Re: [Audyssey] RS Games Client 1.1

2010-10-03 Thread william lomas
I have the same issues. Or, as I state in an email the following occurs?
Hello, beta 1.1 is not, with voiceover running mac os 10.6 on my 
macbook at least, reading the menus it just starts by issuing the prompt of RS 
games client no games, unknown yet arrowing around reveals no prompts. When I 
pressed enter and was told to enter my username then again to confirm password 
and was logged on again, no spoken information was given. I do have apple 
script enabled.
Regards, WIlliam Lomas

On Oct 3, 2010, at 4:21 AM, Brandon Misch wrote:

 unfortunately the voice over support isn't working for me. it just says rsg 
 has no windows and then beeps at me when i try arrowing around. 
 
 On Oct 2, 2010, at 10:55 PM, Ryan Smith wrote:
 
 Hello folks,
 We have just released version 1.1 of the RS Games Client. As a patch
 to version 1, it contains mostly bug fixes but adds some new features.
 We added the escape key in, fixed bugs with screen readers, made the
 client have native Voice Over support (on Snow Leopard), added
 copying/pasting of the history buffer, added global volume control,
 and more.
 Simply head on over to www.rsgames.co.nr to download it.
 Thank you.
 -Ryan
 
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[Audyssey] Rs Games Uno keystrokes in manual are missing

2010-10-03 Thread Sarah Haake

Hi,

I just noticed that there are keystrokes in Uno that are not listed in the 
manual, or keystrokes that are needed are missing intirely.
Pressing S in the game for example announces the players scrores, but that's 
not listed in the manual. I just found it through trial and error cause I 
desperately wanted to know what the scores are.
And how can I find out how many cards each player has left? That's not 
listed in the manual either, but there must be one. Otherwise, noone could 
catch a player who forgot to say uno.


Could you please tell me this keystroke and please add these missing 
keystrokes to the manual?


Much thanks and best regards
Sarah 



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Re: [Audyssey] Rs Games Uno keystrokes in manual are missing

2010-10-03 Thread Ryan Chou
a couple suggestions
make another key to tell the player how menny hards he/she has, but
tell them the number of each type of card instead of listing all of
them
example 3 red, 2 blue, 2 green, 3 yellow

On 10/3/10, Sarah Haake ti...@gmx.net wrote:
 Hi,

 I just noticed that there are keystrokes in Uno that are not listed in the
 manual, or keystrokes that are needed are missing intirely.
 Pressing S in the game for example announces the players scrores, but that's
 not listed in the manual. I just found it through trial and error cause I
 desperately wanted to know what the scores are.
 And how can I find out how many cards each player has left? That's not
 listed in the manual either, but there must be one. Otherwise, noone could
 catch a player who forgot to say uno.

 Could you please tell me this keystroke and please add these missing
 keystrokes to the manual?

 Much thanks and best regards
 Sarah


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Re: [Audyssey] freedom games

2010-10-03 Thread Ben
What dectalk stuff

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 03 October 2010 05:48
To: Sky Taylor; Gamers Discussion list
Subject: Re: [Audyssey] freedom games

well was sky.
talkingirc replaced it and the source was released.
unfortunately, he, his dectalk stuff, his games and his site havn't 
been updated in years.
At 04:57 p.m. 3/10/2010, you wrote:
Oh Yes I remember Flint alright. He was th e guy that wrote Freedom 
Chat, which, in my opinion is very unpopular because it is a 
corruptable  network
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 7:04 AM
Subject: Re: [Audyssey] freedom games


I'd love to see them finish wof my self, but apparently flint 
doesn't want anything to do with fg anymore.
I saw himm write on a bunch of lists, however if me or someone 
emailed hi m about the games, the emails just got planely ignored.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, October 01, 2010 2:29 PM
Subject: [Audyssey] freedom games


Does anyone know how i can contact the makers of freedom games?  i 
really think that the millionare need a to be updated.  they need 
to have more categories you can choose from.  or they could do it 
like the abc show was done by having a mix of questions to answer 
until you get to the last question.  but if their is gonna be 
different categories to choose from they need to add more.   and i 
would love to see them finish up wheel of furtune.

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
But the mod will be freeware...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 00:10
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Yeah. For a time I was toying with the idea of doing a Star Wars parody in 
game form but I wouldn't want to risk Lucas' wrath. I do seem to recall 
somebody did do a mod of that game Chopper Patrol that had a Star Wars theme

but that's about as far as it ever went.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:03 PM
Subject: Re: [Audyssey] mota beta 14!


 Hi Bryan,
 Yeah, I know. I've been wavering on releasing my own Star Wars games
 for that very reason. Lucas has some extremely restrictive licensing
 on that particular trademark and even releasing a game as open source
 wouldn't necessarily exempt someone from a lawsuit. It would only make
 it less likely do to the fact no money was made off of it. However,
 the same could be said for Fan Fiction, and there have been cases were
 Fan Fiction authors have been dragged into court for even writing
 about Star Wars and other trademarked materials for free. So it is
 definitely a serious issue to take into account.

 On 10/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but there's also the legal issue as you and I both know.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
Ahh.  I will only send it to people who request it then in that case.  Not
to everyone

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 00:03
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi Bryan,
Yeah, I know. I've been wavering on releasing my own Star Wars games
for that very reason. Lucas has some extremely restrictive licensing
on that particular trademark and even releasing a game as open source
wouldn't necessarily exempt someone from a lawsuit. It would only make
it less likely do to the fact no money was made off of it. However,
the same could be said for Fan Fiction, and there have been cases were
Fan Fiction authors have been dragged into court for even writing
about Star Wars and other trademarked materials for free. So it is
definitely a serious issue to take into account.

On 10/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but there's also the legal issue as you and I both know.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
Ahh.  I'm just not thinking straight at the moment.  I can't write bgt at
the moment either since firstly although I'm really committed to the idea I
can't because I don't have the time with school and stuff.  Secondly... I've
read the tutorial at least 30 times and still don't know where to hegin!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 October 2010 23:59
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi,
Of course not. The game was never intended to have a light saber in
it. What you are trying to do and what the game was designed to do are
totally different thtings.
If you really want to play a Star Wars game use BGT or something and
write your own. Why try and mod a game like MOTA that wasn't designed
for the game you have in mind?

On 10/2/10, Ben gamehead...@aol.co.uk wrote:
 Its nowhere near complete... but I can't make the lightsaber have a hum.

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Re: [Audyssey] topspeed

2010-10-03 Thread weisi4u
Hi,

Also to Michael. Of course it's not just the version number. Why would 
anyone in their right mind want to update the version number without 
adding or fixing anything at the game? As far as top speed 1.1 versus top 
speed 2.1 goes, the older version lacks many features, including 
online-racing, custom cars, and many, many other things. So, yes, you 
could say, it's not a different game, but now it surtenly has a new, and 
better feel about it.

Kevin

- Original Message -
From: hayden presley hdpres...@hotmail.com
To: gamers@audyssey.org
Date: Sat, 2 Oct 2010 18:01:45 -0500
Subject: Re: [Audyssey] topspeed

 
 Hi,
 There is something else as well. If you notice when you play, the menus 
are a lot less buggy, and they have been consolidated.
 Best Regards,
 Hayden
  
  From: harmon...@googlemail.com
  To: gamers@audyssey.org
  Date: Sat, 2 Oct 2010 21:23:05 +0100
  Subject: Re: [Audyssey] topspeed
  
  Well It's the same game, just with a load of updates and things. Like
  version 2.1 had I think more cars and there is a way of creating your 
own
  cars/tracks. 
  
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of michael barnes
  Sent: 01 October 2010 17:38
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] topspeed
  
  are you telling me that top speed 1.1 is a different game then top 
  speed 2.1? i thought that the only different was version number.
  
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Re: [Audyssey] accessible checkers

2010-10-03 Thread dark
Yes, Checkers is known as Draughts over here, and yes, it does exist on one 
of the collections from azabat software,  volume 4 I believe along with 
backgamman and connect 4.


see http://www.azabat.co.uk/ for details.

As to the database though, one thing you can do is search for types of games 
using the search function. If you were looking for scrabble for instance, 
you can search for word games,  or if you were looking for monopoly try 
searching for traditional games.


As regards not all games being in the database, certainly the vast majority 
are, and new ones are being added fairly regularly, - I added several 
entries (including bgt), just yearday for instance.


However michael, I do find it rather irritating at the least that I take the 
time to play a game, write a review, possibly hunting down links to 
resources such as audio reviews or documentation along the way, and add it 
to the database, then you would rather pepper the list with easily 
answerable questions than use it.


I'm sure Phil would say the same with regards to the pcs games list.

Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:39 AM
Subject: Re: [Audyssey] accessible checkers



Hi Michael,
There is one scrabble game from,
Steve Crawford's Azabat Software.
http://www.azabat.co.uk/
strategy games:
Backgammon, Dominoes, Draughts (Checkers) and Scrazabat, an accessible 
clone of Scrabble.


I think Checkers is named Draughts  in great Brittan.
I don't list all of the accessible games ever made, only the ones I think 
are still available.
There were plenty of DOS and early Windows games that were discontinued 
and or abandoned.

Phil



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Re: [Audyssey] checkers

2010-10-03 Thread dark

No, spoonbill has chess, but not draughts, aka checkers.

Their most recent game has been bg scrabble.

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 3:55 AM
Subject: Re: [Audyssey] checkers



I think spoonbil has one but don't quote me on that
At 02:01 a.m. 3/10/2010, you wrote:

hey is there a accessible checkers and chineese checkers games?
if so could someone give me the websites?

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[Audyssey] looking for a free version of a game.

2010-10-03 Thread michael barnes

hey does anyone know where i can get a free checkers games?

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Re: [Audyssey] looking for a free version of a game.

2010-10-03 Thread Charles Rivard
Is this message being sent out several times?, or is this an Internet 
problem.


