Try losing and winning under different circumstances. Explore the
game; play bonuses when you get 'em. Try and do exceptionally well and
exceptionally porly at most tasks.q
On 10/5/09, Hayden Presley wrote:
> Rofl! So do I, though I certainly hope that kind of thing never happens,
> lol. I have a
One can't button mash their way to success through 2d fighters. New
MKs, tekken and practically all 3d fighters have characters which are
really well suited to button mashers (maxi in sol calibur, law in
tekken). SF and the capcom/snk series require lots of skill and
precision. Tekken is fun and
Which tekken is currently playable online? I thought Tekken 6 was
supposed to be the first.
On 10/5/09, Clement Chou wrote:
> I've played tekken online a few times... against very skilled people. Trust
> me. Just because you can pull off moves by mashing like with law, you're not
> going to get a
A lot of people on-list ask for an accessible version of "Mario" or
"Asteroids" or some other well-known game. While some explicitly ask
for a replica of the original (yawn), I think most would be content
with something with similar gameplay. Developers are creative by
nature, so they naturally w
The save game feature in Descent in to Madness is permanently broken.
On 11/8/09, Sharon Hooley wrote:
> Hi!
>
> My name is Sharon Hooley from Idaho. I've enjoyed playing some of the
> accessible games. I'm especially hooked on Crazy Tennis! I like games that
> require actions and being able t
You should unregister the game before you sell your key to someone (if
that's allowed in thefirst place).
On 11/25/09, Bryan Peterson wrote:
> That's not entirely unheard of. I believe you can unregister the Draconis
> games as well, though I agree that at first glance it doesn't make sense why
>
I'd be very interested to hear about Draconis' progress. They were
working on a new registration system over the summer. It was completed
(I haven't witnessed it) and since then I've heard nothing. Last
twitter says "great things are afoot" from mid-august.
On 11/30/09, Mauricio Almeida wrote:
>
When I began regularly using NVDA I was thrilled to find out that it
didn't conflict with games at all. JFW hogs the keyboard, making
working with programs slow and uncomfortable at times especially if
they're memory-intensive (Sound Forge). There are ways to subdue JFW
programatically. Maybe dev
Yeah America rocks. U.S.A!
Most of the voc rehab people I know deal with people who are
significantly older and thus less interesting... ehem... interested in
Audio Games. IT people stack money by teaching people the same basic
screenreader skills over and over. I'm sure there are some who show
I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows. I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think S
Hey,
Reading back on issues of audyssey I remember PCS had a lot of more
complex maze-type games out. David Greenwood did Lone Wolf back in
1998, but PCS had a Pac-Man game, Tank Game, Cops N' Robbers game (I'm
not sure if I'm making that one up) and everything. I remember playing
Fox N' Hounds w
I usually try and stay on the right side of the screen, knocking out
elves before they can deliver their payloads to the trash disposal.
My highest gicts cap[tured was 50 (with 19 broken). Recently I got 45
recorered with 11 broken.
On 12/21/09, lelia wrote:
> Hey now that is a cool game.
>
> My
I'm with dark; we need more actual 2-dimentional side-scrollers. I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.
On 12/25/09, Hayden Presley wrote:
> Hi Sharon,
> Regarding your
There is a lot involved in programming a computer program, especially
a game. Game engines make it easier to program games, giving you
pre-made objects which handle things like physics and level creation
as well as lower-level details like speech and menus.
On 12/26/09, Hayden Presley wrote:
> Hi
Tom, I look forward to see how you're going to approach a fully 3d
game. I'm not sure it can be as viseral as it is for the sighted
because 3d sound technology isn't really at a level where it's easy to
distinguish whether something is above or below you (unless you have
one of those fancy 8.1 set
As far as I know Liam is still taking orders. He has a job now which
slows development of new games down considerably.
On 12/28/09, mauricio almeida wrote:
> hi all.
>
> i was looking at the l works website and it seems like everything ahs been
> abandonned? no places to order, updates last on 2
THere is plenty to help you get used to the game environment. The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1). I just got my key again;
I'm rediscovering what a
Try 'Ping Pong.' It's moderate fun. You flail the ipod like a paddle
when the ball comes towards you. Unlike Pong or Showdown you don't
move the paddle back and forth. It along with other accessible apps
are listed on the Accessible Apps page at maccessibility.net.
On 12/30/09, christopher.h...
