Re: [Audyssey] Thoughts About Healing Potions

2010-06-13 Thread Ben
No, they have many many many heads.  I think whoever killed it (which ever
one of the many heroes from greek mythology) I think it got buried under a
cliff or something. I can't really remember

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 06 June 2010 01:58
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

ah... you're planning to throw a hydra in there eh? I'm looking forward to 
that one. Based off little what I know from greek mythology, I thought 
hydras were underwater creatures?
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, June 02, 2010 12:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Thoughts About Healing Potions

 Hi Charles,
 Yes, it will be. Since people have had a lot of questions about the
 various monsters and bosses that appear in the game I'm going to be
 writing a sort of monster guide chapter that describes each monster in
 detail, what it is, what special attacks it has, etc. Since not
 everyone here is up on Greek mythology I think it might help to
 explain to the average player what exactly a hydra is, or that a
 harpies claws are poisoness  on contact. All of this is straight out
 of mythology,  of course, but there are plenty hear that probibly
 don't know that so the guide will be a handy guide for the game.

 On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 A thought:  Will that bit about the poison that the Harpies inject be in
 the
 user's manual?  If so, it'll eliminate a ton of questions about a bug in
 the
 game that is not a bug in the game.

 ---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-13 Thread Ben
Tom,
I can't get passed the spikes I always die on the second jump.  It's a
really hard game on level 2.  I'll just say, the viewing is, in most peoples
opinion, strange.  You'd see the first set of spikes then be able to stop
looking (control key) then jump those then see the second setg and then the
set you just jumple

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 June 2010 03:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Hayden,
Well, it is more like the gorgon was one of a number of possible
bosses I was trying out for the game. Anything above level 2 is pretty
much subject to change as most of that content is still notes and
hasn't been added to the game officially yet.


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Looking at the sounds, I see you have a gorgon as one of the bosses?
 Hmmm...this could interesting real quick.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-13 Thread Ben
Not so: tartarus was the deepest pit in hell where the damned who had
committedthe most heinous crimes were condemned to eternal punishment!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 June 2010 14:42
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Actually if I recall my mythos, Hades was the god of death, with pluto being

his latin name.

Tartarus I believe just a specific part of the realm of death, the plane of 
tartarus where special punishments happened.

Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 2:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


 That must have been a Latin thing then since according to Circe in the 
 Odyssey they were Harpies...at least from the version I read in High 
 School. They also called Hades Tartarus and of course Kerberos Cerberus.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 06, 2010 8:19 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi,
 Oh, the Sirones were definitely a type of mermaid. They would lore
 sailing ships to their doom by singing a song that would mesmerize the
 ship's crew.
 Anyway, anyone who has ever read classic Greek poetry etc would know a
 siren and a harpy are two completely different creatures. Harpies are
 generally under the domain of Hades, and guard the gates to Hades.

 Smile.

 On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That depends on the version of the story. Some sa they are and some not.
 Some say the Sirens were Mermaids while others say they were Harpies.
 Certainly in the old NES game Battle of Olympus, which I'm toying with 
 the
 idea of remaking using BGT, the one Siren you faced was a Harpie. I 
 didn't
 like the way the Hydra was portrayed though since it apparently only had

 two
 heads.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-13 Thread dark

Actually, if i remember rightly, it was hercules that killed the hydra.

the problem was, whenever he cut off one head, two more grew in it's place, 
so he worked out a stratogy with his cousin 9who's name I unfortunately 
forget), where by whenever hercules chopped off one head, his cousin would 
stick a flame on the hydra's severed kneck to prevent more heads from 
growing.


Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 13, 2010 8:45 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions



No, they have many many many heads.  I think whoever killed it (which ever
one of the many heroes from greek mythology) I think it got buried under a
cliff or something. I can't really remember

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 06 June 2010 01:58
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

ah... you're planning to throw a hydra in there eh? I'm looking forward to
that one. Based off little what I know from greek mythology, I thought
hydras were underwater creatures?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:

A thought:  Will that bit about the poison that the Harpies inject be in

the

user's manual?  If so, it'll eliminate a ton of questions about a bug in

the

game that is not a bug in the game.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-13 Thread Hayden Presley
Hi Dark,
A slight correction. Heracles did indeed kill the hydra, but not exactly in
the way you said. What actually happened was that he asked someone to give
him his firebrand (which, actually, was why Hera didn't call it a valid
labor) and it was Heracles who burned the necks shut on yhe hydra. It wasn't
made any easier by the giant crab trying to kill him at the same time.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, June 13, 2010 6:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Actually, if i remember rightly, it was hercules that killed the hydra.

the problem was, whenever he cut off one head, two more grew in it's place, 
so he worked out a stratogy with his cousin 9who's name I unfortunately 
forget), where by whenever hercules chopped off one head, his cousin would 
stick a flame on the hydra's severed kneck to prevent more heads from 
growing.

Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 13, 2010 8:45 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


 No, they have many many many heads.  I think whoever killed it (which ever
 one of the many heroes from greek mythology) I think it got buried under a
 cliff or something. I can't really remember

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of clement chou
 Sent: 06 June 2010 01:58
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Thoughts About Healing Potions

 ah... you're planning to throw a hydra in there eh? I'm looking forward to
 that one. Based off little what I know from greek mythology, I thought
 hydras were underwater creatures?
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, June 02, 2010 12:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Thoughts About Healing Potions

 Hi Charles,
 Yes, it will be. Since people have had a lot of questions about the
 various monsters and bosses that appear in the game I'm going to be
 writing a sort of monster guide chapter that describes each monster in
 detail, what it is, what special attacks it has, etc. Since not
 everyone here is up on Greek mythology I think it might help to
 explain to the average player what exactly a hydra is, or that a
 harpies claws are poisoness  on contact. All of this is straight out
 of mythology,  of course, but there are plenty hear that probibly
 don't know that so the guide will be a handy guide for the game.

 On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 A thought:  Will that bit about the poison that the Harpies inject be in
 the
 user's manual?  If so, it'll eliminate a ton of questions about a bug in
 the
 game that is not a bug in the game.

 ---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread dark
H, I did think tartarus was the grecian name because it's referenced 
with a lot of specifically griek charactuers such as tantalus and ciciphus 
(both also mentioned often by griek philosophy). Of course, i've only ever 
read translations of plato or epicurus and not the original so I might well 
just be picking up on the translators mistake.


I thought though the realm of hades was just a shortened way of saying 
the place that hades ruled rather than a specific name, though again, I 
might not have this correct.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 4:38 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


The god Hades was indeed called Pluto in the Roman myths. I was saying 
that the actual realm of Hades was also often called Tartarus, though that 
may have been a Latin translation.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 07, 2010 8:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Brian,
This was in Roman? Usually, Hades is referred in Roman as Pluto.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 3:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there.  It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That must have been a Latin thing then since according to Circe in the
Odyssey they were Harpies...at least from the version I read in High

School.

They also called Hades Tartarus and of course Kerberos Cerberus.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Bryan Peterson
Yeah, but if I'm not mistaken he does end up becoming the Olympians' porter 
and married to Hera's daughter Hebe.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 10:11 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity were the hero
ends up totally screwed in the end. Probibly the most famous of them
Hercules dies a pretty miserable death  in the end after seamingly
living a pretty invincible life.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Actually I believe he did, unlike a lot of Greek heroes. I've seen only a
few Greek myths where things ended up more or less happily, where the 
hero

or heroine didn't screw things up after seemingly winning it all.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Hayden Presley
Hi Thomas,
Yes, it was almost laughable. Heracles goes as far as tricking Atlus into
giving him an appel from the Garden of the Hesperides, and how does hedie?
He drops an arrow on his foot.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity were the hero
ends up totally screwed in the end. Probibly the most famous of them
Hercules dies a pretty miserable death  in the end after seamingly
living a pretty invincible life.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually I believe he did, unlike a lot of Greek heroes. I've seen only a
 few Greek myths where things ended up more or less happily, where the hero
 or heroine didn't screw things up after seemingly winning it all.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Hayden Presley
Hi Thomas,
True, but I'm sure that's little confortfor the userper who got usurped.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi,
Right. Shows what loyalty Zues and his two brothers had for their
father. Just stick him in a bottomless pit to be  forgotten until the
end of time. Oh, wait Chronus is the god of time so until he dies time
won't end. Lol!


On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Dark,
 Yes, Tartarus was the bottomless pit in the underworld of Greek Mythology.
 It was where the titan Chronus was cast after the gods won the war and
 became the dominating figures.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Hayden Presley
Hi Dark,
Oh, the realm of Hades was sometimes shortened to Hades as well, it goes
both ways.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, June 08, 2010 4:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

H, I did think tartarus was the grecian name because it's referenced 
with a lot of specifically griek charactuers such as tantalus and ciciphus 
(both also mentioned often by griek philosophy). Of course, i've only ever 
read translations of plato or epicurus and not the original so I might well 
just be picking up on the translators mistake.

I thought though the realm of hades was just a shortened way of saying 
the place that hades ruled rather than a specific name, though again, I 
might not have this correct.

Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 4:38 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


 The god Hades was indeed called Pluto in the Roman myths. I was saying 
 that the actual realm of Hades was also often called Tartarus, though that

 may have been a Latin translation.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, June 07, 2010 8:22 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi Brian,
 This was in Roman? Usually, Hades is referred in Roman as Pluto.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Monday, June 07, 2010 3:05 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Thoughts About Healing Potions

 Hi Bryan,
 Like I have mentioned a time or two before there are a number of
 different translations out there.  It really depends on weather or not
 the text was translated from Greek or Latain. That's why you end up
 with names like Cerberus, Latain, and Kerberos Greek. Same creature
 different name.

 On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That must have been a Latin thing then since according to Circe in the
 Odyssey they were Harpies...at least from the version I read in High
 School.
 They also called Hades Tartarus and of course Kerberos Cerberus.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Hayden Presley
Hi Thomas,
True that, in that case it sounds like a sound idea.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Hayden,
Oh, I see your point. Still it really isn't that big a deal. There are
a couple more torches in the beta 13 demo and that is actually more
than enough for  what you need, and keep in mind you can still do
things while Angela is healing such as jump over traps or enter an
area that you know is relatively safe based on past adventures.

On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Sorry, I should've clarified. About Angelacooling her heels, as you
 said... I believe we can safely assume that while she's waiting for her
 consummation of phoenix tears to take total effect, we're watching our
torch
 burn down to nothing? That's an issue for me, since those torches
go--while
 not fast, fast  enough.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
In one version of the oddyseus myth I heard, the syrens were sort of vampire 
mermaids with green skin scales, and big fangs!


I thought that was rather cool.

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 1:48 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That depends on the version of the story. Some sa they are and some not. 
Some say the Sirens were Mermaids while others say they were Harpies. 
Certainly in the old NES game Battle of Olympus, which I'm toying with the 
idea of remaking using BGT, the one Siren you faced was a Harpie. I didn't 
like the way the Hydra was portrayed though since it apparently only had 
two heads.

We are the Knights who say...Ni!
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 05, 2010 6:58 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


ah... you're planning to throw a hydra in there eh? I'm looking forward 
to that one. Based off little what I know from greek mythology, I thought 
hydras were underwater creatures?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
A thought:  Will that bit about the poison that the Harpies inject be 
in

the
user's manual?  If so, it'll eliminate a ton of questions about a bug 
in

the

game that is not a bug in the game.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
That must have been a Latin thing then since according to Circe in the 
Odyssey they were Harpies...at least from the version I read in High School. 
They also called Hades Tartarus and of course Kerberos Cerberus.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:19 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
generally under the domain of Hades, and guard the gates to Hades.

Smile.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That depends on the version of the story. Some sa they are and some not.
Some say the Sirens were Mermaids while others say they were Harpies.
Certainly in the old NES game Battle of Olympus, which I'm toying with 
the
idea of remaking using BGT, the one Siren you faced was a Harpie. I 
didn't
like the way the Hydra was portrayed though since it apparently only had 
two

heads.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
That was what Perseus did if I'm not mistaken. He used a shield to look at 
Medusa's face and then cut off her head. I mean there would have to be some 
way for Angela to tell where the Gorgon was, even if she didn't use a shield 
to block her gaze. And anyway the shield wouldn't necessarily turn the 
GOrgon herself to stone, just keep Angela herself from becoming petrified. 
That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:

A Gorgon eh? Should be an interesting boss since you'd have to have some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead 
to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
Actually if I recall my mythos, Hades was the god of death, with pluto being 
his latin name.


