[JAVA3D] How to jump to JOGL?

2004-11-26 Thread Sean Luke
be able to hang lots (10,000?) of shapes, particularly common shapes (spheres, cubes), and add/delete them or hide/show them a lot. Sean === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

Re: [JAVA3D] collisionBounds ==>exact geometry or BoundingPolytope type

2004-03-25 Thread Sean Sylvis
is very fast whereas with a bounding polygon it can be very slow. Sean On Thu, 2004-03-25 at 05:27, Thierry Milard (free) wrote: > Hello. I am a bit stuck with a shape that is a Cone. > I want this shape to have : > - neither a BOUNDING_BOX > - neither a BOUNDING_SPHERE > -

Re: [JAVA3D] ANNOUNCEMENT: Java 3D plans

2004-03-18 Thread Sean Sylvis
Great news! It's nice to finally have an official announcement of the future of Java3D. Sean On Wed, 2004-03-17 at 21:28, Doug Twilleager wrote: > We take this opportunity to announce that Sun is renewing its > commitment to Java 3D. The highlights of this announcement are: > &g

Re: [JAVA3D] jogl docs

2004-03-12 Thread Sean Sylvis
Also, the Jogl forum on javagaming.org is a good reference. Main site: https://jogl.dev.java.net/ Forum: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl Sean On Fri, 2004-03-12 at 13:57, William I. Zumwalt wrote: > Hey all, > > Let me ask this question ... would it m

Re: [JAVA3D] jogl docs

2004-03-12 Thread Sean Sylvis
to Jogl (after figuring out the windowing framework). And even if you do decide to use Java3D, a solid foundation in OpenGL will only help. Sean On Fri, 2004-03-12 at 14:05, Tarlton Mark-CMT041 wrote: > An OpenGL book is an absolute necessity. The "Red Book" OpenGL Programming Guid

Re: [JAVA3D] api recommendations

2004-03-12 Thread Sean Sylvis
suite your needs better. Beware though of the portability of Java3D. I had quite a few difficulties with Java3D on Linux, which was surprising because many people on this forum had reported no problems with the Blackdown port. Sean On Fri, 2004-03-12 at 09:00, William I. Zumwalt wrote: > Hey

Re: [JAVA3D] api recommendations

2004-03-12 Thread Sean Sylvis
on on all three systems whereas I encountered massive slowdowns on Java3D Linux. Sean On Fri, 2004-03-12 at 09:12, ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote: > for speed I'd go for OpenGL ...problem is the api is a bit harder...not as > many things are built in as > with Java3D

Re: [JAVA3D] Creating Stereo Images

2004-03-05 Thread Sean Sylvis
a3D -- put a TransformGroup at the root of your scene and translate by the eye-separation and update the viewpoint direction): http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/ Sean On Fri, 2004-03-05 at 06:36, RWGRAY wrote: > Can anyone point me to documentation on how to setup Java 3D to

[JAVA3D] Discovered an unreported bug. Where to report nowadays?

2004-02-21 Thread Sean Luke
uads in a quad array at a serious enough angle (45 degrees maybe?), then they'll show up in the collection of PickIntersections, and often insist on being the "closest" intersection, even though they are no where even remotely close to the pick location. Anyone seen this be

Re: [JAVA3D] ? JOGL ?

2004-02-17 Thread Sean Sylvis
nothing has been released in a couple of months, but the java.net forum has been very active. http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl sean On Tue, 2004-02-17 at 13:52, ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote: > Any news on JOGL? I've visited the JOGL

Re: [JAVA3D] Volume

2003-11-25 Thread Sean Sylvis
s/YaBB.cgi?board=jogl;action=display;num=1063385846 in the jogl forum at javagaming.org... http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl Sean On Tue, 2003-11-25 at 11:46, Justin Couch wrote: > Robert Jacobsen wrote: > > > What are you moving your customers to plac

