thread though…
Thanks Matt.
jb
> Matt
>
> Message: 1 Date: Mon, 14 May 2018 10:16:35 +0100 From: Jordi Bares
> <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official
> Softimage Users Mailing List.
>
> On 14 May 2018, at 00:01, Matt Lin
nges here. The point is to get an intuitive
understanding of the data you're working with. You're talking about
something completely different.
Matt
Message: 1 Date: Mon, 14 May 2018 10:16:35 +0100
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Houdini : non VFX jobs?
To:
> On May 14, 2018, at 1:06 PM, wrote:
>
> I’ve only had a few weeks of Houdini, but I really want to learn it, I do
> however, think it needs some consolidating. I found it very hard to figure
> stuff out here on my own. I’m trying to do deformation
kelp.com> ; Official Softimage Users Mailing
> List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zBNU051U7hQeAxGXVSDjeKzUJJ099MooBwk2jJiRJVI=_R7WHD4IFCzY
Q7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=HwzDV6riYb8HOqcHAXR-9fVyhTIOfV7dB0SEwXLDPiA=XEHpLd2AqI7xgWIpzPzl3-sH_4paHvHtHRJua1Z_Ljg=
<softimage@listproc.autodesk.com>
Sent: Monday, May 14, 2018 1:06 PM
Subject: Re: Houdini : non VFX jobs?
I’ve only had a few weeks of Houd
nother Softimage. You'll have to settle for
something that has great power but some degree of
cumbersome workflow.
Matt
Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From:
Alastair Hearsum <alast...@glassworks.co.uk
<mailto:ala
ligence to cover all the bases of a particular task, or the UI needs
>> to take control and hide the nodes behind the scenes slapping user's wrists
>> if they attempt to fiddle with the nodes involved. In either case, it works
>> against a node based system's mantra.
>>
>
ps-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-h99jeUsw_seAT5zRRXB-_TzsXsfULcbxbl0JjeX-mc=x0UkxBWOmWdCVChSxeSXdL3TUaTSDdYhJpi0nfE3c54=
> <softimage@listproc.autodesk.com>
> *Su
or breaking their core design.
>>>>>
>>>>> Jb
>>>>>
>>>>>
>>>>>
>>>>>> On 11 May 2018, at 22:04, Matt Lind <speye...@hotmail.com
>>>>>> <mailto:speye...@hotmail.co
Shape editor in Maya 2017 has a Bay Raitt style shape fixers. Some comments are
ome degree of cumbersome workflow.
Matt
Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From:
Alastair Hearsum <alast...@glassworks.co.uk
<mailto:alast...@glassworks.co.uk>> Subject: Re: Houdini : non
VFX jobs? To:softimage@listproc.autodesk.com
<ma
cohesiveness Softimage employed, tools
>>>> need to share information and work together. A node based system, by
>>>> design, requires each node to act independently. To get the Softimage
>>>> workflow in Houdini requires either monolithic nodes with enough
>
-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=HQQzmvrJp_c6r0aZWeyiloxvslTHShSoKpfCa_wa3Pk=DhQiSuNc7MDO8HWz2nJODhvQdQaHEhA5-tbawWabp0o=
Subject: Re: Houdini : non VFX jobs?
On 14 May 2018, at 09:59, <p...@bustykelp.com> <p...@bustykelp.com> wrote:
A
Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair
Hearsum <alast...@glassworks.co.uk
<mailto:alast...@glassworks.co.uk>> Subject: Re: Houdini : non
VFX jobs? To:softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
I think there is real d
> On 14 May 2018, at 09:59, wrote:
> Anyway. What I’m talking about is a tool that helps with the creation of
> shapes that are , for example in context of the current pose of the skinned
> mesh. Or making a shape that is a corrective, in context of 2
> On 14 May 2018, at 00:01, Matt Lind wrote:
> you're dissecting things at a more granular level than is intended, and as a
> result you're losing sight of the overall discussion.
