Re: [Audyssey] Entombed Mailing List

2010-03-22 Thread Steve

You understood it right, you do have to create a Google account.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:12 PM
Subject: Re: [Audyssey] Entombed Mailing List



Hi Shaun,
You can. However, it seems is if it wants me to set  up google account--no
thanks.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 21, 2010 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Mailing List

entombed-subscr...@googlegroups.com
I think though you can go to www.blind-games.com and get in that way but
there may be a google capture if you do it that way.
eAt 04:44 a.m. 22/03/2010, you wrote:

Hello,

I know this has been talked about before, but I seemed to have forgotten

how

to subscribe. How do you join the list/

Best Regards,

Hayden

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[Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Philip Bennefall

Hi Thomas,

My vote goes to DirectSound. All cons considered it is rock solid, and it's 
been tried and tested for 10 years. XAudio2 is the future, certainly, but 
not quite yet in my mind. Eventually I intend making Streemway support both 
DirectSound and XAudio2 and adjust itself depending on Windows version, and 
since Streemway has a wrapper API I don't need to modify my own games to 
integrate this; just Streemway itself.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:01 AM
Subject: [Audyssey] DirectSound or XAudio



Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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[Audyssey] sims was Toc observation

2010-03-22 Thread dark
I must confess I've never really seen the point of such games myself, I can 
see the point in something strategical such as sim city, but things like the 
sims have always struck me as basically a glorified tamagochi.


In terms of audio interface,  well there are already textual versions of 
such things (check out the alter ego game at http://www.theblackforge.net/ 
for instance, and there are probably others)..


I suppose something with audio events and acting could be created,   
though as I said I must admit I've not really ever seen the point in such 
things myself,  I suppose though I've always been a bit more hard core 
in my gaming and wanted more exploration personally.


Of course, this isn't to say it's a bad idea,  just a concept i've never 
really found personally interesting, --- but that of course is just me.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:00 AM
Subject: Re: [Audyssey] Toc observation


It'd be interesting to see if a game like The Sims could be created, where 
rather than building a city you create an individual character and try to 
build a life for that character with house, job and things like that. I 
remember we bought a Game Cube version of the game for my mom a few years 
back. It was quite funny since if you didn't do things exactly right the 
character would get depressed and fall asleep at odd hours of the day and 
things like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Major Problem!

2010-03-22 Thread dark
Good grief sean! what is it with you and reformats?  or do you just have 
a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that only 
when it was being given to someone else to use. i've occasionally ran into 
user account shinanigans,  but at most these just mean deleting one 
account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities like C 
cleaner have kept my machine running without a hitch,  in fact mostly 
I've only ever changed machines when the hardware actually broke down, as 
happened with my old desktop in august of 2008,  though it had been used 
pretty extensively every day for was 4 years, so I didn't mind too much (all 
my important stuff is backed up on an external harddrive anyway, --- -sinse 
if I lost my thesis I'd be in pretty serious trouble,  not to mention 
having lots of games, books and music I want to keep as well).


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to think 
of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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Re: [Audyssey] q9 on medium now completed!

2010-03-22 Thread dark
I actually can't even finish it on easy sinse philip stuck those demons into 
the game ;D.


Though I must admit I've not been trying quite as hard as I possibly 
could've done.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:12 AM
Subject: Re: [Audyssey] q9 on medium now completed!



well even though I bought q9 I have never finnished it either.
At 04:32 p.m. 22/03/2010, you wrote:
I've never managed to do it since like you I always seem to get swarmed by 
multiple enemies (bears and rhinos usually), and if I do survive my health 
is so low there's no chance at all of me getting even halfway through the 
level. And while I saved most of my slingshot ammo till Death World level 
2 I have at most 200 rocks for my slingshot. I believe the proper phrase 
is...d'oh!
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked in 
our favor, but at least I did it on medium! hilarious ending! hahaha!


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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread shaun everiss
hmmm well we already need dotnet for most things and directx is not to bad I 
upgrade every so often anyway.
xna can be put into the installers its small as.
I already run entombed.
Ok so the down side?
dotnet stuff in general and xna stuff takes some time to load although you have 
the advantage of incription on sounds entombed for example has their music in 
wma and their sounds in xsb and xnb sound banks which I can't open.
on the other hand most don't have the hardware and so direct sound8 is ok 
though most will need dx9c anyway for games in general.
I don't care any way.
Even though I don't have it I'd prefur that you had the support in case I 
upgrade my hardware or just for room.
I hate games where they will only run on sertain systems.
Right now for example one friend has a load of old games that don't support hd 
video.
they work but things stutter and systems reset and things go bonkas and so 
every few days a reformat is needed, because some games don't run with the 
hardware well.
Even if you had a detection for that support in there maybe even an option to 
select the sound support.
I have good headsets I wander   if I could run full 3d like they do in shades 
of doom.
in fact I may switch to that effect just to see.
unfortunately my hd card realtech does not have the full mutherload of memmory 
the standard one has so i can't take advantage of its effects but I feel like a 
bit of dooming now you mention it.
At 07:01 p.m. 22/03/2010, you wrote:
Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

---
Gamers 

Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread shaun everiss
thats a point phill
if both can be supported and then have it autoswitch or have an option in a 
menu to switch if the system finds both, in my system for example where I have 
all the libs for just about everything that needs to exist I'd like that.
At 07:08 p.m. 22/03/2010, you wrote:
Hi Thomas,

My vote goes to DirectSound. All cons considered it is rock solid, and it's 
been tried and tested for 10 years. XAudio2 is the future, certainly, but not 
quite yet in my mind. Eventually I intend making Streemway support both 
DirectSound and XAudio2 and adjust itself depending on Windows version, and 
since Streemway has a wrapper API I don't need to modify my own games to 
integrate this; just Streemway itself.

Kind regards,

Philip Bennefall
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:01 AM
Subject: [Audyssey] DirectSound or XAudio


Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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Re: [Audyssey] Major Problem!

2010-03-22 Thread shaun everiss
hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and third 
laptops even my 4th laptop had some issue.
the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
Good grief sean! what is it with you and reformats?  or do you just have a 
liking for death threats against computer ;D.

Personally, I think I've only ever reformatted a machine once, and that only 
when it was being given to someone else to use. i've occasionally ran into 
user account shinanigans,  but at most these just mean deleting one 
account and creating another, not reformatting at all.

Generally i've found a good antivirus and occasional use of utilities like C 
cleaner have kept my machine running without a hitch,  in fact mostly I've 
only ever changed machines when the hardware actually broke down, as happened 
with my old desktop in august of 2008,  though it had been used pretty 
extensively every day for was 4 years, so I didn't mind too much (all my 
important stuff is backed up on an external harddrive anyway, --- -sinse if I 
lost my thesis I'd be in pretty serious trouble,  not to mention having 
lots of games, books and music I want to keep as well).

Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!


yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to think of 
doing that and it behaves.
At 04:27 p.m. 22/03/2010, you wrote:


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Re: [Audyssey] Toc observation

2010-03-22 Thread dark
Well,  this isn't a genre I've seen much of to be honest, because most of my 
friends were and are rpg and action/adventure fans, and I've never been able 
to read all the necessary text to play such things myself even when I found 
the maps visible,  so this is deffinately a new experience for me.


I can certainly see how this system could progress into various games,   
everything from civilization to command and conquer or even themed stratogy 
games like dune 2.


Breware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:39 AM
Subject: Re: [Audyssey] Toc observation



Hi Dark,
Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of accessible gaming technology
creating the first first person shooter similar to Doom, and now Time
of Conflict that is something on par with Civilization. Both types
could have been improved some, but are monumental steps forward in
what can be done using only audio and a speech interface. I have
nothing but respect for David Greenwood's achievements so far as
advancing audio games to new areas and styles  that have never really
been explored before in an audio only format. My hats off to David for
giving us this excellent product.





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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread dark

Hi Tom.

I'm not really up on too many of the technical differences, but reading your 
message sseveral thoughts did occur to me.


First, why worry about people having to upgrade direct X?  myself I'm 
quite willing to install several versions of net framework and direct X 
upgrades for games, and really they don't cause problems, and if someone is 
too lazy to download another file,  well more fool them, and it isn't as 
if your asking them to install an entire environment such as python or java.


Second, pre-xp windows really won't even support modern net brousing. My dad 
currently is using my old windows 98 laptop (which has a dead battery 
system, a not very functional fan, but may be used on mains power for short 
periods), and keeps phoning me to ask how to view standard web pages sinse a 
lot of display features just aren't supported in windows 98.


I really therefore wouldn't be concerned about compatibility that! far 
backwards. While I myself will continue to use xp for now,  when it gets 
to the stage that I can't brouse the internet with it, I'll upgrade.


Third, If I understood you correctly on the 3D sound aspects, Dsaudio will 
support cards with 5.1 and 7.1 surround sound, where as direct sound won't, 
but both would sound the same on a bog standard sterrio sound card.


Given that some people will! have such systems, or might considder upgrading 
to such systems in the future, I really don't see why they shouldn't get the 
bennifit of better equipment if they have it. If it was a question of 
supporting one or the other,  well obviously you go with what most 
people are likely to have, however if it's a question of supporting both, or 
only supporting sterrio, I don't really see the issue in supporting both.


ffourth, preempting tinkering with upgrading your games in future is 
good,  look at the vista debate which has already happened. Obviously if 
your games will run on windows 8 as well, in five years or so when people 
are switching to that, it will save hastle.


fifth, from what you say dsaudio sounds like a technically better 
system, --- -i certainly see the value of using compressed formats such as 
wma rather than having everything in wav. I'd hate to see a situation where 
you considdered limiting sounds in a game because of size of download, so, 
why not go for compression.


I hope  this random rambling is useful. As I said, this is just my thoughts 
based on your message, --- and I can't claime any tecnical expertees in the 
area of sound programming, but there were features you mentioned which 
seemed to make a difference to the user,  hence my comments.


Beware the grue!

Dark.


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Re: [Audyssey] seven hours

2010-03-22 Thread Jess Varnell
I'm new to the game and am not quite sure on some of the rules. Does anyone 
have a tutorial? I went to the blind-games wicki thing, but some of the 
topics don't exist. One of my questions is, how do you use your skill 
points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Jacob Kruger
I don't know the newer one at all, but have been playing around with 
DirectSound myself a little bit FWIW, and it seems to thin it does have 
support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really 
relevant.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:01 AM
Subject: [Audyssey] DirectSound or XAudio



Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Bryan Peterson
I can't say I'd actually have been interested in a game like that either. 
But it was sort of amusing when my mother's character would get depressed on 
a whim and fall asleep on the floor, thereby missing her ride to work. Or 
attempt to cook a meal and instead set the kitchen on fire. And the voice 
acting was all done in this funky fake language with subtitles for us 
English speakers.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 12:19 AM
Subject: [Audyssey] sims was Toc observation


I must confess I've never really seen the point of such games myself, I can 
see the point in something strategical such as sim city, but things like 
the sims have always struck me as basically a glorified tamagochi.


In terms of audio interface,  well there are already textual versions 
of such things (check out the alter ego game at 
http://www.theblackforge.net/ for instance, and there are probably 
others)..


I suppose something with audio events and acting could be created,   
though as I said I must admit I've not really ever seen the point in such 
things myself,  I suppose though I've always been a bit more hard core 
in my gaming and wanted more exploration personally.


Of course, this isn't to say it's a bad idea,  just a concept i've 
never really found personally interesting, --- but that of course is just 
me.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:00 AM
Subject: Re: [Audyssey] Toc observation


It'd be interesting to see if a game like The Sims could be created, 
where rather than building a city you create an individual character and 
try to build a life for that character with house, job and things like 
that. I remember we bought a Game Cube version of the game for my mom a 
few years back. It was quite funny since if you didn't do things exactly 
right the character would get depressed and fall asleep at odd hours of 
the day and things like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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[Audyssey] Help with Terreformers.

2010-03-22 Thread Ryan Conroy
Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the keys 
in the key holes on the western path after killing the robot, now I'm on the 
eastern path where there's three tone wheels. I'm assuming the sound flower is 
the sound you're supposed to match with the wheels, but I can't figure it out. 
Any help would be appreciated.

Thanks,
Ryan


Diet Help
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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread shaun everiss
well not to mention that dotnet is part of the critical and optional windows 
updates so unless you don't update don't use autoupdate and don't visit the 
site often like I do, or just don't go online or something you prity much need 
to upgrade.
No excuse not to.
you will need directx which can be a pain to get unless you use sites like 
softwarepatch.com or google search it whenever I don't always get the latest 
but I do every few months.

So yeah go for the later xna thingy.
win xp has about I think either 3-4 years life left, for support and while you 
can buy it still prices are in favor of win7 xp actually costs loads more than 
win7 for those that must have old software but they really want you to get the 
newer stuff.
I may even get that myself at some point once I manage to get the cash to 
upgrade my readers which I will.
I may concider that.
At 07:59 p.m. 22/03/2010, you wrote:
Hi Tom.

I'm not really up on too many of the technical differences, but reading your 
message sseveral thoughts did occur to me.

First, why worry about people having to upgrade direct X?  myself I'm 
quite willing to install several versions of net framework and direct X 
upgrades for games, and really they don't cause problems, and if someone is 
too lazy to download another file,  well more fool them, and it isn't as 
if your asking them to install an entire environment such as python or java.

