Great thread, trying to catch up on these. LOL. Still nice to see familiar
names on here. I'm still using it especially for animation. If you tried
messing with animation curves in Maya or C4d...ugh...forget it. I'm still
in the commercial biz and maybe one of the last few generalists still
g Softimage 2013 for a
>>>> project, and when tried to use the already installed 2015 that we were
>>>> using a few months ago, It just didn't work and the license number didn't
>>>> pass either. The reseller told us everything was fine, so we tried, and
>
Update, I've managed to install it but installing .NET 3.5 first, but now
it says I need to establish a connection to the internet...ugh. I am
connected!! Is Autodesk lic. server down?
Kris
On Wed, Jan 22, 2020 at 6:16 PM Kris Rivel wrote:
> Have a brand new threadripper box and I can not s
Have a brand new threadripper box and I can not seem to get Soft to
install!! I'm installing 2015 R2/SP2 and I keep getting an error at the end
resulting in the attached log. Any ideas??
Kris
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; Set node properties and set Rate Type to All Points.
> Tada!
>
> //Jens
>
>
> On Fri, Sep 6, 2019 at 5:29 PM Kris Rivel wrote:
>
>> Trying to make a long exposure effect of a stick of LEDs twirling around.
>> Have a nice animated grid of strands flying around and
Trying to make a long exposure effect of a stick of LEDs twirling around.
Have a nice animated grid of strands flying around and it looks great.
Problem is the particles generating the strands are just emitting on a grid
and stick to their emit location so they're not lined up nicely on the
Constable
wrote:
> On the other hand, having more than 64 texture/UV sets on a single object
> is well… extreme :). I never needed more than a few. A dozen maybe.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On
KgjrqvVQ694Hx3jwUMPCDUrxETjVDHqLtKdxqIGaINDTDnvY0O-2FAdLnf-2BVE-3D>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Friday, August 30, 2019 5:19 AM
> *To:* Softimage List
> *S
Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
x your problems…
>
>
>
>
>
> O
>
>
>
>
>
> *Från:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> *För *Kris Rivel
> *Skickat:* den 26 april 2018 06:05
> *Till:* Softimage List <softimage@listproc.autodesk.com>
>
Hey all...been ages! I know this is a stretch maybe but curious if anyone
has a solution. I'm submitting a scene that is using a cached polygonizer5
mesh from Mootzoid. Works and looks great. Problem is that for some
reason...the render is failing on deadline. The only thing I can figure out
is a
I'm sure this has come up but how can I get a proper up vector on particles
flowing along a path? The align on velocity in the flow on path node overrides
anything else. I want them to align on velocity/direction but also stand
straight up pointing at Y.
Kris
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Anyone on here have any webgl experience or know someone who does and is
looking for a remote based gig? Email me if so. Thanks!
Kris
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e Simulate Particles
>> node it should override the other stuff. Or create another ICE tree below
>> all others (if you have more than one, driving the particles).
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@l
lto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Thursday, February 23, 2017 10:28 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: slowing down particles
>
>
>
> Yes
particles then you could get the particle velocity >
> Mulitply Scalar (0.9) > set particle velocity or something like that.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
> On Thu, Feb 23, 2017 at 4:13 PM, Kris Rivel <krisri.
I have a nice effect for my particles...some turbulent snow. But now I want
to slowly slow them down till they freeze in place. Is this possible? I
want a gradual deceleration till they're locked in space.
Kris
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t;
> Its quite simple to use!
>
> Greetings!
>
> Francisco
>
> On Dec 28, 2016 8:57 AM, "Kris Rivel" <krisri...@gmail.com> wrote:
>
>> Thanks guys!! So what about the post/compositing side? What do I use for
>> final 3d output? What if I needed
n problems are
> solved.
> Rendering one angle at a time – there are plenty of opportunities for
> optimisation as well. Do not underestimate rendering a full 360 degree
> world to a single high res view at once.
>
>
>
>
>
>
>
>
>
>
> *From:* Kris Rivel <
Is it possible to use ice driven alpha/color levels to drive transparency
or sprite shader in the render tree in redshift?
Kris
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o that button. other than that hard to suggest
>> anything else at the moment. get this part out of the way first :)
>> ᐧ
>>
>> On Thu, Oct 6, 2016 at 9:59 PM, Kris Rivel <krisri...@gmail.com> wrote:
>>
>>> I'm on win10...everything was great until some
I'm on win10...everything was great until some auto-update crap seems to
have broken my wacom with Soft. When I try to right click with my pen I get
the white circle but no righ click menu in soft. It seems to work in other
apps ok but does seem odd...like its opening up on button release vs.