Tartarus I believe just a specific part of the realm of death, the plane of 
tartarus where special punishments happened.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 2:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That must have been a Latin thing then since according to Circe in the 
Odyssey they were Harpies...at least from the version I read in High 
School. They also called Hades Tartarus and of course Kerberos Cerberus.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:19 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
generally under the domain of Hades, and guard the gates to Hades.

Smile.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That depends on the version of the story. Some sa they are and some not.
Some say the Sirens were Mermaids while others say they were Harpies.
Certainly in the old NES game Battle of Olympus, which I'm toying with 
the
idea of remaking using BGT, the one Siren you faced was a Harpie. I 
didn't
like the way the Hydra was portrayed though since it apparently only had 
two

heads.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
But if you were to have that shield, and if it did prevent Angela from being 
petrified, that could be the only thing it would do, couldn't it? Because if 
I remember right, Medusa would also have diferent powers other than that... 
thouh that seems to be the most well-known. The shield wouldn't necessarily 
have to protect against everything.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That was what Perseus did if I'm not mistaken. He used a shield to look at 
Medusa's face and then cut off her head. I mean there would have to be 
some way for Angela to tell where the Gorgon was, even if she didn't use a 
shield to block her gaze. And anyway the shield wouldn't necessarily turn 
the GOrgon herself to stone, just keep Angela herself from becoming 
petrified. That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:

A Gorgon eh? Should be an interesting boss since you'd have to have some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead 
to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus 
killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson

Ah yes. Then I believe Elisian was where the good folks went to.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 7:41 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Actually if I recall my mythos, Hades was the god of death, with pluto 
being his latin name.


Tartarus I believe just a specific part of the realm of death, the plane 
of tartarus where special punishments happened.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 2:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That must have been a Latin thing then since according to Circe in the 
Odyssey they were Harpies...at least from the version I read in High 
School. They also called Hades Tartarus and of course Kerberos Cerberus.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:19 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
generally under the domain of Hades, and guard the gates to Hades.

Smile.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That depends on the version of the story. Some sa they are and some 
not.

Some say the Sirens were Mermaids while others say they were Harpies.
Certainly in the old NES game Battle of Olympus, which I'm toying with 
the
idea of remaking using BGT, the one Siren you faced was a Harpie. I 
didn't
like the way the Hydra was portrayed though since it apparently only 
had two

heads.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Well you obviously wouldn't want to get to close to her hair seeing as it's 
composed of live, possibly poisonous, snakes for one thing. I've also heard 
in some legends that she had at least some skill as a swordswoman. I've also 
heard that some Gorgons could fly.

We are the Knights who say...Ni!
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 9:33 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


But if you were to have that shield, and if it did prevent Angela from 
being petrified, that could be the only thing it would do, couldn't it? 
Because if I remember right, Medusa would also have diferent powers other 
than that... thouh that seems to be the most well-known. The shield 
wouldn't necessarily have to protect against everything.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That was what Perseus did if I'm not mistaken. He used a shield to look 
at Medusa's face and then cut off her head. I mean there would have to be 
some way for Angela to tell where the Gorgon was, even if she didn't use 
a shield to block her gaze. And anyway the shield wouldn't necessarily 
turn the GOrgon herself to stone, just keep Angela herself from becoming 
petrified. That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
A Gorgon eh? Should be an interesting boss since you'd have to have 
some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the 
dead to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus 
killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi,
Right. Medusa would be a rather tricky boss to recreate as she does
have powers beyond her doom gaze that turns people to stone.  It is my
understanding she was fairly skilled at swords and other weapons. Plus
her hair consisted of live snakes. She would be a fairly complex boss
to recreate in a vidio game.
Yes, she has been added to games like Castlevania, but that Medusa
wasn't at all true to form. For one thing she was a real push over and
is one of the miner bosses in the Castlevania games. If I add her at
all to the game she would have to be more realistic which is somewhat
difficult to add seeing is my engine uses a generic AI for enemies.



On 6/6/10, clement chou chou.clem...@gmail.com wrote:
 But if you were to have that shield, and if it did prevent Angela from being
 petrified, that could be the only thing it would do, couldn't it? Because if
 I remember right, Medusa would also have diferent powers other than that...
 thouh that seems to be the most well-known. The shield wouldn't necessarily
 have to protect against everything.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Dark,
That's correct.  Speaking of Pluto I always thought it was funny that
Mikey Mouse's faithful dog was named after the god of the underworld.
Kind of funny considering the cartoons were made for small kids and
young adults. Although, I understand Walt Disney was naming the dog
after the newly discovered planet, Pluto, and may not have been aware
of the fact that also was the name of the Roman god of the underworld.

On 6/7/10, dark d...@xgam.org wrote:
 Actually if I recall my mythos, Hades was the god of death, with pluto being
 his latin name.

 Tartarus I believe just a specific part of the realm of death, the plane of
 tartarus where special punishments happened.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan,
Right. That's basicly where I got the idea of the shield from.  In
fighting someone like Medusa you'd probibly have to take her on with a
shield and sword combo attack. That's a slightly more advanced combat
system than I've put in place into the engine so far.


On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That was what Perseus did if I'm not mistaken. He used a shield to look at
 Medusa's face and then cut off her head. I mean there would have to be some
 way for Angela to tell where the Gorgon was, even if she didn't use a shield
 to block her gaze. And anyway the shield wouldn't necessarily turn the
 GOrgon herself to stone, just keep Angela herself from becoming petrified.
 That would definitely be way too easy.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there.  It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That must have been a Latin thing then since according to Circe in the
 Odyssey they were Harpies...at least from the version I read in High School.
 They also called Hades Tartarus and of course Kerberos Cerberus.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
While I know you want to keep things relatively accurate to griek myths, 
perhaps a modification here for gameplay purposes might be helpful.


In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's 
obviously an action (allbeit one with extensive exploration anbd several 
interesting environments and weapons), so having something like a polished 
shield which you need to equip and use wouldn't be appropriate to the rest 
of the game as there is no equipping or specific item use.


So instead, Medusa has two attacks. She pulls snakes from her hair which 
slither along the ground at you, and fires a fireball from her eyes which 
turns you to stone.


Perhaps taking this idea of making the gaze attack a projectile instead, you 
could actually have the shield employed as a weapon used to bounce the 
attack back at her a number of times, - but obviously you'd have to be 
pretty quick with the shield to avoid her fireballs and stop becoming a 
statue.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:33 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


But if you were to have that shield, and if it did prevent Angela from 
being petrified, that could be the only thing it would do, couldn't it? 
Because if I remember right, Medusa would also have diferent powers other 
than that... thouh that seems to be the most well-known. The shield 
wouldn't necessarily have to protect against everything.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That was what Perseus did if I'm not mistaken. He used a shield to look 
at Medusa's face and then cut off her head. I mean there would have to be 
some way for Angela to tell where the Gorgon was, even if she didn't use 
a shield to block her gaze. And anyway the shield wouldn't necessarily 
turn the GOrgon herself to stone, just keep Angela herself from becoming 
petrified. That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
A Gorgon eh? Should be an interesting boss since you'd have to have 
some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the 
dead to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus 
killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


---
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You can

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
I would probably think that's the best wayto go. Though that would involve a 
big amount of recoding, it seems.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 2:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


While I know you want to keep things relatively accurate to griek myths, 
perhaps a modification here for gameplay purposes might be helpful.


In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's 
obviously an action (allbeit one with extensive exploration anbd several 
interesting environments and weapons), so having something like a polished 
shield which you need to equip and use wouldn't be appropriate to the rest 
of the game as there is no equipping or specific item use.


So instead, Medusa has two attacks. She pulls snakes from her hair which 
slither along the ground at you, and fires a fireball from her eyes which 
turns you to stone.


Perhaps taking this idea of making the gaze attack a projectile instead, 
you could actually have the shield employed as a weapon used to bounce the 
attack back at her a number of times, - but obviously you'd have to be 
pretty quick with the shield to avoid her fireballs and stop becoming a 
statue.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:33 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


But if you were to have that shield, and if it did prevent Angela from 
being petrified, that could be the only thing it would do, couldn't it? 
Because if I remember right, Medusa would also have diferent powers other 
than that... thouh that seems to be the most well-known. The shield 
wouldn't necessarily have to protect against everything.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That was what Perseus did if I'm not mistaken. He used a shield to look 
at Medusa's face and then cut off her head. I mean there would have to 
be some way for Angela to tell where the Gorgon was, even if she didn't 
use a shield to block her gaze. And anyway the shield wouldn't 
necessarily turn the GOrgon herself to stone, just keep Angela herself 
from becoming petrified. That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
A Gorgon eh? Should be an interesting boss since you'd have to have 
some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the 
dead to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus 
killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
Although Tom, I've been wondering.. would te AI even have to change if you 
put her in as a boss? Most enemies have one attack, so would two more 
variations be possible? And as for a more advanced combat system, seems to 
me all you would need is some sort of guard button. The tricky part would be 
choosing to guard with the shield or the sword, depending on situation or 
something. I think that also fits since you said you have to fight Athina in 
a sword duel at the end,  according to the manual.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 2:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


While I know you want to keep things relatively accurate to griek myths, 
perhaps a modification here for gameplay purposes might be helpful.


In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's 
obviously an action (allbeit one with extensive exploration anbd several 
interesting environments and weapons), so having something like a polished 
shield which you need to equip and use wouldn't be appropriate to the rest 
of the game as there is no equipping or specific item use.


So instead, Medusa has two attacks. She pulls snakes from her hair which 
slither along the ground at you, and fires a fireball from her eyes which 
turns you to stone.


Perhaps taking this idea of making the gaze attack a projectile instead, 
you could actually have the shield employed as a weapon used to bounce the 
attack back at her a number of times, - but obviously you'd have to be 
pretty quick with the shield to avoid her fireballs and stop becoming a 
statue.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:33 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


But if you were to have that shield, and if it did prevent Angela from 
being petrified, that could be the only thing it would do, couldn't it? 
Because if I remember right, Medusa would also have diferent powers other 
than that... thouh that seems to be the most well-known. The shield 
wouldn't necessarily have to protect against everything.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


That was what Perseus did if I'm not mistaken. He used a shield to look 
at Medusa's face and then cut off her head. I mean there would have to 
be some way for Angela to tell where the Gorgon was, even if she didn't 
use a shield to block her gaze. And anyway the shield wouldn't 
necessarily turn the GOrgon herself to stone, just keep Angela herself 
from becoming petrified. That would definitely be way too easy.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
A Gorgon eh? Should be an interesting boss since you'd have to have 
some
sort of mirror or other means of avoiding her gaze. And if I'm not 
mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the 
dead to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus 
killed
Esclepeus with a thunderbolt, but later restored him to life with a 
warning

not to tamper with the natural order.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Brian,
This was in Roman? Usually, Hades is referred in Roman as Pluto.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 3:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there.  It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That must have been a Latin thing then since according to Circe in the
 Odyssey they were Harpies...at least from the version I read in High
School.
 They also called Hades Tartarus and of course Kerberos Cerberus.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Dark,
Yes, Tartarus was the bottomless pit in the underworld of Greek Mythology.
It was where the titan Chronus was cast after the gods won the war and
became the dominating figures.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 2:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Dark,
That's correct.  Speaking of Pluto I always thought it was funny that
Mikey Mouse's faithful dog was named after the god of the underworld.
Kind of funny considering the cartoons were made for small kids and
young adults. Although, I understand Walt Disney was naming the dog
after the newly discovered planet, Pluto, and may not have been aware
of the fact that also was the name of the Roman god of the underworld.

On 6/7/10, dark d...@xgam.org wrote:
 Actually if I recall my mythos, Hades was the god of death, with pluto
being
 his latin name.

