[Audyssey] dotnet detection

2010-03-24 Thread shaun everiss
Hi. tried ches utility, it tried to install but did some weird things at me. After that things stopped running, and I had to repair though stupid dotnet wouldn't. in the end I had to delete the dotnet folder, and then copy it and a reg key from another system then run that. after that I did the

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Jacob Kruger
-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database

[Audyssey] bgt engine

2010-03-24 Thread Josh
Hi is direct-x8 in windows7 and beyond? hopefully since it is made for direct-x8 that direct-x will be around for awhile so his engine and other games will work for a long long time to come. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __

Re: [Audyssey] enemy attack results

2010-03-24 Thread Muhammed Deniz
Then why does it have the machine gun sound? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] time of conflict

2010-03-24 Thread Josh
Hi How are the sounds in the game? pretty good like entombed and the other gma games like shades of doom and stuff? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] dragon unpacker

2010-03-24 Thread Josh
hey sorry spelled that wrong its dragon unpacker or something like that you can look it up yourself. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] bgt engine

2010-03-24 Thread Thomas Ward
Hi Josh, Yes, Windows 7 comes with DirectX 8 libraries as part of its legacy support for Windos XP applications. However, that said, I've noticed some of the DirectX 8 things, such as DirectSound, no longer work quite the same under Windows 7. It is generally recommended by Microsoft to upgrade

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi James, Correct. The GPL is intended for completely free and non-commercial software which includes sounds, graphics, and other associated materials. As a result if Josh uses commercial sounds from game x he just voids the GPL license. At most the GPL will protect his source code, but all of the

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi Josh, Yes, I know about Dragon Unpacker. It is a great tool if you want to pirate sounds, but I seriously have to point out how illegal it is to do what you want to do. It is better if you purchase royalty free sounds and use those for any game project you plan to redistribute to the public. I

[Audyssey] Bgt stuff that confuses me

2010-03-24 Thread dark
Hi. Having already read through the tutorial once, I stil find myself mildly confused on a couple of matters. Firstly, all the stuff relating to doubled short or long intagers and bits and bytes. I'm rather uncertain why or when I would want to use variables such as int8, double, or short

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Oriol Gómez
I'm going to try to answer your questions: 1. Void fucntions are functions that don't return anythin gI.e: No return statements allowed. 2. 3+5 in between quotes is going to be printed as such. Example: if you say alert(3+5=8); it's going to print exactly that. if you said something like.

[Audyssey] Bgt developement question

2010-03-24 Thread dark
Hi. I was wondering about two eventual bgt interactions which it doesn't seam to do at the moment, heck, it might already. Firstly, will Bgt be able to interact with html pages? ie, write some text to an html page, or respond to clicking of a link or button. I ask this because one

[Audyssey] stop spamming

2010-03-24 Thread Oriol Gómez
Message for Josh: Stop spamming the list with five million messages about the same thing please. Id on't care if you want to make free games, id ont care if you want to make a star trek game, but stop spamming this list and flooding my inbox. Thank you very much --- Gamers mailing list __

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread dark
I follow the printing business, but I'm uncertain as to the int first, int second business, sinse these don't seem to have been defigned, also I'm a litle confused as to what a return statement is exactly for. I thought you make global variables and had your functions alter those.

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Oriol Gómez
Yay, but you can also have function variables. Ok for example, say you make a fucntionw here a user has to choose a menu option. Say taht option is called menu You'd do soemthing like this int menu() { int userposition=0; when you press down arrow userposition=userposition+1; then return

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Andy
As I understand it, the strings need to be in quotation marks and numeric variables do not have quotation marks. So for instance... string name = My name is...; int age = 11; Etc etc. Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread Loravara
I have to agree. I haven't listened to the entire manual, but for what I did listen to, the reader was excellent. And I dutifully wrote my Hello, world script. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] Programming Language for Game Design

2010-03-24 Thread Loravara
I'm definitely interested in audio game development. I consider it fortuitous that my request for info appeared the same day as I saw your info on BGT. I've downloaded it, and started through the tutorial. I like the approach of starting with BGT. I've never

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Philip Bennefall
Hi Oriol, A small correction, void functions can indeed contain return statements, however only the word return with a semicolon after it and no actual value. This allows you to break prematurely out of a function, even if it doesn't return a value. Kind regards, Philip Bennefall -

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Andy
Hi phil, I know this is totally not conforming to C++ syntax, but is it possible (or do you have plans) to make semicolons optional in the final release? Languages like Python, for instance, don't use such things, and it's kind of confusing, with with if statements not needing them and

