Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread James Dietz
You should unregister the game before you sell your key to someone (if that's allowed in thefirst place). On 11/25/09, Bryan Peterson bpeterson2...@cableone.net wrote: That's not entirely unheard of. I believe you can unregister the Draconis games as well, though I agree that at first glance it

Re: [Audyssey] draconis update?

2009-11-30 Thread James Dietz
I'd be very interested to hear about Draconis' progress. They were working on a new registration system over the summer. It was completed (I haven't witnessed it) and since then I've heard nothing. Last twitter says great things are afoot from mid-august. On 11/30/09, Mauricio Almeida

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread James Dietz
When I began regularly using NVDA I was thrilled to find out that it didn't conflict with games at all. JFW hogs the keyboard, making working with programs slow and uncomfortable at times especially if they're memory-intensive (Sound Forge). There are ways to subdue JFW programatically. Maybe

Re: [Audyssey] Games and atitudes was: was:Screen Readers and Games

2009-12-03 Thread James Dietz
Yeah America rocks. U.S.A! Most of the voc rehab people I know deal with people who are significantly older and thus less interesting... ehem... interested in Audio Games. IT people stack money by teaching people the same basic screenreader skills over and over. I'm sure there are some who show

Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread James Dietz
I remember reading in one of the later issues (after your excerpt) that he originally developed a DOS prototype. It was broken and slow and weird so he had to make the decision to switch to windows. I don't actually remember playing a DOS prototype though - was that ever released? Anyway I think

[Audyssey] Later PCS DOS Games (was Re: the SOD beginnings - Re: Q)

2009-12-19 Thread James Dietz
Hey, Reading back on issues of audyssey I remember PCS had a lot of more complex maze-type games out. David Greenwood did Lone Wolf back in 1998, but PCS had a Pac-Man game, Tank Game, Cops N' Robbers game (I'm not sure if I'm making that one up) and everything. I remember playing Fox N' Hounds

Re: [Audyssey] clause victorious!

2009-12-21 Thread James Dietz
I usually try and stay on the right side of the screen, knocking out elves before they can deliver their payloads to the trash disposal. My highest gicts cap[tured was 50 (with 19 broken). Recently I got 45 recorered with 11 broken. On 12/21/09, lelia struv...@yahoo.com wrote: Hey now that is a

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread James Dietz
I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
There is a lot involved in programming a computer program, especially a game. Game engines make it easier to program games, giving you pre-made objects which handle things like physics and level creation as well as lower-level details like speech and menus. On 12/26/09, Hayden Presley

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
Tom, I look forward to see how you're going to approach a fully 3d game. I'm not sure it can be as viseral as it is for the sighted because 3d sound technology isn't really at a level where it's easy to distinguish whether something is above or below you (unless you have one of those fancy 8.1

Re: [Audyssey] l-works?

2009-12-28 Thread James Dietz
As far as I know Liam is still taking orders. He has a job now which slows development of new games down considerably. On 12/28/09, mauricio almeida mauricio...@uol.com.br wrote: hi all. i was looking at the l works website and it seems like everything ahs been abandonned? no places to

Re: [Audyssey] shades of doom, anyone?

2009-12-29 Thread James Dietz
THere is plenty to help you get used to the game environment. The wind and path ambience is wonderful. The best example of navigational aid in an audio game. If you want step-by-step instructions turn on the audio navigator in options (press F1). I just got my key again; I'm rediscovering what a

Re: [Audyssey] Games for the IPhone/ipod touch

2009-12-30 Thread James Dietz
Try 'Ping Pong.' It's moderate fun. You flail the ipod like a paddle when the ball comes towards you. Unlike Pong or Showdown you don't move the paddle back and forth. It along with other accessible apps are listed on the Accessible Apps page at maccessibility.net. On 12/30/09,

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread James Dietz
Brian I ran across a pac-man record. It sounds like the same one; the voice acting is tacky kid poor with cute track names like take the fruit and scoot. It's hard to find a physical copy now but youtube has a couple of tracks. I had the Microsoft Arcade version of Missile Command about 10 years

Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

2010-01-11 Thread James Dietz
Each alarm represents a weapon. YOu want to center the weapon in your stereo field by walking towards it. The pitch of the weapon's beep will lower when it's behind you. Up/down move forward and back, left/ right walk left and right. On Jan 11, 2010, at 2:37 PM, Renéwrote:

Re: [Audyssey] programming language (powerbasic classic for $49)

