Re: Bifrost graph - Really trying but it's not happening

2020-02-20 Thread Gerbrand Nel
I get the feeling ,allot of those videos will be kinda like the one where you tried ICE kinematics for the first time. I still think that is one of the funniest things on the interwebs to date. On 2020/02/19 20:10, Busty kelp wrote: Hi Jonah, If you would like I’m happy to be paid By

Re: The Softimage mailing list

2019-11-13 Thread Gerbrand Nel
On 2019/11/13 17:17, Mirko Jankovic wrote: > I have no idea how someone can even compare cycles and redshift :)) > sorry but... so long way from facts... Lol. Some of us just want to watch the world burn :) Maybe we are rendering very different things. I've been using redshift for about 3 years

Re: The Softimage mailing list

2019-11-13 Thread Gerbrand Nel
On 2019/11/12 01:30, Stephen Davidson wrote: > If only Redshift would work with Blender. Why??? Cycles is so much better imho. I wish cycles worked in houdini so I can get rid of redshift. So long, and thanks for all the fish -- Softimage Mailing List. To unsubscribe, send a mail to

Re: OT not so OT: Blender 2.8 (new release) will have Softimage

2018-03-09 Thread Gerbrand Nel
For those interested in learning blender, This made all the difference to my journey

Re: Softimage - not going away...

2017-10-27 Thread Gerbrand Nel
IMHO Fabric targeted a ideological market that doesn't exist. The people who loved ICE but needed to work in maya. People like me. Well I think most of "us" tried but gave up because it still lived in maya. You had to learn maya and fabric, and when something didn't work, you didn't know if it

Re: Multiple objects copy

2017-09-26 Thread Gerbrand Nel
Thanks for sharing! On 2017/09/26 11:08 AM, Olivier Jeannel wrote: and here's the hip. Please consider it's wip, but do test and give feedback :) https://drive.google.com/open?id=0B1QqhXD7Y15qQXJUU1ZPanZTVzQ 2017-09-26 11:04 GMT+02:00 Olivier Jeannel

Re: softimage pass trick in houdini

2017-09-18 Thread Gerbrand Nel
dle 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) 4. Render new rop. On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote: Thanks. They seem a bit above my IQ grade, but will give them a go :) G

Re: softimage pass trick in houdini

2017-09-13 Thread Gerbrand Nel
: "Gerbrand Nel" <nagv...@gmail.com> An: softimage@listproc.autodesk.com Gesendet: 13.09.2017 10:16:16 Betreff: softimage pass trick in houdini Hey guys and girls. Back when life was simple and softimage was still a thing in my life, There was this thing called passes. I know h

softimage pass trick in houdini

2017-09-13 Thread Gerbrand Nel
Hey guys and girls. Back when life was simple and softimage was still a thing in my life, There was this thing called passes. I know houdini has takes, and they are awesome, but There was this nifty trick in soft where a new empty pass automatically had everything in your scene grouped under

Re: What were they thinking....

2017-08-31 Thread Gerbrand Nel
lol This is why I haven't unsubscribed to this list. Part of me wonders why we still talk about maya. The other part realizes that lots of you have no choice G On 2017/08/31 1:55 PM, Morten Bartholdy wrote: > It is good to know that there is at least one sensible person in close > proximity

Re: inevitable misery...

2017-08-07 Thread Gerbrand Nel
I did ..sorry. I'll shut -up about redshift and houdini, just in case I have superpowers I'm not aware of. G On 2017/08/04 11:50 PM, Steven Caron wrote: is this what we said about Arnold/SItoA... :) On Fri, Aug 4, 2017 at 12:25 PM, Leoung O'Young

Re: super OT : unreal or unity

2017-07-03 Thread Gerbrand Nel
I tried both. To me Unity felt like the maya of game dev. Too much scripting for my dumb-ass. Unreal has blueprints, and you can use allot of ICE and VOP logic in there. For me its Unreal all the way. G On 2017/07/01 10:27 PM, Olivier Jeannel wrote: Hi guys, The work is very calm these days,

