Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-29 Thread Cedric Pinson
d. Doing a memory map i can see a lot of memory entry with 8MB and at a given time my program stop to create thread (from a limit i guess). I did not dig enough yet to tell more, but if some of you have an idea or suggestion i will take them. Cheers, Cedric -- +33 659 598 614 Ced

Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-29 Thread Cedric Pinson
the link Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sun, 2009-11-29 at 19:52 +0300, Sergey Kurdakov wrote: > Hi Cedric, > > would you consider using thread pool? > virtual planet builder should have o

Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-29 Thread Cedric Pinson
Hi all, Ok reading the code and the doc of pthread, in order to have the ressource freed at the end of the thread, i must call detach(). now i have my memory back maybe it could help for others that create thread in application on a long period Cheers, Cedric -- +33 659 598 614 Cedric Pinson

Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-30 Thread Cedric Pinson
sleep( 1000); // check your system memory and virtual memory return 0 } I am not sure if we need to fix this inside osg, i mean calling detach do what is expected. Just user must be aware about this behaviour. I hope i explained correctly Cheers, Cedric -- +33 659 598 614

Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-30 Thread Cedric Pinson
ead. It's not thread that are consuming cpu. I did not test on windows, the stuff about join() and detach(), so i guess it would be good to have an advise about it. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-11-

Re: [osg-users] OSG on IPhone

2009-12-07 Thread Cedric Pinson
you have. You can fix it by setting up a bounding box by hand for now. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-07 at 08:14 +, Thomas Hogarth wrote: > Hi All > > > Had a little time to test som

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-09 Thread Cedric Pinson
Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2009-12-09 at 14:41 +, Robert Osfield wrote: > Hi All, > > I've now checked in a couple of bugs fixes and some further > submissions since my last call for testing, so could everyone do an > svn

Re: [osg-users] OSG on IPhone

2009-12-09 Thread Cedric Pinson
Hi Thomas, I commited a fix for the bounding box computation. It should fix your problem. Could you update and have a try ? Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-07 at

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-09 Thread Cedric Pinson
Hi Paul, I forget to commit a file. Should compile fine now. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2009-12-09 at 13:57 -0700, Paul Martz wrote: > Seeing essentially the same l

Re: [osg-users] OSG on IPhone

2009-12-11 Thread Cedric Pinson
ready. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2009-12-12 at 06:09 +, Thomas Hogarth wrote: > "I commited a fix for the bounding box computation. It should >

Re: [osg-users] QOSGWidget display problem

2009-12-13 Thread Cedric Pinson
p the context or could not we mimic the context creation as done in qt opendl demo. It's maybe a stupid question but without digging yet inside, i would like to find some lead to follow. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Cedric Pinson
maybe someone worked the other exporter that i am not aware. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote: > Thanks Robert, > >

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Cedric Pinson
Hi Nick, Yes use the one from me. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-14 at 15:27 +0200, Trajce Nikolov wrote: > is the blender exporter the one listed in

Re: [osg-users] 3ds animations

2009-12-14 Thread Cedric Pinson
/projects/osg/wiki/Community/NodeKits/osgAnimation Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-14 at 19:46 +, Federico Costa wrote: > Hi, > > i am newby with osg.

Re: [osg-users] 3ds animations

2009-12-15 Thread Cedric Pinson
Hi I have never used import of 3ds file in blender so i can't answer if it's path that works or not. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2009-12-1

Re: [osg-users] 3ds animations

2009-12-15 Thread Cedric Pinson
I use it for this project http://pok.me/ with blender Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2009-12-15 at 16:32 +0200, Trajce Nikolov wrote: > I might be in

Re: [osg-users] QOSGWidget display problem

2009-12-19 Thread Cedric Pinson
I tried this fix and it works fine now. Thank you for the fix Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2009-12-19 at 05:58 +, Martin Beckett wrote: > I remem

Re: [osg-users] OSG and streamed video

2009-12-21 Thread Cedric Pinson
Hi, I dont know if it can help but i did a stream in ogg format maybe it can help you for test http://stream.pok.me/stream.ogg Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On

Re: [osg-users] osgAnimation/Skinning Header

2009-12-22 Thread Cedric Pinson
Hi, Skinning header is not used anymore, it has been replaced with RigTransformSoftware. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2009-12-22 at 14:57 +0100, nox

