Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Hayden, Smile. You are in luck. As a history buff I can tell you exactly why Athena has alternative spellings. It really all comes down to weather or not the document was translated from Latain or Greek. If the document was translated from Classical Greek you will usually see it spelled as A t h e n a. If the document was translated from Latain, Roman era, then you will see it spelled A t h e n e. Many Greek gods, goddesses, and heroes have similar alternative spellings depending on from what source it was translated. HTH On 5/13/10, Hayden Presley wrote: > Hi Dark, > Lol...if it's chlorine you're worried about, then have no fear--some how, I > don't think Athena put that into the tomb. And I must inquire about the > alternate spellings of her name... > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, Lol...if it's chlorine you're worried about, then have no fear--some how, I don't think Athena put that into the tomb. And I must inquire about the alternate spellings of her name... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 13, 2010 4:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released well maybe a chlorine allergy? ;d. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 13, 2010 7:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi, > Ahem...That would be something of a problem since I can think of > several game levels where Lara has to do a fair amount of swimming and > diving to get items. If she couldn't swim her own pool it wouldn't > boad well for various missions where she has to swim underwater for a > good length of time to get somewhere. > > On 5/13/10, dark wrote: >> Yes, she might be an internationally famous treasure hunter, but >> obviously she never got her gold star for swimming one length of a >> standard >> pool ;D. >> >> Beware the Grue! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
well maybe a chlorine allergy? ;d. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 13, 2010 7:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Ahem...That would be something of a problem since I can think of several game levels where Lara has to do a fair amount of swimming and diving to get items. If she couldn't swim her own pool it wouldn't boad well for various missions where she has to swim underwater for a good length of time to get somewhere. On 5/13/10, dark wrote: Yes, she might be an internationally famous treasure hunter, but obviously she never got her gold star for swimming one length of a standard pool ;D. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Muhammed, Yes, it is off topic. I had thought the subject was going to die out on its own, but since you braught the subject up let's end the discussion about braille. Thanks. On 5/13/10, Muhammed Deniz wrote: > Hi all, > Isn't this talk about brail abit off topic? I mean it doesn't relate to > Mota, as well as computer brail and such is off topic for the list. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Ahem...That would be something of a problem since I can think of several game levels where Lara has to do a fair amount of swimming and diving to get items. If she couldn't swim her own pool it wouldn't boad well for various missions where she has to swim underwater for a good length of time to get somewhere. On 5/13/10, dark wrote: > Yes, she might be an internationally famous treasure hunter, but > obviously she never got her gold star for swimming one length of a standard > pool ;D. > > Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi all, Isn't this talk about brail abit off topic? I mean it doesn't relate to Mota, as well as computer brail and such is off topic for the list. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Henry D. Reyes Sent: 12 May 2010 22:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Good Day: Computer braille is a code to be used for programming material, rather like nemeth braille is used for mathematics and science. Grade 3 braille is a shorthand version of grade 2 braille with several hundred contractions (frankly, I am not familiar enough with this braille to give much information on it). Henry Education never ends. It is a series of lessons, with the greatest for the last. Sherlock Holmes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 14:13 Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Muhammed, > Ummm...No. There actually is a grade 3 braille which is similar to > grade 2 braille, but has about a dozen or so extra contractions as I > understand it. I heard from the Ohio Vision Center about it so I'm > pretty sure my source is reliable. Beyond that I don't know much more. > However, you are right there is a computer braille, but as far as I > know that isn't grade 3. > > On 5/12/10, Muhammed Deniz wrote: >> Graid 3 is computer brail. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Killing your self in a game? One of the best cheats! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 May 2010 15:21 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Yes, she might be an internationally famous treasure hunter, but obviously she never got her gold star for swimming one length of a standard pool ;D. Beware the Grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 13, 2010 12:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi, > Lol! Poor Lara. Drowning her in her own swimming pool. That's cruel, > man. Just cruel, but funny as well. > > > On 5/13/10, dark wrote: >> Fair enough tom, as I said, it was really only an illustrative example. >> >> Several of the mega man games have something similar, mega man zero 1 has >> a >> first level and boss along those lines, and X5 even has a full training >> stage with commentary including a fight against a toned down versionn of >> one >> of the bosses from X4. >> >> Hmmm, I wonder if the entombed dungeon creator would let you do something >> similar for entombed? >> >> Btw, for shear stupidity, a friend and I were playing the original tomb >> raider on the playstation (well she was playing I was watching), and >> trying >> to find as many ways as possible to kill lara in her mantion, which was >> completely silly, but actually rather fun. >> >> Drowning her in her swimming pool was my personal favouroute! >> Beware the Grue! >> >> Dark. >> Beware the Grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Yes, she might be an internationally famous treasure hunter, but obviously she never got her gold star for swimming one length of a standard pool ;D. Beware the Grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 13, 2010 12:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! Poor Lara. Drowning her in her own swimming pool. That's cruel, man. Just cruel, but funny as well. On 5/13/10, dark wrote: Fair enough tom, as I said, it was really only an illustrative example. Several of the mega man games have something similar, mega man zero 1 has a first level and boss along those lines, and X5 even has a full training stage with commentary including a fight against a toned down versionn of one of the bosses from X4. Hmmm, I wonder if the entombed dungeon creator would let you do something similar for entombed? Btw, for shear stupidity, a friend and I were playing the original tomb raider on the playstation (well she was playing I was watching), and trying to find as many ways as possible to kill lara in her mantion, which was completely silly, but actually rather fun. Drowning her in her swimming pool was my personal favouroute! Beware the Grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Lol! Poor Lara. Drowning her in her own swimming pool. That's cruel, man. Just cruel, but funny as well. On 5/13/10, dark wrote: > Fair enough tom, as I said, it was really only an illustrative example. > > Several of the mega man games have something similar, mega man zero 1 has a > first level and boss along those lines, and X5 even has a full training > stage with commentary including a fight against a toned down versionn of one > of the bosses from X4. > > Hmmm, I wonder if the entombed dungeon creator would let you do something > similar for entombed? > > Btw, for shear stupidity, a friend and I were playing the original tomb > raider on the playstation (well she was playing I was watching), and trying > to find as many ways as possible to kill lara in her mantion, which was > completely silly, but actually rather fun. > > Drowning her in her swimming pool was my personal favouroute! > Beware the Grue! > > Dark. > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Fair enough tom, as I said, it was really only an illustrative example. Several of the mega man games have something similar, mega man zero 1 has a first level and boss along those lines, and X5 even has a full training stage with commentary including a fight against a toned down versionn of one of the bosses from X4. Hmmm, I wonder if the entombed dungeon creator would let you do something similar for entombed? Btw, for shear stupidity, a friend and I were playing the original tomb raider on the playstation (well she was playing I was watching), and trying to find as many ways as possible to kill lara in her mantion, which was completely silly, but actually rather fun. Drowning her in her swimming pool was my personal favouroute! Beware the Grue! Dark. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 13, 2010 11:10 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Ahemmm...One problem with your plan beginner and easy are the same thing. There is no "easy" difficulty level. Only beginner, intermediate, advanced, and expert. However, I do take your meaning. However, as far as a training mode goes that need not necessarily freeze monsters in place like Shades of Doom. Merely add extra verbal feedback of what is going on so a new gamer can get the hang of jumping traps, evading monsters, etc. Kind of like the training levels in say Tomb Raider Angel of Darkness. In Angel of Darkness Lara can get killed by the guard on the balcony, get malled by a dog, etc but she also gives helpful comments and suggestions to the player that this or that would be a good idea or not be a good idea. For example, if you get to near to the dog in the alley she might say, "I better not get to close to that dog. Maybe I should find another way." On the balcony when you get to close to the gard Lara will sush the player, and explain how to use stealth mode to sneek upon the gard and knock him out. She explains how to peak around corners and so on. Basically, it doesn't stop you from screwing up, but will give you helpful hints and advice how to do it without getting into much trouble. You see how that works? On 5/12/10, dark wrote: Well tom, it depends upon how extensive you want this option to be. a training mode as in shades where the monsters don't move which finishes after the first level,. seems a different idea from say having certain help features and difficulty level tweaks in the main game, sinse obviously you couldn't be allowd to play through the entire game with unmoving monsters and obviously announced traps. I do like the idea of beginner or easy having changes in gameplay though as I said, sinse mastering the game without those changes provides extra challenge at higher levels. so for instance on beginner you could get double amo pick up from packs (not unlimited that'd be a cheat, just more plentiful amo so you can work out weapon range), announcements of all traps and gaps, and infinite burning torches. On easy, you go back to normal amounts of amo and normal torch use, but keep the trap warnings. Intermediate you lose the trap warnings accept for firepits. Expert you get no warnings and need to do everything by sound. a setup something like that would hopefully have the desired effect, and insure that there was a range of difficulty levels which players could go through progressively. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, Ahemmm...One problem with your plan beginner and easy are the same thing. There is no "easy" difficulty level. Only beginner, intermediate, advanced, and expert. However, I do take your meaning. However, as far as a training mode goes that need not necessarily freeze monsters in place like Shades of Doom. Merely add extra verbal feedback of what is going on so a new gamer can get the hang of jumping traps, evading monsters, etc. Kind of like the training levels in say Tomb Raider Angel of Darkness. In Angel of Darkness Lara can get killed by the guard on the balcony, get malled by a dog, etc but she also gives helpful comments and suggestions to the player that this or that would be a good idea or not be a good idea. For example, if you get to near to the dog in the alley she might say, "I better not get to close to that dog. Maybe I should find another way." On the balcony when you get to close to the gard Lara will sush the player, and explain how to use stealth mode to sneek upon the gard and knock him out. She explains how to peak around corners and so on. Basically, it doesn't stop you from screwing up, but will give you helpful hints and advice how to do it without getting into much trouble. You see how that works? On 5/12/10, dark wrote: > Well tom, it depends upon how extensive you want this option to be. > > a training mode as in shades where the monsters don't move which finishes > after the first level,. seems a different idea from say having certain help > features and difficulty level tweaks in the main game, sinse obviously you > couldn't be allowd to play through the entire game with unmoving monsters > and obviously announced traps. > > I do like the idea of beginner or easy having changes in gameplay though as > I said, sinse mastering the game without those changes provides extra > challenge at higher levels. > > so for instance on beginner you could get double amo pick up from packs (not > unlimited that'd be a cheat, just more plentiful amo so you can work out > weapon range), announcements of all traps and gaps, and infinite burning > torches. > > On easy, you go back to normal amounts of amo and normal torch use, but keep > the trap warnings. > > Intermediate you lose the trap warnings accept for firepits. > > Expert you get no warnings and need to do everything by sound. > > a setup something like that would hopefully have the desired effect, and > insure that there was a range of difficulty levels which players could go > through progressively. > > Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Well the torch thing was just a suggestion of another feature which could be made easier. i'm afraid i don't agree Haiden, sinse as I said I personally am far more in favour of using this as a measure of progressive difficulty, and don't believe it should be available at normal difficulty, but we'll just have to see how tom decides to work things out. Beware the grue! dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 13, 2010 2:06 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, The flaw I have with this is, how do you intend to work out the torch problem? I'm sure it wouldn't be infinitely difficult, but if you have an infinitely burning torch, then all the torches you'll pick up during the game seem pointless. The other thing is that I only play the easy difficulty because of the difficulty of the monsters, and I'd have to commit suicide for the sole purpose of not hearing "look out!" every time I end up by a fire pit I've already figured out anyway. Still leaning towards the option in the programs menu, though I think it should only apply for easy and normal. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well tom, it depends upon how extensive you want this option to be. a training mode as in shades where the monsters don't move which finishes after the first level,. seems a different idea from say having certain help features and difficulty level tweaks in the main game, sinse obviously you couldn't be allowd to play through the entire game with unmoving monsters and obviously announced traps. I do like the idea of beginner or easy having changes in gameplay though as I said, sinse mastering the game without those changes provides extra challenge at higher levels. so for instance on beginner you could get double amo pick up from packs (not unlimited that'd be a cheat, just more plentiful amo so you can work out weapon range), announcements of all traps and gaps, and infinite burning torches. On easy, you go back to normal amounts of amo and normal torch use, but keep the trap warnings. Intermediate you lose the trap warnings accept for firepits. Expert you get no warnings and need to do everything by sound. a setup something like that would hopefully have the desired effect, and insure that there was a range of difficulty levels which players could go through progressively. Beware the Grue! Dark.climb, - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training mode is on it will announce where traps are, but if you select intermediate, advanced, or expert you won't get that option meaning you really must be an expert or advanced player to win. Same could be done for the suggestion to light a torch or something. I've noticed that gets to be annoying at times, and could be converted over to a training mode feature. What do you think? On 5/11/10, dark wrote: I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions o
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
In general I'm not personally a fan of capitalized braille at all. sinse the basic point of capitals in print is to aide in skim reading as highlight markers to draw a persons' attention to the start of sentences etc, they really don't serve much purposes in braille other than wasting time with lots of dots. I remember reading a startrek next gen novel in braille and getting so damnably sick of the 4 6 6 6 enterprise! the only time I've found them useful is when you actually need to distinguish capital letters, ie, in maths or science, but in bog standard English I never see the point myself, when you've only got 40 characters per line and 100 lines per page, why waste more characters with random dots? Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 13, 2010 2:09 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, CHCH for church? Lol...interesting. I'd be like you myself Tom, since like Dark I was taught grade 2 at the same time I learned to read. I also do not like UEB. The BrailleNote supports it now, but you can't use dot 6 n for A T I O N anymore, for some reason it sees it as a capital n. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hmmm, that sounds an interesting idea for people like myself who learnt graide two braille at the same time they learnt to read. I suspect I'd need a check list to consult, but whether the Grade three braille starts being produced over here I'm not sure. Besides, I must confess now that portable audio formats are so much easier than lumping a tape recorder around, I do generally read in audio. i have read books in braille but though I have recently heard of a bar code reading device which sounded rather promising in this respect. Beware the Grue! Dark.more as a method to get access to certain titles I wouldn't get otherwise than by choice. ~saying that though, i stil! happen to think that braille is the best way of labling cds, computer games, dvds, cooke appliences etc, that I've found. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:10 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Lori, Yep. Sure is. It has been around for a few years, but grade 2 is stil the standard for most braille publications because many braille users haven't updated their braille skills and still are not aware of the new braille contractions. However, grade 3 is now being taught to new braille students, and builds upon grade 2. I'm not familiar with all the new braille contractions myself but one I remember from my brief course was the chch contraction for church and a couple of others like that. No big deal really, but would throw you off if you were reading along and saw them in a book or magazine. Actually, I did see a couple of magazines that use grade 3 braille and I had to ask someone from the Vision Center what in heck this contraction was because I didn't have it in school. Lol! HTH On 5/12/10, Lori Duncan wrote: There's a grade 3?? I thought only 1 and 2! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to game
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hello, Computer braille is also referred to as grade 0 braille because it does not use any relational symbols such as #a for 1 or dots 2 5 6 at the end of a word for period. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 5/13/2010 8:13 AM, Thomas Ward wrote: Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source is reliable. Beyond that I don't know much more. However, you are right there is a computer braille, but as far as I know that isn't grade 3. On 5/12/10, Muhammed Deniz wrote: Graid 3 is computer brail. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, The flaw I have with this is, how do you intend to work out the torch problem? I'm sure it wouldn't be infinitely difficult, but if you have an infinitely burning torch, then all the torches you'll pick up during the game seem pointless. The other thing is that I only play the easy difficulty because of the difficulty of the monsters, and I'd have to commit suicide for the sole purpose of not hearing "look out!" every time I end up by a fire pit I've already figured out anyway. Still leaning towards the option in the programs menu, though I think it should only apply for easy and normal. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well tom, it depends upon how extensive you want this option to be. a training mode as in shades where the monsters don't move which finishes after the first level,. seems a different idea from say having certain help features and difficulty level tweaks in the main game, sinse obviously you couldn't be allowd to play through the entire game with unmoving monsters and obviously announced traps. I do like the idea of beginner or easy having changes in gameplay though as I said, sinse mastering the game without those changes provides extra challenge at higher levels. so for instance on beginner you could get double amo pick up from packs (not unlimited that'd be a cheat, just more plentiful amo so you can work out weapon range), announcements of all traps and gaps, and infinite burning torches. On easy, you go back to normal amounts of amo and normal torch use, but keep the trap warnings. Intermediate you lose the trap warnings accept for firepits. Expert you get no warnings and need to do everything by sound. a setup something like that would hopefully have the desired effect, and insure that there was a range of difficulty levels which players could go through progressively. Beware the Grue! Dark.climb, - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Dark, > Lol! Actually, I do see your point. I think the compromise may be to > add a training mode for beginners. With Shades of Doom, Tank > Commander, etc when you select the lowest difficulty level you are > prompted if you want training mode. I could do the same thing with > MOTA. While training mode is on it will announce where traps are, but > if you select intermediate, advanced, or expert you won't get that > option meaning you really must be an expert or advanced player to win. > Same could be done for the suggestion to light a torch or something. > I've noticed that gets to be annoying at times, and could be converted > over to a training mode feature. What do you think? > > On 5/11/10, dark wrote: >> I'm personally more in favour of it being in the beginner, and possibly >> easy >> difficulty settings but not in the others rather than being a toggle >> switch, >> sinse this allows players to get used to the game in early difficulty, >> but >> insures that experts have to truely master positioning and jumps. I >> personally think it'd be wrong if the game can be finished on expert with >> this option on. >> >> Pluss, this gives a nice distinguishing factor to the gameplay betwene >> different difficulties, insuring that playing on higher levels is not >> just a >> case of doing the same thing as on lower ones, but with more hard hitting >> enemies, thus insuring a longer play time in mastering this game. >> >> This is as I said though, just a personal view, I won't exactly be going >> on >> a massive vendetta if it doesn't make it into the game and a toggle >> switch >> is decided upon,. >> >> Beware the Grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via th