Re: [JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Sean Sylvis
I think I remember something about Switch removing null references when the Switch node is compiled. Sean On Tue, 2003-11-18 at 16:42, Mona Wong-Barnum wrote: > Hi: > > I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've > discovered a possible

Re: [JAVA3D] a great link to visit

2003-10-20 Thread Sean Sylvis
and all of this information, with a little more detail, can be found in "The NURBs Book" by Les Piegl and Wayne Tiller. Sean On Mon, 2003-10-20 at 03:39, MUNDE SANDEEP VIJAYKUMAR wrote: > hi all, > > if anybody is searching for how to fit curve to data points or if u > w

Re: [JAVA3D] Status of J3D

2003-10-02 Thread Sean Sylvis
find more information at www.xith3d.org. Sean On Thu, 2003-10-02 at 06:51, Josh Richmond wrote: > You can check the archives for lots of discussion about this. > > In my mind though, Java3D's future shouldn't have any immediate impact > on a university course. The goal of most

Re: [JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-02 Thread Sean Sylvis
In my experience, when reading the image data like you have done in this method, the object creation is insignificant compared to the readRaster call. Generally I think, reading the image data from the graphics card is going to be very slow. Sean On Thu, 2003-10-02 at 04:30, Auguste Genovesio

Re: [JAVA3D] Behaviour processStimulus doesn't start

2003-08-15 Thread Sean Sylvis
Title: Message The empty-parameter constructor is called implicitly if no other superclass constructor is specified.   Sean -Original Message-From: Lewis Walker [mailto:[EMAIL PROTECTED]Sent: Friday, August 15, 2003 12:39 PMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D

Re: [JAVA3D] Help with transparent textures please :)

2003-07-10 Thread Sean Sylvis
I have seen it most often attributed to Mark Twain. Sean > -Original Message- > From: Yazel, David J. [mailto:[EMAIL PROTECTED] > Sent: Thursday, July 10, 2003 8:49 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Help with transparent textures please :) > &

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Sean Sylvis
wants access to these calls, then he/she would prefer OpenGL or a binding over OpenGL. Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For ge

Re: [JAVA3D] GeForce4 Graphics Card

2003-03-26 Thread Sean Sylvis
e troubles you heard. Sean -Original Message- From: Peter Strachan [mailto:[EMAIL PROTECTED] Sent: Thursday, March 27, 2003 12:49 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] GeForce4 Graphics Card I am presently using GeForce2 by Creative. I have noticed in some of the threads that the

Re: [JAVA3D] ? Garbage Collection - memory does not decrease ?

2003-03-05 Thread Sean Sylvis
I believe only the objects in the com.sun.j3d.util.geometry package implement this capability. Other objects should be GCed when removed from the scene graph as expected. Sean > -Original Message- > From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) > [mailto:[EMAIL PROTECTE

Re: [JAVA3D] ? Garbage Collection - memory does not decrease ?

2003-03-05 Thread Sean Sylvis
. You must set the GEOMETRY_NOT_SHARED capability flag on Sphere construction if you do not want this behavior. Sean > -Original Message- > From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) > [mailto:[EMAIL PROTECTED] > Sent: Wednesday, March 05, 2003 8:49 AM > To: [

Re: [JAVA3D] Geometry Updater and Point3f[] arrays

2003-02-26 Thread Sean Sylvis
Use setCoordRefDouble or setCoordRefFloat instead. Sean > -Original Message- > From: Andrew Davison [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 9:22 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Geometry Updater and Point3f[] arrays > > >

Re: [JAVA3D] Is Java3D going to be end-of-lifed?