Second, pre-xp windows really won't even support modern net brousing. My dad 
currently is using my old windows 98 laptop (which has a dead battery system, 
a not very functional fan, but may be used on mains power for short periods), 
and keeps phoning me to ask how to view standard web pages sinse a lot of 
display features just aren't supported in windows 98.

I really therefore wouldn't be concerned about compatibility that! far 
backwards. While I myself will continue to use xp for now,  when it gets 
to the stage that I can't brouse the internet with it, I'll upgrade.

Third, If I understood you correctly on the 3D sound aspects, Dsaudio will 
support cards with 5.1 and 7.1 surround sound, where as direct sound won't, 
but both would sound the same on a bog standard sterrio sound card.

Given that some people will! have such systems, or might considder upgrading 
to such systems in the future, I really don't see why they shouldn't get the 
bennifit of better equipment if they have it. If it was a question of 
supporting one or the other,  well obviously you go with what most people 
are likely to have, however if it's a question of supporting both, or only 
supporting sterrio, I don't really see the issue in supporting both.

ffourth, preempting tinkering with upgrading your games in future is good, 
 look at the vista debate which has already happened. Obviously if your 
games will run on windows 8 as well, in five years or so when people are 
switching to that, it will save hastle.

fifth, from what you say dsaudio sounds like a technically better system, --- 
-i certainly see the value of using compressed formats such as wma rather than 
having everything in wav. I'd hate to see a situation where you considdered 
limiting sounds in a game because of size of download, so, why not go for 
compression.

I hope  this random rambling is useful. As I said, this is just my thoughts 
based on your message, --- and I can't claime any tecnical expertees in the 
area of sound programming, but there were features you mentioned which seemed 
to make a difference to the user,  hence my comments.

Beware the grue!

Dark.


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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread shaun everiss
h i n t


welcome to the infocom hint system
n next p previous q quit and return to game
hint 1 of 4
There is a sound flower. listen to it.
2 of 4 so the tones are from low to high pitch, f then a then c.
hint 3 of 4 so turn the wheels to those pitches., note this can get confusing.
make sure you find the wheels from left to right and set them.

hint 4 of 4 ok turn thefirst wheel till you here f turn the second till you 
hear a turn the third till you hear c
you should hear a f major cord and you will hear the door unlock.
please press space to continue

um?
but this is not an infocom game, so its just me being in a retro mood then?
I think so.
note that when the wheels are turned or at least 2 are turned you need to 
listen carefully.
To be honest i probably won't play the game again until or unless I get a 
system with a crappy analog soundmax or sb live or something because my hd 
realtech doesn't cut it with tf for some screwy reason.

Oh and you are in a dark place, you may fall into a pit.
Which is what I really need to do, else I will fall assleep on my desk.

At 09:56 p.m. 22/03/2010, you wrote:
Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the keys 
in the key holes on the western path after killing the robot, now I'm on the 
eastern path where there's three tone wheels. I'm assuming the sound flower is 
the sound you're supposed to match with the wheels, but I can't figure it out. 
Any help would be appreciated.

Thanks,
Ryan


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http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=

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Re: [Audyssey] seven hours

2010-03-22 Thread dark

Unfortunately, the documentation isn't as complete as it might be.

You use your skill points with the - and = keys,  pluss and minus, 
probably located next to your backspace.


One of the topics which is complete in the wiki does contain a key list, 
which you might find helpful to look at.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:50 AM
Subject: Re: [Audyssey] seven hours


I'm new to the game and am not quite sure on some of the rules. Does 
anyone have a tutorial? I went to the blind-games wicki thing, but some of 
the topics don't exist. One of my questions is, how do you use your skill 
points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread dark

Yep, the sound flower tells you where to position the wheels.

What I personally do is listen to one note, set one wheel, then go back and 
check, - though if I remember rightly the sound flower plays in fifths 
anyway.


Unfortunately there really isn't another answer, it's just based upon tone 
recognition,  but at least there's a recharge station in the same room 
so you don't have to worry about running out of time.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Monday, March 22, 2010 8:56 AM
Subject: [Audyssey] Help with Terreformers.



Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now I'm 
on the eastern path where there's three tone wheels. I'm assuming the 
sound flower is the sound you're supposed to match with the wheels, but I 
can't figure it out. Any help would be appreciated.


Thanks,
Ryan


Diet Help
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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread dark

It's pitch dark, you are in danger of being eaten by a Grue! ;D.

Xyzzy!

Beware the aforementioned,  ;D.

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:13 AM
Subject: Re: [Audyssey] Help with Terreformers.



h i n t


welcome to the infocom hint system
n next p previous q quit and return to game
hint 1 of 4
There is a sound flower. listen to it.
2 of 4 so the tones are from low to high pitch, f then a then c.
hint 3 of 4 so turn the wheels to those pitches., note this can get 
confusing.

make sure you find the wheels from left to right and set them.

hint 4 of 4 ok turn thefirst wheel till you here f turn the second 
till you hear a turn the third till you hear c

you should hear a f major cord and you will hear the door unlock.
please press space to continue

um?
but this is not an infocom game, so its just me being in a retro mood 
then?

I think so.
note that when the wheels are turned or at least 2 are turned you need to 
listen carefully.
To be honest i probably won't play the game again until or unless I get a 
system with a crappy analog soundmax or sb live or something because my hd 
realtech doesn't cut it with tf for some screwy reason.


Oh and you are in a dark place, you may fall into a pit.
Which is what I really need to do, else I will fall assleep on my desk.

At 09:56 p.m. 22/03/2010, you wrote:

Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now I'm 
on the eastern path where there's three tone wheels. I'm assuming the 
sound flower is the sound you're supposed to match with the wheels, but I 
can't figure it out. Any help would be appreciated.


Thanks,
Ryan


Diet Help
Cheap Diet Help Tips. Click here.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=

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[Audyssey] Eaten by a grue!

2010-03-22 Thread dark
Not my preferd genre of music,  but deeply amusing to anyone who knows 
their interactive fiction, and has a special place for my old mate the grue! 

see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen. 

Beware the grue! 

Dark.
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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread shaun everiss
lol.
yeah exactly.
ok I will hit the sack soon I think, should have 20 mins ago but someone wanted 
something for me to dropbox.
At 10:28 p.m. 22/03/2010, you wrote:
It's pitch dark, you are in danger of being eaten by a Grue! ;D.

Xyzzy!

Beware the aforementioned,  ;D.

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:13 AM
Subject: Re: [Audyssey] Help with Terreformers.


h i n t


welcome to the infocom hint system
n next p previous q quit and return to game
hint 1 of 4
There is a sound flower. listen to it.
2 of 4 so the tones are from low to high pitch, f then a then c.
hint 3 of 4 so turn the wheels to those pitches., note this can get confusing.
make sure you find the wheels from left to right and set them.

hint 4 of 4 ok turn thefirst wheel till you here f turn the second till 
you hear a turn the third till you hear c
you should hear a f major cord and you will hear the door unlock.
please press space to continue

um?
but this is not an infocom game, so its just me being in a retro mood then?
I think so.
note that when the wheels are turned or at least 2 are turned you need to 
listen carefully.
To be honest i probably won't play the game again until or unless I get a 
system with a crappy analog soundmax or sb live or something because my hd 
realtech doesn't cut it with tf for some screwy reason.

Oh and you are in a dark place, you may fall into a pit.
Which is what I really need to do, else I will fall assleep on my desk.

At 09:56 p.m. 22/03/2010, you wrote:
Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now I'm 
on the eastern path where there's three tone wheels. I'm assuming the sound 
flower is the sound you're supposed to match with the wheels, but I can't 
figure it out. Any help would be appreciated.

Thanks,
Ryan


Diet Help
Cheap Diet Help Tips. Click here.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=

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Re: [Audyssey] Eaten by a grue!

2010-03-22 Thread shaun everiss
aah.
oh dear.
now I need to listen to this.
At 10:34 p.m. 22/03/2010, you wrote:
Not my preferd genre of music,  but deeply amusing to anyone who knows 
their interactive fiction, and has a special place for my old mate the grue! 

see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen. 

Beware the grue! 

Dark.
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[Audyssey] grue music

2010-03-22 Thread shaun everiss
Hi.
just listened to that music.
wouldn't want to listen to this whilst playing my if games.
For one thing I couldn't hear the speakers and my synth at the same time.
Probably some orchestral soundtrack with changing themes, etc.
hmmm though who'd ever thought someone would write something like this.


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Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread David Greenwood

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I

agree their not the best offensive unit, and certainly not as good as they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse I can just go to where I want them, hit alt I, and get a menue
listing distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep 
lots



of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to
the game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters 

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Liam Erven
lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always
 get shot down.
 am I missing something possibly?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, March 21, 2010 10:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict thoughts and questions

 Fighters are pretty good against enemy ships, and if you have many, you 
 can
 use them to disrupt enemy offensive by attacking enemy infantry,  but 
 I
 agree their not the best offensive unit, and certainly not as good as they
 should be against enemy infantry,  hence my desire for a bomber 
 plane.;

 Btw, I've not found the fuel thing to be a problem, sinse when set to
 roaming, fighters will come back automatically, and otherwise you can just
 press H on them to bring them home to refuel.

 Generally if I have fighters I just leave them roaming as scouts unless I
 really need an attack somewhere and have many to spare,  such as an
 enemy troop transport in the middle of the sea, or the enemy moving 
 infantry
 towards a city when i've got a beachhead on their land,  though once
 again, I'd really like to see a bomber to do this more efficiently, 
 though with decreased speed and fuel range as a balance.

 Beware the grue!

 Dark.
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:43 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter
 unit. They take awhile to build, take more managing than the rest, and
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep them
 near your cities, they go bye-bye either by out of fuel or by enemy 
 hands.
 My current game got like 20 fighters on my side, and most I do with them
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to
 commands and operations. The game does have a learning curve,   
 though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now
 been able to defeat the computer on the 2nd skillevel on a battle sized
 map, -- which is actually an improvement from my slaughterings 
 yesterday!

 I must say, I'm deeply impressed with the game,  particularly with
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm
 distinctly not the best person at overviewing and managing many objects
 positions in a large area from audio information alone. i even find
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many ways
 of finding information, it's entirely playable and perceiveable,  I
 particularly love the context sensative lists! it doesn't matter if I
 forget where my infantry are, or have them roaming around somewhere,
 sinse I can just go to where I want them, hit alt I, and get a menue
 listing distance.

 This is great, --- -and indeed an idea I'd never had before. i've always
 found sound rts rather hard to play, principley because I can't keep 
 lots

 of spacial information in my head, --- but the contextual lists are
 fantastic,  especially for overviews.

 in fact, I'm now wondering if there are any plans to add 

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread David Greenwood
More details please.  How many turns to you get into the battle?, Is there 
an error message?  Anything happen just before your problem.

Thanks,
Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: tim kilgore tim8...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:08 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



David, I'm trying to run the battle of Britin and the game stops shortly
after I load the map.  Do you know what the problem might be?

Thanks

Tim
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 8:39 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Johnny,

Have you looked at fighters recently? They now can be set to moving
randomly or roaming.  These modes allow them to fuel automatically and
continue their flight with no intervention or chance of running out of
fuel.  They are very important against enemy ships, especially subs and
battleships.  Try the battle of Britain map and I am sure you will change
your mind.  I admit that they are only marginally useful in land-only
battles, but if you want to quickly focus defense or offense on distant
locations, fighters are the only way to fly.  Also, by setting flight
paths from city to city or carrier, you don't need to baby sit them at
all.  In your current mission with 25 fighters, the next time you land a
major attack against an enemy stronghold, bring in all of your fighters.
You will have probably cleaned out the enemy's defenses with that kind of
power.

Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is
to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one
on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve, 
though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings
yesterday!

I must say, I'm deeply impressed with the game,  particularly with
the
interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku
and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse
I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've 
always

found sound rts rather hard to play, principley because I can't keep
lots
of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to
the
game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive 

Re: [Audyssey] grue music

2010-03-22 Thread dark
i don't think it was intended as bakcground, just a parody, sinse it 
mentioned references to everything from hitchhikers guide, to the original 
colossal cave, to all the infocom classics, leather goddesses, planet fall, 
mind forever voyaging, and indeed a reference to the original paper 
invisiclue system, and it'd be pretty hard to concentrate upon funny lyrics 
while reading the screen of If even for a person reading visually.
Thus I really don't think it was meant as soundtrack for playing If at 
all,  just an amusing take on gangster wrap,  and I just posted the 
link here for people's amusement.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 9:50 AM
Subject: [Audyssey] grue music



Hi.
just listened to that music.
wouldn't want to listen to this whilst playing my if games.
For one thing I couldn't hear the speakers and my synth at the same time.
Probably some orchestral soundtrack with changing themes, etc.
hmmm though who'd ever thought someone would write something like this.


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[Audyssey] TOC and window-eyes?

2010-03-22 Thread peter Mahach
Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've ran into 
a problem.
I'm forced to use sapi with the game, as the window-eyes support just doesn't 
work. all I hear are list box selections and any windows messages but all stuff 
that's fed directly to we doesn't speak. TOC is the only GMA program that is 
experiencing this. I can use vipmud and lw without problems. I'm running we7.11 
on an xp pro sp3 and I'd appreciate any help.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus signature 
database 4964 (20100322) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread David Greenwood
You will find  GWSpeakVista.exe in the game folder.  Run this an it should 
fix things.  Window Eyes switch their Dll interface somewhere in version 6.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've ran 
into a problem.
I'm forced to use sapi with the game, as the window-eyes support just 
doesn't work. all I hear are list box selections and any windows messages 
but all stuff that's fed directly to we doesn't speak. TOC is the only GMA 
program that is experiencing this. I can use vipmud and lw without 
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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signature database 4964 (20100322) __


The message was checked by ESET Smart Security.

http://www.eset.com

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No virus found in this incoming message.
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Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 
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Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Rick

Hi David.
If I understand correctly from the web site, this game is only supposed to 
work wit an Intel processor.
If that's the case, I just wanted to let you know it is working on aAMD 
machine.

