Re: The Softimage mailing list

2020-02-11 Thread Kris Rivel
Great thread, trying to catch up on these. LOL. Still nice to see familiar names on here. I'm still using it especially for animation. If you tried messing with animation curves in Maya or C4d...ugh...forget it. I'm still in the commercial biz and maybe one of the last few generalists still

Re: help cant install Soft

2020-02-11 Thread Kris Rivel
g Softimage 2013 for a >>>> project, and when tried to use the already installed 2015 that we were >>>> using a few months ago, It just didn't work and the license number didn't >>>> pass either. The reseller told us everything was fine, so we tried, and >

Re: help cant install Soft

2020-01-22 Thread Kris Rivel
Update, I've managed to install it but installing .NET 3.5 first, but now it says I need to establish a connection to the internet...ugh. I am connected!! Is Autodesk lic. server down? Kris On Wed, Jan 22, 2020 at 6:16 PM Kris Rivel wrote: > Have a brand new threadripper box and I can not s

help cant install Soft

2020-01-22 Thread Kris Rivel
Have a brand new threadripper box and I can not seem to get Soft to install!! I'm installing 2015 R2/SP2 and I keep getting an error at the end resulting in the attached log. Any ideas?? Kris <> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com

Re: strands generated on points

2019-09-06 Thread Kris Rivel
; Set node properties and set Rate Type to All Points. > Tada! > > //Jens > > > On Fri, Sep 6, 2019 at 5:29 PM Kris Rivel wrote: > >> Trying to make a long exposure effect of a stick of LEDs twirling around. >> Have a nice animated grid of strands flying around and

strands generated on points

2019-09-06 Thread Kris Rivel
Trying to make a long exposure effect of a stick of LEDs twirling around. Have a nice animated grid of strands flying around and it looks great. Problem is the particles generating the strands are just emitting on a grid and stick to their emit location so they're not lined up nicely on the

Re: render tree mixer/texture limit

2019-09-06 Thread Kris Rivel
Constable wrote: > On the other hand, having more than 64 texture/UV sets on a single object > is well… extreme :). I never needed more than a few. A dozen maybe. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On

Re: render tree mixer/texture limit

2019-09-03 Thread Kris Rivel
KgjrqvVQ694Hx3jwUMPCDUrxETjVDHqLtKdxqIGaINDTDnvY0O-2FAdLnf-2BVE-3D> > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel > *Sent:* Friday, August 30, 2019 5:19 AM > *To:* Softimage List > *S

render tree mixer/texture limit

2019-08-29 Thread Kris Rivel
Hey all...been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue...just physical "number" limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working

Re: ignoring error in deadline

2018-04-26 Thread Kris Rivel
x your problems… > > > > > > O > > > > > > *Från:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> *För *Kris Rivel > *Skickat:* den 26 april 2018 06:05 > *Till:* Softimage List <softimage@listproc.autodesk.com> >

ignoring error in deadline

2018-04-25 Thread Kris Rivel
Hey all...been ages! I know this is a stretch maybe but curious if anyone has a solution. I'm submitting a scene that is using a cached polygonizer5 mesh from Mootzoid. Works and looks great. Problem is that for some reason...the render is failing on deadline. The only thing I can figure out is a

Up vector on particles flowing on a path

2017-04-26 Thread Kris Rivel
I'm sure this has come up but how can I get a proper up vector on particles flowing along a path? The align on velocity in the flow on path node overrides anything else. I want them to align on velocity/direction but also stand straight up pointing at Y. Kris -- Softimage Mailing List. To

Webgl

2017-03-22 Thread Kris Rivel
Anyone on here have any webgl experience or know someone who does and is looking for a remote based gig? Email me if so. Thanks! Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: slowing down particles

2017-02-23 Thread Kris Rivel
e Simulate Particles >> node it should override the other stuff. Or create another ICE tree below >> all others (if you have more than one, driving the particles). >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@l