2003-02-26 Thread Sean Sylvis
Because most users of Java do not need a 3D visualization toolkit. Sean > -Original Message- > From: Ben Logan [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 7:53 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed? >

Re: [JAVA3D] GeometryUpdater

2003-02-25 Thread Sean Sylvis
s not necessary in this cased, but incurs a large performance hit when used.   Sean   -Original Message-From: Smith, David [mailto:[EMAIL PROTECTED]Sent: Tuesday, February 25, 2003 7:42 AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] GeometryUpdater So by not using the GeometryUp

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Sean Sylvis
f the Java3D scene graph (detaching and reattaching BranchGroups).   Sean   -Original Message-From: Michael Saunders [mailto:[EMAIL PROTECTED]Sent: Monday, February 24, 2003 12:29 PMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] GeometryUpdater Mark,Is this really true? I have cr

Re: [JAVA3D] Using Quat4f correctly

2003-02-24 Thread Sean Sylvis
ion has shearing values). There are several good references on the web on quaternion math that you might want to look at. Sean > -Original Message- > From: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED] > Sent: Monday, February 24, 2003 9:23 AM > To: [EMAIL PROTECTE

Re: [JAVA3D] u RE: [JAVA3D] Primitive sizes seem incorrect

2003-02-12 Thread Sean Sylvis
class summary, it states that the Box, "by default, ...lies within the bounding box, [-1,-1,-1] and [1,1,1]." These two statements lead me to believe the dimensions for the Box refer to half the width or height or depth. Sean > -Original Message- > From: Weber, Derek [ma

Re: [JAVA3D] sec: u Primitive sizes seem incorrect

2003-02-11 Thread Sean Sylvis
box of [-1,-1,-1] to [1,1,1]. Sean > -Original Message- > From: Weber, Derek [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, February 11, 2003 5:33 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] sec: u Primitive sizes seem incorrect > > > Hi all, > > I'v

Re: [JAVA3D] QUESTION urgent

2003-02-11 Thread Sean Sylvis
set that ALLOW_COLOR_INDEX_WRITE and COLOR_4 both equal 12. So, the bit-value for COLOR_4 is set when using ALLOW_COLOR_INDEX_WRITE in the constructor. Sean > -Original Message- > From: hwu [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, February 11, 2003 2:18 PM > To: [EMA

Re: [JAVA3D] Java3D on Linux

2003-02-06 Thread Sean Sylvis
Actually, I've been using Eclipse for Windows, which has a Linux version that I haven't tried, and have been very happy with it. Sean > -Original Message- > From: Anett Berger [mailto:[EMAIL PROTECTED]] > Sent: Thursday, February 06, 2003 1:01 AM > To: [EMAIL PR

[JAVA3D] Java3D on Linux

2003-02-05 Thread Sean Sylvis
I am thinking of switching to a Linux development machine and was wondering what people's experiences were like working with Java3D on Linux. Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the

Re: [JAVA3D] Changing a by-ref coordinate array

2003-01-23 Thread Sean Sylvis
No. Sean > -Original Message- > From: Zak Nixon [mailto:[EMAIL PROTECTED]] > Sent: Thursday, January 23, 2003 1:48 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Changing a by-ref coordinate array > > > Does the unused coordinate positions in the array h

Re: [JAVA3D] Changing a by-ref coordinate array

2003-01-23 Thread Sean Sylvis
n use setStripVertexCounts to set the current valid strip counts. Sean > -Original Message- > From: Brad Christiansen [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, January 22, 2003 10:20 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Changing a by-ref coordinate array > > > Hi, >

Re: [JAVA3D] A little help with code / system resource efficiency

2003-01-21 Thread Sean Sylvis
I would also suggest using OptimizeIt to see where your memory resources are going. Very handy application that lets one see total number of objects allocated, percent time spent in subroutines, and an allocation table to see when objects are being allocated. Sean -Original

Re: [JAVA3D] Fw: GeometryArray: cannot access in BY_REFERENCE mode

2002-11-26 Thread Sean Sylvis
Have you set the appropriate geometry array by-reference capabilities for accessing the data? Sean > -Original Message- > From: Fco. Javier Ridruejo [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, November 26, 2002 8:54 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Fw

Re: [JAVA3D]

