I think it all comes down to what you're looking for in a game, how much
sighted help you have, how much you're willing to experiment, and a whole
host of other factors. In the end, it all amounts to how much accessibility
you want, and what degree of inaccessibility you're willing to put up with.
There were quite a few people who liked Treasure Hunt. Do you realize that
the developer might have read your post? It takes a lot of blood, sweat, and
tears to put together a game, as many programmers can tell you, and that
kind of criticism is just unfeeling.
Ryan
-Original Message-
Hi List,
Just to keep from giving anything away ...
S
P
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I'm having a couple of issues and I'm wondering if they're bugs. On the
first floor, when I go into the broom cupboard, the broom is always there,
but I can't pick it up. Even when I use shift+d to check my distance, I
Charles,
I agree with the two of you completely, but bashing our heads against a wall
trying to change other peoples' minds isn't going to solve the issue.
Every time a new game comes out, someone always wants a spoiler the first
day, and then we're bombarded afterward with people voicing their
You don't get a refund for abandonware. If that's the case, I want to take
back all of my old NES games.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Wednesday, July 28, 2010 12:20 PM
To: Gamers Discussion list
I'm looking at it from a programmer's standpoint. It would be easy.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, November 24, 2009 1:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9
I've tried. Unfortunately there is no way to hit a bear without him hitting
you. You have to use a shield or sling shot in order to beat him without
getting hit.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent:
If you want to retain the classic feel of games like Double Dragon, Megaman,
and Castlevania, you really ought to take the scoring feature out. Only
Megaman kept score, and everything thereafter was based on the satisfaction
of beating the game.
-Original Message-
From:
Hello everyone,
I am looking for either of the Lone Wolf sound packs mentioned on
audiogames.net. However, neither of the links listed on the mods page appear
to work. Does anyone know where I can obtain either pack?
Thanks,
Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
.
Beware the grue!
Dark.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 13, 2009 7:24 PM
Subject: [Audyssey] Lone Wolf Sound Pack
Hello everyone,
I am looking for either of the Lone Wolf sound packs
I haven't looked at this, but the YouTube link is genuine. Also, I have no
idea why I got this. Has anyone else seen it?
Ryan
_
From: Mariusz Suder [mailto:suderma...@gmail.com]
Sent: Tuesday, December 15, 2009 5:33 AM
To: r_str...@hotmail.com
Subject: New game
Greatings
As a full game it would lack a lot of depth, but you could always borrow
from Kirby's Adventure and make it into a bonus game. In that game there was
a large Kirby and a small one that you could grab for extra lives.
Interesting fact about the jaws not clamping properly. I didn't know that.
Absolutely. Especially Kidnapped and Kingdom.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, December 27, 2009 7:59 PM
To: Gamers Discussion list
Subject: [Audyssey] any interest in old Apple games if
You showed it to Brazilian people? Brazilian is a huge number! :)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 28, 2009 8:18 AM
To: gamers@audyssey.org
Subject: [Audyssey] q9: the, game!
I
Hey Scott,
On some of those shockwave games, I've found that the only way for me to
make it work is to close down my screen reader, then refresh the webpage. I
think part of the problem may be that while JAWS is active, the shockwave
window is not in focus.
Good luck,
Ryan
-Original
You would be surprised how little spatial information is required to play
something like this. What's really needed is a way to tell if the current
row, region, and column you're in already contains the number you want to
put there.
Give sudo-san a try. It's a great setup for people new to this
I am excited at the prospect of this latest installment by Iron Realms.
One of my biggest complaints about the Iron Realms combat style is their
heavy emphasis on potions, herbs, and pipes while engaged in combat. Hit
with a sword stroke that cuts off your ear? Eat this plant. Want an aura of
.
Beware the grue!
Dark.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Wednesday, January 06, 2010 4:20 PM
Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies
You would
Hi Jason,
I don't believe any of the three in existence have online scoreboards.
However, the fact there are already three in existence--Sudo-San, Soundoku,
and BGSudoku--means you might not get much buck for your time, especially
considering that two of the three are free.
If you could
Still works. I did it just a few minutes ago.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice
Sent: Wednesday, January 13, 2010 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms
Yeah, they
What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To:
is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas. Not to mention perhaps a few cutscenes would fill
in the storyline better.
Cheers!
On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
What about Entombed? It seems to me
Have you beat the game on expert, then?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, January 15, 2010 10:52 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9,
often find the Zelda games listed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent
The game is in balance release, which means things like the below are still
being hammered out. We discuss this stuff pretty regularly on the Entombed
discussion list, and we'd be happy to have your suggestions there.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org
Glad you got it fixed.
