Re: [Audyssey] Entombed Mailing List
You understood it right, you do have to create a Google account. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 6:12 PM Subject: Re: [Audyssey] Entombed Mailing List Hi Shaun, You can. However, it seems is if it wants me to set up google account--no thanks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, March 21, 2010 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] Entombed Mailing List entombed-subscr...@googlegroups.com I think though you can go to www.blind-games.com and get in that way but there may be a google capture if you do it that way. eAt 04:44 a.m. 22/03/2010, you wrote: Hello, I know this has been talked about before, but I seemed to have forgotten how to subscribe. How do you join the list/ Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2762 - Release Date: 03/21/10 12:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] DirectSound or XAudio
Hi all, As most of you know I've spent the last three or four months converting my engine code from C# .NET to C++. At last after three/four months of hard work the engine is almost ready to begin using for building Mysteries of the Ancients beta 11. The one area of the engine I haven't quite completed though is the sound core. Initially I was using FMOD Ex 4.28, which is fine, but as you may know that requires a special license to use in commercial products. When incorperated into a game engine the license costs a lot more. I really don't have the money right now to pay for the license so I've been thinking about using DirectSound 8 or XAudio2.What I'm looking for is some educated advice which I should use for my engine. On one hand I know DirectSound 8 is old, is now technically moved to the legacy branch of DirectX, but it also is quite stable and very backwards compatible with older Windows releases. Plus Windows XP, Vista, and Windows 7 all come with it installed so no need to upgrade DirectX to use it. Thus if I go with DirectSound 8 I don't have to install anything extra, or ask anyone to upgrade DirectX. All of these things are compelling reasons for choosing DirectSound 8. On the other hand XAudio2 looks very promising. For one thing it is a lot newer, is designed for Windows releases beyond Windows 7, and is currently being supported by Microsoft. This means going with it now will save me some trouble upgrading my games when the time comes that DirectSound is officially removed from DirectX altogether, but nobody knows when that will be.Too many games and other multimedia products depend on DirectSound to just up and drop it as Microsoft well knows. They probably won't drop it completely until XAudio2 has fully replaced DirectSound for newer games and other multimedia products. So the fact that XAudio2 is current doesn't necessarily mean DirectSound is a bad option. It just means my games will be more up to date so to speak. However, as i said before there are some features that make it promising. For one thing I see according to the docs you can play and stream some compressed file types like wma and xwma. This is obviously a great feature as some music and ambience tracks can be quite big. Having support for some compressed file types makes it a good choice in that regard. Besides that XAudio2 has some improvements in DSP support and can be used to mix sounds for 5.1 and 7.1 sound cards which is very good since the fact we depend on an entire audio environment to begin with. The more realistic sounding the mixer is the more realistic the game's audio environment will be. However, even though a game may support such a high tech sound environment most of my customers are likely to be stuck with some budget sound card like a Soundmax AC-97 that shipped with their computer. So I'm not really certain that putting extra work into specifically supporting 5.1 or 7.1 mixing will do them a whole heck of a lot of good without the higher end hardware. If this is the case then Xaudio2 3d mixing won't be much better than DirectSound's 3d mixing if they don't have the equipment to take advantage of the better 3d mixing. Any thoughts here? Has anyone actually sat down and compared these two APIs and have a better list of pros and cons? More to the point which do you think I should pick? I can basically use either one right now, and I should be able to update the engine in a day or so once I figure out which to use for the project. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Thomas, My vote goes to DirectSound. All cons considered it is rock solid, and it's been tried and tested for 10 years. XAudio2 is the future, certainly, but not quite yet in my mind. Eventually I intend making Streemway support both DirectSound and XAudio2 and adjust itself depending on Windows version, and since Streemway has a wrapper API I don't need to modify my own games to integrate this; just Streemway itself. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:01 AM Subject: [Audyssey] DirectSound or XAudio Hi all, As most of you know I've spent the last three or four months converting my engine code from C# .NET to C++. At last after three/four months of hard work the engine is almost ready to begin using for building Mysteries of the Ancients beta 11. The one area of the engine I haven't quite completed though is the sound core. Initially I was using FMOD Ex 4.28, which is fine, but as you may know that requires a special license to use in commercial products. When incorperated into a game engine the license costs a lot more. I really don't have the money right now to pay for the license so I've been thinking about using DirectSound 8 or XAudio2.What I'm looking for is some educated advice which I should use for my engine. On one hand I know DirectSound 8 is old, is now technically moved to the legacy branch of DirectX, but it also is quite stable and very backwards compatible with older Windows releases. Plus Windows XP, Vista, and Windows 7 all come with it installed so no need to upgrade DirectX to use it. Thus if I go with DirectSound 8 I don't have to install anything extra, or ask anyone to upgrade DirectX. All of these things are compelling reasons for choosing DirectSound 8. On the other hand XAudio2 looks very promising. For one thing it is a lot newer, is designed for Windows releases beyond Windows 7, and is currently being supported by Microsoft. This means going with it now will save me some trouble upgrading my games when the time comes that DirectSound is officially removed from DirectX altogether, but nobody knows when that will be.Too many games and other multimedia products depend on DirectSound to just up and drop it as Microsoft well knows. They probably won't drop it completely until XAudio2 has fully replaced DirectSound for newer games and other multimedia products. So the fact that XAudio2 is current doesn't necessarily mean DirectSound is a bad option. It just means my games will be more up to date so to speak. However, as i said before there are some features that make it promising. For one thing I see according to the docs you can play and stream some compressed file types like wma and xwma. This is obviously a great feature as some music and ambience tracks can be quite big. Having support for some compressed file types makes it a good choice in that regard. Besides that XAudio2 has some improvements in DSP support and can be used to mix sounds for 5.1 and 7.1 sound cards which is very good since the fact we depend on an entire audio environment to begin with. The more realistic sounding the mixer is the more realistic the game's audio environment will be. However, even though a game may support such a high tech sound environment most of my customers are likely to be stuck with some budget sound card like a Soundmax AC-97 that shipped with their computer. So I'm not really certain that putting extra work into specifically supporting 5.1 or 7.1 mixing will do them a whole heck of a lot of good without the higher end hardware. If this is the case then Xaudio2 3d mixing won't be much better than DirectSound's 3d mixing if they don't have the equipment to take advantage of the better 3d mixing. Any thoughts here? Has anyone actually sat down and compared these two APIs and have a better list of pros and cons? More to the point which do you think I should pick? I can basically use either one right now, and I should be able to update the engine in a day or so once I figure out which to use for the project. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] sims was Toc observation
I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:00 AM Subject: Re: [Audyssey] Toc observation It'd be interesting to see if a game like The Sims could be created, where rather than building a city you create an individual character and try to build a life for that character with house, job and things like that. I remember we bought a Game Cube version of the game for my mom a few years back. It was quite funny since if you didn't do things exactly right the character would get depressed and fall asleep at odd hours of the day and things like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9 on medium now completed!
I actually can't even finish it on easy sinse philip stuck those demons into the game ;D. Though I must admit I've not been trying quite as hard as I possibly could've done. Beware the grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:12 AM Subject: Re: [Audyssey] q9 on medium now completed! well even though I bought q9 I have never finnished it either. At 04:32 p.m. 22/03/2010, you wrote: I've never managed to do it since like you I always seem to get swarmed by multiple enemies (bears and rhinos usually), and if I do survive my health is so low there's no chance at all of me getting even halfway through the level. And while I saved most of my slingshot ammo till Death World level 2 I have at most 200 rocks for my slingshot. I believe the proper phrase is...d'oh! Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 9:22 PM Subject: [Audyssey] q9 on medium now completed! Doubt I can do it on higher difficulties since the odds aren't stacked in our favor, but at least I did it on medium! hilarious ending! hahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
hmmm well we already need dotnet for most things and directx is not to bad I upgrade every so often anyway. xna can be put into the installers its small as. I already run entombed. Ok so the down side? dotnet stuff in general and xna stuff takes some time to load although you have the advantage of incription on sounds entombed for example has their music in wma and their sounds in xsb and xnb sound banks which I can't open. on the other hand most don't have the hardware and so direct sound8 is ok though most will need dx9c anyway for games in general. I don't care any way. Even though I don't have it I'd prefur that you had the support in case I upgrade my hardware or just for room. I hate games where they will only run on sertain systems. Right now for example one friend has a load of old games that don't support hd video. they work but things stutter and systems reset and things go bonkas and so every few days a reformat is needed, because some games don't run with the hardware well. Even if you had a detection for that support in there maybe even an option to select the sound support. I have good headsets I wander if I could run full 3d like they do in shades of doom. in fact I may switch to that effect just to see. unfortunately my hd card realtech does not have the full mutherload of memmory the standard one has so i can't take advantage of its effects but I feel like a bit of dooming now you mention it. At 07:01 p.m. 22/03/2010, you wrote: Hi all, As most of you know I've spent the last three or four months converting my engine code from C# .NET to C++. At last after three/four months of hard work the engine is almost ready to begin using for building Mysteries of the Ancients beta 11. The one area of the engine I haven't quite completed though is the sound core. Initially I was using FMOD Ex 4.28, which is fine, but as you may know that requires a special license to use in commercial products. When incorperated into a game engine the license costs a lot more. I really don't have the money right now to pay for the license so I've been thinking about using DirectSound 8 or XAudio2.What I'm looking for is some educated advice which I should use for my engine. On one hand I know DirectSound 8 is old, is now technically moved to the legacy branch of DirectX, but it also is quite stable and very backwards compatible with older Windows releases. Plus Windows XP, Vista, and Windows 7 all come with it installed so no need to upgrade DirectX to use it. Thus if I go with DirectSound 8 I don't have to install anything extra, or ask anyone to upgrade DirectX. All of these things are compelling reasons for choosing DirectSound 8. On the other hand XAudio2 looks very promising. For one thing it is a lot newer, is designed for Windows releases beyond Windows 7, and is currently being supported by Microsoft. This means going with it now will save me some trouble upgrading my games when the time comes that DirectSound is officially removed from DirectX altogether, but nobody knows when that will be.Too many games and other multimedia products depend on DirectSound to just up and drop it as Microsoft well knows. They probably won't drop it completely until XAudio2 has fully replaced DirectSound for newer games and other multimedia products. So the fact that XAudio2 is current doesn't necessarily mean DirectSound is a bad option. It just means my games will be more up to date so to speak. However, as i said before there are some features that make it promising. For one thing I see according to the docs you can play and stream some compressed file types like wma and xwma. This is obviously a great feature as some music and ambience tracks can be quite big. Having support for some compressed file types makes it a good choice in that regard. Besides that XAudio2 has some improvements in DSP support and can be used to mix sounds for 5.1 and 7.1 sound cards which is very good since the fact we depend on an entire audio environment to begin with. The more realistic sounding the mixer is the more realistic the game's audio environment will be. However, even though a game may support such a high tech sound environment most of my customers are likely to be stuck with some budget sound card like a Soundmax AC-97 that shipped with their computer. So I'm not really certain that putting extra work into specifically supporting 5.1 or 7.1 mixing will do them a whole heck of a lot of good without the higher end hardware. If this is the case then Xaudio2 3d mixing won't be much better than DirectSound's 3d mixing if they don't have the equipment to take advantage of the better 3d mixing. Any thoughts here? Has anyone actually sat down and compared these two APIs and have a better list of pros and cons? More to the point which do you think I should pick? I can basically use either one right now, and I should be able to update the engine in a day or so once I figure out which to use for the project. Thanks. --- Gamers
Re: [Audyssey] DirectSound or XAudio
thats a point phill if both can be supported and then have it autoswitch or have an option in a menu to switch if the system finds both, in my system for example where I have all the libs for just about everything that needs to exist I'd like that. At 07:08 p.m. 22/03/2010, you wrote: Hi Thomas, My vote goes to DirectSound. All cons considered it is rock solid, and it's been tried and tested for 10 years. XAudio2 is the future, certainly, but not quite yet in my mind. Eventually I intend making Streemway support both DirectSound and XAudio2 and adjust itself depending on Windows version, and since Streemway has a wrapper API I don't need to modify my own games to integrate this; just Streemway itself. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:01 AM Subject: [Audyssey] DirectSound or XAudio Hi all, As most of you know I've spent the last three or four months converting my engine code from C# .NET to C++. At last after three/four months of hard work the engine is almost ready to begin using for building Mysteries of the Ancients beta 11. The one area of the engine I haven't quite completed though is the sound core. Initially I was using FMOD Ex 4.28, which is fine, but as you may know that requires a special license to use in commercial products. When incorperated into a game engine the license costs a lot more. I really don't have the money right now to pay for the license so I've been thinking about using DirectSound 8 or XAudio2.What I'm looking for is some educated advice which I should use for my engine. On one hand I know DirectSound 8 is old, is now technically moved to the legacy branch of DirectX, but it also is quite stable and very backwards compatible with older Windows releases. Plus Windows XP, Vista, and Windows 7 all come with it installed so no need to upgrade DirectX to use it. Thus if I go with DirectSound 8 I don't have to install anything extra, or ask anyone to upgrade DirectX. All of these things are compelling reasons for choosing DirectSound 8. On the other hand XAudio2 looks very promising. For one thing it is a lot newer, is designed for Windows releases beyond Windows 7, and is currently being supported by Microsoft. This means going with it now will save me some trouble upgrading my games when the time comes that DirectSound is officially removed from DirectX altogether, but nobody knows when that will be.Too many games and other multimedia products depend on DirectSound to just up and drop it as Microsoft well knows. They probably won't drop it completely until XAudio2 has fully replaced DirectSound for newer games and other multimedia products. So the fact that XAudio2 is current doesn't necessarily mean DirectSound is a bad option. It just means my games will be more up to date so to speak. However, as i said before there are some features that make it promising. For one thing I see according to the docs you can play and stream some compressed file types like wma and xwma. This is obviously a great feature as some music and ambience tracks can be quite big. Having support for some compressed file types makes it a good choice in that regard. Besides that XAudio2 has some improvements in DSP support and can be used to mix sounds for 5.1 and 7.1 sound cards which is very good since the fact we depend on an entire audio environment to begin with. The more realistic sounding the mixer is the more realistic the game's audio environment will be. However, even though a game may support such a high tech sound environment most of my customers are likely to be stuck with some budget sound card like a Soundmax AC-97 that shipped with their computer. So I'm not really certain that putting extra work into specifically supporting 5.1 or 7.1 mixing will do them a whole heck of a lot of good without the higher end hardware. If this is the case then Xaudio2 3d mixing won't be much better than DirectSound's 3d mixing if they don't have the equipment to take advantage of the better 3d mixing. Any thoughts here? Has anyone actually sat down and compared these two APIs and have a better list of pros and cons? More to the point which do you think I should pick? I can basically use either one right now, and I should be able to update the engine in a day or so once I figure out which to use for the project. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Major Problem!
