Re: [Audyssey] swamp trucksitting
If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick out. If you decide that others are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 21, 2012 10:37 AM Subject: Re: [Audyssey] swamp trucksitting This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, July 20, 2012 5:14 AM Subject: [Audyssey] swamp trucksitting I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp weapons guide update
Hi John, good job on the weapons guide. Just a note. when you fire the benelli, it sounds softer than the drowning, but it actually attracts much more zombies. it's almost equal to mp5. The best place to find out the noice level besides asking jeremy himself is fire at wilson bridge. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, July 06, 2012 6:36 AM Subject: [Audyssey] swamp weapons guide update Thanks to Jake, I have now added a section to the weapons guide about the riot shield. The updated link is: https://dl.dropbox.com/u/85682400/weapons%20guide.doc Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp XP Question
Hi Dakotah, is the type of zombies you kill. I didn't keep track of the xp you get for each type of zombies but i believe you get the highest xp for killing a tiren. The weapons you use determines how much rep you get. So on normal maps, i use loud weapons to attract more zombies and get my xp up fast. Many players hate me for that. haha! 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 21, 2012 9:13 AM Subject: [Audyssey] Swamp XP Question Hi Jeremy and all, What determines how much experience you get from a zombie kill? I thought it was weapon used, meaning that there was some sort of modifier placed on xp based on your weapon choice, but that doesn't seem to be the case, or at least maybe the modifier doesn't make sense. The reason I open so boldly is because I am playing a largely melee character. I think that the character should get more xp for killing a zombie with an axe or chainsaw rather than a pistol or shotgun, but that doesn't seem to be the case. Shouldn't a player get more xp for killing a zombie with a more difficult weapon? I don't know what the modifier should be. Not range, because the pistol is shortrange, as are axe and chainsaw, but the shotgun is also short range, and it is devastating. The sniper rifle is very long range, but it is very hard to hit zombies with that gun. Perhaps there should just be a modifier of personal choice. Jeremy, you decide how hard it is to use a weapon and modify xp on that basis. I just don't think it makes much sense to gain the same experience no matter how you kill zombies. Reputation, sure, keep that the same if you want, but xp is the key. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tennis, anyone?
Blind tennis or also called soundball tennis, a blind person can play with a fully sighted person but with different rules. we are allowed up to 3 bounces before we return the ball. A fully sighted has to return on the 1st bounce and parcially sighted allow up to 2 bounces. Yes, is not an equal playing field to make up for our disadvantages. A sighted person can tell exactly where the direction the ball is heading, it's hight and speed very early and react accordingly. whereas we are like having an unstable connection with the ball because the sound is not constantly ringing so we need more time to process then react. Given that, I still do miss the ball after training for 2 months and no where near being able to play a match yet, but i do see my progress. 锦发/Steady Goh - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 08, 2012 10:21 AM Subject: Re: [Audyssey] tennis, anyone? After reading the article and seeing your feedback, I can't help but nod my head in agreement. It got me to thinking about a perennial problem with so-called blind sports, and I wonder what the solution is. If this strays too far from the realm of accessible gaming, please feel free to steer the topic back in a more suitable direction. In all blind sports I have seen--goal ball, beep baseball, accessible cricket, power showdown, and now this--the common trend seems to be that blind players are forced to play only with other blind players. In some of these sports totally blind people even get a different set of rules than those with partial sight. Nuts to that, and I have some residual vision. The article talks about how tennis teaches blind people that they can do the same things as their sighted peers, but I'm having trouble seeing how modified tennis makes that case. Certainly I believe that blindness can be relegated to the level of an inconvenience, and I believe that given the proper training and opportunity, blind people can compete on an equal playing field with the sighted--no pun intended--but I don't know if that's often the case when it comes to sports. I know that certain forms of martial arts lend themselves to equal competition between blind and sighted people; one of my co-workers this Summer takes part in UFC fights. I myself wrestled for 8 years while going to school. But when it comes to other sports, especially team sports, I wonder how we could go about participating on an equal level. Is the answer to create a new sport that blind and sighted people can play together? Do we develop a new set of techniques so that we, too, can play pickup basketball? I don't know, but I'd sure like to find out. My days of training to be a star athlete are certainly behind me, but it's not too late for the younger guys. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, June 06, 2012 10:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] tennis, anyone? I gave this a shot, but was pretty underwhelmed TBH. Has to be said that I'm no athlete, but my spacial awareness, coordination and confidence when moving aren't too shabby. I found the adaptions felt clunky, and that there was little satisfaction to be gained. Sitting in on a few games between people who'd been training casually but consistently for a couple of years didn't inspire me any further, it didn't have anywhere near the breakneck pace and fluidity of play that unmodified tennis does, and that was kinda the appeal here. One person's take of course, it's all subjective. Not posting this to discourage, just to make sure people will turn up for their first session prepared for a long slog. It's certainly not something that you can just dive into and let off some steam with like Goalball for example. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ambience in Swamp
Hi, i'm not sure if that will help. If players are not able to go around the wall to look for the entrence or take note of the coordinates, they will still face the same obstacles no matter what sound kai and jeremy put in. 锦发/Steady Goh - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Monday, May 07, 2012 7:54 PM Subject: [Audyssey] Ambience in Swamp Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds, but soft so it doesn't distract from zombey steps. It would also give clues to where doorways to the outside are, like the guy at the entrence of the safe zone does. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Yah, good point there and is something I didn't thought of. It can be quite a challenge to make your way back to the 2nd floor elivater. But if you logout and log back in the next time, you will start from where you left and you will need to make your way back at some point, whether is to buy something or to join mission. If the server also save our helf stats and not always start with full health, then you won't be able to save on that med kit. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 03, 2012 9:10 PM Subject: Re: [Audyssey] swamp 2.2 thoughts The problem with this is that it'll get abused; people will just run around grabbing loot and then wait for the game to save, and relog to get their health back. Right now, if you want that restore you have to fight your way back to the sz. It also takes away some of the strategy in that do you run back to the sz or stay on the hospital second floor and keep looting? I do like the idea however, and would like to see it implemented until we have some kind of linkdead ability/afk setting like Dentin mentioned earlier. Right now (at least for me) it's more of a worry to loose link up in the hospital (or anywhere really) and loose all my hard won loot than it is to get back to sz through the zombies. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 3 May 2012 12:23:05 +0800 Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the not able to escape when zombies chasing code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz, relogin and have everything back to the time he left sz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the not able to escape when zombies chasing code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz, relogin and have everything back to the time he left sz. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 03, 2012 1:16 AM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Well, at least we don't lose our money when we get killed. Any rep, xp and skill points earned are automatically saved in the bank. If there is a locker, there will be absolutely nothing to lose at all. Almost as good as unlimited health. Maybe this is what people are indirectly requesting for. Personally I feel that the rep given on a successful mission is on the high side. 锦发/Steady Goh - Original Message - From: Michael Taboada ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 6:44 AM Subject: Re: [Audyssey] swamp missions and death Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them, runescape being a very notable example. I think any strategy you can imagine from letting you keep everything when you die to having lives to having banks to having check points to almost anything else can be found in the mainstream gaming community, so let's remain open here, I say. Just my thoughts. -Michael. -Original Message- From: Shane Davidson Sent: Friday, April 06, 2012 4:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
[Audyssey] swamp 1.9 minor sound bug
Hi Jeremy, not sure if this has been reported. if i kill zombies while waiting for the mission i join to launch, both the kill and falling sound doesn't play. Once mission starts is ok. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quests in new test version
I only tried one and searched for hours and failed to find, but i cannot be absolutely sure i covered the whole area. I believe whether is it mission or quest, there is only 1 item appearing on the map each time, so is very likely we might miss it and think is a bug. One suggestion for the test server. I wonder if jeremy can put in a temp code where we press a key stroke and it checks whether that item we are looking for exists anywhere the map. At least we will know whether it is a bug or the user fault. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 01, 2012 4:06 PM Subject: [Audyssey] quests in new test version Hi, Is anyone else having trouble with the quests in the new test version? I tried 3 of them with no success. The first one was for a pet cage. I went to the pet store, and had a pet cage taken by another player with the same quest right beside me. But after that person was gone. I couldn't find a cage to grab. I tried 2 more with no success. Others on the game reported that they too were having problems completing quests. In fact, the person who grabbed the cage before I did, went back, donated it, and got the same quest again. But this time could not find the cage again and gave up on it. Just wondering if it was me, or not. Thanks in advance. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Thomas, I hope you won't have the same type of so call slight confusion with those programming languages you didn't use for quite a while, didn't care about and again giving others the wrong information. 锦发/Steady Goh - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 01, 2012 5:16 AM Subject: Re: [Audyssey] Swamp question Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. On 1/31/12, Kelvin Tan k...@weiliankelvin.com wrote: hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some online MK matches for you guys.
I enjoyed listening to the fight and my favorite is match 6, liu kang vs kitana especially round 2. I like to hear people using liu kang. When i listen to the recording, i was supporting your friend instead of you. haha! For some reasons, i don't quite like scorpion and i can't use him that well. I haven't played for quite a long time and think i forgot most of my combos. need to revise them again. after listening to your recording, i got the urge to dig it out and get my friends over here to fight. btw, mine is an older version, MK Armageddon and i am playing on wii. Is like a shrinked down version. Biggest disadvantage is mono and can't play online. 锦发/Steady Goh - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 28, 2012 9:19 AM Subject: [Audyssey] Some online MK matches for you guys. These are between my sighted friend Nathaniel and myself. He uses a ton of different characters, However I usually like to stick with a few when it comes to online. Scorpion, Liu Kang, and Sheeva are the ones I used for these matches. you can probably guess who my main is hahaha. Anyway we played for like an hour and a half, and these are the 10 best highlights IMHO. full of action and violence, and most of them really close calls, just how I like them. nothing like both characters being close to death to get the blood pumping... ok ok, enough rambling. here are the 10 matches in a zip file on Dropbox. let me know which ones you guys enjoy the most! I'll do this again if you guys like it http://db.tt/yggqUTqs -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some online MK matches for you guys.