Re: slowing down particles

2017-02-23 Thread Kris Rivel
lto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Kris Rivel > *Sent:* Thursday, February 23, 2017 10:28 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: slowing down particles > > > > Yes

Re: slowing down particles

2017-02-23 Thread Kris Rivel
particles then you could get the particle velocity > > Mulitply Scalar (0.9) > set particle velocity or something like that. > > > Eric Thivierge > http://www.ethivierge.com > > On Thu, Feb 23, 2017 at 4:13 PM, Kris Rivel <krisri.

slowing down particles

2017-02-23 Thread Kris Rivel
I have a nice effect for my particles...some turbulent snow. But now I want to slowly slow them down till they freeze in place. Is this possible? I want a gradual deceleration till they're locked in space. Kris -- Softimage Mailing List. To unsubscribe, send a mail to

Re: render 360

2016-12-28 Thread Kris Rivel
t; > Its quite simple to use! > > Greetings! > > Francisco > > On Dec 28, 2016 8:57 AM, "Kris Rivel" <krisri...@gmail.com> wrote: > >> Thanks guys!! So what about the post/compositing side? What do I use for >> final 3d output? What if I needed

Re: render 360

2016-12-28 Thread Kris Rivel
n problems are > solved. > Rendering one angle at a time – there are plenty of opportunities for > optimisation as well. Do not underestimate rendering a full 360 degree > world to a single high res view at once. > > > > > > > > > > > *From:* Kris Rivel <

redshift alpha transparency on particles

2016-10-14 Thread Kris Rivel
Is it possible to use ice driven alpha/color levels to drive transparency or sprite shader in the render tree in redshift? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: wacom right click not working

2016-10-07 Thread Kris Rivel
o that button. other than that hard to suggest >> anything else at the moment. get this part out of the way first :) >> ᐧ >> >> On Thu, Oct 6, 2016 at 9:59 PM, Kris Rivel <krisri...@gmail.com> wrote: >> >>> I'm on win10...everything was great until some

wacom right click not working

2016-10-06 Thread Kris Rivel
I'm on win10...everything was great until some auto-update crap seems to have broken my wacom with Soft. When I try to right click with my pen I get the white circle but no righ click menu in soft. It seems to work in other apps ok but does seem odd...like its opening up on button release vs.

syflex pin null and weight maps

2016-09-27 Thread Kris Rivel
I'm trying to control how much of a syflex mesh my pin null controls but it seems to ignore the weight map plugged into it. Is it broken? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to

Re: polygonizer and small particles

2016-04-12 Thread Kris Rivel
il.com> wrote: > For particles below some threshold just render them as spheres? > > *written with my thumbs > On Apr 8, 2016 1:00 PM, "Kris Rivel" <krisri...@gmail.com> wrote: > >> So I have some small particles I want to polygonize. Using the built in >&g

polygonizer and small particles

2016-04-08 Thread Kris Rivel
So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do

Re: Beta of new Binary Alchemy shaders available for free

2016-03-19 Thread Kris Rivel
Thanks for this Holger!!! Kris On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young wrote: > Let's put it this way, if it wasn't for Redshift we would probably have > move to another 3D package, it has given Soft a bit more life. > Sorry, didn't mean to take over Holger's

Re: ice strand grass

2016-03-01 Thread Kris Rivel
; http://www.timcrowson.com/loop-redshift-proxy-sequence/ > > > > /MB > > > > > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel <krisri...@gmail.com > >: > > > > > > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't > &g

Re: ice strand grass

2016-02-29 Thread Kris Rivel
> support > deformed instances on strands - I have used it to create a grassfield with > turbulent wind. > > I have sent you a simple scene demonstrating the setup. > > /Morten > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <krisri...@gmail.com >

Re: ice strand grass

2016-02-27 Thread Kris Rivel
don't think RS does it, and I'm not sure for Arnold. > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <krisri...@gmail.com> wrote: > >> Thanks Olivier...that helps...going to look at that. >> >> Rob...ha ha...I think my ICE skills are below your assumptions. I did

