this console cycle, and may never end.
Hugh
-Original Message-
From: Marco Thorek <[EMAIL PROTECTED]>
Sent: Jan 21, 2004 11:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
(Darn, my reply first landed at Hugh's personal address, sorry about
that)
I
[EMAIL PROTECTED] schrieb:
>
> I don't have more specific data handy (out of town right now), but here is a
> breakdown of UK sales across all
platforms:
>
> 1 - NEED FOR SPEED: UNDERGROUND
> 2 - GRAND THEFT AUTO: DOUBLE PACK
> 3 - THE SIMPSONS: HIT & RUN
> 4 - FIFA 2004
> 5 - LORD OF THE RINGS:
On Jan 21, 2004, at 3:19 PM, [EMAIL PROTECTED] wrote:
[Snip]
No argument here that the console business is doing much better than
the PC business right now. There are always exceptions (Sims,
Blizzard games, etc.), but it will likely stay this way until closer
to the end of this console cycle,
s console cycle, and may never end.
Hugh
-Original Message-
From: Marco Thorek <[EMAIL PROTECTED]>
Sent: Jan 21, 2004 11:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
(Darn, my reply first landed at Hugh's personal address, sorry about
that)
IM
-Original Message- From: Pedro Quaresma <[EMAIL PROTECTED]>Sent: Jan 21, 2004 9:10 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] "Modern" classics Hugh, I understood the context... I just don't think you can quite compare "making more/less money" and "being
>
> EA is doing better every year financially (including Europe). If DVD cases are a
> mistake, there is no evidence yet.
>
> Hugh
>
> -Original Message-
> From: Marco Thorek <[EMAIL PROTECTED]>
> Sent: Jan 20, 2004 5:21 PM
> To: [EMAIL PROTECTED
Jim Leonard schrieb:
>
> > True again. What also irks me as a PC gamer these days is that we are
> > mostly given gruesome console ports. Most recent example there being
> > "Deux Ex: Invisible War." The game may be perfect for the Xbox and its
> > audience, on the PC the graphics, the simplified
y grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] "Modern" classics
[EMAIL PROTECTED]
21-01-2004 16:40
Solicita-se resposta a hughf
the number of units sold. My point is that they're selling more units than ever. I wasn't commenting on quality.
Hugh-Original Message- From: Pedro Quaresma <[EMAIL PROTECTED]>Sent: Jan 21, 2004 8:11 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] "Modern" class
Hugh Falk wrote:
>EA is doing better every year financially (including Europe). If DVD cases are a mistake, there is no evidence >yet.
Sorry, but that's not a valid point Let's replace some words in the sentence above:
McDonalds is doing better every year financially (including Europe). If bur
EA is doing better every year financially (including Europe). If DVD cases are a
mistake, there is no evidence yet.
Hugh
-Original Message-
From: Marco Thorek <[EMAIL PROTECTED]>
Sent: Jan 20, 2004 5:21 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" class
Marco Thorek wrote:
True. It's only that once upon a time the profit didn't matter as much.
Yes, but the market was completely different then. There's an interview with
Ken Williams on the Roberta Williams collection where he says something to the
effect of "In the old days, we all went on picn
The fortunate upside is that the Internet makes self-publication a
possibility. I'm not sure how many people can make a living selling
games online, but I imagine Malinche does OK for itself. Every now and
then someone tries remaking a classic, but with a little
'modernization' that makes it
Jim Leonard schrieb:
>
> It's not the calculators: It's what makes money. You shouldn't be scared
> that accountants and suits are ruining the industry; instead, you should be
> scared that the core sales of most computer and console gaming are the way
> they are. It is a hard pill to swallow t
Marco Thorek wrote:
I'm not sure I like all this concentration. We are almost at the point
where only a few publishers dominate the market, because only
heavyweights can afford to develop a game nowadays. And because these
heavyweights have to make sure that a title gets in the production
costs, w
"Feldhamer, Stuart" schrieb:
>
> It doesn't seem odd to me...Legend has abandoned its core competency -
> adventure games.
IIRC Legend didn't have much choice. In the mid-90s the adventure market
started to run dry and Legend had to move 3D in order to survive. Later
they apparently also couldn't
On Jan 15, 2004, at 11:15 AM, Feldhamer, Stuart wrote:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
If the rumors are true (Legend has been shutdown) they paid the price.
