Re: [Flightgear-devel] World scenery rebuild

2004-12-07 Thread Curtis L. Olson
Chris Metzler wrote: Good stuff with runway glitches! BEFORE: KDCA Runway 04, takeoff roll, slamming on the brakes: http://www.speakeasy.net/~cmetzler/kdca_intersection_old.jpg AFTER: the same, but no problem now: http://www.speakeasy.net/~cmetzler/kdca_intersection_new.jpg Thanks! You probably

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Curtis L. Olson
Martin Spott wrote: Andy Ross wrote: Eventually, it will also make possible recursive nasal invocations in FlightGear (i.e. scripts that fire command bindings that are themselves scripts) [...] Ah, I know this sort of feature. We call it recursive loop :-)) Finally, I get to realize my

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Curtis L. Olson
Christian Mayer wrote: We should recode FGFS functional then. Then I can proofe that that I'll never crash a plane! :) In one of my classes at school, we played around a little bit with the idea of proving mathematically that an algorithm was correct. Hard, mind bending stuff, but fascinating.

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Curtis L. Olson
Martin Spott wrote: Would someone please be so kind to comment on this claim ? Did I get things wrong or is it actually the case that the airport generator 'forgot' to create these stopways ? Can anyone confirm the assumption that the stopways are missing - for example by comparing a known 'real'

Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Curtis L. Olson
Gerhard Wesp wrote: sorry if this is a bit off-topic, but it's solely related to getting FG to work! I'd like to run it on some x86 UNIX variety. Primary objective is to run FlightGear rock solidly (need it as a front end/testing environment) for my own FDM). Second one is ease of install of

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Jason Cox wrote: Curt, In my on going quest to compile local scenery, I was wondering if you just run a script that makes all the scenery or do you do each step individualy ? If you do run a script, is it posible for you to release it to the list or on FlightGear ? thanks jason cox Jason, I

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Arnt Karlsen wrote: On Fri, 03 Dec 2004 14:40:12 -0600, Curtis wrote in message [EMAIL PROTECTED]: ..the size, is like last one, or will this new build be much bigger than the 0.9.5 scenery? (~12.6G) I haven't looked closely, but it should be pretty similar. Curt. -- Curtis Olson

Re: [Flightgear-devel] Re: [Simgear-cvslogs]

2004-12-02 Thread Curtis L. Olson
RELEASE - or change it. See below. Curtis L. Olson wrote: Update of /var/cvs/SimGear-0.3/source/simgear/sound In directory baron:/tmp/cvs-serv27687/sound Modified Files: soundmgr_openal.cxx Log Message: I don't understand why FreeBSD doesn't see isnan() after including math.h

[Flightgear-devel] New scenery build

2004-12-02 Thread Curtis L. Olson
I am currently working on building the latest round of world scenery for FlightGear. I'm not done, so don't consider this to be the official announcement. However, for those that want to get a jump on the competition, you can find the new scenery here:

Re: [Flightgear-devel] Build Problem Under MacOS X 10.3

2004-12-01 Thread Curtis L. Olson
Adam Dershowitz wrote: Yes, Ima caught that mistake and emailed me, but I guess that the fix was not put into CVS. Curt, can you fix this in CVS? As you can see below: In compiler.h For the __APPLE__ case, it has: #define SG_GLUT_H OpenGL/glut.h When it should be: #define SG_GLUT_H GLUT/glut.h I

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Curtis L. Olson
Vivian Meazza wrote: Absolutely right, but here we are talking FG cvs with plib cvs (or not as the case might be) Right, but if we depend on plib cvs, we could never again make a stable release until plib rolls the current cvs version into a stable release ... that puts us in a bad position.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread Curtis L. Olson
Vivian Meazza wrote: Sorry guys, I sent today's Nimitz before I realized that Curt was removing crease tokens. Mind you, after all the effort we went to get it in ... I'm a bit confused here. Mathias submitted a patch to plib, and I thought that Wolfram Kuss had uploaded it. What's the problem -

