gamers@audyssey.org
Sent: Sunday, August 07, 2011 5:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it
is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds
Jump right: control+l/right arrow
Standard Jump left: control+j/left arrow
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 5:31 PM
Subject: Re: [Audyssey] MOTA running jump keys
Hi Phil,
Yes
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:47 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
That would deduct from the replay value. It's more of a challenge to have
to judge your distance. I can see where you're coming from, though.
---
Security
Hey Tom!
I didn't see anywhere to download. It's n/a n/a.
Tommy
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Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page
you will see a link labeled Windows (X86) in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status is the Linux version as I
still
The download link is there. The laser sight still does not work though. It
says sight on but it doesn't turn it on.
- Original Message -
From: Tommy to...@sirinet.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA
: [Audyssey] MOTA Beta 21 Released
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page you
will see a link labeled Windows (X86) in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status
Hi Angela,
Thanks for letting me know. It appears the file Scope_Target.wav is
missing from the installation directory. That's why the laser sight
isn't working. I'll uploade a patch to correct this problem tonight or
tomorrow.
Other than that is anyone else experiencing any more problems, bugs,
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and
felt they sounded better than the ones I was using. So put them in
beta 21.
As for the dead end message Angela says when walking into a wall no
problem. I've got to release a patch anyway to fix the laser sight so
Hi,
I also had the problem of the scope not working, but if it is a missing
file, that's no problem.
I haven't played the new version for long yet, but I have some questions not
related to bugs.
Why did you remove the cut-scenes and made the first scene apear before you
come into the main
Hey Tom!
I still didn't see anywhere. Still said, N/a.
Tommy
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Hello,
I just want to say that I will not play MOAT until the full release has
been made. Usually I just play a game once and that is it. To say that I
only play if I feel the need for some action.
Is there a way I can order the game?
Alfredo
---
Gamers mailing list __ Gamers@audyssey.org
If
: [Audyssey] MOTA Beta 21 Released
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and felt
they sounded better than the ones I was using. So put them in beta 21.
As for the dead end message Angela says when walking into a wall no
problem. I've got to release a patch
You can press escape if you don't wish to hear the intro.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Gauler
Sent: Saturday, August 06, 2011 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 12:14 PM
Subject: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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of danger. It is the presence of the Lord.
- Original Message -
From: Alfredo birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 6:25 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hello,
I just want to say that I will not play MOAT
, August 06, 2011 7:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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: Saturday, August 06, 2011 7:27 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
---
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Thanks! I found it!
Tommy
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are
talking about).
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi
Hi Dark,
No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales
juice to resolve this issue. I actually found the source of the bugs
quite by accident. :D
As for the change logs I tend to only announce changes that are of
interest to the general public. I don't necessarily mention
Hi Will,
Well, if its plane facts you want here are a couple. I officially
started Mysteries of the Ancients in April 2008. Its now August 2011
In all thats about 40 months or three and a half years give or take. I
don't know what universe you are from but that simply does not add up
to six years
At least it wasn't Beavis' Great Cornholio. LOL.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 03, 2011 5:04 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't know
how to write their own name in C++ let alone a complex game engine
like
Hi Charles,
Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients
started being developed in 2008. What took so aweful long was instead
of creating Mysteries of the Ancients right away I had to create,
update, and debug the engine and then create the game itself using
said engine. Now,
I'm close to releasing my 16th beta, and it hasn't even been a month I don't
think. I believe Thomas has the right idea with releasing betas for the
community to give feedback on. This is not only a good way to catch bugs that
show up on different people's systems, but it also allows people
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people like and don't like.
For Instance, in some prior betas I tested out FMOD Ex as a possible
replacement for
Hi Hayden,
Well, at the moment I'm checking that out. I did some testing
yesterday afternoon and the bugs, at least some of them, were caused
by the game engine and not the game itself. I've fixed the bugs in the
engine and recompiled beta 18 and beta 20 and found most of the
problems went away.
