iginal Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of clement chou
> Sent: 06 June 2010 01:58
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Thoughts About Healing Potions
>
> ah... you're planning to throw a hydra
usin would
stick a flame on the hydra's severed kneck to prevent more heads from
growing.
Beware the grue!
Dark.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, June 13, 2010 8:45 AM
Subject: Re: [Audyssey] Thought
Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Actually if I recall my mythos, Hades was the god of death, with pluto being
his latin name.
Tartarus I believe just a specific part of the realm of death, the plane of
tartarus where special punishments happened.
Beware the
second setg and then the
set you just jumple
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 June 2010 03:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Hayden,
Well, it is
g] On
Behalf Of clement chou
Sent: 06 June 2010 01:58
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
ah... you're planning to throw a hydra in there eh? I'm looking forward to
that one. Based off little what I know from greek mythology, I thought
hydras
] Thoughts About Healing Potions
Hi Hayden,
Oh, I see your point. Still it really isn't that big a deal. There are
a couple more torches in the beta 13 demo and that is actually more
than enough for what you need, and keep in mind you can still do
things while Angela is healing such as jump
Subject: Re: [Audyssey] Thoughts About Healing Potions
H, I did think tartarus was the grecian name because it's referenced
with a lot of specifically griek charactuers such as tantalus and ciciphus
(both also mentioned often by griek philosophy). Of course, i've only ever
read trans
ssion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
Right. Shows what loyalty Zues and his two brothers had for their
father. Just stick him in a bottomless pit to be forgotten until the
end of time. Oh, wait Chronus is the god of time so until he dies time
won't end. Lol!
On
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity
010 10:11 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity were the hero
ends up totally screwed in the end. Probibly the most famous of them
Hercules d
al Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, June 08, 2010 4:38 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
The god Hades was indeed called Pluto in the Roman myths. I was saying
that the actual realm of Hades was also o
Hi,
Right. Shows what loyalty Zues and his two brothers had for their
father. Just stick him in a bottomless pit to be forgotten until the
end of time. Oh, wait Chronus is the god of time so until he dies time
won't end. Lol!
On 6/7/10, Hayden Presley wrote:
> Hi Dark,
> Yes, Tartarus was the b
Hi Bryan,
Yeah, something tells me the Greeks didn't believe in the happy hear
after endings to stories. They usually ended in tragity were the hero
ends up totally screwed in the end. Probibly the most famous of them
Hercules dies a pretty miserable death in the end after seamingly
living a prett
m: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Monday, June 07, 2010 8:59 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
While not hearing that myth, I'd bet he didn't listen once he was
resurrected.
Best Regards,
Hayden
-Origi
27;Gamers Discussion list'"
Sent: Monday, June 07, 2010 8:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Brian,
This was in Roman? Usually, Hades is referred in Roman as Pluto.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:g
Hi Hayden,
Oh, I see your point. Still it really isn't that big a deal. There are
a couple more torches in the beta 13 demo and that is actually more
than enough for what you need, and keep in mind you can still do
things while Angela is healing such as jump over traps or enter an
area that you kn
for me, since those torches go--while
not fast, fast enough.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thou
unday, June 06, 2010 9:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
Yes, the bronze breastplate will be available on all game levels.
However, it really comes in handy on expert which is a good deal more
difficult than beginner.
On 6/6/10,
st
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is pr
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 2:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Dark,
That's correct. Speaking of Pluto I always thought it was funny that
Mikey Mouse's faithful dog was named after the god of the
: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there. It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain
Discussion list"
Sent: Monday, June 07, 2010 2:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
While I know you want to keep things relatively accurate to griek myths,
perhaps a modification here for gameplay purposes might be helpful.
In Castlevania Iv, you fight medus
I would probably think that's the best wayto go. Though that would involve a
big amount of recoding, it seems.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, June 07, 2010 2:21 PM
Subject: Re: [Audyssey] Thoughts About Healing P
27;d have to be
pretty quick with the shield to avoid her fireballs and stop becoming a
statue.
Beware the Grue!
Dark.
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Sunday, June 06, 2010 4:33 PM
Subject: Re: [Audyssey] Thoughts Abou
Hi Bryan,
Like I have mentioned a time or two before there are a number of
different translations out there. It really depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.
Hi Bryan,
Right. That's basicly where I got the idea of the shield from. In
fighting someone like Medusa you'd probibly have to take her on with a
shield and sword combo attack. That's a slightly more advanced combat
system than I've put in place into the engine so far.
