Re: [Audyssey] looking for a checker game
Not sure how perfect this one is, but on this page, you can find a download for accessible checkers: http://wareseeker.com/free-accessible/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: 89434 89...@att.net To: gamers@audyssey.org Sent: Sunday, March 28, 2010 7:38 AM Subject: [Audyssey] looking for a checker game High to the list. I am still looking for a checker game to play on the computer and against the computer.Where can I get a checker game to play on the computer? Hoping to here from some one on the list about finding a checker game to play on the computer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Off hand, I think your intro string is too long and shouldn't wrap line to line - rather build it bit by bit, and then use it. Apart from that, you don't seem to have declared, or assigned a value to Guess? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT calling/making use of external components/DLLs?
Just wondering since still haven't really gotten around to more than downloading it, but just wondering if the script can create something like an instance of a COM component/DLL, and then make calls to it's public functions etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] World of Darkness again.
Ok, where can you then download a copy of world of darkness? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 9:36 AM Subject: Re: [Audyssey] World of Darkness again. just put type ChristinaFD010701 on keyboard At 04:18 p.m. 29/03/2010, you wrote: Hello, I believe World of Darkness is free now, but how to you make it into the full copy? What do I have to do to register it? Love Spell Click here to light up your life with a love spell! http://thirdpartyoffers.juno.com/TGL2131/c?cp=i5thf1qC97_Nc2d8GWhA4AAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNRwA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new free d velocity update!
I had to go and download latest version of DirectX runtime - this page should help you find it, although seem to currently have minor connection issue, so can't get there myself off hand: http://www.microsoft.com/directx Followed something like link to latest version for gamers, and then downloaded redistributable version to be able to share with others, extracted contents of executable archive, and then ran something like dxsetup.exe therein. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Angellko21 lukas86.kak...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 30, 2010 8:48 AM Subject: Re: [Audyssey] new free d velocity update! It is good game, but does not want to start. I install all components but it is not function. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 30, 2010 4:29 AM Subject: Re: [Audyssey] new free d velocity update! Hi Muhammed, Thanks for the notice of the new version of the real-time fighter jet simulation. Just one error, the game is Three d velocity, not free d velocity, - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 12:51 PM Subject: [Audyssey] new free d velocity update! Hi all, I don't have the actual update, but I have the actual installer. Some joy stick essues fixed and new item in the opshions menu. BTW, when you go in to the submenu of free d velocity, you'll see an item learn game sounds. Notes. When you use this installer, after that use the direckts web installer. Plus, you have to relisten to the seens again. And alot of other things you have to update. Anyway, get the file at. http://www.bpcprograms.com/programs/bijani/tdv_install.exe Enjoy! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2777 - Release Date: 03/29/10 02:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4983 (20100329) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4983 (20100329) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4983 (20100329) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
[Audyssey] slightly alternative BGT script
http://www.blindza.co.za/uploads/jakeBGT.zip 81kb, and it actually plays drum sounds as you type keys A through L on the keyboard, and catches Alt + F4 to exit. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4983 (20100329) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT progress
Well, the one thing was wondering about in terms of classes etc. - not internal ones as such - was will it become possible to implement an instance of something like an external com component/DLL? That would, for example, let you use something like SayTools to render completely dynamic talking audio output. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 7:42 PM Subject: Re: [Audyssey] BGT progress Hi Thomas, There is certainly support for classes in BGT. The chapter in the tutorial that you want to look at is called objects and classes. This gives a basic introduction to classes and how to make overloaded constructors, how to make instances and manipulate members of your own custom classes etc. It does not, however, cover things such as inheritance. This is something that I plan to expand on, but the introduction given so far is more than enough to get a programmer on their way to making games. Unions, however, are not supported in the script interpreter at this time. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 7:25 PM Subject: Re: [Audyssey] BGT progress Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great tool. Although, I do have a question. When I was looking through the language tutorial I didn't see any way to get into more indepth oop programming by introducing classes, structs, or unions. Are there ways to create some kind of object oriented design with BGT? Thanks. On 4/1/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, Just to let you know, I'm working hard to address the problems and suggestions that you have provided over the last few weeks. File reading and writing has now been implemented, and the bugs that some of you found in the scripting library have been fixed by the programmer who maintains it. I am still adding new features, and will post an update in a few days if all goes well. At this time, if you are happy with the new functionality, I'll begin accepting preorders so that those of you who are interested can get a heads start. I will also be writing some more tutorials that are game specific, basically expanding upon the knowledge acquired in the language tutorial and showing you how to turn the theoretical concepts into practical game design Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT progress
I know/understand, but just that the same way have always reused certain components etc., it might just be nice to still make use of them in something like this, and it would also, to a certain extent, then make it easy enough to do certain external things, like web requests, for example, but maybe also then things like real data access, etc. Wasn't specifically meaning to mention built in voice synth for example, but just meant it might then allow you to carry out some other tasks/activities, etc. Like said, just a question, and, yes, know it might/would then move the whole thing over a bit, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 8:17 PM Subject: Re: [Audyssey] BGT progress Hi, Well, I think the thing with com is that should probably be handled internally. After all Philip said he'll be adding things like Sapi support at some point. That would give you your dinamic speech support. As for com support in general what do you have in mind. Since the game itself uses DirectX I can hardly see someone using com interfaces to write a custom wrapper for XAudio2 or Comaudio. I guess I really don't see a major need here for com support, and as Philip said that isn't something necessarily for new BGT users. On 4/1/10, Jacob Kruger jac...@mailzone.co.za wrote: Well, the one thing was wondering about in terms of classes etc. - not internal ones as such - was will it become possible to implement an instance of something like an external com component/DLL? That would, for example, let you use something like SayTools to render completely dynamic talking audio output. Stay well Jacob Kruger --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT progress
Cool. Like said, I know it's not specifically related, but might just be nice to then be able to easily enough access bits of other types of activities, and, the only real issue might be that any return values etc. would really need to be limited to a certain set of types etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 8:30 PM Subject: Re: [Audyssey] BGT progress Hi Jacob Calling dll's and com objects is something that I believe might come in handy from time to time, but I doubt that it's needed very often in audio games as the functionality provided by com objects like DirectSound and sapi etc are already supported internally. I'll certainly think about it though, and if more users request it I'll put it on the to do list. Kind regards, Philip Bennefall - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 8:00 PM Subject: Re: [Audyssey] BGT progress Well, the one thing was wondering about in terms of classes etc. - not internal ones as such - was will it become possible to implement an instance of something like an external com component/DLL? That would, for example, let you use something like SayTools to render completely dynamic talking audio output. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 7:42 PM Subject: Re: [Audyssey] BGT progress Hi Thomas, There is certainly support for classes in BGT. The chapter in the tutorial that you want to look at is called objects and classes. This gives a basic introduction to classes and how to make overloaded constructors, how to make instances and manipulate members of your own custom classes etc. It does not, however, cover things such as inheritance. This is something that I plan to expand on, but the introduction given so far is more than enough to get a programmer on their way to making games. Unions, however, are not supported in the script interpreter at this time. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 01, 2010 7:25 PM Subject: Re: [Audyssey] BGT progress Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great tool. Although, I do have a question. When I was looking through the language tutorial I didn't see any way to get into more indepth oop programming by introducing classes, structs, or unions. Are there ways to create some kind of object oriented design with BGT? Thanks. On 4/1/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, Just to let you know, I'm working hard to address the problems and suggestions that you have provided over the last few weeks. File reading and writing has now been implemented, and the bugs that some of you found in the scripting library have been fixed by the programmer who maintains it. I am still adding new features, and will post an update in a few days if all goes well. At this time, if you are happy with the new functionality, I'll begin accepting preorders so that those of you who are interested can get a heads start. I will also be writing some more tutorials that are game specific, basically expanding upon the knowledge acquired in the language tutorial and showing you how to turn the theoretical concepts into practical game design Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
[Audyssey] Finished off version of BGT drumming game script - jakeBGT
http://www.blindza.co.za/uploads/jakeBGT.zip (750kb including sound clips - and 351 total lines of script) Still the drumming sounds, but now as well as letting you play around with keys A through L to hear the sounds, if you hit the T key it'll start the game activity and play you three of them in random succession, and you then need to play the same ones back to it, whereupon it'll tell you if you got it right or wrong. One thing I would like to have is either a function to tell me last key pressed or a sort of event handler for key presses where I could then ask if which key had been pressed, instead of having to hard code in checking in for each and every key stroke I may be expecting, but can always build my own function that loops through all constants or something...smile Point is rather than waiting constantly for you to have pressed one of a few specific keys, it would be nice to just know if you had pressed a key at all, and then you could see if it matched certain criteria. This might also be somewhat relevant to any game involving more letters/text input, but the most useful workaround would be a form of event handler or something, since you could then just manipulate global variables relating to game state or something. Near the bottom of script file you'll also find the two alert calls where it would have told you before which keys you needed to press, as well as telling you after which you did press, but they've been commented out for now. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new file
Not necessarily relevant, but an old sighted football/soccer game played a long time ago, while you controlled the player who currently had control of the ball, the other players controlled themselves, but if the other guys kicked the ball at the goal, you automatically took control of the goalkeeper. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jim Kitchen j...@kitchensinc.net To: jason Gamers@audyssey.org Sent: Friday, April 02, 2010 12:18 PM Subject: Re: [Audyssey] A new file Hi Jason, I have been given some good ideas for the baseball game and someday I might implement them. But I do not plan to create an entire playbook thing for the football game. And that would be what it would take to add anything to it. I have always wanted to add men to the spanker game so that women could spank the men, but I do not have the sound files for it. Might work on it though someday. I'm sorry, but I still have no idea how to make a game where you are controlling and moving constantly multiple players such as in Hockey, Basketball, Soccer, Goalball etc. BFN Jim I'm looking for some good Easter grass. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4994 (20100402) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4994 (20100402) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interactive fiction
Will again just ask if anyone knows how to get winfrotz TTS working if it renders only startup errors? Aside from it, have tried out varous other interpreters like windows glulx, filfre etc. and while with them I have to use the jaws cursor to read the text, they work, but where winfrotz TTS worked in the past, it won't even try run now, whereas the not too useful standard winfrotz does run. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 04, 2010 10:24 PM Subject: Re: [Audyssey] Interactive fiction Hmmm, can't you just copy the game and save files as normal? I've not tried mobile software, but certainly I've used this to transfer if games betwene a number of computers. Beware the Grue! Dark. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 04, 2010 7:38 PM Subject: [Audyssey] Interactive fiction Can someone please explain on how to use the ftp client on the win frotz? I have a game on my laptop and want to transfer it to my iphone but do not have a network. Any help would be sincerely appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4999 (20100404) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4999 (20100404) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Winfrotz 1.16 - with a speech option
Ok, actually found out that if I got hold of the installer for windows frotz 1.16 from http://ifarchive.heanet.ie/ then it has a speech option that can then be turned on, so will now finally be able to actually play the interactive fiction games have here nowwhoohoo! This is just the standard windows frotz installation, not the specifically TTS version. http://ifarchive.heanet.ie/if-archive/infocom/interpreters/frotz/WindowsFrotzInstaller.exe Found it on this page where you can also download the source code for it, but which doesn't seem to want to compile on my machine after I pulled it into visual studio.net, and allowed it to handle the conversion, but anyway: http://ifarchive.heanet.ie/indexes/if-archiveXinfocomXinterpretersXfrotz.html Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Only thing have really noticed while trying to get this working up to now, is that most of the different versions you find are all oldish, whereas, this installation package in fact seems to have been put together/uploaded to that site dated as [26-Nov-2009]. Don't think it can handle things like glulx scripts, but most of the games have here are *.z5 or *.z8 and it's fine with them. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 9:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
I think the very first game was told about was that chess game that only works with jaws, but then I think that got me started looking, and can't remember where/why heard about/found it, but I found out about kitchensinc.net, and from there it's just been looking around until I found audiogames.net, and this was all in 2006. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, April 05, 2010 9:42 PM Subject: [Audyssey] How did you start? Hi. all this talk about if Is getting me a litle nostalgic, so i thought a topic about how people got into audio games and such might be fun. For me, I'd always played what graffical games my eyesite could cope with, first on an atari 2600 (at age 3 and 4), then an amstrad cpc computer (similar to a comador 64), a comador amigar and finally a Snes (which i stil own). But in the mid 90's with the 32 bit 3D era, the number of games I could play dropped from about thirty percent, to almost none. Though I used a laptop for school work, and university, it never occurred to me I could do anything with it bar write. Yes, I had the DD manuals and used it to do some tabletop gaming in about 99-2000 before I went to uni, but I never actually thought of games. It wasn't until 2003, that I saw an artical in a braille publication mentioning tom lorimers' whitestick.co.uk site and accessible computer games. Despite a lot of net access shinanigans (hal version 5 and internet access was fairly new at that stage), I found toms' site, and played a number of online games like ashes of angels and legend of the green dragon. I do remember checking the offline games page, but A, the idea of a game with sound I found rather bizarre, and B, I was stil using a five year old laptop with windows 98. I did however play a lot of if. Things went on. I started on Sryth in late 2004, bought an xp desktop in mid 2005, then ran into Bryan peterson. When finding we both had defficient eyeballs and an interest in exploration games he directed me towards shades of doom (I stil remember sitting up all night playing it), and by degrees audiogames.net. Sinse this corresponded with me finishing my masters and for various confusing academic reasons having a lot of free time, i signed up to the audiogames.net forum in 2006, and spent the next few months trying almost the entire audiogames.net database, signing up to the audeasy list somewhere along the line. And the rest is history. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