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Gerbrand Nel
I found his tutorials great for breaking that initial barrier into Houdini. They are fun and easy to follow. I personally have a mental block around code. I don't have fun writing it, and I don't feel proud after. Hopefully this will change one day, cause I know I'm missing out on allot of

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-12 Thread Gerbrand Nel
keep em coming!! I personally have been waiting for good character tutorials for more than 2 years now. The vex one will stay on ICE for now.(see what I did there) I'm much more comfortable making pictures with pictures, rather than pictures with words. vops will have to do :) G On 2017/04/12

Re: houdini question (and where to ask)

2017-03-06 Thread Gerbrand Nel
On that subject; What is the real difference between using a attrib vop, and a point vop? I always just use the attrib vop, but mostly because I have no idea what the difference is? G On 2017/03/06 6:32 PM, Christopher Crouzet wrote: > This kind of operation might be more suited in “detail” mode

Re: houdini question (and where to ask)

2017-03-06 Thread Gerbrand Nel
don't forget the houdini mailing list. https://lists.sidefx.com/mailman/listinfo/sidefx-houdini-list sidefx-houdini-l...@sidefx.com G On 2017/03/06 4:57 PM, Fabricio Chamon wrote: > nd finally, thanks for the suggestions on houdini forums and discord. > will try both (although I pretty much like

Re: Opinion gathering

2017-02-21 Thread Gerbrand Nel
On 2017/02/21 3:15 PM, Mirko Jankovic wrote: > Btw when is it online? when when when, it is 21st today I know right? Its been the 21st here for 15 hours and 44 minutes already!!! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: Opinion gathering

2017-02-21 Thread Gerbrand Nel
Dude, I'm one guy with 2 indie licenses,... from Africa... I think opening my mail costs them more than my business is worth to them. And yet, some time last year I asked about something that bothered me.. 2 days later it was in a daily build. I'm sure it was a simple thing for them to change,

Re: Maya

2017-02-17 Thread Gerbrand Nel
On 2017/02/17 2:28 AM, Artur W wrote: > Even seasoned artists consider Houdini too complex, too much time > consuming, too much tool for the job. Houdini might be slower to create something initially, but when the director storms in, and changes something this is where you overtake the

Re: Opinion gathering

2017-02-16 Thread Gerbrand Nel
I'm waiting for h16 before I try character work, but shape animation in Houdini is an absolute pleasure! You can use the shape sop, but I mostly use an attribute vop to blend shapes. It is similar to driving shapes through ICE, so you have all the control you ever need. G On 2017/02/16 8:47

Re: Opinion gathering

2017-02-16 Thread Gerbrand Nel
I tried Maya for a year I got so depressed with what my life became, that I decided to go for Houdini full time. If choosing Houdini meant that I no longer could find work as a freelancer, I was happier to start a new career, than living out my days using maya. I's been 2 years, and I've

Re: houdini 16

2017-02-07 Thread Gerbrand Nel
Yeah.. there was an aura of passion and excitement about the presenters. Allot of the other launch events for other products has a narcissistic arrogance about them. I hate those dramatic pauses you sometimes see just before they unveil the next generation of totally redesigned worthless

Re: houdini 16

2017-02-06 Thread Gerbrand Nel
is watchable here https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/ Jordi, do you know if they'll still have indie and apprentice on launch day? On Mon, Feb 6, 2017 at 8:00 PM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote: So I misse

Re: houdini 16

2017-02-06 Thread Gerbrand Nel
everybody is turning away from maya. Le 6 févr. 2017 07:34, "Gerbrand Nel" <nagv...@gmail.com <mailto:nagv...@gmail.com>> a écrit : Dude!!! Seriously!!! Last time someone commented on the brightness of the future regarding 3d software, shit got real. Pl