On 6/7/10, Bryan Peterson
Hi Dark,
That's correct. Speaking of Pluto I always thought it was funny that
Mikey Mouse's faithful dog was named after the god of the underworld.
Kind of funny considering the cartoons were made for small kids and
young adults. Although, I understand Walt Disney was naming the dog
after the newl
Hi,
Right. Medusa would be a rather tricky boss to recreate as she does
have powers beyond her doom gaze that turns people to stone. It is my
understanding she was fairly skilled at swords and other weapons. Plus
her hair consisted of live snakes. She would be a fairly complex boss
to recreate in
the Knights who say...Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Sunday, June 06, 2010 9:33 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
But if you were to have that shield, and if it did prevent Angela from
being pe
Ah yes. Then I believe Elisian was where the good folks went to.
We are the Knights who say...Ni!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, June 07, 2010 7:41 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Actually i
ldn't necessarily
have to protect against everything.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
That was what Perseus did if I'm not mi
erson"
To: "Gamers Discussion list"
Sent: Monday, June 07, 2010 2:22 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
That must have been a Latin thing then since according to Circe in the
Odyssey they were Harpies...at least from the version I read in High
School. Th
06, 2010 8:31 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way t
Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 06, 2010 8:19 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's
onday, June 07, 2010 1:48 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
That depends on the version of the story. Some sa they are and some not.
Some say the Sirens were Mermaids while others say they were Harpies.
Certainly in the old NES game Battle of Olympus, which I'm
Hi Hayden,
What's wrong with the torches?
On 6/6/10, Hayden Presley wrote:
> Hi Thomas,
> Only problem I have with this is the torches.
> Best Regards,
> Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can
Hi Hayden,
Yes,in deed. The expert level is extremely tough even for me. Since
I've made some updates to beta 13 I've gotten my butt kicked more than
once on beginner as well. Lol!
As I said before those harpies are mean. Their initial attack isn't so
bad, but if they poison you that can turn out
Hi Bryan,
I was thinking something like a shiny shield. You could hold it out in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had f
Hi Bryan,
Yes, the bronze breastplate will be available on all game levels.
However, it really comes in handy on expert which is a good deal more
difficult than beginner.
On 6/6/10, Bryan Peterson wrote:
> Will the armor be available on Easy? It might come in handy at least for new
> players, th
Hi,
Yes, hydras generally live underwater. The one in the game is no
different. It shows up in an underwater chamber you have to swim into
inorder to exit the level. Unfortunately, there is a big mean looking
hydra in the water which will try and keep you from leaving the level.
On 6/5/10, clemen
Hi,
Oh, the Sirones were definitely a type of mermaid. They would lore
sailing ships to their doom by singing a song that would mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
gen
Hi Hayden,
Well, it is more like the gorgon was one of a number of possible
bosses I was trying out for the game. Anything above level 2 is pretty
much subject to change as most of that content is still notes and
hasn't been added to the game officially yet.
On 6/6/10, Hayden Presley wrote:
> Hi
idn't
like the way the Hydra was portrayed though since it apparently only had two
heads.
We are the Knights who say...Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Saturday, June 05, 2010 6:58 PM
Subject: Re: [Audyssey] Thoug
Behalf Of Thomas Ward
Sent: Wednesday, June 02, 2010 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
wr
sion list'"
Sent: Sunday, June 06, 2010 4:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Thomas,
You, the ultimate master of the tomb, got your butt kicked on expert?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers
n Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, June 06, 2010 4:48 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Thomas,
Looking at the sounds, I see you have a gorgon as one of the bosses?
Hmmm...this could interesting real quick.
Best Regards,
Ha
Hi Thomas,
Only problem I have with this is the torches.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 01, 2010 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series. Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger, bow and arrow, etc. As it
happens I just added a bronze
12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes
- Original Message -
From: "Thomas Ward"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Tuesday, June 01, 2010 5:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Philip,
The way I invision this working is having the poti
y set myth in mind.
In fact Tyris is probably more like a valkyri, sinse she uses a longsword.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 04, 2010 5:15 PM
Subject: Re: [Audyssey] Thoughts About
Hi Dark,
I guess i was thinking of DK 64. That's one you didn't mention below.
Not sure if Mario was in that or not, but I thought he was.
In any case I know what you mean by the different environments etc.