---
Shepherds are the best beasts!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 5:30 AM
Subject: [Audyssey] looking for a free version of a game.



hey does anyone know where i can get a free checkers games?

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Re: [Audyssey] looking for a free version of a game.

2010-10-03 Thread Oriol Gómez
We all know it's not an internet problem, this kid just wants a forced
answer is all,a dn until he gets a checkers game done especially for
him he won't shut up.

On 10/3/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Is this message being sent out several times?, or is this an Internet
 problem.

 ---
 Shepherds are the best beasts!
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Sunday, October 03, 2010 5:30 AM
 Subject: [Audyssey] looking for a free version of a game.


 hey does anyone know where i can get a free checkers games?

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[Audyssey] listen up you.

2010-10-03 Thread michael barnes
first of all i only sent that message once if it came through more then 
one time that is not my fault.  the second thing i'm 29 years old so 
don't address me as some kid.  the list is for people like me who wants 
info about different games.  so if i ask about more then one game that 
is my choice.  i just doing like thomas ask me to do which is to put 
the subject of the message and so i was doing that.  i can see that you 
are trying to start something but don't start something unless you can 
finish it. so mine your own.


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Re: [Audyssey] listen up you.

2010-10-03 Thread Charles Rivard
Hmm.  By your messages, I was thinking you must be about 10.  This is not 
meant as a put down.  If you're 29, act it.  We have seen this message 
repeatedly, with different time stamps.  This makes it appear as to have 
been sent by you on a regular basis rather than just one time as you claim. 
He, like me, figured that you are a kid based on your posts to the list. 
Thanks.


---
Shepherds are the best beasts!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:12 AM
Subject: [Audyssey] listen up you.


first of all i only sent that message once if it came through more then 
one time that is not my fault.  the second thing i'm 29 years old so don't 
address me as some kid.  the list is for people like me who wants info 
about different games.  so if i ask about more then one game that is my 
choice.  i just doing like thomas ask me to do which is to put the subject 
of the message and so i was doing that.  i can see that you are trying to 
start something but don't start something unless you can finish it. so 
mine your own.


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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Bryan Peterson
Even that's not a guarantee that you won't get into trouble. They might not 
sue you but they'd definitely order you to take it down and stop 
distributing it.

We are the Knights who say...Ni!
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 1:19 AM
Subject: Re: [Audyssey] mota beta 14!



But the mod will be freeware...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 00:10
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Yeah. For a time I was toying with the idea of doing a Star Wars parody in
game form but I wouldn't want to risk Lucas' wrath. I do seem to recall
somebody did do a mod of that game Chopper Patrol that had a Star Wars 
theme


but that's about as far as it ever went.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:03 PM
Subject: Re: [Audyssey] mota beta 14!



Hi Bryan,
Yeah, I know. I've been wavering on releasing my own Star Wars games
for that very reason. Lucas has some extremely restrictive licensing
on that particular trademark and even releasing a game as open source
wouldn't necessarily exempt someone from a lawsuit. It would only make
it less likely do to the fact no money was made off of it. However,
the same could be said for Fan Fiction, and there have been cases were
Fan Fiction authors have been dragged into court for even writing
about Star Wars and other trademarked materials for free. So it is
definitely a serious issue to take into account.

On 10/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Not only that but there's also the legal issue as you and I both know.
We are the Knights who say...Ni!


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Re: [Audyssey] listen up you.

2010-10-03 Thread dark

Hello.

I'm not a moderator on this list (though I do perform that duty elsewhere), 
however, might I suggest some decorum from both Michael and Oriol here.


On the one hand, the message archives do actually show Michael's message 
concerning Draughts (checkers), was only posted the once 
http://www.mail-archive.com/gamers@audyssey.org/


On the other, as I myself have said, I do rather feel that the majority of 
Michael's questions would be better answered by him simply looking on 
audiogames.net and pcs games, rather than bombarding the list.


However, neither of these is a cause to start slinging insults around.

Might I recommend everyone actually calm down, relax and yes,  discuss 
things like adults.


Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:12 PM
Subject: [Audyssey] listen up you.


first of all i only sent that message once if it came through more then 
one time that is not my fault.  the second thing i'm 29 years old so don't 
address me as some kid.  the list is for people like me who wants info 
about different games.  so if i ask about more then one game that is my 
choice.  i just doing like thomas ask me to do which is to put the subject 
of the message and so i was doing that.  i can see that you are trying to 
start something but don't start something unless you can finish it. so 
mine your own.


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Re: [Audyssey] mota 14

2010-10-03 Thread Muhammed Deniz

Hey,
Could I please have the message? I want to read what Harry said.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
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Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:55 PM
Subject: Re: [Audyssey] mota 14



see, that's why I didn't download it
I knew that since thomas didn't say anything, then it probably wasn't
truely ready for download

On 10/2/10, Hayri Tulumcu ha...@ka-net.dk wrote:
Hi Thomas. Next time I'll wait until you have anounced that the new beta 
is

out. How I found out that beta 13 was released, it was because of the
program that I use to keep track of websites (WebMon) gave me the message
that the page had been changed. I'll leave it there to write, if I 
discover

that you've put the file up, then when it is being posted on the page.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:11 PM
Subject: Re: [Audyssey] mota 14



Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people there when I have a game on the server,
but not an official link to the game. So apparently Hayri must
constantly keep an eye out for my server so that as soon as a file
shows up in my public downloads area he grabs it without waiting for
any official word from the developer.
This entire situation has definitely made me rethink my public
download area setup. I'm strongly thinking of moving my games to a
private area where snoopers won't be quite as eager to grab the files
before I can change my mind or make some sort of official
announcement that the files are ready for download. Leaving my new
releases  in a public area requires trust from the public to wait for
an official announcement etc, and in this case my trust was broken.
I now realise there are some people too impatient, too childish, to
wait for me to get the official word out one way or another. He just
assumed that was the final release and went for it and got burned for
it in the process. Frankly, I'm kind of glad it blue screened on him
as it serves him right for downloading a broken release before I could
fix/address the problem directly. I hope he and others have learned a
lesson I have good reason for not releasing an announcement until I'm
absolutely sure the game is stable enough for public release.

Cheers!

On 10/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Well I'm certainly glad I didn't download the file Hayri got all 
excited

about. What I don't understand is how he even got access to it. But I
look
forward to the actual official Beta release.
We are the Knights who say...Ni!


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Re: [Audyssey] checkers

2010-10-03 Thread Muhammed Deniz

Their also is freedom melleon air, I love that game.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 10:47 AM
Subject: Re: [Audyssey] checkers



No, spoonbill has chess, but not draughts, aka checkers.

Their most recent game has been bg scrabble.

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 3:55 AM
Subject: Re: [Audyssey] checkers



I think spoonbil has one but don't quote me on that
At 02:01 a.m. 3/10/2010, you wrote:

hey is there a accessible checkers and chineese checkers games?
if so could someone give me the websites?

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Re: [Audyssey] listen up you.

2010-10-03 Thread Muhammed Deniz
I agree Dark, but the way Oriole says it, its just offending. He could of 
said this insted of Will you please either ask all your questions in one 
message, or

simply stop asking entirely? Your 10 or so  daily questions  are
getting extremely repetitive, and I'm sure nobody even reads them
He can say, Mikle, could you please ask your question  in 1 message? In sted 
of just ranting on. I'm not saying anything about the way that you wrote the 
message, but Oriole is unkind.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:22 PM
Subject: Re: [Audyssey] listen up you.



Hello.

I'm not a moderator on this list (though I do perform that duty
elsewhere), however, might I suggest some decorum from both Michael and
Oriol here.

On the one hand, the message archives do actually show Michael's message
concerning Draughts (checkers), was only posted the once
http://www.mail-archive.com/gamers@audyssey.org/

On the other, as I myself have said, I do rather feel that the majority of
Michael's questions would be better answered by him simply looking on
audiogames.net and pcs games, rather than bombarding the list.

However, neither of these is a cause to start slinging insults around.

Might I recommend everyone actually calm down, relax and yes,  discuss
things like adults.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:12 PM
Subject: [Audyssey] listen up you.



first of all i only sent that message once if it came through more then
one time that is not my fault.  the second thing i'm 29 years old so
don't address me as some kid.  the list is for people like me who wants
info about different games.  so if i ask about more then one game that is
my choice.  i just doing like thomas ask me to do which is to put the
subject of the message and so i was doing that.  i can see that you are
trying to start something but don't start something unless you can finish
it. so mine your own.

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Re: [Audyssey] listen up you.

2010-10-03 Thread dark

That was in fact my point muhammed.

while Michael's repeated requests for information on subjects which he could 
easily find out about himself is certainly not conducive to good behaviour 
on list, Oriol's cryticism was rather over the top,  hence my request 
for decorum on both sides.


Beware the Grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:39 PM
Subject: Re: [Audyssey] listen up you.


I agree Dark, but the way Oriole says it, its just offending. He could of 
said this insted of Will you please either ask all your questions in one 
message, or

simply stop asking entirely? Your 10 or so  daily questions  are
getting extremely repetitive, and I'm sure nobody even reads them
He can say, Mikle, could you please ask your question  in 1 message? In 
sted of just ranting on. I'm not saying anything about the way that you 
wrote the message, but Oriole is unkind.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want 
to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:22 PM
Subject: Re: [Audyssey] listen up you.



Hello.

I'm not a moderator on this list (though I do perform that duty
elsewhere), however, might I suggest some decorum from both Michael and
Oriol here.

On the one hand, the message archives do actually show Michael's message
concerning Draughts (checkers), was only posted the once
http://www.mail-archive.com/gamers@audyssey.org/

On the other, as I myself have said, I do rather feel that the majority 
of

Michael's questions would be better answered by him simply looking on
audiogames.net and pcs games, rather than bombarding the list.

However, neither of these is a cause to start slinging insults around.