:-/
--
Edward Franks
-
On Jan 15, 2004, at 4:13 AM, Pedro Quaresma wrote:
[Snip]
Oh yes, no doubt. The problem is you never get all the things you want
in the same game! :)
True, but what would we collect if we had the perfect game? ;-)
[Snip]
Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or
not
y, January 15, 2004 12:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Feldhamer, Stuart wrote:
> It doesn't seem odd to me...Legend has abandoned its core competency -
> adventure games.
Yes, but with Bob Bates doing design for Unreal II, you'd th
Feldhamer, Stuart wrote:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Yes, but with Bob Bates doing design for Unreal II, you'd think the game
would have been better. I mean, he's worked on:
Companions of Xanth (1993)
Eric the Unready (1993)
Gateway 2:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Mar
Pedro Quaresma wrote:
Ever got bored at those RPGs with turn-based combat, in which your level
78 hero has to face yet another rat? Wish it would be over in a second?
This combat system solves that "flaw" of oh so many RPGs with turn-based
combat.
Arcanum had an "automatic turn-based" or somethi
Marco Thorek wrote:
Jim Leonard schrieb:
(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
actually a very good game. The "ancientspeak" is thick and heavy but
since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC.
It was by Legend, wa
they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] "Modern" classics
Howard Feldman <[EMAIL PROTECTED]>
15-01-2004 15:33
Solicita-se res
m., "Esperanza"
'People don't quit playing because they grow old. They grow old because
they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] "Modern" classics
*Howard Feldman
Jim Leonard wrote:
>Pedro Quaresma wrote:
>
>>
>> extremely enjoyable. It's actually my 2nd favorite combat system ever.
>What's your 1st?
Faery Tales Adventures 2: Halls of the Dead. Combat is turn based, but if you leave the left mouse button pressed, each turn runs faster until it becomes re
Edward Franks wrote:
>On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
>[Snip]
>> Me too, but it's still too arcade-ish.
> It didn't seem that way to me, but then I play a fair amount first
>person shooters. Combat seemed reasonably fluid.
> It is a good thi
ROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL P
On Jan 13, 2004, at 8:10 PM, Dan Chisarick wrote:
[Snip]
Now why would you spend extra cash on something just so you can beat
it FASTER?!?!? Isn't the whole idea to discover everything yourself?
(Note: With the Internet, strategy guides are even more pointless.) I
won't even get started on ho
Jim Leonard schrieb:
>
> (Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
> actually a very good game. The "ancientspeak" is thick and heavy but
> since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC.
It was by Legend, wasn't it?
M
Pedro Quaresma wrote:
extremely enjoyable. It's actually my 2nd favorite combat system ever.
What's your 1st?
Come on Jim, long and unusual names are a must... you can't quite have
"Prince Dick", "Joe the White Knight" or "Mary the Priestess of Tony"!
:D "Tom the Mage" is ok though ;)
It's not
Edward Franks wrote:
You aren't going to find many games that do turn-based combat
these days. Temple of Elemental Evil is the only one that springs to
Who said I was looking for *modern* games? :)
I figured you would know about the older ones. ;-)
Touche! :-D
Seriously, though, I h
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
Me too, but it's still too arcade-ish.
It didn't seem that way to me, but then I play a fair amount first
person shooters. Combat seemed reasonably fluid.
It is a good thing we have some variety in the genre. :-D
Another flaw is the
On Jan 13, 2004, at 3:24 PM, Jim Leonard wrote:
Edward Franks wrote:
You aren't going to find many games that do turn-based combat
these days. Temple of Elemental Evil is the only one that springs to
mind and
Who said I was looking for *modern* games? :)
I figured you would know about th
Edward Franks wrote:
>>On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
>>[Snip]
>> Morrowind is a superb game, highly moddable (I run about 30 mods on my
>> game, mostly visual effects and items) and with a very nice and
>> original
>> setting.
>>
>> On the other hand it does have two major fl
On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
[Snip]
Morrowind is a superb game, highly moddable (I run about 30 mods on my
game, mostly visual effects and items) and with a very nice and
original
setting.
On the other hand it does have two major flaws (for me): it has
arcade-like combat (it
Edward Franks wrote:
>On Jan 13, 2004, at 12:31 PM, Jim Leonard wrote:
>>[Snip]
>> Things I look for in an RPG:
>>
>> - turn-based combat.
