[Audyssey] Enemy Attack.
Hi, does anyone know how to turn down the music in Enemy Attack, or for that fact can it be turned down? Steve Walker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] old games archive
Hi. I know some including josh are interested. i have managed to find my old games archive. I'm prity sure its the entire thing but don't know. I need to check the source, so it may mean me reuploading the file. Josh I will get the other stuff for you later, I need to continue searching my load of cds tomorrow but this is probably most of what you want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] hmph
Hi. forget the link. http://dl.dropbox.com/u/1407689/oldgames.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
thanks At 11:08 a.m. 24/03/2010, you wrote: Hi Shaun, Go to http://www.blindadrenaline.com and then go to the blind adrenaline card room. Choose the instructions link, then the download link, and it's on that page. HTH! Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, March 23, 2010 5:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] DirectSound or XAudio can you still get that program? where can I get that? I may keep that util round. At 10:52 a.m. 24/03/2010, you wrote: Hi Shaun, In order to do that you'd probably need a utility like Che had made for the Blind Adrenailne Card Room. I still love it, since it was the key to me playing Rail Racer and MOTA; I simply could not figure out why I could not get DirectX to work! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, March 23, 2010 12:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] DirectSound or XAudio WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER THINGS TO THE LATEST VERSIONS. AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES. IF NOT YOU WOULD BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD THE REQUIREMENTS OR GIVEN AN OPTION TO CONTINUE. IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE. At 01:01 a.m. 24/03/2010, you wrote: Hi Dark, Well, thanks to some advice given by Davy Kager I definitely think I'm going to give XAudio2 a try. He's been doing some experimentation and development with XAudio2, and from what he said XAudio2 really has some outstanding features. The one issue that really grabbed my attention was the way XAudio2 can perform pitch changes verses the way it is done in DirectSound. For example, in DirectSound if you try to increase the pitch of a car's engine sound from an idle up to a very fast speed like a speeding car, DirectSound will eventually start to distort the sound of the engine which is not cool. With XAudio2 you can change the pitch of the engine up 10 octives very rapidly and not get a lick of distortion. That's pretty impressive, and would resolve an issue I'm having with Raceway. Another issue David Greenwood and I were discussing on the developers list is how 3d audio is rendered on Windows Vista and Windows 7 verses Windows XP. When you play a game like Shades of Doom on Vista, for example, instead of a sound coming out of your left ear it gets positioned at a 45 degree angle off center. This obviously screws up the audio environment completely, and I think is do to the fact Windows Vista has a totally different sound mixer than XP, and no longer renders 3d audio positioning the same way as earlier releases of Windows at least with DirectSound. Neither of us are sure, but the solution with this problem may depend on going with XAudio2 instead of using DirectSound. After all, XAudio2 was specifically designed for Windows Vista and later in mind, and I'm certain Microsoft would have noticed this problem and tried to correct it with XAudio2. If so XAudio2 would be the smart choice since I am running Windows 7 here, and all of my games that have 3d audio environments using DirectSound are completely screwed up and aren't rendered properly. Since 3d FPS games are what Genesis is designed for anything that can correctly render 3d audio environments on Windows Vista and Windows 7 hands down is the most sensable choice. As far as my feelings about installing dependencies goes I agree if a customer isn't able to install required Windows updates that is tough luck. However, as the developer of said game it often falls upon me, through technical support services, to help them perform the updates , and I really would prefer not to have to hand hold new computer users through the installation of DirectX and other Windows components if I don't have to. Never-the-less as XAudio2 seams to be the better solution here I consider DirectX updates a necessity to take advantage of improved audio support. Plus as I've said before for users switching to Windows 7 XAudio2 could be the difference between a incorrectly rendered and a correctly rendered 3d audio environment which makes updating DirectX worth while. So thanks to some technical discussion on the developers list XAudio2 sounds like a better solution all around so far. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] DirectSound or XAudio
thanks am getting this now. At 11:08 a.m. 24/03/2010, you wrote: Hi Shaun, Go to http://www.blindadrenaline.com and then go to the blind adrenaline card room. Choose the instructions link, then the download link, and it's on that page. HTH! Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, March 23, 2010 5:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] DirectSound or XAudio can you still get that program? where can I get that? I may keep that util round. At 10:52 a.m. 24/03/2010, you wrote: Hi Shaun, In order to do that you'd probably need a utility like Che had made for the Blind Adrenailne Card Room. I still love it, since it was the key to me playing Rail Racer and MOTA; I simply could not figure out why I could not get DirectX to work! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, March 23, 2010 12:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] DirectSound or XAudio WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER THINGS TO THE LATEST VERSIONS. AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES. IF NOT YOU WOULD BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD THE REQUIREMENTS OR GIVEN AN OPTION TO CONTINUE. IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE. At 01:01 a.m. 24/03/2010, you wrote: Hi Dark, Well, thanks to some advice given by Davy Kager I definitely think I'm going to give XAudio2 a try. He's been doing some experimentation and development with XAudio2, and from what he said XAudio2 really has some outstanding features. The one issue that really grabbed my attention was the way XAudio2 can perform pitch changes verses the way it is done in DirectSound. For example, in DirectSound if you try to increase the pitch of a car's engine sound from an idle up to a very fast speed like a speeding car, DirectSound will eventually start to distort the sound of the engine which is not cool. With XAudio2 you can change the pitch of the engine up 10 octives very rapidly and not get a lick of distortion. That's pretty impressive, and would resolve an issue I'm having with Raceway. Another issue David Greenwood and I were discussing on the developers list is how 3d audio is rendered on Windows Vista and Windows 7 verses Windows XP. When you play a game like Shades of Doom on Vista, for example, instead of a sound coming out of your left ear it gets positioned at a 45 degree angle off center. This obviously screws up the audio environment completely, and I think is do to the fact Windows Vista has a totally different sound mixer than XP, and no longer renders 3d audio positioning the same way as earlier releases of Windows at least with DirectSound. Neither of us are sure, but the solution with this problem may depend on going with XAudio2 instead of using DirectSound. After all, XAudio2 was specifically designed for Windows Vista and later in mind, and I'm certain Microsoft would have noticed this problem and tried to correct it with XAudio2. If so XAudio2 would be the smart choice since I am running Windows 7 here, and all of my games that have 3d audio environments using DirectSound are completely screwed up and aren't rendered properly. Since 3d FPS games are what Genesis is designed for anything that can correctly render 3d audio environments on Windows Vista and Windows 7 hands down is the most sensable choice. As far as my feelings about installing dependencies goes I agree if a customer isn't able to install required Windows updates that is tough luck. However, as the developer of said game it often falls upon me, through technical support services, to help them perform the updates , and I really would prefer not to have to hand hold new computer users through the installation of DirectX and other Windows components if I don't have to. Never-the-less as XAudio2 seams to be the better solution here I consider DirectX updates a necessity to take advantage of improved audio support. Plus as I've said before for users switching to Windows 7 XAudio2 could be the difference between a incorrectly rendered and a correctly rendered 3d audio environment which makes updating DirectX worth while. So thanks to some technical discussion on the developers list XAudio2 sounds like a better solution all around so far. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] DirectSound or XAudio
Hi Muhammed, That's not really that complicated. What a person would likely do, if creating a tool like Shaun mentioned, is create a small program that gets downloaded to your PC much like the way Genuine Advantage gets downloaded and installed. In other words it would be basically a browser plugin. that scans your PC, and then sends the information back to the host web site with all the results. A script on the web site recieves the results and displays them on the web page. You see how that works? On 3/23/10, Muhammed Deniz muhamme...@googlemail.com wrote: Shaun, how on earth will that work? I think it needs your Ip address for that matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectSound or XAudio
Ahh, now get it. Didn't know that. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:30 AM Subject: Re: [Audyssey] DirectSound or XAudio Hi Muhammed, That's not really that complicated. What a person would likely do, if creating a tool like Shaun mentioned, is create a small program that gets downloaded to your PC much like the way Genuine Advantage gets downloaded and installed. In other words it would be basically a browser plugin. that scans your PC, and then sends the information back to the host web site with all the results. A script on the web site recieves the results and displays them on the web page. You see how that works? On 3/23/10, Muhammed Deniz muhamme...@googlemail.com wrote: Shaun, how on earth will that work? I think it needs your Ip address for that matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Enemy Attack.
Hi Steve, Use the down arro key to turn it down, and the up arro key to turn it up. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Steve blindma...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:52 AM Subject: [Audyssey] Enemy Attack. Hi, does anyone know how to turn down the music in Enemy Attack, or for that fact can it be turned down? Steve Walker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Terreformers again.
Hi, I'm stuck again. I made it past the three tone wheels, and now I'm in a room with a beeping computer, and a code lock. I'm assuming you have to enter the code so that the tones of the code match the beeps of the computer? I'm not sure though, and I've tried this several times with no luck. If anyone has any hints on what to do, please let me know. Thanks, Ryan Home Improvement Projects Click here to find experienced pros to help with your home improvement project. http://thirdpartyoffers.juno.com/TGL2131/c?cp=ekbGedSc1jx7z8dCPB_rfgAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAShAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terreformers again.