Ward
Sent: 02 August 2011 09:21
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people
Hi,
Yes, I have a private testing team, but I've discovered that even with
a private test team bugs, issues, etc will get through that a the
wider community might notice and thus I can fix the issue faster than
if weeks go by without a private tester stumbling on a certain bug or
issue.
The
Hi Willem,
Well, in my opinion that kind of defeats the purpose of a beta though.
If I send a beta to a private test team, find all the bugs, and then
release it to the public with any and all bugs fixed its no longer
beta software but a stable release. There is no need for that second
public
Hi Shane,
Well, that might all depend on weather or not beta 21 resolves the
bugs and issues encountered in beta 20. Beta 20 had a long list of
issues, I know what to look for, and if I correct them I don't expect
anything really major to pop up after that. I can do a lot of initial
testing
Hi Tom.
I must admit this is slightly irritating news to me, who's been really
looking forward to the game. However, I will admit beta 18 is my favourite
version thus far and seemed the most stable, so what your doing here makes a
lot of sense and obviously this is all just part of software
gamers@audyssey.org
Sent: Monday, August 01, 2011 9:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce
Hi Dark,
No, that's alright. I have the change logs for beta 19 and beta 20 in
subversion. That's not really the problem. Its little bug fixes or
miner changes here and there that don't get into the change logs that
might get overlooked in updating beta 18 to beta 21.
That said I've finally
Hi Tom.
Wooo, that was fast, Has jeremy slipped you some of his super caffeinated
coacane impregnated extra hot tabasco flavoured red bull? ;D.
seriously, glad to here it's less of a task than it sounded at least to me,
sinse I was expecting this to add about an extra fortnight to a month
: Tuesday, August 02, 2011 2:55 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Monday, August 01, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
I'm guessing this was intended to be somewhat humourous. Well to put it
bluntly itwent over like
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Ron,
I agree. That was one of the most un-amusing things I heard yesterday, as
far as that goes. My advice to you is, learn to program,, write your own
game, we'll see how long it takes to get a good, bug-free, stable release.
Best Regards
] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Haiden
I'm not sure where this came out of but I'm not criticising Tom and his
MOTA development by any means with the below post.
- Original Message
I'd rather have a delayed and as bug-free as possible MOTA than a rushed one
with loads of unsquashed bugs.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest
most of us buying it have played levels 1 and 2 for the last ten or so betas
On Aug 1, 2011, at 7:22 PM, Darren
Hi Bryan,
Smile. Any sensable person would want that. I just posted that message
to let everyone know the score here that I basically screwed the
source for Mysteris of the Ancients beyond repair when I converted it
to run on Linux and then back again, and somewhere along the line I
introduced
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the public
betas instead of holding off for 1.0 is
Hi Darren,
Smile. I wasn't planning on doing anything else. Just wanted to give
everyone a heads up what to expect. The easiest way to forestall
questions is to answer them ahead of time.
Cheers!
On 8/1/11, Darren Duff duff...@gmail.com wrote:
I say do what ya gotta do man. We can wait for
Indeed. Fair enough then
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Darren,
Smile. I wasn't
: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol the game
will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest most of us buying it have played levels
1 and 2 for the last ten or so betas
Honestly, I can't say how happy I am that you're going back to beta 18. I've
probably spent well over 24 hours playing that over and over, and already
consider it a finished product.
The only thing I'd like to request, as the harpee poison bug seems to be
fixed in later versions, is that
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 2:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I sent this post I tried to compile
Hey man. Do what you gotta do. I'm behind you.
tim Kilgore
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a
: [Audyssey] MOTA Development setbacks
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I
: Monday, August 01, 2011 6:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Development setbacks
might I suggest you release to the private beta team before going public?
Just a suggestion.
-Original Message-
From: gamers-boun...@audyssey.org
It will take a couple of weeks to fix? Only a couple of weeks? As a gamer,
to me, it's worth the wait. Start with what almost works and resume the
work from there. That's a lot better than having to deal with the cascading
effect of fixing bug A which causes bug B, C, and D, then fixing B
hours playing
beta 18, and it hasn't gotten old.
