Re: [Audyssey] A question

2009-09-21 Thread Greg
: Re: [Audyssey] A question Hi greg, Yes it is down. Says cannot find the server. chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Greg Sent: Monday, September 21, 2009 8:05 PM To: Audyssey Subject: [Audyssey] A question

Re: [Audyssey] A question

2009-09-21 Thread ChB
Hi greg, Yes it is down. Says cannot find the server. chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Greg Sent: Monday, September 21, 2009 8:05 PM To: Audyssey Subject: [Audyssey] A question Hello all, I was wondering

[Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.
Hey all, I remember not that long ago someone posted a file of them playing a mud with all the sound effects and music background in the game. Was the mud cyber punk? I can't remember who it was, but I was wondering, is it possible for me to get the set file so I can look at the scripting you

Re: [Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.
. pebbles...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 18, 2009 1:47 AM Subject: [Audyssey] vip question with triggers and back sound Hey all, I remember not that long ago someone posted a file of them playing a mud with all the sound effects and music

Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Sent: Thursday, September 10, 2009 2:29 AM Subject: Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight Hi Nicol, Actually, Packman was originally released in 1982 for the Atari 2600 console. It did not have a dot detector

Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread Thomas Ward
Hi Dark, Yeah, Packman Talks is strategically different from the original in that you can't see where all the ghosts are at one single glance. There is always that possibility you will be zooming down a corridor at maximum speed and a ghost will get you buy surprise. However, the original

Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Well that's true Tom, but what I was getting at in my post is the difference in play mechanics betwene visual and audio packman. The standard packman is a game simply of fast reflexes where (as you said), you have to run like the clappers to avoid ghosts and make quick decisions. The audio

[Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-09 Thread Nicol
Hi all, especially those who can remember the classic pack man game on the Nintendo systems. Did the original pack man game also had a dot detector like phil's pack man game which you can turn on and off? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] a question for you mainstream guys out there and thosewho played the old nintendo games before losing sight

2009-09-09 Thread Allan Thompson
LOL...I can remember playing pac man on the old atari 2600. Now that was gaming, grin. - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers Gamers@audyssey.org Sent: Wednesday, September 09, 2009 4:26 PM Subject: [Audyssey] a question for you mainstream guys out

Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-09 Thread Thomas Ward
Hi Nicol, Actually, Packman was originally released in 1982 for the Atari 2600 console. It did not have a dot detector, because it wasn't needed. A sighted person could see the entire maze on screen and could see where all of the dots were. All a person had to do is move his little Packman

Re: [Audyssey] a question for you mainstream guys out there and thosewho played the old nintendo games before losing sight

2009-09-09 Thread Phil Vlasak
faster than my version, but so did the four ghosts. Phil - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers Gamers@audyssey.org Sent: Wednesday, September 09, 2009 4:26 PM Subject: [Audyssey] a question for you mainstream guys out there and thosewho played the old

[Audyssey] A question about fantasy sound effects

2009-07-28 Thread Greg
Hello Everyone, The mud called Six Dragons has just recently recieved MSP support. SO far they have a small sound pack to download. I was wondering if someone knew of a good website to download free fantasy sound effects they could use to make there sound pack better. If so could you let me

Re: [Audyssey] A question about fantasy sound effects

2009-07-28 Thread Thomas Ward
Hi, Unfortunately I don't. As it happens I am looking for fantacy sound effects as well, and am coming up really short. So if anyone knows where I can obtain good, high quality, free fantacy sounds let me know. Greg wrote: Hello Everyone, The mud called Six Dragons has just recently recieved

[Audyssey] Klango question

2009-07-06 Thread Milos Przic
Hi all, I could ask this on the klango forums, but I couldn't read the answer, so that's why I am asking it here. I can not read the text using klango. When I tab to a text field in which is a text, I hear the message text area or edit line, but I don't here what is written there. Also I

Re: [Audyssey] FSuipc question

2009-07-01 Thread Michael Amaro
Thanks Michael Windows Live Id and e-mail: mikeam...@earthlink.net Skype ID: mikeameli Feel free to add me - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2009 9:30 PM Subject: Re: [Audyssey] FSuipc

