Re: [Audyssey] startrek games
I have it. msn me and I'll give you the link and mine is: gamehead2...@hotmail.co.uk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 June 2010 02:00 To: 'Gamers Discussion list' Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games > Hi Dark, > Yeah, it might be a bit of extra work, but not too bad once the game > core is designed and the majority of the game is written. Adding > extra missions, expantion packs, etc is far easier than writing the > game itself. > As it happens I think I'd use Neospeech Kate, the same voice as STFC > 1.0, for the game since that seams to be a popular voice for the game. > I could use AT&T Crystal, I suppose, but don't like her voice as well > as Kate. > > On 6/10/10, dark wrote: >> Hi tom. >> >> Well, as I've now finished watching voyager, and thus am fully versed >> with >> all trek series barring enterprise pluss all the films, I'd very much >> enjoy >> a mission based trek game indeed! especially might I say if missions were >> created by someone like yourself who was familiar enough with the trek >> universe to make them interesting and consistant. >> >> the only issue i can see with the replay and missions idea is the problem >> of >> recorded speech, sinse as you've said your not a fan of developing for >> sapi >> (and specific screen readers), you'd have to record the names of new >> planets, ships etc for other missions, which migh take extra work. >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: >Hi Shaun, >Right. I use the Defiant quite a lot myself to run hit and run attacks >against the enemy forces. I generally use the other ships of the >fleet to draw the enemy Romulans and Klingons out of hiding and then >unload on them. Usually it results in serious damage to the enemy >fleet. >Anyway, regarding the style of game play after reading Dark's post I >wonder if Final Conflict 2.0 should be a fleet strategy game at all. >Dark's idea is to make the game more like Lone Wolf where you command >one ship and carry out a number of missions in real time. I have to >say I'm rather excited about the concept and wonder what others think >about it. If enough people are interested I can quite easily rewrite >the game to use the genesis Engine to make a real time action game >like Bridge Commander or something like that. Now, that sounds cool to >me. > >On 6/10/10, shaun everiss wrote: > > hmmm > > well I like turn based myself realtime is good as long as you can > > handle it I have played soundrts with a one column map but any bigger > > than 4 columns and rows I find it hard to track or keep track. > > on the other hand if I know I have 12 ships I can have 2 of each say > > going round the various enemy star systems say covering each of the 3 > > main oponents, have a couple or maybe 1 at each station and one or 2 > > at the shipyards or one on the shipyards and one on the borders. > > though turn based means I need to think ahead. > > right now I pull all my forces together and send defient at any > > cardations or wait for these to hit stations. > > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > > targets. > > Ofcause usually the fleet have to handle these targets first, > > sometimes my stations get it but I like running in deep space rather > > than relying on my stations as long as I have one left. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
I'm sorry for looking at redistributing it man. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 June 2010 05:28 To: Gamers Discussion list Subject: Re: [Audyssey] startrek games Hi Hayden, No, and they better not. As I have told this community several times before I am under strict orders not to redistribute that game, and I have asked others here to please not do so do to copyright issues. Were I to get in trouble for someone else redistributing that game on the internet I'd take it out of their hide. Understand I have to restrict access to that game to protect myself from any possible legal proceedings against USA Games over copyrights. On 6/10/10, Hayden Presley wrote: > Hi, > If anyone has the beta setup file for Montazuma's Revenge, could someone > dropbox it my way? I never did get a chance to play that one. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Tomb Hunter Error
Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for June 2010
Hi Hayden, Ok, so I basically have 2 Email addresses. If I sent to the list from them, in my Email program they would look like From: "Jim Kitchen" From: "Jim Kitchen" So my Babble report sorter program would see those as two different posters. And that is why people posting to the list from multiple Email addresses have multiple listings. And that is also why the spoof message showed up differently. The Email addresses and or person's name were not exactly correct as I recall. BFN - Original Message - Hi Muhammed, Hmmm...bizarre. I'd think if he had your email address, it would put that with your other 194 messages. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, July 05, 2010 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey babble report for June 2010 I could remember something. Once, when the spoofing thing happened, it showed me as 194 messages but how ever, that was the true one. And when I was still reading the report, I stumbeled on 1 message from Muhammed Deniz and that was the spoofing one. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed Jim Why did the bird cross the kitchen? Too eat, too eat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Hi Ken, Thank you for instructions on starting the WII bowling. I am keeping them just in case I ever buy a WII system. But for now I do not own one. I just go down to our community room to join in on some fun. There was a dozen people there last week, all sighted, except for me of course, so I just let them get the game going. May I ask, I thought that when you first start with WII bowling you have to design your person. You know, male, female, hair, clothing etc. BFN Jim Don't use commas, which, aren't necessary. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Hi Ken, It's Tuesday, so I plan to go down to our community room and hopefully get in some WII bowling tonight. So I will ask about the dropping the ball on a person's foot. I heard Alicia do it the last time, but not sure how she did it. BFN Jim A Buckeye is just a worthless nut. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA torches
Hi Thomas, One thing that was strange in programming our DOS games was that numbers start at 0 instead of 1 so that if you had a list of 10 items they were numbered 0 through 9. One suggestion about the continuing looping torch is that it might be set with a 0 handle instead of 1. In the GMA engine the 0 handle is always the background song. Hope this helps. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
And did you uninstall beta 12 before installing beta 13? - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 10:20 AM Subject: [Audyssey] Tomb Hunter Error Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hey, Beta 12 was not on my system anyway, since I had recently done a clean reinstall of the system. Regards, Damien. - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:22 AM Subject: Re: [Audyssey] Tomb Hunter Error And did you uninstall beta 12 before installing beta 13? - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 10:20 AM Subject: [Audyssey] Tomb Hunter Error Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Maybe try running the directX update if you haven't already. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:28 PM Subject: Re: [Audyssey] Tomb Hunter Error Hey, Beta 12 was not on my system anyway, since I had recently done a clean reinstall of the system. Regards, Damien. - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:22 AM Subject: Re: [Audyssey] Tomb Hunter Error And did you uninstall beta 12 before installing beta 13? - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 10:20 AM Subject: [Audyssey] Tomb Hunter Error Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
there is one on the pkb group. I had it up for a while but made it go away after a bit because it never came up on the list. At 07:59 p.m. 6/07/2010, you wrote: What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: >Hi Shaun, >Right. I use the Defiant quite a lot myself to run hit and run attacks >against the enemy forces. I generally use the other ships of the >fleet to draw the enemy Romulans and Klingons out of hiding and then >unload on them. Usually it results in serious damage to the enemy >fleet. >Anyway, regarding the style of game play after reading Dark's post I >wonder if Final Conflict 2.0 should be a fleet strategy game at all. >Dark's idea is to make the game more like Lone Wolf where you command >one ship and carry out a number of missions in real time. I have to >say I'm rather excited about the concept and wonder what others think >about it. If enough people are interested I can quite easily rewrite >the game to use the genesis Engine to make a real time action game >like Bridge Commander or something like that. Now, that sounds cool to >me. > >On 6/10/10, shaun everiss wrote: > > hmmm > > well I like turn based myself realtime is good as long as you can > > handle it I have played soundrts with a one column map but any bigger > > than 4 columns and rows I find it hard to track or keep track. > > on the other hand if I know I have 12 ships I can have 2 of each say > > going round the various enemy star systems say covering each of the 3 > > main oponents, have a couple or maybe 1 at each station and one or 2 > > at the shipyards or one on the shipyards and one on the borders. > > though turn based means I need to think ahead. > > right now I pull all my forces together and send defient at any > > cardations or wait for these to hit stations. > > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > > targets. > > Ofcause usually the fleet have to handle these targets first, > > sometimes my stations get it but I like running in deep space rather > > than relying on my stations as long as I have one left. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully run using DirectX 8.1, which, if I am correct, comes with XP already. And plus, if Streemway is being used for audio playback, I don't think that would completely fail to even execute the program. Regards, Damien. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:42 AM Subject: Re: [Audyssey] Tomb Hunter Error weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