hmmm well I have had badly behaved systems. this includes the first and second windows desktops and the second and third laptops even my 4th laptop had some issue. the latest desktops we have and the laptop I have now not so much. At 07:29 p.m. 22/03/2010, you wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Toc observation
Well, this isn't a genre I've seen much of to be honest, because most of my friends were and are rpg and action/adventure fans, and I've never been able to read all the necessary text to play such things myself even when I found the maps visible, so this is deffinately a new experience for me. I can certainly see how this system could progress into various games, everything from civilization to command and conquer or even themed stratogy games like dune 2. Breware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:39 AM Subject: Re: [Audyssey] Toc observation Hi Dark, Oh, I agree with this completely. I too came from a mainstream sighted gaming background and that's why GMA Games impressed me right off. David has been at the forefront of accessible gaming technology creating the first first person shooter similar to Doom, and now Time of Conflict that is something on par with Civilization. Both types could have been improved some, but are monumental steps forward in what can be done using only audio and a speech interface. I have nothing but respect for David Greenwood's achievements so far as advancing audio games to new areas and styles that have never really been explored before in an audio only format. My hats off to David for giving us this excellent product. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Tom. I'm not really up on too many of the technical differences, but reading your message sseveral thoughts did occur to me. First, why worry about people having to upgrade direct X? myself I'm quite willing to install several versions of net framework and direct X upgrades for games, and really they don't cause problems, and if someone is too lazy to download another file, well more fool them, and it isn't as if your asking them to install an entire environment such as python or java. Second, pre-xp windows really won't even support modern net brousing. My dad currently is using my old windows 98 laptop (which has a dead battery system, a not very functional fan, but may be used on mains power for short periods), and keeps phoning me to ask how to view standard web pages sinse a lot of display features just aren't supported in windows 98. I really therefore wouldn't be concerned about compatibility that! far backwards. While I myself will continue to use xp for now, when it gets to the stage that I can't brouse the internet with it, I'll upgrade. Third, If I understood you correctly on the 3D sound aspects, Dsaudio will support cards with 5.1 and 7.1 surround sound, where as direct sound won't, but both would sound the same on a bog standard sterrio sound card. Given that some people will! have such systems, or might considder upgrading to such systems in the future, I really don't see why they shouldn't get the bennifit of better equipment if they have it. If it was a question of supporting one or the other, well obviously you go with what most people are likely to have, however if it's a question of supporting both, or only supporting sterrio, I don't really see the issue in supporting both. ffourth, preempting tinkering with upgrading your games in future is good, look at the vista debate which has already happened. Obviously if your games will run on windows 8 as well, in five years or so when people are switching to that, it will save hastle. fifth, from what you say dsaudio sounds like a technically better system, --- -i certainly see the value of using compressed formats such as wma rather than having everything in wav. I'd hate to see a situation where you considdered limiting sounds in a game because of size of download, so, why not go for compression. I hope this random rambling is useful. As I said, this is just my thoughts based on your message, --- and I can't claime any tecnical expertees in the area of sound programming, but there were features you mentioned which seemed to make a difference to the user, hence my comments. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
I don't know the newer one at all, but have been playing around with DirectSound myself a little bit FWIW, and it seems to thin it does have support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really relevant. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:01 AM Subject: [Audyssey] DirectSound or XAudio Hi all, As most of you know I've spent the last three or four months converting my engine code from C# .NET to C++. At last after three/four months of hard work the engine is almost ready to begin using for building Mysteries of the Ancients beta 11. The one area of the engine I haven't quite completed though is the sound core. Initially I was using FMOD Ex 4.28, which is fine, but as you may know that requires a special license to use in commercial products. When incorperated into a game engine the license costs a lot more. I really don't have the money right now to pay for the license so I've been thinking about using DirectSound 8 or XAudio2.What I'm looking for is some educated advice which I should use for my engine. On one hand I know DirectSound 8 is old, is now technically moved to the legacy branch of DirectX, but it also is quite stable and very backwards compatible with older Windows releases. Plus Windows XP, Vista, and Windows 7 all come with it installed so no need to upgrade DirectX to use it. Thus if I go with DirectSound 8 I don't have to install anything extra, or ask anyone to upgrade DirectX. All of these things are compelling reasons for choosing DirectSound 8. On the other hand XAudio2 looks very promising. For one thing it is a lot newer, is designed for Windows releases beyond Windows 7, and is currently being supported by Microsoft. This means going with it now will save me some trouble upgrading my games when the time comes that DirectSound is officially removed from DirectX altogether, but nobody knows when that will be.Too many games and other multimedia products depend on DirectSound to just up and drop it as Microsoft well knows. They probably won't drop it completely until XAudio2 has fully replaced DirectSound for newer games and other multimedia products. So the fact that XAudio2 is current doesn't necessarily mean DirectSound is a bad option. It just means my games will be more up to date so to speak. However, as i said before there are some features that make it promising. For one thing I see according to the docs you can play and stream some compressed file types like wma and xwma. This is obviously a great feature as some music and ambience tracks can be quite big. Having support for some compressed file types makes it a good choice in that regard. Besides that XAudio2 has some improvements in DSP support and can be used to mix sounds for 5.1 and 7.1 sound cards which is very good since the fact we depend on an entire audio environment to begin with. The more realistic sounding the mixer is the more realistic the game's audio environment will be. However, even though a game may support such a high tech sound environment most of my customers are likely to be stuck with some budget sound card like a Soundmax AC-97 that shipped with their computer. So I'm not really certain that putting extra work into specifically supporting 5.1 or 7.1 mixing will do them a whole heck of a lot of good without the higher end hardware. If this is the case then Xaudio2 3d mixing won't be much better than DirectSound's 3d mixing if they don't have the equipment to take advantage of the better 3d mixing. Any thoughts here? Has anyone actually sat down and compared these two APIs and have a better list of pros and cons? More to the point which do you think I should pick? I can basically use either one right now, and I should be able to update the engine in a day or so once I figure out which to use for the project. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4963 (20100321) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4963 (20100321) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] sims was Toc observation
I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:00 AM Subject: Re: [Audyssey] Toc observation It'd be interesting to see if a game like The Sims could be created, where rather than building a city you create an individual character and try to build a life for that character with house, job and things like that. I remember we bought a Game Cube version of the game for my mom a few years back. It was quite funny since if you didn't do things exactly right the character would get depressed and fall asleep at odd hours of the day and things like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with Terreformers.
Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
well not to mention that dotnet is part of the critical and optional windows updates so unless you don't update don't use autoupdate and don't visit the site often like I do, or just don't go online or something you prity much need to upgrade. No excuse not to. you will need directx which can be a pain to get unless you use sites like softwarepatch.com or google search it whenever I don't always get the latest but I do every few months. So yeah go for the later xna thingy. win xp has about I think either 3-4 years life left, for support and while you can buy it still prices are in favor of win7 xp actually costs loads more than win7 for those that must have old software but they really want you to get the newer stuff. I may even get that myself at some point once I manage to get the cash to upgrade my readers which I will. I may concider that. At 07:59 p.m. 22/03/2010, you wrote: Hi Tom. I'm not really up on too many of the technical differences, but reading your message sseveral thoughts did occur to me. First, why worry about people having to upgrade direct X? myself I'm quite willing to install several versions of net framework and direct X upgrades for games, and really they don't cause problems, and if someone is too lazy to download another file, well more fool them, and it isn't as if your asking them to install an entire environment such as python or java. Second, pre-xp windows really won't even support modern net brousing. My dad currently is using my old windows 98 laptop (which has a dead battery system, a not very functional fan, but may be used on mains power for short periods), and keeps phoning me to ask how to view standard web pages sinse a lot of display features just aren't supported in windows 98. I really therefore wouldn't be concerned about compatibility that! far backwards. While I myself will continue to use xp for now, when it gets to the stage that I can't brouse the internet with it, I'll upgrade. Third, If I understood you correctly on the 3D sound aspects, Dsaudio will support cards with 5.1 and 7.1 surround sound, where as direct sound won't, but both would sound the same on a bog standard sterrio sound card. Given that some people will! have such systems, or might considder upgrading to such systems in the future, I really don't see why they shouldn't get the bennifit of better equipment if they have it. If it was a question of supporting one or the other, well obviously you go with what most people are likely to have, however if it's a question of supporting both, or only supporting sterrio, I don't really see the issue in supporting both. ffourth, preempting tinkering with upgrading your games in future is good, look at the vista debate which has already happened. Obviously if your games will run on windows 8 as well, in five years or so when people are switching to that, it will save hastle. fifth, from what you say dsaudio sounds like a technically better system, --- -i certainly see the value of using compressed formats such as wma rather than having everything in wav. I'd hate to see a situation where you considdered limiting sounds in a game because of size of download, so, why not go for compression. I hope this random rambling is useful. As I said, this is just my thoughts based on your message, --- and I can't claime any tecnical expertees in the area of sound programming, but there were features you mentioned which seemed to make a difference to the user, hence my comments. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
h i n t welcome to the infocom hint system n next p previous q quit and return to game hint 1 of 4 There is a sound flower. listen to it. 2 of 4 so the tones are from low to high pitch, f then a then c. hint 3 of 4 so turn the wheels to those pitches., note this can get confusing. make sure you find the wheels from left to right and set them. hint 4 of 4 ok turn thefirst wheel till you here f turn the second till you hear a turn the third till you hear c you should hear a f major cord and you will hear the door unlock. please press space to continue um? but this is not an infocom game, so its just me being in a retro mood then? I think so. note that when the wheels are turned or at least 2 are turned you need to listen carefully. To be honest i probably won't play the game again until or unless I get a system with a crappy analog soundmax or sb live or something because my hd realtech doesn't cut it with tf for some screwy reason. Oh and you are in a dark place, you may fall into a pit. Which is what I really need to do, else I will fall assleep on my desk. At 09:56 p.m. 22/03/2010, you wrote: Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
Unfortunately, the documentation isn't as complete as it might be. You use your skill points with the - and = keys, pluss and minus, probably located next to your backspace. One of the topics which is complete in the wiki does contain a key list, which you might find helpful to look at. Hth. Beware the Grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:50 AM Subject: Re: [Audyssey] seven hours I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
Yep, the sound flower tells you where to position the wheels. What I personally do is listen to one note, set one wheel, then go back and check, - though if I remember rightly the sound flower plays in fifths anyway. Unfortunately there really isn't another answer, it's just based upon tone recognition, but at least there's a recharge station in the same room so you don't have to worry about running out of time. hth. Beware the grue! Dark. - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Monday, March 22, 2010 8:56 AM Subject: [Audyssey] Help with Terreformers. Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
It's pitch dark, you are in danger of being eaten by a Grue! ;D. Xyzzy! Beware the aforementioned, ;D. Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:13 AM Subject: Re: [Audyssey] Help with Terreformers. h i n t welcome to the infocom hint system n next p previous q quit and return to game hint 1 of 4 There is a sound flower. listen to it. 2 of 4 so the tones are from low to high pitch, f then a then c. hint 3 of 4 so turn the wheels to those pitches., note this can get confusing. make sure you find the wheels from left to right and set them. hint 4 of 4 ok turn thefirst wheel till you here f turn the second till you hear a turn the third till you hear c you should hear a f major cord and you will hear the door unlock. please press space to continue um? but this is not an infocom game, so its just me being in a retro mood then? I think so. note that when the wheels are turned or at least 2 are turned you need to listen carefully. To be honest i probably won't play the game again until or unless I get a system with a crappy analog soundmax or sb live or something because my hd realtech doesn't cut it with tf for some screwy reason. Oh and you are in a dark place, you may fall into a pit. Which is what I really need to do, else I will fall assleep on my desk. At 09:56 p.m. 22/03/2010, you wrote: Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Eaten by a grue!
Not my preferd genre of music, but deeply amusing to anyone who knows their interactive fiction, and has a special place for my old mate the grue! see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
lol. yeah exactly. ok I will hit the sack soon I think, should have 20 mins ago but someone wanted something for me to dropbox. At 10:28 p.m. 22/03/2010, you wrote: It's pitch dark, you are in danger of being eaten by a Grue! ;D. Xyzzy! Beware the aforementioned, ;D. Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:13 AM Subject: Re: [Audyssey] Help with Terreformers. h i n t welcome to the infocom hint system n next p previous q quit and return to game hint 1 of 4 There is a sound flower. listen to it. 2 of 4 so the tones are from low to high pitch, f then a then c. hint 3 of 4 so turn the wheels to those pitches., note this can get confusing. make sure you find the wheels from left to right and set them. hint 4 of 4 ok turn thefirst wheel till you here f turn the second till you hear a turn the third till you hear c you should hear a f major cord and you will hear the door unlock. please press space to continue um? but this is not an infocom game, so its just me being in a retro mood then? I think so. note that when the wheels are turned or at least 2 are turned you need to listen carefully. To be honest i probably won't play the game again until or unless I get a system with a crappy analog soundmax or sb live or something because my hd realtech doesn't cut it with tf for some screwy reason. Oh and you are in a dark place, you may fall into a pit. Which is what I really need to do, else I will fall assleep on my desk. At 09:56 p.m. 22/03/2010, you wrote: Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eaten by a grue!
aah. oh dear. now I need to listen to this. At 10:34 p.m. 22/03/2010, you wrote: Not my preferd genre of music, but deeply amusing to anyone who knows their interactive fiction, and has a special place for my old mate the grue! see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] grue music
Hi. just listened to that music. wouldn't want to listen to this whilst playing my if games. For one thing I couldn't hear the speakers and my synth at the same time. Probably some orchestral soundtrack with changing themes, etc. hmmm though who'd ever thought someone would write something like this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters
Re: [Audyssey] time of conflict thoughts and questions
lol. I have very poor luck, so I think that shows in the game. It is really fun though. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Greenwood Sent: Monday, March 22, 2010 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add
Re: [Audyssey] time of conflict thoughts and questions
More details please. How many turns to you get into the battle?, Is there an error message? Anything happen just before your problem. Thanks, Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: tim kilgore tim8...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:08 PM Subject: Re: [Audyssey] time of conflict thoughts and questions David, I'm trying to run the battle of Britin and the game stops shortly after I load the map. Do you know what the problem might be? Thanks Tim - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 8:39 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance of running out of fuel. They are very important against enemy ships, especially subs and battleships. Try the battle of Britain map and I am sure you will change your mind. I admit that they are only marginally useful in land-only battles, but if you want to quickly focus defense or offense on distant locations, fighters are the only way to fly. Also, by setting flight paths from city to city or carrier, you don't need to baby sit them at all. In your current mission with 25 fighters, the next time you land a major attack against an enemy stronghold, bring in all of your fighters. You will have probably cleaned out the enemy's defenses with that kind of power. Come to think of it, I have more fun with fighters than any other unit. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 7:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive
Re: [Audyssey] grue music
i don't think it was intended as bakcground, just a parody, sinse it mentioned references to everything from hitchhikers guide, to the original colossal cave, to all the infocom classics, leather goddesses, planet fall, mind forever voyaging, and indeed a reference to the original paper invisiclue system, and it'd be pretty hard to concentrate upon funny lyrics while reading the screen of If even for a person reading visually. Thus I really don't think it was meant as soundtrack for playing If at all, just an amusing take on gangster wrap, and I just posted the link here for people's amusement. Beware the grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Monday, March 22, 2010 9:50 AM Subject: [Audyssey] grue music Hi. just listened to that music. wouldn't want to listen to this whilst playing my if games. For one thing I couldn't hear the speakers and my synth at the same time. Probably some orchestral soundtrack with changing themes, etc. hmmm though who'd ever thought someone would write something like this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TOC and window-eyes?
Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TOC and window-eyes?
You will find GWSpeakVista.exe in the game folder. Run this an it should fix things. Window Eyes switch their Dll interface somewhere in version 6. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:24 AM Subject: [Audyssey] TOC and window-eyes? Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
Hi David. If I understand correctly from the web site, this game is only supposed to work wit an Intel processor. If that's the case, I just wanted to let you know it is working on aAMD machine. Other than being tied to a computer's hardware, I really like this game. I'm not complaining, you have to do what you have to do to protect against piracy. Thanks for all the great work, and I'll be buying this game when it's released. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 6:54 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the benefits that artillery would have such as the ability to bombard cities and sea-based units. You can currently fortify your cities by either maintaining several infantry or armoured units within a city, or keeping a battleship their as protection. Personally, I don't think of battles being either land or sea-based, since to win anything other than a complete land battle, both types of units are required to work together. Armour can bombard passing ships, battleships can bombard land-based units, troop transports carry land-based units from land to land, armour and infantry can be drowned at sea, ships are built on land, and fighter aircraft can travel over either land or sea. I am happy to see you understood that you do not need any great spacial or map reading abilities. The problem for some people new to TOC is that they feel they need to understand everything about the lay of the land, and for the most part, you really don't need to. A few weeks ago I was playing a game and near the end I realized that for the entire game I had a completely wrong view of the map in my mind, but since you command units by distance and access, it didn't really matter--I won anyway. Many years ago, someone challenged me with a game idea. That is to produce a game for the blind where you need to control hundreds of pieces over a huge map. At the time, I thought it was nearly impossible, but the idea sat there waiting for a solution. Over a year ago it came to me how this could be done, and that is when TOC was conceived. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TOC and window-eyes?
Hi David! First, thank you very much for this great game! I'am sure it will be one of my favourite audiogames ever produced! Allthough something doesn't work proplerly here for me! I was also trying to use window-eyes and I had the same problem than Peter Mahach but after running this patch, nothing changed! The other thing is that I am not able to change to sapi voice: I go to options and I don't see any possibility there to switch to sapi voice. I just see: Screen readertype no speech ms sapi voice 0 ms sapi speed 5 ms sapi volume 85 But I don't see anypossibility to switch beetwen Window-eyes and sapi. Thank you very much in advance! Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:44 AM Subject: Re: [Audyssey] TOC and window-eyes? You will find GWSpeakVista.exe in the game folder. Run this an it should fix things. Window Eyes switch their Dll interface somewhere in version 6. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:24 AM Subject: [Audyssey] TOC and window-eyes? Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TOC and window-eyes?
Hi First, you are set on no speech. Press this first list item a couple of times until Window Eyes appears. It will probably be okay then. If you still want MS Sapi, press space on the first list item until it says MS Sapi. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:57 AM Subject: Re: [Audyssey] TOC and window-eyes? Hi David! First, thank you very much for this great game! I'am sure it will be one of my favourite audiogames ever produced! Allthough something doesn't work proplerly here for me! I was also trying to use window-eyes and I had the same problem than Peter Mahach but after running this patch, nothing changed! The other thing is that I am not able to change to sapi voice: I go to options and I don't see any possibility there to switch to sapi voice. I just see: Screen readertype no speech ms sapi voice 0 ms sapi speed 5 ms sapi volume 85 But I don't see anypossibility to switch beetwen Window-eyes and sapi. Thank you very much in advance! Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:44 AM Subject: Re: [Audyssey] TOC and window-eyes? You will find GWSpeakVista.exe in the game folder. Run this an it should fix things. Window Eyes switch their Dll interface somewhere in version 6. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:24 AM Subject: [Audyssey] TOC and window-eyes? Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
[Audyssey] windows98 and dos software games
Hi Does anyone know where I can get a copy of outspoken 2.0 screen reader and full copies of keynote gold multilingual multimedia and keysoft gold for my windows98 virtual machine? I have a shared folder in the host OS by the way so bringing stuff inside the virtual machine is no problem at all. Also does anyone know where I could get a full cpy of asap automatic screen access program screen reader for dos that works with keynote gold multimedia to run in a dos box or dos mode inside the virtual machine? Also where can I get games like shoot98 and cops98 and stuff like that to run in dos mode with asap screen reader and keynote gold synthesizer? boy oh boy does this bring back some fond memories of growing up as a kid in the 1980s and 90s that is why I want to hang onto this old stuff, and virtualization software is a way to hang onto the good memories of being a kid and teenager in the 90s! playing games with my friend Jason Milyo with the keynote speech, world series baseball, any night football, mobius mountain, yes those were the days that I can finally relive using vmware virtualization software! Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] virtual machines for old games
Hi I got keynote gold and keysoft gold demos but I gotta reboot the vm after 15 minutes or so because the demos time out. asap screen reader is the only one that'll work with keynote gold software in a dos box or by choosing the restart in ms-dos mode radio button. win98 and win95 haven't ben supported for some time now. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows98 and dos software games
This does have a word about games on it but I'm not quite sure if this would be on-topic for the list, so lert the mods decicde on that, but anyway I am also looking for outspoken and keynote, espedcially keynote. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Monday, March 22, 2010 2:30 PM Subject: [Audyssey] windows98 and dos software games Hi Does anyone know where I can get a copy of outspoken 2.0 screen reader and full copies of keynote gold multilingual multimedia and keysoft gold for my windows98 virtual machine? I have a shared folder in the host OS by the way so bringing stuff inside the virtual machine is no problem at all. Also does anyone know where I could get a full cpy of asap automatic screen access program screen reader for dos that works with keynote gold multimedia to run in a dos box or dos mode inside the virtual machine? Also where can I get games like shoot98 and cops98 and stuff like that to run in dos mode with asap screen reader and keynote gold synthesizer? boy oh boy does this bring back some fond memories of growing up as a kid in the 1980s and 90s that is why I want to hang onto this old stuff, and virtualization software is a way to hang onto the good memories of being a kid and teenager in the 90s! playing games with my friend Jason Milyo with the keynote speech, world series baseball, any night football, mobius mountain, yes those were the days that I can finally relive using vmware virtualization software! Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TOC and window-eyes?