Re: houdini 16

2017-02-05 Thread Gerbrand Nel
Dude!!! Seriously!!! Last time someone commented on the brightness of the future regarding 3d software, shit got real. Please choose your words more carefully in the bright future!! G On 2017/02/04 1:24 PM, patrick nethercoat wrote: > This is very exciting. I've just started learning Houdini this

Re: houdini stability

2017-01-25 Thread Gerbrand Nel
Funny, As I'm about to reply with nothing but praise for houdini, my houdini crashed. Cool thing is: it saved a backup as it crashed, and I lost nothing. I was being silly though. I was modelling while the redshift ipr was rendering. So yes, I'd say it is stable :) G -- Softimage Mailing

Re: OT: Wireless VR 2.0

2016-12-22 Thread Gerbrand Nel
I agree, The kinect can drive you up the walls. Especially if you are still learning the basics in unreal like me. I'm sticking to the kinect, because my target market is more likely to have access to a kinect, rather than a neuron. My biggest problem is finding time to work on this stuff. I

Re: OT: Wireless VR 2.0

2016-12-21 Thread Gerbrand Nel
with XSens, and Vive / Oculus. Tethering is a pain.. On Wed, Dec 21, 2016 at 7:05 AM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote: most impressive!!! On 2016/12/21 4:23 PM, Enter Reality wrote: Hi guys, Sorry for a bit of OT on the list, I

Re: OT: Wireless VR 2.0

2016-12-21 Thread Gerbrand Nel
most impressive!!! On 2016/12/21 4:23 PM, Enter Reality wrote: Hi guys, Sorry for a bit of OT on the list, I just wanted to share what I've been working on during the last couple of months. In short, the setup I created allow for a 100% wireless solution for VR visualization and

Re: Babies

2016-11-09 Thread Gerbrand Nel
lol On 2016/11/09 10:24 AM, Thomas Volkmann wrote: I hope you didn't name that version final_FINAL already. Olivier Jeannel hat am 8. November 2016 um 06:19 geschrieben: Excellent ! On Mon, Nov 7, 2016 at 9:28 PM, toonafish

Re: Exploding fractured mesh

2016-11-08 Thread Gerbrand Nel
BTW did you learn these expressions from tutorials? > > > Cheers > Morten > > > > >> Den 8. november 2016 klokken 08:50 skrev Gerbrand Nel <nagv...@gmail.com>: >> >> >> I just want to jump in regarding the scripting and expressions in houdini.

Re: Exploding fractured mesh

2016-11-07 Thread Gerbrand Nel
I just want to jump in regarding the scripting and expressions in houdini. I also hate scripts and expressions.. I want to make pictures with pictures, not pictures with words. In Houdini so far I've learned about 10 expressions and scripts. The are short things like: fit01() and rand($PT) I call

Re: electric plasma effect

2016-11-04 Thread Gerbrand Nel
that it would be possible to delve into nodes of some of the preset particle effects and build them like with ICE. But it didn't seem to work that way or I was possibly missing something? I'm super busy at the moment so don't have much spare time to dig around. On 4 November 2016 at 06:13, Gerbrand Nel

Re: electric plasma effect

2016-11-04 Thread Gerbrand Nel
don't know if you've made up your mind about life after soft, but if you like this, you'll love houdini On 2016/11/03 12:44 PM, Chris Marshall wrote: Not strands as that's a problem with the two ends. It's a lot of particles distributed between the two nulls, then turbulised twice, once for

Re: Motion Tracking

2016-07-26 Thread Gerbrand Nel
Don't underestimate Blender. I’ve used it on a few jobs alongside pftrack, and the results on some of the shots were better in blender. Plus it will cost you nothing but your free time to check it out. G -- Softimage Mailing List. To unsubscribe, send a mail to