>
> a new user coming into Houdini doesn't have that historical background, nor
> does
I think this is the overarching issue. It still feels like separate
developers with their own sphere of interest not being unified into a
cohesive product. As I said before they really really need someone like
Steve Jobs who won't take no for an answer to knock some heads together
and really
it. Its very nice to have a tool
to make this happen in a no-brainer way and not have workarounds that undermine
and stall the flow of enthusiasm.
From: Andreas Böinghoff
Sent: Friday, May 11, 2018 4:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Houdini : non VFX jobs?
On 5/11/2018 5
It is interesting to note that your OBJ context is meant to show the “big
picture” like Softimage could never do. My suggestion is to avoid using the
given contexts (SHOPs, MATs, CHOPs, etc…) and do everything as a CHOP network,
a MAT network, etc… _inside_ the OBJ, this way you get;
- The
iba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To:
"Official Softimage Users Mailing List.
This thread is getting really really useful, thanks Matt?
More comments below.
On 13 May 2018, at 21:00, Matt Lind <speye...@hotmail.com> wrote:
Another example is the need to learn the v
> On May 14, 2018, at 1:01 AM, Matt Lind wrote:
>
> Houdini doesn't have good tools for dealing with the macro view of a scene
> for the generalist. When you open a scene you're not familiar with, or one
> you haven't opened in a very long time, you want to get a general
About epiphany :) expected after few months or so, well, still nothing here :),
after four years and more than thousand of hours in front of H.
I'd say, H is really special case, where usual story about adaptation to
another DCC doesn't work.
First of all, this app is already 'adapted' to all
the graphs in a more left-brained
approach. Houdini needs more right-brained tools and interfaces to
accommodate the generalist.
Matt
Message: 2 Date: Sun, 13 May 2018 22:48:16 +0100
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Houdini : non VFX jobs?
To: "Official Soft
> On May 13, 2018, at 10:00 PM, Matt Lind wrote:
>
> An example of the boiler plate burden is exactly what was already discussed –
> modeling and tweaking as that's a good bulk of the early work. Bad first
> impressions can be a major deterrent.
>
> Another example is
u need order in both applications and a certain approach everyone understands
and comforts to but overall, you will see less concept clutter in Houdini
although may be more wires. ;-)
cheers
jb
> Matt
>
> Message: 2 Date: Sun, 13 May 2018 17:28:12 +0100 From: Jordi Bares
> <jordiba...@gma
where
to start.
Matt
Message: 2 Date: Sun, 13 May 2018 17:28:12 +0100
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Houdini : non VFX jobs?
To: "Official Softimage Users Mailing List.
below
On 12 May 2018, at 23:26, Matt Lind <speye...@hotmail.com> wrote:
I would
Just to clarify...
> On 13 May 2018, at 17:28, Jordi Bares wrote:
>> I would like to use Houdini, but am choosing to not pursue it until I see
>> more adoption for character and modeling work.
>>
> FYI I am rigging and animating a human character in Houdini as we speak...
t;
Very much agree the documentation efforts need a further push… these have been
left behind by the rapid development and lost tons of examples that helped a
lot.
> I would like to use Houdini, but am choosing to not pursue it until I see
> more adoption for character and modeling work.
>
FY
.
Matt
Message: 1 Date: Sat, 12 May 2018 09:34:28 +0100
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Houdini : non VFX jobs?
To: "Official Softimage Users Mailing List.
https://u7507473.ct.sendgrid.net/w
The things Matt mentioned are spot on.
From the ongoing discussion I stand by my point that the superoir workflows
being discussed are modeling and animation based. From my experience scene
assembly, alembic handling, fx and caching, lighting, shading, rendering
workflows are all surpassed at
;
>> In short, I don't think it's possible for Houdini to ever become another
>> Softimage. You'll have to settle for something that has great power but some
>> degree of cumbersome workflow.
>>
>> Matt
>>
>> Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From
either case, it works
> against a node based system's mantra.
>
> In short, I don't think it's possible for Houdini to ever become another
> Softimage. You'll have to settle for something that has great power but
> some degree of cumbersome workflow.
>
> Matt
>
&g
4:10 +0100 From: Alastair Hearsum
> <alast...@glassworks.co.uk> Subject: Re: Houdini : non VFX jobs? To:
> softimage@listproc.autodesk.com
>
> I think there is real danger in pinning all this grumbling on lack of
> familiarity and not acknowledging that there are some fundam
ast...@glassworks.co.uk>
Subject: Re: Houdini : non VFX jobs?