Might I recommend everyone actually calm down, relax and yes,   
discuss

things like adults.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:12 PM
Subject: [Audyssey] listen up you.



first of all i only sent that message once if it came through more then
one time that is not my fault.  the second thing i'm 29 years old so
don't address me as some kid.  the list is for people like me who wants
info about different games.  so if i ask about more then one game that 
is

my choice.  i just doing like thomas ask me to do which is to put the
subject of the message and so i was doing that.  i can see that you are
trying to start something but don't start something unless you can 
finish

it. so mine your own.

--
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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] listen up you.

2010-10-03 Thread Thomas Ward
Hi, everyone.
Please, calm down. First of all, a number of us did get that message
multiple times, but acording to the list archives the message was only
sent once. So these things happen now and then. So Orial was
definitely out of line here.
Second of all, Michael, you may be 29 years old, but to be honest some
of your messages don't come off that way. I don't want to say this to
put you down or anything, but they seam immature and are something I
would expect from a kid rather than a 29 year old adult.
For example, most mature adults would go online look at websites like
audiogames.net and pcsgames.net and see what games are available
rather than asking if this or that game is available. It is rather
frustrating for some of us who use those websites regularly to see
someone else who is unwilling to use the resources available to them
to do some of his/her own research instead of asking everybody else to
do it for them. That's just not good adult behavior in my opinion.
If you had looked you would  have discovered that Azobat Software
apparently has an accessible version of Drafts, the U.K. version of
Checkers, available for VI gamers. That information wasn't very hard
to come by, and you could have found that information out yourself
simply by looking at the websites I mentioned above. Why make us look
up the information for you when you could have done the same yourself?
Basically, all I am saying is do a little research and get some idea
of what is out there before asking a number of questions if this or
that game is available.It is the only way you are going to know for
sure, and will keep the list traffic down.Plus it will goa long ways
to not upsetting some list members with your constant questioning.

Thanks.

On 10/3/10, michael barnes c...@samobile.net wrote:
 first of all i only sent that message once if it came through more then
 one time that is not my fault.  the second thing i'm 29 years old so
 don't address me as some kid.  the list is for people like me who wants
 info about different games.  so if i ask about more then one game that
 is my choice.  i just doing like thomas ask me to do which is to put
 the subject of the message and so i was doing that.  i can see that you
 are trying to start something but don't start something unless you can
 finish it. so mine your own.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi, Shaun.
Um...That definitely isn't something that would work. First of all I'd
have to create some sort of ogg decoder to decode all the ogg files
and decompress them backinto wav files after install. Even if I did
what would be the point?
The thing is if you convert a PCM wav file into ogg, mp3, wma, etc the
compression removes some of the audio data to compress it down into
that file. If you extract that mp3, ogg, wma, etc back into wav you
can't get that lost audio data back. It is gone forever. So no matter
what you are going to lose audio quality by using any compressed file
types. If I was going to do that I might as well just save everything
as ogg and decompress the data into memory when the game starts up. It
will lag a little bit that way, but is more sensable than your
suggestion of decode the files during install.

Cheers!

On 10/2/10, shaun everiss sm.ever...@gmail.com wrote:
 I don't mind but maybe could have the installers smaller, even if you
 had the files compressed get decoded after install or something?
 the install is huge.
 I don't mind the sounds in what they are though.

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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
correctly.I went back into the code and reset the values and now the
sounds are a lot louder and clearer than in the broken release you
guys downloaded Friday.
As for the crash I don't know what Hayri was talking about either, but
I can certainly say it absolutely has nothing to do with DirectX. As I
said in the change log I removed all DirectX support, removed the
Microsoft Win32 API, and a bunch of Windows specific code to make the
engine more or less Linux and Mac compatible. So if you are getting an
error about DirectX it sure ain't my games, because I have technically
dropped everything to do with Microsoft's Windows specific APIs in my
game engine.
As for the FPS version I've had to put that on hold while I worked on
the new cross-platform engine. I have an older version of the FPS
version, which is fairly stable, but the problem is that it still uses
the same version of the game engine as beta 13. So before I release
the FPS version I first need to fix the problems in the new
cross-platform Genesis Engine, port the FPS version to the new engine,
and then beta test it. So don't expect a release to be out any time
soon. Although, porting the FPS version to the new engine shouldn't be
too hard once the bugs are worked out of the new engine.

Cheers!

On 10/2/10, shaun everiss sm.ever...@gmail.com wrote:
 well I decided to play the new version with a friend listening and he
 reconed he couldn't hear anything till it was right in front of him.
 I use the v command and the view for pits and spikes but its quite
 disconcerting.
 I have no idea what the exit crash was on exit but my friend said it
 was a directx crash, but did not give me any more info.
 naturally after I realised the update was buggy I went back to beta 13
 on that note when is the fps version supposed to come out, I realise
 you have been busy but wasn't this supposed to come out with this
 beta or a little after beta 13?

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Re: [Audyssey] mota 14

2010-10-03 Thread william lomas
at least we know by next year we should hopefuly see both versions, finguers 
crossd :)

On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote:

 Hi, Shaun.
 As for the audio issue I have already fixed that problem. As I said in
 a prier message it was just a case of the audio not being attenuated
 correctly.I went back into the code and reset the values and now the
 sounds are a lot louder and clearer than in the broken release you
 guys downloaded Friday.
 As for the crash I don't know what Hayri was talking about either, but
 I can certainly say it absolutely has nothing to do with DirectX. As I
 said in the change log I removed all DirectX support, removed the
 Microsoft Win32 API, and a bunch of Windows specific code to make the
 engine more or less Linux and Mac compatible. So if you are getting an
 error about DirectX it sure ain't my games, because I have technically
 dropped everything to do with Microsoft's Windows specific APIs in my
 game engine.
 As for the FPS version I've had to put that on hold while I worked on
 the new cross-platform engine. I have an older version of the FPS
 version, which is fairly stable, but the problem is that it still uses
 the same version of the game engine as beta 13. So before I release
 the FPS version I first need to fix the problems in the new
 cross-platform Genesis Engine, port the FPS version to the new engine,
 and then beta test it. So don't expect a release to be out any time
 soon. Although, porting the FPS version to the new engine shouldn't be
 too hard once the bugs are worked out of the new engine.
 
 Cheers!
 
 On 10/2/10, shaun everiss sm.ever...@gmail.com wrote:
 well I decided to play the new version with a friend listening and he
 reconed he couldn't hear anything till it was right in front of him.
 I use the v command and the view for pits and spikes but its quite
 disconcerting.
 I have no idea what the exit crash was on exit but my friend said it
 was a directx crash, but did not give me any more info.
 naturally after I realised the update was buggy I went back to beta 13
 on that note when is the fps version supposed to come out, I realise
 you have been busy but wasn't this supposed to come out with this
 beta or a little after beta 13?
 
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Re: [Audyssey] mota 14

2010-10-03 Thread Lori Duncan
Hang on, did I miss a MOTA download somewhere?  I've lost track on which 
beata I'm on, it's the one with the new layout (Which I'm still confused 
over).  The reason I ask is because my computer has stupidly been zapping my 
mail to other places than my inbox some of the time and I'm still trying to 
work out the problem.  Thanks from Lori.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 4:24 PM
Subject: Re: [Audyssey] mota 14



Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
correctly.I went back into the code and reset the values and now the
sounds are a lot louder and clearer than in the broken release you
guys downloaded Friday.
As for the crash I don't know what Hayri was talking about either, but
I can certainly say it absolutely has nothing to do with DirectX. As I
said in the change log I removed all DirectX support, removed the
Microsoft Win32 API, and a bunch of Windows specific code to make the
engine more or less Linux and Mac compatible. So if you are getting an
error about DirectX it sure ain't my games, because I have technically
dropped everything to do with Microsoft's Windows specific APIs in my
game engine.
As for the FPS version I've had to put that on hold while I worked on
the new cross-platform engine. I have an older version of the FPS
version, which is fairly stable, but the problem is that it still uses
the same version of the game engine as beta 13. So before I release
the FPS version I first need to fix the problems in the new
cross-platform Genesis Engine, port the FPS version to the new engine,
and then beta test it. So don't expect a release to be out any time
soon. Although, porting the FPS version to the new engine shouldn't be
too hard once the bugs are worked out of the new engine.

Cheers!

On 10/2/10, shaun everiss sm.ever...@gmail.com wrote:

well I decided to play the new version with a friend listening and he
reconed he couldn't hear anything till it was right in front of him.
I use the v command and the view for pits and spikes but its quite
disconcerting.
I have no idea what the exit crash was on exit but my friend said it
was a directx crash, but did not give me any more info.
naturally after I realised the update was buggy I went back to beta 13
on that note when is the fps version supposed to come out, I realise
you have been busy but wasn't this supposed to come out with this
beta or a little after beta 13?


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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Right. About the only way someone can really avoid that is to release
a Star Wars game, mod, etc is to put it on a file sharing site like
sendspace or dropbox, leave it up there for two or three days, and
then take it down. That would lower the likelyhood of getting in
trouble, but still  you always run into some risk doing anything like
that.
I've done a lot of thinking about this subject, and  actually have a
private Star Wars game of my own in development, but feel helpless to
actually release it to the public. I've got close to 5 GB of sound
effects alone to work with, but don't feel I can legally release
anything under the USA Games Interactive name just because I don't
want my game company to get in trouble with Lucas Arts for developing
Star Wars titles without expressed permission. There is always that
possability of being drug through the courts over it.

