Hi.
tried ches utility, it tried to install but did some weird things at me.
After that things stopped running, and I had to repair though stupid dotnet
wouldn't.
in the end I had to delete the dotnet folder, and then copy it and a reg key
from another system then run that.
after that I did the
-ow...@audyssey.org.
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4971 (20100324) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
__ Information from ESET NOD32 Antivirus, version of virus signature
database
Hi
is direct-x8 in windows7 and beyond? hopefully since it is made for direct-x8
that direct-x will be around for awhile so his engine and other games will work
for a long long time to come.
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers mailing list __
Then why does it have the machine gun sound?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi
How are the sounds in the game? pretty good like entombed and the other gma
games like shades of doom and stuff?
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
hey sorry spelled that wrong its dragon unpacker or something like that you can
look it up yourself.
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
Hi Josh,
Yes, Windows 7 comes with DirectX 8 libraries as part of its legacy
support for Windos XP applications. However, that said, I've noticed
some of the DirectX 8 things, such as DirectSound, no longer work
quite the same under Windows 7. It is generally recommended by
Microsoft to upgrade
Hi James,
Correct. The GPL is intended for completely free and non-commercial
software which includes sounds, graphics, and other associated
materials. As a result if Josh uses commercial sounds from game x he
just voids the GPL license. At most the GPL will protect his source
code, but all of the
Hi Josh,
Yes, I know about Dragon Unpacker. It is a great tool if you want to
pirate sounds, but I seriously have to point out how illegal it is to
do what you want to do. It is better if you purchase royalty free
sounds and use those for any game project you plan to redistribute to
the public. I
Hi.
Having already read through the tutorial once, I stil find myself mildly
confused on a couple of matters.
Firstly, all the stuff relating to doubled short or long intagers and bits and
bytes. I'm rather uncertain why or when I would want to use variables such as
int8, double, or short
I'm going to try to answer your questions:
1. Void fucntions are functions that don't return anythin gI.e: No
return statements allowed.
2. 3+5 in between quotes is going to be printed as such.
Example:
if you say alert(3+5=8); it's going to print exactly that. if you
said something like.
Hi.
I was wondering about two eventual bgt interactions which it doesn't seam to do
at the moment, heck, it might already.
Firstly, will Bgt be able to interact with html pages? ie, write some text to
an html page, or respond to clicking of a link or button.
I ask this because one
Message for Josh:
Stop spamming the list with five million messages about the same thing
please. Id on't care if you want to make free games, id ont care if
you want to make a star trek game, but stop spamming this list and
flooding my inbox. Thank you very much
---
Gamers mailing list __
I follow the printing business, but I'm uncertain as to the int first,
int second business, sinse these don't seem to have been defigned, also
I'm a litle confused as to what a return statement is exactly for.
I thought you make global variables and had your functions alter those.
Yay, but you can also have function variables.
Ok for example, say you make a fucntionw here a user has to choose a
menu option.
Say taht option is called menu
You'd do soemthing like this
int menu() {
int userposition=0;
when you press down arrow userposition=userposition+1;
then
return
As I understand it, the strings need to be in quotation marks and
numeric variables do not have quotation marks. So for instance...
string name = My name is...;
int age = 11;
Etc etc.
Muhammed Deniz wrote:
Ok. Here is what i'm trying to say. String=what's your name.
Int=age11
Contact
I have to agree. I haven't listened to the entire manual, but for what I
did listen to, the reader was excellent.
And I dutifully wrote my Hello, world script.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent:
I'm definitely interested in audio game development. I consider it
fortuitous that my request for info appeared the same day as I saw your info
on BGT. I've downloaded it, and started through the tutorial.
I like the approach of starting with BGT. I've never
Hi Oriol,
A small correction, void functions can indeed contain return statements,
however only the word return with a semicolon after it and no actual value.
This allows you to break prematurely out of a function, even if it doesn't
return a value.
Kind regards,
Philip Bennefall
-
Hi phil,
I know this is totally not conforming to C++ syntax, but is it possible
(or do you have plans) to make semicolons optional in the final release?