To: softimage@listproc.autodesk.com
I think there is real danger in pinning all this grumbling on lack of
familiarity and not acknowledging that there are some fundamental design
issues . The first step to recovery is to
I think there is real danger in pinning all this grumbling on lack of
familiarity and not acknowledging that there are some fundamental design
issues . The first step to recovery is to admit that there a problem. As
everyone knows there is some fantastic technology in there but its
strung
It is like moving houses… hard at first… little by little you discover how to
use it and finally you are ready to enjoy it.
;-)
jb
> On 11 May 2018, at 16:43, Bradley Gabe wrote:
>
> I find it a humorous coincidence that people are coming to the conclusion
> that Houdini
I find it a humorous coincidence that people are coming to the conclusion that
Houdini is not Softimage or Maya, and you eventually have to come around to
thinking the Houdini way in order to unlock its full potential.
Didn’t we have the exact same issue with Maya people trying to use XSI with
PM
> To: Paul Smith <mailto:p...@bustykelp.com> ; Official Softimage Users Mailing
> List. https://groups.google.com/forum/#!forum/xsi_list
> <mailto:softimage@listproc.autodesk.com>
> Subject: Re: Houdini : non VFX jobs?
>
> You hit the nail on the head with “Slo
On 5/11/2018 5:21 PM, p...@bustykelp.com wrote:
Is it possible to make something like a ‘Shape Manager’ in Houdini?
On SOP level you can use the Blend shape node. Or you make your own one.
Blendshapes are just an linear interpolation between two meshes with the
same topo.
If you want to
=0IXRO4Vmp_3CTvEuaoXOaBvNX9oWqDeX1EvXCYLD35w=
Subject: Re: Houdini : non VFX jobs?
You hit the nail on the head with “Slow stop-start workflows can stall your
creative flow”, that is the critical factor for me as well, in the sense that
in a few occasions (may be too many?) you are forced/invited to stop
erfering , then it would make Houdini more appealing and fun to use.
*From:*Alastair Hearsum <mailto:alast...@glassworks.co.uk>
*Sent:*Friday, May 11, 2018 2:03 PM
*To:*softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:*Re: Houdini : non VFX jobs?
I see
l of ‘art’ tools that can feed
> back into the procedural system seamlessly without interfering , then it
> would make Houdini more appealing and fun to use.
>
> From: Alastair Hearsum <mailto:alast...@glassworks.co.uk>
> Sent: Friday, May 11, 2018 2:03 PM
> To: softimage@listproc
Muscles and like.
From: David Saber <davidsa...@sfr.fr>
To: softimage@listproc.autodesk.com
Sent: Wednesday, May 9, 2018 11:32 AM
Subject: Re: Houdini : non VFX jobs?
The one I'm following now is the rocket ship :
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_141
And that is the bit that I feel that SideFX underestimates
On 11/05/2018 14:20, Jordi Bares wrote:
That as well…
jb
On 11 May 2018, at 14:03, Alastair Hearsum > wrote:
I see ease of access as a liberating force
On 11/05/2018
.
From: Alastair Hearsum
Sent: Friday, May 11, 2018 2:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Houdini : non VFX jobs?