you have to press space on the list item to toggle it around. try that - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 1:57 PM Subject: Re: [Audyssey] TOC and window-eyes? Hi David! First, thank you very much for this great game! I'am sure it will be one of my favourite audiogames ever produced! Allthough something doesn't work proplerly here for me! I was also trying to use window-eyes and I had the same problem than Peter Mahach but after running this patch, nothing changed! The other thing is that I am not able to change to sapi voice: I go to options and I don't see any possibility there to switch to sapi voice. I just see: Screen readertype no speech ms sapi voice 0 ms sapi speed 5 ms sapi volume 85 But I don't see anypossibility to switch beetwen Window-eyes and sapi. Thank you very much in advance! Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:44 AM Subject: Re: [Audyssey] TOC and window-eyes? You will find GWSpeakVista.exe in the game folder. Run this an it should fix things. Window Eyes switch their Dll interface somewhere in version 6. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:24 AM Subject: [Audyssey] TOC and window-eyes? Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] TOC and window-eyes?
Hi David! Thank you very much! Problem solved! I will now explore calmly and than I will tell my opinion but I am really amazed with the possibilities of this game! My father is militar so I was grown in militar atmosphier so this game really touches my heart! I'll certainly purchase it! Greetings Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 2:11 PM Subject: Re: [Audyssey] TOC and window-eyes? Hi First, you are set on no speech. Press this first list item a couple of times until Window Eyes appears. It will probably be okay then. If you still want MS Sapi, press space on the first list item until it says MS Sapi. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:57 AM Subject: Re: [Audyssey] TOC and window-eyes? Hi David! First, thank you very much for this great game! I'am sure it will be one of my favourite audiogames ever produced! Allthough something doesn't work proplerly here for me! I was also trying to use window-eyes and I had the same problem than Peter Mahach but after running this patch, nothing changed! The other thing is that I am not able to change to sapi voice: I go to options and I don't see any possibility there to switch to sapi voice. I just see: Screen readertype no speech ms sapi voice 0 ms sapi speed 5 ms sapi volume 85 But I don't see anypossibility to switch beetwen Window-eyes and sapi. Thank you very much in advance! Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:44 AM Subject: Re: [Audyssey] TOC and window-eyes? You will find GWSpeakVista.exe in the game folder. Run this an it should fix things. Window Eyes switch their Dll interface somewhere in version 6. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:24 AM Subject: [Audyssey] TOC and window-eyes? Hi david, I downloaded time of conflict and I'm really enjoying it. However I've ran into a problem. I'm forced to use sapi with the game, as the window-eyes support just doesn't work. all I hear are list box selections and any windows messages but all stuff that's fed directly to we doesn't speak. TOC is the only GMA program that is experiencing this. I can use vipmud and lw without problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any help. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
[Audyssey] old games
Hi I do have keynote but not outspoken but my keynote is a 15 minute demo. it runs in my win98 virtual machine. once I get the full keynote and the full asap screen reader I want to get jim kitchen's dos games and play them again along with the any night football and world series baseball games and mobius mountain. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] old games
hi the only problem and this may be a netbook issue is that sometimes sound skips slightly in my win98 virtual machine but its not that bad that I can't play games and stuff. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Thomas, Here is the advantages of XAudio2 from an article: An Introduction and Overview of XAudio2 by Brian Schmidt Gamasutra January 29, 2008 XAudio2 Features and Architecture XAudio2 provides many features necessary for the creation of modern game sound design: Cross platform between Xbox 360 and Windows-based platforms, including Microsoft Windows XP and Windows Vista Arbitrary levels of submixing A simple streaming model A software-based, dynamic DSP effects model, both local and global Simple C language code for arbitrary DSP processing using xAPOs (audio processing objects) Native compressed data support: XMA and xWMA on Xbox 360, ADPCM and xWMA on Windows A complement of DSP audio effects Fully transparent surround sound/3D audio processing Clean separation of voices from data Non-blocking processing suitable for multi-core, multi-threaded systems Efficient and optimized for Windows and Xbox 360 Optimized in-line filter on each voice There are three main components in XAudio: source voices, submix voices, and a mastering voice. A source voice is most analogous to a DirectSound buffer. You create a source voice when you want to play a sound. You can set parameters on a voice, such as pitch and volume, and specify the volume levels for each speaker for surround effects. You can also dynamically place arbitrary software-based DSP effects on a source voice. Once you create a source voice, you point it to a piece of sound data in memory and play it. (This data can be in a variety of formats: PCM, XMA, or xWMA for Xbox; PCM, ADPCM, or xWMA for Windows.). A source voice can also point to no source data, if it contains software for direct generation of audio data. By default, the output is sent to the speakers via the mastering voice, but a source voice can also send its output to one or more submix voices as well. A submix voice is much like a source voice, with two differences. First, the sound data for a submix voice is not a piece of sound data in memory, but rather the output of another source (or submix) voice. Secondly, a submix voice can have multiple inputs-each of the inputs will be mixed by the submix voice before processing. As with source voices, you can insert arbitrary software DSP effects into a submix voice-in this case, the DSP will process the aggregate mix of all the inputs. Submix voices also have built-in filters, and can be panned to the speakers just like a source voice can. Submix voices are very useful for creating complex sound effects from multiple wave files. They can also be used to create audio submixes-for example a sound effects mix, a dialog mix, a music mix, and so on-in the way that professional mixing consoles have buses. Submix buses are also used for global effects, such as a global reverb. The final component is the mastering voice. There is only one mastering voice, and its job is to create the final N-channel (stereo, 5.1, 7.1) output to present to the speakers. The mastering voice takes input from all the source voices and submix voices, combines them and prepares them for output. As with source voices and submix voices, software DSP effects can be placed on the mastering voice. Most typically a 5.1 mastering limiter or global EQ is inserted into the mastering voice for that final, polished sound. The following figure shows a simple XAudio2 graph playing two sounds with an environmental reverb. The top two source voices are playing sound data to create a single composite sound that is routed to the submix voice. From the submix voice, a 5.1 send goes to the mastering voice and a mono send goes to another submix voice that hosts a global reverb effect. 3D panning for the composite sound is performed on the first submix voice. The bottom source voice is used to play a single sound. Its 5.1 output goes to the mastering voice and also has a mono send to the global reverb. Of course, many more options are possible, but this shows a common case. DSP Effects and xAPOs DSP effects in XAudio2 are performed using software audio processing objects (xAPOs). An xAPO is a lightweight wrapper for audio signal processing combined with a standard method for getting and setting appropriate DSP effects parameters. Since xAPOs are cross-platform, it is easy to write software-based audio DSP effects that can be run on both Windows and Xbox 360. Typical software effects might include reverb, filtering, echo or other effects, but can also include physical modeling synthesis, granular synthesis, or any kind of wacky audio DSP you might come up with! You can write processor-specific optimizations for Xbox and Windows, but that's not required. 3D and Surround Sound 3D and surround sound in XAudio2 is perhaps the biggest departure from
Re: [Audyssey] sims was Toc observation
Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:00 AM Subject: Re: [Audyssey] Toc observation It'd be interesting to see if a game like The Sims could be created, where rather than building a city you create an individual character and try to build a life for that character with house, job and things like that. I remember we bought a Game Cube version of the game for my mom a few years back. It was quite funny since if you didn't do things exactly
Re: [Audyssey] sims was Toc observation
Hi. I don't hate the sims because of lack of playing. I've had friends who've played it, and who gave me opinions, I just genuinely do not personally see the appeall myself. Even given the complexity, it seems there is no goal in mind, no overall thing to explore or targit to reach, just a lot of factors to constantly play with and random events to decide about. However many factors this involves, and I do very much understand that it involves very many, far more than in alter ego or anything similar, I just find the idea not to be appealing myself, sinse for me, gaming is always about some form of exploration of some sort. Even in Toc, I find I enjoy the exploration and initial attacking phase of the game most. As I said though, this might just be me and my preference (I have plenty of sighted friends who are not particularly fans of the sims either, indeed my brother bought it and lost interest fairly rapidly). It is true that probably to get something with as many complex factors as the sims games have would require far more resources than are available to most independent developers anyway, ut perhaps if someone was interested they could start on a smaller scale and work up, sinse creating some of those systems might be possible. Personally as I said, it's not really something which interests me too much, but this is preference. I'd certainly try that style of game if it was developed (I'll try anything), but it's not really among the graffical games I've been longer to play. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
It sounds as if you initially installed it with administrators priviledges and you are now using just user level priviledges. Could this be the case? Worst case, you could now install it in a different folder. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:03 PM Subject: Re: [Audyssey] Major Problem! Have you tried restarting machine etc.? Just asking since maybe it's at the very least running in the background somewhere...? Alternatively, you might be able to confirm that by hitting Ctrl + Alt + Del, and looking for it in either the tasks or processes lists that should come up if the task manager loads, and then you could try ending it from there in case that will help, but, if you restart machine it should be gone when machine reboots. Stay well, and HTH Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 22, 2010 4:39 AM Subject: [Audyssey] Major Problem! Hi all, I've got a slight (well, bigger than that) problem. Earlier tonight, I attempted to luunch time of conflict. The updater came up, and I answered yes. After the installation, it said something about conflict.exe was not able to be replaced. I just tried to delete it from the folder after uninstalling, and I cannot, it says someihing abut access is denied. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4963 (20100321) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4963 (20100321) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2761 - Release Date: 03/21/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TOC's help system
hi david, me again. I decided to play a bit more with toc and I wanted to make a map. so all right, feeling creative I decided to read on how I'd go about making one, and accessed the online help. Instead of how vip's help system is based of the html help with the content tree and the reading area where the virtual cursor/browse modes are active there was this weird help window that talked about typing a keyword to find. I arrowed through and it displayed the topics, but pressing enter got me nowhere and I tried tabbing activating display but still no go. the text version is kind of tedius to work with and I don't think you built in the gma help system into the game. My guess is the windows help system is just great in vista (yeah I worked with it) and jaws does some reading with older versions but with we on xp and earlier all the help system versions are a nightmare to work with. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4965 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old games
do you know how i can get a copy of destination mars? and run for president? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed
Hi, Press your = key, to rais your points. Then, press the dash key to loer them if i'm correct. Well at least that's how it works on my laptop and other computers. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 1:41 AM Subject: Re: [Audyssey] entombed How does the skill points work in the game? In the character information it says alocate skill points. How do you do that? -- From: Muhammed Deniz muhamme...@googlemail.com Sent: Sunday, March 21, 2010 7:02 PM To: Gamers Discussion list gamers@audyssey.org Cc: entombedg...@googlegroups.com Subject: [Audyssey] entombed Hi guys, Spoilers, read at own risk! Now when I fighted the 2 wolf's that which were trying to smash the town, I went down. Then, I got agood copper falchion for 95 gold. I didn't waste any of my skill points in till it came to here. I put it to level 4, and my ogre hits about for 28 damage. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9 on medium now completed!