I'm trying to control how much of a syflex mesh my pin null controls but it
seems to ignore the weight map plugged into it. Is it broken?
Kris
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il.com> wrote:
> For particles below some threshold just render them as spheres?
>
> *written with my thumbs
> On Apr 8, 2016 1:00 PM, "Kris Rivel" <krisri...@gmail.com> wrote:
>
>> So I have some small particles I want to polygonize. Using the built in
>&g
So I have some small particles I want to polygonize. Using the built in
version. I can't seem to get the mesh really tight/close to the particles.
I can get there a bit with some insane settings but its too slow and not
close enough. Is it sensitive to particle size in relation to SI units? Do
Thanks for this Holger!!!
Kris
On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young
wrote:
> Let's put it this way, if it wasn't for Redshift we would probably have
> move to another 3D package, it has given Soft a bit more life.
> Sorry, didn't mean to take over Holger's
; http://www.timcrowson.com/loop-redshift-proxy-sequence/
>
>
>
> /MB
>
>
>
> > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel <krisri...@gmail.com
> >:
> >
> >
> > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> &g
> support
> deformed instances on strands - I have used it to create a grassfield with
> turbulent wind.
>
> I have sent you a simple scene demonstrating the setup.
>
> /Morten
>
>
> > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <krisri...@gmail.com
>
don't think RS does it, and I'm not sure for Arnold.
>
> On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Thanks Olivier...that helps...going to look at that.
>>
>> Rob...ha ha...I think my ICE skills are below your assumptions. I did
d the strand deform flag and all
> lizards perform as requested
>
> [image: Inline images 1]
>
> really not sure what you are doing wrong !
>
>
>
> On 27 February 2016 at 14:36, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Rob...thanks...that does help with
, Rob Chapman <tekano@gmail.com>
> wrote:
>
>> there is a checkbox 'loft shape along strand'
>>
>> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com> wrote:
>>
>>> Yeah no go with hairs...so using ice. But now...I still quite figure
Morris <matt...@gmail.com> wrote:
> If you're using redshift you might be out of luck though, don't think they
> have deforming instance geo yet.
>
>
> On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Oh...I thought I would s
Oh...I thought I would see it in the view...I'll have to try that then!
Thanks!
Kris
On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <tekano@gmail.com> wrote:
> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 20
Is it possible to deform geo instances along a strand? Creating some up
close grass. I have some good geo meshes and want to instance them to the
strands. They instance ok but they don't move with the animated strands.
This possible?
Kris
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Still lurking too. Wish I had more time to read all the threads here.
Incredibly grateful for all the help everyone has given me over the many
years and all the contacts I've made. I hope it never goes away. Soft is
still the best tool out there...sad that its quietly fading away.
Kris
On Tue,
I'm looking for a few good remote based tracking artists! Gig starts approx
next week around 1/20 and will run for 2-3 weeks. If you or someone you
know is interested please send info, rate and reel to me at
k...@activeblack.com. Softimage experience/skills is a plus but not
required! Thanks!
Attempting to animate a ribbon on a gift coming untied...anyone have any
tips or past experiences doing this? I was thinking a straight up cloth sim
might be too difficult to control. Was thinking of having the loops and
loose ends hand animated but once the knot comes undone I'll need to switch
Great thread and great to see everyone hanging on! We're very small and I
still just use Soft mostly. I too love and use Redshift for everything. I
just can't see anything that comes close in terms of flexibility and speed.
We mostly do commercial and marketing stuff. No time for pipeline
Fantastic...thanks so much guys!
Kris
On Fri, Jul 24, 2015 at 3:44 AM, Toonafish ron...@toonafish.nl wrote:
You can download it here, I hope whoever created this doesn't mind :
https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar
-Ronald
On 7/24/2015 6:16, Kris Rivel wrote:
I saw
I saw this and could really use it!!! I don't see this compound on any of
the usual sources. Does anyone have this? Who is the author?
https://youtu.be/wU4t145Bn_M
Kris
Very funny...not so sure Softimage should of been illustrated with a
DeLorean though. LOL. Was a cool looking car but ultimately a piece of
crap. Have a friend who had one. It weighed a million pounds, leaked like
crazy due to the doors and the engine was way under powered. Butif
we're talking
on doing something more with the reveal?
Sent on the new Sprint Network
- Reply message -
From: Kris Rivel krisri...@gmail.com
To: Softimage List softimage@listproc.autodesk.com
Subject: data stream
Date: Mon, Jul 6, 2015 12:03 PM
Yeah sure! Sorry for the bad dropbox compression
...@turbulenceffects.com
wrote:
Kris, can we see a WIP? I understand if you would prefer not to.