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Even that's not a guarantee that you won't get into trouble. They might not
 sue you but they'd definitely order you to take it down and stop
 distributing it.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding my
games. The way I create them is the way I intend people to play them.
That's why the end user license agreement, which you obviously haven't
read, forbids the modifying of any USA Games titles. If this is going
to be a big problem for people I might have to go the way of Philip
Bennefall and others and just encrypt the sounds to keep people from
modifying my games in ways not intended by the developer. Fortunately,
I'm not like Microsoft or Lucas and plan to drag you into court for
every miner breech of license, but still it is not wise to directly
get on a list like this and tell a developer you have decided to mod
his game even though you agreed to the terms of the license to install
the software. By agreeing to the license, weather you read it or not,
you are legally bound by that license to do as the developer
instructs. If they say not to decompile, modify, reverse engineer, or
otherwise tamper with the normal operation of the software that's
exactly what they mean. All of my games currently have a commercial
license, and as such they are to be treated as any other commercial
software product you buy.

On 10/3/10, Ben gamehead...@aol.co.uk wrote:
 Ahh.  I'm just not thinking straight at the moment.  I can't write bgt at
 the moment either since firstly although I'm really committed to the idea I
 can't because I don't have the time with school and stuff.  Secondly... I've
 read the tutorial at least 30 times and still don't know where to begin!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Hi, Ben.
Do you think Lucas Arts etc cares about that? i know of authors who
have written fan fiction stories that were totally free, but got their
butts dragged into court for copyright infringement anyway. So giving
something away for free without proper licensing doesn't exactly make
it legal or acceptable to the copyright holder.
I'm not sure where people get their ideas, but that seams to be a
common misconception between the people on this list and elsewhere.
They believe as long as they write this game, story, game mod, etc for
free and give it away that is perfectly legal and alright to do so.
Far too many people have found out that isn't the case.
I remember a case a few years back about some guy who created an
online Scrabble game, put it on the internet,  and it got to be a big
hit with sighted online gamers. Not suprisingly Hasbro, the current
copyright holder of the Scrabble game, found out about the website and
quickly sent their lawyers into shut it down asap. The main reason
they gave the guy so much grief over it was because Hasbro was afraid
the website might effect their sales of the Scrabble game they sold in
stores. It probably wasn't true, but Hasbro made a point to drag the
guy through the ringer over it. The case was evedently big enough to
make the national headlines on CNN. Moral of the story is if you get
caught the copyright holder can give you a lot of grief over a simple
game mod just because you didn't pay for and properly license those
sounds from Skywalker Sound or Lucas Arts.

On 10/3/10, Ben gamehead...@aol.co.uk wrote:
 But the mod will be freeware...

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Bryan Peterson
That's why I'm glad Philip has stated he intends to build encrypting into 
the BGT system at some point, because I definitely plan to encrypt the 
sounds in my commercial titles to prevent just this sort of behavior.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 10:00 AM
Subject: Re: [Audyssey] mota beta 14!



Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding my
games. The way I create them is the way I intend people to play them.
That's why the end user license agreement, which you obviously haven't
read, forbids the modifying of any USA Games titles. If this is going
to be a big problem for people I might have to go the way of Philip
Bennefall and others and just encrypt the sounds to keep people from
modifying my games in ways not intended by the developer. Fortunately,
I'm not like Microsoft or Lucas and plan to drag you into court for
every miner breech of license, but still it is not wise to directly
get on a list like this and tell a developer you have decided to mod
his game even though you agreed to the terms of the license to install
the software. By agreeing to the license, weather you read it or not,
you are legally bound by that license to do as the developer
instructs. If they say not to decompile, modify, reverse engineer, or
otherwise tamper with the normal operation of the software that's
exactly what they mean. All of my games currently have a commercial
license, and as such they are to be treated as any other commercial
software product you buy.

On 10/3/10, Ben gamehead...@aol.co.uk wrote:

Ahh.  I'm just not thinking straight at the moment.  I can't write bgt at
the moment either since firstly although I'm really committed to the idea 
I
can't because I don't have the time with school and stuff.  Secondly... 
I've

read the tutorial at least 30 times and still don't know where to begin!


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Re: [Audyssey] looking for a free version of a game.

2010-10-03 Thread Thomas Ward
Hi, Oriol.
I think you should give Michael a break. It is true that some of his
questions are a bit immature for his age, and he would do well not to
ask the same kinds of questions over and over again, but what you are
doing is not much better for keeping the peace on list. It is up to
us, the moderators, to deal with Michael.

Cheers!


On 10/3/10, Oriol Gómez ogomez@gmail.com wrote:
 We all know it's not an internet problem, this kid just wants a forced
 answer is all,a dn until he gets a checkers game done especially for
 him he won't shut up.

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[Audyssey] request for games that are hard to find.

2010-10-03 Thread michael barnes

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.

Thanks

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Re: [Audyssey] mota 14

2010-10-03 Thread Bryan Peterson
Don't get excited. A user on this list jumped the gun and downloaded an 
unofficial, incomplete Beta 14 and told some others where to download it. So 
now some people, hopefully a small minority, has this incomplete Beta and 
believes it to be the one Thomas intended to put out.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 9:31 AM
Subject: Re: [Audyssey] mota 14


Hang on, did I miss a MOTA download somewhere?  I've lost track on which 
beata I'm on, it's the one with the new layout (Which I'm still confused 
over).  The reason I ask is because my computer has stupidly been zapping 
my mail to other places than my inbox some of the time and I'm still 
trying to work out the problem.  Thanks from Lori.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 4:24 PM
Subject: Re: [Audyssey] mota 14



Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
correctly.I went back into the code and reset the values and now the
sounds are a lot louder and clearer than in the broken release you
guys downloaded Friday.
As for the crash I don't know what Hayri was talking about either, but
I can certainly say it absolutely has nothing to do with DirectX. As I
said in the change log I removed all DirectX support, removed the
Microsoft Win32 API, and a bunch of Windows specific code to make the
engine more or less Linux and Mac compatible. So if you are getting an
error about DirectX it sure ain't my games, because I have technically
dropped everything to do with Microsoft's Windows specific APIs in my
game engine.
As for the FPS version I've had to put that on hold while I worked on
the new cross-platform engine. I have an older version of the FPS
version, which is fairly stable, but the problem is that it still uses
the same version of the game engine as beta 13. So before I release
the FPS version I first need to fix the problems in the new
cross-platform Genesis Engine, port the FPS version to the new engine,
and then beta test it. So don't expect a release to be out any time
soon. Although, porting the FPS version to the new engine shouldn't be
too hard once the bugs are worked out of the new engine.

Cheers!

On 10/2/10, shaun everiss sm.ever...@gmail.com wrote:

well I decided to play the new version with a friend listening and he
reconed he couldn't hear anything till it was right in front of him.
I use the v command and the view for pits and spikes but its quite
disconcerting.
I have no idea what the exit crash was on exit but my friend said it
was a directx crash, but did not give me any more info.
naturally after I realised the update was buggy I went back to beta 13
on that note when is the fps version supposed to come out, I realise
you have been busy but wasn't this supposed to come out with this
beta or a little after beta 13?


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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
You have a very good point.  I just want a few other people to have it.  I'm
in talk with a couple of people who are helping me.  But I'll see what I can
do to get this thing out to as few a people as possible with the greatest of
stealth but with also the greatest of reactions hopefully

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 14:22
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Even that's not a guarantee that you won't get into trouble. They might not 
sue you but they'd definitely order you to take it down and stop 
distributing it.
We are the Knights who say...Ni!
- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 1:19 AM
Subject: Re: [Audyssey] mota beta 14!


 But the mod will be freeware...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: 03 October 2010 00:10
 To: Gamers Discussion list
 Subject: Re: [Audyssey] mota beta 14!

 Yeah. For a time I was toying with the idea of doing a Star Wars parody in
 game form but I wouldn't want to risk Lucas' wrath. I do seem to recall
 somebody did do a mod of that game Chopper Patrol that had a Star Wars 
 theme

 but that's about as far as it ever went.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 02, 2010 5:03 PM
 Subject: Re: [Audyssey] mota beta 14!


 Hi Bryan,
 Yeah, I know. I've been wavering on releasing my own Star Wars games
 for that very reason. Lucas has some extremely restrictive licensing
 on that particular trademark and even releasing a game as open source
 wouldn't necessarily exempt someone from a lawsuit. It would only make
 it less likely do to the fact no money was made off of it. However,
 the same could be said for Fan Fiction, and there have been cases were
 Fan Fiction authors have been dragged into court for even writing
 about Star Wars and other trademarked materials for free. So it is
 definitely a serious issue to take into account.

 On 10/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but there's also the legal issue as you and I both know.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
Could me and you have a private discussion off-list about this?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 16:39
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Right. About the only way someone can really avoid that is to release
a Star Wars game, mod, etc is to put it on a file sharing site like
sendspace or dropbox, leave it up there for two or three days, and
then take it down. That would lower the likelyhood of getting in
trouble, but still  you always run into some risk doing anything like
that.
I've done a lot of thinking about this subject, and  actually have a
private Star Wars game of my own in development, but feel helpless to
actually release it to the public. I've got close to 5 GB of sound
effects alone to work with, but don't feel I can legally release
anything under the USA Games Interactive name just because I don't
want my game company to get in trouble with Lucas Arts for developing
Star Wars titles without expressed permission. There is always that
possability of being drug through the courts over it.

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Even that's not a guarantee that you won't get into trouble. They might
not
 sue you but they'd definitely order you to take it down and stop
 distributing it.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Ben
Sorry tom.  I wish to give you my most humble apologies.  No one that I know
reads those things anyway.  Its just out of habit.  But thanks for bringing
that to light.  Here's the conundrum for you.  How comes people can post
thousands or even millions of videos on youtube regarding star wars mods of
commercial games that have the same type of agreement and they do not get
destroyed for it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 17:00
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding my
games. The way I create them is the way I intend people to play them.
That's why the end user license agreement, which you obviously haven't
read, forbids the modifying of any USA Games titles. If this is going
to be a big problem for people I might have to go the way of Philip
Bennefall and others and just encrypt the sounds to keep people from
modifying my games in ways not intended by the developer. Fortunately,
I'm not like Microsoft or Lucas and plan to drag you into court for
every miner breech of license, but still it is not wise to directly
get on a list like this and tell a developer you have decided to mod
his game even though you agreed to the terms of the license to install
the software. By agreeing to the license, weather you read it or not,
you are legally bound by that license to do as the developer
instructs. If they say not to decompile, modify, reverse engineer, or
otherwise tamper with the normal operation of the software that's
exactly what they mean. All of my games currently have a commercial
license, and as such they are to be treated as any other commercial
software product you buy.