For future reference, though, don't be shy about posting giant errors here.
Jason specifically put those error messages in so he could more easily track
down problems. Don't worry; we don't read them, but he certainly does.
Ryan
-Original Message-
From:
The problem is that each item is assigned a numerical value which it
can--and sometimes must--be referenced by. If you have a blue shirt and a
red shirt, you can't just type wear red shirt, wear 2.shirt, or wear other
shirt. You might actually have to type wear 186423. The numbers are output
in a
3 times, and you're frustrated? How easy and boring would a game be if you
could beat every opponent after trying only 3 times? I wish it took 10
times. Bring on more drakes!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden
.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 02, 2010 8:05 AM
Subject: Re: [Audyssey] Need
I'd personally really enjoy the game.
On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote:
I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play time
out of it as possible. That means that I don't want
i just sucked jim's 1 inch penis and he gave me AIDS no one fuck him he will
get you AIDS waa hahahah h've g've webhesday
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
Most definitely I'd pay for it.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jeremy Gilley
Sent: Tuesday, February 26, 2008 2:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] z reader
I am a huge mudder, and if you can do something like
I remember this one from Apple as well. You wouldn't happen to have
kidnapped lying around, would you?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Saturday, April 19, 2008 12:03 PM
To: Gamers Discussion list; The PAC
Yep. You just have to move really, really fast.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Monday, June 15, 2009 2:02 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick
Is there a way to play a
That is not what he meant; you misunderstood his translation. Please
understand that there are many on this list for whom English is not their
first language.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent:
Point of order: you couldn't outrun a turtle in an 18-wheeler. Nothing like
a car chase with 40,000 pounds of cargo on your tail. It would be
entertaining, though.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of piotr machacz
You might also have a look at entombed. You can find it via the
audiogames.net page bearing its name. It is being designed in the style of
rogue-like games and is akin to the early roleplaying games you referenced
earlier. Note, though, that it is still in alpha so it is very conceptual at
this
Random bit of trivia:
In Castlevania, Symphonies of the Night, if you moved quick enough, it was
possible to slip back through the door before it locked you into the castle.
If you did that you could actually wander around outside of the castle and
even discover a save point out there. There were
Hey everyone,
I've never done one of these before, but on a whim I thought it might be
kind of fun to do an audio strategy guide for Lockpick.
It's my first shot at this, and I don't have the best microphone in the
world, but I thought it worth a shot nonetheless. No wait. Confidence!
Sound Forge
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Tuesday, June 30, 2009 5:16 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick
Hey Ryan. the sound editing program do you use? Thanks for your
version are you using of sound forge and what jawsscripts do you
use?
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, June 30, 2009 4:44 PM
Subject: Re: [Audyssey] Lockpick
Sound Forge
-Original Message
Charles,
It's a walkthrough of the landing sequence someone asked for.
Ryan
If it weren't for slavery, there would be no United States of America. Even
still, I'm glad it's gone.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
An LP mud means that it has been designed using the LP code base. Such muds
tend to be much less about number crunching and more about going on quests.
In addition, because LP is not one of the standard first code bases, you
won't find any stock areas such as the Dwarven Kingdom, Midgaard, and New
I think you have an awesome idea for a series of novels, a mud, or any
massively multi-player game out there. Can I have your autograph?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Friday, July 17, 2009 8:36
Sound mud, not sound RTS.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, July 18, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From
Scratch
Try Lusternia. The admins evolve the story line on a constant basis.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kellie and my lovable Lady J.
Sent: Monday, August 10, 2009 12:46 AM
To: Gamers Discussion list
Subject: Re:
You have to match specific wild cards. Here you go.
#trigger {*Entra na conversação} {#sub {%1Entered the room}}
Here's another example so you can see how it works.
Say I had this line:
Bob comes hopping, jumping, and skipping in from the east.
And I want it to say:
Bob enters from the
Chrissy,
I think you're right on here. Besides which I don't believe every single
game technically could be made accessible. Can you imagine the can of worms
that would open if suddenly some games were accessible but others weren't?
Ryan
-Original Message-
From:
I can't speak to all three organizations, but I would guess the reason a
stand isn't taken is because there are many bigger issues out there. Nearly
three fourths of blind people in the US are unemployed. Only twelve percent
are learning to read Braille. Funding for rehabilitation centers is
Some of Phil's suggestions sounded very serious; some of them, I hope, were
supposed to be jokes. With that in mind I propose my own step-by-step guide
for making mainstream games accessible in the current environment/market.