> You aren't going to find many games that do turn-based combat these
>days. Temple of Elemental Evil is the only one that springs to mind
Aqua Ice Opalescent, 37K km., "Esperanza"
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] "Mo
At the most fundamental level, you're trading cash for a binary file.
I've lost count of the software licenses I've purchased where all I've
gotten is a license key in e-mail. I don't own the software either,
only the right to use it (provided I don't break one of a dozen license
terms). Doe
I would also look into so-called "turn-based strategy" games such as Jagged
Alliance.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 13, 2004 4:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Edward Franks wrote:
You aren't going to find many games that do turn-based combat these
days. Temple of Elemental Evil is the only one that springs to mind and
Who said I was looking for *modern* games? :)
Thanks for the Morrowind suggestion.
--
Jim Leonard ([EMAIL PROTECTED])
World's la
On Jan 13, 2004, at 12:31 PM, Jim Leonard wrote:
[Snip]
Things I look for in an RPG:
- turn-based combat.
You aren't going to find many games that do turn-based combat these
days. Temple of Elemental Evil is the only one that springs to mind
and that has had poor reviews. Mostly you get 'phas
Not to toot my own horn, but you may want to try The Search for Freedom
(see my sig) - it meets most of your criteria and still works in a DOS
window (albeit without sound - I havent gotten it to work with VDMsound
yet either but it may be possible)
So, any refinements to your suggestions? :)
Excellent, excellent suggestions, thank you.
Pedro Quaresma wrote:
I have given perhaps too many suggestions :) I can be more specific if
you tell me exactly what you enjoy the most on a RPG. Combat/story
driven? Turn based/real time/phased/action combat? First person/3rd
person perspective? Do
Pedro Quaresma wrote:
I've never bought "online items" but I don't see the problem in paying
for things that give you a certain degree of enjoyment.
I understand, but my question was geared toward trying to understand the
enjoyment. For me, working hard and finally achieving a goal, beating
an
-hearted tone, and I apologize to Pedro,
Stefan, and anyone else I may have offended.
Stuart
-Original Message-From: Stefan Lindblom
[mailto:[EMAIL PROTECTED]Sent: Tuesday, January 13, 2004
8:01 AMTo: [EMAIL PROTECTED]Subject: Re:
[SWCollect] "Modern" classics
I agr
Edward Franks stated:
>
> Planetside?
Interesting game, but I don't think that's it. IIRC, this was a
strategy game, not a first-person action game. I guess I'll just have
to find the article again, but I really have no idea what magazine it
was in. I'm pretty sure it was a PC game. I *t
on a person, without knowing him or her.
Sorry Stuart, I found that a very unnecessary
remark.
/Stefan
- Original Message -
From:
Pedro
Quaresma
To: [EMAIL PROTECTED]
Sent: Tuesday, January 13, 2004 11:06
AM
Subject: RE: [SWCollect] "Modern"
classics
Jim Leonard wrote:
>Pedro Quaresma wrote:
>>
>> Please don't get me started on Planeboring: Torment. That game should
>> never have been a RPG.
>Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
>bad RPG by your standards, could you explain why? Is it all the dialog,
>o
;01, Aqua Ice Opalescent, 37K km., "Esperanza"
Para: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
A/C:
Ref:
cc:
Assunto: RE: [SWCollect] "Modern" classics
"Feldhamer, Stuart" <[EMAIL PROTECTED]>
On Jan 12, 2004, at 8:38 PM, Lee K. Seitz wrote:
[Snip]
Nope, that's not it, but thanks for mentioning it. The name sounds
familiar, but that's about it. (And tell us how you really feel, C.E.
8) )
If it helps, I remember a little bit more about the game. You could
schedule attacks to be launche
> >Not sure about that, but of course there was the miserable failure of
> >"Majestic" (http://www.mobygames.com/game/sheet/p,3/gameId,5282/ for
> >more info, including a review by our own CEForman)
>
> Nope, that's not it, but thanks for mentioning it. The name sounds
> familiar, but that's about
> May we say that most titles nowadays are produced in too large numbers
> to ever become collectible?
Especially most so-called "Collector's Editions". Though it may still work
for big-name series... I've seen demand and prices for the Ultima IX Dragon
Edition holding fairly steady.
--
> I loved Bard's Tale as well - however, I felt BT2 was kind of weak.