Just my personal opinions,
John.
--
From: Shane Davidson sh...@shaned.net
Sent: Monday, August 01, 2011 6:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Development
Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point of offering the betas at all
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, August 01, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Shane, I think that point of offering the betas at all is so that everyone
can comment on the game. If Thomas
@audyssey.org
Sent: Monday, August 01, 2011 6:49 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point
: Monday, August 01, 2011 3:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of harpies
Harpies add replay value.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: john jpcarnemo...@live.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 2:41 PM
Subject: Re: [Audyssey] MOTA Development
, 2011 1:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think eventually people will lose interest
most of us buying it have played levels 1 and 2
On that note all the cross platform stuff is a good idea but maybe
not for v1, though saying that all these new concepts that are going
in are going to generate loads of headakes for users.
And I have no problems waiting, its more that people that have
preeorders in may be a bit angry which is
true tom.
At 06:54 a.m. 2/08/2011, you wrote:
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the
well thats good to know.
At 08:34 a.m. 2/08/2011, you wrote:
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff
Which is why I use an external for backup and an external for coman use.
In fact most stuff exists on the external drive for that reason.
on all systems the drives are devided into bits.
a small one for the os, and a large one for data and user settings.
At 04:14 p.m. 27/07/2011, you wrote:
Hi
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 26, 2011 10:14 PM
Subject: Re: [Audyssey] Mota link
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase
got 4450 gb and
have filled about 400 of that.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 27, 2011 5:14 AM
Subject: Re: [Audyssey] Mota link
Hi charles,
Oh, that would
If I remember rightly the traditional saying is
all work and no play makes jack a dull boy and was an old victorian saying
about the fact that if kids worked all the time they ended up pretty
miserable. I think various films and such picked up on that and obviously
Homer simpson had his own
I think he is working on beta 21. I to am waitting for it to come out
because I needed to reinstall and lost the setup file. I am sure he will get
it to us soon.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent:
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile for beta 20 back on the website.
Beta 20 had too
Discussion list
Subject: Re: [Audyssey] Mota link
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile
, 2011 10:57 AM
Subject: Re: [Audyssey] Mota link
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile
Hi Hayden,
Oh, there are a couple of nasty ones in beta 20 I didn't discover
until after I released it. For instance, if you alt+tab away from
MOTA, try and do something else like use your favorite chat program,
and alt+tab back to the game it will crash and lock up your system.
I've since fixed
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase these monster drives like 250 MB or 300 MB, put them in their
machine, and then fill them up with mp3s, games, movies, etc and
wonder why
Hi Thomas,
Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a
foreign language I was like oops. I did remember how to get back to that menu
and then just arrowed down until it said something like English. But it did
scare me for a few seconds.
BFN
Jim
That's not
Hi Thomas,
Yeah, the only thing about switching Eloquence to another language is, you better
know that language or have the menu memorized so that you can switch it back to
English or whatever. grin
BFN
Jim
Learn C++ as a second language!
j...@kitchensinc.net
http://www.kitchensinc.net
Hi Jim,
Very true. Fortunately, I did have some French in high school and some
German in college. I am by no means fluent in either one, but I know
enough to switch languages successfully in Window-Eyes without any
problems.
On 7/4/11, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
Yeah,
In Hal, it's possible to switch the onscreen read language without the one
used in the control panel and for Hal's own functions and names of controls
etc.
There is even a hotkey, ctrl period and comma to cycle through available on
screen languages.
This is why it's so easy for me to read
Hi.