yes i know you were playing liu kang. i was supporting him in all fights except for match 6. haha! Armageddon is mono on my wii unless there is some audio setting that i didn't know. just like Tatsunoko vs Capcom, there is mono and stereo setting. 锦发/Steady Goh - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 28, 2012 12:06 PM Subject: Re: [Audyssey] Some online MK matches for you guys. wait, armageddon is mono? man I truly can't remember if it is or not. haven't played that game in a really long time. I find that weird if true though. only like mk1 was mono lol. btw, I was liu kang in that match, not my friend. hahaha. unless you meant you were supporting him for the duration of all fights, in which case that is mean hehehe. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 27, 2012 10:47 PM Subject: Re: [Audyssey] Some online MK matches for you guys. I enjoyed listening to the fight and my favorite is match 6, liu kang vs kitana especially round 2. I like to hear people using liu kang. When i listen to the recording, i was supporting your friend instead of you. haha! For some reasons, i don't quite like scorpion and i can't use him that well. I haven't played for quite a long time and think i forgot most of my combos. need to revise them again. after listening to your recording, i got the urge to dig it out and get my friends over here to fight. btw, mine is an older version, MK Armageddon and i am playing on wii. Is like a shrinked down version. Biggest disadvantage is mono and can't play online. 锦发/Steady Goh - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 28, 2012 9:19 AM Subject: [Audyssey] Some online MK matches for you guys. These are between my sighted friend Nathaniel and myself. He uses a ton of different characters, However I usually like to stick with a few when it comes to online. Scorpion, Liu Kang, and Sheeva are the ones I used for these matches. you can probably guess who my main is hahaha. Anyway we played for like an hour and a half, and these are the 10 best highlights IMHO. full of action and violence, and most of them really close calls, just how I like them. nothing like both characters being close to death to get the blood pumping... ok ok, enough rambling. here are the 10 matches in a zip file on Dropbox. let me know which ones you guys enjoy the most! I'll do this again if you guys like it http://db.tt/yggqUTqs -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
[Audyssey] swamp mission and character upgrade
Hi Jeremy, the mission that lvl 15 can lead and the 1 above lvl 20 both require the players to load 12 items to the truck. What is the actual difference between the two besides one require more rep to join and higher reward? Comments on character upgrade. I don't have enough points to try out but I guess we can't feel much difference with the upgrade for heavy weapons like m60, sniper rifle and mini gun because they are already very powerful without the upgrade and mostly take one or at most 2 shots to kill a zombie. Maybe you can consider replacing the critical strike and more damage power with less chance of being broken and faster reload. I think it might be more helpful. Same for the chainsaw. Since it already has little chance of broken, how about longer range upgrade and higher chance of blocking zombie hits? I did try using it after you did the modification. It does help a bit but I still end up donating. It is very expensive to use. I have to use up lots of fuel doing blank shots and med kits. Although axe is less powerful and i use it without defencive mode, the pay off for killing zombies is the same and doesn't need any ammo so is very much more worth it. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp idea for map 3
Hi Jeremy, My random thought for another map for swamp. The whole thing is an open concept, no save zone, no buildings and no obstacles. Only a transport station. the map size is just half or maybe even smaller the current map1, about 200 by 200 or even shrink to 100 by 100. not too sure about that. The number of zombies and loots spond remains the same as the existing map. So is kind of like a survival mode where we have many concentrated at a small area. The way to enter that area is by some kind of transport or teleporter which goes back and forth regularly between a certain spot in sz to map 3 transport station. And that teleporter only activates at an interval of not less than one minute. To return to sz, we will have to wait at that transport station for the teleporter. If we are lucky, it will arrive within seconds. While waiting we still have to defend ourselves. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea for map 3
Every one you kill there is another spond somewhere. What you said is true in a way but constantly against hundreds might not be as easy as you make it sounded. The time you take to reload and healing is their chance. + weapons get broken. Have you done missions yet? From the way you said, you must be a very good guard. Anyway, after a certain point, rep won't mean much. I am at lvl 79 and have 16 rep in my 1.8 account. I can easily afford 10 of each weapons. Even so, I'm not sure i can survive the attack. Anyhow, this idea just came to mind. Jeremy might not put it in at all. 锦发/Steady Goh - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 2:13 PM Subject: Re: [Audyssey] swamp idea for map 3 Don't really care for the open design- cause then anyone with enough rep for ammo and a vulcan or m60 can just go in any time and power level like mad since if there's no buildings in the way, one can just hold down the trigger and sweep left to right and back again and off tons of zombies that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Actually med kits are not really valuable. There are plenty on the map. Even if the break point is at 90%, I believe I will still heal. 75% won't really change how i play but 90% might. I usually donate most of my med kits and my field kit before i go out on the run. I am pretty sure i will find before my health drops below 75%. One thing i noticed in 1.9 test1 is when in a mission is zombies never break any of my armer before. they only broke my weapons. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 20, 2012 9:21 PM Subject: Re: [Audyssey] swamp mission suggestions Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should make med kits more valuable. I know, I know, who am I and what have I done with the hard ass who always wants more challenges? *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, January 20, 2012 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] swamp 1.9 game crash
Hi Jeremy, almost all the items i tried crashed the client. Even the benelli also crashed it this time. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 19, 2012 4:18 PM Subject: Re: [Audyssey] swamp 1.9 game crash Thanks for the tip Steady. Actually if you happen to have a list of which items crash the client I'd be happy to have it. That might help me narrow down where the problem is. I remember to copy the message this time. it crashed when i try to donating a short gun while waiting for mission to start. Swamp Run-time error '13': Type mismatch to others, sorry for popping in and out of the mission. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp mission suggestions
Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp 1.9 game crash
Hi Jeremy, if i join a mission then donate a hunting rifle before mission starts, game crash. i managed to reproduce this bug 3 times but everytime forgot to copy the error message and i escaped out. sorry about that. the message is around the lines of type mismatch. I did the same thing but donating a benelli doesn't crash the game. Haven't get to try with other items yet. Do you need the list of which items crash and which won't? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 1.9 game crash
I remember to copy the message this time. it crashed when i try to donating a short gun while waiting for mission to start. Swamp Run-time error '13': Type mismatch to others, sorry for popping in and out of the mission. 锦发/Steady Goh - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 19, 2012 2:20 PM Subject: [Audyssey] swamp 1.9 game crash Hi Jeremy, if i join a mission then donate a hunting rifle before mission starts, game crash. i managed to reproduce this bug 3 times but everytime forgot to copy the error message and i escaped out. sorry about that. the message is around the lines of type mismatch. I did the same thing but donating a benelli doesn't crash the game. Haven't get to try with other items yet. Do you need the list of which items crash and which won't? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Hi Jeremy, the update is good. I especially like being able to hear other players shooting and footsteps better. This gives the feeling of multi player and not feeling like i am alone. But at times i wish to silent players footsteps especially when many players and zombies are around the same area. I suggest when tracking players is off, footsteps also off. A small problem is i didn't get the points to customize my character when i lvl up. I am lvl 4 now. Look forward to try out the missions. when ky was about to start 1, i got killed. haha! no power to help out. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp problem with ammo count when unloading
Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short gun shells that were in my short gun. I think this has got to do with if we start the game and collect a weapon, it is loaded. but if we donate it and collect again, it is empty. This is also 1 reason people exit game and re-enter a lot. Whether the weapon is empty or loaded i am ok, but i think it should be standardised. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp silent killer
Hi Jeremy, I just experienced a weird behaviour in swamp. I heard tuns of loots in the factory. Once i enter, i don't hear my footsteps. the sound of the flies still play and when i move forward, the sound of the flies pan to my position nicely. when I collected items, the taking sound also didn't play. only message by my speech. I sensed something wrong there and hit the x key. I was right. health was only 14%. i realised it too late. the next thing my reader tell me, i was killed. hmm...the tuns of loots was a plot to attract me in and they know my weakness. but...i still don't think zombies are that smart to plan this cool tactic on me by themselves. did you ...? haha! 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Merry Christmas
Hi gamers list moderator, what game are you talking about? Since you allow this to go on, it must be game related and on topic and I must be missing something? What is the website to download this game? 锦发/Steady Goh - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 1:32 AM Subject: Re: [Audyssey] Merry Christmas HI Dark, Yeah, that's my feeling as well over the debate of merry Christmas verses happy holidays. It is not just that it infringes upon a person's first amendment rights, but it also strips them of their individuality. One of the things we should be learning is tolerance towards others and how to respect other peoples religious views etc as they are instead of molding them into identical robots. The politically correct crowd expect everyone to adopt a universal secular view of the holidays and any sign of individuality is unacceptable. That to me is more offensive because it doesn't allow people to share their thoughts, views, and holidays with others regardless of if it is Christianity, Islam, Judaism,or Wicca. It is as you say as though none of them are important enough to mention by name. What really gets me is having studied various religions myself I've come to see certain themes or beliefs that appear to be universal among the major religions of the world. While they might not be exact its the kind of friendly debate that should happen among people to see where they agree and where they don't. For example, Something like the Five Pillars of Islam is actually something that people of all religions embrace in one form or another. Love God with all your heart, love your neighbor and do unto him/her as you'd have them do unto you, pray without sea sing, etc. Its the foundational teachings of Islam and both Christians and Jews would agree with those principles. While Islam does not accept Jesus Christ as the son of God they do consider him a prophet and many of the fundamental teachings from the new testament appear in the Koran too. So why are political extremists so eager to wipe out peoples individual views instead of discussing them openly? Cheers! On 12/26/11, dark d...@xgam.org wrote: Agreed Bryan. To me reducing everything to happy holidays is actually offensive to every religion, rather than inoffensive to all, it's as if none! are worth acknolidgement. It reminds me of that quote from the gondoliers, when everybody's somebody, then no one's anybody! beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] problem fixed Re: swamp, connection interrupted in save zone
Thanks Jeremy, I just played a bit and looks like the partially save problem is fixed. hmm...the server's momma is pretty... 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 10:35 PM Subject: Re: [Audyssey] swamp, connection interrupted in save zone Thanks Steady, I will keep searching. The fact that this bug only seems to affect 2 people is making it tricky. So far I haven't found any difference between your characters and everyone else that would let me see why the server is treating you differently. You guys didn't by any chance call the server's momma fat or ugly did you? Lol! Hi Jeremy, more on this problem. what i found out is if i don't have ammo of a particular type at the point when i start the game, what i collected on the run will be saved. but say if i already have 12 shortgun shells, any more of that collected this round won't be saved and will be reverted back to that 12 at the end. That explains why armer and weapons collected is there but not ammo because we only collect one of each type and i donated them away. Hope this will give you some clue to this problem. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp weekend progress
Hi Jeremy, great job! I very much appreciate you having such a busy schedule and still upgrading the game. A big thank you to you! the progress you made during a weekend is already more than someone else's for the whole year. haha! Besides your skills, you also showed us the difference in efficiencies between one who has proper planning and someone who sounds like he knows everything but cannot even manage his own time. Ok, donating more items to the save zone and some $$ to the server cost. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, December 12, 2011 2:10 PM Subject: [Audyssey] Swamp weekend progress Well I spent all week at work, planning ahead for everything I was going to code once the weekend finally arrived. I've been working double land triple shifts monday through friday so I wasn't able to do any coding at all. So the weekend came and went and I'm frustrated to say that I didn't get another update ready. Believe me, I wanted to! The new week as begun and I'm minutes away from another week packed with double and triple shifts. :( Just to let everyone know though, a lot of work did get done on multiplayer missions. In fact, Kai and I spent a good amount of time today raiding a warehouse of supplies and fending off huge hordes of the undead in the process. Once next weekend rolls around, I hope I can finish things up and finally share the missions with everyone. Have fun playing and I'll try to at least read my emails and forum posts throughout the week. I'm outta here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ok, escape has *got* to be changed.
Hi Jeremy, this looks like something similar to my connection interrupted problem. somehow looks like pressing escape will reconnect me. When i escape once in the save zone, besides bringing me to the main menu, i also hear the server sponsor message again. escape the second time will bring me back to the game but losing all the ammo that i collected, but at least is quite nice to keep my weapons and armer. haha! pressing escape twice quickly will get the connection interrupted message with the same result of the game only partially saved. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 7:21 AM Subject: Re: [Audyssey] Ok, escape has *got* to be changed. Actually I'm also not sure how pressing escape got you out of the game. You should have had to arrow to exit game and press enter. Pressing escape should just bounce you back and forth between the game and the main menu without ever exiting you. Hi there. I've been out of the loop for a while but it was my understanding that escape just pauses the game and brings you back to the main menu and if you want to continue your game, you press escape a second time. It's like a toggle. Perhaps this was only true for single player mode? maybe it should ask are you sure you want to quick and then you'd have to spell out the word exit if you really mean it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, connection interrupted in save zone
Hi Jeremy, more on this problem. what i found out is if i don't have ammo of a particular type at the point when i start the game, what i collected on the run will be saved. but say if i already have 12 shortgun shells, any more of that collected this round won't be saved and will be reverted back to that 12 at the end. That explains why armer and weapons collected is there but not ammo because we only collect one of each type and i donated them away. Hope this will give you some clue to this problem. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 06, 2011 9:56 PM Subject: Re: [Audyssey] swamp, connection interrupted in save zone It shouldn't have anything to do with your rep points or level. When I get a chance I will take a look and see if the server log on my end has any clues about what's happening when it drops you. Hi Jeremy, recently I keep getting this connection interrupted error when i try to donate an item or escape twice to save game after going out and collect items. The weapons and ammo count will reset to the previous successfully saved session. I do receive rep points and exp points for the kills and messages come in fine. I tried deleting the key.ini and progress.ini and didn't fix the problem. No one else reporting this so looks like I am the only one getting this error. I wonder if it has any to do with my rep points having more than 1 or my level? I'm level 21 now. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp, connection interrupted in save zone
Hi Jeremy, recently I keep getting this connection interrupted error when i try to donate an item or escape twice to save game after going out and collect items. The weapons and ammo count will reset to the previous successfully saved session. I do receive rep points and exp points for the kills and messages come in fine. I tried deleting the key.ini and progress.ini and didn't fix the problem. No one else reporting this so looks like I am the only one getting this error. I wonder if it has any to do with my rep points having more than 1 or my level? I'm level 21 now. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: recoil can get you killed.