OT:PLUG houdini to blender workflow

2016-03-19 Thread Gerbrand Nel
Hey guys Anyone interested in getting scenes from Houdini into blender, Check this out! The main guy behind it all is Johannes Kollmer. We are trying to expand this to all kinds of data, like pointclouds, Hair, and VDB. Anyone who wants to help, or try it out, follow the links below

Re: veryOT: amd gpu in blender/cycles

2016-03-19 Thread Gerbrand Nel
:* ​​ No support for HDR (float) textures at the moment. ​ Go for a nvidia card. On Wed, Mar 16, 2016 at 10:54 PM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote: Hey guys This is probably not the right place for this question, b

veryOT: amd gpu in blender/cycles

2016-03-18 Thread Gerbrand Nel
Hey guys This is probably not the right place for this question, but I figured some of you use blender, and might be able to help. I am looking at gpu options to render through cycles, and nvidia seems to be the safe option, but our scenes are using about 5gb of ram, so my 980ti is getting

Re: OT XSI UV to Location Tutorial inside Houdini

2016-03-09 Thread Gerbrand Nel
Awesome!! Thank you sir!!! On 08/03/2016 21:03, Jeff McFall wrote: One here, awesome – thanks! XSI to Houdini is one of my favorite topics *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nika Ragua *Sent:* Tuesday, March 8,

OT:Gear vr question

2016-02-22 Thread Gerbrand Nel
Hey guys I'm doing allot of vr experiments these days, but all my work has been done with a dk2 and cardboard. I've never tried the gear vr, and have a few questions for those of you who have. I've read online that it works in two ways. Either from the tablet, using the tablet to drive

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Gerbrand Nel
Oh shit.. I think you might be right :) There is a certain "crest" of creativeness about this sheep ;) If it is him, he seems a bit less abrasive than last time he was here. G On 09/02/2016 17:42, Cristobal Infante wrote: I am pretty sure the creative sheep has just made it's way to the houdini

Re: this is the end......

2016-02-02 Thread Gerbrand Nel
I agree. Softimage is like those nice spaceship Lego sets, with specialized shapes and parts, to help you build something awesome quick. Houdini is just a shit-load of the basic square Lego bricks, with a few of the level 35 lego technic parts thrown into the mix. You want something awesome,

Re: Goodbyes (was this is the end...)

2016-02-01 Thread Gerbrand Nel
Yup Me too !!! That curve force tornado tutorial on vimeo is where ice made sense for me the first time!! Never thought I could do vector maths until then. And it is serving me well in my new life in houdini. I think my life would be very different if it wasn't for people like Mr Gabe and Mr P

Re: OT: Free Animation?

2016-01-28 Thread Gerbrand Nel
There are some free motion captures on turbosquid. G On 28/01/2016 13:38, gareth bell wrote: Hey guys, I'm doing some dynamics hair/fur tests in Houdini - does anyone know of a source I can get a free or cheap character model + animation data to test my hair setups on? Cheers

Re: So.. Maya rigging is still a thing...

2016-01-26 Thread Gerbrand Nel
Houdini has this.. kinda, you select by weight on the mesh. But it doesn't work with my wacom for some reason :( G On 25/01/2016 10:04, Sebastien Sterling wrote: Yes weight painting is bullshit for precise work, however if you don't have much time and you need it to be quick and can afford it

Obj export broken in 2016

2016-01-22 Thread Gerbrand Nel
Hey guys Is it just me or did autodesk break the obj exporter in soft? When I try to export something, it asks me to name the file, and then when I click export, it asks me again to select the obj. Almost like it wants to either overwrite something, or import something. G

Re: So.. Maya rigging is still a thing...

2016-01-21 Thread Gerbrand Nel
I know many of us are forced by employers or situations to convert to maya. My heart goes out to you! But the rest of you fuckers who choose to go to maya over all the other options out there. You have made your beds, now burn in them. On 22/01/2016 03:50, Chris Johnson wrote: Haawesome.