[Audyssey] FSuipc question

2009-06-30 Thread Michael Amaro
Hello listers, I extracted the fsuipc file directly in to the moduals folder. Was I supposed to do that? Thanks Michael Windows Live ID and e-mail: mikeam...@earthlink.net Skype ID: mikeameli Feel free to add me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] FSuipc question

2009-06-30 Thread shaun everiss
well all you need is the dll really. At 05:19 a.m. 1/07/2009, you wrote: Hello listers, I extracted the fsuipc file directly in to the moduals folder. Was I supposed to do that? Thanks Michael Windows Live ID and e-mail: mikeam...@earthlink.net Skype ID: mikeameli Feel free to add

Re: [Audyssey] FSuipc question

2009-06-30 Thread Nick Helms
I told him that a wile after he posted that On 6/30/09, shaun everiss shau...@xtra.co.nz wrote: well all you need is the dll really. At 05:19 a.m. 1/07/2009, you wrote: Hello listers, I extracted the fsuipc file directly in to the moduals folder. Was I supposed to do that? Thanks

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Bryan Peterson
other games either have a good storyline or a good battle system, not both. Its rather saddening. -- From: Bryan Peterson b-peter...@hotmail.com Sent: Tuesday, June 23, 2009 4:45 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
- From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Wednesday, June 24, 2009 12:02 PM Subject: Re: [Audyssey] Sryth question the eye I lost interest in KOL rather quickly though. A lot of the humor just seemed extremely corny to me. It ain't pretty when the pretty leaves

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
Subject: Re: [Audyssey] Sryth question the eye I've tried about six times to get into KoL myself, and each time I just don't find there's enough in the general plot and world of the game to keep me interested in playing. The adventure in each location has the possibilities for interesting content

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Ron Schamerhorn
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 6:06 PM Subject: Re: [Audyssey] Sryth question the eye Hi, In the immortal words of Shaggy, zoiks! Either way that is a lot for a shield, but i know what you mean. Adventurer tokans are too rare

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
a litle uncertain of KoL, because of it's less substansive plot. Beware the Grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 1:02 PM Subject: Re: [Audyssey] Sryth question

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
gamers@audyssey.org Sent: Wednesday, June 24, 2009 1:12 PM Subject: Re: [Audyssey] Sryth question the eye While I don't mind a few grinding/xp areas I really hope this doesn't become too much a trend. In the earlier days it was excellent as Sryth was more a story based sort of thing. I truly hope

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Bryan Peterson
I couldn't agree more Dark. My greatest fear is that Sryth is going to turn into another PVP type game It ain't pretty when the pretty leaves you with no place to go. From: d...@xgam.org To: gamers@audyssey.org Date: Wed, 24 Jun 2009 13:25:57 +0100 Subject: Re: [Audyssey] Sryth question

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Ron Schamerhorn
of the attraction, perhaps it's worth letting him know that it should be more important then stat crunching. Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 8:25 AM Subject: Re: [Audyssey] Sryth question the eye Amen

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
of the attraction, perhaps it's worth letting him know that it should be more important then stat crunching. Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 8:25 AM Subject: Re: [Audyssey] Sryth question

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
I seem to remember the developers discussing making a system that gives you hints based on what quest you're on at some point, but it seems they never really got around to it. There's some hints in the quest log as the quest advances, but in my experience those never really helped much. Yes,

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
Subject: Re: [Audyssey] Sryth question the eye Amen to that. I used to logue into Sryth every day or two and get really excited about new advs. Now, I frequently logue in once a month and then find, oh look, another grinding area. I did send Matthew a message about this worrying trend

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
Actually you make a point. Perhaps a bit of good old fashion concensus here might be a plan, - especially given the amount of stat grinding pvp freaks out there. I can never forget how those opinions destroyed the Muelsfell game and turned it into a grinding pvp monster before it even

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
Hints in KoL would be good indeed, and something I'd much prefer to looking up puzle solutions online. As for graphical rpgs, well sadly Marrio rpg never had a release over here, so I never had chance to encounter the game. I have read a script however and agree on the rather surprising