I wonder if rapid fire really helps. True that it will take a shorter time to kill stronger zombies, but that also mean you use more than enough bullets on weaker ones. more misses = more frequent reload. I find that it only works with M60 which holds more bullets. I like to face this type of situation. haha! As i fire, i retreat. this gives me a bit more space and time to switch weapons or recoil if need to. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 06, 2011 5:49 PM Subject: [Audyssey] swamp: recoil can get you killed. The scenario: I am fighting a group of zombies with some fire arm. I am forced to go into rapid fire mode and empty said weapon. I'm not quite paying close enough attention, so the gun clicks several times. This delays weapon switching to a dangerous extent. I'm torn about this. It models panic very nicely. It also seems to stack cumulatively which might not be fair. Particularly with some of the bigger weapons, the recoil time is quite long in a situation when half seconds count, such as being directly under attack. What do folk feel about the balance of this phenomenon? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, connection interrupted in save zone
ok, i just played a while. my mp5 was broken. but after i escape escape in the save zone and got the connection interrupted message, it is back again. the chainsaw and armers i collected in this session are there. only the ammo is not saved. it is reset back to the earlier session before this problem. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 06, 2011 9:56 PM Subject: Re: [Audyssey] swamp, connection interrupted in save zone It shouldn't have anything to do with your rep points or level. When I get a chance I will take a look and see if the server log on my end has any clues about what's happening when it drops you. Hi Jeremy, recently I keep getting this connection interrupted error when i try to donate an item or escape twice to save game after going out and collect items. The weapons and ammo count will reset to the previous successfully saved session. I do receive rep points and exp points for the kills and messages come in fine. I tried deleting the key.ini and progress.ini and didn't fix the problem. No one else reporting this so looks like I am the only one getting this error. I wonder if it has any to do with my rep points having more than 1 or my level? I'm level 21 now. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Panning sounds Re: ammo in swamp
Hi Jeremy, my wild guess is the problem might not be a panning sound bug. I find that my mouse movement control isn't as smooth as the previous version. sometimes when zombies are towards one side and i try to turn, i am still facing the same direction. that might make players feel that is the panning problem. When that happens, usually moving back a few steps the mouse will work again. As for the ambient sounds keep playing after we leave that place, it happens when that area has many bees all around, many zombies foot steps and growling at the same time. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 05, 2011 7:37 AM Subject: Re: [Audyssey] ammo in swamp I was also thinking of Shift + R. Well I've had a few people asking when the next update will be posted so I should bring it up here. As many of you know I worked double shifts all last week and will be working double shifts each day this week as well. This has totally destroyed any chances of me working on code except on the weekends for right now. I've been working to fix the several reported bugs, but I'm still trying to figure out why some people are getting a bug with the panning sounds, zombies, and ambient noises. I believe all 3 are related, but so far I haven't spotted the problem. The other bug reports are all fixed as far as I know, so I'm really just waiting to solve this last one before I upload the update. I'd actually prefer Shift + R. Keeps the commands on one hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 3:14 PM Subject: Re: [Audyssey] Swamp, version 1.6b update ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers
Re: [Audyssey] Swamp, version 1.6b update
I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp: a couple of insects crawling around the game
Yes, I came across this weird behaviour. Donating ammo works perfectly fine. just donating 1 item also is ok. Is when i donate 2 weapons one after another, the rep point will reset to the point before i donated the first item. I haven't tried first donating an ammo then a weapon yet though. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 9:21 AM Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game Kelvin, do you mean that it only happens if you donate something that you're currently using/wearing? So, I have a shotgun and a rifle, and if I'm using the rifle and donate it, the rep bug will eat me? Of course, barring having multiple armors of the same type you're going to be wearing any armor you have automatically. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelvin Tan Sent: Wednesday, November 30, 2011 7:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game i think it only happens to personal equipment like weapon/armor. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 7:00 AM Subject: [Audyssey] Swamp: a couple of insects crawling around the game When a zombie dies near you but you aren't the killer, the zombie splat sound doesn't happen, the zombie just disappears. It's a bit disconcerting. Also, people are reporting that donating guns doesn't return the expected reputation. I've not personally experienced it, and ammo has worked correctly every time. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cheated again
it worked correctly most of the time. so far only once rep point deducted ammo not added. anyway, looks like that big bug is squashed. I think the most important thing that Jeremy should do is to have a good rest and just forget about the small little problems for now. 锦发/Steady Goh - Original Message - From: Che blindadrenal...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 11:24 AM Subject: Re: [Audyssey] cheated again hmm, it worked well for me on this end, i traded in some assault rifle ammo for some shotgun shells, and all worked as it should. anybody else having a problem trading in rep? On 11/27/2011 8:08 PM, Johnny Tai wrote: Bought a new helmet for 40 rep, first time, no prob. went out, got it broken, came back to buy a new one...it didn't respond, so I hit enter again, said I didn't have enough rep- but it too 40 rep off, gave me no helmet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
Hi Che, I very much wish to play team work. will sure give more depth to the game and I believe jeremy intended this way especially looking at how the field kit works. The main problem i feel is often we can't really tell whether is it zombies and our team mate near by. And it won't make sense to make zombies growl continuously. We need to put more heads together to find a way around it. now we actually waste a lot of ammo shooting at friends. 锦发/Steady Goh - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 27, 2011 8:54 AM Subject: Re: [Audyssey] swamp I would say the majority of the players i've talked with like the fact you pay a stiff penalty if you die, myself included. I know some people just want action all the time, but swamp isn't really designed that way it seems to me. if you can get into the spirit of the MP play by planning out your attacks, making sure you don't walk into a situation where you might get ambushed, etc. you'll appreciate the game more, and start to feel more in tune with your character. One thing I would personally like to see more of is team work, and maybe missions that require teamwork down the line. it seems most folks just do their own thing, when a couple of players cooperating can really do some damage if they have their crap together. To that end, my name on there is B A if anyone ever needs backup or whatever. One question though, didn't we get 5 rep points per kill before, and now we get 1? this seems a bit on the cheap side, considering 20 rounds of .45 ammo costs you 30 rep, leather jacket is 40 i think, etc. i love the idea of reputation as barter, and hopefully the rep economy can be tweaked out as we go here. having to kill 100 zombies to buy a shotgun is a bit expensive. also, if you haven't already and your spending hours of time in the game, remember even a five dollar donation helps out, jeremy could easily be charging 50 bucks for this game, so do the right thing and help support a great game developer. happy hunting, che On 11/26/2011 6:22 PM, Ryan Strunk wrote: I have to agree with the latter traffic in stating that death in the game should cost you your equipment, especially considering some of the other mechanics that exist. If zombies can rip a weapon out of your hand and break it, what makes you think they wouldn't do the same to the rest of your weapons once they had taken you out. And that's not even considering what they'd do to your body. It sucks losing your gear after an hour of hunting, but that's the danger in being out hunting for an hour. Either come back at regular increments to drop off gear, or face the possibility that all the work will go to waste if you make a wrong turn. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 25, 2011 11:22 PM To: Gamers Discussion list Subject: [Audyssey] swamp Hi. So far I prefer the game to not make you lose your equipment when you die. Maybe that won't be so bad if weapons become more plentiful again though. I had lots of equipment today about 45 minutes worth of time went down the drain when I got killed trying to reach the safe zone. We might be a little better off maintaining equipment on death though, assuming the bug fixes don't rebalance it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp and finding the safe zone in new version
to track the save zone is the ~ key shift + `. It's good to take note of the coordinates since you will have to go there a lot. 锦发/Steady Goh - Original Message - From: Sylvester Thomas cinema-...@msn.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 4:07 PM Subject: [Audyssey] Swamp and finding the safe zone in new version Greetings! Loving the new features. One question however, the safe zone is no longer one of the options when activating your radar any more, so just wondering how to find the safe zone? Sorry if this is a dumb question, just a bit lost. Thanks and keep up the Excellent work! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp, little tips on getting out of buildings
It can be quite frustrating if you keep banging your head against the building wall. This is how I get out of buildings. Always face direct compass positions. I side stap a lot in buildings so I won't get disorientated and move in circles. Make use of both the radar and beacon. The beaken will show you the entrance/exit. but most of the time we can't just move towards it. the range radars will help you find the opening. It will also help if you know the coordinates of the entrance/exit. 锦发/Steady Goh - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:14 AM Subject: Re: [Audyssey] Swamp reflections. i agree with christopher for the most part here. before, a skilled player was able to run around, blasting away, not caring much if they got killed. now we care, and that is a huge advantage to the game experience in my opinion. i still haven't quite figured out how to tell if zombies are far away, or behind a wall yet, and there seem to be tons of them congrigating there south of the safe zone. with some zombies not panning properly as the mouse is moved, its a huge problem, even with plenty of ammo. also, although i managed to get out of the safe zone building after spawning there once, i was not able to do so again, even after trying to go around the perimeter of the building in hopes of finding a door. quite frustrating. as jeremy said, this is a major release, so will take some tweaking and feedback, but i for one hope no matter what, he puts in a beginner server for the newer players to get going, and a second server for those that are experienced and want a real challenge. this is now a pretty hard game to get momentum in, and a lot of potential new players are going to give up if they can't get in a few easy kills while learning the game. also, i would reverse the order of the options when hitting enter in the safe zone. once we've read the history etc. no need to have to arrow through all that every time you wanna withdraw or deposit to the safe zone. glad you guys put sound effects in the menus, makes the game feel more professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse. later che On 11/21/2011 4:33 PM, Dallas O'Brien wrote: yeah, i have to say, its very hard to tell what is 20 squares, and whats 50. lol. On 22 November 2011 08:31, darkd...@xgam.org wrote: What I'm trying to learn currently is how to judge the weapon range in audio, so I know when I'm at close range and can start axe murdering. Beware the grue! Dark. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion listgamers@audyssey.org Sent: Monday, November 21, 2011 10:23 PM Subject: Re: [Audyssey] Swamp reflections. yep. its been a long time coming, and its great to see its here. a realistic shooting game! and yes, i do much the same, take things very ... very slow. ahahah. dallas On 22 November 2011 08:10, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, got to run around a bit this afternoon while my kids were watching the Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in contrast to a lot of commentary I heard in game and here, I *love* the new feel of the game. I found myself acting as I would in that situation, i.e. being extremely cautious, stopping a lot to listen, walking a lot instead of running, and trying to take zombies at long range when I had the weapons. I have a new appreciation for the hunting rifle. Some things that seem problematic. There are zombies that don't appear to track correctly as I move my mouse, that is, the sound stays in the same place. I got killed by one of those buggers. Buying weapons with reputation seems to be broken. I only have this from radio chatter, but it appears that people tried buying weapons and couldn't though the reputation score changed, they didn't get weapons. All in all, this is a new game for me and I'm excited to master the new techniques. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] swamp---extreme shortage on ammo
Hi, I feel that the biggest problem now is the zombie sound pending bug because it affects playability. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 11:32 AM Subject: Re: [Audyssey] swamp---extreme shortage on ammo Actually the loot was never changed, it is just spread out over a 50% larger map. I am considering increasing the number of loot items, but first I will fix the reputation system since that may make it better all by itself. well now we have more zombies just put the loot to what it was before. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Steady the butcher in zombie land
I am finding it getting a bit boring playing with no objectives. While waiting for the next update of swamp, I changed my playing style and find it more exciting this way. Think it will keep me going for quite some time. this is a recording of my new way of playing swamp. Enjoy. http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp zombies Re: Steady the butcher in zombie land
Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i heal. I slash them, they die. haha! zombie suggestions i think we need more faster and smarter zombies. most of them are way slow, is kind of like just waiting for me to shoot. And also a type of zombie that can attack from far. Sometimes, the swamp is quite safe that I weel that we can picnic over there. How I wish I can be one of the zombies attacking other players. haha! 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 9:39 PM Subject: Re: [Audyssey] Steady the butcher in zombie land I can say this for sure, you will be an absolute beast with the Axe after practicing like this for a while. haha! I am finding it getting a bit boring playing with no objectives. While waiting for the next update of swamp, I changed my playing style and find it more exciting this way. Think it will keep me going for quite some time. this is a recording of my new way of playing swamp. Enjoy. http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp saving game question
Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload other guns even if they were not empty when i exit from the save zone. The pistol always starts full and not the number of bullets left when i quit. Is it ment to be? The server also doesn't save the player's health info. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 3:29 AM Subject: Re: [Audyssey] swamp suggestions and questions The Axe is very much a skill based weapon in that regard. The attack range is slightly longer than the zombie's reach, so if you strike at just the right moment and then move back, you will cleave the monster but never give it a chance to slash back. I have witnessed a few people pulling this off with great skill, while the myself and the rest are still trying to get the hang of it. lol. Ah man... Ya gotta take way all the fun *grin* One thing I don't understand is how some people are making 1 swing kills with the ax and not getting attacked. Is there a method to the madness? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp saving game question