Oh yes, and that's only since becoming B1, and then getting back on to computers etc. in 2006, but before that Well, back in around 1983, when was still sighted, when we got our commodore 64, along with it my father got a book on learning to program, and one of the first examples we retyped in was an underwater fish swimming game, so I think that was around the very first computer game I played after taking around 4 hours to type it all in since had never done much typing on anything more than like 1 school project on an old mechanical typewriter, where had had to get my mother to give me a letter saying that I had in fact typed it myself before the teacher would even give me marks for it. Apart from that, me and my friends who also had commodores, spectrums etc. would spend weekend sleepovers playing around with software/hardware, including some game playing, and when we moved over to PCs - old XT, with something like 16mb ram - we spent most of the time playing sort of interactive fiction adventures like kings quest etc., but also things like pole position formula 1 racing, donkey kong, asteroids, elevator action, goblins revenge (that's the one q9 reminds me of), mario brothers, prince of persia, doom, quake, duke nukem 3d, etc., and all the way from there it was just exploring/finding new games and types of games. The 3 games that played more than any others when could see were the original interactive fiction version of the hobbit, world superbikes racing 2001, and a version of pool/snooker that used to sometimes even play while doing software support over the phone since when you were just telling the customer standard sets of instructions, it sometimes seemed better to distract part of your brain...smile Near the end of my sighted time, it was things like need for speed, serious sam, unreal, half life, worms, return to castle wolfenstein, age of empires, star and warcraft, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 12:17 AM Subject: Re: [Audyssey] How did you start? I think the very first game was told about was that chess game that only works with jaws, but then I think that got me started looking, and can't remember where/why heard about/found it, but I found out about kitchensinc.net, and from there it's just been looking around until I found audiogames.net, and this was all in 2006. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, April 05, 2010 9:42 PM Subject: [Audyssey] How did you start? Hi. all this talk about if Is getting me a litle nostalgic, so i thought a topic about how people got into audio games and such might be fun. For me, I'd always played what graffical games my eyesite could cope with, first on an atari 2600 (at age 3 and 4), then an amstrad cpc computer (similar to a comador 64), a comador amigar and finally a Snes (which i stil own). But in the mid 90's with the 32 bit 3D era, the number of games I could play dropped from about thirty percent, to almost none. Though I used a laptop for school work, and university, it never occurred to me I could do anything with it bar write. Yes, I had the DD manuals and used it to do some tabletop gaming in about 99-2000 before I went to uni, but I never actually thought of games. It wasn't until 2003, that I saw an artical in a braille publication mentioning tom lorimers' whitestick.co.uk site and accessible computer games. Despite a lot of net access shinanigans (hal version 5 and internet access was fairly new at that stage), I found toms' site, and played a number of online games like ashes of angels and legend of the green dragon. I do remember checking the offline games page, but A, the idea of a game with sound I found rather bizarre, and B, I was stil using a five year old laptop with windows 98. I did however play a lot of if. Things went on. I started on Sryth in late 2004, bought an xp desktop in mid 2005, then ran into Bryan peterson. When finding we both had defficient eyeballs and an interest in exploration games he directed me towards shades of doom (I stil remember sitting up all night playing it), and by degrees audiogames.net. Sinse this corresponded with me finishing my masters and for various confusing academic reasons having a lot of free time, i signed up to the audiogames.net forum in 2006, and spent the next few months trying almost the entire audiogames.net database, signing up to the audeasy list somewhere along the line. And the rest is history. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
[Audyssey] BGT platform jumping game
Very simple so far, but something have been meaning to get around to for a little while, and only other thing it includes is sound clips, and a method to say numbers up to 100 as well - started putting it together myself before noticed that there's an include that comes with toolkit - and was, again, sort of using it as a way of practicing scripting etc. Anyway, 935kb zip file, and I also made use of some panning, and pitch sound effects to render a bit of the character location/direction facing: http://www.blindza.co.za/uploads/platformJumping.zip Along the lines of that one, it would be nice if apart from horizontal panning, there was a form of vertical panning, but I know that would have more to do with directX, as opposed to simpler channel output/usage, so I actually just upped the pitch/speeded up playback of the walking/step sound a little bit when on a platform, and, yes, this is very simple so far, but I prefer to play around with all sorts of things in a form of step by step learning process, so let's see... Basically, you start off on the left hand side at position 1, and you need to move across to position 50 on the right hand side, and as you walk left or right with the cursor keys, you'll hear the character walking, with the sound either panning to the left or the right so you can hear which way you're facing, but at two random places in the middle somewhere you'll run into platforms with a width of 3 paces, which will trigger a sort of bump sound playback, and you then need to hit the space bar without walking, but while facing the edge, to jump up onto it, then walk across and you'll hear different sounds for jumping and automatically dropping down on the other side, and when you reach the other end, it will tell you how many seconds you took. At any place you can also hit the P key and it will tell you where you are, and whether you're up on a platform or down on the ground. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT platform jumping game
Well, was just thinking that so far, the next step will be to take it off a sort of step by step keyboard handling and make it more real time - as in hold in key to carry on walking/running, and then maybe combine it with jump key to launch a moving jump. I tried out moosik, but couldn't really get into playing it too much, but like said, this is still currently nothing more than experimentation, and it does help that basics of syntax are basically very similar to my current programming language, C#...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 2:54 AM Subject: Re: [Audyssey] BGT platform jumping game Hi Jacob, I'll have to look at the source for that one--considering the most advanced script I've made so far is to take your name and place it into a dialog. From the little I've heard of your game, it definitely reminds me of Super Moosik Siblings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Tuesday, April 06, 2010 6:41 PM To: gamers@audyssey.org Subject: [Audyssey] BGT platform jumping game Very simple so far, but something have been meaning to get around to for a little while, and only other thing it includes is sound clips, and a method to say numbers up to 100 as well - started putting it together myself before noticed that there's an include that comes with toolkit - and was, again, sort of using it as a way of practicing scripting etc. Anyway, 935kb zip file, and I also made use of some panning, and pitch sound effects to render a bit of the character location/direction facing: http://www.blindza.co.za/uploads/platformJumping.zip Along the lines of that one, it would be nice if apart from horizontal panning, there was a form of vertical panning, but I know that would have more to do with directX, as opposed to simpler channel output/usage, so I actually just upped the pitch/speeded up playback of the walking/step sound a little bit when on a platform, and, yes, this is very simple so far, but I prefer to play around with all sorts of things in a form of step by step learning process, so let's see... Basically, you start off on the left hand side at position 1, and you need to move across to position 50 on the right hand side, and as you walk left or right with the cursor keys, you'll hear the character walking, with the sound either panning to the left or the right so you can hear which way you're facing, but at two random places in the middle somewhere you'll run into platforms with a width of 3 paces, which will trigger a sort of bump sound playback, and you then need to hit the space bar without walking, but while facing the edge, to jump up onto it, then walk across and you'll hear different sounds for jumping and automatically dropping down on the other side, and when you reach the other end, it will tell you how many seconds you took. At any place you can also hit the P key and it will tell you where you are, and whether you're up on a platform or down on the ground. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] The new game, Battleboomer, Released!
Ok, what libraries etc. do we also need to install to make this work? When try running it, I get the following: Error The audio library could not be initialized. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Boomer error
Ok, while still need to test/try it out a bit more to learn how to carry out playing properly, I like the feel/sound effects of it so far...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 12:10 AM Subject: Re: [Audyssey] Battle Boomer error Yeah sorry I forgot to mention you need com audio: http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe That will change later to Pure Audio because com audio has some serious issues with playing and loading sounds. Also if someone could help me translate the game to another programming language that is more... Well let's say power full than autoit, would be appriciated. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Thu, 8 Apr 2010 00:00:51 +0200 Subject: [Audyssey] Battle Boomer error Hi all, Here is what happens when someone who likes those games can't wait to start the game! Error graphic 463 The audio library could not be initialized. OK Now seriously, what to do? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Next version of platform jumping BGT script/game
http://www.blindza.co.za/uploads/platformJumping2.zip Now includes just holding in left and right keys to make the character keep on moving instead of repeatedly pressing them. Still have to figure out how exactly to stop it from looping excessively past certain events/happenings, but have already implemented some boolean state variables which do help a bit, but not perfect as of yet, and also played around with/edited sound effects to make them work a bit better, as well as making the applet wait for them to play before carrying on, and did that by using the wait method for now instead of play_wait, but will maybe try out different versions or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] news Request
Well, will just say, any of my 'attempts' are still somewhat/rather experimental. If I (ever) actually finish off a game as such, I'll let you know, since at this stage am just posting them here as examples, and also in case anyone has feedback/suggestions, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Thursday, April 08, 2010 8:00 AM Subject: [Audyssey] news Request Hi. With the bgt just releasd, lots of clever people are making games, which is obviously good. The only problem is, as news hound for audiogames.net, I'm not precisely certain at what point people want the games reported on the front of audiogames.net as news items, and at what point their just private betas shown off on this list. This has occasionally also happened on the audiogames.net forum, when someone has posted a comparatively unfinished version of a game (often a programming example or first attempt game which is more like a programming example). so, could people please let me know if their posting bgt projects as just work in progress type affairs, or whether they want them considdered as at least public beta status and therefore needing reporting and eventually adding to the database. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Next version of platform jumping BGT script/game
You're more than welcome to have a look and let me know what you think. Basically, you start off at point number 1, and if you move to the right, there are two raised platforms inbetween there and point 50, of a length of 3 spaces each, and when you walk into one of them, you hear that bump sound, and if you hit space bar while facing it, you'll jump up onto it, and you can then walk across it, where you'll then drop back to floor, and if you reach the far right - point 50, you've reached the end, and an alert will pop up telling you how many seconds it took you. You can walk in both directions, since like the name suggests, I used to love true platform jumping games in the old sighted days when was quite a lot younger, so might take it a bit further etc. Also, presume you're trying out the second version, where I tried to implement just holding in the left/right keys to keep on moving instead of pushing them one step at a time, and there am just sort of telling it to wait inside the loop for around the time that matches the length of the relevant sound effect. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 11:03 PM Subject: Re: [Audyssey] Next version of platform jumping BGT script/game Hi Jacob, I've tride the little platform game and it certainly runs just fine, though I don't quite understand what I should be doing. I hear a little note played on a mouth organ I believe when I press the space bar and I can walk into walls, though one time when I was pressing the arrow keys fast I got a message box that I unfortunately pressed enter on before I could read it. I'll take a peak in the source a little later today and give you some more feedback privately, if you'd like? Keep experimenting, for sure. You're well on your way. Kind regards, Philip Bennefall - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Thursday, April 08, 2010 12:53 AM Subject: [Audyssey] Next version of platform jumping BGT script/game http://www.blindza.co.za/uploads/platformJumping2.zip Now includes just holding in left and right keys to make the character keep on moving instead of repeatedly pressing them. Still have to figure out how exactly to stop it from looping excessively past certain events/happenings, but have already implemented some boolean state variables which do help a bit, but not perfect as of yet, and also played around with/edited sound effects to make them work a bit better, as well as making the applet wait for them to play before carrying on, and did that by using the wait method for now instead of play_wait, but will maybe try out different versions or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5011 (20100408) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5011 (20100408) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5011 (20100408) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Next version of platform jumping BGT script/game
Oh yes, and if you walk into the left end, it'll alert you that you crashed into it, and the P key will at any point tell you the point number and whether up or down on floor - like mentioned, put in my own sayNumber method there as well. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 11:44 PM Subject: Re: [Audyssey] Next version of platform jumping BGT script/game You're more than welcome to have a look and let me know what you think. Basically, you start off at point number 1, and if you move to the right, there are two raised platforms inbetween there and point 50, of a length of 3 spaces each, and when you walk into one of them, you hear that bump sound, and if you hit space bar while facing it, you'll jump up onto it, and you can then walk across it, where you'll then drop back to floor, and if you reach the far right - point 50, you've reached the end, and an alert will pop up telling you how many seconds it took you. You can walk in both directions, since like the name suggests, I used to love true platform jumping games in the old sighted days when was quite a lot younger, so might take it a bit further etc. Also, presume you're trying out the second version, where I tried to implement just holding in the left/right keys to keep on moving instead of pushing them one step at a time, and there am just sort of telling it to wait inside the loop for around the time that matches the length of the relevant sound effect. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 11:03 PM Subject: Re: [Audyssey] Next version of platform jumping BGT script/game Hi Jacob, I've tride the little platform game and it certainly runs just fine, though I don't quite understand what I should be doing. I hear a little note played on a mouth organ I believe when I press the space bar and I can walk into walls, though one time when I was pressing the arrow keys fast I got a message box that I unfortunately pressed enter on before I could read it. I'll take a peak in the source a little later today and give you some more feedback privately, if you'd like? Keep experimenting, for sure. You're well on your way. Kind regards, Philip Bennefall - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Thursday, April 08, 2010 12:53 AM Subject: [Audyssey] Next version of platform jumping BGT script/game http://www.blindza.co.za/uploads/platformJumping2.zip Now includes just holding in left and right keys to make the character keep on moving instead of repeatedly pressing them. Still have to figure out how exactly to stop it from looping excessively past certain events/happenings, but have already implemented some boolean state variables which do help a bit, but not perfect as of yet, and also played around with/edited sound effects to make them work a bit better, as well as making the applet wait for them to play before carrying on, and did that by using the wait method for now instead of play_wait, but will maybe try out different versions or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5011 (20100408) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature
Re: [Audyssey] new game from Claudio.