Brian I ran across a pac-man record. It sounds like the same one; the
voice acting is tacky kid poor with cute track names like "take the
fruit and scoot." It's hard to find a physical copy now but youtube
has a couple of tracks. I had the Microsoft Arcade version of Missile
Command about 10 years
Each alarm represents a weapon. YOu want to center the weapon in your
stereo field by walking towards it. The pitch of the weapon's beep
will lower when it's behind you. Up/down move forward and back, left/
right walk left and right.
On Jan 11, 2010, at 2:37 PM, Renéwrote:
Python is awesome. Check out SFML (sfml-dev.org). You won't be able
how to learn to make games from that site, but python + sfml are the
two reasons why my project is moving forward at all. THey don't have a
mac build on the site, but I think one can be built from source.
The one thing abou
A PROFESSIONAL PROGRAM WOULD NOT HAVE TO LOOK UP HOW TO CREATE A GAME
WITH A SHIP MOVING LEFT TO RIGHT. SHE HAS ALREADY HAD EXPERIENCE
SOLVING PROBLEMS. WHEN YOU LEARN HOW TO PROGRAM YOU ALSO LEARN HOW TO
SOLVE A PROBLEM OR CREATE SOMETHING. THERE IS NOT ONE WAY TO WRITE ANY
PROGRAM.
On F
All you need to send an email are headers stating who the email is
from, the subject and a couple of other things. Those are the bare
minimum. I don't think there's any technical requirement stating that
an email even needs to come from a valid address. Email wasn't built
to be secure. Of course
This has been said in the past. Some way or other he/they would
resurface, giving us all a little bit of hope only to disappear again.
I'm not being taken in anymore (even if he does respond).
On Feb 17, 2010, at 6:01 PM, The Kolesar Brothers wrote:
Hi to all, from Ron and Boz.
My brother Ma
Hey.
A friend told me about this mod for half-life 2. You play as a blind
monk retreiving wind chimes for the Blind Monks society. There's a
youtube video; I think the link is on this page:
www.moddb.com/mods/blind-monks-society
I don't know if players can try the mod with a trial of half-life 2
Apparently. I wasn't playing for very long myself. It's a neat game
though. It was reviewed in a mainstream gaming magazine. It could be
great exposure.
On Feb 22, 2010, at 4:20 PM, william lomas wrote:
oh it only takes half an hour to play?
On 22 Feb 2010, at 20:33, shaun everiss wrote:
this mob into the full half
lfie withotu visual help... let me know, thanks
On 2/22/10, william lomas wrote:
if i can get the trial of halflife 2 i will play it since why buy
the full
half life if we can't play this game without the mod
On 22 Feb 2010, at 21:53, James Dietz wrote:
Appar
Technoshock is best enjoyed without music in my humble opinion. I'm
sure you can find some on the given site. You know what you like.
On 2/28/10, Josh wrote:
> Hi
>
> does anyone have any good background music for technoshock? maybe from
> www.magnatunes.com ?
>
> Josh Kennedy jkenn...@gmail.com
Headers show that these are still coming from trekgames.net
On 3/3/10, Bryan Peterson wrote:
> I think what happened with RS games has happened with L-Works. Someone could
> have hacked the site.
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Onl
Check that you've installed all the system requirements.
On 3/3/10, Tristan B wrote:
> Hi,
> I launch Entombed and for some reason it instantaniously comes up with
> "Entombed.exe has encountered an error and needs to close". What's going on.
> Thanks.
>
>
> --
>
> Tristan B
>
> TrekGames.net
>
RCA inputs mean you can hook the two audio cables from your console
right up to this device. Just set your recording software to the
device as input.
On 3/3/10, Yohandy wrote:
> this question is mainly directed to those who own laptops, and can't use
> line-in. I've been trying to record some au
Almost forgot: be *SURE* to switch the input switch from phono to
line-in when you're recording sources which aren't record players or
you might fry it.
On 3/4/10, James Dietz wrote:
> RCA inputs mean you can hook the two audio cables from your console
> right up to this device
Troop 1 had his wife. Troop 2 had some woman credited in the readme. I
haven't played troop 2 since I lost my activation (more like the
machine it belonged to). THat'd be a fun trip down memory lane.
On Mar 19, 2010, at 8:09 PM, Hayden Presley wrote:
Hi Thomas,
When you mean "the yoongwom
I'm glad you're making progress. THough I voted for mac compatibility
I'm glad to sacrifice it for a fun and enjoyablefinished product.
Keep it up.