Re: Redshift users?

2016-01-19 Thread Gerbrand Nel
Are you using blender only, or other apps with blender? I ask because I'm always looking for ways to get my work into blender, to use cycles as my main render. At the moment I use mdd cache for animation with no topology change, and a script called meshfoot for things like liquids or other

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Gerbrand Nel
Wow.. If this is the solution, I'm glad I never found it. This was one of the many things that drove me insane enough to try houdini. My life is s much better now :) Lets hope it makes your life more bearable. G On 19/01/2016 00:23, Sebastien Sterling wrote: Here is hoping it is that, will

OT: reverse engineer a vr shoot to 3d scene and some other questions

2016-01-15 Thread Gerbrand Nel
Hey guys I might have mailed this to 3dpro earlier by mistake :) Was suppose to be here, although 3dpro might not be the worst place to ask these questions. Anyway.. Really exited to be pitching on a vr project!! The project would consist of a spherical stereo shoot for the mid and far

Re: Redshift users?

2016-01-06 Thread Gerbrand Nel
I'm also doing most of my work in Houdini indie at the moment. With the whole 3rd party render restriction, I experimented with the following: Redshift in soft Redshift in maya Octane stand alone Blender cycles Octane standalone imported .abc files the best from houdini. Soft and maya would

Re: Redshift users?

2016-01-06 Thread Gerbrand Nel
-john-travolta-blender-26tP6eYNrkMhUsvJu/fullscreen G On 06/01/2016 19:04, Angus Davidson wrote: Hi Gerbrand Can Blender import FBX animations ? Interested to hear that Cycles is so zippy. Kind regards Angus *From:*Gerbrand Nel [mailto:nagv...@gmail.com] *Sent:* 06 January 2016 03:38 PM

Re: Very OT: for the love of your career.. try houdini

2016-01-04 Thread Gerbrand Nel
:-) Cheers, tim Am 03.01.2016 um 20:07 schrieb Gerbrand Nel: Yeah,, not to indie :( On 03/01/2016 20:27, Jordi Bares wrote: Ha ha ha…. It is true, we are all getting spoiled by Redshift… but hey! that is coming to Houdini too!!! ;-) jb On 3 Jan 2016, at 19:22, Gerbrand Nel <n

Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel
self using Houdini more and more for both first steps in FX and actual rendering shots. I like Houdini and the free entry ticket is great, I´ll be upgrading to the Indie soon. Just for playing. Cheers, tim Am 17.03.2015 um 11:11 schrieb Gerbrand Nel: I'm not getting anything out

Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel
Yeah,, not to indie :( On 03/01/2016 20:27, Jordi Bares wrote: Ha ha ha…. It is true, we are all getting spoiled by Redshift… but hey! that is coming to Houdini too!!! ;-) jb On 3 Jan 2016, at 19:22, Gerbrand Nel <nagv...@gmail.com> wrote: Wow.. forgot about this rant :) It's been a

Re: Have a question an alternative tool

2015-11-24 Thread Gerbrand Nel
+1 on what Matt said I spent a year in maya, and a year in houdini. For me it personally comes down to the following. Almost all things will initially happen quicker in maya,. and then you start praying! You pray the client doesn't change anything! You pray you didn't forget anything in

Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Gerbrand Nel
at, saw some really good demos live mocap and live camera systems fabric has mailing lists too, google groups in fact On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote: Hey guys I've opened fabric a few times

OT: Fabric for vr and kinect mocap

2015-11-17 Thread Gerbrand Nel
Hey guys I've opened fabric a few times, made a torus, searched for things that doesn't exist, and then closed it again. It feels like ICE but so far I've been too overwhelmed by houdini/blender/octane/unreal to get into fabric. I'm not sure where to ask these questions, so I'm just gonna ask