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
: Re: [Audyssey] Sryth question the eye Hints in KoL would be good indeed, and something I'd much prefer to looking up puzle solutions online. As for graphical rpgs, well sadly Marrio rpg never had a release over here, so I never had chance to encounter the game. I have read a script however

Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
this turns into a low vision gaming discussion I'll stop. Beware the grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 2:36 PM Subject: Re: [Audyssey] Sryth question the eye

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 7:27 PM Subject: Re: [Audyssey] Sryth question the eye The problem with 90% of the tarn content is you have to go through the city multiple times to get anywhere. I believe its 10 runs

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Sent: Monday, June 22, 2009 4:11 AM Subject: Re: [Audyssey] Sryth question the eye You need to get all four shards from the lower level... Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
10:53:20 -0400 Subject: Re: [Audyssey] Sryth question the eye Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward
Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual adventures instead of the various areas where you have to grind away multiple times to get anything you want. Sheesh, I've been trying for a month to

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
. -- From: Ron Schamerhorn blindwon...@cogeco.ca Sent: Tuesday, June 23, 2009 8:53 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
...@gmail.com Sent: Tuesday, June 23, 2009 9:45 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Okay actually I just stumbled upon it so no worries. Now to give it a go I suppose. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 1:02 PM Subject: Re: [Audyssey] Sryth question the eye Hi

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward
Hi Shadow Dragon, Yes, I know. The first time you get 250 gold coins from Lord Creyn's tomb you will get the Creyn Blade. The problem is that the odds are very low that it will randomly select the 250 gold coins required to get the Creyn Blade. One time, with an older character, i got it the

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward
Hi, Ok, now that does sound like it really sucks. Having to defeat the ice troll 36 times to get the ice shield seriously bites. The gm can eat my shorts before I'll do that. Cheers. Shadow Dragon wrote: You have to beat the crimson helmed rider 7 times in a row without missing even once. He

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark
Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 5:20 PM Subject: Re: [Audyssey] Sryth question the eye Sadly the crane blade is strictly random. I think it was proven in the forums that the gold total you get from the tomb has to be higher than 250 for the blade to show up. Worst

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark
I'll be looking forward to seeing that system Tom. Interestingly enough, I've been beta testing a certain project which should begin to alleviate this situation as well. It's coming out this week, and I'll be preparing an audio tutorial for it soon. Lets just say if you like the old Sryth

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 9:45 AM Subject: Re: [Audyssey] Sryth question the eye Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:02 AM Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
That doesn't happen very often though I've noticed. Gabba gabba hey! - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:07 AM Subject: Re: [Audyssey] Sryth question the eye You have

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward
Hi Bryan, Like many here it was the number of actual adventures that helped me decide to pay for a guild subscription. Some of them are quite good, interesting, and Sryth is beginning to lose that with the grinding content. It is almost as bad as the online RPG games that obsess over player

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward
Hi, In the immortal words of Shaggy, zoiks! Either way that is a lot for a shield, but i know what you mean. Adventurer tokans are too rare to spend them all on a good shield, and the alternative is to play the Ice Troll Layer 36 times to get something as good as it. Given the choice I'd pick

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
blind folks. I haven't known many other such folks who'd do that. It ain't pretty when the pretty leaves you with no place to go. Date: Tue, 23 Jun 2009 18:01:29 -0400 From: thomasward1...@gmail.com To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan, Like many

Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
a good storyline or a good battle system, not both. Its rather saddening. -- From: Bryan Peterson b-peter...@hotmail.com Sent: Tuesday, June 23, 2009 4:45 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye I agree. THe only

Re: [Audyssey] Sryth question the eye

2009-06-22 Thread Casey Mathews
@audyssey.org Subject: [Audyssey] Sryth question the eye Hi all I know there are a few players here, in the city of Tarn you were supposed to find some artifact. I'm curious as to what it was? I've made it through completely once but think I must have missed it. Any sense for direction

[Audyssey] Sryth question the eye

2009-06-21 Thread Ron Schamerhorn
Hi all I know there are a few players here, in the city of Tarn you were supposed to find some artifact. I'm curious as to what it was? I've made it through completely once but think I must have missed it. Any sense for direction as to what it is and who I need to see in Trithack would