Re: ice strand grass

2016-02-27 Thread Kris Rivel
d the strand deform flag and all > lizards perform as requested > > [image: Inline images 1] > > really not sure what you are doing wrong ! > > > > On 27 February 2016 at 14:36, Kris Rivel <krisri...@gmail.com> wrote: > >> Rob...thanks...that does help with

Re: ice strand grass

2016-02-27 Thread Kris Rivel
, Rob Chapman <tekano@gmail.com> > wrote: > >> there is a checkbox 'loft shape along strand' >> >> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com> wrote: >> >>> Yeah no go with hairs...so using ice. But now...I still quite figure

Re: ice strand grass

2016-02-26 Thread Kris Rivel
Morris <matt...@gmail.com> wrote: > If you're using redshift you might be out of luck though, don't think they > have deforming instance geo yet. > > > On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com> wrote: > >> Oh...I thought I would s

Re: ice strand grass

2016-02-24 Thread Kris Rivel
Oh...I thought I would see it in the view...I'll have to try that then! Thanks! Kris On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <tekano@gmail.com> wrote: > They do move, just not in the viewport, my old deforming flower field > tutorial covers exactly this > On 24 Feb 20

ice strand grass

2016-02-24 Thread Kris Rivel
Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Kris Rivel
Still lurking too. Wish I had more time to read all the threads here. Incredibly grateful for all the help everyone has given me over the many years and all the contacts I've made. I hope it never goes away. Soft is still the best tool out there...sad that its quietly fading away. Kris On Tue,

JOB: remote tracking artists needed

2016-01-14 Thread Kris Rivel
I'm looking for a few good remote based tracking artists! Gig starts approx next week around 1/20 and will run for 2-3 weeks. If you or someone you know is interested please send info, rate and reel to me at k...@activeblack.com. Softimage experience/skills is a plus but not required! Thanks!

animated ribbon

2015-11-10 Thread Kris Rivel
Attempting to animate a ribbon on a gift coming untied...anyone have any tips or past experiences doing this? I was thinking a straight up cloth sim might be too difficult to control. Was thinking of having the loops and loose ends hand animated but once the knot comes undone I'll need to switch

Re: Continued use of Softimage question

2015-08-25 Thread Kris Rivel
Great thread and great to see everyone hanging on! We're very small and I still just use Soft mostly. I too love and use Redshift for everything. I just can't see anything that comes close in terms of flexibility and speed. We mostly do commercial and marketing stuff. No time for pipeline

Re: snow

2015-07-24 Thread Kris Rivel
Fantastic...thanks so much guys! Kris On Fri, Jul 24, 2015 at 3:44 AM, Toonafish ron...@toonafish.nl wrote: You can download it here, I hope whoever created this doesn't mind : https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar -Ronald On 7/24/2015 6:16, Kris Rivel wrote: I saw

snow

2015-07-23 Thread Kris Rivel
I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who is the author? https://youtu.be/wU4t145Bn_M Kris

Re: The Untimely Death of Softimage -the comic

2015-07-10 Thread Kris Rivel
Very funny...not so sure Softimage should of been illustrated with a DeLorean though. LOL. Was a cool looking car but ultimately a piece of crap. Have a friend who had one. It weighed a million pounds, leaked like crazy due to the doors and the engine was way under powered. Butif we're talking

Re: data stream

2015-07-07 Thread Kris Rivel
on doing something more with the reveal? Sent on the new Sprint Network - Reply message - From: Kris Rivel krisri...@gmail.com To: Softimage List softimage@listproc.autodesk.com Subject: data stream Date: Mon, Jul 6, 2015 12:03 PM Yeah sure! Sorry for the bad dropbox compression

Re: data stream

2015-07-06 Thread Kris Rivel
...@turbulenceffects.com wrote: Kris, can we see a WIP? I understand if you would prefer not to. SCL *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel *Sent:* Friday, July 03, 2015 2:54 PM *To:* Softimage List *Subject:* Re: data

