Re: [Audyssey] My Experiences with Aurifi and Papa Sangre So Far

2012-04-29 Thread matheus
hi! i also have an ipod touch 4th gen, the tilting problems in aurifi are really anoying indeed, and it's a bug as far as i can tell. maybe they should have added an alternative to the tilting, for example in the part where you need to put the sound in the center you could drag your finger in the s

Re: [Audyssey] Mach 1 tts

2009-10-04 Thread Matheus
hello jin. i'm having a problem with this new version of the game. wen i start it, the introduction plays just fine. then after it noting happens. i wait more than 30 seconds, but no voice. then i tried to press the arrow keys, or even connect my steering wheel to see if it worked, but still noting

[Audyssey] to Luká Kakara

2009-10-07 Thread Matheus
hey everyone. i'm really sorry for cluttering the list with that, but i really have some questions related to the recordings posted some days ago to ask to Luká Kakara. i got a new computer, so i lost all of my previous emails. i don'y have your email address, if you can send a private message to m

Re: [Audyssey] Please help

2009-10-09 Thread Matheus
hi the uploads per day are unlimited. and wen you get a certain ammount of max points, you get the max account for free. -Mensagem original- De: "Angellko21" Para: "Gamers Discussion list" Data: Sexta, 9 de Outubro de 2009 09:47 Assunto: [Audyssey] Please help Please,I have Sendspace lit

Re: [Audyssey] Please help

2009-10-09 Thread Matheus
ple 1 mb for downloading? - Original Message - From: "Matheus" To: Sent: Friday, October 09, 2009 1:07 PM Subject: Re: [Audyssey] Please help hi the uploads per day are unlimited. and wen you get a certain ammount of max points, you get the max account for free. -Mensagem original--

[Audyssey] a text game that can be accessible.

2009-10-11 Thread Matheus
hello gamers. yesterday, i was looking the information on a game called dwarf fortrez. it is not accessible. but i decided to go in to the developers page, and found some more games. some of then are text games, with only a few characters, that make the map of the game. i was very interested in a g

Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Matheus
thanks for that man, your recordings are always awesome.. -Mensagem original- De: "Angellko21" Para: "Gamers Discussion list" Data: Sexta, 16 de Outubro de 2009 09:12 Assunto: [Audyssey] Virtua tennis 2009 versus Top spin Dear friends,here is recording of Virtua tennis 2009 and Top spin

Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Matheus
y nice recording, which version of top spin is this btw? and do you > have a tutorial for menus? > > On 10/16/09, Matheus wrote: >> thanks for that man, your recordings are always awesome.. >> >> -Mensagem original- >> De: "Angellko21" >> Para:

[Audyssey] game recording problem.

2009-10-16 Thread Matheus
hey. i'm having a problem with my mic wen recording games with my voice in the background. the volume of my microphone is low, but i can't change it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear the option to increase / decrease the volume of the microphone, only the record

Re: [Audyssey] game recording problem.

2009-10-16 Thread Matheus
do it that way. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Matheus" To: Sent: Friday, October 16, 2009 6:46 PM Subject: [Audyssey] game recording problem. > hey. > i'm

Re: [Audyssey] game recording problem.

2009-10-16 Thread Matheus
lav Kalash. - Original Message - From: "Matheus" To: Sent: Friday, October 16, 2009 7:00 PM Subject: Re: [Audyssey] game recording problem. >i even tried to record with a usb microphone, and my voice becomes loud, > but if i do that the stereo mix doesn't works. >

[Audyssey] question about fifa 2010

2009-10-27 Thread Matheus
hey everyone. i just bought fifa 2010 today. i have a question: does anybody know what are the controls (using the keyboard) in the game? i've found a readme that explains everything, except the controls. if anyone plaied it, and can give me help with that, and the menus structure of the game, it w

Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread matheus
hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. first, i'd like to thank you for making the game, it's truly amazing, the last version that i plaied before beta 9 was beta 5, or 6, i don't remember. and a lot of things have changed since it. now,with the hand to hand combat, y

Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread matheus
hi thomas, i just forgot one thing. wen you pause the game, it should stop the sounds such as background music, sound effects, etc, and only umpause it wen you press f2, not other key. thanks. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 27 de Outubro de

Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread matheus
x27;t throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: > hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. > first, i'd like to thank you for making the game, i