2002-11-19 Thread Sean Sylvis
Angle) method of one of the Matrix objects (or compute your own matrix components). This Matrix can then be used to set a Transform3D. Note: This will only set the rotational components of the matrix/transform. You will have to set the translational components separately, but this shouldn't b

Re: [JAVA3D] Intersection of two surfaces

2002-11-14 Thread Sean Sylvis
clipping the triangles/etc of the surface that lies on the "other" side of the clipping plane. Sean -Original Message- From: Alejandro Allievi [mailto:allievi@;ACM.ORG] Sent: Thursday, November 14, 2002 10:16 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Intersection of two surfaces

[JAVA3D] View Frustum Culling

2002-11-08 Thread Sean Sylvis
, often making the application run slower than if no culling was done at all. Is there a better way to cull objects against a view frustum each frame without using Behaviors (or maybe using Behaviors in a more efficient way)? Sean

Re: [JAVA3D] Best approach for memory intensive data

2002-11-05 Thread Sean Sylvis
Geometry object reference this data. In addition, you can update your data (through the updateData() method) and the update will be reflected in the representation of the Geometry object. Sean -Original Message- From: Michael Saunders [mailto:michael@;AMTEC.COM] Sent: Tuesday, November

[JAVA3D] Shape3D Multiple Geometrys

2002-10-28 Thread Sean Sylvis
How does the Shape3D handle a list with multiple geometries (of the same equivalent class of course)? I assumed that each of the Geometry objects would be displayed. However, I tried adding two TriangleStrips to a Shape3D object and it seems to be displaying only one of the strips. Sean

[JAVA3D] TriangleStripArray and By-Reference

2002-10-28 Thread Sean Sylvis
implementation in general? Looking for a bone... Sean <> TestCase.java Description: TestCase.java

Re: [JAVA3D] TriangleStripArray and by-reference

2002-10-21 Thread Sean Sylvis
No, that is just to move the initial view back from the origin where the square is located (and the back clipping plane is around 80 units). When using by-reference, nothing is displayed. Sean > -Original Message- > From: Alejandro Allievi [mailto:allievi@;acm.org] > Sen

Re: [JAVA3D] TriangleStripArray and by-reference

2002-10-21 Thread Sean Sylvis
Sorry about the anti-aliasing. I'm testing on a GeForce4 and 2x antialiasing has no effect on frame rates. Also, I ran the test case on another computer and there was no problem with by-reference. Looks like a hardware/driver issue? Sean > -Original Message- > From:

[JAVA3D] TriangleStripArray and by-reference

2002-10-18 Thread Sean Sylvis
Has anyone had any trouble with using TriangleStripArrays and coordinates by-reference? For me, the attached test case does not display anything when using the coordinates by-reference. Is this a bug or am I making a mistake? Sean TestCase.java Description: TestCase.java

Re: [JAVA3D] Directional Light

2002-10-11 Thread Sean Sylvis
SpotLight has a parameter position and shines in a parameter direction in a cone of a parameter radius. As someone mentioned before, it seems that you are looking for a SpotLight. Sean > -Original Message- > From: Andy [mailto:alot@;ROGERS.COM] > Sent: Friday, October 11, 2002 4:5

Re: [JAVA3D] Background(branchgroup)

2002-10-09 Thread Sean Sylvis
Here is a good article (with C++ source) on sky domes that I implemented in my 3D engine. http://www.flipcode.com/tutorials/tut_skydomes.shtml Sean > -Original Message- > From: Jeremy Teeuwsen [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 09, 2002 9:21 AM >

Re: [JAVA3D] Vectors

2002-10-07 Thread Sean Sylvis
will determine which perpendicular vector you get. Sean > -Original Message- > From: cyrene lee [mailto:[EMAIL PROTECTED]] > Sent: Monday, October 07, 2002 4:02 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Vectors > > > would anyone happend to know wheth

Re: [JAVA3D] Surfaces: HELP!