hmmm you may be missing a decoder for ogg its unlikely but in case go and download the klite mega codec pack from codecguide or free codecs. The latest is 6.04 I have 6.0. This should fix things if its codecs. check your updates for windows to. go to www.blind-games.com/redist.zip get that and unzip it. check your add remove programs lists you are probably looking for a visual c++ lib 2005 and 2008 I think. mostly this should be in. but check. note if you removed win live which you probably didn't have anyway the libs are killed to. I know installing all the redists for entombed may not fix things but hmmm. I just uninstalled beta 12 then loaded 13 and got no error. At 10:46 p.m. 6/07/2010, you wrote: Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully run using DirectX 8.1, which, if I am correct, comes with XP already. And plus, if Streemway is being used for audio playback, I don't think that would completely fail to even execute the program. Regards, Damien. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:42 AM Subject: Re: [Audyssey] Tomb Hunter Error weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Make sure the c++ libraries are installed. If I'm not mistaken I had to install them manually when I reinstalled xp. Note, I don't think a reinstall would fix the problem. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:46 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully run using DirectX 8.1, which, if I am correct, comes with XP already. And plus, if Streemway is being used for audio playback, I don't think that would completely fail to even execute the program. Regards, Damien. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:42 AM Subject: Re: [Audyssey] Tomb Hunter Error weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Indeed, the c++ libraries are in there. I think streamway handles ogg automatically, so that can't be the problem. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:54 PM Subject: Re: [Audyssey] Tomb Hunter Error hmmm you may be missing a decoder for ogg its unlikely but in case go and download the klite mega codec pack from codecguide or free codecs. The latest is 6.04 I have 6.0. This should fix things if its codecs. check your updates for windows to. go to www.blind-games.com/redist.zip get that and unzip it. check your add remove programs lists you are probably looking for a visual c++ lib 2005 and 2008 I think. mostly this should be in. but check. note if you removed win live which you probably didn't have anyway the libs are killed to. I know installing all the redists for entombed may not fix things but hmmm. I just uninstalled beta 12 then loaded 13 and got no error. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun and all, The "I feel stronger" message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up to 100% and she will speak that message. As a number of people have asked or commented on that particular featureI wonder maybe if that message should be removed as that happens quite often. As far as health and strength power ups what in the world are you talking about? There are no power ups. Simply if you drink a healing potion over time Angela's health will restore to 100% rather than restoring her health all at once. In this way it is more realistic as it is like medicine. It doesn't work all at once and takes a couple of minutes to take full effect. Strength and oxygen are restored automaticly after a couple of minutes of rest as well. As for adding shortcuts to the view menu I can't do that. For one thing all of the trap objects are generic and on one level it will be a fire, the next spikes, the next a chasm, or whatever I need it to be. As a result it isn't going to show up in the same place in the menu and I can't asign a specific shortcut to a generic trap object as I never know what it is going to be from level to level or from game to game. That leaves me with creating level specific shortcuts which I simply will not do. It would take me forever and an a day to do that. It took me long enough to rewrite all the view code and place all the objects in a scrollable menu as it was.I consider that feature pretty much complete unless there is a bug that needs fixed. HTH On 7/6/10, shaun everiss wrote: > just played it for a bit. > there are a couple things. > All through the game I got strength message things so assume powerups. > However if these are powerups I'd like to use them when needed. > unless running and jumping need strength to. > When I get to use the sword my strength is always critical. > eventually I just run passed the monsters and thats that. > Also the issue of pressing control t to check the status of the torch > if one is not lit then its lit exists, not this is left control on my > keyboard. > I like the new keyboard I was going to ask about changing the run and > walk keys back but then it grew on me. > I like it when I can charge a boss or so get in a few swings then run > away again, recharge then charge again. > I know this is not quite realistic but could health powerups and > strength powerups make a noise when you get close like an object like > a item or weapon does? > also could i have an option when to use them. > also if strength and health is good they shouldn't be used. > Could I also have various commands in the view menu or have view do > what it does but have it so you can sort things or hit letters ie > traps like spikes can have s blades b lava l and fire f. > or just t could do everything or something. > Right now if there are more than one trap exists I have to scroll > round the menu find and moniter what I am viewing. > I'd also like to have the ability to track a trap, it would be like a > warning however unlike warnings in the game you could set it. > that would have disadvantages. > you couldn't see anything else till you jumped that trap. > 2. you would have to view that trap or set of traps to set it in the > first place. > 3. that trap would only work in the room of the trap. > Example. > if I went into a room with a spike trap or 2 I could track both traps. > or one at the time then the other automatically. > If I went into the next room from those traps I jumpped over if these > were things that you had to go back over the game would remember it > was set then you would go back over. > however if you went over the second time and back to the previous > room the trap would unset. > or something like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human being we can't just say you have 75^% health as that is way too specific. We could say your health is good which it is, and be done with it. That's not too specific, but does get the idea accross you are not in too bad a shape. That's why I think the mainstream games have it right with the color coded status bars. On 7/6/10, shaun everiss wrote: > I didn't realise things were like that in the mainstream. > true I knew about the bars but the blind always had the percentage thing. > well now I think we are getting up there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA torches
Hi Phil, Actually, that's not strange at all. In programming all arrays begin with 0 and begin counting up from there. As it happens my audio class does use a sound array to index all the sound effects, 0 through 149, and all I have to do to stop a certain sound is call the Audio::SoundStop function and pass it the value for the specific sound handle I want to stop. However, I'm not quite certain why the torch is failing to stop as it works with every other sound in the game just fine. On 7/6/10, Phil Vlasak wrote: > Hi Thomas, > One thing that was strange in programming our DOS games was that numbers > start at 0 instead of 1 so that if you had a list of 10 items they were > numbered 0 through 9. > One suggestion about the continuing looping torch is that it might be set > with a 0 handle instead of 1. > In the GMA engine the 0 handle is always the background song. > Hope this helps. > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, That's wierd. We just finished private beta testing the program and it ran fine for everyone over there. I can't imagine what might be the problem without more information on your system. What are you running the game on? It almost sounds like a missing dependency of some kind. On 7/6/10, Damien Pendleton wrote: > Hi Tom, > When I launch MOTA Beta 13 I get the following error: > C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe > This application has failed to start because the application configuration > is incorrect. Reinstalling the application may fix this problem. > I have only just this second installed it. > Is there something wrong here? > Thanks. > Regards, > Damien. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Willem, Now, that is a good thought. I linked against the newer Vista/Windows 7 C++ libraries. If Damien is running XP then he will certainly have to get the 2008 or 2010 Visual C++ runtime upgrade for Windows XP as his libraries are out of date. HTH On 7/6/10, Willem wrote: > Make sure the c++ libraries are installed. If I'm not mistaken I had to > install them manually when I reinstalled xp. > > Note, I don't think a reinstall would fix the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
I don't think those are actually powerups. I think you regenerate a little automatically every little while. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, July 05, 2010 11:45 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_a
Re: [Audyssey] Tomb Hunter Error
Hi Willem, That's correct. Streemway has its own ogg decoder so there is absolutely no need to go grab something else as that wouldn't be the problem here. On 7/6/10, Willem wrote: > Indeed, the c++ libraries are in there. > > I think streamway handles ogg automatically, so that can't be the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Shaun, Streemway does not use third-party ogg codecs. So that definitely is not the problem here. It has its own decoder built into the library. My guess is that Damien needs the Visual C++ 2008 or 2010 runtime available from Microsoft. I'll grab the setup file for that and post it to the USA Games site later today so that XP users can upgrade their systems as needed. I believe this is also a part of the Windows XP Windows update service as well, but sometimes some users don't update their XP system as often as they should, and sometimes Microsoft doesn't get all the updates on Windows Update as often as they should either. Grin. On 7/6/10, shaun everiss wrote: > hmmm > you may be missing a decoder for ogg its unlikely but in case go and > download the klite mega codec pack from codecguide or free codecs. > The latest is 6.04 I have 6.0. > This should fix things if its codecs. > check your updates for windows to. > > go to www.blind-games.com/redist.zip > get that and unzip it. > check your add remove programs lists you are probably looking for a > visual c++ lib 2005 and 2008 I think. > mostly this should be in. > but check. > note if you removed win live which you probably didn't have anyway > the libs are killed to. > I know installing all the redists for entombed may not fix things but hmmm. > I just uninstalled beta 12 then loaded 13 and got no error. > At 10:46 p.m. 6/07/2010, you wrote: >>Hi, >>Updating DirectX did not fix the issue. As far as I am aware Tomb >>Hunter no longer requires the .net framework to be installed, as it >>is written directly in C++. >>As far as DirectX is concerned, I had a feeling it wouldn't fix it, >>since the system requirements say that it will successfully run >>using DirectX 8.1, which, if I am correct, comes with XP already. >>And plus, if Streemway is being used for audio playback, I don't >>think that would completely fail to even execute the program. >>Regards, >>Damien. >> >> >>- Original Message - From: "shaun everiss" >>To: "Gamers Discussion list" >>Sent: Tuesday, July 06, 2010 11:42 AM >>Subject: Re: [Audyssey] Tomb Hunter Error >> >> >>>weird. >>>uninstall then reinstall. >>>I had no issue. >>>check everything is updated. >>>the latest dotnets don't need a directx recompile but there has >>>been updates as of this month or rather last month. >>>At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>> list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You ca
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, Correct. DirectX 8.1 comes with XP, Vista, and Windows 7 by default. the only reason the DirectX Update utility comes with MOTA is that at some point Philip will be upgrading Streemway to use the newer DirectX that ships with Vista and Windows 7 that uses XAudio2 instead of DirectSound 8.1. Since I'm not quite clear when that update to Streemway will be coming I felt it would be safe to offer the DirectX Update in case someone needed it for an unexpected Streemway upgrade. Besides it never hurts to make sure DirectX is up to date anyway. On 7/6/10, Damien Pendleton wrote: > Hi, > Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no > longer requires the .net framework to be installed, as it is written > directly in C++. > As far as DirectX is concerned, I had a feeling it wouldn't fix it, since > the system requirements say that it will successfully run using DirectX 8.1, > which, if I am correct, comes with XP already. > And plus, if Streemway is being used for audio playback, I don't think that > would completely fail to even execute the program. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Shaun, Mysteries of the Ancients beta 13 doesn't even use the .Net Framework. So that definitely is a non-issue here. All of our recent releases are written in pure C++, is based on the Windows API, and use DirectX 8.1 or later. Beyond that nothing else is needed. Any errors therefore has to be do to out of date Windows libraries for the Windows API. On 7/6/10, shaun everiss wrote: > weird. > uninstall then reinstall. > I had no issue. > check everything is updated. > the latest dotnets don't need a directx recompile but there has been > updates as of this month or rather last month. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Just don't drop it on your own foot. Or, come to think of it, go ahead and do it, to see if it affects your bowling with an injury? (ornery grin) --- Shepherds are the best beasts! - Original Message - From: "Jim Kitchen" To: "Ken" Sent: Tuesday, July 06, 2010 5:03 AM Subject: Re: [Audyssey] WII Bowling Hi Ken, It's Tuesday, so I plan to go down to our community room and hopefully get in some WII bowling tonight. So I will ask about the dropping the ball on a person's foot. I heard Alicia do it the last time, but not sure how she did it. BFN Jim A Buckeye is just a worthless nut. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary like run left/right, run forward, walk left/right, walk forward/backward, etc. Asigning duck to something like d is a universally acceptable command and wouldn't conflict with something like alt+down arrow which is used for jump backward in the fps version of the game. Second, there is an advantage to using d in a game like MOTA. You can press d and use the left/right arrow keys to run in that direction in a ducked position making it harder for enemies to hit you as you run. Personally, I find this a very useful combo. A lot more useful than say alt+down arrow. I could asign it to c, but then again where would I put the coordinates command. There we go with part of the problem I am having with keyboard commands. After a while logical keyboard asignments break down as I have more commands than logical places to put them. HTH On 7/6/10, dark wrote: > Hi. > > I'm liking the new beta very much, particularly the revamped view menue. > Only one thing is mildly irritating, and that is the duck command. > > Previously, ctrl down arrow was used to duck. i can completely understand > that you wanted to make a single duck key to allow Angela the chance to > shimmy along the ground, however I'm finding the D key a trifle inconvenient > to reach in a hurry when I've got my hands on the arrow keys and spacebar > during combat. > > I was therefore wondering if either, ctrl down arrow could be added back in > as a duck feature in addition to D to make it easier to duck in coming > attacks, or whenter another key could be used closer to the spacebar such as > ctrl on it's own, z, \ or right shift. > > many appologies for the complaint, I'm just finding myself getting hit by > oncoming attacks far more than in previous versions of mota because of the > key change, and I completely understand if you want to keep things as > they are Tom. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Thomas, According to your system requirements I should be up to scratch. I am running the game on Windows XP, which usually includes DirectX 8, and there are no other dependencies mentioned that should stop the game from working. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:19 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Damien, That's wierd. We just finished private beta testing the program and it ran fine for everyone over there. I can't imagine what might be the problem without more information on your system. What are you running the game on? It almost sounds like a missing dependency of some kind. On 7/6/10, Damien Pendleton wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Thomas, That is strange, since I didn't have the updated C libraries when I played beta 12. Plus, I always thought that C++ was a portable development process and directly compiled the executable rather than needing an interpreter or any extra runtimes. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:24 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Willem, Now, that is a good thought. I linked against the newer Vista/Windows 7 C++ libraries. If Damien is running XP then he will certainly have to get the 2008 or 2010 Visual C++ runtime upgrade for Windows XP as his libraries are out of date. HTH On 7/6/10, Willem wrote: Make sure the c++ libraries are installed. If I'm not mistaken I had to install them manually when I reinstalled xp. Note, I don't think a reinstall would fix the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Shaun, Streemway does not use third-party ogg codecs. So that definitely is not the problem here. It has its own decoder built into the library. My guess is that Damien needs the Visual C++ 2008 or 2010 runtime available from Microsoft. I'll grab the setup file for that and post it to the USA Games site later today so that XP users can upgrade their systems as needed. I believe this is also a part of the Windows XP Windows update service as well, but sometimes some users don't update their XP system as often as they should, and sometimes Microsoft doesn't get all the updates on Windows Update as often as they should either. Grin. On 7/6/10, shaun everiss wrote: hmmm you may be missing a decoder for ogg its unlikely but in case go and download the klite mega codec pack from codecguide or free codecs. The latest is 6.04 I have 6.0. This should fix things if its codecs. check your updates for windows to. go to www.blind-games.com/redist.zip get that and unzip it. check your add remove programs lists you are probably looking for a visual c++ lib 2005 and 2008 I think. mostly this should be in. but check. note if you removed win live which you probably didn't have anyway the libs are killed to. I know installing all the redists for entombed may not fix things but hmmm. I just uninstalled beta 12 then loaded 13 and got no error. At 10:46 p.m. 6/07/2010, you wrote: Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully run using DirectX 8.1, which, if I am correct, comes with XP already. And plus, if Streemway is being used for audio playback, I don't think that would completely fail to even execute the program. Regards, Damien. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:42 AM Subject: Re: [Audyssey] Tomb Hunter Error weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding t
Re: [Audyssey] Tomb Hunter Error
If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download the updates. They are not considered standard system requirements, because most windows systems have them installed. Putting them on his websight as a requirement is kind of like Thomas telling you you need drivers for your soundcard so the soundcard can work. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 5:44 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 4:36 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary like run left/right, run forward, walk left/right, walk forward/backward, etc. Asigning duck to something like d is a universally acceptable command and wouldn't conflict with something like alt+down arrow which is used for jump backward in the fps version of the game. Second, there is an advantage to using d in a game like MOTA. You can press d and use the left/right arrow keys to run in that direction in a ducked position making it harder for enemies to hit you as you run. Personally, I find this a very useful combo. A lot more useful than say alt+down arrow. I could asign it to c, but then again where would I put the coordinates command. There we go with part of the problem I am having with keyboard commands. After a while logical keyboard asignments break down as I have more commands than logical places to put them. HTH On 7/6/10, dark wrote: Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, I think there are libraries in DirectX 9 that are needed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Have you tried hitting spacebar with your thumb? might work for you. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark wrote: > I must confess tom, i generally prefer going for ease of use rather than > logic myself, particularly in action games but fair enough, and I do see > your point regarding keeping controls for the 3D game as similar as > possible. > > Beware the #Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, Yes, but the game was compiled using newer Windows libraries than those that ship with XP. The game is actually designed for Windows 7, and therefore you might have to install newer Windows API libraries that come with Windows 7. You can do that simply by installing the latest Visual C++ runtime libraries which will upgrade various XP components to their latest versions making Windows 7 applications backwards compatible. I should have mentioned this in the manual and on the system requirements section of the products page. HTH On 7/6/10, Damien Pendleton wrote: > Hi Thomas, > According to your system requirements I should be up to scratch. I am > running the game on Windows XP, which usually includes DirectX 8, and there > are no other dependencies mentioned that should stop the game from working. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Willem, Correct. I didn't mention the Visual C++ updates as generally those come through Windows Update anyway. It is assumed that most users use the Windows Update service and should have these updates installed already . As you say that the libraries that Visual Studio 2008 and Visual Studio 2010 now use are far newer than those that come installed with XP by default and Visual Studio 2008 and Visual Studio 2010 are geared for Windows Vista and Windows 7. In order to get these newer applications to run on older Windows releases like XP you have to update those libraries to the latest versions through Windows Update or by downloading the runtime service pack for your os. As far as the price of Windows 7 is concerned you might not be aware of the fact that some retail boxed versions come with three license keys. It is a little higher than a standard upgrade, but you get more than one license with the cd. Microsoft actually has started a family license type deal where you can get more than one licensed copy with the price of a full retail upgrade which is actually a good deal all things considered. Plus Windows 7 is superior to Windos XP in many many ways. Don't knock it until you try it. As far as Ubuntu goes I love the Linux os, but it really isn't yet a good gaming platform for accessible games yet. Sure I could port my games to Linux, but what I've found is I'd really have to tailer everything specific to that os which is something I don't want to do yet. Having operating system specific engines would be a serious pain in the butt to manage. On 7/6/10, Willem wrote: > If they stop me using xp, I'll simply have to use ubuntu. I'm not paying > that price for windows 7. > > You can download the c++ runtimes, which are standard libraries that are > used when you use visual studio 2008 or 2005 to compile your code. As xp was > released before that you need to download the updates. They are not > considered standard system requirements, because most windows systems have > them installed. Putting them on his websight as a requirement is kind of > like Thomas telling you you need drivers for your soundcard so the soundcard > can work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi, To be honest Windows Vista was enough to put me off trying all future versions of Windows. I know I shouldn't be prejudiced, but if you spent as much time having what felt to you to be the world's biggest problems getting things to run and work correctly with Vista as good as if it did with XP, I'm sure you'd know why. Although there have been times when I felt the urge to try it, hoping for a change, but I haven't yet had access to a Windows 7 machine, and I have neither the physical space nor the money to buy whole new equipment just to play host to an operating system that I may not even use. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 7:45 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Willem, Correct. I didn't mention the Visual C++ updates as generally those come through Windows Update anyway. It is assumed that most users use the Windows Update service and should have these updates installed already . As you say that the libraries that Visual Studio 2008 and Visual Studio 2010 now use are far newer than those that come installed with XP by default and Visual Studio 2008 and Visual Studio 2010 are geared for Windows Vista and Windows 7. In order to get these newer applications to run on older Windows releases like XP you have to update those libraries to the latest versions through Windows Update or by downloading the runtime service pack for your os. As far as the price of Windows 7 is concerned you might not be aware of the fact that some retail boxed versions come with three license keys. It is a little higher than a standard upgrade, but you get more than one license with the cd. Microsoft actually has started a family license type deal where you can get more than one licensed copy with the price of a full retail upgrade which is actually a good deal all things considered. Plus Windows 7 is superior to Windos XP in many many ways. Don't knock it until you try it. As far as Ubuntu goes I love the Linux os, but it really isn't yet a good gaming platform for accessible games yet. Sure I could port my games to Linux, but what I've found is I'd really have to tailer everything specific to that os which is something I don't want to do yet. Having operating system specific engines would be a serious pain in the butt to manage. On 7/6/10, Willem wrote: If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download the updates. They are not considered standard system requirements, because most windows systems have them installed. Putting them on his websight as a requirement is kind of like Thomas telling you you need drivers for your soundcard so the soundcard can work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] keys was: MOTA (Standard) Beta 13 Released