Have notified them, but the correct download link doesn't have any spaces in it: http://web131.as-6.de/megaracer1.0.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 11:21 AM Subject: [Audyssey] new game from Claudio. Hello all, this is what Claudio said. Hello gamers After weeks of development, I am proud to announce the release of megaracer, a completely new racing game for the blind. This game is completeely based on sound - so it's optimal for blind but also for sighted gamers. Even I am having some troubles with some diseases, I worked at home and in the hospital at my baby - sorry, at my game. Now, it seems that I am ready for the first release. You can download my work right now at www.blueworldradio.com Click there on games, and you should be good to go. Here are some clues you have to know: 1. The instructions for the game are included as an audio-version wich you can acccess from the game menu. 2. After the motors and the music have stoped, it means that you are the winner of the game. Please hit then escape to get back into main menu. I couldn't write already an useful winner-function, but I am working to include it in the next version. 3. Here are some shortcouds you have to know: Get in main menu at any time = escape Skip the exit-sound = enter And now, I just can say happy racing! Best regards Claudio Zeni --- Main Developer of Blue World Games ___ Gamers mailing list gam...@usagamesinteractive.com http://usagamesinteractive.com/mailman/listinfo/gamers_usagamesinteractive.com My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5012 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5012 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MegaRacer
Seems like quite a nice, relatively simple game since pretty sure you only need to avoid obstacles by pressing left and right, and while I think I will need to use earphones, it seems to work quite nicely, and I like the sounds etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5012 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on mega racer
Know nothing about steering wheel etc., and wouldn't expect it too much since you really just need to tap left and right as opposed to really steering too much, but anyway: http://web131.as-6.de/megaracer1.0.exe Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Friday, April 09, 2010 11:47 PM Subject: [Audyssey] question on mega racer does anyone know if you can use the steering wheel and controller? and is this the new race game that has been talk about today? and what website can i download the game from? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] curious about terminology - Re: Football game please
I had a friend who was rebuilding a motorbike in his 3rd floor flat, and while he took the various parts up inside the lift, when it was put together, it was a bit long to fit inside the lift, so him and a few friends ended up taking it down the stairs quite slowly, having to sort of manually lift the ends up every now and then on the landings to get it down to the parking area to take it for a test run...don't think his neighbours liked him too much... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 7:51 PM Subject: Re: [Audyssey] curious about terminology - Re: Football game please Hmmm, I find the notion of a flat, ie, a separate living space part of one building on multiple levels very weerd, private staircase? --- -most odd. My flat deffinately! doesn't have it's own stairs, though they would be inconvenient as it does contain several daleks, ;D. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 6:17 PM Subject: Re: [Audyssey] curious about terminology - Re: Football game please Hi Charles, Smile. This is a bit ot, but here is your answer. The term flat simply means that the apartment is all on one level rather than having split levels such as a town house. On 4/9/10, Charles Rivard woofer...@sbcglobal.net wrote: Why are they called flats? --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] curious about terminology - Re: Football game please
LOL! Also had another friend who did signwriting and if it rained he would lift his bike up to the cargo entrance on the first floor of that building on a gurney, using a pulley system, so he could then effectively park it in his office instead of leaving it standing out in the rain. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 5:06 AM Subject: Re: [Audyssey] curious about terminology - Re: Football game please So the motorbike might have had a flat tire in his flat. They lifted the parts on the lift to his flat and instead of using the lift to get it down they had to lift it up to carry it down the stairs. What an up lifting story. It was so uplifting that I may have to lie flat on my bed in the flat. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 10:04 PM Subject: Re: [Audyssey] curious about terminology - Re: Football game please I had a friend who was rebuilding a motorbike in his 3rd floor flat, and while he took the various parts up inside the lift, when it was put together, it was a bit long to fit inside the lift, so him and a few friends ended up taking it down the stairs quite slowly, having to sort of manually lift the ends up every now and then on the landings to get it down to the parking area to take it for a test run...don't think his neighbours liked him too much... Stay well Jacob Kruger Blind Biker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MegaRacer
Mine just worked fine after I downloaded it - no erros/warnings or anything. Running windows XP, with latest versions of directX, etc. and also have VS.Net 2008 installed on this machine in case that might make a difference. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 4:38 AM Subject: Re: [Audyssey] MegaRacer Hi Shaun, How did you get it to work? When I installed it it gave me an initialization error when starting. On 4/9/10, shaun everiss shau...@xtra.co.nz wrote: I downloaded and installed the game fine. the game is quite good though I didn't play it for long as it was getting late. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] com audio
http://www.sendspace.com/file/pzigk0 Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Saturday, April 10, 2010 5:48 AM Subject: [Audyssey] com audio Hi. can't find the files however if you place comaudio.dll and audia.dll I think or all the dlls in the system32 folder and register those then that will work. I think I loaded something that uses this stuff but I can't remember what the crud that was right now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] where to get com audio again?
http://www.sendspace.com/file/pzigk0 Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 7:06 AM Subject: [Audyssey] where to get com audio again? I know Kevin sent a link just a day ago, but I can't find the email. Can someone tell me where to download. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] direckts.
In that case, throw it into the window(s)...? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 11, 2010 2:05 AM Subject: Re: [Audyssey] direckts. Hi Phil, Nope, no worries on that score. My lawn is quite clean, and we don't get too many people walking by the house so no fear of them stepping on it. The Internet is the door in this case, and of course I'm keeping the current top secret work in progress behind lock and key under my mattrass. Grin. In short, I intend to give everyone who is interested a taste of the new features. Maybe I should throw it out the window instead? After all, this is a windows only tool. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 11, 2010 1:58 AM Subject: Re: [Audyssey] direckts. Dear Friends, I'm sorry to hear that Philip Bennefall has decided to throw the next public build of BGT out the door. Does this mean he copied it to a CD and it now lays on his doorstep for anyone to pick up? Is this a new way of distributing software? Go to the developers' house and grab the program as it lays in the gutter? Will he decide to go out the door and bring it back for more development or will he leave it out there to be rained and stepped on? Or is he considering the internet as a door to the rest of the world to try it out? Concerned game players want an explanation of the concept of throwing things out the door. What will he do next, throw it against the wall to find out if it sticks? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5016 (20100410) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5016 (20100410) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MegaRacer
Pretty sure you need to copy it to the installation folder of the game itsself before running it - generally: C:\Program Files\Blue World Games\Megaracer Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 12, 2010 3:15 AM Subject: Re: [Audyssey] MegaRacer Hi Ryan, If the executable you put on the list is supposed to fix the setup program? Oops...I know that didn't make any sense. Lol I tried to run it and after getting the dialog box and I clicked ok, I got this dialog Error! This program could not find C:\Documents and Settings\Hayden\Local Settings\Temporary Internet graphic 132 Files\Content.IE5\O6KJ1LBW\COMAudio.dll. Exiting. OK Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, April 11, 2010 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] MegaRacer Hi, I was looking through the source Claudio provided to see what was causing that error I saw, and realized it was the COMAudio dll. I took a guess and tried registering it, and it worked. I've created a basic executable to register the dll, and move it to system32 for you. You can find the executable/source here: www.rsgames.co.nr/downloads/MGRacer/ Claudio should see if his setup program can register the DLL for him, and if not, he should switch to Inno Setup. Thanks. -Ryan On Sat, Apr 10, 2010 at 6:53 AM, Muhammed Deniz muhamme...@googlemail.com wrote: My one is the same to. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 7:06 AM Subject: Re: [Audyssey] MegaRacer Mine just worked fine after I downloaded it - no erros/warnings or anything. Running windows XP, with latest versions of directX, etc. and also have VS.Net 2008 installed on this machine in case that might make a difference. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 4:38 AM Subject: Re: [Audyssey] MegaRacer Hi Shaun, How did you get it to work? When I installed it it gave me an initialization error when starting. On 4/9/10, shaun everiss shau...@xtra.co.nz wrote: I downloaded and installed the game fine. the game is quite good though I didn't play it for long as it was getting late. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5014 (20100409) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] problum with megga racer.
http://www.sendspace.com/file/pzigk0 Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 12, 2010 4:48 AM Subject: Re: [Audyssey] problum with megga racer. Hi I tryed doing a google serch for download Comaudio SDK. and came up empty could some one please give a link where we can download this? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5019 (20100412) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5019 (20100412) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MegaRacer
Well, if you otherwise just need to have the comaudio.dll file registered, in it's location - don't know if that's the real issue, then browse to it's location, hit F4 to highlight address bar, or tab to get there, and copy it's path to the clipboard,, then run the command line app, cmd.exe, cd\ to get to root of c: drive, type in cd hit alt key to activate system menu, hit E to activate edit submenu and hit P to paste the full path there, type and hit enter, then type regsvr32 COMAudio.dll, and hit enter and a prompt should come up telling you it was registered successfully, or not. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 12, 2010 6:09 AM Subject: Re: [Audyssey] MegaRacer Hi Jacob, Yes. But the problem is, it does not want to install. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Sunday, April 11, 2010 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] MegaRacer Pretty sure you need to copy it to the installation folder of the game itsself before running it - generally: C:\Program Files\Blue World Games\Megaracer Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 12, 2010 3:15 AM Subject: Re: [Audyssey] MegaRacer Hi Ryan, If the executable you put on the list is supposed to fix the setup program? Oops...I know that didn't make any sense. Lol I tried to run it and after getting the dialog box and I clicked ok, I got this dialog Error! This program could not find C:\Documents and Settings\Hayden\Local Settings\Temporary Internet graphic 132 Files\Content.IE5\O6KJ1LBW\COMAudio.dll. Exiting. OK Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, April 11, 2010 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] MegaRacer Hi, I was looking through the source Claudio provided to see what was causing that error I saw, and realized it was the COMAudio dll. I took a guess and tried registering it, and it worked. I've created a basic executable to register the dll, and move it to system32 for you. You can find the executable/source here: www.rsgames.co.nr/downloads/MGRacer/ Claudio should see if his setup program can register the DLL for him, and if not, he should switch to Inno Setup. Thanks. -Ryan On Sat, Apr 10, 2010 at 6:53 AM, Muhammed Deniz muhamme...@googlemail.com wrote: My one is the same to. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 7:06 AM Subject: Re: [Audyssey] MegaRacer Mine just worked fine after I downloaded it - no erros/warnings or anything. Running windows XP, with latest versions of directX, etc. and also have VS.Net 2008 installed on this machine in case that might make a difference. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 4:38 AM Subject: Re: [Audyssey] MegaRacer Hi Shaun, How did you get it to work? When I installed it it gave me an initialization error when starting. On 4/9/10, shaun everiss shau...@xtra.co.nz wrote: I downloaded and installed the game fine. the game is quite good though I didn't play it for long as it was getting late. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database
Re: [Audyssey] BGT Script Errors
I think the issue might be that the variable type String should be all lower case: string my_name = Harmony Neil; Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 12, 2010 4:29 PM Subject: [Audyssey] BGT Script Errors Hellow, I've been looking at the bgt scripting stuff. I managed to do the first few examples fine, but then having trouble with the example about string variables. I copied the example String my_name=Harmony Neil; obviously putting my own name in there then the next line alert(My name is, my_name); and I got the following error. Line: 2 (6) Error: Expected identifier Does anyone know how to fix this annoying problem? If it's expected, why is it classed as an error? Thanks for any advice, Harmony. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5021 (20100412) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5021 (20100412) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] D D Question
If you're talking about actually playing it with other people, all I've done is put together my own dice rolling things: http://www.blindza.co.za/dice/ Have also got one or two other things am working on to manage character sheets, but otherwise, just use a text file that edit on my laptop while we're playing RuneQuest (the instance/version we play). If you're specifically talking about software, there are various versions out there, like recent Entombed. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Steve Britt swimmer...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 14, 2010 6:14 PM Subject: [Audyssey] D D Question Hi, folks. Does anyone know if there's an accessible version of Dungeons and Dragons? If so, what does it cost? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5029 (20100414) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5029 (20100414) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5029 (20100414) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 6:58 AM Subject: [Audyssey] Types of RPG Games Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I know. Not saying your considerations etc. are wrong in any way. I do appreciate good/decent effort/time consumption/resource implementation, and this is also another reason why it's good to be able to try out something like a demo version first to help you decide if you want to purchase it We don't even get free water nowadays, and quality is better than quantity, and while I am only really meant to be involved in minimal amounts of recreational development, I do also understand development processes to a certain extent smile. Will just, lastly, also say that most online communities do include people from all around the world, the same way that, for example, your average vehicle you would buy to drive/ride is quite a bit more expensive in a third world country, partly due to target markets etc., and partly due to things like relative living/maintenance costs. For example, I bought my initial jaws screen reader package through a friend in the USA, for around 66% of the price it would have cost this side, and that's also partly due to the size of the target market this side, and recently got hold of an talking MP3 player for less than half the price the same standard/non-talking version would have cost me this side. This is all somewhat now off-topic - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:40 AM Subject: Re: [Audyssey] Types of RPG Games Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to properly license it. If I need sounds the customers have to come up with the money to properly license it. If it takes me x amount of time to write it I need to get paid for the time I work on it. Else I could be doing something else that makes real money instead of writing games for less than minimum wage. It is sadly cold reality, but if I can write ten small games and make money off of them then it is financially better than investing all that ttime and money into one very huge game. I've already learned that lesson from what I have gone through with Mysteries of the Ancients. However, that project also produced a game engine which I can use to create more games of a similar type with similar quality now for less than half the time it took to create that one game. On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote: I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fighting fantasy and ms word
My guess would be that if it's in MS word, you ould most likely need to make choices about which page to go to next at the end of each turn - sort of similar to original printed interactive fiction. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:54 AM Subject: [Audyssey] Fighting fantasy and ms word Hi all, I downloaded one ff game that is made in ms word. Although I red the rules on the site, I still don't understand how to play it. I saw many pages of text, but basicly I don't get how to interact with it. Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Types of RPG Games
I know - makes sense. Another thing meant to mention is that depending on your weapon you're making use of we also implement a sort of strike rank, so that something like a short sword would let you strike earlier in a combat round than a long sword/battle axe, but, obviously, then might do less damage unless you score a special hit, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:55 AM Subject: Re: [Audyssey] Types of RPG Games interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than
Re: [Audyssey] World of legends text rpg
http://www.blindza.co.za/uploads/world of legends.zip Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Thursday, May 06, 2010 6:07 AM Subject: [Audyssey] World of legends text rpg Hi. For those who don't know, world of legends is a text rpg game which runs in your console window, written in 2006 by a chap called ryan lynne. The writing is quite haphazard in places, and parts of the game could've been structured better, but it is nevertheless rather fun for what it is, containing many character classes, a number of quests and different areas, a fair few minigames, and even weapon and potion crafting. Anyway, it was recently brought to my attention that the site and link for the game had gone down. The creator has said he's sadly lost his site, and also unfortunately isn't planning a sequal as he's moved on from games programming now (but is stil pleased people are playing his game). I've stuck it on sendspace for now, but some more hosting might be handy at some point if someone has some webspace. It's a tiny file, only 500 mb sinse it's all text and just runs in the console. it can be found at http://www.sendspace.com/file/vfpkvu Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5089 (20100505) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5089 (20100505) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5089 (20100505) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interactive gaming
You might be able to make use of something like SkypeTalking, but not sure if it would work if your screen reader, like jaws, was put into sleep mode for the game itsself. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 15, 2010 6:47 PM Subject: [Audyssey] Interactive gaming Hello everyone, this is an idea I had for audio games just out. I think it'd be good if once you download the game, people could maybe team up on Skipe of messenger and chat to the developers while playing. I'm not sure how it'd work, because I know people need to use their screen reader for Skipe but still I think it would be a good laugh and interesting to hear how each other is doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5117 (20100515) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5117 (20100515) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where is the enter key?
