Re: [Audyssey] looking for a checker game

2010-03-28 Thread Jacob Kruger
Not sure how perfect this one is, but on this page, you can find a download 
for accessible checkers:

http://wareseeker.com/free-accessible/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: 89434 89...@att.net

To: gamers@audyssey.org
Sent: Sunday, March 28, 2010 7:38 AM
Subject: [Audyssey] looking for a checker game


High to the list.  I am still looking for a checker game to play on the 
computer and against the computer.Where can I get a checker game to play 
on the computer?  Hoping to here from some one on the list about finding a 
checker game to play on the computer.

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Re: [Audyssey] BGT Error: Expected expression value

2010-03-28 Thread Jacob Kruger
Off hand, I think your intro string is too long and shouldn't wrap line to 
line - rather build it bit by bit, and then use it.


Apart from that, you don't seem to have declared, or assigned a value to 
Guess?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 26, 2010 10:29 PM
Subject: [Audyssey] BGT Error: Expected expression value


Hello. I'm very impressed with BGT. I'm trying to make my own guess the 
number game, just to try and get familiar with the sintax. I can't figure 
out what I'm missing. I've looked at the examples in the tutorial, and 
downloaded all of the examples from the web. The error is below, follloed 
by my simple attempt. Thanks for any help.

Line: 5 (26)
Error: Expected expression value

void main()
{
alert(Number Guesser,Try to guess my number. I'll let you know if 
you're too high, or too low. Make your guesses between numbers 1, and 10. 
Have fun!);

int number=random(1, 10);
while (guess =number or = number)
{
int guess = input_box(Guess,What's your guess?);
if (guess == number)
{
input_box(You Won!,You guessed my number!);
}
else
{
alert(Your Guess,Your guess was +guess+.);
}
}
}

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[Audyssey] BGT calling/making use of external components/DLLs?

2010-03-28 Thread Jacob Kruger
Just wondering since still haven't really gotten around to more than 
downloading it, but just wondering if the script can create something like 
an instance of a COM component/DLL, and then make calls to it's public 
functions etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] World of Darkness again.

2010-03-29 Thread Jacob Kruger

Ok, where can you then download a copy of world of darkness?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 9:36 AM
Subject: Re: [Audyssey] World of Darkness again.



just put
type ChristinaFD010701 on keyboard
At 04:18 p.m. 29/03/2010, you wrote:

Hello,

I believe World of Darkness is free now, but how to you make it into the 
full copy? What do I have to do to register it?





Love Spell
Click here to light up your life with a love spell!
http://thirdpartyoffers.juno.com/TGL2131/c?cp=i5thf1qC97_Nc2d8GWhA4AAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNRwA=

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Re: [Audyssey] new free d velocity update!

2010-03-30 Thread Jacob Kruger
I had to go and download latest version of DirectX runtime - this page 
should help you find it, although seem to currently have minor connection 
issue, so can't get there myself off hand:

http://www.microsoft.com/directx

Followed something like link to latest version for gamers, and then 
downloaded redistributable version to be able to share with others, 
extracted contents of executable archive, and then ran something like 
dxsetup.exe therein.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 30, 2010 8:48 AM
Subject: Re: [Audyssey] new free d velocity update!


It is good game, but does not want to start. I install all components but 
it is not function.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 30, 2010 4:29 AM
Subject: Re: [Audyssey] new free d velocity update!



Hi Muhammed,
Thanks for the notice of the new version of the real-time fighter jet 
simulation.

Just one error, the game is
Three d velocity,
not
free d velocity,


- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 12:51 PM
Subject: [Audyssey] new free d velocity update!



Hi all,
I don't have the actual update, but I have the actual installer. Some 
joy stick essues fixed and new item in the opshions menu. BTW, when you 
go in to the submenu of free d velocity, you'll see an item learn game 
sounds. Notes. When you use this installer, after that use the direckts 
web installer. Plus, you have to relisten to the seens again. And alot 
of other things you have to update. Anyway, get the file at.

http://www.bpcprograms.com/programs/bijani/tdv_install.exe
Enjoy!
Do you love audio games? Would you like to chat about BGt a game 
creation tool for the blind? Do you need any tips or tricks on any 
saught of game? Do you need to ask questions about bying a game and help 
for the game? Well, this is the right place for you then! If you would 
like to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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All messages

[Audyssey] slightly alternative BGT script

2010-03-30 Thread Jacob Kruger

http://www.blindza.co.za/uploads/jakeBGT.zip

81kb, and it actually plays drum sounds as you type keys A through L on the 
keyboard, and catches Alt + F4 to exit.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger
Well, the one thing was wondering about in terms of classes etc. - not 
internal ones as such - was will it become possible to implement an instance 
of something like an external com component/DLL?


That would, for example, let you use something like SayTools to render 
completely dynamic talking audio output.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 7:42 PM
Subject: Re: [Audyssey] BGT progress



Hi Thomas,

There is certainly support for classes in BGT. The chapter in the tutorial 
that you want to look at is called objects and classes. This gives a basic 
introduction to classes and how to make overloaded constructors, how to 
make instances and manipulate members of your own custom classes etc. It 
does not, however, cover things such as inheritance. This is something 
that I plan to expand on, but the introduction given so far is more than 
enough to get a programmer on their way to making games. Unions, however, 
are not supported in the script interpreter at this time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 7:25 PM
Subject: Re: [Audyssey] BGT progress



Hi Phil,
Yay! I'm glad to see the progress you are making with BGT. It is a
great tool. Although, I do have a question.
When I was looking through the language tutorial I didn't see any way
to get into more indepth oop programming by introducing classes,
structs, or unions. Are there ways to create some kind of object
oriented design with BGT?

Thanks.

On 4/1/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

Just to let you know, I'm working hard to address the problems and
suggestions that you have provided over the last few weeks. File reading 
and
writing has now been implemented, and the bugs that some of you found in 
the
scripting library have been fixed by the programmer who maintains it. I 
am
still adding new features, and will post an update in a few days if all 
goes
well. At this time, if you are happy with the new functionality, I'll 
begin
accepting preorders so that those of you who are interested can get a 
heads
start. I will also be writing some more tutorials that are game 
specific,
basically expanding upon the knowledge acquired in the language tutorial 
and
showing you how to turn the theoretical concepts into practical game 
design


Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger
I know/understand, but just that the same way have always reused certain 
components etc., it might just be nice to still make use of them in 
something like this, and it would also, to a certain extent, then make it 
easy enough to do certain external things, like web requests, for example, 
but maybe also then things like real data access, etc.


Wasn't specifically meaning to mention built in voice synth for example, but 
just meant it might then allow you to carry out some other tasks/activities, 
etc.


Like said, just a question, and, yes, know it might/would then move the 
whole thing over a bit, but anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 8:17 PM
Subject: Re: [Audyssey] BGT progress



Hi,
Well, I think the thing with com is that should probably be handled
internally. After all Philip said he'll be adding things like Sapi
support at some point. That would give you your dinamic speech
support.
As for com support in general what do you have in mind. Since the game
itself uses DirectX I can hardly see someone using com interfaces to
write a custom wrapper for XAudio2 or Comaudio. I guess I really don't
see a major need here for com support, and as Philip said that isn't
something necessarily for new BGT users.

On 4/1/10, Jacob Kruger jac...@mailzone.co.za wrote:

Well, the one thing was wondering about in terms of classes etc. - not
internal ones as such - was will it become possible to implement an 
instance

of something like an external com component/DLL?

That would, for example, let you use something like SayTools to render
completely dynamic talking audio output.

Stay well

Jacob Kruger


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Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger

Cool.

Like said, I know it's not specifically related, but might just be nice to 
then be able to easily enough access bits of other types of activities, and, 
the only real issue might be that any return values etc. would really need 
to be limited to a certain set of types etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 8:30 PM
Subject: Re: [Audyssey] BGT progress



Hi Jacob

Calling dll's and com objects is something that I believe might come in 
handy from time to time, but I doubt that it's needed very often in audio 
games as the functionality provided by com objects like DirectSound and 
sapi etc are already supported internally. I'll certainly think about it 
though, and if more users request it I'll put it on the to do list.


Kind regards,

Philip Bennefall
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 8:00 PM
Subject: Re: [Audyssey] BGT progress


Well, the one thing was wondering about in terms of classes etc. - not 
internal ones as such - was will it become possible to implement an 
instance of something like an external com component/DLL?


That would, for example, let you use something like SayTools to render 
completely dynamic talking audio output.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 7:42 PM
Subject: Re: [Audyssey] BGT progress



Hi Thomas,

There is certainly support for classes in BGT. The chapter in the 
tutorial that you want to look at is called objects and classes. This 
gives a basic introduction to classes and how to make overloaded 
constructors, how to make instances and manipulate members of your own 
custom classes etc. It does not, however, cover things such as 
inheritance. This is something that I plan to expand on, but the 
introduction given so far is more than enough to get a programmer on 
their way to making games. Unions, however, are not supported in the 
script interpreter at this time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 7:25 PM
Subject: Re: [Audyssey] BGT progress



Hi Phil,
Yay! I'm glad to see the progress you are making with BGT. It is a
great tool. Although, I do have a question.
When I was looking through the language tutorial I didn't see any way
to get into more indepth oop programming by introducing classes,
structs, or unions. Are there ways to create some kind of object
oriented design with BGT?

Thanks.

On 4/1/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

Just to let you know, I'm working hard to address the problems and
suggestions that you have provided over the last few weeks. File 
reading and
writing has now been implemented, and the bugs that some of you found 
in the
scripting library have been fixed by the programmer who maintains it. 
I am
still adding new features, and will post an update in a few days if 
all goes
well. At this time, if you are happy with the new functionality, I'll 
begin
accepting preorders so that those of you who are interested can get a 
heads
start. I will also be writing some more tutorials that are game 
specific,
basically expanding upon the knowledge acquired in the language 
tutorial and
showing you how to turn the theoretical concepts into practical game 
design


Kind regards,

Philip Bennefall
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[Audyssey] Finished off version of BGT drumming game script - jakeBGT

2010-04-01 Thread Jacob Kruger

http://www.blindza.co.za/uploads/jakeBGT.zip
(750kb including sound clips - and 351 total lines of script)

Still the drumming sounds, but now as well as letting you play around with 
keys A through L to hear the sounds, if you hit the T key it'll start the 
game activity and play you three of them in random succession, and you then 
need to play the same ones back to it, whereupon it'll tell you if you got 
it right or wrong.


One thing I would like to have is either a function to tell me last key 
pressed or a sort of event handler for key presses where I could then ask if 
which key had been pressed, instead of having to hard code in checking in 
for each and every key stroke I may be expecting, but can always build my 
own function that loops through all constants or something...smile


Point is rather than waiting constantly for you to have pressed one of a few 
specific keys, it would be nice to just know if you had pressed a key at 
all, and then you could see if it matched certain criteria.


This might also be somewhat relevant to any game involving more letters/text 
input, but the most useful workaround would be a form of event handler or 
something, since you could then just manipulate global variables relating to 
game state or something.


Near the bottom of script file you'll also find the two alert calls where it 
would have told you before which keys you needed to press, as well as 
telling you after which you did press, but they've been commented out for 
now.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] A new file

2010-04-02 Thread Jacob Kruger
Not necessarily relevant, but an old sighted football/soccer game played a 
long time ago, while you controlled the player who currently had control of 
the ball, the other players controlled themselves, but if the other guys 
kicked the ball at the goal, you automatically took control of the 
goalkeeper.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: jason Gamers@audyssey.org
Sent: Friday, April 02, 2010 12:18 PM
Subject: Re: [Audyssey] A new file



Hi Jason,

I have been given some good ideas for the baseball game and someday I 
might implement them.  But I do not plan to create an entire playbook 
thing for the football game.  And that would be what it would take to add 
anything to it.


I have always wanted to add men to the spanker game so that women could 
spank the men, but I do not have the sound files for it.  Might work on it 
though someday.


I'm sorry, but I still have no idea how to make a game where you are 
controlling and moving constantly multiple players such as in Hockey, 
Basketball, Soccer, Goalball etc.


BFN

Jim

I'm looking for some good Easter grass.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Interactive fiction

2010-04-05 Thread Jacob Kruger
Will again just ask if anyone knows how to get winfrotz TTS working if it 
renders only startup errors?


Aside from it, have tried out varous other interpreters like windows glulx, 
filfre etc. and while with them I have to use the jaws cursor to read the 
text, they work, but where winfrotz TTS worked in the past, it won't even 
try run now, whereas the not too useful standard winfrotz does run.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 04, 2010 10:24 PM
Subject: Re: [Audyssey] Interactive fiction



Hmmm, can't you just copy the game and save files as normal?

I've not tried mobile software,  but certainly I've used this to 
transfer if games betwene a number of computers.


Beware the Grue!

Dark.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 04, 2010 7:38 PM
Subject: [Audyssey] Interactive fiction


Can someone please explain on how to use the ftp client on the win frotz? 
I

have a game on my laptop and want to transfer it to my iphone but do not
have a network. Any help would be sincerely appreciated.

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[Audyssey] Winfrotz 1.16 - with a speech option

2010-04-05 Thread Jacob Kruger
Ok, actually found out that if I got hold of the installer for windows frotz 
1.16 from http://ifarchive.heanet.ie/ then it has a speech option that can 
then be turned on, so will now finally be able to actually play the 
interactive fiction games have here nowwhoohoo!


This is just the standard windows frotz installation, not the specifically 
TTS version.


http://ifarchive.heanet.ie/if-archive/infocom/interpreters/frotz/WindowsFrotzInstaller.exe

Found it on this page where you can also download the source code for it, 
but which doesn't seem to want to compile on my machine after I pulled it 
into visual studio.net, and allowed it to handle the conversion, but anyway:

http://ifarchive.heanet.ie/indexes/if-archiveXinfocomXinterpretersXfrotz.html

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Winfrotz 1.16 - with a speech option

2010-04-05 Thread Jacob Kruger
Only thing have really noticed while trying to get this working up to now, 
is that most of the different versions you find are all oldish, whereas, 
this installation package in fact seems to have been put together/uploaded 
to that site dated as [26-Nov-2009].


Don't think it can handle things like glulx scripts, but most of the games 
have here are *.z5 or *.z8 and it's fine with them.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 05, 2010 9:29 PM
Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option



Hi Jacub.

If I remember rightly, windows frotz and win frotz are actually two 
different programs, --- though they are similar (I'm not sure if windows 
frotz is an earlier version).


I do know win frotz tts is built on an older version of win frotz than the 
current one, because I actually foundthat win frotz tts won't play some of 
the infocom games like king arthur, where as standard win frotz will. Tts 
is convenient,  but I played using Hal's virtual focus for a long 
while (actually a couple of years before I started playing audio games), 
so I don't find this too much of a pest.


in fact, i originally used windows frotz on my old laptop with windows 98, 
but found the speech not to work (I had no idea sapi even existed back 
then or that I had to install it), but found Hal quite sufficient.