Other than being tied to a computer's hardware, I really like this game.
I'm not complaining, you have to do what you have to do to protect against 
piracy.
Thanks for all the great work, and I'll be buying this game when it's 
released.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Dark,

The beta team came up with two more land-based units: artillery and 
armoured personnel transport.  Due to the recommendations coming late in 
the testing, it was decided to wait until the multi-player version was 
released to include these. Instead we gave armour most of the benefits 
that artillery would have such as the ability to bombard cities and 
sea-based units.  You can currently fortify your cities by either 
maintaining several infantry or armoured units within a city, or keeping a 
battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units 
from land to land, armour and infantry can be drowned at sea, ships are 
built on land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that 
they feel they need to understand everything about the lay of the land, 
and for the most part, you really don't need to.  A few weeks ago I was 
playing a game and near the end I realized that for the entire game I had 
a completely wrong view of the map in my mind, but since you command units 
by distance and access, it didn't really matter--I won anyway.  Many years 
ago, someone challenged me with a game idea.  That is to produce a game 
for the blind where you need to control hundreds of pieces over a huge 
map.  At the time, I thought it was nearly impossible, but the idea sat 
there waiting for a solution. Over a year ago it came to me how this could 
be done, and that is when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread Jorge Gonçalves

Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter 
Mahach but after running this patch, nothing changed!

The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi 
voice.

I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?


You will find  GWSpeakVista.exe in the game folder.  Run this an it should 
fix things.  Window Eyes switch their Dll interface somewhere in version 
6.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've 
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just 
doesn't work. all I hear are list box selections and any windows messages 
but all stuff that's fed directly to we doesn't speak. TOC is the only 
GMA program that is experiencing this. I can use vipmud and lw without 
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any 
help.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus 
signature database 4964 (20100322) __


The message was checked by ESET Smart Security.

http://www.eset.com

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 
07:33:00



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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread David Greenwood
Hi First, you are set on no speech.  Press this first list item a couple of 
times until Window Eyes appears.  It will probably be okay then.  If you 
still want MS Sapi, press space on the first list item until it says MS 
Sapi.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 AM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter
Mahach but after running this patch, nothing changed!
The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi
voice.
I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?



You will find  GWSpeakVista.exe in the game folder.  Run this an it should
fix things.  Window Eyes switch their Dll interface somewhere in version
6.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just
doesn't work. all I hear are list box selections and any windows messages
but all stuff that's fed directly to we doesn't speak. TOC is the only
GMA program that is experiencing this. I can use vipmud and lw without
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any
help.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus
signature database 4964 (20100322) __

The message was checked by ESET Smart Security.

http://www.eset.com

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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10
07:33:00


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 
07:33:00



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http

[Audyssey] windows98 and dos software games

2010-03-22 Thread Josh
Hi

Does anyone know where I can get a copy of outspoken 2.0 screen reader and full 
copies of keynote gold multilingual multimedia and keysoft gold for my 
windows98 virtual machine? I have a shared folder in the host OS by the way so 
bringing stuff inside the virtual machine is no problem at all. Also does 
anyone know where I could get a full cpy of asap automatic screen access 
program screen reader for dos that works with keynote gold multimedia to run in 
a dos box or dos mode inside the virtual machine? Also where can I get games 
like shoot98 and cops98 and stuff like that to run in dos mode with asap screen 
reader and keynote gold synthesizer? boy oh boy does this bring back some fond 
memories of growing up as a kid in the 1980s and 90s that is why I want to hang 
onto this old stuff, and virtualization software is a way to hang onto the good 
memories of being a kid and teenager in the 90s! playing games with my friend 
Jason Milyo with the keynote speech, world series baseball, any night football, 
mobius mountain, yes those were the days that I can finally relive using vmware 
virtualization software! 

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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[Audyssey] virtual machines for old games

2010-03-22 Thread Josh
Hi

I got keynote gold and keysoft gold demos but I gotta  reboot the vm after 15 
minutes or so because the demos time out. 

asap screen reader is the only one that'll work with keynote gold software in a 
dos box or by choosing the restart in ms-dos mode radio button. win98 and win95 
haven't ben supported for some time now. 

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] windows98 and dos software games

2010-03-22 Thread peter Mahach
This does have a word about games on it but I'm not quite sure if this would 
be on-topic for the list, so lert the mods decicde on that, but anyway I am 
also looking for outspoken and keynote, espedcially keynote.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:30 PM
Subject: [Audyssey] windows98 and dos software games



Hi

Does anyone know where I can get a copy of outspoken 2.0 screen reader and 
full copies of keynote gold multilingual multimedia and keysoft gold for 
my windows98 virtual machine? I have a shared folder in the host OS by the 
way so bringing stuff inside the virtual machine is no problem at all. 
Also does anyone know where I could get a full cpy of asap automatic 
screen access program screen reader for dos that works with keynote gold 
multimedia to run in a dos box or dos mode inside the virtual machine? 
Also where can I get games like shoot98 and cops98 and stuff like that to 
run in dos mode with asap screen reader and keynote gold synthesizer? boy 
oh boy does this bring back some fond memories of growing up as a kid in 
the 1980s and 90s that is why I want to hang onto this old stuff, and 
virtualization software is a way to hang onto the good memories of being a 
kid and teenager in the 90s! playing games with my friend Jason Milyo with 
the keynote speech, world series baseball, any night football, mobius 
mountain, yes those were the days that I can finally relive using vmware 
virtualization software!


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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__ Information from ESET Smart Security, version of virus 
signature database 4964 (20100322) __


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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread peter Mahach

you have to press space on the list item to toggle it around. try that
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 1:57 PM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter
Mahach but after running this patch, nothing changed!
The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi
voice.
I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?


You will find  GWSpeakVista.exe in the game folder.  Run this an it should 
fix things.  Window Eyes switch their Dll interface somewhere in version 
6.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've 
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just 
doesn't work. all I hear are list box selections and any windows messages 
but all stuff that's fed directly to we doesn't speak. TOC is the only 
GMA program that is experiencing this. I can use vipmud and lw without 
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any 
help.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread Jorge Gonçalves

Hi David! Thank you very much!
Problem solved!
I will now explore calmly and than I will tell my opinion but I am really 
amazed with the possibilities of this game!
My father is militar so I was grown in militar atmosphier so this game 
really touches my heart! I'll certainly purchase it!

Greetings
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:11 PM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi First, you are set on no speech.  Press this first list item a couple of
times until Window Eyes appears.  It will probably be okay then.  If you
still want MS Sapi, press space on the first list item until it says MS
Sapi.
Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 AM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter
Mahach but after running this patch, nothing changed!
The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi
voice.
I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?



You will find  GWSpeakVista.exe in the game folder.  Run this an it should
fix things.  Window Eyes switch their Dll interface somewhere in version
6.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just
doesn't work. all I hear are list box selections and any windows messages
but all stuff that's fed directly to we doesn't speak. TOC is the only
GMA program that is experiencing this. I can use vipmud and lw without
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any
help.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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signature database 4964 (20100322) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10
07:33:00


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[Audyssey] old games

2010-03-22 Thread Josh
Hi

I do have keynote but not outspoken but my keynote is a 15 minute demo. it runs 
in my  win98 virtual machine. once I get the full keynote and the full asap 
screen reader I want to get jim kitchen's dos games and play them again along 
with the any night football and world series baseball games and mobius 
mountain. 


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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[Audyssey] old games

2010-03-22 Thread Josh
hi
the only problem and this may be a netbook issue is that sometimes sound skips 
slightly in my win98 virtual machine but its not that bad that I can't play 
games and stuff. 


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Phil Vlasak

Hi Thomas,
Here is the advantages of XAudio2 from an article:
An Introduction and Overview of XAudio2
by Brian Schmidt

Gamasutra
January 29, 2008

XAudio2 Features and Architecture
XAudio2 provides many features necessary for the creation of modern game 
sound design:


Cross platform between Xbox 360 and Windows-based platforms, including 
Microsoft Windows XP and Windows Vista

Arbitrary levels of submixing
A simple streaming model
A software-based, dynamic DSP effects model, both local and global
Simple C language code for arbitrary DSP processing using xAPOs (audio 
processing objects)
Native compressed data support: XMA and xWMA on Xbox 360, ADPCM and xWMA on 
Windows

A complement of DSP audio effects
Fully transparent surround sound/3D audio processing
Clean separation of voices from data
Non-blocking processing suitable for multi-core, multi-threaded systems
Efficient and optimized for Windows and Xbox 360
Optimized in-line filter on each voice



There are three main components in XAudio: source voices, submix voices, and 
a mastering voice.


A source voice is most analogous to a DirectSound buffer. You create a 
source voice when you want to play a sound. You can set parameters on a 
voice, such as pitch and volume, and specify the volume levels for each 
speaker for surround effects. You can also dynamically place arbitrary 
software-based DSP effects on a source voice.


Once you create a source voice, you point it to a piece of sound data in 
memory and play it. (This data can be in a variety of formats: PCM, XMA, or 
xWMA for Xbox; PCM, ADPCM, or xWMA for Windows.). A source voice can also 
point to no source data, if it contains software for direct generation of 
audio data. By default, the output is sent to the speakers via the mastering 
voice, but a source voice can also send its output to one or more submix 
voices as well.


A submix voice is much like a source voice, with two differences. First, the 
sound data for a submix voice is not a piece of sound data in memory, but 
rather the output of another source (or submix) voice. Secondly, a submix 
voice can have multiple inputs-each of the inputs will be mixed by the 
submix voice before processing.


As with source voices, you can insert arbitrary software DSP effects into a 
submix voice-in this case, the DSP will process the aggregate mix of all the 
inputs. Submix voices also have built-in filters, and can be panned to the 
speakers just like a source voice can. Submix voices are very useful for 
creating complex sound effects from multiple wave files. They can also be 
used to create audio submixes-for example a sound effects mix, a dialog mix, 
a music mix, and so on-in the way that professional mixing consoles have 
buses. Submix buses are also used for global effects, such as a global 
reverb.


The final component is the mastering voice. There is only one mastering 
voice, and its job is to create the final N-channel (stereo, 5.1, 7.1) 
output to present to the speakers. The mastering voice takes input from all 
the source voices and submix voices, combines them and prepares them for 
output. As with source voices and submix voices, software DSP effects can be 
placed on the mastering voice. Most typically a 5.1 mastering limiter or 
global EQ is inserted into the mastering voice for that final, polished 
sound.


The following figure shows a simple XAudio2 graph playing two sounds with an 
environmental reverb. The top two source voices are playing sound data to 
create a single composite sound that is routed to the submix voice.


From the submix voice, a 5.1 send goes to the mastering voice and a mono 
send goes to another submix voice that hosts a global reverb effect. 3D 
panning for the composite sound is performed on the first submix voice. The 
bottom source voice is used to play a single sound. Its 5.1 output goes to 
the mastering voice and also has a mono send to the global reverb. Of 
course, many more options are possible, but this shows a common case.




DSP Effects and xAPOs
DSP effects in XAudio2 are performed using software audio processing objects 
(xAPOs). An xAPO is a lightweight wrapper for audio signal processing 
combined with a standard method for getting and setting appropriate DSP 
effects parameters.


Since xAPOs are cross-platform, it is easy to write software-based audio DSP 
effects that can be run on both Windows and Xbox 360. Typical software 
effects might include reverb, filtering, echo or other effects, but can also 
include physical modeling synthesis, granular synthesis, or any kind of 
wacky audio DSP you might come up with! You can write processor-specific 
optimizations for Xbox and Windows, but that's not required.





3D and Surround Sound
3D and surround sound in XAudio2 is perhaps the biggest departure from 

Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Dakotah Rickard
Having played Sims myself, through the patient interface of my wife, I
can say that it is absolutely nothing like alter ego. Or rather, it is
many times more complicated.

Yes, part of the game is designing and defining esthetic
characteristics surrounding your sims family's life, placement of
furniture, appliances, colors of walls, pictures, etc. all such things
have a baring on how well your sims function.

I think the way you could best characterize the sims is not a pet or
buddy that you interact with but a community of people which you
directly control. It is highly entertaining, because of the random
attributes you don't give them, as well as the attributes you set them
up with at the start of the game. With six different personality
characteristics and only thirty points to divy out, I believe, there
are many combinations of personality profile, from the drably ordinary
to the dangerously insane.

the trouble with the game is this. It is, in fact, a very good game,
worth playing, and highly expandable via a large community of modders
and designers. It is also a game which the v.i. community would be
extraordinarily hardpressed to play, with greater difficulty as sight
level decreased.

As I said, I only played it through the patient assistance of my wife,
and also, a while before that, a good friend. I played using their
games, in their sims neighborhoods. I would not feel it necessary to
buy my own copy, just to ask someone else to play it with me.

The trouble is, having looked at many possibilities, I can not find an
interface that would allow a blind-accessible sims style game to be
developed. The timescale of at least one minute per second in game
means that snap decisions have to be made and executed. We simply
don't have enough keys on the keyboard to make every option available
that would fall under such categories.

