Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
gamers@audyssey.org Sent: Sunday, August 07, 2011 5:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Phil Vlasak
Jump right: control+l/right arrow Standard Jump left: control+j/left arrow - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 5:31 PM Subject: Re: [Audyssey] MOTA running jump keys Hi Phil, Yes

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Yohandy
...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 4:47 PM Subject: Re: [Audyssey] MOTA Beta 21 Released That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming from, though. --- Security

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I didn't see anywhere to download. It's n/a n/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled Windows (X86) in the downloads section. That is the link to download the 32-bit version for Windows. The only version currently with not available status is the Linux version as I still

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Angela Lerma
The download link is there. The laser sight still does not work though. It says sight on but it doesn't turn it on. - Original Message - From: Tommy to...@sirinet.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 06, 2011 2:28 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
: [Audyssey] MOTA Beta 21 Released Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled Windows (X86) in the downloads section. That is the link to download the 32-bit version for Windows. The only version currently with not available status

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Angela, Thanks for letting me know. It appears the file Scope_Target.wav is missing from the installation directory. That's why the laser sight isn't working. I'll uploade a patch to correct this problem tonight or tomorrow. Other than that is anyone else experiencing any more problems, bugs,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the dead end message Angela says when walking into a wall no problem. I've got to release a patch anyway to fix the laser sight so

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Michael Gauler
Hi, I also had the problem of the scope not working, but if it is a missing file, that's no problem. I haven't played the new version for long yet, but I have some questions not related to bugs. Why did you remove the cut-scenes and made the first scene apear before you come into the main

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I still didn't see anywhere. Still said, N/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Alfredo
Hello, I just want to say that I will not play MOAT until the full release has been made. Usually I just play a game once and that is it. To say that I only play if I feel the need for some action. Is there a way I can order the game? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Karl Belanger
: [Audyssey] MOTA Beta 21 Released Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the dead end message Angela says when walking into a wall no problem. I've got to release a patch

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
You can press escape if you don't wish to hear the intro. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Saturday, August 06, 2011 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Bryan Peterson
I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 06, 2011 12:14 PM Subject: [Audyssey] MOTA Beta 21 Released

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
of danger. It is the presence of the Lord. - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 06, 2011 6:25 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hello, I just want to say that I will not play MOAT

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
, August 06, 2011 7:45 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
: Saturday, August 06, 2011 7:27 PM Subject: Re: [Audyssey] MOTA Beta 21 Released I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Greg Steel
PM Subject: Re: [Audyssey] MOTA Beta 21 Released Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Thanks! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread william lomas
talking about). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Will, Well, if its plane facts you want here are a couple. I officially started Mysteries of the Ancients in April 2008. Its now August 2011 In all thats about 40 months or three and a half years give or take. I don't know what universe you are from but that simply does not add up to six years

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Bryan Peterson
At least it wasn't Beavis' Great Cornholio. LOL. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 5:04 AM Subject: Re: [Audyssey] MOTA Development setbacks

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't know how to write their own name in C++ let alone a complex game engine like

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Charles, Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients started being developed in 2008. What took so aweful long was instead of creating Mysteries of the Ancients right away I had to create, update, and debug the engine and then create the game itself using said engine. Now,

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Jeremy Kaldobsky
I'm close to releasing my 16th beta, and it hasn't even been a month I don't think. I believe Thomas has the right idea with releasing betas for the community to give feedback on. This is not only a good way to catch bugs that show up on different people's systems, but it also allows people

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people like and don't like. For Instance, in some prior betas I tested out FMOD Ex as a possible replacement for

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Hayden, Well, at the moment I'm checking that out. I did some testing yesterday afternoon and the bugs, at least some of them, were caused by the game engine and not the game itself. I've fixed the bugs in the engine and recompiled beta 18 and beta 20 and found most of the problems went away.