Well Tom, if duck were c, going on ease of use lines, I'd assign speak coordinates to either v or d if you need x for other things. While this doesn't particularly have any logic in terms of acronyms for keys, it might be easier on the hands, though you could call it the "dam I'm lost" or the ""Vere am I" functions ;D. Games like sound rts, rail racer and innumerable roguelikes like Angband have gone on this basis, and while I agree it does mean consulting key listings a litle more while at the start it can help with speed. in fact, sinse if I'm playing a game I don't particularly have my fingers on the home keys for touch typing anyway, where letter keys are used outside their function i actually just start of thinking of them as "general prupose" keys, rather the way i would think of buttons on a control stick being shoot, jump, change weapon etc. This is though just personal preference of course, and there are other methods. Certainly, where actual in put with a keyboard is necessary, as in an interactive fiction or mud game, I do actually use the keys as for typing. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 7:27 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, Ah, that would explain why the game is crashing. I am using the Windows 7.1 Platform SDK which is far newer than the Windows libraries that come with Windows XP. In order to get those newer libraries you simply have to use Windows Update or download the latest Visual C++ Runtime install to upgrade to the current Windows Platform libraries. As for your hesitation to use the Windows Update service I've heard that roomer too and I don't think it is true. Personally, I believe it is nothing more than a roomer. My wife and I do have an older PC in our living room with Windos XP on it we use for various older applications, such as some games, that don't operate well on Windows 7. I update that computer fairly frequently using Windows Update and it is as stable as can be. I've certainly not experienced or found any evidence to confirm the roomer Microsoft is purposely engineering bugs for XP updates to force users into buying Windows 7. In fact, as a software developer, I would say the opposite is true. One reason I have upgraded to the Windos 7.1 Platform SDK is I have found the newer Windows libraries more stable as well as more compatible with the newer Windows opperating systems out there. I didn't make this choice because I thought Windows 7 was better, or that I wanted my customers to all rush out and by Windows 7 to play my games. It simply was apractical and technical decision to make sure my engine used the most stable and up to date libraries available for XP, Vista, and Windows 7 rather than roll back to an older version of the Windows Platform SDK that might not be as stable or compatible with newer Windows operating systems. HTH On 7/6/10, Damien Pendleton wrote: > Hi Thomas, > I stopped using the Windows Update service since I have heard some awful > things about it, for example purposefully putting bugs in so-called fixes to > desuade people from using XP. Don't know how true it is but the information > did come from somebody who is computer literate. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Would this Visual C++ Runtime install be a critical update?, or should I look elsewhere. If so, where? Thanks in advance. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 2:10 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Damien, Ah, that would explain why the game is crashing. I am using the Windows 7.1 Platform SDK which is far newer than the Windows libraries that come with Windows XP. In order to get those newer libraries you simply have to use Windows Update or download the latest Visual C++ Runtime install to upgrade to the current Windows Platform libraries. As for your hesitation to use the Windows Update service I've heard that roomer too and I don't think it is true. Personally, I believe it is nothing more than a roomer. My wife and I do have an older PC in our living room with Windos XP on it we use for various older applications, such as some games, that don't operate well on Windows 7. I update that computer fairly frequently using Windows Update and it is as stable as can be. I've certainly not experienced or found any evidence to confirm the roomer Microsoft is purposely engineering bugs for XP updates to force users into buying Windows 7. In fact, as a software developer, I would say the opposite is true. One reason I have upgraded to the Windos 7.1 Platform SDK is I have found the newer Windows libraries more stable as well as more compatible with the newer Windows opperating systems out there. I didn't make this choice because I thought Windows 7 was better, or that I wanted my customers to all rush out and by Windows 7 to play my games. It simply was apractical and technical decision to make sure my engine used the most stable and up to date libraries available for XP, Vista, and Windows 7 rather than roll back to an older version of the Windows Platform SDK that might not be as stable or compatible with newer Windows operating systems. HTH On 7/6/10, Damien Pendleton wrote: Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Charles, Good question. I'm not quite sure. I'll have to check the Windows Update website to give you specifics. Although, I will be putting the runtime on the USA Games site later justin case XP users can not find it. HTH On 7/6/10, Charles Rivard wrote: > Would this Visual C++ Runtime install be a critical update?, or should I > look elsewhere. If so, where? Thanks in advance. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, Oh, believe me, i do understand where you are coming from. Windows Vista was terrible. Perhaps one of the worst Windows releases ever. When it first came out it was buggy, unstable, was missing drivers, crashed a lot, and a lot of older software didn't work with it. Personally, I believe Microsoft rushed it to market without fully testing and updating the software. However, Windows 7 is a different story. It only has been out since November and it was far more stable on the day it was released than Vista was after service pack 1 came out. A lot of unnecessary code was removed as a result Windows 7 performs better and runs faster than Vista, but does need a fairly up to date machine to run really good. Since Windows Vista was released in 2007 many hardware manufacturers have worked really hard to step up production of Windos Vista drivers and most of them are Windows 7 ready and only required miner updates to make Windows 7 drivers. As a result Windows 7 has a fairly decent driver library that Vista didn't have. On and on we can go comparing changes and differences between Vista and Windows 7. All I am saying is keep an open mind. Don't begin bashing Windows 7 based on bad experiences with Vista. That's just wrong, and I think it needs to be judged on its own terms. If you have specific issues with Windows 7, okay, but let's not begin treating it as just another Vista before actually trying it first. P.S. Windows 7 Pro does have a Windows XP compatibility mode if you wanted to know. I haven't tried it myself. I heard it takes more memory and processor power, but the ability to run older software not specificly Windows 7 ready is there in the professional version. HTH On 7/6/10, Damien Pendleton wrote: > Hi, > To be honest Windows Vista was enough to put me off trying all future > versions of Windows. I know I shouldn't be prejudiced, but if you spent as > much time having what felt to you to be the world's biggest problems getting > things to run and work correctly with Vista as good as if it did with XP, > I'm sure you'd know why. > Although there have been times when I felt the urge to try it, hoping for a > change, but I haven't yet had access to a Windows 7 machine, and I have > neither the physical space nor the money to buy whole new equipment just to > play host to an operating system that I may not even use. > Regards, > Damien. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
On prinsipal, I don't like microsoft, but this is a topic for a different list. I do not like how they throw their weight around. Just looking at how big bill started (by "borrowing" apple code) is already an indecation of how much they feel for their fellow humans. It's more about money than it is about good software and that's the problem. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 9:28 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Damien, Oh, believe me, i do understand where you are coming from. Windows Vista was terrible. Perhaps one of the worst Windows releases ever. When it first came out it was buggy, unstable, was missing drivers, crashed a lot, and a lot of older software didn't work with it. Personally, I believe Microsoft rushed it to market without fully testing and updating the software. However, Windows 7 is a different story. It only has been out since November and it was far more stable on the day it was released than Vista was after service pack 1 came out. A lot of unnecessary code was removed as a result Windows 7 performs better and runs faster than Vista, but does need a fairly up to date machine to run really good. Since Windows Vista was released in 2007 many hardware manufacturers have worked really hard to step up production of Windos Vista drivers and most of them are Windows 7 ready and only required miner updates to make Windows 7 drivers. As a result Windows 7 has a fairly decent driver library that Vista didn't have. On and on we can go comparing changes and differences between Vista and Windows 7. All I am saying is keep an open mind. Don't begin bashing Windows 7 based on bad experiences with Vista. That's just wrong, and I think it needs to be judged on its own terms. If you have specific issues with Windows 7, okay, but let's not begin treating it as just another Vista before actually trying it first. P.S. Windows 7 Pro does have a Windows XP compatibility mode if you wanted to know. I haven't tried it myself. I heard it takes more memory and processor power, but the ability to run older software not specificly Windows 7 ready is there in the professional version. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released
Hi Dark, Lol! I do get your meaning. I guess the next logical choice would be x as that key tends to be used in games for a variety of misc functions. the v key of course is now for the view menu, and d could be switched with x for describe object rather than examine object. That would free up c for crouch which would be the logical choice since Tomb Raider Under World, Jedi Knight, and various mainstream games I played use c for crouch/crawl. Cheers! On 7/6/10, dark wrote: > Well Tom, if duck were c, going on ease of use lines, I'd assign speak > coordinates to either v or d if you need x for other things. > > While this doesn't particularly have any logic in terms of acronyms for > keys, it might be easier on the hands, though you could call it the > "dam I'm lost" or the ""Vere am I" functions ;D. > > Games like sound rts, rail racer and innumerable roguelikes like Angband > have gone on this basis, and while I agree it does mean consulting key > listings a litle more while at the start it can help with speed. > > in fact, sinse if I'm playing a game I don't particularly have my fingers on > the home keys for touch typing anyway, where letter keys are used outside > their function i actually just start of thinking of them as "general > prupose" keys, rather the way i would think of buttons on a control stick > being shoot, jump, change weapon etc. > > This is though just personal preference of course, and there are other > methods. > > Certainly, where actual in put with a keyboard is necessary, as in an > interactive fiction or mud game, I do actually use the keys as for typing. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