Yes, you need to enter the same tones as the computer. Generally what I've done at that point is just turned up my volume a bit, stood by the lock, listened to the computer, and tapped keys to find the correct tones. I can't off hand remember the combination I'm afraid but I don't remember it taking long to get. Beware the grue! Dark. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, March 24, 2010 10:16 AM Subject: [Audyssey] Terreformers again. Hi, I'm stuck again. I made it past the three tone wheels, and now I'm in a room with a beeping computer, and a code lock. I'm assuming you have to enter the code so that the tones of the code match the beeps of the computer? I'm not sure though, and I've tried this several times with no luck. If anyone has any hints on what to do, please let me know. Thanks, Ryan Home Improvement Projects Click here to find experienced pros to help with your home improvement project. http://thirdpartyoffers.juno.com/TGL2131/c?cp=ekbGedSc1jx7z8dCPB_rfgAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNAAAShAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Hi Philip, Downloading it now. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/18/2010
Hi all, Travis is correct. I mean if it is a matter of comparing core native Windows development APIs to core native Mac development APIs it is quite possible to create some fairly advanced accessible Mac games. However, it can be a programming nightmare because Windows native APIs and Mac native game APIs are completely different from a programming standpoint. That's why it is helpful to find some intermediate cross-platform API like SFML to create some common programming interface between Mac and Windows. Problem is that SFML and SDL aren't really as good as the native Mac or Windows development APIs which was my original point in all this. If you want to write Mac games, specifically for a Mac, then you could do it using native Mac APIs which are generally pretty good. if you want Windows based games you can create them using native Windows APIs. However, you can't create a game for both without either rewriting a good portion of your program to support those native APIs, or you settle for an open source cross-platform solution that doesn't necessarily deliver the same features or quality. I could easily create a game like STFC using SDL that would be perfectly fine since it doesn't really need anything more than basic keyboard and audio support. However, for a realistic first person game such as Shades of Doom I'd want something with better input and audio support that SDL just doesn't have. So as a result you might want to use one of the native APIs that would offer better features and better performance. Sometimes there isn't any other way but to support two completely different APIs to perform the same task such as rendering text to speech. On Windows there is Sapi, and Mac has the Apple Speech Framework. Both are good APIs, basically do the same thing, but are supported in completely different ways from a programming standpoint. I've heard there are some open source libraries that act as a common wrapper for Sapi and Mac's Speech Framework, but without it you have completely two different APIs to support. A developer can end up investing a lot of time and energy trying to program, debug, and support what are two completely different versions of the same software. Which i for one don't really want to deal with at this time. Cheers! On 3/23/10, Travis Siegel tsie...@lothlorien.nfbcal.org wrote: I'd like to urge folks to keep in mind while discussing cross platform development tools that they're just that cross platform. Windows has it's native apis which are loads better than sdl, sfml, or any of the others mentioned here. I'd also like to point out that mac has core audio, and other apis that are the same way. Anyone using the native mac apis would get just as fully exposed to the features windows apis provide, but those programs would be mac only, just as direct x is windows only. But, the point is that mac does have it's own set of apis for doing things. The problem is that mac still has a long way to go on it's integrated development (called collectively the x tools) before they will be 100 percent accessible to those of us who use screen readers for our computer usage. That's not to say it can't be done, only that's considerably more difficult to use native mac apis with the apple provided development tools to make an equivalent game. However, it *can* be done, if you have some sighted assistance (which most of us do not) and a great deal of knowledge of how cocoa and objective C++ works. On the other hand, all the comments about cross platform game developing is quite correct. Give me some c++ code for a game like troopanum, and using sfml I could have a cross platform version available in a week or less. Give me a month or so, and some sighte help from someone who knows the apple developer tools, and I can provide you something like shades of doom, sara, or even toc, and you'd be blown away by it's richness of environment. Unfortunately, what's lacking here is the sighted help, and the knowledge of the cocoa environment, so I at least can't do this out of the box. (well, I could do the troopanum game, but not the other) If you want a sample of what apple can do with their apis, check out the dinosaur game that comes with any mac purchase. My kids love it, and it's definitely full of stereo sound effects, great video animations, and all sorts of eye candy for keeping the little ones entertained. However, this was produced by folks who knew the apple environment inside and out, so it's not really a fair comparison of what *we* can do, only what *can* be done. Hope this helps clarify a little bit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hy Bryan, bgt.exe is the program that you use to test your games with while you are working on them. It basically executes your script in real-time, and tells you if there are any errors. The compiler, which is not yet usable, is the program that will turn your BGT script into a standalone executable later. It is perfectly fine to start working on a game with the beta and then to continue with it once lite and pro are released. There may or may not be some changes done to the engine that'll require code updates, but the core of the engine will stay the same. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:03 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Nifty. So now I guess I just have to decide what sort of games I want to make. Gotta start with something small of course but we'll see. Problem is I've got all these ideas for real games whirling around in my brain at the same time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:14 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hy Bryan, bgt.exe is the program that you use to test your games with while you are working on them. It basically executes your script in real-time, and tells you if there are any errors. The compiler, which is not yet usable, is the program that will turn your BGT script into a standalone executable later. It is perfectly fine to start working on a game with the beta and then to continue with it once lite and pro are released. There may or may not be some changes done to the engine that'll require code updates, but the core of the engine will stay the same. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:03 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have
Re: [Audyssey] Entombed intelligence question
Hi. Sorry for so many questions. What do you use the goblin card for? And how do you unlock the other jobs? Is there a way to find out how much gold you have? And is it buggy with jaws for some people? When I'm in a shop for instance and using jaws, it doesn't tell me how much gold I have and skips some of the stuff sappi says. Thanks for helping. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 12:04 PM Subject: Re: [Audyssey] Entombed intelligence question Magical weapons he means. For an example one of them from the gobblin king. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 9:52 AM Subject: Re: [Audyssey] Entombed intelligence question What sorts of weapons do you mean by that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 3:04 PM Subject: Re: [Audyssey] Entombed intelligence question Strength and inteligence increase as you level anyway, but you can also have your character wear armour with the appropriate boosts, or equip weapons. One interesting thing to note is you only have to equip the weapons, not use them, so it's absolutely fine to have a spell caster running around with two pretty terrible quality weapons which increase his/her int and thus make more effective magic, but never actually attacking with them. Hth. Beware the grue! Dark. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:35 PM Subject: [Audyssey] Entombed intelligence question Hello, I was wondering how to increase my intelligence in the game. Thanks and have a great day! Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed intelligence question
Hi, You use the gobblin card to unlock the gobblin race. If you pick it up, it should be unlocked. Here is the Jobs that you could unlock, but spoilers, read at own risk! The forchen teller known as the kristle card, could be unlocked if you beat the game. To unlock the druid, play as a ranger theath and this is called naecher card. To unlock the adventurer job, just play as a wonderer theath. And yes, it sometimes skips items and it says for this gold after you sell that item and after it speeks the next item you have to sell. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:21 PM Subject: Re: [Audyssey] Entombed intelligence question Hi. Sorry for so many questions. What do you use the goblin card for? And how do you unlock the other jobs? Is there a way to find out how much gold you have? And is it buggy with jaws for some people? When I'm in a shop for instance and using jaws, it doesn't tell me how much gold I have and skips some of the stuff sappi says. Thanks for helping. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 12:04 PM Subject: Re: [Audyssey] Entombed intelligence question Magical weapons he means. For an example one of them from the gobblin king. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 9:52 AM Subject: Re: [Audyssey] Entombed intelligence question What sorts of weapons do you mean by that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 3:04 PM Subject: Re: [Audyssey] Entombed intelligence question Strength and inteligence increase as you level anyway, but you can also have your character wear armour with the appropriate boosts, or equip weapons. One interesting thing to note is you only have to equip the weapons, not use them, so it's absolutely fine to have a spell caster running around with two pretty terrible quality weapons which increase his/her int and thus make more effective magic, but never actually attacking with them. Hth. Beware the grue! Dark. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 6:35 PM Subject: [Audyssey] Entombed intelligence question Hello, I was wondering how to increase my intelligence in the game. Thanks and have a great day! Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
According to philip's tutorial, the compiler is for turning scripts and sound files into an exe file to hand around to people, and the bgt bit is the bit that contains the engine and such. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My first BGT attempt...
Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Willem, There are indeed a hundred ways in which the guess the number example can be improved. However I favored extreme simplisity over style, so to speak. The reason why I have 10 if statements for numbers is because I have to check the different keys on the keyboard, and they are all defined as constants which are not guaranteed to be aligned with one another. Thus, I could not use a loop to check all of them with three lines of code. If you wanted to use 100 numbers, then I would suggest either making a menu with shortcut keys using the dynamic_menu class or using the input_box function and then the string_to_number function. Kind regards, Philip Bennefall - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Go to bgt, then go to help. Their is a help tutorial in html. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste. So yes, a standard html document help would be nice if you don't mind. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:02 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hello Philip. I just looked at the input_box function and it looks like that is what Muhammed also needs to solve his text input question. That is what I would use if I made a high low game as well. Great job for releasing the bgt. On 3/24/2010 3:07 PM, Philip Bennefall wrote: Hi Willem, There are indeed a hundred ways in which the guess the number example can be improved. However I favored extreme simplisity over style, so to speak. The reason why I have 10 if statements for numbers is because I have to check the different keys on the keyboard, and they are all defined as constants which are not guaranteed to be aligned with one another. Thus, I could not use a loop to check all of them with three lines of code. If you wanted to use 100 numbers, then I would suggest either making a menu with shortcut keys using the dynamic_menu class or using the input_box function and then the string_to_number function. Kind regards, Philip Bennefall - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards,
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
A lot of archiving programs support extraction of chm files similar to zips or cabs. Try opening it up in your favorite unzipping program. On 3/24/10, dark d...@xgam.org wrote: Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste. So yes, a standard html document help would be nice if you don't mind. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:02 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Dark. You could just extract the chm file to a folder with something like 7zip. it is html anyway. hth. On 3/24/2010 3:10 PM, dark wrote: Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] My first BGT attempt...
Hi Bryan, I'd suggest you take a look at the function called position_sound_1d in the helper layer section of the reference. It features an example of how to move around a 1 dimensional grid, and it's pretty easy to extend it to do what you want. Feel free to start a thread on one of the Blastbay BGT forums about it, and I and a few others will be happy to help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:05 PM Subject: [Audyssey] My first BGT attempt... Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
hi philip, I would rather have them as separated doccuments for those who who like it. aso, your audio tutorial rocks. mauricio -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Março de 2010 14:19 Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed. If you code in the age and name, everybody who plays the game will show up as being called Muhammed and 11 years old. I suggest you look at the input_box function in the help file. In this way you can input your age and name yourself. On 3/24/2010 3:14 PM, Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed, You are missing a few things. First, you are forgetting quotes and semicolons in your code which will make the engine throw a fit. Second, you aren't giving all your variables proper names and declaring them in the proper way. Your example should be written like: int age=11; string phrase=What's your name?; Now you have an integer variable called age containing the number 11, and a string variable called phrase which says What's your name?. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] My first BGT attempt...
Bryan, could you do this? As far as I looked, it showed it like this. { gun.wav, robot 1.wav, robot 2.wav, robot 3.wav { This is what it said if i'm not rong. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:21 PM Subject: Re: [Audyssey] My first BGT attempt... Hi Bryan, I'd suggest you take a look at the function called position_sound_1d in the helper layer section of the reference. It features an example of how to move around a 1 dimensional grid, and it's pretty easy to extend it to do what you want. Feel free to start a thread on one of the Blastbay BGT forums about it, and I and a few others will be happy to help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:05 PM Subject: [Audyssey] My first BGT attempt... Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Yes! that's what I was asking! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:20 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed. If you code in the age and name, everybody who plays the game will show up as being called Muhammed and 11 years old. I suggest you look at the input_box function in the help file. In this way you can input your age and name yourself. On 3/24/2010 3:14 PM, Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi, I think he uses hal. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:22 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
[Audyssey] Very silly bgt question
Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] new game problem.
Hello all, I was just testing the city attack game. Well I haven't exactly started it, I just was testing my coding skills. The file name was city attack.bgt When I opened it, I got the following. Section: Line: 1 (10) Error: Expected '(' I will poste the code in a different email. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the codeing.