Re: [osg-users] Animations in OSG

2009-12-30 Thread Cedric Pinson
Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2009-12-30 at 17:12 +0100, Dominic Stalder wrote: > Hi there > > what is the best way to animate osg node. At the moment I'm using the > QTimer of Qt to transform the object. Is there a better / more e

Re: [osg-users] [osgPlugins] blender osgExport with IPO Curve

2010-01-01 Thread Cedric Pinson
Hi Markooz, I will check the issue tomorrow with your blender file, then i will fix the blender exporter if needed. I will give your more information tomorrow. Happy new year Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] [osgPlugins] blender osgExport with IPO Curve

2010-01-03 Thread Cedric Pinson
ide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2010-01-02 at 20:52 +, Mark Evin wrote: > Hi Cedric, > > Happy New Year to you too! > > Thanks for your quick reply and guidance. I

Re: [osg-users] Rendering 2 video stream

2010-02-01 Thread Cedric Pinson
project http://hg.plopbyte.net/pokme/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02-01 at 17:39 -0500, r...@sensorstar.com wr

[osg-users] Saving osg file into gl es 2.0 'format'

2010-02-02 Thread Cedric Pinson
exporter: ConvertToES2 myvisitor; root->accept(myvisitor); then after i can collect each geomtry transformed to be used on es 2 Any helps or pointer will be appreciate. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-02 Thread Cedric Pinson
on es 2.0 and webgl so maybe i miss something. Does it make sense for you ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2010-02-02 at 17:30 +, Robert Osfield wrote: &

Re: [osg-users] FBX Skeletal Animation

2010-02-03 Thread Cedric Pinson
around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2010-02-02 at 21:16 -0700, Chris 'Xenon' Hanson wrote: > On 2/2/2010 4:54 AM, Sukender wrote: > > Hi Julian, > > AFAIK, Michael is currently upda

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-03 Thread Cedric Pinson
Hi Robert, Exactly i want the scene only with shader. I will have a try with shader gen Thank you Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 09:13 +

Re: [osg-users] FBX Skeletal Animation

2010-02-03 Thread Cedric Pinson
Hi Chris, Your best shoot should be to contact Michael Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 08:37 -0700, Chris 'Xenon' Hanson wrote: >

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Hi Raymond, I remember it was tricky to build with the old version of sdk (2003), i guess you can find information with google. But i recommand you to build it with recent version of plateform sdk. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Thank you but it was released because Tharsis Software paid me to do it, thanks to Tharsis Software :) Cheers Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 12:27

Re: [osg-users] Rendering 2 video stream

2010-02-06 Thread Cedric Pinson
Hi Adrian, I am sorry i dont have a small proof of concept only the code integrated to a project (pokme). I guess it would need one or two day of work to setup a small example. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Cedric Pinson
Hi, I know Paul did some work to use bullet physic engine with osg. A search of osgBullet should point to his work. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02

Re: [osg-users] [3rdparty] Blender osgExport armature scale

2010-02-10 Thread Cedric Pinson
Hi Mark, I can't dig it right now, but i keep it in my queue Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-10 at 14:54 +, Mark Evin wrote: > Hi, >

Re: [osg-users] FBX plugin issues...

2010-02-15 Thread Cedric Pinson
Hi Bondy, I have fixed this step, but i am not able to read fbx correctly. I will put it on the submission list Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-01-21

Re: [osg-users] [3rdparty] Blender osgExport armature scale

2010-02-15 Thread Cedric Pinson
Hi Mark, I tried to export your blender file with the last version of exporter and the trunk and it works fine. So just update the exporter and osg-trunk and it will work for you too. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Cedric Pinson
Hi Alexander, Have a look in osganimation examples with skinning. It will help you to understand basics and structure of skinning in osg. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Cedric Pinson
gt; may recall, was one of my suggestions) I think the submissions > process could be improved a > lot AND make your life easier. Really. No more diffs, weird > e-mail attachment problems, > etc. Changes would have to be against current versions of the

Re: [osg-users] [osgPlugins] osgAnimation hardware skinning

2010-02-25 Thread Cedric Pinson
Hi Jamie, I would be happy to have a look at your files, hardware skinning is really young and i would be glad to make it more robust. Could you provide a small example that i could test ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] [osgPlugins] osgAnimation hardware skinning

2010-02-25 Thread Cedric Pinson
just suggest to look into osganimationhardware example. I would need your file to test it to give you more information. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-02

Re: [osg-users] osgAnimation, possible to play multiple animations ?

