We understand it, dont right it anymore.
saygilar sevgiler.
- Original Message -
From: Gamers Chat Robot gamers-ro...@audyssey.org
To: gamers@audyssey.org
Sent: Thursday, January 20, 2011 10:00 AM
Subject: [Audyssey] Game Chat Reminder
Ever wanted to hear what a certain gamer really
Hi tom.
Despite the extra time I really do think more complex levels are worth it.
Takee a look at this table. it lists the number of screen or rooms in each
level for snes prince of persia, and the number of enemies found on those
levels.
bare in mind that each screen has three levels, so
Hello,
Your donations are always appreciated, of course. The Ding-bug is caused
by the keyboard focus being placed on the Top Speed logo. As of yet we
haven't found a way to get around this, other than simply not displaying the
logo. This is why we will most likely switch DirectInput back
hi,
I am in topspeed, I want to shift a gear, it is saying ding and shifting
gear. I dont want this ding. How can I fix it?
saygilar sevgiler.
- Original Message -
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 11:25
Please wait a few hours and there'll be a new TopSpeed.exe that should fix
it.
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 10:54 AM
Subject: Re: [Audyssey] Some background info on Top
We understand you. Please don't write anymore about the announcements.
I've been a list member forever and they've never bothered me. They're sent
out every once in a while. is it really that big of a deal to hit the delete
key?
Honestly. You guys treat these messages as if they were a
I fail to understand why you're replying to an email explaining why Top
Speed is behaving in this fashion with a direct request on how to fix the
problem. The developer says right in the email message you replied to that a
possible solution is already being considered.
is a little patience
Personally, I've been waiting this long and have no problem with you taking
the time to add these puzzle elements into the game. I'll certainly
understand completely if you decide to bow to pressure from people less
patient and more short-sighted about this. God knows you and your wife have
In any event, this should fix the problem by changing DirectInput back to
how it was. Please tell us if it's still doing strange things. --
http://rubyaccess.com/TopSpeed.exe
Thanks,
Davy
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list
tom, part of me would like the complex maps.
However not exactly like mota.
in level1, there are a couple chasm traps, and a lava trap.
Or is that a fire trap.
Ok, simple, but good for starters.
You could add that the chasms had lava or spikes in them or both.
Burning ropes?
Well if we put them
aggreed with you liam.
At 05:53 p.m. 20/01/2011, you wrote:
I'd start with simple levels to ease the player in to the game, and start
ramping up the difficulty as you go.
You may even want to make level 1 just a few rooms with a few ladders so
that the gamer can actually get used to the
well tom, they have been waiting a fecking long time for the games.
That you had to write your own engine has slowed things down.
TO be fair if I was a preorder user I'd probably be going down your
throat at you, flaming, swearing and such.
These people have waited years and years for this game
Is this new file?
saygilar sevgiler.
- Original Message -
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 12:41 PM
Subject: Re: [Audyssey] Some background info on Top Speed 3
In any event, this should fix the problem
smile
People that complain while it's being developed may be a bit
frustrating/irritating, but it's more important that when you finally do
release what you consider as a final version, that noone can then really
complain about the product as a whole - but on the other hand, you will most
What we have here is an imperfect situation. I can absolutely sympathise
with people's eagerness to just get the game. I'm one of those who
pre-ordered the original game when I didn't even have to. James North would
likely have given me a free copy to review for Audyssey but I wanted to show
hi thomas,
Personally, I think you should do what you can do best, because you know
it will compensate for the public in the end.
Professionally, My public listen to me enough to know that if i say they
have to wait, it is for their own good.
We at the blind games brazil community have a
This was my fault cause I thought I had stopped the notifications. Turns
out it was the Saturday ones. In the future anything to do with the list
and how it's run needs to be sent directly to gamers-ow...@audyssey.org.
Anyone who breaks this rul will have themselves moverated.
Thanks.