SCL
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
*Sent:* Friday, July 03, 2015 2:54 PM
*To:* Softimage List
*Subject:* Re: data
I keep solving my own problems...happy to report I did this with some
simple spawning of random characters! Didn't think it would be that easy!
On Thu, Jul 2, 2015 at 5:58 PM, Kris Rivel krisri...@gmail.com wrote:
Trying to think of the best way to create a data stream effect. I have
some nice
I must be missing something basic here...for some reason when I use the
display strand shape with turbulize strands node plugged in too...I get
turbulized strands but no shape. If I disconnect the turbulize, I get the
shape. I want both! Am I doing this wrong? Also...strand twist doesn't seem
to
I think I solved it. I guess things like twist only work on create
strands not generate strand trails. Using the simulation root and
turbulizing the strands after the simulation seems to work.
On Thu, Jul 2, 2015 at 3:06 PM, Kris Rivel krisri...@gmail.com wrote:
I must be missing something
Trying to think of the best way to create a data stream effect. I have
some nice flowing strands but I want to add random digits, bits of text,
etc. I would love if each particle flowing along my path was randomly
dropping a different character at each frame or specific intervals. Any
suggestions?
Nice work!!
On Mon, Jun 29, 2015 at 5:52 AM, Simon Reeves si...@simonreeves.com wrote:
sure is
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 29 June 2015
, Kris Rivel wrote:
Thanks Ognjen. I did what you suggested but I'm still getting a slightly
washed out render that's a bit brighter. Must be something else I'm missing?
On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com
ognj...@gmail.com wrote:
Actually i dont think you
I'm looking for a fluid artist for a highend liquid soap animation. I need
someone possibly as early as next week for 3 weeks. This could be an
ongoing project with many versions so it could be reoccurring work. Please
let me know if you or someone you know would be interested. Send info and
I'm a virgin to the whole linear/gamma lighting method. I'm old school and
render out 8bit stuff mostly. I noticed in reshift, the default gamma
setting makes everything in the region, render, etc. look light and washed
out. Changing it to 1 looks normal. But if I want to properly render out
exr,
will be linear for exr by default.
On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote:
Great thanks...was hoping it was just a few settings and not tweaking
each shader...but it is what it is. Is there another way via just exposure
settings in Photoshop and render settings in Soft
.
And of course checking all your gamma values are on 2.2
Hope this helps.
David.
On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com wrote:
I'm a virgin to the whole linear/gamma lighting method. I'm old school
and render out 8bit stuff mostly. I noticed in reshift, the default
Who can I reach out to at Autodesk regarding licensing issues/questions? I
don't want to bother with my reseller. I'd like an actual human that can
guide me through the transfer process...you know...like how it used to be
in the good-ol days. Thanks.
Kris
Thanks Grahamall the best for sure.
Kris
On Fri, May 15, 2015 at 5:21 AM, Juan Brockhaus juanxsil...@gmail.com
wrote:
Thanks Graham and all the best for the future!
On Thu, May 14, 2015 at 1:50 AM, Daniel Brassard dbrassar...@gmail.com
wrote:
Thank you Graham for your help and advice
I guess the stupid answer is to use instances and have them assigned to
different shaders :-/ But would be cool to know how to do this with
straight particles and no instancing!
On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote:
Is it possible to carry some kind of point
Is it possible to carry some kind of point data over to the render tree so
I can assign different shaders/materials to specific particles? I have a
bunch of flying cubes...I want some to look like glass, some to look like
metal, etc. I'm hoping to not have multiple clouds. To further complicate
Probably a stretch...but...anyone know of a redshift render farm running
Soft that's available to rent/use?
Kris
:
In the Matte_Shadow_Catcher there is a attenuation slider for the
reflections. In some cases this can help...
regards
Stephan
Am 30.03.2015 um 18:21 schrieb Kris Rivel:
Is there a way to set a max distance for reflection in redshift like you
would with mib glossy reflection? Right now I'm
Is there a way to set a max distance for reflection in redshift like you
would with mib glossy reflection? Right now I'm rendering a separate
matte with MR to do this but would be ideal if I could do this in redshift
as well.
Kris
the lattice deformations to
be relative to the head even if your lattice is being deformed too.
On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel krisri...@gmail.com wrote:
Rigging question...have a cartoony character and giving him the ability
to have his eye stretch if you pull his eyelid/brow
Rigging question...have a cartoony character and giving him the ability to
have his eye stretch if you pull his eyelid/brow area up or down. It
working great and looks nice..until I rotate the head and I get a double
deform thing going on. I've tried changing the order of operators but
nothing
Ugh...I really hope Autodesk is taking notes on the pain we're enduring
switching over...I doubt it though. I'll die before I use Maya or Max as
much as Soft. Its so friggin stupid that we have to take a major step down
in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.