2010-02-26 Thread Cedric Pinson
recommand to use the last version because animation has been updated a lot since osg 2.8.2 Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-02-26 at 12:02 +, Peter Wrobrl

Re: [osg-users] [osgPlugins] osgAnimation hardware skinning

2010-03-03 Thread Cedric Pinson
OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-03-03 at 16:08 +, Garrett Cope wrote: > Hi Cedric, > > I was able to fix the issue by changing the way in which I was loading vertex &

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-03-05 Thread Cedric Pinson
Hi Robert, You can have an example of mercurial tree i use that is accessible on the web. http://hg.plopbyte.net/osg-trunk get a clone to test it hg clone http://hg.plopbyte.net/osg-trunk Cheers Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-03-05 Thread Cedric Pinson
I have a very good tutorial for subversion users to understand easier mercurial http://hginit.com/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-02-25 at 10:19 +

Re: [osg-users] export from Blender to OSG

2010-03-05 Thread Cedric Pinson
Hi Tim, which blender exporter are you using ? The most up to date version is on a mercurial here: http://hg.plopbyte.net/osgexport/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

Re: [osg-users] export from Blender to OSG

2010-03-05 Thread Cedric Pinson
Good, Could you provide a simple blender file that demonstrate the case, i will check if i can fix it. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-03-05 at 12:19

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-03-05 Thread Cedric Pinson
edric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-03-05 at 10:12 +0100, Mathieu Marache wrote: > Hi CĂ©dric, > > I've setup a page on the wiki to describe as much a

Re: [osg-users] export from Blender to OSG

2010-03-08 Thread Cedric Pinson
Hi Tim, Do you have still problem with the exporter ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-03-05 at 12:19 +0100, Tim Moore wrote: > > > On F

Re: [osg-users] Rendering 2 video stream

2010-03-13 Thread cedric pinson
ge using gstreamer is that you can use the codec you > want to encode the video and stream it over the web. > > The code is inside this project http://hg.plopbyte.net/pokme/ > > Cheers, Cedric > > 2010/2/6 Cedric Pinson <mailto:cedric.pin...@plopbyte.net>> > > Hi

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-18 Thread Cedric Pinson
welcome. Yes hardware should improve, not that for small skinned mesh, it does not help at all. I will have a look at that crash this evening. > > Thanks in advance, > > J-S Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:c

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-18 Thread Cedric Pinson
hing that can help us maintain a good frame rate > is welcome. > > Thanks in advance, > > J-S I remember that shaders are not loaded from osg-data, so i was forced to copy shaders directory from osg-data in the current directory i run osganimationhardware. Cheers, Cedric - --

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-18 Thread Cedric Pinson
uction for video game, so it can explain some choices i made. Off course it's not perfect but have been improved a lot by contributors. Many thanks to them Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-18 Thread Cedric Pinson
a bit of code, but most of elements are there for someone that would need to go in this way. Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGN

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
e us plenty of time for testing and resolving issues. > > Thanks! -Paul > > > _______ osg-users mailing > list osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/10 20:15, Robert Osfield wrote: > Hi Cedric, > > On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson > wrote: >> I tried osgAnimation with this release, and there is difference with >> the trunk behavio

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/10 22:03, Cedric Pinson wrote: > On 03/22/10 20:15, Robert Osfield wrote: >> Hi Cedric, > >> On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson >> wrote: >>> I tried osgAnimation with this release, and there

Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Cedric Pinson
uld please > take a look and let me know if it's now correct, I'd appreciate > it. -Paul I did a svn update and check all animation examples, it works as expected. Cheers, Cedric > > > > Cedric Pinson wrote: On 03/22/10 22:03, Cedric Pinson wrote: >>>> On 03

Re: [osg-users] [osgPlugins] osgAnimation morphing

2010-03-23 Thread Cedric Pinson
0; i < normal->size(); i++) { (*normal)[i] = _normalSource[i]; } } } / Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:ced

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-23 Thread Cedric Pinson
659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2010-03-23 at 17:37 +, Michael Platings wrote: > I see what you mean, yes all the update() and getValueAt() functions > would have to be changed. > I don't think this is too application

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-25 Thread Cedric Pinson
Hi, I did a changes in osgAnimation to use double for time computation, i did not change the time function in EaseMotion yet. Could you have a try and tell me if it helps ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-25 Thread Cedric Pinson
Hi, Thank you for the report, I updated the file to remove the cast of duration It should compile fine now Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-03-25 at

