be able to hang lots (10,000?) of shapes, particularly common shapes
(spheres, cubes), and add/delete them or hide/show them a lot.
Sean
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message
is very fast whereas with a bounding polygon it can
be very slow.
Sean
On Thu, 2004-03-25 at 05:27, Thierry Milard (free) wrote:
> Hello. I am a bit stuck with a shape that is a Cone.
> I want this shape to have :
> - neither a BOUNDING_BOX
> - neither a BOUNDING_SPHERE
> -
Great news! It's nice to finally have an official announcement of the
future of Java3D.
Sean
On Wed, 2004-03-17 at 21:28, Doug Twilleager wrote:
> We take this opportunity to announce that Sun is renewing its
> commitment to Java 3D. The highlights of this announcement are:
>
&g
Also, the Jogl forum on javagaming.org is a good reference.
Main site:
https://jogl.dev.java.net/
Forum:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl
Sean
On Fri, 2004-03-12 at 13:57, William I. Zumwalt wrote:
> Hey all,
>
> Let me ask this question ... would it m
to Jogl (after
figuring out the windowing framework). And even if you do decide to use
Java3D, a solid foundation in OpenGL will only help.
Sean
On Fri, 2004-03-12 at 14:05, Tarlton Mark-CMT041 wrote:
> An OpenGL book is an absolute necessity. The "Red Book" OpenGL Programming Guid
suite your needs better.
Beware though of the portability of Java3D. I had quite a few
difficulties with Java3D on Linux, which was surprising because many
people on this forum had reported no problems with the Blackdown port.
Sean
On Fri, 2004-03-12 at 09:00, William I. Zumwalt wrote:
> Hey
on on all three systems whereas I encountered massive
slowdowns on Java3D Linux.
Sean
On Fri, 2004-03-12 at 09:12, ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
wrote:
> for speed I'd go for OpenGL ...problem is the api is a bit harder...not as
> many things are built in as
> with Java3D
a3D -- put
a TransformGroup at the root of your scene and translate by the
eye-separation and update the viewpoint direction):
http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/
Sean
On Fri, 2004-03-05 at 06:36, RWGRAY wrote:
> Can anyone point me to documentation on how to setup Java 3D to
uads in a quad array at a
serious enough angle (45 degrees maybe?), then they'll show up in the
collection of PickIntersections, and often insist on being the
"closest" intersection, even though they are no where even
remotely close to the pick location. Anyone seen this be
nothing has been released in a couple of months, but the java.net forum
has been very active.
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl
sean
On Tue, 2004-02-17 at 13:52, ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
wrote:
> Any news on JOGL? I've visited the JOGL
s/YaBB.cgi?board=jogl;action=display;num=1063385846
in the jogl forum at javagaming.org...
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl
Sean
On Tue, 2003-11-25 at 11:46, Justin Couch wrote:
> Robert Jacobsen wrote:
>
> > What are you moving your customers to plac
I think I remember something about Switch removing null references when
the Switch node is compiled.
Sean
On Tue, 2003-11-18 at 16:42, Mona Wong-Barnum wrote:
> Hi:
>
> I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've
> discovered a possible
and all of this information, with a little more detail, can be found in
"The NURBs Book" by Les Piegl and Wayne Tiller.
Sean
On Mon, 2003-10-20 at 03:39, MUNDE SANDEEP VIJAYKUMAR wrote:
> hi all,
>
> if anybody is searching for how to fit curve to data points or if u
> w
find more
information at www.xith3d.org.
Sean
On Thu, 2003-10-02 at 06:51, Josh Richmond wrote:
> You can check the archives for lots of discussion about this.
>
> In my mind though, Java3D's future shouldn't have any immediate impact
> on a university course. The goal of most
In my experience, when reading the image data like you have done in this
method, the object creation is insignificant compared to the readRaster
call. Generally I think, reading the image data from the graphics card
is going to be very slow.
Sean
On Thu, 2003-10-02 at 04:30, Auguste Genovesio
Title: Message
The empty-parameter
constructor is called implicitly if no other superclass constructor is
specified.
Sean
-Original Message-From: Lewis Walker
[mailto:[EMAIL PROTECTED]Sent: Friday, August 15,
2003 12:39 PMTo: [EMAIL PROTECTED]Subject:
Re: [JAVA3D
I have seen it most often attributed to Mark Twain.
Sean
> -Original Message-
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]
> Sent: Thursday, July 10, 2003 8:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Help with transparent textures please :)
>
&
wants access to these calls, then
he/she would prefer OpenGL or a binding over OpenGL.
