: Re: [Audyssey] A question
Hi greg,
Yes it is down. Says cannot find the server.
chrissy
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Greg
Sent: Monday, September 21, 2009 8:05 PM
To: Audyssey
Subject: [Audyssey] A question
Hi greg,
Yes it is down. Says cannot find the server.
chrissy
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Greg
Sent: Monday, September 21, 2009 8:05 PM
To: Audyssey
Subject: [Audyssey] A question
Hello all,
I was wondering
Hey all,
I remember not that long ago someone posted a file of them playing a mud
with all the sound effects and music background in the game. Was the mud
cyber punk? I can't remember who it was, but I was wondering, is it possible
for me to get the set file so I can look at the scripting you
. pebbles...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:47 AM
Subject: [Audyssey] vip question with triggers and back sound
Hey all,
I remember not that long ago someone posted a file of them playing a mud
with all the sound effects and music
Sent: Thursday, September 10, 2009 2:29 AM
Subject: Re: [Audyssey] a question for you mainstream guys out there and
those who played the old nintendo games before losing sight
Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600
console. It did not have a dot detector
Hi Dark,
Yeah, Packman Talks is strategically different from the original in that
you can't see where all the ghosts are at one single glance. There is
always that possibility you will be zooming down a corridor at maximum
speed and a ghost will get you buy surprise.
However, the original
Well that's true Tom, but what I was getting at in my post is the difference
in play mechanics betwene visual and audio packman.
The standard packman is a game simply of fast reflexes where (as you said),
you have to run like the clappers to avoid ghosts and make quick decisions.
The audio
Hi all, especially those who can remember the classic pack man game on the
Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack man
game which you can turn on and off?
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LOL...I can remember playing pac man on the old atari 2600. Now that was
gaming, grin.
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: gamers Gamers@audyssey.org
Sent: Wednesday, September 09, 2009 4:26 PM
Subject: [Audyssey] a question for you mainstream guys out
Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600
console. It did not have a dot detector, because it wasn't needed. A
sighted person could see the entire maze on screen and could see where
all of the dots were. All a person had to do is move his little Packman
faster than my version,
but so did the four ghosts.
Phil
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: gamers Gamers@audyssey.org
Sent: Wednesday, September 09, 2009 4:26 PM
Subject: [Audyssey] a question for you mainstream guys out there and
thosewho played the old
Hello Everyone,
The mud called Six Dragons has just recently recieved MSP support. SO far they
have a small sound pack to download. I was wondering if someone knew of a good
website to download free fantasy sound effects they could use to make there
sound pack better. If so could you let me
Hi,
Unfortunately I don't. As it happens I am looking for fantacy sound
effects as well, and am coming up really short. So if anyone knows where
I can obtain good, high quality, free fantacy sounds let me know.
Greg wrote:
Hello Everyone,
The mud called Six Dragons has just recently recieved
Hi all,
I could ask this on the klango forums, but I couldn't read the answer, so
that's why I am asking it here. I can not read the text using klango. When I
tab to a text field in which is a text, I hear the message text area or edit
line, but I don't here what is written there. Also I
Thanks
Michael
Windows Live Id and e-mail:
mikeam...@earthlink.net
Skype ID:
mikeameli
Feel free to add me
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2009 9:30 PM
Subject: Re: [Audyssey] FSuipc
Hello listers,
I extracted the fsuipc file directly in to the moduals folder. Was
I supposed to do that?
Thanks
Michael
Windows Live ID and e-mail:
mikeam...@earthlink.net
Skype ID:
mikeameli
Feel free to add me.
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If you want to leave the
well all you need is the dll really.
At 05:19 a.m. 1/07/2009, you wrote:
Hello listers,
I extracted the fsuipc file directly in to the moduals folder.
Was I supposed to do that?
Thanks
Michael
Windows Live ID and e-mail:
mikeam...@earthlink.net
Skype ID:
mikeameli
Feel free to add
I told him that a wile after he posted that
On 6/30/09, shaun everiss shau...@xtra.co.nz wrote:
well all you need is the dll really.
At 05:19 a.m. 1/07/2009, you wrote:
Hello listers,
I extracted the fsuipc file directly in to the moduals folder.
Was I supposed to do that?
Thanks
other games either have a good
storyline or a good battle system, not both. Its rather saddening.
--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Tuesday, June 23, 2009 4:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question
-
From: Bryan Peterson b-peter...@hotmail.com
To: gamers@audyssey.org
Sent: Wednesday, June 24, 2009 12:02 PM
Subject: Re: [Audyssey] Sryth question the eye
I lost interest in KOL rather quickly though. A lot of the humor just
seemed extremely corny to me.
It ain't pretty when the pretty leaves
Subject: Re: [Audyssey] Sryth question the eye
I've tried about six times to get into KoL myself, and each time I just
don't find there's enough in the general plot and world of the game to
keep me interested in playing.
The adventure in each location has the possibilities for interesting
content
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 6:06 PM
Subject: Re: [Audyssey] Sryth question the eye
Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a
shield, but i know what you mean. Adventurer tokans are too rare
a litle uncertain of KoL, because of it's
less substansive plot.
Beware the Grue!
Dark.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question
gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:12 PM
Subject: Re: [Audyssey] Sryth question the eye
While I don't mind a few grinding/xp areas I really hope this doesn't
become
too much a trend. In the earlier days it was excellent as Sryth was more
a
story based sort of thing. I truly hope
I couldn't agree more Dark. My greatest fear is that Sryth is going to turn
into another PVP type game
It ain't pretty when the pretty leaves you with no place to go.
From: d...@xgam.org
To: gamers@audyssey.org
Date: Wed, 24 Jun 2009 13:25:57 +0100
Subject: Re: [Audyssey] Sryth question
of the attraction, perhaps it's
worth letting him know that it should be more important then stat crunching.
Ron
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 8:25 AM
Subject: Re: [Audyssey] Sryth question the eye
Amen
of the attraction, perhaps
it's
worth letting him know that it should be more important then stat
crunching.
Ron
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 8:25 AM
Subject: Re: [Audyssey] Sryth question
I seem to remember the developers discussing making a system that gives you
hints based on what quest you're on at some point, but it seems they never
really got around to it. There's some hints in the quest log as the quest
advances, but in my experience those never really helped much.
Yes,
Subject: Re: [Audyssey] Sryth question the eye
Amen to that.
I used to logue into Sryth every day or two and get really excited about
new advs. Now, I frequently logue in once a month and then find, oh
look, another grinding area.
I did send Matthew a message about this worrying trend
Actually you make a point.
Perhaps a bit of good old fashion concensus here might be a plan, -
especially given the amount of stat grinding pvp freaks out there.
I can never forget how those opinions destroyed the Muelsfell game and
turned it into a grinding pvp monster before it even
Hints in KoL would be good indeed, and something I'd much prefer to looking
up puzle solutions online.
As for graphical rpgs, well sadly Marrio rpg never had a release over here,
so I never had chance to encounter the game. I have read a script however
and agree on the rather surprising
: Re: [Audyssey] Sryth question the eye
Hints in KoL would be good indeed, and something I'd much prefer to
looking up puzle solutions online.
As for graphical rpgs, well sadly Marrio rpg never had a release over
here, so I never had chance to encounter the game. I have read a script
however
this turns into a low vision gaming discussion I'll stop.
Beware the grue!
Dark.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 2:36 PM
Subject: Re: [Audyssey] Sryth question the eye
: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 7:27 PM
Subject: Re: [Audyssey] Sryth question the eye
The problem with 90% of the tarn content is you have to go through the city
multiple times to get anywhere. I believe its 10 runs
Sent: Monday, June 22, 2009 4:11 AM
Subject: Re: [Audyssey] Sryth question the eye
You need to get all four shards from the lower level...
Casey Mathews
Web Friendly Help | Demystifying Tech
www.WebFriendlyHelp.com
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10:53:20 -0400
Subject: Re: [Audyssey] Sryth question the eye
Hi
Ten times to access the rest? Holy crap that's hard to imagine, I had
enough troubles even the first time through and I doubt the enemies get any
easier. This does raise the question though of would the reward be worth
Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of
some of these grinding matches and wish Sryth would go back to actual
adventures instead of the various areas where you have to grind away
multiple times to get anything you want. Sheesh, I've been trying for a
month to
.
--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye
Hi
Ten times to access the rest? Holy crap that's hard to imagine, I had
enough troubles even
...@gmail.com
Sent: Tuesday, June 23, 2009 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye
Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some
of these grinding matches and wish Sryth would go back to actual
@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye
I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield because
it's the best shield you can get without having
gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye
Hi Bryan
I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found? I know I've seen the cave/lair before but was
busy
doing something else at the time.
Thanks
Ron
- Original Message
Okay actually I just stumbled upon it so no worries. Now to give it a go I
suppose.
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question the eye
Hi
Hi Shadow Dragon,
Yes, I know. The first time you get 250 gold coins from Lord Creyn's
tomb you will get the Creyn Blade. The problem is that the odds are very
low that it will randomly select the 250 gold coins required to get the
Creyn Blade. One time, with an older character, i got it the
Hi,
Ok, now that does sound like it really sucks. Having to defeat the ice
troll 36 times to get the ice shield seriously bites. The gm can eat my
shorts before I'll do that.
Cheers.
Shadow Dragon wrote:
You have to beat the crimson helmed rider 7 times in a row without
missing even once. He
Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 5:20 PM
Subject: Re: [Audyssey] Sryth question the eye
Sadly the crane blade is strictly random. I think it was proven in the
forums that the gold total you get from the tomb has to be higher than 250
for the blade to show up. Worst
I'll be looking forward to seeing that system Tom.
Interestingly enough, I've been beta testing a certain project which should
begin to alleviate this situation as well.
It's coming out this week, and I'll be preparing an audio tutorial for it
soon.
Lets just say if you like the old Sryth
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 9:45 AM
Subject: Re: [Audyssey] Sryth question the eye
Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some
of these grinding matches and wish Sryth would go back to actual
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:02 AM
Subject: Re: [Audyssey] Sryth question the eye
Hi Bryan
I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found? I know I've seen the cave/lair before but was
busy
doing
That doesn't happen very often though I've noticed.
Gabba gabba hey!
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:07 AM
Subject: Re: [Audyssey] Sryth question the eye
You have
Hi Bryan,
Like many here it was the number of actual adventures that helped me
decide to pay for a guild subscription. Some of them are quite good,
interesting, and Sryth is beginning to lose that with the grinding
content. It is almost as bad as the online RPG games that obsess over
player
Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a
shield, but i know what you mean. Adventurer tokans are too rare to
spend them all on a good shield, and the alternative is to play the Ice
Troll Layer 36 times to get something as good as it. Given the choice
I'd pick
blind folks. I
haven't known many other such folks who'd do that.
It ain't pretty when the pretty leaves you with no place to go.
Date: Tue, 23 Jun 2009 18:01:29 -0400
From: thomasward1...@gmail.com
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye
Hi Bryan,
Like many
a good
storyline or a good battle system, not both. Its rather saddening.
--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Tuesday, June 23, 2009 4:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye
I agree. THe only
@audyssey.org
Subject: [Audyssey] Sryth question the eye
Hi all
I know there are a few players here, in the city of Tarn you were
supposed to find some artifact. I'm curious as to what it was? I've made
it through completely once but think I must have missed it. Any sense for
direction
Hi all
I know there are a few players here, in the city of Tarn you were
supposed to find some artifact. I'm curious as to what it was? I've made
it through completely once but think I must have missed it. Any sense for
direction as to what it is and who I need to see in Trithack would
@audyssey.org Gamers@audyssey.org
Subject: [Audyssey] Sryth question the eye
Hi all
I know there are a few players here, in the city of Tarn you were
supposed to find some artifact. I'm curious as to what it was? I've made
it through completely once but think I must have missed it. Any sense
Can pipe1 and 2 be called occupational therapy|?
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HI
I think that that question was here as well, but how do you land
successfully? Is it in the Manual?
Or can someone tell ti to me?
Kevin
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HI phil
on 21 march 2009 I privately contacted you on the address p...@pcsgames.net
to find out from you how the latest patch of the sarah game is coming along.
you promised to release a patch where you would fix the flying motor cycle
that causes the game to lock up when picking up the cycle.
this will be finished.
Phil
- Original Message -
From: nicol 0722001...@vodamail.co.za
To: gamers@audyssey.org
Sent: Sunday, April 19, 2009 12:35 PM
Subject: [Audyssey] sarah question
HI phil
on 21 march 2009 I privately contacted you on the address
p...@pcsgames.net
to find out from you how
then
release a full update.
I can not say when this will be finished.
Phil
- Original Message - From: nicol 0722001...@vodamail.co.za
To: gamers@audyssey.org
Sent: Sunday, April 19, 2009 12:35 PM
Subject: [Audyssey] sarah question
HI phil
on 21 march 2009 I privately contacted you on the address
Hi all
Just a quick question for those of you in the know, are SPS games playable
on the PS2? I'm asking since the used game store near me carries both.
Ron
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You
If you're refering to psp. No
If you're refering to the original playstation. Yes.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Friday, March 27, 2009 6:43 PM
To: gamers@audyssey.org
Subject: [Audyssey
, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Friday, March 27, 2009 5:43 PM
Subject: [Audyssey] Playstation question
Hi all
Just
a deep pit
On 22 Mar 2009, at 08:14, nicol wrote:
HI thom and all
what is a chasm?
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.
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It's a huge hole in the ground that you wouldn't want to fall into.
- Original Message -
From: nicol 0722001...@vodamail.co.za
To: gamers@audyssey.org
Sent: Sunday, March 22, 2009 2:14 AM
Subject: [Audyssey] mota question
HI thom and all
what is a chasm?
---
Gamers mailing list
Hi Nicol,
A chasm is a naturally formed fisher or crack in the earth that can go
down for thousands of feet or more. Some are small enough to step over,
some you can jump over, and some are so wide you would need a bridge to
get accross.
P.S.
Please, spell my name T o m not T h o m.
Thanks.
Hi Tom,
This isn't really a concern for me right now since there's only one level, but
in the future release, are you going to add a way for extra lives?
Thanks,
Ryan
Looking for insurance? Click to compare and save big.
Hi Ryan,
Yes, the full release will have a way to gain extra lives in arcade
mode. Actually, it is already in the engine, but you can't get it since
you are restricted to a demo.
Smile.
Ryan Conroy wrote:
Hi Tom,
This isn't really a concern for me right now since there's only one level,
Hi.
I probably sound like I'm complaining in this message. I'm not, however, just
fyi. here goes.
When playing entombed I keep running into monsters that are just pretty much
impossible to kill. I ran into one called some kind of guardian at the end of
level two in my dungeon once and I
Aaron,
I'll break this up into chunks.
When playing entombed I keep running into monsters that are just pretty much
impossible to kill. I ran into one called some kind of guardian at the end
of level two in my dungeon once and I couldn't hit him at all, even though I
had flurry trained to 5 and
Hi Aaron,
I did manage to kill the basalt guardian twice out of a solid dozen tries.
I had the same thing you had, the beefed up fighter with max flurry and I a
three in swords. It was a slaughter. He attacked twice, knocked me off my
feet, and then beat my guy like a red headed step child.
Hi all
I'm not actually sure if anyone here knows but thought I would ask anyway.
I've recently borrowed my Nephew's PS2 console and about 24 games. What I'm
wondering is can anyone answer a couple questions.
First what are the various controls spacifically. What the it's labeled
as I
Discussion list
Sent: Thursday, March 12, 2009 1:13 PM
Subject: Re: [Audyssey] entombed question
Hi Aaron,
I did manage to kill the basalt guardian twice out of a solid dozen tries.
I had the same thing you had, the beefed up fighter with max flurry and I a
three in swords
GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, March 12, 2009 1:56 PM
Subject: [Audyssey] PS2 question
Hi all
I'm
is on the top of the diamond. I am
not sure about the square and triangle buttons.
Hope that helps,
al
-
From: Ron Schamerhorn blindwon...@cogeco.ca
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, March 12, 2009 3:56 PM
Subject: [Audyssey] PS2 question
Hi all
I'm not actually sure
Discussion list
Sent: Thursday, March 12, 2009 1:13 PM
Subject: Re: [Audyssey] entombed question
Hi Aaron,
I did manage to kill the basalt guardian twice out of a solid dozen
tries.
I had the same thing you had, the beefed up fighter with max flurry and I
a
three in swords
: Tuesday, March 03, 2009 11:48 PM
Subject: Re: [Audyssey] entomb question
Hello,
Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally
Hi.
I think dubeus is better than poor,, decent is better than dubeus, and good is
better than decent. Just my guess.
- Original Message -
From: Allan Thompson
To: gamers discussion list
Sent: Tuesday, March 03, 2009 10:09 PM
Subject: [Audyssey] entomb question
Hi
the same could be said
of weapons as well.
Anyway, that was just my opinion.
Thanks in advance for the help,
al
- Original Message -
From: Jason Allen evildi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 04, 2009 1:48 AM
Subject: Re: [Audyssey] entomb
Hi,
Not sure who to direct this too.
I have a question about armor and weapons. They are listed when examined as
dubiour, poor, decent and good, but is a good cloth tunic better then a dubious
bronze breastplate?
What is the level of progressive armor types? For example, what is wool,
Hello,
Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals. The
metals use their real-life values, so you can use these as a guide.
speaking of entombed, I tried installing the setup file so that I could play
it and it is locking up on my machine. It starts the set up and then says
something like installing components this may take a couple of minutes and
then it slows my computer to a crawl and stops responding. I have to
.
- Original Message -
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 7:07 PM
Subject: [Audyssey] entombed question
speaking of entombed, I tried installing the setup file so that I could
play
Subject: Re: [Audyssey] Mota Question
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
for some of the more difficult levels of the game. As for speaking
messages Iris, or her agency, charges a boat load of change to do voice
work so I'm not going to pay to say
Iris sounds.
Phil
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:35 PM
Subject: Re: [Audyssey] Mota Question
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
Just out of curiosity, are you supposed to be able to crouch and shoot at
the same time? I can and it makes the difficulties a bit easier, rather than
having to crouch attacks, then rise and shoot. Would make the cyclopse
battle more interesting if you had to figure out the rhythm of his
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess this is poetic license. Grin.
Shadow Dragon wrote:
Just out of curiosity, are you supposed to be able to crouch and shoot
, February 24, 2009 7:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe allow you
to take half damage when ducking?
Shadow Dragon wrote:
Sure you can crouch and shoot in real life, but personally I think it
makes the game
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 10:35 PM
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe allow you
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
for some of the more difficult levels of the game. As for speaking
messages Iris, or her agency, charges a boat load of change to do voice
work so I'm not going to pay to say everything I'd like her to say.
Phil
.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, February 24, 2009 8:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should I
just disable
Hi,
Here is an idea. This seams to me to be the only realistic solution. If
you duck or crouch quickly the enemy with the sword, bow, etc will miss.
However, if you remain crouching the monster will adjust his aim the
next attack and hit you. That means you would have to alternate between
I love the aim adjusting idea.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:41 PM
Subject: Re: [Audyssey] Mota Question
Hi,
Here is an idea. This seams to me to be the only realistic
: Tuesday, February 24, 2009 9:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
I love the aim adjusting idea.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009
Greetings all,
Everytime I try and go to jiglu and click on one of the reviews for a mud it
tells me internet explorer can not display the web page. Also when I try and
go to www.mudconnect .com I get the same thing. I was wondering if any others
were having the same problem?
Thanks,
Greg W.
Hi,
The problem with Jiglu is the way the Mud Connecter's RSS feed is set.
Somehow it's not pointing the link from the message to the review.
Also, last time I checked, www.mudconnect.com was up. Not sure what's
going on there.
On Jan 20, 2009, at 1:32 PM, Greg wrote:
Greetings all,
in the main menu and selecting choose a server from a
list.
there should be at least 1 or 2 servers that are up almost all the time
that
i know of.
- Original Message -
From: Christian christia...@runbox.com
To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 11:43 PM
Subject: [Audyssey
: [Audyssey] SoundRTS question
Hello,
OK, I will have a look.
There was some improved sound package for Sound RTS, is this correct?
If so, where can I find it?
Many thanks,
Christian
On 2009-01-18 at 10:51 Kelvin Tan wrote:
hi. u should be able to find people to have a game or 2
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