It's a shame tts wasn't updated to the latest win frotz, but I'm generally 
not sure how the tts developement is going, or even if developement is 
continuing at all.


Btw, this really! takes me back.
Beware the Grue!

Dark.

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Re: [Audyssey] How did you start?

2010-04-05 Thread Jacob Kruger
I think the very first game was told about was that chess game that only 
works with jaws, but then I think that got me started looking, and can't 
remember where/why heard about/found it, but I found out about 
kitchensinc.net, and from there it's just been looking around until I found 
audiogames.net, and this was all in 2006.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, April 05, 2010 9:42 PM
Subject: [Audyssey] How did you start?



Hi.

all this talk about if Is getting me a litle nostalgic, so i thought a 
topic about how people got into audio games and such might be fun.


For me, I'd always played what graffical games my eyesite could cope with, 
first on an atari 2600 (at age 3 and 4), then an amstrad cpc computer 
(similar to a comador 64), a comador amigar and finally a Snes (which i 
stil own).


But in the mid 90's with the 32 bit 3D era, the number of games I could 
play dropped from about thirty percent, to almost none.


Though I used a laptop for school work, and university, it never occurred 
to me I could do anything with it bar write. Yes, I had the DD manuals 
and used it to do some tabletop gaming in about 99-2000 before I went to 
uni, but I never actually thought of games.


It wasn't until 2003, that I saw an artical in a braille publication 
mentioning tom lorimers' whitestick.co.uk site and accessible computer 
games.


Despite a lot of net access shinanigans (hal version 5 and internet access 
was fairly new at that stage), I found toms' site, and played a number of 
online games like ashes of angels and legend of the green dragon.


I do remember checking the offline games page, but A, the idea of a game 
with sound I found rather bizarre, and B, I was stil using a five year old 
laptop with windows 98. I did however play a lot of if.


Things went on. I started on Sryth in late 2004, bought an xp desktop in 
mid 2005, then ran into Bryan peterson. When finding we both had 
defficient eyeballs and an interest in exploration games he directed me 
towards shades of doom (I stil remember sitting up all night playing it), 
and by degrees audiogames.net.


Sinse this corresponded with me finishing my masters and for various 
confusing academic reasons having a lot of free time, i signed up to the 
audiogames.net forum in 2006, and spent the next few months trying almost 
the entire audiogames.net database, signing up to the audeasy list 
somewhere along the line.


And the rest is history.

Beware the Grue!

Dark.
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Re: [Audyssey] How did you start?

2010-04-05 Thread Jacob Kruger
Oh yes, and that's only since becoming B1, and then getting back on to 
computers etc. in 2006, but before that Well, back in around 1983, when was 
still sighted, when we got our commodore 64, along with it my father got a 
book on learning to program, and one of the first examples we retyped in was 
an underwater fish swimming game, so I think that was around the very first 
computer game I played after taking around 4 hours to type it all in since 
had never done much typing on anything more than like 1 school project on an 
old mechanical typewriter, where had had to get my mother to give me a 
letter saying that I had in fact typed it myself before the teacher would 
even give me marks for it.


Apart from that, me and my friends who also had commodores, spectrums etc. 
would spend weekend sleepovers playing around with software/hardware, 
including some game playing, and when we moved over to PCs - old XT, with 
something like 16mb ram - we spent most of the time playing sort of 
interactive fiction adventures like kings quest etc., but also things like 
pole position formula 1 racing, donkey kong, asteroids, elevator action, 
goblins revenge (that's the one q9 reminds me of), mario brothers, prince of 
persia, doom, quake, duke nukem 3d, etc., and all the way from there it was 
just exploring/finding new games and types of games.


The 3 games that played more than any others when could see were the 
original interactive fiction version of the hobbit, world superbikes racing 
2001, and a version of pool/snooker that used to sometimes even play while 
doing software support over the phone since when you were just telling the 
customer standard sets of instructions, it sometimes seemed better to 
distract part of your brain...smile


Near the end of my sighted time, it was things like need for speed, serious 
sam, unreal, half life, worms, return to castle wolfenstein, age of empires, 
star and warcraft, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 06, 2010 12:17 AM
Subject: Re: [Audyssey] How did you start?


I think the very first game was told about was that chess game that only 
works with jaws, but then I think that got me started looking, and can't 
remember where/why heard about/found it, but I found out about 
kitchensinc.net, and from there it's just been looking around until I found 
audiogames.net, and this was all in 2006.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, April 05, 2010 9:42 PM
Subject: [Audyssey] How did you start?



Hi.

all this talk about if Is getting me a litle nostalgic, so i thought a 
topic about how people got into audio games and such might be fun.


For me, I'd always played what graffical games my eyesite could cope 
with, first on an atari 2600 (at age 3 and 4), then an amstrad cpc 
computer (similar to a comador 64), a comador amigar and finally a Snes 
(which i stil own).


But in the mid 90's with the 32 bit 3D era, the number of games I could 
play dropped from about thirty percent, to almost none.


Though I used a laptop for school work, and university, it never occurred 
to me I could do anything with it bar write. Yes, I had the DD manuals 
and used it to do some tabletop gaming in about 99-2000 before I went to 
uni, but I never actually thought of games.


It wasn't until 2003, that I saw an artical in a braille publication 
mentioning tom lorimers' whitestick.co.uk site and accessible computer 
games.


Despite a lot of net access shinanigans (hal version 5 and internet 
access was fairly new at that stage), I found toms' site, and played a 
number of online games like ashes of angels and legend of the green 
dragon.


I do remember checking the offline games page, but A, the idea of a game 
with sound I found rather bizarre, and B, I was stil using a five year 
old laptop with windows 98. I did however play a lot of if.


Things went on. I started on Sryth in late 2004, bought an xp desktop in 
mid 2005, then ran into Bryan peterson. When finding we both had 
defficient eyeballs and an interest in exploration games he directed me 
towards shades of doom (I stil remember sitting up all night playing it), 
and by degrees audiogames.net.


Sinse this corresponded with me finishing my masters and for various 
confusing academic reasons having a lot of free time, i signed up to the 
audiogames.net forum in 2006, and spent the next few months trying almost 
the entire audiogames.net database, signing up to the audeasy list 
somewhere along the line.


And the rest is history.

Beware the Grue!

Dark.
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[Audyssey] BGT platform jumping game

2010-04-06 Thread Jacob Kruger
Very simple so far, but something have been meaning to get around to for a 
little while, and only other thing it includes is sound clips, and a method 
to say numbers up to 100 as well - started putting it together myself before 
noticed that there's an include that comes with toolkit - and was, again, 
sort of using it as a way of practicing scripting etc.


Anyway, 935kb zip file, and I also made use of some panning, and pitch sound 
effects to render a bit of the character location/direction facing:

http://www.blindza.co.za/uploads/platformJumping.zip

Along the lines of that one, it would be nice if apart from horizontal 
panning, there was a form of vertical panning, but I know that would have 
more to do with directX, as opposed to simpler channel output/usage, so I 
actually just upped the pitch/speeded up playback of the walking/step sound 
a little bit when on a platform, and, yes, this is very simple so far, but I 
prefer to play around with all sorts of things in a form of step by step 
learning process, so let's see...


Basically, you start off on the left hand side at position 1, and you need 
to move across to position 50 on the right hand side, and as you walk left 
or right with the cursor keys, you'll hear the character walking, with the 
sound either panning to the left or the right so you can hear which way 
you're facing, but at two random places in the middle somewhere you'll run 
into platforms with a width of 3 paces, which will trigger a sort of bump 
sound playback, and you then need to hit the space bar without walking, but 
while facing the edge, to jump up onto it, then walk across and you'll hear 
different sounds for jumping and automatically dropping down on the other 
side, and when you reach the other end, it will tell you how many seconds 
you took.


At any place you can also hit the P key and it will tell you where you are, 
and whether you're up on a platform or down on the ground.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] BGT platform jumping game

2010-04-06 Thread Jacob Kruger
Well, was just thinking that so far, the next step will be to take it off a 
sort of step by step keyboard handling and make it more real time - as in 
hold in key to carry on walking/running, and then maybe combine it with jump 
key to launch a moving jump.


I tried out moosik, but couldn't really get into playing it too much, but 
like said, this is still currently nothing more than experimentation, and it 
does help that basics of syntax are basically very similar to my current 
programming language, C#...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 07, 2010 2:54 AM
Subject: Re: [Audyssey] BGT platform jumping game



Hi Jacob,
I'll have to look at the source for that one--considering the most 
advanced

script I've made so far is to take your name and place it into a dialog.

From the little I've heard of your game, it definitely reminds me of Super

Moosik Siblings.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Tuesday, April 06, 2010 6:41 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT platform jumping game

Very simple so far, but something have been meaning to get around to for a
little while, and only other thing it includes is sound clips, and a 
method
to say numbers up to 100 as well - started putting it together myself 
before


noticed that there's an include that comes with toolkit - and was, again,
sort of using it as a way of practicing scripting etc.

Anyway, 935kb zip file, and I also made use of some panning, and pitch 
sound


effects to render a bit of the character location/direction facing:
http://www.blindza.co.za/uploads/platformJumping.zip

Along the lines of that one, it would be nice if apart from horizontal
panning, there was a form of vertical panning, but I know that would have
more to do with directX, as opposed to simpler channel output/usage, so I
actually just upped the pitch/speeded up playback of the walking/step 
sound
a little bit when on a platform, and, yes, this is very simple so far, but 
I


prefer to play around with all sorts of things in a form of step by step
learning process, so let's see...

Basically, you start off on the left hand side at position 1, and you need
to move across to position 50 on the right hand side, and as you walk left
or right with the cursor keys, you'll hear the character walking, with the
sound either panning to the left or the right so you can hear which way
you're facing, but at two random places in the middle somewhere you'll run
into platforms with a width of 3 paces, which will trigger a sort of bump
sound playback, and you then need to hit the space bar without walking, 
but
while facing the edge, to jump up onto it, then walk across and you'll 
hear

different sounds for jumping and automatically dropping down on the other
side, and when you reach the other end, it will tell you how many seconds
you took.

At any place you can also hit the P key and it will tell you where you 
are,

and whether you're up on a platform or down on the ground.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Jacob Kruger

Ok, what libraries etc. do we also need to install to make this work?

When try running it, I get the following:
Error
The audio library could not be initialized.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: gamers@audyssey.org
Sent: Wednesday, April 07, 2010 10:56 PM
Subject: [Audyssey] The new game, Battleboomer, Released!



Hi there,

Yeah, I know, the name sounds dumb, but if anyone else has a better idea
for the game, please tell me so.
The game still has many bugs, including when you hit space, control space
or shift space to attack, it would just crash saying The requested
action with this object has failed. I will try switching to another
audio library might help.
So,  here is what you all have been waiting for! The big, event! Or
something... I still need some helpers who would help keeping the project
up and as good as it can be. If we have a big team we can also switch to
a more power full language to create the game in, but I am not that far
yet.
http://dl.dropbox.com/u/1617788/BattleBoomer.zip
There, I did it, I never beleaved I would, but here you go... Kind of
scared actually...
Tell me what you think.
Big thanks, oh boy and stuff:
Kevin!
Oh! I almost forgot. There is the key strokes text file with, exactly, 
what

you would think.

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Re: [Audyssey] Battle Boomer error

2010-04-07 Thread Jacob Kruger
Ok, while still need to test/try it out a bit more to learn how to carry out 
playing properly, I like the feel/sound effects of it so far...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 12:10 AM
Subject: Re: [Audyssey] Battle Boomer error



Yeah
sorry I forgot to mention you need com audio:
http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe
That will change later to Pure Audio because com audio has some serious
issues with playing and loading sounds.
Also if someone could help me translate the game to another programming
language that is more... Well let's say power full than autoit, would be
appriciated.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Thu, 8 Apr 2010 00:00:51 +0200
Subject: [Audyssey] Battle Boomer error


   Hi all,
   Here is what happens when someone who likes those games can't wait to

start the game!

Error graphic 463
The audio library could not be initialized.
OK
   Now seriously, what to do?
   Thanks!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Next version of platform jumping BGT script/game

2010-04-07 Thread Jacob Kruger

http://www.blindza.co.za/uploads/platformJumping2.zip

Now includes just holding in left and right keys to make the character keep 
on moving instead of repeatedly pressing them.


Still have to figure out how exactly to stop it from looping excessively 
past certain events/happenings, but have already implemented some boolean 
state variables which do help a bit, but not perfect as of yet, and also 
played around with/edited sound effects to make them work a bit better, as 
well as making the applet wait for them to play before carrying on, and did 
that by using the wait method for now instead of play_wait, but will maybe 
try out different versions or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] news Request

2010-04-08 Thread Jacob Kruger
Well, will just say, any of my 'attempts' are still somewhat/rather 
experimental.


If I (ever) actually finish off a game as such, I'll let you know, since at 
this stage am just posting them here as examples, and also in case anyone 
has feedback/suggestions, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, April 08, 2010 8:00 AM
Subject: [Audyssey] news Request



Hi.

With the bgt just releasd, lots of clever people are making games,   
which is obviously good.


The only problem is, as news hound for audiogames.net, I'm not precisely 
certain at what point people want the games reported on the front of 
audiogames.net as news items, and at what point their just private betas 
shown off on this list.


This has occasionally also happened on the audiogames.net forum, when 
someone has posted a comparatively unfinished version of a game (often a 
programming example or first attempt game which is more like a programming 
example).


so, could people please let me know if their posting bgt projects as just 
work in progress type affairs, or whether they want them considdered as at 
least public beta status and therefore needing reporting and eventually 
adding to the database.


Beware the grue!

Dark.
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Re: [Audyssey] Next version of platform jumping BGT script/game

2010-04-08 Thread Jacob Kruger

You're more than welcome to have a look and let me know what you think.

Basically, you start off at point number 1, and if you move to the right,
there are two raised platforms inbetween there and point 50, of a length of
3 spaces each, and when you walk into one of them, you hear that bump sound,
and if you hit space bar while facing it, you'll jump up onto it, and you
can then walk across it, where you'll then drop back to floor, and if you
reach the far right - point 50, you've reached the end, and an alert will
pop up telling you how many seconds it took you.

You can walk in both directions, since like the name suggests, I used to
love true platform jumping games in the old sighted days when was quite a
lot younger, so might take it a bit further etc.