Not really relevant, but my two oldest ones are the the one that goes around the 'net in emails about the coffee cup holder/CDRom tray when they first came out, and another where a user of the software that I was handling support for at the time told me he was left handed and asked me which physical tools he needed to in fact physically swap the mouse buttons around since he'd heard it was possible - had to phone both of these users back after a bit of 'research'... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 16, 2010 3:24 AM Subject: Re: [Audyssey] Where is the enter key? hi Oriol, The first part is true, I just took it to what I thought was a logical conclusion. Phil - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 15, 2010 6:22 PM Subject: Re: [Audyssey] Where is the enter key? Heh is this real, or did you just make it up for fun? I mean, that sounds like one of the old tech supports jokes from when computers were first introduced. On 5/15/10, Phil Vlasak p...@pcsgames.net wrote: Where is the enter key? A customer just asked me what key is used to open a door and enter a room. I said it was the enter key. Then they asked where is the key on the keyboard. I replied it is at the right side of the home row. Then they asked where is the home row. I replied it is right above the shift and space bar rows. And the home row usually has bumps on the F and J keys. Then they asked since the enter key is used to enter the room, what key do they use to exit the room. I said the exit key, which is in the top left corner of the keyboard. Then you hold down the alt and control key and hit delete. Then you shut down your computer, go to a library and read a book about using computers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2876 - Release Date: 05/15/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5117 (20100515) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5117 (20100515) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
I like your alternative option where it would take a bit of time to apply it's effect, but also that it shouldn't necessarily restore full health - old one is if you're very thirsty, drinking half a glass of water won't do the same as a whole glass. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 02, 2010 2:04 AM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5164 (20100601) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5164 (20100601) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gamebase access podcast
Ok, just listened to whole thing, and very nice! Think this might also help 'addict' one or two more people who so far didn't seem to understand why I still like gaming...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Friday, June 04, 2010 10:04 AM Subject: [Audyssey] Gamebase access podcast Hi. As some people might know, I recently was asked by Barry elis from Oneswitch.co uk (sort of the audiogames.net for physically impared gamers), to demonstrate three audio games for his Electronic soop series of podcasts hosted by the gamebase access collective, see http://www.gamebase.info/members/profile/14/blog-view/blog_248.html for details. After two parts on audio game access to console games and difficulties for blind gamers, He asked me to choose and briefly demonstrate three audio games which showed off what more complex things could be done in audio. After quite a lot of thought, I chose entombed, Mysteries of the ancients (beta 12), and Time of conflict. Actually deciding on three was quite a challenge, and I also considdered Sarah, Rail racer, sound rts, judgement day and even Q9, but decided on those three sinse A, they are most recent, B, they most immediately show off complexity, good audio and interesting gameplay in a very short demo, and C, I could play them on my speakers (though you will be amused to here me getting the snot kicked out of me on Mota due to the fact I'm used to estimating monster distances through headphones). If you have I tunes or other podcatching software, go to the above link and check the recent entires to the series, or alternatively if you just want the download, I've stuck it on sendspace. http://www.sendspace.com/file/3c6ifd Enjoy! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5171 (20100604) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5173 (20100604) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Organizing the Free Games Page
I would honestly prefer type categorisation, or developer grouping. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 17, 2010 3:38 PM Subject: [Audyssey] Organizing the Free Games Page Hello everyone, For the last few days or so I have been spending quite some time giving the USA Games website a major overhall, rewriting most of the pages and scripts from scratch, adopting a new color scheme, etc. As well as updating the Paypal shopping cart system so everything is ready for Mysteries of the Ancients 1.0 sometime later this year. However, there is something I'd like your input about. I'm currently updating the free games section of the web site, and I'd like to know how you guys want all the games to be organized. One way I could do this is put all of the free games on one single page divided up by developer which I think would be quite a lot concidering the number of games I plan to add to the free games section this weekend. Another way is I could have the free games page simply promptt you to select a developer like DanZ Games, LightTech Interactive, PB Games, etc and then bring up a page with only that developer's games. What do you guys think? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5203 (20100617) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5203 (20100617) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Would be nice/cool. Not relevant/mildly off-topic, but when I specifically try panning sounds around when programming, it seems like lots of .wav files have some form of encoding corruption in them that makes the code crash, whereas other .wav files will sometimes work in exact same code - weird... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 22, 2010 8:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] infocom and z interpreter games
On the blindsea website, there are quite a few direct download links on this page: http://www.blindsea.com/content/text-games Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jason Boston jwb3...@cox.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 24, 2010 6:06 AM Subject: [Audyssey] infocom and z interpreter games Hi all, I can't find the FTP site for downloading text adventure games. Does anyone know a good active link for downloading these games? Especially those that work with frotz. Thanks, Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?
I would suggest something like letting the sighted person look into things like audio quake, or terraformers, or sound RTS, since they have graphics as well as accessibility. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 27, 2010 6:07 PM Subject: Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game? Hi Steve, The only one I could put forward an answer for is screen readers. It would, depending on what you make, probably be more difficult. However, if this is web based, then that's probably the easier avenue of voicing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steve S Sent: Sunday, June 27, 2010 7:14 AM To: Gamers@audyssey.org Subject: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi list. I have a few questions regarding the realistic possibilities of incorporating accessibility within a graphical game...and I'm hoping some list members would be able to offer their advice. I have a sighted programmer friend who has taken an interest in how I would go about playing a game...and we got onto the subject of how accessibility could be built into a visual game. Anyway, if anyone could answer some basic questions below, I'd really appreciate it, as this would firstly clear up non possible avenues and secondly, give us the possible avenues to play with. At this point, can I just say, if it is possible to do this, a very simple graphical game would be on the table for an experiment, probably self voicing and web-based, but could be client based. 1. What is the best combination for accessibility within a visual environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and self-voicing? Java (graphics) and a client TTS based program? etc... 2. Would 1 approach be more difficult than another? E.g, screenreader over self-voicing? 3. Are there any examples of such a graphical game which offer a good gaming experience to both the blind and sighted, which incorporate audio accessibility? Hopefully you understand what I'm asking. In a nutshell, the blind have no need for graphics and the sighted need graphics, so I'm guessing there hasn't been a great need to marry the two...but is it possible and what road would we go down to make it possible. Many thanks, have a great day, cheers Steve. Visit: www.crustysocks.com Contact me: Skype: steve-chase MSN: stevesa...@hotmail.com E-Mail: st...@crustysocks.com Tel: +44 (0) 77333 73714 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT - new pricing structure and pre-ordering available!
Just one question - presumably if you went for something like lite, you could then later upgrade to another license? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 14, 2010 9:04 PM Subject: [Audyssey] BGT - new pricing structure and pre-ordering available! Hi all, I have two announcements to make this time. First, it is now possible to pre-order the BGT engine by visiting the ordering section of the Blastbay Studios website. Second, I have decided to completely restructure the pricing of the engine. Over the last few months I have spoken with quite a few people in the community regarding the pricing and while some think it's reasonable, many others consider it to be way too high. Thus, I have decided to do a general price reduction for the engine, as well as add the Pro Single license. The licenses are as follows: BGT Demo (0.0 USD): This version of the engine allows the creation and distribution of an unlimited number of games, in source code form. No compiled executables may be created with this version, and nothing may be sold. BGT Lite Version (29.95 USD): This version of the engine allows the creation and distribution of an unlimited number of compiled freeware games written by an individual. Nothing may be sold. BGT Pro Single Version (99.95 USD): This version of the engine allows the creation and distribution of one single commercial game written by an individual. An unlimited number of free games may still be compiled and distributed with this version, but only one title may be sold. BGT Pro Unlimited Version (399.95 USD): This version of the engine allows the creation and distribution of an unlimited number of commercial games written by an individual. For more legal information, please see the BGT end user license agreement. Please note that the purchase of one version of the engine also counts towards the purchase of a more expensive license type. For example, if you purchase the lite version and then wish to upgrade to a Pro Single license, you will then only have to pay 70 USD rather than the full 99.95. Any feedback on this restructuring is most welcome. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5278 (20100714) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5278 (20100714) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DarkBasic Game programming Language
DarkBASIC Programming - Wikibooks, collection of open-content textbooks: http://en.wikibooks.org/wiki/DarkBASIC_Programming Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Robert Montowski r_montow...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 18, 2010 10:06 PM Subject: [Audyssey] DarkBasic Game programming Language Hello everyone. I have seen alot of discussion on this list about the best language to program a game for the blind in. Some say C++ and others say Visual Basic 6 or VB.Net. I am taking a different path. this weekend while yard saling with a friend I ran across a table of software somone was getting rid of as their son was in the service and asked them to get rid of his old stuff. One of the items I bought for $5 was Dark Basic Pro..I think it is version 6.1? This is the software that lets a novice make a game and compile it down to an .EXE file they can share with friends. I have installed this software with my Jaws 9 system and so far it seem to be accessible? I am currently downloading all sample code and tips I can find to help me to start programming in this language. I have no books with the disk so I am going to be trying this slowly. What I have seen of the language so far seems pretty easy to understand even without any books. If anyone can point me to a place to buy a book for this I would appreciate it? Could there be a book on the disks I have not found so far? Has anyone else bought this and played with it? Are there any lists I can subscribe to for help on this programming language? thanks for any help you can offer. When I get my first program started I will find a place to upload it for others to check out. Robert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5290 (20100718) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5290 (20100718) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pack man
The other 'joke' was when Shakira was singing her theme song for the soccer world cup, the chorus sings waka waka - and one of the first things I heard about that was people wondering if she was imitating the original pacman...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol nicoljaco...@telkomsa.net To: Blind Gamers Discussion List gamers@audyssey.org Sent: Monday, July 19, 2010 9:56 PM Subject: [Audyssey] pack man HI all I just want to tell you all that I heard an ad last night on south African tv where a pack man game for the sighted has been released for mobile phones. The sighted one needds to sms the word eat to a certain number to get pack man on his mobile. I am glad that we have phil's pack man talks to enjoy, so we are not totally left in the dark! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5293 (20100719) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5293 (20100719) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Packman
There was a version of 3D pacman where he jumped over obstacles, and planted bombs etc. for sighted guys a while ago, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 20, 2010 8:34 PM Subject: [Audyssey] Packman Hi I thought I'd better change the subject line, but Phil how's about a sequal to Packman called Attackman, where it's packman but with the wepons from SOD, driving a tank in a rainstorm. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5296 (20100720) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5296 (20100720) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Funny Hero/Villain Names