Re: [osg-users] osgAnimation : 02AE6A28 RigTransformSoftware::UniqBoneSetVertexSet no bones found

2010-04-05 Thread Cedric Pinson
Hi Peter, You seem to use an old format of osgAnimation, the trunk of osg has moved a lot regarding osgAnimation. Could you have a try with the trunk of osg ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net

Re: [osg-users] osgAnimation : 02AE6A28 RigTransformSoftware::UniqBoneSetVertexSet no bones found

2010-04-05 Thread Cedric Pinson
OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-04-05 at 12:26 +, Peter Wrobrl wrote: > Hi, > > but how can this be a version issue ? I have created both the osg files with > OpenSceneGraph 2.9.6. >

Re: [osg-users] Suggesting Forum Category and Wiki for osgAnimation

2010-04-05 Thread Cedric Pinson
598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sun, 2010-04-04 at 10:46 +, Peter Wrobrl wrote: > Hi, > > Would like to suggest an own Categry for osgAnimation in this Forum, and also > a user driven Wiki. Examples and Documentation ( if any

Re: [osg-users] :) Video Capture Handler for osg::View

2010-04-10 Thread Cedric Pinson
c online here: > http://forum.openscenegraph.org/viewtopic.php?p=26602#26602 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL services around Op

[osg-users] depth test and Deferred Shading

2010-04-26 Thread Cedric Pinson
heers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing lis

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote: > Cedric Pinson wrote: > > I am doing a deferred shading and i have a problem to use the depth > > buffer as i would like. Here the order of drawing: > > consider using a scene A > > > > 1 Draw only in the zbuf

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
I fixed the problem, attaching a depth buffer and using the same camera for pass 1 and pass 2 and Thank you for your help On Tue, 2010-04-27 at 11:14 +0200, Cedric Pinson wrote: > On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote: > > Cedric Pinson wrote: > > > I am doing

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
am about to start working on > the same thing > > -Nick > > > On Tue, Apr 27, 2010 at 2:20 PM, Cedric Pinson > wrote: > I fixed the problem, attaching a depth buffer and using the > same camera > for pass 1 and pass 2 a

Re: [osg-users] [osgPlugins] Collada Animations Support

2010-05-03 Thread Cedric Pinson
osg-users-openscenegraph.org > -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] [osgPlugins] Collada Animations Support

2010-05-05 Thread Cedric Pinson
.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] Bone space matrix

2010-05-05 Thread Cedric Pinson
63 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL services around OpenSceneGraph and mor

Re: [osg-users] Bone space matrix

2010-05-06 Thread Cedric Pinson
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@pl

Re: [osg-users] Bone space matrix

2010-05-06 Thread Cedric Pinson
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedr

Re: [osg-users] osgAnimation speed control

2010-05-27 Thread Cedric Pinson
cenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part _

Re: [osg-users] bvh plugin

2010-05-28 Thread Cedric Pinson
598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-05-28 at 08:12 +, Aitor Ardanza wrote: > Hi, > > I have seen in osgChina these lines of code ... > > > Code: > osg::ref_ptr node = osgDB::readNodeFile("walk.bvh"); >

Re: [osg-users] How to correctly manage animations?

2010-06-01 Thread Cedric Pinson
. Am I missing something? > > Thanks. > Alessandro > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598

Re: [osg-users] How to correctly manage animations?

2010-06-01 Thread Cedric Pinson
; "<<(*it)->getDuration()< > i++; > } > > return; > } > } > traverse(node); > } > }; > > > And tried with a simple FBX model, but animation do not play. > &

[osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
I made a quick test, and it seems that other examples related to osgAnimation works fine, I suppose it's just something related to display. I will continue to debug it later Cheers, Cedric On Wed, 2010-06-02 at 12:45 +0200, Cedric Pinson wrote: > Hi Robert, All > > I dont know h

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
Ok in fact it works, just the camera is not set correctly by default. So the nathan.osg is loaded but very far and clipped. I will check later why ... Cheers, Cedric On Wed, 2010-06-02 at 13:22 +0200, Cedric Pinson wrote: > I made a quick test, and it seems that other examples related

Re: [osg-users] How to correctly manage animations?