 Tartarus I believe just a specific part of the realm of death, the plane
of
 tartarus where special punishments happened.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi,
While not hearing that myth, I'd bet he didn't listen once he was
resurrected.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 A Gorgon eh? Should be an interesting boss since you'd have to have some
 sort of mirror or other means of avoiding her gaze. And if I'm not
mistaken
 didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead
to
 life? For those who don't know, he was a son of the god Apollo. Hades
 complained to Zeus that someone was stealing his subjects and Zeus killed
 Esclepeus with a thunderbolt, but later restored him to life with a
warning
 not to tamper with the natural order.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
HiBrian,
I'm sure you * could * just jump over it, however aside from the challenge I
see no benefits of passing up that kind of protection.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 9:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
Yes, the bronze breastplate will be available on all game levels.
However, it really comes in handy on expert which is a good deal more
difficult than beginner.


On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Will the armor be available on Easy? It might come in handy at least for
new
 players, though I suppose anyone who didn't want to wear it could just
jump
 over it.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Thomas,
Sorry, I should've clarified. About Angelacooling her heels, as you
said... I believe we can safely assume that while she's waiting for her
consummation of phoenix tears to take total effect, we're watching our torch
burn down to nothing? That's an issue for me, since those torches go--while
not fast, fast  enough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Hayden,
What's wrong with the torches?


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Only problem I have with this is the torches.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Hayden,
Oh, I see your point. Still it really isn't that big a deal. There are
a couple more torches in the beta 13 demo and that is actually more
than enough for  what you need, and keep in mind you can still do
things while Angela is healing such as jump over traps or enter an
area that you know is relatively safe based on past adventures.

On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Sorry, I should've clarified. About Angelacooling her heels, as you
 said... I believe we can safely assume that while she's waiting for her
 consummation of phoenix tears to take total effect, we're watching our torch
 burn down to nothing? That's an issue for me, since those torches go--while
 not fast, fast  enough.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
The god Hades was indeed called Pluto in the Roman myths. I was saying that 
the actual realm of Hades was also often called Tartarus, though that may 
have been a Latin translation.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 07, 2010 8:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Brian,
This was in Roman? Usually, Hades is referred in Roman as Pluto.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 3:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there.  It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That must have been a Latin thing then since according to Circe in the
Odyssey they were Harpies...at least from the version I read in High

School.

They also called Hades Tartarus and of course Kerberos Cerberus.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Actually I believe he did, unlike a lot of Greek heroes. I've seen only a 
few Greek myths where things ended up more or less happily, where the hero 
or heroine didn't screw things up after seemingly winning it all.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 07, 2010 8:59 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
While not hearing that myth, I'd bet he didn't listen once he was
resurrected.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:

A Gorgon eh? Should be an interesting boss since you'd have to have some
sort of mirror or other means of avoiding her gaze. And if I'm not

mistaken

didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead

to

life? For those who don't know, he was a son of the god Apollo. Hades
complained to Zeus that someone was stealing his subjects and Zeus killed
Esclepeus with a thunderbolt, but later restored him to life with a

warning

not to tamper with the natural order.
We are the Knights who say...Ni!


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity were the hero
ends up totally screwed in the end. Probibly the most famous of them
Hercules dies a pretty miserable death  in the end after seamingly
living a pretty invincible life.

On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually I believe he did, unlike a lot of Greek heroes. I've seen only a
 few Greek myths where things ended up more or less happily, where the hero
 or heroine didn't screw things up after seemingly winning it all.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi,
Right. Shows what loyalty Zues and his two brothers had for their
father. Just stick him in a bottomless pit to be  forgotten until the
end of time. Oh, wait Chronus is the god of time so until he dies time
won't end. Lol!


On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Dark,
 Yes, Tartarus was the bottomless pit in the underworld of Greek Mythology.
 It was where the titan Chronus was cast after the gods won the war and
 became the dominating figures.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Hayden Presley
Hi Thomas,
Looking at the sounds, I see you have a gorgon as one of the bosses?
Hmmm...this could interesting real quick.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 A thought:  Will that bit about the poison that the Harpies inject be in
the
 user's manual?  If so, it'll eliminate a ton of questions about a bug in
the
 game that is not a bug in the game.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Hayden Presley
Hi Thomas,
You, the ultimate master of the tomb, got your butt kicked on expert?
shock
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 01, 2010 11:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series.  Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger,  bow and arrow, etc.  As it
happens I just added a bronze brestplate to the game to help even up
the odds on higher difficulty levels. I royally get my butt kicked on
expert, and I hope this will help even up the odds some as enemy
attacks won't do quite as much damage while Angela has it on.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Hi Tom. While your idea is great about having the health meter slowly
 regenerate after drinking a potion, I think that you should do what a lot
of
 games also do. Have different levels worth of potion, so that one has to
 choose which one to use. Say, one potion that restores 25% health, another
 that restores 50, and another one that regenerates. But have diferent
 conditions... say you can have potions worth more have to be reached by
 passing through obstacles, or they can get droped off tougher enemies.
Just
 a suggestion.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Hayden Presley
Hi Thomas,
Only problem I have with this is the torches.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 01, 2010 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
That's basicly what i was thinking of. Any time I take some kind of
medication I have to wait a few minutes for it to begin taking effect.
I would think healing potions would similarly have to take some amount
of time to take effect. It could be something as short as a minute or
two for game time, but the basic idea is that you won't drink it down
and magically be restored to full health.  Especially, considering
Angela gets stabbed with daggers and swords, hit with lightning bolts,
shot with arrows, etc and those kinds of wounds won't heal instantly
no matter what you use.
Also this may force you to rethink your game strategy. If you are
getting killed in battle you might have to retreat from the battle,
hide somewhere, and drink a potion and wait until your health is
restored enough to jump back into the fight. That gets rid of those
battles where you are getting pounded, drink apotion, and keep right
on fighting. Nobody can do that in real life.


On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Healing potions should behave just as swallowed medication.  I like your
 approach.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
A Gorgon eh? Should be an interesting boss since you'd have to have some 
sort of mirror or other means of avoiding her gaze. And if I'm not mistaken 
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead to 
life? For those who don't know, he was a son of the god Apollo. Hades 
complained to Zeus that someone was stealing his subjects and Zeus killed 
Esclepeus with a thunderbolt, but later restored him to life with a warning 
not to tamper with the natural order.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:48 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Thomas,
Looking at the sounds, I see you have a gorgon as one of the bosses?
Hmmm...this could interesting real quick.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:

A thought:  Will that bit about the poison that the Harpies inject be in

the

user's manual?  If so, it'll eliminate a ton of questions about a bug in

the

game that is not a bug in the game.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
Will the armor be available on Easy? It might come in handy at least for new 
players, though I suppose anyone who didn't want to wear it could just jump 
over it.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Thomas,
You, the ultimate master of the tomb, got your butt kicked on expert?
shock
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 01, 2010 11:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series.  Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger,  bow and arrow, etc.  As it
happens I just added a bronze brestplate to the game to help even up
the odds on higher difficulty levels. I royally get my butt kicked on
expert, and I hope this will help even up the odds some as enemy
attacks won't do quite as much damage while Angela has it on.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:

Hi Tom. While your idea is great about having the health meter slowly
regenerate after drinking a potion, I think that you should do what a lot

of

games also do. Have different levels worth of potion, so that one has to
choose which one to use. Say, one potion that restores 25% health, 
another

that restores 50, and another one that regenerates. But have diferent
conditions... say you can have potions worth more have to be reached by
passing through obstacles, or they can get droped off tougher enemies.

Just

a suggestion.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread clement chou
ah... you're planning to throw a hydra in there eh? I'm looking forward to 
that one. Based off little what I know from greek mythology, I thought 
hydras were underwater creatures?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:

A thought:  Will that bit about the poison that the Harpies inject be in

the

user's manual?  If so, it'll eliminate a ton of questions about a bug in

the

game that is not a bug in the game.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
That depends on the version of the story. Some sa they are and some not. 
Some say the Sirens were Mermaids while others say they were Harpies. 
Certainly in the old NES game Battle of Olympus, which I'm toying with the 
idea of remaking using BGT, the one Siren you faced was a Harpie. I didn't 
like the way the Hydra was portrayed though since it apparently only had two 
heads.

We are the Knights who say...Ni!
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 05, 2010 6:58 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


ah... you're planning to throw a hydra in there eh? I'm looking forward to 
that one. Based off little what I know from greek mythology, I thought 
hydras were underwater creatures?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is up on Greek mythology I think it might help to
explain to the average player what exactly a hydra is, or that a
harpies claws are poisoness  on contact. All of this is straight out
of mythology,  of course, but there are plenty hear that probibly
don't know that so the guide will be a handy guide for the game.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:

A thought:  Will that bit about the poison that the Harpies inject be in

the

user's manual?  If so, it'll eliminate a ton of questions about a bug in

the

game that is not a bug in the game.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi Hayden,
Well, it is more like the gorgon was one of a number of possible
bosses I was trying out for the game. Anything above level 2 is pretty
much subject to change as most of that content is still notes and
hasn't been added to the game officially yet.


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Looking at the sounds, I see you have a gorgon as one of the bosses?
 Hmmm...this could interesting real quick.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
generally under the domain of Hades, and guard the gates to Hades.

Smile.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That depends on the version of the story. Some sa they are and some not.
 Some say the Sirens were Mermaids while others say they were Harpies.
 Certainly in the old NES game Battle of Olympus, which I'm toying with the
 idea of remaking using BGT, the one Siren you faced was a Harpie. I didn't
 like the way the Hydra was portrayed though since it apparently only had two
 heads.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi,
Yes, hydras generally live underwater. The one in the game is no
different. It shows up in an underwater chamber you have to swim into
inorder to exit the level. Unfortunately, there is a big mean looking
hydra in the water which will try and keep you from leaving the level.


On 6/5/10, clement chou chou.clem...@gmail.com wrote:
 ah... you're planning to throw a hydra in there eh? I'm looking forward to
 that one. Based off little what I know from greek mythology, I thought
 hydras were underwater creatures?

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi Bryan,
Yes, the bronze breastplate will be available on all game levels.
However, it really comes in handy on expert which is a good deal more
difficult than beginner.


On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Will the armor be available on Easy? It might come in handy at least for new
 players, though I suppose anyone who didn't want to wear it could just jump
 over it.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.

On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 A Gorgon eh? Should be an interesting boss since you'd have to have some
 sort of mirror or other means of avoiding her gaze. And if I'm not mistaken
 didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead to
 life? For those who don't know, he was a son of the god Apollo. Hades
 complained to Zeus that someone was stealing his subjects and Zeus killed
 Esclepeus with a thunderbolt, but later restored him to life with a warning
 not to tamper with the natural order.
 We are the Knights who say...Ni!

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi Hayden,
Yes,in deed.  The expert level is extremely tough even for me. Since
I've made some updates to beta 13 I've gotten my butt kicked more than
once on beginner as well. Lol!
As I said before those harpies are mean. Their initial attack isn't so
bad, but if they poison you that can turn out to be a pretty serious
issue. I've gotten attacked more than once without a potion, and
before i could find one I ended up stone dead from poisoning.


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 You, the ultimate master of the tomb, got your butt kicked on expert?
 shock
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Thomas Ward
Hi Hayden,
What's wrong with the torches?


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Only problem I have with this is the torches.
 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-05 Thread Allen


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 5:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health over x amount of time.
Another thing to consider here is I've updated some enemies in the
game as well. For example, the harpies are now more true to the
harpies from Greek mythology as well as many RPG type games. Instead
of throwing lightning bolts they have claws that do considerable
damage to the human body when they attack. Besides the contact damage
they inject Angela with a toxic poison that will kill her gradually
over time unless she drinks a potion to counter act the poison.
Between body damage and poison you may need to drink more than one
potion to get back up to full health. Does that answer your question?

On 6/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi Thomas,

This sounds like a good approach indeed, however I have one question. How 
do

you react to a situation where the good lady falls under attack whilst
healing? Does she keep gaining health until she is up to full health, or 
do

you set a maximum increase amount that it will not go above before the
healing potion is expended? In other words, do you give a certain healing
amount that is done gradually, rather than restore her to full health
regardless of attacks during restoration?