Favourite is Giggle Toad - LOL! Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 20, 2010 11:54 PM Subject: [Audyssey] Funny Hero/Villain Names Hi everyone, As some of you might know I have been working on trying to create some super hero and super villain names for future USA Games titles. So I went online and found some random name generators for ideas. Some of the results are hilariously funny. The names presented here are randomly selected by the generator. The funny comments are mine. Enjoy reading and laughing as you see this list of randomly generated names in no particular order. Toxic Wind---A super villain with a seriously bad gas problem. Kills his victims by farting them to death. Mistress Lad---The world’s first cross-dressing super hero. Can’t make up his mind if he is a boy or a girl. Cyborg Alien---An unknown alien super villain who was assimilated by the Borg, and tried an unsuccessful solo career on Star Trek Next Generation. Girl Man---It’s a boy. It’s a man. No it’s Girl Man. The world’s one and only she-male super hero. Rush Man---A Flash wannabe with absolutely no imagination what so ever. Atomic Gut---A super villain who ate too much bad Mexican food, and now suffers from a chronic case of diarrhea. And blames his problem on Taco Bell. Brain Freeze---A Mr. Freeze wannabe who kills his victims by freezing their brains, and then storing it in a glass jar. Killer Cat---Mighty Mouse’s long lost enemy. Was cut from the Mighty Mouse cartoons because they said he was too scary for children under the age of 13. Volt Girl---The only female super villain that can bring some spark into her arch enemy’s life. Kind of like Superman’s nemesis Live Wire, but with a lot less class. Crazy ClownSo you thought the Joker was bad? Well, Batman be ware Crazy Clown is here. He might look like Bozo, but he is just another crazy freak running around the streets of Gotham City these days armed with a machinegun and a clown mask. Giant Gut—This super villain kills his enemies by sitting on them. He is so fat the earth shakes when he walks. - Viral Bullet-This villain is armed with a super weapon that shoots infected bullets into his victims. Only the super hero, First Aid, can save them from Viral Bullet. Bite Shot---This super hero can catch bullets with his teeth. Wow, wonder how he does that? \Fake Fraud---This super villain somehow goes around faking frauds? Isn’t that a fraud in of itself? Fish Grenade—Aquaman’s long lost enemy. This super villain blows up his enemies by using underwater grenades. Xenofrost---A really creepy girl from outer space that likes freezing people to death. Only Star Fire can save the day this time Blue Plague---A less known super villain related to Black Plague. Only not quite as deadly. See him in the next adventure of the Power Rangers. Sham Fly---Related to the human fly or so you think. Vibrogirl---The only woman super hero that can vibrate and shake crime lords unconscious. Giggle Toad---This super hero laughs enemy super villains unconscious. Hahahaha! Ribbit! Yellow Ice---This super villain freezes his enemies for before peeing on them. Well, I hope you enjoyed this crazy list of names as I did. Definitely looks like a list of goofball knock-offs of DC and Marvel comic heroes and villains. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5296 (20100720) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5296 (20100720) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Platform jumping games
Thinking about side scroller games, and other types of games that were around in the late 80s and early 90s, just wondering if there are any sort of platform jumping games out there for VI gamers? I know of the one called moosic, that takes a bit of an installation process to make all the necessary components available, and mota is also somewhat similar in terms of navigating up, down, left and right in 2D, but just wondering if there are any games out there more similar to some of the more old school platform jumping games like donkey kong, elevator action, prince of persia, etc. etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4639 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Screenreaders - was - Re: Registrations was RE: Q9 and cracks
OT, but what about NVDA? Free, can run off a flash drive, and can speak quite a few languages automatically as well... Can't use it for everything work related, but it's my primary backup. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 26, 2009 9:12 PM Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks ...well this is what I call freedom. gw, dolphin... they all are pretty nice about their registrations. fs, is I'm afraid, not. nothin to do with freedom on their side... except their name. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 26, 2009 8:01 PM Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks Well potentially, though I think if I wanted to register 20 systems dolphin might be a bit confused. They're also nicely relaxd about keys if they know you. I was a litle concernedat one stage, sinse I'd just installed one version of Hal on my laptop and desktop, then had to system restore my desktop, then my desktop crashed and I needed a new one! Dolphin just told me that they'd be fine about giving me another key, though as it turned out I had a spare one kicking around anyway, so they didn't have to bother. This is I suppose what you get for dealing with a company for 15 years! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Platform jumping games
OK, haven't tried out super liam, but have tried the others. Main thing for me would be more along the lines of more platform activity, and some sort of puzzles etc. etc. Honest truth though, not sure how it would all work in terms of audio signals etc. Lots of those games were also more targeting young kids, and therefore had less fighting, and more playing around etc. Strange thing is have quite a few visions in my head, but can't off hand rememver the names of those games...LOL! Another freaky one at the time was called something like gyroscope where you tilted the landscape of a form of large platform out in space to try make a spinning gyroscope sort of float in the right direction to get from start to end. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 26, 2009 8:45 PM Subject: Re: [Audyssey] Platform jumping games Prince of persia, sadly no, though I'm hoping mota will end up with some similar elements eventually. thus far, the only audio side scrollers are superliam from lworks found at http://www.l-works.net/linfo.php the recently released Q9 from http://www.blastbay.com/ And the old pb games title Tarzan junior, which I believe Thomas ward is hosting on http://www.usagamesinteractive.com/ All these though, are strictly left to right style, with not much vertical movement beyond jumping pits. They are however, very much in the action/arcade tradition of the early 80's, run through worlds, slaughter enemies, grab bonus items and eventually confront the big boss at the end. Extremely fun and highly classic games none the less, though i admit I am hoping that tom ward will be able to deliver a more serious, 90's side scroller in Mota, and that other developers will follow sute afterwards. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Thursday, November 26, 2009 3:59 PM Subject: [Audyssey] Platform jumping games Thinking about side scroller games, and other types of games that were around in the late 80s and early 90s, just wondering if there are any sort of platform jumping games out there for VI gamers? I know of the one called moosic, that takes a bit of an installation process to make all the necessary components available, and mota is also somewhat similar in terms of navigating up, down, left and right in 2D, but just wondering if there are any games out there more similar to some of the more old school platform jumping games like donkey kong, elevator action, prince of persia, etc. etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4639 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Platform jumping games
Yup. That name rings a bell, and, yes, the development of things like MOTA and Q9 are very promising, since while I like the extra details etc. of MOTA, the relatively simple interface of Q9 also appeals to me, so, yes,current activity is promising. FWIW, my silly form of a offline content management system that am sort of putting together to maybe help create relatively simple virtual environments is almost done - just trying to work out one or two irritations with some relatively standard windows forms controls due to the fact that am also using it as a bit of testing/interface exploration, and while it may be rather simple in terms of what it will produce, it might still let us do things like put together relatively simple interactive fiction books as well where you'd do something like either click on one of two or three choices at the end of a 'location', and part of the idea is trying to stick to a somewhat generic output that would work on all platforms, including something like a mobile phone browser, and might also eventually look into adding something like javascript variables that you could also make use of somehow from the back end, but the idea would be to build all of this into the virtual environment generation software. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 27, 2009 6:02 AM Subject: Re: [Audyssey] Platform jumping games I recall hereing of a set of games on computers like the C64 called spindizy which had those gyroscope style mechanics, but I've not played them myself. In truth Jacob, this is one reason I've been so excited about Tom's work, right from the point he was designing the original Montizuma's revenge remake game, which later for various complicated reasons became Mota. No audio side scroller yet has had any significant vertical movement at all, even compared to the original marrio brothers or Donkey Kong. this is another reason there has been such a large discussion on this list with Tom, about his desire to create a more 80's style side scroller such as castlevania, - but stil with the vertical platforming. Imho, more side scrollers with vertical elements, of any and all levels of complexity would be an incredibly good thing indeed. I'll admit, while Q9's sounds, difficulty and well created engine impressed me greatly, I was rather disappointed that it is a symple left to right game, but of course the possibility is always open for Philip to make other side scrollers in future. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4640 (20091126) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gamebook generator was: Platform jumping games
Will first just try finish off the simple version, and then look into adding all the extra stuff in. Idea for now is to just let people generate slightly interactive content, with some sound effects, etc., and we can take it from there, and the idea is also to try keep it usable on as many as possible platforms/browsers for now, but let's see... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 27, 2009 6:35 AM Subject: [Audyssey] gamebook generator was: Platform jumping games Hi Jacob. software to easily generate gamebooks, manage all sections etc would be great, though obviously for that you'd also need to build in keeping and testing of character stats for, for instance combat. Pluss, it might be a useful thing for lots of people, not just Vi gamers, and gamebooks are becoming very popular these days. If you wanted to keep things symple as far as stats go, you could just build in the fighting fantasy systemwhich is very symple, --- -but has been used for many gamebooks, though obviously letting the designer write in his/her own character generation system could be nice too. For an explanation of the ff rules, and some very good html ameter examples of their application, see http://www.ffproject.com/ Hth. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 27, 2009 4:16 AM Subject: Re: [Audyssey] Platform jumping games Yup. That name rings a bell, and, yes, the development of things like MOTA and Q9 are very promising, since while I like the extra details etc. of MOTA, the relatively simple interface of Q9 also appeals to me, so, yes,current activity is promising. FWIW, my silly form of a offline content management system that am sort of putting together to maybe help create relatively simple virtual environments is almost done - just trying to work out one or two irritations with some relatively standard windows forms controls due to the fact that am also using it as a bit of testing/interface exploration, and while it may be rather simple in terms of what it will produce, it might still let us do things like put together relatively simple interactive fiction books as well where you'd do something like either click on one of two or three choices at the end of a 'location', and part of the idea is trying to stick to a somewhat generic output that would work on all platforms, including something like a mobile phone browser, and might also eventually look into adding something like javascript variables that you could also make use of somehow from the back end, but the idea would be to build all of this into the virtual environment generation software. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 27, 2009 6:02 AM Subject: Re: [Audyssey] Platform jumping games I recall hereing of a set of games on computers like the C64 called spindizy which had those gyroscope style mechanics, but I've not played them myself. In truth Jacob, this is one reason I've been so excited about Tom's work, right from the point he was designing the original Montizuma's revenge remake game, which later for various complicated reasons became Mota. No audio side scroller yet has had any significant vertical movement at all, even compared to the original marrio brothers or Donkey Kong. this is another reason there has been such a large discussion on this list with Tom, about his desire to create a more 80's style side scroller such as castlevania, - but stil with the vertical platforming. Imho, more side scrollers with vertical elements, of any and all levels of complexity would be an incredibly good thing indeed. I'll admit, while Q9's sounds, difficulty and well created engine impressed me greatly, I was rather disappointed that it is a symple left to right game, but of course the possibility is always open for Philip to make other side scrollers in future. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus
Re: [Audyssey] Platform jumping games
Will just say that the first thought that came up in my mind when I first tried out MOTA was tomb raider and lara croft since while never really played it in the old days, I have seen other people play it while I watched over their shoulders. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 28, 2009 2:09 AM Subject: Re: [Audyssey] Platform jumping games Hi, Without a doubt Mysteries of the Ancients marks a new generation of accessible side-scrollers for the blind. Besides the entire aspect of vertical movement, which has been thus far lacking in accessible side-scrollers, I've been loosely modeling it after the ever popular Tomb Raider series of games. Recently I've been reading the walkthroughs for Tomb Raider The Nightmare Stone and Tomb Raider Prophecy, both side-scrollers for the Game Boy, for ideas how the developers ported that series from an FPS type game to a side-scroller. IN addition to new ideas of ways of approaching things I am getting a glimce into how modern side-scrollers depart from the classic games of the 80's and integrate things like save games, random elements, and puzzles into a modern side-scroler. As a result Mysteries of the Ancients will be a very modern game in a side-scroller format. dark wrote: I recall hereing of a set of games on computers like the C64 called spindizy which had those gyroscope style mechanics, but I've not played them myself. In truth Jacob, this is one reason I've been so excited about Tom's work, right from the point he was designing the original Montizuma's revenge remake game, which later for various complicated reasons became Mota. No audio side scroller yet has had any significant vertical movement at all, even compared to the original marrio brothers or Donkey Kong. this is another reason there has been such a large discussion on this list with Tom, about his desire to create a more 80's style side scroller such as castlevania, - but stil with the vertical platforming. Imho, more side scrollers with vertical elements, of any and all levels of complexity would be an incredibly good thing indeed. I'll admit, while Q9's sounds, difficulty and well created engine impressed me greatly, I was rather disappointed that it is a symple left to right game, but of course the possibility is always open for Philip to make other side scrollers in future. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4645 (20091128) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] XP Gamer Woes (?)
