Re: [Audyssey] lunimals query
Hi Josh. On lunimals, can you say a bit more about where your stuck? I'm afraid I'm afraid I can't remember mission two specifically, was that the one with the huge mouse population? there's a very good walkthru by nocturnus, I suggest having a listen to that if your stuck. the link is in the documentation or on the Lunimals entry on audiogames.net. As to dog who hates toast, well nobody said the game was easy :d. If your stuck, you just need to start again and practice your memorization skills, there's really no other way around I'm afraid. I must admit, it took me a few goes to finish the game as well. Beware the grue! Dark. - Original Message - From: "joseph weakland" To: "audyssey games list" Sent: Tuesday, November 29, 2011 9:46 PM Subject: [Audyssey] lunimals query hello i have a couple of game queries. first how do you complete mission 2 of lunimals game? second i am stuck on dog who hates toast and i have done 29 out of 40 tasks. i am stumped on next task. has anyone teat game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lunimals query
thankd for help:) you'll swell if i run into any more queries i'll ask - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 29, 2011 10:01 PM Subject: Re: [Audyssey] lunimals query Hi, You want to sell off all of those mice. If you have to, start killing the,. They will serve no good purpose in that mission, I promise youthat. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, November 29, 2011 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] lunimals query i just made it though mission 2 and started mission 3 where you have to get a rebbit population of 8 for a goal. i tried it but the rabbits died off before they could reproduce why? can you give tips? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 29, 2011 6:26 PM Subject: Re: [Audyssey] lunimals query Hi, With regards to mission 2, we cannot help you without knowing where you are stuck. On which quest are you having problems? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, November 29, 2011 3:47 PM To: audyssey games list Subject: [Audyssey] lunimals query hello i have a couple of game queries. first how do you complete mission 2 of lunimals game? second i am stuck on dog who hates toast and i have done 29 out of 40 tasks. i am stumped on next task. has anyone teat game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4046 - Release Date: 11/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4047 - Release Date: 11/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lunimals query
Hi, You want to sell off all of those mice. If you have to, start killing the,. They will serve no good purpose in that mission, I promise youthat. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, November 29, 2011 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] lunimals query i just made it though mission 2 and started mission 3 where you have to get a rebbit population of 8 for a goal. i tried it but the rabbits died off before they could reproduce why? can you give tips? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 29, 2011 6:26 PM Subject: Re: [Audyssey] lunimals query > Hi, > With regards to mission 2, we cannot help you without knowing where you > are > stuck. On which quest are you having problems? > > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of joseph weakland > Sent: Tuesday, November 29, 2011 3:47 PM > To: audyssey games list > Subject: [Audyssey] lunimals query > > hello i have a couple of game queries. first how do you complete mission 2 > of lunimals game? second i am stuck on dog who hates toast and i have done > 29 out of 40 tasks. i am stumped on next task. has anyone teat game > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1411 / Virus Database: 2092/4046 - Release Date: 11/29/11 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4047 - Release Date: 11/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lunimals query
i just made it though mission 2 and started mission 3 where you have to get a rebbit population of 8 for a goal. i tried it but the rabbits died off before they could reproduce why? can you give tips? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 29, 2011 6:26 PM Subject: Re: [Audyssey] lunimals query Hi, With regards to mission 2, we cannot help you without knowing where you are stuck. On which quest are you having problems? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, November 29, 2011 3:47 PM To: audyssey games list Subject: [Audyssey] lunimals query hello i have a couple of game queries. first how do you complete mission 2 of lunimals game? second i am stuck on dog who hates toast and i have done 29 out of 40 tasks. i am stumped on next task. has anyone teat game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4046 - Release Date: 11/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lunimals query
Hi, With regards to mission 2, we cannot help you without knowing where you are stuck. On which quest are you having problems? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, November 29, 2011 3:47 PM To: audyssey games list Subject: [Audyssey] lunimals query hello i have a couple of game queries. first how do you complete mission 2 of lunimals game? second i am stuck on dog who hates toast and i have done 29 out of 40 tasks. i am stumped on next task. has anyone teat game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4046 - Release Date: 11/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lunimals query
hello i have a couple of game queries. first how do you complete mission 2 of lunimals game? second i am stuck on dog who hates toast and i have done 29 out of 40 tasks. i am stumped on next task. has anyone teat game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
Hi, I see most of those making sense, but I don't think that the idea is to pamper our visitor with variety; after all, if you were in the wilderness, I don't think you'd complain about eating the same thing over and over again. Best Regards, Hayden - - From: "Steady Goh" Sent: Saturday, June 11, 2011 11:48 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 10 Hi Jeremy, I feel that mission 10 is relatively easier as compared to other missions and doesn't take long to complete. Here are some suggestions you might want to consider adding in to make things more difficult for me. 1. Less control over the visiter. he can visit as and when he feels like, but if i think it is not the right time then I have to pay to send him off. and the price gets higher each time. 2. Get tired of eating the same food every meal and request for more variety. 3. Add disasters. Anyhow, just give me some worrys about money. If it comes very easily, anything else won't be a problem. Once again, thanks for the game. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, June 10, 2011 3:02 PM Subject: Re: [Audyssey] Lunimals version 2.5b You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
Hi, I really do not think Mission 10 needs any tweaking...as you said, it is dependant on how you played before. I got the idea of multiple predator species on different landmasses which made things easier, but that wasn't a strategy I was using in earlier missions. Best Regards, Hayden -- From: "shaun everiss" Sent: Sunday, June 12, 2011 6:12 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 10 well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At 01:47 a.m. 13/06/2011, you wrote: It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At 01:47 a.m. 13/06/2011, you wrote: It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
Hi Jeremy, I feel that mission 10 is relatively easier as compared to other missions and doesn't take long to complete. Here are some suggestions you might want to consider adding in to make things more difficult for me. 1. Less control over the visiter. he can visit as and when he feels like, but if i think it is not the right time then I have to pay to send him off. and the price gets higher each time. 2. Get tired of eating the same food every meal and request for more variety. 3. Add disasters. Anyhow, just give me some worrys about money. If it comes very easily, anything else won't be a problem. Once again, thanks for the game. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, June 10, 2011 3:02 PM Subject: Re: [Audyssey] Lunimals version 2.5b You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi jeremy, Agree. If you focussed on keeping up with the so call best programming language, you will end up writing and rewriting mission 1 and will never move on. Your news update on Lunimals will not be new missions available. it would be what programming language you changed to for whatever reason instead. We gamers will be playing mission 1 over and over again for years to try out the results of the same game in different programming language. Enough examples of that. Btw, I'm halfway through mission 10 now. Thanks for the great game. Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Wednesday, June 08, 2011 12:11 AM Subject: Re: [Audyssey] Lunimals version 2.5b If we all focused on what the next operating system will be, what the next popular devices will be, or what the next popular programming language will be, it would take 10 times longer to produce any games. I think there are enough examples of this exact thought process to prove my point. We do! need some people to be thinking that way, but you also need people who worry more about here and now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
I don't think your speculating, because if you get a computer now it will have a 64bit op. That is what all the screen readers are moving towards. If those that know VB6 would of just looked or tried one of the .nets. They would see how some of coding is easier and how some is not, but at least lacking the hair pulling of not knowing why your stuff don't work on todays op. Its not pulling teeth! Its just keeping in step so what you right works instead of being yesterdays left overs like dos is now. I tried to run a straight dos program on my win7 64bit op and it just sat there. So did the rest of the op, frozen in time and just as useless. So they maybe lucky now there stuff can be made to work. The question is will it on next op? Because you know as soon as it comes out. New boxes will ship and the VI will be getting them from those hand out orgs! So remember time is real short for VB6 and you can stand by it all you want. Alone! personally, I won't tech a out of date program. Just to hard trying to get libs that are no long there. Here is a good example. There are a lot of us out hear doing the flight sim thing. Most are using FS2000 or better like FSX. All of them came out before 2006 and take some doing to get working on todays ops. The problem is with it you have to move up or the new code has a harder time working with the sim. Just like those using FS2000 or FS9 use FS navigator. Will FS navigator along with those versions of sims are no longer supported or even offer support. The new sim called flight sim took 5 years to come out and was stopped, because it already was left behind by the ops and hardware. Something to think about, not even released and already game over! At 06:42 AM 6/9/2011, you wrote: Hi Willem, Yes, I've read something similar to that. We are definitely in a transitional period from the 32-bit world of the Pentium processor to things like the AMD64 as well as the arm processors expected to ship in the next gen netbooks. I don't want it to sound like an attack, but Jeremy and others who are basing their games on VB 6 are setting themselves up for some serious technical problems as we, I.E. the community as a whole, move away from the Windows 98 era languages, libraries, and 32-bit processors. Also as you mentioned there seems to be splintering going on in terms of what operating systems the blind users are using. For the moment Windows still has the majority, but I've seen both the blind Linux and Mac OS communities slowly growing too. I foresee a day when a developer will have to use Python, Java, or some other cross-platform language to produce games simply because Mac and Linux will have substantial markets that could be of interest to a game developer. Is this speculation? Yes, but its certainly something to look at. Its something we need to think about, perhaps prepare for, rather than wait until its upon us and then begin dealing with it. Hopefully, people can understand our point of view rather than seeing it as an attack. Cheers! On 6/9/11, Willem Venter wrote: > Hi Jeremy. > While I can see you feel very strongly about this, my question was not > meant as an attack. Instead I think we as a community should come up > with a solution. I just read an article where some companies project > that at least 40% of all netbooks will have arm processors at the end > of next year. As netbooks are a cheep form of computing, I can see > many blind gamers going that route. The majority of audiogames will be > affected, as they use older technology from microsoft which they don't > seem interested in updating for arm. These games include Jim Kitchen's > games, GMA, LWorks and many fun games like BSC games that are no > longer developed actively. > > Many gamers are also moving to other platforms like linux, as the cost > and restrictions related to windows software is becoming prohibitive. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi Shaun, Ah...Excuse me for pointing out that the user interface is only a small part of what has changed in Windows Vista/Windows 7. On the contrary many of the APIs have been replaced or vastly updated giving something like Windows 7 quite a lot of changes under the hood from Windows XP. For example, the Windows mixer has been updated/rewritten in Windos 7 and really isn't fully compatible with Microsoft Directsound 8. Instead there is a new API, XAudio2, that Windows 7 developers should be using to handle audio output on Windows 7. As XAudio2 has now officially replaced Directsound on XP, Vista, and Windows 7 that is primarily what developers should probably be using to stay up to date. As for VB 6 goes its not surprising Microsoft completely pulled it from Windows 7. The .Net languages have pretty much replaced everything from the Windows 9x era, and .Net 4.0 is integrated directly into the Windows 7 OS. Most developers today are writing apps in C++ .Net, C# .Net, or VB .Net so it makes sense to target windows consumers using one of those languages since the Windows 7 development platform is primarily .Net now. That wasn't true a few years ago when there wasn't a single API for all Windows releases and programming languages the way .Net has been designed to do for the modern developer. That is probably the biggest change or difference between Windows 7 and XP. On 6/7/11, shaun everiss wrote: > thats true jeremy. > > And the way lifecycles are going, xp goes away, comes, back and then > it does it again. > I think though we can safely say that there probably won't be any > major changes for a really long time, I mean we only just changed the > interface in the vista/win7 system. > It looks like ms is going to stay with that moddel as it is maybe for a > while. > And even if it changes its probably going to stay basically the same. > Directx9 has stabelised mostly, and this could be the next standard > to aspire to for now anyway. > Once xp is not used anymore by anyone we could move to higher directx > versions, but then again they are always moving foreward. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi Willem, Yes, I've read something similar to that. We are definitely in a transitional period from the 32-bit world of the Pentium processor to things like the AMD64 as well as the arm processors expected to ship in the next gen netbooks. I don't want it to sound like an attack, but Jeremy and others who are basing their games on VB 6 are setting themselves up for some serious technical problems as we, I.E. the community as a whole, move away from the Windows 98 era languages, libraries, and 32-bit processors. Also as you mentioned there seems to be splintering going on in terms of what operating systems the blind users are using. For the moment Windows still has the majority, but I've seen both the blind Linux and Mac OS communities slowly growing too. I foresee a day when a developer will have to use Python, Java, or some other cross-platform language to produce games simply because Mac and Linux will have substantial markets that could be of interest to a game developer. Is this speculation? Yes, but its certainly something to look at. Its something we need to think about, perhaps prepare for, rather than wait until its upon us and then begin dealing with it. Hopefully, people can understand our point of view rather than seeing it as an attack. Cheers! On 6/9/11, Willem Venter wrote: > Hi Jeremy. > While I can see you feel very strongly about this, my question was not > meant as an attack. Instead I think we as a community should come up > with a solution. I just read an article where some companies project > that at least 40% of all netbooks will have arm processors at the end > of next year. As netbooks are a cheep form of computing, I can see > many blind gamers going that route. The majority of audiogames will be > affected, as they use older technology from microsoft which they don't > seem interested in updating for arm. These games include Jim Kitchen's > games, GMA, LWorks and many fun games like BSC games that are no > longer developed actively. > > Many gamers are also moving to other platforms like linux, as the cost > and restrictions related to windows software is becoming prohibitive. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi Jeremy, True, but people could just as easily argue the point that you aren't even properly supporting the technology that exists here and now let alone what comes next. I'm not out to change your mind, but simply state my position on this issue which is simply this. The current Windows operating system is Windows 7 and anyone who is going to buy a new computer today will likely buy Windows 7 as part of their new PC. As a result Visual Basic 6 is not natively supported on that system nor is DirectX 7. You are asking that user to install and configure a bunch of extra old outdated libraries to play your games, that are not officially supported, when you could just as easily switch to something like .Net and have all of your software up to date. It doesn't make any practical sense to me why you would want to stick with Windows 98 era programming languages, tools, and development libraries when you could be spending that time constructively developing games and applications for Windows 7 and beyond using current technology. That doesn't mean I don't appreciate the work you are doing. Far from it. I think some of the games you are writing are revolutionary, very interesting, and definitely is a switch from the same old thing we often see here. It just seems a shame you have decided for whatever reason to ignore the fact that you are building these great games using outdated technology when you could just as easily be looking ahead at what technology most developers are using now. HTH On 6/7/11, Jeremy Kaldobsky wrote: > If we all focused on what the next operating system will be, what the next > popular devices will be, or what the next popular programming language will > be, it would take 10 times longer to produce any games. I think there are > enough examples of this exact thought process to prove my point. We do! > need some people to be thinking that way, but you also need people who worry > more about here and now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi Jeremy. While I can see you feel very strongly about this, my question was not meant as an attack. Instead I think we as a community should come up with a solution. I just read an article where some companies project that at least 40% of all netbooks will have arm processors at the end of next year. As netbooks are a cheep form of computing, I can see many blind gamers going that route. The majority of audiogames will be affected, as they use older technology from microsoft which they don't seem interested in updating for arm. These games include Jim Kitchen's games, GMA, LWorks and many fun games like BSC games that are no longer developed actively. Many gamers are also moving to other platforms like linux, as the cost and restrictions related to windows software is becoming prohibitive. On 6/7/11, Jeremy Kaldobsky wrote: > If we all focused on what the next operating system will be, what the next > popular devices will be, or what the next popular programming language will > be, it would take 10 times longer to produce any games. I think there are > enough examples of this exact thought process to prove my point. We do! > need some people to be thinking that way, but you also need people who worry > more about here and now. > > --- On Tue, 6/7/11, Willem wrote: > >> From: Willem >> Subject: Re: [Audyssey] Lunimals version 2.5b >> To: "Gamers Discussion list" >> Date: Tuesday, June 7, 2011, 3:27 AM >> Hi. >> I know that visual basic support have been discontinued by >> microsoft. >> What will happen when the next virsion of windows comes out >> that can run on arm devices? I'm pretty sure copying and >> registering a dll won't make it work. >> - Original Message - From: "Jeremy Kaldobsky" >> >> To: "Gamers Discussion list" >> Sent: Monday, June 06, 2011 8:49 PM >> Subject: Re: [Audyssey] Lunimals version 2.5b >> >> >> > I don't have any plans to do that. I know it >> would prevent anyone from having to register Direct X7, but >> most people don't end up having to do that anyway, and those >> who do, only have to do it once and they are set for any >> game that uses Direct X7. Registering the file is >> pretty easy to do, and only a few people seem to have had >> trouble following the steps in the read me file. >> > >> > Eventually I'll stop being lazy, and I'll move over to >> a newer version of Direct X, but I have no real incentive to >> do so right now. >> > >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via >> the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read >> at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the >> management of the list, >> > please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the >> web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the >> management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
thats true jeremy. And the way lifecycles are going, xp goes away, comes, back and then it does it again. I think though we can safely say that there probably won't be any major changes for a really long time, I mean we only just changed the interface in the vista/win7 system. It looks like ms is going to stay with that moddel as it is maybe for a while. And even if it changes its probably going to stay basically the same. Directx9 has stabelised mostly, and this could be the next standard to aspire to for now anyway. Once xp is not used anymore by anyone we could move to higher directx versions, but then again they are always moving foreward. At 04:11 a.m. 8/06/2011, you wrote: If we all focused on what the next operating system will be, what the next popular devices will be, or what the next popular programming language will be, it would take 10 times longer to produce any games. I think there are enough examples of this exact thought process to prove my point. We do! need some people to be thinking that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunimals version 2.5b > To: "Gamers Discussion list" > Date: Tuesday, June 7, 2011, 3:27 AM > Hi. > I know that visual basic support have been discontinued by > microsoft. > What will happen when the next virsion of windows comes out > that can run on arm devices? I'm pretty sure copying and > registering a dll won't make it work. > - Original Message - From: "Jeremy Kaldobsky" > > To: "Gamers Discussion list" > Sent: Monday, June 06, 2011 8:49 PM > Subject: Re: [Audyssey] Lunimals version 2.5b > > > > I don't have any plans to do that. I know it > would prevent anyone from having to register Direct X7, but > most people don't end up having to do that anyway, and those > who do, only have to do it once and they are set for any > game that uses Direct X7. Registering the file is > pretty easy to do, and only a few people seem to have had > trouble following the steps in the read me file. > > > > Eventually I'll stop being lazy, and I'll move over to > a newer version of Direct X, but I have no real incentive to > do so right now. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via > the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the > management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