What's the status of Houdini and/or other apps in terms of render passes,
etc.? I just love me some passes and overrides and have been using them
insanely for years. I'm terrified to try and work without them.
Kris
On Sun, Jan 18, 2015 at 4:40 AM, Raffaele Fragapane
raffsxsil...@googlemail.com
Wow...Christmas is early...fan-freaking-tastic!
On Mon, Sep 15, 2014 at 2:27 PM, Ben Rogall
xsi_l...@shaders.moederogall.com wrote:
I have released an addon for using HDRI Light Studio with Softimage.
For obvious reasons the makers of HDRI Light Studio did not feel they
could support a
, wavo w...@fiftyeight.com wrote:
Am 7/24/2014 12:02 AM, schrieb Kris Rivel:
Is there a way to reorder the vertex numbers based on a gradient, vertex
map or weight map? I thought there was a compound or something for this
awhile back?
Kris
https://groups.google.com/forum/#!topic/xsi_list
.
On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote:
Thanks...I'll take a look at this. Might not work on a low poly
character. I was hoping for something driven by a weight map or
something...something I could paint or control. I may need to rebuild the
mesh vertex
Is there a way to reorder the vertex numbers based on a gradient, vertex
map or weight map? I thought there was a compound or something for this
awhile back?
Kris
Max is deadnot only can I see that...but I heard it as well..just
sayin. Its ancient...runs like crap and is a big pile of plugins. They'll
kill it. I'd be surprised if its still supported in the next 5 years.
Kris
On Mon, Mar 17, 2014 at 11:07 AM, Dan Pejril d...@upbeatunique.com wrote:
Wait a second. So in order to keep using Softimage past that dateI
have to continue to pay the subscription fee?! Am I reading that
correctly? If sowell then I have no choice but to basically use
cracked software past that date...sorry...there...I said it.
Kris
On Tue, Mar 4,
Wow, sorry to hear. This whole mess puts some of us in a jam. I have to
seriously consider my options and shift gears. Most of my work is for
direct clients that don't care what I use so I'm fine thereI'll just
use Soft. But for the occasional times when I need to jump on something
else,
Oh its real...its dead...going to be soon...I assure you. Wish we could
just take the entire thing and privately take over. But no...all its
secrets, power and coolness is locked tight in a damn Autodesk vault. Very
sad.
Kris
Ha...I think it was me...drove me nuts :-)
Kris
On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote:
i don't know who it was, but whoever trimmed either email... thank you!
On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote:
Remember when Fox
So...what's everyone's take on this gem? So if I don't upgrade to latest
version now...then when I want that version I have to pay full price?
I read it and couldn't help but say WTH?!
Kris
On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com wrote:
Seems they need to fill the vault...
2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com:
So...what's everyone's take on this gem? So if I don't upgrade
avenue. Looking at modo? Thoughts??
Autodesk bollocks.
On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote:
I read it and couldn't help but say WTH?!
Kris
On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote:
Seems they need to fill the vault...
2014-02
, upgrade pricing is 70% of the price of a new seat.
G
From: softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: 26 February 2014 22:15
. For this you need to make
sure you have ticked 'use camera FOV' on the Vray camera shader, otherwise
you'll have a discrepancy between the Vray and Mental ray rendered frames.
On Tue, Jan 28, 2014 at 6:12 PM, Kris Rivel krisri...@gmail.com wrote:
Anyone know why an image sequence used as a texture
Anyone know why an image sequence used as a texture doesn't seem to render
with vray? It just seems locked to one frame. But ironically...a render
region seems to work. Its like it just grabs whatever frame the scene is
at, then renders that frame of the image sequence but the buffer isn't
in the butt for the project I have been working
on. It's been buggy and inconsistent.
I'm definitely regretting letting someone talk me into it. I should have
stood firm on Arnold.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Jan 28, 2014 at 1:12 PM, Kris
I'm with you Martin...I'll bring the shovel.
Kris
On Mon, Jan 6, 2014 at 5:23 AM, Martin Contel martin3d...@gmail.com wrote:
I'm one of those poor souls using Maya on a daily basis. The experience is
even more miserable considering I've been happily using XSI since v3.0 till
last year. I
Sorry...can't resist. Nasty rumor going around that Soft will be done
within the next year. I'm just hearing this from a few NYC peeps. I
personally find it odd especially since we know there's a beta program
running now and that a lot of places still rely on it, especially ICE.