On 10/3/10, Ben gamehead...@aol.co.uk wrote:
 Ahh.  I'm just not thinking straight at the moment.  I can't write bgt at
 the moment either since firstly although I'm really committed to the idea
I
 can't because I don't have the time with school and stuff.  Secondly...
I've
 read the tutorial at least 30 times and still don't know where to begin!

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Harmony Neil
There are quite a few search engines out there. Why not try asking one of
them?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 03 October 2010 17:43
To: gamers@audyssey.org
Subject: [Audyssey] request for games that are hard to find.

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on
audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.
Thanks

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Ben
Although I have the snowball war I'm not sure I can send it to you due to
allowences

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 03 October 2010 17:43
To: gamers@audyssey.org
Subject: [Audyssey] request for games that are hard to find.

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on
audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.
Thanks

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Thomas Ward
Hi Michael.
While I do have the setup for the Snowball Wars I can tell you that it
isn't a game you would want. For one thing it is a two player game
meaning if you don't have someone sitting with you in the room you
can't even play it. For another it is one of Philip Bennefall's very
early projects, and isn't very well written to begin with. So that's
why I never uploaded it to the PB Games section on my website.
As for Freedom Wheel of Fortune I have that as well, but it is only a
beta. It never was fully completed but it is certainly playable. if
you really want it I can upload it to the USA Games site for you.



On 10/3/10, michael barnes c...@samobile.net wrote:
 Hey their are a couple of games that are hard to find.
 Would someone help me out with that?
 The first game is the snowball wars. This game link is broken on
 audiogames.net
 The second is wheel of fortune. The link is broken aswell.
 If wheel of fortune is not the full game then I would not want it.
 One last thing. I contact the company of terraformers but nobody has
 reply. How long does it take for them to reply.
 Thanks

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread dark
That is what I've heard about the snowball war, however if people are 
interested in the two freedom games, perhaps hosting those would indeed be 
helpful for posterity's sake tom,  the way you have with showdown, super 
deakout etc.


Beware the Grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 6:25 PM
Subject: Re: [Audyssey] request for games that are hard to find.



Hi Michael.
While I do have the setup for the Snowball Wars I can tell you that it
isn't a game you would want. For one thing it is a two player game
meaning if you don't have someone sitting with you in the room you
can't even play it. For another it is one of Philip Bennefall's very
early projects, and isn't very well written to begin with. So that's
why I never uploaded it to the PB Games section on my website.
As for Freedom Wheel of Fortune I have that as well, but it is only a
beta. It never was fully completed but it is certainly playable. if
you really want it I can upload it to the USA Games site for you.



On 10/3/10, michael barnes c...@samobile.net wrote:

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on
audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has
reply. How long does it take for them to reply.
Thanks

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread dark
As I said before michael, please give the chap at pin interactive time to 
respond.


When I bought the game it took 48 hours for my key to arrive, and that was 
even before they were updating their sales system as they obviously are 
doing now.


Myself, I wouldn't start to become concerned about an electronic order, or 
begin sending further messages to the company until at least five days after 
I made the order,  probably a week.


Remember, most (if not all), audio game companies don't have gigantic 
markiting and sales departments who can just process orders at a moments 
notice,  indeed for many devs such as Tom ward and David greenwood, they 
personally have to generate and send every key themselves.


While it is true that some people like Draconis and Philip Bennifall have 
implemented automated registration systems,  not all have, and 
pininteractive certainly haven't as yet, - indeed that might be 
precisely what their upgrade of the sales system is about.


The upshot of all of this is, be patient a litle longer. I believe you only 
ordered the game on Friday, in which case, I would advise waiting until at 
least net wednesday before becoming concerned.


Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 5:42 PM
Subject: [Audyssey] request for games that are hard to find.



Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on 
audiogames.net

The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.

Thanks

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Hi, Ben.
Who knows. My guess is that is pretty hard for anyone to locate and
investigate every possible misuse of their licensed material. It is a
case of it is so common place that they can't necessarily take action
against everyone so quite a bit of it just slips through the cracks.
What Bryan and I are mainly getting at is what could happen if you
were to get caught. Not necessarily implying you will get caught, or
anything will actually come of it. I too have seen cases where this or
that just slipped through the cracks unnoticed.
For example, way back in the early 90's before I had completely lost
my sight the big thing was the game called Doom. One of the things
that made Doom so popular is ID Software released an expantion for the
game that allowed you to create your own wad files complete with
custom graphics, sounds, level maps, etc. It got to be a huge hit with
mainstream gamers and naturally there were all kinds of expantions
such as Terminator, Star Wars, etc that ran on the Doom engine.
Surprisingly nobodywas making an issue of the various expantions, but
they certainly could have seeing as these were obvious rip offs of
copyrighted material like Star Wars.
Then, of course, Agrip modified ID Software's Quake engine and named
it Audio Quake. Cara Quinn, who I believe is on this list, created her
own version of Audio Quake with a Star Wars theme called Jedi Quake.
Cara has never gotten in any trouble with her Jedi Quake mod but
that's not to say Lucas Licensing couldn't come breathing down on her
someday for it either.  It is probably just a case of what they don't
know won't hurt them, or us for that matter.
As for end user licensing I figured as much. A lot of people have a
bad habbit of not reading them, but they really should.  It might
sound like a bunch of legal mumbo-jumbo, but it really tells you and
others what the terms of the software are. If you do something that is
not permited in the terms of the license the developer or company has
the right to take you to court and sue for damages. Saying you didn't
read the license is no defence in court. If you click the I Agree
button then you agreed to it. That's all there is to it.

Smile.



On 10/3/10, Ben gamehead...@aol.co.uk wrote:
 Sorry tom.  I wish to give you my most humble apologies.  No one that I know
 reads those things anyway.  Its just out of habit.  But thanks for bringing
 that to light.  Here's the conundrum for you.  How comes people can post
 thousands or even millions of videos on youtube regarding star wars mods of
 commercial games that have the same type of agreement and they do not get
 destroyed for it?

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Hi, Ben.
Sure. You can write me off list at
thomasward1...@gmail.com
and we can talk about this off list.

Cheers!


On 10/3/10, Ben gamehead...@aol.co.uk wrote:
 Could me and you have a private discussion off-list about this?

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Thomas Ward
Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability to create and use encrypted
pack files for sounds such as what Q9 uses. Trust me I tested the
security on Streemway before licensing and the security is definitely
good enough to keep out everyone accept for a die-hard cracker. So BGT
has alot going for it in terms of state of the art security.

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That's why I'm glad Philip has stated he intends to build encrypting into
 the BGT system at some point, because I definitely plan to encrypt the
 sounds in my commercial titles to prevent just this sort of behavior.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Hayden Presley
Hi Thomas,
Yes, it actually is documented to some degree, in the objects section, I
think (correct me if I'm wrong, Phillip).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability to create and use encrypted
pack files for sounds such as what Q9 uses. Trust me I tested the
security on Streemway before licensing and the security is definitely
good enough to keep out everyone accept for a die-hard cracker. So BGT
has alot going for it in terms of state of the art security.

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That's why I'm glad Philip has stated he intends to build encrypting into
 the BGT system at some point, because I definitely plan to encrypt the
 sounds in my commercial titles to prevent just this sort of behavior.
 We are the Knights who say...Ni!

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Hayden Presley
Hi Michael,
The snowball wars? I can find the setup for you (in fact I have it on one of
my thumb drives as we speak, if Phillip  doesn't mind). That is a farely old
game, and unless you can find another person to play with it's hardly worth
it. As for Freedom Wheel of Fortune, the last time I tried it, it was a bit
buggy,although it had most everything,  except for the bonus round and the
jackpot etc.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 03, 2010 12:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] request for games that are hard to find.

As I said before michael, please give the chap at pin interactive time to 
respond.

When I bought the game it took 48 hours for my key to arrive, and that was 
even before they were updating their sales system as they obviously are 
doing now.

Myself, I wouldn't start to become concerned about an electronic order, or 
begin sending further messages to the company until at least five days after

I made the order,  probably a week.

Remember, most (if not all), audio game companies don't have gigantic 
markiting and sales departments who can just process orders at a moments 
notice,  indeed for many devs such as Tom ward and David greenwood, they

personally have to generate and send every key themselves.

While it is true that some people like Draconis and Philip Bennifall have 
implemented automated registration systems,  not all have, and 
pininteractive certainly haven't as yet, - indeed that might be 
precisely what their upgrade of the sales system is about.

The upshot of all of this is, be patient a litle longer. I believe you only 
ordered the game on Friday, in which case, I would advise waiting until at 
least net wednesday before becoming concerned.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 5:42 PM
Subject: [Audyssey] request for games that are hard to find.


 Hey their are a couple of games that are hard to find.
 Would someone help me out with that?
 The first game is the snowball wars. This game link is broken on 
 audiogames.net
 The second is wheel of fortune. The link is broken aswell.
 If wheel of fortune is not the full game then I would not want it.
 One last thing. I contact the company of terraformers but nobody has 
 reply. How long does it take for them to reply.
 Thanks

 -- 
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Hayden Presley
Hi,
While I'm thinking about it, you might want to upload fFeedom Millionaire as
well. That one seemed to eb a lot! Less buggy then wheel of fortune.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 03, 2010 12:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] request for games that are hard to find.

That is what I've heard about the snowball war, however if people are 
interested in the two freedom games, perhaps hosting those would indeed be 
helpful for posterity's sake tom,  the way you have with showdown, super

deakout etc.