Hi Che, not sure how i missed that. haha! I tested and yes pressing escape twice in save zone does save game. Can anyone try and get a shot in and kill the 2 zombies in there? I tried and failed. even deliberately let them hit me can't draw them out. I was hoping to let them chase after me but they are smart enough stay put. haha! 锦发/Steady Goh - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 11:27 AM Subject: Re: [Audyssey] swamp saving game question hey ya steady, i learned through darren's podcast that we're supposed to go to the safe zone, then hit escape twice to save our progress. you can then quit the game, or keep going if you like. i haven't had time to play today to check this out, and i may be mis remembering what Darren said, but i think that is right. Later che On 11/15/2011 8:49 PM, Steady Goh wrote: Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload other guns even if they were not empty when i exit from the save zone. The pistol always starts full and not the number of bullets left when i quit. Is it ment to be? The server also doesn't save the player's health info. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 3:29 AM Subject: Re: [Audyssey] swamp suggestions and questions The Axe is very much a skill based weapon in that regard. The attack range is slightly longer than the zombie's reach, so if you strike at just the right moment and then move back, you will cleave the monster but never give it a chance to slash back. I have witnessed a few people pulling this off with great skill, while the myself and the rest are still trying to get the hang of it. lol. Ah man... Ya gotta take way all the fun *grin* One thing I don't understand is how some people are making 1 swing kills with the ax and not getting attacked. Is there a method to the madness? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp saving game question
Thanks Dakotah for your reply. I know that i won't be attacked even when I am 1 step in front of it. I'm just trying to make the save zone a place where we can move around freely. The two guards outside the save zone must be sleeping. haha! As for the guns being empty, if jeremy design it this way i can certainly accept that. Loading up the weapons is nothing as compared to having to swing the axe quite blindly without knowing exactly how close am I to the zombies. Anyway, thought I ask just in case is something he overlooked. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 1:40 PM Subject: Re: [Audyssey] swamp saving game question Can't shoot the zombies in the safe zone. Just avoid that little crack in the map and you'll be ok. They can't get at you. As for the other guns being empty, just consider it as a weapons check, which is a part of all combat duty. Nothing's loaded but your sidearm. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp suggestions and questions
Hi Jeremy, just had my hands on this game two days ago. Thanks for another cool game and also thanks Darren for the nice review. Looking forward to the update. Since the grenade is going to be so powerful, I think the player should be hurt or even killed if he stands too close to the building when throwing it. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 15, 2011 3:09 AM Subject: Re: [Audyssey] swamp suggestions and questions Well it has been somewhat of an unofficial secret, but since this topic has come up I might as well share. The Grenade in the next update is going to be a rare and extra powerful item. In many games, grenades are commonly used as if they are just another weapon but in Swamp they will special. The server will make sure that only a set number of them ever appear in a map since the grenades will actually have the power to destroy the environment! If you throw a grenade against the side of the Kai Mart, for example, the resulting explosion will permanently create a hole big enough to serve as a new doorway. The changes to the map will affect everyone, and the map will repair only once all missions are complete and the map naturally resets itself. This is the plan anyway and I do reserve the right to change my mind if it becomes too difficult to prevent people from abusing the feature. Lol! Well ok then maybe just a few things here and there? Or maybe make something like it for single player mode? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp suggestions and questions
Is there any advantage of using the axe besides hearing the cool slashing sound? I find it hard not to be attacked by zombies when using it. To make it worst, miss swings are counting against my accuracy stats. haha! 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 PM Subject: [Audyssey] swamp suggestions and questions hi jeremy and all. was just wondering is there a weapons specifications list for swamp? as for now when i use a different weapon to shoot zombies, basically i only get to hear a different firing sound for the variety of different weapons. other than the different amount of emmo that each gun can hold at each reload, are there any other differences between them? if not, i would suggest that for the short guns, maybe u can widen the width of the range of fire as in real life, when we fire a shot gun, we do not really have to aim that accurately. besides, a shot from a shot gun can actually harm more than 1 target at 1 time. as for the rifles, since they are rifles, i think they should have a longer range of fire as well. maybe the hunting rifle should have the longest range because it only holds 5 shells at a time so therefore needing to reload more often. what to the other guys here think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Managing a large population is not difficult. Your food and resources will just get more and more and you will become a supplier for other online players. haha! After some point when you get things settled down, to play the game is just simply hitting the space bar to let it carry on running when there is injurys or illness. When playing a real game, I don't see a need to create such a large population. Now I want to see how many people my computer can cope before it becomes sluggish and crash. haha! 锦发/Steady Goh Steady strum and sing guitar lessons; learn to play like the original and sound like a professional! http://www.soft.com.sg/forum/showthread.php/207845-Steady-guitar-lesson-learn-to-play-like-the-original-and-sound-like-a-professional?p=1140645#post1140645 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 fb: http://facebook.com/steadyguitar - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 6:00 AM Subject: Re: [Audyssey] Castaways version 2.4 Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways version 2.4 I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] topspeed 3 custom tracks and vehicles
Thanks. Hope you also like the crash sound. haha! 锦发/Steady Goh - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 18, 2011 4:51 PM Subject: Re: [Audyssey] topspeed 3 custom tracks and vehicles Thanks, This car is really good especially the engine sound. saygılar sevgiler. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 18, 2011 9:22 AM Subject: [Audyssey] topspeed 3 custom tracks and vehicles Below is the download links for 2 adventure tracks and a custom vehicle. All have been edited to take advantage of the new features in topspeed 3. CoastalDrive created by Kelvin http://dl.dropbox.com/u/2106729/advCoastalDrive.zip Caldecott Hill created by me http://dl.dropbox.com/u/2106729/advCaldecott%20Hill.zip my imaginary vehicle deguo cng3.3 http://dl.dropbox.com/u/2106729/deguo%20cng3.3.zip This car is created hoping to have another alternative selection to the classic and quatro which most racers use should it becomes official. It has the highest top speed as compared to the other official vehicles, but the acceleration is slow. To make up for that, you can make hairpin turns at a higher speed. You will get the feel of catching up from behind, but since the top speed is so high, you need 8 gears to push it up. 锦发/Steady Goh - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 04, 2011 10:03 PM Subject: Re: [Audyssey] Questions about Top Speed 2 and 3 http://valiant8086.com/games Those cars are only for topspeed2. I hve some that I've made for 3, but those up on that site have not been updated to work with 3. The ones that I made from scratch for 3 are http://dl.dropbox.com/u/1586962/cobalt.zip http://dl.dropbox.com/u/1586962/DODGE%20charger69.zip http://dl.dropbox.com/u/1586962/indi.zip http://dl.dropbox.com/u/1586962/Lotus%20GT1.zip And as a bonus, here's a link to my alternative english soundpack. http://dl.dropbox.com/u/1586962/VALIANT8086%20tspeed%203.03%20soundpack.zip Sent with Thunderbird 3.1.13 portable. On 9/3/2011 3:58 AM, burakyuksek wrote: I am totaly agree with you. Is there any place to get cars or tracks from one site? saygilar sevgiler. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 28, 2011 12:13 AM Subject: [Audyssey] Questions about Top Speed 2 and 3 Hi all, I have some questions about both games. Is there some place where all published cars and tracks for both games can be found and which is permanent, meaning not just a dropbox or sendspace link of one car or one vehicle? There once was a FTP server where most of all Top Speed 2 related stuff could be found, but if I remember correctly, this source is gone for years. And my other two questions are related to Top Speed 3 exclusively. The first one is, if someone will create some car and track creation tools like for Top Speed 2 or if such tools already exist. And the the second thing is just something I am wondering about and that is the apparent lack of any publicly available language packs for the latest title at all... Are there only English speaking players novadays or is it taking so long to do a translation in any language now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
[Audyssey] topspeed 3 custom tracks and vehicles
Below is the download links for 2 adventure tracks and a custom vehicle. All have been edited to take advantage of the new features in topspeed 3. CoastalDrive created by Kelvin http://dl.dropbox.com/u/2106729/advCoastalDrive.zip Caldecott Hill created by me http://dl.dropbox.com/u/2106729/advCaldecott%20Hill.zip my imaginary vehicle deguo cng3.3 http://dl.dropbox.com/u/2106729/deguo%20cng3.3.zip This car is created hoping to have another alternative selection to the classic and quatro which most racers use should it becomes official. It has the highest top speed as compared to the other official vehicles, but the acceleration is slow. To make up for that, you can make hairpin turns at a higher speed. You will get the feel of catching up from behind, but since the top speed is so high, you need 8 gears to push it up. 锦发/Steady Goh - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 04, 2011 10:03 PM Subject: Re: [Audyssey] Questions about Top Speed 2 and 3 http://valiant8086.com/games Those cars are only for topspeed2. I hve some that I've made for 3, but those up on that site have not been updated to work with 3. The ones that I made from scratch for 3 are http://dl.dropbox.com/u/1586962/cobalt.zip http://dl.dropbox.com/u/1586962/DODGE%20charger69.zip http://dl.dropbox.com/u/1586962/indi.zip http://dl.dropbox.com/u/1586962/Lotus%20GT1.zip And as a bonus, here's a link to my alternative english soundpack. http://dl.dropbox.com/u/1586962/VALIANT8086%20tspeed%203.03%20soundpack.zip Sent with Thunderbird 3.1.13 portable. On 9/3/2011 3:58 AM, burakyuksek wrote: I am totaly agree with you. Is there any place to get cars or tracks from one site? saygilar sevgiler. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 28, 2011 12:13 AM Subject: [Audyssey] Questions about Top Speed 2 and 3 Hi all, I have some questions about both games. Is there some place where all published cars and tracks for both games can be found and which is permanent, meaning not just a dropbox or sendspace link of one car or one vehicle? There once was a FTP server where most of all Top Speed 2 related stuff could be found, but if I remember correctly, this source is gone for years. And my other two questions are related to Top Speed 3 exclusively. The first one is, if someone will create some car and track creation tools like for Top Speed 2 or if such tools already exist. And the the second thing is just something I am wondering about and that is the apparent lack of any publicly available language packs for the latest title at all... Are there only English speaking players novadays or is it taking so long to do a translation in any language now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] topspeed 3 custom tracks and vehicles
extract the tracks to C:\Program Files\Playing in the dark\Top Speed 3\Tracks. vehicles to C:\Program Files\Playing in the dark\Top Speed 3\Vehicles I'm using xp. Might be a different location for windows 7. 锦发/Steady Goh - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 18, 2011 3:19 PM Subject: Re: [Audyssey] topspeed 3 custom tracks and vehicles How do you create tracks and vehicles? And where do I put these files in the directory? Thanks. jess original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 18, 2011 2:22 AM Subject: [Audyssey] topspeed 3 custom tracks and vehicles Below is the download links for 2 adventure tracks and a custom vehicle. All have been edited to take advantage of the new features in topspeed 3. CoastalDrive created by Kelvin http://dl.dropbox.com/u/2106729/advCoastalDrive.zip Caldecott Hill created by me http://dl.dropbox.com/u/2106729/advCaldecott%20Hill.zip my imaginary vehicle deguo cng3.3 http://dl.dropbox.com/u/2106729/deguo%20cng3.3.zip This car is created hoping to have another alternative selection to the classic and quatro which most racers use should it becomes official. It has the highest top speed as compared to the other official vehicles, but the acceleration is slow. To make up for that, you can make hairpin turns at a higher speed. You will get the feel of catching up from behind, but since the top speed is so high, you need 8 gears to push it up. 锦发/Steady Goh - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 04, 2011 10:03 PM Subject: Re: [Audyssey] Questions about Top Speed 2 and 3 http://valiant8086.com/games Those cars are only for topspeed2. I hve some that I've made for 3, but those up on that site have not been updated to work with 3. The ones that I made from scratch for 3 are http://dl.dropbox.com/u/1586962/cobalt.zip http://dl.dropbox.com/u/1586962/DODGE%20charger69.zip http://dl.dropbox.com/u/1586962/indi.zip http://dl.dropbox.com/u/1586962/Lotus%20GT1.zip And as a bonus, here's a link to my alternative english soundpack. http://dl.dropbox.com/u/1586962/VALIANT8086%20tspeed%203.03%20soundpack.zip Sent with Thunderbird 3.1.13 portable. On 9/3/2011 3:58 AM, burakyuksek wrote: I am totaly agree with you. Is there any place to get cars or tracks from one site? saygilar sevgiler. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 28, 2011 12:13 AM Subject: [Audyssey] Questions about Top Speed 2 and 3 Hi all, I have some questions about both games. Is there some place where all published cars and tracks for both games can be found and which is permanent, meaning not just a dropbox or sendspace link of one car or one vehicle? There once was a FTP server where most of all Top Speed 2 related stuff could be found, but if I remember correctly, this source is gone for years. And my other two questions are related to Top Speed 3 exclusively. The first one is, if someone will create some car and track creation tools like for Top Speed 2 or if such tools already exist. And the the second thing is just something I am wondering about and that is the apparent lack of any publicly available language packs for the latest title at all... Are there only English speaking players novadays or is it taking so long to do a translation in any language now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] sound for closed buildings in castaways
oh, I didn't put my message it across clearly. I mean 1 more warning before the urge of starvation. when there is the actual starvation message, some1 has already stop work and waiting at the tavern to get food and I think the energy is already down to less than 5%. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 04, 2011 11:48 AM Subject: Re: [Audyssey] sound for closed buildings in castaways Actually there already is a message for when a person drops below 10%. It tells you the person is on the verge of starvation. I've been very busy for the past 2 days, and tomorrow also looks full, so I haven't gotten a chance to play around with any other methods for that tavern message. I agree with Jeremy. How about a message when someone's energy level is below 10% instead? If your tavern has enough supply of at least 2 types of food and you never close it, this won't be much use to you. But if you do close the tavern a lot, that message can be a reminder to open it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
I agree with Jeremy. How about a message when someone's energy level is below 10% instead? If your tavern has enough supply of at least 2 types of food and you never close it, this won't be much use to you. But if you do close the tavern a lot, that message can be a reminder to open it. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 03, 2011 6:16 AM Subject: Re: [Audyssey] sound for closed buildings in castaways Actually after giving this a try, I think it might not work out as expected. Until your economy is quite stable, the tavern runs out quite a bit, if only for a few ticks at a time. Unless I adjust how it determines when to display the message, you end up with dozens of unwanted and unnecessary warning messages from the tavern. I will try a few things when I get time again to code, but if anyone has any ideas already I'd be happy to hear them. Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: food report.