Heck. I'm still working on the easiest level. Ah, well, that replay value, right? --- In God we trust. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 10:45 PM Subject: Re: [Audyssey] q9 on medium now completed! I beat the level mainly by luck. had a bunch of shields which I used when there were a pile of enemies after me, and ammo for all the bears in the level. had like 30% health when I finished which was real close. for the boss I also used rocks since that's pretty much the only effective way to beat him, and also activating shields to keep him from rushing me like a wild beast. I kept getting cheap shots by jumping back and forth over the pit when he got close and nailing him a couple of times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:32 PM Subject: Re: [Audyssey] q9 on medium now completed! I've never managed to do it since like you I always seem to get swarmed by multiple enemies (bears and rhinos usually), and if I do survive my health is so low there's no chance at all of me getting even halfway through the level. And while I saved most of my slingshot ammo till Death World level 2 I have at most 200 rocks for my slingshot. I believe the proper phrase is...d'oh! Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 9:22 PM Subject: [Audyssey] q9 on medium now completed! Doubt I can do it on higher difficulties since the odds aren't stacked in our favor, but at least I did it on medium! hilarious ending! hahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thinking about TOC and other sorts of strategy games - but sort of animal versions
One of the games we used to play quite often on a friday afternoon in the offices as a sort of inhouse LAN gaming activity was worms: http://en.wikipedia.org/wiki/Worms_game Here's a short version of the descriptive section of that page: ---start of content--- Worms is a series of turn-based computer games developed by British company Team17 Software. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons. The game, whose concept was devised by Andy Davidson,[1] was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is part of a wider genre of turn-based combat games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth and Gorilla. ---end of content--- This was specifically for sighted guys, and it also had a bunch of funny sound options like choosing different languages/vocabularies you could let your team make use of for comments, instructions etc., but you basically navigated your teams worms around the 2D environment, sometimes making use of either parts of the environment, or certain bits of equipment like rocket packs, grappling hook ropes etc., and then let them make use of whatever weapons they had/found to attack the other teams members/environment pieces etc. to try obliterate everyone except your team, and I think you could have up to around 6 teams taking part in a session, and there were lots of different environments/stageing areas as well, along with different pieces of equipment/weaponry. This was generally turn based, I think either with a sort of time limit, or with limiting each turn to a certain amount of activity, as in move so far before carrying out a form of attack, and the weapons ranged from manual weapons to missile weapons, to some other stranger ones that came straight out of sci fi novels/cartoon serieses etc. Anyway, after looking into/trying out time of conflict, was just thinking about sort of real time strategy games based on alternative scenarios, like animals/monsters, and wondering if anyone had considered/looked into something like this ever...? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4965 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eaten by a grue!
http://en.wikipedia.org/wiki/Grue_(monster) Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, March 22, 2010 11:34 AM Subject: [Audyssey] Eaten by a grue! Not my preferd genre of music, but deeply amusing to anyone who knows their interactive fiction, and has a special place for my old mate the grue! see http://www.youtube.com/watch?v=4nigRT2KmCE and have a listen. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4964 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4965 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Entombed intelligence question
Hello, I was wondering how to increase my intelligence in the game. Thanks and have a great day! Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] grue music
It's MC Frontalot, a Nerdcore rapper. On Mar 22, 2010, at 5:50 AM, shaun everiss wrote: Hi. just listened to that music. wouldn't want to listen to this whilst playing my if games. For one thing I couldn't hear the speakers and my synth at the same time. Probably some orchestral soundtrack with changing themes, etc. hmmm though who'd ever thought someone would write something like this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed intelligence question
Hi Angela, Sorry if I couldn't answer on msn, I had a bit of miranda problems. You really need armer or weapons of intelejents. Named ones should help to. You could get one from the gobblin king. Its called the Dark twin. But to get the stat boosts, you have to idintyfy the 2 lejendery copper short swords from the gobblin king. Then, your intelejents could be increased. 1. For an example, a holy visurany copper brest plate if i'm not rong. 2. Desent copper short sword of intelejents. 3. Dubuias unholy copper speer. These are just example's. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:35 PM Subject: [Audyssey] Entombed intelligence question Hello, I was wondering how to increase my intelligence in the game. Thanks and have a great day! Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
He has one man on his side called reformat, haha! Shaun please, could you stop saying reformat? Ok here is a situation. What if you said reformat reformat, and they didn't know what it would do. Lets say they did it. Then they find out all of their deta is gonn, then they get angry, what are you going to do? Maybe Hayden has something very important on their such as homework. Did you even think of that? So, their are other ways of fixing computers. Surch. Not every people what they tell you is true. Their are other ways of doing these stuff with out formating. Then, you could resurch on google. Sorry if i'm complaining, but its going to leed to a bad point at the end of the day, just telling you the trooth. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:29 AM Subject: Re: [Audyssey] Major Problem! Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
Shaun, I agree on very big things. Such as a trojen horse ran in to your computer. Then reformat for other big problems. This ain't a big problem. I wonder if a reinstall would work Hayden? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:42 AM Subject: Re: [Audyssey] Major Problem! hmmm well I have had badly behaved systems. this includes the first and second windows desktops and the second and third laptops even my 4th laptop had some issue. the latest desktops we have and the laptop I have now not so much. At 07:29 p.m. 22/03/2010, you wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thinking about TOC and other sorts of strategy games -but sort of animal versions
I remember both worms and lemmings, having played both cooperatively with friends who were pretty big fans of the game. I'm not sure about the 2D interface, sinse it very much required lots of overview, but something with an overview map in the manner of Toc I see as eminantly possible, --- though i must confess if David does considder using the Toc basics to create another game, my vote would be for something like civilization, having all the war pluss developement of technology over time, trading, resources and building, the research element of civ always sounded fascinating to me, going literally from sticks and stones to nuclear weapons and beyond. Beware the gruE! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota and tts
Real tech is crap! that's what I have. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:01 AM Subject: Re: [Audyssey] Mota and tts aah. I always like to stay up to date. I have a realtech hd card but am not impressed with the stripped down card on my laptop. sure it is sounding real good for what it is but in games like sod I have to set everything off the card because it doesn't run everything well. In one part of teraformas sounds don't work well at all. I suspect that my card has reduced internal memmory. I have been brought up on yamaha, sb16 and other such cards. A basic card for me that looks good could be the soundmax, no fx but a built in eq makes up for that the realtech hd and the realtech ac97 are ok cards. I've heard about m audio, but hmmm. Its not like I can go fully pro though I am happy with the lack of buzz and hiss on my end. Still like the analog cards as they seem to run smoother. but enough of this I think. At 03:14 p.m. 22/03/2010, you wrote: Hi Shaun, I'm not really sure what sound cards are currently on top. Despite what I've said about Creative going down hill I know the Creative Labs Audigy 4 Pro is a pretty good sound card for games and music, and does have a lot of good reviews. In terms of other brands I've heard Asus has some good high-def sound cards, but have not any experience with them. Another brand that seams to be popular, but I don't have experience with, is M-Audio. HTH On 3/21/10, shaun everiss shau...@xtra.co.nz wrote: hmmm yeah I've never had anything more powerfull than a soundmax or some low end yamaha cards so something like that is semi top. So creative is not the top. what is, maybe roland or yamaha the yamaha synths are less sharp sounding than the roland stuff. although the later keyboards are ok. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed intelligence question
Strength and inteligence increase as you level anyway, but you can also have your character wear armour with the appropriate boosts, or equip weapons. One interesting thing to note is you only have to equip the weapons, not use them, so it's absolutely fine to have a spell caster running around with two pretty terrible quality weapons which increase his/her int and thus make more effective magic, but never actually attacking with them. Hth. Beware the grue! Dark. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:35 PM Subject: [Audyssey] Entombed intelligence question Hello, I was wondering how to increase my intelligence in the game. Thanks and have a great day! Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
Actually last year my computer did get a virus, which was entirely my fault for opening a dodgy E-mail. I downloaded and installed the demo of avg, which solved the problem so neetly I've now got the full version, just in case. So, unless it's a very! persistant virus indeed, not even in that circumstance would I reformat. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:01 PM Subject: Re: [Audyssey] Major Problem! Shaun, I agree on very big things. Such as a trojen horse ran in to your computer. Then reformat for other big problems. This ain't a big problem. I wonder if a reinstall would work Hayden? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:42 AM Subject: Re: [Audyssey] Major Problem! hmmm well I have had badly behaved systems. this includes the first and second windows desktops and the second and third laptops even my 4th laptop had some issue. the latest desktops we have and the laptop I have now not so much. At 07:29 p.m. 22/03/2010, you wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed
can you bring your character back to life once it has been defeated? i know that the game is not over until the entire party has been defeated -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TOC Problem!
Hi David. I had here another problem that might be interesting to talk about! I was playing sapi voice, and after around 10 minutes of play the sapi simply stopped talking! It happened already 3 times and I have the impression that it was when I pressed spacebar in order to give order to the unit do skip the action in the turn! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:12 PM Subject: Re: [Audyssey] Major Problem! Actually last year my computer did get a virus, which was entirely my fault for opening a dodgy E-mail. I downloaded and installed the demo of avg, which solved the problem so neetly I've now got the full version, just in case. So, unless it's a very! persistant virus indeed, not even in that circumstance would I reformat. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:01 PM Subject: Re: [Audyssey] Major Problem! Shaun, I agree on very big things. Such as a trojen horse ran in to your computer. Then reformat for other big problems. This ain't a big problem. I wonder if a reinstall would work Hayden? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:42 AM Subject: Re: [Audyssey] Major Problem! hmmm well I have had badly behaved systems. this includes the first and second windows desktops and the second and third laptops even my 4th laptop had some issue. the latest desktops we have and the laptop I have now not so much. At 07:29 p.m. 22/03/2010, you wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 4:11 AM Subject: Re: [Audyssey] Major Problem! yeah sometimes I have conflicts with my computer. then you show it your fist, its called reformat. if you have a good computer it doesn't get that far you just have to think of doing that and it behaves. At 04:27 p.m. 22/03/2010, you wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Major Problem!
Hi, Yeah, Shaun definitely has a formatting obsession. That's his own personal fix all solution, and it is usually absolutely unnecessary. No offense to Shaun, but if you have to resort to reformatting your computer everytime you have a problem then it means you haven't a clue how to fix and maintain your operating system. Most problems can be trouble shooted and fixed without a complete reformat. Reformatting the system should be the alternative of last resort. Cheers! On 3/22/10, dark d...@xgam.org wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sims was Toc observation
My sited sister told m e and We had a play through. Basically, the game is about like this. It shows you that you have to go to the toilet or get food, and stuff like that. Which how ever in my mind, is borring. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 2:18 PM Subject: Re: [Audyssey] sims was Toc observation Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message
Re: [Audyssey] Mota and tts
Hi, My thoughts exactly. I've never been a real big fan of the Real Tech sound cards. They are in my opinion cheap give away sound cards that all too often get stuck in laptops for no other reason than the manufacturer can buy them dirt cheap and pon them off on their customers. They definitely are not anywhere near the pro level sound cards I'm usually use to. On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote: Real tech is crap! that's what I have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thinking about TOC and other sorts of strategy games-but sort of animal versions
I call it 2D since while you didn't move directions like north, south east and west, you did move up down, left and right. Reason specifically liked things like worms is that they're more short term/time games - so at the end of a session, it's done with and you can start another one to play for around 20 minutes/30 minutes against various other people, whereas if we, back then played things like warcraft, starcraft, the MS age of empires games etc., we could in fact carry on for hours, etc. etc. Not a bad thing, but sometimes we just wanted to mess around for shorter time periods, to waste a bit of time, and they sort of required less concentration inbetween turns since while you kept track of what the other were doing, you literally just waited until it was your turn again, so could do something like go make coffee while the other people played, and then come back, quickly scan what had happened, and then take your turn - very informal LAN gaming. Was also just thinking about less historical, and more simple entertainment levels of content...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:01 PM Subject: Re: [Audyssey] Thinking about TOC and other sorts of strategy games-but sort of animal versions I remember both worms and lemmings, having played both cooperatively with friends who were pretty big fans of the game. I'm not sure about the 2D interface, sinse it very much required lots of overview, but something with an overview map in the manner of Toc I see as eminantly possible, --- though i must confess if David does considder using the Toc basics to create another game, my vote would be for something like civilization, having all the war pluss developement of technology over time, trading, resources and building, the research element of civ always sounded fascinating to me, going literally from sticks and stones to nuclear weapons and beyond. Beware the gruE! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] streeming about entombed!