2002-10-07 Thread Sean Sylvis
to on the web and might be able to find online or at a nearby university? sean > -Original Message- > From: Ranjan.George [mailto:[EMAIL PROTECTED]] > Sent: Monday, October 07, 2002 3:19 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Surfaces: HELP! > > > >

Re: [JAVA3D] AxisAngle4f and rotations

2002-10-07 Thread Sean Sylvis
kwise). sean > -Original Message- > From: Alejandro Allievi [mailto:[EMAIL PROTECTED]] > Sent: Saturday, October 05, 2002 9:06 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] AxisAngle4f and rotations > > > Hi, > > This my **guess**. In the constructor

Re: [JAVA3D] How to take the difference between two Transform3d's..

2002-10-03 Thread Sean Sylvis
Are you storing position and orientation (such as three direction normals) of the object? How do you get B? Sean > -Original Message- > From: Noah J. Ternullo [mailto:[EMAIL PROTECTED]] > Sent: Thursday, October 03, 2002 11:10 AM > To: [EMAIL PROTECTED] > Subject: [JAVA

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-27 Thread Sean Sylvis
The flash might be due to calling repaint against the Canvas3D instead of the View. Although I prefer the flash for a single screen capture because it acts as feedback for the user -- a visual cue that the screen capture worked. Sean > -Original Message- > From: Julian Gomez [

Re: [JAVA3D] Matrix4d bug!

2002-09-19 Thread Sean Sylvis
rounding the values isn't quite correct because the rotation components are related. the get() method (if you look at the documenation) performs a normalization of the matrix before putting the 3x3 values into the parameter. sean > -Original Message- > From: Josh Richm

Re: [JAVA3D] view platform transforms

2002-09-03 Thread Sean Sylvis
Where is your geometry located? The view initially starts at the origin and faces the -z-axis. Did you set the view platform's TransformGroup to the new Transform3D you created? For example, from your code: viewingGroup.setTransform(transform) Sean > -Original Message

Re: [JAVA3D] triangle number

2002-08-21 Thread Sean Sylvis
That is if one triangle strip can "describe" the triangles of the model. It might take more than one strip? Sean > -Original Message- > From: White Morph [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 21, 2002 12:03 PM > To: [EMAIL PROTECTED] > Subje

[JAVA3D] FW: Concerning Java3D and Stereo

2002-08-21 Thread Sean Sylvis
Don't know how well this works, but could be an option... Sean > -Original Message- > From: Andreas Petersik [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 21, 2002 1:48 AM > To: Sean Sylvis > Subject: Concerning Java3D and Stereo > > > Hello! >

Re: [JAVA3D] Help on the final few things please? 'nix developers feedback appreciated.

2002-08-19 Thread Sean Sylvis
L url = super.getClass().getClassLoader().getResource("$CLASSPATH/resource"); try this. sean > -Original Message- > From: Chris Forrester [mailto:[EMAIL PROTECTED]] > Sent: Monday, August 19, 2002 8:07 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Help on the final few

Re: [JAVA3D] Applets x Java3D

2002-08-14 Thread Sean Sylvis
I am running JDK1.3.1 and Java3D 1.3 (DirectX). The applet stopped on step 1 and I was not able to grap the source (Error 404). Sean > -Original Message- > From: Alessandro Borges [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 14, 2002 12:49 PM > To: [EMAIL PROTECTE

Re: [JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Sean Sylvis
e not many computer stores carry them (the FireGL is a workstation class set of video cards), I found a listing at www.newegg.com for one for about $500. Happy hunting. Sean > -Original Message- > From: Robyn Taylor [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 14, 2002 10

Re: [JAVA3D] Change background color of Canvas3D

2002-08-01 Thread Sean Sylvis
ich I believe can create AVI and Quicktime movie files (possibly others). But, I have not yet used it, so cannot offer any insight.   Sean   -Original Message-From: Raghavendra R [mailto:[EMAIL PROTECTED]]Sent: Thursday, August 01, 2002 4:53 AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] C

