Re: Houdini : non VFX jobs?

2018-05-15 Thread Jordi Bares
thread though… Thanks Matt. jb > Matt > > Message: 1 Date: Mon, 14 May 2018 10:16:35 +0100 From: Jordi Bares > <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official > Softimage Users Mailing List. > > On 14 May 2018, at 00:01, Matt Lin

Re: Houdini : non VFX jobs?

2018-05-14 Thread Matt Lind
nges here. The point is to get an intuitive understanding of the data you're working with. You're talking about something completely different. Matt Message: 1 Date: Mon, 14 May 2018 10:16:35 +0100 From: Jordi Bares <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To:

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
> On May 14, 2018, at 1:06 PM, wrote: > > I’ve only had a few weeks of Houdini, but I really want to learn it, I do > however, think it needs some consolidating. I found it very hard to figure > stuff out here on my own. I’m trying to do deformation

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
kelp.com> ; Official Softimage Users Mailing > List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zBNU051U7hQeAxGXVSDjeKzUJJ099MooBwk2jJiRJVI=_R7WHD4IFCzY

Re: Houdini : non VFX jobs?

2018-05-14 Thread Anto Matkovic
Q7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=HwzDV6riYb8HOqcHAXR-9fVyhTIOfV7dB0SEwXLDPiA=XEHpLd2AqI7xgWIpzPzl3-sH_4paHvHtHRJua1Z_Ljg= <softimage@listproc.autodesk.com> Sent: Monday, May 14, 2018 1:06 PM Subject: Re: Houdini : non VFX jobs? I’ve only had a few weeks of Houd

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
nother Softimage. You'll have to settle for something that has great power but some degree of cumbersome workflow. Matt Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair Hearsum <alast...@glassworks.co.uk <mailto:ala

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
ligence to cover all the bases of a particular task, or the UI needs >> to take control and hide the nodes behind the scenes slapping user's wrists >> if they attempt to fiddle with the nodes involved. In either case, it works >> against a node based system's mantra. >> >

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
ps-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-h99jeUsw_seAT5zRRXB-_TzsXsfULcbxbl0JjeX-mc=x0UkxBWOmWdCVChSxeSXdL3TUaTSDdYhJpi0nfE3c54= > <softimage@listproc.autodesk.com> > *Su

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
or breaking their core design. >>>>> >>>>> Jb >>>>> >>>>> >>>>> >>>>>> On 11 May 2018, at 22:04, Matt Lind <speye...@hotmail.com >>>>>> <mailto:speye...@hotmail.co

Re: Houdini : non VFX jobs?

2018-05-14 Thread Anto Matkovic
Shape editor in Maya 2017 has a Bay Raitt style shape fixers. Some comments are

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
ome degree of cumbersome workflow. Matt Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair Hearsum <alast...@glassworks.co.uk <mailto:alast...@glassworks.co.uk>> Subject: Re: Houdini : non VFX jobs? To:softimage@listproc.autodesk.com <ma

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
cohesiveness Softimage employed, tools >>>> need to share information and work together. A node based system, by >>>> design, requires each node to act independently. To get the Softimage >>>> workflow in Houdini requires either monolithic nodes with enough >

Re: Houdini : non VFX jobs?

2018-05-14 Thread paul
-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=HQQzmvrJp_c6r0aZWeyiloxvslTHShSoKpfCa_wa3Pk=DhQiSuNc7MDO8HWz2nJODhvQdQaHEhA5-tbawWabp0o= Subject: Re: Houdini : non VFX jobs? On 14 May 2018, at 09:59, <p...@bustykelp.com> <p...@bustykelp.com> wrote: A

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair Hearsum <alast...@glassworks.co.uk <mailto:alast...@glassworks.co.uk>> Subject: Re: Houdini : non VFX jobs? To:softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> I think there is real d

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 09:59, wrote: > Anyway. What I’m talking about is a tool that helps with the creation of > shapes that are , for example in context of the current pose of the skinned > mesh. Or making a shape that is a corrective, in context of 2

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 00:01, Matt Lind wrote: > you're dissecting things at a more granular level than is intended, and as a > result you're losing sight of the overall discussion. > > a new user coming into Houdini doesn't have that historical background, nor > does

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
I think this is the overarching issue. It still feels like separate developers with their own sphere of interest not being unified into a cohesive product. As I said before they really really need someone like Steve Jobs who won't take no for an answer to knock some heads together and really

Re: Houdini : non VFX jobs?