Beware the Grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 6:25 PM
Subject: Re: [Audyssey] request for games that are hard to find.


 Hi Michael.
 While I do have the setup for the Snowball Wars I can tell you that it
 isn't a game you would want. For one thing it is a two player game
 meaning if you don't have someone sitting with you in the room you
 can't even play it. For another it is one of Philip Bennefall's very
 early projects, and isn't very well written to begin with. So that's
 why I never uploaded it to the PB Games section on my website.
 As for Freedom Wheel of Fortune I have that as well, but it is only a
 beta. It never was fully completed but it is certainly playable. if
 you really want it I can upload it to the USA Games site for you.



 On 10/3/10, michael barnes c...@samobile.net wrote:
 Hey their are a couple of games that are hard to find.
 Would someone help me out with that?
 The first game is the snowball wars. This game link is broken on
 audiogames.net
 The second is wheel of fortune. The link is broken aswell.
 If wheel of fortune is not the full game then I would not want it.
 One last thing. I contact the company of terraformers but nobody has
 reply. How long does it take for them to reply.
 Thanks

 --
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 www.serotek.com to learn more about accessibility anywhere.


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[Audyssey] goalball 1on 1

2010-10-03 Thread michael barnes
Hey I notice that this game is nolonger on audiogames.net. So I was 
wondering if someone would be kind to send me the setup file for this game.

I use to play goalball in school but it would be nice to have this game.
About the other games thanks for the info no I would not like to get 
them if they are the way you all have talk about them.


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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Lori,
Nope. You didn't miss anything important. It is just a case of Hayri
was using a program called WebMon to monitor my downloads directory
and decided to download an unstable version of MOTA beta 14 without
waiting for word from me that it was for A, the public, and B, that it
was the most stable build of the game. As a result he decided to let
everyone on the list know about it, and caused a bit of confusion over
weather this was really the official version of beta 14 or not.

Cheers!

On 10/3/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hang on, did I miss a MOTA download somewhere?  I've lost track on which
 beata I'm on, it's the one with the new layout (Which I'm still confused
 over).  The reason I ask is because my computer has stupidly been zapping my
 mail to other places than my inbox some of the time and I'm still trying to
 work out the problem.  Thanks from Lori.

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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
side-scroller version, which I hope to release this week, I will start
porting the FPS version to the new engine. That shouldn't take too
long, maybe a week, since most of the code for the game itself is
pretty generic and calls common functions from the engine rather than
being based on this or that directly.


On 10/3/10, william lomas lomaswill...@googlemail.com wrote:
 at least we know by next year we should hopefuly see both versions, finguers
 crossd :)

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Re: [Audyssey] goalball 1on 1

2010-10-03 Thread Ben
I'd like gb1o1 myself

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 03 October 2010 19:19
To: gamers@audyssey.org
Subject: [Audyssey] goalball 1on 1

Hey I notice that this game is nolonger on audiogames.net. So I was 
wondering if someone would be kind to send me the setup file for this game.
I use to play goalball in school but it would be nice to have this game.
About the other games thanks for the info no I would not like to get 
them if they are the way you all have talk about them.

-- 
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Re: [Audyssey] mota 14

2010-10-03 Thread Ryan Chou
I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope

On 10/3/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi William,
 Yes, I certainly should hope so. After I finish up with beta 14, the
 side-scroller version, which I hope to release this week, I will start
 porting the FPS version to the new engine. That shouldn't take too
 long, maybe a week, since most of the code for the game itself is
 pretty generic and calls common functions from the engine rather than
 being based on this or that directly.


 On 10/3/10, william lomas lomaswill...@googlemail.com wrote:
 at least we know by next year we should hopefuly see both versions,
 finguers
 crossd :)

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Re: [Audyssey] sounds and their volumes

2010-10-03 Thread Thomas Ward
Hi Shaun,
Definitely not a good idea. Most of this can be corrected internally
just by figuring out the right values to give OpenAL. It is, of
course, not really OpenAL's fault but my own since I am still in a
sense still experimenting with the library. I'm trying to create a 2d
soundscape with a library designed to reproduce a full virtual  3d
soundscape with support for 5.1 and 7.1 output which is overkill here.

Smile.


On 10/3/10, shaun everiss sm.ever...@gmail.com wrote:
 Hi.
 tom there is another way, to do the sounds but its going to be consuming to
 do.
 in night of parasite sounds are at the same volume or rather less,
 depending where they are.
 however each position centre, slightly right, medium right and hard
 right same with left and behind are seperate files.
 OFcause this means a bigger game.
 It also means a lot of initial work, with editing and fiddling with
 the sfx but this could be a way to handle the sounds.
 in beta 13 I hear a monster to my right its quiet ish because its to
 my right it comes closer and closer and gets louder and louder.
 however its never fully in the centre in fact once it is I am sure
 its to close same with the pits.
 right now once the sound gets in the to close or almost to close its
 to loud and vice versa though I know its there at the range I need it
 so can handle it.
 Though I don't have the file anymore I went back to beta 13.
 One way you could have the game do things is have the sounds
 compressed in a big file to make it smaller  then during install the
 file is uncompressed.
 not sure how it would work, and it would probably take longer than
 necessary.
 I did not notice any lag with the game but I have a duel core of 2.1
 ghz with 2gb ram with xp pro and the cpu didn't budge.
 It may be something to think about though I am sure you are doing
 your best and not many of us should have single cores anymore.


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Re: [Audyssey] goalball 1on 1

2010-10-03 Thread dark
The game was produced by the audio network on http://www.pressakey.net/ who 
made audio programs using real time. It was sent out only on cd I believe so 
I don't think there ever was a setup file.


The audio network have stopped actually selling games, but they have 
uploaded some games to their website which were previously only available on 
cd,  noteably Jungle fever.


I haven't installed real player on this desktop (because I generally found 
it quite an annoying program and apart from the aforementioned audio network 
really didn't use it), however it's possible they might've made gb one on 
one playable online,  I suppose I really ought to reinstall either real 
player or real alternative and have a look.


Beware the Grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 7:33 PM
Subject: Re: [Audyssey] goalball 1on 1



I'd like gb1o1 myself

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 03 October 2010 19:19
To: gamers@audyssey.org
Subject: [Audyssey] goalball 1on 1

Hey I notice that this game is nolonger on audiogames.net. So I was
wondering if someone would be kind to send me the setup file for this 
game.

I use to play goalball in school but it would be nice to have this game.
About the other games thanks for the info no I would not like to get
them if they are the way you all have talk about them.

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Re: [Audyssey] looking for a free version of a game.

2010-10-03 Thread Oriol Gómez
I know, I'm sorry my message brought so many more, but anyways it's
true that he does send a ton of messages and I jsut feel like laughing
acidly when i see a bunch of his questions daily. Again  I'm sorry if
my message brought tons of discussion it wasnt really my intention. As
everyone else said Michael pls sue the resources that you have. Also
you can join my group on klango, hard to find audiogames if you like.
There you can ask questions ad it's a klango forum adn doesn't clutter
anyone's inbox.
thanks

On 10/3/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi, Oriol.
 I think you should give Michael a break. It is true that some of his
 questions are a bit immature for his age, and he would do well not to
 ask the same kinds of questions over and over again, but what you are
 doing is not much better for keeping the peace on list. It is up to
 us, the moderators, to deal with Michael.

 Cheers!


 On 10/3/10, Oriol Gómez ogomez@gmail.com wrote:
 We all know it's not an internet problem, this kid just wants a forced
 answer is all,a dn until he gets a checkers game done especially for
 him he won't shut up.

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Re: [Audyssey] mota 14

2010-10-03 Thread Phil Vlasak

Hi Thomas,
To distinguish the previous downloads of MOTA version 14 from the official 
one I suggest calling the new one 14.1 or even version 15.
Phil 



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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
actually continues to use the older broken release.

Smile.


On 10/3/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 To distinguish the previous downloads of MOTA version 14 from the official
 one I suggest calling the new one 14.1 or even version 15.
 Phil


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[Audyssey] The audio network

2010-10-03 Thread dark
Hi. 

downloaded real alternative and I checked the audio network site i mentioned, 
http://www.pressakey.net/ 

They've changed their selection of trivia games around, but haven't got gb one 
on one up at the momentp. 

Then again, it's possible they'll upload it later, sinse they do seem to change 
what they have online at one time fairly frequently. 

That being said though, I did play the original demo of gb one on one which the 
audio network used to have on their site, and it really wasn't impressive at 
all. essentially, you chose one of three numbers, and there was a random chance 
of you saving the ball or scoring, with a limited number of audio messages 
involved for each. 

Really, it was a glorified game of chance, and I wager anyone with experience 
with bgt,  or any other programming language for that matter, could 
probably recreate it with very litle effort. 

Beware the grue! 

Dark.
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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Bryan Peterson
Honestly it's probably just luck, which isn't something you want to count 
on. There's a chance you might get away with it but there's just as much 
chance that you would indeed get collared.

We are the Knights who say...Ni!
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 11:01 AM
Subject: Re: [Audyssey] mota beta 14!


Sorry tom.  I wish to give you my most humble apologies.  No one that I 
know
reads those things anyway.  Its just out of habit.  But thanks for 
bringing

that to light.  Here's the conundrum for you.  How comes people can post
thousands or even millions of videos on youtube regarding star wars mods 
of

commercial games that have the same type of agreement and they do not get
destroyed for it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 17:00
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding my
games. The way I create them is the way I intend people to play them.
That's why the end user license agreement, which you obviously haven't
read, forbids the modifying of any USA Games titles. If this is going
to be a big problem for people I might have to go the way of Philip
Bennefall and others and just encrypt the sounds to keep people from
modifying my games in ways not intended by the developer. Fortunately,
I'm not like Microsoft or Lucas and plan to drag you into court for
every miner breech of license, but still it is not wise to directly
get on a list like this and tell a developer you have decided to mod
his game even though you agreed to the terms of the license to install
the software. By agreeing to the license, weather you read it or not,
you are legally bound by that license to do as the developer
instructs. If they say not to decompile, modify, reverse engineer, or
otherwise tamper with the normal operation of the software that's
exactly what they mean. All of my games currently have a commercial
license, and as such they are to be treated as any other commercial
software product you buy.