Furthermore, objects behave fairly realistically, with fairly
realistic physics. Programming all of the objects, behaviors
associated with those objects, and even just the tendencies of certain
sim types to use those objects is the work of a company of
programmers. Everyone, then, would have to work on this one project in
one programming language and with one specific goal only.

This is a game that I strongly wish we had, but the truth of the
matter is that we don't have enough programmers to pull it off within
anything approaching a reasonable timeframe. We don't have the
technology needed to interface with such a game, at present, and we
tend to summarily dismiss anything we can't play as not worth our
time. I've met several people that just hated the sims, but when I
told them about it, they decided that they'd love to play it, and it
was too bad the interface was so complicated.

Signed:
Dakotah Rickard

On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I can't say I'd actually have been interested in a game like that either.
 But it was sort of amusing when my mother's character would get depressed on
 a whim and fall asleep on the floor, thereby missing her ride to work. Or
 attempt to cook a meal and instead set the kitchen on fire. And the voice
 acting was all done in this funky fake language with subtitles for us
 English speakers.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 12:19 AM
 Subject: [Audyssey] sims was Toc observation


I must confess I've never really seen the point of such games myself, I can

see the point in something strategical such as sim city, but things like
the sims have always struck me as basically a glorified tamagochi.

 In terms of audio interface,  well there are already textual versions
 of such things (check out the alter ego game at
 http://www.theblackforge.net/ for instance, and there are probably
 others)..

 I suppose something with audio events and acting could be created, 
 though as I said I must admit I've not really ever seen the point in such
 things myself,  I suppose though I've always been a bit more hard core

 in my gaming and wanted more exploration personally.

 Of course, this isn't to say it's a bad idea,  just a concept i've
 never really found personally interesting, --- but that of course is just
 me.

 Beware the grue!

 Dark.
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 4:00 AM
 Subject: Re: [Audyssey] Toc observation


 It'd be interesting to see if a game like The Sims could be created,
 where rather than building a city you create an individual character and
 try to build a life for that character with house, job and things like
 that. I remember we bought a Game Cube version of the game for my mom a
 few years back. It was quite funny since if you didn't do things exactly

Re: [Audyssey] sims was Toc observation

2010-03-22 Thread dark

Hi.

I don't hate the sims because of lack of playing. I've had friends who've 
played it, and who gave me opinions,  I just genuinely do not personally 
see the appeall myself. Even given the complexity, it seems there is no goal 
in mind, no overall thing to explore or targit to reach, just a lot of 
factors to constantly play with and random events to decide about.


However many factors this involves, and I do very much understand that 
it involves very many, far more than in alter ego or anything similar,  I 
just find the idea not to be appealing myself, sinse for me, gaming is 
always about some form of exploration of some sort. Even in Toc, I find I 
enjoy the exploration and initial attacking phase of the game most.


As I said though, this might just be me and my preference (I have plenty of 
sighted friends who are not particularly fans of the sims either,   
indeed my brother bought it and lost interest fairly rapidly).


It is true that probably to get something with as many complex factors as 
the sims games have would require far more resources than are available to 
most independent developers anyway,  ut perhaps if someone was 
interested they could start on a smaller scale and work up,  sinse 
creating some of those systems might be possible.


Personally as I said, it's not really something which interests me too 
much,  but this is preference. I'd certainly try that style of game if 
it was developed (I'll try anything), but it's not really among the 
graffical games I've been longer to play.


Beware the grue!

Dark. 



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Re: [Audyssey] Major Problem!

2010-03-22 Thread David Greenwood
It sounds as if you initially installed it with administrators priviledges 
and you are now using just user level priviledges.  Could this be the case?


Worst case, you could now install it in a different folder.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:03 PM
Subject: Re: [Audyssey] Major Problem!



Have you tried restarting machine etc.?

Just asking since maybe it's at the very least running in the background
somewhere...?

Alternatively, you might be able to confirm that by hitting Ctrl + Alt +
Del, and looking for it in either the tasks or processes lists that should
come up if the task manager loads, and then you could try ending it from
there in case that will help, but, if you restart machine it should be 
gone

when machine reboots.

Stay well, and HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 4:39 AM
Subject: [Audyssey] Major Problem!



Hi all,

I've got a slight (well, bigger than that) problem. Earlier tonight, I
attempted to luunch time of conflict. The updater came up, and I answered
yes. After the installation, it said something about conflict.exe was not
able to be replaced. I just tried to delete it from the folder after
uninstalling, and I cannot, it says someihing abut access is denied.

Best Regards,

Hayden

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[Audyssey] TOC's help system

2010-03-22 Thread peter Mahach
hi david, me again.
I decided to play a bit more with toc and I wanted to make a map. so all right, 
feeling creative I decided to read on how I'd go about making one, and accessed 
the online help.
Instead of how vip's help system is based of the html help with the content 
tree and the reading area where the virtual cursor/browse modes are active 
there was this weird help window that talked about typing a keyword to find. I 
arrowed through and it displayed the topics, but pressing enter got me nowhere 
and I tried tabbing activating display but still no go.
the text version is kind of tedius to work with and I don't think you built in 
the gma help system into the game.
My guess is the windows help system is just great in vista (yeah I worked with 
it) and jaws does some reading with older versions but with we on xp and 
earlier all the help system versions are a nightmare to work with.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] old games

2010-03-22 Thread michael barnes

do you know how i can get a copy of destination mars?  and run for president?

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Re: [Audyssey] entombed

2010-03-22 Thread Muhammed Deniz

Hi,
Press your =  key, to rais your points. Then, press the dash key to loer 
them if i'm correct. Well at least that's how it works on my laptop and 
other computers.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 1:41 AM
Subject: Re: [Audyssey] entombed


How does the skill points work in the game?  In the character information 
it says alocate skill points.  How do you do that?


--
From: Muhammed Deniz muhamme...@googlemail.com
Sent: Sunday, March 21, 2010 7:02 PM
To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Subject: [Audyssey] entombed


Hi guys,
Spoilers, read at own risk!
Now when I fighted the 2 wolf's that which were trying to smash the town, 
I went down. Then, I got agood copper falchion for 95 gold. I didn't 
waste any of my skill points in till it came to here. I put it to level 
4, and my ogre hits about for 28 damage.

Contact info.
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Re: [Audyssey] q9 on medium now completed!

2010-03-22 Thread Charles Rivard
Heck.  I'm still working on the easiest level.  Ah, well, that replay value, 
right?

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- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 10:45 PM
Subject: Re: [Audyssey] q9 on medium now completed!


I beat the level mainly by luck. had a bunch of shields which I used when 
there were a pile of enemies after me, and ammo for all the bears in the 
level. had like 30% health when I finished which was real close. for the 
boss I also used rocks since that's pretty much the only effective way to 
beat him, and also activating shields to keep him from rushing me like a 
wild beast. I kept getting cheap shots by jumping back and forth over the 
pit when he got close and nailing him a couple of times.



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:32 PM
Subject: Re: [Audyssey] q9 on medium now completed!


I've never managed to do it since like you I always seem to get swarmed 
by multiple enemies (bears and rhinos usually), and if I do survive my 
health is so low there's no chance at all of me getting even halfway 
through the level. And while I saved most of my slingshot ammo till Death 
World level 2 I have at most 200 rocks for my slingshot. I believe the 
proper phrase is...d'oh!
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked 
in our favor, but at least I did it on medium! hilarious ending! hahaha!


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[Audyssey] Thinking about TOC and other sorts of strategy games - but sort of animal versions

2010-03-22 Thread Jacob Kruger
One of the games we used to play quite often on a friday afternoon in the 
offices as a sort of inhouse LAN gaming activity was worms:

http://en.wikipedia.org/wiki/Worms_game

Here's a short version of the descriptive section of that page:
---start of content---
Worms is a series of turn-based computer games developed by British company 
Team17 Software. Players control a small platoon of earthworms across a 
deformable landscape, battling other computer- or player-controlled teams. 
The games feature bright and humorous cartoon-style animation and a varied 
arsenal of bizarre weapons.


The game, whose concept was devised by Andy Davidson,[1] was described by 
the Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It 
is part of a wider genre of turn-based combat games in which each player 
controls characters who duel with projectile weapons; similar games include 
Scorched Earth and Gorilla.

---end of content---

This was specifically for sighted guys, and it also had a bunch of funny 
sound options like choosing different languages/vocabularies you could let 
your team make use of for comments, instructions etc., but you basically 
navigated your teams worms around the 2D environment, sometimes making use 
of either parts of the environment, or certain bits of equipment like rocket 
packs, grappling hook ropes etc., and then let them make use of whatever 
weapons they had/found to attack the other teams members/environment pieces 
etc. to try obliterate everyone except your team, and I think you could have 
up to around 6 teams taking part in a session, and there were lots of 
different environments/stageing areas as well, along with different pieces 
of equipment/weaponry.


This was generally turn based, I think either with a sort of time limit, or 
with limiting each turn to a certain amount of activity, as in move so far 
before carrying out a form of attack, and the weapons ranged from manual 
weapons to missile weapons, to some other stranger ones that came straight 
out of sci fi novels/cartoon serieses etc.


Anyway, after looking into/trying out time of conflict, was just thinking 
about sort of real time strategy games based on alternative scenarios, like 
animals/monsters, and wondering if anyone had considered/looked into 
something like this ever...?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Eaten by a grue!

2010-03-22 Thread Jacob Kruger

http://en.wikipedia.org/wiki/Grue_(monster)

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, March 22, 2010 11:34 AM
Subject: [Audyssey] Eaten by a grue!


Not my preferd genre of music,  but deeply amusing to anyone who knows 
their interactive fiction, and has a special place for my old mate the 
grue!


see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen.

Beware the grue!

Dark.
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[Audyssey] Entombed intelligence question

2010-03-22 Thread Angela Lerma
Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] grue music

2010-03-22 Thread Orin
It's MC Frontalot, a Nerdcore rapper.


On Mar 22, 2010, at 5:50 AM, shaun everiss wrote:

 Hi.
 just listened to that music.
 wouldn't want to listen to this whilst playing my if games.
 For one thing I couldn't hear the speakers and my synth at the same time.
 Probably some orchestral soundtrack with changing themes, etc.
 hmmm though who'd ever thought someone would write something like this.
 
 
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Re: [Audyssey] Entombed intelligence question

2010-03-22 Thread Muhammed Deniz

Hi Angela,
Sorry if I couldn't answer on msn, I had a bit of miranda problems. You 
really need armer or weapons of intelejents. Named ones should help to. You 
could get one from the gobblin king. Its called the Dark twin. But to get 
the stat boosts, you have to idintyfy the 2 lejendery copper short swords 
from the gobblin king. Then, your intelejents could be increased. 1. For an 
example, a holy visurany copper brest plate if i'm not rong. 2. Desent 
copper short sword of intelejents. 3. Dubuias unholy copper speer. These are 
just example's.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] Major Problem!

2010-03-22 Thread Muhammed Deniz
He has one man on his side called reformat, haha! Shaun please, could you 
stop saying reformat? Ok here is a situation. What if you said reformat 
reformat, and they didn't know what it would do. Lets say they did it. Then 
they find out all of their deta is gonn, then they get angry, what are you 
going to do? Maybe Hayden has something very important on their such as 
homework. Did  you even think of that? So, their are other ways of fixing 
computers. Surch. Not every people what they tell you is true. Their are 
other ways of doing these stuff with out formating. Then, you could resurch 
on google. Sorry if i'm complaining, but its going to leed to a bad point at 
the end of the day, just telling you the trooth.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:29 AM
Subject: Re: [Audyssey] Major Problem!


Good grief sean! what is it with you and reformats?  or do you just 
have a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that 
only when it was being given to someone else to use. i've occasionally ran 
into user account shinanigans,  but at most these just mean deleting 
one account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities like 
C cleaner have kept my machine running without a hitch,  in fact 
mostly I've only ever changed machines when the hardware actually broke 
down, as happened with my old desktop in august of 2008,  though it 
had been used pretty extensively every day for was 4 years, so I didn't 
mind too much (all my important stuff is backed up on an external 
harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious 
trouble,  not to mention having lots of games, books and music I want 
to keep as well).


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to 
think of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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Re: [Audyssey] Major Problem!

2010-03-22 Thread Muhammed Deniz
Shaun, I agree on very big things. Such as a trojen horse ran in to your 
computer. Then reformat for other big problems. This ain't a big problem.

 I wonder if a reinstall would work Hayden?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:42 AM
Subject: Re: [Audyssey] Major Problem!



hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and 
third laptops even my 4th laptop had some issue.

the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that 
only when it was being given to someone else to use. i've occasionally ran 
into user account shinanigans,  but at most these just mean deleting 
one account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities like 
C cleaner have kept my machine running without a hitch,  in fact 
mostly I've only ever changed machines when the hardware actually broke 
down, as happened with my old desktop in august of 2008,  though it 
had been used pretty extensively every day for was 4 years, so I didn't 
mind too much (all my important stuff is backed up on an external 
harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious 
trouble,  not to mention having lots of games, books and music I want 
to keep as well).


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to 
think of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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Re: [Audyssey] Thinking about TOC and other sorts of strategy games -but sort of animal versions

2010-03-22 Thread dark
I remember both worms and lemmings, having played both cooperatively with 
friends who were pretty big fans of the game.