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Andy
If i'm not mistaken it should be a right brace at the end of that, not a left. Muhammed Deniz wrote: Bryan, could you do this? As far as I looked, it showed it like this. { gun.wav, robot 1.wav, robot 2.wav, robot 3.wav { This is what it said if i'm not rong. Contact info. email:

Re: [Audyssey] Bgt developement question

2010-03-24 Thread Philip Bennefall
Hi Dark, I will indeed be adding file reading and writing, which would certainly make it possible for you to output html pages if you wished to do so. And of course, you could read them back as well. As for Sapi support, that's also on the to do list along with networking. Kind regards,

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Muhammed Deniz
Guess what, i'm still working on it. Started now. Though, thanks. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Andy musicproa...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Thomas Ward
Hi, I hope not. I've been programming in C-Style languages for about 15 years and semi-colons are second nature to me. Taking them out would totally screw me up. in fact, that is one reason I suck at languages like Python as my habit is to terminate a statement with a semi-colon and Python starts

Re: [Audyssey] Bgt developement question

2010-03-24 Thread dark
Brilliant on both counts! This is something I've considdered for years, and I'll very much look forward to putting it into practice. Beware the Grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Bgt development question

2010-03-24 Thread Loravara
I'm definitely looking forward to all of the developments you're discussing. Networking and file writing will both be important to my eventual plans. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday,

[Audyssey] my test

2010-03-24 Thread Muhammed Deniz
About this city attack test. I'll give the notepad file to people, as it's a test. I don't care what ever you do with it, brake it, remove it, remove everything of it, just do what you guys want with it. Though, i'm going to make new bgt files with it. Thanks! Contact info. email:

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Loravara
Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in

Re: [Audyssey] the codeing.

2010-03-24 Thread Andy
Functions like that should be all one word. Show_game_window. In addition there are no parenthesis around your function call. There should be. So for instance: Show_game_window(City Attack); String variable values need quotes around them. Muhammed, it sounds as if you don't have punctuation

[Audyssey] Return function explain

2010-03-24 Thread dark
Appologies, but I'm stil a bit lost on returning functions. Could someone please give me a blow by blow on this example from the tutorial sinse other than the alert function and the original void main I'm slightly lost with this one: void main() { int x=add_numbers(3, 5); alert(Wow, 3 + 5

Re: [Audyssey] Terreformers again.

2010-03-24 Thread shaun everiss
aah. listen to the pitch. there are numbers 1 to 9 or something like thatmaybe 1-0 actually with tones listen and enter the tones. I have borrowed a copy of the tf game from a friend, well I am sharing it actually. so if I get a chance to get to his place I'll try to do a recording of the game

Re: [Audyssey] Return function explain

2010-03-24 Thread Thomas Ward
Hi Dark, Actually, this is quite simple. If you need to get the value stored in a function and pass it to a variable your function must return a value. However, you need to remember to set the functions return tuype to the ttype of value you are returning. In your sample code you have declared

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread shaun everiss
well the compile does not work tried to run it and it seems that part is not released for testing so I guess you can only rn scripts now. At 12:44 a.m. 25/03/2010, you wrote: Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread shaun everiss
I think that would help. the audio file is good but its a bit long maybe if you split it into seperate sections numbered ofcause that would be better. At 02:02 a.m. 25/03/2010, you wrote: Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Bryan Peterson
I'm more than mildly confused about all that Dark. That could be where I'm having trouble with my current project. All I can say is I'm glad I never went in expecting this to be completely easy, otherwise I'd have been in for a nasty shock. I still have every intention of buying the Light and

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Thomas Ward
Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will

Re: [Audyssey] blindgamers forum

2010-03-24 Thread shaun everiss
actually there is a blastbay forum really. At 04:25 a.m. 25/03/2010, you wrote: There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop

Re: [Audyssey] blindgamers forum

2010-03-24 Thread shaun everiss
well I am not into them either only because I always check mail so that the best way for me to get things. At 04:38 a.m. 25/03/2010, you wrote: Hey, take it easy. smile If it is driving you that crazy, then set your subscription to digest mode or take a break from reading altogether. I'm not in

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread dark
My friend with the msc in computer science said his favourite book on games programming had a first chapter entitled games programming is hard! and a scond chapter ientitled games programming is bloody hard! ;D. I am finding slowly things are indeed sinking into my brain, but it's taking

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread dark
Assuming my head doesn't explode in the process, it would be nice to think that if ever there is something I want to do which bgt won't be able to and I'd need to program myself, I wouldn't be entirely at sea, of course, head explosion is not a certainty as yet. Beware the grue! Dark.