On 10/3/10, Ben gamehead...@aol.co.uk wrote:

Ahh.  I'm just not thinking straight at the moment.  I can't write bgt at
the moment either since firstly although I'm really committed to the idea

I

can't because I don't have the time with school and stuff.  Secondly...

I've

read the tutorial at least 30 times and still don't know where to begin!


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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
 Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place, left/right turns you in place, shift-left and shift-right
sidestep, alt-arrow keys jump, and control arrow keys are used for
climbing.
So if you walked into room 2 you would use the left/right arrow keys
to center the enemy in your laser sight, use the spacebar to fire your
gun, and then would use shift-up arrow to walk forward or press up
arrow to run straight ahead.To climb the rope, which is in the center
of the room, you have to center the sound in your headphones or
speakers and use alt+up arrow to jump forward and grab the rope. Then,
you could use control-up arrow to climb up into the next room above
the one you are in. Does that make sense?

Smile.


On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope

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Re: [Audyssey] mota beta 14!

2010-10-03 Thread Bryan Peterson
Cool. Not that I'm anywhere near that point yet as I've said, but I'm 
working on it, albeit extremely slowly. Got a lot going on what with my 
fiance and I planning to tie the knot on Friday and the preparations for 
that. But she's expressed interest in audio games before and how they work 
so maybe I'll see if we couldn't work together on some of them. She's pretty 
good with computers.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 11:58 AM
Subject: Re: [Audyssey] mota beta 14!



Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability to create and use encrypted
pack files for sounds such as what Q9 uses. Trust me I tested the
security on Streemway before licensing and the security is definitely
good enough to keep out everyone accept for a die-hard cracker. So BGT
has alot going for it in terms of state of the art security.

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That's why I'm glad Philip has stated he intends to build encrypting into
the BGT system at some point, because I definitely plan to encrypt the
sounds in my commercial titles to prevent just this sort of behavior.
We are the Knights who say...Ni!


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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Bryan Peterson
That was a PB-Game? I'd forgotten that, not that I ever played it. I think 
the two PB-Games I was most interested in were Dark Destroyer and Tarzan 
Junior. And I never would have known Philip was Swedish if he hadn't said so 
in his Treasure Hunt review. From his voice clips in Dark Destroyer I almost 
had him pegged as Irish LOL.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 12:03 PM
Subject: Re: [Audyssey] request for games that are hard to find.



Hi Michael,
The snowball wars? I can find the setup for you (in fact I have it on one 
of
my thumb drives as we speak, if Phillip  doesn't mind). That is a farely 
old
game, and unless you can find another person to play with it's hardly 
worth
it. As for Freedom Wheel of Fortune, the last time I tried it, it was a 
bit

buggy,although it had most everything,  except for the bonus round and the
jackpot etc.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 03, 2010 12:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] request for games that are hard to find.

As I said before michael, please give the chap at pin interactive time to
respond.

When I bought the game it took 48 hours for my key to arrive, and that was
even before they were updating their sales system as they obviously are
doing now.

Myself, I wouldn't start to become concerned about an electronic order, or
begin sending further messages to the company until at least five days 
after


I made the order,  probably a week.

Remember, most (if not all), audio game companies don't have gigantic
markiting and sales departments who can just process orders at a moments
notice,  indeed for many devs such as Tom ward and David greenwood, 
they


personally have to generate and send every key themselves.

While it is true that some people like Draconis and Philip Bennifall have
implemented automated registration systems,  not all have, and
pininteractive certainly haven't as yet, - indeed that might be
precisely what their upgrade of the sales system is about.

The upshot of all of this is, be patient a litle longer. I believe you 
only

ordered the game on Friday, in which case, I would advise waiting until at
least net wednesday before becoming concerned.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 03, 2010 5:42 PM
Subject: [Audyssey] request for games that are hard to find.



Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on
audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has
reply. How long does it take for them to reply.
Thanks

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Re: [Audyssey] mota 14

2010-10-03 Thread dark

Actually Tom, I rather like the idea of a recording of an fps game as well.

Knowing the layout and sound effects of the side scroller, it'd be really 
quite interesting to see how they translate to a full 3D environment,   
pluss to be perfectly honest, I am fairly curious about how full 3D with the 
genesis engine works in practice.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14



Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place, left/right turns you in place, shift-left and shift-right
sidestep, alt-arrow keys jump, and control arrow keys are used for
climbing.
So if you walked into room 2 you would use the left/right arrow keys
to center the enemy in your laser sight, use the spacebar to fire your
gun, and then would use shift-up arrow to walk forward or press up
arrow to run straight ahead.To climb the rope, which is in the center
of the room, you have to center the sound in your headphones or
speakers and use alt+up arrow to jump forward and grab the rope. Then,
you could use control-up arrow to climb up into the next room above
the one you are in. Does that make sense?

Smile.


On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:

I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope


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Re: [Audyssey] mota 14

2010-10-03 Thread william lomas
a recording would be cool even with the game in its current state

On Oct 3, 2010, at 8:37 PM, dark wrote:

 Actually Tom, I rather like the idea of a recording of an fps game as well.
 
 Knowing the layout and sound effects of the side scroller, it'd be really 
 quite interesting to see how they translate to a full 3D environment,   
 pluss to be perfectly honest, I am fairly curious about how full 3D with the 
 genesis engine works in practice.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 03, 2010 8:13 PM
 Subject: Re: [Audyssey] mota 14
 
 
 Hi Ryan,
 Well,if you want I can make a recording of me playing the FPS version
 if you would like. That might helpgive you an idea of playing the
 game.
 Basically, all of the keyboard controls are fairly typical for a
 mainstream FPS game such as up arrow to run, down arrow to turn around
 in place, left/right turns you in place, shift-left and shift-right
 sidestep, alt-arrow keys jump, and control arrow keys are used for
 climbing.
 So if you walked into room 2 you would use the left/right arrow keys
 to center the enemy in your laser sight, use the spacebar to fire your
 gun, and then would use shift-up arrow to walk forward or press up
 arrow to run straight ahead.To climb the rope, which is in the center
 of the room, you have to center the sound in your headphones or
 speakers and use alt+up arrow to jump forward and grab the rope. Then,
 you could use control-up arrow to climb up into the next room above
 the one you are in. Does that make sense?
 
 Smile.
 
 
 On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope
 
 ---
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Re: [Audyssey] mota 14

2010-10-03 Thread Bryan Peterson
Actually I wouldn't mind something like that either if it wouldn't 
inconvenience you too much.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 1:13 PM
Subject: Re: [Audyssey] mota 14



Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place, left/right turns you in place, shift-left and shift-right
sidestep, alt-arrow keys jump, and control arrow keys are used for
climbing.
So if you walked into room 2 you would use the left/right arrow keys
to center the enemy in your laser sight, use the spacebar to fire your
gun, and then would use shift-up arrow to walk forward or press up
arrow to run straight ahead.To climb the rope, which is in the center
of the room, you have to center the sound in your headphones or
speakers and use alt+up arrow to jump forward and grab the rope. Then,
you could use control-up arrow to climb up into the next room above
the one you are in. Does that make sense?

Smile.


On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:

I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope


---
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Re: [Audyssey] mota 14

2010-10-03 Thread Ryan Chou
wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually I wouldn't mind something like that either if it wouldn't
 inconvenience you too much.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 03, 2010 1:13 PM
 Subject: Re: [Audyssey] mota 14


 Hi Ryan,
 Well,if you want I can make a recording of me playing the FPS version
 if you would like. That might helpgive you an idea of playing the
 game.
 Basically, all of the keyboard controls are fairly typical for a
 mainstream FPS game such as up arrow to run, down arrow to turn around
 in place, left/right turns you in place, shift-left and shift-right
 sidestep, alt-arrow keys jump, and control arrow keys are used for
 climbing.
 So if you walked into room 2 you would use the left/right arrow keys
 to center the enemy in your laser sight, use the spacebar to fire your
 gun, and then would use shift-up arrow to walk forward or press up
 arrow to run straight ahead.To climb the rope, which is in the center
 of the room, you have to center the sound in your headphones or
 speakers and use alt+up arrow to jump forward and grab the rope. Then,
 you could use control-up arrow to climb up into the next room above
 the one you are in. Does that make sense?

 Smile.


 On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope

 ---
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Re: [Audyssey] mota 14

2010-10-03 Thread Castanedagarcia_Alfredo
Um, I di not know what FPS means

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Re: [Audyssey] mota 14

2010-10-03 Thread dark

Fps stands for first person shooter.

Strictly speaking the term isn't accurate when referring to a game like 
mota,  3D platformer would be closer, but generally it's used to mean 
any game in 3D.


then again, sinse the distinction in audio games betwene first person and 
third person is rather blurred anyway given that you don't actually see the 
main character, I suppose it does make sense on some level.


Beware the Grue!

Dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 9:33 PM
Subject: Re: [Audyssey] mota 14



Um, I di not know what FPS means

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Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Hi Alfredo,
FPS is short for First person Shooter, for example, Shades of Doom.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Sunday, October 03, 2010 3:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14

Um, I di not know what FPS means

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Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Hi Thomas,
What exactly did you change?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 1:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14

Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
side-scroller version, which I hope to release this week, I will start
porting the FPS version to the new engine. That shouldn't take too
long, maybe a week, since most of the code for the game itself is
pretty generic and calls common functions from the engine rather than
being based on this or that directly.