Re: [Audyssey] Sryth question the eye

2009-06-21 Thread Shadow Dragon
@audyssey.org Gamers@audyssey.org Subject: [Audyssey] Sryth question the eye Hi all I know there are a few players here, in the city of Tarn you were supposed to find some artifact. I'm curious as to what it was? I've made it through completely once but think I must have missed it. Any sense

[Audyssey] pipe question

2009-06-18 Thread Nicol
Can pipe1 and 2 be called occupational therapy|? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Another question about TDV

2009-05-23 Thread Kevin Weispfennig
HI I think that that question was here as well, but how do you land successfully? Is it in the Manual? Or can someone tell ti to me? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

[Audyssey] sarah question

2009-04-19 Thread nicol
HI phil on 21 march 2009 I privately contacted you on the address p...@pcsgames.net to find out from you how the latest patch of the sarah game is coming along. you promised to release a patch where you would fix the flying motor cycle that causes the game to lock up when picking up the cycle.

Re: [Audyssey] sarah question

2009-04-19 Thread Phil Vlasak
this will be finished. Phil - Original Message - From: nicol 0722001...@vodamail.co.za To: gamers@audyssey.org Sent: Sunday, April 19, 2009 12:35 PM Subject: [Audyssey] sarah question HI phil on 21 march 2009 I privately contacted you on the address p...@pcsgames.net to find out from you how

Re: [Audyssey] sarah question

2009-04-19 Thread Anthony Vitale
then release a full update. I can not say when this will be finished. Phil - Original Message - From: nicol 0722001...@vodamail.co.za To: gamers@audyssey.org Sent: Sunday, April 19, 2009 12:35 PM Subject: [Audyssey] sarah question HI phil on 21 march 2009 I privately contacted you on the address

[Audyssey] Playstation question

2009-03-27 Thread Ron Schamerhorn
Hi all Just a quick question for those of you in the know, are SPS games playable on the PS2? I'm asking since the used game store near me carries both. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Playstation question

2009-03-27 Thread Liam Erven
If you're refering to psp. No If you're refering to the original playstation. Yes. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Friday, March 27, 2009 6:43 PM To: gamers@audyssey.org Subject: [Audyssey

Re: [Audyssey] Playstation question

2009-03-27 Thread Constantine
, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: gamers@audyssey.org Gamers@audyssey.org Sent: Friday, March 27, 2009 5:43 PM Subject: [Audyssey] Playstation question Hi all Just

Re: [Audyssey] mota question

2009-03-22 Thread william lomas
a deep pit On 22 Mar 2009, at 08:14, nicol wrote: HI thom and all what is a chasm? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at

Re: [Audyssey] mota question

2009-03-22 Thread Bryan Peterson
It's a huge hole in the ground that you wouldn't want to fall into. - Original Message - From: nicol 0722001...@vodamail.co.za To: gamers@audyssey.org Sent: Sunday, March 22, 2009 2:14 AM Subject: [Audyssey] mota question HI thom and all what is a chasm? --- Gamers mailing list

Re: [Audyssey] mota question

2009-03-22 Thread Thomas Ward
Hi Nicol, A chasm is a naturally formed fisher or crack in the earth that can go down for thousands of feet or more. Some are small enough to step over, some you can jump over, and some are so wide you would need a bridge to get accross. P.S. Please, spell my name T o m not T h o m. Thanks.

[Audyssey] MOTA question.

2009-03-15 Thread Ryan Conroy
Hi Tom, This isn't really a concern for me right now since there's only one level, but in the future release, are you going to add a way for extra lives? Thanks, Ryan Looking for insurance? Click to compare and save big.

Re: [Audyssey] MOTA question.