Languages like Python, for instance, don't use such things, and it's
kind of confusing, with with if statements not needing them and
If i'm not mistaken it should be a right brace at the end of that,
not a left.
Muhammed Deniz wrote:
Bryan, could you do this?
As far as I looked, it showed it like this.
{
gun.wav,
robot 1.wav,
robot 2.wav,
robot 3.wav
{
This is what it said if i'm not rong.
Contact info.
email:
Hi Dark,
I will indeed be adding file reading and writing, which would certainly make
it possible for you to output html pages if you wished to do so. And of
course, you could read them back as well. As for Sapi support, that's also
on the to do list along with networking.
Kind regards,
Guess what, i'm still working on it. Started now. Though, thanks.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Andy musicproa...@gmail.com
To: Gamers Discussion list
Hi,
I hope not. I've been programming in C-Style languages for about 15
years and semi-colons are second nature to me. Taking them out would
totally screw me up. in fact, that is one reason I suck at languages
like Python as my habit is to terminate a statement with a semi-colon
and Python starts
Brilliant on both counts!
This is something I've considdered for years, and I'll very much look
forward to putting it into practice.
Beware the Grue!
Dark.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
I'm definitely looking forward to all of the developments you're discussing.
Networking and file writing will both be important to my eventual plans.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday,
About this city attack test. I'll give the notepad file to people, as it's a
test. I don't care what ever you do with it, brake it, remove it, remove
everything of it, just do what you guys want with it. Though, i'm going to make
new bgt files with it. Thanks!
Contact info.
email:
Oh, I say leave the semicolons in. From my perspective, C++ is a new
language, and the semicolon is just a syntactical requirement.
After all, I have to put periods at the ends of my COBOL statements.
(Actually, they're no longer required, but I'm working with people who've
been programming in
Functions like that should be all one word. Show_game_window.
In addition there are no parenthesis around your function call. There
should be.
So for instance:
Show_game_window(City Attack);
String variable values need quotes around them.
Muhammed, it sounds as if you don't have punctuation
Appologies, but I'm stil a bit lost on returning functions.
Could someone please give me a blow by blow on this example from the tutorial
sinse other than the alert function and the original void main I'm slightly
lost with this one:
void main()
{
int x=add_numbers(3, 5);
alert(Wow, 3 + 5
aah.
listen to the pitch.
there are numbers 1 to 9 or something like thatmaybe 1-0 actually with tones
listen and enter the tones.
I have borrowed a copy of the tf game from a friend, well I am sharing it
actually.
so if I get a chance to get to his place I'll try to do a recording of the game
Hi Dark,
Actually, this is quite simple. If you need to get the value stored in
a function and pass it to a variable your function must return a
value. However, you need to remember to set the functions return tuype
to the ttype of value you are returning.
In your sample code you have declared
well the compile does not work tried to run it and it seems that part is not
released for testing so I guess you can only rn scripts now.
At 12:44 a.m. 25/03/2010, you wrote:
Hi. From what I've seen, you run the scripts either by pressing enter on them
or from the main game window.
I guess the
I think that would help.
the audio file is good but its a bit long maybe if you split it into seperate
sections numbered ofcause that would be better.
At 02:02 a.m. 25/03/2010, you wrote:
Hi Dark,
Currently the documentation is only available in the Microsoft help format, as
I figured that it
I'm more than mildly confused about all that Dark. That could be where I'm
having trouble with my current project. All I can say is I'm glad I never
went in expecting this to be completely easy, otherwise I'd have been in for
a nasty shock. I still have every intention of buying the Light and
Hi Lora,
That's a good point. Actually, the BGT script language is close enough
to C++ that someone learning it will get a fairly good introduction to
C-Style languages in the process. They won't learn everything about
C++ specifically, but should they ever want to try C++ in the future
they will
actually there is a blastbay forum really.
At 04:25 a.m. 25/03/2010, you wrote:
There has been a lot of list traffic lately, much of which consists of
short messages followed by more short messages answering the simple
questions asked in the original short messages (read the
documentation, stop
well I am not into them either only because I always check mail so that the
best way for me to get things.