I like the current voice, and I like his speech rate. I find it very
much less difficult to understand than Akapella Heather was. What might
end up happening is there will be multiple different english soundpacks
created by you or gamers to give the game a different voice. You plan to
try
Hi Jim,
In deed. None of the U.S. English voices come close to speaking
Klingon. However, If I switch Eloquence to German and type them in it
does a passible job of speaking them. I would imagine that is because
the Klingon language has a Germanic style of speech. Especially, with
the way the
Hi,
Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather will be the officially
supported voice for the
Hi.
You might already have made a decision on this. I'm hoping you did, or
will go, for an Ivona voice, after hearing Tom voiceover for Mota, I
discovered I liked it a lot better. I'm just hoping one of the ivona
voices will be a little less choppy since I find it ironic that folks
think Tom
Hi,
Sorry, but you must way behind on e-mail, but the decision was made
several days back just to switch back to Acapela Heather for the 1.0
release. While I agree the Ivona voices would sound better most people
were in favor of Heather so that seemed to be the best decision from a
business point
Subject: Re: [Audyssey] MOTA Voice Output
Hi,
Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather
Hi charles,
I'm afraid not. Although, the Heather voice sounds pretty good to me.
Whoever the original woman was ho's voice they used as the basis of
the Heather voice sounds pretty sexy.
On 7/3/11, Charles Rivard woofer...@sbcglobal.net wrote:
Do we get some real heather with the game, too?
Hi Darren,
Would you be willing to wait a few days for bea 21? The reason I ask
is I was not planning of reuploading beta 20 do to the number of
critical bugs and problems with it. I'll be releasing an improved beta
later this week, and if you can wait for that it would be better than
installing
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 20.
Hi Darren,
Would you be willing to wait a few days for bea 21? The reason I ask is I
was not planning of reuploading beta 20 do to the number of critical bugs
and problems with it. I'll be releasing an improved beta later this week
How about creating a shortcut to the game on the desktop and using it after
shutting JAWS down instead of putting it to sleep?
(Sent from my iPhone)
On Jun 28, 2011, at 5:59 AM, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I also have an issue with MOTA 20.
With all previous versions, I
Hi Karl,
Thanks for the bug reports. We are definitely working on those issues.
Of course, we've had to delay any updates and patches simply because
we have to recover the website this week. Never-the-less we have some
bug fixes and updates in the works, and hope to put out a fixed
version very
Hi,
Its actually a bit more serious than that. I changed the way the G3D
Engine handles window events, polls them, and unfortunately if you
change windows wwhile the game is running etc the window will not get
updated when it has focus again and will stop responding. Similar
things will happen if
And I've prooven that, and it even crashed the entire computer.
Whoops?
Lol!
shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 30, 2011 10:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey
Hi Shane,
Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've
bombed my computer when testing the alt+tab issue. I can't wait to get
the new version up as it will resolve/fix said issue.
On 6/30/11, Shane Davidson sh...@shaned.net wrote:
And I've prooven that, and it even crashed
in case someone is not sure.
Thanks,
Phil
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 30, 2011 9:56 AM
Subject: Re: [Audyssey] Mota Issue
How about creating a shortcut to the game on the desktop
I have checked that. Also, I've never had problems with any other Mota
Betas.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 11:55 AM
Subject: Re: [Audyssey] Mota Issue
Hi Angela,
Thanks
Hi Thomas,
Yeah, I can imagine that it would be very difficult to get sapi5 voices to
pronounce lots of Klingon words and names correctly. My one game is named
Homer on a Harley partially because I couldn't figure out how to get sapi5
voices to pronounce Evil Knevil correctly.
My game
Hi Thomas,
I also have an issue with MOTA 20.
With all previous versions, I could hit insert f4 during the intro song and
shut down JAWS.
With this version I can't.
It won't allow me to create a JAWS script to put JAWS to sleep.
I even tried running the game in Administrative mode that does
well the good quality voices can usually pronounce everything almost.
but you are probably asking for trouble especially on the ms ones.
At 08:56 p.m. 28/06/2011, you wrote:
Hi Thomas,
Yeah, I can imagine that it would be very difficult to get sapi5
voices to pronounce lots of Klingon words
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