2009-03-15 Thread Thomas Ward
Hi Ryan, Yes, the full release will have a way to gain extra lives in arcade mode. Actually, it is already in the engine, but you can't get it since you are restricted to a demo. Smile. Ryan Conroy wrote: Hi Tom, This isn't really a concern for me right now since there's only one level,

[Audyssey] entombed question

2009-03-12 Thread Valiant8086
Hi. I probably sound like I'm complaining in this message. I'm not, however, just fyi. here goes. When playing entombed I keep running into monsters that are just pretty much impossible to kill. I ran into one called some kind of guardian at the end of level two in my dungeon once and I

Re: [Audyssey] entombed question

2009-03-12 Thread Ryan Strunk
Aaron, I'll break this up into chunks. When playing entombed I keep running into monsters that are just pretty much impossible to kill. I ran into one called some kind of guardian at the end of level two in my dungeon once and I couldn't hit him at all, even though I had flurry trained to 5 and

Re: [Audyssey] entombed question

2009-03-12 Thread Allan Thompson
Hi Aaron, I did manage to kill the basalt guardian twice out of a solid dozen tries. I had the same thing you had, the beefed up fighter with max flurry and I a three in swords. It was a slaughter. He attacked twice, knocked me off my feet, and then beat my guy like a red headed step child.

[Audyssey] PS2 question

2009-03-12 Thread Ron Schamerhorn
Hi all I'm not actually sure if anyone here knows but thought I would ask anyway. I've recently borrowed my Nephew's PS2 console and about 24 games. What I'm wondering is can anyone answer a couple questions. First what are the various controls spacifically. What the it's labeled as I

Re: [Audyssey] entombed question

2009-03-12 Thread Valiant8086
Discussion list Sent: Thursday, March 12, 2009 1:13 PM Subject: Re: [Audyssey] entombed question Hi Aaron, I did manage to kill the basalt guardian twice out of a solid dozen tries. I had the same thing you had, the beefed up fighter with max flurry and I a three in swords

Re: [Audyssey] PS2 question

2009-03-12 Thread Constantine
GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, March 12, 2009 1:56 PM Subject: [Audyssey] PS2 question Hi all I'm

Re: [Audyssey] PS2 question

2009-03-12 Thread Allan Thompson
is on the top of the diamond. I am not sure about the square and triangle buttons. Hope that helps, al - From: Ron Schamerhorn blindwon...@cogeco.ca To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, March 12, 2009 3:56 PM Subject: [Audyssey] PS2 question Hi all I'm not actually sure

Re: [Audyssey] entombed question

2009-03-12 Thread Allan Thompson
Discussion list Sent: Thursday, March 12, 2009 1:13 PM Subject: Re: [Audyssey] entombed question Hi Aaron, I did manage to kill the basalt guardian twice out of a solid dozen tries. I had the same thing you had, the beefed up fighter with max flurry and I a three in swords

Re: [Audyssey] entomb question

2009-03-04 Thread lelia
: Tuesday, March 03, 2009 11:48 PM Subject: Re: [Audyssey] entomb question Hello, Entombed is the game I'm currently programming. The effectiveness of armor is intimately tied to the material's hardness. So all cloth-type armor provides the least protection, then leather types, finally

Re: [Audyssey] entomb question

2009-03-04 Thread Valiant8086
Hi. I think dubeus is better than poor,, decent is better than dubeus, and good is better than decent. Just my guess. - Original Message - From: Allan Thompson To: gamers discussion list Sent: Tuesday, March 03, 2009 10:09 PM Subject: [Audyssey] entomb question Hi

Re: [Audyssey] entomb question

2009-03-04 Thread Allan Thompson
the same could be said of weapons as well. Anyway, that was just my opinion. Thanks in advance for the help, al - Original Message - From: Jason Allen evildi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 04, 2009 1:48 AM Subject: Re: [Audyssey] entomb

[Audyssey] entomb question

2009-03-03 Thread Allan Thompson
Hi, Not sure who to direct this too. I have a question about armor and weapons. They are listed when examined as dubiour, poor, decent and good, but is a good cloth tunic better then a dubious bronze breastplate? What is the level of progressive armor types? For example, what is wool,

Re: [Audyssey] entomb question

2009-03-03 Thread Jason Allen
Hello, Entombed is the game I'm currently programming. The effectiveness of armor is intimately tied to the material's hardness. So all cloth-type armor provides the least protection, then leather types, finally, the metals. The metals use their real-life values, so you can use these as a guide.

