I have like 20 adventures in text based PDF files, and double checked that when
saved one of them to a text file only, I could find the place markers they were
telling you to go/turn to easily enough, and got them through a friend of mine
who I do a version of normal RPG with, since he found the
Well, if you need any info just ask, since I know I didn't necessarily make
everything explain itsself fully since was 'messing around' (to be
honest)..and it means hasn't really been tested by many other people
who didn't know what it expects you to type, choose, etc. etc.
Stay well
Jacob
Hi,
Can't you make an option to turn on or off analog jumping? Is it hard?
saygilar sevgiler.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 8:34 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Hayden,
Right you are. I've dis
nope, it still up.
try this:
[trying html first time]
http://www.usagamesinteractive.com/mota.php";>mota
On 8/16/11, Thomas Ward wrote:
> Hi Shaun,
>
> I don't know. I'll have to try it. Good idea though.
>
> Cheers!
>
> On 8/15/11, shaun everiss wrote:
>> maybe it should be called yuck instead
hello all.
I am thinking that I learn lpc because it is much easyer then c++. and
I thinking that I create a mudlib with it.
and now, Ineed some pointers. any begener guides out there?
and then, I think I write a mud game.
*smiles*
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If you want to leav
Hi jacob.
I usually convert stuff to txt as well, for instance some of the lone wolf
resources and a lot of the background materials to chronicles of arborell
simply because adoby acrobat is annoying.
However, i've actually found that with the versions of the protius books I
have, you can ac
hmmm I wish we had the code ffproject uses.
Ok you can cheat if you know the right number and as long as you are
not dead yet.
But its quite hard unless you look at the page.
I wander if you could convert gamebooks to darkgrew though that would rock.
At 06:11 p.m. 16/08/2011, you wrote:
Hi Haid
Hi Folks,
Yep, confirmed. USA games appears to be back up and running. Just grabbed my
copy of MOTA 22. Woo Hoo.
Rich
- Original Message -
From: "dhruv kumar"
Sent: Tuesday, August 16, 2011 1:36 AM
nope, it still up.
try this:
[trying html first time]
http://www.usagamesinteractive.c
well if I could get all these books from jakob and dark and somehow
have all the stuff in html format so when I click things it will jump
to that point that will rock.
At 07:41 p.m. 16/08/2011, you wrote:
Hi jacob.
I usually convert stuff to txt as well, for instance some of the
lone wolf res
I'm not sure what you mean 9convert), sean.
if you mean convert original fighting fatnasy, well it'd take a scanner and
lots of work i think, as well as probably bringing down the wrath of the
publishers upon you.
As to the ffproject code, well again darkgrue just doesn't have the stat
track
Hi.
Ok tom looks like the main site is up.
on the blog though your php appears to be outdated.
you may want to check with skynet again hmmm.
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where can I get all your books?
if you could upload the archive to me that would rock.
At 08:10 p.m. 16/08/2011, you wrote:
I'm not sure what you mean 9convert), sean.
if you mean convert original fighting fatnasy, well it'd take a
scanner and lots of work i think, as well as probably bringing
Well asi SAID SEAN, THE COPIES OF THE OLD PROTEUS mags I have do do that,
even in pdf format.
Beware the Grue!
Dark.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:14 AM
Subject: Re: [Audyssey] New gamebook, The horrible dung
The ones I have here don't have links in them - just text - so you'd still have
to search for the next section number, but anyway.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message ---
Subject: Re: [Audyss
hi raul,
i'm a fan of your recordings
could you make some on highest difeculty
and gma tank commander as well
--
From: "Raul A. Gallegos"
Sent: Monday, August 15, 2011 10:54 PM
To:
Subject: Re: [Audyssey] Playing shades of doom again.
Hi there, i
Also when will your recordings come?
saygilar sevgiler.