Also, presume you're trying out the second version, where I tried to
implement just holding in the left/right keys to keep on moving instead of
pushing them one step at a time, and there am just sort of telling it to
wait inside the loop for around the time that matches the length of the
relevant sound effect.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:03 PM
Subject: Re: [Audyssey] Next version of platform jumping BGT script/game



Hi Jacob,

I've tride the little platform game and it certainly runs just fine,
though I don't quite understand what I should be doing. I hear a little
note played on a mouth organ I believe when I press the space bar and I
can walk into walls, though one time when I was pressing the arrow keys
fast I got a message box that I unfortunately pressed enter on before I
could read it. I'll take a peak in the source a little later today and
give you some more feedback privately, if you'd like?

Keep experimenting, for sure. You're well on your way.

Kind regards,

Philip Bennefall
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 12:53 AM
Subject: [Audyssey] Next version of platform jumping BGT script/game



http://www.blindza.co.za/uploads/platformJumping2.zip

Now includes just holding in left and right keys to make the character
keep on moving instead of repeatedly pressing them.

Still have to figure out how exactly to stop it from looping excessively
past certain events/happenings, but have already implemented some boolean
state variables which do help a bit, but not perfect as of yet, and also
played around with/edited sound effects to make them work a bit better,
as well as making the applet wait for them to play before carrying on,
and did that by using the wait method for now instead of play_wait, but
will maybe try out different versions or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Next version of platform jumping BGT script/game

2010-04-08 Thread Jacob Kruger
Oh yes, and if you walk into the left end, it'll alert you that you crashed 
into it, and the P key will at any point tell you the point number and 
whether up or down on floor - like mentioned, put in my own sayNumber method 
there as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:44 PM
Subject: Re: [Audyssey] Next version of platform jumping BGT script/game



You're more than welcome to have a look and let me know what you think.

Basically, you start off at point number 1, and if you move to the right,
there are two raised platforms inbetween there and point 50, of a length 
of
3 spaces each, and when you walk into one of them, you hear that bump 
sound,

and if you hit space bar while facing it, you'll jump up onto it, and you
can then walk across it, where you'll then drop back to floor, and if you
reach the far right - point 50, you've reached the end, and an alert will
pop up telling you how many seconds it took you.

You can walk in both directions, since like the name suggests, I used to
love true platform jumping games in the old sighted days when was quite a
lot younger, so might take it a bit further etc.

Also, presume you're trying out the second version, where I tried to
implement just holding in the left/right keys to keep on moving instead of
pushing them one step at a time, and there am just sort of telling it to
wait inside the loop for around the time that matches the length of the
relevant sound effect.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:03 PM
Subject: Re: [Audyssey] Next version of platform jumping BGT script/game



Hi Jacob,

I've tride the little platform game and it certainly runs just fine,
though I don't quite understand what I should be doing. I hear a little
note played on a mouth organ I believe when I press the space bar and I
can walk into walls, though one time when I was pressing the arrow keys
fast I got a message box that I unfortunately pressed enter on before I
could read it. I'll take a peak in the source a little later today and
give you some more feedback privately, if you'd like?

Keep experimenting, for sure. You're well on your way.

Kind regards,

Philip Bennefall
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 12:53 AM
Subject: [Audyssey] Next version of platform jumping BGT script/game



http://www.blindza.co.za/uploads/platformJumping2.zip

Now includes just holding in left and right keys to make the character
keep on moving instead of repeatedly pressing them.

Still have to figure out how exactly to stop it from looping excessively
past certain events/happenings, but have already implemented some 
boolean

state variables which do help a bit, but not perfect as of yet, and also
played around with/edited sound effects to make them work a bit better,
as well as making the applet wait for them to play before carrying on,
and did that by using the wait method for now instead of play_wait, but
will maybe try out different versions or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] new game from Claudio.

2010-04-09 Thread Jacob Kruger
Have notified them, but the correct download link doesn't have any spaces in 
it:

http://web131.as-6.de/megaracer1.0.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:21 AM
Subject: [Audyssey] new game from Claudio.



Hello all,
this is what Claudio said.
Hello gamers

After weeks of development, I am proud to announce the release of 
megaracer,

a completely new racing game for the blind.
This game is completeely based on sound - so it's optimal for blind but 
also

for sighted gamers.
Even I am having some troubles with some diseases, I worked at home and in
the hospital at my baby - sorry, at my game.
Now, it seems that I am ready for the first release.
You can download my work right now at
www.blueworldradio.com
Click there on games, and you should be good to go.
Here are some clues you have to know:
1. The instructions for the game are included as an audio-version wich you
can acccess from the game menu.
2. After the motors and the music have stoped, it means that you are the
winner of the game. Please hit then escape to get back into main menu.
I couldn't write already an useful winner-function, but I am working to
include it in the next version.
3. Here are some shortcouds you have to know:
Get in main menu at any time = escape
Skip the exit-sound = enter

And now, I just can say happy racing!

Best regards

Claudio Zeni
---
Main Developer of Blue World Games


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My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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[Audyssey] MegaRacer

2010-04-09 Thread Jacob Kruger
Seems like quite a nice, relatively simple game since pretty sure you only 
need to avoid obstacles by pressing left and right, and while I think I will 
need to use earphones, it seems to work quite nicely, and I like the sounds 
etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] question on mega racer

2010-04-09 Thread Jacob Kruger
Know nothing about steering wheel etc., and wouldn't expect it too much 
since you really just need to tap left and right as opposed to really 
steering too much, but anyway:

http://web131.as-6.de/megaracer1.0.exe

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 11:47 PM
Subject: [Audyssey] question on mega racer


does anyone know if you can use the steering wheel and controller?  and is 
this the new race game that has been talk about today?  and what website 
can i download the game from?


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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread Jacob Kruger
I had a friend who was rebuilding a motorbike in his 3rd floor flat, and 
while he took the various parts up inside the lift, when it was put 
together, it was a bit long to fit inside the lift, so him and a few friends 
ended up taking it down the stairs quite slowly, having to sort of manually 
lift the ends up every now and then on the landings to get it down to the 
parking area to take it for a test run...don't think his neighbours liked 
him too much...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 7:51 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game please


Hmmm, I find the notion of a flat,  ie, a separate living space part 
of one building on multiple levels very weerd,  private 
staircase? --- -most odd.


My flat deffinately! doesn't have it's own stairs,  though they would 
be inconvenient as it does contain several daleks, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 09, 2010 6:17 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game 
please




Hi Charles,
Smile. This is a bit ot, but here is your answer. The term flat simply
means that the apartment is all on one level rather than having split
levels such as a town house.


On 4/9/10, Charles Rivard woofer...@sbcglobal.net wrote:

Why are they called flats?
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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-10 Thread Jacob Kruger

LOL!

Also had another friend who did signwriting and if it rained he would lift 
his bike up to the cargo entrance on the first floor of that building on a 
gurney, using a pulley system, so he could then effectively park it in his 
office instead of leaving it standing out in the rain.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 5:06 AM
Subject: Re: [Audyssey] curious about terminology - Re: Football game please



So the motorbike  might have had a flat tire in his flat.
They lifted the parts on the lift to his flat and instead of using the 
lift to get it down they had to lift it up to carry it down the stairs.


What an up lifting story.
It was so uplifting that I may have to lie flat on my bed in the flat.

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 10:04 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game 
please




I had a friend who was rebuilding a motorbike in his 3rd floor flat, and
while he took the various parts up inside the lift, when it was put
together, it was a bit long to fit inside the lift, so him and a few 
friends
ended up taking it down the stairs quite slowly, having to sort of 
manually

lift the ends up every now and then on the landings to get it down to the
parking area to take it for a test run...don't think his neighbours liked
him too much...

Stay well

Jacob Kruger
Blind Biker



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Re: [Audyssey] MegaRacer

2010-04-10 Thread Jacob Kruger

Mine just worked fine after I downloaded it - no erros/warnings or anything.

Running windows XP, with latest versions of directX, etc. and also have 
VS.Net 2008 installed on this machine in case that might make a difference.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 4:38 AM
Subject: Re: [Audyssey] MegaRacer



Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:

I downloaded and installed the game fine.
the game is quite good though I didn't play it for long as it was getting
late.


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Re: [Audyssey] com audio

2010-04-10 Thread Jacob Kruger

http://www.sendspace.com/file/pzigk0

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Saturday, April 10, 2010 5:48 AM
Subject: [Audyssey] com audio



Hi.
can't find the files however if you place comaudio.dll and audia.dll I 
think or all the dlls in the system32 folder and register those  then that 
will work.
I think I loaded something that uses this stuff but I can't remember what 
the crud that was right now.



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Re: [Audyssey] where to get com audio again?

2010-04-10 Thread Jacob Kruger

http://www.sendspace.com/file/pzigk0

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 7:06 AM
Subject: [Audyssey] where to get com audio again?


I know Kevin sent a link just a day ago, but I can't find the email. Can 
someone tell me where to download.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
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Re: [Audyssey] direckts.

2010-04-10 Thread Jacob Kruger

In that case, throw it into the window(s)...?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 11, 2010 2:05 AM
Subject: Re: [Audyssey] direckts.



Hi Phil,

Nope, no worries on that score. My lawn is quite clean, and we don't get 
too many people walking by the house so no fear of them stepping on it. 
The Internet is the door in this case, and of course I'm keeping the 
current top secret work in progress behind lock and key under my mattrass. 
Grin.


In short, I intend to give everyone who is interested a taste of the new 
features. Maybe I should throw it out the window instead? After all, this 
is a windows only tool.


Kind regards,

Philip Bennefall
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 11, 2010 1:58 AM
Subject: Re: [Audyssey] direckts.



Dear Friends,
I'm sorry to hear that Philip Bennefall has decided to
throw the next public build of BGT out the door.
Does this mean he copied it to a CD and it now lays on his doorstep for 
anyone to pick up?
Is this a new way of distributing software? Go to the developers' house 
and grab the program as it lays in the gutter?
Will he decide to go out the door and bring it back for more development 
or will he leave it out there to be rained and stepped on?
Or is he considering the internet as a door to the rest of the world to 
try it out?
Concerned game players want an explanation of the concept of throwing 
things out the door.

What will he do next, throw it against the wall to find out if it sticks?
smiles,
Phil




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Re: [Audyssey] MegaRacer

2010-04-11 Thread Jacob Kruger
Pretty sure you need to copy it to the installation folder of the game 
itsself before running it - generally:

C:\Program Files\Blue World Games\Megaracer

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 12, 2010 3:15 AM
Subject: Re: [Audyssey] MegaRacer



Hi Ryan,
If the executable you put on the list is supposed to fix the setup 
program?

Oops...I know that didn't make any sense. Lol I tried to run it and after
getting the dialog box and I clicked ok, I got this dialog
Error!
This program could not find C:\Documents and Settings\Hayden\Local
Settings\Temporary Internet graphic 132
Files\Content.IE5\O6KJ1LBW\COMAudio.dll. Exiting.
OK
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Sunday, April 11, 2010 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MegaRacer

Hi,
I was looking through the source Claudio provided to see what was
causing that error I saw, and realized it was the COMAudio dll. I took
a guess and tried registering it, and it worked. I've created a basic
executable to register the dll, and move it to system32 for you. You
can find the executable/source here:
www.rsgames.co.nr/downloads/MGRacer/

Claudio should see if his setup program can register the DLL for him,
and if not, he should switch to Inno Setup.

Thanks.
-Ryan

On Sat, Apr 10, 2010 at 6:53 AM, Muhammed Deniz
muhamme...@googlemail.com wrote:

My one is the same to.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want

to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 7:06 AM
Subject: Re: [Audyssey] MegaRacer



Mine just worked fine after I downloaded it - no erros/warnings or
anything.

Running windows XP, with latest versions of directX, etc. and also have
VS.Net 2008 installed on this machine in case that might make a

difference.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 4:38 AM
Subject: Re: [Audyssey] MegaRacer



Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:


I downloaded and installed the game fine.
the game is quite good though I didn't play it for long as it was
getting
late.


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Re: [Audyssey] problum with megga racer.

2010-04-11 Thread Jacob Kruger

http://www.sendspace.com/file/pzigk0

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 12, 2010 4:48 AM
Subject: Re: [Audyssey] problum with megga racer.


Hi I tryed doing a google serch for download Comaudio SDK. and came up 
empty could some one please give a link where we can download this? many 
thanks. from Mich.


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Re: [Audyssey] MegaRacer

2010-04-11 Thread Jacob Kruger
Well, if you otherwise just need to have the comaudio.dll file registered, 
in it's location - don't know if that's the real issue, then browse to it's 
location, hit F4 to highlight address bar, or tab to get there, and copy 
it's path to the clipboard,, then run the command line app, cmd.exe, cd\ to 
get to root of c: drive, type in cd  hit alt key to activate system menu, 
hit E to activate edit submenu and hit P to paste the full path there, type 
 and hit enter, then type regsvr32 COMAudio.dll, and hit enter and a prompt 
should come up telling you it was registered successfully, or not.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 12, 2010 6:09 AM
Subject: Re: [Audyssey] MegaRacer



Hi Jacob,
Yes. But the problem is, it does not want to install.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Sunday, April 11, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MegaRacer

Pretty sure you need to copy it to the installation folder of the game
itsself before running it - generally:
C:\Program Files\Blue World Games\Megaracer

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 12, 2010 3:15 AM
Subject: Re: [Audyssey] MegaRacer



Hi Ryan,
If the executable you put on the list is supposed to fix the setup
program?
Oops...I know that didn't make any sense. Lol I tried to run it and after
getting the dialog box and I clicked ok, I got this dialog
Error!
This program could not find C:\Documents and Settings\Hayden\Local
Settings\Temporary Internet graphic 132
Files\Content.IE5\O6KJ1LBW\COMAudio.dll. Exiting.
OK
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Sunday, April 11, 2010 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MegaRacer

Hi,
I was looking through the source Claudio provided to see what was
causing that error I saw, and realized it was the COMAudio dll. I took
a guess and tried registering it, and it worked. I've created a basic
executable to register the dll, and move it to system32 for you. You
can find the executable/source here:
www.rsgames.co.nr/downloads/MGRacer/

Claudio should see if his setup program can register the DLL for him,
and if not, he should switch to Inno Setup.

Thanks.
-Ryan

On Sat, Apr 10, 2010 at 6:53 AM, Muhammed Deniz
muhamme...@googlemail.com wrote:

My one is the same to.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games 
is

welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you 
want

to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: Jacob Kruger 
jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 7:06 AM
Subject: Re: [Audyssey] MegaRacer



Mine just worked fine after I downloaded it - no erros/warnings or
anything.

Running windows XP, with latest versions of directX, etc. and also have
VS.Net 2008 installed on this machine in case that might make a

difference.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 4:38 AM
Subject: Re: [Audyssey] MegaRacer



Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:


I downloaded and installed the game fine.
the game is quite good though I didn't play it for long as it was
getting
late.