Re: [Audyssey] Side scrollers was: MOTA Side-Scrolle r vs FPS

2009-10-28 Thread matheus
hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing t

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread matheus
thomas, you're never going to make everyone happy with a game, and you are not forced to add a feature just bekause someone requested it. the game is really awesome now man, but you know what to do,you're the developer, so you decide if i were you, i whould continue with the game how it is, create

Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread matheus
hi. i'm really interested in it! can you please create a installer for it and upload it to your web site, or to something like sendspace,or dropbox? or even if you don't wana create a installer, just zipping the files it's ok for me.. hmm, and and what link should i click in this site that you past

Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread matheus
to edit data etc., hit F1 key after program is loaded and it'll bring up a message box telling you all the relevant shortcut keys. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "matheus&quo

Re: [Audyssey] gamebooks on audiogames.net was: RP G Character sheetmanagement software

2009-11-07 Thread matheus
hi dark. i agree about adding these text gamebooks. they are ust like the html ones, but in text. in my opinion, they can still be considered games. i have a question to ask about the lonewolf books. i can't understand the combat rules wen calculing the number of endurance that i'm going to lose an

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread matheus
please don't do it. if you do, please include a txt file manual as well, i have some problems with my screen reader wen reading chm files. i'm really liking the games, i'm playing it for more than 8 hours now. thanks for that great release. -Mensagem original- De: "Philip Bennefall" Para:

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
hi philip. i have a suggestion. what about more types of traps in some locations, to add even more random things and increase the replaiability of this awesome game? i don't know what else you could add, maybe the others can help with suggestions. another good thing that whould be good is maybe a n

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
hi scott! that's exactly what i ment to say, not a level editor, but peraps mods for it. so you can change the enemies,background sounds,sound of traps, etc. thanks for helping me clarify that. -Mensagem original- De: Scott Chesworth Para: Gamers Discussion list Data: Segunda, 16 de Novem

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
hey everyone. this is why i suggested something that allowed me to change the sounds of the game, or peraps mod it. i love the way it is now, but killing humans in a place like a street, market, or something similar as peter said whould rock. but i know that if it becomes added, the minimal age rec

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
hi tom. oh, this idea sounds awesome. so it will increase the replaiability of the game by forcing you to complete it in all the difficulty levels. and this survival mode idea is amazing, so wen the online scoreboards come out, there could be a competition of who can / is experienced enough to get

Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread matheus
hi philip. that's a perfect idea! i'd love to see this mode added to the game in the future, and compete with the others to see if i'm good enough! thanks for considering and reading all the suggestions that are being said here. -Mensagem original- De: "Philip Bennefall" Para: "Gamers Dis

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread matheus
i completed the game a few hours ago, on easy, of course. i can just say wow, it was a hell of a beast to complete. i spent like hmm, more than 10 hours, trying / dying in the death world level 2, then this morning i whent and said: oh, now that's just too much, i'll go finish it now!! i was able t

[Audyssey] soundpack for godwars ii?

2009-11-20 Thread matheus
hey. does anybody have a soundpack for the godwars ii mud, either for vipmud monkeyterm,or much? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

[Audyssey] the boss battle in q9

2009-11-24 Thread Matheus
hey philip. maybe the boss in q9 should be harder. i mean, it's not easy, but compared with the deathworld, it's a piece of cake. maybe you should make the level larger with more pits to jump, and make it so wen you are with the shield, and a bonus item appears, i don't think that he should move to

Re: [Audyssey] the boss battle in q9

2009-11-24 Thread Matheus
inish the game. - Original Message - From: "Matheus" To: Sent: Tuesday, November 24, 2009 1:27 PM Subject: [Audyssey] the boss battle in q9 > hey philip. > maybe the boss in q9 should be harder. i mean, it's not easy, but > compared with the deathworld, it'

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
hi philip. wow, the updates are coming very fast. can't wait to try this survival mode. hmm, can you add this suggestion to the boss? make the level larger, with more pits, and when a bonus item is close to you and you are with the shield activated, he won't come to pick the bonus item. or simple r

Re: [Audyssey] the shields of q9

2009-11-24 Thread matheus
hmm, i don't think that the possibility of buying ammo or shields is good, it whould make the game much easyer. the way it is now it's challenging and fun in my opinion. just keep trying, eventualy you will be able to know when the enemies are coming to attack you, and they stop for a certain perio

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
ound like a nightmare! Anyway 'll be interested to check it out. As regards matheus' suggestions, I fully agree about the extra pits, but not about the removal of bonus items on the boss, sinse if (as will probably happen during my current medium mode game), I get there with li

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
oking forward to getting to the death world now, almost, but not quite, sinse teleporting enemies sound like a nightmare! Anyway 'll be interested to check it out. As regards matheus' suggestions, I fully agree about the extra pits, but not about the removal of bonus items o

Re: [Audyssey] Q9 version 1.1 released!