---
Hi Burak,
Just get rid of them. Thomas and Raul will adventually take this down.
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:09 AM
Subject: Re: [Audyssey] Game Chat Reminder
We
Well, that's ok, since your attempt to fix the volume control didn't
work for me anyway. I wonder if you couldn't check specifically for
volume up and down and pass it on through somehow?
On 1/20/2011 4:25 AM, Davy Kager wrote:
Hello,
Your donations are always appreciated, of course. The
Hi Tom. I think creating all new maps would be good that way you could put
your own ideas in to what the levels should look like where as if you have a
set level structure then you would not have that much control on how the
levels were laid out. I think that this would make the game more
Hi all,
I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for my
not wanting to do it has been the fact that Jaws steals a large number of keys
from DirectInput, making it very hard to play games
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl
-Original Message-
From: gamers-boun...@audyssey.org
thats true.
However if anything can be salvaged from this although the games are
not tom's ideas it should enable tom to show off what spin he can put
on stuff in general.
I support him as allways but I can understand other user standpoint.
I am having issue with a new reader upgrade and I am
true mike.
To know you actually ordered the game and are happy to wait an extra
month may just mean something to those that think of complaining.
I should again congratulate tom on being as open has he is with
everying down to ideas.
While he doesn't post every week if something needs it he
Hi Karl,
I have plans to add support for the other screen readers as well, though
Jaws is my primary target as it is still the most widely used screen reader
out there.
Rather than selecting a screen reader automatically, however, I'd rather let
the user see a list of the available ones and
what about nvda with the nvda controler client dll.
THats not gona be that hard to do, nvda doesn't block keys.
At 05:51 a.m. 21/01/2011, you wrote:
Hi all,
I have been opposed to adding screen reader support into BGT since
the very beginning, though I am beginning to change my mind. The
well then there is new supernova, I know they use lua scripts but I don't know.
At 05:58 a.m. 21/01/2011, you wrote:
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the
Hi Shaun,
NVDA has never presented a problem. However, I wasn't going to spend time
adding support for the other less major screen readers if I couldn't get
support working for the most commonly used one. So the key has been to get
Jaws and BGT running together, and now that I have
Not to mention Sapi.
there are those of us who use Hal, and thus don't have any of the
above, in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you can do
just as well with sapi which everyone has.
Sorry, but it
Hal can be scripted with Lua, and I don't imagine adding support would be
completely evil, it's just nobody has done it yet because most people who do
use Hal can just use sapi anyway, -hence my previous point.
In fact the only game that does have any sort of Hal support, lone wolf I
Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 though. I
tend to find with SAPI that you go from one extreme to the other. Either a
low-sampled, quick but hard to understand one, or a high-sampled, large,
slow, laggy, easy to understand one. However they all seem
Hi Philip,
Interesting. I'm glad to know you found a solution for this rather
annoying problem with Jaws. Although, I personally am still against
direct screen reader support. I think it is A, unnecessary, and B, a
very bad idea for several reasons. People who are asking for it aren't
necessarily
Hi Dark,
BGT already has Sapi support, so this is as you say not strictly necessary
but a lot of people requested it, and it won't take me very long to
integrate so I figured that I might as well get it over and done with.
Kind regards,
Philip Bennefall
- Original Message -
From:
Hi,
Unfortunately this is true. Eloquence is actually Sapi 4 based not
Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
However, it is my understanding they discontinued the Sapi 5 version
of Fonixtalk.
The
Hi Shaun,
And the point of NvDA support is? With NVDA you can choose from
ESpeak, which is Sapi compatible anyway, and/or any Sapi 5 voices. So
your logic is well I want to support this or that Sapi 5 voice but
instead of using Sapi directly I'll load NVDA and access Sapi remotely
rather than
Hi Dark,
I'm glad somebody actually agrees with me. Supporting x number of
screen readers is, to be blunt, absolutely silly and unnecessary.