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, Yes...I saw one RPG game, which gave a complete number of lines of code required, and it was "24000 lines of C ++ code". Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 12, 2010 4:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Yeah, although Microsoft Office is an unfair comparison since it is in effect several different programs rather than any specific program. Now, you want to say something like Final Fantasy 13 then you are talking a game that is probably well over 100,000 lines of code since RPG games are usually the most complex to create given the amount of variables changes in the game state. On 5/12/10, Bryan Peterson wrote: > There is a grade three but I don't believe I've ever seen anything written > that way. Just the thought of all that game code written out in grade one > braille is enough to make my blood run cold. And that's not even thinking of > a program like, say the Microsoft Office suites. I imagine our games are > small money compared to what the code for Microsoft Office would look like > all written out in grade one. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, I must correct you all--it's computer Braille, not grade 1 braille. There's a huge difference in punctuation and mathematics, which is completely! Necessary for writing out source code. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, May 12, 2010 5:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Yuck. I forgot about it all being grade 1 braille. It was just one of those crazy thoughts, anyway. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 3:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Uhm, yeah. Good thing you're not obligated to do that LOL. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Thomas Ward" > To: "Charles Rivard" ; "Gamers Discussion list" > > Sent: Wednesday, May 12, 2010 1:57 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Hi Charles, >> Are you crazy? Something this huge you can't braille financially >> speaking. We are talking several boxes of 8-1/2 by 11 braille paper >> just to print the code once. Since we are talking almost daily changes >> to the program I would be constantly brailling out revisions which >> would cost serious money. Plus let's not forget this all would be >> grade 1 braille, not grade 2 or grade 3 braille, which means no >> contractions etc to save space. Since programming depends largely on >> symbols, unusual variable names, and math formulas grade 1 is the way >> it has to be. >> >> Smile. >> >> On 5/11/10, Charles Rivard wrote: >>> Out of curiosity, for backups, do you have your code in braille? It >>> would >>> be a time consuming beach to recopy all of it, but it could be done. >>> Hmm. >>> I wonder how many pages that would be? Maybe about 1,000 or so? And to >>> think, that would be just one game! Gad! >>> --- >>> In God we trust. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, CHCH for church? Lol...interesting. I'd be like you myself Tom, since like Dark I was taught grade 2 at the same time I learned to read. I also do not like UEB. The BrailleNote supports it now, but you can't use dot 6 n for A T I O N anymore, for some reason it sees it as a capital n. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hmmm, that sounds an interesting idea for people like myself who learnt graide two braille at the same time they learnt to read. I suspect I'd need a check list to consult, but whether the Grade three braille starts being produced over here I'm not sure. Besides, I must confess now that portable audio formats are so much easier than lumping a tape recorder around, I do generally read in audio. i have read books in braille but though I have recently heard of a bar code reading device which sounded rather promising in this respect. Beware the Grue! Dark.more as a method to get access to certain titles I wouldn't get otherwise than by choice. ~saying that though, i stil! happen to think that braille is the best way of labling cds, computer games, dvds, cooke appliences etc, that I've found. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:10 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Lori, > Yep. Sure is. It has been around for a few years, but grade 2 is stil > the standard for most braille publications because many braille users > haven't updated their braille skills and still are not aware of the > new braille contractions. However, grade 3 is now being taught to new > braille students, and builds upon grade 2. I'm not familiar with all > the new braille contractions myself but one I remember from my brief > course was the chch contraction for church and a couple of others like > that. No big deal really, but would throw you off if you were reading > along and saw them in a book or magazine. Actually, I did see a couple > of magazines that use grade 3 braille and I had to ask someone from > the Vision Center what in heck this contraction was because I didn't > have it in school. Lol! > > HTH > > > > > On 5/12/10, Lori Duncan wrote: >> There's a grade 3?? I thought only 1 and 2! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Well tom, it depends upon how extensive you want this option to be. a training mode as in shades where the monsters don't move which finishes after the first level,. seems a different idea from say having certain help features and difficulty level tweaks in the main game, sinse obviously you couldn't be allowd to play through the entire game with unmoving monsters and obviously announced traps. I do like the idea of beginner or easy having changes in gameplay though as I said, sinse mastering the game without those changes provides extra challenge at higher levels. so for instance on beginner you could get double amo pick up from packs (not unlimited that'd be a cheat, just more plentiful amo so you can work out weapon range), announcements of all traps and gaps, and infinite burning torches. On easy, you go back to normal amounts of amo and normal torch use, but keep the trap warnings. Intermediate you lose the trap warnings accept for firepits. Expert you get no warnings and need to do everything by sound. a setup something like that would hopefully have the desired effect, and insure that there was a range of difficulty levels which players could go through progressively. Beware the Grue! Dark.climb, - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training mode is on it will announce where traps are, but if you select intermediate, advanced, or expert you won't get that option meaning you really must be an expert or advanced player to win. Same could be done for the suggestion to light a torch or something. I've noticed that gets to be annoying at times, and could be converted over to a training mode feature. What do you think? On 5/11/10, dark wrote: I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hmmm, that sounds an interesting idea for people like myself who learnt graide two braille at the same time they learnt to read. I suspect I'd need a check list to consult, but whether the Grade three braille starts being produced over here I'm not sure. Besides, I must confess now that portable audio formats are so much easier than lumping a tape recorder around, I do generally read in audio. i have read books in braille but though I have recently heard of a bar code reading device which sounded rather promising in this respect. Beware the Grue! Dark.more as a method to get access to certain titles I wouldn't get otherwise than by choice. ~saying that though, i stil! happen to think that braille is the best way of labling cds, computer games, dvds, cooke appliences etc, that I've found. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:10 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Lori, Yep. Sure is. It has been around for a few years, but grade 2 is stil the standard for most braille publications because many braille users haven't updated their braille skills and still are not aware of the new braille contractions. However, grade 3 is now being taught to new braille students, and builds upon grade 2. I'm not familiar with all the new braille contractions myself but one I remember from my brief course was the chch contraction for church and a couple of others like that. No big deal really, but would throw you off if you were reading along and saw them in a book or magazine. Actually, I did see a couple of magazines that use grade 3 braille and I had to ask someone from the Vision Center what in heck this contraction was because I didn't have it in school. Lol! HTH On 5/12/10, Lori Duncan wrote: There's a grade 3?? I thought only 1 and 2! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Actually tom as I said, that's stil a pretty good schedule when considdering that it takes developers like gma, Draconis and such a couple of years to come up with a new game. Entombed's developement has been staggeringly quick, but even that has taken a solid two years of work from initial writing of the engine, and there are stil several bugs to be ironed out. So the speculation of roughly a game in six months (given testing, debugging, finding sounds etc), seems really quite good going in terms of release schedules. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:02 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have new games done round about three or four months with the engine depending whatever I need to code to make the new game. I may have to update the engine from time to time to add this or that feature as needed. As it is there are still things written in the .Net version of the engine I'll eventually have to port to C++ I just didn't take the time to do yet. What we have hear is a smaller verison of the engine, and before i do my next project I'll have to add some of the 3d commands and update the A.I. system for an FPS game. On 5/11/10, dark wrote: I did actually wonder Tom exactly how much of the code was the engine and how much was mota specific. I do now though have an idea of approximately how much easier things will be in the future for producing any other audio fps or similar now having the engine written. Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine thousand, I duely expect usa games to be releasing 1 and a half games a month from now on? and no skimping on the halves! I'll be expecting to see the adventures of Angela Carters' legs! traversing ancient floors and booting centaurs where it hurts! ;D. Ps: needless to say, this isn't serious, stil I thought the coding average as compared to the amount of code taken for Mota itself was pretty impressive. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Yuck. I forgot about it all being grade 1 braille. It was just one of those crazy thoughts, anyway. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 3:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Uhm, yeah. Good thing you're not obligated to do that LOL. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 1:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost serious money. Plus let's not forget this all would be grade 1 braille, not grade 2 or grade 3 braille, which means no contractions etc to save space. Since programming depends largely on symbols, unusual variable names, and math formulas grade 1 is the way it has to be. Smile. On 5/11/10, Charles Rivard wrote: Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I like the idea of having the beginner level as a training mode if the gamer chooses, and having to light a torch in dark rooms. Any difficulty beyond the easy level should naturally be more difficult, so there should be no warning of traps from that point. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training mode is on it will announce where traps are, but if you select intermediate, advanced, or expert you won't get that option meaning you really must be an expert or advanced player to win. Same could be done for the suggestion to light a torch or something. I've noticed that gets to be annoying at times, and could be converted over to a training mode feature. What do you think? On 5/11/10, dark wrote: I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Good Day: Computer braille is a code to be used for programming material, rather like nemeth braille is used for mathematics and science. Grade 3 braille is a shorthand version of grade 2 braille with several hundred contractions (frankly, I am not familiar enough with this braille to give much information on it). Henry Education never ends. It is a series of lessons, with the greatest for the last. Sherlock Holmes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 14:13 Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source is reliable. Beyond that I don't know much more. However, you are right there is a computer braille, but as far as I know that isn't grade 3. On 5/12/10, Muhammed Deniz wrote: Graid 3 is computer brail. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Yeah, although Microsoft Office is an unfair comparison since it is in effect several different programs rather than any specific program. Now, you want to say something like Final Fantasy 13 then you are talking a game that is probably well over 100,000 lines of code since RPG games are usually the most complex to create given the amount of variables changes in the game state. On 5/12/10, Bryan Peterson wrote: > There is a grade three but I don't believe I've ever seen anything written > that way. Just the thought of all that game code written out in grade one > braille is enough to make my blood run cold. And that's not even thinking of > a program like, say the Microsoft Office suites. I imagine our games are > small money compared to what the code for Microsoft Office would look like > all written out in grade one. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Lol Tom you could replace the "I need a light" with a really scared "I can't see what's a head of me!! I'm going out of my mind!!" Ok too much RPG for me today. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training mode is on it will announce where traps are, but if you select intermediate, advanced, or expert you won't get that option meaning you really must be an expert or advanced player to win. Same could be done for the suggestion to light a torch or something. I've noticed that gets to be annoying at times, and could be converted over to a training mode feature. What do you think? On 5/11/10, dark wrote: I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Well at least you were able to get the components done that were necessary for this type of game. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 2:02 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have new games done round about three or four months with the engine depending whatever I need to code to make the new game. I may have to update the engine from time to time to add this or that feature as needed. As it is there are still things written in the .Net version of the engine I'll eventually have to port to C++ I just didn't take the time to do yet. What we have hear is a smaller verison of the engine, and before i do my next project I'll have to add some of the 3d commands and update the A.I. system for an FPS game. On 5/11/10, dark wrote: I did actually wonder Tom exactly how much of the code was the engine and how much was mota specific. I do now though have an idea of approximately how much easier things will be in the future for producing any other audio fps or similar now having the engine written. Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine thousand, I duely expect usa games to be releasing 1 and a half games a month from now on? and no skimping on the halves! I'll be expecting to see the adventures of Angela Carters' legs! traversing ancient floors and booting centaurs where it hurts! ;D. Ps: needless to say, this isn't serious, stil I thought the coding average as compared to the amount of code taken for Mota itself was pretty impressive. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
There is a grade three but I don't believe I've ever seen anything written that way. Just the thought of all that game code written out in grade one braille is enough to make my blood run cold. And that's not even thinking of a program like, say the Microsoft Office suites. I imagine our games are small money compared to what the code for Microsoft Office would look like all written out in grade one. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Wednesday, May 12, 2010 1:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released There's a grade 3?? I thought only 1 and 2! - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 8:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost serious money. Plus let's not forget this all would be grade 1 braille, not grade 2 or grade 3 braille, which means no contractions etc to save space. Since programming depends largely on symbols, unusual variable names, and math formulas grade 1 is the way it has to be. Smile. On 5/11/10, Charles Rivard wrote: Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, Lol! Actually, I do see your point. I think the compromise may be to add a training mode for beginners. With Shades of Doom, Tank Commander, etc when you select the lowest difficulty level you are prompted if you want training mode. I could do the same thing with MOTA. While training mode is on it will announce where traps are, but if you select intermediate, advanced, or expert you won't get that option meaning you really must be an expert or advanced player to win. Same could be done for the suggestion to light a torch or something. I've noticed that gets to be annoying at times, and could be converted over to a training mode feature. What do you think? On 5/11/10, dark wrote: > I'm personally more in favour of it being in the beginner, and possibly easy > difficulty settings but not in the others rather than being a toggle switch, > sinse this allows players to get used to the game in early difficulty, but > insures that experts have to truely master positioning and jumps. I > personally think it'd be wrong if the game can be finished on expert with > this option on. > > Pluss, this gives a nice distinguishing factor to the gameplay betwene > different difficulties, insuring that playing on higher levels is not just a > case of doing the same thing as on lower ones, but with more hard hitting > enemies, thus insuring a longer play time in mastering this game. > > This is as I said though, just a personal view, I won't exactly be going on > a massive vendetta if it doesn't make it into the game and a toggle switch > is decided upon,. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Uhm, yeah. Good thing you're not obligated to do that LOL. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 1:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost serious money. Plus let's not forget this all would be grade 1 braille, not grade 2 or grade 3 braille, which means no contractions etc to save space. Since programming depends largely on symbols, unusual variable names, and math formulas grade 1 is the way it has to be. Smile. On 5/11/10, Charles Rivard wrote: Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source is reliable. Beyond that I don't know much more. However, you are right there is a computer braille, but as far as I know that isn't grade 3. On 5/12/10, Muhammed Deniz wrote: > Graid 3 is computer brail. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Lori, Yep. Sure is. It has been around for a few years, but grade 2 is stil the standard for most braille publications because many braille users haven't updated their braille skills and still are not aware of the new braille contractions. However, grade 3 is now being taught to new braille students, and builds upon grade 2. I'm not familiar with all the new braille contractions myself but one I remember from my brief course was the chch contraction for church and a couple of others like that. No big deal really, but would throw you off if you were reading along and saw them in a book or magazine. Actually, I did see a couple of magazines that use grade 3 braille and I had to ask someone from the Vision Center what in heck this contraction was because I didn't have it in school. Lol! HTH On 5/12/10, Lori Duncan wrote: > There's a grade 3?? I thought only 1 and 2! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Graid 3 is computer brail. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 12 May 2010 21:00 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released There's a grade 3?? I thought only 1 and 2! - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 8:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Charles, > Are you crazy? Something this huge you can't braille financially > speaking. We are talking several boxes of 8-1/2 by 11 braille paper > just to print the code once. Since we are talking almost daily changes > to the program I would be constantly brailling out revisions which > would cost serious money. Plus let's not forget this all would be > grade 1 braille, not grade 2 or grade 3 braille, which means no > contractions etc to save space. Since programming depends largely on > symbols, unusual variable names, and math formulas grade 1 is the way > it has to be. > > Smile. > > On 5/11/10, Charles Rivard wrote: >> Out of curiosity, for backups, do you have your code in braille? It >> would >> be a time consuming beach to recopy all of it, but it could be done. >> Hmm. >> I wonder how many pages that would be? Maybe about 1,000 or so? And to >> think, that would be just one game! Gad! >> --- >> In God we trust. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Lol! That's stretching things quite a bit. I'd say with the engine written I should be able to have new games done round about three or four months with the engine depending whatever I need to code to make the new game. I may have to update the engine from time to time to add this or that feature as needed. As it is there are still things written in the .Net version of the engine I'll eventually have to port to C++ I just didn't take the time to do yet. What we have hear is a smaller verison of the engine, and before i do my next project I'll have to add some of the 3d commands and update the A.I. system for an FPS game. On 5/11/10, dark wrote: > I did actually wonder Tom exactly how much of the code was the engine and > how much was mota specific. I do now though have an idea of approximately > how much easier things will be in the future for producing any other audio > fps or similar now having the engine written. > > Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine > thousand, I duely expect usa games to be releasing 1 and a half games a > month from now on? and no skimping on the halves! I'll be expecting to > see the adventures of Angela Carters' legs! traversing ancient floors and > booting centaurs where it hurts! ;D. > > Ps: needless to say, this isn't serious, stil I thought the coding average > as compared to the amount of code taken for Mota itself was pretty > impressive. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
There's a grade 3?? I thought only 1 and 2! - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Wednesday, May 12, 2010 8:57 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost serious money. Plus let's not forget this all would be grade 1 braille, not grade 2 or grade 3 braille, which means no contractions etc to save space. Since programming depends largely on symbols, unusual variable names, and math formulas grade 1 is the way it has to be. Smile. On 5/11/10, Charles Rivard wrote: Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Charles, Are you crazy? Something this huge you can't braille financially speaking. We are talking several boxes of 8-1/2 by 11 braille paper just to print the code once. Since we are talking almost daily changes to the program I would be constantly brailling out revisions which would cost serious money. Plus let's not forget this all would be grade 1 braille, not grade 2 or grade 3 braille, which means no contractions etc to save space. Since programming depends largely on symbols, unusual variable names, and math formulas grade 1 is the way it has to be. Smile. On 5/11/10, Charles Rivard wrote: > Out of curiosity, for backups, do you have your code in braille? It would > be a time consuming beach to recopy all of it, but it could be done. Hmm. > I wonder how many pages that would be? Maybe about 1,000 or so? And to > think, that would be just one game! Gad! > --- > In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I did actually wonder Tom exactly how much of the code was the engine and how much was mota specific. I do now though have an idea of approximately how much easier things will be in the future for producing any other audio fps or similar now having the engine written. Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine thousand, I duely expect usa games to be releasing 1 and a half games a month from now on? and no skimping on the halves! I'll be expecting to see the adventures of Angela Carters' legs! traversing ancient floors and booting centaurs where it hurts! ;D. Ps: needless to say, this isn't serious, stil I thought the coding average as compared to the amount of code taken for Mota itself was pretty impressive. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 11, 2010 12:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, May 11, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley wrote: Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I think the warning system would be good. In that way, new players could learn the where the trapps are and they could use the setting intill when they no everything and stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:07 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, I personally don't like a game to be "hard". I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying, "let's make this game impossible to beat!" Sorry if I'm being knitpicky here...grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, May 10, 2010 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Thomas, > I'd vote against such a feature. We need this game to be hard and > challenging, and such warnings will make things much easier which is > not a > good thing. you did say that from now on you weren't gonna incorporate > any > more user suggestions, and I think you should stick to that. Games > great how it is now. except for that speed idea you mentioned. > monsters with various speed rates would definitely make the game more > fun, and more difficult which is what we need. yes I know there's the > toggle option for the traps but once that option is available, it will > be real tempting to try it if we're having problems. better to remove > such temptations by not including the feature at all. > > > - Original Message ----- > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 3:22 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Hi Bryan, >> Actually, that is something I was meaning to ask the list about. The >> feature to warn the player a trap is near is still in the game >> engine, but temperarily disabled. I've even got most of the warnings >> ready to go, but was wondering how you, the game player's would like >> me to add this feature into the game. >> First, we could set it up that those warnings are available on the >> beginner level. That works, but there may be times you want it on a >> higher difficulty to. >> Second, we could have an on/off setting in the program settings to >> enable/disable those warnings which makes the most sense to me. >> Third, we could do something like a training mode option that pops up >> when you start the game like do you want training messages to warn >> you of traps, monsters, etc. That is also doable, but option two >> seams better to me. >> I guess what do you think. I'm willing to do it however you guys >> think it would work best in the engine. I state the engine here as >> once I add it will be available for just about any game I build >> unless I disable it of course. >> >> Smile. >> >> >> On 5/10/10, Bryan Peterson wrote: >>> Or maybe the character warning you when you get within jumping >>> distance, though perhaps only on the easy setting. I know Thomas had >>> that set up that way in one of the prior Betas where it would warn >>> you on easy but not on higher difficulties. Or maybe you could have >>> the option to turn those on >>> or >>> off in the settings menu. Guess it depends on what Thomas is willing >>> to do. >>> And anyway he's going to focus on getting the really major parts >>> ironed out first before he adds anymore user suggestions. >>> He who is valiant and pure of spirit may find the holy grail in the >>> castle of ggh. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/m
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Personly, I agree with the onn off setting. In that way, anyone that doesn't want any warnings, could turn the setting off and play like that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:30 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >I disagree. It will give new players something to help them learn the best >position to jump. True there are going to be those who come to use that as >a crutch I'll admit but that's true of anything in life. And anyway it >wouldn't even be an option for the higher difficulty settings. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Yohandy" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 7:27 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Thomas, >> I'd vote against such a feature. We need this game to be hard and >> challenging, and such warnings will make things much easier which is not >> a good thing. you did say that from now on you weren't gonna incorporate >> any more user suggestions, and I think you should stick to that. Games >> great how it is now. except for that speed idea you mentioned. monsters >> with various speed rates would definitely make the game more fun, and >> more difficult which is what we need. yes I know there's the toggle >> option for the traps but once that option is available, it will be real >> tempting to try it if we're having problems. better to remove such >> temptations by not including the feature at all. >> >> >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Monday, May 10, 2010 3:22 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Bryan, >>> Actually, that is something I was meaning to ask the list about. The >>> feature to warn the player a trap is near is still in the game engine, >>> but temperarily disabled. I've even got most of the warnings ready to >>> go, but was wondering how you, the game player's would like me to add >>> this feature into the game. >>> First, we could set it up that those warnings are available on the >>> beginner level. That works, but there may be times you want it on a >>> higher difficulty to. >>> Second, we could have an on/off setting in the program settings to >>> enable/disable those warnings which makes the most sense to me. >>> Third, we could do something like a training mode option that pops up >>> when you start the game like do you want training messages to warn you >>> of traps, monsters, etc. That is also doable, but option two seams >>> better to me. >>> I guess what do you think. I'm willing to do it however you guys think >>> it would work best in the engine. I state the engine here as once I >>> add it will be available for just about any game I build unless I >>> disable it of course. >>> >>> Smile. >>> >>> >>> On 5/10/10, Bryan Peterson wrote: >>>> Or maybe the character warning you when you get within jumping >>>> distance, >>>> though perhaps only on the easy setting. I know Thomas had that set up >>>> that >>>> way in one of the prior Betas where it would warn you on easy but not >>>> on >>>> higher difficulties. Or maybe you could have the
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
1000? 3! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 11 May 2010 15:56 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 11, 2010 6:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Dark, > Yes, it includes the internal coding for the Genesis Engine. All > 39,286 lines of code were written by me personally. Most of it was > converted from C# .Net to C++ manually. A project that took three > months of four to five hour days working on just copying and rewriting > code. It was a nightmare. > Fortunately, though, since I now have the Genesis Engine any future > games of a side-scroller and FPS variety won't take as long. It helps > to have 25,000 to 30,000 lines of code already written and ready to > use at a moments notice. That's why this period of debugging is so > important. Every day I debug the engine the less time I'll need to fix > future games using the engine. > > HTH > > On 5/10/10, dark wrote: >> hmmm, tom, maybe a the subject for a new trucker game? decide >> how many volumes fof braille coding to load onto your truck, --- too >> many and you risk lines getting squashed by the weight, to few and >> your game may not be ready in time and you end up being linched by a >> rampaging mob of angry fans! >> ;D. >> >> That is a truly staggering! amount of code, I'm impressed. >> >> I did suspect the game would've been large, but I would've guessed >> more like ten thousand lines at most, or does this also count >> internal coding for running the genesis engine? >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I like the differences of the 4 difficulty levels. It allows the gamer to choose how difficult the game is to beat. I have a chess computer that has 64 skill levels. To some, this may seem excessive, but it really is not. Of course, chess is a completely different animal, but the idea is the same. If there were only 1 level of difficulty, a lot of gamers would give up because they aren't skilled enough to beat the game. If they get frustrated and can never win, they'll give up. And have you ever just been in the mood to just go through the game and destroy enemies? Using the easy level will allow it, but the game still must be played carefully. --- In God we trust. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:29 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus o
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 11, 2010 6:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark wrote: > hmmm, tom, maybe a the subject for a new trucker game? decide how many > volumes fof braille coding to load onto your truck, --- too many and you > risk lines getting squashed by the weight, to few and your game may not be > ready in time and you end up being linched by a rampaging mob of angry fans! > ;D. > > That is a truly staggering! amount of code, I'm impressed. > > I did suspect the game would've been large, but I would've guessed more like > ten thousand lines at most, or does this also count internal coding for > running the genesis engine? > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, Ahem...The feature already exists. It is just turned off in beta 12. All I was asking is how people wish to enable/disable it. For those who want the game to be more challenging they can turn it off. So this isn't really pandering to some people's desire to have an easier game. HTH On 5/10/10, Yohandy wrote: > Thomas, > I'd vote against such a feature. We need this game to be hard and > challenging, and such warnings will make things much easier which is not a > good thing. you did say that from now on you weren't gonna incorporate any > more user suggestions, and I think you should stick to that. Games great how > it is now. except for that speed idea you mentioned. monsters with various > speed rates would definitely make the game more fun, and more difficult > which is what we need. yes I know there's the toggle option for the traps > but once that option is available, it will be real tempting to try it if > we're having problems. better to remove such temptations by not including > the feature at all. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Ummm...That's not exactly how it works. I made people an offer of either have it as an on/off feature or have it based on difficulty level. Not both here. Since people have decided they want an on/off setting that's what I'll be doing. If they don't want it they can simply turn it off. I think expert is difficult enough as it is that the player warnings won't make much of a difference anyway. On 5/10/10, Bryan Peterson wrote: > I disagree. It will give new players something to help them learn the best > position to jump. True there are going to be those who come to use that as a > crutch I'll admit but that's true of anything in life. And anyway it > wouldn't even be an option for the higher difficulty settings. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Yohandy" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 7:27 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Thomas, >> I'd vote against such a feature. We need this game to be hard and >> challenging, and such warnings will make things much easier which is not a >> >> good thing. you did say that from now on you weren't gonna incorporate any >> >> more user suggestions, and I think you should stick to that. Games great >> how it is now. except for that speed idea you mentioned. monsters with >> various speed rates would definitely make the game more fun, and more >> difficult which is what we need. yes I know there's the toggle option for >> the traps but once that option is available, it will be real tempting to >> try it if we're having problems. better to remove such temptations by not >> including the feature at all. >> >> >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Monday, May 10, 2010 3:22 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Bryan, >>> Actually, that is something I was meaning to ask the list about. The >>> feature to warn the player a trap is near is still in the game engine, >>> but temperarily disabled. I've even got most of the warnings ready to >>> go, but was wondering how you, the game player's would like me to add >>> this feature into the game. >>> First, we could set it up that those warnings are available on the >>> beginner level. That works, but there may be times you want it on a >>> higher difficulty to. >>> Second, we could have an on/off setting in the program settings to >>> enable/disable those warnings which makes the most sense to me. >>> Third, we could do something like a training mode option that pops up >>> when you start the game like do you want training messages to warn you >>> of traps, monsters, etc. That is also doable, but option two seams >>> better to me. >>> I guess what do you think. I'm willing to do it however you guys think >>> it would work best in the engine. I state the engine here as once I >>> add it will be available for just about any game I build unless I >>> disable it of course. >>> >>> Smile. >>> >>> >>> On 5/10/10, Bryan Peterson wrote: >>>> Or maybe the character warning you when you get within jumping distance, >>>> though perhaps only on the easy setting. I know Thomas had that set up >>>> that >>>> way in one of the prior Betas where it would warn you on easy but not on >>>> higher difficulties. Or maybe you could have the option to turn those on >>>> >>>> or >>>> off in the settings menu. Guess it depends on what Thomas is willing to >>>> do. >>>> And anyway he's going to focus on getting the really major parts ironed >>>> out >>>> first before he adds anymore user suggestions. >>>> He who is valiant and pure of spirit may find the holy grail in the >>>> castle >>>> of ggh. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley wrote: Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley wrote: > Hi Phil, > Also, that may be waling speed for the centaur. Possibly it just gallops > very fast? > Best Reagrds, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Monday, May 10, 2010 3:51 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > Hi Phil, > By the way, before you do change the centaur sounds you might want to > take acount of an idea I just had for beta 13. When you mentioned > that you wondered why the centaur's sounded like they are at a full > run when in actuality they are only walking. That got me thinking > about the relative speed of all of the enemies, and that I probably > should change it to give each enemy a different rate of speed when > attacking. Centaurs could indeed be running at you, and would cover > much ground very quickly. Harpies can fly so also could move pretty > quickly. Skeletons and zombies would obviously move much slower and > not be too quick on their feet. Undead creatures usually are pretty > slow in games. This way each enemy would be more realistic and unique. > What do you think? > > Smile. > > On 5/9/10, Phil Vlasak wrote: >> Hi Thomas, >> I did notice the sounds are in .wav non-encrypted format. >> Do you plan to keep them in that format in the final release. >> And if so could I adjust the sound of the Centaur to my liking and put the >> lower pitch sound in the game? >> >> And also create a mod pack of sounds if others want the same change? >> thanks, >> Phil > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >I disagree. It will give new players something to help them learn the best >position to jump. True there are going to be those who come to use that as >a crutch I'll admit but that's true of anything in life. And anyway it >wouldn't even be an option for the higher difficulty settings. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Yohandy" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 7:27 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Thomas, >> I'd vote against such a feature. We need this game to be hard and >> challenging, and such warnings will make things much easier which is not >> a good thing. you did say that from now on you weren't gonna incorporate >> any more user suggestions, and I think you should stick to that. Games >> great how it is now. except for that speed idea you mentioned. monsters >> with various speed rates would definitely make the game more fun, and >> more difficult which is what we need. yes I know there's the toggle >> option for the traps but once that option is available, it will be real >> tempting to try it if we're having problems. better to remove such >> temptations by not including the feature at all. >> >> >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Monday, May 10, 2010 3:22 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Bryan, >>> Actually, that is something I was meaning to ask the list about. The >>> feature to warn the player a trap is near is still in the game engine, >>> but temperarily disabled. I've even got most of the warnings ready to >>> go, but was wondering how you, the game player's would like me to add >>> this feature into the game. >>> First, we could set it up that those warnings are available on the >>> beginner level. That works, but there may be times you want it on a >>> higher difficulty to. >>> Second, we could have an on/off setting in the program settings to >>> enable/disable those warnings which makes the most sense to me. >>> Third, we could do something like a training mode option that pops up >>> when you start the game like do you want training messages to warn you >>> of traps, monsters, etc. That is also doable, but option two seams >>> better to me. >>> I guess what do you think. I'm willing to do it however you guys think >>> it would work best in the engine. I state the engine here as once I >>> add it will be available for just about any game I build unless I >>> disable it of course. >>> >>> Smile. >>> >>> >>> On 5/10/10, Bryan Peterson wrote: >>>> Or maybe the character warning you when you get within jumping >>>> distance, >>>> though perhaps only on the easy setting. I know Thomas had that set up >>>> that >>>> way in one of the prior Betas where it would warn you on easy but not >>>> on >>>> higher difficulties. Or maybe you could have the option to turn those >>>> on or >>>> off in the settings menu. Guess it depends on what Thomas is willing to >>>> do. >>>> And anyway he's going to focus on getting the really major parts ironed >>>> out >>>> first before he adds anymore user suggestions. >>>> He who is valiant and pure of spirit may find the hol
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Lori, Personally, I agree with this--after all, the chasms have them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, May 10, 2010 11:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >I seriously doubt Thomas is going to share the code even for that purpose. >I would guess several hundred lines though if not more. Probably more would >be my guess though, thusands in fact. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Muhammed Deniz" > To: "'Gamers Discussion list'" > Sent: Monday, May 10, 2010 9:33 AM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >>A question for you Thomas. Could I please look at how many lines you have >> for tomb hunter in coding lines? Don't worry, not going to change the >> code, >> just going to look at how many lines the code has. >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Bryan Peterson >> Sent: 10 May 2010 03:25 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> That would be my call as well Thomas. If I'd spent as much time as a >> project >> as you have, once I got the game to a more or less stable configuration >> and >> was more or less closing in on a release date, even if tentative, I would >> focus on that more than anything. >> He who is valiant and pure of spirit may find the holy grail in the >> castle >> of ggh. >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Sunday, May 09, 2010 5:53 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Phil, >>> Yes, I've been thinking of adding some reverb/echo to the player >>> comments as well. In fact, i did do it for a test release, but then >>> decided against it and put the regular files back in. However, if this >>> is something you really want I can certainly add the ones with echo >>> next time since it is just a matter of copying in the new ones from a >>> backup directory. >>> As far as the centaur's goes I like them the way they are. Not to be >>> rude or anything, but the next couple of months I am going to be >>> soully focused on actually completing the game itself. As a result >>> I'm not going to be spending a lot of time on adjusting sounds or >>> handling a lot of miner suggestions or requests. I'll put them in a >>> todo list, and I'll get to them if and when I can. However, I am >>> totally focused on just getting the game completed right now. I just >>> thought I'd let everyone know where I stand. >>> >>> Smile. >>> >>> On 5/9/10, Phil Vlasak wrote: >>>> Hi Thomas, >>>> Great work in beta 12! >>>> I have two comments. >>>> I think the Centaur Move sounds are too fast. >>>> It sounds like full gallop which should have the creature on you in >>>> about >>>> 2 >>>> seconds. >>>> It would sound more realistic if it was slowed down a bit such as 75 >>>> percent of the current pitch. >>>> My second comment is Angela's voice has echo on the first file when >>>> entering the tomb, but not much on the comments in the tomb. >>>> I think a little more echo would make her voice sound like she was in >>>> an echoing tomb. >>>> Thanks, >>>> Phil >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, That's how many lines, but how many statements do you have? I don't really want to think about that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, May 10, 2010 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a random intro file played and the long one only once every ten plays. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, Ditto. I like option 2. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 8:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Bryan, > Actually, that is something I was meaning to ask the list about. The > feature to warn the player a trap is near is still in the game engine, > but temperarily disabled. I've even got most of the warnings ready to > go, but was wondering how you, the game player's would like me to add > this feature into the game. > First, we could set it up that those warnings are available on the > beginner level. That works, but there may be times you want it on a > higher difficulty to. > Second, we could have an on/off setting in the program settings to > enable/disable those warnings which makes the most sense to me. > Third, we could do something like a training mode option that pops up > when you start the game like do you want training messages to warn you > of traps, monsters, etc. That is also doable, but option two seams > better to me. > I guess what do you think. I'm willing to do it however you guys think > it would work best in the engine. I state the engine here as once I > add it will be available for just about any game I build unless I > disable it of course. > > Smile. > > > On 5/10/10, Bryan Peterson wrote: >> Or maybe the character warning you when you get within jumping distance, >> though perhaps only on the easy setting. I know Thomas had that set up >> that >> way in one of the prior Betas where it would warn you on easy but not on >> higher difficulties. Or maybe you could have the option to turn those on >> or >> off in the settings menu. Guess it depends on what Thomas is willing to >> do. >> And anyway he's going to focus on getting the really major parts ironed >> out >> first before he adds anymore user suggestions. >> He who is valiant and pure of spirit may find the holy grail in the >> castle >> of ggh. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, I personally don't like a game to be "hard". I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying, "let's make this game impossible to beat!" Sorry if I'm being knitpicky here...grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, May 10, 2010 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Thomas, > I'd vote against such a feature. We need this game to be hard and > challenging, and such warnings will make things much easier which is not a > good thing. you did say that from now on you weren't gonna incorporate any > more user suggestions, and I think you should stick to that. Games great > how it is now. except for that speed idea you mentioned. monsters with > various speed rates would definitely make the game more fun, and more > difficult which is what we need. yes I know there's the toggle option for > the traps but once that option is available, it will be real tempting to > try it if we're having problems. better to remove such temptations by not > including the feature at all. > > > - Original Message ----- > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 3:22 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Hi Bryan, >> Actually, that is something I was meaning to ask the list about. The >> feature to warn the player a trap is near is still in the game engine, >> but temperarily disabled. I've even got most of the warnings ready to >> go, but was wondering how you, the game player's would like me to add >> this feature into the game. >> First, we could set it up that those warnings are available on the >> beginner level. That works, but there may be times you want it on a >> higher difficulty to. >> Second, we could have an on/off setting in the program settings to >> enable/disable those warnings which makes the most sense to me. >> Third, we could do something like a training mode option that pops up >> when you start the game like do you want training messages to warn you >> of traps, monsters, etc. That is also doable, but option two seams >> better to me. >> I guess what do you think. I'm willing to do it however you guys think >> it would work best in the engine. I state the engine here as once I >> add it will be available for just about any game I build unless I >> disable it of course. >> >> Smile. >> >> >> On 5/10/10, Bryan Peterson wrote: >>> Or maybe the character warning you when you get within jumping distance, >>> though perhaps only on the easy setting. I know Thomas had that set up >>> that >>> way in one of the prior Betas where it would warn you on easy but not on >>> higher difficulties. Or maybe you could have the option to turn those on >>> or >>> off in the settings menu. Guess it depends on what Thomas is willing to >>> do. >>> And anyway he's going to focus on getting the really major parts ironed >>> out >>> first before he adds anymore user suggestions. >>> He who is valiant and pure of spirit may find the holy grail in the >>> castle >>> of ggh. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi tom. As I said to bryan, my vote goes to the beginner mode setting. This lets people get used to the game and it's position, but stil preserves the challenge of accurate sound positioning of ledges. for a really good example of how this can change challenge look at superliam. Fans on the waterworks have no audio step warning, which makes them much harder to calculate. I'm not particularly dogmatic on this, and if people would prefer it available when playing on expert, well fine, it's just personal opinion that the game should be made easy at easy difficulty levels, and hard at harder ones, and sinse warning contribute to ease of game play this seems logical to me. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Nice thought Bryan, an option on beginner as a training aide, which you lose later for more challenge, this would also help people sort their positioning out without having to spend so many lives geting flamed or spiked just while learning the properties of the game. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Monday, May 10, 2010 5:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://aud
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'm really in two minds here. the fires were a right royal pain when i started, but now I've got the positioning right and can check with the view command I don't mind as much. Maybe the option of a "wooow" sound before walking down harzards rather like tj had (sinse Tom's got himself such a good voice actress), --- but I'm not even certainly if this would make things too easy. Beware the grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns rega
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
That would be my suggestion. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Monday, May 10, 2010 1:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it on/off for those who want it and those who don't. Smile. On 5/10/10, Lori Duncan wrote: Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, I think it is more a matter of semantics than anything else. Technically speaking, undead can refer to any type of living dead creature be it a vampire, zombie, skeleton, or ghost. Some authors, particularly those in the RPG genre, tend to make some sort of distinction between undead and living dead. However, depending on religion, culture, and where the mythology began you can find some major differences in the description of the same kind of mythical creature. For example, in Entombed a Kobold is some sort of humanoid creature that can subdivide etc. However, while this type of Kobold is popular in Dungeons and Dragons type adventures it is completely unlike the original historical description of a Kobold. For historians, like me, a Kobold is a small mischievous type of creature, kind of like an elf, that was popular in Germanic folklore. Completely different from what people think kobolds are today. The same kind of confusing twist applies to this subject of the undead and living dead. A skeleton is generally regarded as a dull witted undead creature controlled by a necromancer or spell caster. However, there are plenty of skeleton creatures in mythology where it is a cruel and an intelligent creature of the undead. For example, the Grim Reaper is always shown as a skeleton dressed in black robes who comes to claim the souls of the dead, and also rides a pale horse. The Grim Reaper is considered to be dead, but also alive and intelligent. If that isn’t confusing I don’t know what is. As for Zombies again this depends on which legend you hold to be true for your story. In Voodoo zombies are creatures where the body dies, but its spirit is alive and under the control of the person who enslaved the zombie. They are not completely mindless creatures, but they are under the direct control of a master. In modern horror films and games zombies are completely different. They tend to be mindless creatures with no will of their own but to kill and feed on the living. The may or may not have a master. In movies like Night of the Living Dead they hunt for humans in hordes, moaning, and are not very intelligent monsters. Again, not at all like what the original stories and mythology says about them. So what is the difference between living dead and undead? Beats me. I think the two terms are pretty much one and the same. On 5/10/10, Bryan Peterson wrote: > Sorry for the off-topic question but what's the real difference between a > creature that's just dead one that's undead. Zombies I've heard would be > considered undead but I've heard skeletons and ghosts aren't. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Muhammed, Well,obviously I'm not about to share my source code, but I can tell you how many lines are in the game at present. As I told Bryan a little while ago Visual C++ reports 39,286 lines of code total. Quite a lot eh? On 5/10/10, Muhammed Deniz wrote: > A question for you Thomas. Could I please look at how many lines you have > for tomb hunter in coding lines? Don't worry, not going to change the code, > just going to look at how many lines the code has. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Goodness I thought Lord of the Rings was bad enough!! Will stick to both audio codes and audio Lord of the Rings. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Michael, Yes. As I said to Dark earlier I certainly hope so. However, the problem is that the game is failing to accept keyboard input when that particular cutscene is playing. Sometime between and final release I'd like to be able to fix that so you can skip it if you wish. It is just one of those things I'd like to fix, but is something of a low priority bug at the moment. HTH On 5/10/10, Michael Feir wrote: > I would definitely go for an on/off setting approach here. I would tend not > to use them myself. That intro gets pretty annoying after the fourth of > fifth time you hear it. Will we be able to skip that in the full version? > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Well, I think the on/off setting in the program settings menu is probably the easiest, and the most practical solution as well. On 5/10/10, Bryan Peterson wrote: > I would say have it only on easy and/or medium but not on the higher > settings. Either that or make it a setting to be toggled on or off according > to each individual player's preferences, assuming of course that could be > coded relatively easily. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Yeah. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: > Good lord no. LOL. Although I would be curious to know how many lines > of code MOTA equals out to. > He who is valiant and pure of spirit may find the holy grail in the > castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a random intro file played and the long one only once every ten plays. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I would definitely go for an on/off setting approach here. I would tend not to use them myself. That intro gets pretty annoying after the fourth of fifth time you hear it. Will we be able to skip that in the full version? Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: > Wow. I'd hate to see all that in print or even braille. I shudder to imagine > how much space it would take up in braille. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I would say have it only on easy and/or medium but not on the higher settings. Either that or make it a setting to be toggled on or off according to each individual player's preferences, assuming of course that could be coded relatively easily. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 1:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 1:13 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: Good lord no. LOL. Although I would be curious to know how many lines of code MOTA equals out to. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it on/off for those who want it and those who don't. Smile. On 5/10/10, Lori Duncan wrote: > Well I just managed to complete the demo, spikes and all! I wonder though > if it'd be possible to put a mettle edge around the spike traps, and maybe > mud round the fires? I think this has been said before but I thought I'd > double check. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: > Or maybe the character warning you when you get within jumping distance, > though perhaps only on the easy setting. I know Thomas had that set up that > way in one of the prior Betas where it would warn you on easy but not on > higher difficulties. Or maybe you could have the option to turn those on or > off in the settings menu. Guess it depends on what Thomas is willing to do. > And anyway he's going to focus on getting the really major parts ironed out > first before he adds anymore user suggestions. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: > Good lord no. LOL. Although I would be curious to know how many lines of > code MOTA equals out to. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Yeah, the Genesis engine also has a speed setting for players and enemies but for some reason it never ocurred to me to give each enemy a unique speed setting. I just set them to the default speed, and didn't think about it after that. At any rate the figures you gave me squares with what I was thinking of using for the new speed settings. I think a horse can average 25 miles per hour so 180 to 240 feet per minute sounds about right for centaurs and similar creatures. Harpies would move slightly slower, but still quite fast. As for humans 120 feet per minute sounds pretty reasonable for a brisk walk. So I'd say these speed settings sound very doable. Thanks for the info. On 5/10/10, Phil Vlasak wrote: > Hi Thomas, > I should have realized that they are all moving at the same rate. > In the GMA game engine, there is a speed attribute to determine how fast a > creature can move across a ten foot cell. > Of course the size of the cell can also change from 10 feet to anything > else. > In Dungeons and Dragons the rate of movement is 10 feet per minute indoors > times a modifier. > For humans it is 12, so the human rate is 120 feet per minute in a dungeon > This walk is at a fairly brisk, though not strenuous pace. > > For a horse the modifier is 18 to 24 so > 180 to 240 feet per minute in a dungeon > For a dwarf it is 6, or 60 feet per minute. > Skeletons move at 6. > Centaurs move at 18. > Zombies at 6. > Harpies fly at a rate of 15, or 150 feet per minute. > > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Good lord no. LOL. Although I would be curious to know how many lines of code MOTA equals out to. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:02 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count the pieces to see how many there are? I don't think so. (grin) --- In God we trust. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count the pieces to see how many there are? I don't think so. (grin) --- In God we trust. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-ma
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