Re: [JAVA3D] Change background color of Canvas3D

2002-07-31 Thread Sean Sylvis
e Canvas3D class and subclass the postSwap() method to write the canvas image. for a more involved answer, this has been discussed on the list before, so you should search the archives for previous postings. and let me know if you need more direction.   sean   -Original Message-From: R

Re: [JAVA3D] Change background color of Canvas3D

2002-07-30 Thread Sean Sylvis
super.getGraphicsContext3D().clear(); Sean > -Original Message- > From: Raghavendra R [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 30, 2002 5:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Change background color of Canvas3D > > > Hi, > > > I am

Re: [JAVA3D] Animated textures

2002-07-23 Thread Sean Sylvis
This is pretty much exactly what Quake3 did with water/lava/slime. Different effects were achieved using different texture coordinate modulations. Sean > -Original Message- > From: Chad Zalkin [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 23, 2002 9:47 AM > To: [EMA

Re: [JAVA3D] J3D.dll Exception

2002-07-16 Thread Sean Sylvis
bably give a solution for the exception). Thanks, Sean > -Original Message- > From: Kelvin Chung [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 16, 2002 10:50 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] J3D.dll Exception > > > Hi Sean, > >

Re: [JAVA3D] Capturing the Canvas3D Image

2002-07-16 Thread Sean Sylvis
ou could simply "pause" the display until each frame was written (or something else along these lines). Sean > -Original Message- > From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 16, 2002 12:33 PM > To: [EMAIL PROTECTED] > Subject: R

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
Yes, thank you. Sean > -Original Message- > From: Chien Yang [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 12, 2002 4:44 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > > > Sean, > Thanks for your test program. You got an >

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
It seems you were right about compile(). Here's a little test case that adds some null children and looks at the number of children for two cases: with and without a call to compile(). setChild() is called after to bring up the exception when compile() is used. Sean > -Original

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
When I then call Group.setChild(), a null pointer exception is thrown because there are no children in the Group. So, I'm pretty sure it is the same "bug" Justin was referring to. (See Justin's response to previous email) Sean > -Original Message- > From:

Re: [JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed. Sean > -Original Message- > From: Justin Couch [mailto:[EMAIL PROTECTED]] > Sent: Thursday, July 11, 2002 6:33 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > >

[JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
mber of 'null's to a BranchGroup (to get the number of children correct for replacement later), the method numChildren() reports the correct number of children. However, when numChildren() is later (in another method) called on this same BranchGroup, the value retur

[JAVA3D] Recording: ImageComponent2D ByCopying bug?

2002-07-08 Thread Sean Sylvis
lso manually set the copy flag in the constructor. This did not work either. As a fix, I create a new ImageComponent2D with a new BufferedImage object every frame, which works but is not optimal. Is the ByCopying flag not being set in ImageComponent2D? Thanks, Sean CaptureCanva

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Sean Sylvis
I was actually curious about rendering objects in pure-immediate mode -- running my own render loop -- without using any of the scene graph features (apart from the basic universe that needs to be set up). Sean > -Original Message- > From: Nitin.Jain [mailto:[EMAIL PROTECTED]]

[JAVA3D] Immediate mode rendering

2002-07-01 Thread Sean Sylvis
What is necessary to render something (a com.sun.j3d.utils.geometry.Sphere) in a JFrame and Canvas3D in immediate mode? Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

Re: [JAVA3D] Screen Flicker OpenGL/Windows

2002-06-20 Thread Sean Sylvis
I might have experienced something like this when I was updated, or repainting, the application. Make sure you repaint the canvas view and not the canvas or frame -- mCanvas.getView().repaint(). But this wouldn't explain the lack of screen flickering under the DirectX binding...