2018-05-14 Thread paul
it. Its very nice to have a tool to make this happen in a no-brainer way and not have workarounds that undermine and stall the flow of enthusiasm. From: Andreas Böinghoff Sent: Friday, May 11, 2018 4:35 PM To: softimage@listproc.autodesk.com Subject: Re: Houdini : non VFX jobs? On 5/11/2018 5

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
It is interesting to note that your OBJ context is meant to show the “big picture” like Softimage could never do. My suggestion is to avoid using the given contexts (SHOPs, MATs, CHOPs, etc…) and do everything as a CHOP network, a MAT network, etc… _inside_ the OBJ, this way you get; - The

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
iba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official Softimage Users Mailing List. This thread is getting really really useful, thanks Matt? More comments below. On 13 May 2018, at 21:00, Matt Lind <speye...@hotmail.com> wrote: Another example is the need to learn the v

Re: Houdini : non VFX jobs?

2018-05-13 Thread Andy Chlupka (Goehler)
> On May 14, 2018, at 1:01 AM, Matt Lind wrote: > > Houdini doesn't have good tools for dealing with the macro view of a scene > for the generalist. When you open a scene you're not familiar with, or one > you haven't opened in a very long time, you want to get a general

Re: Houdini : non VFX jobs?

2018-05-13 Thread Anto Matkovic
About epiphany :) expected after few months or so, well, still nothing here :), after four years and more than thousand of hours in front of H.  I'd say, H is really special case, where usual story about adaptation to another DCC doesn't work. First of all, this app is already 'adapted' to all

Re: Houdini : non VFX jobs?

2018-05-13 Thread Matt Lind
the graphs in a more left-brained approach. Houdini needs more right-brained tools and interfaces to accommodate the generalist. Matt Message: 2 Date: Sun, 13 May 2018 22:48:16 +0100 From: Jordi Bares <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official Soft

Re: Houdini : non VFX jobs?

2018-05-13 Thread Andy Chlupka (Goehler)
> On May 13, 2018, at 10:00 PM, Matt Lind wrote: > > An example of the boiler plate burden is exactly what was already discussed – > modeling and tweaking as that's a good bulk of the early work. Bad first > impressions can be a major deterrent. > > Another example is

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
u need order in both applications and a certain approach everyone understands and comforts to but overall, you will see less concept clutter in Houdini although may be more wires. ;-) cheers jb > Matt > > Message: 2 Date: Sun, 13 May 2018 17:28:12 +0100 From: Jordi Bares > <jordiba...@gma

Re: Houdini : non VFX jobs?

2018-05-13 Thread Matt Lind
where to start. Matt Message: 2 Date: Sun, 13 May 2018 17:28:12 +0100 From: Jordi Bares <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official Softimage Users Mailing List. below On 12 May 2018, at 23:26, Matt Lind <speye...@hotmail.com> wrote: I would

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
Just to clarify... > On 13 May 2018, at 17:28, Jordi Bares wrote: >> I would like to use Houdini, but am choosing to not pursue it until I see >> more adoption for character and modeling work. >> > FYI I am rigging and animating a human character in Houdini as we speak...

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
t; Very much agree the documentation efforts need a further push… these have been left behind by the rapid development and lost tons of examples that helped a lot. > I would like to use Houdini, but am choosing to not pursue it until I see > more adoption for character and modeling work. > FY

Re: Houdini : non VFX jobs?

2018-05-12 Thread Matt Lind
. Matt Message: 1 Date: Sat, 12 May 2018 09:34:28 +0100 From: Jordi Bares <jordiba...@gmail.com> Subject: Re: Houdini : non VFX jobs? To: "Official Softimage Users Mailing List. https://u7507473.ct.sendgrid.net/w

Re: Houdini : non VFX jobs?