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread darren harris
Ward Sent: 02 August 2011 09:21 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi, Yes, I have a private testing team, but I've discovered that even with a private test team bugs, issues, etc will get through that a the wider community might notice and thus I can fix the issue faster than if weeks go by without a private tester stumbling on a certain bug or issue. The

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Willem, Well, in my opinion that kind of defeats the purpose of a beta though. If I send a beta to a private test team, find all the bugs, and then release it to the public with any and all bugs fixed its no longer beta software but a stable release. There is no need for that second public

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shane, Well, that might all depend on weather or not beta 21 resolves the bugs and issues encountered in beta 20. Beta 20 had a long list of issues, I know what to look for, and if I correct them I don't expect anything really major to pop up after that. I can do a lot of initial testing

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. I must admit this is slightly irritating news to me, who's been really looking forward to the game. However, I will admit beta 18 is my favourite version thus far and seemed the most stable, so what your doing here makes a lot of sense and obviously this is all just part of software

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
gamers@audyssey.org Sent: Monday, August 01, 2011 9:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Dark, No, that's alright. I have the change logs for beta 19 and beta 20 in subversion. That's not really the problem. Its little bug fixes or miner changes here and there that don't get into the change logs that might get overlooked in updating beta 18 to beta 21. That said I've finally

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Charles Rivard
: Tuesday, August 02, 2011 2:55 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Monday, August 01, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks I'm guessing this was intended to be somewhat humourous. Well to put it bluntly itwent over like

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Ron Schamerhorn
Subject: Re: [Audyssey] MOTA Development setbacks Hi Ron, I agree. That was one of the most un-amusing things I heard yesterday, as far as that goes. My advice to you is, learn to program,, write your own game, we'll see how long it takes to get a good, bug-free, stable release. Best Regards

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. - Original Message

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Bryan Peterson
I'd rather have a delayed and as bug-free as possible MOTA than a rushed one with loads of unsquashed bugs. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
I say do what ya gotta do man. We can wait for it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Development setbacks Hi

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread william lomas
we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so betas On Aug 1, 2011, at 7:22 PM, Darren

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Bryan, Smile. Any sensable person would want that. I just posted that message to let everyone know the score here that I basically screwed the source for Mysteris of the Ancients beyond repair when I converted it to run on Linux and then back again, and somewhere along the line I introduced

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the public betas instead of holding off for 1.0 is

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Darren, Smile. I wasn't planning on doing anything else. Just wanted to give everyone a heads up what to expect. The easiest way to forestall questions is to answer them ahead of time. Cheers! On 8/1/11, Darren Duff duff...@gmail.com wrote: I say do what ya gotta do man. We can wait for

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
Indeed. Fair enough then -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 2:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Darren, Smile. I wasn't

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so betas

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
Honestly, I can't say how happy I am that you're going back to beta 18. I've probably spent well over 24 hours playing that over and over, and already consider it a finished product. The only thing I'd like to request, as the harpee poison bug seems to be fixed in later versions, is that

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Ron Schamerhorn
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 2:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens. Ironically, after I sent this post I tried to compile

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Tim Kilgore
Hey man. Do what you gotta do. I'm behind you. tim Kilgore - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 12:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Shane Davidson
: [Audyssey] MOTA Development setbacks Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens. Ironically, after I

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
: Monday, August 01, 2011 6:58 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] MOTA Development setbacks might I suggest you release to the private beta team before going public? Just a suggestion. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
It will take a couple of weeks to fix? Only a couple of weeks? As a gamer, to me, it's worth the wait. Start with what almost works and resume the work from there. That's a lot better than having to deal with the cascading effect of fixing bug A which causes bug B, C, and D, then fixing B

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Willem
hours playing beta 18, and it hasn't gotten old. Just my personal opinions, John. -- From: Shane Davidson sh...@shaned.net Sent: Monday, August 01, 2011 6:58 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] MOTA Development

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point of offering the betas at all

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, August 01, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Shane, I think that point of offering the betas at all is so that everyone can comment on the game. If Thomas