Re: [JAVA3D] octree with object bound volumn and occlusion culling

2002-06-14 Thread Sean Sylvis
Gamasutra.com, or flipCode.com, are great sources for "game programming" articles. Here's one from Gamasutra about occlusion culling... http://www.gamasutra.com/features/19991109/moller_haines_02.htm Sean > -Original Message- > From: Lan Wu-Cavener [mailto:[EMA

Re: [JAVA3D] Shape3d Geometry

2002-06-07 Thread Sean Sylvis
No, that was not the bug, but it does only appear when running DirectX. Sean > -Original Message- > From: Scott Y. Hong [mailto:[EMAIL PROTECTED]] > Sent: Friday, June 07, 2002 5:47 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Shape3d Geometry > > > Thi

Re: [JAVA3D] Shape3d Geometry

2002-06-07 Thread Sean Sylvis
Thanks, but I should have mentioned that I am displaying with cull none, so that's not the problem. Sean > -Original Message- > From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] > Sent: Friday, June 07, 2002 3:27 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA

[JAVA3D] Shape3d Geometry

2002-06-07 Thread Sean Sylvis
to about 10-12 of the torii patches are displayed. However, when I use the Stripify class to convert the triangles into triangle strips, all of the objects are displayed. Does anyone have an explanation for this? Sean ==To

Re: [JAVA3D] Multitexturing combine bug ?

2002-06-03 Thread Sean Sylvis
Nope, that's right. Sean > -Original Message- > From: Scott [mailto:[EMAIL PROTECTED]] > Sent: Monday, June 03, 2002 6:09 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Multitexturing combine bug ? > > > I thought in this situation each pass was trea

Re: [JAVA3D] How to change the camera position

2002-06-03 Thread Sean Sylvis
tive z-axis). Sean > -Original Message- > From: Vidya Sagar [mailto:[EMAIL PROTECTED]] > Sent: Monday, June 03, 2002 2:58 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] How to change the camera position > > > Hi all, >I want to move my camera 5 units

Re: [JAVA3D] PointArray

2002-05-29 Thread Sean Sylvis
I've used the method setCoordinate(int index, Point3f coordinate) without problems. Sean > -Original Message- > From: Mona Wong [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, May 29, 2002 4:39 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] PointArray > &

[JAVA3D] Java3D Application Crashing

2002-05-06 Thread Sean Sylvis
J3DGraphics2D colors getting messed up. This systems is a Win2000 machine with dual 1.2ghz AMD Athlons, 1gb ram, and a 32mb NVidia Geforce2 video card. I was wondering if similar problems from resizing have been reported or if this is unusual. Thanks, Sean

[JAVA3D] ImageComponent2D ByCopying bug

2002-05-02 Thread Sean Sylvis
nt2D with a new BufferedImage object every frame, which works but is not optimal. Is the ByCopying flag not being set in ImageComponent2D? Thanks, Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

Re: [JAVA3D] J3DGraphics2D: color display problems

2002-05-02 Thread Sean Sylvis
I just downloaded Java3D Beta2 and this bug is still appearing in my application. Will this be fixed in the next release? Sean > -Original Message- > From: Kelvin Chung [mailto:[EMAIL PROTECTED]] > Sent: Thursday, February 28, 2002 7:02 PM > To: Sean Sylvis > Cc: [

Re: [JAVA3D] Normalization

2002-04-10 Thread Sean Sylvis
quals compare with two floats (or doubles), an epsilon value will be used -- if the values are within an epsilon of each other, they are considered equal. sean > -Original Message- > From: Raúl [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, April 09, 2002 10:12 AM > To: [EMAIL PRO

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Sean Sylvis
i believe graphics cards can only support hardware acceleration of applications up to certain resolution (this is true for anti-aliased scenes, but i don't know about normal scenes). this might be the reason for the slowdown you are experiencing. sean > -Original Message

Re: [JAVA3D] Poor performance, Memory leak, any trick? ;)

2002-03-19 Thread Sean Sylvis
make sure none of your geometry/appearance is being cached (by being shared). if this is the case, then even if you detach a branchgroup child, the j3d renderer will keep a reference of the geometry/appearance around until program completion. sean > -Original Message- > From:

Re: [JAVA3D] Poor performance, Memory leak, any trick? ;)

2002-03-19 Thread Sean Sylvis
no, the code is correct. when a child is removed from the front of the child list, the number of children decreases by one. removeChild(i) would get an access exception around (i/numChildren). sean > -Original Message- > From: Rodrigo Obando Restrepo [mailto:[EMAIL PROTECTED]]

Re: [JAVA3D] New 2D Overlay Approach

2002-03-13 Thread Sean Sylvis
ution, the OverlayGraphics and OverlayPanel are one class) by drawing into the J3DGraphics2D context in the postRender method. Let me know if this works for you or if you have any more questions. Sean > -Original Message- > From: Ian Nieves [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, Marc

Re: [JAVA3D] dispose the children of a detached BranchGroup

2002-03-11 Thread Sean Sylvis
ile (theGroup.numChildren() > 0) theGroup.removeChild(0); Sean > -Original Message- > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 11, 2002 10:38 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] dispose the children of a detached BranchGroup > > &

Re: [JAVA3D] Java3d performance

2002-03-11 Thread Sean Sylvis
Bug: 4645320 for the bug report). I was told this would be fixed in the beta2 release. Sean > -Original Message- > From: Daniel Selman [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 10, 2002 4:50 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3d performanc

Re: [JAVA3D] Rotations

2002-03-04 Thread Sean Sylvis
. In other words, this TransformGroup translates the object you want to rotate back to the origin and the parent TransformGroup rotates it. I hope that makes sense. Sean > -Original Message- > From: Vidya Sagar [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 03, 2002 7:48 PM >

[JAVA3D] Java3D v1.3 beta2

2002-03-01 Thread Sean Sylvis
Is there an estimated release date for v1.3 beta2? Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

[JAVA3D] vecmath library interface

2002-03-01 Thread Sean Sylvis
utilized, while still allowing for compiler optimization on each type at the implementation level. Anyway, sorry for long-winded email. Just my thoughts on the subject, since much of my time went into the re-implementation of a linear algebra library. Sean

[JAVA3D] J3DGraphics2D: calling drawString with empty string

2002-02-28 Thread Sean Sylvis
a bug? Thanks for any insight, Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

[JAVA3D] J3DGraphics2D: graphics scale after resize

2002-02-28 Thread Sean Sylvis
r of about 1.5 in the horizontal direction. Has anyone else come upon this behavior? Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". Fo

[JAVA3D] "invoking" the render loop

2002-02-28 Thread Sean Sylvis
ever, this results in a noticeable screen flicker that is not present when just mouse-rotating an object in the Canvas3D. Thanks, Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the messag

[JAVA3D] J3DGraphics2D: color display problems

2002-02-28 Thread Sean Sylvis
entation and it does not show up when I draw to a JPanel using the normal, Graphics2D context in a Swing application without a Canvas3D. Thanks for any insight, Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and

[JAVA3D] Using GeometryInfo objects

2001-11-21 Thread Sean ...
I was curious as to whether or not anyone knew of any fairly simple way to derive a point via mouseclick of the location on the surface of a "GeometryInfo" object. That is to say, given a rendered image of a cube, for example, created with GeometryInfo used to specify the outline of the cube, how

[JAVA3D] 2d to 3d

2000-12-13 Thread Sean
Hi there I am able to find coordinates of all the pixels on a orthographic projection using java imageing. I want to now convert this into a 3d solution using java 3d Do I need to get end points on each line or is there another way? Sean

[JAVA3D] setCoordinate on the zaxis

2000-03-14 Thread Sean Lavelle
, 0.50f)); axisZLines.setCoordinate(15, new Point3f( -.5f, 0.0f, 0.50f)); Also does anyone know the thickness of a line on it's point view, can you change it?? Thanks Sean Lavelle === To unsubscribe, send email to [

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