If you always have a cook standing by, I think the t key won't be of much help to you. If you want to see some1 at the tavern, assign your cook to something else and let some people be at the verge of starvation then try the t key again. As for the hunger report, you can check each individual energy status with g. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, August 26, 2011 11:08 PM Subject: [Audyssey] Castaways: food report. I'm finding that I would like to see a full report on people's hunger, not just up through 30% but the entire histogram. Also, I don't think I've ever seen a report of people eating at the tavern with the t key. Has anyone else? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaway suggestions
There is a big jump in difficulty from mission 2 to 3. Instead of making it easier, how about adding 1 or 2 new missions in between and make this a later mission? Maybe something to get them more prepared is a mission which they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 cavalrys? This is like having to wipe out a more powerful enemy force than mission 2. Not sure if you got my suggestion on setting certain buildings to high priority with backspace instead of just open or close. This way is easier to tell the workers to supply resources or work on a particular building. Sometimes i have to close 4 or 5 other buildings for peasants to work on the 1 i need. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 25, 2011 3:32 PM Subject: Re: [Audyssey] question about raiding enemy The computer doesn't send everything it has each time, so that is why you are still suffering loses. They will always keep a sizable force in their base, and they send out the extras for raids, as they are made. I think you are right. Many people have had a very hard time with mission 3, and I'm planning to adjust it to make it a bit easier. It's a shame to change it, when other people have been able to beat it, but I don't want to scare the majority of the players away with this new mission. Perhaps I can just start the mission out with more resources. Hi Jeremy, got a question...If enemy raid with 3 soldiers and 1 knight, I believe this is their full force and is quite weak. I launch an attack with 3 types of army and 5 of each, how is it that i suffer so much losts? Is a challenge to rebuilt again and is ok...just like to be clear about it. Btw, did you notice that when you released the last version, the discussions of this game seems much lesser? I guess mission 3 is too difficult for many of them. They feel that is unbeatable and have given up. Looking forward to your new version and I know it won't take you long. haha! And we can always expect something new added in the new release and not just minor changes here and there but is actually still the same thing. Thanks for your cool work and...thanks for giving me a hard time. haha! 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway suggestions
I imagine it's quite hard for the AI to know what should be prioritised at different times of the game. Every1 plays differently. So I think if we have the ability to manually set a building on the map as their priority to give supply of resources to might work better. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 26, 2011 1:45 AM Subject: Re: [Audyssey] castaway suggestions That's a pretty good idea, but for the short term I'll just make it easier. If I get around to adding more missions, it does seem like a good idea to insert them between the current missions 2 and 3, and then put mission 3 back to being the original difficulty. I'm still trying to figure out the best way to handle the priority settings for the AI. I've tried a few different methods, but so far I haven't been happy with any of them. There is a big jump in difficulty from mission 2 to 3. Instead of making it easier, how about adding 1 or 2 new missions in between and make this a later mission? Maybe something to get them more prepared is a mission which they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 cavalrys? This is like having to wipe out a more powerful enemy force than mission 2. Not sure if you got my suggestion on setting certain buildings to high priority with backspace instead of just open or close. This way is easier to tell the workers to supply resources or work on a particular building. Sometimes i have to close 4 or 5 other buildings for peasants to work on the 1 i need. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] discoveries in castaways
Again, I had some thoughts and questions of what if I do this, what if i do that, so I try them out and here are more discoveries. I had save games on mission 1 and 3 just before they are completed and I closed the ship and last catapult so the game won't end and I can play around. Mission 1 on easy: I first make sure my settlement is safe from goblins, more than enough supply of food and got my population to 100. Discoveries, I think about 5 knights will do the trick but slightly more will be better in case of any injurys. If there are no more stones on the map, stone masons will get stones from outside the territory, but is not the case for lumberjacks. If all the forests become scattered trees, the lumberjacks who are out cutting trees will never return, but the cutest thing is...they can still stretch their hands long enough back to the tavern to get food. haha! The way I got those people back is to let them die of starvation and have new children. In such a large population when there are many things happening on 1 single click, I noticed that the messages showing is quite behind time. Mission 3 on easy: Even easy difficulty is hard!!! Hard difficulty...I have not even attempted. haha! Ok, I have a population of 32 at the point when my last catapult have enough resources. I raided with 5 knights, 5 rangers and 5 pikemen a couple of times. Discoveries about raiding, There will be 3 to 5 killed and few more injured each time. I think is worth it at the beginning as the enemy troop raids are weakened. but towards the later stages, I feel that it hurts more than help. My raids don't seem to have any effect on them and I weaken my own power. The enemy will still send their full power of 5 each over. Or defending is a better strategy? Next thing to try is to also have 5 cavalrys and 5 soldiers, but...I wonder if I can hold on long enough to get them up. Somehow, I feel that there are more injuries in this version than the previous versions especially at the beginning stages of the game. I am forced to get my hospital and textile up early. haha! 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 13, 2011 10:59 PM Subject: Re: [Audyssey] discoveries in castaways That's a really good idea for mission 2! I'll have to try that myself next time I play it. It seems like a great way to attack early and destroy them before they have time to even build their settlement! lol. Oh...I think that explains why at the beginning, my doctor and cook is just doing part time job but towards the end I have 2 or 3 patients queueing and waiting and the cook almost have to be full time there. Kelvin, I like your suggestion but think I'm gonna hate you for suggesting that. haha! Since the subject here is discoverys I do have 1 just for fun. I always like to think of different possibilities and try out different ways of doing something. In mission 2, I set my starter to defender and created a war tent right at the start. You should know what to do next. It also does work on hard difficulty. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about raiding enemy
Hi Jeremy, got a question...If enemy raid with 3 soldiers and 1 knight, I believe this is their full force and is quite weak. I launch an attack with 3 types of army and 5 of each, how is it that i suffer so much losts? Is a challenge to rebuilt again and is ok...just like to be clear about it. Btw, did you notice that when you released the last version, the discussions of this game seems much lesser? I guess mission 3 is too difficult for many of them. They feel that is unbeatable and have given up. Looking forward to your new version and I know it won't take you long. haha! And we can always expect something new added in the new release and not just minor changes here and there but is actually still the same thing. Thanks for your cool work and...thanks for giving me a hard time. haha! 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 24, 2011 11:30 PM Subject: Re: [Audyssey] discoveries in castaways Steady, thanks for catching that bug for me. Lumberjacks are Supposed! to act the same as stone masons once the resources are gone on the map. I've put that on my list of things to fix. I believe you have the right idea about raiding the enemy in mission 3. While their total army is still relatively small, sending your own will mean they can't send as much to attack you. Once they finally grow large enough, killing several of their soldiers won't affect their next raid attack if they still have 5 of everything left after you killed some. Once it reaches that point, I also switch over to total defense. Very nicely done sir! Again, I had some thoughts and questions of what if I do this, what if i do that, so I try them out and here are more discoveries. I had save games on mission 1 and 3 just before they are completed and I closed the ship and last catapult so the game won't end and I can play around. Mission 1 on easy: I first make sure my settlement is safe from goblins, more than enough supply of food and got my population to 100. Discoveries, I think about 5 knights will do the trick but slightly more will be better in case of any injurys. If there are no more stones on the map, stone masons will get stones from outside the territory, but is not the case for lumberjacks. If all the forests become scattered trees, the lumberjacks who are out cutting trees will never return, but the cutest thing is...they can still stretch their hands long enough back to the tavern to get food. haha! The way I got those people back is to let them die of starvation and have new children. In such a large population when there are many things happening on 1 single click, I noticed that the messages showing is quite behind time. Mission 3 on easy: Even easy difficulty is hard!!! Hard difficulty...I have not even attempted. haha! Ok, I have a population of 32 at the point when my last catapult have enough resources. I raided with 5 knights, 5 rangers and 5 pikemen a couple of times. Discoveries about raiding, There will be 3 to 5 killed and few more injured each time. I think is worth it at the beginning as the enemy troop raids are weakened. but towards the later stages, I feel that it hurts more than help. My raids don't seem to have any effect on them and I weaken my own power. The enemy will still send their full power of 5 each over. Or defending is a better strategy? Next thing to try is to also have 5 cavalrys and 5 soldiers, but...I wonder if I can hold on long enough to get them up. Somehow, I feel that there are more injuries in this version than the previous versions especially at the beginning stages of the game. I am forced to get my hospital and textile up early. haha! 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One case is I needed leather in the monastery as soon as possible but my peasants kept transporting other goods. I have to close the tavern, sawmill, butcher shop and mill just to get the leather in. I think it will be helpful to switch the building that needs attention to high priority. Food is not always the most important. haha! I close my tavern a lot just to get my peasants focuss on other buildings. 锦发/Steady Goh Steady strum and sing guitar lessons; learn to play like the original and sound like a professional! http://www.soft.com.sg/forum/teacher-available/201635-steady-guitar-lessons-play-like-original-sound-like-professional.html http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 fb: http://facebook.com/steadyguitar - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 12:17 PM Subject: Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion. I agree these suggestions would be good. also, the ability to set markers with a short note per would be helpful. so i could make a marker for my current main quarry, then from anywhere else on the map, pop open my marker list, hit q, then enter and boom, i'm at my quarry. this would go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Tuesday, August 16, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] arrangement of buildings list in castaways and a suggestion. Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near the bottom of the list is the animal farm, I think this should be grouped with the other two farms so they are next to each other in the list. I think in fact, that the buildings should be grouped in the order that they depend on each other, so for example, I would have the butchers shop, then the textile, and then the hospital, and other buildings that depend on it. I think also that the vinyard should be listed next to the tavern. and also perhaps the tannery should go next to the monastery as again they depend on each other. I also had another idea when playing mission 3, I think because the maps are so big, and it can take some time to explore them, I think a really useful feature would be a terrain location mode, so lets say I am at a1 and want to quickly find the nearest site to put my quarry, I could bring up a list of terrain types and find out where the nearest bit of forest, rocky ground or empty land is etc. alternatively, I did think of another job that could make this more of a useful in game feature, that of an explorer or cartographer. OK at the moment you can arrow around to find things, but if you had an explorer or cartographer, you could find out from him where the nearest bit of forest is or whatever, and a benefit of having him could be that all your peasants and builders move around quicker, as he could advise on the quickest root. I certainly think a quick terrain location feature could be useful anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One case is I needed leather in the monastery as soon as possible but my peasants kept transporting other goods. I have to close the tavern, sawmill, butcher shop and mill just to get the eather in. I think it will be helpful to switch the building that needs attention to high priority. Food is not always the most important. haha! I close my tavern a lot just to get my peasants focuss on other buildings. 锦发/Steady Goh - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 12:17 PM Subject: Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion. I agree these suggestions would be good. also, the ability to set markers with a short note per would be helpful. so i could make a marker for my current main quarry, then from anywhere else on the map, pop open my marker list, hit q, then enter and boom, i'm at my quarry. this would go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Tuesday, August 16, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] arrangement of buildings list in castaways and a suggestion. Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near the bottom of the list is the animal farm, I think this should be grouped with the other two farms so they are next to each other in the list. I think in fact, that the buildings should be grouped in the order that they depend on each other, so for example, I would have the butchers shop, then the textile, and then the hospital, and other buildings that depend on it. I think also that the vinyard should be listed next to the tavern. and also perhaps the tannery should go next to the monastery as again they depend on each other. I also had another idea when playing mission 3, I think because the maps are so big, and it can take some time to explore them, I think a really useful feature would be a terrain location mode, so lets say I am at a1 and want to quickly find the nearest site to put my quarry, I could bring up a list of terrain types and find out where the nearest bit of forest, rocky ground or empty land is etc. alternatively, I did think of another job that could make this more of a useful in game feature, that of an explorer or cartographer. OK at the moment you can arrow around to find things, but if you had an explorer or cartographer, you could find out from him where the nearest bit of forest is or whatever, and a benefit of having him could be that all your peasants and builders move around quicker, as he could advise on the quickest root. I certainly think a quick terrain location feature could be useful anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] better control of troop training in castaways
Leather becomes brigandine leather armor to train your soldier to become pikemen. Not available in mission 1 and 2. 锦发/Steady Goh - Original Message - From: brice mellen buu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 18, 2011 5:12 PM Subject: Re: [Audyssey] better control of troop training in castaways Well, and I would like an explanation of how to make my soldiers become the ones you need leather for, as it stand now we really have no job descriptions either, and unfortunately I don't have Microsoft word to read that rtf file about it. I'm not even to mission 3 yet because mission 2 is so damn hard lol, all my freshly created soldiers die because I don't have enough time to make them in to anything else before yetti's start attacking my settlement. Granted I started on normal difficulty, but I didn't think normal would be so hard. -Original Message- From: dark Sent: Wednesday, August 17, 2011 6:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour is lying around I would actually like to be able to set what military unit people become. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] Castaways version 1.6b including Mission 3