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Gerbrand Nel
|direction m +49 179 69 36 248 chris3...@me.com <mailto:chris3...@me.com> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>>: Agreed... Rather watch this. https:/

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Gerbrand Nel
Agreed... Rather watch this. https://www.youtube.com/watch?v=KmtzQCSh6xk It makes more sense. G On 04/11/2015 18:13, Sebastien Sterling wrote: This is actually quite sickening to watch, but cheers Francois, at least we know what we are dealing with. On 4 November 2015 at 15:46, Francois Lord

Re: OT:Houdini indie render solution

2015-10-28 Thread Gerbrand Nel
Hey guys I'm still on about this shit :) So Cycles is impressive!! And free, so setting up a farm is about finding computers and that's it :) Only thing is, until they have alembic in blender, its going to be painful. I'm trying to get fur into blender at the moment. I've created an obj of my

Re: OT:Houdini indie render solution

2015-10-27 Thread Gerbrand Nel
18:42, Angus Davidson wrote: Houdini indie has alembic export, which you can then import into Octane standalone. *From:*Gerbrand Nel [mailto:nagv...@gmail.com] *Sent:* 26 October 2015 12:15 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: OT:Houdini indie render solution Thanks guys

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
t some info. The difficult bit would be how to get such data from Houdini Indie into Maya? For volumes, I have no news from redshift but it´s on their list afaik. Cheers, tim Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Hi guys. I have been doing most of my jobs in houdini since the start of 2015, and I'm loving the work flow. Most things just work, and although I have to re-learn allot of skills, I feel like this is an upgrade to my skill set. There is one huge problem though. Everything needs to get

Re: OT "add edge" tool in houdini?

2015-10-26 Thread Gerbrand Nel
was the fastest solution at the end. Thanks for the input G On 19/10/2015 17:17, Cristobal Infante wrote: have a look at polyknit. It was a bit buggy when I used it first, but hopefully it has been improved for H14/15 Let us know how it goes! C On 19 October 2015 at 15:04, Gerbrand Nel <n

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
So after just a few hours, I'm impressed with cycles.. needs more investigation IMO. So do you guys know of a good way to work around the whole "lack of alembic" thing in blender. In the past I've moved pc2 data from soft to blender, but I'm not sure how to do this via houdini. Anyone know of a

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
problems G On 26/10/2015 16:01, Ognjen Vukovic wrote: That sounds like a very niche tutorial but it might be out there. Im amazed at the fact that blenderites haven't dug their open source teeth into alembic yet. On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel <nagv...@gmail.com <mailt

OT "add edge" tool in houdini?

2015-10-19 Thread Gerbrand Nel
Hey guys. Just a quick question. Is there tool in houdini similar to the "add edge " tool in softimage? Thanks G

Re: Houdini 15 teaser

2015-08-12 Thread Gerbrand Nel
Not really.. they do daily builds :P Unlike other software vendors who secretes a substandard service pack whenever they can be bothered. On 10/08/2015 16:44, Ben Rogall wrote: Looks great. So Houdini is on a 9 month release schedule? On 8/10/2015 6:31 AM, David Saber wrote:

EXR channels in photoshop

2015-07-17 Thread Gerbrand Nel
Hey guys and girls. Does anyone know of a way to extract AOVs from a EXR in photoshop? Or any other way to get them into photoshop? I'm comping stills for a storyboard, and I would like to use some AOVs made in mantra G.. ps: I'm hanging on to my flip phone, and staying the fuck away from

Re: EXR channels in photoshop

2015-07-17 Thread Gerbrand Nel
Wuijster wrote: Not by default as far as I know, unless something radically changed after CS 5.5 There are some exr plugins out there, but I'm not sure if they can extract the AOV's though... We're still talking Adobe here ;-P Rob \/-\/\/ On 17-7-2015 16:39, Gerbrand

Re: Get rid of your flip phone and get current on maya!