If we all focused on what the next operating system will be, what the next popular devices will be, or what the next popular programming language will be, it would take 10 times longer to produce any games. I think there are enough examples of this exact thought process to prove my point. We do! need some people to be thinking that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunimals version 2.5b > To: "Gamers Discussion list" > Date: Tuesday, June 7, 2011, 3:27 AM > Hi. > I know that visual basic support have been discontinued by > microsoft. > What will happen when the next virsion of windows comes out > that can run on arm devices? I'm pretty sure copying and > registering a dll won't make it work. > - Original Message - From: "Jeremy Kaldobsky" > > To: "Gamers Discussion list" > Sent: Monday, June 06, 2011 8:49 PM > Subject: Re: [Audyssey] Lunimals version 2.5b > > > > I don't have any plans to do that. I know it > would prevent anyone from having to register Direct X7, but > most people don't end up having to do that anyway, and those > who do, only have to do it once and they are set for any > game that uses Direct X7. Registering the file is > pretty easy to do, and only a few people seem to have had > trouble following the steps in the read me file. > > > > Eventually I'll stop being lazy, and I'll move over to > a newer version of Direct X, but I have no real incentive to > do so right now. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via > the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the > management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Hi. I know that visual basic support have been discontinued by microsoft. What will happen when the next virsion of windows comes out that can run on arm devices? I'm pretty sure copying and registering a dll won't make it work. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 06, 2011 8:49 PM Subject: Re: [Audyssey] Lunimals version 2.5b I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyway, and those who do, only have to do it once and they are set for any game that uses Direct X7. Registering the file is pretty easy to do, and only a few people seem to have had trouble following the steps in the read me file. Eventually I'll stop being lazy, and I'll move over to a newer version of Direct X, but I have no real incentive to do so right now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
i'll have to try and have a go at doing it at some point as i am on windows seven and odveysly have a later version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyway, and those who do, only have to do it once and they are set for any game that uses Direct X7. Registering the file is pretty easy to do, and only a few people seem to have had trouble following the steps in the read me file. Eventually I'll stop being lazy, and I'll move over to a newer version of Direct X, but I have no real incentive to do so right now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
is there any plans to make these games work with the later direct x verssions. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
I wrote my response before I noticed this. I'm glad you've got it working now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Dallas, from the file it appears you need to register Direct X7 on your system. That's a fairly common situation since DX7 isn't registered, by default, on many newer computers. The readme.txt file has step by step instructions for registering the file. Please let us know if you have any problems with the steps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
never mind, read it myself, and figure out the problem. registering the dll didn't work for some reason. got it going now. thanks On 06/06/2011, Dallas O'Brien wrote: > here you go. > > Starting program > Creating DirectSound... > error: ActiveX component can't create object > > > > On 05/06/2011, Jeremy Kaldobsky wrote: >> Dallas, in the game's directory you'll find a file called debuglog.txt. >> Please paste its comments and I can let you know why the game didn't >> start. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
here you go. Starting program Creating DirectSound... error: ActiveX component can't create object On 05/06/2011, Jeremy Kaldobsky wrote: > Dallas, in the game's directory you'll find a file called debuglog.txt. > Please paste its comments and I can let you know why the game didn't start. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
Dallas, in the game's directory you'll find a file called debuglog.txt. Please paste its comments and I can let you know why the game didn't start. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.5b
hi, having problems with this. never played lunimals yet, but just downloaded it, and when i hit lunimals.exe, it asks if i want to run it, i say run, then it don't seem to do anything. checked in task manager, and the file hasn't loaded in to memory, so not sure what is going on. lol. looking forward to playing this game. dallas On 01/06/2011, Jeremy Kaldobsky wrote: > I've just uploaded version 2.5. It hasn't been tested as well as I'd > normally like, but you guys are always pretty good at spotting any problems, > so I'll sit back and see if I missed anything lol. In this version, the > options menu has been replaced with a dome editor! The editor saves files > with a .dom extension and allows people to swap them with each other. To > load up a dome file, there is an option listed in the custom game section. > Crud, I Just! not remembered I was supposed to adjust the background music > volume, oh well, i'll do that later. Another new feature in version 2.5 is > an audio energy tracker that you can turn on or off by holding Shift and > pressing X. When active, a tone helps you keep track of how much power you > have, without the need to continually press X. It's a rough idea, so I'm > still open to suggestions for how to handle it, just in case you all think > this current technique is terrible haha. For those who have unlocked > mission 10, I've added a new "fun fact" to the list given when you press > "?". And there is also an interesting way to customize the game. This only > works if you've unlocked mission 10 mind you, but create a text file in the > lunimals folder called "founder.txt". Inside this file write your first > name, press enter, then type your last name. This should result in your > name being divided in to 2 lines in the text file. When the game loads, it > will customize certain messages to use your name. I know that doesn't > change the game play at all, but it is something someone suggested and I put > it in. I can't remember who suggested it though, so I apologize to whomever > it was because I'm not giving you credit for the suggestion. > > For those missing the link, here it is. > www.kaldobsky.com/audiogames/lunimals.zip > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Hi, Well...you have to consider the pray. I've never heard of cats eating too many squirrels--and with mice consuming less food it stands to reason they breed much much faster than other pray animals. Best Regards, Hayden -- From: "Willem" Sent: Sunday, May 29, 2011 2:17 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals current thoughts. Jeremy, I understand completely. Though in my opinion they must have some downside to them somewhere. I personally consider only being able to have one land-dwelling pray animal a flaw, not something that adds more challenge. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with the underlying equations of the game. When I was designing the game I expected rabbits and squirrels to be much better in different situations because they provide predators way more food when eaten. I hadn't counted on the fact that mice reproduce to fast that a predator can just eat several mice to do just as well. As you can imagine, even a slight change to how the mice work would cause balancing issues to ripple up through the layers, and I just didn't have the confidence in myself to start fooling with it. Just my luck, I would have broken the entire game lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals version 2.5b
I've just uploaded version 2.5. It hasn't been tested as well as I'd normally like, but you guys are always pretty good at spotting any problems, so I'll sit back and see if I missed anything lol. In this version, the options menu has been replaced with a dome editor! The editor saves files with a .dom extension and allows people to swap them with each other. To load up a dome file, there is an option listed in the custom game section. Crud, I Just! not remembered I was supposed to adjust the background music volume, oh well, i'll do that later. Another new feature in version 2.5 is an audio energy tracker that you can turn on or off by holding Shift and pressing X. When active, a tone helps you keep track of how much power you have, without the need to continually press X. It's a rough idea, so I'm still open to suggestions for how to handle it, just in case you all think this current technique is terrible haha. For those who have unlocked mission 10, I've added a new "fun fact" to the list given when you press "?". And there is also an interesting way to customize the game. This only works if you've unlocked mission 10 mind you, but create a text file in the lunimals folder called "founder.txt". Inside this file write your first name, press enter, then type your last name. This should result in your name being divided in to 2 lines in the text file. When the game loads, it will customize certain messages to use your name. I know that doesn't change the game play at all, but it is something someone suggested and I put it in. I can't remember who suggested it though, so I apologize to whomever it was because I'm not giving you credit for the suggestion. For those missing the link, here it is. www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 3?
Hi Shaun, I'd recommend you not sell them; selling mice is ok, sure, but you'll often find it uses more power than you have. In this case it doesn't matter, but... Best Regards, Hayden -- From: "shaun everiss" Sent: Thursday, May 26, 2011 1:30 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 3? well I have tried to sell as many mice as I can. Failing that watch your rabbit numbers. If your numbers are just below say 1-2 shy of the required number pause the game immediately. I found it possable to buy what I needed, hit space to unpause the mission. They don't have to survive for more than a second or 2, just enough to finnish the quest. At 02:36 p.m. 26/05/2011, you wrote: hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Oh Jeremy, you make me tres sad! *wipes a tear away*. Seriously, the oxygen depletion would make for a wonderful separate balancing factor. I know you said it was complicated to put back in, but it might address the mice issue, since their extraordinary reproduction might deplete the oxygen supply much more quickly than the smaller number of larger prey animals. You'd need an oxygen gauge as one of the controls. I don't know how possible it would be to implement at this point, but if you ever felt like doing so, I would cheer a lot. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Sunday, May 29, 2011 12:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals current thoughts. Jeremy, I understand completely. Though in my opinion they must have some downside to them somewhere. I personally consider only being able to have one land-dwelling pray animal a flaw, not something that adds more challenge. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. > Willem, I completely agree. I didn't originally intend for mice to be so > useful, but as things got more complex I was afraid to go back and start > messing with the underlying equations of the game. When I was designing > the game I expected rabbits and squirrels to be much better in different > situations because they provide predators way more food when eaten. I > hadn't counted on the fact that mice reproduce to fast that a predator can > just eat several mice to do just as well. As you can imagine, even a > slight change to how the mice work would cause balancing issues to ripple > up through the layers, and I just didn't have the confidence in myself to > start fooling with it. Just my luck, I would have broken the entire game > lol! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Jeremy, I understand completely. Though in my opinion they must have some downside to them somewhere. I personally consider only being able to have one land-dwelling pray animal a flaw, not something that adds more challenge. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with the underlying equations of the game. When I was designing the game I expected rabbits and squirrels to be much better in different situations because they provide predators way more food when eaten. I hadn't counted on the fact that mice reproduce to fast that a predator can just eat several mice to do just as well. As you can imagine, even a slight change to how the mice work would cause balancing issues to ripple up through the layers, and I just didn't have the confidence in myself to start fooling with it. Just my luck, I would have broken the entire game lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with the underlying equations of the game. When I was designing the game I expected rabbits and squirrels to be much better in different situations because they provide predators way more food when eaten. I hadn't counted on the fact that mice reproduce to fast that a predator can just eat several mice to do just as well. As you can imagine, even a slight change to how the mice work would cause balancing issues to ripple up through the layers, and I just didn't have the confidence in myself to start fooling with it. Just my luck, I would have broken the entire game lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Hi Jeremy. If there is one thing that bothers me, it is that mice sometimes seems more profitable to keep than either rabbits or squerals. I don't know if this was what you intended, but it almost always seems a bad idea to get rabbits or squerals. Mice seems to always be the thing that works. In my opinion the game would be beter balanced if some situations demanded different pray. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 5:08 PM Subject: Re: [Audyssey] Lunimals current thoughts. Chris, Without access to the inner workings of the code, it definitely does seem like starvation is the only regulator. In the original design, before I released the first beta, there were 2 major factors that limited species besides food. Oxygen consumption forced your dome population to stay at a level matching the vegetation, so if you made more trees you would be able to support more living animals. Since predators are larger, they required more oxygen and would begin dying out sooner than smaller animals should the population reach the O2 limit. This became a nightmare to balance, so I completely removed it to make the game more entertaining. It is a case of bending reality to improve game play. The second regulator is animal age. The game simulated the fact that animals would become slower and weaker with age, plus they should hit a species-specific maximum age and die no matter how much food was around. Once again, while it mimicked real life really well, it was just too complicated to balance in the game. I was already sad about removing all my oxygen related code, so instead of simply tearing out all of the aging code, I heavily modified it to relax its impact up on the game. The way it stands now, animals do age and become weaker, but there is no true maximum that would force them to die regardless of food. Weaker animals are simulated by having them burn through calories faster than their younger counterparts, meaning they can't survive as long while they wait for their next meal. When food begins to get scarce, the old animals are the very first to die out. This code change was another alteration on how things really work, but it made the game more entertaining. I suppose the point to explaining these changes is just to let you know how the regulations had been removed or changed before the game released. I really wanted to have Lunimals simulate real life as close as possible, but as you can see, I desperately tried but ended up having to twist things to improve game play. Oh well, that's just how games work I suppose. It may set your mind at ease to know, there were! sweet spots in the original design, lol. Of course I only had 4 species at the time, but they could reach a perfect balance where their numbers remained fairly steady without any regulation needed by the user. I loved your description of mission 9, a cast iron female dog. ROFL! I'm anxious to hear your thoughts on the final mission, once you reach it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Chris, Without access to the inner workings of the code, it definitely does seem like starvation is the only regulator. In the original design, before I released the first beta, there were 2 major factors that limited species besides food. Oxygen consumption forced your dome population to stay at a level matching the vegetation, so if you made more trees you would be able to support more living animals. Since predators are larger, they required more oxygen and would begin dying out sooner than smaller animals should the population reach the O2 limit. This became a nightmare to balance, so I completely removed it to make the game more entertaining. It is a case of bending reality to improve game play. The second regulator is animal age. The game simulated the fact that animals would become slower and weaker with age, plus they should hit a species-specific maximum age and die no matter how much food was around. Once again, while it mimicked real life really well, it was just too complicated to balance in the game. I was already sad about removing all my oxygen related code, so instead of simply tearing out all of the aging code, I heavily modified it to relax its impact up on the game. The way it stands now, animals do age and become weaker, but there is no true maximum that would force them to die regardless of food. Weaker animals are simulated by having them burn through calories faster than their younger counterparts, meaning they can't survive as long while they wait for their next meal. When food begins to get scarce, the old animals are the very first to die out. This code change was another alteration on how things really work, but it made the game more entertaining. I suppose the point to explaining these changes is just to let you know how the regulations had been removed or changed before the game released. I really wanted to have Lunimals simulate real life as close as possible, but as you can see, I desperately tried but ended up having to twist things to improve game play. Oh well, that's just how games work I suppose. It may set your mind at ease to know, there were! sweet spots in the original design, lol. Of course I only had 4 species at the time, but they could reach a perfect balance where their numbers remained fairly steady without any regulation needed by the user. I loved your description of mission 9, a cast iron female dog. ROFL! I'm anxious to hear your thoughts on the final mission, once you reach it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals current thoughts.
Hi Chris. If I remember my ecology, other than desease, accident or desaster it is! only the fluctuations in prey population that keep predator populations down anyway, though usually in real life the pray are never hunted to such an extinction by the larger predator population that you run out of prey and the predators die, which seems to happen in lunimals unless your careful but as you said, this seems a reasonable thing for a contrived environment where there are neither seasons nor migrations. Beware the grue! dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, May 29, 2011 6:59 AM Subject: [Audyssey] Lunimals current thoughts. I like the idea of the land/water tile sound, but I would choose a shorter duration sound for the water. When arrowing quickly across the tiles, the water sound doesn't keep up with the movement, slowing the scanning down noticeably. Is it actually possible to reach a balance between prey and predators such that one does not have to intervene to prevent population crashes? The influence of random death seems to be very small, so that there is nothing to prevent massive predator overpopulation given a sufficient prey population. I'm pretty good at this game, but I can't find a stable balance between any two pairs of prey-predator. It looks to me that the population of predators necessary to put a dent in prey populations is too high to maintain by killing or selling under most power regimes. I've got a custom dome with 900 battery power and a 5.5 recharge rate as an experiment to see if with sufficient power/recharge it is possible to find a sweet spot. I haven't found it yet. It may be that under a full dome with all the species interacting such might happen, though it seems to me the dingoes would still be an open population loop with no cause of death other than starvation. Basically we have a bunch of positive feedback control systems with no regulation other than catastrophic failure. Given that these are artificial biomes with a very simple ecology, this might actually be a correct model of the situation, and it certainly doesn't detract from the game aspect, which is about the successful farming of animals for sale without crashing the populations. But I would be interested to know if there is even a theoretical chance of achieving an equilibrium, ignoring disasters for the moment. It should be noted that I haven't yet unlocked the last animal as I'm struggling with mission 8, which is a cast iron female dog. That loan payment is killer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals current thoughts.
I like the idea of the land/water tile sound, but I would choose a shorter duration sound for the water. When arrowing quickly across the tiles, the water sound doesn't keep up with the movement, slowing the scanning down noticeably. Is it actually possible to reach a balance between prey and predators such that one does not have to intervene to prevent population crashes? The influence of random death seems to be very small, so that there is nothing to prevent massive predator overpopulation given a sufficient prey population. I'm pretty good at this game, but I can't find a stable balance between any two pairs of prey-predator. It looks to me that the population of predators necessary to put a dent in prey populations is too high to maintain by killing or selling under most power regimes. I've got a custom dome with 900 battery power and a 5.5 recharge rate as an experiment to see if with sufficient power/recharge it is possible to find a sweet spot. I haven't found it yet. It may be that under a full dome with all the species interacting such might happen, though it seems to me the dingoes would still be an open population loop with no cause of death other than starvation. Basically we have a bunch of positive feedback control systems with no regulation other than catastrophic failure. Given that these are artificial biomes with a very simple ecology, this might actually be a correct model of the situation, and it certainly doesn't detract from the game aspect, which is about the successful farming of animals for sale without crashing the populations. But I would be interested to know if there is even a theoretical chance of achieving an equilibrium, ignoring disasters for the moment. It should be noted that I haven't yet unlocked the last animal as I'm struggling with mission 8, which is a cast iron female dog. That loan payment is killer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals 2.2b
Hey guys, I've just posted version 2.2b which has a few bug fixes and a few new requested features. In haven't added in mission 10 yet, but these changes were enough that I felt it was worthy of posting. I've fixed that troublesome bug that would keep you from playing a new game immediately after losing one. Turned out it was a typo. I've added sounds to indicate land and water tiles, so that goes faster. Finally, I've added support for background music! There is now a music sub folder for the game. Take your favorite music files and name them "music1.mp3" up to "music10.mp3" and put them into the music sub folder. Lunimals will detect the music files and will play them throughout the game. It will always start with the lowest number file, but after that it randomly chooses from among the files. The Pause key allows you to pause and unpause the music, and the Home key picks a new random song. I didn't include any music files, so for those interested, here is a collection of really great background music taken from the mainstream game MorrowWind. www.kaldobsky.com/audiogames/morrowwindmusic.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 3?
Hi Cary. You've actually got the right idea here, you just need to implement it a bit more ruthlessly. What I did myself was keep pressing x, and the moment I had ten power, kill a mouse (ten to kill and twenty to sell, so you can kill them faster). I kept up with this each time I had ten power, and after a short time had got rid of all the mice, which not only let my rabbit population grow, but also gave me the chance to plant more trees and thus create more moss which is the rabbit's preferd food. that tactic made mission three fairly easy. Beware the grue! Dark. - Original Message - From: "Cary" To: "'Gamers Discussion list'" Sent: Thursday, May 26, 2011 3:36 AM Subject: [Audyssey] Lunimals mission 3? hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 3?
well I have tried to sell as many mice as I can. Failing that watch your rabbit numbers. If your numbers are just below say 1-2 shy of the required number pause the game immediately. I found it possable to buy what I needed, hit space to unpause the mission. They don't have to survive for more than a second or 2, just enough to finnish the quest. At 02:36 p.m. 26/05/2011, you wrote: hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals mission 3?
hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Yeah, more power would be the thing! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, May 22, 2011 1:37 PM Subject: Re: [Audyssey] Lunimals version 2.0b Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Lunimals version 2.1b has been posted. Mission 9 is available, which introduces a new predator and lays out the storyline for the final mission (10) I will be adding in the next update. For those of you skilled enough to beat mission 9, I think you'll be pleasantly surprised by the storyline preview of what mission 10 will be. A few new custom domes have been added which start you out with no trees or rocks, for an extra challenge. For the custom games, there is now a whole series of awards you can earn. Awards can only be earned during custom games, but they are remembered between games. You can use < and > keys to cycle through each one you've earned. During custom games, you can now find options for buying more solar batteries and solar panels within the build menu. I'm sure I'm forgetting other things, but hopefully I've said enough to get you to download the new version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
That's probably what I'll end up doing. I will just add new build menu options when you're playing a custom game. --- On Sun, 5/22/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: Re: [Audyssey] Lunimals version 2.0b > To: "'Gamers Discussion list'" > Date: Sunday, May 22, 2011, 3:18 PM > Could you make it so that you can't > add them in the campaign missions, but > you can in the custom game? And what about a dome > creator where one could > create the starting dome conditions? > > Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Could you make it so that you can't add them in the campaign missions, but you can in the custom game? And what about a dome creator where one could create the starting dome conditions? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, May 22, 2011 10:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals version 2.0b I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much power you would have and how fast you can get more, but the second people can upgrade those it will change everything. I guess this just makes me a little nervous about adding it, although in custom games it is less of a problem. I've got it on my "to do" list, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much power you would have and how fast you can get more, but the second people can upgrade those it will change everything. I guess this just makes me a little nervous about adding it, although in custom games it is less of a problem. I've got it on my "to do" list, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
yeah I can't get mission 5,At 04:01 p.m. 22/05/2011, you wrote: Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "'Gamers Discussion list'" Sent: Saturday, May 21, 2011 1:48 PM Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 "animals" that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "'Gamers Discussion list'" Sent: Saturday, May 21, 2011 1:48 PM Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 "animals" that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Sorry Mike, I probably should have included the download link for those who don't already have it. www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mike maslo Sent: Saturday, May 21, 2011 4:54 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Lunimals version 2.0b What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 "animals" that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 "animals" that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
this sounds brilliant where can we get your games from>? thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals version 2.0b
Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 "animals" that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
It doesn't add much as far as game play is concerned. There is a single custom map, but as I said earlier, it doesn't reflect what I intend to do with the custom games. When I went to post this latest version I had to get the uncompleted custom game section stable. It would have been more work for me to disable all of the new code I'd been adding, so instead I just disabled the unfinished parts which left a single playable map. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
Hi. As far as I can see there is still only the seven missions. - Original Message - From: "Christopher Bartlett" To: "'The Addictor'" ; "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 5:08 AM Subject: Re: [Audyssey] Lunimals v1.9b So, I'm not clear, if I finished mission 7, which I did, is there reason for me to download this version? I wasn't sure if it included any further play or not. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Tuesday, May 17, 2011 10:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals v1.9b Hey Jeremy, I just looked at all your games. Rock on! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:41 AM Subject: [Audyssey] Lunimals v1.9b Version 1.9b is released. I'm still not done with custom games, I know, I know, why is it taking me so long?! Well, the custom game code was done just enough to include 1 sample map, even though this does not truly reflect what I want to do with the custom games. For now, it'll do. I've added artwork for any sighted Lunimals players. They aren't award winning graphics, lol, but they are enough that young kids should be able to tell what's going on even if they can't read. The Control button stops the message that is currently being spoken, I've fixed several bugs, and I put something in the information section about my website. The read me file has been updated a bit too. I think that's it, boy it feels like I've done so much more than that short sentence of changes! I guess that's how it goes though. Ever since Daytona was released, I've had different people telling me I should set up a web page, and that the web page should have a donation button. Even though my games are free, apparently some people want to be able to donate and help support my work. I can't stress this enough, do not feel obligated to donate anything to me people. Of course, donations would rock, and I would appreciate it, but I make my software free because I am just looking to contribute to the community in my own way. With that said, I have finally set up a web page to house my audio games, and there is a donation button at the bottom for anyone who wants to use it. www.kaldobsky.com/audiogames I also wanted to say that I've deleted all of the old emails where people asked me to set up a donation button, so even if you actually told me you were going to donate, you can change your mind and I won't even know that you did. Haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
So, I'm not clear, if I finished mission 7, which I did, is there reason for me to download this version? I wasn't sure if it included any further play or not. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Tuesday, May 17, 2011 10:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals v1.9b Hey Jeremy, I just looked at all your games. Rock on! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:41 AM Subject: [Audyssey] Lunimals v1.9b > Version 1.9b is released. I'm still not done with custom games, I know, I > know, why is it taking me so long?! Well, the custom game code was done > just enough to include 1 sample map, even though this does not truly > reflect what I want to do with the custom games. For now, it'll do. > > I've added artwork for any sighted Lunimals players. They aren't award > winning graphics, lol, but they are enough that young kids should be able > to tell what's going on even if they can't read. The Control button stops > the message that is currently being spoken, I've fixed several bugs, and I > put something in the information section about my website. The read me > file has been updated a bit too. I think that's it, boy it feels like > I've done so much more than that short sentence of changes! I guess > that's how it goes though. > > Ever since Daytona was released, I've had different people telling me I > should set up a web page, and that the web page should have a donation > button. Even though my games are free, apparently some people want to be > able to donate and help support my work. I can't stress this enough, do > not feel obligated to donate anything to me people. Of course, donations > would rock, and I would appreciate it, but I make my software free because > I am just looking to contribute to the community in my own way. With that > said, I have finally set up a web page to house my audio games, and there > is a donation button at the bottom for anyone who wants to use it. > www.kaldobsky.com/audiogames > > I also wanted to say that I've deleted all of the old emails where people > asked me to set up a donation button, so even if you actually told me you > were going to donate, you can change your mind and I won't even know that > you did. Haha. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
Hey Jeremy, I just looked at all your games. Rock on! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:41 AM Subject: [Audyssey] Lunimals v1.9b Version 1.9b is released. I'm still not done with custom games, I know, I know, why is it taking me so long?! Well, the custom game code was done just enough to include 1 sample map, even though this does not truly reflect what I want to do with the custom games. For now, it'll do. I've added artwork for any sighted Lunimals players. They aren't award winning graphics, lol, but they are enough that young kids should be able to tell what's going on even if they can't read. The Control button stops the message that is currently being spoken, I've fixed several bugs, and I put something in the information section about my website. The read me file has been updated a bit too. I think that's it, boy it feels like I've done so much more than that short sentence of changes! I guess that's how it goes though. Ever since Daytona was released, I've had different people telling me I should set up a web page, and that the web page should have a donation button. Even though my games are free, apparently some people want to be able to donate and help support my work. I can't stress this enough, do not feel obligated to donate anything to me people. Of course, donations would rock, and I would appreciate it, but I make my software free because I am just looking to contribute to the community in my own way. With that said, I have finally set up a web page to house my audio games, and there is a donation button at the bottom for anyone who wants to use it. www.kaldobsky.com/audiogames I also wanted to say that I've deleted all of the old emails where people asked me to set up a donation button, so even if you actually told me you were going to donate, you can change your mind and I won't even know that you did. Haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
I personally want to thank you for what you do. I really enjoy your games. First Towers of war and now lunanimals gave me some welcome distraction from exams. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:41 AM Subject: [Audyssey] Lunimals v1.9b Version 1.9b is released. I'm still not done with custom games, I know, I know, why is it taking me so long?! Well, the custom game code was done just enough to include 1 sample map, even though this does not truly reflect what I want to do with the custom games. For now, it'll do. I've added artwork for any sighted Lunimals players. They aren't award winning graphics, lol, but they are enough that young kids should be able to tell what's going on even if they can't read. The Control button stops the message that is currently being spoken, I've fixed several bugs, and I put something in the information section about my website. The read me file has been updated a bit too. I think that's it, boy it feels like I've done so much more than that short sentence of changes! I guess that's how it goes though. Ever since Daytona was released, I've had different people telling me I should set up a web page, and that the web page should have a donation button. Even though my games are free, apparently some people want to be able to donate and help support my work. I can't stress this enough, do not feel obligated to donate anything to me people. Of course, donations would rock, and I would appreciate it, but I make my software free because I am just looking to contribute to the community in my own way. With that said, I have finally set up a web page to house my audio games, and there is a donation button at the bottom for anyone who wants to use it. www.kaldobsky.com/audiogames I also wanted to say that I've deleted all of the old emails where people asked me to set up a donation button, so even if you actually told me you were going to donate, you can change your mind and I won't even know that you did. Haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals v1.9b
Version 1.9b is released. I'm still not done with custom games, I know, I know, why is it taking me so long?! Well, the custom game code was done just enough to include 1 sample map, even though this does not truly reflect what I want to do with the custom games. For now, it'll do. I've added artwork for any sighted Lunimals players. They aren't award winning graphics, lol, but they are enough that young kids should be able to tell what's going on even if they can't read. The Control button stops the message that is currently being spoken, I've fixed several bugs, and I put something in the information section about my website. The read me file has been updated a bit too. I think that's it, boy it feels like I've done so much more than that short sentence of changes! I guess that's how it goes though. Ever since Daytona was released, I've had different people telling me I should set up a web page, and that the web page should have a donation button. Even though my games are free, apparently some people want to be able to donate and help support my work. I can't stress this enough, do not feel obligated to donate anything to me people. Of course, donations would rock, and I would appreciate it, but I make my software free because I am just looking to contribute to the community in my own way. With that said, I have finally set up a web page to house my audio games, and there is a donation button at the bottom for anyone who wants to use it. www.kaldobsky.com/audiogames I also wanted to say that I've deleted all of the old emails where people asked me to set up a donation button, so even if you actually told me you were going to donate, you can change your mind and I won't even know that you did. Haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Well I was listening to a radiostation and there are a lot of games from www.steampower.com and www.gog.com which should be good. Ok, they are not accessable, but I was listening to I think it was called simon and the sourcerer or something and I was laughing. On that note www.midimusicadventures.com is your friend. The guy that does it is behind on archives but you will get a laugh of such games as the shaddow sword series, sam and max and a few other things. A lot of the shows are game play related. You can't play the games though that would rock but at least you can here them and they do rock. At 04:44 p.m. 16/05/2011, you wrote: I remember when my wife and kids were playing Tropix 2 last year, and how much I wanted to try it out. Of course, this year they've moved on to Chuzzles... but I agree--this is one heck of a game! Keep it up Jeremy! By the way, if you want to make this game self-voicing let me and other listers know, and we'll do it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 1:51 AM Subject: Re: [Audyssey] Lunimals feedback Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and only two fish. Monitor their numbers *very* carefully. When they reach 7, sell the extra 5 to get back down to 2. (You may find a time where you have 8 because of happy, reproductive fish, sell 6). You need to do this in order to make sufficient money to get your first turtle. Keep cycling through until you have your $160,000. Buy 1 and only 1 turtle. Now your fish balancing gets slightly trickier. I found that keeping 4 fish as the minimum to sell down to seemed to work pretty well. When you have 9 or 10 fish, sell down to four. Keep bringing in that advertising and sales money until you are ready for your second turtle. Now here's the art, and where my instructions get a little fuzzy. When you're about to buy your second turtle, you have to begin letting the fish population grow a little more. I think 13 to 15 was the number I chose for the minimum, so let it grow to 18-20 and sell down. The tricky part is that in this region, reproduction isn't predictably one at a time, so you will have to catch it quickly. Too few and the turtles eat them. Too many, and you have a population explosion and subsequent crash, and with 2 turtles, that crash might be fatal to your fish. If you screw up and have an explosion with less than 2 turtles, you'll be fine, ride it out until the numbers crash back down into the low teens then start over. Your biggest enemy is power loss and being unable to sell, so monitor your power consumption carefully. I'm not seeing a huge effect of bug numbers on the fish cycle. I think a large bug reproduction simply lengthens the cycle. I haven't tried balancing fish with only algae though so that effect may be more significant than I think. Note, this same strategy will work in a modified form for the later parts of mission 6, though there, you're working with land animals, and mice are more forgiving than fish. I'm currently stuck on the part of mission 7 with the added loan. That quarter million every 120 ticks is brutal. I've also had a hell of a time keeping squirrels alive if there's anything else in the dome. For fun, I started rabbits and squirrels to see if I could get a sustainable population before introducing mice. The mice are too efficient acorn eaters to allow the squirrels to live in any of my domes so far. I did get a stable rabbit population to coexist with maximized mice, but it hovered around 5-10 rabbits after the die-off that came with the mouse explosion. Can you tell I've been thinking a lot about this game? Well done Jeremy, and I'm excited to see what comes next. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] Lunimals feedback
Wow, I took a look and peggle would be quite difficult to make accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
One game that several of my family members play is called peggle. It's kind of a weird combination of pinball and breakout. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, May 16, 2011 6:19 AM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular among mainstream casual gamers. I don't want to make it sound like I'll be producing those next or anything, I am just interested to know if someone actually would like to have those made. When I know there would be people interested, I tend to move those games higher up on my list of what to work on next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals
Mike, in the Luminals folder, open up the readme.txt file. This is the section you need: If you are running Windows Vista or Windows 7 you may encounter an error if you don't have direct X7 registered. Follow these steps to register the file and the error should be corrected. Put dx7vb.dll into the c:\windows\syswow64 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\syswow64 and type regsvr32 dx7vb.dll If you attempted to register direct X, but had difficulties, here are step by step instructions: (If you are running a 32 bit version of windows, replace "syswow64" with "system32" in these instructions.) Copy dx7vb.dll into the c:\windows\syswow64 folder. Open up the command prompt as an administrator (being on an admin account does not mean the same thing). There are 2 ways to achieve this. If you're able, right click on the command prompt icon and select "Run as Administrator". If you must use the keyboard, use the Windows context key after you have highlighted the command prompt icon. This will bring up the menu allowing you to select "Run as administrator". Once command prompt opens, type the following 5 commands, and press enter after each one: cd.. cd.. cd\windows cd\windows\syswow64 regsvr32 dx7vb.dll I'm actually adding that second half to the game's read me file that will ship with the next update. I think it is a good idea to give people the step by step instructions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular among mainstream casual gamers. I don't want to make it sound like I'll be producing those next or anything, I am just interested to know if someone actually would like to have those made. When I know there would be people interested, I tend to move those games higher up on my list of what to work on next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals
If I am running windows 7 x64 how do I get the game to load or start? I missed this thread. I tried to install Jim Kitchens game but it still does not help me run the game. Any assistance would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Lol--that was my strategy too until mission five. Doesn't work there lol! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, May 14, 2011 6:30 AM Subject: Re: [Audyssey] Lunimals feedback Hmmm. I suppose this game will take me a bit to get used to. My stratogy has been a bit sloppy. Usually I have got 2 things to get them to reproduce. If I can get enough cash, since most missions from 1-4 were for one target, I was basically buying bits and pieces when I was close to a target. Knowing that if I got everything on max they only had to survive for the second it took the mission quest to complete. Ofcause its harder now. At 07:07 p.m. 14/05/2011, you wrote: Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciating, the complexity I tried to code into this little sim. You rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
I remember when my wife and kids were playing Tropix 2 last year, and how much I wanted to try it out. Of course, this year they've moved on to Chuzzles... but I agree--this is one heck of a game! Keep it up Jeremy! By the way, if you want to make this game self-voicing let me and other listers know, and we'll do it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 1:51 AM Subject: Re: [Audyssey] Lunimals feedback Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and only two fish. Monitor their numbers *very* carefully. When they reach 7, sell the extra 5 to get back down to 2. (You may find a time where you have 8 because of happy, reproductive fish, sell 6). You need to do this in order to make sufficient money to get your first turtle. Keep cycling through until you have your $160,000. Buy 1 and only 1 turtle. Now your fish balancing gets slightly trickier. I found that keeping 4 fish as the minimum to sell down to seemed to work pretty well. When you have 9 or 10 fish, sell down to four. Keep bringing in that advertising and sales money until you are ready for your second turtle. Now here's the art, and where my instructions get a little fuzzy. When you're about to buy your second turtle, you have to begin letting the fish population grow a little more. I think 13 to 15 was the number I chose for the minimum, so let it grow to 18-20 and sell down. The tricky part is that in this region, reproduction isn't predictably one at a time, so you will have to catch it quickly. Too few and the turtles eat them. Too many, and you have a population explosion and subsequent crash, and with 2 turtles, that crash might be fatal to your fish. If you screw up and have an explosion with less than 2 turtles, you'll be fine, ride it out until the numbers crash back down into the low teens then start over. Your biggest enemy is power loss and being unable to sell, so monitor your power consumption carefully. I'm not seeing a huge effect of bug numbers on the fish cycle. I think a large bug reproduction simply lengthens the cycle. I haven't tried balancing fish with only algae though so that effect may be more significant than I think. Note, this same strategy will work in a modified form for the later parts of mission 6, though there, you're working with land animals, and mice are more forgiving than fish. I'm currently stuck on the part of mission 7 with the added loan. That quarter million every 120 ticks is brutal. I've also had a hell of a time keeping squirrels alive if there's anything else in the dome. For fun, I started rabbits and squirrels to see if I could get a sustainable population before introducing mice. The mice are too efficient acorn eaters to allow the squirrels to live in any of my domes so far. I did get a stable rabbit population to coexist with maximized mice, but it hovered around 5-10 rabbits after the die-off that came with the mouse explosion. Can you tell I've been thinking a lot about this game? Well done Jeremy, and I'm excited to see what comes next. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Wow how long does 1 of these games last? Also will you be able to do other stuff with the money? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: 14 May 2011 11:41 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback more spoilers: ... ... the same holds for snakes. I've found that snakes are the best animals to keep when looking to make money. For mission 7, keep your snake population between 12 and 20 and sell off snakes as needed. I quickly repayed my lone that way.- Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 7:51 AM Subject: Re: [Audyssey] Lunimals feedback > Warning: something of a S P O I L E R! S P O I L E R! Read at your > own risk, this text direct to you from the heart of the Fukushima > reactor, etc, etc. > > So beating the fish and turtles thing is a bit of a slog, but there's > a consistent setup I use that gets me to the tricky part. Buy two, > and only two fish. Monitor their numbers *very* carefully. When they > reach 7, sell the extra 5 to get back down to 2. (You may find a time > where you have 8 because of happy, reproductive fish, sell 6). You > need to do this in order > to make sufficient money to get your first turtle. Keep cycling through > until you have your $160,000. > > Buy 1 and only 1 turtle. Now your fish balancing gets slightly > trickier. > I > found that keeping 4 fish as the minimum to sell down to seemed to work > pretty well. When you have 9 or 10 fish, sell down to four. Keep > bringing > in that advertising and sales money until you are ready for your second > turtle. > > Now here's the art, and where my instructions get a little fuzzy. > When you're about to buy your second turtle, you have to begin letting > the fish population grow a little more. I think 13 to 15 was the > number I chose for the minimum, so let it grow to 18-20 and sell down. > The tricky part is that > in this region, reproduction isn't predictably one at a time, so you will > have to catch it quickly. Too few and the turtles eat them. Too many, > and > you have a population explosion and subsequent crash, and with 2 turtles, > that crash might be fatal to your fish. > If you screw up and have an explosion with less than 2 turtles, you'll be > fine, ride it out until the numbers crash back down into the low teens > then > start over. Your biggest enemy is power loss and being unable to sell, so > monitor your power consumption carefully. > > I'm not seeing a huge effect of bug numbers on the fish cycle. I > think a large bug reproduction simply lengthens the cycle. I haven't > tried balancing fish with only algae though so that effect may be more > significant than I think. > > Note, this same strategy will work in a modified form for the later > parts > of > mission 6, though there, you're working with land animals, and mice are > more > forgiving than fish. > > I'm currently stuck on the part of mission 7 with the added loan. > That quarter million every 120 ticks is brutal. I've also had a hell > of a time keeping squirrels alive if there's anything else in the > dome. For fun, I started rabbits and squirrels to see if I could get > a sustainable population before introducing mice. The mice are too > efficient acorn eaters to allow the squirrels to live in any of my > domes so far. I did get a stable rabbit > population to coexist with maximized mice, but it hovered around 5-10 > rabbits after the die-off that came with the mouse explosion. > > Can you tell I've been thinking a lot about this game? Well done > Jeremy, and I'm excited to see what comes next. > > Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you hav
Re: [Audyssey] Lunimals feedback
more spoilers: ... ... the same holds for snakes. I've found that snakes are the best animals to keep when looking to make money. For mission 7, keep your snake population between 12 and 20 and sell off snakes as needed. I quickly repayed my lone that way.- Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 7:51 AM Subject: Re: [Audyssey] Lunimals feedback Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and only two fish. Monitor their numbers *very* carefully. When they reach 7, sell the extra 5 to get back down to 2. (You may find a time where you have 8 because of happy, reproductive fish, sell 6). You need to do this in order to make sufficient money to get your first turtle. Keep cycling through until you have your $160,000. Buy 1 and only 1 turtle. Now your fish balancing gets slightly trickier. I found that keeping 4 fish as the minimum to sell down to seemed to work pretty well. When you have 9 or 10 fish, sell down to four. Keep bringing in that advertising and sales money until you are ready for your second turtle. Now here's the art, and where my instructions get a little fuzzy. When you're about to buy your second turtle, you have to begin letting the fish population grow a little more. I think 13 to 15 was the number I chose for the minimum, so let it grow to 18-20 and sell down. The tricky part is that in this region, reproduction isn't predictably one at a time, so you will have to catch it quickly. Too few and the turtles eat them. Too many, and you have a population explosion and subsequent crash, and with 2 turtles, that crash might be fatal to your fish. If you screw up and have an explosion with less than 2 turtles, you'll be fine, ride it out until the numbers crash back down into the low teens then start over. Your biggest enemy is power loss and being unable to sell, so monitor your power consumption carefully. I'm not seeing a huge effect of bug numbers on the fish cycle. I think a large bug reproduction simply lengthens the cycle. I haven't tried balancing fish with only algae though so that effect may be more significant than I think. Note, this same strategy will work in a modified form for the later parts of mission 6, though there, you're working with land animals, and mice are more forgiving than fish. I'm currently stuck on the part of mission 7 with the added loan. That quarter million every 120 ticks is brutal. I've also had a hell of a time keeping squirrels alive if there's anything else in the dome. For fun, I started rabbits and squirrels to see if I could get a sustainable population before introducing mice. The mice are too efficient acorn eaters to allow the squirrels to live in any of my domes so far. I did get a stable rabbit population to coexist with maximized mice, but it hovered around 5-10 rabbits after the die-off that came with the mouse explosion. Can you tell I've been thinking a lot about this game? Well done Jeremy, and I'm excited to see what comes next. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Hmmm. I suppose this game will take me a bit to get used to. My stratogy has been a bit sloppy. Usually I have got 2 things to get them to reproduce. If I can get enough cash, since most missions from 1-4 were for one target, I was basically buying bits and pieces when I was close to a target. Knowing that if I got everything on max they only had to survive for the second it took the mission quest to complete. Ofcause its harder now. At 07:07 p.m. 14/05/2011, you wrote: Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciating, the complexity I tried to code into this little sim. You rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciating, the complexity I tried to code into this little sim. You rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and only two fish. Monitor their numbers *very* carefully. When they reach 7, sell the extra 5 to get back down to 2. (You may find a time where you have 8 because of happy, reproductive fish, sell 6). You need to do this in order to make sufficient money to get your first turtle. Keep cycling through until you have your $160,000. Buy 1 and only 1 turtle. Now your fish balancing gets slightly trickier. I found that keeping 4 fish as the minimum to sell down to seemed to work pretty well. When you have 9 or 10 fish, sell down to four. Keep bringing in that advertising and sales money until you are ready for your second turtle. Now here's the art, and where my instructions get a little fuzzy. When you're about to buy your second turtle, you have to begin letting the fish population grow a little more. I think 13 to 15 was the number I chose for the minimum, so let it grow to 18-20 and sell down. The tricky part is that in this region, reproduction isn't predictably one at a time, so you will have to catch it quickly. Too few and the turtles eat them. Too many, and you have a population explosion and subsequent crash, and with 2 turtles, that crash might be fatal to your fish. If you screw up and have an explosion with less than 2 turtles, you'll be fine, ride it out until the numbers crash back down into the low teens then start over. Your biggest enemy is power loss and being unable to sell, so monitor your power consumption carefully. I'm not seeing a huge effect of bug numbers on the fish cycle. I think a large bug reproduction simply lengthens the cycle. I haven't tried balancing fish with only algae though so that effect may be more significant than I think. Note, this same strategy will work in a modified form for the later parts of mission 6, though there, you're working with land animals, and mice are more forgiving than fish. I'm currently stuck on the part of mission 7 with the added loan. That quarter million every 120 ticks is brutal. I've also had a hell of a time keeping squirrels alive if there's anything else in the dome. For fun, I started rabbits and squirrels to see if I could get a sustainable population before introducing mice. The mice are too efficient acorn eaters to allow the squirrels to live in any of my domes so far. I did get a stable rabbit population to coexist with maximized mice, but it hovered around 5-10 rabbits after the die-off that came with the mouse explosion. Can you tell I've been thinking a lot about this game? Well done Jeremy, and I'm excited to see what comes next. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Squirrels only eat acorns, and mushrooms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
yeah I have never passed mission 5. Even if I manage the first quest h I am totally stuck. THe turtles eat all the fish what do the squrills eat, mice, rabits, what. THings go away rather fast. I put rocks everywhere. grrr. I can't seem to understand mission 5 either. I buy enough of everything and it keeps taking everything away. *** REPLY SEPARATOR *** On 5/13/2011 at 5:33 PM Hayden Presley wrote: >Hi, >Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I >can't >tell you how frustrating it is to balance fish and turtles. > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Willem >Sent: Friday, May 13, 2011 5:16 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Lunimals feedback > >Also snakes doesn't seem to be reproducing. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Well said. Lol, this is pretty much the perfect statement for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
If there isn't enough food in the foodchain, almost everything but the bottom of the chain dies. - Original Message - From: "djc" To: Sent: Saturday, May 14, 2011 1:48 AM Subject: Re: [Audyssey] Lunimals feedback I can't seem to understand mission 5 either. I buy enough of everything and it keeps taking everything away. *** REPLY SEPARATOR *** On 5/13/2011 at 5:33 PM Hayden Presley wrote: Hi, Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I can't tell you how frustrating it is to balance fish and turtles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
I didn't save the game, but I'll replay and see if it happens again. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 14, 2011 1:28 AM Subject: Re: [Audyssey] Lunimals feedback That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Hi, Which quest are you going through at the moment? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of djc Sent: Friday, May 13, 2011 6:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Lunimals feedback I can't seem to understand mission 5 either. I buy enough of everything and it keeps taking everything away. *** REPLY SEPARATOR *** On 5/13/2011 at 5:33 PM Hayden Presley wrote: >Hi, >Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I >can't >tell you how frustrating it is to balance fish and turtles. > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Willem >Sent: Friday, May 13, 2011 5:16 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Lunimals feedback > >Also snakes doesn't seem to be reproducing. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
I can't seem to understand mission 5 either. I buy enough of everything and it keeps taking everything away. *** REPLY SEPARATOR *** On 5/13/2011 at 5:33 PM Hayden Presley wrote: >Hi, >Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I >can't >tell you how frustrating it is to balance fish and turtles. > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Willem >Sent: Friday, May 13, 2011 5:16 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Lunimals feedback > >Also snakes doesn't seem to be reproducing. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
yes, I saw that. I had 2 that just did not reproduce for a while, the first 2 quests of mission 7 in fact. I had 3000 + pirana. Is that a bug or a feature? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 12:33 AM Subject: Re: [Audyssey] Lunimals feedback Hi, Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I can't tell you how frustrating it is to balance fish and turtles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
I understand your frustration. While making the game, I have to play each level over and over. I have to make sure the level is beatable, but also I have to make sure it isn't too easy, or too hard. I can't even remember how many times I've played through the levels! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Thanks for catching that. I found the typo that was causing the piranha not to be locked from purchasing. I've also fixed the rot in the plants. I'll upload the fix in a little while. --- On Fri, 5/13/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunimals feedback > To: "Gamers Discussion list" > Date: Friday, May 13, 2011, 6:07 PM > Hi Jeremy. > I've noticed a couple of things in the newest beta: > Piranas are not locked from the start of mission 7. Also > restarting a mission doesn't reset the wrot in the plants. > > Keep up the great work! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Hi, Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I can't tell you how frustrating it is to balance fish and turtles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Hi Jeremy. I've noticed a couple of things in the newest beta: Piranas are not locked from the start of mission 7. Also restarting a mission doesn't reset the wrot in the plants. Keep up the great work! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things, but most importantly, when you press escape it won't automatically unpause the game. Mission 6 is now available, which lets you experience a few interesting changes to managing your dome. I'm planning to add mission 7, and custom games, to the next update. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Here is the game's thread on audiogames.net http://forum.audiogames.net/viewtopic.php?id=5254 and here is the game's thread on Klango. This way you can choose the place you prefer. http://klango.net/en/forum/thread/tid/464667/page/1 --- On Wed, 5/11/11, darren harris wrote: > From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 2011, 9:53 AM > Is there anywhere I can read about > the game first? > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent: 11 May 2011 13:33 > To: Gamers Discussion list > Subject: Re: [Audyssey] Lunimals feedback > > > Here is the game's download link darren. > www.kaldobsky.com/audiogames/lunimals.zip > > --- On Wed, 5/11/11, darren harris > wrote: > > > From: darren harris > > Subject: Re: [Audyssey] Lunimals feedback > > To: "'Gamers Discussion list'" > > Date: Wednesday, May 11, 2011, 3:22 AM > > Hi I'm catching up a bit where do I > > get this game from? > > > > Thanks > > > > -Original Message- > > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > > On > > Behalf Of shaun everiss > > Sent: 11 May 2011 08:20 > > To: Gamers Discussion list > > Subject: Re: [Audyssey] Lunimals feedback > > > > your game is adicting. I am up to mission 5 which is a > bit > > of a challenge. > > but its good. > > > > At 12:51 a.m. 11/05/2011, you wrote: > > >Hi Aprone and All, > > >I've been unable to get back to sleep for the > past > > while, so decided > > >to give your Lunimals game a try. It's a > > remarkable bit of > > >programming. I've only completed the first two > > missions, and am > > >looking forward to the next. > > >This game reminds me most of the old "software > toys" > > released by > > >Maxis. SimLife and SimEarth come to mind, or at > > least what I've > > >heard of them. Kudos to Aprone for producing > > something nobody else > > >in this community has tried before. I eagerly > > await farhther developments. > > >Best, > > >Zack. > > >--- > > >Gamers mailing list __ Gamers@audyssey.org > > >If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > >You can make changes or update your subscription > via > > the web, at > > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > >All messages are archived and can be searched and > read > > at > > >http://www.mail-archive.com/gamers@audyssey.org. > > >If you have any questions or concerns regarding > the > > management of the list, > > >please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > You can make changes or update your > > subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the > > management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > You can make changes or update your > > subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the > management of the > > list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the
Re: [Audyssey] Lunimals feedback
Is there anywhere I can read about the game first? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 11 May 2011 13:33 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris wrote: > From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 2011, 3:22 AM > Hi I'm catching up a bit where do I > get this game from? > > Thanks > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On > Behalf Of shaun everiss > Sent: 11 May 2011 08:20 > To: Gamers Discussion list > Subject: Re: [Audyssey] Lunimals feedback > > your game is adicting. I am up to mission 5 which is a bit > of a challenge. > but its good. > > At 12:51 a.m. 11/05/2011, you wrote: > >Hi Aprone and All, > >I've been unable to get back to sleep for the past > while, so decided > >to give your Lunimals game a try. It's a > remarkable bit of > >programming. I've only completed the first two > missions, and am > >looking forward to the next. > >This game reminds me most of the old "software toys" > released by > >Maxis. SimLife and SimEarth come to mind, or at > least what I've > >heard of them. Kudos to Aprone for producing > something nobody else > >in this community has tried before. I eagerly > await farhther developments. > >Best, > >Zack. > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via > the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read > at > >http://www.mail-archive.com/gamers@audyssey.org. > >If you have any questions or concerns regarding the > management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris wrote: > From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 2011, 3:22 AM > Hi I'm catching up a bit where do I > get this game from? > > Thanks > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of shaun everiss > Sent: 11 May 2011 08:20 > To: Gamers Discussion list > Subject: Re: [Audyssey] Lunimals feedback > > your game is adicting. I am up to mission 5 which is a bit > of a challenge. > but its good. > > At 12:51 a.m. 11/05/2011, you wrote: > >Hi Aprone and All, > >I've been unable to get back to sleep for the past > while, so decided > >to give your Lunimals game a try. It's a > remarkable bit of > >programming. I've only completed the first two > missions, and am > >looking forward to the next. > >This game reminds me most of the old "software toys" > released by > >Maxis. SimLife and SimEarth come to mind, or at > least what I've > >heard of them. Kudos to Aprone for producing > something nobody else > >in this community has tried before. I eagerly > await farhther developments. > >Best, > >Zack. > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via > the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read > at > >http://www.mail-archive.com/gamers@audyssey.org. > >If you have any questions or concerns regarding the > management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Hi I'm catching up a bit where do I get this game from? Thanks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 May 2011 08:20 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback your game is adicting. I am up to mission 5 which is a bit of a challenge. but its good. At 12:51 a.m. 11/05/2011, you wrote: >Hi Aprone and All, >I've been unable to get back to sleep for the past while, so decided >to give your Lunimals game a try. It's a remarkable bit of >programming. I've only completed the first two missions, and am >looking forward to the next. >This game reminds me most of the old "software toys" released by >Maxis. SimLife and SimEarth come to mind, or at least what I've >heard of them. Kudos to Aprone for producing something nobody else >in this community has tried before. I eagerly await farhther developments. >Best, >Zack. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
your game is adicting. I am up to mission 5 which is a bit of a challenge. but its good. At 12:51 a.m. 11/05/2011, you wrote: Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old "software toys" released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the "software toys" released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11, Zachary Kline wrote: > From: Zachary Kline > Subject: [Audyssey] Lunimals feedback > To: "Gamers Discussion list" > Date: Tuesday, May 10, 2011, 8:51 AM > Hi Aprone and All, > I've been unable to get back to sleep for the past while, > so decided to give your Lunimals game a try. It's a > remarkable bit of programming. I've only completed the > first two missions, and am looking forward to the > next. > This game reminds me most of the old "software toys" > released by Maxis. SimLife and SimEarth come to mind, > or at least what I've heard of them. Kudos to Aprone > for producing something nobody else in this community has > tried before. I eagerly await farhther developments. > Best, > Zack. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals feedback
Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old "software toys" released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals. New audio game for everyone to try.
guess it won't work for me again as the dx7vb.dll file issue ah well never mind On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote: > Greetings everyone. I'm still sad that Audiogames.net is offline, but in the > mean time I have a new game for everyone. A few days ago, Keyisfull announced > he was developing a new game and included a really detailed back story for > it. Well reading his story got me thinking of one of my own, and I got side > tracked into making a new game. I'm still working on Daytona 2, so don't kill > me, but this one came together really quick so I didn't really waste much > time. > > Here is the story: > > In the not so distant future, a new symbol of social status has emerged among > the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are > no longer the preferred way to show off one's wealth. An innovative company, > called Lunar-tech, launched hundreds of machines in to space and landed them > safely on the moon. These remote controlled machines linked together to form > massive stereo lithography machines. In everyday language, these were giant > 3D printers capable of building things a layer at a time from the ground up. > Huge containers of chemical resin, sent along with the machines, could be > mixed with moon dust to form a concrete-like substance that was both strong > and air tight. After robots dug out a foundation, the huge 3D printing > machines would center themselves over the pit and begin working. These > machines were genius in the simplicity of their design. Scaffolding formed a > huge open square which allowed an arm to slide anywhere > inside it. A series of hoses on the arm would drop the correct type of > material as it formed each layer. Once dry, the arm would raise up slightly > and begin again on the next layer until eventually a huge dome was created. > During construction the machine would switch between concrete, moon sand to > take up space, clear molten plastic, and dirt from earth. The 3D printer > unfolds itself and moves slowly off to the next construction site while other > robots move in to outfit the dome with accessories. Machines install tracks > along the ceiling inside the dome, and on those tracks are fitted an > assortment of robotic arms and cameras. On the outside, battery banks and > solar panels are put in place. In the end, the dome is a huge airtight > structure filled with dirt and dotted with thousands of plastic windows to > let light in. These bio domes on the moon, or lunar domes as they are most > commonly called, are the ultimate toy for the super rich. Constant video feed > lets the world watch as life exists, against all odds, in a place as harsh as > the moon. At first, billionaires would buy these and use them only as > gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds > inside before sealing it up with a special kind of door. The dome's owner was > left to actually tend his lunar garden by remotely issuing commands to the > robot arms within it. As you might expect, quite a few people never got the > hang of it and their plants would die off. Years passed and Lunar-tech kept > everyone on their toes. More rockets to the moon included specially bred > insects along with the usual supplies. The rich might have their lunar > gardens, but the richer got to show off by having living colonies of bugs on > the moon! Since that day, Lunar-tech has expanded to the use of small animals > selectively bred to be smaller than normal. Due to the difficult nature of > maintaining these complex eco systems, many dome owners hire big > companies to handle the normal day-to-day operations. Wealthy corporations > have even jumped in to the dome craze in an effort to turn a profit. Because > shipping animals from earth is astronomically expensive, most people buy ones > that have been bred right there on the moon. Lunar-tech shipped up a huge > fleet of transporting robots that will quickly move animals from one dome to > another, for a substantial fee, of course. No where else, will a person pay 2 > thousand dollars for a mouse, and pay 20 thousand dollars for shipping! > > This is a life simulation game, where you attempt to create, and maintain, a > complex eco-system on the moon. This rough beta has 5 missions, each with > their own set of quests. Unlike my previous games, this one is not self > voiced with me speaking. The game should work with your preferred screen > reading software, and I have personally tested it with NVDA. Please give it a > try and let me know what you think. Once the suggestions start pouring in, I > plan to add in more missions and a sandbox mode that will let you play > without any quest restrictions. > > Download link: > www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.