The best thing to do is quit the program entirely, then open it back up and
resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking so
long, just exit out, restart, and be on your way. I'll optmize its
C++ wins cross platform absolutely. But with virtual desktops, it's not as
big of a win as it used to be.
If you go C++, you absolutely must learn object oriented programming
concepts. C++ supports these, but they aren't as elegant as more recent
programming languages like C#. If you use C#, you
Netbooks have to have seriously capped memory and processor speeds to meet
Microsoft's discounted XP licensing. I'd hesitate to use them for gaming
unless you're sure the new netbook is faster than your current laptop. One
thing that's often overlooked is the front side bus speed. Everything might
Hello,
Entombed is a game I'm nearly finished with that is in the same genre as
Fate. It's a role playing roguelike game. You can download the public test
version at my website: http://www.blind-games.com/
Also there is a vibrant community here:
http://groups.google.com/group/entombedgame/
I'm weighing in a bit late on this conversation, but I've generally had a
positive experience with open public testing. There are a few things I'm
worried about though. For one, as your application gets better, you start
competing with your final product. I'm also a little worried about people
Do these Sudoku games have infinite puzzles and online scoreboards?
I created a random sudoku generator for a phone app and think it could be
adapted to an audiogame. I know it's a popular game, but maybe I can offer
an alternative version. Generating sudoku puzzles was absolutely not
trivial,
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jason Allen
Sent: Wednesday, January 06, 2010 8:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies
Do these Sudoku games have infinite puzzles
Hi Scott,
I programmed the game initially for Android. It was a pretty cool Sudoku,
but the culture on Android just isn't what it is on the iPhone. I have an
Android phone and it is ridiculously less slick than my wife's iPhone. Had I
used an iPhone first, I would have likely abandoned the idea.
Press left, right, up or down for all the other menu options.
Cheers!
Jason
On Sat, Jan 23, 2010 at 4:07 PM, joe quinn jdawg1...@gmail.com wrote:
whenever I launch in toombed, all I get is an option to upgrade to the full
version... didn't know there was nay kind of demo? help?
__
Hi everyone,
I'm new to this list. Dark at the audiogames.net forums recommended that I
post the details of my project here.
I'm currently programming an audio RPG game sort of a cross between a
rouge-like (a genre I love) and Final Fantasy. So far it creates random
dungeons with twisty halls
Ideally, I want to create a fun enough game to warrant a purchase so I could
do this full time. I haven't given a lot of thought to that yet though. What
I'm working on now is a fully functional free version. The scope of the game
design is fairly large but I'm aiming to release a public alpha
Yep, I'll need people to test it. I'll have a website set up once I'm closer
to releasing it.
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You can make changes or update your subscription via the web, at
OO programming is simply a better way to program. It has a large learning
curve but it's worth it. After learning it (which was a big headache coming
from a procedural programming background) I can never go back. Given the
choice, I will always choose a OO language over procedural. To me,
Yes that's right. It has random dungeons and is modeled after roguelike
games like Nethack. It hasn't been released yet, but I dont think a test
version is too far off.
On Wed, Apr 16, 2008 at 9:19 PM, Dark [EMAIL PROTECTED] wrote:
Indeed tom, a huge game, but that's part of the problem,
Hi Allan,
I'm writing Entombed. I'm glad you like it! I've been working on it about a
year and a half now and it's great to know it's well-liked so far. The
waypoint was orignally intended to allow you to set a location in the
dungeon and then recall that location with a press of the button. I
The Entombed message board has replaced the forum. You can sign up here:
http://groups.google.com/group/entombedgame/
Also, the download is always available here:
http://www.blind-games.com/EntombedSetup.exe
Thanks!
Jason
On Fri, Jul 17, 2009 at 6:45 AM, piotr machacz piterm...@gmail.com wrote:
Let me know what email you signed up under and I'll see if I can add you
manually.
Thanks!
Jason
On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson allan1.thomp...@cox.netwrote:
Hi Jason,
I have been waiting for google to send me a response back to set up an
account for me since that pesky type
Hi,
Feel free to email me privately. Do you mean the install appears to hang or
the game itself? It's possible the installer is trying to download the
components it needs to run the game. It uses Microsoft .NET 3.5 and few
other frameworks, but .NET is the largest of the lot.
Thanks!
Jason
On
Way to go for Phil changing the title of Sarah.
In my opinion, a game, a book, a movie - whatever. They're all works of
fiction and completely harmless.
Jason
On Sun, Sep 20, 2009 at 11:28 AM, Thomas Ward thomasward1...@gmail.comwrote:
Hi Robert,
Well, I can think of a few instances where
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
Yeah, it's been a long time. But no need to be sad. I'll need people to test
the next ambitious project. Also, Entombed is calling out for an overworld
and a general expansion of locales.