However, I know the reason or the logic behind it. Some people love
Eloquence and want Eloquence support AKA Jaws support. Personally, I
don't find that a
Hi Philip,
Well, its not that obscure as you might think. I happen to have three
screen readers. Jaws 11, Window-Eyes 7.2, and NVDA 2010. I find that
each screen reader has its own unique advantages/disadvantages and
switch them depending on the project and/or application. I know a
couple of
Hi I to am more then happy to give him that time as well. from Mich.
- Original Message -
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:40 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels
What we
Hi Shaun,
Yeah. Thing is most of them have no clue what is like to create a
multipurpose game engine and then still produce a game at the same
time. It would be kind of like writing BGT and Q9 at the same time.
Since MOTA requires the G3D Engine there is no question which product
comes first, but
Hi Dark,
Dark wrote:
Take a look at this table. it lists the number of screen or rooms in
each level for snes prince of persia, and the number of enemies found
on those levels.
My reply:
Yeah, i just did. That's exactly what I'm talking about. The
mainstream games I've played like Prince of
Hi Thomas,
Right, that strengthens my point about having screen reader enumeration in
BGT if, of course, we want this support at all. I agree with you that it's
not a critical or even important thing to have in a game engine, but I
reason like this. Customers want it, customers pay the bills,
I've never actually had lag or speed issues with scansoft daniel, even on my
laptop which is five years old and has not the world's largest ram.
I have noticed some lag when using realspeak with Hal even with hal's direct
output (one reason I use orphius, sinse it is both extremely responsive
Hi Philip.
I've already seen the sapi support in bgt, (in fact if I ever get to coding
a game with it that's what I'd be using), if it won't take you trouble to
add fair enough, it just has been something in titles like Gmas which has
always slightly confused me, sinse it has seemed odd to
It might just be that I am used to orphius human voices, but I've actually
never thought much of eloquence, in fact to be honest I've never really
thought it was that much better than microsoft Mike.
Of course, this might be partially because the eloquence uk english accent
is, well
Hi tom.
I suppose ultimately this is just because people like scansoft and whoever
make eloquence are too greedy to just let people use their voices for other
programs than Jaws, Hal or window eyes.
However with more voicing programs being used on mobile phones, in generic
business reading
Hi Dark,
I have had low responses from large SAPI voices on every machine now.
I like Eloquence better than Orpheus, since I have been used to Eloquence
all my life. It is more softly spoken than Orpheus, and I believe is much
nicer to listen to while reading long documents. In my opinion
Hi Dark,
I totally agree with you with the UK accent, which is precisely why I use
the US accent. To be honest I prefer the American accents in speech synths
anyway. Again, because that's what I've always used.
Regards,
Damien.
- Original Message -
From: dark d...@xgam.org
To:
Hi Dark,
Well, the general argument in favor of Eloquence is that it is
responsive. Which is certainly true. That's the one and only reason I
purchased Eloquence for Linux to work with Orca. Its voice quality is
crap, but it is responsive and doesn't lag the way the Cepstral, ATT
Voices, and
I love scansoft Daniel. The only thing I don't like is it can't do drama.
For an example,
Ah how dare you! I will kill you! Who do you think you are!
Scansoft Daniel can't do that. But in other words, its
co'o'o'o'o'o'o'o'o'o'o'o'o'o'o'ol!
- Original Message -
From: dark d...@xgam.org
Hi Philip,
Yeah, I understand your logic. When trying to market a product
sometimes it comes down to mob rule. That still however doesn't wave
my concerns about it. Now, a question.
When people produce games is it possible to turn this feature off I.E.
just use Sapi instead of Jaws support etc
Hi,
Well, the Scansoft, AKA Realspeak, voices are developed by Nuance. The
same company that creates Dragon, Omnipage, etc. I'm sure there will
be a day when they will have to change there practices or lose out.
One reason I have purchased several Cepstral voices is because they
are A, human
Hi Tom.