Hi guys, Todays news report. Ok, listeners llisten very carefully. On todays news on bbc 1 this named guy called La, is going to be reviewing a review of this new game from drith would audio entertainment. Its version 1.01, so its a good stage. Yes, as bbc 1 says, 11 PM easten. Good by for now, and hopefully some new news will come to the play. So if you want to listen, go to. The following Link. Note, this is the following news that she said out to the public. well as I sit here playing my new fortune teller character, I would like to share it lol and I have my own stream it is about 11 pm eastern, and I plan on playing for a couple of hours, so if you want to check it out just tune in those players to http://lamortheater.zapto.org:9528 well as I sit here playing my new fortune teller character, I would like to share it lol and I have my own stream it is about 11 pm eastern, and I plan on playing for a couple of hours, so if you want to check it out just tune in those players to http://lamortheater.zapto.org:9528Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed Ok just kidding about the news thing, but their is a show just remember that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Major Problem!
Even much better, maybe a sistem restore but I never tried that. You know what? I'm gonna grab the bit that Shaun thinks reformat is the bit, and i'm gonna cut that bit so he doesn't think of reformat, lol! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:38 PM Subject: Re: [Audyssey] Major Problem! Hi, Yeah, Shaun definitely has a formatting obsession. That's his own personal fix all solution, and it is usually absolutely unnecessary. No offense to Shaun, but if you have to resort to reformatting your computer everytime you have a problem then it means you haven't a clue how to fix and maintain your operating system. Most problems can be trouble shooted and fixed without a complete reformat. Reformatting the system should be the alternative of last resort. Cheers! On 3/22/10, dark d...@xgam.org wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota and tts
Plus ergo is rubbish, and if you want the best computer just get your own one built. I think Hp's should be perchesed or maybe a toshiba. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:47 PM Subject: Re: [Audyssey] Mota and tts Hi, My thoughts exactly. I've never been a real big fan of the Real Tech sound cards. They are in my opinion cheap give away sound cards that all too often get stuck in laptops for no other reason than the manufacturer can buy them dirt cheap and pon them off on their customers. They definitely are not anywhere near the pro level sound cards I'm usually use to. On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote: Real tech is crap! that's what I have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
Just wondering? When you get the long rose wood branch for your weapon, what weapon is that, want to get its skill up? Second, later in the game do you get better spells? -- From: dark d...@xgam.org Sent: Monday, March 22, 2010 9:22 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] seven hours Unfortunately, the documentation isn't as complete as it might be. You use your skill points with the - and = keys, pluss and minus, probably located next to your backspace. One of the topics which is complete in the wiki does contain a key list, which you might find helpful to look at. Hth. Beware the Grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:50 AM Subject: Re: [Audyssey] seven hours I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old games
What is that? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, March 22, 2010 3:58 PM Subject: Re: [Audyssey] old games do you know how i can get a copy of destination mars? and run for president? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Shaun, I believed I asked for an educated opinion about DirectSound verses XAudio2, and your message is anything but educated on the subject. First, of all I wasn't talking about the XNA Framework which is a .NET based wrapper for the newer DirectX libraries such as XInput, XAudio, and so on. Second, there is a difference between XAudio and XAudio2 that you probably aren't aware of. XAudio is an older library which uses a tool called XAct to compile wav and wma files into special soundbanks, with some default presets, and isn't remotely accessible. XAudio2 on the other hand is more like DirectSound where you can load wav and wma files into sound buffers directly and allows a developer to apply real time DSP effects and position sounds in 3d via standard C++ code instead of requiring the use of XAct to setup the audio environment and set default presets. Please, if you are going to comment on a technical discussion at least research the topic somewhat before diving in head first and talking out your backside all the time. Cheers! On 3/22/10, shaun everiss shau...@xtra.co.nz wrote: hmmm well we already need dotnet for most things and directx is not to bad I upgrade every so often anyway. xna can be put into the installers its small as. I already run entombed. Ok so the down side? dotnet stuff in general and xna stuff takes some time to load although you have the advantage of incription on sounds entombed for example has their music in wma and their sounds in xsb and xnb sound banks which I can't open. on the other hand most don't have the hardware and so direct sound8 is ok though most will need dx9c anyway for games in general. I don't care any way. Even though I don't have it I'd prefur that you had the support in case I upgrade my hardware or just for room. I hate games where they will only run on sertain systems. Right now for example one friend has a load of old games that don't support hd video. they work but things stutter and systems reset and things go bonkas and so every few days a reformat is needed, because some games don't run with the hardware well. Even if you had a detection for that support in there maybe even an option to select the sound support. I have good headsets I wander if I could run full 3d like they do in shades of doom. in fact I may switch to that effect just to see. unfortunately my hd card realtech does not have the full mutherload of memmory the standard one has so i can't take advantage of its effects but I feel like a bit of dooming now you mention it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed
Yes, but you'll have to unlock the druade or play it. Remember this though. When you use the reincarnate ability, they could turn in to different creachers. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, March 22, 2010 7:51 PM Subject: Re: [Audyssey] entombed can you bring your character back to life once it has been defeated? i know that the game is not over until the entire party has been defeated -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
What is the game called? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Monday, March 22, 2010 8:56 AM Subject: [Audyssey] Help with Terreformers. Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
Oh, that. I never was interested in that game. Sorry, I didn't look at the subject line. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Monday, March 22, 2010 8:56 AM Subject: [Audyssey] Help with Terreformers. Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
No skill its a normal branch pritty useless, unless you have a theeth, muhehehehe. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:02 PM Subject: Re: [Audyssey] seven hours Just wondering? When you get the long rose wood branch for your weapon, what weapon is that, want to get its skill up? Second, later in the game do you get better spells? -- From: dark d...@xgam.org Sent: Monday, March 22, 2010 9:22 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] seven hours Unfortunately, the documentation isn't as complete as it might be. You use your skill points with the - and = keys, pluss and minus, probably located next to your backspace. One of the topics which is complete in the wiki does contain a key list, which you might find helpful to look at. Hth. Beware the Grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:50 AM Subject: Re: [Audyssey] seven hours I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Phil, Thanks for the article. I definitely found it informative and educational. I'm not sure if it helps me decide between DirectSound or XAudio2, but it gives me an in depth technical blow by blow comparison which comes in handy to know. It does sound like XAudio2 is definitely the way of the future, and has lots of technical improvements over DirectSound by a long shot. However, as usual it sounds like it has a bit of a learning curve since it has a lot of new concepts and ways of doing things. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] time of conflict and proxy
Hi David and all. At this stage I cannot play the game at all, because I don't have a direct internet connection where I am now. Will you be putting in support for a proxy? Also what will those do who can't connect to the internet every time they want to play a game, for example when traveling? I've enjoyed the game when I could actually get it started, but at this stage I am quite pieved as not all computers come with direct internet access included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Shaun, Why exactly do you think getting DirectX updates is a pain? Why not simply go to the official DirectX web page http://www.microsoft.com/directx and download them. It is easy to find and download, and that is where I always get my DirectX updates from. In fact, in the future I'm probably going to just include a link to the DirectX main page instead of downloading and putting the files on my own web server. Cheers! On 3/22/10, shaun everiss shau...@xtra.co.nz wrote: well not to mention that dotnet is part of the critical and optional windows updates so unless you don't update don't use autoupdate and don't visit the site often like I do, or just don't go online or something you prity much need to upgrade. No excuse not to. you will need directx which can be a pain to get unless you use sites like softwarepatch.com or google search it whenever I don't always get the latest but I do every few months. So yeah go for the later xna thingy. win xp has about I think either 3-4 years life left, for support and while you can buy it still prices are in favor of win7 xp actually costs loads more than win7 for those that must have old software but they really want you to get the newer stuff. I may even get that myself at some point once I manage to get the cash to upgrade my readers which I will. I may concider that. At 07:59 p.m. 22/03/2010, you wrote: Hi Tom. I'm not really up on too many of the technical differences, but reading your message sseveral thoughts did occur to me. First, why worry about people having to upgrade direct X? myself I'm quite willing to install several versions of net framework and direct X upgrades for games, and really they don't cause problems, and if someone is too lazy to download another file, well more fool them, and it isn't as if your asking them to install an entire environment such as python or java. Second, pre-xp windows really won't even support modern net brousing. My dad currently is using my old windows 98 laptop (which has a dead battery system, a not very functional fan, but may be used on mains power for short periods), and keeps phoning me to ask how to view standard web pages sinse a lot of display features just aren't supported in windows 98. I really therefore wouldn't be concerned about compatibility that! far backwards. While I myself will continue to use xp for now, when it gets to the stage that I can't brouse the internet with it, I'll upgrade. Third, If I understood you correctly on the 3D sound aspects, Dsaudio will support cards with 5.1 and 7.1 surround sound, where as direct sound won't, but both would sound the same on a bog standard sterrio sound card. Given that some people will! have such systems, or might considder upgrading to such systems in the future, I really don't see why they shouldn't get the bennifit of better equipment if they have it. If it was a question of supporting one or the other, well obviously you go with what most people are likely to have, however if it's a question of supporting both, or only supporting sterrio, I don't really see the issue in supporting both. ffourth, preempting tinkering with upgrading your games in future is good, look at the vista debate which has already happened. Obviously if your games will run on windows 8 as well, in five years or so when people are switching to that, it will save hastle. fifth, from what you say dsaudio sounds like a technically better system, --- -i certainly see the value of using compressed formats such as wma rather than having everything in wav. I'd hate to see a situation where you considdered limiting sounds in a game because of size of download, so, why not go for compression. I hope this random rambling is useful. As I said, this is just my thoughts based on your message, --- and I can't claime any tecnical expertees in the area of sound programming, but there were features you mentioned which seemed to make a difference to the user, hence my comments. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] time of conflict thoughts and questions
thing is though, infantry don't really stand a chance in hell against fighters, unless there all lugging around antiaircraft weaponry. and although some would, not all would. cause there to dam heavy to cart around. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 19:52 Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if
Re: [Audyssey] time of conflict and proxy
That really is an issue, since while there are some other people would like to get to test this game, they would also not necessarily be online all the time either - and I hadn't actually realised it needed it either until now. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:24 PM Subject: [Audyssey] time of conflict and proxy Hi David and all. At this stage I cannot play the game at all, because I don't have a direct internet connection where I am now. Will you be putting in support for a proxy? Also what will those do who can't connect to the internet every time they want to play a game, for example when traveling? I've enjoyed the game when I could actually get it started, but at this stage I am quite pieved as not all computers come with direct internet access included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Jacob, Considering DirectSound's age that's not surprising. It really doesn't have top of the line 5.1 or 7.1 support, because it was initially created in 95/96 for a totally different era of sound cards and audio technology. Although, DirectSound has been updated as much as possible it hasn't really been able to keep up with newer sound cards, make efficient use of newer processors, and employ more advanced audio techniques. XAudio2 on the other hand looks like it was written to resolve these inherent problems with DirectSound, and to provide a developer with a much more advanced audio API that can take full advantage of the higher end sound cards like the Audigy 4 Pro or the X-Fi. Unfortunately, I am pretty certain that most of the end users of my games will have the lower end sound cards such as a Soundmax or Real Tech that get put in just about every store brand computer out there so won't necessarily take full advantage of the improved audio environments i could provide. On 3/22/10, Jacob Kruger jac...@mailzone.co.za wrote: I don't know the newer one at all, but have been playing around with DirectSound myself a little bit FWIW, and it seems to thin it does have support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really relevant. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