Re: data stream

2015-07-03 Thread Kris Rivel
I keep solving my own problems...happy to report I did this with some simple spawning of random characters! Didn't think it would be that easy! On Thu, Jul 2, 2015 at 5:58 PM, Kris Rivel krisri...@gmail.com wrote: Trying to think of the best way to create a data stream effect. I have some nice

strand shape and turbulize aren't working

2015-07-02 Thread Kris Rivel
I must be missing something basic here...for some reason when I use the display strand shape with turbulize strands node plugged in too...I get turbulized strands but no shape. If I disconnect the turbulize, I get the shape. I want both! Am I doing this wrong? Also...strand twist doesn't seem to

Re: strand shape and turbulize aren't working

2015-07-02 Thread Kris Rivel
I think I solved it. I guess things like twist only work on create strands not generate strand trails. Using the simulation root and turbulizing the strands after the simulation seems to work. On Thu, Jul 2, 2015 at 3:06 PM, Kris Rivel krisri...@gmail.com wrote: I must be missing something

data stream

2015-07-02 Thread Kris Rivel
Trying to think of the best way to create a data stream effect. I have some nice flowing strands but I want to add random digits, bits of text, etc. I would love if each particle flowing along my path was randomly dropping a different character at each frame or specific intervals. Any suggestions?

Re: nice to see soft still hitting big

2015-06-29 Thread Kris Rivel
Nice work!! On Mon, Jun 29, 2015 at 5:52 AM, Simon Reeves si...@simonreeves.com wrote: sure is Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 29 June 2015

Re: proper render settings for redshift

2015-06-29 Thread Kris Rivel
, Kris Rivel wrote: Thanks Ognjen. I did what you suggested but I'm still getting a slightly washed out render that's a bit brighter. Must be something else I'm missing? On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com ognj...@gmail.com wrote: Actually i dont think you

JOB: remote fluid artist needed

2015-06-18 Thread Kris Rivel
I'm looking for a fluid artist for a highend liquid soap animation. I need someone possibly as early as next week for 3 weeks. This could be an ongoing project with many versions so it could be reoccurring work. Please let me know if you or someone you know would be interested. Send info and

proper render settings for redshift

2015-06-18 Thread Kris Rivel
I'm a virgin to the whole linear/gamma lighting method. I'm old school and render out 8bit stuff mostly. I noticed in reshift, the default gamma setting makes everything in the region, render, etc. look light and washed out. Changing it to 1 looks normal. But if I want to properly render out exr,

Re: proper render settings for redshift

2015-06-18 Thread Kris Rivel
will be linear for exr by default. On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote: Great thanks...was hoping it was just a few settings and not tweaking each shader...but it is what it is. Is there another way via just exposure settings in Photoshop and render settings in Soft

Re: proper render settings for redshift

2015-06-18 Thread Kris Rivel
. And of course checking all your gamma values are on 2.2 Hope this helps. David. On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com wrote: I'm a virgin to the whole linear/gamma lighting method. I'm old school and render out 8bit stuff mostly. I noticed in reshift, the default

licensing

2015-06-18 Thread Kris Rivel
Who can I reach out to at Autodesk regarding licensing issues/questions? I don't want to bother with my reseller. I'd like an actual human that can guide me through the transfer process...you know...like how it used to be in the good-ol days. Thanks. Kris

Re: End of the ride

2015-05-20 Thread Kris Rivel
Thanks Grahamall the best for sure. Kris On Fri, May 15, 2015 at 5:21 AM, Juan Brockhaus juanxsil...@gmail.com wrote: Thanks Graham and all the best for the future! On Thu, May 14, 2015 at 1:50 AM, Daniel Brassard dbrassar...@gmail.com wrote: Thank you Graham for your help and advice