I WOULD NOT be
Ha ha..nice. Same hereI just had to share though. There's a slim
possibility these sources may have some inside Autodesk knowledge...so I'm
curious. I'll use it till I'm dead.
Kris
On Fri, Dec 20, 2013 at 12:19 PM, wavo w...@fiftyeight.com wrote:
Am 12/20/2013 6:16 PM, schrieb Eric
I'll use it till it no longer runs. My only problem is that if I need
additional help/talent...harder to find. If I want to join another team
working on something else...I pretty much have to use something else. I've
mentioned Softimage maybe to a dozen clients the past few months and they
look
Ha...I'd welcome that. They all have their short-comings. Something new
for the cloud based age maybe!
Kris
On Fri, Dec 20, 2013 at 12:41 PM, Luca superposit...@gmail.com wrote:
Well, if we should have to listen rumors, I heard from a friend of mine
that he talked to persons inside
Ha ha ha ha...brilliant.
Kris
On Fri, Dec 20, 2013 at 12:39 PM, Greg Punchatz g...@janimation.com wrote:
With the joke that is Xgen, and the rumors that Biofrost is simply
awful, it is being discussed in the halls of AD that all the people that
made the decisions to buy Niad and Xgen
Ha ha...Merry Christmas to all!! LOL. I'm not trying to start
anything...just want to see if I'm the only one hearing this. I told the
guys that told me to go tell the people that said this to go F themselves
for what its worth. It does piss me off to see rumors like this butI
do sit at
there are even more interesting projects that may not have been
present on our radar, but could greatly benefit from our skills, talent,
and passion.
The future is extremely bright.
Merry Christmas everyone!
-Lu
On Fri, Dec 20, 2013 at 10:32 AM, Kris Rivel krisri...@gmail.com wrote:
Ha ha
Wow...thats gorgeous...nice stuff.
Kris
On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
tests and experiments with emTopolizer2. It is, in my opinion, a great
collection of examples of
Anyone know of a Vray Softimage render farm running latest versions?
Kris
Cool thanks...didn't see that list! Some don't support vray for Soft yet
:-/ but I'll check them again.
On Wed, Dec 4, 2013 at 12:23 PM, Ben Houston b...@exocortex.com wrote:
http://www.chaosgroup.com/en/2/vray_services.html
-ben
On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri
Just curious...playing around with vray. I'm getting an occasional white
artifact here or there with reflective/glossy surfaces. Is there a setting
or quick fix to kill them? The 1 billion options in vray doesn't make it
easy.
Kris
Nevermind...sub pixel mapping and clamp output did it...cool!
Kris
On Tue, Nov 12, 2013 at 5:53 PM, Kris Rivel krisri...@gmail.com wrote:
Just curious...playing around with vray. I'm getting an occasional white
artifact here or there with reflective/glossy surfaces. Is there a setting
Any max heads have any tips for exporting an animated cloth in max into
Soft? I have a biped animated character which I can export via fbx just
fine into Soft..but he's holding a flag or banner that looks like it was
simulated, then converted into a curve anim per vertex. How do I get that
into
guess it
should transfer fine.
I remember the FBX export plugin has several options for animation... did
you check what's in there to make sure you're not missing anything?
Cheers!
On 11/11/2013 3:01 PM, Kris Rivel wrote:
Any max heads have any tips for exporting an animated cloth in max
Thanks guys...will probably check out point cache. I had a bunch of
characters that all came through just fine with a simple enveloped
rig...was just hoping to keep it all the same. No bigee.
Kris
On Mon, Nov 11, 2013 at 5:23 PM, Steven Caron car...@gmail.com wrote:
what is wrong with .pc2?
Why on earth do I have this problem where a custom set data type will not
show up in the cache manager to be written?! Its an unpredictable problem.
It worked fine yesterday, then suddenly it won't show up. I sometimes
have to get it and set it several times for it to show. Is there a
sure
:05 PM, Kris Rivel krisri...@gmail.com wrote:
I'm trying to make a simple setup where I can align particles along a
deformed/animated surface based on another vector. No problem aligning
them on their normal but I want them to all flow in the same direction
along their other axis...all point
the normal in the first input and try something like 0,1,0
for the second input.
On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel krisri...@gmail.com wrote:
I'm trying to make a simple setup where I can align particles along a
deformed/animated surface based on another vector. No problem aligning
them
Oh and I took a look at this but it doesn't work well for me for some
reason. They're just pointing in various directions. And I have a good uv
map: https://vimeo.com/46081934
On Wed, Sep 18, 2013 at 5:39 PM, Kris Rivel krisri...@gmail.com wrote:
Ugh, sounds like its going to be a head trip
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