James
On 3/23/10, Thomas Ward wrote:
> Hi Bryan,
> Actually, I'd say cross-platform development of games is more a matter
> of finding comprable cro
JAWS for Dos is freeware. Apparently a version of espeak has been
ported to DOS. I read about it on a forum but don't have any further
details nor have I followed it up with a google search. I played PCS'
Shooting Range, Mobius Mountain and Fox and Hound when they came out
in 1996 and 1997 (I was
A lot of archiving programs support extraction of chm files similar to
zips or cabs. Try opening it up in your favorite unzipping program.
On 3/24/10, dark wrote:
> Ah, I didn't know about the F6 thing.
>
> Short answer though, yes indeed.
>
> Html help doesn't have a standardized applicatio
Philip I think Dark is using Hal or Supernova which works differently
than JAWS for Windows.
On 3/24/10, Philip Bennefall wrote:
> Hi Dark,
>
> I don't quite understand what you mean there. When pressing F6 to pull up
> the document view after selecting the topic you want, you can use your four
>
What are you talking about?
On 3/24/10, Josh wrote:
> Hi
>
> I figure they're less likely to come after me if all my games are free. If I
> sold the games then they'd be really really mad and stuff but if the games
> are free whaat'll they do, sue me for distributing free games? I guess I'll
> ju
story. Then again it doesn't take much story for me to
become interested in a game as I'm not into RPGs and most story-driven
types of games.
On 3/24/10, James Dietz wrote:
> What are you talking about?
>
> On 3/24/10, Josh wrote:
>> Hi
>>
>> I figure they
No!!
The multiplatform question has been brought up a couple of times.
A Playstation SDK license is obnoxiously expensive. All of the
blastbay stuff (streamway etc) exclusively makes use of
Windows-specific code.
On 3/24/10, Josh wrote:
> Hi
>
> are there bgt compilers that will compile a game
There has been a lot of list traffic lately, much of which consists of
short messages followed by more short messages answering the simple
questions asked in the original short messages (read the
documentation, stop asking inane questions and look something up for
yourself for once, etc).
How about
a group on google. I
> think I know some of the options when you subscribe. Just let me create a
> group, and lets close this matter.
> Contact info.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username
I don't think you can GPL something which uses copyrighted sounds.
Best just distributed it license-free with the sounds. Licenses are
confining anyway. If you can get creative with sound effects; edit and
combine them in interesting ways to give your game a unique
atmosphere. It'll sound odd with
Hey,
I'm James. I've been an audiogamer for a while now. My first was
PCS' shooting range, mobius and foxhounds back in 1997. Grizzly Gulch
came 3 years later, and only in 03 did I discover companies like ESP
and Lworks. I've been hooked ever since.
My favorite game is technoshock, followed b
How do you invision it working? I'm imagining a game where you might
hit space as rapidly as possible within five seconds - the more hits
the higher score. Maybe a quick timewaster.
On 2/23/09, rrhopki...@verizon.net wrote:
> Hello. Just an idea for a game. You know those carnival games where
Come again?
On 2/24/09, william lomas wrote:
> o ran oh i cant see!! emark or something
>
> On 24 Feb 2009, at 18:34, Michael Feir wrote:
>
>> I think what's confusing people is that you have to select the torch
>> and then light it by using the space bar. Thanks to a hint from
>> Charles, I just
Hey,
I haven't tried the beta yet, but on the torches:
I personally think having torches automatically light is helpful in
several ways; since they cannot be used at your disgression their
placement is a clue to the location of a dark area. You can be pretty
sure that it's close to where you got
Guys,
Having a torch which is constantly running out would give the game a
sense of urgency - especially if most of the rooms are dark as Tom
says. Besides... when would you really think to blow out your torch?
In my opinion, this is just another feature the game doesn't need to
be fun (I guess I
y as is, but add an automatic pickup feature if you happen to
> get near any item. Does that suit you?
>
> James Dietz wrote:
>> Guys,
>>
>> Having a torch which is constantly running out would give the game a
>> sense of urgency - especially if most of the rooms are d
It's a matter of what type of game is being made. If we're talking
fast arcade action, I'd think that most challenge should come from
clever level design rather than the player remembering to change some
setting or other. The original alchemy monty (when it wasn't
crashing) ran at a much faster p
It sounds like everyone is suggesting different things while
"agreeing" with each other. THis is confusing. Personally I am not a
fan of walking through an empty level so you can fight the monster who
killed you. Either repopulate the levels (while getting rid of our
inventory we collected for t
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room. It's very confusing. On a related note, the
footstep sounds for most enemies are pretty quiet. THey should all at
least be normalized to a
I've tried to use Frotz with gnome and orca under linux. THe only
problem is the entire screen changes or refreshes so that after a
command I hear the entire screen read back to me, including past moves
and score. There's probably some config option nestled deep within
the .frotzrc which I haven'
If a game doesn't make use of the gtk.net stuff, it'd probably run
fine just as long as you have x and sdl compiled and installed.