I see ease of access as a liberating force
On 11/05/2018 12:47, Jordi Bares wrote:
I see technology and maths as a liberation force so I want to think
That as well…
jb
> On 11 May 2018, at 14:03, Alastair Hearsum wrote:
>
> I see ease of access as a liberating force
>
> On 11/05/2018 12:47, Jordi Bares wrote:
>> I see technology and maths as a liberation force so I want to think it is
>> about a personal attitude
I see ease of access as a liberating force
On 11/05/2018 12:47, Jordi Bares wrote:
I see technology and maths as a liberation force so I want to think it
is about a personal attitude towards the challenge of getting out of
your comfort zone, not age (but may be the fact that keep getting
It is really fun to read the hole thread. We are currently in a state
where we buy more and more houdini licenses. Half of the team is doing
most of the work in houdini. For our daily commercial/fx work, with a
small amount of keyframe animation, it is the tool! After the good old
softimage
I see technology and maths as a liberation force so I want to think it is about
a personal attitude towards the challenge of getting out of your comfort zone,
not age (but may be the fact that keep getting older makes me biased?? ;-)
jb
> On 10 May 2018, at 20:38, Olivier Jeannel
I'm from an old fine art degree. Proceduralism and other math / vector
thingy are the best creative things that happened to me :)
2018-05-10 21:32 GMT+02:00 Graham D. Clark :
>
> On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum <
> alast...@glassworks.co.uk> wrote:
>
On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum wrote:
> Oh dear
>
> On 02/05/2018 22:26, Jonathan Moore wrote:
>
> Those at the tail end of their career, that came from a pure fine arts
> education are at a definite disadvantage with a technical application like
>
Funny how that is. When I first got my feet wet with Houdini I had the same
feelings. I could rage about the looks of everything UI. Then something else
happened… And this is not to say that the UI/UX doesn’t need work, but while
learning the ins and outs of Houdini I started to appreciate how
LOL. I have the same one at home, a gift from my granny !!
On 2018-05-10 11:06, Alastair Hearsum wrote:
> that GI Light icon is like your granny's occasional table table cloth
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
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Sent:
Monday, May 7, 2018 11:15 AM
Subject:
Re:
Their declared aims are commendable but as I said in another mail they
don't comprehend how far they have to go to attract the non technical
artist/animator and I don't think they appreciate how irritating the
sludgy workflow is. Don't get me started on the graphic design of the
interface;
Oh dear
On 02/05/2018 22:26, Jonathan Moore wrote:
Those at the tail end of their career, that came from a pure fine arts
education are at a definite disadvantage with a technical application
like Houdini.
--
Alastair Hearsum
Creative Director of 3d
GLASSWORKS
-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=exUWHOX5ZN30hhAiFWdVhdcuYDSFa31L66r9OPK34ls=CfLZnJaIOw67Z1OrBeBSAMOQM7oUEk4fH422fyMim0Q=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, May 7, 2018 11:15 AM
>
RWUtXEmRvEc-u_w9dlRgY=Q_xoYJ6RJN3qql2S1C6A8Lzy_DvnKuKU1IOhytak1qI=
<softimage@listproc.autodesk.com>
Sent: Monday, May 7, 2018 11:15 AM
Subject: Re: Houdini : non VFX jobs?
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tokeru.com_cgwiki_index.php-3Ftitle-3DJoyOfVe
Hi Olivier, thanks for the tip! I'm new to Discord, is this a server
invite link? It does nothing in my browser (I also have the Windows app
installed). Thanks.
David
On 2018-05-09 13:01, Olivier Jeannel wrote:
> Eeeer actually there are a lot of guys working on H in Paris. Checkout
> some
Eeeer actually there are a lot of guys working on H in Paris. Checkout some
french Houdini discord
Same here, every time I move to a new package (Massive, Maya, Houdini, Modo,
etc...) I feel crippled… my approach is to just do it… go for it on a real life
project and with a bit of time and in the end is not that bad.
But it is true that you will be using Houdini as if it was Maya or
As you mentioned simple starting tutorials I figured as well that one of
the problems with people moving from Softimage to Houdini, probably is
similar to my probem as well.
You go from 10+ years of Softimage thinking oh I have some experience I
mean how hard can it be, dig into Houdini expecting
Thanks a lot for the answers and testimonials , they'll come in handy.
I still use XSI and more and more Maya. I would have gone at top speed
with Houdini if there was some jobs but here in France there is
absolutely NO Houdini jobs. I guess all Houdini jobs are in the UK right?
So in my spare
For maths have a look at this...
Thanks for the recommendations Jon, much appreciated. I'll go through
Jordi's guides again and the cgwiki stuff, and then hopefully will feel
like I know enough of the basics to make the more in-depth tutorials
worthwhile. A maths refresher is a very good idea as well.