2010-02-09 Thread James Dietz
Python is awesome. Check out SFML (sfml-dev.org). You won't be able how to learn to make games from that site, but python + sfml are the two reasons why my project is moving forward at all. THey don't have a mac build on the site, but I think one can be built from source. The one thing

Re: [Audyssey] programming

2010-02-14 Thread James Dietz
A PROFESSIONAL PROGRAM WOULD NOT HAVE TO LOOK UP HOW TO CREATE A GAME WITH A SHIP MOVING LEFT TO RIGHT. SHE HAS ALREADY HAD EXPERIENCE SOLVING PROBLEMS. WHEN YOU LEARN HOW TO PROGRAM YOU ALSO LEARN HOW TO SOLVE A PROBLEM OR CREATE SOMETHING. THERE IS NOT ONE WAY TO WRITE ANY PROGRAM. On

Re: [Audyssey] usagamesinteractive.com

2010-02-16 Thread James Dietz
All you need to send an email are headers stating who the email is from, the subject and a couple of other things. Those are the bare minimum. I don't think there's any technical requirement stating that an email even needs to come from a valid address. Email wasn't built to be secure. Of course

Re: [Audyssey] I think Bavisoft went belly up.

2010-02-17 Thread James Dietz
This has been said in the past. Some way or other he/they would resurface, giving us all a little bit of hope only to disappear again. I'm not being taken in anymore (even if he does respond). On Feb 17, 2010, at 6:01 PM, The Kolesar Brothers wrote: Hi to all, from Ron and Boz. My brother

[Audyssey] blind monks society: an accessible Half-life 2 Mod

2010-02-22 Thread James Dietz
Hey. A friend told me about this mod for half-life 2. You play as a blind monk retreiving wind chimes for the Blind Monks society. There's a youtube video; I think the link is on this page: www.moddb.com/mods/blind-monks-society I don't know if players can try the mod with a trial of half-life

Re: [Audyssey] blind monks society: an accessible Half-life 2 Mod

2010-02-22 Thread James Dietz
Apparently. I wasn't playing for very long myself. It's a neat game though. It was reviewed in a mainstream gaming magazine. It could be great exposure. On Feb 22, 2010, at 4:20 PM, william lomas wrote: oh it only takes half an hour to play? On 22 Feb 2010, at 20:33, shaun everiss wrote:

Re: [Audyssey] blind monks society: an accessible Half-life 2 Mod

2010-02-22 Thread James Dietz
, James Dietz wrote: Apparently. I wasn't playing for very long myself. It's a neat game though. It was reviewed in a mainstream gaming magazine. It could be great exposure. On Feb 22, 2010, at 4:20 PM, william lomas wrote: oh it only takes half an hour to play? On 22 Feb 2010, at 20:33, shaun

Re: [Audyssey] tecnoshock

2010-02-28 Thread James Dietz
Technoshock is best enjoyed without music in my humble opinion. I'm sure you can find some on the given site. You know what you like. On 2/28/10, Josh jkenn...@gmail.com wrote: Hi does anyone have any good background music for technoshock? maybe from www.magnatunes.com ? Josh Kennedy

Re: [Audyssey] Problem with L-Works Game

2010-03-02 Thread James Dietz
Headers show that these are still coming from trekgames.net On 3/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: I think what happened with RS games has happened with L-Works. Someone could have hacked the site. Homer: Hey, uh, could you go across the street and get me a slice of pizza?

Re: [Audyssey] Entombed

2010-03-04 Thread James Dietz
Check that you've installed all the system requirements. On 3/3/10, Tristan B theblinddj...@gmail.com wrote: Hi, I launch Entombed and for some reason it instantaniously comes up with Entombed.exe has encountered an error and needs to close. What's going on. Thanks. -- Tristan B

Re: [Audyssey] has anyone tried the following USB device?

2010-03-04 Thread James Dietz
RCA inputs mean you can hook the two audio cables from your console right up to this device. Just set your recording software to the device as input. On 3/3/10, Yohandy yohand...@gmail.com wrote: this question is mainly directed to those who own laptops, and can't use line-in. I've been trying

Re: [Audyssey] has anyone tried the following USB device?

2010-03-04 Thread James Dietz
Almost forgot: be *SURE* to switch the input switch from phono to line-in when you're recording sources which aren't record players or you might fry it. On 3/4/10, James Dietz james.j.di...@gmail.com wrote: RCA inputs mean you can hook the two audio cables from your console right up

Re: [Audyssey] the voice for troopanum2 - Re: Mota and tts

2010-03-19 Thread James Dietz
Troop 1 had his wife. Troop 2 had some woman credited in the readme. I haven't played troop 2 since I lost my activation (more like the machine it belonged to). THat'd be a fun trip down memory lane. On Mar 19, 2010, at 8:09 PM, Hayden Presley wrote: Hi Thomas, When you mean the

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread James Dietz
I'm glad you're making progress. THough I voted for mac compatibility I'm glad to sacrifice it for a fun and enjoyablefinished product. Keep it up. James On 3/23/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, Actually, I'd say cross-platform development of games is more a matter of

Re: [Audyssey] old games

2010-03-23 Thread James Dietz
JAWS for Dos is freeware. Apparently a version of espeak has been ported to DOS. I read about it on a forum but don't have any further details nor have I followed it up with a google search. I played PCS' Shooting Range, Mobius Mountain and Fox and Hound when they came out in 1996 and 1997 (I was

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread James Dietz
A lot of archiving programs support extraction of chm files similar to zips or cabs. Try opening it up in your favorite unzipping program. On 3/24/10, dark d...@xgam.org wrote: Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread James Dietz
Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
it doesn't take much story for me to become interested in a game as I'm not into RPGs and most story-driven types of games. On 3/24/10, James Dietz james.j.di...@gmail.com wrote: What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after

Re: [Audyssey] bgt engine

2010-03-24 Thread James Dietz
No!! The multiplatform question has been brought up a couple of times. A Playstation SDK license is obnoxiously expensive. All of the blastbay stuff (streamway etc) exclusively makes use of Windows-specific code. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will

[Audyssey] blindgamers forum

2010-03-24 Thread James Dietz
There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How

Re: [Audyssey] blindgamers forum

2010-03-24 Thread James Dietz
. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
I don't think you can GPL something which uses copyrighted sounds. Best just distributed it license-free with the sounds. Licenses are confining anyway. If you can get creative with sound effects; edit and combine them in interesting ways to give your game a unique atmosphere. It'll sound odd with

Re: [Audyssey] New L-works Games Are Awesome.

2009-06-16 Thread James Dietz
If a pause feature is added to the game one could check to see when the window loses focus and pause the game. Resume it when focus is regained. On 6/16/09, Damien C. Sadler dam...@x-sight-interactive.net wrote: Hi Louise, Being a user of Streemway myself I think I can safely say that there is

Re: [Audyssey] Trucker3

2009-06-17 Thread James Dietz
You could run the chasing offender off the road... not without some damage to both your vehicle and your cargot. Personally I'd rather go out in a blaze of glory (literally) than yet another speeding ticket. James On 6/17/09, shaun everiss shau...@xtra.co.nz wrote: I never ment the prices, just

Re: [Audyssey] Blazblue

2009-07-02 Thread James Dietz
60 bucks? It had better be the best fighting game ever. On 7/2/09, Clement Chou chou.clem...@gmail.com wrote: A new fighting game for the ps3 and xbox360 from the creators of guilty gear. This is a must buy for fighting fans and although a bit quirky, definitely worth the buy. Better yet, the

Re: [Audyssey] Raul's Pinball Extreme recording

2009-07-07 Thread James Dietz
There's a shorter sample of Pinball Party Pack on dracoent.com. I never heard Raul's version, but the sample is pretty tasty none-the-less. Makes me wish I hadn't lost my pinball key (I have the party pack key though). James On 7/7/09, piotr machacz piterm...@gmail.com wrote: wish I did. On

Re: [Audyssey] Super Liam Error

2009-08-03 Thread James Dietz
Technobabble: Some libraries super liam uses are dx8vb.dll (the directx 8 vb runtime) and another ActiveX control used for sending scores (either wininet.ocx or msinet.ocx). If the installer isn't setting them up propperly you should transfer them from another machine with them installed by

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread James Dietz
The landmines play in sync with one another. This makes it difficult to distinguish individual landmines especially when they are placed as close together as they are in level 1 act 3. Perhaps staggering some of the mine sounds (or jumping to a different position) would make it more apparent that

Re: [Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread James Dietz
Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y

Re: [Audyssey] the game zone

2009-09-16 Thread James Dietz
Woo phone show! Is there an online version by chance? On 9/16/09, michael barnes c...@samobile.net wrote: have you ever wanted a show for all gamers of different kind of games will i have a show just forr that reason it call the game zone. it is free to call and listen to it the show is only

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread James Dietz
Oh... great... I guess. I actually thought Capcom would steer future upgrades to online purchases rather than make an entire new game. On 9/29/09, Clement Chou chou.clem...@gmail.com wrote: - Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Tuesday,

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread James Dietz
/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1 - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 29, 2009 10:29 PM Subject: Re: [Audyssey] Fw: Super Street Fighter 4! Oh

Re: [Audyssey] liam's judgement day---some suggestions

2009-10-05 Thread James Dietz
Try losing and winning under different circumstances. Explore the game; play bonuses when you get 'em. Try and do exceptionally well and exceptionally porly at most tasks.q On 10/5/09, Hayden Presley hdpres...@hotmail.com wrote: Rofl! So do I, though I certainly hope that kind of thing never

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread James Dietz
One can't button mash their way to success through 2d fighters. New MKs, tekken and practically all 3d fighters have characters which are really well suited to button mashers (maxi in sol calibur, law in tekken). SF and the capcom/snk series require lots of skill and precision. Tekken is fun

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread James Dietz
Which tekken is currently playable online? I thought Tekken 6 was supposed to be the first. On 10/5/09, Clement Chou chou.clem...@gmail.com wrote: I've played tekken online a few times... against very skilled people. Trust me. Just because you can pull off moves by mashing like with law, you're

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread James Dietz
A lot of people on-list ask for an accessible version of Mario or Asteroids or some other well-known game. While some explicitly ask for a replica of the original (yawn), I think most would be content with something with similar gameplay. Developers are creative by nature, so they naturally want

Re: [Audyssey] Introduction and Questions

2009-11-08 Thread James Dietz
The save game feature in Descent in to Madness is permanently broken. On 11/8/09, Sharon Hooley shool...@q.com wrote: Hi! My name is Sharon Hooley from Idaho. I've enjoyed playing some of the accessible games. I'm especially hooked on Crazy Tennis! I like games that require actions and

[Audyssey] Intro and random linux tips

2009-02-15 Thread James Dietz
Hey, I'm James. I've been an audiogamer for a while now. My first was PCS' shooting range, mobius and foxhounds back in 1997. Grizzly Gulch came 3 years later, and only in 03 did I discover companies like ESP and Lworks. I've been hooked ever since. My favorite game is technoshock, followed

Re: [Audyssey] An idea for a new game

2009-02-23 Thread James Dietz
How do you invision it working? I'm imagining a game where you might hit space as rapidly as possible within five seconds - the more hits the higher score. Maybe a quick timewaster. On 2/23/09, rrhopki...@verizon.net rrhopki...@verizon.net wrote: Hello. Just an idea for a game. You know

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
Come again? On 2/24/09, william lomas lomaswill...@googlemail.com wrote: o ran oh i cant see!! emark or something On 24 Feb 2009, at 18:34, Michael Feir wrote: I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
Hey, I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't crashing) ran at a much faster

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread James Dietz
It sounds like everyone is suggesting different things while agreeing with each other. THis is confusing. Personally I am not a fan of walking through an empty level so you can fight the monster who killed you. Either repopulate the levels (while getting rid of our inventory we collected for

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread James Dietz
Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread James Dietz
I've tried to use Frotz with gnome and orca under linux. THe only problem is the entire screen changes or refreshes so that after a command I hear the entire screen read back to me, including past moves and score. There's probably some config option nestled deep within the .frotzrc which I

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread James Dietz
If a game doesn't make use of the gtk.net stuff, it'd probably run fine just as long as you have x and sdl compiled and installed. Unless you need text boxes and buttons, I see no need to install gnome to play games as SDL can probably operate with it's own window manager (or one you install on

Re: [Audyssey] Game Chat Reminder

2009-03-11 Thread James Dietz
Not sure who manages this, so I'm sending this to the list: Since FTP only works on WIndows it excludes us non-windows people. Has a ventrilo option ever been considered? FTP doesn't have such high quality last time i checked. Sorry if this is sloppy - it's late. On 3/12/09, Gamers Chat Robot

Re: [Audyssey] Game Chat Reminder

2009-03-11 Thread James Dietz
As far as I know, teamtalk also works exclusively with windows (and Windows Mobile). On 3/12/09, shaun everiss shau...@xtra.co.nz wrote: hmm forget ventrilo, what about teamtalk thats newer ventrilo, At 06:32 p.m. 12/03/2009, you wrote: Not sure who manages this, so I'm sending this to the

Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread James Dietz
Ok... I can bust out the windows laptop fi need be. I can use FTP or teamtalk, but since ventrilo is benig ported to linux (and a mac port already exists - apparently it's accessible) it might be a better plan. I think all ports of vent support positional audio too (I'm pretty sure the windows

Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread James Dietz
bearware.dk says client is available for windows and windows mobile while the server is available for windows, linux and freebsd. The client is used to do the actual talking. On 3/12/09, shaun everiss shau...@xtra.co.nz wrote: teamtalk is on linux at least I think it is. sertainly the server

Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA

2009-03-13 Thread James Dietz
Check out the creative sb audigy (sp probably) zs notebook soundcard. If your laptop has a pc card slot it will work just fine. It has a cable with the 3 necessary jacks for surround sound goodness. I don't think it's possible to get an sinternal oundcard replacement as it'd be difficult to find

[Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread James Dietz
I just realized this: Where does the protagonist store weapons when they're holstered? Assuming they're stored on her person, why is it easier to jump when they're holstered? One doesn't need hands to jump across a pit (ropes I understand). I'd think the more weapons and items she'd have on her

Re: [Audyssey] rail racer key

2009-03-24 Thread James Dietz
Shouldn't these sorts of questions be directed towards the game developer himself? Even if others on list have tried any of these, he'd be well-equipped to answer any of them, plus you avoid the minor irritation of others and thus don't have to read messages like this. On 3/24/09, Constantine

Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread James Dietz
I'm actually curious to find out how Thomas implemented the mouse to control the character's running. Would I continuously have to move the mouse to the right? If so I don't think I'd have a large enough desk to avoid the need to pick it up occasionally. That'd obviously work better with a

Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-27 Thread James Dietz
Using the mouse in situations more appropriate (such as gestures/fighting/targeting etc) would make it seem like less of a chore to some. Showing gamers how awesome the mouse is would be better than cramming it in somewhere where it might not fit so well. I don't think it'd be such a good idea to

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread James Dietz
How about an option where your radar/scope targets the closest enemy automatically? While playing Tank Commander I often found myself wanting to destroy another target while forgetting that n was the key to switch (either that or I'd need to switch through too many before I found my mark). This

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread James Dietz
Standard all the way for me. It's too much of a bother to start from the beginning of a level in arcade after losing a life - I'd rather just die for good. I think lives are oudated anyway. On 5/1/09, Jeremy Hartley jeremyhart...@comcast.net wrote: I mainly use arcade mode when I am trying to

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread James Dietz
I personally wouldn't miss arcade mode, but Idon't think William's argument holds up. If someone paid for something, they shouldn't need to program it themselves - you don't need to pay anyone else to program anything for yourself. Plus, not everyone can program a game, never mind one of the

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread James Dietz
Am I right in guessing that any type of joystick will due (not just one of those fancy racing steering wheels which I've never really had a good look at)? If so I will promptly kick myself for not digging mine up before leaving for school. Oh well, 2 weeks until I'm home. On 5/4/09, Jim Kitchen

Re: [Audyssey] any recommendations for a good gaming joystick?

2009-05-05 Thread James Dietz
I use a logitec wingman rumblepad. As the name implies the controller includes motors for force feedback. You need to install the software from the cd or internet in order for games to pick up on its force feedback qualities. It's a nice gimic but the rumble isn't very powerful. I got the

Re: [Audyssey] Draconis Entertainment News

2009-05-28 Thread James Dietz
Perhaps a collection of casino games grizzly gulch-style. I'm looking forward to cross-platform fun. FInally, some non-emulated fun on my mac mini. James On 5/28/09, Bryan Peterson b-peter...@hotmail.com wrote: My guess is it has something to do with the Silver Dollar Saloon. Time is an

Re: [Audyssey] AGRIP project future

2009-06-09 Thread James Dietz
You can buy Quake as well as some other retro games as a download from ID's site or Steam (though I don't think Steam is accessible). It costs $20 or there abouts. James On 6/9/09, piotr machacz piterm...@gmail.com wrote: I wish there was a star trek mod for quake if we have jedi. something

Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Yeah, I was wondering the same thing. As a devoted Linux

Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
I get where they're coming from though - Linux can be a pain to support what with different distros and configurations, though stereotype dictates that linux users are more knowledgable about how to fix problems. Give them a list of required libraries and they'll figure it out (even if it takes a

Re: [Audyssey] Draconis Entertainment News

2009-06-10 Thread James Dietz
, so if you're just looking to dabble, it might be for you. On Jun 10, 2009, at 11:58 AM, James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES On 6

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread James Dietz
as DirectSound, and works on everything just about. Cheers. James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES --- Gamers mailing list

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-11 Thread James Dietz
is a freeby. James Dietz wrote: It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-11 Thread James Dietz
it is to be used by one developer and not by a group of developers. I hope this clears up why both Josh and I have not invested in FMOD for commercial development. HTH James Dietz wrote: If you check down the sales page (below the other licenses and some extra info) you'll find a license