I play them on XP - some of them anyway. Is your screenreader being turned off? Sometimes jaws will catch keystrokes and while it's not doing anything with them, the games won't see them... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 29, 2009 3:02 AM Subject: [Audyssey] XP Gamer Woes (?) Hi listers, I've tried several games in the last couple of days and all of them have been failures. I downloaded Smugglers 4, Q9 and the MOTA Demo, and despite the friendly invitation to select options with my arrow keys, I couldn't get my system to react at all. To top it off, I've just tried to play Core Exiles, and while I can log into the game with my character, I can't seem to work the combo boxes. Are these games made for post-XP Windows, or am I doing something wrong? --Bill I just flew in from the Land of the Dead, and boy are my arms tired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4645 (20091128) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4645 (20091128) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen Readers and Games
The one thing is I've played around with Jamal Masry's SayTools where you can get a program to talk using their screenreaders voice, or sapi if you want to. Other joke is thought about creating a game using actual jaws scripts, but, for example, to generate a random number, you'd have to make a call to an external DLL or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 12:44 AM Subject: Re: [Audyssey] Screen Readers and Games I've never actually tried using Window-Eyes with Lone Wolf. I tend to use Sapi. But I am glad the game offers that option in case I ever decided to mix things up a bit for variety. And if I was to start developing games I would try to include options for as many screen readers as I could right from the outset so as not to seem like I was targetting one specific group of users. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 29, 2009 3:32 PM Subject: Re: [Audyssey] Screen Readers and Games Hi Bryan, Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API support. That happened because us non-Jaws users nagged David Greenwood until he realized not all of his Lonewolf customers are Jaws users, and we want the same access to the game as Jaws users. If he could use the JFW API for the game he could use the same for Window Eyes too. In the end he finally added Window Eyes and Sapi 5 support in version 3.5. However, that might not have happened if there were not enough non-Jaws users to maret such an upgrade. However, this is clearly a good case of how the developer uses Jaws, developed the game initially for a Jaws user base, and finally was asked to include other screen readers as part of the games speech output. Cases like this sets a president that we can't assume what access technology, if any, is present on the target computer. These days it could be a free and open source solution like NVDA for all we know. Therefore the game itself should provide all that is necessary for providing accessibility to itself independant of any specific screen reader or speech software that may or may not be present. Bryan Peterson wrote: The only company I've seen make allownaces is BSC Games, and that wasn't even a game. It was actually one of their Blindsoftware products, that Day-by-day Professional which offers support for Window-Eyes. But I still don't think they realize how well Window-Eyes meshes with games. I remember I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, and I played a full game of Classic Pipe and didn't even realize Window-Eyes was still running until I'd quit Pipe. That was a welcome surprise. So I'm trying to unload Window-Eyes less when I play most audio games. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4649 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4649 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
[Audyssey] Quest engine etc. for interactive fiction type games
Just installed this software to start looking at it, and seems pretty usable along with jaws, for example: http://www.axeuk.com/quest/ They specifically call it something like creating games without having to program FWIW. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quest engine etc. for interactive fiction type games
FWIW = for what it's worth Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 10:00 PM Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games Hi, I checked out the site and Quest seems to be pretty cool. It seems to do more then pick up and use kind of stuff but seems to be able to do random number generation and some other stuff I wasn't sure I understood. Thanks for this link. By the way, the FAQ did mention that it was usable by jaws users with a few small cursor issues. It also has an option to use Sappi voices which I thought was kind of cool. Lastly, what does FWIW mean? al - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Monday, November 30, 2009 2:16 PM Subject: [Audyssey] Quest engine etc. for interactive fiction type games Just installed this software to start looking at it, and seems pretty usable along with jaws, for example: http://www.axeuk.com/quest/ They specifically call it something like creating games without having to program FWIW. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quest engine etc. for interactive fiction type games
Oh yes, and the other joke is can't remember why/when got hold of this game engine etc., but it was there in my one waiting to be tested folder. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 10:00 PM Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games Hi, I checked out the site and Quest seems to be pretty cool. It seems to do more then pick up and use kind of stuff but seems to be able to do random number generation and some other stuff I wasn't sure I understood. Thanks for this link. By the way, the FAQ did mention that it was usable by jaws users with a few small cursor issues. It also has an option to use Sappi voices which I thought was kind of cool. Lastly, what does FWIW mean? al - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Monday, November 30, 2009 2:16 PM Subject: [Audyssey] Quest engine etc. for interactive fiction type games Just installed this software to start looking at it, and seems pretty usable along with jaws, for example: http://www.axeuk.com/quest/ They specifically call it something like creating games without having to program FWIW. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4650 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen Readers and Games
http://www.empowermentzone.com/saysetup.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 10:43 PM Subject: Re: [Audyssey] Screen Readers and Games weird where do you get the say tools from? I have most of the empowermentzone tools thanks to top tech tidbits but hmmm. At 06:32 a.m. 1/12/2009, you wrote: The one thing is I've played around with Jamal Masry's SayTools where you can get a program to talk using their screenreaders voice, or sapi if you want to. Other joke is thought about creating a game using actual jaws scripts, but, for example, to generate a random number, you'd have to make a call to an external DLL or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 12:44 AM Subject: Re: [Audyssey] Screen Readers and Games I've never actually tried using Window-Eyes with Lone Wolf. I tend to use Sapi. But I am glad the game offers that option in case I ever decided to mix things up a bit for variety. And if I was to start developing games I would try to include options for as many screen readers as I could right from the outset so as not to seem like I was targetting one specific group of users. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 29, 2009 3:32 PM Subject: Re: [Audyssey] Screen Readers and Games Hi Bryan, Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API support. That happened because us non-Jaws users nagged David Greenwood until he realized not all of his Lonewolf customers are Jaws users, and we want the same access to the game as Jaws users. If he could use the JFW API for the game he could use the same for Window Eyes too. In the end he finally added Window Eyes and Sapi 5 support in version 3.5. However, that might not have happened if there were not enough non-Jaws users to maret such an upgrade. However, this is clearly a good case of how the developer uses Jaws, developed the game initially for a Jaws user base, and finally was asked to include other screen readers as part of the games speech output. Cases like this sets a president that we can't assume what access technology, if any, is present on the target computer. These days it could be a free and open source solution like NVDA for all we know. Therefore the game itself should provide all that is necessary for providing accessibility to itself independant of any specific screen reader or speech software that may or may not be present. Bryan Peterson wrote: The only company I've seen make allownaces is BSC Games, and that wasn't even a game. It was actually one of their Blindsoftware products, that Day-by-day Professional which offers support for Window-Eyes. But I still don't think they realize how well Window-Eyes meshes with games. I remember I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, and I played a full game of Classic Pipe and didn't even realize Window-Eyes was still running until I'd quit Pipe. That was a welcome surprise. So I'm trying to unload Window-Eyes less when I play most audio games. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4649 (20091130) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET
Re: [Audyssey] High level game creation tools
Sounds good to me, but, suppose doesn't help that am a bit of a developer/scripter already, but would definitely like to check something like this out a bit since unfortunately have never really gotten around to looking into things like DirectX and 3D sounds etc. myself too much. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:15 AM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4652 (20091201) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4652 (20091201) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pipe2 blast chamber and sarah question
Generally 266MHz is 266 megahertz, where 2.6 would generally be GHz - gigahertz, where a giga is 1024 times a mega. Old school computer science was based on something like: 1 bit times 8 = 1 byte, times 1024 = 1 kilobyte, times 1024 = 1 megabyte times 1024 = 1 gigabyte, times 1024 = 1 terabyte, etc. etc. Kilo is times 1000 in the real world, and times 1024 in computers, a mega is the equivalent of a million, but equals 1024 times 1024 in computers etc. etc. Also remember that the difference between 1Kb and 1KB is the difference between a kilobit and a kilobyte, and the same applies to MB and Mb )check case sensitivity), but those differences are mostly applied to either speeds, or audio track bitrates/quality. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 03, 2009 9:28 AM Subject: Re: [Audyssey] pipe2 blast chamber and sarah question HI tom Thanks for your informative response. Excuse the ignorance, but is 350 mghz smaller or bigger than 2.66. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: 02 December 2009 11:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] pipe2 blast chamber and sarah question Hi Nicol and all. The reason that we don't give cpu specs for pipe 2 or any of our other games is that these games are not real resource hogs, any semi-decent system will run them. I've run all of the bsc games on a pentium II system with 256 megs of ram and a 350MHZ processor and they run fine provided you have a decent sound card. If you have a crummy sound card with poor buffering then you may have some slight sluggishness on a slow system like this. Other than that you don't need to worry about it all that much. I am only talking about BSC games here, your results will vary with other games. Hope this helps. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Wednesday, December 02, 2009 1:07 AM To: Gamers Discussion list Subject: [Audyssey] pipe2 blast chamber and sarah question HI all Which kind of CPU do you guys recommend will work the best for sarah and pipe2 blast chamber? I couldn't see anything about the CPU recommended in the documentation. Your advice is much appreciated. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Promotion was:Screen Readers and Games
This relates to one of my personal gripes/grudges this side of the world. According to our government, any company larger than something like 20 employees is forced to incorporate what they call affirmative action, which means they have to employ a representative bit of the population in terms of race, gender, etc. etc., but it also means that if they apparently employ something like 1 in 100 disabled people, it counts as affirmative action, and I was actually told by a local occupational therapist that my most common job offer would be to sit in the corner and drink coffee, while being officially on their payroll, and I honestly told her, I'd tell them to bugger off if someone tried something like that. Fact is people assume blind people can't even do something like pour their own coffee, or my dumbest question have been asked a few times is how we brush our teeth - sorry, but you're standing in front of the bathroom mirror due to the basin/tap generally being there underneath it. Anyway, fact is that as long as you know how to, and what extra technology you might need to make use of, it's actually rather unlikely there are too many things a VI person can't do as well, if not better than some assumptive sighted people... That's one of my personal, off topic rants, but anyway...will shut up now and go sit in the corner and drink my coffee... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 11:39 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games I admit I'm a litle jaded on the work subject, sinse I've seen too many cases of blind people who have nothing but a high education, no social abilities, and just endlessly apply for jobs to be given excuses. Sinse employers cannot legally say we're worried about employing a visually impared person this also means they just kmake up excuses. My brother sent out 100 cvs a month for 8 years, trying to get a job in law, and was told wonderful things like your not qualified for this position when the position in question asked for two A-levels, --- ie, a basic ending of school qualification, where he was applying with a law degree and a legal practice course. Before this turns into too much of a wrant I'll stop, suffice it to say while I understand the work ethic atitude, it's one which strikes me as incredibly pointless in a country where eighty percent of blind people are unemployed, - and I'd be willing to bet that probably 15 of the last 20 percent are employed by organizations specifically geared towards blind people like the rnib. Luckily, I don't care about being employed, i JUST WANT TO WRITE! IF SOMEONE WILL PAY ME FOR THAT, GREAT! IF NOT, WELL NEVER MIND. i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH. bEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Do remember it, and, yup, people just need to know about these things. Unfortunately, the other issue is it's something people generally seem to think is impossible to comprehend, etc. Most sighted guys I've worked on a computer in front of seemed to initially think it was some form of hoax etc., and when you mention games to either sighted guys, or even most other VI computer users, they also seem to have not even considered it as possibly existing...LOL! I've tried promoting websites like audiogames.net on my small mailing list, and have a link to it on my website, but still, have only really found around 3 other guys this side who really seem to be into gaming as such, and you get other guys who are relatively technical on computers, but who never thought of looking for games as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 03, 2009 9:47 AM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games HI Tom and all Sorry, I came into this thread rather late. I just want to say that I am planning to arrange with a south African radio station, rsg, to do a show on accessible games.] If willem and Jacob listens to rsg, they will probably remember 5leefwêreld van die gestremdes In English, living world of the disabled held on Sunday afternoons. It would rock if I can do a show on there about accessible games. And I will definitely talk about some awesome developers such as tom and phil and philip. Then blind people and also sighted people in the whole of south Africa who listens to rsg, will be made aware about accessible games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 December 2009 06:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Well, at this point I'm not sure how much actual advertising we need. I think the big picture, as has been said before, is to get the word out that good high quality games exist. By showing off game x and letting a few blind people try them, perhaps let their friends and family see them, etc it might make a difference in letting people know that this stuff exists and it doesn't need to remain in the backwater of the galaxy forever. It is time we make ourselves known to more and more people, agencies for the blind, and break out of this apathetic rut we have fallen into. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] X-Sight Interactive news
The IDE is usable if you make use of things like the relevant jaws scripts etc., and there are workarounds for accessibility of the rendered interface,. Some of the resulting technology is a problem, but not all of it, and, for example, the upcoming MS technology where they make use of user interface automation, instead of MS Accessibility API as before is renderable in .Net, although currently it's not all that easy to actually work thereon within VS.Net, etc. etc. and, yes, not all screen readers have support for it as of yet, but it seems like it might be microsofts thing they will be implementing as such, so I would assume that the screen reader producers will have to look into it a bit more. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 1:14 PM Subject: Re: [Audyssey] X-Sight Interactive news Hi Thomas, I decided against the .net framework for several reasons. For a start, I could never get to grips with the IDE interface. For a second I always had trouble with .net based interfaces, as screenreaders sometimes cannot recognise the class of the control that is in focus. For example, it might just say OK instead of OK Button. Although this doesn't hold true for games, with them being entirely audio based, there's still the IDE. Then there's the fact that .net software's code can be hacked into unless you use some form of obfuscation. According to a friend who also used vb.net on a temporary basis, there is a piece of software out there that can decompile .net based software. I don't know if that is because of the fact that most of the application is referencing different class objects, but nevertheless I wouldn't want to go down that road if I knew that my software could be hacked. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 3:28 AM Subject: Re: [Audyssey] X-Sight Interactive news Hi Damien, Yeah, I have the same problem here. Even though I had C++ in college and have used it for some Linux software development once I began using C# .NET for game development it is hard to go back to C++. Although, one of my projects, USA Raceway, is actually being written in C++, and just feels wierd not being able to depend on the .NET Framework for the better string classes etc. Damien C. Sadler wrote: Hi Thomas, That's just what my recommender told me. That's why I have completely removed VB from my system so's I don't get tempted with my old ways again *smile*. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4663 (20091205) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4663 (20091205) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