Here is the code. void main{ Show game window city attack; String=City attack; String= name Muhammed Deniz; Int=age 11; { gun.wav, punch4.wav{ Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game creation toolkit!
hey guys, star wars and a totally awesome star trek game! oh and I'm also gunna make a football game with good music, sounds and stuff. I'll only be able to afford the lite version so when its released I'm buying the lite version and releasing my games for free. Maybe my wife can help me make a cool website. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
And to ensure that Notepad doesn't put anything weird in there, in the files of type combo box, select all *.*. -Original Message- From: Bryan Peterson [mailto:bpeterson2...@cableone.net] Sent: Wednesday, March 24, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] free games with game creation toolkit
Hi guys I would rather get the lite version and make free games because then I have more liberty with the types of games I make like really cool star wars games using ripped sounds and music and such. If I start selling games then my creativity must also be sacrificed. I'll do it as a hobby alongside school, and then along side my fulltime job I hope to get. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game creation tool help file
Hi try using nvda, it reads html help just fine. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
Just do the file type as. .bgt Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:28 PM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games with game creation toolkit
Hi Josh, I would strongly advise you not to use any pirated material neither in free nor in shareware games. Though it's less likely with a free title, they can still come after you and are sure to do so if they find you, because it's the ripping/usage of the sound that is illegal in the first place. Kind regards, Philip Bennefall - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:45 PM Subject: [Audyssey] free games with game creation toolkit Hi guys I would rather get the lite version and make free games because then I have more liberty with the types of games I make like really cool star wars games using ripped sounds and music and such. If I start selling games then my creativity must also be sacrificed. I'll do it as a hobby alongside school, and then along side my fulltime job I hope to get. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and stunned for a second or so. I think I'm slowly stumbling my way towards getting the game to play the intro file, but then of course after that I have to map out the simple keystrokes and put together some sounds. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 AM Subject: Re: [Audyssey] Very silly bgt question Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
Give me your code, it may help me out. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:54 PM Subject: Re: [Audyssey] Very silly bgt question I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and stunned for a second or so. I think I'm slowly stumbling my way towards getting the game to play the intro file, but then of course after that I have to map out the simple keystrokes and put together some sounds. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 AM Subject: Re: [Audyssey] Very silly bgt question Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Very silly bgt question
Hi Bryan, Did you take a look at the position_sound_1d example? That, along with the example games, should help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:54 PM Subject: Re: [Audyssey] Very silly bgt question I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and stunned for a second or so. I think I'm slowly stumbling my way towards getting the game to play the intro file, but then of course after that I have to map out the simple keystrokes and put together some sounds. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 AM Subject: Re: [Audyssey] Very silly bgt question Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Programming Language for Game Design
Good Morning, Currently, I am a mainframe programmer who uses COBOL, CICS and JCL. I've been tempted to design a few of my own games, but I'd like to do so on a Windows 7 machine, not the big mainframe we use at work. Initially, I'd like to design things that you play alone, against a computer, but one day I'd like to branch out into games that you could play on-line, against other people. What is the best language to learn in order to accomplish these tasks? In addition to a programming language for creating the game, what else would I need to know, down the road, in order to make the games multi-player? Thanks for any advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] free games
Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt engine
Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi, I know about all the legal consequences in developing these types of games, So, please don't anyone bombard the game list by repeating them a lot. I am not advocating piracy. But, all I want to say is that it is so unfair! The sighted have literally tons of different Star Wars, Star Trek, even Stargate and probably hundreds if not thousands of other games, computer and console, based on popular TV shows, movies, etc. But, we have almost none. We are huge fans of these types of shows too, but most blind game developers just could never afford the licensing fees to get passed all the legal mumbo jumbo. If you do decide to try making them, Josh, I'll try out any of your free games. You might not want to advertise them on this list, though. ~Ann On 3/24/2010 11:04 AM, Josh wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Forgive me. This message didn't show up in the thread about copyrighted material in free games for some reason. Anyway I think it's kind of corny to use material from other series unless you can do it justice. I'm not a big fan of licensed games anyway. I'd rather have a new story. Then again it doesn't take much story for me to become interested in a game as I'm not into RPGs and most story-driven types of games. On 3/24/10, James Dietz james.j.di...@gmail.com wrote: What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
I don't think so. And even if I was inclined to do that I'd want to be absolutely sure it was working before I did. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:56 AM Subject: Re: [Audyssey] Very silly bgt question Give me your code, it may help me out. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:54 PM Subject: Re: [Audyssey] Very silly bgt question I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and stunned for a second or so. I think I'm slowly stumbling my way towards getting the game to play the intro file, but then of course after that I have to map out the simple keystrokes and put together some sounds. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 AM Subject: Re: [Audyssey] Very silly bgt question Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Very silly bgt question
I did. I'm still a bit confused though. I'm not entirely sure about what things like Delta position and things like that mean. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:59 AM Subject: Re: [Audyssey] Very silly bgt question Hi Bryan, Did you take a look at the position_sound_1d example? That, along with the example games, should help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:54 PM Subject: Re: [Audyssey] Very silly bgt question I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and stunned for a second or so. I think I'm slowly stumbling my way towards getting the game to play the intro file, but then of course after that I have to map out the simple keystrokes and put together some sounds. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 AM Subject: Re: [Audyssey] Very silly bgt question Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM Subject: Re: [Audyssey] Very silly bgt question All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:28 AM Subject: [Audyssey] Very silly bgt question Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Programming Language for Game Design
c Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:00 PM Subject: [Audyssey] Programming Language for Game Design Good Morning, Currently, I am a mainframe programmer who uses COBOL, CICS and JCL. I've been tempted to design a few of my own games, but I'd like to do so on a Windows 7 machine, not the big mainframe we use at work. Initially, I'd like to design things that you play alone, against a computer, but one day I'd like to branch out into games that you could play on-line, against other people. What is the best language to learn in order to accomplish these tasks? In addition to a programming language for creating the game, what else would I need to know, down the road, in order to make the games multi-player? Thanks for any advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt engine
No!! The multiplatform question has been brought up a couple of times. A Playstation SDK license is obnoxiously expensive. All of the blastbay stuff (streamway etc) exclusively makes use of Windows-specific code. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
You know what? Make a game about Romeo and Juliet, lol! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:13 PM Subject: Re: [Audyssey] free games Forgive me. This message didn't show up in the thread about copyrighted material in free games for some reason. Anyway I think it's kind of corny to use material from other series unless you can do it justice. I'm not a big fan of licensed games anyway. I'd rather have a new story. Then again it doesn't take much story for me to become interested in a game as I'm not into RPGs and most story-driven types of games. On 3/24/10, James Dietz james.j.di...@gmail.com wrote: What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] blindgamers forum
There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
James, I don't mean to be rude or anything, but if you want, go and create your own forom. If you also want, I could also create a group on google. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:25 PM Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
And what is wrong with the forum at www.audiogames.net? and for that matter, for bgt questions, the blastbay forum itself. Oh Btw, what happened to help thy neighbor and provideth thy neighbor with yee symple answer to yon question which, as is the will of he who doth write yonder documentation, mayest not be as clear to one as it might be to his neighber for sooth! Beware the grue!¬ Dark. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:25 PM Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
A google group would be a good idea. It provides a forum-like interface to a group. I think it'dl et you post to a list even ifyou aren't subscribed. There is already a forum discussing similar topics on audiogames.net. I'd like an official gamers forum to replace the gamers list because not everyone who is on the list is signed up for the audiogames.net forum, nor would they necessarily sign up to a forum created by you or I. Of course this would mean that everyone would have to learn to interact on a forum instead of a mailing list. Now I know it might be scary at first, but it's really easy when you used to it, and you'll eventually find it quite fun! Try it. It won't bite. On 3/24/10, Muhammed Deniz muhamme...@googlemail.com wrote: James, I don't mean to be rude or anything, but if you want, go and create your own forom. If you also want, I could also create a group on google. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:25 PM Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
Not only does forums have e-mail notifications, but some even have rss feeds. like the one on Blastbay Studios's site. This type of change won't come easily. Most people do not like change, but I'm all for it. -Original Message- From: James Dietz [mailto:james.j.di...@gmail.com] Sent: Wednesday, March 24, 2010 11:25 AM To: Gamers Discussion list Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
Hey, take it easy. smile If it is driving you that crazy, then set your subscription to digest mode or take a break from reading altogether. I'm not in to web forums, not as much as I prefer mailing lists. But, it is a matter of personal taste. ~Ann On 3/24/2010 11:25 AM, James Dietz wrote: There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
I'd love to create a 24 style game, but I know I couldn't do it and release it into the wild. Maybe I'll work something up and keep it to myself, but even that could get me into hot water. (sigh) That's really too bad too! I have Seasons 1 through 7, and will get Season 8 when it comes out. A very good show, IMHO! -Original Message- From: Ann [mailto:tate...@gmail.com] Sent: Wednesday, March 24, 2010 11:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] free games Hi, I know about all the legal consequences in developing these types of games, So, please don't anyone bombard the game list by repeating them a lot. I am not advocating piracy. But, all I want to say is that it is so unfair! The sighted have literally tons of different Star Wars, Star Trek, even Stargate and probably hundreds if not thousands of other games, computer and console, based on popular TV shows, movies, etc. But, we have almost none. We are huge fans of these types of shows too, but most blind game developers just could never afford the licensing fees to get passed all the legal mumbo jumbo. If you do decide to try making them, Josh, I'll try out any of your free games. You might not want to advertise them on this list, though. ~Ann On 3/24/2010 11:04 AM, Josh wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
I know not everyone is signed up to audiogames.net, I was however suggesting that rather than changing the entire format of the list, people who might prefer a forum could! sign up there if they wished. Several people on audiogames.net are not on this list, because they prefer a forum format, and visa versa. Therefore having two forums would seem overkill imho, where as the current situation gives alternatives. Beware the grue! Dark. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:35 PM Subject: Re: [Audyssey] blindgamers forum A google group would be a good idea. It provides a forum-like interface to a group. I think it'dl et you post to a list even ifyou aren't subscribed. There is already a forum discussing similar topics on audiogames.net. I'd like an official gamers forum to replace the gamers list because not everyone who is on the list is signed up for the audiogames.net forum, nor would they necessarily sign up to a forum created by you or I. Of course this would mean that everyone would have to learn to interact on a forum instead of a mailing list. Now I know it might be scary at first, but it's really easy when you used to it, and you'll eventually find it quite fun! Try it. It won't bite. On 3/24/10, Muhammed Deniz muhamme...@googlemail.com wrote: James, I don't mean to be rude or anything, but if you want, go and create your own forom. If you also want, I could also create a group on google. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:25 PM Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My first BGT attempt...