My only problem with direct x updates is the file size, though they are needed for almost all the new audio games, so gamers would have to download them anyway. On 3/22/2010 11:30 PM, Thomas Ward wrote: Hi Shaun, Why exactly do you think getting DirectX updates is a pain? Why not simply go to the official DirectX web page http://www.microsoft.com/directx and download them. It is easy to find and download, and that is where I always get my DirectX updates from. In fact, in the future I'm probably going to just include a link to the DirectX main page instead of downloading and putting the files on my own web server. Cheers! On 3/22/10, shaun everissshau...@xtra.co.nz wrote: well not to mention that dotnet is part of the critical and optional windows updates so unless you don't update don't use autoupdate and don't visit the site often like I do, or just don't go online or something you prity much need to upgrade. No excuse not to. you will need directx which can be a pain to get unless you use sites like softwarepatch.com or google search it whenever I don't always get the latest but I do every few months. So yeah go for the later xna thingy. win xp has about I think either 3-4 years life left, for support and while you can buy it still prices are in favor of win7 xp actually costs loads more than win7 for those that must have old software but they really want you to get the newer stuff. I may even get that myself at some point once I manage to get the cash to upgrade my readers which I will. I may concider that. At 07:59 p.m. 22/03/2010, you wrote: Hi Tom. I'm not really up on too many of the technical differences, but reading your message sseveral thoughts did occur to me. First, why worry about people having to upgrade direct X? myself I'm quite willing to install several versions of net framework and direct X upgrades for games, and really they don't cause problems, and if someone is too lazy to download another file, well more fool them, and it isn't as if your asking them to install an entire environment such as python or java. Second, pre-xp windows really won't even support modern net brousing. My dad currently is using my old windows 98 laptop (which has a dead battery system, a not very functional fan, but may be used on mains power for short periods), and keeps phoning me to ask how to view standard web pages sinse a lot of display features just aren't supported in windows 98. I really therefore wouldn't be concerned about compatibility that! far backwards. While I myself will continue to use xp for now, when it gets to the stage that I can't brouse the internet with it, I'll upgrade. Third, If I understood you correctly on the 3D sound aspects, Dsaudio will support cards with 5.1 and 7.1 surround sound, where as direct sound won't, but both would sound the same on a bog standard sterrio sound card. Given that some people will! have such systems, or might considder upgrading to such systems in the future, I really don't see why they shouldn't get the bennifit of better equipment if they have it. If it was a question of supporting one or the other, well obviously you go with what most people are likely to have, however if it's a question of supporting both, or only supporting sterrio, I don't really see the issue in supporting both. ffourth, preempting tinkering with upgrading your games in future is good, look at the vista debate which has already happened. Obviously if your games will run on windows 8 as well, in five years or so when people are switching to that, it will save hastle. fifth, from what you say dsaudio sounds like a technically better system, --- -i certainly see the value of using compressed formats such as wma rather than having everything in wav. I'd hate to see a situation where you considdered limiting sounds in a game because of size of download, so, why not go for compression. I hope this random rambling is useful. As I said, this is just my thoughts based on your message, --- and I can't claime any tecnical expertees in the area of sound programming, but there were features you mentioned which seemed to make a difference to the user, hence my comments. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] time of conflict and proxy
Check the FAQ on the web page. This should hopefully answer your questions. But, in short, the game will not always need a connection, except for registration. It is connecting to the server since it was initially designed to be only a multi-user game, but I changed my mind and provided single-user support. I haven't removed the requirement of making a connection yet, but by V1 it will be gone. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 5:24 PM Subject: [Audyssey] time of conflict and proxy Hi David and all. At this stage I cannot play the game at all, because I don't have a direct internet connection where I am now. Will you be putting in support for a proxy? Also what will those do who can't connect to the internet every time they want to play a game, for example when traveling? I've enjoyed the game when I could actually get it started, but at this stage I am quite pieved as not all computers come with direct internet access included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
I don't know what the Rosewood Branch would come under in terms of weapon skills. As for spells, what you see is what you get. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 3:02 PM Subject: Re: [Audyssey] seven hours Just wondering? When you get the long rose wood branch for your weapon, what weapon is that, want to get its skill up? Second, later in the game do you get better spells? -- From: dark d...@xgam.org Sent: Monday, March 22, 2010 9:22 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] seven hours Unfortunately, the documentation isn't as complete as it might be. You use your skill points with the - and = keys, pluss and minus, probably located next to your backspace. One of the topics which is complete in the wiki does contain a key list, which you might find helpful to look at. Hth. Beware the Grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:50 AM Subject: Re: [Audyssey] seven hours I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Suppose, honestly, you do need to rather consider realistic target market as such anyway, but I don't know enough about it as such. FWIW, this machine which is my play around machine also has a realtek sound card built into it since it's an Acer laptop, and my way more modern/upmarket dell work machine has the intel sound built into it since it's also a laptop, but anyway... Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 11:48 PM Subject: Re: [Audyssey] DirectSound or XAudio Hi Jacob, Considering DirectSound's age that's not surprising. It really doesn't have top of the line 5.1 or 7.1 support, because it was initially created in 95/96 for a totally different era of sound cards and audio technology. Although, DirectSound has been updated as much as possible it hasn't really been able to keep up with newer sound cards, make efficient use of newer processors, and employ more advanced audio techniques. XAudio2 on the other hand looks like it was written to resolve these inherent problems with DirectSound, and to provide a developer with a much more advanced audio API that can take full advantage of the higher end sound cards like the Audigy 4 Pro or the X-Fi. Unfortunately, I am pretty certain that most of the end users of my games will have the lower end sound cards such as a Soundmax or Real Tech that get put in just about every store brand computer out there so won't necessarily take full advantage of the improved audio environments i could provide. On 3/22/10, Jacob Kruger jac...@mailzone.co.za wrote: I don't know the newer one at all, but have been playing around with DirectSound myself a little bit FWIW, and it seems to thin it does have support for 3.1 and 5.1, 7.1 and surround speakers AFAIK, but not really relevant. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4966 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed
It's Druid, not Druade. D R U I D. And I don't even bother with them precisely because of the Reincarnate ability. If I lose someone in battle I'll just reload until I can win the battle without losing anyone. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 3:09 PM Subject: Re: [Audyssey] entombed Yes, but you'll have to unlock the druade or play it. Remember this though. When you use the reincarnate ability, they could turn in to different creachers. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, March 22, 2010 7:51 PM Subject: Re: [Audyssey] entombed can you bring your character back to life once it has been defeated? i know that the game is not over until the entire party has been defeated -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Dark, It is not so much I'm particularly worried about people upgrading their version of DirectX as much as convenience for the end user here. During my previous game releases of Final Conflict, Montezuma's Revenge, and Mysteries of the Ancients the number one technical support issue and complaint was that the game installs were too complicated and confusing. Often they made mistakes like installing a DirectX upgrade before installing .NET which resulted in some missing libraries and broken compatibility issues. Another common complaint was the size of the files they needed to download to get my games to run. They had to download a huge .NET Framework upgrade, a huge DirectX upgrade,install them, and then download/install my games. A lot of people wanted me to just make it so they could download and install it without the hastle of downloading and installing this or that extra upgrade too. So one of the primary purposes of switching to C++ was to not only simplify the install, but to take all the guess work and confusion out of the install by using common Windows components that should be already present on the end user's machine. Now obviously if I go with XAudio2 Windows 7 already has this library installed, and upgrading is more or less optional if you want updates and bug fixes. On Windows XP you'll likely have to run a DirectX update to get XAudio2 as it isn't a core part of the Windows XP operating system by default. Though running the DirectX update tool can fix that easy enough.So like i said part of my concern here is simple convenience as well as technical concerns. DirectSound 8 comes with XP, Vista, and Windows 7 so installing extra components or upgrades are not necessary. With XAudio2 you may very well have to run a DirectX upgrade if your directX isn't very current.Plus XAudio2 is under active development so a version released a year ago isn't necessarily going to be as stable or bug free as the current release. So it is probably a good idea that the customer installs the latest DirectX upgrades anyway to make sure any patches or bug fixes are applied. I was sort of hoping to save some end users that extra step. Although, convenience aside XAudio2 does look like a superior audio API. As has already been mentioned on list numerous times it is fairly new, but has a lot going for it. It was designed for a modern PC and Windows operating system and can take advantage of the higher end sound cards, processors, and has a much more advanced software mixer that allows a developer to do things not possible with DirectSound. Here is a case in point. As i understand it with XAudio2 you are able to mix sounds, sound sources, in such a way that you can create truly unique and incredably realistic sound effects on the fly. Let's take a game like Final Conflict as our example here. When you destroy a starship with DirectSound you can either play a single static explosion effect, randomly select from a list of explosion sounds, or load multiple sounds into sound buffers and play them together. With XAudio2, as i understand it, you can remix those sounds in a way to dinamically create your own unique explosion from multiple sound sources. You can randomize it so no two explosions sound exactly the same. Plus you can apply custom DSP effects further adding a bit of realism or unique flavor to the audio output. I'm not too clear on all the specifics on how this is done, but it does certainly seam like a superior audio API for sure. XAudio2 is to us what Direct 3D graphics is to the mainstream video game market. However, given the fact it is a very new and practically an untested API from my end I'd like to have some end user experiences with it before proceeding with supporting something I know little to nothing about personally. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and proxy
Hi David. I'm glad to hear an internet connection won't always be needed, though I understand why it is needed when registering. Thanks. On 3/23/2010 12:02 AM, David Greenwood wrote: Check the FAQ on the web page. This should hopefully answer your questions. But, in short, the game will not always need a connection, except for registration. It is connecting to the server since it was initially designed to be only a multi-user game, but I changed my mind and provided single-user support. I haven't removed the requirement of making a connection yet, but by V1 it will be gone. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 5:24 PM Subject: [Audyssey] time of conflict and proxy Hi David and all. At this stage I cannot play the game at all, because I don't have a direct internet connection where I am now. Will you be putting in support for a proxy? Also what will those do who can't connect to the internet every time they want to play a game, for example when traveling? I've enjoyed the game when I could actually get it started, but at this stage I am quite pieved as not all computers come with direct internet access included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Hi Philip, That has been my thought as well. While a part of me would like nothing more than to get started using XAudio2, as it seams like it has some rather nice features, stability is foremost on my mind. DirectSound was started around 1996 and was actively maintained and updated until 2006 giving it a long development and test cycle which means it is now very stable and rock solid. Perhaps it can't compare with XAudio2 in the special features department, but is certainly more stable over all. With XAudio2 it has only been on the scene since 2008, and for a while the DirectX documentation mentioned various bug fixes and updates to XAudio2. It is very much a new technology, and I haven't given it a test drive in any commercial product. So I have no clear idea how it performs compared to DirectSound in the real world.I'm reluctant to adopt a virtually unknown technology this close to a game release without some expert and educated opinions about which API is better for the job currently. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows98 and dos software games