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Curtis L. Olson
Vivian Meazza wrote: Martin Spott No, it's just a matter of stability. We don't want FlightGear releases to have to depend on prerelease CVS versions of plib, so we have to wait until the next plib official release. I'm not convinced that this actually is the point. FlightGear has a

Re: [Flightgear-devel] error building FlightGear on RH Linux 7.2 with gcc 2.9.6

2004-11-30 Thread Curtis L. Olson
Ron King wrote: Hi , I get the following error when making FlightGear: main.cxx: in function 'bool fgMainInit(int, char **): main.cxx:747: assuming on overloaded member function the offending line contains: fgRegisterDrawHandler(FGRenderer::update); Can someone tell me how to fix this? Ron, for

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Curtis L. Olson
Please let me respond to a couple of these points ... Paul Surgeon wrote: First we need to get away from single line taxiways. At the moment taxiways are handled like runways which limits them to rectangular shapes. We only support these kind of taxiways because that is the only kind of data

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Curtis L. Olson
Erik Hofman wrote: Paul Surgeon wrote: First we need to get away from single line taxiways. At the moment taxiways are handled like runways which limits them to rectangular shapes. What would be nice is to be able to use AC3D files (for example) as taxiway imports (for example by handling it as

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Curtis L. Olson
Martin Spott wrote: To my understanding is _not_ TaxiDraw or 'genairports' that produces hassle - TaxiDraw is just an application that plays on the keyboard of the current infrastructure. Instead, the key point is compatibility with Robin's airport database which instantiates the ongoing

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Curtis L. Olson
Paul Surgeon wrote: Well the data is available to do better taxiways. It's called hand drawn data. :) I tried to use TaxiDraw but it was too frustrating building taxiways with thousands of little rectangles just to smooth corners. It works but it's a painful process. Sure, the closer to

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Curtis L. Olson
David Luff wrote: I keep meaning to reply to some of your (and Chris M's) posts about taxiways, but since they always seem to require a carefully considered reply I never seem to find the time. I'll try to finish and post this one. I very much belong to the 'keep putting one foot in front of the

Re: [Flightgear-devel] Getting data out of FlightGear

2004-11-22 Thread Curtis L. Olson
Chuck Cole wrote: Has anyone tried to use the output of FlightGear (v.0.9.6)? Ive seen in the archives where people have tried to drive the flight model (i.e., as input), but I havent been able to find any posts regarding getting data from the model. Specifically, Im trying to get the surface

Re: [Flightgear-devel] Getting data out of FlightGear

2004-11-22 Thread Curtis L. Olson
Martin Spott wrote: Erik Hofman wrote: Currently there is a problem where different platforms, different OS's or even different compilers can get different output due to the fact that structs are used to send data across the network. This can create endian-problems as well as packed/unpacked

Re: [Flightgear-devel] Garmin GNS 530

2004-11-22 Thread Curtis L. Olson
Boris, I got about 20% through your message before I ran out of steam, but if you talk to Bill again, why don't you propose that they keep their application closed source and proprietary. Having seen the commercial side of life just a bit, there are good reasons for these guys to be careful.

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Curtis L. Olson
Giles Robertson wrote: Two points: 1) Relative vs. Absolute links. Relative links makes it tricky, to say the least, to shift a/c around (though I think I have a relative -- absolute python function kicking around somewhere; it's not hard). I can recall some dislike of absolute links. In some

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: source/simgear/sound soundmgr_openal.cxx, 1.7, 1.8

2004-11-21 Thread Curtis L. Olson
Christian Mayer wrote: + #if defined (__FreeBSD__) + inline int isnan(double r) { return !(r 0 || r 0); } + #endif This test will break if r == 0 Oops, duhhh! Thanks! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS:

2004-11-21 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: I don't think my first attempt at an isnan() fix worked ... I ended up in an infinite loop. I've tried a less elegant/brute force approach and that seems to work. We actually got FG up and running on a FreeBSD machine tonight (woohoo!) Yeah

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: source/simgear/screen extensions.cxx, 1.9,

2004-11-20 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: Update of /var/cvs/SimGear-0.3/source/simgear/screen In directory baron:/tmp/cvs-serv29601 Modified Files: extensions.cxx Log Message: FreeBSD fix. Thank you! Would anyone mind to comment on the two proposed changes to SimGear

Re: [Flightgear-devel] SimGear configure.ac

2004-11-18 Thread Curtis L. Olson
Martin Spott wrote: I believe, there is an unintentional line wrap in configure.ac: --- configure.ac~ Thu Oct 21 14:19:05 2004 +++ configure.ac Thu Nov 18 20:06:32 2004 @@ -185,7 +185,7 @@ CFLAGS=$save_CFLAGS else dnl This is cheating a bit. pthread_exit comes with using

[Flightgear-devel] Re: FlightGear ATC problem

2004-11-18 Thread Curtis L. Olson
Adam submitted a patch to simgear/compiler.h which #defines the include location of gl.h, glut.h, and glu.h along with patched files that eliminate direct references and #include the #defined symbol instead. This change propogates through simgear and flightgear and depricates the FG_GLUT_H

[Flightgear-devel] nasal?

2004-11-16 Thread Curtis L. Olson
Is there any documentation that explains how the nasal scripting system is integrated into FlightGear? I looked a bit, and can't find anything. If I decide I want to call a nasal script from someplace in the code, how do I go about doing that? Do I create an entirely new parser and call it?

Re: [Flightgear-devel] nasal?

2004-11-16 Thread Curtis L. Olson
Andy Ross wrote: Sure: http://plausible.org/nasal/flightgear.html This should probably move to the FlightGear site, I suppose. Ahhh, thanks for the url ... it's been too long since the last time I looked at nasal. I can copy it into the source/docs-mini/ directory. This is pretty much

Re: [Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Curtis L. Olson
Paul Kahler wrote: Melchior FRANZ wrote: * Paul Kahler -- Sunday 14 November 2004 15:57: It's just an integration problem right? ;-) No. A problem of fixing his code that is in SimGear already. Your are hereby invited to submit patches. :-} I just knew my message would result in my nomination

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Curtis L. Olson
Arthur, The missing symbol should be in the -lplibfnt library. Do you perhaps have an older version of plib (or parts of it) built with a different compiler still floating around on your system? By default plib tries to install itself in /usr/lib and /usr/include, so I would check there

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Curtis L. Olson
on some sort of stray copy of libplibfnt floating around or a mismatch in compiler versions, or you still have pieces of plib or flightgear that never actually got rebuilt when switched compiler versions. Regards, Curt. On Fri, 12 Nov 2004 10:19:13 -0600, Curtis L. Olson [EMAIL PROTECTED

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Curtis L. Olson
Adam Dershowitz wrote: From: Arthur Wiebe [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] Date: Thu, 11 Nov 2004 13:41:58 -0500 To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X After setting two

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Curtis L. Olson
Adam Dershowitz wrote: I finally got it all to build and work! Curt, you were correct, despite what I said below. Seems that when I rebuilt everything, it was not actually everything. I somehow missed a few things. I think that the specific problem was that clouds3d is one directory deeper than

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Curtis L. Olson
Arthur Wiebe wrote: Hello. I think I have plib built and installed. Using GCC 3.3 and PLIB straight from CVS 2004-11-08. Looking in /usr/include/plib and /usr/lib/ it looks like plib is installed. The only problem I now have is when trying to configure simgear from CVS (same date) I get: checking

Re: [Flightgear-devel] nurbs headaches

2004-11-09 Thread Curtis L. Olson
Gerhard Wesp wrote: Hmm... About what resolution are we talking here? Generally, 90m SRTM. What additional data do you have available for the runways? I guess you have it's position (two endpoints? center point, direction, length?) and ``elevation''? Commonly, the runway elevation at both

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Curtis L. Olson
Melchior FRANZ wrote: * Arthur Wiebe -- Monday 08 November 2004 15:55: I like FlightGear because it's open source but other than that X-Plane is a lot better. Hopefully in the future I'll actually be able to do a full build of FGFS without so many problems. :) So, X-Plane is better than

[Flightgear-devel] nurbs headaches

2004-11-08 Thread Curtis L. Olson
I'm posting here to the general devel list in hopes that someone here can help me with a nurbs problem. First a little background. FlightGear has non-flat airport surfaces. Unfortunately DEM data is *way* too noisy and has too much potential for odd artifacts to use directly. What I have

Re: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Curtis L. Olson
Christian Mayer wrote: NURBS aren't good conditioned. That means that depending on the input data it can easily happen that your result will be rubbish. I'm not married to nurbs, but I'm looking for a way to fit a smooth curved surface through a set of points. The nurbs++ library is what I

Re: [Flightgear-devel] Key Bindings

2004-11-03 Thread Curtis L. Olson
Aaron Wilson wrote: Developers, I am planing on developing a HUD instrument to display a virtual outline of the active runway on the HUD. Is there any developer(s) working on this task? If not, can anyone tell me how I can get the aircraft's velocity vector and runway vector in

Re: [Flightgear-devel] Key Bindings

2004-11-03 Thread Curtis L. Olson
Martin Spott wrote: Jon Stockill wrote: Runways aren't just flat sloping planes though - the slope may not be constant. Several runways have a hump in the middle, or a slope at just one end. I believe for the purpose of outlining the runway in order to get the aircraft down in one piece

Re: [Flightgear-devel] Re: Plea for help: geometry/trigonometry problem

2004-11-03 Thread Curtis L. Olson
David Megginson wrote: I've thought of a simpler way to approach this problem. Let's say that I have a plane and the three Euler angles of rotation, phi, theta, and psi (roll, pitch, and yaw). Given those three angles, I'd like to determine which direction around the z axis is most directly

Re: [Flightgear-devel] Re: Plea for help: geometry/trigonometry problem

2004-11-03 Thread Curtis L. Olson
David Megginson wrote: I've thought of a simpler way to approach this problem. Let's say that I have a plane and the three Euler angles of rotation, phi, theta, and psi (roll, pitch, and yaw). Given those three angles, I'd like to determine which direction around the z axis is most directly

Re: [Flightgear-devel] Plea for help: geometry/trigonometry problem

2004-11-03 Thread Curtis L. Olson
David Megginson wrote: On Wed, 03 Nov 2004 16:02:19 -0600, Jon S Berndt [EMAIL PROTECTED] wrote: After having scribbled for a LITTLE WHILE on the back of an envelope ;-) I am thinking that what you want is this: -atan2(-phi,theta) but I'll have to play a little bit more. I think this would give

Re: [Flightgear-devel] Key Bindings

2004-11-03 Thread Curtis L. Olson
Martin Spott wrote: Jon Stockill wrote: Runways aren't just flat sloping planes though - the slope may not be constant. Several runways have a hump in the middle, or a slope at just one end. I believe for the purpose of outlining the runway in order to get the aircraft down in one piece

Re: [Flightgear-devel] 6-digit airport code

2004-11-02 Thread Curtis L. Olson
Jon Stockill wrote: Martin Spott wrote: Hello, Robin has some 3-digit airport codes in his database and they appear not to cause any trouble. Does anyone have an idea what will happen with 6-digit codes ? I'd expect problems somewhere - shorter codes shouldn't cause problems, but longer ones are

[Flightgear-devel] Multiheaded video cards?

2004-11-02 Thread Curtis L. Olson
I periodically get asked about multiheaded video cards for FlightGear. My standard answer is that I don't know for sure, but I suspect they wouldn't work well for FlightGear. However, the questions keep coming and I feel like I'm not able to give a really good answer. So can anyone help me

Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Curtis L. Olson
Martin Spott wrote: Hello, I'm modelling an airfield and I know the exact location of the control tower. Unfortunately I forgot to take pictures of the building but at least I'd like to place the FlightGear default control tower building, as it is present at KHAF for example, at the correct

Re: [Flightgear-devel] List of FG materials and textures

2004-10-31 Thread Curtis L. Olson
Paul Surgeon wrote: I compiled a list of the terrain textures to FG land cover type mappings using the default materials.xml file. http://surgdom.hollosite.com/flightgear/land_cover_types.html There are several unused textures in the terrain folders. Shouldn't they be moved to unused? Also some

Re: [Flightgear-devel] Blender question

2004-10-30 Thread Curtis L. Olson
David Megginson wrote: My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it never works out well -- instead, I print the three-view (blown up a bit if necessary) then take a known measurement, like the wingspan, and figure out how many

Re: [Flightgear-devel] Development of a virtual sports programme

2004-10-30 Thread Curtis L. Olson
Florian Schießl wrote: Hi. My Name is Florian Schiessl, im 26, I write my master thesis in electrical engineering right now. I have been following the FlightGear project for some time now, and want first to make you a compliment that it is great that there are people working for this great and

Re: [Flightgear-devel] Development of a virtual sports programme

2004-10-30 Thread Curtis L. Olson
Florian Schießl wrote: Can I change the values of the properties over this external connection ? Sure, for one project I implimented a remote operator gui that could read and set all sorts of FG internal variables. The interface is quite powerful and flexible (although it's not high

Re: [Flightgear-devel] Textures

2004-10-30 Thread Curtis L. Olson
Paul Surgeon wrote: I decided to do a little pixel pushing today. I've created a bush type texture for FlightGear that I used to replace the tundra. (BTW - isn't tundra supposed to be an icy climate?) Screen grabs here : http://surgdom.hollosite.com/flightgear/flightgear.html Do people want

Re: [Flightgear-devel] Textures

2004-10-30 Thread Curtis L. Olson
Paul Surgeon wrote: Curt, that is one of the things that bugged me a bit. I had a quick look at the the VMAP0 data that is on the TerraGear website and it seems pretty limited when it comes to land cover types. It is somewhat limited and low res ... Do you only use VMAP0 data when generating

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: Thanks, that helps a bit. Am I correct in thinking that TerraGear/FlightGear stores the scenery in wgs84 lat/long format? From looking at the code it seems that TerraGear does not store the scenery in the OpenGL cartesian format. To what sort of precision/accuracy do the geo

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: I can't find any documentation on the general logic/process that GenAirports uses to generate an airport. The readme's only explain how to use the apps. Please don't tell me that the source code is self explanatory - not everyone has an IQ of 150 to understand what Curt

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: Thanks Curt, that helps a lot. Looks like rewriting/replacing genairports could be a whole lot more work than I envisioned. :P It does represent a large amount of work and a large amount of thought, and it is attempting to solve a non-trivial task, so it has grown to be

[Flightgear-devel] DeHavilland Beaver

2004-10-19 Thread Curtis L. Olson
Syd Adams just submitted a DeHavilland DHC-2 Beaver for inclusion in CVS. I've had a chance to take it for a spin and it is really nice. - It has a full animated 3d cockpit. - The interior is modeled, including an appropriate cargo load. - It is setup with floats which work ok, but we really need

Re: [Flightgear-devel] Submodels

2004-10-18 Thread Curtis L. Olson
Vivian Meazza wrote: Vegard Ovesen wrote: Sent: 18 October 2004 09:26 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Submodels On Monday 18 October 2004 00:24, Vivian Meazza wrote: The ability to set a serviceability state for each submodel system would seem to be the correct

[Flightgear-devel] ADF vs. KR 87 vs. RadioStack

2004-10-18 Thread Curtis L. Olson
Hi, Can anyone explain why the KR 87 adf was commented out of the radio stack code? This one slipped under my radar screen until now. I have a project and critical demo coming up that uses the kr 87 code and I'm confused as to why it was commented out, and what all the motivations and

Re: [Flightgear-devel] Re: ADF vs. KR 87 vs. RadioStack

2004-10-18 Thread Curtis L. Olson
Melchior FRANZ wrote: The kr87 was what we had through the years. A while ago David(?) created an adf instrument (- Instrumentation/adf.cxx) that implemented the ndb search and needle positioning. This was then used by all(?) models. The kr87, however did the same again *and* additionally the

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Curtis L. Olson
Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it. From the OSG introduction: Open Scene Graph is published under the Open Scene Graph Public

Re: [Flightgear-devel] poor man's 3D?

2004-10-15 Thread Curtis L. Olson
Vassilii Khachaturov wrote: Are there ways to make FGFS render its view as a 3D red/blue picture, i.e. where the rendering of each frame is done twice, once for each eye (i.e. slightly offset view) and with some colors filtered for each half? Is it possible by pure configuration (what should I

Re: [Flightgear-devel] poor man's 3D?

2004-10-15 Thread Curtis L. Olson
Lee Elliott wrote: I haven't tried it (of course;) but how about... ...a three FG instance set-up? Run the FDM on one system, which then feeds two _display_ instances, each with a slightly different viewpoint, and feed the video output from the two display instances into the left and right

[Flightgear-devel] Curt out of town Oct 20 - 29, 2004.

2004-10-15 Thread Curtis L. Olson
I just wanted to let everyone know that I will be out of town with spotty email access from Oct 20 (next wed) to Oct 29 (a friday.) I am heading out to Long Beach for the AOPA expo at the end of next week, and then will stick around the following week to do some simulator project work with

[Flightgear-devel] Prebuilt v0.9.6 packages

2004-10-13 Thread Curtis L. Olson
I've updated the download page for all the latest v0.9.6 builds that I'm aware of. I have updates for Windows, sgi, solaris(sparc), and gnu debian linux. Some of the other linux distributions have fallen way behind ... suse, gentoo, etc. Macintosh is way behind unless I missed an update.

Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-13 Thread Curtis L. Olson
Melchior FRANZ wrote: * Mathias Fröhlich -- Wednesday 13 October 2004 21:30: My guess is that display lists are stored in the graphics cards memory which is not that big with 32MB. That leads to graphics memory allocated via agp in main memory. These accesses seem to be much slower. The dri

Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-13 Thread Curtis L. Olson
Norman Vine wrote: Curtis L. Olson writes: I haven't looked closely at the display list stuff. Are we being careful to free the display lists when we free the associated objects and remove them from the scene graph? Is this something that plib should automatically handle (but maybe isn't

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: source/simgear/scene Makefile.am, 1.4, 1.5

2004-10-12 Thread Curtis L. Olson
Shoot, that is junk that probalby shouldn't be there. I don't think it actually causes a problem though. Curt. Frederic Bouvier wrote: Curtis L. Olson wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene In directory baron:/tmp/cvs-serv10533/simgear/scene Modified Files

Re: [Flightgear-devel] another vivid example for the guru syndrome :-]

2004-10-08 Thread Curtis L. Olson
Erik Hofman wrote: You are missing the point. The GPL (and the Free Software Foundation) is all about the spirit to go and fix things that are broken to your opinion and not about saying it's their problem, let them fix it. After all it was only a comment from which you could have learned

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Boris Koenig wrote: Maybe there's a FG plugin for photoshop I hadn't heard of before? Curt, I appreciate it very much that my postings seem to be that entertaining for you, you might have even more 'fun' by getting back to one or two eMails that I sent you weeks ago ... These last couple weeks

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Norman Vine wrote: FWIW I have the latest sources and this weekend I will try to find sometime to look into the hires rendering glitch, but no promises :-) I think I got the hires stuff working well enough for what I needed, so there isn't any huge urgency now from my perspective. But it

Re: [Flightgear-devel] File names?

2004-10-06 Thread Curtis L. Olson
Erik Hofman wrote: John Wojnaroski wrote: Fred wrote: John Wojnaroski wrote: Does anyone have a favorite network utility/packet sniffer? I'm looking at sniffit from the Debian package, but not all that happy with it. Ethereal but only on packets that transit through an ethernet card ( doesn't

[Flightgear-devel] hi res screen shots

2004-10-05 Thread Curtis L. Olson
I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That should reduce code maintenance

Re: [Flightgear-devel] new version

2004-10-01 Thread Curtis L. Olson
Erik Hofman wrote: Antonio Pennino wrote: It is known (+ or -) the date of release (win32 binary) of new version? If Curtis can find the time, the plan is to release it this weekend. But only _if_ Curtis can find the time. It turns out I have personal commitments Friday night, all day Saturday,

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Curtis L. Olson
Jeroen Hoppenbrouwers wrote: If FG would have a socket somewhere that will eat control data for the position, attitude, and maybe some other variables to steer the virtual windshield camera around, this certainly should be easy. We don't want any panel in view, just the forward view (and some

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Curtis L. Olson
Jeroen Hoppenbrouwers wrote: Hi guys, First post on the mailing list after lurking for a while. My name is Jeroen Hoppenbrouwers and I have been active for about five years in a niche of the flight sim world, the (very active) community around Aerowinx 747-400 Precision Simulator

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Scenery newcache.cxx, 1.3, 1.4 tileentry.cxx, 1.36, 1.37 tileentry.hxx, 1.11, 1.12 tilemgr.cxx, 1.40, 1.41

2004-09-19 Thread Curtis L. Olson
Jim Wilson wrote: Curtis L. Olson said: Update of /var/cvs/FlightGear-0.9/source/src/Scenery In directory baron:/tmp/cvs-serv20966/Scenery Modified Files: newcache.cxx tileentry.cxx tileentry.hxx tilemgr.cxx Log Message: Make a subtle change to tile loading/unloading policy in order to make

Re: [Flightgear-devel] OpenFlight (*.flt) files as terrain?

2004-09-13 Thread Curtis L. Olson
Derek Bridges wrote: I'm posting this here since it seems to be a fairly high-level question. Does anyone know how if (and how) FlightGear (in general, but I'm running 0.9.4) can use OpenFlight (*.flt) files as terrain? I'm asking for someone else who has *.flt files produced using MultiGen

[Flightgear-devel] upcoming release

2004-09-10 Thread Curtis L. Olson
We'd like to do another release of FlightGear/Simgear in the next week or two. I'm starting to roll together the first round of pre-releases. Mostly this release should fix problems and discrepancies with the v0.9.5 release of FlightGear with not a ton of new development. Regards, Curt. --

[Flightgear-devel] From Robin's apt/nav data site ...

2004-09-10 Thread Curtis L. Olson
*From Robin's apt/nav data site ... NEW* Sep 07 2004: *New data for X-Plane 7.40 and later* will be available next weekend (Sep 18 2004), based upon * DAFIF cycle 200409* (valid from Sep 02 2004 - Sep 29 2004). *This data will not work with earlier versions of X-Plane* (such as 7.00 -

[Flightgear-devel] helicopter flight model

2004-09-08 Thread Curtis L. Olson
I think I meant to ask about this ealier, but I don't recall any responses, which probably means I never actually asked? I know we have some minimal helicopter support in YASim, but does anyone out there have any contacts or experience developing a more detailed helicopter flight dynamics

Re: [Flightgear-devel] Runway distance remaining signs + placement script done.

2004-09-08 Thread Curtis L. Olson
David Megginson wrote: There's also the danger of overengineering our airfields -- every time I fly into a small country airport in FlightGear now, there is a giant tower just beside the runway with a rotating beacon, lighted taxiways (sometimes with centre lighting, which you normally see at only

Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Curtis L. Olson
Gene Buckle wrote: Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) Great, now I have troubles getting to sleep. Try playing TTY Quake in the

Re: [Flightgear-devel] Radio Hardware.

2004-09-02 Thread Curtis L. Olson
Gene Buckle wrote: others engaged in this activity. i fell a little less like a reclusive nut case :) Heh. Someone mentions nutcases, and I feel obligated to speak up. :) See http://www/f15sim.com for the precise definition of nutcase. See www.737simguy.com, www.737sim.com, 737flightsim.com

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Curtis L. Olson
Chris Metzler wrote: On Fri, 27 Aug 2004 09:55:46 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Chris Metzler wrote: Are the lengths of displaced threshholds and stopways given for a particular runway in runways.dat included in that runway's given length? In other words, for this runyway: R

[Flightgear-devel] Update: Robin Peel

2004-08-24 Thread Curtis L. Olson
For what it's worth, here is an update from Robin Peel who maintains the database of airports and Nav Aids for FlightGear and X-Plane: All: It has not been possible to publish new data for a few months due to other pressures on my time. I am now working on a demanding project in my 'day job'

Re: [Flightgear-devel] Update: Robin Peel

2004-08-24 Thread Curtis L. Olson
Chris Metzler wrote: On Tue, 24 Aug 2004 11:13:42 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: [ quoting Robin Peel ] Also please note my new e-mail address for X-Plane issues ([EMAIL PROTECTED] http://games.groups.yahoo.com/group/xplane-news/post?postID=kxnzIVHxpU

Re: [Flightgear-devel] Re: Bypass FG Physics and Draw Pictures fromReal Data?

2004-08-22 Thread Curtis L. Olson
Matthew Churchill wrote: this is exciting, this sounds close to providing the ability to playback real flights that I'm looking for to go with the flight recorder I'm attempting to make. please excuse the deluge of questions. what is david calkins program ? what kind of device is an attitude

Re: [Flightgear-devel] FDM from file broken?

2004-08-20 Thread Curtis L. Olson
Vance Souders wrote: I've looked into this further and it seems that FGNative::process() fails when reading in FDM data from the file. Process() calls io-read(...) asking for a 1704 byte chunks from the input file. After one or two successful 1704 reads, io-read(...) returns indicating that

[Flightgear-devel] Question: Level A FAA certified flight dynamics models

2004-08-18 Thread Curtis L. Olson
Let me apologize in advance if this question sounds vague or if it isn't worded well, or even if it's the wrong question. :-) I'm hoping to find someone who knows what I really want and can tell me how to proceed. I have some connections to a flight simulator company that wants to put

Re: [Flightgear-devel] Re: [Flightgear-flightmodel] Question: Level A FAA certified flight dynamics models

2004-08-18 Thread Curtis L. Olson
By my reading of the following table, page 12: http://www2.airweb.faa.gov/Regulatory_and_Guidance_Library/rgAdvisoryCircular.nsf/1ab39b4ed563b08985256a35006d56af/5b7322950dd10f6b862569ba006f60aa/$FILE/Appx1.pdf Level A, and B certified simulators seem to require at least a 3 degree of freedom

Re: [Flightgear-devel] FlightGear 0.9.5-1

2004-08-17 Thread Curtis L. Olson
Jim Wilson wrote: Erik Hofman said: Matevz Jekovec wrote: Why not simply name it 0.9.5.1 (latest kernel is 2.6.8.1 as well as they found a tiny bug in 2.6.8 version). Letters behind a version could mess with things like a for Alpha, b for Beta, RC for Release Candidate and so on. I

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Curtis L. Olson
Matevz Jekovec wrote: Just a thought : on windows, there is a system call that enable a program to receive events when a files in a subtree changes. I don't know for Linux and other unix though. I already heard about something called FAM but I don't know if it is built in the kernel now. And I

Re: [Flightgear-devel] Scenery Loading

2004-08-16 Thread Curtis L. Olson
Erik Hofman wrote: I noticed that the fact that scenery loading is faster when pressing 'v' is caused by the fact that FlightGear doesn't bother rendering the scene in the mean time. Maybe it would be a good idea to set /sim/rendering/draw-otw to false just after the message box is displayed,

Re: [Flightgear-devel] FlightGear 0.9.5-1

2004-08-16 Thread Curtis L. Olson
Erik Hofman wrote: Hi, I was wondering, do others feel that the changes in the last week or so justify a new release (0.9.5-1)? I have the feeling that it does. I realize Curtis is busy for the next two weeks so it has to wait some more, but if this is desired I will hold off any drastic

Re: [Flightgear-devel] 'Nother Newbie.

2004-08-16 Thread Curtis L. Olson
martin pardee wrote: folks: i just joined your mailing list. and i've probably jumped into the wrong one. (and i'm about to start rambling, so if you're impatient, delete this now...) i am looking for some pointers on hardware interface. after running the FlightGear sim on my box, i'd say it's a

Re: [Flightgear-devel] Mouse frozen after running fullscreen

2004-08-12 Thread Curtis L. Olson
Norman Vine wrote: David Megginson writes: Since I updated FlightGear a few days ago, my X Windows mouse has been frozen after exiting whenever FlightGear is in full-screen mode (there is no problem in window mode). Switching to a text console and back does not help -- I end up having to

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