I don't think so. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:26 AM Subject: Re: [Audyssey] My first BGT attempt... Bryan, could you do this? As far as I looked, it showed it like this. { gun.wav, robot 1.wav, robot 2.wav, robot 3.wav { This is what it said if i'm not rong. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:21 PM Subject: Re: [Audyssey] My first BGT attempt... Hi Bryan, I'd suggest you take a look at the function called position_sound_1d in the helper layer section of the reference. It features an example of how to move around a 1 dimensional grid, and it's pretty easy to extend it to do what you want. Feel free to start a thread on one of the Blastbay BGT forums about it, and I and a few others will be happy to help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:05 PM Subject: [Audyssey] My first BGT attempt... Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Josh, Legally they could, but that's not very likely. The thing to keep in mind with some of these laws, even copyright laws, is that they are not set in stone. The law is more like a tight rope that you can bend this way and that depending on the case at hand. There have been companies who tried suing for damages over copyright infringement and lost, because the material was found to be under the fair use portion of the copyright law, or was unenforcable for one reason or another. That's not to say you are totally safe from copyright suits, but that isn't as likely as if you were a big fish doing the same thing. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
james, www.audiogames.net is your best friend ever, and it likes you alot. subscribe and enjoy. -Mensagem original- De: Ann tate...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Março de 2010 11:38 Assunto: Re: [Audyssey] blindgamers forum Hey, take it easy. smile If it is driving you that crazy, then set your subscription to digest mode or take a break from reading altogether. I'm not in to web forums, not as much as I prefer mailing lists. But, it is a matter of personal taste. ~Ann On 3/24/2010 11:25 AM, James Dietz wrote: There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Ann, Yeah, I know the feeling all too well. It is even worse since I am a game developer and know even if I create a Star Wars, Star Trek, Harry Potter, etc type of game I can't really sell it. Paramount didn't seam to care about my Star Trek game as long as it was free so that's what I did. Lucas Arts on the other hand told me up front that there was no way in Hads they would grant me permission for the use of the Star Wars trademarks freeware or otherwise. That's totally anal from my point of view since they are making millions off of sighted games, toys, and everything else, but can't let a blind developer release a free Star wars game legally. That's just the kind of greedy low lifes they really are. As for myself I've got a couple of private projects I'm working on they know nothing about. Perhaps some day I'll decide to release them as freeware, for the blind community, and if they don't like it that's tough luck. They can take that put it in their pipe and smoke it. I'm no longer going to let them tell me what I can and can not create with my free time just because they are greedy, selfish, anal compulsive jurks. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My first BGT attempt...
Hi Bryan, Smile. the minute you started describing the game I thought Berzerk. I use to love that game when I was a kid. Of course, I liked it because I liked running the little robot into the electric walls. Lol! On 3/24/10, Bryan Peterson bpeterson2...@cableone.net wrote: Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
You got to check out the South Park episode where films were made politically correct. The creators hit the mark spot on with the way they portrayed George Lucas. I don't have the episode information, but it should be here. http://www.southparkstudios.com -Original Message- From: Thomas Ward [mailto:thomasward1...@gmail.com] Sent: Wednesday, March 24, 2010 12:30 PM To: tate...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] free games Hi Ann, Yeah, I know the feeling all too well. It is even worse since I am a game developer and know even if I create a Star Wars, Star Trek, Harry Potter, etc type of game I can't really sell it. Paramount didn't seam to care about my Star Trek game as long as it was free so that's what I did. Lucas Arts on the other hand told me up front that there was no way in Hads they would grant me permission for the use of the Star Wars trademarks freeware or otherwise. That's totally anal from my point of view since they are making millions off of sighted games, toys, and everything else, but can't let a blind developer release a free Star wars game legally. That's just the kind of greedy low lifes they really are. As for myself I've got a couple of private projects I'm working on they know nothing about. Perhaps some day I'll decide to release them as freeware, for the blind community, and if they don't like it that's tough luck. They can take that put it in their pipe and smoke it. I'm no longer going to let them tell me what I can and can not create with my free time just because they are greedy, selfish, anal compulsive jurks. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Will, Lol! Actually, I saw that epasode a while back. It was a keeper. Of course, South Park is usually funny how they slander everyone, or twist current events around to make them funny. On 3/24/10, Wil James w...@wilanddenise.com wrote: You got to check out the South Park episode where films were made politically correct. The creators hit the mark spot on with the way they portrayed George Lucas. I don't have the episode information, but it should be here. http://www.southparkstudios.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt engine
Hi Josh, No. Philip's BGT toolkit is for Windows only. It uses DirectX 8, and he'd have to rewrite a fair amount of the toolkit to make it run on XBox, Mac, Linux, or anything else. HTH On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
And, if they put it in their pipe and smoke it, I hope they get cancer of the wallet. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: tate...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:30 AM Subject: Re: [Audyssey] free games Hi Ann, Yeah, I know the feeling all too well. It is even worse since I am a game developer and know even if I create a Star Wars, Star Trek, Harry Potter, etc type of game I can't really sell it. Paramount didn't seam to care about my Star Trek game as long as it was free so that's what I did. Lucas Arts on the other hand told me up front that there was no way in Hads they would grant me permission for the use of the Star Wars trademarks freeware or otherwise. That's totally anal from my point of view since they are making millions off of sighted games, toys, and everything else, but can't let a blind developer release a free Star wars game legally. That's just the kind of greedy low lifes they really are. As for myself I've got a couple of private projects I'm working on they know nothing about. Perhaps some day I'll decide to release them as freeware, for the blind community, and if they don't like it that's tough luck. They can take that put it in their pipe and smoke it. I'm no longer going to let them tell me what I can and can not create with my free time just because they are greedy, selfish, anal compulsive jurks. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Charles, Hey, way to go. That's the spirit. Lol! On 3/24/10, Charles Rivard woofer...@sbcglobal.net wrote: And, if they put it in their pipe and smoke it, I hope they get cancer of the wallet. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very silly bgt question