i was almost there. i had 11 catapults up and waiting for the last 1 when all collapsed! and that was on easy. Cant imagine how will be crushed on normal and hard. Does the war tent have any help in mission 3? I noticed that at times my workers don't follow my instructions. I have people injured and queueing up so I assigned a doctor to work on them, but he chose to be a weaver instead. Yes, I have cloth in the hospital. Another case was the monk insisted in creating leather when I already have stock. I think the job assigned to them should be their first priority. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 9:39 AM Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3 hi jeremy and all! i just completed mission 3! enemies were just starting to destroy my first building when my 12th catapault bagan construction. i through all my population to become builders before my first catappault is destroyed! it was really a struggle! i created only 8 knights and i think 4 cavalry. the knights were starting to die off 1 by 1 though, and my food resources was already running dangerously low. i think i was rather fortunate to complete the mission. not sure if i can complete it again. this mission is really the most challenging mission in deed! great job man jeremy! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 12:19 AM Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3 Good question, I can see I didn't do a very good job of explaining that. When I spoke of each unit's strength and defense, that was a general summary of the unit which applies to it most of the time. For example, that information is good for when you are sending your troops against goblins or Yetti. When going up against human foes, there are a few extra rules that come in to play. Knights receive an attack bonus when facing pikemen. Pikemen get a bonus against Cavalry, Cavalry bonus against Rangers, and rangers bonus against Knights. It's a little ring of attack power, so that each type of unit does have something it is exceptionally good at attacking, but another thing that it is more likely to be harmed by. Hopefully that makes more sense now that I've explained it a little more. hi jeremy. i'm a little confused here. u said from your previous email: - Cavalry are weaker than even Rangers. They deal about 3 times the damage of a regular soldier, but their speed on the field is much faster than anyone else. If memory serves me, they are nearly double the speed of a night so they are more efficient soldiers in that regard. Their specialty is to attack enemy Rangers, and their killing power nearly doubles when they face them. so, they are weaker than rangers in strength, but they are also best used to kill rangers? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3837 - Release Date: 08/16/11 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] discoveries in castaways
how I wish i can find such short cuts in real live. A job that others take for hours and still in testing stage and i only take two minutes to complete. haha! But for gaming, i will still take the normal route even when I know there is this way to complete the mission. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 13, 2011 10:59 PM Subject: Re: [Audyssey] discoveries in castaways That's a really good idea for mission 2! I'll have to try that myself next time I play it. It seems like a great way to attack early and destroy them before they have time to even build their settlement! lol. Oh...I think that explains why at the beginning, my doctor and cook is just doing part time job but towards the end I have 2 or 3 patients queueing and waiting and the cook almost have to be full time there. Kelvin, I like your suggestion but think I'm gonna hate you for suggesting that. haha! Since the subject here is discoverys I do have 1 just for fun. I always like to think of different possibilities and try out different ways of doing something. In mission 2, I set my starter to defender and created a war tent right at the start. You should know what to do next. It also does work on hard difficulty. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, finished mission 2 on normal
For mission 2 on easy, I just create hunters and butchers and they can supply sufficient food. At the same time cloth come in faster. There's a problem of cloak disappearing. Not sure if this has been reported. Those created before barracks is done are not carried there when barracks is up. Looking forward to playing mission 3. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 11, 2011 11:39 PM Subject: Re: [Audyssey] Castaways, finished mission 2 on normal Congratulations on beating mission 2 on normal. :D I can see that I have a lot to respond to in this post, so I might as well take it as an opportunity to update people on what I've been doing for the past week and a half. Real life has been doing a great job at keeping me off of the computer for the past week. I haven't had nearly enough free time to sit down and code, so everything has been taking much longer to get done. I'm still determined to get certain features added, so rather than focusing on a single thing I find myself jumping back and forth between 4 or 5 major projects within castaways. I've been working to get mission 3 finished, territory wars multiplayer finished, the translation code finished, hunting 2 very persistent bugs that have been eluding me for several versions, and I've been trying to get a system in place so that you can rearrange priorities for your settlement. If I could get myself to pick any 1 of these, and focus entirely on it, I would have had at least some of them done during this long period of time. lol! I may have finally killed the vanishing resource bug as well as the bug where a doctor would sometimes heal an injury without using cloth. Believe it or not, the two bugs were actually caused by the same problem. Without going too much into the coding specifics, there was a glitch that allowed the doctor's place of residence to go unchanged once he was assigned as a doctor. Lets say, for example, your doctor had been a peasant or worker originally, and he had been either constructing or carrying supplies to your ship. His focus building, stored in a variable tied to the person, was set as the ship. When switching over as a Doctor, it was supposed to reset to the Hospital but this glitch wasn't going that. Now, when he would normally be draining bandages from building resource slot 0 at the hospital, he is now draining lumber from building slot 0 at the ship as he heals people! If it had been any other occupation I would have spotted the bug faster, but the only time this strange behavior would happen, was when this bugged doctor would fix someone's physical injury! That doesn't happen very often, and I've Still! never had the vanishing resource bug happen in front of me. I've only ever experienced it through people sending me saved games of before and after it had happened to them. That was such a crazy bug to figure out, that I'm still celebrating. Often times you need to sit back and assume that all of your existing bugs are linked. I was trying to imagine every possible scenario when suddenly it hit me! After checking the code, sure enough, there was an error in the code for reassigning a doctor's focus building. Yay! Ok that was quite long, I didn't mean for it to be lol. In mission 2, Tome production is pretty much a niche product. You aren't using leather for anything else, so it doesn't make as much sense to develop that branch unless you have free time. In mission 3 you will use leather for more things, so tome production should be easier. Cloth will always be a bit tricky, but that's intentional. Now that the doctor glitch is hopefully fixed, things might be more stable with yarn and cloth. After more testing, I may lighten the requirements for cloth production a little. Once tasks can be prioritized manually, it might be even easier to keep cloth coming in. The alt keystroke ideas sound pretty good, and I've tossed them onto my list of things to add. When it comes to fog of war and scouts, I think it would be a bit too complicated to make that kind of low level change at this stage in the game's development. It would fundamentally change everything in the game and it's probably way more work than its worth. Ok, some thoughts after finally massacring those bloody yeti. I never built a monastery. Tome production has become really hard to manage, and I just never found it a sufficient priority. I did build a tannery, but never got around to assigning a leatherworker. Three leather is probably a bit much for a tome. Cloth production still seems a bit hard to manage. Compared to almost everything else, cloth production seems to have a very low priority, which means you need a crap-ton of peasants to make it happen at all. I can't prove it, but it seems like yarn was disappearing from time to time, as I'd
Re: [Audyssey] suggestion for building constructions in castaways.
Hi Jeremy, two more suggestions I like to be able to open, close and destroy my buildings when my cursor is focussed there. And I think it will be helpful if i know that the building is closed. This way, the only time i need to enter is to check how much more resorces is required for the buildings that are under construction. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 11, 2011 3:49 AM Subject: Re: [Audyssey] suggestion for building constructions in castaways. Alex, I was actually working on the code when I noticed your message, so I have gone ahead and fixed both of those things. The typo is corrected and closing a construction site will now prevent builders from working on it as well. Good suggestion. Hi. I am just writing as I have a suggestion for building construction in castaways. could the close feature be made to apply to buildings being built? this would be useful, as I frequently find my builders carrying on building something, when I would rather they revert to peasants, because they can finish the building later. the problem is, its often easier to leave everyone as builders, and being able to close a building mid construction would make control of what your people do much easier, as at the moment, your builders won't become peasants til the building is finished. also, I noticed a slight spelling mistake in castaways, I think you missed an extra r out of quarry as its pronounced quarry, but jaws says quary in the list of building choices and whenever the word is used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] custaways light lunch survival game
A simple little game I'm having fun trying out...following is the configuration starter: anything other than strong start 1st perk: anything other than union smasher second perk: any thing other than strong swimmer and pack rack fault: light lunch difficulty: hard mission 1, default map. How many people can survive to have their meal at this initial stage and not die of starvation? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] custaways light lunch survival game
Hi Dark, I think so too that's why I chose light lunch. On hard difficulty before my tavern is up, some of them are already starving. That's how I came out with that little survival game. One of these days I will try to carry on with the game with those 5 survivals and see how far I can go. then I have to get my population back up...pragnent can't work means left with 4 or maybe 3 working...food, resources, and defence also have to be up early because goblins are much faster...hmm...how am I going to get through this?!! haha! 锦发/Steady Goh - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 09, 2011 12:39 AM Subject: Re: [Audyssey] custaways light lunch survival game Hi steady. I've actually found light lunch to be one of the least bad faults, sinse it only means people are hungry at the start and once you've got your farms and fishing going your pretty much set. i usually build a vedge farm before the quarry and sawmill, and that seems to solve the problem very well. in general I think light lunch is the easy option where faults are concerned, sinse it has even less effect on the hole game than dogfood. compared to vegitarian, cosy or all thumbs, starting a litle hungry isn't too bad at all. Beware the grue! Dark. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 08, 2011 8:19 AM Subject: [Audyssey] custaways light lunch survival game A simple little game I'm having fun trying out...following is the configuration starter: anything other than strong start 1st perk: anything other than union smasher second perk: any thing other than strong swimmer and pack rack fault: light lunch difficulty: hard mission 1, default map. How many people can survive to have their meal at this initial stage and not die of starvation? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] guard tower
Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights be when not attacking goblins? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
Hi Jeremy, thanks for your detailed explanation. It's clear now. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 10:18 PM Subject: Re: [Audyssey] guard tower Steady, I'm glad to hear you enjoy the game! :D The question about guard towers has come up a lot, so I'll try to explain it as best as I can. Please let me know if this helps clear up how they are used. When you have soldiers, they will pick a building to serve as their home base. This will usually be the barracks, and this is the place they will return to and rest at after a day of battling goblins. The problem is that your barracks might be very far from the goblins, lets pretend it is 15 tiles away. Every time they want to attack, your soldiers must march 15 tiles to the battle, kill goblins, and then march 15 tiles back home to rest. Tons of time is being wasted walking, when they could have rested and killed more goblins had the barracks been close to the battle. One way to solve this would be to build another barracks near the fighting so your soldiers don't have to travel so far to rest between battles. This would work but Barracks are expensive, so it is much cheaper to build guard towers. Guard towers also let soldiers rest just like your barracks, so you can put these near the battle and they are much cheaper to build. If the guard tower is 2 tiles away, your soldiers can attack the goblins, go back to rest, attack them more, and more, and it has only taken as long as it used to take them to attack once and then walk 15 tiles back to the barracks. By traveling shorter distances, your people can attack more. Some people wonder what happens if they scatter guard towers around the map. The good news is that it can't hurt, it can only help. The soldiers will always try to protect your town if they can, which means they would rather attack goblins who are close to one of your buildings. After attacking the closest goblins, they will head to the closest place they can rest. If you have guard towers dotted around the map, they will almost certainly see one that is closer than walking all of the way back to your barracks. And if your barracks happens to be closer, they will rest their instead. Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights be when not attacking goblins? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
Hi Jeremy, I feel that mission 10 is relatively easier as compared to other missions and doesn't take long to complete. Here are some suggestions you might want to consider adding in to make things more difficult for me. 1. Less control over the visiter. he can visit as and when he feels like, but if i think it is not the right time then I have to pay to send him off. and the price gets higher each time. 2. Get tired of eating the same food every meal and request for more variety. 3. Add disasters. Anyhow, just give me some worrys about money. If it comes very easily, anything else won't be a problem. Once again, thanks for the game. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 10, 2011 3:02 PM Subject: Re: [Audyssey] Lunimals version 2.5b You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi jeremy, Agree. If you focussed on keeping up with the so call best programming language, you will end up writing and rewriting mission 1 and will never move on. Your news update on Lunimals will not be new missions available. it would be what programming language you changed to for whatever reason instead. We gamers will be playing mission 1 over and over again for years to try out the results of the same game in different programming language. Enough examples of that. Btw, I'm halfway through mission 10 now. Thanks for the great game. Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 08, 2011 12:11 AM Subject: Re: [Audyssey] Lunimals version 2.5b If we all focused on what the next operating system will be, what the next popular devices will be, or what the next popular programming language will be, it would take 10 times longer to produce any games. I think there are enough examples of this exact thought process to prove my point. We do! need some people to be thinking that way, but you also need people who worry more about here and now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible console games.