On 10/3/10, william lomas lomaswill...@googlemail.com wrote:
 at least we know by next year we should hopefuly see both versions,
finguers
 crossd :)

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Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Hi Thomas,
Yes, let's hear a recording of it. I've not been much into FPS style games
but  I'm definitely looking forward to this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Chou
Sent: Sunday, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14

wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually I wouldn't mind something like that either if it wouldn't
 inconvenience you too much.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 03, 2010 1:13 PM
 Subject: Re: [Audyssey] mota 14


 Hi Ryan,
 Well,if you want I can make a recording of me playing the FPS version
 if you would like. That might helpgive you an idea of playing the
 game.
 Basically, all of the keyboard controls are fairly typical for a
 mainstream FPS game such as up arrow to run, down arrow to turn around
 in place, left/right turns you in place, shift-left and shift-right
 sidestep, alt-arrow keys jump, and control arrow keys are used for
 climbing.
 So if you walked into room 2 you would use the left/right arrow keys
 to center the enemy in your laser sight, use the spacebar to fire your
 gun, and then would use shift-up arrow to walk forward or press up
 arrow to run straight ahead.To climb the rope, which is in the center
 of the room, you have to center the sound in your headphones or
 speakers and use alt+up arrow to jump forward and grab the rope. Then,
 you could use control-up arrow to climb up into the next room above
 the one you are in. Does that make sense?

 Smile.


 On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope

 ---
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 list,
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Re: [Audyssey] mota 14

2010-10-03 Thread Hayden Presley
Hi Thomas,
Yes, let's hear a recording of it. I've not been much into FPS style games
but  I'm definitely looking forward to this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Chou
Sent: Sunday, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14

wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS

On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually I wouldn't mind something like that either if it wouldn't
 inconvenience you too much.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 03, 2010 1:13 PM
 Subject: Re: [Audyssey] mota 14


 Hi Ryan,
 Well,if you want I can make a recording of me playing the FPS version
 if you would like. That might helpgive you an idea of playing the
 game.
 Basically, all of the keyboard controls are fairly typical for a
 mainstream FPS game such as up arrow to run, down arrow to turn around
 in place, left/right turns you in place, shift-left and shift-right
 sidestep, alt-arrow keys jump, and control arrow keys are used for
 climbing.
 So if you walked into room 2 you would use the left/right arrow keys
 to center the enemy in your laser sight, use the spacebar to fire your
 gun, and then would use shift-up arrow to walk forward or press up
 arrow to run straight ahead.To climb the rope, which is in the center
 of the room, you have to center the sound in your headphones or
 speakers and use alt+up arrow to jump forward and grab the rope. Then,
 you could use control-up arrow to climb up into the next room above
 the one you are in. Does that make sense?

 Smile.


 On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope

 ---
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 If you want to leave the list, send E-mail to
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] mota 14

2010-10-03 Thread Castanedagarcia_Alfredo
Why is it refered as a FPS? Is it a game Genre?

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Re: [Audyssey] looking for a free version of a game.

2010-10-03 Thread shaun everiss

yeah this guy wants a game.
if anyone wants this sort of thing they really need to ask spoonbil 
since he is the guy that does that sort of thing.

At 01:37 a.m. 4/10/2010, you wrote:

We all know it's not an internet problem, this kid just wants a forced
answer is all,a dn until he gets a checkers game done especially for
him he won't shut up.

On 10/3/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Is this message being sent out several times?, or is this an Internet
 problem.

 ---
 Shepherds are the best beasts!
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Sunday, October 03, 2010 5:30 AM
 Subject: [Audyssey] looking for a free version of a game.


 hey does anyone know where i can get a free checkers games?

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread shaun everiss

wheel of fortune should be on the freedom games site.
the other should be on usagamesinteractive.com somewhere.
At 05:42 a.m. 4/10/2010, you wrote:

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on 
audiogames.net

The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.

Thanks

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Re: [Audyssey] mota 14

2010-10-03 Thread Charles Rivard
In my opinion, if people still use the unofficial beta 14, it's their own 
problem.


---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:05 PM
Subject: Re: [Audyssey] mota 14



Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
actually continues to use the older broken release.

Smile.


On 10/3/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
To distinguish the previous downloads of MOTA version 14 from the 
official

one I suggest calling the new one 14.1 or even version 15.
Phil


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[Audyssey] freedom games

2010-10-03 Thread michael barnes

Hey does anyone else have the same problem with millionare game?
The problem that I'm having is sometimes when I start the game with the 
same question set I get an error message then the program quit.  So 
then I have to start the game over again.
I have version 1.5 could there be a updated version?  I know the person 
ain't working on the game so I don't know if he made one last update 
before he had stop.


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[Audyssey] (no subject)

2010-10-03 Thread Thomas Ward
Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi,
That's actually a certain style or format of game. Games are broken
down into certain styles such as  first-person, third-person,
side-scroller, etc. So with MOTA I have designed the game using two
different styles a 2d side-scroller format and a 3d first-person
format. Each offer drastically different styles of game play using the
same game.

On 10/3/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 Why is it refered as a FPS? Is it a game Genre?

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Re: [Audyssey] (no subject)

2010-10-03 Thread Bryan Peterson
I'd prefer quality. If that means the file's a bit bigger so be it. But Id 
prefer quality.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 7:31 PM
Subject: [Audyssey] (no subject)



Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Hayden,
Umm...What exactly are you asking about? Are we talking about the game
engine itself, MOTA (Standard), or MOTA (FPS), etc?

?

On 10/3/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 What exactly did you change?

 Best Regards,
 Hayden

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Re: [Audyssey] mota 14

2010-10-03 Thread Thomas Ward
Hi Dark,
Alrighty then. Since everyone seams interested I'll try and do a
recording in the next day or two.  Although, fixing MOTA beta 14 is my
top priority right now.

Smile.

On 10/3/10, dark d...@xgam.org wrote:
 Actually Tom, I rather like the idea of a recording of an fps game as well.

 Knowing the layout and sound effects of the side scroller, it'd be really
 quite interesting to see how they translate to a full 3D environment, 
 pluss to be perfectly honest, I am fairly curious about how full 3D with the
 genesis engine works in practice.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 03, 2010 8:13 PM
 Subject: Re: [Audyssey] mota 14


 Hi Ryan,
 Well,if you want I can make a recording of me playing the FPS version
 if you would like. That might helpgive you an idea of playing the
 game.
 Basically, all of the keyboard controls are fairly typical for a
 mainstream FPS game such as up arrow to run, down arrow to turn around
 in place, left/right turns you in place, shift-left and shift-right
 sidestep, alt-arrow keys jump, and control arrow keys are used for
 climbing.
 So if you walked into room 2 you would use the left/right arrow keys
 to center the enemy in your laser sight, use the spacebar to fire your
 gun, and then would use shift-up arrow to walk forward or press up
 arrow to run straight ahead.To climb the rope, which is in the center
 of the room, you have to center the sound in your headphones or
 speakers and use alt+up arrow to jump forward and grab the rope. Then,
 you could use control-up arrow to climb up into the next room above
 the one you are in. Does that make sense?

 Smile.


 On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:
 I'm just wondering, what will the FPS be like?
 if possible could you give me an example
 maybe from the first room, shooting some thing and going up the rope

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Re: [Audyssey] (no subject)

2010-10-03 Thread Casey Mathews

I vote for quality. It's worth the wait!


Casey Mathews
www.WebFriendlyHelp.com


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, October 03, 2010 9:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] (no subject)


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] mota 14

2010-10-03 Thread Charles Rivard
While a recording would be cool, if it won't be all that long before the 3D 
game comes out for testing before being marketed, it'll be even cooler when 
we can get our hands on it and able to make our own recordings while 
experiencing the game for ourselves.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:37 PM
Subject: Re: [Audyssey] mota 14


Actually Tom, I rather like the idea of a recording of an fps game as 
well.


Knowing the layout and sound effects of the side scroller, it'd be really 
quite interesting to see how they translate to a full 3D environment,   
pluss to be perfectly honest, I am fairly curious about how full 3D with 
the genesis engine works in practice.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14



Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place, left/right turns you in place, shift-left and shift-right
sidestep, alt-arrow keys jump, and control arrow keys are used for
climbing.
So if you walked into room 2 you would use the left/right arrow keys
to center the enemy in your laser sight, use the spacebar to fire your
gun, and then would use shift-up arrow to walk forward or press up
arrow to run straight ahead.To climb the rope, which is in the center
of the room, you have to center the sound in your headphones or
speakers and use alt+up arrow to jump forward and grab the rope. Then,
you could use control-up arrow to climb up into the next room above
the one you are in. Does that make sense?

Smile.


On 10/3/10, Ryan Chou rc4896...@gmail.com wrote:

I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope


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Re: [Audyssey] (no subject)

2010-10-03 Thread Zachary Kline

Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread Mich
Hi. I would like you to upload the hole releace and don't mind uploading 
large files my self eather. from Mich.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 11:22 PM
Subject: Re: [Audyssey] (no subject)



Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread shaun everiss
quality also then, I don't mind what I get but I do pay a rather high 
price for each file I get over a sertain point that being 2bucks per gb.
I no longer have an unlimited connection after my isp went south and 
made its plan go away.

As a result I have less of a data cap to deal with about 15gb.
naturally any big files will cost me more.
otherwise I don't mind.
whatever works.
 At 02:37 p.m. 4/10/2010, you wrote:
I'd prefer quality. If that means the file's a bit bigger so be it. 
But Id prefer quality.

We are the Knights who say...Ni!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 7:31 PM
Subject: [Audyssey] (no subject)



Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread shaun everiss
well I'd have full quality but if you can make it so the download 
install is a bit smaller would help as I pay for my data.

otherwise quality is no issue.
I suppose I have listened to 128mb mp3s all my life and don't mind 
but the full version is fine.

At 02:31 p.m. 4/10/2010, you wrote:

Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.