I'm not sure about the 2D interface, sinse it very much required lots of 
overview,  but something with an overview map in the manner of Toc I see 
as eminantly possible, --- though i must confess if David does considder 
using the Toc basics to create another game, my vote would be for something 
like civilization,  having all the war pluss developement of technology 
over time, trading, resources and building,  the research element of civ 
always sounded fascinating to me, going literally from sticks and stones to 
nuclear weapons and beyond.


Beware the gruE!

Dark. 



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Re: [Audyssey] Mota and tts

2010-03-22 Thread Muhammed Deniz

Real tech is crap! that's what I have.
Contact info.
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muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
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Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:01 AM
Subject: Re: [Audyssey] Mota and tts



aah.
I always like to stay up to date.
I have a realtech hd card but am not impressed with the stripped down card 
on my laptop.
sure it is sounding real good for what it is but in games like sod I have 
to set everything off the card because it doesn't run everything well.

In one part of teraformas sounds don't work well at all.
I suspect that my card has reduced internal memmory.
I have been brought up on yamaha, sb16 and other such cards.
A basic card for me that looks good could be the soundmax, no fx but a 
built in eq makes up for that the realtech hd and the realtech ac97 are ok 
cards.

I've heard about m audio, but hmmm.
Its not like I can go fully pro though I am happy with the lack of buzz 
and hiss on my end.

Still like the analog cards as they seem to run smoother.
but enough of this I think.
At 03:14 p.m. 22/03/2010, you wrote:

Hi Shaun,
I'm not really sure what sound cards are currently on top. Despite
what I've said about Creative going down hill I know the Creative Labs
Audigy 4 Pro is a pretty good sound card for games and music, and does
have a lot of good reviews. In terms of other brands I've heard Asus
has some good high-def sound cards, but have not any experience with
them. Another brand that seams to be popular, but I don't have
experience with, is M-Audio.
HTH

On 3/21/10, shaun everiss shau...@xtra.co.nz wrote:
hmmm yeah I've never had anything more powerfull than a soundmax or some 
low

end yamaha cards so something like that is semi top.
So creative is not the top.
what is, maybe roland or yamaha the yamaha synths are less sharp 
sounding

than the roland stuff.
although the later keyboards are ok.


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Re: [Audyssey] Entombed intelligence question

2010-03-22 Thread dark
Strength and inteligence increase as you level anyway, but you can also have 
your character wear armour with the appropriate boosts, or equip weapons.


One interesting thing to note is you only have to equip the weapons, not use 
them, so it's absolutely fine to have a spell caster running around with two 
pretty terrible quality weapons which increase his/her int and thus make 
more effective magic, but never actually attacking with them.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] Major Problem!

2010-03-22 Thread dark
Actually last year my computer did get a virus,  which was entirely my 
fault for opening a dodgy E-mail. I downloaded and installed the demo of 
avg, which solved the problem so neetly I've now got the full version,   
just in case.


So, unless it's a very! persistant virus indeed, not even in that 
circumstance would I reformat.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:01 PM
Subject: Re: [Audyssey] Major Problem!


Shaun, I agree on very big things. Such as a trojen horse ran in to your 
computer. Then reformat for other big problems. This ain't a big problem.

 I wonder if a reinstall would work Hayden?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:42 AM
Subject: Re: [Audyssey] Major Problem!



hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and 
third laptops even my 4th laptop had some issue.

the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that 
only when it was being given to someone else to use. i've occasionally 
ran into user account shinanigans,  but at most these just mean 
deleting one account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities 
like C cleaner have kept my machine running without a hitch,  in fact 
mostly I've only ever changed machines when the hardware actually broke 
down, as happened with my old desktop in august of 2008,  though it 
had been used pretty extensively every day for was 4 years, so I didn't 
mind too much (all my important stuff is backed up on an external 
harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious 
trouble,  not to mention having lots of games, books and music I want 
to keep as well).


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to 
think of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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Re: [Audyssey] entombed

2010-03-22 Thread michael barnes
can you bring your character back to life once it has been defeated?  i 
know that the game is not over until the entire party has been defeated


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] TOC Problem!

2010-03-22 Thread Jorge Gonçalves
Hi David. I had here another problem that might be interesting to talk 
about!
I was playing sapi voice, and after around 10 minutes of play the sapi 
simply stopped talking!
It happened already 3 times and I have the impression that it was when I 
pressed spacebar in order to give order to the unit do skip the action in 
the turn!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:12 PM
Subject: Re: [Audyssey] Major Problem!


Actually last year my computer did get a virus,  which was entirely my 
fault for opening a dodgy E-mail. I downloaded and installed the demo of 
avg, which solved the problem so neetly I've now got the full 
version,   just in case.


So, unless it's a very! persistant virus indeed, not even in that 
circumstance would I reformat.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:01 PM
Subject: Re: [Audyssey] Major Problem!


Shaun, I agree on very big things. Such as a trojen horse ran in to your 
computer. Then reformat for other big problems. This ain't a big problem.

 I wonder if a reinstall would work Hayden?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:42 AM
Subject: Re: [Audyssey] Major Problem!



hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and 
third laptops even my 4th laptop had some issue.

the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that 
only when it was being given to someone else to use. i've occasionally 
ran into user account shinanigans,  but at most these just mean 
deleting one account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities 
like C cleaner have kept my machine running without a hitch,  in 
fact mostly I've only ever changed machines when the hardware actually 
broke down, as happened with my old desktop in august of 2008,   
though it had been used pretty extensively every day for was 4 years, so 
I didn't mind too much (all my important stuff is backed up on an 
external harddrive anyway, --- -sinse if I lost my thesis I'd be in 
pretty serious trouble,  not to mention having lots of games, books 
and music I want to keep as well).


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to 
think of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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If you want to 

Re: [Audyssey] Major Problem!

2010-03-22 Thread Thomas Ward
Hi,
Yeah, Shaun definitely has a formatting obsession. That's his own
personal fix all solution, and it is usually absolutely unnecessary.
No offense to Shaun, but if you have to resort to reformatting your
computer everytime you have a problem then it means you haven't a clue
how to fix and maintain your operating system. Most problems can be
trouble shooted and fixed without a complete reformat. Reformatting
the system should be the alternative of last resort.

Cheers!

On 3/22/10, dark d...@xgam.org wrote:
 Good grief sean! what is it with you and reformats?  or do you just have
 a liking for death threats against computer ;D.

 Personally, I think I've only ever reformatted a machine once, and that only
 when it was being given to someone else to use. i've occasionally ran into
 user account shinanigans,  but at most these just mean deleting one
 account and creating another, not reformatting at all.

 Generally i've found a good antivirus and occasional use of utilities like C
 cleaner have kept my machine running without a hitch,  in fact mostly
 I've only ever changed machines when the hardware actually broke down, as
 happened with my old desktop in august of 2008,  though it had been used
 pretty extensively every day for was 4 years, so I didn't mind too much (all
 my important stuff is backed up on an external harddrive anyway, --- -sinse
 if I lost my thesis I'd be in pretty serious trouble,  not to mention
 having lots of games, books and music I want to keep as well).

 Beware the Grue!

 Dark.

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Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Muhammed Deniz
My sited sister told m e and We had a play through. Basically, the game is 
about like this. It shows you that you have to go to the toilet or get food, 
and stuff like that. Which how ever in my mind, is borring.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:18 PM
Subject: Re: [Audyssey] sims was Toc observation



Having played Sims myself, through the patient interface of my wife, I
can say that it is absolutely nothing like alter ego. Or rather, it is
many times more complicated.

Yes, part of the game is designing and defining esthetic
characteristics surrounding your sims family's life, placement of
furniture, appliances, colors of walls, pictures, etc. all such things
have a baring on how well your sims function.

I think the way you could best characterize the sims is not a pet or
buddy that you interact with but a community of people which you
directly control. It is highly entertaining, because of the random
attributes you don't give them, as well as the attributes you set them
up with at the start of the game. With six different personality
characteristics and only thirty points to divy out, I believe, there
are many combinations of personality profile, from the drably ordinary
to the dangerously insane.

the trouble with the game is this. It is, in fact, a very good game,
worth playing, and highly expandable via a large community of modders
and designers. It is also a game which the v.i. community would be
extraordinarily hardpressed to play, with greater difficulty as sight
level decreased.

As I said, I only played it through the patient assistance of my wife,
and also, a while before that, a good friend. I played using their
games, in their sims neighborhoods. I would not feel it necessary to
buy my own copy, just to ask someone else to play it with me.

The trouble is, having looked at many possibilities, I can not find an
interface that would allow a blind-accessible sims style game to be
developed. The timescale of at least one minute per second in game
means that snap decisions have to be made and executed. We simply
don't have enough keys on the keyboard to make every option available
that would fall under such categories.

Furthermore, objects behave fairly realistically, with fairly
realistic physics. Programming all of the objects, behaviors
associated with those objects, and even just the tendencies of certain
sim types to use those objects is the work of a company of
programmers. Everyone, then, would have to work on this one project in
one programming language and with one specific goal only.

This is a game that I strongly wish we had, but the truth of the
matter is that we don't have enough programmers to pull it off within
anything approaching a reasonable timeframe. We don't have the
technology needed to interface with such a game, at present, and we
tend to summarily dismiss anything we can't play as not worth our
time. I've met several people that just hated the sims, but when I
told them about it, they decided that they'd love to play it, and it
was too bad the interface was so complicated.

Signed:
Dakotah Rickard

On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote:

I can't say I'd actually have been interested in a game like that either.
But it was sort of amusing when my mother's character would get depressed 
on

a whim and fall asleep on the floor, thereby missing her ride to work. Or
attempt to cook a meal and instead set the kitchen on fire. And the voice
acting was all done in this funky fake language with subtitles for us
English speakers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 12:19 AM
Subject: [Audyssey] sims was Toc observation


I must confess I've never really seen the point of such games myself, I 
can


see the point in something strategical such as sim city, but things like
the sims have always struck me as basically a glorified tamagochi.

In terms of audio interface,  well there are already textual 
versions

of such things (check out the alter ego game at
http://www.theblackforge.net/ for instance, and there are probably
others)..

I suppose something with audio events and acting could be created, 
though as I said I must admit I've not really ever seen the point in 
such
things myself,  I suppose though I've always been a bit more hard 
core


in my gaming and wanted more exploration personally.

Of course, this isn't to say it's a bad idea,  just a concept i've
never really found personally interesting, --- but that of course is 
just

me.

Beware the grue!

Dark.
- Original Message 

Re: [Audyssey] Mota and tts

2010-03-22 Thread Thomas Ward
Hi,
My thoughts exactly. I've never been a real big fan of the Real Tech
sound cards. They are in my opinion cheap give away sound cards that
all too often get stuck in laptops for no other reason than the
manufacturer can buy them dirt cheap and pon them off on their
customers. They definitely are not anywhere near the pro level sound
cards I'm usually use to.

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Real tech is crap! that's what I have.

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Re: [Audyssey] Thinking about TOC and other sorts of strategy games-but sort of animal versions

2010-03-22 Thread Jacob Kruger
I call it 2D since while you didn't move directions like north, south east 
and west, you did move up down, left and right.


Reason specifically liked things like worms is that they're more short 
term/time games - so at the end of a session, it's done with and you can 
start another one to play for around 20 minutes/30 minutes against various 
other people, whereas if we, back then played things like warcraft, 
starcraft, the MS age of empires games etc., we could in fact carry on for 
hours, etc. etc.


Not a bad thing, but sometimes we just wanted to mess around for shorter 
time periods, to waste a bit of time, and they sort of required less 
concentration inbetween turns since while you kept track of what the other 
were doing, you literally just waited until it was your turn again, so could 
do something like go make coffee while the other people played, and then 
come back, quickly scan what had happened, and then take your turn - very 
informal LAN gaming.


Was also just thinking about less historical, and more simple entertainment 
levels of content...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:01 PM
Subject: Re: [Audyssey] Thinking about TOC and other sorts of strategy 
games-but sort of animal versions



I remember both worms and lemmings, having played both cooperatively with 
friends who were pretty big fans of the game.


I'm not sure about the 2D interface, sinse it very much required lots of 
overview,  but something with an overview map in the manner of Toc I 
see as eminantly possible, --- though i must confess if David does 
considder using the Toc basics to create another game, my vote would be 
for something like civilization,  having all the war pluss 
developement of technology over time, trading, resources and 
building,  the research element of civ always sounded fascinating to 
me, going literally from sticks and stones to nuclear weapons and beyond.


Beware the gruE!

Dark.

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[Audyssey] streeming about entombed!

2010-03-22 Thread Muhammed Deniz
Hi guys,
Todays news report. Ok, listeners llisten very carefully. On todays news on bbc 
1 this named guy called La, is going to be reviewing a review of this new game 
from drith would audio entertainment. Its version 1.01, so its a good stage. 
Yes, as bbc 1 says, 11 PM easten. Good by for now, and hopefully some new news 
will come to the play. So if you want to listen, go to.
The following Link. Note, this is the following news that she said out to the 
public.
well as I sit here playing my new fortune teller character, I would like to 
share it lol
and I have my own stream
it is about 11 pm eastern, and I plan on playing for a couple of hours, so if 
you want to check it out
just tune in those players to
http://lamortheater.zapto.org:9528
well as I sit here playing my new fortune teller character, I would like to 
share it lol
and I have my own stream
it is about 11 pm eastern, and I plan on playing for a couple of hours, so if 
you want to check it out
just tune in those players to

http://lamortheater.zapto.org:9528Contact info.
email:
muhamme...@googlemail.com
msn:
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muhammed
Ok just kidding about the news thing, but their is a show just remember that 
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Re: [Audyssey] Major Problem!