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Re: [Audyssey] BGT Script Errors

2010-04-12 Thread Jacob Kruger
I think the issue might be that the variable type String should be all lower 
case:

string my_name = Harmony Neil;

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 12, 2010 4:29 PM
Subject: [Audyssey] BGT Script Errors



Hellow,

I've been looking at the bgt scripting stuff.

I managed to do the first few examples fine, but then having trouble with
the example about string variables.  I copied the example

String my_name=Harmony Neil; obviously putting my own name in there then
the next line alert(My name is, my_name); and I got the following error.

Line: 2 (6)

Error: Expected identifier

Does anyone know how to fix this annoying problem?  If it's expected, why 
is

it classed as an error?

Thanks for any advice,

Harmony.

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Re: [Audyssey] D D Question

2010-04-14 Thread Jacob Kruger

If you're talking about actually playing it with other people, all I've done
is put together my own dice rolling things:
http://www.blindza.co.za/dice/

Have also got one or two other things am working on to manage character
sheets, but otherwise, just use a text file that edit on my laptop while
we're playing RuneQuest (the instance/version we play).

If you're specifically talking about software, there are various versions
out there, like recent Entombed.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Steve Britt swimmer...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 14, 2010 6:14 PM
Subject: [Audyssey] D  D Question



Hi, folks.
Does anyone know if there's an accessible version of Dungeons and Dragons?
If so, what does it cost?


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
I like text based, and for some of my sighted RPG playing friends, maybe a 
couple of static graphic implementations would also be good enough, and 
ambient music/sounds should be easy enough as well, but, honestly, pricing 
on that level isn't something would look into at this stage - think current 
exchange rate is around US$1 = ZAR7.60.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 6:58 AM
Subject: [Audyssey] Types of RPG Games



Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you expect, like, etc in a
roll playing game for the computer?

Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know.

Not saying your considerations etc. are wrong in any way.

I do appreciate good/decent effort/time consumption/resource implementation, 
and this is also another reason why it's good to be able to try out 
something like a demo version first to help you decide if you want to 
purchase it


We don't even get free water nowadays, and quality is better than quantity, 
and while I am only really meant to be involved in minimal amounts of 
recreational development, I do also understand development processes to a 
certain extent smile.


Will just, lastly, also say that most online communities do include people 
from all around the world, the same way that, for example, your average 
vehicle you would buy to drive/ride is quite a bit more expensive in a third 
world country, partly due to target markets etc., and partly due to things 
like relative living/maintenance costs.


For example, I bought my initial jaws screen reader package through a friend 
in the USA, for around 66% of the price it would have cost this side, and 
that's also partly due to the size of the target market this side, and 
recently got hold of an talking MP3 player for less than half the price the 
same standard/non-talking version would have cost me this side.


This is all somewhat now off-topic - sorry.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:40 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.

On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote:
I like text based, and for some of my sighted RPG playing friends, maybe 
a

couple of static graphic implementations would also be good enough, and
ambient music/sounds should be easy enough as well, but, honestly, 
pricing
on that level isn't something would look into at this stage - think 
current

exchange rate is around US$1 = ZAR7.60.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Fighting fantasy and ms word

2010-05-05 Thread Jacob Kruger
My guess would be that if it's in MS word, you ould most likely need to make 
choices about which page to go to next at the end of each turn - sort of 
similar to original printed interactive fiction.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:54 AM
Subject: [Audyssey] Fighting fantasy and ms word



  Hi all,
  I downloaded one ff game that is made in ms word. Although I red the 
rules on the site, I still don't understand how to play it. I saw many 
pages of text, but basicly I don't get how to interact with it.

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, 
so this past saturday when a form of amazonian viking warrioress entangled 
him with a form of bull whip, it was easy enough for him to disentangle 
himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and I 
have quite a few weapons to choose from, and we definitely get to choose how 
we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly if 
it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather

than adding new areas, there are just increasing amounts of random events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, 
I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' abilities 
to

overcome them reactively.

Imho this is one thing Entombed does exceptionally well,  though 
there

is absolutely no reason this couldn't be done in text.

Beware the Grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know - makes sense.

Another thing meant to mention is that depending on your weapon you're 
making use of we also implement a sort of strike rank, so that something 
like a short sword would let you strike earlier in a combat round than a 
long sword/battle axe, but, obviously, then might do less damage unless you 
score a special hit, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:55 AM
Subject: Re: [Audyssey] Types of RPG Games


interestingly enough Jacob, Entombed actually has an almost similar 
mechanic, as it incoorperates character size.


For instance one rather amusing way of defeating the drake with a brawler, 
is to shrink it down, then grapple it!  though ogres are large enough 
to grapple the drake without any shrinking being necessary.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:43 AM
Subject: Re: [Audyssey] Types of RPG Games


Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 
18, so this past saturday when a form of amazonian viking warrioress 
entangled him with a form of bull whip, it was easy enough for him to 
disentangle himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and 
I have quite a few weapons to choose from, and we definitely get to 
choose how we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
I agree Tom,  but actually i think if the game had music, that 
would

change it significantly.

As I said in my artical, music can do a lot for the game, particularly 
if it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world 
and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather
than adding new areas, there are just increasing amounts of random 
events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it 
sounds, I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch 
on and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, 
it's not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than

Re: [Audyssey] World of legends text rpg

2010-05-06 Thread Jacob Kruger
http://www.blindza.co.za/uploads/world of legends.zip

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Thursday, May 06, 2010 6:07 AM
Subject: [Audyssey] World of legends text rpg


 Hi. 
 
 For those who don't know, world of legends is a text rpg game which runs in 
 your console window, written in 2006 by a chap called ryan lynne. 
 
 The writing is quite haphazard in places, and parts of the game could've been 
 structured better, but it is nevertheless rather fun for what it is, 
 containing many character classes, a number of quests and different areas, a 
 fair few minigames, and even weapon and potion crafting. 
 
 Anyway, it was recently brought to my attention that the site and link for 
 the game had gone down. 
 
 The creator has said he's sadly lost his site,  and also unfortunately 
 isn't planning a sequal as he's moved on from games programming now (but is 
 stil pleased people are playing his game). 
 
 I've stuck it on sendspace for now, but some more hosting might be handy at 
 some point if someone has some webspace.
 
 It's a tiny file, only 500 mb sinse it's all text and just runs in the 
 console.
 
 it can be found at http://www.sendspace.com/file/vfpkvu 
 
 Beware the grue! 
 
 Dark.
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Re: [Audyssey] Interactive gaming

2010-05-15 Thread Jacob Kruger
You might be able to make use of something like SkypeTalking, but not sure 
if it would work if your screen reader, like jaws, was put into sleep mode 
for the game itsself.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 15, 2010 6:47 PM
Subject: [Audyssey] Interactive gaming


Hello everyone, this is an idea I had for audio games just out.  I think 
it'd be good if once you download the game, people could maybe team up on 
Skipe of messenger and chat to the developers while playing.  I'm not sure 
how it'd work, because I know people need to use their screen reader for 
Skipe but still I think it would be a good laugh and interesting to hear 
how each other is doing.

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Re: [Audyssey] Where is the enter key?

2010-05-16 Thread Jacob Kruger
Not really relevant, but my two oldest ones are the the one that goes around 
the 'net in emails about the coffee cup holder/CDRom tray when they first 
came out, and another where a user of the software that I was handling 
support for at the time told me he was left handed and asked me which 
physical tools he needed to in fact physically swap the mouse buttons around 
since he'd heard it was possible - had to phone both of these users back 
after a bit of 'research'...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 16, 2010 3:24 AM
Subject: Re: [Audyssey] Where is the enter key?


hi Oriol,
The first part is true, I just took it to what I thought was a logical
conclusion.
Phil

- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 15, 2010 6:22 PM
Subject: Re: [Audyssey] Where is the enter key?



Heh is this real, or did you just make it up for fun?
I mean, that sounds like one of the old tech supports jokes from when
computers were first introduced.

On 5/15/10, Phil Vlasak p...@pcsgames.net wrote:

Where is the enter key?
A customer just asked me what key is used to open a door and enter a 
room.

I said it was the enter key.
Then they asked where is the key on the keyboard.
I replied it is at the right side of the home row.
Then they asked where is the home row.
I replied it is right above the shift and space bar rows.
And the home row usually has bumps on the F and J keys.
Then they asked since the enter key is used to enter the room, what key 
do

they use to exit the room.
I said the exit key, which is in the top left corner of the keyboard.
Then you hold down the alt and control key and hit delete.
Then you shut down your computer, go to a library and read a book about
using computers.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Jacob Kruger
I like your alternative option where it would take a bit of time to apply 
it's effect, but also that it shouldn't necessarily restore full health - 
old one is if you're very thirsty, drinking half a glass of water won't do 
the same as a whole glass.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Gamebase access podcast

2010-06-05 Thread Jacob Kruger

Ok, just listened to whole thing, and very nice!

Think this might also help 'addict' one or two more people who so far didn't 
seem to understand why I still like gaming...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, June 04, 2010 10:04 AM
Subject: [Audyssey] Gamebase access podcast



Hi.

As some people might know, I recently was asked by Barry elis from 
Oneswitch.co uk (sort of the audiogames.net for physically impared 
gamers), to demonstrate three audio games for his Electronic soop series 
of podcasts hosted by the gamebase access collective, see 
http://www.gamebase.info/members/profile/14/blog-view/blog_248.html for 
details.


After two parts on audio game access to console games and difficulties for 
blind gamers, He asked me to choose and briefly demonstrate three audio 
games which showed off what more complex things could be done in audio.


After quite a lot of thought, I chose entombed, Mysteries of the ancients 
(beta 12), and Time of conflict.


Actually deciding on three was quite a challenge, and I also considdered 
Sarah, Rail racer, sound rts, judgement day and even Q9, but decided on 
those three sinse A, they are most recent, B, they most immediately show 
off complexity, good audio and interesting gameplay in a very short demo, 
and C, I could play them on my speakers (though you will be amused to here 
me getting the snot kicked out of me on Mota due to the fact I'm used to 
estimating monster distances through headphones).


If you have I tunes or other podcatching software, go  to the above link 
and check the recent entires to the series, or alternatively if you just 
want the download, I've stuck it on sendspace.


http://www.sendspace.com/file/3c6ifd

Enjoy!

Beware the grue!

Dark.
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Re: [Audyssey] Organizing the Free Games Page

2010-06-17 Thread Jacob Kruger

I would honestly prefer type categorisation, or developer grouping.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 17, 2010 3:38 PM
Subject: [Audyssey] Organizing the Free Games Page



Hello everyone,
For the last few days or so I have been spending quite some time
giving the USA Games website a major overhall, rewriting most of the
pages and scripts from scratch, adopting a new color scheme, etc. As
well as updating the Paypal shopping cart system so everything is
ready for Mysteries of the Ancients 1.0 sometime later this year.
However, there is something I'd like your input about. I'm currently
updating the free games section of the web site, and I'd like to know
how you guys want all the games to be organized. One way I could do
this is put all of the free games on one single page divided up by
developer which I think would be quite a lot concidering the number of
games I plan to add to the free games section this weekend. Another
way is I could have the free games page simply promptt you to select a
developer like DanZ Games, LightTech Interactive, PB Games, etc and
then bring up a page with only that developer's games. What do you
guys think?

Smile.

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Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Jacob Kruger

Would be nice/cool.

Not relevant/mildly off-topic, but when I specifically try panning sounds 
around when programming, it seems like lots of .wav files have some form of 
encoding corruption in them that makes the code crash, whereas other .wav 
files will sometimes work in exact same code - weird...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 22, 2010 8:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA



Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is in most sighted side-scrollers you can see the main
character facing left or right, and when the character fires his/her
weapon you can see the shot moving from left to right or from right to
left. I thought it might be cool, although not necessary, to try and
emulate this behavior through audio. What do you guys think?

Cheers!

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Re: [Audyssey] infocom and z interpreter games

2010-06-27 Thread Jacob Kruger
On the blindsea website, there are quite a few direct download links on this 
page:

http://www.blindsea.com/content/text-games

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jason Boston jwb3...@cox.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 24, 2010 6:06 AM
Subject: [Audyssey] infocom and z interpreter games



Hi all,
I can't find the FTP site for downloading text adventure games. Does 
anyone

know a good active link for downloading these games? Especially those that
work with frotz.

Thanks,
Jason



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Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Jacob Kruger
I would suggest something like letting the sighted person look into things 
like audio quake, or terraformers, or sound RTS, since they have graphics as 
well as accessibility.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 27, 2010 6:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa 
visual/graphical game?




Hi Steve,
The only one I could put forward an answer for is screen readers. It 
would,
depending on what you make, probably be more difficult. However, if this 
is

web based, then that's probably the easier avenue of voicing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?

Hi list.  I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm  hoping some
list members would be able to offer their advice.  I have a sighted
programmer friend who has taken an interest in how I would go about 
playing

a game...and we got onto the subject of how accessibility could be built
into a visual game.

Anyway, if anyone could answer some basic questions below, I'd really
appreciate it, as this would firstly clear up non possible avenues and
secondly, give us the possible avenues to play with.  At this point, can I
just say, if it is possible to do this, a very simple graphical game would
be on the table for an experiment, probably self voicing and web-based, 
but

could be client based.

1. What is the best combination for accessibility within a visual
environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and
self-voicing? Java (graphics) and a client TTS based program? etc...
2. Would 1 approach be more difficult than another? E.g, screenreader over
self-voicing?
3. Are there any examples of such a graphical game which offer a good 
gaming

experience to both the blind and sighted, which incorporate audio
accessibility?

Hopefully you understand what I'm asking.  In a nutshell, the blind have 
no

need for graphics and the sighted need graphics, so I'm guessing there
hasn't been a great need to marry the two...but is it possible and what 
road

would we go down to make it possible.
Many thanks, have a great day, cheers Steve.


Visit: www.crustysocks.com
Contact me:
Skype: steve-chase
MSN: stevesa...@hotmail.com
E-Mail: st...@crustysocks.com
Tel: +44 (0) 77333 73714
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Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Jacob Kruger
Just one question - presumably if you went for something like lite, you 
could then later upgrade to another license?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering available!



Hi all,

I have two announcements to make this time. First, it is now possible to 
pre-order the BGT engine by visiting the ordering section of the Blastbay 
Studios website. Second, I have decided to completely restructure the 
pricing of the engine. Over the last few months I have spoken with quite a 
few people in the community regarding the pricing and while some think 
it's reasonable, many others consider it to be way too high. Thus, I have 
decided to do a general price reduction for the engine, as well as add the 
Pro Single license. The licenses are as follows:


BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of games,  in source code form. No compiled executables 
may be created with this version, and nothing may be sold.


BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of compiled freeware games written by an individual. 
Nothing may be sold.


BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one 
single commercial game written by an individual. An unlimited number of 
free games may still be compiled and distributed with this version, but 
only one title may be sold.


BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of commercial games written by an individual.


For more legal information, please see the BGT end user license agreement.

Please note that the purchase of one version of the engine also counts 
towards the purchase of a more expensive license type. For example, if you 
purchase the lite version and then wish to upgrade to a Pro Single 
license, you will then only have to pay 70 USD rather than the full 99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
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Re: [Audyssey] DarkBasic Game programming Language

2010-07-18 Thread Jacob Kruger

DarkBASIC Programming - Wikibooks, collection of open-content textbooks:
http://en.wikibooks.org/wiki/DarkBASIC_Programming

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Robert Montowski r_montow...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 18, 2010 10:06 PM
Subject: [Audyssey] DarkBasic Game programming Language



Hello everyone.
I have seen alot of discussion on this list about the best language to 
program a game for the blind in.

Some say C++ and others say Visual Basic 6 or VB.Net.
I am taking a different path.
this weekend while yard saling with a friend I ran across a table of 
software somone was getting rid of as their son was in the service and 
asked them to get rid of his old stuff.
One of the items I bought for $5 was Dark Basic Pro..I think it is version 
6.1?
This is the software that lets a novice make a game and compile it down to 
an .EXE file they can share with friends.
I have installed this software with my Jaws 9 system and so far it seem to 
be accessible?
I am currently downloading all sample code and tips I can find to help me 
to start programming in this language.

I have no books with the disk so I am going to be trying this slowly.
What I have seen of the language so far seems pretty easy to understand 
even without any books.
If anyone can point me to a place to buy a book for this I would 
appreciate it?

Could there be a book on the disks I have not found so far?
Has anyone else bought this and played with it?
Are there any lists I can subscribe to for help on this programming 
language?

thanks for any help you can offer.
When I get my first program started I will find a place to upload it for 
others to check out.

Robert
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Re: [Audyssey] pack man

2010-07-19 Thread Jacob Kruger
The other 'joke' was when Shakira was singing her theme song for the soccer 
world cup, the chorus sings waka waka - and one of the first things I heard 
about that was people wondering if she was imitating the original 
pacman...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: Blind Gamers Discussion List gamers@audyssey.org
Sent: Monday, July 19, 2010 9:56 PM
Subject: [Audyssey] pack man



HI all
I just want to tell you all that I heard an ad last night on south African
tv where a pack man game for the sighted has been released for mobile
phones.
The sighted one  needds to sms the word eat to a certain number to get 
pack

man on his mobile.
I am glad that we have phil's pack man talks to enjoy, so we are not 
totally

left in the dark!


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Re: [Audyssey] Packman

2010-07-20 Thread Jacob Kruger
There was a version of 3D pacman where he jumped over obstacles, and planted 
bombs etc. for sighted guys a while ago, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 20, 2010 8:34 PM
Subject: [Audyssey] Packman


Hi I thought I'd better change the subject line, but Phil how's about a 
sequal to Packman called Attackman, where it's packman but with the wepons 
from SOD, driving a tank in a rainstorm. Smile

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Re: [Audyssey] Funny Hero/Villain Names

2010-07-20 Thread Jacob Kruger

Favourite is Giggle Toad - LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 20, 2010 11:54 PM
Subject: [Audyssey] Funny Hero/Villain Names


Hi everyone,
As some of you might know I have been working on trying to create some
super hero and super villain names for future USA Games titles. So I
went online and found some random name generators for ideas. Some of
the results are hilariously funny. The names presented here are
randomly selected by the generator. The funny comments are mine. Enjoy
reading and laughing as you see this list of randomly generated names
in no particular order.

Toxic Wind---A super villain with a seriously bad gas problem. Kills
his victims by farting them to death.
Mistress Lad---The world’s first cross-dressing super hero. Can’t make
up his mind if he is a boy or a girl.
Cyborg Alien---An unknown alien super villain who was assimilated by
the Borg, and tried an unsuccessful solo career on Star Trek Next
Generation.
Girl Man---It’s a boy. It’s a man. No it’s Girl Man. The world’s one
and only she-male super hero.
Rush Man---A Flash wannabe with absolutely no imagination what so ever.
Atomic Gut---A super villain who ate too much bad Mexican food, and
now suffers from a chronic case of diarrhea. And blames his problem on
Taco Bell.
Brain Freeze---A Mr. Freeze wannabe who kills his victims by freezing
their brains, and then storing it in a glass jar.
Killer Cat---Mighty Mouse’s long lost enemy. Was cut from the Mighty
Mouse cartoons because they said he was too scary for children under
the age of 13.
Volt Girl---The only female super villain that can bring some spark
into her arch enemy’s life. Kind of like Superman’s nemesis Live Wire,
but with a lot less class.
Crazy ClownSo you thought the Joker was bad? Well, Batman be ware
Crazy Clown is here. He might look like Bozo, but he is just another
crazy freak running around the streets of Gotham City these days armed
with a machinegun and a clown mask.
Giant Gut—This super villain kills his enemies by sitting on them. He
is so fat the earth shakes when he walks.
- Viral Bullet-This villain is armed with a super weapon that shoots
infected bullets into his victims. Only the super hero, First Aid, can
save them from Viral Bullet.
Bite Shot---This super hero can catch bullets with his teeth. Wow,
wonder how he does that?
\Fake Fraud---This super villain somehow goes around faking frauds?
Isn’t that a fraud in of itself?
Fish Grenade—Aquaman’s long lost enemy. This super villain blows up
his enemies by using underwater grenades.
Xenofrost---A really creepy girl from outer space that likes freezing
people to death. Only Star Fire can save the day this time
Blue Plague---A less known super villain related to Black Plague. Only
not quite as deadly. See him in the next adventure of the Power
Rangers.
Sham Fly---Related to the human fly or so you think.
Vibrogirl---The only woman super hero that can vibrate and shake crime
lords unconscious.
Giggle Toad---This super hero laughs enemy super villains unconscious.
Hahahaha! Ribbit!
Yellow Ice---This super villain freezes his enemies for before peeing on 
them.


Well, I hope you enjoyed this crazy list of names as I did.
Definitely looks like a list of goofball knock-offs of DC and Marvel
comic heroes and villains. Lol!

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[Audyssey] Platform jumping games

2009-11-26 Thread Jacob Kruger
Thinking about side scroller games, and other types of games that were 
around in the late 80s and early 90s, just wondering if there are any sort 
of platform jumping games out there for VI gamers?


I know of the one called moosic, that takes a bit of an installation process 
to make all the necessary components available, and mota is also somewhat 
similar in terms of navigating up, down, left and right in 2D, but just 
wondering if there are any games out there more similar to some of the more 
old school platform jumping games like donkey kong, elevator action, prince 
of persia, etc. etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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[Audyssey] Screenreaders - was - Re: Registrations was RE: Q9 and cracks

2009-11-26 Thread Jacob Kruger

OT, but what about NVDA?

Free, can run off a flash drive, and can speak quite a few languages
automatically as well...

Can't use it for everything work related, but it's my primary backup.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:12 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



...well this is what I call freedom. gw, dolphin... they all are pretty
nice about their registrations. fs, is I'm afraid, not. nothin to do with
freedom on their side... except their name.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 8:01 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Well potentially,  though I think if I wanted to register 20 systems
dolphin might be a bit confused.

They're also nicely relaxd about keys if they know you.

I was a litle concernedat one stage, sinse I'd just installed one version
of Hal on my laptop and desktop,  then had to system restore my
desktop,  then my desktop crashed and I needed a new one!

Dolphin just told me that they'd be fine about giving me another
key,   though as it turned out I had a spare one kicking around
anyway, so they didn't have to bother.

This is I suppose what you get for dealing with a company for 15 years!

Beware the grue!

Dark.

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Re: [Audyssey] Platform jumping games

2009-11-26 Thread Jacob Kruger

OK, haven't tried out super liam, but have tried the others.

Main thing for me would be more along the lines of more platform activity, 
and some sort of puzzles etc. etc.


Honest truth though, not sure how it would all work in terms of audio 
signals etc.


Lots of those games were also more targeting young kids, and therefore had 
less fighting, and more playing around etc.


Strange thing is have quite a few visions in my head, but can't off hand 
rememver the names of those games...LOL!


Another freaky one at the time was called something like gyroscope where you 
tilted the landscape of a form of large platform out in space to try make a 
spinning gyroscope sort of float in the right direction to get from start to 
end.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 8:45 PM
Subject: Re: [Audyssey] Platform jumping games


Prince of persia,  sadly no, though I'm hoping mota will end up with 
some similar elements eventually.


thus far, the only audio side scrollers are superliam from lworks found at 
http://www.l-works.net/linfo.php


the recently released Q9 from http://www.blastbay.com/


And the old pb games title Tarzan junior,  which I believe Thomas ward 
is hosting on http://www.usagamesinteractive.com/


All these though, are strictly left to right style, with not much vertical 
movement beyond jumping pits.


They are however, very much in the action/arcade tradition of the early 
80's,  run through worlds, slaughter enemies, grab bonus items and 
eventually confront the big boss at the end.


Extremely fun and highly classic games none the less,  though i admit 
I am hoping that tom ward will be able to deliver a more serious, 90's 
side scroller in Mota, and that other developers will follow sute 
afterwards.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Thursday, November 26, 2009 3:59 PM
Subject: [Audyssey] Platform jumping games


Thinking about side scroller games, and other types of games that were 
around in the late 80s and early 90s, just wondering if there are any 
sort of platform jumping games out there for VI gamers?


I know of the one called moosic, that takes a bit of an installation 
process to make all the necessary components available, and mota is also 
somewhat similar in terms of navigating up, down, left and right in 2D, 
but just wondering if there are any games out there more similar to some 
of the more old school platform jumping games like donkey kong, elevator 
action, prince of persia, etc. etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Platform jumping games

2009-11-26 Thread Jacob Kruger

Yup.

That name rings a bell, and, yes, the development of things like MOTA and Q9 
are very promising, since while I like the extra details etc. of MOTA, the 
relatively simple interface of Q9 also appeals to me, so, yes,current 
activity is promising.


FWIW, my silly form of a offline content management system that am sort of 
putting together to maybe help create relatively simple virtual environments 
is almost done - just trying to work out one or two irritations with some 
relatively standard windows forms controls due to the fact that am also 
using it as a bit of testing/interface exploration, and while it may be 
rather simple in terms of what it will produce, it might still let us do 
things like put together relatively simple interactive fiction books as well 
where you'd do something like either click on one of two or three choices at 
the end of a 'location', and part of the idea is trying to stick to a 
somewhat generic output that would work on all platforms, including 
something like a mobile phone browser, and might also eventually look into 
adding something like javascript variables that you could also make use of 
somehow from the back end, but the idea would be to build all of this into 
the virtual environment generation software.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original Montizuma's 
revenge remake game,  which later for various complicated reasons 
became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this list 
with Tom, about his desire to create a more 80's style side scroller such 
as castlevania, - but stil with the vertical platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple left 
to right game,  but of course the possibility is always open for 
Philip to make other side scrollers in future.


Beware the Grue!

Dark.

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Re: [Audyssey] gamebook generator was: Platform jumping games

2009-11-26 Thread Jacob Kruger
Will first just try finish off the simple version, and then look into adding 
all the extra stuff in.


Idea for now is to just let people generate slightly interactive content, 
with some sound effects, etc., and we can take it from there, and the idea 
is also to try keep it usable on as many as possible platforms/browsers for 
now, but let's see...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:35 AM
Subject: [Audyssey] gamebook generator was: Platform jumping games



Hi Jacob.

software to easily generate gamebooks, manage all sections etc would be 
great, though obviously for that you'd also need to build in keeping and 
testing of character stats for,  for instance combat.


Pluss, it might be a useful thing for lots of people,  not just Vi 
gamers, and gamebooks are becoming very popular these days.


If you wanted to keep things symple as far as stats go, you could just 
build in the fighting fantasy systemwhich is very symple, --- -but has 
been used for many gamebooks,  though obviously letting the designer 
write in his/her own character generation system could be nice too.


For an explanation of the ff rules,  and some very good html ameter 
examples of their application, see http://www.ffproject.com/


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games



Yup.

That name rings a bell, and, yes, the development of things like MOTA and 
Q9 are very promising, since while I like the extra details etc. of MOTA, 
the relatively simple interface of Q9 also appeals to me, so, yes,current 
activity is promising.


FWIW, my silly form of a offline content management system that am sort 
of putting together to maybe help create relatively simple virtual 
environments is almost done - just trying to work out one or two 
irritations with some relatively standard windows forms controls due to 
the fact that am also using it as a bit of testing/interface exploration, 
and while it may be rather simple in terms of what it will produce, it 
might still let us do things like put together relatively simple 
interactive fiction books as well where you'd do something like either 
click on one of two or three choices at the end of a 'location', and part 
of the idea is trying to stick to a somewhat generic output that would 
work on all platforms, including something like a mobile phone browser, 
and might also eventually look into adding something like javascript 
variables that you could also make use of somehow from the back end, but 
the idea would be to build all of this into the virtual environment 
generation software.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original 
Montizuma's revenge remake game,  which later for various 
complicated reasons became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side 
scroller such as castlevania, - but stil with the vertical 
platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple left 
to right game,  but of course the possibility is always open for 
Philip to make other side scrollers in future.


Beware the Grue!

Dark.

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Re: [Audyssey] Platform jumping games

2009-11-28 Thread Jacob Kruger
Will just say that the first thought that came up in my mind when I first 
tried out MOTA was tomb raider and lara croft since while never really 
played it in the old days, I have seen other people play it while I watched 
over their shoulders.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 2:09 AM
Subject: Re: [Audyssey] Platform jumping games



Hi,
Without a doubt Mysteries of the Ancients marks a new generation of 
accessible side-scrollers for the blind. Besides the entire aspect of 
vertical movement, which has been thus far lacking in accessible 
side-scrollers, I've been loosely modeling it after the ever popular Tomb 
Raider series of games. Recently I've been reading the walkthroughs for 
Tomb Raider The Nightmare Stone and Tomb Raider Prophecy, both 
side-scrollers for the Game Boy, for ideas how the developers ported that 
series from an FPS type game to a side-scroller. IN addition to new ideas 
of ways of approaching things I am getting a glimce into how modern 
side-scrollers depart from the classic games of the 80's and integrate 
things like save games, random elements, and puzzles into a modern 
side-scroler. As a result Mysteries of the Ancients will be a very modern 
game in a side-scroller format.



dark wrote:
I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original Montizuma's 
revenge remake game,  which later for various complicated reasons 
became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side scroller 
such as castlevania, - but stil with the vertical platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple left 
to right game,  but of course the possibility is always open for 
Philip to make other side scrollers in future.


Beware the Grue!