Re: [Audyssey] Return function explain

2010-03-24 Thread Philip Bennefall
Hi Dark, The void main function here should indeed be void, but it is the second function that we must look at. the add_numbers function returns an int, and takes two arguments; two ints in this case and adds them together, returning the result. first and second are simply variable names

[Audyssey] Huh, why do I get everything rong?

2010-03-24 Thread Muhammed Deniz
This happened wi'llst I tried out Andy's example. Section: Line: 1 (1) Error: Unexpected token '{' What could I do to fix this? Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Ryan Smith
Hi Phil, Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look like some real fun to play with! I have some suggestions and a question for you. I think it would be a useful function where you would provide a webpage (HTTP protocol), and it would return the result as a string or

[Audyssey] an idea for bgt.

2010-03-24 Thread Muhammed Deniz
Hi Philip, This idea came in my head now. When you want to look for sounds, how about in the next release of the bgt, you put a sounds folder? These are the sounds in my head. Punch, all of these are sound folders. Ok. Punch, kick, belt, headbut, slap, that could be 1 folder. Naecher sounds.

[Audyssey] Script error irritation

2010-03-24 Thread dark
Hi. Well I've started on writing a script from scratch rather than using the examples. I thought the first step in creating a symple turn based combat game was getting the game to display the characters' hp, but it's not working for some reason and I'm not exactly certain why. Here's

Re: [Audyssey] Script error irritation

2010-03-24 Thread Reinhard Stebner
Why do you have the ; in front of main? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March 24, 2010 6:12 PM To: Gamers@audyssey.org Subject: [Audyssey] Script error irritation Hi. Well I've started on

[Audyssey] leaving the list temporarily

2010-03-24 Thread Oriol Gómez
Hello, This is just a message to let all of you guys know that I might be leaving the list temporarily, due to certain people that keep sending meaningless messages. I don't want to be flooded with stuff when I wake up tomorrow. So I think I'm going, for now. I'm really sorry taht it has come to

Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread dark
If you have so litle patience or concern for those trying to learn to use philip's tool and eventually create good quality games that you describe such people's discussion as crap, good riddens, and I for one will not be overly concerned if you don't return. Dark. - Original Message

Re: [Audyssey] Script error irritation

2010-03-24 Thread dark
Hi. That ended up on the wrong line, however even when that ; was removed it didn't solve the script problem. apparently there was an issue with the void main function, but I've no idea what it was, and also an issue with my alert box as well. Beware the grue! Dark. - Original Message

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi ryan, Being only a web designer, and an advanced informatic user, i found bgt to be the coolest thing ever to be honest. It represents a dream to all of us who wanted to start, but honestly did not have the time, or, coughs, the whilingness, to sit and go la la la with fancy c++ tutorials all

Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread Mauricio Almeida
we love you too. Now on a serious note, guys, have you ever heard about a very cool thing called digest mode? cheers, mauricio -Mensagem original- De: Oriol Gómez ogomez@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Março de 2010 23:31 Assunto:

Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread Mauricio Almeida
dark, soem people just want the easy way out, because its too easy to come here and show off criticising the work, buut. go and work takes them time, and thats not nice! smiles, mauricio -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data:

Re: [Audyssey] hmph

2010-03-24 Thread Ryan Chou
I thing the main url is wrong On 3/24/10, shaun everiss shau...@xtra.co.nz wrote: Hi. forget the link. http://dl.dropbox.com/u/1407689/oldgames.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Christopher Bartlett
I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] bgt toolkit

2010-03-24 Thread Josh
Hi some suggestions. to make certain making games easier, can you make templates for certain types of games? a side scroller template. a template that may have some AI in place for enemies. a template that helps you make grids for 3d games. stuff like that. Josh Kennedy jkenn...@gmail.com

Re: [Audyssey] Script error irritation

2010-03-24 Thread Philip Bennefall
Hi Dark, You simply missed to put a left parenthesis in the alert function call. Your code should be: int hp = 100 ; string my_health = hello, my hp is currently ; ;void main ( ) { alert(window, my_health + hp); } Kind regards, Philip Bennefall - Original Message - From: dark

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Ryan, Thank you for the feedback. The BGT engine does indeed use AngelScript as its scripting backend, a truly amazing interpreter if you ask me. I do indeed intend putting in an http interface in the engine, if not only for score posting but also for those who want to interact with

Re: [Audyssey] bgt toolkit

2010-03-24 Thread Philip Bennefall
Hi Josh, There will certainly be templates included in the 1.0 release, along with a bunch of new helper functions and classes to make the task of creating games even easier. The ones that are available right now are usable for sure, but we need more. I'm going to be starting with some

Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread Hayden Presley
Hi, I feel similarly. Though, you also have to factor in Muhammed's Entombed stuff. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March 24, 2010 5:36 PM To: Gamers Discussion list Subject:

Re: [Audyssey] an idea for bgt.