2010-03-22 Thread Muhammed Deniz
Even much better, maybe a sistem restore but I never tried that. You know 
what? I'm gonna grab the bit that Shaun thinks reformat is the bit, and i'm 
gonna cut that bit so he doesn't think of reformat, lol!

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:38 PM
Subject: Re: [Audyssey] Major Problem!



Hi,
Yeah, Shaun definitely has a formatting obsession. That's his own
personal fix all solution, and it is usually absolutely unnecessary.
No offense to Shaun, but if you have to resort to reformatting your
computer everytime you have a problem then it means you haven't a clue
how to fix and maintain your operating system. Most problems can be
trouble shooted and fixed without a complete reformat. Reformatting
the system should be the alternative of last resort.

Cheers!

On 3/22/10, dark d...@xgam.org wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have

a liking for death threats against computer ;D.

Personally, I think I've only ever reformatted a machine once, and that 
only
when it was being given to someone else to use. i've occasionally ran 
into

user account shinanigans,  but at most these just mean deleting one
account and creating another, not reformatting at all.

Generally i've found a good antivirus and occasional use of utilities 
like C

cleaner have kept my machine running without a hitch,  in fact mostly
I've only ever changed machines when the hardware actually broke down, as
happened with my old desktop in august of 2008,  though it had been 
used
pretty extensively every day for was 4 years, so I didn't mind too much 
(all
my important stuff is backed up on an external harddrive 
anyway, --- -sinse

if I lost my thesis I'd be in pretty serious trouble,  not to mention
having lots of games, books and music I want to keep as well).

Beware the Grue!

Dark.


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Re: [Audyssey] Mota and tts

2010-03-22 Thread Muhammed Deniz
Plus ergo is rubbish, and if you want the best computer just get your own 
one built. I think Hp's should be perchesed or maybe a toshiba.

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:47 PM
Subject: Re: [Audyssey] Mota and tts



Hi,
My thoughts exactly. I've never been a real big fan of the Real Tech
sound cards. They are in my opinion cheap give away sound cards that
all too often get stuck in laptops for no other reason than the
manufacturer can buy them dirt cheap and pon them off on their
customers. They definitely are not anywhere near the pro level sound
cards I'm usually use to.

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Real tech is crap! that's what I have.


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Re: [Audyssey] seven hours

2010-03-22 Thread RONALD HOPKINS
Just wondering?  When you get the long rose wood branch for your weapon, 
what weapon is that, want to get its skill up?  Second, later in the game do 
you get better spells?


--
From: dark d...@xgam.org
Sent: Monday, March 22, 2010 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] seven hours


Unfortunately, the documentation isn't as complete as it might be.

You use your skill points with the - and = keys,  pluss and minus, 
probably located next to your backspace.


One of the topics which is complete in the wiki does contain a key list, 
which you might find helpful to look at.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:50 AM
Subject: Re: [Audyssey] seven hours


I'm new to the game and am not quite sure on some of the rules. Does 
anyone have a tutorial? I went to the blind-games wicki thing, but some 
of the topics don't exist. One of my questions is, how do you use your 
skill points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

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Re: [Audyssey] old games

2010-03-22 Thread Muhammed Deniz

What is that?
Contact info.
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Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 3:58 PM
Subject: Re: [Audyssey] old games


do you know how i can get a copy of destination mars?  and run for 
president?


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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Shaun,
I believed I asked for an educated opinion about DirectSound verses
XAudio2, and your message is anything but educated on the subject.
First, of all I wasn't talking about the XNA Framework which is a .NET
based wrapper for the newer DirectX libraries such as XInput, XAudio,
and so on. Second, there is a difference between XAudio and XAudio2
that you probably aren't aware of. XAudio is an older library which
uses a tool called XAct to compile wav and wma files into special
soundbanks, with some default presets,   and isn't remotely
accessible. XAudio2 on the other hand is more like DirectSound where
you can load wav and wma files into sound buffers directly and allows
a developer to apply real time DSP effects and position sounds in 3d
via standard C++ code instead of requiring the use of XAct to setup
the audio environment and set default presets. Please, if you are
going to comment on a technical discussion at least research the topic
somewhat before diving in head first and talking out your backside all
the time.

Cheers!


On 3/22/10, shaun everiss shau...@xtra.co.nz wrote:
 hmmm well we already need dotnet for most things and directx is not to bad I
 upgrade every so often anyway.
 xna can be put into the installers its small as.
 I already run entombed.
 Ok so the down side?
 dotnet stuff in general and xna stuff takes some time to load although you
 have the advantage of incription on sounds entombed for example has their
 music in wma and their sounds in xsb and xnb sound banks which I can't open.
 on the other hand most don't have the hardware and so direct sound8 is ok
 though most will need dx9c anyway for games in general.
 I don't care any way.
 Even though I don't have it I'd prefur that you had the support in case I
 upgrade my hardware or just for room.
 I hate games where they will only run on sertain systems.
 Right now for example one friend has a load of old games that don't support
 hd video.
 they work but things stutter and systems reset and things go bonkas and so
 every few days a reformat is needed, because some games don't run with the
 hardware well.
 Even if you had a detection for that support in there maybe even an option
 to select the sound support.
 I have good headsets I wander   if I could run full 3d like they do in
 shades of doom.
 in fact I may switch to that effect just to see.
 unfortunately my hd card realtech does not have the full mutherload of
 memmory the standard one has so i can't take advantage of its effects but I
 feel like a bit of dooming now you mention it.

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Re: [Audyssey] entombed

2010-03-22 Thread Muhammed Deniz
Yes, but you'll have to unlock the druade or play it. Remember this though. 
When you use the reincarnate ability, they could turn in to different 
creachers.

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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been defeated?  i 
know that the game is not over until the entire party has been defeated


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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread Muhammed Deniz

What is the game called?
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- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Monday, March 22, 2010 8:56 AM
Subject: [Audyssey] Help with Terreformers.



Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now I'm 
on the eastern path where there's three tone wheels. I'm assuming the 
sound flower is the sound you're supposed to match with the wheels, but I 
can't figure it out. Any help would be appreciated.


Thanks,
Ryan


Diet Help
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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread Muhammed Deniz
Oh, that. I never was interested in that game. Sorry, I didn't look at the 
subject line.

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- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Monday, March 22, 2010 8:56 AM
Subject: [Audyssey] Help with Terreformers.



Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now I'm 
on the eastern path where there's three tone wheels. I'm assuming the 
sound flower is the sound you're supposed to match with the wheels, but I 
can't figure it out. Any help would be appreciated.


Thanks,
Ryan


Diet Help
Cheap Diet Help Tips. Click here.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=

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Re: [Audyssey] seven hours

2010-03-22 Thread Muhammed Deniz
No skill its a normal branch pritty useless, unless you have a theeth, 
muhehehehe.

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- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:02 PM
Subject: Re: [Audyssey] seven hours


Just wondering?  When you get the long rose wood branch for your weapon, 
what weapon is that, want to get its skill up?  Second, later in the game 
do you get better spells?


--
From: dark d...@xgam.org
Sent: Monday, March 22, 2010 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] seven hours


Unfortunately, the documentation isn't as complete as it might be.

You use your skill points with the - and = keys,  pluss and minus, 
probably located next to your backspace.


One of the topics which is complete in the wiki does contain a key list, 
which you might find helpful to look at.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:50 AM
Subject: Re: [Audyssey] seven hours


I'm new to the game and am not quite sure on some of the rules. Does 
anyone have a tutorial? I went to the blind-games wicki thing, but some 
of the topics don't exist. One of my questions is, how do you use your 
skill points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Phil,
Thanks for the article. I definitely found it informative and
educational. I'm not sure if it helps me decide between DirectSound or
XAudio2, but it gives me an in depth technical blow by blow comparison
which comes in handy to know. It does sound like XAudio2 is definitely
the way of the future, and has lots of technical improvements over
DirectSound by a long shot. However, as usual it sounds like it has a
bit of a learning curve since it has a lot of new concepts and ways of
doing things.

Cheers!

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[Audyssey] time of conflict and proxy

2010-03-22 Thread Willem
Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a proxy? 
Also what will those do who can't connect to the internet every time they want 
to play a game, for example when traveling?

I've enjoyed the game when I could actually get it started, but at this stage I 
am quite pieved as not all computers come with direct internet access included.
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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Shaun,
Why exactly do you think getting DirectX updates is a  pain? Why not
simply go to the official DirectX web page
http://www.microsoft.com/directx
and download them. It is easy to find and download, and that is where
I always get my DirectX updates from. In fact, in the future I'm
probably going to just include a link to the DirectX main page instead
of downloading and putting the files on my own web server.

Cheers!

On 3/22/10, shaun everiss shau...@xtra.co.nz wrote:
 well not to mention that dotnet is part of the critical and optional windows
 updates so unless you don't update don't use autoupdate and don't visit the
 site often like I do, or just don't go online or something you prity much
 need to upgrade.
 No excuse not to.
 you will need directx which can be a pain to get unless you use sites like
 softwarepatch.com or google search it whenever I don't always get the latest
 but I do every few months.

 So yeah go for the later xna thingy.
 win xp has about I think either 3-4 years life left, for support and while
 you can buy it still prices are in favor of win7 xp actually costs loads
 more than win7 for those that must have old software but they really want
 you to get the newer stuff.
 I may even get that myself at some point once I manage to get the cash to
 upgrade my readers which I will.
 I may concider that.
 At 07:59 p.m. 22/03/2010, you wrote:
Hi Tom.

I'm not really up on too many of the technical differences, but reading
 your message sseveral thoughts did occur to me.

First, why worry about people having to upgrade direct X?  myself I'm
 quite willing to install several versions of net framework and direct X
 upgrades for games, and really they don't cause problems, and if someone
 is too lazy to download another file,  well more fool them, and it
 isn't as if your asking them to install an entire environment such as
 python or java.

Second, pre-xp windows really won't even support modern net brousing. My
 dad currently is using my old windows 98 laptop (which has a dead battery
 system, a not very functional fan, but may be used on mains power for
 short periods), and keeps phoning me to ask how to view standard web pages
 sinse a lot of display features just aren't supported in windows 98.

I really therefore wouldn't be concerned about compatibility that! far
 backwards. While I myself will continue to use xp for now,  when it
 gets to the stage that I can't brouse the internet with it, I'll upgrade.

Third, If I understood you correctly on the 3D sound aspects, Dsaudio will
 support cards with 5.1 and 7.1 surround sound, where as direct sound
 won't, but both would sound the same on a bog standard sterrio sound card.

Given that some people will! have such systems, or might considder
 upgrading to such systems in the future, I really don't see why they
 shouldn't get the bennifit of better equipment if they have it. If it was
 a question of supporting one or the other,  well obviously you go with
 what most people are likely to have, however if it's a question of
 supporting both, or only supporting sterrio, I don't really see the issue
 in supporting both.

ffourth, preempting tinkering with upgrading your games in future is good,
  look at the vista debate which has already happened. Obviously if
 your games will run on windows 8 as well, in five years or so when people
 are switching to that, it will save hastle.

fifth, from what you say dsaudio sounds like a technically better system,
 --- -i certainly see the value of using compressed formats such as wma
 rather than having everything in wav. I'd hate to see a situation where
 you considdered limiting sounds in a game because of size of download, so,
 why not go for compression.

I hope  this random rambling is useful. As I said, this is just my thoughts
 based on your message, --- and I can't claime any tecnical expertees in
 the area of sound programming, but there were features you mentioned which
 seemed to make a difference to the user,  hence my comments.

Beware the grue!

Dark.


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Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Dallas O'Brien
thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.


- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I
agree their not the best offensive unit, and certainly not as good as 
they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse I can just go to where I want them, hit alt I, and get a menue
listing distance.

This is great, --- -and indeed an idea I'd never had before. i've 
always
found sound rts rather hard to play, principley because I can't keep 
lots



of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if 

Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread Jacob Kruger
That really is an issue, since while there are some other people would like 
to get to test this game, they would also not necessarily be online all the 
time either - and I hadn't actually realised it needed it either until now.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a 
proxy? Also what will those do who can't connect to the internet every 
time they want to play a game, for example when traveling?


I've enjoyed the game when I could actually get it started, but at this 
stage I am quite pieved as not all computers come with direct internet 
access included.

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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Jacob,
Considering DirectSound's age that's not surprising. It really doesn't
have top of the line 5.1 or 7.1 support, because it was initially
created in 95/96 for a totally different era of sound cards and audio
technology. Although, DirectSound has been updated as much as possible
it hasn't really been able to keep up with newer sound cards, make
efficient use of newer processors, and employ more advanced audio
techniques. XAudio2 on the other hand looks like it was written to
resolve these inherent problems with DirectSound, and to provide a
developer with a much more advanced audio API that can take full
advantage of the higher end sound cards like the Audigy 4 Pro or the
X-Fi. Unfortunately, I am pretty certain that most of the end users of
my games will have the lower end sound cards such as a Soundmax or
Real Tech that get put in just about every store brand computer out
there so won't necessarily take full advantage of the improved audio
environments i could provide.



On 3/22/10, Jacob Kruger jac...@mailzone.co.za wrote:
 I don't know the newer one at all, but have been playing around with
 DirectSound myself a little bit FWIW, and it seems to thin it does have
 support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really
 relevant.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

---
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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Willem
My only problem with direct x updates is the file size, though they are 
needed for almost all the new audio games, so gamers would have to 
download them anyway.