2018-05-12 Thread Andy Chlupka (Goehler)
The things Matt mentioned are spot on. From the ongoing discussion I stand by my point that the superoir workflows being discussed are modeling and animation based. From my experience scene assembly, alembic handling, fx and caching, lighting, shading, rendering workflows are all surpassed at

Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
; >> In short, I don't think it's possible for Houdini to ever become another >> Softimage. You'll have to settle for something that has great power but some >> degree of cumbersome workflow. >> >> Matt >> >> Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From

Re: Houdini : non VFX jobs?

2018-05-12 Thread Tom Kleinenberg
either case, it works > against a node based system's mantra. > > In short, I don't think it's possible for Houdini to ever become another > Softimage. You'll have to settle for something that has great power but > some degree of cumbersome workflow. > > Matt > &g

Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
4:10 +0100 From: Alastair Hearsum > <alast...@glassworks.co.uk> Subject: Re: Houdini : non VFX jobs? To: > softimage@listproc.autodesk.com > > I think there is real danger in pinning all this grumbling on lack of > familiarity and not acknowledging that there are some fundam

Re: Houdini : non VFX jobs?

2018-05-11 Thread Matt Lind
ast...@glassworks.co.uk> Subject: Re: Houdini : non VFX jobs? To: softimage@listproc.autodesk.com I think there is real danger in pinning all this grumbling on lack of familiarity and not acknowledging that there are some fundamental design issues . The first step to recovery is to

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
I think there is real danger in pinning all this grumbling on lack of familiarity and not acknowledging that there are some fundamental design issues . The first step to recovery is to admit that there a problem. As everyone knows there is some fantastic technology in there but its strung

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
It is like moving houses… hard at first… little by little you discover how to use it and finally you are ready to enjoy it. ;-) jb > On 11 May 2018, at 16:43, Bradley Gabe wrote: > > I find it a humorous coincidence that people are coming to the conclusion > that Houdini

Re: Houdini : non VFX jobs?

2018-05-11 Thread Bradley Gabe
I find it a humorous coincidence that people are coming to the conclusion that Houdini is not Softimage or Maya, and you eventually have to come around to thinking the Houdini way in order to unlock its full potential. Didn’t we have the exact same issue with Maya people trying to use XSI with

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
PM > To: Paul Smith <mailto:p...@bustykelp.com> ; Official Softimage Users Mailing > List. https://groups.google.com/forum/#!forum/xsi_list > <mailto:softimage@listproc.autodesk.com> > Subject: Re: Houdini : non VFX jobs? > > You hit the nail on the head with “Slo

Re: Houdini : non VFX jobs?

2018-05-11 Thread Andreas Böinghoff
On 5/11/2018 5:21 PM, p...@bustykelp.com wrote: Is it possible to make something like a ‘Shape Manager’ in Houdini? On SOP level you can use the Blend shape node. Or you make your own one. Blendshapes are just an linear interpolation between two meshes with the same topo. If you want to

Re: Houdini : non VFX jobs?

2018-05-11 Thread paul
=0IXRO4Vmp_3CTvEuaoXOaBvNX9oWqDeX1EvXCYLD35w= Subject: Re: Houdini : non VFX jobs? You hit the nail on the head with “Slow stop-start workflows can stall your creative flow”, that is the critical factor for me as well, in the sense that in a few occasions (may be too many?) you are forced/invited to stop

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
erfering , then it would make Houdini more appealing and fun to use. *From:*Alastair Hearsum <mailto:alast...@glassworks.co.uk> *Sent:*Friday, May 11, 2018 2:03 PM *To:*softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:*Re: Houdini : non VFX jobs? I see

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
l of ‘art’ tools that can feed > back into the procedural system seamlessly without interfering , then it > would make Houdini more appealing and fun to use. > > From: Alastair Hearsum <mailto:alast...@glassworks.co.uk> > Sent: Friday, May 11, 2018 2:03 PM > To: softimage@listproc

Re: Houdini : non VFX jobs?

2018-05-11 Thread Anto Matkovic
Muscles and like. From: David Saber <davidsa...@sfr.fr> To: softimage@listproc.autodesk.com Sent: Wednesday, May 9, 2018 11:32 AM Subject: Re: Houdini : non VFX jobs? The one I'm following now is the rocket ship : https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_141

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
And that is the bit that I feel that SideFX underestimates On 11/05/2018 14:20, Jordi Bares wrote: That as well… jb On 11 May 2018, at 14:03, Alastair Hearsum > wrote: I see ease of access as a liberating force On 11/05/2018

Re: Houdini : non VFX jobs?