You would have to use an audio editor like Gold Wave. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:29 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Phil, > Yes, I've been thinking of adding some reverb/echo to the player > comments as well. In fact, i did do it for a test release, but then > decided against it and put the regular files back in. However, if this > is something you really want I can certainly add the ones with echo > next time since it is just a matter of copying in the new ones from a > backup directory. > As far as the centaur's goes I like them the way they are. Not to be > rude or anything, but the next couple of months I am going to be > soully focused on actually completing the game itself. As a result > I'm not going to be spending a lot of time on adjusting sounds or > handling a lot of miner suggestions or requests. I'll put them in a > todo list, and I'll get to them if and when I can. However, I am > totally focused on just getting the game completed right now. I just > thought I'd let everyone know where I stand. > > Smile. > > On 5/9/10, Phil Vlasak wrote: >> Hi Thomas, >> Great work in beta 12! >> I have two comments. >> I think the Centaur Move sounds are too fast. >> It sounds like full gallop which should have the creature on you in >> about >> 2 >> seconds. >> It would sound more realistic if it was slowed down a bit such as 75 >> percent of the current pitch. >> My second comment is Angela's voice has echo on the first file when >> entering the tomb, but not much on the comments in the tomb. >> I think a little more echo would make her voice sound like she was in >> an echoing tomb. >> Thanks, >> Phil >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put > the lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Oh I don't like that one, too deep and dark for me lol. I do like the idea of when you die slipping into another body, I'd pick one with working eyes. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:04 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly because their bodies were dead, even though there minds and spirits were stil okay. Recently though, --- probably in the trend started by the Richard matheson novel I am legend (generally creddited as the first zombi appocalypse novel, filmed as night of the living dead), the term zombi means literally an animated corpse with little to know spirit or will power of it's own, only usually a desire for hunge, indeed often zombies are forced to someone else's will or command. ghosts, vampires and various other undead beings are held to possess a will of their own, hence the difference. of course, these aren't hard and fast rules. skeletons can be one thing or the other, the aztech death god Miktanticutli (appologies for miss spelling), was depicted as a walking skeleton, though of course in fiction skeletons are also often the slaves of others (look at entombed). Then, just to confuse things further, the original I am legend book didn't feature zombies, but vampires! though this was changed in the night of the living dead film, and the vampires in the book are certainly more like the classic zombi than count dracular. I suppose the distinctions is that "undead" is just a wandering carcus which really has no volition to act on it's own accept perhaps hunger, where as living dead refers to something which acts alive even though it was dead, though once again, this can be up to the whim of the author. I suppose ultimately it's just that death is mysterious, corpses are disgusting, and thus they make good subjects for stories. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly because their bodies were dead, even though there minds and spirits were stil okay. Recently though, --- probably in the trend started by the Richard matheson novel I am legend (generally creddited as the first zombi appocalypse novel, filmed as night of the living dead), the term zombi means literally an animated corpse with little to know spirit or will power of it's own, only usually a desire for hunge, indeed often zombies are forced to someone else's will or command. ghosts, vampires and various other undead beings are held to possess a will of their own, hence the difference. of course, these aren't hard and fast rules. skeletons can be one thing or the other, the aztech death god Miktanticutli (appologies for miss spelling), was depicted as a walking skeleton, though of course in fiction skeletons are also often the slaves of others (look at entombed). Then, just to confuse things further, the original I am legend book didn't feature zombies, but vampires! though this was changed in the night of the living dead film, and the vampires in the book are certainly more like the classic zombi than count dracular. I suppose the distinctions is that "undead" is just a wandering carcus which really has no volition to act on it's own accept perhaps hunger, where as living dead refers to something which acts alive even though it was dead, though once again, this can be up to the whim of the author. I suppose ultimately it's just that death is mysterious, corpses are disgusting, and thus they make good subjects for stories. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Sorry for the off-topic question but what's the real difference between a creature that's just dead one that's undead. Zombies I've heard would be considered undead but I've heard skeletons and ghosts aren't. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 2:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, I should have realized that they are all moving at the same rate. In the GMA game engine, there is a speed attribute to determine how fast a creature can move across a ten foot cell. Of course the size of the cell can also change from 10 feet to anything else. In Dungeons and Dragons the rate of movement is 10 feet per minute indoors times a modifier. For humans it is 12, so the human rate is 120 feet per minute in a dungeon This walk is at a fairly brisk, though not strenuous pace. For a horse the modifier is 18 to 24 so 180 to 240 feet per minute in a dungeon For a dwarf it is 6, or 60 feet per minute. Skeletons move at 6. Centaurs move at 18. Zombies at 6. Harpies fly at a rate of 15, or 150 feet per minute. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2864 - Release Date: 05/09/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Yes, exactly my point. It isn't that I want to turn end user suggestions away. I definitely won't, but a lot of things are going to go into a todo list for whenever I can get to it. At this point I believe the important thing is actually finishing the game levels, make sure the engine is stable, and add the end user registration system. As that will be the majority of my work the next two/three months I really haven't the time to add every single end user suggestion or continue to play with sound effects to make sure everyone is satisfied with this or that aspect of the game. Sometimes I just have to say this is how it is like it or lump it. Bug fixes I'll certainly take care of right away, but some of these suggestions like how the centaurs sound can really wait until I'm done working on creating the game levels and game mechanics. So I'm not really ignoring the suggestion, but trying to schedule it to a more appropriate time when such things are all I have to worry about. Smile. On 5/9/10, Bryan Peterson wrote: > That would be my call as well Thomas. If I'd spent as much time as a project > as you have, once I got the game to a more or less stable configuration and > was more or less closing in on a release date, even if tentative, I would > focus on that more than anything. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Actually, sometime between now and final release I will be encrypting the sounds so mod packs won't be too useful once I eventually encrypt the sounds. However, I understand where you are coming from here. How about if you adjust the centaur sounds to your liking and send them to me for consideration. If I like them I'll put them in the pack file. Fair deal? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 7:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2864 - Release Date: 05/09/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > Great work in beta 12! > I have two comments. > I think the Centaur Move sounds are too fast. > It sounds like full gallop which should have the creature on you in about 2 > seconds. > It would sound more realistic if it was slowed down a bit such as 75 percent > of the current pitch. > My second comment is Angela's voice has echo on the first file when > entering the tomb, but not much on the comments in the tomb. > I think a little more echo would make her voice sound like she was in an > echoing tomb. > Thanks, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Hmmm...maybe she was reading the inscription aloud, but I highly doubt all of those comments were spoken aloub by Angela. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, May 09, 2010 8:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, The only thing I don't like is saying out of amo every time you try to use a gun with no amo in it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, May 09, 2010 8:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Yeah. There's time for that in the sequels if you chose to do them that way. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Sunday, May 09, 2010 12:52 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Lori, > Well, two reasons. > First, the game was only designed for one enemy per room. I could add > two enemies to each room, but that would greatly increase the > difficulty of the game. There are some who say the game is too hard > already. > Second, for an enemy to attack another accidently or otherwise would > require a major rewrite of the enemy A.I. for the game. At this late > date I consider that area of the game closed to future development. > We're focusing on getting new levels added, game registration, etc. We > really can't afford to spend any more time on taking suggestions like > this at the current time. > Finally, while such a stunt might work with some enemies it probably > wouldn't for all of them. As someone else mentioned centaurs are > highly inteligent and aren't likely to fall for such a stunt. dull > witted skeletons and zombies might however. > > HTH > > On 5/8/10, Lori Duncan wrote: >> Hi Tom, why don't you put enimies from infront and from behinde, that way >> if >> Angela ducks or jumps out the way they'll hit each other! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I like the fact that she sounds just the teensiest bit sarcastic. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Sunday, May 09, 2010 12:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Ahem...Nothing quite so laim. Basically, just comments like the door is locked, statue is locked, warnings, etc. Smile. On 5/8/10, Lori Duncan wrote: Umm Tom, are they nice comments? Or ones like "Oh you silly player, that's a spike I'm stuck on!! Not just any spike, poisoned one!" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Yeah. There's time for that in the sequels if you chose to do them that way. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Sunday, May 09, 2010 12:52 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Lori, Well, two reasons. First, the game was only designed for one enemy per room. I could add two enemies to each room, but that would greatly increase the difficulty of the game. There are some who say the game is too hard already. Second, for an enemy to attack another accidently or otherwise would require a major rewrite of the enemy A.I. for the game. At this late date I consider that area of the game closed to future development. We're focusing on getting new levels added, game registration, etc. We really can't afford to spend any more time on taking suggestions like this at the current time. Finally, while such a stunt might work with some enemies it probably wouldn't for all of them. As someone else mentioned centaurs are highly inteligent and aren't likely to fall for such a stunt. dull witted skeletons and zombies might however. HTH On 5/8/10, Lori Duncan wrote: Hi Tom, why don't you put enimies from infront and from behinde, that way if Angela ducks or jumps out the way they'll hit each other! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Precisely. I seem to recall several weddings where Centaurs were invited, got pretty well hammered and smashed all the furniture. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 12:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Exactly. Centaur's are definitely one of the smarter enemies in the game, are suppose to be highly inteligent fighters, but as you say also have a fondness for wine. That image of the centaur is pretty much universal through mithology as well as fantasy books. On 5/8/10, Bryan Peterson wrote: Especially since in every branch of mythology and folklore I've ever read about that concerned Centaurs they were said to be highly intelectual. Their biggest flaw was a bit too great of a fondness for wine. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.