We've got a long way to go in the ag market in even producing a
side-scroller on par with th
or twice and used to
>>> frequently borrow the NES version from a friend. Then when I got my Game
>>> Boy Advance it came with Super Mario Advance, which I eventually traded
>>> in. But that contained the original Arcade Mario Brothers with a lot of
>>> the same sound eff
...Ni!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, June 04, 2010 2:09 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
I probably ought to get mario brothers advanced and play it on my gba
player actually.
in terms of th
ontal to you and the only vertical scrolling is upwards.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, June 04, 2010 8:20 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Then there was t
Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, June 04, 2010 12:50 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Actually Tom, a miner correction. Marrio's first game was indeed the
original Donkey Kong, = apparently he began
Actually Tom, a miner correction. Marrio's first game was indeed the
original Donkey Kong, = apparently he began as a carpenter working on
construction sites and was renamed from his japanese name of Jumpman to
appeal to Americans as a nice italian sterriotype! of course, with nes
graphics
x27;t imagine this sort of cooperation is possible, but it's a fun
> thought none the less.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Thursday, June 03, 2010 7:
nce that's almost
useless.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Tuesday, June 01, 2010 8:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Right,
ursday, June 03, 2010 5:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
How about a wand?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when
nice testiment to how far audio games have come.
>>
>> I don't imagine this sort of cooperation is possible, but it's a fun
>> thought none the less.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message -
>> From: "
rom those Cocoa Puffs
commercials.
We are the Knights who say...Ni!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, June 03, 2010 4:41 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Actually tom, Marrio is quite the spo
how far audio games have come.
I don't imagine this sort of cooperation is possible, but it's a fun
thought none the less.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 03, 2010 7:
Hi Dark,
Right. That's not the only game where that sort of thing is happening
either. I know over the holidays I was playing the Wii Olympics game
with my family and I noticed you could pick one of a handful of
Nintendo characters like Mario, Sonic, whatever. It was really cool
being able to pick
dark"
To: "Gamers Discussion list"
Sent: Wednesday, June 02, 2010 11:47 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
I like the magic gems and puzles notion, for instance an ice crystal
could give you temporary immunity to fire allowing you to leg it through
ssage -
From: "Thomas Ward"
To: "Lori Duncan" ; "Gamers Discussion list"
Sent: Wednesday, June 02, 2010 11:44 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually
Well if that's what your going for Tom.
As I said though, my primary concern is that it'll just serve to slow down
gameplay as I've found in other games with health restores over time.
though this might just be that I'm a victim of my own habbits of
preparation, sinse if there's a health rest
mmx games, you even get a
choice of characters and character armour that has a huge effect on
gameplay.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 03, 2010 12:10 AM
Subject: Re: [Audyssey] Th
HMMM THATS GOOD.
i MUST SAY i LIKE THAT FEATURE MYSELF.
IF A MONSTER IS USING A RATHER COOL PIECE OF ARMOUR OR A WEAPON ETC
THEN BY RIGHT IT SOULD BE MINE.
At 11:28 a.m. 3/06/2010, you wrote:
Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from f
being harder though.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June 02, 2010 2:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
I don't think that would be very hard. To me I think it is more a
ma
Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from fallen enemies. Although, I do have a game in
the works where this feature will get used in order to get arrows,
potions, etc as you progress through the game world. However, since it
isn't off the
Hi Dark,
Well, i guess what I'm aiming for is a greater degree of realism. It
doesn't really add much to the game per say, but it would make it more
realistic in that having a potion take some time to completely heal
Angela rather than an instant reset of health and strength values back
to default
Hi,
Well, the way I just added it to the engine the moment you start
taking damage it stops healing and you begin taking damage. I could
however change it for this instance to put it on a timer to heal for a
certain length of time regardless of damage since this is a magic
potion and not a normal r
Hi Dark,
Oh, I know. I happen to agree with you that the idea is pretty far
fetched for a game like Mysteries of the Ancients as it seams unlikely
that a normal person like Angela Carter could pick up magic gemstones
or scrolls and start wielding magic. Plus it just doesn't fit the
treasure hunting
Hi Phil,
Well, the way the game mechanics works if Angela's health reaches 0 or
less she's stone cold dead regardless if she just drank a potion or
not.
As for the "feeling better" message I've already rewritten the game to
play that particular message file after she reaches 100% health. Not
before
And if you're on fire you're not likely to think rationally, assuming you
think at all.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Lori Duncan" ; "Gamers Discussion list"
Sent: Wednesday, June 02, 2010
dnesday, June 02, 2010 11:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also
Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you cou
Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibili
Hi Tom I agree with that, could you make it sililar to SOD in that your
health recovers slowley over time, then if you do find potions you could
conserve some of them for later on in the game. Also could I make a
suggestion about spikes? I thought if you accidentally land in iether
spikes or
Hi Thomas,
What happens if after drinking a potion she is attacked and her health goes
below 0 while the potion is still working?