2018-05-11 Thread paul
. From: Alastair Hearsum Sent: Friday, May 11, 2018 2:03 PM To: softimage@listproc.autodesk.com Subject: Re: Houdini : non VFX jobs? I see ease of access as a liberating force On 11/05/2018 12:47, Jordi Bares wrote: I see technology and maths as a liberation force so I want to think

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
That as well… jb > On 11 May 2018, at 14:03, Alastair Hearsum wrote: > > I see ease of access as a liberating force > > On 11/05/2018 12:47, Jordi Bares wrote: >> I see technology and maths as a liberation force so I want to think it is >> about a personal attitude

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
I see ease of access as a liberating force On 11/05/2018 12:47, Jordi Bares wrote: I see technology and maths as a liberation force so I want to think it is about a personal attitude towards the challenge of getting out of your comfort zone, not age (but may be the fact that keep getting

Re: Houdini : non VFX jobs?

2018-05-11 Thread Andreas Böinghoff
It is really fun to read the hole thread. We are currently in a state where we buy more and more houdini licenses. Half of the team is doing most of the work in houdini. For our daily commercial/fx work, with a small amount of keyframe animation, it is the tool! After the good old softimage

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
I see technology and maths as a liberation force so I want to think it is about a personal attitude towards the challenge of getting out of your comfort zone, not age (but may be the fact that keep getting older makes me biased?? ;-) jb > On 10 May 2018, at 20:38, Olivier Jeannel

Re: Houdini : non VFX jobs?

2018-05-10 Thread Olivier Jeannel
I'm from an old fine art degree. Proceduralism and other math / vector thingy are the best creative things that happened to me :) 2018-05-10 21:32 GMT+02:00 Graham D. Clark : > > On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum < > alast...@glassworks.co.uk> wrote: >

Re: Houdini : non VFX jobs?

2018-05-10 Thread Graham D. Clark
On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum wrote: > Oh dear > > On 02/05/2018 22:26, Jonathan Moore wrote: > > Those at the tail end of their career, that came from a pure fine arts > education are at a definite disadvantage with a technical application like >

Re: Houdini : non VFX jobs?

2018-05-10 Thread Andy Chlupka (Goehler)
Funny how that is. When I first got my feet wet with Houdini I had the same feelings. I could rage about the looks of everything UI. Then something else happened… And this is not to say that the UI/UX doesn’t need work, but while learning the ins and outs of Houdini I started to appreciate how

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
LOL. I have the same one at home, a gift from my granny !! On 2018-05-10 11:06, Alastair Hearsum wrote: > that GI Light icon is like your granny's occasional table table cloth -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
<softimage@listproc.autodesk.com> Sent: Monday, May 7, 2018 11:15 AM Subject: Re:

Re: Houdini : non VFX jobs?

2018-05-10 Thread Alastair Hearsum
Their declared aims are commendable but as I said in another mail they don't comprehend how far they have to go to attract the non technical artist/animator and I don't think they appreciate how irritating the sludgy workflow is. Don't get me started on the graphic design of the interface;

Re: Houdini : non VFX jobs?

2018-05-10 Thread Alastair Hearsum
Oh dear On 02/05/2018 22:26, Jonathan Moore wrote: Those at the tail end of their career, that came from a pure fine arts education are at a definite disadvantage with a technical application like Houdini. -- Alastair Hearsum Creative Director of 3d GLASSWORKS

Re: Houdini : non VFX jobs?

2018-05-09 Thread Olivier Jeannel
-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=exUWHOX5ZN30hhAiFWdVhdcuYDSFa31L66r9OPK34ls=CfLZnJaIOw67Z1OrBeBSAMOQM7oUEk4fH422fyMim0Q= > forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Sent:* Monday, May 7, 2018 11:15 AM >

Re: Houdini : non VFX jobs?

2018-05-09 Thread Anto Matkovic
RWUtXEmRvEc-u_w9dlRgY=Q_xoYJ6RJN3qql2S1C6A8Lzy_DvnKuKU1IOhytak1qI= <softimage@listproc.autodesk.com> Sent: Monday, May 7, 2018 11:15 AM Subject: Re: Houdini : non VFX jobs? https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tokeru.com_cgwiki_index.php-3Ftitle-3DJoyOfVe

Re: Houdini : non VFX jobs?

2018-05-09 Thread David Saber
Hi Olivier, thanks for the tip! I'm new to Discord, is this a server invite link? It does nothing in my browser (I also have the Windows app installed). Thanks. David On 2018-05-09 13:01, Olivier Jeannel wrote: > Eeeer actually there are a lot of guys working on H in Paris. Checkout > some

Re: Houdini : non VFX jobs?

2018-05-09 Thread Olivier Jeannel
Eeeer actually there are a lot of guys working on H in Paris. Checkout some french Houdini discord

Re: Houdini : non VFX jobs?

2018-05-09 Thread Jordi Bares
Same here, every time I move to a new package (Massive, Maya, Houdini, Modo, etc...) I feel crippled… my approach is to just do it… go for it on a real life project and with a bit of time and in the end is not that bad. But it is true that you will be using Houdini as if it was Maya or

Re: Houdini : non VFX jobs?

2018-05-09 Thread Mirko Jankovic
As you mentioned simple starting tutorials I figured as well that one of the problems with people moving from Softimage to Houdini, probably is similar to my probem as well. You go from 10+ years of Softimage thinking oh I have some experience I mean how hard can it be, dig into Houdini expecting

Re: Houdini : non VFX jobs?

2018-05-09 Thread David Saber
Thanks a lot for the answers and testimonials , they'll come in handy. I still use XSI and more and more Maya. I would have gone at top speed with Houdini if there was some jobs but here in France there is absolutely NO Houdini jobs. I guess all Houdini jobs are in the UK right? So in my spare

Re: Houdini : non VFX jobs?

2018-05-09 Thread Jordi Bares
For maths have a look at this...

Re: Houdini : non VFX jobs?

2018-05-08 Thread Matt Morris
Thanks for the recommendations Jon, much appreciated. I'll go through Jordi's guides again and the cgwiki stuff, and then hopefully will feel like I know enough of the basics to make the more in-depth tutorials worthwhile. A maths refresher is a very good idea as well. On 8 May 2018 at 14:32,

Re: Houdini : non VFX jobs?

2018-05-08 Thread Jordi Bares
Indeed there is so much good training nowadays it is amazing… And yes, the AppliedHoudini is super good. jb > On 8 May 2018, at 14:32, Jonathan Moore wrote: > > MAT's are the way forward for Mantra, but SHOP's is still better with many > 3rd party renderers such as

Re: Houdini : non VFX jobs?

2018-05-08 Thread Pierre Schiller
I'm so interested in getting to know a SI-HU crossover course. On Tue, May 8, 2018, 08:32 Jonathan Moore wrote: > MAT's are the way forward for Mantra, but SHOP's is still better with many > 3rd party renderers such as Redshift and Arnold. Redshift works with the >

Re: Houdini : non VFX jobs?

2018-05-08 Thread Jonathan Moore
MAT's are the way forward for Mantra, but SHOP's is still better with many 3rd party renderers such as Redshift and Arnold. Redshift works with the MATs contexts but it's can get tricky with more complex projects. There are even shops like Animal Logic that have stayed with SHOP's for the time

Re: Houdini : non VFX jobs?

2018-05-08 Thread Jordi Bares
> On 8 May 2018, at 08:34, Matt Morris wrote: > > I'd certainly be down for that too :) > > Hacked my way through Houdini for a volume job recently and while there's a > wealth of information out there its sometimes difficult to know the optimal > way to achieve something,

Re: Houdini : non VFX jobs?

2018-05-08 Thread Matt Morris
I'd certainly be down for that too :) Hacked my way through Houdini for a volume job recently and while there's a wealth of information out there its sometimes difficult to know the optimal way to achieve something, and find up to date solutions for the mat context instead of shops for example.

Re: Houdini : non VFX jobs?

2018-05-08 Thread Morten Bartholdy
Thanks Jordi. Well, like I said - I will have to dive in to Houdini at some point I guess :) I would love a Soft2Houdini crash course :) MB > Den 4. maj 2018 klokken 20:22 skrev Jordi Bares : > > > For the sake of sharing my experiences... > > > On 4 May 2018, at

Re: Houdini : non VFX jobs?

2018-05-07 Thread Jonathan Moore
> > *I have seen two types of approaches, those confortable with programming > go to VEX because it is so direct and compact… the others (like me) use > regular SOPs and only dive to VEX when I want to avoid VOPs which are a bit > too cumbersome for my own taste… VEX is so convenient…* *Funny

Re: Houdini : non VFX jobs?

2018-05-07 Thread Olivier Jeannel
Funny you found vex convenient and vops cumbersome :) I'm the opposite ;) 2018-05-06 19:28 GMT+02:00 Jordi Bares : > > On 5 May 2018, at 17:52, Laurence Dodd wrote: > > Hi Jordi, > PS. I am thinking… would it be of interest for you guys if I talk to >

Re: Houdini : non VFX jobs?

2018-05-06 Thread Jordi Bares
> On 5 May 2018, at 17:52, Laurence Dodd wrote: > > Hi Jordi, > PS. I am thinking… would it be of interest for you guys if I talk to SideFX > to organise a crash course in Houdini for Softimage users? May be replicating > one of the old XSI tutorials live in Houdini??? I

Re: Houdini : non VFX jobs?

2018-05-05 Thread Laurence Dodd
Hi Jordi, PS. I am thinking… would it be of interest for you guys if I talk to SideFX to organise a crash course in Houdini for Softimage users? May be replicating one of the old XSI tutorials live in Houdini??? I still love those tutorials… remember the carnivore plant? I would love to see

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jordi Bares
For the sake of sharing my experiences... > On 4 May 2018, at 14:24, Morten Bartholdy wrote: > > Pardon me for intruding, but I have to agree with Jonathan here. > > It used to be that developers worked to make better tools and make them more > accessible to the average

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jonathan Moore
To interject once more. I love Houdini, I love it's power and flexibility. And I find VEX & VOPs more logical and efficient than ICE. But when I speak of Houdini not being a 'generalist' replacement for Softimage, I'd describe why, via the following catch all proposition. *Houdini makes complex

Re: Houdini : non VFX jobs?

2018-05-04 Thread Morten Bartholdy
Pardon me for intruding, but I have to agree with Jonathan here. It used to be that developers worked to make better tools and make them more accessible to the average artist (and I am not talking about Kais Powertools ;), but that path seems to have been abandoned in the pursuit of better and

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jonathan Moore
> > Sounds like a good idea.. have you been around Chancery Lane pubs?? Fancy > meeting??? It is really cool area I used to work just round the corner in Smithfields so I know the area reasonably well. But not likely to be in London over the next couple of weeks (live and work in

Re: Houdini : non VFX jobs?

2018-05-04 Thread Alex Doss
ex-soft? quite a foot on the chest man... lol On 4 May 2018 at 14:03, Fabricio Chamon wrote: > Houdini conversation with ex-soft people in a pub...sounds like a cool > place to be. =) > > I’m London atm (and for the next week), if anybody is keen for a beer or > two...let me

Re: Houdini : non VFX jobs?

2018-05-04 Thread Fabricio Chamon
Houdini conversation with ex-soft people in a pub...sounds like a cool place to be. =) I’m London atm (and for the next week), if anybody is keen for a beer or two...let me know Cheers Em sex, 4 de mai de 2018 às 09:30, Jordi Bares escreveu: > On 3 May 2018, at 18:24,

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jordi Bares
> On 3 May 2018, at 18:24, Jonathan Moore wrote: > > This is what I would love to understand if you don’t mind… > > A conversation best partnered with pint's of ale to fuel the conversation at > some point. :) Sounds like a good idea.. have you been around

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
> > This is what I would love to understand if you don’t mind… A conversation best partnered with pint's of ale to fuel the conversation at some point. :) On 3 May 2018 at 18:17, Jordi Bares wrote: > > > And by my judgement, Houdini is no closer to being a generalist >

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
> And by my judgement, Houdini is no closer to being a generalist replacement > for Softimage. This is what I would love to understand if you don’t mind… jb -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
Why is this turning into an argument Jordi. I said something in jest about hourly rates, which I then reiterated was in jest, you brought VFXTD veterans of 20 yrs in to the equation. Everything I've written in this thread goes back to the original post about Houdini being used as a generalist

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
below > On 3 May 2018, at 15:27, Jonathan Moore wrote: > > You and I are members of the same private Houdini Discord server and one of > the smartest individuals on that server only graduated a year or so ago (Jake > Rice), and he studied motion graphics not VFX.