2010-03-24 Thread Hayden Presley
Hi Muhammed, While that is a good idea, it is also a bit...impractical. To begin with, Phillip would have to look for all of those. The other prolem is the amount of space that would take up. After all, imagaine all the sounds you'd need to make just 20 or 30 games! Grin Best Regards, Hayden

Re: [Audyssey] Huh, why do I get everything rong?

2010-03-24 Thread Hayden Presley
Hi, What is this, is it something to do with BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, March 24, 2010 4:11 PM To: Gamers Discussion list Subject: [Audyssey] Huh, why do I

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Hayden Presley
Hi Dark, Lol! What's the third chapter called, Game Programming is Completely Impossible!? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March 24, 2010 3:27 PM To: Gamers Discussion

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Hayden Presley
Hi, Something to think about...in theory, you never have to make a carriage return in C ++, just keep typing. You're code would turn to mush, but it'd be interesting to see if someone could make senseof it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Hayden Presley
or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [Audyssey] enemy attack results

2010-03-24 Thread Hayden Presley
Hi, On the subject of DreamTech games, I am a bit confused on the instructions of Air Hockey. (Actually, I should say lack their of.) I can't find any instructions at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] free games

2010-03-24 Thread Hayden Presley
Hi, If I am not wrong, I do not see what legal foot they have to standon if they tried to take it to court. Making Star Trekk a Registerable game might violate it, but making a free ware with no Copyright is totallylegal, unless I am missing something (which is always possible). Best Regards,

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Hayden Presley
Hi Dark, Hahahahahah. Funny...I actually thought you were being 100% serious about that being a quote from somewhere for a second thre. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Hayden Presley
Hi, No, it doesn't, you do unfortunately have to subscribe. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: Wednesday, March 24, 2010 10:36 AM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] FW: free games

2010-03-24 Thread Hayden Presley
-Original Message- From: Hayden Presley [mailto:hdpres...@hotmail.com] Sent: Wednesday, March 24, 2010 10:35 PM To: 'Charles Rivard'; 'Gamers Discussion list' Subject: RE: [Audyssey] free games Hi, If I am not wrong, I do not see what legal foot they have to standon if they tried to

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Hayden Presley
Hi, Well, the way I see it I don't know how a forum would satisfy you. It does not appear that you want an actual different interface, you want people to stop posting so much mail. I might remind you that this list used to get over a thousand messages a month, and in the last two or so months has

Re: [Audyssey] game creation toolkit!

2010-03-24 Thread Hayden Presley
Hi, How much is the Light version versus the Pro version? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Sent: Wednesday, March 24, 2010 9:38 AM To: gamers list Subject: [Audyssey] game creation toolkit!

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Hayden Presley
Hi, Oops sorry, I think I sent this one more than once, I didn't think it went through. Or I might've sent another one...argh Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, March

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Hayden Presley
Hi James, It shouldn't matter if Dark has JAWS, Window Eyes, Hal, or Supernova, that still works the same, the F6 thing, I mean. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: Wednesday, March

Re: [Audyssey] Entombed intelligence question

2010-03-24 Thread Hayden Presley
Hi Muhammed, S P O I L E R S P A C E I must correct you. The Druid/Nature Card is unlocked by becoming a Ranger Healer, not a Ranger Thief. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent:

Re: [Audyssey] hmph

2010-03-24 Thread Hayden Presley
Hi Shawn, Please repost the file, it's not there. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, March 24, 2010 3:58 AM To: gamers@audyssey.org Subject: [Audyssey] hmph Hi. forget

Re: [Audyssey] Script error irritation

2010-03-24 Thread dark
Thanks philip. Hmmm, i thought I'd already included that parenthesis, obviously not. Beware the Grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 25, 2010 12:23 AM Subject: Re:

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Jacob Kruger
. __ Information from ESET NOD32 Antivirus, version of virus signature database 4972 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4972 (20100324) __ The message

Re: [Audyssey] Bgt developement question

2010-03-24 Thread Jacob Kruger
. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4972 (20100324) __ The message was checked by ESET NOD32 Antivirus. http

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkit released!

2010-03-24 Thread Jacob Kruger
have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4972 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

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