2009-11-24 Thread matheus
wow, it was fast man! going to download it now! thanks! -Mensagem original- De: "Philip Bennefall" Para: "A public mailing list for Blastbay Studios." Data: Terça, 24 de Novembro de 2009 22:19 Assunto: [Audyssey] Q9 version 1.1 released! Hi all, I'm happy to announce the release of ver

Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread matheus
hi. a good reason to use a unregister function in this game is that when creating podcasts, for example, you can demonstrate only the demo levels, without showing the rest of the game, or being forced to use cheats to demonstrate only the demo levels. another reason is to clean completely the game'

[Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread matheus
hey everyone! i'm just posting this message to inform you that Francis Wolf (the developer of the night of parasite game) as just released the version 3.1, translated to english, with a new chapter added. i'll first send the link to dropbox,without the installer of the game, because it seems to be

Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread matheus
Dezembro de 2009 12:20 Assunto: Re: [Audyssey] new chapter added to the game night of parasite Hello, Are the first three chapters the same? Best. Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "matheus" To: Sent: Wednesday, Decem

Re: [Audyssey] bits and bobs

2009-12-04 Thread Matheus
hi shaun. just a correction. from what i know, you don't need to have your computer turned on for the links to work. it's just like sendspace, rapidshare,etc. if you don't delete the files, everyone will be able to download it. -Mensagem original- De: shaun everiss Para: gamers@audyssey

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements, suggestions

2009-12-05 Thread Matheus
hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chan

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Matheus
completelya gree here. if a user makes a suggestion that you don't like, ignore it, or if you can find a way to implement it, go ahead. i've seen lots of times you implementing every single suggestion that was said here,to make one user happy. other peoples already have said that you're never going

Re: [Audyssey] Run feature in games

2009-12-14 Thread Matheus
hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every leve

Re: [Audyssey] Entombed officially released!

2010-02-24 Thread matheus
hi. also, try removing your old save games, located at My Documents\SavedGames\EntombedSaves\AllPlayers and see if it works. HTH. -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Quinta, 25 de Fevereiro de 2010 00:52 Assunto: Re: [Audyssey] Entombed officially released!

[Audyssey] pokemon game (possible accessible)

2010-03-12 Thread Matheus
hey everyone. i haven't posted here for ages. i'm searching for games, and i found a game related to pokemon. it's offline, and the objective is to fight pokemons, trainers, play in tournaments, buy items, etc.. consider the entire game without the exploration part. only the good stuff (you know: b

[Audyssey] shank demo first impressions

2010-10-28 Thread Matheus
n the first post and there will be a option for you to leave a comment with your name / email. in a few days i think lirin will come up with an audio review of this great title. so, that's what i have to say for now. thanks and best regards, Matheus --- Gamers mailing list __ Gamers@audyssey.

Re: [Audyssey] game difficulties was best side scrolle r?-Re:Q9 version 1.2.

2010-11-04 Thread Matheus
hey philip and all. i agree here. after playing the new side scroler beat'em up: shank, a mainstream game for the pc / x360 / ps3, i have some suggestions that could be added to q9: yeah, this big attack that takes some of your hitpoints appeared in most beat'em ups would help on insane. also a dod

Re: [Audyssey] game difficulties was best side scrolle r? -Re:Q9version 1.2.