Unless you need text boxes and buttons, I see no need to install gnome
to play games as SDL can probably operate with it's own window manager
(or one you install on you
Not sure who manages this, so I'm sending this to the list: Since FTP
only works on WIndows it excludes us non-windows people. Has a
ventrilo option ever been considered? FTP doesn't have such high
quality last time i checked. Sorry if this is sloppy - it's late.
On 3/12/09, Gamers Chat Robot
As far as I know, teamtalk also works exclusively with windows (and
Windows Mobile).
On 3/12/09, shaun everiss wrote:
> hmm forget ventrilo, what about teamtalk thats newer ventrilo, At 06:32 p.m.
> 12/03/2009, you wrote:
>>Not sure who manages this, so I'm sending this to the list: Since FTP
>>o
Ok... I can bust out the windows laptop fi need be. I can use FTP or
teamtalk, but since ventrilo is benig ported to linux (and a mac port
already exists - apparently it's accessible) it might be a better
plan. I think all ports of vent support positional audio too (I'm
pretty sure the windows one
bearware.dk says client is available for windows and windows mobile
while the server is available for windows, linux and freebsd. The
client is used to do the actual talking.
On 3/12/09, shaun everiss wrote:
> teamtalk is on linux at least I think it is.
> sertainly the server is.
> I have ventri
Check out the creative sb audigy (sp probably) zs notebook soundcard.
If your laptop has a pc card slot it will work just fine. It has a
cable with the 3 necessary jacks for surround sound goodness. I don't
think it's possible to get an sinternal oundcard replacement as it'd
be difficult to find
I just realized this:
Where does the protagonist store weapons when they're holstered?
Assuming they're stored on her person, why is it easier to jump when
they're holstered? One doesn't need hands to jump across a pit (ropes
I understand). I'd think the more weapons and items she'd have on her
pe
Shouldn't these sorts of questions be directed towards the game
developer himself? Even if others on list have tried any of these,
he'd be well-equipped to answer any of them, plus you avoid the minor
irritation of others and thus don't have to read messages like this.
On 3/24/09, Constantine wro
I'm actually curious to find out how Thomas implemented the mouse to
control the character's running. Would I continuously have to move the
mouse to the right? If so I don't think I'd have a large enough desk
to avoid the need to pick it up occasionally. That'd obviously work
better with a trackbal
Using the mouse in situations more appropriate (such as
gestures/fighting/targeting etc) would make it seem like less of a
chore to some. Showing gamers how awesome the mouse is would be
better than cramming it in somewhere where it might not fit so well.
I don't think it'd be such a good idea to
How about an option where your radar/scope targets the closest enemy
automatically? While playing Tank Commander I often found myself
wanting to destroy another target while forgetting that "n" was the
key to switch (either that or I'd need to switch through too many
before I found my mark). This w
Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.
On 5/1/09, Jeremy Hartley wrote:
> I mainly use arcade mode when I am trying to figure out how to play Mot
I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the qualit
Am I right in guessing that any type of joystick will due (not just
one of those fancy racing steering wheels which I've never really had
a good look at)? If so I will promptly kick myself for not digging
mine up before leaving for school. Oh well, 2 weeks until I'm home.
On 5/4/09, Jim Kitchen w
I use a logitec wingman rumblepad. As the name implies the controller
includes motors for force feedback. You need to install the software
from the cd or internet in order for games to pick up on its force
feedback qualities. It's a nice gimic but the rumble isn't very
powerful. I got the contro
Perhaps a collection of casino games grizzly gulch-style.
I'm looking forward to cross-platform fun. FInally, some non-emulated
fun on my mac mini.
James
On 5/28/09, Bryan Peterson wrote:
> My guess is it has something to do with the Silver Dollar Saloon.
> Time is an illusion, lunchtime doubly
You can buy Quake as well as some other retro games as a download from
ID's site or Steam (though I don't think Steam is accessible). It
costs $20 or there abouts.
James
On 6/9/09, piotr machacz wrote:
> I wish there was a star trek mod for quake if we have jedi. something
> like phasers, or a w
FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME
MAC ACTION GUYS; I'M EXCITED.