Sean
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For ge
e troubles you heard.
Sean
-Original Message-
From: Peter Strachan [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 27, 2003 12:49 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] GeForce4 Graphics Card
I am presently using GeForce2 by Creative. I have noticed in some of the threads that
the
I believe only the objects in the com.sun.j3d.util.geometry package implement this
capability. Other objects should be GCed when removed from the scene graph as expected.
Sean
> -Original Message-
> From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
> [mailto:[EMAIL PROTECTE
. You must set the GEOMETRY_NOT_SHARED
capability flag on Sphere construction if you do not want this behavior.
Sean
> -Original Message-
> From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
> [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, March 05, 2003 8:49 AM
> To: [
Use setCoordRefDouble or setCoordRefFloat instead.
Sean
> -Original Message-
> From: Andrew Davison [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 26, 2003 9:22 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Geometry Updater and Point3f[] arrays
>
>
>
Because most users of Java do not need a 3D visualization toolkit.
Sean
> -Original Message-
> From: Ben Logan [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 26, 2003 7:53 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
>
s not necessary in this cased, but
incurs a large performance hit when used.
Sean
-Original Message-From: Smith, David
[mailto:[EMAIL PROTECTED]Sent: Tuesday, February 25, 2003 7:42
AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D]
GeometryUpdater
So by not using
the GeometryUp
f the Java3D scene graph
(detaching and reattaching BranchGroups).
Sean
-Original Message-From: Michael
Saunders [mailto:[EMAIL PROTECTED]Sent: Monday, February 24, 2003
12:29 PMTo: [EMAIL PROTECTED]Subject: Re:
[JAVA3D] GeometryUpdater
Mark,Is
this really true? I have cr
ion has shearing values). There are several good
references on the web on quaternion math that you might want to look at.
Sean
> -Original Message-
> From: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]
> Sent: Monday, February 24, 2003 9:23 AM
> To: [EMAIL PROTECTE
class summary, it states that the Box, "by
default, ...lies within the bounding box, [-1,-1,-1] and [1,1,1]." These two
statements lead me to believe the dimensions for the Box refer to half the width or
height or depth.
Sean
> -Original Message-
> From: Weber, Derek [ma
box of [-1,-1,-1] to [1,1,1].
Sean
> -Original Message-
> From: Weber, Derek [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 11, 2003 5:33 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] sec: u Primitive sizes seem incorrect
>
>
> Hi all,
>
> I'v
set that ALLOW_COLOR_INDEX_WRITE and COLOR_4 both
equal 12. So, the bit-value for COLOR_4 is set when using ALLOW_COLOR_INDEX_WRITE in
the constructor.
Sean
> -Original Message-
> From: hwu [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 11, 2003 2:18 PM
> To: [EMA
Actually, I've been using Eclipse for Windows, which has a Linux version that I
haven't tried, and have been very happy with it.
Sean
> -Original Message-
> From: Anett Berger [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, February 06, 2003 1:01 AM
> To: [EMAIL PR
I am thinking of switching to a Linux development machine and was wondering what
people's experiences were like working with Java3D on Linux.
Sean
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the
No.
Sean
> -Original Message-
> From: Zak Nixon [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, January 23, 2003 1:48 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Changing a by-ref coordinate array
>
>
> Does the unused coordinate positions in the array h
n use setStripVertexCounts to set the current valid strip
counts.
Sean
> -Original Message-
> From: Brad Christiansen [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, January 22, 2003 10:20 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Changing a by-ref coordinate array
>
>
> Hi,
>
I would also suggest using OptimizeIt to see where your memory resources are going.
Very handy application that lets one see total number of objects allocated, percent
time spent in subroutines, and an allocation table to see when objects are being
allocated.
Sean
-Original
Have you set the appropriate geometry array by-reference capabilities for accessing
the data?
Sean
> -Original Message-
> From: Fco. Javier Ridruejo [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, November 26, 2002 8:54 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Fw
Angle) method of one of
the Matrix objects (or compute your own matrix components). This Matrix can then be
used to set a Transform3D.
Note: This will only set the rotational components of the matrix/transform. You will
have to set the translational components separately, but this shouldn't b
clipping the triangles/etc of the surface
that lies on the "other" side of the clipping plane.
Sean
-Original Message-
From: Alejandro Allievi [mailto:allievi@;ACM.ORG]
Sent: Thursday, November 14, 2002 10:16 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Intersection of two surfaces
, often
making the application run slower than if no culling was done at all.