At 04:38 a.m. 25/03/2010, you wrote:
Hey, take it easy. smile If it is driving you that crazy, then set your
subscription to digest mode or take a break from reading altogether.
I'm not in
My friend with the msc in computer science said his favourite book on games
programming had a first chapter entitled games programming is hard! and a
scond chapter ientitled games programming is bloody hard! ;D.
I am finding slowly things are indeed sinking into my brain, but it's taking
Assuming my head doesn't explode in the process, it would be nice to think
that if ever there is something I want to do which bgt won't be able to and
I'd need to program myself, I wouldn't be entirely at sea, of course,
head explosion is not a certainty as yet.
Beware the grue!
Dark.
Hi Dark,
The void main function here should indeed be void, but it is the second
function that we must look at. the add_numbers function returns an int, and
takes two arguments; two ints in this case and adds them together, returning
the result. first and second are simply variable names
This happened wi'llst I tried out Andy's example.
Section:
Line: 1 (1)
Error: Unexpected token '{'
What could I do to fix this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
Gamers mailing list __
Hi Phil,
Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look
like some real fun to play with! I have some suggestions and a question for
you. I think it would be a useful function where you would provide a webpage
(HTTP protocol), and it would return the result as a string or
Hi Philip,
This idea came in my head now. When you want to look for sounds, how about in
the next release of the bgt, you put a sounds folder? These are the sounds in
my head.
Punch, all of these are sound folders. Ok. Punch, kick, belt, headbut, slap,
that could be 1 folder. Naecher sounds.
Hi.
Well I've started on writing a script from scratch rather than using the
examples.
I thought the first step in creating a symple turn based combat game was
getting the game to display the characters' hp, but it's not working for
some reason and I'm not exactly certain why.
Here's
Why do you have the ; in front of main?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 24, 2010 6:12 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Script error irritation
Hi.
Well I've started on
Hello,
This is just a message to let all of you guys know that I might be
leaving the list temporarily, due to certain people that keep sending
meaningless messages.
I don't want to be flooded with stuff when I wake up tomorrow.
So I think I'm going, for now.
I'm really sorry taht it has come to
If you have so litle patience or concern for those trying to learn to use
philip's tool and eventually create good quality games that you describe
such people's discussion as crap, good riddens, and I for one will not
be overly concerned if you don't return.
Dark.
- Original Message
Hi.
That ended up on the wrong line, however even when that ; was removed it
didn't solve the script problem.
apparently there was an issue with the void main function, but I've no idea
what it was, and also an issue with my alert box as well.
Beware the grue!
Dark.
- Original Message
hi ryan,
Being only a web designer, and an advanced informatic user, i found bgt
to be the coolest thing ever to be honest.
It represents a dream to all of us who wanted to start, but honestly did
not have the time, or, coughs, the whilingness, to sit and go la la la
with fancy c++ tutorials all
we love you too.
Now on a serious note, guys, have you ever heard about a very cool thing
called digest mode?
cheers,
mauricio
-Mensagem original-
De: Oriol Gómez ogomez@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Março de 2010 23:31
Assunto:
dark,
soem people just want the easy way out, because its too easy to come
here and show off criticising the work, buut. go and work takes them
time, and thats not nice!
smiles,
mauricio
-Mensagem original-
De: dark d...@xgam.org
Para: Gamers Discussion list gamers@audyssey.org
Data:
I thing the main url is wrong
On 3/24/10, shaun everiss shau...@xtra.co.nz wrote:
Hi.
forget the link.
http://dl.dropbox.com/u/1407689/oldgames.zip
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make
I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk. There is no comparison in the delicious
complexity of TOC.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi
some suggestions.
to make certain making games easier, can you make templates for certain types
of games?
a side scroller template.
a template that may have some AI in place for enemies.
a template that helps you make grids for 3d games.
stuff like that.