Jason
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I created a temporary website for www.blind-games.com in Silverlight and it
didn't appear to be very accessible. It might be possible to make the site
accessible with a different methodology. After all, the entire site doesn't
have to be in Silverlight. Only the app.
Jason
---
Gamers mailing list
Hello,
There are lots of secrets in Entombed, only two have cards currently though.
Rocks are for slings, but I removed the sling this build and forgot to put
it back in.
The second skill of the Fortune Teller can alter a battle dramatically, but
is often only subtle. All you'll know if it was
Hi Hayri,
It doesn't currently. I asked the company for their SDK though. Tom, does
MOTA use Infovox? If so, how did you find implementing it?
Cheers!
Jason
On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote:
How infovox desktop to work in Entombed?
---
Gamers mailing
Hi everyone,
I wanted to let you know that my audio RPG Entombed release beta 1 is now
available for download. Entombed is an audio game where you take on the role
of a party of adventurers braving the depths of a nefarious dungeon.
Characters have loads of customization, gain experience and
I almost forgot to mention that Entombed's intro trailer can be found here:
http://www.blind-games.com/EntombedIntroTrailer.mp3
This sets the stage for the origin and purpose of the dungeon. A game play
trailer is still in the works. However, you can always download the
game andtry it out for
Go to the preferences screen and arrow through all the options. It should
reset them to the right values. Then save and continue.
Cheers!
Jason
On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley hdpres...@hotmail.comwrote:
Hi,
I just downloaded Entombed, and I could not hear my footsteps; I
] On
Behalf Of Jason Allen
Sent: Tuesday, November 10, 2009 6:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Problem
Go to the preferences screen and arrow through all the options. It should
reset them to the right values. Then save and continue.
Cheers!
Jason
On Wed
It's just spelled phonetically in Dark's message. It's the Amiga. In the
golden age of computers, it was one of the best examples around for games.
Jason
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You can make
Oh yes, I'm always adding new bugs. Haha. The bug where your skeleton
attacks you has been fixed, but I introduced another annoying crash bug in
my latest update. If you can, wait 24 hours and I'll have another bug fix.
Entombed has been growing in leaps and bounds lately and has teething issues
Yes, the latest test version isn't balanced. However, you can seriously tip
the scales in your favor. Here are some tips:
Dual wield. Equip the largest weapon you can in each hand. This gives you
two attacks per round. A two-handed weapon like those large clubs the ogres
use is deadly. You can
To target a specific part, hold down the key while pressing enter to attack
the target. So you select fight, on that list of enemies, hold down the key,
and press enter to attack. It will be targeted to that location. Be aware
though that targeted attacks have lower accuracy, especially if you're
You can get the latest build here:
http://www.blind-games.com/EntombedSetup.exe
Please keep in mind it is still an early test release.
Jason
On Sat, Jan 3, 2009 at 12:14 PM, Cory ckadl...@verizon.net wrote:
where do I get this game?
---
Gamers mailing list __ Gamers@audyssey.org
If you want
Yes, the first fights are rough because you start with no equipment. That'll
change in the next build. Losing limbs should probably be more traumatic
than it is, and there needs to be a way to reattach them without a healer.
I'll try to address that too. The next version will have a lot more to
Hi,
Yes, I recognize the need for some kind of reattachment. Or maybe make
losing them more difficult. Phantom limbs or regrowing limbs are
possibilities. I'm thinking about making a pod cast regarding Entombed
because I really haven't properly introduced the game or my goals when
creating it.
Hello,
Glad you like it!
I made the walk into wall sound a little bit like sand. It's suppose to
sound like you're brushing up against a wall. You should hear footsteps when
you walk. If you're not hearing footsteps or north-south wall sounds, it
might be a speaker configuration problem. Try
Use the period key to descend down stairs and the comma key to ascend.
Jason
On Sun, Jan 11, 2009 at 8:03 AM, rrhopk...@earthlink.net wrote:
Hello again. This is Ron. I'm playing the game and I get to the point
where it says theres a stairway down hear, but I can't get beyond it, what
am I
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have family
members who are vision impaired and two, precisely because the market was
small. The day Nintendo moves into accessible entertainment is the day me
and many others
I absolutely love Phoenix Wright. They're my favorite DS games of all time
and I've played every one all the way through. Finishing the last Pheonix
Wright was a sad, sad day. This list keeps bringing up absolute gems. What
makes Pheonix Wright so great is the story. It's more like a modern text
And if you miss-jump, the elephants will gore you.
Jason
On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I see a problem in reproducing the rocks in lava room.
You could be in copyright infringement.
I suggest giant marshmallows in a gigantic cup of hot
The next Alpha for Entombed uses the full version of XNA 3.0. So the old XNA
beta should be removed.