Is there a better way to cull objects against a view frustum each frame without using
Behaviors (or maybe using Behaviors in a more efficient way)?
Sean
Geometry object reference this data. In addition, you
can update your data (through the updateData() method) and the update will be
reflected in the representation of the Geometry object.
Sean
-Original Message-
From: Michael Saunders [mailto:michael@;AMTEC.COM]
Sent: Tuesday, November
How does the Shape3D handle a list with multiple geometries (of the same equivalent
class of course)? I assumed that each of the Geometry objects would be displayed.
However, I tried adding two TriangleStrips to a Shape3D object and it seems to be
displaying only one of the strips.
Sean
implementation in general?
Looking for a bone...
Sean
<>
TestCase.java
Description: TestCase.java
No, that is just to move the initial view back from the origin where the square is
located (and the back clipping plane is around 80 units). When using by-reference,
nothing is displayed.
Sean
> -Original Message-
> From: Alejandro Allievi [mailto:allievi@;acm.org]
> Sen
Sorry about the anti-aliasing. I'm testing on a GeForce4 and 2x antialiasing has no
effect on frame rates. Also, I ran the test case on another computer and there was no
problem with by-reference. Looks like a hardware/driver issue?
Sean
> -Original Message-
> From:
Has anyone had any trouble with using TriangleStripArrays and coordinates
by-reference? For me, the attached test case does not display anything when using the
coordinates by-reference. Is this a bug or am I making a mistake?
Sean
TestCase.java
Description: TestCase.java
SpotLight has a parameter position and shines in a
parameter direction in a cone of a parameter radius. As someone mentioned before, it
seems that you are looking for a SpotLight.
Sean
> -Original Message-
> From: Andy [mailto:alot@;ROGERS.COM]
> Sent: Friday, October 11, 2002 4:5
Here is a good article (with C++ source) on sky domes that I implemented in my 3D
engine.
http://www.flipcode.com/tutorials/tut_skydomes.shtml
Sean
> -Original Message-
> From: Jeremy Teeuwsen [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 09, 2002 9:21 AM
>
will determine which perpendicular vector you
get.
Sean
> -Original Message-
> From: cyrene lee [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 07, 2002 4:02 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Vectors
>
>
> would anyone happend to know wheth
to on the web and might be able to find online
or at a nearby university?
sean
> -Original Message-
> From: Ranjan.George [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 07, 2002 3:19 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Surfaces: HELP!
>
>
>
>
kwise).
sean
> -Original Message-
> From: Alejandro Allievi [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, October 05, 2002 9:06 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] AxisAngle4f and rotations
>
>
> Hi,
>
> This my **guess**. In the constructor
Are you storing position and orientation (such as three direction normals) of the
object? How do you get B?
Sean
> -Original Message-
> From: Noah J. Ternullo [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, October 03, 2002 11:10 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA
The flash might be due to calling repaint against the Canvas3D instead of the View.
Although I prefer the flash for a single screen capture because it acts as feedback
for the user -- a visual cue that the screen capture worked.
Sean
> -Original Message-
> From: Julian Gomez [
rounding the values isn't quite correct because the rotation components are related.
the get() method (if you look at the documenation) performs a normalization of the
matrix before putting the 3x3 values into the parameter.
sean
> -Original Message-
> From: Josh Richm
Where is your geometry located? The view initially starts at the origin and faces the
-z-axis.
Did you set the view platform's TransformGroup to the new Transform3D you created?
For example, from your code:
viewingGroup.setTransform(transform)
Sean
> -Original Message
That is if one triangle strip can "describe" the triangles of the model. It might take
more than one strip?
Sean
> -Original Message-
> From: White Morph [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 21, 2002 12:03 PM
> To: [EMAIL PROTECTED]
> Subje
Don't know how well this works, but could be an option...
Sean
> -Original Message-
> From: Andreas Petersik [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 21, 2002 1:48 AM
> To: Sean Sylvis
> Subject: Concerning Java3D and Stereo
>
>
> Hello!
>
L url =
super.getClass().getClassLoader().getResource("$CLASSPATH/resource");
try this.
sean
> -Original Message-
> From: Chris Forrester [mailto:[EMAIL PROTECTED]]
> Sent: Monday, August 19, 2002 8:07 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Help on the final few
I am running JDK1.3.1 and Java3D 1.3 (DirectX).
The applet stopped on step 1 and I was not able to grap the source (Error 404).