This actually ties into something I was thinking about the other day.
I realized, that despite having games as complex as smugglers, shades of
doom, entombed, time of conflict and lone wolf installed on my pc, what is
the game I play most often? What is the game I frequently just
Hi Damien.
I'd fully agree that the orphius synthetic dave and synthetic andy voices
are, well synthetic, and probably are worse than eloquence.
however, I really do like their human voices, the Uk English voice Alan in
particular. In fact Alan is the voice I've used for everything
Lol, I think your my polar opposite in everything here damien, ;d.
i much prefer uk accents in my synths.
Also, as a very weerd fact, I dislike female synth voices for some reason,
even particularly good sampled ones. MAle voices I don't mind, but female
ones just sound wrong to me for some
Funnily enough Tom, I've tried eloquence with hal, and found it no faster
than orphius, though to me it sounds infinitely worse.
This may just be because Hal has been running with orphius for years while
eloquence support is comparatively new (it was only added in version ten).
I can't
I agree completely tom, but I don't really think this is Philip's problem,
afterall he's essentially just providing the tools for the job, not saying
how people should use them.
if someone did just write in Jaws support because they believed most people
used jaws and were too lazy to change
I'm just the opposite. If I have to use Eloquence I use the UK accent since
the American accent is the one that sounds odd to me.
We are the Knights who say...Ni!
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list
Hi again,
This is what I was about to say as well. Since I'm writing a general purpose
audio game engine I cannot tell people what they may or may not do. I can
advise, sure, but I won't enforce the use of all screen readers as I feel
that this should be very much up to the individual game
Is turrigan T2002 accessible as such?
http://www.pekaro.de/content/t2002/t2002.html
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent:
T2002, like original Turrican is an entirely graphical game.
If you have enough vision to play 2D side scrollers with symplistic high
contrast graphics, it is quite accessible, especially sinse you can
alter the in game options by just edditing the conf file in notepad
however, if you
It's actually a C, not a G.
We are the Knights who say...Ni!
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 4:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels
Is turrigan
Well in truth if you want to argue from that standpoint that can be said of
just about any language.
Sent from my iPhone
On Jan 20, 2011, at 3:30 PM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Philip,
Yeah, I understand your logic. When trying to market a product
sometimes it comes
No worries - was just wondering, and will, honestly most likely pass this on
to some of my sighted friends, who might appreciate it, but FWIW, I am 100%
blind, so I'll stick to other, entirely audio games...smile
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body,
Hi,
Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.
On 1/20/11, dark
Hi Philip,
Again, quite understandable. Let's hope though that nobody is rash
enough to just support Jaws and forget about the rest of us who might
be using Window-Eyes or something else. Oh, I have a copy of Jaws 11,
but it isn't my primary screen reader and I'm not purchasing Jaws 12.
I'm
Hi Dark,
Yeah, I know. It is just the everybody uses Jaws attitude that gets
under my skin, because not everybody uses it. Yes, i have it, but only
because it was paid for by a state agency when they were trying to
help me get through college and find employment. It wasn't by personal
choice. I
Well, there has been much talk in the past about a game building project that
many people can participate in. Well, I've begun one. Now, here's where the
rubber meets the road. Here is where we'll see if gamers are all talk about
this subject or if they add their own ideas.
The game
So far,
I think you'd be hard pressed to find a screne reader that could! do drama
Muhammed, sinse afterall the screen reader doesn't know what it's saying.
interestingly enough, a friend of mine who has a degree in computer science
once did speculate on creating some html tags which could be added to
I sent a message to the list earlier today, but I'm not seeing it. Basically,
I've begun a community project for all you programmers, sound and music
designers. This is the first freeware open-source game the blind community has
which uses 3d audio--or it better be. If it's not then I've
Hi Dark,
Very interesting. Generally I've found the same problem. I would
prefer a female Sapi voice, but most of them just strike me as wrong.