Dark.



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Re: [Audyssey] XP Gamer Woes (?)

2009-11-28 Thread Jacob Kruger

I play them on XP - some of them anyway.

Is your screenreader being turned off?

Sometimes jaws will catch keystrokes and while it's not doing anything with 
them, the games won't see them...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:02 AM
Subject: [Audyssey] XP Gamer Woes (?)




Hi listers,

I've tried several games in the last couple of days and all of them have 
been failures.  I downloaded Smugglers 4, Q9 and the MOTA Demo, and 
despite the friendly invitation to select options with my arrow keys, I 
couldn't get my system to react at all.  To top it off, I've just tried to 
play Core Exiles, and while I can log into the game with my character, I 
can't seem to work the combo boxes.  Are these games made for post-XP 
Windows, or am I doing something wrong?



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I 
still don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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[Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger
Just installed this software to start looking at it, and seems pretty usable 
along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger

FWIW = for what it's worth

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:00 PM
Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games



Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do 
more then pick up and use kind of stuff but seems to be able to do random 
number generation and some other stuff I wasn't sure I understood.

Thanks for this link.
By the way,   the FAQ did mention that it was usable by jaws users with a 
few small cursor issues. It also has an option to use Sappi voices which I 
thought was kind of cool.

Lastly, what does FWIW mean?

al


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Monday, November 30, 2009 2:16 PM
Subject: [Audyssey] Quest engine etc. for interactive fiction type games


Just installed this software to start looking at it, and seems pretty 
usable along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4650 (20091130) __


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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger
Oh yes, and the other joke is can't remember why/when got hold of this game 
engine etc., but it was there in my one waiting to be tested folder.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:00 PM
Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games



Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do 
more then pick up and use kind of stuff but seems to be able to do random 
number generation and some other stuff I wasn't sure I understood.

Thanks for this link.
By the way,   the FAQ did mention that it was usable by jaws users with a 
few small cursor issues. It also has an option to use Sappi voices which I 
thought was kind of cool.

Lastly, what does FWIW mean?

al


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Monday, November 30, 2009 2:16 PM
Subject: [Audyssey] Quest engine etc. for interactive fiction type games


Just installed this software to start looking at it, and seems pretty 
usable along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4650 (20091130) __


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger

http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


weird where do you get the say tools from? I have most of the 
empowermentzone tools thanks to top tech tidbits but hmmm.

At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, 
but, for example, to generate a random number, you'd have to make a call 
to an external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific 
group of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that 
wasn't even a game. It was actually one of their Blindsoftware 
products, that Day-by-day Professional which offers support for 
Window-Eyes. But I still don't think they realize how well Window-Eyes 
meshes with games. I remember I forgot to unload WIndow-Eyes, which as 
I said I still do out of habbit, and I played a full game of Classic 
Pipe and didn't even realize Window-Eyes was still running until I'd 
quit Pipe. That was a welcome surprise. So I'm trying to unload 
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Jacob Kruger
Sounds good to me, but, suppose doesn't help that am a bit of a 
developer/scripter already, but would definitely like to check something 
like this out a bit since unfortunately have never really gotten around to 
looking into things like DirectX and 3D sounds etc. myself too much.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:15 AM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-04 Thread Jacob Kruger
Generally 266MHz is 266 megahertz, where 2.6 would generally be GHz - 
gigahertz, where a giga is 1024 times a mega.


Old school computer science was based on something like:
1 bit times 8 = 1 byte, times 1024 = 1 kilobyte, times 1024 = 1 megabyte 
times 1024 = 1 gigabyte, times 1024 = 1 terabyte, etc. etc.


Kilo is times 1000 in the real world, and times 1024 in computers, a mega is 
the equivalent of a million, but equals 1024 times 1024 in computers etc. 
etc.


Also remember that the difference between 1Kb and 1KB is the difference 
between a kilobit and a kilobyte, and the same applies to MB and Mb )check 
case sensitivity), but those differences are mostly applied to either 
speeds, or audio track bitrates/quality.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 9:28 AM
Subject: Re: [Audyssey] pipe2 blast chamber and sarah question



HI tom
Thanks for your informative response.
Excuse the ignorance, but is 350 mghz smaller or bigger than 2.66.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Tom Randall
Sent: 02 December 2009 11:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] pipe2 blast chamber and sarah question

Hi Nicol and all.

The reason that we don't give cpu specs for pipe 2 or any of our other
games
is that these games are not real resource hogs, any semi-decent system
will
run them.  I've run all of the bsc games on a pentium II system with 256
megs of ram and a 350MHZ processor and they run fine provided you have a
decent sound card.  If you have a crummy sound card with poor buffering
then
you may have some slight sluggishness on a slow system like this.  Other
than that you don't need to worry about it all that much.  I am only
talking
about BSC games here, your results will vary with other games.

Hope this helps.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Nicol Oosthuizen
Sent: Wednesday, December 02, 2009 1:07 AM
To: Gamers Discussion list
Subject: [Audyssey] pipe2 blast chamber and sarah question


HI all
Which kind of CPU do you guys recommend will work the best for sarah and
pipe2 blast chamber? I couldn't see anything about the CPU recommended
in
the documentation. Your advice is much appreciated.
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger

This relates to one of my personal gripes/grudges this side of the world.

According to our government, any company larger than something like 20 
employees is forced to incorporate what they call affirmative action, which 
means they have to employ a representative bit of the population in terms of 
race, gender, etc. etc., but it also means that if they apparently employ 
something like 1 in 100 disabled people, it counts as affirmative action, 
and I was actually told by a local occupational therapist that my most 
common job offer would be to sit in the corner and drink coffee, while being 
officially on their payroll, and I honestly told her, I'd tell them to 
bugger off if someone tried something like that.


Fact is people assume blind people can't even do something like pour their 
own coffee, or my dumbest question have been asked a few times is how we 
brush our teeth - sorry, but you're standing in front of the bathroom mirror 
due to the basin/tap generally being there underneath it.


Anyway, fact is that as long as you know how to, and what extra technology 
you might need to make use of, it's actually rather unlikely there are too 
many things a VI person can't do as well, if not better than some assumptive 
sighted people...


That's one of my personal, off topic rants, but anyway...will shut up now 
and go sit in the corner and drink my coffee...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 11:39 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


I admit I'm a litle jaded on the work subject, sinse I've seen too many 
cases of blind people who have nothing but a high education, no social 
abilities, and just endlessly apply for jobs to be given excuses.


Sinse employers cannot legally say we're worried about employing a 
visually impared person this also means they just kmake up excuses.


My brother sent out 100 cvs a month for 8 years, trying to get a job in 
law, and was told wonderful things like your not qualified for this 
position when the position in question asked for two A-levels, --- ie, a 
basic ending of school qualification,  where he was applying with a 
law degree and a legal practice course.


Before this turns into too much of a wrant I'll stop,  suffice it to 
say while I understand the work ethic atitude,  it's one which strikes 
me as incredibly pointless in a country where eighty percent of blind 
people are unemployed, - and I'd be willing to bet that probably 15 of 
the last 20 percent are employed by organizations specifically geared 
towards blind people like the rnib.


Luckily,  I don't care about being employed,  i JUST WANT TO 
WRITE! IF SOMEONE WILL PAY ME FOR THAT,  GREAT! IF NOT,  WELL 
NEVER MIND.


i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH.

bEWARE THE GRUE!

dARK.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem to 
think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to initially 
think it was some form of hoax etc., and when you mention games to either 
sighted guys, or even most other VI computer users, they also seem to have 
not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing list, 
and have a link to it on my website, but still, have only really found 
around 3 other guys this side who really seem to be into gaming as such, and 
you get other guys who are relatively technical on computers, but who never 
thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 9:47 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


HI Tom and all
Sorry, I came into this  thread rather late.
I just want to say that I am planning to arrange with a south African radio 
station, rsg, to do a show on accessible games.]

If willem and Jacob listens to rsg, they will probably remember
5leefwêreld van die gestremdes
In English, living world of the disabled held on Sunday afternoons.
It would rock if I can do a show on there about accessible games.
And I will definitely talk about some awesome developers such as tom and 
phil and philip.
Then blind people and also sighted people in the whole of south Africa who 
listens  to rsg, will be made aware about accessible games.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward

Sent: 02 December 2009 06:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games

Hi Dark,
Well, at this point I'm not sure how much actual advertising we need. I
think the big picture, as has been said before, is to get the word out
that good high quality games exist. By showing off game x and letting a
few blind people try them, perhaps let their friends and family see
them, etc it might make a difference in letting people know that this
stuff exists and it doesn't need to remain in the backwater of the
galaxy forever. It is time we make ourselves known to more and more
people, agencies for the blind, and break out of this apathetic rut we
have fallen into.

Please Note: This email and its contents are subject to our email legal 
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Re: [Audyssey] X-Sight Interactive news

2009-12-06 Thread Jacob Kruger
The IDE is usable if you make use of things like the relevant jaws scripts 
etc., and there are workarounds for accessibility of the rendered 
interface,.


Some of the resulting technology is a problem, but not all of it, and, for 
example, the upcoming MS technology where they make use of user interface 
automation, instead of MS Accessibility API as before is renderable in .Net, 
although currently it's not all that easy to actually work thereon within 
VS.Net, etc. etc. and, yes, not all screen readers have support for it as of 
yet, but it seems like it might be microsofts thing they will be 
implementing as such, so I would assume that the screen reader producers 
will have to look into it a bit more.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 1:14 PM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Thomas,
I decided against the .net framework for several reasons.
For a start, I could never get to grips with the IDE interface.
For a second I always had trouble with .net based interfaces, as 
screenreaders sometimes cannot recognise the class of the control that is 
in focus. For example, it might just say OK instead of OK Button.
Although this doesn't hold true for games, with them being entirely audio 
based, there's still the IDE.
Then there's the fact that .net software's code can be hacked into unless 
you use some form of obfuscation. According to a friend who also used 
vb.net on a temporary basis, there is a piece of software out there that 
can decompile .net based software. I don't know if that is because of the 
fact that most of the application is referencing different class objects, 
but nevertheless I wouldn't want to go down that road if I knew that my 
software could be hacked.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 3:28 AM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Damien,
Yeah, I have the same problem here. Even though I had C++ in college and 
have used it for some Linux software development once I began using C# 
.NET for game development it is hard to go back to C++. Although, one of 
my projects, USA Raceway, is actually being written in C++, and just 
feels wierd not being able to depend on the .NET Framework for the better 
string classes etc.



Damien C. Sadler wrote:

Hi Thomas,
That's just what my recommender told me. That's why I have completely 
removed VB from my system so's I don't get tempted with my old ways 
again *smile*.

Regards,
Damien.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger
I know, but these people have most likely seen someone like that famous 
russian chess player who just played quite a few games at the same time, but 
I suppose they reckon he was still scanning the boards or something.


Fact is I know at least one guy this side though who is VI/blind, but when 
he plays chess, he doesn't even touch the board, and listening to him 
playing against someone else, he literally takes around half a second to 
tell them his next move, but, yes, suppose it still comes down to educating 
everyone including sighted people, and one of the things was looking into at 
a time was trying to get into one of those lan gaming sessions, and maybe 
try at least get sighted guys to try out things like audio quake, top speed 
2, sound RTS, BGChess, GMA tank commander, etc. etc. since I think they all 
have graphics as well, but the idea would be to let blind/VI guys play 
against them, and maybe we'd also try get them to try it out with a 
blindfold at some stage as well...LOL!


Similar to the two events have organised/been involved in this side, where 
the one was letting sighties wear blindfolds while listening to a narrated 
movie soundtrack and trying to eat etc., and recently at a guide dog 
fundraising walk, some of my friends got some of the participants to try out 
things like blind dart throwing, blind cricket bowling, etc. - awareness...


Maybe, like the fact that there's already been an article about me in local 
motorcycle magazine relating to me riding a bike etc., we would then try to 
get the local computing magazines to wake up...yeah right...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 5:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in 
college and discovered Audyssey and Audiogames.net i began telling  others 
about it. The general reaction was I don't be leave that could be 
possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to 
audio games is the general conception of what a game is. Most people think 
in order to play games you have to have lots of 2d or 3d graphics,  that 
video games are completely visual, and that someone blind could not play a 
game completely by sound alone. Therefore they never considered the fact 
someone like USA Games could come up with a game like Mysteries of the 
Ancients based completely on audio or that GMA could create a Doom clone 
using a rather advanced FPS engine for the blind.
Again this comes back to education. Educating our sighted peers as well as 
our blind ones. One reason major game companies haven't considered 
blindness accessibility is fundamentally they doubt it is possible, or 
that doing so would cost them thousands in extra financial overhead. That 
is just bologna of course, but try telling them that.



Jacob Kruger wrote:

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem to 
think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to 
initially think it was some form of hoax etc., and when you mention games 
to either sighted guys, or even most other VI computer users, they also 
seem to have not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing 
list, and have a link to it on my website, but still, have only really 
found around 3 other guys this side who really seem to be into gaming as 
such, and you get other guys who are relatively technical on computers, 
but who never thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger
The guy who develops the vOICe, Peter Meijer, reckons he sometimes 
visualises things based on certain types of sounds, but think that's partly 
due to years of working on things like this.


OTOH, there's the joke that if you get hit in the head with a hard ball or 
something, you'll see a flash of light as you go down...LOL!


Suppose it actually comes down to that if you don't consider/think about 
something, you might very well be a bit 'confused' the first time...?


I also remember when was still lying in hospital, and newly blind, when my 
then employers came and told me about screen readers etc., I wasn't 
initially sure if what they were talking about could be 'real' since wasn't 
something had ever really thought about.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 2:34 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Interestingly enough Tom, because I have many friends who are very active 
gamers,  and because I also play older graphical games, I've had a 
fair few discussions on the subject.


Once on the forum of retroremakes.com I started a topic about including 
audio remakes on their site along with the graphical ones.


The project didn't go as planned sinse their site only lists free remakes 
of games,  thus games like packman talks or shades of doom wouldn't be 
applicable (though I did point several people in the direction of Dark 
destroyer).


The interesting bit though, was until I'd explained the concept, most 
people assumed that an audio game must work like an interactive fiction or 
Mud, with every game event being literally described.


When talking about packman talks, --- one person said;

doesn't it get boring being told You eat a dot,  you eat another 
dot, --- you eat another dot etc.


I of course explained exactly how the game worked,  and the person did 
understand,  but I do wonder if this is a basic problem of 
understanding the quality of sensory information.


While people know sound can convey information by way of speech, and 
ambience by way of audio or background sounds,  I wonder if,   
outside the world of audio drama and audio games, people really realize 
that sound can be used to represent individual objects or elements as 
easily as graphics can,  even highly complex relations in a 3D space.