Jason
On Fri, Jan 16, 2009 at 1:52 PM, shaun everiss shau...@xtra.co.nz wrote:
This month ms released a new update for security for win xp.
After installing it everything went ok until I ran
I don't know if those other games use XNA. As far as I know, Entombed is the
only game that currently uses it. Rail Racer might, I know Che developed
that with .NET. If you're getting errors with Entombed, it's likely a
prerequisite issue. It can take a long time to install if it has to download
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed
I don't know. My opinion on this is to be as open and transparent as
possible. It's a lot of work updating people on what's new with development,
but I also get feedback on whatever it is I'm adding, suggestions, and more.
I don't mind the interest. It helps keep me motivated.
Jason
---
Gamers
Hi Jim,
In all fairness, hard drive crashes are hardware errors. The fact that you
haven't had one is probably just statistical luck. Out of the box XP (or any
Windows in recent memory) is far worse stability wise than a fully updated
one. That said, I completely agree with if it isn't broke,
Uninstall the old XNA 3.0 beta (from add remove programs). Then run the
setup again. It should update your XNA and run the game properly.
Jason
On Mon, Feb 2, 2009 at 1:22 PM, Zachary Kline kli...@onid.orst.edu wrote:
Hi,
Did you first uninstall the XNA Framework beta version?
Best,
Zack.
I've added more checks for e-speak. It work fully when I release version 8D.
I wish they'd just update the voice to make it more compatible though.
Jason
On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews tmatthews...@live.comwrote:
I just downloaded the latest version of En-tombed as well, and
Not yet. I'm still working on 8D.
Jason
On Sat, Feb 7, 2009 at 9:52 AM, Ron Schamerhorn blindwon...@cogeco.cawrote:
Hi all
Did I miss something? 8d?
Ron
- Original Message -
From: Jason Allen evildi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday
You mean program a computer game using the Wiimote? I think that's the only
possibility with VB.net. The Wii would have a development kit (usually
costing several thousand dollars) that allows you to program software, but
it wouldn't be in VB. I think the only option you have for console games
Hi,
Yes, the current version is Alpha 8. You can always download the latest
version here: http://www.blind-games.com/EntombedSetup.exe
Alpha 9 is still a ways off, but I'll make an announcement on the mailing
list when it's available. Suggestions and bug reports are always welcome.
Thanks!
Hello,
Entombed is the RPG game I'm currently programming. It uses a rogue-like
philosophy on content, focusing on re-playability. It's heavily randomized
and completely different each time you play.
Anyway, the link is here: http://www.blind-games.com/EntombedSetup.exe
Documentation is here:
Hi James,
That's an XNA previous install. Go to your Add / Remove Programs and
uninstall XNA Framework. Then reinstall Entombed. It should then work.
Jason
On Sat, Feb 28, 2009 at 2:44 PM, Constantine tcwoo...@shaw.ca wrote:
Sorry - what game is this? I probably missed it.
contact details:
Hello,
I'm glad you like it. I still have a fair bit more to add for my next
release. Please let me know any suggestions or bugs you find.
Thanks!
Jason
On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J.
pebbles...@sbcglobal.net wrote:
Ok, I have got entombed working and I must
Entombed 3? This must be a message from the distant future. Haha.
The current version of Entombed is always at
http://www.blind-games.com/EntombedSetup.exe
Thanks,
Jason
On Tue, Mar 3, 2009 at 9:26 AM, rrhopki...@verizon.net wrote:
Where can I get entomed three?
---
Gamers mailing list __
Hello,
Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals. The
metals use their real-life values, so you can use these as a guide.
...@gmail.comwrote:
Um jason, I have a question, how do I allocate the skill points, I
can't make it work.
On 3/1/09, Jason Allen evildi...@gmail.com wrote:
Hello,
I'm glad you like it. I still have a fair bit more to add for my next
release. Please let me know any suggestions or bugs you find
The footstep sounds. A step on stone is a correct movement. A sandy sound
means you brushed up against a wall and can't go any more in that direction.
There is no penalty for walking into a wall. Some audio games I played would
blast this shrieking noise whenever you bumped into a wall. I thought
Regarding character creation. I planned to allow you to save character
builds to select easily the next time you play. This will probably be
removed or added much later though. I'm prioritizing gameplay elements right
now.
Jason
On Thu, Mar 5, 2009 at 2:53 AM, Dakotah Rickard
Hi,
The key below escape is a key I use for testing. I sometimes forget to
disable it. It's not used for anything in normal game play.
Zombie Rot potions cure zombie rot. Zombie rot used to be a serious plague
in earlier versions of Entombed, but it doesn't show up much (or at all) in
the new
Hi Al,
I'll answer your questions without spoiling anything if I can.