Hi Dark, You can use any ascii text editor like Notepad to read and write the bgt script files. However, instead of a *.txt extention backspace out the txt and add bgt to the end of the file name. Does that make sense? On 3/24/10, dark d...@xgam.org wrote: Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have heard note pad, - but doesn't note pad save things as .txt files, where as I'm trying to save something as a .bgt file? As I said, appologies for the question. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games playable on socal networks
Hey all, Are there any games on social networking sites like facebook and twitter that are playable by us? I only know of one which used to be, and that was nighthood, although this may've changed. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself. The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units. The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time. We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned. It is now in public beta and the download file is 20 MB. http://www.gmagames.com/toc.shtml --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] free games
Hi I did read the entire bgt license and I think I definitely will just get the lite version. reason? that is because I want to put the games I create I want to use the gnu general public license with all my games. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] free games
Hi thomas, there's a program called ragon unpacker that will let you rip sounds from many types of games. I plan on using that to get some or many sounds, and then make my games free using the gnu general public license and give em out! I'm gunnahave to re-read some of the looping stuff, but I find that setting my screen reader to read all punctuation and examining code a bit at a time I'm slowly getting the hang of this. as in its starting to really make sense. Philip did a great job and when it comesout he's getting my money for the lite version! I hope it costs $60 or so. hopefully it'll be under $100. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] enemy attack results
Nope, you've used all the guns you have. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 4:17 PM Subject: [Audyssey] enemy attack results Hello everyone, These are the stats for enemy attack. But, I have a question. How on earth do you switch to your machine gun in enemy attack? I think you have one if i'm not rong. Well, here are the stats. Monday,March 22,2010 04:53:23 PM New Game Your gaming statistics are as follows: You reached the Rookies' zone level. You shot 42 choppers from the sky, which gives you 39500points. You destroyed 44 bombs, which gives you 41910 points. You shot 20 jets out of the sky, giving you 166790 points. You shot 22 planes out of the sky, giving you 81110points. Altogether, you destroyed128 targets, giving you 329310points. 3jets have reached base, costing you3000 points. No planes reached base. One chopper has landed, costing you 500 points. No bombs have landed. You missed your target 640 times Which cost you 64000points. Your shooting accuracy is16 percent. This gives you a grand total of261310 points. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2766 - Release Date: 03/23/10 15:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Language for Game Design
Hello there, Personally I use C++ and would recommend it to anyone wanting to expand as much as possible, but a few simpler solutions might be one of the .net languages or even my game scripting engine BGT. This will support networking eventually, but it all depends on how far you want to go. C++ will let you do virtually anything, while BGT is specifically geared towards audio game development. Kind regards, Philip Bennefall - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:00 PM Subject: [Audyssey] Programming Language for Game Design Good Morning, Currently, I am a mainframe programmer who uses COBOL, CICS and JCL. I've been tempted to design a few of my own games, but I'd like to do so on a Windows 7 machine, not the big mainframe we use at work. Initially, I'd like to design things that you play alone, against a computer, but one day I'd like to branch out into games that you could play on-line, against other people. What is the best language to learn in order to accomplish these tasks? In addition to a programming language for creating the game, what else would I need to know, down the road, in order to make the games multi-player? Thanks for any advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Hi Philip, All I can say is awesome job. I've just finished reading the language tutorial, and as you said the scripting language is a stripped down version of C++. The scripting language rocks as it is so close to C++ I felt like I could jump in and start coding without the language manual although I did so to get an overview of what I'm in for. I must say the reader did a very nice job reading the manual. Great work so far. Cheers! On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] toc a frustration
witj in the map builder, I always hit f8 insteadof f8 and I find my self with floating cities. this is frustrating. I wish you could use control s to save your map. lol had to let some steam out while suggesting something - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sound movement with bgt
Hi lets say I'm making a game where you swing something like a sword or lite saber or something like that. I don't see any functions to play a sound, and while its playing move it right or raise or lower volumme while its playing, unless I missed something which I very well could have. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
I don't think you can GPL something which uses copyrighted sounds. Best just distributed it license-free with the sounds. Licenses are confining anyway. If you can get creative with sound effects; edit and combine them in interesting ways to give your game a unique atmosphere. It'll sound odd with sounds coming from all sorts of games. That or worse: it'll sound just like another game. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi thomas, there's a program called ragon unpacker that will let you rip sounds from many types of games. I plan on using that to get some or many sounds, and then make my games free using the gnu general public license and give em out! I'm gunnahave to re-read some of the looping stuff, but I find that setting my screen reader to read all punctuation and examining code a bit at a time I'm slowly getting the hang of this. as in its starting to really make sense. Philip did a great job and when it comesout he's getting my money for the lite version! I hope it costs $60 or so. hopefully it'll be under $100. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.