2015-07-10 Thread Gerbrand Nel
wow.. I'm going to call sideFX now and ask them to cancel my houdini indie, cause after that video, I'm convinced there is no other future than the brightness that is maya!! Dear Autodesk, please create a paypal account so I can just randomly give you my money for being awesome. on a side

OT: mantra problem

2015-06-25 Thread Gerbrand Nel
Hey guys I'm in deep shit right now. Tomorrow is deadline and my scene refuses to render. I'm rendering fur on characters animated in maya. All animations gets exported as alembic files for me to fur and render in houdini. I've rendered 9 shots with almost no problems, but the last shot just

Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Gerbrand Nel
7:00 of that video.. On 17 June 2015 at 09:27, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Thanks! I tried it in a new scene and got it working just fine. Then I tried it in my production scene, and I get this error for each object in the scene: mantra

Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Gerbrand Nel
additional buffers, you need to create an attribute and then call it from inside the shader with a Bind. If it's not inside the shader it will not show on the final render. If this is not clear, have a look at this video: https://vimeo.com/98484834 On 16 June 2015 at 15:36, Gerbrand Nel nagv

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Gerbrand Nel
Shot in the dark here, but I always use the store strand groom from melena in my groom ice tree, and then have a simulated ice tree with restore strand groom. I'm doing my fur in houdini at the moment, so I'm a bit rusty on the workflow, but that's how I remember doing it last year. G On

Re: OT:houdini stamp UV

2015-06-10 Thread Gerbrand Nel
at 09:21, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Hey guys. My dumb ass is asking dumb questions again. I cant find something similar to stamp uv in houdini Is it there, and how and where? Thanks G

OT:houdini stamp UV

2015-06-10 Thread Gerbrand Nel
Hey guys. My dumb ass is asking dumb questions again. I cant find something similar to stamp uv in houdini Is it there, and how and where? Thanks G

Re: GATOR - A feature in Softimage since 2008

2015-05-28 Thread Gerbrand Nel
Houdini attribute transfer does some bloody fantastic things if you use it right. The more I work in houdini, the more I can come to terms with the death of softimage. G On 28/05/2015 12:40, Nicolas Esposito wrote: Tom that's exactly what I was thinking...Gator has been around for A LOT, but

Re: average a texture map to vertex map

2015-05-27 Thread Gerbrand Nel
Sorry for the late reply Oscar, and thanks for the file!! G On 22/05/2015 14:30, Oscar Juarez wrote: Hey Gerbrand, Here is a scene file with a simple example. https://www.dropbox.com/s/mtxishmig50w7x6/averageColorPerPoly.scn?dl=0 On Fri, May 22, 2015 at 9:19 AM, Gerbrand Nel nagv...@gmail.com

Re: average a texture map to vertex map

2015-05-22 Thread Gerbrand Nel
Hey Oscar Sorry for the stoopid question, but how would I use the info in that link if I want to apply it to color? Thanks G On 22/05/2015 04:56, Gerbrand Nel wrote: Thanks guys. I figured it out in houdini by some miracle, but I might come back to soft, so this helps allot. On Thu, May 21

Re: OT: Geometry approximation in houdini

2015-05-22 Thread Gerbrand Nel
there. The Facet SOP does something similar, but it will actually disconnect the points instead, rather than setting vertex normal attributes. A On 21 May 2015, at 20:04, Gerbrand Nel nagv...@gmail.com wrote: Hey guys In soft we have a discontinuity angle slider under geometry approximation

Re: average a texture map to vertex map

2015-05-21 Thread Gerbrand Nel
*si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I have to camera project footage onto a low poly object

OT: Geometry approximation in houdini

2015-05-21 Thread Gerbrand Nel
Hey guys In soft we have a discontinuity angle slider under geometry approximation. Where do I find this in houdini? I have a low poly object that I need to render like a crystal, so i need the facets to be super hard, no smoothing over edges Thanks G

average a texture map to vertex map

2015-05-20 Thread Gerbrand Nel
Hey guys. I have to camera project footage onto a low poly object, and then average all the colors per polygon to set the color of each polygon. I thought of using particles colored by the emitters texturemap, but I cant figure out how to average the colors per polygon, and then set it to the