Indeed one thing I findvery interesting aabout audio games is how 
representative they can be.


Beware the grue!

Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger

I know, but idea is it might still give them a basic idea relating to how
the sound effects relate to the graphical rendition.

I did also put together a very simple version of snakes and ladders at some
stage, but using the original snakes and ladders board I got off wikipedia
as a background image, and with sort of enforced talking using either SAPI
or your screen reader along with simple sound effects, and part of the idea
was that maybe if sighted kids played it, they'd at least have an idea of
what screenreaders could do, but my one irritation was that apparently the
blocks on that board aren't exactly the same sizes, so my character pieces
(simple windows labels with the smiley face character in them) apparently
seemed to go off course when I just moved them over 38 pixels at a time, and
haven't found a graphic designer etc. who seems able to understand what I
told them I wanted to know and let them look at the board...

Will try find a copy thereof if anyone wants to check it out...but it's
extremely simplistic, and was really more of a test app with regard to
making the computer talk as such.

I also have two sighted friends who sometimes prefer to wear blindfolds when
playing chess as well.

The other silly joke is I tell my sighted friends not to let me deal my
braille playing cards since tell them maybe I'd be able to feel what I'm
dealing...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 3:20 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



The awareness stuff sounds good Jacob,  but bare in mind that thus
far, only audio quake and terraformers have actual graphics.

Gma tank commander and sound rts have basic graphics which give you some
information visually,  but are in no way representative of a graphical
game (especially with the graphics of games today).

As to the chess thing, I've seen my brother play a match of chess without
any contact with the board whatsoever,  doing everything in his head.

That's not so much a sight thing though, as being an amazingly good chess
player, and is quite open to anyone to use.

I've myself done guide dog events like that,  most recently a car
drive which was rather fun.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 1:02 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



I know, but these people have most likely seen someone like that famous
russian chess player who just played quite a few games at the same time,
but I suppose they reckon he was still scanning the boards or something.

Fact is I know at least one guy this side though who is VI/blind, but
when he plays chess, he doesn't even touch the board, and listening to
him playing against someone else, he literally takes around half a second
to tell them his next move, but, yes, suppose it still comes down to
educating everyone including sighted people, and one of the things was
looking into at a time was trying to get into one of those lan gaming
sessions, and maybe try at least get sighted guys to try out things like
audio quake, top speed 2, sound RTS, BGChess, GMA tank commander, etc.
etc. since I think they all have graphics as well, but the idea would be
to let blind/VI guys play against them, and maybe we'd also try get them
to try it out with a blindfold at some stage as well...LOL!

Similar to the two events have organised/been involved in this side,
where the one was letting sighties wear blindfolds while listening to a
narrated movie soundtrack and trying to eat etc., and recently at a guide
dog fundraising walk, some of my friends got some of the participants to
try out things like blind dart throwing, blind cricket bowling, etc. -
awareness...

Maybe, like the fact that there's already been an article about me in
local motorcycle magazine relating to me riding a bike etc., we would
then try to get the local computing magazines to wake up...yeah
right...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 5:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in
college and discovered Audyssey and Audiogames.net i began telling
others about it. The general reaction was I don't be leave that could
be possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to
audio games is the general conception of what a game is. Most people
think in order to play

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-06 Thread Jacob Kruger
Well, whereas it might just be the system abbreviating a value, the 
difference between 2.6 and 2.66 would literally be something around 0.06GHz, 
which I suppose works out to something like 61.44KHz if you multiply 0.06 by 
1024, etc., but no it wouldn't make a really noticeable difference in terms 
of actual performance nowadays.


Also, sometimes things like this might have to do with the internal 
architecture since, for example, while my work laptop officially has 
something like 4Gb of physically installed memory/ram, the installation of 
windows XP, 32 bit had on it, only saw 2.5Gb memory as such.


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 07, 2009 7:33 AM
Subject: Re: [Audyssey] pipe2 blast chamber and sarah question



But the system properties dialogue, accessed by pressing windows key and
the pause key, shows 2.66 ghz, not 2.6.
Is there a difference?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Jacob Kruger
Sent: 04 December 2009 07:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pipe2 blast chamber and sarah question

Generally 266MHz is 266 megahertz, where 2.6 would generally be GHz -
gigahertz, where a giga is 1024 times a mega.

Old school computer science was based on something like:
1 bit times 8 = 1 byte, times 1024 = 1 kilobyte, times 1024 = 1 megabyte

times 1024 = 1 gigabyte, times 1024 = 1 terabyte, etc. etc.

Kilo is times 1000 in the real world, and times 1024 in computers, a
mega is
the equivalent of a million, but equals 1024 times 1024 in computers
etc.
etc.

Also remember that the difference between 1Kb and 1KB is the difference
between a kilobit and a kilobyte, and the same applies to MB and Mb
)check
case sensitivity), but those differences are mostly applied to either
speeds, or audio track bitrates/quality.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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[Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger
Ok, still can't get it to work after trying to reinstall various screen 
readers etc. like think did before, and also found the following page, 
offering an actual sapi4 engine installation, including 8 voices to go with 
it, and those now work in NVDA for example, so the problem isn't 
specifically related to sapi4 as such, it would seem:

http://www.st-tools.com/download.asp

Any thoughts/ideas on what to try to get winfrotz TTS to work?

Will also be testing a few of the other games now to make sure they want to 
work on this clean machine now, so let's hope so...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger

Here's the error message am getting twice each time I try run it:
---start of virtualised dialogue---
FrotzTTS.exe - Application Error
The application failed to initialize properly (0xc005). Click on OK to 
terminate the application.

OK
---end of virtualised dialogue---

Doesn't mean much, and there's nothing in the windows event viewer.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Wednesday, December 09, 2009 8:35 PM
Subject: [Audyssey] Winfrotz TTS


Ok, still can't get it to work after trying to reinstall various screen 
readers etc. like think did before, and also found the following page, 
offering an actual sapi4 engine installation, including 8 voices to go 
with it, and those now work in NVDA for example, so the problem isn't 
specifically related to sapi4 as such, it would seem:

http://www.st-tools.com/download.asp

Any thoughts/ideas on what to try to get winfrotz TTS to work?

Will also be testing a few of the other games now to make sure they want 
to work on this clean machine now, so let's hope so...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

For PHP and HTML tutorials, look at:
http://www.w3schools.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:46 PM
Subject: Re: [Audyssey] speculative html game programming



Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming



Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make 
an
online game, but you can use PHP if you only want stuff to be displayed 
on

the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg 
in
html along the lines of Sryth. I've spent a fair amount of time working 
out
hopefully interesting systems for game mechanics such as tactical turn 
based
combat, exploration and wilderness navigation, several different areas, 
and

indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how 
you

would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having 
studdied

both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be 
interested

to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing 
and

basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

Backend, it generally gets called session variable storage.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 7:04 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
That's something I've been trying to find out myself. Although, I know a 
bit of php I'm not sure how I could persist objects and variables across 
multiple pages. To be honest i've never had to do it for my own uses so I 
am unsure about the answer here. Javascript does seam like the better 
option as I do know it better than php.


dark wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
The only problem with reading and writing to an external file would be along 
the lines of file permissions, but I do know that there are also way to get 
PHP type scripts to run sort of standalone as well, whereas here on my 
windows machines, I run something called WAMP (windows apache mysql php) for 
testing before uploading to the linux web servers.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:56 PM
Subject: Re: [Audyssey] speculative html game programming



Hi tom.

Using a scripting language to handle game stats etc does indeed make 
sense, however I was wondering if there might be a way to at least 
temporarily circumvent the server issue.


various sites such as project.aon and Chronicles of arborell offer html 
based gamebooks as download folders, which you then run completely 
yourself on your own system.


As a vague beginning,  before I started looking into running a server 
(not to mention locating space for one), I was wondering if something 
along those lines might be possible.


thus, the player downloads the folder containing the html pages plus a 
file, --- perhaps a dat file, containing scripting commands and values for 
the character stats, inventory handling etc, and then manually runs it by 
opening the appropriate first html page themselves.


Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

Nope.

You could use a frame to store javascript variables etc., and then just run 
it client side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 4:47 AM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
Well, for the type of game you are thinking of you wouldn't actually write 
the game in html. The game itself would be written in some sort of web 
based scripting language like perl, php, Javascript, and the html would be 
used to link the various scripts together and obviously display the text 
on screen. However, the game mechanics, as it were, would all be done in 
your script language of choice. Various settings, user stats, etc would be 
stored on your server in something like a MySQL database which requires a 
third language SQL to actually write the database for storing your values.


HTH


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Well, my virtual environment thing that's almost there for testing - 
basically just have to finish off saving the info in XML data files, could 
be a starting point for this sort of thing since it's literally allowing you 
to render slightly interactive HTML content, and the next version would most 
likely implement something like using javascript in another, hidden frame to 
store variables like hit/health points etc., and I already have a dice 
rolling webpage:

http://www.blindza.co.za/dice/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, December 20, 2009 2:49 AM
Subject: [Audyssey] speculative html game programming



Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in 
html along the lines of Sryth. I've spent a fair amount of time working 
out hopefully interesting systems for game mechanics such as tactical turn 
based combat, exploration and wilderness navigation, several different 
areas, and indeed a hopefully interesting experience system.


all this is thus far totally in speculation land, and sinse I'll be busy 
with my thesis for another couple of years, i'm making no promises.


Just for interests' sake though, I would be quite interested to know how 
you would go about programming an html gamebook style adventure,  even 
a basic one with the standard fighting fantasy rules.


I know some basic formatting commands in html,  but not to write in 
systems for hp, dice combat or checking inventory. Would that require 
javascript or a similar second language?


As I said, this is certainly in no way a promise, more a sort of how 
realistic would my speculations be once my thesis is finished sort of 
thing.


While I understand much of the theory of programming,  having studdied 
both formal logic and metaphysics, and had vaguely in depth chats with my 
friend who's a software designer, --- I've little idea of the 
practicalities.


if someone has any suggestion for something I can look at I'd be 
interested to here it,  and who knows, time permitting i might have a 
crack at writing something myself (sinse afterall some good descriptive 
writing and basic dice combat rules can go a long way to making a good 
gamebook).


Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Or alternatively, you could try passing a form of encrypted querystring 
through in the address bar, but you're generally limited to 255 characters 
in total.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 7:04 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
That's something I've been trying to find out myself. Although, I know a 
bit of php I'm not sure how I could persist objects and variables across 
multiple pages. To be honest i've never had to do it for my own uses so I 
am unsure about the answer here. Javascript does seam like the better 
option as I do know it better than php.


dark wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Only problem is you'd still need to install the backend on the client 
machine, or run it off a web server, online as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 9:22 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Ryan,
True, but there are some better alternatives to Javascript here. For 
example, one reason I suggested Perl is that it is a better more 
cross-platform friendly language in my opinion. Perl is very light wait 
and simple to use, and I've been thinking of doing some cgi programming 
for my own web site using Perl.
Anyway, if Dark chose to make his game book have two parts the game book 
in html the programming end could be done in Perl.Both parts would be 
extremely cross-platform friendly and is probbly the easiest languages to 
learn for a game of this type.


Ryan Smith wrote:

Hi,
JavaScript can store your information/produce sounds, and re-load HTML
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
make choices, etc, can all be accomplished in 1 file with JavaScript).

If your trying to do something kind of like LOTGD, your best bet is a
combination of JavaScript and PHP. You could store the character's
login/password, and the different stats on them (health, level, etc)
with MySQL. You can make use of JavaScript to load sounds. PHP would
echo HTML code for various links to do things.
-Ryan




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Re: [Audyssey] speculative html game programming

2009-12-21 Thread Jacob Kruger
Yes, I know, and the example I use the most often is the offline version of 
tools for the loadstone GPS phone software.


My take on this is also trying to target making it easier for more people to 
look into generating content off hand, but suppose, on the other hand, 
quality is better than quantity...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 11:15 AM
Subject: Re: [Audyssey] speculative html game programming



Hi Jacob,
True. However, I was just considering what would be the easiest 
cross-platform alternative here.Although, with Python it can be bundled 
into an executable of sorts so that it doesn't need the perl runtime on 
Windows. Same goes for Python. As long as you bundled it into an 
executable and ship the runtime libs with the program nothing else would 
need to be installed.


Smile



Jacob Kruger wrote:
Only problem is you'd still need to install the backend on the client 
machine, or run it off a web server, online as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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[Audyssey] Things like playing on a pool table

2009-12-21 Thread Jacob Kruger
I know in the old days one of my relatively short time passing computer 
games was playing pool on the computer, and at the recent pub2pub 
fundraising walk, we got the sighties to try a shot or two on a pool table 
with blindfolds on, and in my one attempt I apparently hit the edge of the 
corner pocket around 1.5cm off target with the red ball after hitting it 
with the white ball using the pool cue from the other end of the table, and 
another thing have been thinking about trying one day would be a combination 
of a well lit pool table, with limited colours of target balls, and then 
trying out using a combination of the vOICe, and maybe my KSonar to try fine 
tune my aim and see how close I could come to playing real pool on a pool 
table, but in any case, just wondering if anyone has ever tried out a VI 
gamers version of anything like a pool game?


I did also use to be relatively good at playing real pool on a pool table, 
which also helps since I can still pretty much visualise the whole 
situation, but anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Jacob Kruger

Would be cool.

Also know of one or two of these machines in the wrong type of place where 
the people have tried things like turning them over to get the teddies to 
fall out in other ways...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:56 PM
Subject: [Audyssey] new game idea: teddy bear machines



Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it.
The machine will try its best to drop the bear again.
So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches.
A teddy bear catch game would rock.
have a sunny day

Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] looking for nintendo recordings

2009-12-23 Thread Jacob Kruger
Youtube has various of these out there, and you just need to know the 
correct search terms for it.


Once you find it, you can use either things like DVDVideoSoft's free youtube 
to MP3 converter, or keepvid.com and savevid.com to save copies of these off 
there.


This is how I sometimes look for copies of old TV program theme songs.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Wednesday, December 23, 2009 10:26 PM
Subject: [Audyssey] looking for nintendo recordings



Hi all
Is it possible to find recordings on the net  of people  playing nintendo
games such as mario brothers ?
I would absolutely be so greatful if someone can direct me to where I can
find nintendo recordings.
I would like to listen to recordings where these tv games sounds is used 
in

the games played.
I appreciate any help.