Kind regards,

Philip Bennefall


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread dark
Actually Tom, a miner correction. Marrio's first game was indeed the 
original Donkey Kong, = apparently he began as a carpenter working on 
construction sites and was renamed from his japanese name of Jumpman to 
appeal to Americans as a nice italian sterriotype! of course, with nes 
graphics the way you make someone Italian is to make them fat,  ie, 
round,  thus causing the double pun sinse maru is Japanese for ball 
shaped, and give them a mustache, ;D.


Also, apparently his original gf in the donkey kong games who he rescued was 
called pauline.


then, in the 2nd donkey Kong game, you actually played donkey kong 
jrrescuing a caged dk from the evil mario (yes! he was the villain in that 
game).


In the third, for some crazy reason, apparently mario got lost entirely and 
the main character became Stanley the bug man, who had to stop donkey kong 
descending onto potted plants in a greenhouse by,  ,  spreying 
insecticide up his behind!


The only one of these I've actually played is Dk Junior (the one with evil 
mario), sinse once my sister was in hammersmith Hospital having some tests 
done and they had a nes with super mario bros and that game.


I am however very! familiar withe the Donkey Kong country games on the snes 
Released in 1994 onwards,  in fact I remember using the games as 
revision breaks for my gcse's when I was 14 ;D.


A company called rare got the rights to donkey Kong, and actually completely 
revamped the series. You now played as Donkey and his litle friend diddy 
kong, running through their own platform game on Kongo island trying to stop 
a bunch of evil crocodiles called Kremlings who'd pinched their banana 
hoard!


I love these games! the environments, music, and gameplay are fantastic, in 
fact some of tarzan jr rather reminded me of dk country sinse they involve a 
lot of swinging across vines.


Also amusingly enough, they feature the original Donkey Kong, now known as 
Cranky Kong, who turns up, gives hints, and goes on about how the young kids 
should be lucky to get all these fancy shmancy colour graphics and how when 
he was young he was lucky to get a single shade of grey! ;D.


Btw, how I know all this is a combination of said mario character faq, and 
in fact playing the dk country games myself.


I'd love to see some audio platform adventure games with the sort of variety 
of environments and ambience (not to mention music), which dkc has. 
Everything from jungles to mine cart riding to factories, pirate ships and 
wimming through caves, and at least two hidden bonus rooms per level!


beware the Grue!

Dark.



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Bryan Peterson
Then there was the original Mario Brothers game (no, not Super, just Mario 
Brothers), wich was originally an Arcade game and then got ported to the NES 
as well as other platforms. But that game was much more similar in stle to 
Donkey Kong since it involved a lot of jumping and avoiding enemies and 
things like that. Then after every two or three levels or so you got a timed 
bonus level where you grabbed as many coins as possible. I played the Arcade 
version once or twice and used to frequently borrow the NES version from a 
friend. Then when I got my Game Boy Advance it came with Super Mario 
Advance, which I eventually traded in. But that contained the original 
Arcade Mario Brothers with a lot of the same sound effects as the original 
NES version but with some weird, that just being extremely out of place, 
background music.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 12:50 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Actually Tom, a miner correction. Marrio's first game was indeed the 
original Donkey Kong, = apparently he began as a carpenter working on 
construction sites and was renamed from his japanese name of Jumpman to 
appeal to Americans as a nice italian sterriotype! of course, with nes 
graphics the way you make someone Italian is to make them fat,  ie, 
round,  thus causing the double pun sinse maru is Japanese for ball 
shaped, and give them a mustache, ;D.


Also, apparently his original gf in the donkey kong games who he rescued 
was called pauline.


then, in the 2nd donkey Kong game, you actually played donkey kong 
jrrescuing a caged dk from the evil mario (yes! he was the villain in that 
game).


In the third, for some crazy reason, apparently mario got lost entirely 
and the main character became Stanley the bug man, who had to stop donkey 
kong descending onto potted plants in a greenhouse by,  , 
spreying insecticide up his behind!


The only one of these I've actually played is Dk Junior (the one with evil 
mario), sinse once my sister was in hammersmith Hospital having some tests 
done and they had a nes with super mario bros and that game.


I am however very! familiar withe the Donkey Kong country games on the 
snes Released in 1994 onwards,  in fact I remember using the games as 
revision breaks for my gcse's when I was 14 ;D.


A company called rare got the rights to donkey Kong, and actually 
completely revamped the series. You now played as Donkey and his litle 
friend diddy kong, running through their own platform game on Kongo island 
trying to stop a bunch of evil crocodiles called Kremlings who'd pinched 
their banana hoard!


I love these games! the environments, music, and gameplay are fantastic, 
in fact some of tarzan jr rather reminded me of dk country sinse they 
involve a lot of swinging across vines.


Also amusingly enough, they feature the original Donkey Kong, now known as 
Cranky Kong, who turns up, gives hints, and goes on about how the young 
kids should be lucky to get all these fancy shmancy colour graphics and 
how when he was young he was lucky to get a single shade of grey! ;D.


Btw, how I know all this is a combination of said mario character faq, and 
in fact playing the dk country games myself.


I'd love to see some audio platform adventure games with the sort of 
variety of environments and ambience (not to mention music), which dkc 
has. Everything from jungles to mine cart riding to factories, pirate 
ships and wimming through caves, and at least two hidden bonus rooms per 
level!


beware the Grue!

Dark.



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list,
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread dark
I probably ought to get mario brothers advanced and play it on my gba player 
actually.


in terms of the original mario game, it was also included as an extra on the 
remake of Super mario brothers 3 in super mario all stars along with various 
other minigames,  and in fact I was also playing the nes original at my 
friends' a bit ago who had it on wii ware.


An amusing fact I do remember eading once, is that apparently Ice climbers 
was released two weeks after that game, which was (according to the author 
of the ice climbers faq I read), the reason why the ice climbers never got a 
come back until smash brothers melee.


I must confess, it's quite a shame, sinse I have the nes classics gba 
version of ice climbers, and it's actually a really fun game,  pluss, 
it'd make a cool audio remake, especially given that most threats to the 
character are horizontal to you and the only vertical scrolling is upwards.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 8:20 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Then there was the original Mario Brothers game (no, not Super, just Mario 
Brothers), wich was originally an Arcade game and then got ported to the 
NES as well as other platforms. But that game was much more similar in 
stle to Donkey Kong since it involved a lot of jumping and avoiding 
enemies and things like that. Then after every two or three levels or so 
you got a timed bonus level where you grabbed as many coins as possible. I 
played the Arcade version once or twice and used to frequently borrow the 
NES version from a friend. Then when I got my Game Boy Advance it came 
with Super Mario Advance, which I eventually traded in. But that contained 
the original Arcade Mario Brothers with a lot of the same sound effects as 
the original NES version but with some weird, that just being extremely 
out of place, background music.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 12:50 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Actually Tom, a miner correction. Marrio's first game was indeed the 
original Donkey Kong, = apparently he began as a carpenter working on 
construction sites and was renamed from his japanese name of Jumpman to 
appeal to Americans as a nice italian sterriotype! of course, with nes 
graphics the way you make someone Italian is to make them fat,  ie, 
round,  thus causing the double pun sinse maru is Japanese for ball 
shaped, and give them a mustache, ;D.


Also, apparently his original gf in the donkey kong games who he rescued 
was called pauline.


then, in the 2nd donkey Kong game, you actually played donkey kong 
jrrescuing a caged dk from the evil mario (yes! he was the villain in 
that game).


In the third, for some crazy reason, apparently mario got lost entirely 
and the main character became Stanley the bug man, who had to stop donkey 
kong descending onto potted plants in a greenhouse by,  , 
spreying insecticide up his behind!


The only one of these I've actually played is Dk Junior (the one with 
evil mario), sinse once my sister was in hammersmith Hospital having some 
tests done and they had a nes with super mario bros and that game.


I am however very! familiar withe the Donkey Kong country games on the 
snes Released in 1994 onwards,  in fact I remember using the games as 
revision breaks for my gcse's when I was 14 ;D.


A company called rare got the rights to donkey Kong, and actually 
completely revamped the series. You now played as Donkey and his litle 
friend diddy kong, running through their own platform game on Kongo 
island trying to stop a bunch of evil crocodiles called Kremlings who'd 
pinched their banana hoard!


I love these games! the environments, music, and gameplay are fantastic, 
in fact some of tarzan jr rather reminded me of dk country sinse they 
involve a lot of swinging across vines.


Also amusingly enough, they feature the original Donkey Kong, now known 
as Cranky Kong, who turns up, gives hints, and goes on about how the 
young kids should be lucky to get all these fancy shmancy colour graphics 
and how when he was young he was lucky to get a single shade of grey! ;D.


Btw, how I know all this is a combination of said mario character faq, 
and in fact playing the dk country games myself.


I'd love to see some audio platform adventure games with the sort of 
variety of environments and ambience (not to mention music), which dkc 
has. Everything from jungles to mine cart riding to factories, pirate 
ships and wimming through caves, and at least two hidden bonus rooms per 
level!


beware the Grue!

Dark.



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr

Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Bryan Peterson
Ah yes, Ice Climber. I believe they were a creation of Rare. I didn't know 
the game was released two weeks afrter Mario Brothers, but that would 
certainly explain why they never got their turn, so to speak. Interesting 
note is that if you pay close attention their jump sound is more or less 
exactly the same sound as Mario in big form in the original Super Mario 
Brothers. The music is very similar at least in sound to what little music 
you hear in Excitebike. Hmmm, another possibly interesting audio remake, 
though the track editor might be problematic.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 2:09 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


I probably ought to get mario brothers advanced and play it on my gba 
player actually.


in terms of the original mario game, it was also included as an extra on 
the remake of Super mario brothers 3 in super mario all stars along with 
various other minigames,  and in fact I was also playing the nes 
original at my friends' a bit ago who had it on wii ware.


An amusing fact I do remember eading once, is that apparently Ice climbers 
was released two weeks after that game, which was (according to the author 
of the ice climbers faq I read), the reason why the ice climbers never got 
a come back until smash brothers melee.


I must confess, it's quite a shame, sinse I have the nes classics gba 
version of ice climbers, and it's actually a really fun game,  pluss, 
it'd make a cool audio remake, especially given that most threats to the 
character are horizontal to you and the only vertical scrolling is 
upwards.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 8:20 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Then there was the original Mario Brothers game (no, not Super, just 
Mario Brothers), wich was originally an Arcade game and then got ported 
to the NES as well as other platforms. But that game was much more 
similar in stle to Donkey Kong since it involved a lot of jumping and 
avoiding enemies and things like that. Then after every two or three 
levels or so you got a timed bonus level where you grabbed as many coins 
as possible. I played the Arcade version once or twice and used to 
frequently borrow the NES version from a friend. Then when I got my Game 
Boy Advance it came with Super Mario Advance, which I eventually traded 
in. But that contained the original Arcade Mario Brothers with a lot of 
the same sound effects as the original NES version but with some weird, 
that just being extremely out of place, background music.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 12:50 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Actually Tom, a miner correction. Marrio's first game was indeed the 
original Donkey Kong, = apparently he began as a carpenter working 
on construction sites and was renamed from his japanese name of Jumpman 
to appeal to Americans as a nice italian sterriotype! of course, with 
nes graphics the way you make someone Italian is to make them fat,   
ie, round,  thus causing the double pun sinse maru is Japanese for 
ball shaped, and give them a mustache, ;D.


Also, apparently his original gf in the donkey kong games who he rescued 
was called pauline.


then, in the 2nd donkey Kong game, you actually played donkey kong 
jrrescuing a caged dk from the evil mario (yes! he was the villain in 
that game).


In the third, for some crazy reason, apparently mario got lost entirely 
and the main character became Stanley the bug man, who had to stop 
donkey kong descending onto potted plants in a greenhouse by,  , 
spreying insecticide up his behind!


The only one of these I've actually played is Dk Junior (the one with 
evil mario), sinse once my sister was in hammersmith Hospital having 
some tests done and they had a nes with super mario bros and that game.


I am however very! familiar withe the Donkey Kong country games on the 
snes Released in 1994 onwards,  in fact I remember using the games 
as revision breaks for my gcse's when I was 14 ;D.