The game was cool, but I got killed! lol! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact information email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them on the sharp end. And also, with a cupple of swings, your arms will ake and it'll be hard to swing. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 6:45 AM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to lea
[Audyssey] Aurora: An Accessible space strategy game
Hi All, I can't claim credit for this game, sadly. That belongs to Nial, who found mention of it on an internet forum and posted about it on audiogames.net. Some people who frequent that forum might already know what I'm talking about, in which case feel free to skip this message. Aurora is a space strategy game in the style of games like Master of Orion, Galactic Civilizations II, etc. The only reason it is accessible for blind people at all is that it is written in Visual Basic 6, and has a deliberate emphasis on gameplay over graphics. I need to put in a caveat here. The game is not as accessible as it could be currently, nor are all screens very speech-friendly. Nevertheless, it is possible to play quite a large percentage of the game as it currently stands. The developer seems to be quite willing to make changes to bennefit accessibility, much like the developer of Smugglers was. The barrier to entry is a bit higher for this game than for typical audio games. There is a large amount of detail here, without a centralized manual. The Aurora forums are a friendly place, and there is a lot of relevant information for somebody who wants to dig. They can be found at http://aurora.pentarch.org Speaking of the forums, you'll need to visit them in order to get the game. The current version is 5.14, but you need to get and apply a couple patches to reach it. I believe the progression is 4.91, 5.10, 5.14. For those who have applied Smugglers patches, the process is identical. I highly recommend anybody with a serious interest in strategy games give this one a look. It compares very favorably to commercial titles for sighted people, and unlike almost all the current crop of accessible strategy games for the audio market, it's single player. I'm willing to answer any questions you all might have, and look forward to hearing from fellow players. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, The guys from PKB Games created an unofficial mod for STFC that adds some different sounds to the game. Some are quite good and a few of them are good but not the correct sounds for the red alerts etc. On 7/6/10, Ben wrote: > What pkb soundpack > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
aah so that is the message thing. I thought you walked over silent powerups. though maybe have a charging sound going up to whatever and then a ping or something at the end. if strength is quite low ahve a buzz or something. This could get annoying so have this as an option to turn on and off if you want. that would help me especially in battles. At 12:56 a.m. 7/07/2010, you wrote: Hi Shaun and all, The "I feel stronger" message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up to 100% and she will speak that message. As a number of people have asked or commented on that particular featureI wonder maybe if that message should be removed as that happens quite often. As far as health and strength power ups what in the world are you talking about? There are no power ups. Simply if you drink a healing potion over time Angela's health will restore to 100% rather than restoring her health all at once. In this way it is more realistic as it is like medicine. It doesn't work all at once and takes a couple of minutes to take full effect. Strength and oxygen are restored automaticly after a couple of minutes of rest as well. As for adding shortcuts to the view menu I can't do that. For one thing all of the trap objects are generic and on one level it will be a fire, the next spikes, the next a chasm, or whatever I need it to be. As a result it isn't going to show up in the same place in the menu and I can't asign a specific shortcut to a generic trap object as I never know what it is going to be from level to level or from game to game. That leaves me with creating level specific shortcuts which I simply will not do. It would take me forever and an a day to do that. It took me long enough to rewrite all the view code and place all the objects in a scrollable menu as it was.I consider that feature pretty much complete unless there is a bug that needs fixed. HTH On 7/6/10, shaun everiss wrote: > just played it for a bit. > there are a couple things. > All through the game I got strength message things so assume powerups. > However if these are powerups I'd like to use them when needed. > unless running and jumping need strength to. > When I get to use the sword my strength is always critical. > eventually I just run passed the monsters and thats that. > Also the issue of pressing control t to check the status of the torch > if one is not lit then its lit exists, not this is left control on my > keyboard. > I like the new keyboard I was going to ask about changing the run and > walk keys back but then it grew on me. > I like it when I can charge a boss or so get in a few swings then run > away again, recharge then charge again. > I know this is not quite realistic but could health powerups and > strength powerups make a noise when you get close like an object like > a item or weapon does? > also could i have an option when to use them. > also if strength and health is good they shouldn't be used. > Could I also have various commands in the view menu or have view do > what it does but have it so you can sort things or hit letters ie > traps like spikes can have s blades b lava l and fire f. > or just t could do everything or something. > Right now if there are more than one trap exists I have to scroll > round the menu find and moniter what I am viewing. > I'd also like to have the ability to track a trap, it would be like a > warning however unlike warnings in the game you could set it. > that would have disadvantages. > you couldn't see anything else till you jumped that trap. > 2. you would have to view that trap or set of traps to set it in the > first place. > 3. that trap would only work in the room of the trap. > Example. > if I went into a room with a spike trap or 2 I could track both traps. > or one at the time then the other automatically. > If I went into the next room from those traps I jumpped over if these > were things that you had to go back over the game would remember it > was set then you would go back over. > however if you went over the second time and back to the previous > room the trap would unset. > or something like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun, Nope. You guessed wrong there. Believe me if there were power ups and things like that they'd be in the manual. As for Angela getting poisoned, getting weak, etc I have been thinking about that today. I think the best way is to add more player messages like "I feel weak" or "I think I've been poisoned." That would give you an idea of what is happening and be more realistic. On 7/6/10, shaun everiss wrote: > aah so that is the message thing. > I thought you walked over silent powerups. > though maybe have a charging sound going up to whatever and then a > ping or something at the end. > if strength is quite low ahve a buzz or something. > This could get annoying so have this as an option to turn on and off > if you want. > that would help me especially in battles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do list? I really hope so, as for things like checking your ammo half way through a fight I don't want the action to grind to a halt while the ammo count is announced. Can we get some very subtle menu sounds, especially with the current situation where speech isn't in it's own thread? I love the new view menu, but found myself unsure of whether I was back in the game or not at times because I wasn't sure whether I had hit escape too soon as it doesn't take effect until after speech. Just a tiny sound to signify that the key was recognised would be useful. Weapons firing on key release feels odd, again not sure how long this has been the case, but it took some serious getting used too and I'm not sure I'm there yet. Is there a way that you can set key repeat rate on a per-key basis? Things like arrows or J and L should of course be repeated, and it's great how d can be held down along with movement, but things like numbers one through 9 should probably be one hit only. I noticed that the key repeat grabs input so soon that quite often I was getting multiple draw sounds, and it marred the realism a bit. The training mode idea is cool, but could be slightly improved by more responsive "watch out" warnings. Perhaps chop the breaths from the beginning of those sounds? When you're at a run, the extra split second those breaths add sometimes means that the warnings are quite out of sync and it's easy to slip up. Oh, and I got bitten by the multiple torch sound bug. Can't reproduce it consistently I'm afraid. It happened twice in the space of about 8 runs through to different extents, always in different locations with different sequences beforehand. It's come such a long way since I last played, really enjoyable! Can't wait for the FPS version! Cheers Scott On 7/6/10, Thomas Ward wrote: > Hello everyone, > USA Games Interactive would like to announce the immediate > availability of Tomb Hunter Mysteries of the Ancients beta 13. This > all new test release includes a number of bug fixes, keyboard > commands, various updates to levels 1 and 2, as well as an all new > training mode. For a complete list of changes in this release read the > Changes.txt file included with the game. As always please remember to > uninstall beta 12 and earlier releases before installing this new > release. > To download this release visit our products page > http://www.usagamesinteractive.com/products.php > and click the Mysteries of the Ancients (Standard) link. > > P.S. > > This version is the side-scroller version of the game. As there are a > number of bugs in the fps version of the game we have elected to go > ahead and release this version first, and follow up with the 3d fps > version in a week or two once we know the fps version is stable enough > for public testing. > > Happy Gaming! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, The torch bug is back with a vengeance, sad to say. Whenever you start a game it's there, and sometimes yo u don'y even know the torch ran out until you hear Angela say, "I need a light!" or whatever. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Tuesday, July 06, 2010 5:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do list? I really hope so, as for things like checking your ammo half way through a fight I don't want the action to grind to a halt while the ammo count is announced. Can we get some very subtle menu sounds, especially with the current situation where speech isn't in it's own thread? I love the new view menu, but found myself unsure of whether I was back in the game or not at times because I wasn't sure whether I had hit escape too soon as it doesn't take effect until after speech. Just a tiny sound to signify that the key was recognised would be useful. Weapons firing on key release feels odd, again not sure how long this has been the case, but it took some serious getting used too and I'm not sure I'm there yet. Is there a way that you can set key repeat rate on a per-key basis? Things like arrows or J and L should of course be repeated, and it's great how d can be held down along with movement, but things like numbers one through 9 should probably be one hit only. I noticed that the key repeat grabs input so soon that quite often I was getting multiple draw sounds, and it marred the realism a bit. The training mode idea is cool, but could be slightly improved by more responsive "watch out" warnings. Perhaps chop the breaths from the beginning of those sounds? When you're at a run, the extra split second those breaths add sometimes means that the warnings are quite out of sync and it's easy to slip up. Oh, and I got bitten by the multiple torch sound bug. Can't reproduce it consistently I'm afraid. It happened twice in the space of about 8 runs through to different extents, always in different locations with different sequences beforehand. It's come such a long way since I last played, really enjoyable! Can't wait for the FPS version! Cheers Scott On 7/6/10, Thomas Ward wrote: > Hello everyone, > USA Games Interactive would like to announce the immediate > availability of Tomb Hunter Mysteries of the Ancients beta 13. This > all new test release includes a number of bug fixes, keyboard > commands, various updates to levels 1 and 2, as well as an all new > training mode. For a complete list of changes in this release read the > Changes.txt file included with the game. As always please remember to > uninstall beta 12 and earlier releases before installing this new > release. > To download this release visit our products page > http://www.usagamesinteractive.com/products.php > and click the Mysteries of the Ancients (Standard) link. > > P.S. > > This version is the side-scroller version of the game. As there are a > number of bugs in the fps version of the game we have elected to go > ahead and release this version first, and follow up with the 3d fps > version in a week or two once we know the fps version is stable enough > for public testing. > > Happy Gaming! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the m