Feel free to take it as seriously as you like, and definitely send
You make a good point. James North once hosted a table at the NFB convention
exhibit hall where he played his demo of The Genesis Project. He said just
based on the sound recording people wanted to pre-order the game.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org
It's a feature to make the game more difficult. Sorry, man.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Tuesday, August 18, 2009 8:48 AM
To: gamers
Subject: [Audyssey] energy in alien outback
HI all
I
Additionally, anyone with a bookshare subscription can get Safari Oreilly
books for free. If you are a current school or college student, you can also
get a bookshare subscription for free. Aspiring Game Devs may want to look
into this.
-Original Message-
From: gamers-boun...@audyssey.org
I imagine when the base was blown up, there wasn't any communications gear
for him to send his gloating message to, let alone any survivors to hear his
message.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Sunday,
S
P
O
I
L
E
R
S
P
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E
Also, if you want to have some fun, try pressing backspace during game play.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Monday, August 24, 2009 1:04 PM
To: Gamers Discussion list
Subject: Re:
Depends on what? Could you be a bit more specific, please?
Ryan
To all you anti-government extremists out there:
You had eight years to screw up our country, to drag us into two wars, to
run up the national debt, and to send us into a recession. Now, 8 months in,
you're throwing some rather
Nicol,
While these stories are entertaining, I think you might find a better
reception for them if you took them to a fan fiction site. There you will
find lots of people writing stories and material about the Harry Potter
characters after being inspired by someone or something in the HP
to phil's joke posts entitled:
Games we'd like to play
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Ryan Strunk
Sent: Tuesday, September 01, 2009 4:25 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] dobby's mistake
Nicol
Hi Michael,
Before I respond to your post, I would ask--and this is just a
suggestion--that you put some punctuation marks into your posts. It was
really hard to read that with JAWS, as the voice kept dropping and dropping,
lacking a period to start things fresh. I'm not saying to be a grammar
Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re:
I'm with you. So the save feature is there and we can decide whether or not
to use it, but those of us who don't save every ten steps don't get anything
special for actually playing the game well.
On the Entombed discussion group Jason mentioned that Entombed will likely
have a standard mode and
Charles et al,
I'm going to try to put this across in the best way I can without coming off
arrogant. Please excuse in advance any ego implied by this post.
I think you're absolutely right. In a lot of ways, the save game option is
like the difficulty setting of the game. Nobody is saying that
Johnny,
I'm not sure if the wiki is up or not right now, but there should be a
manual there. In the meantime, press the period to go downstairs and the
comma to go up. Some of what you're hoping for will be waiting for you down
there.
The pet has always been a dog/wolf, though I imagine this
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound
to be plenty of overlap.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 06, 2009 9:22 AM
To: Gamers Discussion list
://www.mynoisyplanet.com/TheCAT.
http://www.rhythmqwest.com/TheCat
http://www.cdbaby.com/thecat2
The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers
Because that's not how you equip or wield your items. I strongly suggest
reading the manual which can be found at wiki.blind-games.com. The
keystrokes in the game are intuitive once you learn them, but you need to
learn them first.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Lisa,
I guarantee you're going to get flooded with responses, but I did want to
throw out a primary resource rather than a specific company. Okay so two of
them.
www.audiogames.net
http://www.pcsgames.net/game-co.htm
I'm personally a fan of the Blind Adrenaline card rooms. You can play
To further muddy the waters, here is a post I received from tech support
about a year and a half ago. I never could figure out how to get this to
work. Please keep me posted and let me know if you figure out a way to
connect with something aside from zmud.
***message***
In theory it is
I did the same thing with internet explorer, and it worked like a charm. Now
if only there was a way to get a key that didn't expire almost immediately.
I may write to tech support about this. I'll write on list if I find
anything out.
Ryan
-Original Message-
From:
I used to use zmud to play the simutronics games, but I had a real problem
with the ability to gag text. The developer designed zmud such that gagging
a line actually pulled it off of the screen only after it had been
displayed, which caused all sorts of jaws issues. It's definitely doable,
but if
He's asking about Simutronics, not Exiles.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 20, 2009 2:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Follow-up to Simutronics playing
To be honest I'm not sure what the issue is here. In my experience a side
scroller's main feature dealt with the placement of the camera. Certainly
there were no save features for side scrollers in the eighties, but that's
because we had wonderful things called passwords. Remember Mega Man and the
I think you've all forgotten just what the original demo was like. It was
nothing--and I mean nothing--like the eighties-style game it was named for.
Just because the original Monte was released in the eighties doesn't mean
that's the direction James North was planning to take his game in.