I know, but these people have most likely seen someone like that famous russian chess player who just played quite a few games at the same time, but I suppose they reckon he was still scanning the boards or something. Fact is I know at least one guy this side though who is VI/blind, but when he plays chess, he doesn't even touch the board, and listening to him playing against someone else, he literally takes around half a second to tell them his next move, but, yes, suppose it still comes down to educating everyone including sighted people, and one of the things was looking into at a time was trying to get into one of those lan gaming sessions, and maybe try at least get sighted guys to try out things like audio quake, top speed 2, sound RTS, BGChess, GMA tank commander, etc. etc. since I think they all have graphics as well, but the idea would be to let blind/VI guys play against them, and maybe we'd also try get them to try it out with a blindfold at some stage as well...LOL! Similar to the two events have organised/been involved in this side, where the one was letting sighties wear blindfolds while listening to a narrated movie soundtrack and trying to eat etc., and recently at a guide dog fundraising walk, some of my friends got some of the participants to try out things like blind dart throwing, blind cricket bowling, etc. - awareness... Maybe, like the fact that there's already been an article about me in local motorcycle magazine relating to me riding a bike etc., we would then try to get the local computing magazines to wake up...yeah right...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 5:44 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Jacob, Yes, I've seen plenty of people like that as well. Back when I was in college and discovered Audyssey and Audiogames.net i began telling others about it. The general reaction was I don't be leave that could be possible. How could you play games by sound alone? The thing is weather we are talking about sighted or blind reactions to audio games is the general conception of what a game is. Most people think in order to play games you have to have lots of 2d or 3d graphics, that video games are completely visual, and that someone blind could not play a game completely by sound alone. Therefore they never considered the fact someone like USA Games could come up with a game like Mysteries of the Ancients based completely on audio or that GMA could create a Doom clone using a rather advanced FPS engine for the blind. Again this comes back to education. Educating our sighted peers as well as our blind ones. One reason major game companies haven't considered blindness accessibility is fundamentally they doubt it is possible, or that doing so would cost them thousands in extra financial overhead. That is just bologna of course, but try telling them that. Jacob Kruger wrote: Do remember it, and, yup, people just need to know about these things. Unfortunately, the other issue is it's something people generally seem to think is impossible to comprehend, etc. Most sighted guys I've worked on a computer in front of seemed to initially think it was some form of hoax etc., and when you mention games to either sighted guys, or even most other VI computer users, they also seem to have not even considered it as possibly existing...LOL! I've tried promoting websites like audiogames.net on my small mailing list, and have a link to it on my website, but still, have only really found around 3 other guys this side who really seem to be into gaming as such, and you get other guys who are relatively technical on computers, but who never thought of looking for games as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4663 (20091205) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4664 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Promotion was:Screen Readers and Games
The guy who develops the vOICe, Peter Meijer, reckons he sometimes visualises things based on certain types of sounds, but think that's partly due to years of working on things like this. OTOH, there's the joke that if you get hit in the head with a hard ball or something, you'll see a flash of light as you go down...LOL! Suppose it actually comes down to that if you don't consider/think about something, you might very well be a bit 'confused' the first time...? I also remember when was still lying in hospital, and newly blind, when my then employers came and told me about screen readers etc., I wasn't initially sure if what they were talking about could be 'real' since wasn't something had ever really thought about. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 06, 2009 2:34 AM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Interestingly enough Tom, because I have many friends who are very active gamers, and because I also play older graphical games, I've had a fair few discussions on the subject. Once on the forum of retroremakes.com I started a topic about including audio remakes on their site along with the graphical ones. The project didn't go as planned sinse their site only lists free remakes of games, thus games like packman talks or shades of doom wouldn't be applicable (though I did point several people in the direction of Dark destroyer). The interesting bit though, was until I'd explained the concept, most people assumed that an audio game must work like an interactive fiction or Mud, with every game event being literally described. When talking about packman talks, --- one person said; doesn't it get boring being told You eat a dot, you eat another dot, --- you eat another dot etc. I of course explained exactly how the game worked, and the person did understand, but I do wonder if this is a basic problem of understanding the quality of sensory information. While people know sound can convey information by way of speech, and ambience by way of audio or background sounds, I wonder if, outside the world of audio drama and audio games, people really realize that sound can be used to represent individual objects or elements as easily as graphics can, even highly complex relations in a 3D space. Indeed one thing I findvery interesting aabout audio games is how representative they can be. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4663 (20091205) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4664 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
I know, but idea is it might still give them a basic idea relating to how the sound effects relate to the graphical rendition. I did also put together a very simple version of snakes and ladders at some stage, but using the original snakes and ladders board I got off wikipedia as a background image, and with sort of enforced talking using either SAPI or your screen reader along with simple sound effects, and part of the idea was that maybe if sighted kids played it, they'd at least have an idea of what screenreaders could do, but my one irritation was that apparently the blocks on that board aren't exactly the same sizes, so my character pieces (simple windows labels with the smiley face character in them) apparently seemed to go off course when I just moved them over 38 pixels at a time, and haven't found a graphic designer etc. who seems able to understand what I told them I wanted to know and let them look at the board... Will try find a copy thereof if anyone wants to check it out...but it's extremely simplistic, and was really more of a test app with regard to making the computer talk as such. I also have two sighted friends who sometimes prefer to wear blindfolds when playing chess as well. The other silly joke is I tell my sighted friends not to let me deal my braille playing cards since tell them maybe I'd be able to feel what I'm dealing... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 06, 2009 3:20 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games The awareness stuff sounds good Jacob, but bare in mind that thus far, only audio quake and terraformers have actual graphics. Gma tank commander and sound rts have basic graphics which give you some information visually, but are in no way representative of a graphical game (especially with the graphics of games today). As to the chess thing, I've seen my brother play a match of chess without any contact with the board whatsoever, doing everything in his head. That's not so much a sight thing though, as being an amazingly good chess player, and is quite open to anyone to use. I've myself done guide dog events like that, most recently a car drive which was rather fun. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 06, 2009 1:02 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games I know, but these people have most likely seen someone like that famous russian chess player who just played quite a few games at the same time, but I suppose they reckon he was still scanning the boards or something. Fact is I know at least one guy this side though who is VI/blind, but when he plays chess, he doesn't even touch the board, and listening to him playing against someone else, he literally takes around half a second to tell them his next move, but, yes, suppose it still comes down to educating everyone including sighted people, and one of the things was looking into at a time was trying to get into one of those lan gaming sessions, and maybe try at least get sighted guys to try out things like audio quake, top speed 2, sound RTS, BGChess, GMA tank commander, etc. etc. since I think they all have graphics as well, but the idea would be to let blind/VI guys play against them, and maybe we'd also try get them to try it out with a blindfold at some stage as well...LOL! Similar to the two events have organised/been involved in this side, where the one was letting sighties wear blindfolds while listening to a narrated movie soundtrack and trying to eat etc., and recently at a guide dog fundraising walk, some of my friends got some of the participants to try out things like blind dart throwing, blind cricket bowling, etc. - awareness... Maybe, like the fact that there's already been an article about me in local motorcycle magazine relating to me riding a bike etc., we would then try to get the local computing magazines to wake up...yeah right...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 5:44 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Jacob, Yes, I've seen plenty of people like that as well. Back when I was in college and discovered Audyssey and Audiogames.net i began telling others about it. The general reaction was I don't be leave that could be possible. How could you play games by sound alone? The thing is weather we are talking about sighted or blind reactions to audio games is the general conception of what a game is. Most people think in order to play
Re: [Audyssey] pipe2 blast chamber and sarah question
Well, whereas it might just be the system abbreviating a value, the difference between 2.6 and 2.66 would literally be something around 0.06GHz, which I suppose works out to something like 61.44KHz if you multiply 0.06 by 1024, etc., but no it wouldn't make a really noticeable difference in terms of actual performance nowadays. Also, sometimes things like this might have to do with the internal architecture since, for example, while my work laptop officially has something like 4Gb of physically installed memory/ram, the installation of windows XP, 32 bit had on it, only saw 2.5Gb memory as such. Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 07, 2009 7:33 AM Subject: Re: [Audyssey] pipe2 blast chamber and sarah question But the system properties dialogue, accessed by pressing windows key and the pause key, shows 2.66 ghz, not 2.6. Is there a difference? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 04 December 2009 07:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] pipe2 blast chamber and sarah question Generally 266MHz is 266 megahertz, where 2.6 would generally be GHz - gigahertz, where a giga is 1024 times a mega. Old school computer science was based on something like: 1 bit times 8 = 1 byte, times 1024 = 1 kilobyte, times 1024 = 1 megabyte times 1024 = 1 gigabyte, times 1024 = 1 terabyte, etc. etc. Kilo is times 1000 in the real world, and times 1024 in computers, a mega is the equivalent of a million, but equals 1024 times 1024 in computers etc. etc. Also remember that the difference between 1Kb and 1KB is the difference between a kilobit and a kilobyte, and the same applies to MB and Mb )check case sensitivity), but those differences are mostly applied to either speeds, or audio track bitrates/quality. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4665 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4665 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Winfrotz TTS
Ok, still can't get it to work after trying to reinstall various screen readers etc. like think did before, and also found the following page, offering an actual sapi4 engine installation, including 8 voices to go with it, and those now work in NVDA for example, so the problem isn't specifically related to sapi4 as such, it would seem: http://www.st-tools.com/download.asp Any thoughts/ideas on what to try to get winfrotz TTS to work? Will also be testing a few of the other games now to make sure they want to work on this clean machine now, so let's hope so... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Here's the error message am getting twice each time I try run it: ---start of virtualised dialogue--- FrotzTTS.exe - Application Error The application failed to initialize properly (0xc005). Click on OK to terminate the application. OK ---end of virtualised dialogue--- Doesn't mean much, and there's nothing in the windows event viewer. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Sent: Wednesday, December 09, 2009 8:35 PM Subject: [Audyssey] Winfrotz TTS Ok, still can't get it to work after trying to reinstall various screen readers etc. like think did before, and also found the following page, offering an actual sapi4 engine installation, including 8 voices to go with it, and those now work in NVDA for example, so the problem isn't specifically related to sapi4 as such, it would seem: http://www.st-tools.com/download.asp Any thoughts/ideas on what to try to get winfrotz TTS to work? Will also be testing a few of the other games now to make sure they want to work on this clean machine now, so let's hope so... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
For PHP and HTML tutorials, look at: http://www.w3schools.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 1:46 PM Subject: Re: [Audyssey] speculative html game programming Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of how realistic would my speculations be once my thesis is finished sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32
Re: [Audyssey] speculative html game programming
Backend, it generally gets called session variable storage. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 7:04 PM Subject: Re: [Audyssey] speculative html game programming Hi Dark, That's something I've been trying to find out myself. Although, I know a bit of php I'm not sure how I could persist objects and variables across multiple pages. To be honest i've never had to do it for my own uses so I am unsure about the answer here. Javascript does seam like the better option as I do know it better than php. dark wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
The only problem with reading and writing to an external file would be along the lines of file permissions, but I do know that there are also way to get PHP type scripts to run sort of standalone as well, whereas here on my windows machines, I run something called WAMP (windows apache mysql php) for testing before uploading to the linux web servers. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 1:56 PM Subject: Re: [Audyssey] speculative html game programming Hi tom. Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue. various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system. As a vague beginning, before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible. thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves. Is this at all feasible? or am I barking up the wrong tree here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Nope. You could use a frame to store javascript variables etc., and then just run it client side. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 4:47 AM Subject: Re: [Audyssey] speculative html game programming Hi Dark, Well, for the type of game you are thinking of you wouldn't actually write the game in html. The game itself would be written in some sort of web based scripting language like perl, php, Javascript, and the html would be used to link the various scripts together and obviously display the text on screen. However, the game mechanics, as it were, would all be done in your script language of choice. Various settings, user stats, etc would be stored on your server in something like a MySQL database which requires a third language SQL to actually write the database for storing your values. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4702 (20091219) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Well, my virtual environment thing that's almost there for testing - basically just have to finish off saving the info in XML data files, could be a starting point for this sort of thing since it's literally allowing you to render slightly interactive HTML content, and the next version would most likely implement something like using javascript in another, hidden frame to store variables like hit/health points etc., and I already have a dice rolling webpage: http://www.blindza.co.za/dice/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, December 20, 2009 2:49 AM Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of how realistic would my speculations be once my thesis is finished sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4702 (20091219) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Or alternatively, you could try passing a form of encrypted querystring through in the address bar, but you're generally limited to 255 characters in total. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 7:04 PM Subject: Re: [Audyssey] speculative html game programming Hi Dark, That's something I've been trying to find out myself. Although, I know a bit of php I'm not sure how I could persist objects and variables across multiple pages. To be honest i've never had to do it for my own uses so I am unsure about the answer here. Javascript does seam like the better option as I do know it better than php. dark wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Only problem is you'd still need to install the backend on the client machine, or run it off a web server, online as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 9:22 PM Subject: Re: [Audyssey] speculative html game programming Hi Ryan, True, but there are some better alternatives to Javascript here. For example, one reason I suggested Perl is that it is a better more cross-platform friendly language in my opinion. Perl is very light wait and simple to use, and I've been thinking of doing some cgi programming for my own web site using Perl. Anyway, if Dark chose to make his game book have two parts the game book in html the programming end could be done in Perl.Both parts would be extremely cross-platform friendly and is probbly the easiest languages to learn for a game of this type. Ryan Smith wrote: Hi, JavaScript can store your information/produce sounds, and re-load HTML pages behind the scene with AJAX. ( I've done a similar thing with loading new data behind the scenes in my web version of Monopoly, that I'll hopefully release very very soon.) You'd store information in variables, and perhaps store saved games in cookies. Going this route, players can save the various HTML files to there hard drives. (You can also just use 1 HTML file. The different links users need to click to make choices, etc, can all be accomplished in 1 file with JavaScript). If your trying to do something kind of like LOTGD, your best bet is a combination of JavaScript and PHP. You could store the character's login/password, and the different stats on them (health, level, etc) with MySQL. You can make use of JavaScript to load sounds. PHP would echo HTML code for various links to do things. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Yes, I know, and the example I use the most often is the offline version of tools for the loadstone GPS phone software. My take on this is also trying to target making it easier for more people to look into generating content off hand, but suppose, on the other hand, quality is better than quantity...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 21, 2009 11:15 AM Subject: Re: [Audyssey] speculative html game programming Hi Jacob, True. However, I was just considering what would be the easiest cross-platform alternative here.Although, with Python it can be bundled into an executable of sorts so that it doesn't need the perl runtime on Windows. Same goes for Python. As long as you bundled it into an executable and ship the runtime libs with the program nothing else would need to be installed. Smile Jacob Kruger wrote: Only problem is you'd still need to install the backend on the client machine, or run it off a web server, online as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Things like playing on a pool table
I know in the old days one of my relatively short time passing computer games was playing pool on the computer, and at the recent pub2pub fundraising walk, we got the sighties to try a shot or two on a pool table with blindfolds on, and in my one attempt I apparently hit the edge of the corner pocket around 1.5cm off target with the red ball after hitting it with the white ball using the pool cue from the other end of the table, and another thing have been thinking about trying one day would be a combination of a well lit pool table, with limited colours of target balls, and then trying out using a combination of the vOICe, and maybe my KSonar to try fine tune my aim and see how close I could come to playing real pool on a pool table, but in any case, just wondering if anyone has ever tried out a VI gamers version of anything like a pool game? I did also use to be relatively good at playing real pool on a pool table, which also helps since I can still pretty much visualise the whole situation, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4706 (20091221) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new game idea: teddy bear machines