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
Yet again Jordi, I think we're comparing apples with watermelon's. You and I are members of the same private Houdini Discord server and one of the smartest individuals on that server only graduated a year or so ago (Jake Rice), and he studied motion graphics not VFX. The core of the broadcast

Re: Houdini : non VFX jobs?

2018-05-03 Thread Olivier Jeannel
For the motion work I believe Houdini is far superior to C4D. Last C4D user I talked to told me the normals aren't exposed in Maxxon's software... 2018-05-03 15:17 GMT+02:00 Jordi Bares : > Is it realistic assuming anyone at all (except someone with a brain the > size of a

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
Is it realistic assuming anyone at all (except someone with a brain the size of a watermelon ;-) can come out of a 2 year course and command Houdini in any meaningful way? I don’t think so… let alone their art, C4D and Houdini. In terms of market realities and "in-house teams able to compete”,

Re: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
ps://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=UIr8RkNCNWR42cR2oLi28JOwFYcAOw4IXvDPlt9aX_A=kzC9Ot9Or5dq5w4hyli60Mca20psIqL8zg8z90DZUDs=> > Sub

RE: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-02 Thread Angus Davidson
-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cho14SI7w2NMgxyKgfAAX23ycdY8ObWOH9OPXU7zVeY=yCZuDKhrjU4B3ZULmZa2cNBKMHMRET7JTe8dp9isE4o= Subject: Suspected Spam:Re: Houdini : non VFX jobs? I personally don't ever see Houdini filling the Softimage void

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
> > Unless there is a major breakthrough in education I doubt a 20 years > experience Houdini FXTD will have his rates go down… if anything is going > to be the total opposite. We're already seeing a leveling of the playing field with junior & middleweight motion designers. A few years back a

Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
As soon as I started looking at Maya, it just made me sad, but when I delved into Houdini i felt quite at home and it always feels like they are pushing it forward. Also re Maya I never had that "ooh thats a good feature", but with Houdini its all the time, I just need to up my coding skills. On

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
> > I personally don't ever see Houdini filling the Softimage void. The > engineering that powers the Houdini user experience very often requires a > totally different mindset for solving the same end goals. I think Houdini > fills an ICE void, but the rounded user experience of Softimage is

Re: Houdini : non VFX jobs?

2018-05-02 Thread Tekano Bob
Fairly certain that Axis Animation are primarily houdini for entire pipeline

Re: Houdini : non VFX jobs?

2018-05-02 Thread phil harbath
-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=K1_9MoENThJ5BRg8OlhiZyPxBd7nLUHPvfR1zVruF18=wHyLmudK3rTzrpKtLy4rKYV45if7vwJODbB7l0WJLA8= Subject: Re: Houdini : non VFX jobs? If anything I can guarantee you the general vibe has

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
If anything I can guarantee you the general vibe has changed from Houdini=FX to Houdini=Anything you want except rigging because it is hard to find riggers Ultimately is up to you, if you aim towards a particular area you will get there… simple as that. jb > On 2 May 2018, at 17:07, Laurence

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
Houdini is increasingly being used by Motion Design shops too. Prime examples being ManvsMachine and Aixsponza (there are many, many more). Outside of FX, I think Houdini is most often partnered with another DCC in the major shops. For motion design, the partner is more likely to be C4D, but

Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
Its something I've been wondering too. I have been learning Houdini for the last year or more, and I really like it, but I am concerned I'm going to spend my working days doing vfx sims, which isn't my favourite. Houdini is still very much shoved into the vfx box. I dread the thought of being

Re: Houdini : non VFX jobs?

2018-05-02 Thread Meng-Yang Lu
https://urldefense.proofpoint.com/v2/url?u=http-3A__jamesowen.co_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=M0nD7HRq7nw2AYE7oY_cyEfjkPSwAawUb6Vak2_7HUw=kbm4xoz8Qz2xSQiXrpelhl8TxCxcW_12t3uPa_xIqG0= Maybe like this? It's more motion graphics

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