well I have emailed josh privately I think I can give him most of what he is asking for. it will give me a chance to go down retro lane. At 02:32 a.m. 23/03/2010, you wrote: This does have a word about games on it but I'm not quite sure if this would be on-topic for the list, so lert the mods decicde on that, but anyway I am also looking for outspoken and keynote, espedcially keynote. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Monday, March 22, 2010 2:30 PM Subject: [Audyssey] windows98 and dos software games Hi Does anyone know where I can get a copy of outspoken 2.0 screen reader and full copies of keynote gold multilingual multimedia and keysoft gold for my windows98 virtual machine? I have a shared folder in the host OS by the way so bringing stuff inside the virtual machine is no problem at all. Also does anyone know where I could get a full cpy of asap automatic screen access program screen reader for dos that works with keynote gold multimedia to run in a dos box or dos mode inside the virtual machine? Also where can I get games like shoot98 and cops98 and stuff like that to run in dos mode with asap screen reader and keynote gold synthesizer? boy oh boy does this bring back some fond memories of growing up as a kid in the 1980s and 90s that is why I want to hang onto this old stuff, and virtualization software is a way to hang onto the good memories of being a kid and teenager in the 90s! playing games with my friend Jason Milyo with the keynote speech, world series baseball, an y night football, mobius mountain, yes those were the days that I can finally relive using vmware virtualization software! Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4964 (20100322) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old games
wow these are old. tell you guys what I'll post 2 files one for josh with all the software in it and one for all the games. or I'll just post one massive file and anyone can get it I will have to see. probably thats what I'll do. though we will see. I know all my games and software are about 110mb in size. so we will see shell we? At 04:58 a.m. 23/03/2010, you wrote: do you know how i can get a copy of destination mars? and run for president? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thinking about TOC and other sorts of strategy games - but sort of animal versions
grin I probably can still source a copy of lemmings scortched earth and maybe worms or at least some of those if anyone cares for it. At 07:12 a.m. 23/03/2010, you wrote: One of the games we used to play quite often on a friday afternoon in the offices as a sort of inhouse LAN gaming activity was worms: http://en.wikipedia.org/wiki/Worms_game Here's a short version of the descriptive section of that page: ---start of content--- Worms is a series of turn-based computer games developed by British company Team17 Software. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons. The game, whose concept was devised by Andy Davidson,[1] was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is part of a wider genre of turn-based combat games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth and Gorilla. ---end of content--- This was specifically for sighted guys, and it also had a bunch of funny sound options like choosing different languages/vocabularies you could let your team make use of for comments, instructions etc., but you basically navigated your teams worms around the 2D environment, sometimes making use of either parts of the environment, or certain bits of equipment like rocket packs, grappling hook ropes etc., and then let them make use of whatever weapons they had/found to attack the other teams members/environment pieces etc. to try obliterate everyone except your team, and I think you could have up to around 6 teams taking part in a session, and there were lots of different environments/stageing areas as well, along with different pieces of equipment/weaponry. This was generally turn based, I think either with a sort of time limit, or with limiting each turn to a certain amount of activity, as in move so far before carrying out a form of attack, and the weapons ranged from manual weapons to missile weapons, to some other stranger ones that came straight out of sci fi novels/cartoon serieses etc. Anyway, after looking into/trying out time of conflict, was just thinking about sort of real time strategy games based on alternative scenarios, like animals/monsters, and wondering if anyone had considered/looked into something like this ever...? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4965 (20100322) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota and tts
oh for the old days when even toshiba valued their laptops. it used to be decent yamaha opl2 opl3 fm and xg cards. now its soundmax and realtech. Hi, My thoughts exactly. I've never been a real big fan of the Real Tech sound cards. They are in my opinion cheap give away sound cards that all too often get stuck in laptops for no other reason than the manufacturer can buy them dirt cheap and pon them off on their customers. They definitely are not anywhere near the pro level sound cards I'm usually use to. On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote: Real tech is crap! that's what I have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thinking about TOC and other sorts of strategygames-but sort of animal versions
Hi Jacob. Fair enough on the smaller game basis, though I would expect once Toc is multiplayer, that'll serve a similar need sinse you'll be able to just play on a smaller map. No disagreement about worms or lemmings being 2D, they deffinately were, as is Toc in fact, but where as Toc has what I'd think of as a top down, or (to use a less sight dependent expression, an overview), sort of grid based interface, rather the way games like civ or sim city would, Worms and lemmings were more like 2D platformers, which, as has been discussed recently with Tom, is another kettle of fish all together as far as audio goes. Maybe a point will come when having multiple objects on a 2D interface like that becomes possible, but sinse even a basic marrio brothers style 2D interface hasn't been tried in audio yet, that's probably looking a bit far ahead. However, there would be no reason not to have a random game with a top down interface like Toc, using any sort of weerdness you could imagine! i did once here of a game called sim ant, in which players used a similar interface and system to sim city (it was appparently the same company), to controll an ant colony, complete with creating larvi, spawning, finding food and beating off invasions of hostile ants or other insects, so such a thing is eminantly possible with that style of view. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sims was Toc observation
Wow. If the game did show that, and only that, it would be very boring. Actually, there are several needs bars, including hunger, bladder, social, fun, comfort, hygene, energy, and environment. Since there are many ways to fulfill the different bars at the same time, plus other goals such as careers, of which there are many default options, family goals, wants your sims have, ranging from wanting to eat a certain kind of food to wanting to be abducted by aliens, plus different options you get with expansion packs, adding things like opening a business, hobbies, going to college, etc, the sims, at least sims 2, is much much more complicated than that. Even the original sims had all the needs bars, careers, family goals, and such. Signed: Dakotah Rickard On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote: My sited sister told m e and We had a play through. Basically, the game is about like this. It shows you that you have to go to the toilet or get food, and stuff like that. Which how ever in my mind, is borring. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 2:18 PM Subject: Re: [Audyssey] sims was Toc observation Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I
Re: [Audyssey] Major Problem!
system restore is a very workable solution, and has got me out of some rather nasty troubles in the past (usually to do with user accounts). These days, if I'm ever going to do any major muckings about with the system, I'd setup a restore point as matter of course, just in case something goes wrong and I need to system restore. If my computer has a problem and I can't find an immediate solution myself, system restore tends to be the first thing I try on a general basis. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:01 PM Subject: Re: [Audyssey] Major Problem! Even much better, maybe a sistem restore but I never tried that. You know what? I'm gonna grab the bit that Shaun thinks reformat is the bit, and i'm gonna cut that bit so he doesn't think of reformat, lol! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 8:38 PM Subject: Re: [Audyssey] Major Problem! Hi, Yeah, Shaun definitely has a formatting obsession. That's his own personal fix all solution, and it is usually absolutely unnecessary. No offense to Shaun, but if you have to resort to reformatting your computer everytime you have a problem then it means you haven't a clue how to fix and maintain your operating system. Most problems can be trouble shooted and fixed without a complete reformat. Reformatting the system should be the alternative of last resort. Cheers! On 3/22/10, dark d...@xgam.org wrote: Good grief sean! what is it with you and reformats? or do you just have a liking for death threats against computer ;D. Personally, I think I've only ever reformatted a machine once, and that only when it was being given to someone else to use. i've occasionally ran into user account shinanigans, but at most these just mean deleting one account and creating another, not reformatting at all. Generally i've found a good antivirus and occasional use of utilities like C cleaner have kept my machine running without a hitch, in fact mostly I've only ever changed machines when the hardware actually broke down, as happened with my old desktop in august of 2008, though it had been used pretty extensively every day for was 4 years, so I didn't mind too much (all my important stuff is backed up on an external harddrive anyway, --- -sinse if I lost my thesis I'd be in pretty serious trouble, not to mention having lots of games, books and music I want to keep as well). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
Hi. I believe the branche is a staff, but it's not actually that good a weapon, it's got a pretty high miss wrate, it's very slow, and it's damage isn't the best, --- -indeed there is one school of thought which recommends not using the branche at all and just going bare fists until you find a weapon! your probably best off trading it in for another weapon as soon as you find a semi decent short sword or club, or even something two handed depending upon your class. Of course, if your playing a caster it doesn't matter, sinse you shouldn't really be using melee attacks much anyway. As to spells, other than by using scrolls, you don't get better spells. The only way to earn more spells is to have a secondary job that has them, eg, if you start as a mage, then choose the necro as your second class, you'll have both firebalt and iceblast (ditto for all other mage and necro spells). your spells however will improve in damage and effectiveness as you put more skill points into them, and as your characters' inteligence increases. Entombed isn't a game where one character learns masses of different spells and abilities, rather it's a game where you have a few characters with different spells and abilities which you then improve and focus on as time passes. Hth. Beware the grue! Dark. - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:02 PM Subject: Re: [Audyssey] seven hours Just wondering? When you get the long rose wood branch for your weapon, what weapon is that, want to get its skill up? Second, later in the game do you get better spells? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Terreformers.
The game is terraformers, a firs tperson 3D adventure game found at http://www.pininteractive.com/ also it's in the audiogames.net database so go and look it up there. It's got great sounds and atmosphere, and some very interesting concepts, but it's rather short and symple in layout, and none of the puzles are that complex. I'd love to see the developers produce a larger game with the same concepts, but while they did say they had something in mind and were trying to find the resources and time to develope it nothing has been heard as yet. A shame, sinse the game has great potential but is imho far too short. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 9:10 PM Subject: Re: [Audyssey] Help with Terreformers. What is the game called? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Monday, March 22, 2010 8:56 AM Subject: [Audyssey] Help with Terreformers. Hi, Does anyone have this game? I'm stuck on the first level.. I put all the keys in the key holes on the western path after killing the robot, now I'm on the eastern path where there's three tone wheels. I'm assuming the sound flower is the sound you're supposed to match with the wheels, but I can't figure it out. Any help would be appreciated. Thanks, Ryan Diet Help Cheap Diet Help Tips. Click here. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vBx2RZEgbCC09TWWH40cawAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAYQAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and proxy
Hi. i actually appreciate having a detailed single player stratogy game myself, though as people will know I'm not the most seriously competative person in the world. As regards multi-player though, it's stated in the docs that eventually Toc will have the capacity to include up to four players on one map, will it be possible to play against more than one computer opponent in a single player game, or will you always be limited to one human vs one computer. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 10:02 PM Subject: Re: [Audyssey] time of conflict and proxy Check the FAQ on the web page. This should hopefully answer your questions. But, in short, the game will not always need a connection, except for registration. It is connecting to the server since it was initially designed to be only a multi-user game, but I changed my mind and provided single-user support. I haven't removed the requirement of making a connection yet, but by V1 it will be gone. Regards, David Greenwood --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] seven hours
I believe the branche is either a staff or a spear, but which I'm not certain, though it does use the staff sound, and being as it's a long, two handed blunt wooden stick used to smack people this would make sense. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 10:06 PM Subject: Re: [Audyssey] seven hours I don't know what the Rosewood Branch would come under in terms of weapon skills. As for spells, what you see is what you get. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 3:02 PM Subject: Re: [Audyssey] seven hours Just wondering? When you get the long rose wood branch for your weapon, what weapon is that, want to get its skill up? Second, later in the game do you get better spells? -- From: dark d...@xgam.org Sent: Monday, March 22, 2010 9:22 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] seven hours Unfortunately, the documentation isn't as complete as it might be. You use your skill points with the - and = keys, pluss and minus, probably located next to your backspace. One of the topics which is complete in the wiki does contain a key list, which you might find helpful to look at. Hth. Beware the Grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 7:50 AM Subject: Re: [Audyssey] seven hours I'm new to the game and am not quite sure on some of the rules. Does anyone have a tutorial? I went to the blind-games wicki thing, but some of the topics don't exist. One of my questions is, how do you use your skill points? Thanks so much. Jess - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, March 21, 2010 7:53 AM Subject: Re: [Audyssey] seven hours it only cost 40 dollars i think you should buy the game its great. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make