On 3/22/2010 11:30 PM, Thomas Ward wrote:

Hi Shaun,
Why exactly do you think getting DirectX updates is a  pain? Why not
simply go to the official DirectX web page
http://www.microsoft.com/directx
and download them. It is easy to find and download, and that is where
I always get my DirectX updates from. In fact, in the future I'm
probably going to just include a link to the DirectX main page instead
of downloading and putting the files on my own web server.

Cheers!

On 3/22/10, shaun everissshau...@xtra.co.nz  wrote:
   

well not to mention that dotnet is part of the critical and optional windows
updates so unless you don't update don't use autoupdate and don't visit the
site often like I do, or just don't go online or something you prity much
need to upgrade.
No excuse not to.
you will need directx which can be a pain to get unless you use sites like
softwarepatch.com or google search it whenever I don't always get the latest
but I do every few months.

So yeah go for the later xna thingy.
win xp has about I think either 3-4 years life left, for support and while
you can buy it still prices are in favor of win7 xp actually costs loads
more than win7 for those that must have old software but they really want
you to get the newer stuff.
I may even get that myself at some point once I manage to get the cash to
upgrade my readers which I will.
I may concider that.
At 07:59 p.m. 22/03/2010, you wrote:
 

Hi Tom.

I'm not really up on too many of the technical differences, but reading
your message sseveral thoughts did occur to me.

First, why worry about people having to upgrade direct X?  myself I'm
quite willing to install several versions of net framework and direct X
upgrades for games, and really they don't cause problems, and if someone
is too lazy to download another file,  well more fool them, and it
isn't as if your asking them to install an entire environment such as
python or java.

Second, pre-xp windows really won't even support modern net brousing. My
dad currently is using my old windows 98 laptop (which has a dead battery
system, a not very functional fan, but may be used on mains power for
short periods), and keeps phoning me to ask how to view standard web pages
sinse a lot of display features just aren't supported in windows 98.

I really therefore wouldn't be concerned about compatibility that! far
backwards. While I myself will continue to use xp for now,  when it
gets to the stage that I can't brouse the internet with it, I'll upgrade.

Third, If I understood you correctly on the 3D sound aspects, Dsaudio will
support cards with 5.1 and 7.1 surround sound, where as direct sound
won't, but both would sound the same on a bog standard sterrio sound card.

Given that some people will! have such systems, or might considder
upgrading to such systems in the future, I really don't see why they
shouldn't get the bennifit of better equipment if they have it. If it was
a question of supporting one or the other,  well obviously you go with
what most people are likely to have, however if it's a question of
supporting both, or only supporting sterrio, I don't really see the issue
in supporting both.

ffourth, preempting tinkering with upgrading your games in future is good,
 look at the vista debate which has already happened. Obviously if
your games will run on windows 8 as well, in five years or so when people
are switching to that, it will save hastle.

fifth, from what you say dsaudio sounds like a technically better system,
--- -i certainly see the value of using compressed formats such as wma
rather than having everything in wav. I'd hate to see a situation where
you considdered limiting sounds in a game because of size of download, so,
why not go for compression.

I hope  this random rambling is useful. As I said, this is just my thoughts
based on your message, --- and I can't claime any tecnical expertees in
the area of sound programming, but there were features you mentioned which
seemed to make a difference to the user,  hence my comments.

Beware the grue!

Dark.


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All 

Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread David Greenwood
Check the FAQ on the web page. This should hopefully answer your questions. 
But, in short, the game will not always need a connection, except for 
registration.  It is connecting to the server since it was initially 
designed to be only a multi-user game, but I changed my mind and provided 
single-user support. I haven't removed the requirement of making a 
connection yet, but by V1 it will be gone.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 5:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a 
proxy? Also what will those do who can't connect to the internet every 
time they want to play a game, for example when traveling?


I've enjoyed the game when I could actually get it started, but at this 
stage I am quite pieved as not all computers come with direct internet 
access included.

---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] seven hours

2010-03-22 Thread Bryan Peterson
I don't know what the Rosewood Branch would come under in terms of weapon 
skills. As for spells, what you see is what you get.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:02 PM
Subject: Re: [Audyssey] seven hours


Just wondering?  When you get the long rose wood branch for your weapon, 
what weapon is that, want to get its skill up?  Second, later in the game 
do you get better spells?


--
From: dark d...@xgam.org
Sent: Monday, March 22, 2010 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] seven hours


Unfortunately, the documentation isn't as complete as it might be.

You use your skill points with the - and = keys,  pluss and minus, 
probably located next to your backspace.


One of the topics which is complete in the wiki does contain a key list, 
which you might find helpful to look at.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:50 AM
Subject: Re: [Audyssey] seven hours


I'm new to the game and am not quite sure on some of the rules. Does 
anyone have a tutorial? I went to the blind-games wicki thing, but some 
of the topics don't exist. One of my questions is, how do you use your 
skill points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Jacob Kruger
Suppose, honestly, you do need to rather consider realistic target market as 
such anyway, but I don't know enough about it as such.


FWIW, this machine which is my play around machine also has a realtek sound 
card built into it since it's an Acer laptop, and my way more 
modern/upmarket dell work machine has the intel sound built into it since 
it's also a laptop, but anyway...


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:48 PM
Subject: Re: [Audyssey] DirectSound or XAudio



Hi Jacob,
Considering DirectSound's age that's not surprising. It really doesn't
have top of the line 5.1 or 7.1 support, because it was initially
created in 95/96 for a totally different era of sound cards and audio
technology. Although, DirectSound has been updated as much as possible
it hasn't really been able to keep up with newer sound cards, make
efficient use of newer processors, and employ more advanced audio
techniques. XAudio2 on the other hand looks like it was written to
resolve these inherent problems with DirectSound, and to provide a
developer with a much more advanced audio API that can take full
advantage of the higher end sound cards like the Audigy 4 Pro or the
X-Fi. Unfortunately, I am pretty certain that most of the end users of
my games will have the lower end sound cards such as a Soundmax or
Real Tech that get put in just about every store brand computer out
there so won't necessarily take full advantage of the improved audio
environments i could provide.



On 3/22/10, Jacob Kruger jac...@mailzone.co.za wrote:

I don't know the newer one at all, but have been playing around with
DirectSound myself a little bit FWIW, and it seems to thin it does have
support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really
relevant.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] entombed

2010-03-22 Thread Bryan Peterson
It's Druid, not Druade. D R U I D. And I don't even bother with them 
precisely because of the Reincarnate ability. If I lose someone in battle 
I'll just reload until I can win the battle without losing anyone.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed


Yes, but you'll have to unlock the druade or play it. Remember this 
though. When you use the reincarnate ability, they could turn in to 
different creachers.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been defeated?  i 
know that the game is not over until the entire party has been defeated


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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Dark,
It is not so much I'm particularly worried about people upgrading
their version of DirectX as much as convenience for the end user here.
During my previous game releases of Final Conflict, Montezuma's
Revenge, and Mysteries of the Ancients the number one technical
support issue and complaint was that the game installs were too
complicated and confusing. Often they made mistakes like installing a
DirectX upgrade before installing .NET which resulted in some missing
libraries and broken compatibility issues. Another common complaint
was the size of the files they needed to download to get my games to
run. They had to download a huge .NET Framework upgrade, a huge
DirectX upgrade,install them, and then download/install my games. A
lot of people wanted me to just make it so they could download and
install it without the hastle of downloading and installing this or
that extra upgrade too. So one of the primary purposes of switching to
C++ was to not only simplify the install, but to take all the guess
work and confusion out of the install by using common Windows
components that should be already present on the end user's machine.
Now obviously if I go with XAudio2 Windows 7 already has this library
installed, and upgrading is more or less optional if you want updates
and bug fixes. On Windows XP you'll likely have to run a DirectX
update to get XAudio2 as it isn't a core part of the Windows XP
operating system by default. Though running the DirectX update tool
can fix that easy enough.So like i said part of my concern here is
simple convenience as well as technical concerns.
DirectSound 8 comes with XP, Vista, and Windows 7 so installing extra
components or upgrades are not necessary. With XAudio2 you may very
well have to run a DirectX upgrade if your directX isn't very
current.Plus XAudio2 is under active development so a version released
a year ago isn't necessarily going to be as stable or bug free as the
current release. So it is probably a good idea that the customer
installs the latest DirectX upgrades anyway to make sure any patches
or bug fixes are applied. I was sort of hoping to save some end users
that extra step.
Although, convenience aside XAudio2 does look like a superior audio
API. As has already been mentioned on list numerous times it is fairly
new, but has a lot going for it. It was designed for a modern PC and
Windows operating system and can take advantage of the higher end
sound cards, processors, and has a much more advanced software mixer
that allows a developer to do things not possible with DirectSound.
Here is a case in point.
As i understand it with XAudio2 you are able to mix sounds, sound
sources, in such a way that you can create truly unique and incredably
realistic sound effects on the fly. Let's take a game like Final
Conflict as our example here. When you destroy a starship with
DirectSound you can either play a single static explosion effect,
randomly select from a list of explosion sounds, or load multiple
sounds into sound buffers and play them together. With XAudio2, as i
understand it, you can remix those sounds in a way to dinamically
create your own unique explosion from multiple sound sources. You can
randomize it so no two explosions sound exactly the same.  Plus you
can apply custom DSP effects further adding a bit of realism or unique
flavor to the audio output.
I'm not too clear on all the specifics on how this is done, but it
does certainly seam like a superior audio API for sure. XAudio2 is to
us what Direct 3D graphics is to the mainstream video game market.
However, given the fact it is a very new and practically an untested
API from my end I'd like to have some end user experiences with it
before proceeding with supporting something I know little to nothing
about personally.

Cheers!

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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread Willem

Hi David.

I'm glad to hear  an internet connection won't always be needed, though 
I understand why it is needed when registering.

Thanks.
On 3/23/2010 12:02 AM, David Greenwood wrote:
Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my mind 
and provided single-user support. I haven't removed the requirement of 
making a connection yet, but by V1 it will be gone.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 5:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a 
direct internet connection where I am now. Will you be putting in 
support for a proxy? Also what will those do who can't connect to the 
internet every time they want to play a game, for example when 
traveling?


I've enjoyed the game when I could actually get it started, but at 
this stage I am quite pieved as not all computers come with direct 
internet access included.

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Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Thomas Ward
Hi Philip,
That has been my thought as well. While a part of me would like
nothing more than to get started using XAudio2, as it seams like it
has some rather nice features, stability is foremost on my mind.
DirectSound was started around 1996 and was actively maintained and
updated until 2006 giving it a long development and test cycle which
means it is now very stable and rock solid. Perhaps it can't compare
with XAudio2 in the special features department, but is certainly more
stable over all.
With XAudio2 it has only been on the scene since 2008, and for a while
the DirectX documentation mentioned various bug fixes and updates to
XAudio2. It is very much a new technology, and I haven't given it a
test drive in any commercial product. So I have no clear idea how it
performs compared to DirectSound in the real world.I'm reluctant to
adopt a virtually unknown technology this close to a game release
without some expert and educated opinions about which API is better
for the job currently.


Cheers!

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Re: [Audyssey] windows98 and dos software games

2010-03-22 Thread shaun everiss
well I have emailed josh privately I think I can give him most of what he is 
asking for.
it will give me a chance to go down retro lane.
At 02:32 a.m. 23/03/2010, you wrote:
This does have a word about games on it but I'm not quite sure if this would 
be on-topic for the list, so lert the mods decicde on that, but anyway I am 
also looking for outspoken and keynote, espedcially keynote.
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:30 PM
Subject: [Audyssey] windows98 and dos software games


Hi

Does anyone know where I can get a copy of outspoken 2.0 screen reader and 
full copies of keynote gold multilingual multimedia and keysoft gold for my 
windows98 virtual machine? I have a shared folder in the host OS by the way 
so bringing stuff inside the virtual machine is no problem at all. Also does 
anyone know where I could get a full cpy of asap automatic screen access 
program screen reader for dos that works with keynote gold multimedia to run 
in a dos box or dos mode inside the virtual machine? Also where can I get 
games like shoot98 and cops98 and stuff like that to run in dos mode with 
asap screen reader and keynote gold synthesizer? boy oh boy does this bring 
back some fond memories of growing up as a kid in the 1980s and 90s that is 
why I want to hang onto this old stuff, and virtualization software is a way 
to hang onto the good memories of being a kid and teenager in the 90s! 
playing games with my friend Jason Milyo with the keynote speech, world 
series baseball, an
y night football, mobius mountain, yes those were the days that I can finally 
relive using vmware virtualization software!

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] old games

2010-03-22 Thread shaun everiss
wow these are old.
tell you guys what I'll post 2 files one for josh with all the software in it 
and one  for all the games.
or I'll just post one massive file and anyone can get it I will have to see.
probably thats what I'll do.
though we will see.
I know all my games and software are about 110mb in size.
so we will see shell we?
At 04:58 a.m. 23/03/2010, you wrote:
do you know how i can get a copy of destination mars?  and run for president?

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Re: [Audyssey] Thinking about TOC and other sorts of strategy games - but sort of animal versions

2010-03-22 Thread shaun everiss
grin
I probably can still source a copy of lemmings scortched earth and maybe worms 
or at least some of those if anyone cares for it.
At 07:12 a.m. 23/03/2010, you wrote:
One of the games we used to play quite often on a friday afternoon in the 
offices as a sort of inhouse LAN gaming activity was worms:
http://en.wikipedia.org/wiki/Worms_game

Here's a short version of the descriptive section of that page:
---start of content---
Worms is a series of turn-based computer games developed by British company 
Team17 Software. Players control a small platoon of earthworms across a 
deformable landscape, battling other computer- or player-controlled teams. The 
games feature bright and humorous cartoon-style animation and a varied arsenal 
of bizarre weapons.