Why do
Not that there's a thing wrong with that? Then why use loaded words like
bland?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, October 28, 2009 7:09 PM
To: Gamers Discussion list
Subject: Re:
Yeah no. James North had issues way worse than the community hounding him.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, October 28, 2009 9:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side
Tom,
The one comment I'd make in response to your post is that, though there are
blind people out there who have difficulty navigating 3D environments, there
are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some
I don't think the bonus level is beatable. If I remember right, he said the
beta testers could get 4 to 6 monkeys.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 02, 2009 9:11 AM
To: Gamers
Hi Tom,
I read in the manual that it is possible to duck attacks from enemies. I
imagine ducking isn't quite as simple and straightforward as it used to be
back when you could just crouch under the Cyclops, but I'm curious how it's
done now. I imagine you don't just run into each room blazing
I use the left-to-right scanner--whatever it's called--and just head for the
quietest parts. If the scanner in front of you is loud, it's because there
is a drop-off.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Charles,
It is only legal to copy an audio cassette, CD, etcetera if you make only
one copy, and only if that copy is created for your use. If you have a
cassette you want to convert to CD to preserve it longer, that's perfectly
legal. If, however, you copy a cassette or CD for someone else, you
-
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 9:59 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series
To quote you:
I think I do reserve the right to listen to something in full before paying
$12.00
would eat. A download,
however, is a totally different animal. It can be deleted. No harm done.
---
In God we trust!
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 9:59 AM
Subject: Re
So we have a responsibility not to make it worse.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, November 08, 2009 11:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony
This one would help people on the list, so I'm responding here.
Quick Draw + happens for beating Supreme Commander Ather quickly.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, November 08, 2009 5:22 PM
Healthy competition is always a good thing, but I'd like to point out that
Che Martin of Blind Adrenaline has already released an accessible version of
blackjack on his website: www.blindadrenaline.com/cardroom
I would encourage people to look at both if they're looking to play
blackjack.
Ryan
Phil,
This looks like it's going to be pretty sweet. From the demo content, this
looks like it's going to be your best offering so far.
I really like how you have to jump to hit the bats in the cave. Are there
any other enemies that require you to do something special like that? Things
that
Absolutely, with a but.
I figured out how to take on a wolf, a leopard, and a gorilla without taking
damage. This is on medium difficulty. You just have to be quick on the draw
and able to get away quickly. However, no matter how many times I've tried
to fight a bear with a club, I always get hit
Beta nothing. I'm tickled pink that he not only put together a great
product, but that he's still willing to make modifications to it even after
its release.
Rock on, Phil!
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas
Hey Luke,
I consider myself to be pretty well-versed in the systems going back to the
early eighties. For the life of me, though, I can't find a thing about
something called an amigar. Even a Google search fails to turn anything up.
Is this some obscure system that was only released in Europe
I haven't noticed running out of strength to be a problem, but I have
noticed a tendency for extra lives to be weighted pretty heavily in the
bonus items. I finished normal difficulty yesterday with 26 extra lives.
Perhaps the percentage of extra life drops can be lowered in favor of
bringing
/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers
That's what was throwing me off. I have heard of the Amiga several times.
Thought the amigar might be something different.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jason Allen
Sent: Wednesday, November 18, 2009 4:32 PM
The reason for the whip was that it was the chosen weapon of the Belmonts.
It was a blessed whip called the vampire killer. Even before games like
Super Castlevania where you could swing on things with it, it was a whip.
Not sure why, but I think separating the Belmont family from their trusty
What's really fun to do is go to cave level 3, activate laser and pit
crossing, then run all the way to the end of the level without killing any
bats. Once you're standing by the teleporter with a massive swarm of bats
over your head, activate a shield and jump a few times.
Ryan
-Original
Hi Tom,
In Dark Forces II, Jedi Knight, blinding was seen as a light power because
it did no physical damage. It made them unable to see for a time, but
afterward, they would be completely unharmed. Just a thought.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Hi Phil and list,
I'm just going to cover my bases here...
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I remember reading in your list of requirements for level 1 that the mirror
counted as one of the ten required objects. However, I have found that when
Dobby hands me the mirror upon entering the basement, I'm not
At one time, James did use the sound of dripping water to indicate a
drop-off. Do you still plan to utilize that?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, April 03, 2006 3:06 AM
To: Gamers Discussion list
Subject:
Tom,
If you recorded those on your driveway, how did you get past all the other
backgrounds of suburban life, and where did you position the microphone so
as to get the best possible sound?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas
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Okay, so here's the real deal, as far as my memory is concerned. Tom, I hope
this helps.
You'll be entering the sector while facing north. First, you need to get
past the bunkers, because once you're behind them, they can't hurt you, and
you can blast them for major
No sir, there's something else you can do. In your first post with this
question, you hit on it.
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What's destroying the bridges, and how could you stop it from doing so?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent:
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