Re: multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
I guess the stupid answer is to use instances and have them assigned to different shaders :-/ But would be cool to know how to do this with straight particles and no instancing! On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote: Is it possible to carry some kind of point

multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
Is it possible to carry some kind of point data over to the render tree so I can assign different shaders/materials to specific particles? I have a bunch of flying cubes...I want some to look like glass, some to look like metal, etc. I'm hoping to not have multiple clouds. To further complicate

redshift renderfarm

2015-04-07 Thread Kris Rivel
Probably a stretch...but...anyone know of a redshift render farm running Soft that's available to rent/use? Kris

Re: redshift and reflection distance

2015-04-04 Thread Kris Rivel
: In the Matte_Shadow_Catcher there is a attenuation slider for the reflections. In some cases this can help... regards Stephan Am 30.03.2015 um 18:21 schrieb Kris Rivel: Is there a way to set a max distance for reflection in redshift like you would with mib glossy reflection? Right now I'm

redshift and reflection distance

2015-03-30 Thread Kris Rivel
Is there a way to set a max distance for reflection in redshift like you would with mib glossy reflection? Right now I'm rendering a separate matte with MR to do this but would be ideal if I could do this in redshift as well. Kris

Re: cartoon eye rig

2015-03-24 Thread Kris Rivel
the lattice deformations to be relative to the head even if your lattice is being deformed too. On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel krisri...@gmail.com wrote: Rigging question...have a cartoony character and giving him the ability to have his eye stretch if you pull his eyelid/brow

cartoon eye rig

2015-03-24 Thread Kris Rivel
Rigging question...have a cartoony character and giving him the ability to have his eye stretch if you pull his eyelid/brow area up or down. It working great and looks nice..until I rotate the head and I get a double deform thing going on. I've tried changing the order of operators but nothing

Re: Maya, sheesh!

2015-02-13 Thread Kris Rivel
Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.

Re: H14 is out !

2015-01-22 Thread Kris Rivel
What's the status of Houdini and/or other apps in terms of render passes, etc.? I just love me some passes and overrides and have been using them insanely for years. I'm terrified to try and work without them. Kris On Sun, Jan 18, 2015 at 4:40 AM, Raffaele Fragapane raffsxsil...@googlemail.com

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Kris Rivel
Wow...Christmas is early...fan-freaking-tastic! On Mon, Sep 15, 2014 at 2:27 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: I have released an addon for using HDRI Light Studio with Softimage. For obvious reasons the makers of HDRI Light Studio did not feel they could support a

Re: reorder vertex numbers

2014-07-24 Thread Kris Rivel
, wavo w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list

Re: reorder vertex numbers

2014-07-24 Thread Kris Rivel
. On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote: Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex

reorder vertex numbers

2014-07-23 Thread Kris Rivel
Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris

Re: Are we being blind choosing Maya over MAX?

2014-03-17 Thread Kris Rivel
Max is deadnot only can I see that...but I heard it as well..just sayin. Its ancient...runs like crap and is a big pile of plugins. They'll kill it. I'd be surprised if its still supported in the next 5 years. Kris On Mon, Mar 17, 2014 at 11:07 AM, Dan Pejril d...@upbeatunique.com wrote:

Re: License to END if you migrate?!

2014-03-04 Thread Kris Rivel
Wait a second. So in order to keep using Softimage past that dateI have to continue to pay the subscription fee?! Am I reading that correctly? If sowell then I have no choice but to basically use cracked software past that date...sorry...there...I said it. Kris On Tue, Mar 4,

Re: Just lost a programming gig

2014-03-04 Thread Kris Rivel
Wow, sorry to hear. This whole mess puts some of us in a jam. I have to seriously consider my options and shift gears. Most of my work is for direct clients that don't care what I use so I'm fine thereI'll just use Soft. But for the occasional times when I need to jump on something else,

Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Oh its real...its dead...going to be soon...I assure you. Wish we could just take the entire thing and privately take over. But no...all its secrets, power and coolness is locked tight in a damn Autodesk vault. Very sad. Kris

Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Ha...I think it was me...drove me nuts :-) Kris On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote: i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote: Remember when Fox

new upgrade policy

2014-02-26 Thread Kris Rivel
So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price?