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
@audyssey.org Sent: Monday, August 01, 2011 6:49 PM Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
: Monday, August 01, 2011 3:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce the number of harpies

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
Harpies add replay value. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: john jpcarnemo...@live.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 2:41 PM Subject: Re: [Audyssey] MOTA Development

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
, 2011 1:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
On that note all the cross platform stuff is a good idea but maybe not for v1, though saying that all these new concepts that are going in are going to generate loads of headakes for users. And I have no problems waiting, its more that people that have preeorders in may be a bit angry which is

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
true tom. At 06:54 a.m. 2/08/2011, you wrote: Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
well thats good to know. At 08:34 a.m. 2/08/2011, you wrote: Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff

Re: [Audyssey] Mota link

2011-07-27 Thread shaun everiss
Which is why I use an external for backup and an external for coman use. In fact most stuff exists on the external drive for that reason. on all systems the drives are devided into bits. a small one for the os, and a large one for data and user settings. At 04:14 p.m. 27/07/2011, you wrote: Hi

Re: [Audyssey] Mota link

2011-07-27 Thread Bryan Peterson
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 26, 2011 10:14 PM Subject: Re: [Audyssey] Mota link Hi charles, Oh, that would be a perfectly good reason for the system to slow down alright. The thing a lot of people don't realize is they go out and purchase

Re: [Audyssey] Mota link

2011-07-27 Thread dark
got 4450 gb and have filled about 400 of that. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 27, 2011 5:14 AM Subject: Re: [Audyssey] Mota link Hi charles, Oh, that would

Re: [Audyssey] Mota link

2011-07-27 Thread dark
If I remember rightly the traditional saying is all work and no play makes jack a dull boy and was an old victorian saying about the fact that if kids worked all the time they ended up pretty miserable. I think various films and such picked up on that and obviously Homer simpson had his own

Re: [Audyssey] Mota link

2011-07-26 Thread Darren Duff
I think he is working on beta 21. I to am waitting for it to come out because I needed to reinstall and lost the setup file. I am sure he will get it to us soon. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent:

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn't put the unstable setupfile for beta 20 back on the website. Beta 20 had too

Re: [Audyssey] Mota link

2011-07-26 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] Mota link Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn't put the unstable setupfile

Re: [Audyssey] Mota link

2011-07-26 Thread Charles Rivard
, 2011 10:57 AM Subject: Re: [Audyssey] Mota link Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn't put the unstable setupfile

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi Hayden, Oh, there are a couple of nasty ones in beta 20 I didn't discover until after I released it. For instance, if you alt+tab away from MOTA, try and do something else like use your favorite chat program, and alt+tab back to the game it will crash and lock up your system. I've since fixed

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi charles, Oh, that would be a perfectly good reason for the system to slow down alright. The thing a lot of people don't realize is they go out and purchase these monster drives like 250 MB or 300 MB, put them in their machine, and then fill them up with mp3s, games, movies, etc and wonder why

Re: [Audyssey] MOTA Voice Output

2011-07-05 Thread Jim Kitchen
Hi Thomas, Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a foreign language I was like oops. I did remember how to get back to that menu and then just arrowed down until it said something like English. But it did scare me for a few seconds. BFN Jim That's not

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Jim Kitchen
Hi Thomas, Yeah, the only thing about switching Eloquence to another language is, you better know that language or have the menu memorized so that you can switch it back to English or whatever. grin BFN Jim Learn C++ as a second language! j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Thomas Ward
Hi Jim, Very true. Fortunately, I did have some French in high school and some German in college. I am by no means fluent in either one, but I know enough to switch languages successfully in Window-Eyes without any problems. On 7/4/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah,

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread dark
In Hal, it's possible to switch the onscreen read language without the one used in the control panel and for Hal's own functions and names of controls etc. There is even a hotkey, ctrl period and comma to cycle through available on screen languages. This is why it's so easy for me to read