On 8 May 2018 at 14:32,
Indeed there is so much good training nowadays it is amazing…
And yes, the AppliedHoudini is super good.
jb
> On 8 May 2018, at 14:32, Jonathan Moore wrote:
>
> MAT's are the way forward for Mantra, but SHOP's is still better with many
> 3rd party renderers such as
I'm so interested in getting to know a SI-HU crossover course.
On Tue, May 8, 2018, 08:32 Jonathan Moore wrote:
> MAT's are the way forward for Mantra, but SHOP's is still better with many
> 3rd party renderers such as Redshift and Arnold. Redshift works with the
>
MAT's are the way forward for Mantra, but SHOP's is still better with many
3rd party renderers such as Redshift and Arnold. Redshift works with the
MATs contexts but it's can get tricky with more complex projects. There are
even shops like Animal Logic that have stayed with SHOP's for the time
> On 8 May 2018, at 08:34, Matt Morris wrote:
>
> I'd certainly be down for that too :)
>
> Hacked my way through Houdini for a volume job recently and while there's a
> wealth of information out there its sometimes difficult to know the optimal
> way to achieve something,
I'd certainly be down for that too :)
Hacked my way through Houdini for a volume job recently and while there's a
wealth of information out there its sometimes difficult to know the optimal
way to achieve something, and find up to date solutions for the mat context
instead of shops for example.
Thanks Jordi. Well, like I said - I will have to dive in to Houdini at some
point I guess :)
I would love a Soft2Houdini crash course :)
MB
> Den 4. maj 2018 klokken 20:22 skrev Jordi Bares :
>
>
> For the sake of sharing my experiences...
>
> > On 4 May 2018, at
>
> *I have seen two types of approaches, those confortable with programming
> go to VEX because it is so direct and compact… the others (like me) use
> regular SOPs and only dive to VEX when I want to avoid VOPs which are a bit
> too cumbersome for my own taste… VEX is so convenient…*
*Funny
Funny you found vex convenient and vops cumbersome :) I'm the opposite ;)
2018-05-06 19:28 GMT+02:00 Jordi Bares :
>
> On 5 May 2018, at 17:52, Laurence Dodd wrote:
>
> Hi Jordi,
> PS. I am thinking… would it be of interest for you guys if I talk to
>
> On 5 May 2018, at 17:52, Laurence Dodd wrote:
>
> Hi Jordi,
> PS. I am thinking… would it be of interest for you guys if I talk to SideFX
> to organise a crash course in Houdini for Softimage users? May be replicating
> one of the old XSI tutorials live in Houdini??? I
Hi Jordi,
PS. I am thinking… would it be of interest for you guys if I talk to SideFX
to organise a crash course in Houdini for Softimage users? May be
replicating one of the old XSI tutorials live in Houdini??? I still love
those tutorials… remember the carnivore plant?
I would love to see
For the sake of sharing my experiences...
> On 4 May 2018, at 14:24, Morten Bartholdy wrote:
>
> Pardon me for intruding, but I have to agree with Jonathan here.
>
> It used to be that developers worked to make better tools and make them more
> accessible to the average
To interject once more. I love Houdini, I love it's power and flexibility.
And I find VEX & VOPs more logical and efficient than ICE.
But when I speak of Houdini not being a 'generalist' replacement for
Softimage, I'd describe why, via the following catch all proposition.
*Houdini makes complex
Pardon me for intruding, but I have to agree with Jonathan here.