Re: new upgrade policy

2014-02-26 Thread Kris Rivel
I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com wrote: Seems they need to fill the vault... 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade

Re: new upgrade policy

2014-02-26 Thread Kris Rivel
avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote: Seems they need to fill the vault... 2014-02

Re: new upgrade policy

2014-02-26 Thread Kris Rivel
, upgrade pricing is 70% of the price of a new seat. G From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: 26 February 2014 22:15

Re: image sequence doesnt render with vray

2014-01-29 Thread Kris Rivel
. For this you need to make sure you have ticked 'use camera FOV' on the Vray camera shader, otherwise you'll have a discrepancy between the Vray and Mental ray rendered frames. On Tue, Jan 28, 2014 at 6:12 PM, Kris Rivel krisri...@gmail.com wrote: Anyone know why an image sequence used as a texture

image sequence doesnt render with vray

2014-01-28 Thread Kris Rivel
Anyone know why an image sequence used as a texture doesn't seem to render with vray? It just seems locked to one frame. But ironically...a render region seems to work. Its like it just grabs whatever frame the scene is at, then renders that frame of the image sequence but the buffer isn't

Re: image sequence doesnt render with vray

2014-01-28 Thread Kris Rivel
in the butt for the project I have been working on. It's been buggy and inconsistent. I'm definitely regretting letting someone talk me into it. I should have stood firm on Arnold. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 28, 2014 at 1:12 PM, Kris

Re: rumor, Soft dead within the next year

2014-01-07 Thread Kris Rivel
I'm with you Martin...I'll bring the shovel. Kris On Mon, Jan 6, 2014 at 5:23 AM, Martin Contel martin3d...@gmail.com wrote: I'm one of those poor souls using Maya on a daily basis. The experience is even more miserable considering I've been happily using XSI since v3.0 till last year. I

rumor, Soft dead within the next year

2013-12-20 Thread Kris Rivel
Sorry...can't resist. Nasty rumor going around that Soft will be done within the next year. I'm just hearing this from a few NYC peeps. I personally find it odd especially since we know there's a beta program running now and that a lot of places still rely on it, especially ICE. I WOULD NOT be

Re: rumor, Soft dead within the next year

2013-12-20 Thread Kris Rivel
Ha ha..nice. Same hereI just had to share though. There's a slim possibility these sources may have some inside Autodesk knowledge...so I'm curious. I'll use it till I'm dead. Kris On Fri, Dec 20, 2013 at 12:19 PM, wavo w...@fiftyeight.com wrote: Am 12/20/2013 6:16 PM, schrieb Eric

Re: rumor, Soft dead within the next year

2013-12-20 Thread Kris Rivel
I'll use it till it no longer runs. My only problem is that if I need additional help/talent...harder to find. If I want to join another team working on something else...I pretty much have to use something else. I've mentioned Softimage maybe to a dozen clients the past few months and they look

Re: rumor, Soft dead within the next year

2013-12-20 Thread Kris Rivel
Ha...I'd welcome that. They all have their short-comings. Something new for the cloud based age maybe! Kris On Fri, Dec 20, 2013 at 12:41 PM, Luca superposit...@gmail.com wrote: Well, if we should have to listen rumors, I heard from a friend of mine that he talked to persons inside

Re: rumor, Maya is still a piece of crap

2013-12-20 Thread Kris Rivel
Ha ha ha ha...brilliant. Kris On Fri, Dec 20, 2013 at 12:39 PM, Greg Punchatz g...@janimation.com wrote: With the joke that is Xgen, and the rumors that Biofrost is simply awful, it is being discussed in the halls of AD that all the people that made the decisions to buy Niad and Xgen