Accapela Heather is not bad and ATT Lorn is okay as well. Some of the
others like Scansoft Samantha just sounds like a stuck up old laidy,
and is a major
since jaws support will be added what about nvda support?
On Jan 20, 2011, at 11:51 AM, Philip Bennefall wrote:
Hi all,
I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for my
not wanting
either that or have it to where the user can switch screen readers in case
people want to play using jaws and then switch to window-eyes
On Jan 20, 2011, at 11:58 AM, Karl Belanger wrote:
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not
i think sapi support is already included .
On Jan 20, 2011, at 12:23 PM, dark wrote:
Not to mention Sapi.
there are those of us who use Hal, and thus don't have any of the above,
in fact my personal feeling is why add support for several windows screen
readers which some people may
well, with nvda you can also support synths like festival and piko.
On Jan 20, 2011, at 1:49 PM, Thomas Ward wrote:
Hi Shaun,
And the point of NvDA support is? With NVDA you can choose from
ESpeak, which is Sapi compatible anyway, and/or any Sapi 5 voices. So
your logic is well I want to
Well, guess the message just didn't get sent for some reason, so you got it
twice.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
well I'd like to do some sfx and maybe other things, sertainly test the game.
I think you really should shove this in the bgt thing if you want.
ask keywasfull if you can get on his bgt folder then ask him for
permision to use or look at his chopper code, its a bit like copter
man chopper chace
I saw your messages.
At 03:07 p.m. 21/01/2011, you wrote:
I sent a message to the list earlier today, but I'm not seeing
it. Basically, I've begun a community project for all you
programmers, sound and music designers. This is the first freeware
open-source game the blind community has which
Hi Jacob, as I said appologies.
usualy I try not to discuss low vision games on an audio gaming list
precisely for this reason, however in this case I felt the contrast was
important.
As to your friends, tell them to try http://www.turricanforever.de/ that
site has all information about the
Hi Ken,
The message got sent. The problem was that it was larger than 10 KB
and required specific moderator approval. So I didn't find it until
tonight read it and approved it.
On 1/20/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Well, guess the message just didn't get sent for some reason,
Hi Tom.
i do know exactly what you mean, though I've never played the nes
batman game you mention (I have played the Mega drive one though0.
I do stil have games like Final fight and Double dragon and stick them on
occasionally precisely for the reason of just wanting someone to thump,
I completely agree tom and indeed am in a rather similar position where Hal
is concerned, sinse though the initial license for version five was bought
for me ten years ago as part of my university equipment grant, I've sinse
then personally bought all the version upgrades myself out of my own
This is a very weerd point, even a female friend I know says the same
thing as well. I'm sure freud would have a field day with it, though as this
is supposed to be a family friendly list I won't start speculating on what
he might've said ;d.
The deffinition of a freudian slip: Say one
My one possible guess would be that, maybe it has something to do with old
visions of technology - talking computer should sound like/sounds better
when it sounds like a guy from some movie like revenge of the nerds...?
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but
For anyone who doesn't already have this. The long-awaited sequel to
Marvel Vs. Capcom 2, released all the way back in 2000, is finally
less than a month away. MVC 3 will hit shelves on February 15th,
2011, for ps3 and xbox360. I have my order placed already, and can't
wait to get it. I'll try
Hey Rynhardt!
Yes, you're right and thanks for posting. :) It's funny as I'd tried this
method some time ago with a GPS app I'm working on and it seemed to fail at
times in that context, (which is why I posted mine) so I chalked it up to my
blonde sleep-deprived brain at the time! lol! -So I'd
Hmmm, the thing is though Jacob, what about startrek or babylon 5 where the
computer has an obviously female synth voice?
In fact a lot of old scifi tended to have them I think (there were certainly
a few in dr. who).
Then of course there were the old robotic voices which quite honestly
Uh. I hate that accent.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 10:46 PM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT
I'm just the opposite. If I
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