It used to be that developers worked to make better tools and make them more
accessible to the average artist (and I am not talking about Kais Powertools
;), but that path seems to have been abandoned in the pursuit of better and
>
> Sounds like a good idea.. have you been around Chancery Lane pubs?? Fancy
> meeting??? It is really cool area
I used to work just round the corner in Smithfields so I know the area
reasonably well. But not likely to be in London over the next couple of
weeks (live and work in
ex-soft? quite a foot on the chest man... lol
On 4 May 2018 at 14:03, Fabricio Chamon wrote:
> Houdini conversation with ex-soft people in a pub...sounds like a cool
> place to be. =)
>
> I’m London atm (and for the next week), if anybody is keen for a beer or
> two...let me
Houdini conversation with ex-soft people in a pub...sounds like a cool
place to be. =)
I’m London atm (and for the next week), if anybody is keen for a beer or
two...let me know
Cheers
Em sex, 4 de mai de 2018 às 09:30, Jordi Bares
escreveu:
> On 3 May 2018, at 18:24,
> On 3 May 2018, at 18:24, Jonathan Moore wrote:
>
> This is what I would love to understand if you don’t mind…
>
> A conversation best partnered with pint's of ale to fuel the conversation at
> some point. :)
Sounds like a good idea.. have you been around
>
> This is what I would love to understand if you don’t mind…
A conversation best partnered with pint's of ale to fuel the conversation
at some point. :)
On 3 May 2018 at 18:17, Jordi Bares wrote:
>
>
> And by my judgement, Houdini is no closer to being a generalist
>
> And by my judgement, Houdini is no closer to being a generalist replacement
> for Softimage.
This is what I would love to understand if you don’t mind…
jb
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Softimage Mailing List.
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Why is this turning into an argument Jordi.
I said something in jest about hourly rates, which I then reiterated was in
jest, you brought VFXTD veterans of 20 yrs in to the equation.
Everything I've written in this thread goes back to the original post about
Houdini being used as a generalist
below
> On 3 May 2018, at 15:27, Jonathan Moore wrote:
>
> You and I are members of the same private Houdini Discord server and one of
> the smartest individuals on that server only graduated a year or so ago (Jake
> Rice), and he studied motion graphics not VFX.
Yet again Jordi, I think we're comparing apples with watermelon's.
You and I are members of the same private Houdini Discord server and one of
the smartest individuals on that server only graduated a year or so ago
(Jake Rice), and he studied motion graphics not VFX.
The core of the broadcast
For the motion work I believe Houdini is far superior to C4D. Last C4D user
I talked to told me the normals aren't exposed in Maxxon's software...
2018-05-03 15:17 GMT+02:00 Jordi Bares :
> Is it realistic assuming anyone at all (except someone with a brain the
> size of a
Is it realistic assuming anyone at all (except someone with a brain the size of
a watermelon ;-) can come out of a 2 year course and command Houdini in any
meaningful way? I don’t think so… let alone their art, C4D and Houdini.
In terms of market realities and "in-house teams able to compete”,
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Subject: Suspected Spam:Re: Houdini : non VFX jobs?
I personally don't ever see Houdini filling the Softimage void
>
> Unless there is a major breakthrough in education I doubt a 20 years
> experience Houdini FXTD will have his rates go down… if anything is going
> to be the total opposite.
We're already seeing a leveling of the playing field with junior &
middleweight motion designers. A few years back a
As soon as I started looking at Maya, it just made me sad, but when I
delved into Houdini i felt quite at home and it always feels like they are
pushing it forward.
Also re Maya I never had that "ooh thats a good feature", but with Houdini
its all the time, I just need to up my coding skills.
On
>
> I personally don't ever see Houdini filling the Softimage void. The
> engineering that powers the Houdini user experience very often requires a
> totally different mindset for solving the same end goals. I think Houdini
> fills an ICE void, but the rounded user experience of Softimage is
Fairly certain that Axis Animation are primarily houdini for entire pipeline
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Subject: Re: Houdini : non VFX jobs?
If anything I can guarantee you the general vibe has
If anything I can guarantee you the general vibe has changed from Houdini=FX to
Houdini=Anything you want except rigging because it is hard to find riggers
Ultimately is up to you, if you aim towards a particular area you will get
there… simple as that.
jb
> On 2 May 2018, at 17:07, Laurence
Houdini is increasingly being used by Motion Design shops too. Prime
examples being ManvsMachine and Aixsponza (there are many, many more).
Outside of FX, I think Houdini is most often partnered with another DCC in
the major shops. For motion design, the partner is more likely to be C4D,
but
Its something I've been wondering too. I have been learning Houdini for the
last year or more, and I really like it, but I am concerned I'm going to
spend my working days doing vfx sims, which isn't my favourite. Houdini is
still very much shoved into the vfx box.
I dread the thought of being
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Maybe like this? It's more motion graphics
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