> Thing is, as enjoyable as it is, BT3 probably doesn't stand up too well
> nowadays. The emphasis is on fights with more and more monsters... I
> still distinctly remember standing at the bridge in Malefia facing
> something
As both a loser and an idiot, I was deeply offended by that statement. B-)
- Original Message -
From: "Feldhamer, Stuart" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 12, 2004 10:03 AM
Subject: RE: [SWCollect] "Modern" classics
&
Jim Leonard stated:
>
>Lee K. Seitz wrote:
>> What about games that actually intrude on real life? I remember
>> reading a description of an upcoming MMRTS that said the game (or
>> rather, your soldiers and citizens) could e-mail and/or page you if,
>> for instance, you were unexpectedly attacked
> Jim Leonard schrieb:
>
> > Sorry this is a bit off-topic, but it's been bugging me: Can someone
> > explain to me the reasoning behind selling online stuff? No, wait --
> > what I really mean is, can someone explain the rationale behind *buying*
> > online accounts/items? According to my resea
Lee K. Seitz wrote:
Marco Thorek stated:
So, it seems that besides what Edward said about people buying their
status to get an easy start, others also lose all rationalism over the
game. The game becomes more important than life itself. In those
people's minds buying anything, for whatever amount,
Good info, too bad it never happened!
As far as modern games go, I would consider some of the Tex Murphy
adventures as classics. Overseer was a bit of a let-down (I think it was
the first game ever on DVD, however, which makes it somewhat
interesting), but Under A Killing Moon and The Pandora D
Stephane Racle wrote:
If I recall, the "real" sequel to Wasteland was called "Mean Time" and
was never released. Something about the project being abandoned...
perhaps someone here knows how much work was actually done on it? I'm
going from memory here, I could be wrong.
You're correct; http://
Marco Thorek stated:
>
>So, it seems that besides what Edward said about people buying their
>status to get an easy start, others also lose all rationalism over the
>game. The game becomes more important than life itself. In those
>people's minds buying anything, for whatever amount, that brings th
I loved Bard's Tale as well - however, I felt BT2 was kind of weak.
Thing is, as enjoyable as it is, BT3 probably doesn't stand up too well
nowadays. The emphasis is on fights with more and more monsters... I
still distinctly remember standing at the bridge in Malefia facing
something like hund
Jim Leonard schrieb:
>
> Pedro Quaresma wrote:
> >
> > Please don't get me started on Planeboring: Torment. That game should
> > never have been a RPG.
>
> Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
> bad RPG by your standards, could you explain why? Is it all the di
Jim Leonard schrieb:
>
> Marco Thorek wrote:
> > I'm not sure if we had this topic before, but what "modern" games, say,
> > developed after 1994, would you consider collectible?
>
> Collectible meaning "high monetary/trade value" or "game worth owning
> until end of time because it is a *good* g
Jim Leonard schrieb:
> Sorry this is a bit off-topic, but it's been bugging me: Can someone
> explain to me the reasoning behind selling online stuff? No, wait --
> what I really mean is, can someone explain the rationale behind *buying*
> online accounts/items? According to my research, games
On Jan 12, 2004, at 12:04 PM, Feldhamer, Stuart wrote:
I'm not much of an RPG gamer but I loved the original Pool of Radiance
and
sequels. I'd say try some of the early Ultima games; they are strong on
characters, setting, and gameplay (in general). I've played and
finished
Ultimas 3 and 5. My o
On Jan 12, 2004, at 11:58 AM, Jim Leonard wrote:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is
a bad RPG by your standards, could you explain why? Is it all
If you like Wasteland, you absolutely MUST try the Bard's Tale series
(III is the best, but the others are great too) and Dragon Wars ('Bard's
Tale IV'). You might also try Fountain of Dreams, the real sequel to
Wasteland. You've also got another 5 gold box games to go
Entire Pool of Radiance
ult towards the
end (especially 5). I would also recommend the Baldur's Gate series.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 12:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Pedro Quaresm
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
bad RPG by your standards, could you explain why? Is it all the dialog,
or bad structure, or what?
More imp
Feldhamer, Stuart wrote:
Wow. I did not know that. Is the game available somewhere online for
download? The IBM version, I mean.
Most likely; as you may or may not recall, my roots are in software
archival and preservation (which is a fancy name for something else, if
you catch my drift) so I am
Jim Leonard wrote:
>> - Planescape: Torment. Due to the lack of sales back then, hence
>> comparably small quantities are available, and the legendary status it
>> is gaining ever since, many people now seem to try to get a hold of it.