Sean
> -Original Message-
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 14, 2002 12:49 PM
> To: [EMAIL PROTECTE
e not many computer
stores carry them (the FireGL is a workstation class set of video cards), I found a
listing at www.newegg.com for one for about $500.
Happy hunting.
Sean
> -Original Message-
> From: Robyn Taylor [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 14, 2002 10
ich I believe can create AVI and Quicktime
movie files (possibly others). But, I have not yet used it, so cannot offer any
insight.
Sean
-Original Message-From:
Raghavendra R [mailto:[EMAIL PROTECTED]]Sent: Thursday, August 01,
2002 4:53 AMTo: [EMAIL PROTECTED]Subject: Re:
[JAVA3D] C
e Canvas3D class and subclass the postSwap() method to
write the canvas image. for a more involved answer, this has been discussed on
the list before, so you should search the archives for previous postings. and
let me know if you need more direction.
sean
-Original Message-From: R
super.getGraphicsContext3D().clear();
Sean
> -Original Message-
> From: Raghavendra R [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 30, 2002 5:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Change background color of Canvas3D
>
>
> Hi,
>
>
> I am
This is pretty much exactly what Quake3 did with water/lava/slime. Different effects
were achieved using different texture coordinate modulations.
Sean
> -Original Message-
> From: Chad Zalkin [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 23, 2002 9:47 AM
> To: [EMA
bably give a solution for the exception).
Thanks,
Sean
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 16, 2002 10:50 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] J3D.dll Exception
>
>
> Hi Sean,
>
>
ou could simply "pause" the display until each frame was written
(or something else along these lines).
Sean
> -Original Message-
> From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 16, 2002 12:33 PM
> To: [EMAIL PROTECTED]
> Subject: R
Yes, thank you.
Sean
> -Original Message-
> From: Chien Yang [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 12, 2002 4:44 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
> Sean,
> Thanks for your test program. You got an
>
It seems you were right about compile(). Here's a little test case that adds some null
children and looks at the number of children for two cases: with and without a call to
compile(). setChild() is called after to bring up the exception when compile() is used.
Sean
> -Original
When I then call Group.setChild(), a null pointer exception is thrown because there
are no children in the Group.
So, I'm pretty sure it is the same "bug" Justin was referring to. (See Justin's
response to previous email)
Sean
> -Original Message-
> From:
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed.
Sean
> -Original Message-
> From: Justin Couch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 11, 2002 6:33 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
mber of 'null's to a BranchGroup (to
get the number of children correct for replacement later), the method numChildren()
reports the correct number of children. However, when numChildren() is later (in
another method) called on this same BranchGroup, the value retur
lso
manually set the copy flag in the constructor. This did not work either. As a fix, I
create a new ImageComponent2D with a new
BufferedImage object every frame, which works but is not optimal.
Is the ByCopying flag not being set in ImageComponent2D?
Thanks,
Sean
CaptureCanva
I was actually curious about rendering objects in pure-immediate mode -- running my
own render loop -- without using any of the scene graph features (apart from the basic
universe that needs to be set up).
Sean
> -Original Message-
> From: Nitin.Jain [mailto:[EMAIL PROTECTED]]
What is necessary to render something (a com.sun.j3d.utils.geometry.Sphere) in a
JFrame and Canvas3D in immediate mode?
Sean
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message
I might have experienced something like this when I was updated, or repainting, the
application. Make sure you repaint the canvas view and not the canvas or frame --
mCanvas.getView().repaint().
But this wouldn't explain the lack of screen flickering under the DirectX binding...
Gamasutra.com, or flipCode.com, are great sources for "game programming" articles.
Here's one from Gamasutra about occlusion culling...
http://www.gamasutra.com/features/19991109/moller_haines_02.htm
Sean
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMA
No, that was not the bug, but it does only appear when running DirectX.
Sean
> -Original Message-
> From: Scott Y. Hong [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 07, 2002 5:47 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Shape3d Geometry
>
>
> Thi
Thanks, but I should have mentioned that I am displaying with cull none, so that's not
the problem.
Sean
> -Original Message-
> From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 07, 2002 3:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA
to
about 10-12 of the torii patches are displayed. However, when I use the Stripify class
to convert the triangles into triangle strips, all of the objects are displayed.
Does anyone have an explanation for this?
Sean
==To
Nope, that's right.
Sean
> -Original Message-
> From: Scott [mailto:[EMAIL PROTECTED]]
> Sent: Monday, June 03, 2002 6:09 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Multitexturing combine bug ?