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi Jim, In deed. None of the U.S. English voices come close to speaking Klingon. However, If I switch Eloquence to German and type them in it does a passible job of speaking them. I would imagine that is because the Klingon language has a Germanic style of speech. Especially, with the way the

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather will be the officially supported voice for the

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Sorry, but you must way behind on e-mail, but the decision was made several days back just to switch back to Acapela Heather for the 1.0 release. While I agree the Ivona voices would sound better most people were in favor of Heather so that seemed to be the best decision from a business point

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA Voice Output Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi charles, I'm afraid not. Although, the Heather voice sounds pretty good to me. Whoever the original woman was ho's voice they used as the basis of the Heather voice sounds pretty sexy. On 7/3/11, Charles Rivard woofer...@sbcglobal.net wrote: Do we get some real heather with the game, too?

Re: [Audyssey] mota beta 20.

2011-07-02 Thread Thomas Ward
Hi Darren, Would you be willing to wait a few days for bea 21? The reason I ask is I was not planning of reuploading beta 20 do to the number of critical bugs and problems with it. I'll be releasing an improved beta later this week, and if you can wait for that it would be better than installing

Re: [Audyssey] mota beta 20.

2011-07-02 Thread Darren Duff
To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 20. Hi Darren, Would you be willing to wait a few days for bea 21? The reason I ask is I was not planning of reuploading beta 20 do to the number of critical bugs and problems with it. I'll be releasing an improved beta later this week

Re: [Audyssey] Mota Issue

2011-06-30 Thread Charles Rivard
How about creating a shortcut to the game on the desktop and using it after shutting JAWS down instead of putting it to sleep? (Sent from my iPhone) On Jun 28, 2011, at 5:59 AM, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I also have an issue with MOTA 20. With all previous versions, I

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Karl, Thanks for the bug reports. We are definitely working on those issues. Of course, we've had to delay any updates and patches simply because we have to recover the website this week. Never-the-less we have some bug fixes and updates in the works, and hope to put out a fixed version very

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi, Its actually a bit more serious than that. I changed the way the G3D Engine handles window events, polls them, and unfortunately if you change windows wwhile the game is running etc the window will not get updated when it has focus again and will stop responding. Similar things will happen if

Re: [Audyssey] Mota Issue

2011-06-30 Thread Shane Davidson
And I've prooven that, and it even crashed the entire computer. Whoops? Lol! shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 30, 2011 10:21 AM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Shane, Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've bombed my computer when testing the alt+tab issue. I can't wait to get the new version up as it will resolve/fix said issue. On 6/30/11, Shane Davidson sh...@shaned.net wrote: And I've prooven that, and it even crashed

Re: [Audyssey] Mota Issue

2011-06-30 Thread Phil Vlasak
in case someone is not sure. Thanks, Phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 30, 2011 9:56 AM Subject: Re: [Audyssey] Mota Issue How about creating a shortcut to the game on the desktop

Re: [Audyssey] Mota Issue

2011-06-28 Thread Angela Lerma
I have checked that. Also, I've never had problems with any other Mota Betas. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 11:55 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks

Re: [Audyssey] MOTA Voice Output

2011-06-28 Thread Jim Kitchen
Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words and names correctly. My one game is named Homer on a Harley partially because I couldn't figure out how to get sapi5 voices to pronounce Evil Knevil correctly. My game

Re: [Audyssey] Mota Issue

2011-06-28 Thread Phil Vlasak
Hi Thomas, I also have an issue with MOTA 20. With all previous versions, I could hit insert f4 during the intro song and shut down JAWS. With this version I can't. It won't allow me to create a JAWS script to put JAWS to sleep. I even tried running the game in Administrative mode that does

Re: [Audyssey] MOTA Voice Output

2011-06-28 Thread shaun everiss
well the good quality voices can usually pronounce everything almost. but you are probably asking for trouble especially on the ms ones. At 08:56 p.m. 28/06/2011, you wrote: Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words

<    1   2   3   4   5   6   7   8   9   10   >