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Re: [Audyssey] milk and nuts game

2009-12-23 Thread Jacob Kruger
Don't remember this specific one, but here's a wikipedia page on it (I think 
so anyway):

http://en.wikipedia.org/wiki/Nuts__Milk

My oldest memories of games are things like pengo, where you shove ice 
blocks into other animals, donkey kong, elevator action, asteroids, things 
like 2d fighting games, and my oldest favourite one is still head over 
heels, which is a 3d platform game, but once we got onto PCs, we sort of 
moved primarily over to adventure games, and first person shooter games.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Wednesday, December 23, 2009 10:12 PM
Subject: [Audyssey] milk and nuts game



HI all
Does anybody remember the old mainstream game milk and nuts?
when I was a child, 20 years ago,  I played tv games with the sighted
assistance of my friends.
I do not know who made it.
It was probably nintendo games because mario  brothers was also  on there.
Here in south africa, when I was a child, they sold these tv game 
cartridges

containing 60  games or so per cartridge.
Then the game set had to be configured with a tv.
But anyway, this milk and nuts game was the most difficult tv game I was
ever aware of.
It was almost impossible to play.
But now I cannot remember what the object of the game was.
I guess one had to retrieve milk and nuts?
But I  do not think there is a more difficult mainstream game than milk 
and

nuts.
My friends quickly died without even going very far in the game.
It will be nice  to hear your experiences.


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Re: [Audyssey] Need A Walkthrough for Future Boy

2009-12-23 Thread Jacob Kruger

Is it a standalone interactive fiction game?

If not, what client software do you make use of?

Winfrotz TTS still doesn't want to work on my XP machine since I reloaded 
it, and never really found any other IF client software that worked too well 
otherwise.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, December 24, 2009 1:37 AM
Subject: [Audyssey] Need A Walkthrough for Future Boy



Hi,
  I purchased the text adventure game Future Boy last week, and so far 
am enjoying it. However, I think I'm in an unwinnable position, and may 
need to restart. Does anyone have, or know where I can find, a walkthrough 
for this game? I've tried looking on the IF Archive in their Solutions 
folder, but there's nothing there.

  Thanks for your help.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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Re: [Audyssey] Things like playing on a pool table

2009-12-26 Thread Jacob Kruger
In that old simple pool game mentioned, you really just lined up the cue for 
a shot, and then adjusted it slightly for a bit of spin, and power levels, 
but you didn't even see the virtual environment or the players as such - 
just the flat, 2d version of the pool table and it's balls.


I think some or other version of navigation/reference query would also be 
good so you could ask it things like what other balls you were aiming 
directly at, which side cushions/pockets etc., or maybe even implement a 
form of grid layout as well to allow you to explore relative positioning or 
something - not really like it, but maybe similar to exploration mode in the 
loadstone blind GPS software?


Also makes me think of something like miniature golf/putt putt...?

That last one would specifically be interesting if there were obstacles, 
like 'funny' versions like beavis and butthead miniature golf that my wife 
used to love playing - partly for the comments and sound effects.


Anyway, maybe this upcoming new year I'll try get myself in gear with trying 
out things like pool with the vOICe and the KSonar, and other things like my 
pseudo planned offroad bike riding attempt - one day...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:29 PM
Subject: Re: [Audyssey] Things like playing on a pool table



Hi Jacob and all.

This is a very interesting question, I do play pool quite a little bit in
the real world with a couple of sighted friends.  I am a total so what I
have to do is to have somebody tell me where the cue ball (the white one) 
is
and then either carefully check around for what I think is a decent shot 
or

else have the person point out some good ones if I am feeling lazy.  In
order to do this successfully you need to have good spatial concepts, e.g.
you have to know what angles are and to be able to at least somewhat 
predict

what a ball will do when your cue ball strikes it at a certain angle.  For
us there is unavoidably a certain amount of luck involved because there 
just
get to be too many variables involved particularly when the table is 
crowded
or if you are trying to do something like hit one ball into another in 
order
to knock the second one into a pocket.  However this is true for the 
sighted

as well if you are playing against the occasional or semiskilled player.
Using a k-sonar or similar device is an excellent idea, something that I 
had

not considered.  I will have to try that once I get the battery in mine
replaced.  I also have something called a mowatt sensor, an older version 
of

the k-sonar that I can try.

As for doing something like this in an accessible game, this is something
I've been thinking about for years.  How hard it would be would depend on
how complex you wanted the game to be, e.g. would you be able to move your
player around the table and find the cue ball or would it be a matter of
just lining up your shot because the game would put you at the closest 
point

to the cue ball?  Personally I would not recommend the second approach
because it will not lend itself to a realistic game of pool, there are 
times

when you have to lean way across the table or even use a device called a
bridge to extend your reach to line up a shot.  So, the mechanics of the
game could get pretty complex and I am frankly not sure how you would do
some of it, but I am pretty sure it could be figured out if enough people
were interested.

Well as you can probably tell, I have been thinking about this idea for a
while.  I think something like this would be loads of fun and definitely
something I'd be interested in if somebody took it on as a serious project
and made a realistic game out of it, adding online multiplayer capability
would be absolutely killer as well.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Monday, December 21, 2009 6:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] Things like playing on a pool table


I know in the old days one of my relatively short time passing computer
games was playing pool on the computer, and at the recent pub2pub
fundraising walk, we got the sighties to try a shot or two on a pool table
with blindfolds on, and in my one attempt I apparently hit the edge of the
corner pocket around 1.5cm off target with the red ball after hitting it
with the white ball using the pool cue from the other end of the table, 
and
another thing have been thinking about trying one day would be a 
combination


of a well lit pool table, with limited colours of target balls, and then
trying out using a combination of the vOICe, and maybe my KSonar to try 
fine


tune my aim and see how close I could come to playing real pool on a pool
table, but in any case

Re: [Audyssey] Things like playing on a pool table

2009-12-29 Thread Jacob Kruger
Think you would really just have to be very careful not to move any ball 
while trying to feel the textures.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 1:43 AM
Subject: Re: [Audyssey] Things like playing on a pool table



Agree that this would be a lot of fun.  I was thinking of maybe putting a
different texture on each of the balls for the different collors, except 
the

white one as this is smaller than the rest.  So really just a texture for
red, yellow and black.  Unless of course you want to play snooker, which 
is

a different story.  Hahaha.  Saying that though, having a texture on each
different color would also involve moving the balls slightly from their
position, which is kind of not the point of the game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: 26 December 2009 6:30 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table

Hi Jacob and all.

This is a very interesting question, I do play pool quite a little bit in
the real world with a couple of sighted friends.  I am a total so what I
have to do is to have somebody tell me where the cue ball (the white one) 
is
and then either carefully check around for what I think is a decent shot 
or

else have the person point out some good ones if I am feeling lazy.  In
order to do this successfully you need to have good spatial concepts, e.g.
you have to know what angles are and to be able to at least somewhat 
predict

what a ball will do when your cue ball strikes it at a certain angle.  For
us there is unavoidably a certain amount of luck involved because there 
just
get to be too many variables involved particularly when the table is 
crowded
or if you are trying to do something like hit one ball into another in 
order
to knock the second one into a pocket.  However this is true for the 
sighted

as well if you are playing against the occasional or semiskilled player.
Using a k-sonar or similar device is an excellent idea, something that I 
had

not considered.  I will have to try that once I get the battery in mine
replaced.  I also have something called a mowatt sensor, an older version 
of

the k-sonar that I can try.

As for doing something like this in an accessible game, this is something
I've been thinking about for years.  How hard it would be would depend on
how complex you wanted the game to be, e.g. would you be able to move your
player around the table and find the cue ball or would it be a matter of
just lining up your shot because the game would put you at the closest 
point

to the cue ball?  Personally I would not recommend the second approach
because it will not lend itself to a realistic game of pool, there are 
times

when you have to lean way across the table or even use a device called a
bridge to extend your reach to line up a shot.  So, the mechanics of the
game could get pretty complex and I am frankly not sure how you would do
some of it, but I am pretty sure it could be figured out if enough people
were interested.

Well as you can probably tell, I have been thinking about this idea for a
while.  I think something like this would be loads of fun and definitely
something I'd be interested in if somebody took it on as a serious project
and made a realistic game out of it, adding online multiplayer capability
would be absolutely killer as well.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Monday, December 21, 2009 6:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] Things like playing on a pool table


I know in the old days one of my relatively short time passing computer
games was playing pool on the computer, and at the recent pub2pub
fundraising walk, we got the sighties to try a shot or two on a pool table
with blindfolds on, and in my one attempt I apparently hit the edge of the
corner pocket around 1.5cm off target with the red ball after hitting it
with the white ball using the pool cue from the other end of the table, 
and
another thing have been thinking about trying one day would be a 
combination


of a well lit pool table, with limited colours of target balls, and then
trying out using a combination of the vOICe, and maybe my KSonar to try 
fine


tune my aim and see how close I could come to playing real pool on a pool
table, but in any case, just wondering if anyone has ever tried out a VI
gamers version of anything like a pool game?

I did also use to be relatively good at playing real pool on a pool table,
which also helps since I can still pretty much visualise the whole
situation, but anyway...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his

Re: [Audyssey] Windows 7 and compatibility

2010-01-03 Thread Jacob Kruger
Just tested winfrotz TTS on my windows 7 work machine, and it seems alright, 
along with the new MS Anna voice, so while still haven't figured out how 
come it won't work on my windows XP machines, no matter what I try, it does 
seem to work on my windows 7 machine.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, January 01, 2010 1:09 PM
Subject: [Audyssey] Windows 7 and compatibility



Hi.

well, as it looks like the netbook business will be problematic, I might 
considder a slimline laptop instead, however I'm concerned about program 
compatibility.


Most audio games I've heard will run under windows 7,  so that isn't a 
problem, niether will brouser based games be incompatible. however I'm 
concerned about the older If type stuff.


will win frotz and wintads work under 7? and how about Dos console style 
programs such as fallthru, Eamon delux or world of legends?


any thoughts would be much appreciated.

Beware the grue!

Dark.
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Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Jacob Kruger
No idea since never even tried out vista, but it's definitely better than 
mary, mike or sam, and that's the only voice it seems to have by itsself/by 
default.


I still sometimes prefer using scansoft voices for certain types of content, 
or espeak voices for some other languages.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 04, 2010 1:53 PM
Subject: [Audyssey] The Anna voice, was Windows 7 and compatibility



Hi Jacob,
Do you know if the Anna SAPI voice was changed from Vista to Windows 7?
Does Windows 7 have any new SAPI voices?
thanks,
Phil


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 04, 2010 2:06 AM
Subject: Re: [Audyssey] Windows 7 and compatibility


Just tested winfrotz TTS on my windows 7 work machine, and it seems 
alright,

along with the new MS Anna voice, so while still haven't figured out how
come it won't work on my windows XP machines, no matter what I try, it 
does

seem to work on my windows 7 machine.

Stay well

Jacob Kruger



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Re: [Audyssey] classic games

2010-01-18 Thread Jacob Kruger
I agree - Elite was amazing, and they also left out space quest - while 
mentioning kings quest and police quest.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 18, 2010 9:54 PM
Subject: Re: [Audyssey] classic games


Interesting. Although they faled to mention elite. The real father of 
space

sims. That should have been up there with those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 18 January 2010 18:37
To: gamers@audyssey.org
Subject: [Audyssey] classic games


Hi.
got this on a blog, looks interesting.
http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/classic-pc-
games-that-should-get-a-next-gen-makeover/


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Re: [Audyssey] Elite was RE: classic games

2010-01-18 Thread Jacob Kruger
I think I actually liked the farpoint one, but to be honest, I can't really 
remember the names too much - main thing I remember is the fact that you 
could do some real 3D flying, and it was amazing to see the action on the 
screen, but at the same time make use of the navigation interface etc. to 
try find things.


Only other sort of flight simulator programs ever really spent much time 
on/really liked where a silly little 2D one called BlueMax, where you flyed 
a sopwith camel around bombing and doing simple dogfights - thanks Jim for 
winpuppy since it honestly reminds me of that one - and another one called 
something like B52, or dambusters, where you were meant to fly in avoiding 
anti aircraft fire, fighter planes, and end up bombing a dam, and this one 
was sort of based around WWII.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 18, 2010 11:08 PM
Subject: [Audyssey] Elite was RE: classic games


Yeah I managed to complete that so quickly. Well do the 5 missions. What 
was

your favourite one? The thargoid station was so boring. But the documents
mission when you had to transport those military documents with regards to
the thargoid ships that was a difficult one. Because boy did you have to
kill a lot of those things and you couldn't missile them or energy bomb
them! If there was ever a hard mission I think that was it. For me that 
was
the most difficult of them all. The cloaked ship was easy lol in 
comparison

with facing 5 or 6 thargoids at once loaded with thargon drones. They were
the only things you could energy bomb.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 18 January 2010 20:59
To: Gamers Discussion list
Subject: Re: [Audyssey] classic games


I agree - Elite was amazing, and they also left out space quest - while
mentioning kings quest and police quest.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 18, 2010 9:54 PM
Subject: Re: [Audyssey] classic games



Interesting. Although they faled to mention elite. The real father of
space
sims. That should have been up there with those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 18 January 2010 18:37
To: gamers@audyssey.org
Subject: [Audyssey] classic games


Hi.
got this on a blog, looks interesting.
http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/class
ic-pc-
games-that-should-get-a-next-gen-makeover/


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Re: [Audyssey] Elite was RE: classic games

2010-01-18 Thread Jacob Kruger
It was an old mid to late 80s sort of alien flight simulator game where you 
flew around all over an alien planet, and you had to carry out various 
missions varying between air and ground attacks, courier type missions, etc. 
etc., and the main thing was the real 3D environment, on a hge basis 
since you were literally flying around all over the planet.


http://en.wikipedia.org/wiki/Elite_(video_game)
(here it gets called an open ended space exploration game)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 18, 2010 11:21 PM
Subject: Re: [Audyssey] Elite was RE: classic games



what is this elete never heard of it can you still download and play it?

At 10:08 a.m. 19/01/2010, you wrote:
Yeah I managed to complete that so quickly. Well do the 5 missions. What 
was

your favourite one? The thargoid station was so boring. But the documents
mission when you had to transport those military documents with regards to
the thargoid ships that was a difficult one. Because boy did you have to
kill a lot of those things and you couldn't missile them or energy bomb
them! If there was ever a hard mission I think that was it. For me that 
was
the most difficult of them all. The cloaked ship was easy lol in 
comparison

with facing 5 or 6 thargoids at once loaded with thargon drones. They were
the only things you could energy bomb.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 18 January 2010 20:59
To: Gamers Discussion list
Subject: Re: [Audyssey] classic games


I agree - Elite was amazing, and they also left out space quest - while
mentioning kings quest and police quest.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 18, 2010 9:54 PM
Subject: Re: [Audyssey] classic games



Interesting. Although they faled to mention elite. The real father of
space
sims. That should have been up there with those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 18 January 2010 18:37
To: gamers@audyssey.org
Subject: [Audyssey] classic games


Hi.
got this on a blog, looks interesting.
http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/class
ic-pc-
games-that-should-get-a-next-gen-makeover/


---
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