2010-06-02 Thread Cedric Pinson
On Wed, Jun 2, 2010 at 5:33 PM, alessandro terenzi > wrote: > No progress on my side... > > I'm attacching the OSG model converted from FBX... > > Alessandro > > > > On Wed, Jun

Re: [osg-users] Website not reachable from france and austria

2009-06-01 Thread Cedric Pinson
;> -- > >> Read this topic online here: > >> http://forum.openscenegraph.org/viewtopic.php?p=13213#13213 > >> > >> > >> > >> > >> > >> _______ > >> osg-users mailing list > >> osg-u

Re: [osg-users] Character animation

2009-06-02 Thread Cedric Pinson
een a lot of work done on it recently). > > --"J" > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric P

Re: [osg-users] animation doc/tutorial

2009-06-07 Thread Cedric Pinson
> -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=13647#13647 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opensc

Re: [osg-users] animation doc/tutorial

2009-06-07 Thread Cedric Pinson
p://forum.openscenegraph.org/viewtopic.php?p=13655#13655 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedri

Re: [osg-users] Animating large time-stamped series of data?

2009-06-11 Thread Cedric Pinson
penscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part _

Re: [osg-users] [3rdparty] OSG Composer released

2009-06-17 Thread Cedric Pinson
org > > iD8DBQFKOKSpn11XseNj94gRAvPvAKDBWRnZJMdz87Ln7DBt+msQRD5DPgCfVCFk > Yf+6nO6JqN6KcYFpDoQY+jc= > =tc9Z > -END PGP SIGNATURE- > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://li

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Cedric Pinson
it stops when it tries to install the osgAnimation lib. > > I'm not aware of one. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.c

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Cedric Pinson
Hi Robert, Thank you for the fix, i use by default ref_ptr and after only i think if it's a performance problem :) It better to keep your version. Thank you Cedric On Wed, 2009-06-17 at 19:49 +0100, Robert Osfield wrote: > Hi Cedric, > > On Wed, Jun 17, 2009 at 7:06 PM, Cedric

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-18 Thread Cedric Pinson
ugins\osgAnimation\osgdb_osganimation.dir\Release\BuildLog.htm" > > 2>Plugins osganimation - 2 error(s), 0 warning(s) > > 3>-- Build started: Project: Examples osganimationtimeline, > > Configuration: Release Win32 -- > > 3>Compiling... > >

Re: [osg-users] quaternion to euler

2009-06-30 Thread Cedric Pinson
enscenegraph.org/viewtopic.php?p=14664#14664 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:cedric.p

Re: [osg-users] Question about Interactive skeleton based Riggeometry deformation

2009-06-30 Thread Cedric Pinson
- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=14693#14693 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63

Re: [osg-users] quaternion to euler

2009-07-01 Thread Cedric Pinson
; osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message

Re: [osg-users] Control of animated object

2009-07-06 Thread Cedric Pinson
s ? > > tks > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:cedric.pin...@plopbyte.net http

Re: [osg-users] Control of animated object

2009-07-06 Thread Cedric Pinson
+0200, Cedric Pinson wrote: > Hi, > What do you use to animate your objects ? > > Cheers, > Cedric > > On Mon, 2009-07-06 at 08:51 -0300, Carlos Sanches wrote: > > Hi all ! > > I have a animated object and I need that the animation stops in the > > last frame, not

Re: [osg-users] Control of animated object

2009-07-07 Thread Cedric Pinson
ber of frames in the > animation. > > These kind of functions ll help a lot with movies or image sequences > and 3D object animations . > I always have to know when an animation ends to execute next action. > Nobody had this kind of problem ?? > > > > >

Re: [osg-users] exporters

2009-07-15 Thread Cedric Pinson
to > osg nowadays from modern 3D modeling softwares. And what they can / > cant do nowadays (i.e. how to bring those geometrychange –animations > to osg)? > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lis

Re: [osg-users] Unit tests

2009-07-17 Thread Cedric Pinson
what tool do you use for unit test ? (we use window and linux ) > > Thanks. > > Regards, >Vincent. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-use

Re: [osg-users] Problem with osgAnimation.

2009-08-29 Thread Cedric Pinson
Hi, It's possible the problem comes from the relative/absolute. Do you have a minimal sample code/data to reproduce the problem ? Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2009-08-29 at 16:32 +0200, Bao-Anh wrote:

Re: [osg-users] OSGAnimationPath.

2009-08-31 Thread Cedric Pinson
k you will not need skeleton and bone, so it will be easier to setup (there are example in osg) Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-08-31 at 08:06 +, Danny Lesnik wrote: > Hi, > > When

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