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
. 2015-04-09 9:46 GMT-03:00 Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com: Hi Francisco Thanks for the input. I agree that gear and oculus is way better than cardboard, but I've seen a few nice smooth things on cardboard too. I'm not so much interested in creating

OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
Hey guys.. this is way of topic, but I ask here because the smart kids hang out on this side of the internet ;P I'm very keen to create vr stories, but for Joe Everybody. The oculus is great, but it has a very small audience at the moment. Google cardboard on the other hand is accessible to

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
wrote: Done tons of ocuclus for unity. Have good experience so far. Not sure about unreal though. On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Hey guys.. this is way of topic, but I ask here because the smart kids hang out on this side

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
it, Unity reminds me of Maya or Max, where you can do 3d, and Unreal reminds me softimage where you enjoy doing 3d... Hope it helps! F. 2015-04-09 8:07 GMT-03:00 Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com: Yeah Oculus in unreal is easy

OT: I just had a brief with 4 of these in there :)

2015-03-31 Thread Gerbrand Nel

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Gerbrand Nel
the caching workflow is super-slick. I shudder at the thought of all the time lost to the mysteries of ICE caching. On Tue, Mar 17, 2015 at 10:11 AM, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: I'm not getting anything out of posting

Re: scalar state still working?

2015-03-19 Thread Gerbrand Nel
will be the cosine of the angle between the two vectors which you may or may not want to linearize for use in the gradient. Matt Date: Wed, 18 Mar 2015 18:31:45 +0200 From: Gerbrand Nel nagv...@gmail.com Subject: scalar state still working? To: softimage@listproc.autodesk.com Hey guys I remember using

scalar state still working?

2015-03-18 Thread Gerbrand Nel
Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G

Very OT: for the love of your career.. try houdini

2015-03-17 Thread Gerbrand Nel
I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete against people straight out of collage. This got me a bit down, as I'm one of the more experienced softimage

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Gerbrand Nel
: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel Sent: 17 March 2015 10:12 To: softimage@listproc.autodesk.com

Re: OT: Houdini cluster materials

2015-03-10 Thread Gerbrand Nel
, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Hey guys Quick houdini question. In soft I can make cluster for materials. In houdini I always end up with some merged thing with multiple objects in there. As far as I can tell, we assign materials at the object

Re: OT: Epic going completely crazy

2015-03-09 Thread Gerbrand Nel
I don't know about you guys, but for me the coolest thing would be, proper alembic support. I just want to use it as a render at first, so I don't care if the alembic reader is slow, as long as the render is nice and fast :) Building interactive content will come a bit later for me. G On

OT: Houdini cluster materials

2015-03-09 Thread Gerbrand Nel
Hey guys Quick houdini question. In soft I can make cluster for materials. In houdini I always end up with some merged thing with multiple objects in there. As far as I can tell, we assign materials at the object level, but what do I do if I want different materials for the different things

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Gerbrand Nel
Not long at all IMHO. You guys seem to be screetching past the other team, loud music blaring, waving obscene gestures out of the window. More power to you!! Can't wait to try this out :) G On 07/03/2015 17:44, Paul Doyle wrote: Thanks for the kind words - this was what we originally intended

Re: Maya thinks they're clever....and that's the problem

2015-02-25 Thread Gerbrand Nel
or we could just make them use maya for thirty days :) On 25/02/2015 15:28, Greg Punchatz wrote: What we have here is failure to communicate. .. Thirty days in the hotbox for the folks that killed xsi! Sent from my iPhone On Feb 25, 2015, at 5:40 AM, Chris Marshall chrismarshal...@gmail.com

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