I believe in Dungeons and Dragons you can go below 0 hit points by negative
10 but if below 0 you are unconscious and can not move.
If you hit negative 11 you are de
Hi Philip,
Wow, great minds think alike. Grin.
Regards,
Damien.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Wednesday, June 02, 2010 1:15 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Thomas,
This sounds
Hi Thomas,
Yes, waiting a minute or two is a good idea. However, what if you then get
attacked in that minute or two? Do you stop healing or do you continue to be
healed?
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June
I'm afraid Tom, while I very much take your point on this, I can't really
see what it would add to the game.
Personally, I use healing potions after fights when I've got beaten up. If
they were slow acting, all I'd do is use one and wait a minute for my health
to restore before continuing, ---
I like your alternative option where it would take a bit of time to apply
it's effect, but also that it shouldn't necessarily restore full health -
old one is if you're very thirsty, drinking half a glass of water won't do
the same as a whole glass.
Stay well
Jacob Kruger
Blind Biker
Skype: B
sion list"
> Sent: Tuesday, June 01, 2010 8:42 PM
> Subject: Re: [Audyssey] Thoughts About Healing Potions
>
>
>> Hi,
>> Thats a good idea, but one I think I will add to the next game in the
>> Tomb Hunter series. Main reason is my inventory list is getting qui
quot;
To: "Gamers Discussion list"
Sent: Tuesday, June 01, 2010 8:42 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series. Main reason is my inventory list is getting quite
full with gu
Hi Charles,
Yes, it will be. Since people have had a lot of questions about the
various monsters and bosses that appear in the game I'm going to be
writing a sort of monster guide chapter that describes each monster in
detail, what it is, what special attacks it has, etc. Since not
everyone here is
Hi Shaun,
The pistol has a fairly decent range. I believe it is set to 100
which is around 33 meters in real measurements. Since there are no
rooms currently that large you shouldn't have to get in too close to
attack any enemy.
However, as of beta 13 enemies can dodge attacks and centaurs can run
Hi,
Thats a good idea, but one I think I will add to the next game in the
Tomb Hunter series. Main reason is my inventory list is getting quite
full with guns, swords, whips, a dagger, bow and arrow, etc. As it
happens I just added a bronze brestplate to the game to help even up
the odds on high
hmmm wow thats hard.
I just hope angela can shoot long range.
right now your weapon can really get ammoed out quite soon.
I have had to get my pistol at extremely close range to be effective at all.
At 12:49 p.m. 2/06/2010, you wrote:
Hi Philip,
The way I invision this working is having the poti
hmmm
probably not.
though I'd probably have a potion after I emptied a room of monsters
and when I was not in any danger.
ofcause monsters don't come after you if you leave their room.
At 12:15 p.m. 2/06/2010, you wrote:
Hi Thomas,
This sounds like a good approach indeed, however I have one
q
uot; ; "Gamers Discussion list"
Sent: Tuesday, June 01, 2010 7:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if
H Tom. While your idea is great about having the health meter slowly
regenerate after drinking a potion, I think that you should do what a lot of
games also do. Have different levels worth of potion, so that one has to
choose which one to use. Say, one potion that restores 25% health, another
t
Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health
Hi,
That works provided the room you are exploring has no enemies in it.
The way the game is randomized now you never really know who is going
to be behind door number 1, door number 2, and door number 3. So as
far as I am concerned Angela better cool her heals somewhere safe
until she is healthy e
Hi Charles,
That's basicly what i was thinking of. Any time I take some kind of
medication I have to wait a few minutes for it to begin taking effect.
I would think healing potions would similarly have to take some amount
of time to take effect. It could be something as short as a minute or
two for
Hi Thomas,
This sounds like a good approach indeed, however I have one question. How do
you react to a situation where the good lady falls under attack whilst
healing? Does she keep gaining health until she is up to full health, or do
you set a maximum increase amount that it will not go above
I like your approach to the issue. Medication does not take immediate
effect when you swallow it, and healing potions should act the same way.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 01, 2010 7:04 PM
Subject: [Audyssey] Thoughts About
that way where it takes time to restore is ok by me it just means I
need to wait some.
ONe issue I have is when you press control t for torch numbers but
don't have any torch a torch will be used.
if you are telling it that you want to check the numbers but you use
a torch it doesn't probably be
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