>
>
> I thought in this situation each pass was trea
tive z-axis).
Sean
> -Original Message-
> From: Vidya Sagar [mailto:[EMAIL PROTECTED]]
> Sent: Monday, June 03, 2002 2:58 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] How to change the camera position
>
>
> Hi all,
>I want to move my camera 5 units
I've used the method setCoordinate(int index, Point3f coordinate) without problems.
Sean
> -Original Message-
> From: Mona Wong [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, May 29, 2002 4:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] PointArray
>
&
J3DGraphics2D colors getting messed up. This systems is a Win2000 machine with dual
1.2ghz AMD Athlons, 1gb ram, and a 32mb NVidia Geforce2 video card.
I was wondering if similar problems from resizing have been reported or if this is
unusual.
Thanks,
Sean
nt2D with a new
BufferedImage object every frame, which works but is not optimal.
Is the ByCopying flag not being set in ImageComponent2D?
Thanks,
Sean
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
I just downloaded Java3D Beta2 and this bug is still appearing in my application. Will
this be fixed in the next release?
Sean
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, February 28, 2002 7:02 PM
> To: Sean Sylvis
> Cc: [
quals compare with two floats (or doubles), an epsilon
value will be used -- if the values are within an epsilon of each other, they are
considered equal.
sean
> -Original Message-
> From: Raúl [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 09, 2002 10:12 AM
> To: [EMAIL PRO
i believe graphics cards can only support hardware acceleration of applications up to
certain resolution (this is true for anti-aliased scenes, but i don't know about
normal scenes). this might be the reason for the slowdown you are experiencing.
sean
> -Original Message
make sure none of your geometry/appearance is being cached (by being shared). if this
is the case, then even if you detach a branchgroup child, the j3d renderer will keep a
reference of the geometry/appearance around until program completion.
sean
> -Original Message-
> From:
no, the code is correct. when a child is removed from the front of the child list, the
number of children decreases by one. removeChild(i) would get an access exception
around (i/numChildren).
sean
> -Original Message-
> From: Rodrigo Obando Restrepo [mailto:[EMAIL PROTECTED]]
ution, the OverlayGraphics and OverlayPanel are
one class) by drawing into the J3DGraphics2D context in the postRender method.
Let me know if this works for you or if you have any more questions.
Sean
> -Original Message-
> From: Ian Nieves [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, Marc
ile (theGroup.numChildren() > 0)
theGroup.removeChild(0);
Sean
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 11, 2002 10:38 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] dispose the children of a detached BranchGroup
>
>
&
Bug: 4645320 for the bug report). I was told this
would be fixed in the beta2 release.
Sean
> -Original Message-
> From: Daniel Selman [mailto:[EMAIL PROTECTED]]
> Sent: Sunday, March 10, 2002 4:50 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3d performanc
. In other words, this TransformGroup translates the
object you want to rotate back to the origin and the parent TransformGroup rotates it.
I hope that makes sense.
Sean
> -Original Message-
> From: Vidya Sagar [mailto:[EMAIL PROTECTED]]
> Sent: Sunday, March 03, 2002 7:48 PM
>
Is there an estimated release date for v1.3 beta2?
Sean
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utilized, while still allowing for compiler optimization on each type at
the implementation level.
Anyway, sorry for long-winded email. Just my thoughts on the subject, since much of my
time went into the re-implementation of a linear algebra library.
Sean
a bug?
Thanks for any insight,
Sean
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r of about 1.5 in the horizontal direction.
Has anyone else come upon this behavior?
Sean
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ever, this results in a noticeable
screen flicker that is not present when just mouse-rotating an object in the Canvas3D.
Thanks,
Sean
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entation and it does not show up when I draw to a JPanel using the normal,
Graphics2D context in a Swing application without a Canvas3D.
Thanks for any insight,
Sean
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I was curious as to whether or not anyone knew of any fairly simple way to
derive a point via mouseclick of the location on the surface of a
"GeometryInfo" object. That is to say, given a rendered image of a cube, for
example, created with GeometryInfo used to specify the outline of the cube,
how
Hi there
I am able to find coordinates of all the pixels on a orthographic projection
using
java imageing. I want to now convert this into a 3d solution using java 3d
Do I need to get end points on each line or is there another way?
Sean
, 0.50f));
axisZLines.setCoordinate(15, new Point3f( -.5f, 0.0f, 0.50f));
Also does anyone know the thickness of a line on it's point view, can you change it??
Thanks Sean Lavelle
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