Re: positivity

2013-12-20 Thread Kris Rivel
Ha ha...Merry Christmas to all!! LOL. I'm not trying to start anything...just want to see if I'm the only one hearing this. I told the guys that told me to go tell the people that said this to go F themselves for what its worth. It does piss me off to see rumors like this butI do sit at

Re: positivity

2013-12-20 Thread Kris Rivel
there are even more interesting projects that may not have been present on our radar, but could greatly benefit from our skills, talent, and passion. The future is extremely bright. Merry Christmas everyone! -Lu On Fri, Dec 20, 2013 at 10:32 AM, Kris Rivel krisri...@gmail.com wrote: Ha ha

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-05 Thread Kris Rivel
Wow...thats gorgeous...nice stuff. Kris On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz e...@mootzoid.com wrote: Hey gang, Tim Borgmann just released a short video on Vimeo with some of his latest tests and experiments with emTopolizer2. It is, in my opinion, a great collection of examples of

looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Anyone know of a Vray Softimage render farm running latest versions? Kris

Re: looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Cool thanks...didn't see that list! Some don't support vray for Soft yet :-/ but I'll check them again. On Wed, Dec 4, 2013 at 12:23 PM, Ben Houston b...@exocortex.com wrote: http://www.chaosgroup.com/en/2/vray_services.html -ben On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri

vray artifacts

2013-11-12 Thread Kris Rivel
Just curious...playing around with vray. I'm getting an occasional white artifact here or there with reflective/glossy surfaces. Is there a setting or quick fix to kill them? The 1 billion options in vray doesn't make it easy. Kris

Re: vray artifacts

2013-11-12 Thread Kris Rivel
Nevermind...sub pixel mapping and clamp output did it...cool! Kris On Tue, Nov 12, 2013 at 5:53 PM, Kris Rivel krisri...@gmail.com wrote: Just curious...playing around with vray. I'm getting an occasional white artifact here or there with reflective/glossy surfaces. Is there a setting

animated cloth from max to soft

2013-11-11 Thread Kris Rivel
Any max heads have any tips for exporting an animated cloth in max into Soft? I have a biped animated character which I can export via fbx just fine into Soft..but he's holding a flag or banner that looks like it was simulated, then converted into a curve anim per vertex. How do I get that into

Re: animated cloth from max to soft

2013-11-11 Thread Kris Rivel
guess it should transfer fine. I remember the FBX export plugin has several options for animation... did you check what's in there to make sure you're not missing anything? Cheers! On 11/11/2013 3:01 PM, Kris Rivel wrote: Any max heads have any tips for exporting an animated cloth in max

Re: animated cloth from max to soft

2013-11-11 Thread Kris Rivel
Thanks guys...will probably check out point cache. I had a bunch of characters that all came through just fine with a simple enveloped rig...was just hoping to keep it all the same. No bigee. Kris On Mon, Nov 11, 2013 at 5:23 PM, Steven Caron car...@gmail.com wrote: what is wrong with .pc2?

custom set data will not show in cache manager

2013-09-18 Thread Kris Rivel
Why on earth do I have this problem where a custom set data type will not show up in the cache manager to be written?! Its an unpredictable problem. It worked fine yesterday, then suddenly it won't show up. I sometimes have to get it and set it several times for it to show. Is there a sure

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
:05 PM, Kris Rivel krisri...@gmail.com wrote: I'm trying to make a simple setup where I can align particles along a deformed/animated surface based on another vector. No problem aligning them on their normal but I want them to all flow in the same direction along their other axis...all point

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
the normal in the first input and try something like 0,1,0 for the second input. On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel krisri...@gmail.com wrote: I'm trying to make a simple setup where I can align particles along a deformed/animated surface based on another vector. No problem aligning them

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Oh and I took a look at this but it doesn't work well for me for some reason. They're just pointing in various directions. And I have a good uv map: https://vimeo.com/46081934 On Wed, Sep 18, 2013 at 5:39 PM, Kris Rivel krisri...@gmail.com wrote: Ugh, sounds like its going to be a head trip

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