The game, whose concept was devised by Andy Davidson,[1] was described by the 
Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is 
part of a wider genre of turn-based combat games in which each player controls 
characters who duel with projectile weapons; similar games include Scorched 
Earth and Gorilla.
---end of content---

This was specifically for sighted guys, and it also had a bunch of funny sound 
options like choosing different languages/vocabularies you could let your team 
make use of for comments, instructions etc., but you basically navigated your 
teams worms around the 2D environment, sometimes making use of either parts of 
the environment, or certain bits of equipment like rocket packs, grappling 
hook ropes etc., and then let them make use of whatever weapons they had/found 
to attack the other teams members/environment pieces etc. to try obliterate 
everyone except your team, and I think you could have up to around 6 teams 
taking part in a session, and there were lots of different 
environments/stageing areas as well, along with different pieces of 
equipment/weaponry.

This was generally turn based, I think either with a sort of time limit, or 
with limiting each turn to a certain amount of activity, as in move so far 
before carrying out a form of attack, and the weapons ranged from manual 
weapons to missile weapons, to some other stranger ones that came straight out 
of sci fi novels/cartoon serieses etc.

Anyway, after looking into/trying out time of conflict, was just thinking 
about sort of real time strategy games based on alternative scenarios, like 
animals/monsters, and wondering if anyone had considered/looked into something 
like this ever...?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Mota and tts

2010-03-22 Thread shaun everiss
oh for the old days when even toshiba valued their laptops.
it used to be decent yamaha opl2 opl3 fm and xg cards.
now its soundmax and realtech.

Hi,
My thoughts exactly. I've never been a real big fan of the Real Tech
sound cards. They are in my opinion cheap give away sound cards that
all too often get stuck in laptops for no other reason than the
manufacturer can buy them dirt cheap and pon them off on their
customers. They definitely are not anywhere near the pro level sound
cards I'm usually use to.

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Real tech is crap! that's what I have.

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Re: [Audyssey] Thinking about TOC and other sorts of strategygames-but sort of animal versions

2010-03-22 Thread dark

Hi Jacob.

Fair enough on the smaller game basis, though I would expect once Toc is 
multiplayer, that'll serve a similar need sinse you'll be able to just play 
on a smaller map.
No disagreement about worms or lemmings being 2D,  they deffinately 
were, as is Toc in fact, but where as Toc has what I'd think of as a top 
down,  or (to use a less sight dependent expression, an overview), sort 
of grid based interface,  rather the way games like civ or sim city 
would, Worms and lemmings were more like 2D platformers, which,  as has 
been discussed recently with Tom, is another kettle of fish all together as 
far as audio goes.


Maybe a point will come when having multiple objects on a 2D interface like 
that becomes possible,  but sinse even a basic marrio brothers style 2D 
interface hasn't been tried in audio yet, that's probably looking a bit far 
ahead.


However, there would be no reason not to have a random game with a top down 
interface like Toc, using any sort of weerdness you could imagine!


i did once here of a game called sim ant, in which players used a similar 
interface and system to sim city (it was appparently the same company), to 
controll an ant colony, complete with creating larvi, spawning, finding food 
and beating off invasions of hostile ants or other insects,  so such a 
thing is eminantly possible with that style of view.


Beware the grue!

Dark. 



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Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Dakotah Rickard
Wow. If the game did show that, and only that, it would be very boring.

Actually, there are several needs bars, including hunger, bladder,
social, fun, comfort, hygene, energy, and environment.

Since there are many ways to fulfill the different bars at the same
time, plus other goals such as careers, of which there are many
default options, family goals, wants your sims have, ranging from
wanting to eat a certain kind of food to wanting to be abducted by
aliens, plus different options you get with expansion packs, adding
things like opening a business, hobbies, going to college, etc, the
sims, at least sims 2, is much much more complicated than that. Even
the original sims had all the needs bars, careers, family goals, and
such.

Signed:
Dakotah Rickard

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 My sited sister told m e and We had a play through. Basically, the game is
 about like this. It shows you that you have to go to the toilet or get food,
 and stuff like that. Which how ever in my mind, is borring.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 2:18 PM
 Subject: Re: [Audyssey] sims was Toc observation


 Having played Sims myself, through the patient interface of my wife, I
 can say that it is absolutely nothing like alter ego. Or rather, it is
 many times more complicated.

 Yes, part of the game is designing and defining esthetic
 characteristics surrounding your sims family's life, placement of
 furniture, appliances, colors of walls, pictures, etc. all such things
 have a baring on how well your sims function.

 I think the way you could best characterize the sims is not a pet or
 buddy that you interact with but a community of people which you
 directly control. It is highly entertaining, because of the random
 attributes you don't give them, as well as the attributes you set them
 up with at the start of the game. With six different personality
 characteristics and only thirty points to divy out, I believe, there
 are many combinations of personality profile, from the drably ordinary
 to the dangerously insane.

 the trouble with the game is this. It is, in fact, a very good game,
 worth playing, and highly expandable via a large community of modders
 and designers. It is also a game which the v.i. community would be
 extraordinarily hardpressed to play, with greater difficulty as sight
 level decreased.

 As I said, I only played it through the patient assistance of my wife,
 and also, a while before that, a good friend. I played using their
 games, in their sims neighborhoods. I would not feel it necessary to
 buy my own copy, just to ask someone else to play it with me.

 The trouble is, having looked at many possibilities, I can not find an
 interface that would allow a blind-accessible sims style game to be
 developed. The timescale of at least one minute per second in game
 means that snap decisions have to be made and executed. We simply
 don't have enough keys on the keyboard to make every option available
 that would fall under such categories.

 Furthermore, objects behave fairly realistically, with fairly
 realistic physics. Programming all of the objects, behaviors
 associated with those objects, and even just the tendencies of certain
 sim types to use those objects is the work of a company of
 programmers. Everyone, then, would have to work on this one project in
 one programming language and with one specific goal only.

 This is a game that I strongly wish we had, but the truth of the
 matter is that we don't have enough programmers to pull it off within
 anything approaching a reasonable timeframe. We don't have the
 technology needed to interface with such a game, at present, and we
 tend to summarily dismiss anything we can't play as not worth our
 time. I've met several people that just hated the sims, but when I
 told them about it, they decided that they'd love to play it, and it
 was too bad the interface was so complicated.

 Signed:
 Dakotah Rickard

 On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I can't say I'd actually have been interested in a game like that either.
 But it was sort of amusing when my mother's character would get depressed

 on
 a whim and fall asleep on the floor, thereby missing her ride to work. Or
 attempt to cook a meal and instead set the kitchen on fire. And the voice
 acting was all done in this funky fake language with subtitles for us
 English speakers.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 12:19 AM
 Subject: [Audyssey] sims was Toc observation


I 

Re: [Audyssey] Major Problem!

2010-03-22 Thread dark
system restore is a very workable solution, and has got me out of some 
rather nasty troubles in the past (usually to do with user accounts).


These days, if I'm ever going to do any major muckings about with the 
system, I'd setup a restore point as matter of course, just in case 
something goes wrong and I need to system restore.


If my computer has a problem and I can't find an immediate solution myself, 
system restore tends to be the first thing I try on a general basis.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:01 PM
Subject: Re: [Audyssey] Major Problem!


Even much better, maybe a sistem restore but I never tried that. You know 
what? I'm gonna grab the bit that Shaun thinks reformat is the bit, and 
i'm gonna cut that bit so he doesn't think of reformat, lol!

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:38 PM
Subject: Re: [Audyssey] Major Problem!



Hi,
Yeah, Shaun definitely has a formatting obsession. That's his own
personal fix all solution, and it is usually absolutely unnecessary.
No offense to Shaun, but if you have to resort to reformatting your
computer everytime you have a problem then it means you haven't a clue
how to fix and maintain your operating system. Most problems can be
trouble shooted and fixed without a complete reformat. Reformatting
the system should be the alternative of last resort.

Cheers!

On 3/22/10, dark d...@xgam.org wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have

a liking for death threats against computer ;D.

Personally, I think I've only ever reformatted a machine once, and that 
only
when it was being given to someone else to use. i've occasionally ran 
into

user account shinanigans,  but at most these just mean deleting one
account and creating another, not reformatting at all.

Generally i've found a good antivirus and occasional use of utilities 
like C
cleaner have kept my machine running without a hitch,  in fact 
mostly
I've only ever changed machines when the hardware actually broke down, 
as
happened with my old desktop in august of 2008,  though it had been 
used
pretty extensively every day for was 4 years, so I didn't mind too much 
(all
my important stuff is backed up on an external harddrive 
anyway, --- -sinse
if I lost my thesis I'd be in pretty serious trouble,  not to 
mention

having lots of games, books and music I want to keep as well).

Beware the Grue!

Dark.


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Re: [Audyssey] seven hours

2010-03-22 Thread dark

Hi.

I believe the branche is a staff, but it's not actually that good a weapon, 
it's got a pretty high miss wrate, it's very slow, and it's damage isn't the 
best, --- -indeed there is one school of thought which recommends not using 
the branche at all and just going bare fists until you find a weapon! your 
probably best off trading it in for another weapon as soon as you find a 
semi decent short sword or club,  or even something two handed depending 
upon your class.


Of course, if your playing a caster it doesn't matter, sinse you shouldn't 
really be using melee attacks much anyway.


As to spells, other than by using scrolls, you don't get better spells. The 
only way to earn more spells is to have a secondary job that has them,   
eg, if you start as a mage, then choose the necro as your second class, 
you'll have both firebalt and iceblast (ditto for all other mage and necro 
spells).


your spells however will improve in damage and effectiveness as you put more 
skill points into them, and as your characters' inteligence increases.


Entombed isn't a game where one character learns masses of different spells 
and abilities,  rather it's a game where you have a few characters with 
different spells and abilities which you then improve and focus on as time 
passes.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:02 PM
Subject: Re: [Audyssey] seven hours


Just wondering?  When you get the long rose wood branch for your weapon, 
what weapon is that, want to get its skill up?  Second, later in the game 
do you get better spells?



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Re: [Audyssey] Help with Terreformers.

2010-03-22 Thread dark
The game is terraformers, a firs tperson 3D adventure game found at 
http://www.pininteractive.com/ also it's in the audiogames.net database so 
go and look it up there.


It's got great sounds and atmosphere, and some very interesting concepts, 
but it's rather short and symple in layout, and none of the puzles are that 
complex.


I'd love to see the developers produce a larger game with the same concepts, 
but while they did say they had something in mind and were trying to find 
the resources and time to develope it nothing has been heard as yet. A 
shame, sinse the game has great potential but is imho far too short.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 9:10 PM
Subject: Re: [Audyssey] Help with Terreformers.



What is the game called?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Monday, March 22, 2010 8:56 AM
Subject: [Audyssey] Help with Terreformers.



Hi,

Does anyone have this game? I'm stuck on the first level.. I put all the 
keys in the key holes on the western path after killing the robot, now 
I'm on the eastern path where there's three tone wheels. I'm assuming the 
sound flower is the sound you're supposed to match with the wheels, but I 
can't figure it out. Any help would be appreciated.


Thanks,
Ryan


Diet Help
Cheap Diet Help Tips. Click here.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=

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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread dark

Hi.

i actually appreciate having a detailed single player stratogy game 
myself,  though as people will know I'm not the most seriously 
competative person in the world.


As regards multi-player though,  it's stated in the docs that eventually 
Toc will have the capacity to include up to four players on one map,   
will it be possible to play against more than one computer opponent in a 
single player game,  or will you always be limited to one human vs one 
computer.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy


Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my mind and 
provided single-user support. I haven't removed the requirement of making 
a connection yet, but by V1 it will be gone.


Regards,
David Greenwood



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Re: [Audyssey] seven hours

2010-03-22 Thread dark
I believe the branche is either a staff or a spear,  but which I'm not 
certain, though it does use the staff sound, and being as it's a long, two 
handed blunt wooden stick used to smack people this would make sense.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:06 PM
Subject: Re: [Audyssey] seven hours


I don't know what the Rosewood Branch would come under in terms of weapon 
skills. As for spells, what you see is what you get.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:02 PM
Subject: Re: [Audyssey] seven hours


Just wondering?  When you get the long rose wood branch for your weapon, 
what weapon is that, want to get its skill up?  Second, later in the game 
do you get better spells?


--
From: dark d...@xgam.org
Sent: Monday, March 22, 2010 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] seven hours


Unfortunately, the documentation isn't as complete as it might be.

You use your skill points with the - and = keys,  pluss and minus, 
probably located next to your backspace.


One of the topics which is complete in the wiki does contain a key list, 
which you might find helpful to look at.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:50 AM
Subject: Re: [Audyssey] seven hours


I'm new to the game and am not quite sure on some of the rules. Does 
anyone have a tutorial? I went to the blind-games wicki thing, but some 
of the topics don't exist. One of my questions is, how do you use your 
skill points? Thanks so much.


Jess
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:53 AM
Subject: Re: [Audyssey] seven hours



it only cost 40 dollars i think you should buy the game its great.

--
Email services provided by the System Access Mobile Network.  Visit 
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