A company called rare got the rights to donkey Kong, and actually 
completely revamped the series. You now played as Donkey and his litle 
friend diddy kong, running through their own platform game on Kongo 
island trying to stop a bunch of evil crocodiles called Kremlings who'd 
pinched their banana hoard!


I love these games! the environments, music, and gameplay are fantastic, 
in fact some of tarzan jr rather reminded me of dk country sinse they 
involve a lot of swinging across vines.


Also amusingly enough, they feature the original Donkey

Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Ryan Chou
heh that hero VS villin game would be huge! what with the sounds,
voices, code and instructions

On 6/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Ah yes, Ice Climber. I believe they were a creation of Rare. I didn't know
 the game was released two weeks afrter Mario Brothers, but that would
 certainly explain why they never got their turn, so to speak. Interesting
 note is that if you pay close attention their jump sound is more or less
 exactly the same sound as Mario in big form in the original Super Mario
 Brothers. The music is very similar at least in sound to what little music
 you hear in Excitebike. Hmmm, another possibly interesting audio remake,
 though the track editor might be problematic.
 We are the Knights who say...Ni!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 04, 2010 2:09 AM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


I probably ought to get mario brothers advanced and play it on my gba
player actually.

 in terms of the original mario game, it was also included as an extra on
 the remake of Super mario brothers 3 in super mario all stars along with
 various other minigames,  and in fact I was also playing the nes
 original at my friends' a bit ago who had it on wii ware.

 An amusing fact I do remember eading once, is that apparently Ice climbers

 was released two weeks after that game, which was (according to the author

 of the ice climbers faq I read), the reason why the ice climbers never got

 a come back until smash brothers melee.

 I must confess, it's quite a shame, sinse I have the nes classics gba
 version of ice climbers, and it's actually a really fun game,  pluss,
 it'd make a cool audio remake, especially given that most threats to the
 character are horizontal to you and the only vertical scrolling is
 upwards.

 Beware the grue!

 Dark.
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 04, 2010 8:20 AM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Then there was the original Mario Brothers game (no, not Super, just
 Mario Brothers), wich was originally an Arcade game and then got ported
 to the NES as well as other platforms. But that game was much more
 similar in stle to Donkey Kong since it involved a lot of jumping and
 avoiding enemies and things like that. Then after every two or three
 levels or so you got a timed bonus level where you grabbed as many coins
 as possible. I played the Arcade version once or twice and used to
 frequently borrow the NES version from a friend. Then when I got my Game
 Boy Advance it came with Super Mario Advance, which I eventually traded
 in. But that contained the original Arcade Mario Brothers with a lot of
 the same sound effects as the original NES version but with some weird,
 that just being extremely out of place, background music.
 We are the Knights who say...Ni!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 04, 2010 12:50 AM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Actually Tom, a miner correction. Marrio's first game was indeed the
 original Donkey Kong, = apparently he began as a carpenter working
 on construction sites and was renamed from his japanese name of Jumpman
 to appeal to Americans as a nice italian sterriotype! of course, with
 nes graphics the way you make someone Italian is to make them fat, 

 ie, round,  thus causing the double pun sinse maru is Japanese for
 ball shaped, and give them a mustache, ;D.

 Also, apparently his original gf in the donkey kong games who he rescued

 was called pauline.

 then, in the 2nd donkey Kong game, you actually played donkey kong
 jrrescuing a caged dk from the evil mario (yes! he was the villain in
 that game).

 In the third, for some crazy reason, apparently mario got lost entirely
 and the main character became Stanley the bug man, who had to stop
 donkey kong descending onto potted plants in a greenhouse by,  ,

 spreying insecticide up his behind!

 The only one of these I've actually played is Dk Junior (the one with
 evil mario), sinse once my sister was in hammersmith Hospital having
 some tests done and they had a nes with super mario bros and that game.

 I am however very! familiar withe the Donkey Kong country games on the
 snes Released in 1994 onwards,  in fact I remember using the games
 as revision breaks for my gcse's when I was 14 ;D.

 A company called rare got the rights to donkey Kong, and actually
 completely revamped the series. You now played as Donkey and his litle
 friend diddy kong, running through their own platform game on Kongo
 island trying to stop a bunch of evil crocodiles called Kremlings who'd
 pinched their banana hoard!

 I love these games! the environments, music, and gameplay are fantastic

Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Thomas Ward
Hi Dark,
I guess i was thinking of DK 64. That's one you didn't mention below.
Not sure if Mario was in that or not, but I thought he was.
In any case I know what you mean by the different environments etc.
We've got a long way to go in the ag market in even producing a
side-scroller on par with the NES, Super NES, and Nintendo 64
platforms let alone anything more modern.  That's why I am working on
my fantacy game that will be something like Golden Ax, but not an
exact clone. Conceptually the same, I guess, but will have its own
story, characters, and unique style of game play.
For example, instead of Greek Amazons my  female villains will be
German valkyries  which, by all accounts, were very ruthless fighters
in combat historically. There will be enemy knights and foot soldiers,
skeleton warriors, and of course the ocational giant or two. Still
hammering out the rest, but it is part way through the conception
stage.

On 6/4/10, dark d...@xgam.org wrote:
 Actually Tom, a miner correction. Marrio's first game was indeed the
 original Donkey Kong, = apparently he began as a carpenter working on
 construction sites and was renamed from his japanese name of Jumpman to
 appeal to Americans as a nice italian sterriotype! of course, with nes
 graphics the way you make someone Italian is to make them fat,  ie,
 round,  thus causing the double pun sinse maru is Japanese for ball
 shaped, and give them a mustache, ;D.

 Also, apparently his original gf in the donkey kong games who he rescued was
 called pauline.

 then, in the 2nd donkey Kong game, you actually played donkey kong
 jrrescuing a caged dk from the evil mario (yes! he was the villain in that
 game).

 In the third, for some crazy reason, apparently mario got lost entirely and
 the main character became Stanley the bug man, who had to stop donkey kong
 descending onto potted plants in a greenhouse by,  ,  spreying
 insecticide up his behind!

 The only one of these I've actually played is Dk Junior (the one with evil
 mario), sinse once my sister was in hammersmith Hospital having some tests
 done and they had a nes with super mario bros and that game.

 I am however very! familiar withe the Donkey Kong country games on the snes
 Released in 1994 onwards,  in fact I remember using the games as
 revision breaks for my gcse's when I was 14 ;D.

 A company called rare got the rights to donkey Kong, and actually completely
 revamped the series. You now played as Donkey and his litle friend diddy
 kong, running through their own platform game on Kongo island trying to stop
 a bunch of evil crocodiles called Kremlings who'd pinched their banana
 hoard!

 I love these games! the environments, music, and gameplay are fantastic, in
 fact some of tarzan jr rather reminded me of dk country sinse they involve a
 lot of swinging across vines.

 Also amusingly enough, they feature the original Donkey Kong, now known as
 Cranky Kong, who turns up, gives hints, and goes on about how the young kids
 should be lucky to get all these fancy shmancy colour graphics and how when
 he was young he was lucky to get a single shade of grey! ;D.

 Btw, how I know all this is a combination of said mario character faq, and
 in fact playing the dk country games myself.

 I'd love to see some audio platform adventure games with the sort of variety
 of environments and ambience (not to mention music), which dkc has.
 Everything from jungles to mine cart riding to factories, pirate ships and
 wimming through caves, and at least two hidden bonus rooms per level!

 beware the Grue!

 Dark.



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread dark
Well tom, Dk 64 was unfortunately 3D again and thus unplayable for me, 
however I also know it starts the dk country crew, batling against the 
Kremlings,  in fact it's almost a best of game sinse you get to play as 
almost everyone from the previous ones.


As regards golden axe, well the amazons in the game weren't particularly 
greek at all, just women with armour and axes that clobbered you (you can 
find a description in the faq i mentioned).


I think they just called them Amazon as to mean female warrior and give a 
bit of back story to Tyris flair, rather than having any set myth in mind.


In fact Tyris is probably more like a valkyri, sinse she uses a longsword.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 5:15 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Dark,
I guess i was thinking of DK 64. That's one you didn't mention below.
Not sure if Mario was in that or not, but I thought he was.
In any case I know what you mean by the different environments etc.
We've got a long way to go in the ag market in even producing a
side-scroller on par with the NES, Super NES, and Nintendo 64
platforms let alone anything more modern.  That's why I am working on
my fantacy game that will be something like Golden Ax, but not an
exact clone. Conceptually the same, I guess, but will have its own
story, characters, and unique style of game play.
For example, instead of Greek Amazons my  female villains will be
German valkyries  which, by all accounts, were very ruthless fighters
in combat historically. There will be enemy knights and foot soldiers,
skeleton warriors, and of course the ocational giant or two. Still
hammering out the rest, but it is part way through the conception
stage.

On 6/4/10, dark d...@xgam.org wrote:

Actually Tom, a miner correction. Marrio's first game was indeed the
original Donkey Kong, = apparently he began as a carpenter working on
construction sites and was renamed from his japanese name of Jumpman to
appeal to Americans as a nice italian sterriotype! of course, with nes
graphics the way you make someone Italian is to make them fat,  ie,
round,  thus causing the double pun sinse maru is Japanese for ball
shaped, and give them a mustache, ;D.

Also, apparently his original gf in the donkey kong games who he rescued 
was

called pauline.

then, in the 2nd donkey Kong game, you actually played donkey kong
jrrescuing a caged dk from the evil mario (yes! he was the villain in 
that

game).

In the third, for some crazy reason, apparently mario got lost entirely 
and
the main character became Stanley the bug man, who had to stop donkey 
kong

descending onto potted plants in a greenhouse by,  ,  spreying
insecticide up his behind!

The only one of these I've actually played is Dk Junior (the one with 
evil
mario), sinse once my sister was in hammersmith Hospital having some 
tests

done and they had a nes with super mario bros and that game.

I am however very! familiar withe the Donkey Kong country games on the 
snes

Released in 1994 onwards,  in fact I remember using the games as
revision breaks for my gcse's when I was 14 ;D.

A company called rare got the rights to donkey Kong, and actually 
completely

revamped the series. You now played as Donkey and his litle friend diddy
kong, running through their own platform game on Kongo island trying to 
stop

a bunch of evil crocodiles called Kremlings who'd pinched their banana
hoard!

I love these games! the environments, music, and gameplay are fantastic, 
in
fact some of tarzan jr rather reminded me of dk country sinse they 
involve a

lot of swinging across vines.

Also amusingly enough, they feature the original Donkey Kong, now known 
as
Cranky Kong, who turns up, gives hints, and goes on about how the young 
kids
should be lucky to get all these fancy shmancy colour graphics and how 
when

he was young he was lucky to get a single shade of grey! ;D.

Btw, how I know all this is a combination of said mario character faq, 
and

in fact playing the dk country games myself.

I'd love to see some audio platform adventure games with the sort of 
variety

of environments and ambience (not to mention music), which dkc has.
Everything from jungles to mine cart riding to factories, pirate ships 
and

wimming through caves, and at least two hidden bonus rooms per level!

beware the Grue!

Dark.



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread dark

Fair enough Tom.

I must admit, action games with extra add ons in the way of powers, weapons 
and places to explore have been probably my favourite genre,  one reason 
I like the mega man series so much sinse you have many weapons to play with, 
and things to find,  in fact in the later mmx games, you even get a 
choice of characters and character armour that has a huge effect on 
gameplay.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 03, 2010 12:10 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Dark,
Oh, I know. I happen to agree with you that the idea is pretty far
fetched for a game like Mysteries of the Ancients as it seams unlikely
that a normal person like Angela Carter could pick up magic gemstones
or scrolls and start wielding magic. Plus it just doesn't fit the
treasure hunting type genre either.
However, as I mentioned before I am working on a fantacy roll playing
adventure similar to  fantacy games like Golden Ax where magic scrolls
and magic stones would be fairly par for that style of game. In Golden
Ax instead of the magic pots you get from the robed dudes you could
get magic scrolls or magic stones that give you special abilities like
casting fire, ice blast, lightning bolts, etc.  So I guess you could
say I've been turning my thoughts to my next game of late and the
magic scrolls and magic stones idea is floating around in my head.
Plus I've greatly been influenced by Entombed. Suddenly the idea of
being able to pick a ddwarf, amazon, or barbarion like in Golden Ax
doesn't seam all that impressive as it once did. It would be cooler to
be able to custom create your character such as gender, class, and
race. Then embark on your own Golden Ax type adventure. Toome having a
grater number of heroes to choose from would ad a lot of replay value
as each hero would add a slightly different feel to the game as he/she
would have different abilities and strengths.


Smile.


On 6/2/10, dark d...@xgam.org wrote:

I like the magic gems and puzles notion,  for instance an ice crystal
could give you temporary immunity to fire allowing you to leg it through
some inconveneint flames.

However, Having a modern day archaeologist suddenly spouting spells from
ancient scrolls she just runs across in a tomb? - hmmm, That seems a 
bit
too far out to me especially with guns blazing and bullits flying the 
rest
of the time. Making use of magical devices currently in the tombs,   
eg,

a magic sword gem or key seems okay sinse afterall these are ancient
artifacts, but reading spells from scrolls implies that Dr. Carter 
herself

has the ability to cast magic,  which just seems bizarre!

Afterall, the lady's name is Angela Carter,  not potter! ;D.

Beware the Grue!

Dark.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread dark

Well if that's what your going for Tom.

As I said though, my primary concern is that it'll just serve to slow down 
gameplay as I've found in other games with health restores over time.


though this might just be that I'm a victim of my own habbits of 
preparation, sinse if there's a health restore over time, I'll just stand 
and wait for it to refill.


In shades I frequently just stand around outside the elivator to the down 
level waiting for my health to fill back up.


Beware the Grue!

Dark. 



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Muhammed Deniz

Ugh, no one would want that.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 02, 2010 11:44 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi Tom I agree with that, could you make it sililar to SOD in that your
health recovers slowley over time, then if you do find potions you could
conserve some of them for later on in the game.  Also could I make a
suggestion about spikes?  I thought if you accidentally land in iether
spikes or fire you wouldn't die at once, you'd have a few seconds to get
out, like in some games if something like a trap hurts you and you get 
away

fast enough you just use a med kit or potion to see if that will help.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Muhammed Deniz

How about a wand?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 11:47 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


I like the magic gems and puzles notion,  for instance an ice crystal 
could give you temporary immunity to fire allowing you to leg it through 
some inconveneint flames.


However, Having a modern day archaeologist suddenly spouting spells from 
ancient scrolls she just runs across in a tomb? - hmmm, That seems a 
bit too far out to me especially with guns blazing and bullits flying the 
rest of the time. Making use of magical devices currently in the 
tombs,  eg, a magic sword gem or key seems okay sinse afterall these 
are ancient artifacts, but reading spells from scrolls implies that Dr. 
Carter herself has the ability to cast magic,  which just seems 
bizarre!


Afterall, the lady's name is Angela Carter,  not potter! ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 11:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou chou.clem...@gmail.com wrote:

Just out of curiocity, would it be too much hustle to say devide up the
inventory into separate parts? Or even just a separate menu for potions.
Like, if you hit a certain key, a list of potions would come up as the
gameplay was paused.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Thomas Ward
Hi Dark,
Right. That's not the only game where that sort of thing is happening
either. I know over the holidays I was playing the Wii Olympics  game
with my family and I noticed you could pick one of a handful of
Nintendo characters like Mario, Sonic, whatever. It was really cool
being able to pick which action hero you wanted to be before you took
to the slopes. Although, I got to admit I never imagined Mario as a
sports figure.
seriously, though, a lot of newer games are providing a lot more in
customizable content. You can either select from a handful of
characters, or create your own character from scratch. In games like
Tomb Raider Legend you can't change Lara Croft herself, but you can
change her outfit and dress her up the way you want in the game.
Unfortunately, nude isn't an option. Lol!


Smile.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread dark

Actually tom, Marrio is quite the sportsman.

There's a pretty fantastic Mario characters' faq at gamefaqs, which lists 
all the games he's been in, --- and some were very surprising, including 
Golf, tenis, various party mini games and of course Marrio cart and it's 
sequals.


I think the most amusing playable game character I've ever heard of was in 
One of midway's nba Jam games,  where as a specialty you could play as 
Raiden from Mortal combat!


The 10 thousand year old, six foot six robe wearing, lightning throwing God 
of thunder slam dunking a baskit ball?  That was just weerd!


One idea Brian had once which I rather liked given the smallness of the 
Audio games community and the way releases are so landmark was an audio 
smash brothers type game in which the likes of Superliam, Sarah, Commander 
Ather, Dr. Carter and old man stanley could all get together and beat each 
other up!


Obviously there are copywrite issues through the roof, but if the various 
parties could agree enough to provide appropriate character sounds and 
permission to whoever actually developed the game, it could be amusing,   
and a nice testiment to how far audio games have come.


I don't imagine this sort of cooperation is possible,  but it's a fun 
thought none the less.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 03, 2010 7:26 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Dark,
Right. That's not the only game where that sort of thing is happening
either. I know over the holidays I was playing the Wii Olympics  game
with my family and I noticed you could pick one of a handful of
Nintendo characters like Mario, Sonic, whatever. It was really cool
being able to pick which action hero you wanted to be before you took
to the slopes. Although, I got to admit I never imagined Mario as a
sports figure.
seriously, though, a lot of newer games are providing a lot more in
customizable content. You can either select from a handful of
characters, or create your own character from scratch. In games like
Tomb Raider Legend you can't change Lara Croft herself, but you can
change her outfit and dress her up the way you want in the game.
Unfortunately, nude isn't an option. Lol!


Smile.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Bryan Peterson
I was just going to mention that again, since although you wouldn't imagine 
Mario as a brawler he does manage to pull that off. Of course I don't play 
him since I'm more of a Metroid and Zelda fan, not to mention his voice 
clips make him sound disturbingly like Sonny the Cucu from those Cocoa Puffs 
commercials.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 03, 2010 4:41 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Actually tom, Marrio is quite the sportsman.

There's a pretty fantastic Mario characters' faq at gamefaqs, which lists 
all the games he's been in, --- and some were very surprising, including 
Golf, tenis, various party mini games and of course Marrio cart and it's 
sequals.


I think the most amusing playable game character I've ever heard of was in 
One of midway's nba Jam games,  where as a specialty you could play as 
Raiden from Mortal combat!


The 10 thousand year old, six foot six robe wearing, lightning throwing 
God of thunder slam dunking a baskit ball?  That was just weerd!


One idea Brian had once which I rather liked given the smallness of the 
Audio games community and the way releases are so landmark was an audio 
smash brothers type game in which the likes of Superliam, Sarah, Commander 
Ather, Dr. Carter and old man stanley could all get together and beat each 
other up!


Obviously there are copywrite issues through the roof, but if the various 
parties could agree enough to provide appropriate character sounds and 
permission to whoever actually developed the game, it could be 
amusing,   and a nice testiment to how far audio games have come.


I don't imagine this sort of cooperation is possible,  but it's a fun 
thought none the less.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 03, 2010 7:26 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Dark,
Right. That's not the only game where that sort of thing is happening
either. I know over the holidays I was playing the Wii Olympics  game
with my family and I noticed you could pick one of a handful of
Nintendo characters like Mario, Sonic, whatever. It was really cool
being able to pick which action hero you wanted to be before you took
to the slopes. Although, I got to admit I never imagined Mario as a
sports figure.
seriously, though, a lot of newer games are providing a lot more in
customizable content. You can either select from a handful of
characters, or create your own character from scratch. In games like
Tomb Raider Legend you can't change Lara Croft herself, but you can
change her outfit and dress her up the way you want in the game.
Unfortunately, nude isn't an option. Lol!


Smile.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Ryan Chou
wow I'd like that smash bros game haha

On 6/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I was just going to mention that again, since although you wouldn't imagine
 Mario as a brawler he does manage to pull that off. Of course I don't play
 him since I'm more of a Metroid and Zelda fan, not to mention his voice
 clips make him sound disturbingly like Sonny the Cucu from those Cocoa Puffs
 commercials.
 We are the Knights who say...Ni!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 03, 2010 4:41 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Actually tom, Marrio is quite the sportsman.

 There's a pretty fantastic Mario characters' faq at gamefaqs, which lists
 all the games he's been in, --- and some were very surprising, including
 Golf, tenis, various party mini games and of course Marrio cart and it's
 sequals.

 I think the most amusing playable game character I've ever heard of was in

 One of midway's nba Jam games,  where as a specialty you could play as

 Raiden from Mortal combat!

 The 10 thousand year old, six foot six robe wearing, lightning throwing
 God of thunder slam dunking a baskit ball?  That was just weerd!

 One idea Brian had once which I rather liked given the smallness of the
 Audio games community and the way releases are so landmark was an audio
 smash brothers type game in which the likes of Superliam, Sarah, Commander

 Ather, Dr. Carter and old man stanley could all get together and beat each

 other up!

 Obviously there are copywrite issues through the roof, but if the various
 parties could agree enough to provide appropriate character sounds and
 permission to whoever actually developed the game, it could be
 amusing,   and a nice testiment to how far audio games have come.

 I don't imagine this sort of cooperation is possible,  but it's a fun
 thought none the less.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 03, 2010 7:26 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi Dark,
 Right. That's not the only game where that sort of thing is happening
 either. I know over the holidays I was playing the Wii Olympics  game
 with my family and I noticed you could pick one of a handful of
 Nintendo characters like Mario, Sonic, whatever. It was really cool
 being able to pick which action hero you wanted to be before you took
 to the slopes. Although, I got to admit I never imagined Mario as a
 sports figure.
 seriously, though, a lot of newer games are providing a lot more in
 customizable content. You can either select from a handful of
 characters, or create your own character from scratch. In games like
 Tomb Raider Legend you can't change Lara Croft herself, but you can
 change her outfit and dress her up the way you want in the game.
 Unfortunately, nude isn't an option. Lol!


 Smile.

 ---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Hayden Presley
Hi Muhammed,
I'm going to be exploring an ancient Greek tomb. Oh, almost forgot my
wand! How unlikely is that scenario?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, June 03, 2010 5:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

How about a wand?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 11:47 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


I like the magic gems and puzles notion,  for instance an ice crystal 
could give you temporary immunity to fire allowing you to leg it through 
some inconveneint flames.

 However, Having a modern day archaeologist suddenly spouting spells from 
 ancient scrolls she just runs across in a tomb? - hmmm, That seems a 
 bit too far out to me especially with guns blazing and bullits flying the 
 rest of the time. Making use of magical devices currently in the 
 tombs,  eg, a magic sword gem or key seems okay sinse afterall these 
 are ancient artifacts, but reading spells from scrolls implies that Dr. 
 Carter herself has the ability to cast magic,  which just seems 
 bizarre!

 Afterall, the lady's name is Angela Carter,  not potter! ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 02, 2010 11:37 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi,
 I don't think that would be very hard. To me I think it is more a
 matter how far would we actually take this idea. If we put the healing
 potions off in a menu by themselves that means we could also put
 several different types of potions in that menu like an invincibility
 potion or an invisibility potion in there.  In such a case then we are
 talking increasing the amount of work involved as well as perhaps
 unbalancing the game too much. Yet having a variety of different
 potions would make the game a bit more interesting.
 Then again, we could do something similar with the scrolls and gems.
 Right now they aren't really important items. Just treasure items
 really. What if the gemstones were magic stones and could be used to
 perform certain magical tasks, or a scroll could be used to cast a new
 spell. All kinds of ideas could come from this suggestion of yours.

 Smile.


 On 6/1/10, clement chou chou.clem...@gmail.com wrote:
 Just out of curiocity, would it be too much hustle to say devide up the
 inventory into separate parts? Or even just a separate menu for potions.
 Like, if you hit a certain key, a list of potions would come up as the
 gameplay was paused.

 ---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Hayden Presley
Hi,
Invisibility, I don't think, would work like that. In Entombed, when you
attack, you have to come out of hiding as such, so of course you wouldn't be
hidden anymore. The best way, I think, to do invisibility is to have it set
to a time limit, say, 30 seconds, or possibly more, since that's almost
useless.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Tuesday, June 01, 2010 8:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

Right, agreed. I just go this idea from games like onimusha, where you would

hit start to pause the game and l1 and r1 move you through different tabs. 
You start on weapons, and to equip one you scrol down and hit x. Ten if you 
hit r1 it moves yu to health items, magical items, keys, etc. But I think it

wouldn't unbalance the game to much to have different potions. So long as 
there was a way to keep them from being overpowering... say, if you had an 
invisibility potion, only have you be invisible up to a certain distance, or

when you started attacking. Invincibility I could see being harder though.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi,
 I don't think that would be very hard. To me I think it is more a
 matter how far would we actually take this idea. If we put the healing
 potions off in a menu by themselves that means we could also put
 several different types of potions in that menu like an invincibility
 potion or an invisibility potion in there.  In such a case then we are
 talking increasing the amount of work involved as well as perhaps
 unbalancing the game too much. Yet having a variety of different
 potions would make the game a bit more interesting.
 Then again, we could do something similar with the scrolls and gems.
 Right now they aren't really important items. Just treasure items
 really. What if the gemstones were magic stones and could be used to
 perform certain magical tasks, or a scroll could be used to cast a new
 spell. All kinds of ideas could come from this suggestion of yours.

 Smile.


 On 6/1/10, clement chou chou.clem...@gmail.com wrote:
 Just out of curiocity, would it be too much hustle to say devide up the
 inventory into separate parts? Or even just a separate menu for potions.
 Like, if you hit a certain key, a list of potions would come up as the
 gameplay was paused.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Thomas Ward
Hi,
Oh, and don't forget Donkey Kong.  Mario is the lead character in
those games as well.
Anyway, I know what you mean. Mario is in several Nintendo titles, but
after seeing him running through the jungle on Kong Island in Donkey
Kong or racing to rescue Princess Toadstool from King Coopa  in Super
Mario Brothers it sort of seams funny seeing him playing golf, taking
the ski slopes, or racing around in Mario Cart. Guess that is what he
does on his days off. Lol!
As for playing Raiden in an NBA game that is down right funny.  I
imagine if he gets mad at anyone steeling his ball he is liable to
blast them into dust.  So he is one dude you wouldn't want to mess
with out there on the court.
As for the idea of mixing accessible game characters in an all in one
title that sounds pretty cool to me. I could just imagine  a game were
the heroes would be taking on the super vilains. Angela Carter, Super
Liam, Sarah Good,  etc taking on the likes of Commander Athiar, X1,
and Lord Vector. That would be a blast.

On 6/3/10, dark d...@xgam.org wrote:
 Actually tom, Marrio is quite the sportsman.

 There's a pretty fantastic Mario characters' faq at gamefaqs, which lists
 all the games he's been in, --- and some were very surprising, including
 Golf, tenis, various party mini games and of course Marrio cart and it's
 sequals.

 I think the most amusing playable game character I've ever heard of was in
 One of midway's nba Jam games,  where as a specialty you could play as
 Raiden from Mortal combat!

 The 10 thousand year old, six foot six robe wearing, lightning throwing God
 of thunder slam dunking a baskit ball?  That was just weerd!

 One idea Brian had once which I rather liked given the smallness of the
 Audio games community and the way releases are so landmark was an audio
 smash brothers type game in which the likes of Superliam, Sarah, Commander
 Ather, Dr. Carter and old man stanley could all get together and beat each
 other up!

  Obviously there are copywrite issues through the roof, but if the various
 parties could agree enough to provide appropriate character sounds and
 permission to whoever actually developed the game, it could be amusing, 

 and a nice testiment to how far audio games have come.

 I don't imagine this sort of cooperation is possible,  but it's a fun
 thought none the less.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 03, 2010 7:26 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi Dark,
 Right. That's not the only game where that sort of thing is happening
 either. I know over the holidays I was playing the Wii Olympics  game
 with my family and I noticed you could pick one of a handful of
 Nintendo characters like Mario, Sonic, whatever. It was really cool
 being able to pick which action hero you wanted to be before you took
 to the slopes. Although, I got to admit I never imagined Mario as a
 sports figure.
 seriously, though, a lot of newer games are providing a lot more in
 customizable content. You can either select from a handful of
 characters, or create your own character from scratch. In games like
 Tomb Raider Legend you can't change Lara Croft herself, but you can
 change her outfit and dress her up the way you want in the game.
 Unfortunately, nude isn't an option. Lol!


 Smile.

 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread dark
I'm afraid Tom, while I very much take your point on this, I can't really 
see what it would add to the game.


Personally, I use healing potions after fights when I've got beaten up. If 
they were slow acting, all I'd do is use one and wait a minute for my health 
to restore before continuing,  which to be honest is not a great way of 
playing games.


Personally, if you want to change the potions system, I'd much more be in 
favour of having them as limited health restores than time delayed, 
particularly sinse this would take some management on the part of te player.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 1:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Damien Pendleton

Hi Thomas,
Yes, waiting a minute or two is a good idea. However, what if you then get 
attacked in that minute or two? Do you stop healing or do you continue to be 
healed?

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 1:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Damien Pendleton

Hi Philip,
Wow, great minds think alike. Grin.
Regards,
Damien.



- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 1:15 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Thomas,

This sounds like a good approach indeed, however I have one question. How 
do you react to a situation where the good lady falls under attack whilst 
healing? Does she keep gaining health until she is up to full health, or 
do you set a maximum increase amount that it will not go above before the 
healing potion is expended? In other words, do you give a certain healing 
amount that is done gradually, rather than restore her to full health 
regardless of attacks during restoration?


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions


Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Phil Vlasak

Hi Thomas,
What happens if after drinking a potion she is attacked and her health goes 
below 0 while the potion is still working?
I believe in Dungeons and Dragons you can go below 0 hit points by negative 
10 but if below 0 you are unconscious and can not move.

If you hit negative 11 you are dead and only a priest can bring you back.
If a working potion or spell restores you back to 1 health, then you wake 
up.
I think the sound effect of her feeling better should wait until the potion 
is finished working.
To be more realistic, after being poisoned, a lower pitched walking sound 
will make it seem like she is walking slower due to the poison.


Phil 



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Lori Duncan
Hi Tom I agree with that, could you make it sililar to SOD in that your 
health recovers slowley over time, then if you do find potions you could 
conserve some of them for later on in the game.  Also could I make a 
suggestion about spikes?  I thought if you accidentally land in iether 
spikes or fire you wouldn't die at once, you'd have a few seconds to get 
out, like in some games if something like a trap hurts you and you get away 
fast enough you just use a med kit or potion to see if that will help.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 1:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou chou.clem...@gmail.com wrote:
 Just out of curiocity, would it be too much hustle to say devide up the
 inventory into separate parts? Or even just a separate menu for potions.
 Like, if you hit a certain key, a list of potions would come up as the
 gameplay was paused.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom I agree with that, could you make it sililar to SOD in that your
 health recovers slowley over time, then if you do find potions you could
 conserve some of them for later on in the game.  Also could I make a
 suggestion about spikes?  I thought if you accidentally land in iether
 spikes or fire you wouldn't die at once, you'd have a few seconds to get
 out, like in some games if something like a trap hurts you and you get away
 fast enough you just use a med kit or potion to see if that will help.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread dark
I like the magic gems and puzles notion,  for instance an ice crystal 
could give you temporary immunity to fire allowing you to leg it through 
some inconveneint flames.


However, Having a modern day archaeologist suddenly spouting spells from 
ancient scrolls she just runs across in a tomb? - hmmm, That seems a bit 
too far out to me especially with guns blazing and bullits flying the rest 
of the time. Making use of magical devices currently in the tombs,  eg, 
a magic sword gem or key seems okay sinse afterall these are ancient 
artifacts, but reading spells from scrolls implies that Dr. Carter herself 
has the ability to cast magic,  which just seems bizarre!


Afterall, the lady's name is Angela Carter,  not potter! ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 11:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou chou.clem...@gmail.com wrote:

Just out of curiocity, would it be too much hustle to say devide up the
inventory into separate parts? Or even just a separate menu for potions.
Like, if you hit a certain key, a list of potions would come up as the
gameplay was paused.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Bryan Peterson
And if  you're on fire you're not likely to think rationally, assuming you 
think at all.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 02, 2010 4:44 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi Tom I agree with that, could you make it sililar to SOD in that your
health recovers slowley over time, then if you do find potions you could
conserve some of them for later on in the game.  Also could I make a
suggestion about spikes?  I thought if you accidentally land in iether
spikes or fire you wouldn't die at once, you'd have a few seconds to get
out, like in some games if something like a trap hurts you and you get 
away

fast enough you just use a med kit or potion to see if that will help.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Phil,
Well, the way the game mechanics works if Angela's health reaches 0 or
less she's stone cold dead regardless if she just drank a potion or
not.
As for the feeling better message I've already rewritten the game to
play that particular message file after she reaches 100% health. Not
before then. So that's already done.

Smile.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Dark,
Oh, I know. I happen to agree with you that the idea is pretty far
fetched for a game like Mysteries of the Ancients as it seams unlikely
that a normal person like Angela Carter could pick up magic gemstones
or scrolls and start wielding magic. Plus it just doesn't fit the
treasure hunting type genre either.
However, as I mentioned before I am working on a fantacy roll playing
adventure similar to  fantacy games like Golden Ax where magic scrolls
and magic stones would be fairly par for that style of game. In Golden
Ax instead of the magic pots you get from the robed dudes you could
get magic scrolls or magic stones that give you special abilities like
casting fire, ice blast, lightning bolts, etc.  So I guess you could
say I've been turning my thoughts to my next game of late and the
magic scrolls and magic stones idea is floating around in my head.
Plus I've greatly been influenced by Entombed. Suddenly the idea of
being able to pick a ddwarf, amazon, or barbarion like in Golden Ax
doesn't seam all that impressive as it once did. It would be cooler to
be able to custom create your character such as gender, class, and
race. Then embark on your own Golden Ax type adventure. Toome having a
grater number of heroes to choose from would ad a lot of replay value
as each hero would add a slightly different feel to the game as he/she
would have different abilities and strengths.


Smile.


On 6/2/10, dark d...@xgam.org wrote:
 I like the magic gems and puzles notion,  for instance an ice crystal
 could give you temporary immunity to fire allowing you to leg it through
 some inconveneint flames.

 However, Having a modern day archaeologist suddenly spouting spells from
 ancient scrolls she just runs across in a tomb? - hmmm, That seems a bit
 too far out to me especially with guns blazing and bullits flying the rest
 of the time. Making use of magical devices currently in the tombs,  eg,
 a magic sword gem or key seems okay sinse afterall these are ancient
 artifacts, but reading spells from scrolls implies that Dr. Carter herself
 has the ability to cast magic,  which just seems bizarre!

 Afterall, the lady's name is Angela Carter,  not potter! ;D.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi,
Well, the way I just added it to the engine the moment you start
taking damage it stops healing and you begin taking damage. I could
however change it for this instance to put it on a timer to heal for a
certain length of time regardless of damage since this is a magic
potion and not a normal revive like a med kit.


On 6/2/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 Yes, waiting a minute or two is a good idea. However, what if you then get
 attacked in that minute or two? Do you stop healing or do you continue to be
 healed?
 Regards,
 Damien.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Dark,
Well, i guess what I'm aiming for is a greater degree of realism.  It
doesn't really add much to the game per say, but it would make it more
realistic in that having a potion take some time to completely heal
Angela rather than an instant reset of health and strength values back
to default.


On 6/2/10, dark d...@xgam.org wrote:
 I'm afraid Tom, while I very much take your point on this, I can't really
 see what it would add to the game.

 Personally, I use healing potions after fights when I've got beaten up. If
 they were slow acting, all I'd do is use one and wait a minute for my health
 to restore before continuing,  which to be honest is not a great way of
 playing games.

 Personally, if you want to change the potions system, I'd much more be in
 favour of having them as limited health restores than time delayed,
 particularly sinse this would take some management on the part of te player.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from fallen enemies.  Although, I do have a game in
the works where this feature will get used in order to get arrows,
potions, etc as you progress through the game world. However, since it
isn't off the drawing board, so to speak, I'm not going to get too
much into detail about it yet.


On 6/2/10, Ryan Chou rc4896...@gmail.com wrote:
 I like that idea
 and also, what about adding some realism as in if you successfully hit
 the monsters, they would get knocked back a little bit?
 and I also like the idea of items sometimes dropping off enemies

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread clement chou
Right, agreed. I just go this idea from games like onimusha, where you would 
hit start to pause the game and l1 and r1 move you through different tabs. 
You start on weapons, and to equip one you scrol down and hit x. Ten if you 
hit r1 it moves yu to health items, magical items, keys, etc. But I think it 
wouldn't unbalance the game to much to have different potions. So long as 
there was a way to keep them from being overpowering... say, if you had an 
invisibility potion, only have you be invisible up to a certain distance, or 
when you started attacking. Invincibility I could see being harder though.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou chou.clem...@gmail.com wrote:

Just out of curiocity, would it be too much hustle to say devide up the
inventory into separate parts? Or even just a separate menu for potions.
Like, if you hit a certain key, a list of potions would come up as the
gameplay was paused.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread shaun everiss

HMMM THATS GOOD.
i MUST SAY i LIKE THAT FEATURE MYSELF.
IF A MONSTER IS USING A RATHER COOL PIECE OF ARMOUR OR A WEAPON ETC 
THEN BY RIGHT   IT SOULD BE MINE.

At 11:28 a.m. 3/06/2010, you wrote:

Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from fallen enemies.  Although, I do have a game in
the works where this feature will get used in order to get arrows,
potions, etc as you progress through the game world. However, since it
isn't off the drawing board, so to speak, I'm not going to get too
much into detail about it yet.


On 6/2/10, Ryan Chou rc4896...@gmail.com wrote:
 I like that idea
 and also, what about adding some realism as in if you successfully hit
 the monsters, they would get knocked back a little bit?
 and I also like the idea of items sometimes dropping off enemies

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread shaun everiss
that way where it takes time to restore is ok by me it just means I 
need to wait some.
ONe issue I have is when you press control t for torch numbers but 
don't have any torch a torch will be used.
if you are telling it that you want to check the numbers but you use 
a torch it doesn't probably because you can't use more than one torch.

At 12:04 p.m. 2/06/2010, you wrote:

Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Charles Rivard
I like your approach to the issue.  Medication does not take immediate 
effect when you swallow it, and healing potions should act the same way.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 7:04 PM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Philip Bennefall

Hi Thomas,

This sounds like a good approach indeed, however I have one question. How do 
you react to a situation where the good lady falls under attack whilst 
healing? Does she keep gaining health until she is up to full health, or do 
you set a maximum increase amount that it will not go above before the 
healing potion is expended? In other words, do you give a certain healing 
amount that is done gradually, rather than restore her to full health 
regardless of attacks during restoration?


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions


Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi Charles,
That's basicly what i was thinking of. Any time I take some kind of
medication I have to wait a few minutes for it to begin taking effect.
I would think healing potions would similarly have to take some amount
of time to take effect. It could be something as short as a minute or
two for game time, but the basic idea is that you won't drink it down
and magically be restored to full health.  Especially, considering
Angela gets stabbed with daggers and swords, hit with lightning bolts,
shot with arrows, etc and those kinds of wounds won't heal instantly
no matter what you use.
Also this may force you to rethink your game strategy. If you are
getting killed in battle you might have to retreat from the battle,
hide somewhere, and drink a potion and wait until your health is
restored enough to jump back into the fight. That gets rid of those
battles where you are getting pounded, drink apotion, and keep right
on fighting. Nobody can do that in real life.


On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Healing potions should behave just as swallowed medication.  I like your
 approach.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi,
That works provided the room you are exploring has no enemies in it.
The way the game is randomized now you never really know who is going
to be behind door number 1, door number 2, and door number 3. So as
far as I am concerned Angela better cool her heals somewhere safe
until she is healthy enough to continue the adventure.

Smile.


On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
 How about just exploring the rooms until the healing potion restores you
 back to health, then go back to where the action is, provided you don't get
 followed, that is?

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health over x amount of time.
Another thing to consider here is I've updated some enemies in the
game as well. For example, the harpies are now more true to the
harpies from Greek mythology as well as many RPG type games. Instead
of throwing lightning bolts they have claws that do considerable
damage to the human body when they attack. Besides the contact damage
they inject Angela with a toxic poison that will kill her gradually
over time unless she drinks a potion to counter act the poison.
Between body damage and poison you may need to drink more than one
potion to get back up to full health. Does that answer your question?

On 6/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 This sounds like a good approach indeed, however I have one question. How do
 you react to a situation where the good lady falls under attack whilst
 healing? Does she keep gaining health until she is up to full health, or do
 you set a maximum increase amount that it will not go above before the
 healing potion is expended? In other words, do you give a certain healing
 amount that is done gradually, rather than restore her to full health
 regardless of attacks during restoration?

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread clement chou
H Tom. While your idea is great about having the health meter slowly 
regenerate after drinking a potion, I think that you should do what a lot of 
games also do. Have different levels worth of potion, so that one has to 
choose which one to use. Say, one potion that restores 25% health, another 
that restores 50, and another one that regenerates. But have diferent 
conditions... say you can have potions worth more have to be reached by 
passing through obstacles, or they can get droped off tougher enemies. Just 
a suggestion.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 4:04 PM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Charles Rivard
A thought:  Will that bit about the poison that the Harpies inject be in the 
user's manual?  If so, it'll eliminate a ton of questions about a bug in the 
game that is not a bug in the game.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 7:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health over x amount of time.
Another thing to consider here is I've updated some enemies in the
game as well. For example, the harpies are now more true to the
harpies from Greek mythology as well as many RPG type games. Instead
of throwing lightning bolts they have claws that do considerable
damage to the human body when they attack. Besides the contact damage
they inject Angela with a toxic poison that will kill her gradually
over time unless she drinks a potion to counter act the poison.
Between body damage and poison you may need to drink more than one
potion to get back up to full health. Does that answer your question?

On 6/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi Thomas,

This sounds like a good approach indeed, however I have one question. How 
do

you react to a situation where the good lady falls under attack whilst
healing? Does she keep gaining health until she is up to full health, or 
do

you set a maximum increase amount that it will not go above before the
healing potion is expended? In other words, do you give a certain healing
amount that is done gradually, rather than restore her to full health
regardless of attacks during restoration?

Kind regards,

Philip Bennefall


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread shaun everiss

hmmm
probably not.
though I'd probably have a potion after I emptied a room of monsters 
and when I was not in any danger.

ofcause monsters don't come after you if you leave their room.
At 12:15 p.m. 2/06/2010, you wrote:

Hi Thomas,

This sounds like a good approach indeed, however I have one 
question. How do you react to a situation where the good lady falls 
under attack whilst healing? Does she keep gaining health until she 
is up to full health, or do you set a maximum increase amount that 
it will not go above before the healing potion is expended? In other 
words, do you give a certain healing amount that is done gradually, 
rather than restore her to full health regardless of attacks during 
restoration?


Kind regards,

Philip Bennefall
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions


Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

---
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread shaun everiss

hmmm wow thats hard.
I just hope angela can shoot long range.
right now your weapon can really get  ammoed out quite soon.
I have had to get my pistol at extremely close range to be effective at all.
At 12:49 p.m. 2/06/2010, you wrote:

Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health over x amount of time.
Another thing to consider here is I've updated some enemies in the
game as well. For example, the harpies are now more true to the
harpies from Greek mythology as well as many RPG type games. Instead
of throwing lightning bolts they have claws that do considerable
damage to the human body when they attack. Besides the contact damage
they inject Angela with a toxic poison that will kill her gradually
over time unless she drinks a potion to counter act the poison.
Between body damage and poison you may need to drink more than one
potion to get back up to full health. Does that answer your question?

On 6/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 This sounds like a good approach indeed, however I have one 
question. How do

 you react to a situation where the good lady falls under attack whilst
 healing? Does she keep gaining health until she is up to full health, or do
 you set a maximum increase amount that it will not go above before the
 healing potion is expended? In other words, do you give a certain healing
 amount that is done gradually, rather than restore her to full health
 regardless of attacks during restoration?

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series.  Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger,  bow and arrow, etc.  As it
happens I just added a bronze brestplate to the game to help even up
the odds on higher difficulty levels. I royally get my butt kicked on
expert, and I hope this will help even up the odds some as enemy
attacks won't do quite as much damage while Angela has it on.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Hi Tom. While your idea is great about having the health meter slowly
 regenerate after drinking a potion, I think that you should do what a lot of
 games also do. Have different levels worth of potion, so that one has to
 choose which one to use. Say, one potion that restores 25% health, another
 that restores 50, and another one that regenerates. But have diferent
 conditions... say you can have potions worth more have to be reached by
 passing through obstacles, or they can get droped off tougher enemies. Just
 a suggestion.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi Shaun,
The pistol has a fairly decent range.  I believe it is set to 100
which is around 33 meters in real measurements. Since there are no
rooms currently that large you shouldn't have to get in too close to
attack any enemy.
However, as of beta 13 enemies can dodge attacks and centaurs can run
extremely fast. Harpies can swoop down on you before you really expect
it. Let us just say the enemies in beta 13 are fast, mean, and a lot
tougher then their beta 12 counterparts.  Oh, and did I mention don't
get within kissing distance of a harpy or she'll rip your throat out
if she gets a chance?

On 6/1/10, shaun everiss shau...@xtra.co.nz wrote:
 hmmm wow thats hard.
 I just hope angela can shoot long range.
 right now your weapon can really get  ammoed out quite soon.
 I have had to get my pistol at extremely close range to be effective at all.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread clement chou
Just out of curiocity, would it be too much hustle to say devide up the 
inventory into separate parts? Or even just a separate menu for potions. 
Like, if you hit a certain key, a list of potions would come up as the 
gameplay was paused.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:42 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series.  Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger,  bow and arrow, etc.  As it
happens I just added a bronze brestplate to the game to help even up
the odds on higher difficulty levels. I royally get my butt kicked on
expert, and I hope this will help even up the odds some as enemy
attacks won't do quite as much damage while Angela has it on.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:

Hi Tom. While your idea is great about having the health meter slowly
regenerate after drinking a potion, I think that you should do what a lot 
of

games also do. Have different levels worth of potion, so that one has to
choose which one to use. Say, one potion that restores 25% health, 
another

that restores 50, and another one that regenerates. But have diferent
conditions... say you can have potions worth more have to be reached by
passing through obstacles, or they can get droped off tougher enemies. 
Just

a suggestion.


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list,
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Ryan Chou
I like that idea
and also, what about adding some realism as in if you successfully hit
the monsters, they would get knocked back a little bit?
and I also like the idea of items sometimes dropping off enemies

On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Just out of curiocity, would it be too much hustle to say devide up the
 inventory into separate parts? Or even just a separate menu for potions.
 Like, if you hit a certain key, a list of potions would come up as the
 gameplay was paused.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 01, 2010 8:42 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 Hi,
 Thats a good idea, but one I think I will add to the next game in the
 Tomb Hunter series.  Main reason is my inventory list is getting quite
 full with guns, swords, whips, a dagger,  bow and arrow, etc.  As it
 happens I just added a bronze brestplate to the game to help even up
 the odds on higher difficulty levels. I royally get my butt kicked on
 expert, and I hope this will help even up the odds some as enemy
 attacks won't do quite as much damage while Angela has it on.

 On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Hi Tom. While your idea is great about having the health meter slowly
 regenerate after drinking a potion, I think that you should do what a lot

 of
 games also do. Have different levels worth of potion, so that one has to
 choose which one to use. Say, one potion that restores 25% health,
 another
 that restores 50, and another one that regenerates. But have diferent
 conditions... say you can have potions worth more have to be reached by
 passing through obstacles, or they can get droped off tougher enemies.
 Just
 a suggestion.

 ---
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 list,
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Jacob Kruger
I like your alternative option where it would take a bit of time to apply 
it's effect, but also that it shouldn't necessarily restore full health - 
old one is if you're very thirsty, drinking half a glass of water won't do 
the same as a whole glass.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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