Re: [Audyssey] a drastic change is needed for audio games.

2010-05-30 Thread Thomas Ward
Hi Eleanor, I just read your white paper, and it was definitely a good read. Although, it focused on vidio game accessibility this is actually an issue that effects all software products and developers equally. Far too many software manufacturers create a certain software product, and then only add

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Muhammed Deniz
. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 10:44 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. This is a fair answer and a fair offer. Rather than always complaining like,

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Lisa Hayes
Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 4:44 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Hayden, My thoughts exactly. Admitedly I am a bit put out by Yohandy's comments. Not because I don't understand them, as I

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Lisa Hayes
and Canada as well for law changes. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 12:59 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. The

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Lisa Hayes
at games I have and planning what games I am going to buy. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:53 AM Subject: Re: [Audyssey] a drastic change is need

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
lf Of Charles Rivard Sent: Friday, May 28, 2010 4:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] a drastic change is needed for audio games. This is a fair answer and a fair offer. Rather than always complaining like, "Why can't you guys create the games I want?", ask, "

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
: [Audyssey] a drastic change is needed for audio games. Hi Yohandy, You know, if I had millions and millions of dollars that I had made from my previous game titles, I would hire a team to write the background story of the game idea that I have. It might be something like roller coaster tycoon. Next

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
- Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 8:02 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. thats a good idea. Unfortunately there have only been 3 companies that have actually done th

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi Tom. Really, only terraformers is a good example of a game with both graphics and audio. while I think nielsbauer do some great games, essentially, they are stil static, and turn based in nature. Yes, there is a litle animation sequence when your ship shoots at the enemy making the enemy

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Jim Kitchen
Hi Yohandy, You know, if I had millions and millions of dollars that I had made from my previous game titles, I would hire a team to write the background story of the game idea that I have. It might be something like roller coaster tycoon. Next I would hire a team of programmers and sound te

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy, Understood. No offense taken. I merely wanted to give my point of view from that of an accessible game developer doing his best to pproduce something a cut or two above the rest. to make a real difference here. Remember I'm just as anoyed, frustrated, and upset as you are that I can't p

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Yohandy
n't worry, if I ever become rich I shall pay you a yearly salary and you can make those games for me. How does that sound? hahahaha. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 2:44 PM Subject: Re: [Audyssey] a

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
agues trying to call a Major League game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 1:44 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Hayden, My thoughts exactly. Admitedly I am a bit

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
rs Discussion list" Sent: Friday, May 28, 2010 3:44 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. This is a fair answer and a fair offer. Rather than always complaining like, "Why can't you guys create the games I want?", ask, "How can I help t

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
ist" Sent: Friday, May 28, 2010 2:23 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Yohandy, Sigh...Weather you realise it or not, not every accessible game out there is just another space invaders clone like Troopenum or Aliens in the Outback. Have you ever tried

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy, Sigh...Weather you realise it or not, not every accessible game out there is just another space invaders clone like Troopenum or Aliens in the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or Time of Conflict? All of these are newer accessible games just coming onto t

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Muhammed Deniz
ssage - From: "shaun everiss" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 8:02 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. thats a good idea. Unfortunately there have only been 3 companies that have actually done this. pininteract

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss
nd need. Just my two cents, if I'm making any sense at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 3:34 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Dark, Lol! My thoughts

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Good one Thomas. I'd probably be tempted to do the same in your position. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 12:44 PM Subject: Re: [Audyssey] a drastic change

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Hayden, My thoughts exactly. Admitedly I am a bit put out by Yohandy's comments. Not because I don't understand them, as I have played several mainstream games myself I do, but the fact I am unable to meet his standards as a developer. I have put two years into what might be considered an advan

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi, That's a very good question. The best answer I can give you is that from a technical aspect audio games and video games are completely different in design. That is that audio games require special features that wouldn't work well in a fully graphical vidio game. Here is a simple case in point.

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
The basic issue is that graphics programming is it's own can of worms. That's why even though games like time of conflict, shades and sound rts have a minimal graphic display, it's not evey up to nes quality. Adding graphics reasonable enough to appeal to even the sited public who play indepen

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Rick
ing any sense at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 3:34 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Dark, Lol! My thoughts exactly. However, it really does come down

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
g about to make them, --- but again, this is deffinately changing. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 8:34 AM Subject: Re: [Audyssey] a drastic change is needed for audio games

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 8:20 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi Dark, Very very true. One game you didn't mention that has many advanced f

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Hi Tom. I fully agree on the extra missions and level packs idea, in fact several independent graphical developers have very much followed this model for the same reasons and it's worked out exceedingly well. Look at Niels bauer and their addons as an example. I certainly as a player would b

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Indeed, Entombed probably is the best game we have now in terms of playability. I'll say what we don't have though is a game with a complex interactive story. I think 3D Velocity is going to be the hardest game coming out this year, if it even comes out this summer or early fall, it is, in my op

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss
Message - From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Thursday, May 27, 2010 9:25 PM > Subject: Re: [Audyssey] a drastic change is needed for audio games. > > >> Where would be the profit in a game that takes, for example, 8

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
;d be at e3 every year and at every gaming convention > out there trying to make a difference instead of spending it on iphones. > > > > - Original Message - From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Thursday, May 27, 2010

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Totally agreed. On May 27, 2010, at 9:19 PM, Ryan Conroy wrote: > I couldn't agree more! > > -- Original Message -- > From: "clement chou" > To: "Gamers Discussion list" > Subject: Re: [Audyssey] a drastic change is needed for aud

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark, Lol! My thoughts exactly. However, it really does come down to manpower and financial resources. For example, lets compare Shades of Doom to Doom 3. Can they compare? Hell no. Why? Well, for an audio game Shades of Doom is a pretty good game, is pretty close to Doom 1, but it took David G

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark, Very very true. One game you didn't mention that has many advanced features is Rail Racer by Blind Adrenaline. It comes with a track editor which allows you to add an unlimited number of custom tracks to the game. It also allows you to earn virtual money that can be turned in for upgrades

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Thomas Ward
Hi Yohandy, For the most part I do agree with your comments below, and as someone who has played several mainstream games over the years I know where you are coming from. However, as a software developer with several years of programming and experience under my belt I have to say your expectations

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Damien Pendleton
" Sent: Friday, May 28, 2010 2:47 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. ok guys, I'm willing to hear your suggestions then. what do we do? just keep things the way they are and never have any advancement where audio games are concerned? don't s

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread dark
. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 3:18 AM Subject: Re: [Audyssey] a drastic change is needed for audio games. Exactly. I know of a lot of people, some right here on this list, who wouldn't be

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread dark
While I appreciate your frustration, I think your assessment that no developement is being done is, well just plane wrong. Even in the five years that I've been playing audio games, I've noticed a change, larger and more complex games, games with online competition, and games with user cr

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread dark
Hi Yohandi, firstly, I will point out that many games actually do do the expantion bit your talking about. Entombed, rail racer, sound rts, che's card games topspeed, all have lots of expandable content, through user created stuff, --- in fact Ithink this is really going to take off when entom

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Lisa Hayes
stic change is needed for audio games. Any interest in learning the programming in order to help the cause? If I had the time, I would. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, May 27, 2010 8:47 PM Subject: Re: [Audyssey] a d

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Lisa Hayes
010 12:20 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. That's exactly what I was getting at. I certainly wouldn't be willing to spend eight to ten years on one project, and to be quite frank I'm not necessarily enough of a team player to be willing to work

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Christopher Bartlett
Lest all be doom and gloom, I'd like to point out two counterexamples, being Entombed and Time of Conflict. Both David Greenwood and Jason Allen have been supporting the heck out of their respective new titles. There was a period for Entombed where we had six releases within 7 days to try and fix

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Hayden Presley
lf Of Charles Rivard Sent: Thursday, May 27, 2010 9:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] a drastic change is needed for audio games. Any interest in learning the programming in order to help the cause? If I had the time, I would. - Original Message - From: "Yo

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Ken
One of the best gaming experiences I have had is in playing Quake, talking to the other players using Teamtalk. The only way that could have been better is if Teamtalk could have positioned players' audio so you could hear where they were. Do you live near Sandusky Ohio, or are you plannin

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Ken
ithout the Staring and DreamtechInteractive - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 27, 2010 9:29 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi, Eight years spent on c

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
we can do about it, especially if the game is based on something that's also copyrighted. We are the Knights who say...Ni! - Original Message - From: "Mauricio Almeida" To: Sent: Thursday, May 27, 2010 8:20 PM Subject: Re: [Audyssey] a drastic change is needed for audio ga

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
;Gamers Discussion list" Sent: Thursday, May 27, 2010 8:21 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Problem is there are a great number of people who wouldn't be willing to wait ten years for these games. I'm not saying we're not behind, because

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
. We're a small enough market that realistically what you're suggesting is all but impossible. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, May 27, 2010 7:25 PM Subject: Re: [

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Charles Rivard
Any interest in learning the programming in order to help the cause? If I had the time, I would. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, May 27, 2010 8:47 PM Subject: Re: [Audyssey] a drastic change is needed for audio g

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Yohandy
is out there, it'll never happen. If I had the money, I'd be at e3 every year and at every gaming convention out there trying to make a difference instead of spending it on iphones. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list"

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Hayden Presley
x27;Gamers Discussion list' Subject: Re: [Audyssey] a drastic change is needed for audio games. Hi, And sound...can you imagine playing the equivalent of Mortal Combat with recorded sounds? Otherwise, you'd spend thousands upon thousands of dollars. Best Regards, Hayden -Original Message---

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Charles Rivard
an excuse, it's cold hard fact. We are the Knights who say...Ni! - Original Message - From: "clement chou" To: "Gamers Discussion list" Sent: Wednesday, May 26, 2010 8:19 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Here here. I se

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Charles Rivard
Where would be the profit in a game that takes, for example, 8 years to produce? More importantly, would devs be willing to spend that long on one project? Would gamers be willing to wait that long for a game? - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: T

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Hayden Presley
Bryan Peterson Sent: Thursday, May 27, 2010 8:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] a drastic change is needed for audio games. Problem is there are a great number of people who wouldn't be willing to wait ten years for these games. I'm not saying we're not behind,

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
..Ni! - Original Message - From: "clement chou" To: "Gamers Discussion list" Sent: Wednesday, May 26, 2010 8:19 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. Here here. I second that notion. Also, I think sequels are iportant as well. a sh

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Ryan Conroy
I couldn't agree more! -- Original Message -- From: "clement chou" To: "Gamers Discussion list" Subject: Re: [Audyssey] a drastic change is needed for audio games. Date: Wed, 26 May 2010 18:19:54 -0800 Here here. I second that notion. Also, I think seq

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread clement chou
Here here. I second that notion. Also, I think sequels are iportant as well. a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are so many games with the potential to have sequels. Also, I think bigger games need to start having cutseens. Games like GMA Tank Commander, whil