2010-11-04 Thread Matheus
hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit t

Re: [Audyssey] Judgment day

2008-12-07 Thread matheus
in one hand, he didn't will receive more money if he do that, but also the peoples didn't will complain and complain about he take so much time to answer bekause the job and etc. if he close the shop, what will happen is that the games will be turned in free, i think... but then it's his decision a

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread matheus
yea, i don't realy think that it will need much sounds, maybe some sounds for monsters in combat, foot steps, weapons, armor and potions, maybe just some sounds like 50 with it all, and noting profecional, just to ear something wen you play. not something in bad quality, but noting profecional. if

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread matheus
hi. i know that it's abite off topic for this subject, but how the development of entombed it's going? did you awreade maked many things in the game? and did you can try to give maybe a possibly date to the game stays completely ready for play, something like... one more year, 5 monts.. thanks for

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread matheus
group. thanks and best regards, matheus -Mensagem original- De: "Jason Allen" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Terça, 9 de Dezembro de 2008 20:03 Assunto: Re: [Audyssey] Thoughts about new text adventures. Hi, The development is going pretty w

Re: [Audyssey] problem with intombed.

2008-12-10 Thread matheus
yea, try to send email to this list, that your problem should be reported to jason and fixed maybe in the next version. i'm playing the game right now and i've spend all of the day today looking into the randon thing, wich is amazing, and the maps are different each time if i'm correctly, and the g

Re: [Audyssey] Finding Sparkle

2008-12-11 Thread matheus
what this game about?? -Mensagem original- De: "Ryan Strunk" <[EMAIL PROTECTED]> Para: "'Gamers Discussion list'" Data: Quinta, 11 de Dezembro de 2008 09:15 Assunto: [Audyssey] Finding Sparkle Hello everyone, Some years ago, I had a copy of Michael Feir's Sparkle on my computer, but beca

Re: [Audyssey] What games are people playing now?

2008-12-18 Thread matheus
best regards, Matheus -Mensagem original- De: "Clement Chou" Para: "Lindsay Cowell" ,"Gamers Discussion list" Data: Quinta, 18 de Dezembro de 2008 15:18 Assunto: Re: [Audyssey] What games are people playing now? In terms of Audio games, I'm trying to beat m

Re: [Audyssey] What games are people playing now?

2008-12-18 Thread matheus
Re: [Audyssey] What games are people playing now? 1. They are for the ps3 and ps2. 2. Yes, they are accessible, if you have the patience to learn it. 3. You do need the guitar and drum controllers, the regular controllers are only for vocals which you would need a mic for. - Original Message

Re: [Audyssey] Smugglers4 Jaws compatibility updates

2008-12-21 Thread matheus
no no. i'm using the smugglers 4 v 1.0i here liam, and combat (with jaws) is totaly accessible, -- or at least almost total accessible, that my jaws read the screen wrong and i need to restart the jaws again. but it's accessible, and fun. -Mensagem original- De: "Liam Erven" Para: "'Gamers

Re: [Audyssey] Smugglers4 Jaws compatibility updates

2008-12-21 Thread matheus
as > battle group combat (which apparently has just been added), even > aside from the access stuff, though of course I'm very pleased now > that the fleet combat screen has been added. > > Beware the Grue! > > Dark. > ----- Original Message - From: "matheus&qu

Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread matheus
ng it some hours, it don't will be much hard. hope that helps, and if i can help you giving some suggestion, i'll be glad to do that. Best regards, Matheus -Mensagem original- De: "alex wallis" Para: Data: Segunda, 22 de Dezembro de 2008 15:02 Assunto: [Audyssey] thoughts on

[Audyssey] frustating...smugglers 4

2008-12-23 Thread matheus
hi all. ok. i get the latest update. now, i only can see yes, indeed all the planets with jaws. but after the planets displayed, i don't see the menu, like to dock, travel, missions, sensors etc. anyone please if can tell nielsbaer in the forum, i'll be greatfull for that. --- Gamers mailing list

Re: [Audyssey] frustating...smugglers 4

2008-12-23 Thread matheus
biility mode working? I'm just asking sinse all those things are images and without it you can't find them with a screen reader at all. Beware the Grue! Dark. - Original Message - From: "matheus" To: Sent: Tuesday, December 23, 2008 10:00 PM Subject: [Audyssey] frustati

Re: [Audyssey] Grizzly Problem and merry Christmas

2008-12-24 Thread matheus
hi. first of all mery Christmas to you, and all the best for you and your family. second, yes, the update from the site should fix your problem fine. i got that tow and it fixed mine. if you cant find it just tell that i send the update patch to you. Best regards, Matheus -Mensagem original