>> Personally I consider it the greatest RPG I played so far.
ch
> when I quit UO many years back(although I did come back).
>
> /Stefan
>
> - Original Message -
> From: "Jim Leonard" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, January 12, 2004 5:00 PM
> Subject: Re: [SWCollect] "M
On Jan 12, 2004, at 10:00 AM, Jim Leonard wrote:
Sorry this is a bit off-topic, but it's been bugging me: Can someone
explain to me the reasoning behind selling online stuff? No, wait --
what I really mean is, can someone explain the rationale behind
*buying* online accounts/items? According
On Jan 12, 2004, at 9:55 AM, Jim Leonard wrote:
Edward Franks wrote:
The Roberta Williams Anthology.
Really? How much is this going for? Tom told me the same thing but I
find it hard to believe...
I've seen them go for $30 to $100. They seem to stick in the $60 to
$80 range.
A numb
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 12, 2004 5:00 PM
Subject: Re: [SWCollect] "Modern" classics
> Stefan Lindblom wrote:
> > Diablo 2 was mentioned as well.. even though I never got around to get
the
> > Collectors ed while I was
Wow. I did not know that. Is the game available somewhere online for
download? The IBM version, I mean.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern"
Feldhamer, Stuart wrote:
Yeah, I know. That's why I said quasi. But at least it's an official
emulator release. BTW, I didn't know there was an IBM release of Ulysses.
Does anyone have it? On the same note, I had heard there was an IBM release
of Time Zone, but I've yet to see one. Does anyone have
e have that?
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Feldhamer, Stuart wrote:
> Anywhere from $100-$200. This one is actually worth something to me
PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Stefan Lindblom wrote:
> Diablo 2 was mentioned as well.. even though I never got around to get the
> Collectors ed while I was still playing, I guess I will do it someday, to
> honor the game I played so much. Eventually sold of
Feldhamer, Stuart wrote:
Anywhere from $100-$200. This one is actually worth something to me (but not
that much), as it has the first quasi-IBM-releases of Mission Asteroid, Dark
Crystal, Mystery House, etc.
But they're just Apple .DSK images running in an emulator. That is
*NOT* what I would cal
rd [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 10:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Marco Thorek wrote:
> I'm not sure if we had this topic before, but what "modern" games, say,
> developed after 1994, would you conside
Stefan Lindblom wrote:
Diablo 2 was mentioned as well.. even though I never got around to get the
Collectors ed while I was still playing, I guess I will do it someday, to
honor the game I played so much. Eventually sold off my accounts last week
for $290.
Sorry this is a bit off-topic, but it's be
:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics
Edward Franks wrote:
>
> The Roberta Williams Anthology.
Really? How much is this going for? Tom told me the same thing but I
find it hard to believe...
> A number of the collector's/limi
Edward Franks wrote:
The Roberta Williams Anthology.
Really? How much is this going for? Tom told me the same thing but I
find it hard to believe...
A number of the collector's/limited editions are ok (for example,
Baldur's Gate II, Icewind Dale II, Morrowind, or Pool of Radiance), but
Marco Thorek wrote:
I'm not sure if we had this topic before, but what "modern" games, say,
developed after 1994, would you consider collectible?
Collectible meaning "high monetary/trade value" or "game worth owning
until end of time because it is a *good* game"?
For "value" there are the common
Hey, if you'd like your Planescape signed by Guido Henkel, I can do that
easily - he's a good friend of mine.
- john
The goal of the works of a genius' existance lies only in itself.
> -Original Message-
> From: Marco Thorek [mailto:[EMAIL PROTECTED]
> Sent: Saturday, January 10, 2004
l?ViewItem&item=3070990101&category=11050
/Stefan
- Original Message -
From: "Edward Franks" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 11, 2004 5:18 AM
Subject: Re: [SWCollect] "Modern" classics
>
> On Jan 10, 2004, at 9
On Jan 10, 2004, at 9:13 PM, Marco Thorek wrote:
I'm not sure if we had this topic before, but what "modern" games, say,
developed after 1994, would you consider collectible?
There's only a very few that come to my mind:
- The "Dragon Edition" of Ultima IX. Although it was the worst Ultima
IMHO,
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