Would be cool. Also know of one or two of these machines in the wrong type of place where the people have tried things like turning them over to get the teddies to fall out in other ways... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 21, 2009 2:56 PM Subject: [Audyssey] new game idea: teddy bear machines Attention all south African members: arrie willem and jakob But you guys in other parts of the world may also comment. Have you seen those machines where one can win a teddy bear by beating a little game? My mom has always told me about these machines, they are very tricky. Basically you are using an arm to pick up one of the teddy bears inside the machine. You have to press buttons similarly to those found on joysticks, the arm is inside the machine. Its very tricky, most of the times the teddy bear falls off the arm into the bucket before one can retrieve it. Basically one have to move the arm forward somewhat like in a sidescroller, till the arm riches a teddybear, then one have to try and pick up the bear with this arm and bring it to the side of the bucket and lift it high enough so that the machine releases it. The machine will try its best to drop the bear again. So how would you guys feel about a game similar to these teddy bear machines ?Of course, I am not the potential developer, I just wish that a game like these teddy bear machines can be made. The teddy bear machines I have been to, while you play the game and also while the machine idles until someone else plays, the music these machines plays, is the lambada tune instrumentally. Have you guys in other parts of the world also seen these teddy bear machines?Some of them even contains watches. A teddy bear catch game would rock. have a sunny day Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4706 (20091221) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4706 (20091221) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for nintendo recordings
Youtube has various of these out there, and you just need to know the correct search terms for it. Once you find it, you can use either things like DVDVideoSoft's free youtube to MP3 converter, or keepvid.com and savevid.com to save copies of these off there. This is how I sometimes look for copies of old TV program theme songs. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers Gamers@audyssey.org Sent: Wednesday, December 23, 2009 10:26 PM Subject: [Audyssey] looking for nintendo recordings Hi all Is it possible to find recordings on the net of people playing nintendo games such as mario brothers ? I would absolutely be so greatful if someone can direct me to where I can find nintendo recordings. I would like to listen to recordings where these tv games sounds is used in the games played. I appreciate any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] milk and nuts game
Don't remember this specific one, but here's a wikipedia page on it (I think so anyway): http://en.wikipedia.org/wiki/Nuts__Milk My oldest memories of games are things like pengo, where you shove ice blocks into other animals, donkey kong, elevator action, asteroids, things like 2d fighting games, and my oldest favourite one is still head over heels, which is a 3d platform game, but once we got onto PCs, we sort of moved primarily over to adventure games, and first person shooter games. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers Gamers@audyssey.org Sent: Wednesday, December 23, 2009 10:12 PM Subject: [Audyssey] milk and nuts game HI all Does anybody remember the old mainstream game milk and nuts? when I was a child, 20 years ago, I played tv games with the sighted assistance of my friends. I do not know who made it. It was probably nintendo games because mario brothers was also on there. Here in south africa, when I was a child, they sold these tv game cartridges containing 60 games or so per cartridge. Then the game set had to be configured with a tv. But anyway, this milk and nuts game was the most difficult tv game I was ever aware of. It was almost impossible to play. But now I cannot remember what the object of the game was. I guess one had to retrieve milk and nuts? But I do not think there is a more difficult mainstream game than milk and nuts. My friends quickly died without even going very far in the game. It will be nice to hear your experiences. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need A Walkthrough for Future Boy
Is it a standalone interactive fiction game? If not, what client software do you make use of? Winfrotz TTS still doesn't want to work on my XP machine since I reloaded it, and never really found any other IF client software that worked too well otherwise. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, December 24, 2009 1:37 AM Subject: [Audyssey] Need A Walkthrough for Future Boy Hi, I purchased the text adventure game Future Boy last week, and so far am enjoying it. However, I think I'm in an unwinnable position, and may need to restart. Does anyone have, or know where I can find, a walkthrough for this game? I've tried looking on the IF Archive in their Solutions folder, but there's nothing there. Thanks for your help. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4713 (20091223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Things like playing on a pool table
In that old simple pool game mentioned, you really just lined up the cue for a shot, and then adjusted it slightly for a bit of spin, and power levels, but you didn't even see the virtual environment or the players as such - just the flat, 2d version of the pool table and it's balls. I think some or other version of navigation/reference query would also be good so you could ask it things like what other balls you were aiming directly at, which side cushions/pockets etc., or maybe even implement a form of grid layout as well to allow you to explore relative positioning or something - not really like it, but maybe similar to exploration mode in the loadstone blind GPS software? Also makes me think of something like miniature golf/putt putt...? That last one would specifically be interesting if there were obstacles, like 'funny' versions like beavis and butthead miniature golf that my wife used to love playing - partly for the comments and sound effects. Anyway, maybe this upcoming new year I'll try get myself in gear with trying out things like pool with the vOICe and the KSonar, and other things like my pseudo planned offroad bike riding attempt - one day...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Tom Randall kf6...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 26, 2009 8:29 PM Subject: Re: [Audyssey] Things like playing on a pool table Hi Jacob and all. This is a very interesting question, I do play pool quite a little bit in the real world with a couple of sighted friends. I am a total so what I have to do is to have somebody tell me where the cue ball (the white one) is and then either carefully check around for what I think is a decent shot or else have the person point out some good ones if I am feeling lazy. In order to do this successfully you need to have good spatial concepts, e.g. you have to know what angles are and to be able to at least somewhat predict what a ball will do when your cue ball strikes it at a certain angle. For us there is unavoidably a certain amount of luck involved because there just get to be too many variables involved particularly when the table is crowded or if you are trying to do something like hit one ball into another in order to knock the second one into a pocket. However this is true for the sighted as well if you are playing against the occasional or semiskilled player. Using a k-sonar or similar device is an excellent idea, something that I had not considered. I will have to try that once I get the battery in mine replaced. I also have something called a mowatt sensor, an older version of the k-sonar that I can try. As for doing something like this in an accessible game, this is something I've been thinking about for years. How hard it would be would depend on how complex you wanted the game to be, e.g. would you be able to move your player around the table and find the cue ball or would it be a matter of just lining up your shot because the game would put you at the closest point to the cue ball? Personally I would not recommend the second approach because it will not lend itself to a realistic game of pool, there are times when you have to lean way across the table or even use a device called a bridge to extend your reach to line up a shot. So, the mechanics of the game could get pretty complex and I am frankly not sure how you would do some of it, but I am pretty sure it could be figured out if enough people were interested. Well as you can probably tell, I have been thinking about this idea for a while. I think something like this would be loads of fun and definitely something I'd be interested in if somebody took it on as a serious project and made a realistic game out of it, adding online multiplayer capability would be absolutely killer as well. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Monday, December 21, 2009 6:48 AM To: gamers@audyssey.org Subject: [Audyssey] Things like playing on a pool table I know in the old days one of my relatively short time passing computer games was playing pool on the computer, and at the recent pub2pub fundraising walk, we got the sighties to try a shot or two on a pool table with blindfolds on, and in my one attempt I apparently hit the edge of the corner pocket around 1.5cm off target with the red ball after hitting it with the white ball using the pool cue from the other end of the table, and another thing have been thinking about trying one day would be a combination of a well lit pool table, with limited colours of target balls, and then trying out using a combination of the vOICe, and maybe my KSonar to try fine tune my aim and see how close I could come to playing real pool on a pool table, but in any case
Re: [Audyssey] Things like playing on a pool table
Think you would really just have to be very careful not to move any ball while trying to feel the textures. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 1:43 AM Subject: Re: [Audyssey] Things like playing on a pool table Agree that this would be a lot of fun. I was thinking of maybe putting a different texture on each of the balls for the different collors, except the white one as this is smaller than the rest. So really just a texture for red, yellow and black. Unless of course you want to play snooker, which is a different story. Hahaha. Saying that though, having a texture on each different color would also involve moving the balls slightly from their position, which is kind of not the point of the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: 26 December 2009 6:30 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Things like playing on a pool table Hi Jacob and all. This is a very interesting question, I do play pool quite a little bit in the real world with a couple of sighted friends. I am a total so what I have to do is to have somebody tell me where the cue ball (the white one) is and then either carefully check around for what I think is a decent shot or else have the person point out some good ones if I am feeling lazy. In order to do this successfully you need to have good spatial concepts, e.g. you have to know what angles are and to be able to at least somewhat predict what a ball will do when your cue ball strikes it at a certain angle. For us there is unavoidably a certain amount of luck involved because there just get to be too many variables involved particularly when the table is crowded or if you are trying to do something like hit one ball into another in order to knock the second one into a pocket. However this is true for the sighted as well if you are playing against the occasional or semiskilled player. Using a k-sonar or similar device is an excellent idea, something that I had not considered. I will have to try that once I get the battery in mine replaced. I also have something called a mowatt sensor, an older version of the k-sonar that I can try. As for doing something like this in an accessible game, this is something I've been thinking about for years. How hard it would be would depend on how complex you wanted the game to be, e.g. would you be able to move your player around the table and find the cue ball or would it be a matter of just lining up your shot because the game would put you at the closest point to the cue ball? Personally I would not recommend the second approach because it will not lend itself to a realistic game of pool, there are times when you have to lean way across the table or even use a device called a bridge to extend your reach to line up a shot. So, the mechanics of the game could get pretty complex and I am frankly not sure how you would do some of it, but I am pretty sure it could be figured out if enough people were interested. Well as you can probably tell, I have been thinking about this idea for a while. I think something like this would be loads of fun and definitely something I'd be interested in if somebody took it on as a serious project and made a realistic game out of it, adding online multiplayer capability would be absolutely killer as well. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Monday, December 21, 2009 6:48 AM To: gamers@audyssey.org Subject: [Audyssey] Things like playing on a pool table I know in the old days one of my relatively short time passing computer games was playing pool on the computer, and at the recent pub2pub fundraising walk, we got the sighties to try a shot or two on a pool table with blindfolds on, and in my one attempt I apparently hit the edge of the corner pocket around 1.5cm off target with the red ball after hitting it with the white ball using the pool cue from the other end of the table, and another thing have been thinking about trying one day would be a combination of a well lit pool table, with limited colours of target balls, and then trying out using a combination of the vOICe, and maybe my KSonar to try fine tune my aim and see how close I could come to playing real pool on a pool table, but in any case, just wondering if anyone has ever tried out a VI gamers version of anything like a pool game? I did also use to be relatively good at playing real pool on a pool table, which also helps since I can still pretty much visualise the whole situation, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his
Re: [Audyssey] Windows 7 and compatibility
Just tested winfrotz TTS on my windows 7 work machine, and it seems alright, along with the new MS Anna voice, so while still haven't figured out how come it won't work on my windows XP machines, no matter what I try, it does seem to work on my windows 7 machine. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Friday, January 01, 2010 1:09 PM Subject: [Audyssey] Windows 7 and compatibility Hi. well, as it looks like the netbook business will be problematic, I might considder a slimline laptop instead, however I'm concerned about program compatibility. Most audio games I've heard will run under windows 7, so that isn't a problem, niether will brouser based games be incompatible. however I'm concerned about the older If type stuff. will win frotz and wintads work under 7? and how about Dos console style programs such as fallthru, Eamon delux or world of legends? any thoughts would be much appreciated. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4735 (20100101) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4740 (20100103) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Anna voice, was Windows 7 and compatibility
No idea since never even tried out vista, but it's definitely better than mary, mike or sam, and that's the only voice it seems to have by itsself/by default. I still sometimes prefer using scansoft voices for certain types of content, or espeak voices for some other languages. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 04, 2010 1:53 PM Subject: [Audyssey] The Anna voice, was Windows 7 and compatibility Hi Jacob, Do you know if the Anna SAPI voice was changed from Vista to Windows 7? Does Windows 7 have any new SAPI voices? thanks, Phil - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 04, 2010 2:06 AM Subject: Re: [Audyssey] Windows 7 and compatibility Just tested winfrotz TTS on my windows 7 work machine, and it seems alright, along with the new MS Anna voice, so while still haven't figured out how come it won't work on my windows XP machines, no matter what I try, it does seem to work on my windows 7 machine. Stay well Jacob Kruger --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4741 (20100104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4741 (20100104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] classic games
I agree - Elite was amazing, and they also left out space quest - while mentioning kings quest and police quest. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 18, 2010 9:54 PM Subject: Re: [Audyssey] classic games Interesting. Although they faled to mention elite. The real father of space sims. That should have been up there with those. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 18 January 2010 18:37 To: gamers@audyssey.org Subject: [Audyssey] classic games Hi. got this on a blog, looks interesting. http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/classic-pc- games-that-should-get-a-next-gen-makeover/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Elite was RE: classic games
I think I actually liked the farpoint one, but to be honest, I can't really remember the names too much - main thing I remember is the fact that you could do some real 3D flying, and it was amazing to see the action on the screen, but at the same time make use of the navigation interface etc. to try find things. Only other sort of flight simulator programs ever really spent much time on/really liked where a silly little 2D one called BlueMax, where you flyed a sopwith camel around bombing and doing simple dogfights - thanks Jim for winpuppy since it honestly reminds me of that one - and another one called something like B52, or dambusters, where you were meant to fly in avoiding anti aircraft fire, fighter planes, and end up bombing a dam, and this one was sort of based around WWII. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 18, 2010 11:08 PM Subject: [Audyssey] Elite was RE: classic games Yeah I managed to complete that so quickly. Well do the 5 missions. What was your favourite one? The thargoid station was so boring. But the documents mission when you had to transport those military documents with regards to the thargoid ships that was a difficult one. Because boy did you have to kill a lot of those things and you couldn't missile them or energy bomb them! If there was ever a hard mission I think that was it. For me that was the most difficult of them all. The cloaked ship was easy lol in comparison with facing 5 or 6 thargoids at once loaded with thargon drones. They were the only things you could energy bomb. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 18 January 2010 20:59 To: Gamers Discussion list Subject: Re: [Audyssey] classic games I agree - Elite was amazing, and they also left out space quest - while mentioning kings quest and police quest. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 18, 2010 9:54 PM Subject: Re: [Audyssey] classic games Interesting. Although they faled to mention elite. The real father of space sims. That should have been up there with those. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 18 January 2010 18:37 To: gamers@audyssey.org Subject: [Audyssey] classic games Hi. got this on a blog, looks interesting. http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/class ic-pc- games-that-should-get-a-next-gen-makeover/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Elite was RE: classic games
It was an old mid to late 80s sort of alien flight simulator game where you flew around all over an alien planet, and you had to carry out various missions varying between air and ground attacks, courier type missions, etc. etc., and the main thing was the real 3D environment, on a hge basis since you were literally flying around all over the planet. http://en.wikipedia.org/wiki/Elite_(video_game) (here it gets called an open ended space exploration game) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 18, 2010 11:21 PM Subject: Re: [Audyssey] Elite was RE: classic games what is this elete never heard of it can you still download and play it? At 10:08 a.m. 19/01/2010, you wrote: Yeah I managed to complete that so quickly. Well do the 5 missions. What was your favourite one? The thargoid station was so boring. But the documents mission when you had to transport those military documents with regards to the thargoid ships that was a difficult one. Because boy did you have to kill a lot of those things and you couldn't missile them or energy bomb them! If there was ever a hard mission I think that was it. For me that was the most difficult of them all. The cloaked ship was easy lol in comparison with facing 5 or 6 thargoids at once loaded with thargon drones. They were the only things you could energy bomb. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 18 January 2010 20:59 To: Gamers Discussion list Subject: Re: [Audyssey] classic games I agree - Elite was amazing, and they also left out space quest - while mentioning kings quest and police quest. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 18, 2010 9:54 PM Subject: Re: [Audyssey] classic games Interesting. Although they faled to mention elite. The real father of space sims. That should have been up there with those. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 18 January 2010 18:37 To: gamers@audyssey.org Subject: [Audyssey] classic games Hi. got this on a blog, looks interesting. http://www.stumbleupon.com/su/Adbyy4/www.switched.com/2010/01/13/class ic-pc- games-that-should-get-a-next-gen-makeover/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4784 (20100118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow