Hi Eleanor,
I just read your white paper, and it was definitely a good read.
Although, it focused on vidio game accessibility this is actually an
issue that effects all software products and developers equally. Far
too many software manufacturers create a certain software product, and
then only add
.
muhammed
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 10:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
This is a fair answer and a fair offer. Rather than always complaining
like,
Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 4:44 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Hayden,
My thoughts exactly. Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I
and Canada as well for law changes.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 12:59 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
The
at games I have
and planning what games I am going to buy.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 7:53 AM
Subject: Re: [Audyssey] a drastic change is need
lf Of Charles Rivard
Sent: Friday, May 28, 2010 4:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.
This is a fair answer and a fair offer. Rather than always complaining
like, "Why can't you guys create the games I want?", ask, "
: [Audyssey] a drastic change is needed for audio games.
Hi Yohandy,
You know, if I had millions and millions of dollars that I had made from my
previous game titles, I would hire a team to write the background story of
the game idea that I have. It might be something like roller coaster
tycoon. Next
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 8:02 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
thats a good idea.
Unfortunately there have only been 3 companies that have actually done
th
Hi Tom.
Really, only terraformers is a good example of a game with both graphics and
audio.
while I think nielsbauer do some great games, essentially, they are stil
static, and turn based in nature. Yes, there is a litle animation sequence
when your ship shoots at the enemy making the enemy
Hi Yohandy,
You know, if I had millions and millions of dollars that I had made from my
previous game titles, I would hire a team to write the background story of the
game idea that I have. It might be something like roller coaster tycoon. Next
I would hire a team of programmers and sound te
Hi Yohandy,
Understood. No offense taken. I merely wanted to give my point of view
from that of an accessible game developer doing his best to pproduce
something a cut or two above the rest. to make a real difference here.
Remember I'm just as anoyed, frustrated, and upset as you are that I
can't p
n't worry, if I ever become rich I shall pay you a yearly salary and you
can make those games for me. How does that sound? hahahaha.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 2:44 PM
Subject: Re: [Audyssey] a
agues trying to call a
Major League game.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 1:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Hayden,
My thoughts exactly. Admitedly I am a bit
rs Discussion list"
Sent: Friday, May 28, 2010 3:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
This is a fair answer and a fair offer. Rather than always complaining
like, "Why can't you guys create the games I want?", ask, "How can I help
t
ist"
Sent: Friday, May 28, 2010 2:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Yohandy,
Sigh...Weather you realise it or not, not every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried
Hi Yohandy,
Sigh...Weather you realise it or not, not every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto t
ssage -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 8:02 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
thats a good idea.
Unfortunately there have only been 3 companies that have actually done
this.
pininteract
nd need.
Just my two cents, if I'm making any sense at all.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Dark,
Lol! My thoughts
Good one Thomas. I'd probably be tempted to do the same in your position.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 12:44 PM
Subject: Re: [Audyssey] a drastic change
Hi Hayden,
My thoughts exactly. Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advan
Hi,
That's a very good question. The best answer I can give you is that
from a technical aspect audio games and video games are completely
different in design. That is that audio games require special features
that wouldn't work well in a fully graphical vidio game. Here is a
simple case in point.
The basic issue is that graphics programming is it's own can of worms.
That's why even though games like time of conflict, shades and sound rts
have a minimal graphic display, it's not evey up to nes quality.
Adding graphics reasonable enough to appeal to even the sited public who
play indepen
ing any sense at all.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Dark,
Lol! My thoughts exactly. However, it really does come down
g about to make them, --- but again, this is deffinately
changing.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 8:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 8:20 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi Dark,
Very very true. One game you didn't mention that has many advanced
f
Hi Tom.
I fully agree on the extra missions and level packs idea, in fact several
independent graphical developers have very much followed this model for the
same reasons and it's worked out exceedingly well.
Look at Niels bauer and their addons as an example.
I certainly as a player would b
Indeed, Entombed probably is the best game we have now in terms of playability.
I'll say what we don't have though is a game with a complex interactive story.
I think 3D Velocity is going to be the hardest game coming out this year, if it
even comes out this summer or early fall, it is, in my op
Message - From: "Charles Rivard"
> To: "Gamers Discussion list"
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>> Where would be the profit in a game that takes, for example, 8
;d be at e3 every year and at every gaming convention
> out there trying to make a difference instead of spending it on iphones.
>
>
>
> - Original Message - From: "Charles Rivard"
> To: "Gamers Discussion list"
> Sent: Thursday, May 27, 2010
Totally agreed.
On May 27, 2010, at 9:19 PM, Ryan Conroy wrote:
> I couldn't agree more!
>
> -- Original Message --
> From: "clement chou"
> To: "Gamers Discussion list"
> Subject: Re: [Audyssey] a drastic change is needed for aud
Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3. Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David G
Hi Dark,
Very very true. One game you didn't mention that has many advanced
features is Rail Racer by Blind Adrenaline. It comes with a track
editor which allows you to add an unlimited number of custom tracks to
the game. It also allows you to earn virtual money that can be turned
in for upgrades
Hi Yohandy,
For the most part I do agree with your comments below, and as someone
who has played several mainstream games over the years I know where
you are coming from. However, as a software developer with several
years of programming and experience under my belt I have to say your
expectations
"
Sent: Friday, May 28, 2010 2:47 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
ok guys, I'm willing to hear your suggestions then. what do we do? just
keep things the way they are and never have any advancement where audio
games are concerned? don't s
.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 3:18 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Exactly. I know of a lot of people, some right here on this list, who
wouldn't be
While I appreciate your frustration, I think your assessment that no
developement is being done is, well just plane wrong.
Even in the five years that I've been playing audio games, I've noticed a
change, larger and more complex games, games with online competition, and
games with user cr
Hi Yohandi,
firstly, I will point out that many games actually do do the expantion bit
your talking about. Entombed, rail racer, sound rts, che's card games
topspeed, all have lots of expandable content, through user created
stuff, --- in fact Ithink this is really going to take off when entom
stic change is needed for audio games.
Any interest in learning the programming in order to help the cause? If I
had the time, I would.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a d
010 12:20 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
That's exactly what I was getting at. I certainly wouldn't be willing to
spend eight to ten years on one project, and to be quite frank I'm not
necessarily enough of a team player to be willing to work
Lest all be doom and gloom, I'd like to point out two counterexamples, being
Entombed and Time of Conflict. Both David Greenwood and Jason Allen have
been supporting the heck out of their respective new titles. There was a
period for Entombed where we had six releases within 7 days to try and fix
lf Of Charles Rivard
Sent: Thursday, May 27, 2010 9:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Any interest in learning the programming in order to help the cause? If I
had the time, I would.
- Original Message -
From: "Yo
One of the best gaming experiences I have had is in playing Quake, talking
to the other players using Teamtalk. The only way that could have been
better is if Teamtalk could have positioned players' audio so you could hear
where they were.
Do you live near Sandusky Ohio, or are you plannin
ithout the Staring
and
DreamtechInteractive
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Thursday, May 27, 2010 9:29 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi,
Eight years spent on c
we can do about it,
especially if the game is based on something that's also copyrighted.
We are the Knights who say...Ni!
- Original Message -
From: "Mauricio Almeida"
To:
Sent: Thursday, May 27, 2010 8:20 PM
Subject: Re: [Audyssey] a drastic change is needed for audio ga
;Gamers Discussion list"
Sent: Thursday, May 27, 2010 8:21 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind, because
.
We're a small enough market that realistically what you're suggesting is all
but impossible.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Thursday, May 27, 2010 7:25 PM
Subject: Re: [
Any interest in learning the programming in order to help the cause? If I
had the time, I would.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio g
is out there,
it'll never happen. If I had the money, I'd be at e3 every year and at every
gaming convention out there trying to make a difference instead of spending
it on iphones.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
x27;Gamers Discussion list'
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Hi,
And sound...can you imagine playing the equivalent of Mortal Combat with
recorded sounds? Otherwise, you'd spend thousands upon thousands of dollars.
Best Regards,
Hayden
-Original Message---
an excuse, it's cold
hard fact.
We are the Knights who say...Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Wednesday, May 26, 2010 8:19 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Here here. I se
Where would be the profit in a game that takes, for example, 8 years to
produce? More importantly, would devs be willing to spend that long on one
project? Would gamers be willing to wait that long for a game?
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: T
Bryan Peterson
Sent: Thursday, May 27, 2010 8:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind,
..Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Wednesday, May 26, 2010 8:19 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Here here. I second that notion. Also, I think sequels are iportant as
well. a sh
I couldn't agree more!
-- Original Message --
From: "clement chou"
To: "Gamers Discussion list"
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Date: Wed, 26 May 2010 18:19:54 -0800
Here here. I second that notion. Also, I think seq
Here here. I second that notion. Also, I think sequels are iportant as well.
a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are
so many games with the potential to have sequels. Also, I think bigger games
need to start having cutseens. Games like GMA Tank Commander, whil
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