Josh Kennedy jkenn...@gmail.com
Hi Dark,
You simply missed to put a left parenthesis in the alert function call. Your
code should be:
int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}
Kind regards,
Philip Bennefall
- Original Message -
From: dark
Hi Ryan,
Thank you for the feedback. The BGT engine does indeed use AngelScript as
its scripting backend, a truly amazing interpreter if you ask me. I do
indeed intend putting in an http interface in the engine, if not only for
score posting but also for those who want to interact with
Hi Josh,
There will certainly be templates included in the 1.0 release, along with a
bunch of new helper functions and classes to make the task of creating games
even easier. The ones that are available right now are usable for sure, but
we need more. I'm going to be starting with some
Hi,
I feel similarly. Though, you also have to factor in Muhammed's Entombed
stuff.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 24, 2010 5:36 PM
To: Gamers Discussion list
Subject:
Hi Muhammed,
While that is a good idea, it is also a bit...impractical. To begin with,
Phillip would have to look for all of those. The other prolem is the amount
of space that would take up. After all, imagaine all the sounds you'd need
to make just 20 or 30 games! Grin
Best Regards,
Hayden
Hi,
What is this, is it something to do with BGT?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 24, 2010 4:11 PM
To: Gamers Discussion list
Subject: [Audyssey] Huh, why do I
Hi Dark,
Lol! What's the third chapter called, Game Programming is Completely
Impossible!? Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 24, 2010 3:27 PM
To: Gamers Discussion
Hi,
Something to think about...in theory, you never have to make a carriage
return in C ++, just keep typing. You're code would turn to mush, but it'd
be interesting to see if someone could make senseof it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4971 (20100324) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
Hi,
On the subject of DreamTech games, I am a bit confused on the instructions
of Air Hockey. (Actually, I should say lack their of.) I can't find any
instructions at all.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Hi,
If I am not wrong, I do not see what legal foot they have to standon if they
tried to take it to court. Making Star Trekk a Registerable game might
violate it, but making a free ware with no Copyright is totallylegal, unless
I am missing something (which is always possible).
Best Regards,
Hi Dark,
Hahahahahah. Funny...I actually thought you were being 100% serious about
that being a quote from somewhere for a second thre.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March
Hi,
No, it doesn't, you do unfortunately have to subscribe.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Wednesday, March 24, 2010 10:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]
-Original Message-
From: Hayden Presley [mailto:hdpres...@hotmail.com]
Sent: Wednesday, March 24, 2010 10:35 PM
To: 'Charles Rivard'; 'Gamers Discussion list'
Subject: RE: [Audyssey] free games
Hi,
If I am not wrong, I do not see what legal foot they have to standon if they
tried to
Hi,
Well, the way I see it I don't know how a forum would satisfy you. It does
not appear that you want an actual different interface, you want people to
stop posting so much mail. I might remind you that this list used to get
over a thousand messages a month, and in the last two or so months has
Hi,
How much is the Light version versus the Pro version?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: Wednesday, March 24, 2010 9:38 AM
To: gamers list
Subject: [Audyssey] game creation toolkit!
Hi,
Oops sorry, I think I sent this one more than once, I didn't think it went
through. Or I might've sent another one...argh
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Wednesday, March
Hi James,
It shouldn't matter if Dark has JAWS, Window Eyes, Hal, or Supernova, that
still works the same, the F6 thing, I mean.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Wednesday, March
Hi Muhammed,
S
P
O
I
L
E
R
S
P
A
C
E
I must correct you. The Druid/Nature Card is unlocked by becoming a Ranger
Healer, not a Ranger Thief.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent:
Hi Shawn,
Please repost the file, it's not there.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, March 24, 2010 3:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] hmph
Hi.
forget
Thanks philip.
Hmmm, i thought I'd already included that parenthesis, obviously not.
Beware the Grue!
Dark.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:23 AM
Subject: Re:
.
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4972 (20100324) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
__ Information from ESET NOD32 Antivirus, version of virus signature
database 4972 (20100324) __
The message
.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4972 (20100324) __
The message was checked by ESET NOD32 Antivirus.
http
have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4972 (20100324) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
101 - 179 of 179 matches
Mail list logo