Re: [Audyssey] another Grizzly Question

2008-12-24 Thread matheus
f11 decrease the speed, and f12 increase, until 12. but. i'm not realy sure if this is correct. i don't remember. try and say if it works. -Mensagem original- De: "ari" Para: "Gamers Discussion list" Data: Quarta, 24 de Dezembro de 2008 22:25 Assunto: [Audyssey] another Grizzly Question

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
yea, in the first small boss a duel of swords whould rocks man. and actualy, its not realy hard find some good quality sounds of swords. -Mensagem original- De: "Clement Chou" Para: "Gamers Discussion list" Data: Quarta, 24 de Dezembro de 2008 17:09 Assunto: Re: [Audyssey] /Tomb Hunter tr

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
rd fighting too. This sounds pretty interesting. - Original Message - From: "matheus" To: Sent: Wednesday, December 24, 2008 9:13 PM Subject: Re: [Audyssey] /Tomb Hunter trailer released. > yea, in the first small boss a duel of swords whould rocks man. and > actualy, it

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
> to do some sowrd fighting too. This sounds pretty interesting. > > - Original Message - > From: "matheus" > To: > Sent: Wednesday, December 24, 2008 9:13 PM > Subject: Re: [Audyssey] /Tomb Hunter trailer released. > > >> yea, in the first small boss a d

[Audyssey] mery christmas!!!

2008-12-24 Thread matheus
hi all. i know that it's off topic but i thinked that there will not be much problem if i say mery christmas to you all here. so, i hope that all of you have a happy christmass, and i hope that you can got the things that you want in the next year, that the next year stay better than this, that was

Re: [Audyssey] Code factory games

2008-12-28 Thread matheus
yes, it work on xp fine. and, if someone have alien invasion, please upload. thx. -Mensagem original- De: "ari" Para: "Gamers Discussion list" Data: Segunda, 29 de Dezembro de 2008 01:15 Assunto: Re: [Audyssey] Code factory games The problem with them Milos, is that even if you could fi

Re: [Audyssey] Code factory games

2008-12-28 Thread matheus
hi guys, actualy i have the following games from codefactory. *time adventures *private detectives school *km 2000 i just need the alien invasion. if someone have it, contact me offlist. -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 28 de Dezembro

Re: [Audyssey] ADOM

2009-01-01 Thread matheus
what is this game for, a console or for pc? -Mensagem original- De: kelby carlson Para: gamers@audyssey.org Data: Quinta, 01 de Janeiro de 2009 08:50 Assunto: [Audyssey] ADOM Dear List, For a long time now, I've been wanting to play the game ADOM. However, I'm really unfamiliar with rogu

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
ng it was ok because it is not > currently available, and now I am rewriting my key generator for > Mysteries of the Ancients to keep those who did not pay for the game > from getting a free upgrade to MOTA. > > > matheus wrote: >> but just how i awreade sayd, not b

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
guy... come on man. why host the demo if they stop developing / selling that, it doesn't make sence man! lets put the games in a site and start to distribute, they in this email, show that they realy didn't care. and from my point of view, wen a game is no longer selled anymore its abandonware

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. -Mensagem original- De: Willem Para: Gamers Discussion list Data: Segunda, 05 de Janeiro de 2009 17:12 Assunto: Re: [Audyssey] Fwd: games They did not

Re: [Audyssey] second life

2009-01-07 Thread matheus
no no no man! it will work ! i registered on the site, --- i had to confirm that registering is a pain, i take 15 minuts to register, then i tried the program. but it doesn't work with the jaws that i'm on this laptop (5.0) but my brazilian screen reader can read the messages just fine man, just it

Re: [Audyssey] second life

2009-01-07 Thread matheus
[Audyssey] second life Yeah, but how do you interact with things, find people, etc. There's noone around where you start it seems. On Jan 7, 2009, at 4:21 PM, matheus wrote: > no no no man! it will work ! > i registered on the site, --- i had to confirm that registering is a > pain, i ta

Re: [Audyssey] second life

2009-01-07 Thread matheus
al- De: Orin Para: Gamers Discussion list Data: Quarta, 7 de Janeiro de 2009 18:49 Assunto: Re: [Audyssey] second life It'll work under Fusion. On Jan 7, 2009, at 6:12 PM, william lomas wrote: > oh so ori did you get it to work under fusion on the mac, too? > > On 7 Jan 2009, a

Re: [Audyssey] second life

2009-01-07 Thread matheus
Mike: I'm just wondering, what's your part in the development on that project? Just wondering, as I don't mind testing it even if it's in alpha or pre-alpha. On Jan 7, 2009, at 8:54 PM, matheus wrote: > it's a crap. (from what i understand): > see: you enter on the

[Audyssey] wii, xbox 360 or ps3?

2009-01-08 Thread matheus
n't will worth i buying a videogame like wii for example, if there are not much accessible games, lets say for example, if i'm going to buy it for like, 3 or 4 games. so, anyone can give me help in that accessibility question? thanks awreade for the help and best regards, Matheus --- Gamers mai

Re: [Audyssey] wii, xbox 360 or ps3?

2009-01-08 Thread matheus
ave that option. So it really comes down to a matter of personal preference. - Original Message - From: "matheus" To: Sent: Thursday, January 08, 2009 7:26 AM Subject: [Audyssey] wii, xbox 360 or ps3? > hey all. > i'm just curious. > in this year, i'm interest

Re: [Audyssey] wii, xbox 360 or ps3?

2009-01-08 Thread matheus
b.. but > the psn doesn't have that option. So it really comes down to a matter of > personal preference. > - Original Message - > From: "matheus" > To: > Sent: Thursday, January 08, 2009 7:26 AM > Subject: [Audyssey] wii, xbox 360 or ps3? > > >>

Re: [Audyssey] wii, xbox 360 or ps3?

2009-01-08 Thread matheus
well i found the samurai anthologi siress for the wii that might be fun, the snk classics, some very good comented boxing games, dragonball budokai tenkaishy 3, and others. i'll get it. -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Quinta, 8 de Janeiro de 2

[Audyssey] wwe smackdown 2009 for ps2?

2009-01-13 Thread Matheus
hey all. can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think that's the name of the game, for ps2? and if so, this is accessible a bit and worth checking out or no? thanks and best regards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

[Audyssey] help with some games for ps2 please!

2009-01-14 Thread Matheus
hey all. today i got the following games for ps2: guitar hero 3: legends of rock urban reign and wwe smackdown 2009 who played any of these games, please can give me some help? for urban reign, for example, i can play it fine, but i need know what at least the options in the main menu are, and wh

Re: [Audyssey] maxpaine mods for Superliam and downloa d

2009-01-16 Thread Matheus
hi guys. the problem occurs bekause this, the server restarts and you guys lose the file. its just use a download manager, will, i don't know how a mac work, you can't use the download managers on a mac? none? i even can try to upload it to sendspace, but then it doesnt make sence if this is awread

Re: [Audyssey] maxpaine mods for Superliam and downloa d

2009-01-16 Thread Matheus
a, and the link to get it is: www.alian.site90.com/audio_games/seal_mods/The_max_payne_mod_for_sl.rar -Mensagem original- De: "Angellko21" Para: "Gamers Discussion list" Data: Sexta, 16 de Janeiro de 2009 10:10 Assunto: [Audyssey] maxpaine mods for Superliam and download Hi,my friends, I

Re: [Audyssey] maxpaine mods for Superliam and downloa d

2009-01-16 Thread Matheus
ginal Message - From: "Matheus" To: Sent: Friday, January 16, 2009 2:30 PM Subject: Re: [Audyssey] maxpaine mods for Superliam and download hi guys. the problem occurs bekause this, the server restarts and you guys lose the file. its just use a download manager, will, i don'

Re: [Audyssey] hosting the mods

2009-01-16 Thread Matheus
h, super mario? did you know who as that? -Mensagem original- De: "Shadow Dragon" Para: "Charles Rivard" ,"Gamers Discussion list" Data: Sexta, 16 de Janeiro de 2009 12:16 Assunto: Re: [Audyssey] hosting the mods Its like the super mario mod that was released a while back. All it d

Re: [Audyssey] hosting the mods

2009-01-16 Thread Matheus
i mean who have -Mensagem original- De: "Shadow Dragon" Para: "Charles Rivard" ,"Gamers Discussion list" Data: Sexta, 16 de Janeiro de 2009 12:16 Assunto: Re: [Audyssey] hosting the mods Its like the super mario mod that was released a while back. All it does is replace the sounds of t

[Audyssey] explanation about the super liam mod

2009-01-16 Thread Matheus
well guys, i'll post what the mod is, the sounds of it, etc. the mod turns the super liam game into the max payne game (for who awreade see the original max payne will love it). the story, is that you are a police agent, and you lost all of your family. what your objective? kill the peoples in your

[Audyssey] max payne, mod for sl is ready!

2009-01-16 Thread Matheus
hi guys, the links are here, just unrar and play, or if you are with the demo copy the folders inside the max payne folder and play with the new sounds, its awesome... enjoy! http://www.sendspace.com/file/oz3lk4 http://www.sendspace.com/file/u1vs3y http://www.sendspace.com/file/no90t2 http://www.se

Re: [Audyssey] max payne, mod for sl is ready!

2009-01-16 Thread Matheus
a: "Gamers Discussion list" Data: Sexta, 16 de Janeiro de 2009 20:59 Assunto: Re: [Audyssey] max payne, mod for sl is ready! Oh,thanks,you are umbilievable.:) - Original Message - From: "Matheus" To: Sent: Friday, January 16, 2009 9:32 PM Subject: [Audyssey] max payn

Re: [Audyssey] SL mods

2009-01-16 Thread Matheus
shaun check the other message that i sent here with the links for you to get. and if anyone have the super mario mod and can upload it for me, i'll really like. thanks. -Mensagem original- De: shaun everiss Para: Gamers Discussion list Data: Sabado, 17 de Janeiro de 2009 09:11 Assunto: Re

Re: [Audyssey] max payne, mod for sl is ready!

2009-01-16 Thread Matheus
where it is??? you didnt past the link. -Mensagem original- De: shaun everiss Para: Gamers Discussion list Data: Sabado, 17 de Janeiro de 2009 09:42 Assunto: Re: [Audyssey] max payne, mod for sl is ready! ok mathias and everyone else. here is the origional supermario mod. Its ok but as

Re: [Audyssey] mario mod

2009-01-16 Thread Matheus
thanks man i really appreciate that. -Mensagem original- De: shaun everiss Para: gamers@audyssey.org Data: Sabado, 17 de Janeiro de 2009 10:43 Assunto: [Audyssey] mario mod Hi. ok here it is. http://www.divshare.com/download/6334882-382 --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] mario mod

2009-01-16 Thread Matheus
thanks for the link shaun, thanks really. it is really incomplete. guys, the max payne mod have all cut scenes and things different wish turn the game much more replayable (at least for me). try it, you won't be disappointed. who played it can afirm it. -Mensagem original- De: shaun everis

Re: [Audyssey] Welcome!

2009-01-17 Thread Matheus
hi man and welcome here!! -Mensagem original- De: tomasz tworek Para: gamers@audyssey.org Data: Sabado, 17 de Janeiro de 2009 08:51 Assunto: [Audyssey] Welcome! Hi all My name is Tom, and i am from poland. You can know me from audiogames.net forum, ass seal, and i am person who made a

Re: [Audyssey] supermario mod

2009-01-17 Thread Matheus
hi kevin. download the max payne mod one and see if you like then. -Mensagem original- De: "Kevin Weispfennig" Para: "Gamers Discussion list" Data: Sabado, 17 de Janeiro de 2009 12:22 Assunto: Re: [Audyssey] supermario mod I don't like the mod. -- Email: kevin.weispfen...@gmx.net Homepag

Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Matheus
i personaly didn't preordered the game but have to agree with you will in this point, well with all the bugs and things i don't see a problem in distributing it to who payd it and include then in the private beta testers. well this is only my opinion. -Mensagem original- De: william lomas

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
its really more hard just like how i sayd man. aa. level 5 is difficult? aa. you will see level 7. i past this in two days trying, i was almost crazy like oh f... i'll forget it and stop playing, but yes i managed to complete it. i got this mod completed in the first time in two days. -Mensage

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
sorry, i mean 4 days, not two. -Mensagem original- De: shaun everiss Para: gamers@audyssey.org Data: Segunda, 19 de Janeiro de 2009 06:04 Assunto: [Audyssey] max pain mod on superliam Hi. could someone record a full play through of this? Reason is I want to know the stratogies of getting

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
well it's just you practice. wen you know for example, where to jump and wait for the lasers etc it stays more easy, althoug the lasers with this mod are a pain to past. i'll record level 5 act 2 if you want. ok i'm going to do it, it will be fun, i believe!!! then i'll send the link here, also to

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