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun,I really can say that I do not like your tracking idea. That's not really realistic. Plus it makes thingstoo easy, everyone would be doing it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Tuesday, July 06, 2010 3:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them on the sharp end. And also, with a cupple of swings, your arms will ake and it'll be hard to swing. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 6:45 AM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released > just played it for a bit. > there are a couple things. > All through the game I got strength message things so assume powerups. > However if these are powerups I'd like to use them when needed. > unless running and jumping need strength to. > When I get to use the sword my strength is always critical. > eventually I just run passed the monsters and thats that. > Also the issue of pressing control t to check the status of the torch if > one is not lit then its lit exists, not this is left control on my > keyboard. > I like the new keyboard I was going to ask about changing the run and walk > keys back but then it grew on me. > I like it when I can charge a boss or so get in a few swings then run away > again, recharge then charge again. > I know this is not quite realistic but could health powerups and strength > powerups make a noise when you get close like an object like a item or > weapon does? > also could i have an option when to use them. > also if strength and health is good they shouldn't be used. > Could I also have various commands in the view menu or have view do what > it does but have it so you can sort things or hit letters ie traps like > spikes can have s blades b lava l and fire f. > or just t could do everything or something. > Right now if there are more than one trap exists I have to scroll round > the menu find and moniter what I am viewing. > I'd also like to have the ability to track a trap, it would be like a > warning however unlike warnings in the game you could set it. > that would have disadvantages. > you couldn't see anything else till you jumped that trap. > 2. you would have to view that trap or set of traps to set it in the > first place. > 3. that trap would only work in the room of the trap. > Example. > if I went into a room with a spike trap or 2 I could track both traps. > or one at the time then the other automatically. > If I went into the next room from those traps I jumpped over if these were > things that you had to go back over the game would remember it was set > then you would go back over. > however if you went over the second time and back to the previous room the > trap would unset. > or something like that. > At 12:28 p.m. 6/07/2010, you wrote: >>Hi Thomas, >>Can't wait to play it! I'm downloading it now... >> >>Best Regards, >>Hayden >> >> >>-Original Message- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of Thomas Ward >>Sent: Monday, July 05, 2010 6:03 PM >>To: Gamers Discussion list >>Subject: [Audyssey] MOTA (Standard) Beta 13 Released >> >>Hello everyone, >>USA Games Interactive would like to announce the immediate >>availability of Tomb Hunter Mysteries of the Ancients beta 13. This >>all new test release includes a number of bug fixes, keyboard >>commands, various updates to levels 1 and 2, as well as an all new >>training mode. For a complete list of changes in this release read the >>Changes.txt file included with the game. As always please remember to >>uninstall beta 12 and earlier releases before installing this new >>release. >>To download this release visit our products page >>http://www.usagamesinteractive.com/products.php >>and click the Mysteries of the Ancients (Standard) link. >> >>P.S. >> >>This version is the side-scroller version of the game. As there are a >>number of bugs in the fps version of the game we have elected to go >>ahead and release this version first, and follow up with the 3d fps >>version in a week or two once we know the fps version is stable enough >>for public testing.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark wrote: > I must confess tom, i generally prefer going for ease of use rather than > logic myself, particularly in action games but fair enough, and I do see > your point regarding keeping controls for the 3D game as similar as > possible. > > Beware the #Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi Damien, If you're running DirectX 8 out of the box, that's not going to work. I had to update to managed DirectX 9 in order for it to work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Tuesday, July 06, 2010 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Tomb Hunter Error Hi Thomas, According to your system requirements I should be up to scratch. I am running the game on Windows XP, which usually includes DirectX 8, and there are no other dependencies mentioned that should stop the game from working. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:19 PM Subject: Re: [Audyssey] Tomb Hunter Error > Hi Damien, > That's wierd. We just finished private beta testing the program and it > ran fine for everyone over there. I can't imagine what might be the > problem without more information on your system. What are you running > the game on? It almost sounds like a missing dependency of some kind. > > On 7/6/10, Damien Pendleton wrote: >> Hi Tom, >> When I launch MOTA Beta 13 I get the following error: >> C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe >> This application has failed to start because the application >> configuration >> is incorrect. Reinstalling the application may fix this problem. >> I have only just this second installed it. >> Is there something wrong here? >> Thanks. >> Regards, >> Damien. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
Hi, I love when the computer suggests error corrections. In my experience they hardly ever work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Tomb Hunter Error Hi Damien, That's wierd. We just finished private beta testing the program and it ran fine for everyone over there. I can't imagine what might be the problem without more information on your system. What are you running the game on? It almost sounds like a missing dependency of some kind. On 7/6/10, Damien Pendleton wrote: > Hi Tom, > When I launch MOTA Beta 13 I get the following error: > C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe > This application has failed to start because the application configuration > is incorrect. Reinstalling the application may fix this problem. > I have only just this second installed it. > Is there something wrong here? > Thanks. > Regards, > Damien. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Thomas, I must agree. It definitely makes more sense to use things like good, fare, poor, and critical. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human being we can't just say you have 75^% health as that is way too specific. We could say your health is good which it is, and be done with it. That's not too specific, but does get the idea accross you are not in too bad a shape. That's why I think the mainstream games have it right with the color coded status bars. On 7/6/10, shaun everiss wrote: > I didn't realise things were like that in the mainstream. > true I knew about the bars but the blind always had the percentage thing. > well now I think we are getting up there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Upcoming BGT version
Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Upcoming BGT version
Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expe
Re: [Audyssey] Upcoming BGT version
Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall To: "Gamers Discussion list" Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version > Hi Hayden, > > Yes, this is why this release is taking rather long to get out the door. I > really wanted to put a lot of new things in. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Hayden Presley" > To: ; "'Gamers Discussion list'" > Sent: Wednesday, July 07, 2010 2:02 AM > Subject: RE: [Audyssey] Upcoming BGT version > > > Hi Phillip, > Wow...that's quite a hefty list of changes. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Tuesday, July 06, 2010 6:58 PM > To: Gamers Discussion list > Subject: [Audyssey] Upcoming BGT version > > Hi all, > > I just wanted to give a quick update regarding the progress of the BGT > engine, as things have been rather quiet over the last month. This new > release includes a lot of bugfixes, plus a few new features that many of you > have been asking for. This includes support for networking optimized for > high speed action games, a complete sound source management system, the > ability to compile scripts into standalone executables, etc. Here is the > change log, as always: > > Beta Version 0.5: > * Updated the script interpreter to the latest version which fixes some more > bugs found by users. > * Added a powerful sound management include class that handles positioning > of an arbitrary number of sound sources in a 1d or 2d environment. > * Updated the functions in sound_positioning.bgt to be more flexible, and > added two new ones with extra parameters. This will require some minor > modifications > to scripts that currently make use of position_sound_2d. > * Added support for high performance networking, optimized especially for > fast paced action games. > * Added a method called run_extended to the dynamic menu include class which > allows you to specify a starting position for the menu cursor, and to have > the initially selected item automatically announced after the intro > finishes. > * Added a reset method to the dynamic menu include class that allows you to > remove all previously added items, as well as optionally reset all the > behavior > properties to their defaults. > * Added a boolean property called paused to the sound object which is set to > true if a sound has been paused with an explicit call to the pause method. > * Added a function to convert numbers to their corresponding hexadecimal > string counterparts. > * Added two functions (find_files and find_directories) that return a list > of all the files and all the directories in a given path, respectively. > * Made the engine registerable, with automatic detection of the purchased > version (lite or pro) based on the key given. > * Added the ability to compile scripts into standalone executables if a lite > or pro license has been purchased. > * Added a credits section to the documentation. > * Added a function called get_call_stack_size to retrieve the number of > functions currently on the stack. > * Allowed the use of multiline strings (e.g. string literals that contain a > line feed) (thanks Nick). > * Restructured the script execution flow, which will allow the engine to > invoke user defined callback functions in the future. > * changed the range of the rate property in the tts_voice object from -100 > (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) > which prevents situations where no change is perceived even though the > property is actually modified (thanks Jason). > * Fixed a slight inconvenience in the dynamic menu include class where the > text to speech and the audio options were not cooperating with one another. > * Fixed a bug in the random number generator that would cause it to generate > the same sequence of numbers every time (thanks Sorin). > * Changed the internal buffer size for streaming sounds in order to boost > performance slightly. > * Fixed a bug that would sometimes cause static sounds to have an initial > starting position greater than 0. > * Improved the error output when including script files that do not exist, > so that the engine now displays all the locations in which it tried to find > the file rather than just the last one. > * Fixed a bug in the #include searching algorithm so that it now derives the > current base directory for a relative include path based on the location of > the script that is trying to include it (thanks Damien). > * Fixed a few bugs that would cause crashes when calling certain functions > during global variable initialization (thanks Damien). > * Made the exit function usable even during global variable initialization. > * Fixed a bug where the volume property i
Re: [Audyssey] Upcoming BGT version
Hi Kevin, No, as a matter of fact they are not quite set. I have been thinking a lot about this recently, and have decided to restructure the whole pricing system based on user feedback that I have received. I will post more information about this soon. Kind regards, Philip Bennefall - Original Message - From: To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 2:36 AM Subject: Re: [Audyssey] Upcoming BGT version Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall To: "Gamers Discussion list" Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to inclu
Re: [Audyssey] MOTA (Standard) Beta 13 Released
He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Oh, I am well aware of that bug. We actually foundit during private beta testing, but I haven't been able to resolve it yet. However, I am continuing to work on a solution. Hopefully it will be fixed before beta 14 comes out which is beginning to look like a maintainence release with a number of miner patches and updates that fixes things like the keyboard stuff as well as this issue with the torch amung other things. Smile. On 7/6/10, Hayden Presley wrote: > Hi Thomas, > The torch bug is back with a vengeance, sad to say. Whenever you start a > game it's there, and sometimes yo u don'y even know the torch ran out until > you hear Angela say, "I need a light!" or whatever. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Charles, right. I chose w for weapon and space for fire which seamed to be the most logical key asignments to me. Now, if I were to do what Tomb Raider does in most of the games draw/holster would be the spacebar and control would fire. However, that's a couple of key asignments I don't like and chose to improvise my own in that case. Especially, since certain actions would only have been available with the control key when the weapon was holstered. Something like climb up/down makes sense, but in the fps version I have previous 90 and next 90 degree turns asigned to control+left and control+right which should be able to be freely performed without holstering a weapon Thus fire needed to go somewhere else and the spacebar is the logical choice, and draw/holster got moved to w for weapon.. Smile. On 7/6/10, Charles Rivard wrote: > He probably chose w for weapon, which makes sense. Just my speculation. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley wrote: > Hi Thomas, > If you move duck to c, and move draw/hoster weapon to d(why didyou > originally move it to w?), you could use w for location. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hello Scott, As for being able to interrupt the intro scenes etc that was just added in beta 13. It was a very popular request. So I'm glad you like it. As for speech being on its own thread I hope to do that eventually. However, it probibly won't appear before 1.0. The reason is all attempts to do this has ended up in an extremely unstable engine and the game constantly crashed. i decided to go for stability rather than continue experimenting with that feature at this time. So the jury is still out on that request. I can't tell you for sure when that feature will be added to the game engine. As for adding menu sounds I'm sure I could do that. Once upon a time there were such sounds in the game, but people complained about them so I took them out. I suppose I can put them back in the game in beta 14. As for key repeat there is no way to set the rate on a per key basis. However fast the input thread polls the keyboard is how fast each and every key is checked for a key press or key release state. There is not any way to change the behavior of this or that key beyond that other than splitting keyboard input into multiple threads which is not a good idea at all. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley wrote: > Hi Thomas, > If you move duck to c, and move draw/hoster weapon to d(why didyou > originally move it to w?), you could use w for location. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Wednesday's Out of Sight events
Here are the events scheduled for Thursday, July 7th: God's Praise and Worship: Reading of the Word 5:00 PM eastern Hosted by Diane Location: How Great Thou Art Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM until 7:00 PM eastern. The reading will be starting from where we left off last week, which is Kings, chapter 12. Look forward to seeing you there! Be blessed! Sounds of Music 8:00 PM eastern Hosted by James Location: Game Zone Do you like music? Do you think you are pretty good at identifying songs? If you are, come in to Games Anyone tonight at 8:00 P M Eastern for Sounds of Music where your host James will play the tunes and you'll guess the title and artist. It's men against women so come on in and we'll have a great time. The Out of Sight main site is at: http://www.out-of-sight.net --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
well although it worked on my system I noticed I had only 2005 and anyway I didn't know that things were all updated like that. Since I have never bothered. however I have downloaded and updated my system and other's systems on here. Interestingly the game loads even faster now. I have games needing 2005 vc but I have vc 05 -10 and its all nice now. This is probably gona save my backon as I have a job which needs a system just reformatted but being used by its owners, dewormed and updated. The guy was complaining about some things crashing because of vc corruptions etc. Now I have the files so thanks. At 02:35 a.m. 7/07/2010, you wrote: Hi Damien, Correct. DirectX 8.1 comes with XP, Vista, and Windows 7 by default. the only reason the DirectX Update utility comes with MOTA is that at some point Philip will be upgrading Streemway to use the newer DirectX that ships with Vista and Windows 7 that uses XAudio2 instead of DirectSound 8.1. Since I'm not quite clear when that update to Streemway will be coming I felt it would be safe to offer the DirectX Update in case someone needed it for an unexpected Streemway upgrade. Besides it never hurts to make sure DirectX is up to date anyway. On 7/6/10, Damien Pendleton wrote: > Hi, > Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no > longer requires the .net framework to be installed, as it is written > directly in C++. > As far as DirectX is concerned, I had a feeling it wouldn't fix it, since > the system requirements say that it will successfully run using DirectX 8.1, > which, if I am correct, comes with XP already. > And plus, if Streemway is being used for audio playback, I don't think that > would completely fail to even execute the program. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
I am supprised the game worked on my box at all in that case as I have been using 2005 packages. entombed did not complain and I never thought about it. I have installed 2008 and 2010 updates now though, these were on all systems bar 2010 obviously it is now but you would have thought ms would inigially install things. I have the entire set of libs for 32bit systems and they are all loaded. I had to install one security update on my system but its all good. I probably didn't need to update all my libs now but its going to save me time later. Anyway these are just libs. I usually install loads of extra libs on the systems I maintain because I then can relax. It makes supporting things a lot more easier than having to install a load of extra requirements. Hi Shaun, Mysteries of the Ancients beta 13 doesn't even use the .Net Framework. So that definitely is a non-issue here. All of our recent releases are written in pure C++, is based on the Windows API, and use DirectX 8.1 or later. Beyond that nothing else is needed. Any errors therefore has to be do to out of date Windows libraries for the Windows API. On 7/6/10, shaun everiss wrote: > weird. > uninstall then reinstall. > I had no issue. > check everything is updated. > the latest dotnets don't need a directx recompile but there has been > updates as of this month or rather last month. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
hmmm a rumour thats all. I havn't seen anything like that there are those that say that things for a business will make things go away but you are more likely to get infected with something. True the later updates for last month mean there are a few annoying issues but some of those are fixed now. I hope more are fixed. you shouldn't not use the update service. Just be carefull of hardware as they seem to ocationally get it wrong what you have. thats all. Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Shaun, Streemway does not use third-party ogg codecs. So that definitely is not the problem here. It has its own decoder built into the library. My guess is that Damien needs the Visual C++ 2008 or 2010 runtime available from Microsoft. I'll grab the setup file for that and post it to the USA Games site later today so that XP users can upgrade their systems as needed. I believe this is also a part of the Windows XP Windows update service as well, but sometimes some users don't update their XP system as often as they should, and sometimes Microsoft doesn't get all the updates on Windows Update as often as they should either. Grin. On 7/6/10, shaun everiss wrote: hmmm you may be missing a decoder for ogg its unlikely but in case go and download the klite mega codec pack from codecguide or free codecs. The latest is 6.04 I have 6.0. This should fix things if its codecs. check your updates for windows to. go to www.blind-games.com/redist.zip get that and unzip it. check your add remove programs lists you are probably looking for a visual c++ lib 2005 and 2008 I think. mostly this should be in. but check. note if you removed win live which you probably didn't have anyway the libs are killed to. I know installing all the redists for entombed may not fix things but hmmm. I just uninstalled beta 12 then loaded 13 and got no error. At 10:46 p.m. 6/07/2010, you wrote: Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully run using DirectX 8.1, which, if I am correct, comes with XP already. And plus, if Streemway is being used for audio playback, I don't think that would completely fail to even execute the program. Regards, Damien. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:42 AM Subject: Re: [Audyssey] Tomb Hunter Error weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second installed it. Is there something wrong here? Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the l
Re: [Audyssey] Tomb Hunter Error
well I don't think they will stop anyone using xp eventually no updates for it anymore thats all. I'd like to get win7 eventually but upgrading jaws and hal when I don't use it etc I don't even use xp to its fullest. And I like xp. I have no need right now. and unless things change in 10 years or so I probably still won't. Sertainly I will have a home system in xp I don 't need all that swanky new hardware. If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download the updates. They are not considered standard system requirements, because most windows systems have them installed. Putting them on his websight as a requirement is kind of like Thomas telling you you need drivers for your soundcard so the soundcard can work. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 5:44 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
windows vista was a pile of crap. win7 is better than vista. It also put me off windows. there is no cclassic menu in win7 though so you will have to get used to a different type of navigation though once you get used to it aparently you can search for what you want and it comes up. I still like the old way. Hi, To be honest Windows Vista was enough to put me off trying all future versions of Windows. I know I shouldn't be prejudiced, but if you spent as much time having what felt to you to be the world's biggest problems getting things to run and work correctly with Vista as good as if it did with XP, I'm sure you'd know why. Although there have been times when I felt the urge to try it, hoping for a change, but I haven't yet had access to a Windows 7 machine, and I have neither the physical space nor the money to buy whole new equipment just to play host to an operating system that I may not even use. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 7:45 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Willem, Correct. I didn't mention the Visual C++ updates as generally those come through Windows Update anyway. It is assumed that most users use the Windows Update service and should have these updates installed already . As you say that the libraries that Visual Studio 2008 and Visual Studio 2010 now use are far newer than those that come installed with XP by default and Visual Studio 2008 and Visual Studio 2010 are geared for Windows Vista and Windows 7. In order to get these newer applications to run on older Windows releases like XP you have to update those libraries to the latest versions through Windows Update or by downloading the runtime service pack for your os. As far as the price of Windows 7 is concerned you might not be aware of the fact that some retail boxed versions come with three license keys. It is a little higher than a standard upgrade, but you get more than one license with the cd. Microsoft actually has started a family license type deal where you can get more than one licensed copy with the price of a full retail upgrade which is actually a good deal all things considered. Plus Windows 7 is superior to Windos XP in many many ways. Don't knock it until you try it. As far as Ubuntu goes I love the Linux os, but it really isn't yet a good gaming platform for accessible games yet. Sure I could port my games to Linux, but what I've found is I'd really have to tailer everything specific to that os which is something I don't want to do yet. Having operating system specific engines would be a serious pain in the butt to manage. On 7/6/10, Willem wrote: If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download the updates. They are not considered standard system requirements, because most windows systems have them installed. Putting them on his websight as a requirement is kind of like Thomas telling you you need drivers for your soundcard so the soundcard can work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
no its not. not even optional. wrote: Would this Visual C++ Runtime install be a critical update?, or should I look elsewhere. If so, where? Thanks in advance. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 2:10 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi Damien, Ah, that would explain why the game is crashing. I am using the Windows 7.1 Platform SDK which is far newer than the Windows libraries that come with Windows XP. In order to get those newer libraries you simply have to use Windows Update or download the latest Visual C++ Runtime install to upgrade to the current Windows Platform libraries. As for your hesitation to use the Windows Update service I've heard that roomer too and I don't think it is true. Personally, I believe it is nothing more than a roomer. My wife and I do have an older PC in our living room with Windos XP on it we use for various older applications, such as some games, that don't operate well on Windows 7. I update that computer fairly frequently using Windows Update and it is as stable as can be. I've certainly not experienced or found any evidence to confirm the roomer Microsoft is purposely engineering bugs for XP updates to force users into buying Windows 7. In fact, as a software developer, I would say the opposite is true. One reason I have upgraded to the Windos 7.1 Platform SDK is I have found the newer Windows libraries more stable as well as more compatible with the newer Windows opperating systems out there. I didn't make this choice because I thought Windows 7 was better, or that I wanted my customers to all rush out and by Windows 7 to play my games. It simply was apractical and technical decision to make sure my engine used the most stable and up to date libraries available for XP, Vista, and Windows 7 rather than roll back to an older version of the Windows Platform SDK that might not be as stable or compatible with newer Windows operating systems. HTH On 7/6/10, Damien Pendleton wrote: Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tomb Hunter Error
well Interestingly ms is trying to make xp look as good though you need to get optional updates. in the latest ie end of last month win xp has limited dotnet support for dotnet4. Its not a complete library but things like forms and a few other things are supported. Its probably quite basic but I think ms is going to make xp go out with a bang. its not going to be win7 ofcause but I think we will see bits and pieces of the new os enter xp stuff which is not major to the system. Hi Damien, Ah, that would explain why the game is crashing. I am using the Windows 7.1 Platform SDK which is far newer than the Windows libraries that come with Windows XP. In order to get those newer libraries you simply have to use Windows Update or download the latest Visual C++ Runtime install to upgrade to the current Windows Platform libraries. As for your hesitation to use the Windows Update service I've heard that roomer too and I don't think it is true. Personally, I believe it is nothing more than a roomer. My wife and I do have an older PC in our living room with Windos XP on it we use for various older applications, such as some games, that don't operate well on Windows 7. I update that computer fairly frequently using Windows Update and it is as stable as can be. I've certainly not experienced or found any evidence to confirm the roomer Microsoft is purposely engineering bugs for XP updates to force users into buying Windows 7. In fact, as a software developer, I would say the opposite is true. One reason I have upgraded to the Windos 7.1 Platform SDK is I have found the newer Windows libraries more stable as well as more compatible with the newer Windows opperating systems out there. I didn't make this choice because I thought Windows 7 was better, or that I wanted my customers to all rush out and by Windows 7 to play my games. It simply was apractical and technical decision to make sure my engine used the most stable and up to date libraries available for XP, Vista, and Windows 7 rather than roll back to an older version of the Windows Platform SDK that might not be as stable or compatible with newer Windows operating systems. HTH On 7/6/10, Damien Pendleton wrote: > Hi Thomas, > I stopped using the Windows Update service since I have heard some awful > things about it, for example purposefully putting bugs in so-called fixes to > desuade people from using XP. Don't know how true it is but the information > did come from somebody who is computer literate. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released
duck being d is fine!!! No issue. I actually like it you can run ducked which really rocks. Well Tom, if duck were c, going on ease of use lines, I'd assign speak coordinates to either v or d if you need x for other things. While this doesn't particularly have any logic in terms of acronyms for keys, it might be easier on the hands, though you could call it the "dam I'm lost" or the ""Vere am I" functions ;D. Games like sound rts, rail racer and innumerable roguelikes like Angband have gone on this basis, and while I agree it does mean consulting key listings a litle more while at the start it can help with speed. in fact, sinse if I'm playing a game I don't particularly have my fingers on the home keys for touch typing anyway, where letter keys are used outside their function i actually just start of thinking of them as "general prupose" keys, rather the way i would think of buttons on a control stick being shoot, jump, change weapon etc. This is though just personal preference of course, and there are other methods. Certainly, where actual in put with a keyboard is necessary, as in an interactive fiction or mud game, I do actually use the keys as for typing. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 7:27 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
well in my views all the keys work in the desktop layout bar left control I would not like a laptop layout where all the keys are different since all bar one command works. At 01:10 p.m. 7/07/2010, you wrote: He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --
Re: [Audyssey] Tomb Hunter Error
Hi Damien and all, You can get the vc++ runtime libraries from: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en hth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Shaun, Which games are you refering to? If you can give me some examples, I'll look into it and perhaps speak with the authors about what changes have to be made. Since the engine is still very much in beta, it is necessary for me to break backwards compatibility in almost every version in order to improve things. This is part of the beta stage. Once it reaches 1.0, however, the core will not change often; if at all. Kind regards, Philip Bennefall - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit functi
Re: [Audyssey] Tomb Hunter Error
I will always use xp because it runs all the stuff I run and that's it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 07 July 2010 05:11 To: Gamers Discussion list Subject: Re: [Audyssey] Tomb Hunter Error well I don't think they will stop anyone using xp eventually no updates for it anymore thats all. I'd like to get win7 eventually but upgrading jaws and hal when I don't use it etc I don't even use xp to its fullest. And I like xp. I have no need right now. and unless things change in 10 years or so I probably still won't. Sertainly I will have a home system in xp I don 't need all that swanky new hardware. >If they stop me using xp, I'll simply have to use ubuntu. I'm not >paying that price for windows 7. > >You can download the c++ runtimes, which are standard libraries that >are used when you use visual studio 2008 or 2005 to compile your >code. As xp was released before that you need to download the >updates. They are not considered standard system requirements, >because most windows systems have them installed. Putting them on >his websight as a requirement is kind of like Thomas telling you you >need drivers for your soundcard so the soundcard can work. >- Original Message - From: "Damien Pendleton" > >To: "Gamers Discussion list" >Sent: Tuesday, July 06, 2010 5:44 PM >Subject: Re: [Audyssey] Tomb Hunter Error > > >>Hi Thomas, >>I stopped using the Windows Update service since I have heard some >>awful things about it, for example purposefully putting bugs in >>so-called fixes to desuade people from using XP. Don't know how >>true it is but the information did come from somebody who is computer literate. >>Regards, >>Damien. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
I doubt it. When a game is compiled there won't be that problem though. You'll have to wait for the developers of those games to update them, or fix them yourself. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.