[Audyssey] entombed question

2009-02-28 Thread Kellie and my lovable Lady J.
speaking of entombed, I tried installing the setup file so that I could play it and it is locking up on my machine. It starts the set up and then says something like installing components this may take a couple of minutes and then it slows my computer to a crawl and stops responding. I have to

Re: [Audyssey] entombed question

2009-02-28 Thread dark
. - Original Message - From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 28, 2009 7:07 PM Subject: [Audyssey] entombed question speaking of entombed, I tried installing the setup file so that I could play

Re: [Audyssey] Mota Question

2009-02-25 Thread Phil Vlasak
Subject: Re: [Audyssey] Mota Question Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up for some of the more difficult levels of the game. As for speaking messages Iris, or her agency, charges a boat load of change to do voice work so I'm not going to pay to say

Re: [Audyssey] Mota Question

2009-02-25 Thread shaun everiss
Iris sounds. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:35 PM Subject: Re: [Audyssey] Mota Question Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up

[Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
Just out of curiosity, are you supposed to be able to crouch and shoot at the same time? I can and it makes the difficulties a bit easier, rather than having to crouch attacks, then rise and shoot. Would make the cyclopse battle more interesting if you had to figure out the rhythm of his

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi, Yeah, a person can crouch and shoot in real life so this game emulates that. Although, in real life the enemy could correct his/her aim to kill you anyway so I guess this is poetic license. Grin. Shadow Dragon wrote: Just out of curiosity, are you supposed to be able to crouch and shoot

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
, February 24, 2009 7:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question Hi, Yeah, a person can crouch and shoot in real life so this game emulates that. Although, in real life the enemy could correct his/her aim to kill you anyway so I guess

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable the duck/crouch command all together or maybe allow you to take half damage when ducking? Shadow Dragon wrote: Sure you can crouch and shoot in real life, but personally I think it makes the game

Re: [Audyssey] Mota Question

2009-02-24 Thread Phil Vlasak
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 10:35 PM Subject: Re: [Audyssey] Mota Question Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable the duck/crouch command all together or maybe allow you

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up for some of the more difficult levels of the game. As for speaking messages Iris, or her agency, charges a boat load of change to do voice work so I'm not going to pay to say everything I'd like her to say. Phil

Re: [Audyssey] Mota Question

2009-02-24 Thread Scott Chesworth
. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 8:35 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi, Here is an idea. This seams to me to be the only realistic solution. If you duck or crouch quickly the enemy with the sword, bow, etc will miss. However, if you remain crouching the monster will adjust his aim the next attack and hit you. That means you would have to alternate between

Re: [Audyssey] Mota Question

2009-02-24 Thread Yohandy
I love the aim adjusting idea. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:41 PM Subject: Re: [Audyssey] Mota Question Hi, Here is an idea. This seams to me to be the only realistic

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
: Tuesday, February 24, 2009 9:59 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question I love the aim adjusting idea. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009

[Audyssey] A question about mudconnect.com and jiglu

2009-01-20 Thread Greg
Greetings all, Everytime I try and go to jiglu and click on one of the reviews for a mud it tells me internet explorer can not display the web page. Also when I try and go to www.mudconnect .com I get the same thing. I was wondering if any others were having the same problem? Thanks, Greg W.

Re: [Audyssey] A question about mudconnect.com and jiglu

2009-01-20 Thread Orin
Hi, The problem with Jiglu is the way the Mud Connecter's RSS feed is set. Somehow it's not pointing the link from the message to the review. Also, last time I checked, www.mudconnect.com was up. Not sure what's going on there. On Jan 20, 2009, at 1:32 PM, Greg wrote: Greetings all,

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Christian
in the main menu and selecting choose a server from a list. there should be at least 1 or 2 servers that are up almost all the time that i know of. - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Saturday, January 17, 2009 11:43 PM Subject: [Audyssey

Re: [Audyssey] SoundRTS question

2009-01-18 Thread shaun everiss
: [Audyssey] SoundRTS question Hello, OK, I will have a look. There was some improved sound package for Sound RTS, is this correct? If so, where can I find it? Many thanks, Christian On 2009-01-18 at 10:51 Kelvin Tan wrote: hi. u should be able to find people to have a game or 2

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