Hi Alex, I'm not sure about ds. As for wii, there are many games accessible. If you have wii sports and wii sports resort, you can play tennis, table tennis, sword play, boxing, basket ball 3 point contest etc without sighted guide. For bowling, you will need some1 to tell you which pins are standing after your first throw. If you are into fighting games, mortal kombat Armageddon and tatsunoko vs capcom. 锦发/Steady Goh http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Sunday, February 27, 2011 1:08 AM Subject: [Audyssey] accessible console games. Hi list. I am wondering if I could get advice from the list about accessible console games. My nephews recently got a nintendo ds, one of those llittle portable consoles, and also a wii that hooks up to the tv with the remotes you can wave around etc. I am wondering, what if any games are accessible for both consoles, as I would love to be able to play a few games with them on either. Thanks so much for your help, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
If you know the layout of the 12 games you have no problem getting to the game you want using the d pad. They are in 3 rows and 4 columns. Sword play is at the top left. basketball is at row 2 column 1. Just down once and you are there. on the right of basketball is table tennis. Bowling is at row 2 column 4. 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 About my guitar lessons: http://soft.com.sg/forum/teacher-available/151434-customized-chinese-pop-guitar-lessons-your-preference.html - Original Message - From: Jim Kitchen To: Dakotah Rickard Sent: Wednesday, July 28, 2010 3:50 PM Subject: Re: [Audyssey] WII Bowling Hi Dakotah, Thank you. I have heard that those games are very fun. I will check them out when I can have someone to help me get to them etc. My Aid says that her kids yell at her all the time when she plays sword play and boxing. She keeps moving in on them or the TV screen. She must be really into it. Hasn't hit them yet, but gets close. grin BFN - Original Message - If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend, trained in swordplay, with scores around 1500. It's great exercise, too. Table tennis is pretty easy too. You'll mess up sometimes, but it's really quite a fun game anyway. Realistically, the only games we'll have trouble with are the air sports games and maybe power cruising and archery. Signed: Dakotah Rickard Jim I can not tell a lie. I did it. And I liked it! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Yes. You need the motion + sensor attached to each controller to play wii resort, but is worth it. The bowling throw is more realistic. Besides that, we can play table tennis, basket ball 3 point challenge and sword play without any sighted guide. 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 About my guitar lessons: http://soft.com.sg/forum/teacher-available/151434-customized-chinese-pop-guitar-lessons-your-preference.html - Original Message - From: Brice Mellen To: 'Gamers Discussion list' Sent: Friday, July 23, 2010 5:33 PM Subject: Re: [Audyssey] WII Bowling I like the Wii Sports Resort, but you need Wii Motion + to play that game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
The beginning part is not stupid at all. It is definitely possible. I think you are getting comments from some1 who doesn't have wii and doesn't know but trying to act as if he knows everything. When your controller is pointing at something, you will hear a click and feel the vibration. At the beginning, you can click on any 1 that your controller is point at, then use the plus or minus button to move you to the game. You can tell is the right place by the short music clip. Next, there are 4 icons. You want to click on the bottom right icon which is load game. This part takes some getting used to. It's ok if you click on the wrong 1. If you click on the bottom left which is the back, you will go back to the starting point when you turn on the game. 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 - Original Message - From: Brice Mellen To: 'Gamers Discussion list' Sent: Saturday, July 24, 2010 5:08 AM Subject: Re: [Audyssey] WII Bowling Lol you wouldn't be able to even load the game up, not on the wii, because of the stupid beginning part you have to actually point the controller at the game on the screen, as for actually after you load up the game, I guarantee you could play bowling or whatever by your self. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Palace Punch-up Released!
If Philip plans to add in the key to find out how many squares me and my oponent are left with, I suggest using left shift for myself and right shift for my oponent. I especially want to know when any of us have only one square left. Maybe add a beap or simple sound when that happens, high to tell me that i am left with last square and low for my oponent. 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 About my guitar lessons: http://soft.com.sg/forum/teacher-available/151434-customized-chinese-pop-guitar-lessons-your-preference.html - Original Message - From: dark To: Gamers Discussion list Sent: Sunday, July 11, 2010 6:47 PM Subject: Re: [Audyssey] Palace Punch-up Released! I agree about the footstep volume, and in fact I have made a related comment about number of squares on audiogames.net, sinse it'd be nice to have some score or statistics at the end of the game to know how well each player did rather than just a symple win or loss. I'm afraid I don't agree about the rocks though, I find the two sound affects completely fine myself. In addition to the pitch shifting, Your rocks make a continuous grinding sound, while your opponent's make a broken grinding sound almost like a set of ticks, which is more than enough. Actually, I think having your opponent's rocks go from lowest to highest pitch would slightly upset some of the feeling of the game, sinse the lowering pitch denotes the rock scraping down a section of wall, which effect you wouldn't get with a raising pitch (unless of course the rocks float upwards ;D). As to limiting rocks and power ups, I'm not certain. The rock chucking frequency is already pretty limiting in itself, as is the need to defend your wall, and I'm not precisely sure how bonus items would work, particularly in terms of game balance. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] palace punch-up
Hi, any 1 want some rocks your way can buzz me on msn. Address is 8wl272k...@sneakemail.com 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 About my guitar lessons: http://soft.com.sg/forum/teacher-available/151434-customized-chinese-pop-guitar-lessons-your-preference.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 140mafia on twitter
Yeah! is fun attacking others, but I know they will revenge very soon. Help! help! Join my mob. http://140mafia.com/invite/direct_link?uid=1000547432 锦发/Steady Goh 吴聊 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 - Original Message - From: Kelvin Tan To: Gamers Discussion list Sent: Friday, December 18, 2009 1:39 AM Subject: [Audyssey] 140mafia on twitter hi all to those who have a twitter account, and are interested to play a game that is connected to twitter, please go to http://www.140mafia.com/ it is a game very similar to face book's famous mafia wars. feel free to join my mob at http://140mafia.com/invite/direct_link?uid=1000547174 Follow me on twitter at: http://twitter.com/KelWL/ Facebook: http://www.facebook.com/KelWL All about me: http://www.weiliankelvin.com/ Blog: http://www.weiliankelvin.com/blog/ My YouTube channel: http://www.youtube.com/user/chenweilianonline --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma games on chinese Xp
Hi Dark, even on English xp if I set my Language for non-Unicode programs to Chinese (prc), I will get the same error. So I think if they set that to English US whenever they want to play any of the GMA games or super egg hunt, those games might run. I am doing that for those games. Not using Chinese xp so don't know the exact steps for that. The steps to do it on English xp might give them some clue on where to find it on Chinese xp. Refer to super egg hunt readme section 8. hth. They can contact me on msn. 8wl272k...@sneakemail.com 锦发/Steady Goh - Original Message - From: dark To: Gamers@audyssey.org Sent: Wednesday, July 29, 2009 11:08 PM Subject: [Audyssey] Gma games on chinese Xp Hi. On the audiogames.net forum at the moment is a message from Francis wolf, (actually the developer of Night of parasite). apparently, he and his friends are having a problem running any game involving the gma engine on their machines, they get the message corrupted dm file apparently this goes for any gma engine game, including Sarah, though they are able to play other audio games. All we've been able to suggest over there is check they have all dependencies (ie direct x etc), and if that fails contact David Greenwood. If anyone can however help, - particularly Phil given that Sarah is also affected, that would be good. either reply to me and I can let people know on the forum, or register and reply directly to the topic on http://forum.audiogames.net/viewtopic.php?id=3095 I thought I'd better alert people to this, sinse obviously if there's a problem with the Gma engine running on Chinese machines, this affects the developers of games and where they sell. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt that it could be overwellming for many gamers out there and we had ideas for a new multi-player game. coincidently, Our ideas and your plans have their similarities. I think it will be fun and adictive and yet not difficult to learn. It's a shooting game but definitely not just moving the left and right arrow to shoot. It could be 1 on 1 combat or up to 3 on each side. Your objective is to protect your base and yourself and destroy your enemy. This is our rough idea of the game. I will use a game board to describe the battle field so is easier to picture it. The game board is 20 by 25. Your territory is from A1 to T10 and enemy is A16 to T25. Using bottom left as a guide, you have 4 healing stations spread out evenly across A3 to T3. You have to be directly in front of that station to block the shot. The 2 squares behind the stations are your healing and shield recharge zones. Same for your enemy where the healing stations are facing each other. From A11 to T15 is the no shooting zone, meaning u cannot shoot from that area, but if your enemy is at his own territory, he can shoot you. You: move around and destroy your enemy. If you are in range with him, he is also in range with you. If being shot, you can either dodge or turn on your shield. The shield is the only thing you can use to block the enemy bullets from shooting your bass. The limitations are, when is on, you cannot move. and it can only be active for a limited time, say about 20 seconds. You have to recharge it from time to time by staying behind any of the healing stations. During the process, you can't do any thing. Is all up to your partner to defend the territory then. Your shield will also not block the bullets if your partner accidently shoot you from behind. Your gun: the speed is about 1 bullet every second. You have unlimited ammo, but it can only load up to 6 bullets at every 1 time. You can shoot any thing that is directly in front of you, including your friend. The closer you are to your enemy, the less time he has to react. I mean, if you shoot your enemy from b1 and he is at B25, he has more time to turn on the shield or move to the next square before the bullet reaches. If you are at B10 and he is at B16, is almost immediat. Again, you are in range, he is also in range. powerups: There are a few that we thought of including rapid fire, lazer that can shoot across a few squares, invisible to enemy and a nusty item. Invisible of course is also for a limited time, not more than 5 seconds. During that power time, you can go to your enemy territory to shoot, but if your power runs out before you get back to your zone, your health decreases. Haven't thought of what the nusty item does yet. The items appear randomly at any where from A13 to t13. Any1 on the field can go snatch it. When it appears, you won't know what it is until someone gets it. It could be a nusty item or nothing. haha! Ok, I hope my explanation is not too confusing for you. If you think this can be worked out, we can discuss about it in more detail. What I read from the blind gamers list, it sounds like many of them are into shooting combat games. I think this not to complicated for them and challenging for all. boom boom boom Steady --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super egg hunt 1.2 is here
Just hit enter 2 more times and the game will start. Only problem is you cannot post scores. You might also experience game crashes once in a while. Btw, is your language for non-unicode programs set to English US? I also got the streamway demo message and is fixed by changing my language for non-unicode programs to English US. ??/Steady Goh - Original Message - From: Angellko21 To: Gamers Discussion list Sent: Tuesday, June 09, 2009 9:59 PM Subject: Re: [Audyssey] Super egg hunt 1.2 is here Liam,I want to ask you,what I can do with the registration or demonstration mode of streamway,please?Nothing or is it new version for downloading?The game is very good.:) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super egg hunt 1.2 is here
Change it in control panel, regional and language options, under advanced page, Select English United States. Anyway, not only streamway has issues with other language settings. I usually set mine to Chinese prc. With that, I cannot play any game by Jim Kitchen and GMA. Some others have problems starting rail racer with other language settings. 锦发/Steady Goh - Original Message - From: Liam Erven To: 'Gamers Discussion list' Sent: Wednesday, June 10, 2009 7:13 AM Subject: Re: [Audyssey] Super egg hunt 1.2 is here How does one change this? That might be useful information for me to have. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steady Goh Sent: Tuesday, June 09, 2009 9:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super egg hunt 1.2 is here Just hit enter 2 more times and the game will start. Only problem is you cannot post scores. You might also experience game crashes once in a while. Btw, is your language for non-unicode programs set to English US? I also got the streamway demo message and is fixed by changing my language for non-unicode programs to English US. ??/Steady Goh - Original Message - From: Angellko21 To: Gamers Discussion list Sent: Tuesday, June 09, 2009 9:59 PM Subject: Re: [Audyssey] Super egg hunt 1.2 is here Liam,I want to ask you,what I can do with the registration or demonstration mode of streamway,please?Nothing or is it new version for downloading?The game is very good.:) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] still having problems with making cars with TS2
Hi Cory, in your post you didn't say you made the sound for the engine. Not sure if you missed that part. That is the motor sound you want to hear. As for the throttle sound, you will only hear that when you are picking up speed and is much softer than the engine sound. Anyway, you can open your .vhc file with notepad or any text editor to see what you missed out. 锦发/Steady Goh - Original Message - From: Cory Kadlik To: Gamers Discussion list Sent: Saturday, April 11, 2009 3:48 AM Subject: [Audyssey] still having problems with making cars with TS2 Hi all, I am trying to make a motorcycle with the sounds of my own bike. I made the 4 files, start, throttle, horn, and the .vhc file along with the recording of the name of the bike. When I start the game, I get the start sound just like I want. However, when that finishes playing, I can't hear the motor or throttle sounds. I think it has to do with the format I used. any ideas? Thanks for the help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.51/2052 - Release Date: 04/10/09 06:39:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail racer - looking for a way to avoid losing moneywhilst configuring a control pad
Hi Scott, If you race online, you don't need to pay entry fee. It's a way to test your configurations without losing any money. 锦发/Steady Goh - Original Message - From: Scott Chesworth To: Gamers Discussion list Sent: Thursday, April 02, 2009 1:14 AM Subject: [Audyssey] Rail racer - looking for a way to avoid losing moneywhilst configuring a control pad Hi all, I purchased Rail Racer a week ago, finally getting a chance to sit down with it now. So, I've won a few races with the keyboard, won a few with the mouse, but seeing as I'm a console boy at heart and I found a cheapo USB controller I never knew I had earlier, I thought I'd have a crack at using that. I would stick with the mouse, but I was racing using one of those laptop trackpad style setups and I'm not sure it actually gave me any more control. So, my question is... is there a way to quit a race without forfitting and losing the entry fee? Reason I ask is, this pad doesn't seem to be playing ball particularly well yet, and I'm losing stupid amounts of money here by reconfiguring testing and forfitting upon failure each time. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.35/2033 - Release Date: 03/31/09 13:05:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer official tracks
Hi, grab the zip file with the 40 new official tracks at www.blindAdrenaline.com/uploads/allOfficialTracks.zip 锦发/Steady Goh - Original Message - From: Ryan Conroy To: gamers@audyssey.org Sent: Saturday, March 28, 2009 7:55 AM Subject: [Audyssey] Rail Racer official tracks Hi, What was the link to download all the Rail Racer official tracks? I looked all over for the Email Steady sent, but I couldn't find it. Any help would be appreciated. Thanks, Ryan Rock Solid Web Hosting. Click Here. http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHsv47BxejH4BucMvtXwwsD0ZueMeLSY9NoVjAyHM6xrvoVaGDOGM/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer tournament was Rail Racer Key.
Rail Racer tournament is open for signing up and round 1 will kick off on Friday. This time will be on the 40 newly added tracks which most of them are at high classes. Racers who are at class 10 or higher can sign up for the tournament. Round 1 will be on blind spot which is a class 5 track and round 2 on quick reflexes, class 6. The 40 new tracks are compiled into a single zip file. You can get it at www.blindAdrenaline.com/uploads/allOfficialTracks.zip If you already downloaded some of the tracks from the official tracks site, just answer no when ask if you want to replace the files. See you on the tracks. Happy racing. Let's not continue arguing on the tini wini thing and spend your precious time practicing instead. Btw, the rr key is tied to a single computer. Last I heard is Che will charge a bit for the second key. 锦发/Steady Goh - Original Message - From: Steve To: Gamers Discussion list Sent: Wednesday, March 25, 2009 11:34 AM Subject: [Audyssey] Rail Racer Key. I just got through looking at the documentation for Rail Racer and I did not see an answer to William's question. When I joined this list about a week ago, I really did not think that there would be this much bickering over something so small, Really people maybe we need to relax a little and help each other out, after all this is a game discussion list and the question was about an accessible game. Steve Walker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.27/2021 - Release Date: 03/24/09 16:00:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blood money Online fighting
Che, your plans on the wii mote actions is far more complicated than I thought. Now I understand why is it that is difficult to translate them into key strokes. In fact, the mouse alone wouldn't be sufficient to do all those I think. Game controllers is the way to go. I hope you won't make it like wii boxing which is totally motion bassed. You know, we have 12 hours differences. If it is like wii boxing, I might have to exercise and sweat at 2 3 am over here. hahaha! Maybe I played mortal kombat a lot and got used to the way it works, I personally prefer a combination of both. What they does is, punch kick combos are done by pressing the d pad in a specific sequence whereas special power moves are pulled out by swinging the wii remote. Fatalities are done by swinging both the wii remote and nunchuck. I still can't constantly excicute the fatalities right yet. Ok, I am thinking very far ahead now, but consider this. the features of blood money already sounds as good as the mainstream fighting games. If it goes well, you might want to explore the possibility of hiring someone to add in graphics and make it the first title to be converted from accessible game for the blind to a mainstream game. 锦发/Steady Goh - Original Message - From: Che To: Gamers Discussion list Sent: Friday, March 20, 2009 1:36 PM Subject: [Audyssey] Blood money Online fighting Hi all, For now the working title of the online fighting game is Blood Money. This will probably change, but we need something to call it instead of Blind Adrenaline's online fighting game, hahaa. And yes, I know there was a game in the eighties called Blood Money, one of the better shoot 'em ups I ever played in fact. Anyhow, maybe this time the thread won't get hijacked by those to inconsiderate to change the subject line when they change the topic. Back to the game: Kel asked about the Wii controllers. Yes, from my research, we should have full access to the Wii remotes, including force feedback, sending audio to the remote itself and so forth, which should be an amazing way to interface with this and future games from Blind Adrenaline. When you get ready to do a roundhouse kick, you'll have to pull the nunchuck to you, while ripping the main controller in a rainbow shape at the same time, pull both controllers to your chest to block, etc. The possibilities are endless. It looks like using XNA will also allow me to include the use of the XBox controllers, which are amazing little devices, with two analog buttons on the front, analog sticks on the top and force feedback as well. In my opinion, these are the best non motion sensitive controllers out there, and being able to use them with accessible games will be awesome. Steady had some good ideas regarding tournament fighting, and it would be interesting to gang fight, so you would have two or three people trying to take out another two or three. This would add a whole new dimension to the game, but executing this would be tricky for sure. I'd like to do it, but we'll have to see how it goes as the game matures. Did some latency testing today, and everything is looking good, at least in the continental united states, I haven't done any testing over seas yet, but we'll be doing that soon. If you have any comments and suggestions for Blood Money, let me know, I am outlining everything over the next few weeks, and I'd like to get your input before coding starts so we make this the best fighting game out there. Later, Che Developer - Blind Adrenaline Simulations Play online. The future of Accessible gaming is here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.20/2013 - Release Date: 03/19/09 19:03:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Adrenaline's online fighting game
Hi Che, for many years, I've always hoping to have a good fighting game that is totally accessible. My dream is going to come through. Your online fighting game sounds very promissing and is the game I am most looking forward to have my hands on. About controllers: not sure how much work you are going to put in for keyboard only users. If they have limited playability, that will put them off. Maybe is still possible to let them have all the special moves, just that they have to remember more key strokes. For instance if a combo is pulled off by drawing a lower half circle to the right, the keyboard combo can be arrow left, down, right followed by a low punch key. Not sure if that will work. Even if so, I am definitely for the wii remote. That sure makes game play more fun and feels more exciting. As for game features, I hope to be able to just sit in to watch the fight even if I am not involved in the competition just like what you did for your holdem. If there are different voices for each character and we are familiar with the game sounds, it is also very fun just to sit and watch and catch all the actions. As for tournaments, besides multi player tournaments, we can also have a 2 players head to head clash where by we each pick 5 characters and play best out of 3. This is especially good if we can't find many players online at a certain time. Kelvin, you mentioned about game replayability and difficulty, that not only involves programming skills, but also actually depend very much on the game deloper's gaming ability. What makes rail racer so much fun is because Che is a good racer himself. If a game deloper who is creating a racing game can't do well in other racing games like rail racer, top speed or Homer on a Harley, you cannot expect much from him. His end product will be easy and won't be much fun to play. 锦发/Steady Goh - Original Message - From: Kelvin Tan To: Che ; Gamers Discussion list Sent: Thursday, March 19, 2009 11:47 AM Subject: Re: [Audyssey] Blind Adrenaline's online fighting game hey man. it's great to hear the the fighting game is in the works. i totally agree that blind gamers should get into using the mouse for game play. but of course the ability to use the keyboard should be still available for the more old fashioned fighter who might just end up banging on what ever key on the keyboard. but i definitely agree that some special moves should only have the ability to be performed by the mouse or game pad etc. it's time we should stop spoon feeding those who are stubborn. some guys here, whenever they run into any difficulties in game play, they will just comment that this game or that game is too difficult! is it possible to make it easier for me so that i can complete the game please please? and then some of the game developers here will just happily nod and comply, well that's up to each individual, but i'm definitely not going to ask for a game to be made easier just because i 1 2 win or complete them. to me, game replayability is the most important, and when there is no longer a challenge, where can the game replayibility be? multiplayer games like rail racer, sound rts, and even a few games from vipgamezone e.g. galaxy ranger, definitely have replayability in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a whole lot moreaccessible
Hi ken, I think you made it sound so much more unfriendly to start game than it really is. You don't have to be so exact to click on the top left button. Just click on any one then use the plus or minus key on the wii controller to move you there. It is a cycle, so you will eventually land on the read disk icon. ??/Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Tuesday, February 10, 2009 4:09 PM Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, cool. Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say Wii sports, on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.19/1942 - Release Date: 02/09/09 17:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible
Yes, wii does. The music or sound could be a loop or short depending on individual games. For mortal kombat armageddon is a simple 2 fierce notes. Steady Goh - Original Message - From: Clement Chou To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:42 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if I was to highlight the game disc for heavenly sword in the ps3, it would play a heavy, movie-style orchestral track as opposed to the video acompanied by applause and cheering from a crowd with the rock band and rock band 2 discs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible
Yes, right, but if that is not the disc you want, you can eject the disc and put in another want and wii will read and play the music. So it still works. Don't have to click the back icon and re-enter. The plus key is often used to enter the options menu when you are in the game. As for games not using the DPad to nevigate through the menus, you can try using the nunchuck. Some works and some don't. If you are into sports games, give mario and sonic at the olympic games a shot. Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:40 PM Subject: Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible That's after you click the icon though--not just for pointing at it. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 1:11 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible Yes, wii does. The music or sound could be a loop or short depending on individual games. For mortal kombat armageddon is a simple 2 fierce notes. Steady Goh - Original Message - From: Clement Chou To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:42 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if I was to highlight the game disc for heavenly sword in the ps3, it would play a heavy, movie-style orchestral track as opposed to the video acompanied by applause and cheering from a crowd with the rock band and rock band 2 discs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.20/1944 - Release Date: 02/10/09 17:44:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound RTS
Hi, if you allow traffic through port 2500, others will be able to login to your server. Anyway, there are usually 2 or more servers up and are quite active. If others can't connect to you, you can still login to other active servers and find players there. The latest version of sound rts is 1.0 beta 10o. You should upgrade if you haven't. Great improvements and many new maps added. Get it from http://jlpo.free.fr/soundrts/ 锦发/Steady Goh - Original Message - From: Casey Mathews To: Gamers Discussion list Sent: Saturday, August 23, 2008 9:00 PM Subject: Re: [Audyssey] sound RTS It is very easy. Just press enter on Server, then go to either simple server where only you can create games, or public server where others can create games. You can also create a private server and it won't be added to the public list of servers. Hope this helps. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: aiden gardiner [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 22, 2008 11:29 PM Subject: [Audyssey] sound RTS Hi all, Is there a way of setting up a server with sound RTS without needing to know so mutch about networking? I've noticed that setting up a server in a game like top speed is as easy as selecting that you want to hoste a game. It seems to me that Sound RTS assumes quite a bit of networking knowledge. someone please correct me if I'm mistaken here, I don't want to sound like i'm criticising the game, it's ausum in single player, it's just getting that part going. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound RTS
Hi Aiden, when players enter sound rts multi player mode, we can either choose the server from the list or enter through the IP adress. If you host a server and give your IP adress, we will be able to login to your server even if your port 2500 is blocked. This is how topspeed does anyway. 锦发/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 1:36 AM Subject: Re: [Audyssey] sound RTS Thanks thomas, I'll get my dad to help me have a look, see if I can squash this little problem, because I really want to be able to hoste games. Aiden - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 24, 2008 6:29 PM Subject: Re: [Audyssey] sound RTS Hi Aiden, Well, it all depends on what ports are blocked by the router. Obviously,the ports Topspeeed uses are not filtered and that is why you are getting a two way connection. However, the port that SoundRTS is either being blocked by your router, or you have a firewall program blocking the port. Either way chances are good that the port is closed or filtered by an application or the router. aiden gardiner wrote: Thomas, That seems to be the problem. I can get the server running, but noone can connect. the router I use is manufactured by my ISP, and is not very accessible. What I don't understand is, how can top speed go straight through the firewall, without me doing any setup on the router, when sound RTS can't? Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound RTS
Your external IP. 锦发/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 3:28 AM Subject: Re: [Audyssey] sound RTS Hi, Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external IP? Thanks, Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] rail racer new verssion.
Hi, try this. First, start rail racer and backup your settings to the web. Quit out of the game when is done. Next, go to c:\program files\rail racer and delete config.xml. Now, unzip the files from rr153Update.zip to c:\program files\rail racer. You should then be able to load the game. Retrieve your settings from the web and you are good to go. ps: There is a pre tournament race tonight at 11pm eastern on daytona. Come join in the fun. 锦发/Steady Goh - Original Message - From: ian mcnamara To: Gamers Discussion list Sent: Saturday, August 09, 2008 4:54 AM Subject: [Audyssey] rail racer new verssion. hi all i have a problem with rail racer 1.53 the new up date i extracted this verssion and tried to run the game but it would not run so i went back and installed 1.51 so it would run again and now i am trying oto re install 1.53 it keeps telling me their is a password needed to extract the files. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]