- Original Message -
From: "enes"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 12:43 PM
Subject: Re: [Audyssey] Playing shades of doom again.
hi raul,
i'm a fan of your recordings
could you make some on highest
Here is where I downloaded the link free ones from:
http://outspaced.fightingfantasy.org/Proteus.html
Like said, I'll just strip these to text files, and use search in notepad or
something, but, yes, linked ones would be bit simpler/easy.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fa
Hi Thomas,
Congrats on the awesome job you did with Mota Beta 22. It's great! I love it
and can't quit playing! lol
Angela
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Hello,
How os one sure that the dynamic HTML content appears to be outdated?
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http://audiere.sourceforge.net/download.php
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All
Hi everyone,
This is a quick note to let everyone know the USA Games website is
officially back up and running. You can now happily obtain Mysteries
of the Ancients beta 22 from our website.
Cheers!
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Hi Shaun,
That's because Skynet had to downgrade Apache Webserver to resolve the
problem and the version they are using supports an older version of
php. So as far as the news blog goes we'l either have to wait for them
to upgrade Apache to current, or we'll have to install an older
version of Wor
Hi,
Pretty easy. If you go to
blog.usagamesinteractive.com
you'll get a Wordpress error that the version of php on the server is
out of date and Wordpress can't run. Which means for the time being
the blog is down.
Cheers!
On 8/16/11, Alfredo_The_Music_maker wrote:
> Hello,
> How os one sure th
Hi Angela,
Glad you like it. I've finally got a version I believe to be both
stable and nearly production quality once I add some extra levels and
the game registration system it should be good to go. I'm also working
with someone on some voice acting etc, but that's still in the trial
phase. Howe
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control over weather you want to do a hop, short jump,
or a very long jump. Besides that, analog jumping is very common in
mainstream games, and b
Hi, I've already got GMA Tank Commander. Go to www.asmodean.net/games
and you will find them in the GMA section.
Thanks.
--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.co
hi Tom I just played the game and it is awesome. I love it.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 5:44 AM
Subject: Re: [Audyssey] Mota Beta 22
Hi Angela,
Glad you like it. I've finally got a version I believe to be bot
there are many.
firstly, there are a lot of muds to use like alter aeon and materia magica.
the seckond one is entombed.
there you don't realie play with players online, but the bazar is over the
internet.
then there is tarranoth. the game has just bin released after a fiu weaks
and it has qu
hahaha love that quote. I know what you're saying about paying to play
online, but thing is, PSN's been quite unreliable as of late. you know that
saying we get what we pay for? well we're certainly getting that with psn.
which is to say, not a whole lot. the web interface is completely down and
If you mean books I've written, your looking at it!
As I said, darkgrue was what gave me the ability to handle the sections.
For other books, go to www.arborell.com, the main books are in html.
http://outspaced.fightingfantasy.org/
where you can get the old proteus and other mags.
Then of cou
I just got a chance to download beta 22 this morning, and have just finished a
game. My thoughts are as follows:
I personally preferred the weapon sounds from beta 18. For me, the new ones
are far more sci fi, and far less realistic. In particular I preferred the
sounds for the pistol, spear
Hi,
Yeah, I know the feeling. There were a number of times I was aware of
something bad would happen, but I chose that option anyway just to see
what would happen for kicks.
For instance, the fire exit. I figured given Dark's quarky sense of
humor that instead of being an exit from the dungeon a
hi jeremy. i'm a little confused here. u said from your previous email:
- Cavalry are weaker than even Rangers. They deal about 3 times the damage
of a regular soldier, but their speed on the field is much faster than
anyone else. If memory serves me, they are nearly double the speed of a
nigh
hi.
if anyone reading this, please can you tell me why my posts don't
posted on the list?
I say, that I reply to threds but don't post new threds.
why?
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Hi Dark,
Yeah, I know. There is of course a certain amount of fun in doing your
own rolling and personal stat tracking as that goes back to the
classic gamebooks of the 80's and 90's when you purchased a gamebook
from the store and did your own stat tracking and dice rolling. All
the same today a
For all the fighting fans, here are two trailers, one of Street
Fighter x Tekken and one of Soul Calibur 5. The first is a trailer
with lots of gameplay, and the reveal of four characters. Kuma and
Raven from Tekken, and Hugo and Ibuki from the SF 3 series. The
second trailer is yet more gamepl
I disagree about the weapon sounds. I've heard and indeed fired several
pistols that sounded more or less exactly like that. As for the door sounds,
Thomas has already explained that. Ancient Greek temples, and I've confirmed
this with my own research, did indeed have wooden doors rather than st
Hi dhruv,
Your messages appear to be going through just fine, and your
subscription looks fine from the admin side as well. If you are
wondering why you aren't getting back your copies of your posts though
that is a GMail problem and nothing to do with the list specifically.
For some reason I've n
Hi. I am just wondering what is Analog jumping? I think I know but am not sure.
is it when you hold down the keys to jump the longer you hold them down the
further you will jump? I remember that being the case I think in the old super
Mario bros game. from Mich.
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Well actually the fire exit is probably the only place in the book where one
random choice can kill you.
I really dislike gamebooks where it's a case of "right or left door, right
your dead!" and there's no clue involved, you just die, house of horror on
the fighting fantasy project site, and th
I'm not sure druhv, but I have certainly seen some of your posts on the
list.
Possibly your mail is set not to send you your own messages?
Beware the grue!
Dark.
- Original Message -
From: "dhruv kumar"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 3:03 PM
Subject: [
Hi Tom.
Well if I had the skills to script stats I'd probably do that myself too,
but as I don't it's easier to get players to do it, and because gamebooks
can be written without knolidge of programming, it does mean people like the
gm of chronicles of arborell, who's a truly amazing writer bu
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.
My reply:
Well, that's unfortunate because the gun shots etc
Hi Tom,
I like the new weapon sounds and of course the Heather voice.
I'm still getting used to the analog jumping technique.
Maybe a better term would be variable jumping.
I am also getting used to her not saying the door is locked.
It is reasonable that if the door is locked she would not say an
Hi Bryan,
Right. I don't know how many people on this list have been around
firearms, but something like the Shotgun, for example, sounds like a
Mossberg 12-gauge at a distance. The pistol sounds like a Remington
.38 Special from a distance. So the sounds are correct depending on if
we are talking
Hi Phil,
Well, I guess you can think of it as variable jumping, but analog
jumping is the technical term for it so that's what I went with. I
guess that's because I tend to be atechnical kind of guy. :D
As for the new view command I like it better this way as well. I got
sick and tired of looking
Can you include this military info in either the readme or jobs file in the
next distribution?
Chris Bartlett
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Movement: Do enemy units move diagonally, or only up and down? Will
scattered trees and the rock equivalent which is escaping me at the moment
stop their movement, or does it have to be at least forest and stony fields?
I haven't built any walls in my first attempt at mission three, their cost
hi,
I meant a recording played on hardest
I've listened to all your available recordings
they are just awsome
--
From: "Raul A. Gallegos"
Sent: Tuesday, August 16, 2011 4:34 PM
To:
Subject: Re: [Audyssey] Playing shades of doom again.
Hi, I've al
Hi Dark,
Oh, I seem o recall a dcouple of other places where whatever you chose
to do could and would likely kill you. Remember the spelling door with
the goblins?
I couldn't figure out the riddle, and so ended up just going down
through the options one by one until I found the right one. That's
Hi Dark,
Makes sense. You are use to keeping track of your stats were some of
us, myself included, have gotten lazy over the years. It takes extra
work to take the dice roll, add any bonus points to it, divide by 10,
and subtract 2 etc. Its not complicated math, but if I can have a
computer calcul
Hi,
Not that I'm aware of. I've never found a way to get around that issue
with my own GMail account at any rate. All I do know is that its a
GMail thing.
On 8/16/11, dhruv kumar wrote:
> oh ok, can I delete this nasty filter?
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to
Maybe release the Beta 18 sounds as a separate sound pack? That way those
who wanted it could have it while those who, like me, are happy with the
newer sounds, could stick with those. It's the sae idea that was discussed
with regard to speech packs with different voices.
We are the Knights who
I do ahve one criticism. I'm sorr to report that te site still doesn't work
properly. I's the reverse of a situation I noticed but forgot to report in
Beta 21. In Beta 21 the site didn't work in level 1 but seemed to work just
fine in level 2. Now it's the exact reverse in Beta 22. The site seem
ers@audyssey.org.
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Good question, I can see I didn't do a very good job of explaining that. When
I spoke of each unit's strength and defense, that was a general summary of the
unit which applies to it most of the time. For example, that information is
good for when you are sending your troops against goblins or
That is a Good! idea! lol.
> Can you include this military info in
> either the readme or jobs file in the
> next distribution?
>
> Chris Bartlett
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Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway "we do it your way"
which isn't what we had in mind here. Although, I have plenty of web
space right now ima
Hi Tom.
Well that was intended purely as a puzle question really.
i actually tried the riddle on a friend of mine, and he got it second go, so
I thought it was okay.
While there are several answers that look right (afterall your character
isn't supposed to be too stupid), the bit about holes
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I think walls are generally confusing a lot of people at the moment, so let me
give a little bit of clarification on how they should be used. It is true that
they are expensive, but when used properly they are insanely valuable and their
costs needed to reflect that.
Enemies can not move diago
the
> list, please send E-mail to gamers-ow...@audyssey.org.
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Hi Tom.
well actually the calculation isn't too bad, just basic addition and
subtraction usually, and you can save yourself a lot of trouble by just
writing stuff down.
For instance, my character in mutants has an inteligence of 18 which gives
him a pluss four to add to anything using inteli
Hi Jeremy.
This is making more sense, but I'm afraid I'm having trouble overviewing the
map as it is.
The ability to have all tyles on a given row or column read out and thus be
able to get a clearer idea of where to place walls would be really useful,
sinse I must confess I've not been doin
It seems either skynet or those tribes of internet indians have got it in for
me!
In the middle of downloading beta 22, pooof! down goes usa games once again.
I hope it's back up soon, sinse it'd be nice to take the game off to music
school with me on friday if possible.
Beware the grue!
Hi Bryan,
Thanks. I'll check it out. That blasted laser sight has been more
trouble than its worth. :D
Cheers!
On 8/16/11, Bryan Peterson wrote:
> I do ahve one criticism. I'm sorr to report that te site still doesn't work
> properly. I's the reverse of a situation I noticed but forgot to repor
Hi Darren,
That's precisely how I'm handling the situation. I'll listen to
criticism, suggestions, etc if they are valid, but as far as I'm
concerned beyond bug reports and adding new levels etc this game is
done. I'm not spending hours debating weather the doors should be
stone or wood or weather
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Well, I don't own either but im Sony all the way. I'll always be that way,
yes they've had their problems, but a company can't be all good, how about
giving them a chance to fix it, everyone was so damn impatient to get their
ps3s in the first place that that is why it isn't backwards compatible
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No wonder it gave me an, oops, can't find page or, whatever it says.
- Original Message -
From: "dark"
To:
Sent: Tuesday, August 16, 2011 11:45 AM
Subject: [Audyssey] Usa games down again!
It seems either skynet or those tribes of internet indians have got it in
for me!
In the mid
Hi Dark,
Hahaha. If it weren't for bad luck you wouldn't have any luck eh?
All I know is they are trying to fix the problem. It looks like
they'll have to reinstall the server from scratch which could be a
matter of hours before they reinstall Red Hat and then restore all the
web info from the b
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Hi Mich,
Yes, that's exactly it. Analog jumping is quite common in games like
Super Mario Bros, Megaman, Double Dragon, etc. if you have experience
with those games the jumping in MOTA is conceptually identical.
Cheers!
On 8/16/11, Mich wrote:
> Hi. I am just wondering what is Analog jumping?
Hi,
I was trying mota beta 21 the other day, and I couldn't figure out how this
analog jumping worked. For example, you said that the longer you hold down
the keys the farther you jump? Well when I push down control then push down
the right arrow, she jumps and lands within about half a second
HI Dark,
I suppose. Although, as you said yourself there are plenty of people
who would turn down a good gamebook adventure simply on the grounds
that he or she has to roll their own dice and keep track of their
stats. Its not such a big deal for me either if I have GMA Dice handy
and notepad, Exc
Hi tom.