JAMES
On 6/10/09, Thomas Ward wrote:
> Hi,
> Yeah, I was wondering the same thing. As a devoted Linux user it would
> be nic
I get where they're coming from though - Linux can be a pain to
support what with different distros and configurations, though
stereotype dictates that linux users are more knowledgable about how
to fix problems. Give them a list of required libraries and they'll
figure it out (even if it takes a m
ou're
> just looking to dabble, it might be for you.
>
> On Jun 10, 2009, at 11:58 AM, James Dietz wrote:
>
>> FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
>> AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME
>> MAC
ugh, I agree it sounds
> awesome, as good as DirectSound, and works on everything just about.
> Cheers.
>
> James Dietz wrote:
>> FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
>> AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME
ost. I
> could, for example, use it in STFC since that game is a freeby.
>
>
> James Dietz wrote:
>> It has advantages over directsound; if you use software stuff and
>> model your world with polygons you can use the geometry engine,
>> meaning that objects will muffle/o
ames are developing high quality game
> engines that only further complicates the issue, because under the
> license terms of the sshareware license it is to be used by one
> developer and not by a group of developers. I hope this clears up why
> both Josh and I have not invested in F
If a pause feature is added to the game one could check to see when
the window loses focus and pause the game. Resume it when focus is
regained.
On 6/16/09, Damien C. Sadler wrote:
> Hi Louise,
> Being a user of Streemway myself I think I can safely say that there is no
> way to have the sounds s
You could run the chasing offender off the road... not without some
damage to both your vehicle and your cargot. Personally I'd rather go
out in a blaze of glory (literally) than yet another speeding ticket.
James
On 6/17/09, shaun everiss wrote:
> I never ment the prices, just adding events to
60 bucks? It had better be the best fighting game ever.
On 7/2/09, Clement Chou wrote:
> A new fighting game for the ps3 and xbox360 from the creators of guilty
> gear. This is a must buy for fighting fans and although a bit quirky,
> definitely worth the buy. Better yet, the limitted edition is
There's a shorter sample of Pinball Party Pack on dracoent.com. I
never heard Raul's version, but the sample is pretty tasty
none-the-less. Makes me wish I hadn't lost my pinball key (I have the
party pack key though).
James
On 7/7/09, piotr machacz wrote:
> wish I did.
>
> On 7/7/09, Davy Kager
Technobabble:
Some libraries super liam uses are dx8vb.dll (the directx 8 vb
runtime) and another ActiveX control used for sending scores (either
wininet.ocx or msinet.ocx). If the installer isn't setting them up
propperly you should transfer them from another machine with them
installed by finding
The landmines play in sync with one another. This makes it difficult
to distinguish individual landmines especially when they are placed as
close together as they are in level 1 act 3. Perhaps staggering some
of the mine sounds (or jumping to a different position) would make it
more apparent that
Hey Thomas,
I'd actually be interested to know some of the technical details
behind that editor. I've been contemplating a side-scroller engine for
a while. I'm currently creating a maze game in Lua using a 2d array to
represent the tile/ground data, and a table of objects/tables with x
and y coor
I want a fun racing game. Names of cars and the presence or absence of
sponsers are unimportant to me. Make it fast and fun.
On 9/15/09, shaun everiss wrote:
> as real as possible would rock.
> At 02:24 p.m. 15/09/2009, you wrote:
>>Hi all,
>>I've had some time on my hands tonight so I decided to
Woo phone show! Is there an online version by chance?
On 9/16/09, michael barnes wrote:
> have you ever wanted a show for all gamers of different kind of games
> will i have a show just forr that reason it call the game zone. it is
> free to call and listen to it the show is only 30 minutes long
Oh... great... I guess. I actually thought Capcom would steer future
upgrades to online purchases rather than make an entire "new" game.
On 9/29/09, Clement Chou wrote:
>
> - Original Message -
> From: Clement Chou
> To: brandonsl...@freelists.org
> Sent: Tuesday, September 29, 2009 8:07
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1
>
> - Original Message -
> From: "James Dietz"
> To: "Gamers Discussion list"
> Sent: Tuesday, September 29, 2009 10:29 PM
> Subject: Re: [Audyss
For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.
On 10/1/09, Bryan Peterson wrote:
> Well that could be a tall order given a lot of people's attitudes about the
> difficulty of games. A game that's
I'm in favor of a Monkey Business-style system, where you start at the
beginning of the last level you reached. After listening to someone's
recording I think this is most appropriate.
On 10/1/09, shaun everiss wrote:
> thats to much phill.
> I don't save often I try to only save if I pass a har
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