It sounds like their red hat is actually more of a dunce's cap ;d.
Actually i would appreciate it if you could stick beta 22 on sendspace for
the time being, sinse as I said I'd like to pick it up before friday.
Beware the grue!
Dark.
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Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maximum distance she will land
regardless of how long you hold the jump buttons or keys down.
Obviously, I had to set the max distance to something reasonable which
is about the length
Hi list.
just a bit of a suggestion regarding the building list in castaways,
at the moment, the order of the list seems a bit haphazard,
for example, I think that all the farm types should be listed right next
to each other,
at the moment you have meet and vegetable farms, and then right near th
Hi,
If I remember rightly, gmail blocks any email from your email address that
wasn't actually sent by you (since mailman forwards it on it would count as
not being from you) to block spam.
Cheers!
-Michael.
AI5HF
http://mtgames.org/
http://u4u.be/
http://michael-taboada.org/
http://AI5HF.or
Hi I duno’t know if this is an error or what, but I am trying to build the
ship, and it says that all I have to do is stock it with stuff. Well, for some
reason my amounts will not change and my people keep bringing lumber to it as
if it isn’t completed. I have the save if that would help.
---
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> All messages are archived and can be searched and read at
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Would you mind explaining what this link is for?
Fred Olver
- Original Message -
From: "Jacob Kruger"
To: ; "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 7:24 AM
Subject: [Audyssey] Audiere itsself
> http://audiere.sourceforge.net/download.php
>
>
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LOL. It's saved my hide more than a few times though so if it can be
fixed...
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 10:55 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
It was my mail client sending a mail to the wrong address - sorry.
FWIW, it's a sort of 3D sound library for programming/development, but, no
didn't mean to send it to the list as such - sorry again.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his s
You won't actually hear a difference in the amount of time between jumping
and landing. What I tend to do, and it seems to guarantee (or at least the
closest thing to that as possible) that I land where I want to, is to press
and hold the jump keys for the direction I want to jump in, only relea
Hi.
I am just playing mission 3 in castaways for the first time,
and I have just noticed a bug with peasants.
I am sure this must have been reported, but I thought I would send this
just in case.
at the moment, I have the enemy sitting on my land, they have burned
down all my buildings, as well
Oops, accidentally deleted last message. Can someone tell me what this is?
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It was my mail client sending a mail to the wrong address - sorry.
FWIW, it's a sort of 3D sound library for programming/development, but, no
didn't mean to send it to the list as such - sorry again.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spi
Hi Tom.
well if you can script things, doing it does make sense provided it doesn't
create too much extra work.
Interestingly enough, this question came up in connection with darkgrue, as
someone people wanted Aprone to add some sort of generic stats system the
way the ff project books use t
g.
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>> Dark.
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HI Darren,
If you downloaded the right thing you should get a file called
Dungeon.zip. If you unzip that to a place on your hard drive you
should get several html files and a readme file. To start the game
just click on index.html.
HTH
On 8/16/11, Darren Duff wrote:
> Maybe I have downloaded t
Hi Tom The Torch sound has been playing through out the game the last 2 times I
played it. So I wanted to let you know.
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Hi Dark,
That pretty much goes without saying. Yeah, I wouldn't want to be
stuck with a generic set of stats or rules either. I've played enough
RPG games and gamebooks to know that stats can be very different based
on story and plot.
For example, I would not expect a game like Sryth to have stat
Hi Clement,
thanks for sending these links. The trailers sound really great!
Well, maybe I'll spend some cash on a console some time or get the
chance to try these games elsewhere, they really sound worth playing!
Best regards
Sarah
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If you wan
Brice,
backwards compatibility has nothing to do with us rushing Sony. in fact I'm
sure Sony could care less how much we rush them. people tried rushing them
to fix the hacking thing and they still took their sweet time. These
companies do not bow down to consumer pressure. in case you weren't
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