1. Zombie casters (or any other job) retain their skills. This is
intentional. I think it keeps zombies interesting. A zombie of a heroic
fighter will be completely different from a mage. One thing that is
unintended is zombie
Hi Che,
I use Xact with Entombed. It's a very clunky interface and I think difficult
to make accessible. Most .NET developers prefer other sound solutions that
are less confusing, but I like it a lot. It was created to allow sound
designers create and test their sounds without needing a
Maniac Mansion was one of my favorite games as a kid. I completed the game
every way imaginable (it had numerous endings) and even managed to complete
it with Dave dead which Dr. Fred commented, Sorry about your boyfriend at
the end. The green tentacle wanted to be a rock star and the purple one
Hi,
Yes, I'll have testers for the game. I'd like to say soon, but the truth is
I keep getting knocked back by the complexity of the design. There is a
thread at audiogames.net called New Game Developer that covers everything
I've done and am up to. It's a massive thread though, be warned.
Jason
Hi guys,
I don't want to derail this thread, but yes. It's entirely audio. It's
modeled after rogue-like games (a genre I love) and sort of Final Fantasy
style combat. The rogue-like aspect of the game has been very difficult and
complex to bring to bear, but I am working though it bit by bit. It
Hi guys. I'm developing my RPG in XNA using .NET 3.5. As a developer,
fighting change is pointless. You're better off embracing the new technology
because it's only going to get progressively worse the longer you resist.
DirectX has given way to XNA and XNA is a marvelous technology.
If you're
Hi guys,
I'm currently developing an audio RPG. I'm having trouble finding out which
prerequisites I need to include with the game. So far, the setup checks for
Direct X, XNA, and the .NET framework. I believe this is all that's needed
to run my XNA game. The application runs locally on the
I apologize for the mishap. I set up the website myself and have nothing but
problems. I don't think I've ever had so much trouble. I'll turn off
registrations for now and just give direct link to the program. At any rate,
this is in regards to my TestGame application. I made a post earlier asking
Thanks guys. I think it's something to do with the installer. It only runs
correctly if the PC already had all the requirements. Something that's
unlikely given that this is built with Microsoft's XNA platform. Back to the
drawing board for me. I'm also going to scrap that forum I set up. That
Glad to see it works on a few PCs. I had to disable logins to the forum
because it decided to stop working the moment I opened it to the public.
I'll likely scrap it and start over.
I'll happily add you as a tester. Just give me some time to get everything
sorted again. The game unfortunately
I wonder why it works on some but not on others. Could everyone that tried
it verify that you have XNA Redistributable 2.0 in your programs list (under
add and remove). Also, .NET Framework version 3.5. One of those seems to be
causing the problem and I think it's the framework.
Jason
---
Gamers
I've updated the setup program. It should be more verbose now. If it didn't
work before, try it again now. Hopefully, this will do it. You need to have
Windows XP SP2 or later. The installer will notify you if it needs to update
the .NET framework.
Also, I set up the forum again. If you'd like to
MissWings,
Sorry to hear it wouldn't run. Microsoft put a limit on .NET framework 3.0
for Windows XP and higher. My game needs at least version 3.0 because it
utilizes the newer voice API that comes with it. Although I don't expect the
game to require a lot of processing power, unfortunately it
Well, it's easier for me to manage everything if everyone is in one place. I
tried to set up the forums so they're accessible, but you do tend to have to
navigate around. So it's not as easy as a mailing list. The forum is pretty
much empty as I only set it up yesterday.
Jason
---
Gamers mailing
Haha. Well the game I'm writing is complicated. But this test application is
just so I know it will distribute properly. Now that I got the majority of
the kinks worked out, I can get back to the actual game. Remember, if you
wanted to test it, head over to forum.blind-games.com and reply to the
If you got a 404 try this link. I just tested it.
http://www.blind-games.com/TestGameSetup.exe
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It shouldn't have changed. It should be:
www.blind-games.com/TestGameSetup.exe
That works okay for me.
I'm still accepting testers. The more you can tell me about the application,
bugs, and suggestions, the better. Head over to forum.blind-games.com to
sign up.
Thanks everyone.
---
Gamers
It actually won't do anything except speak a sentence saying that the
application works. All the work is done in the install, where it verifies
that you have the right components. The test game isn't very exciting.
---
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If you want to leave the list, send
Hmm. I'm not sure. I'll try hosting it in another location. I'm preparing a
build this weekend, and will try moving it somewhere else. If it isn't the
forum software messing it, it's the web server.
---
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If you want to leave the list, send E-mail to [EMAIL
Thanks for that. Remember to reply to the testers thread. I'm going to be
changing over everyone's status tomorrow or the next day.
By the way, good FireFox tip! That's what I use and never thought that IE
wouldn't download the file properly.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Unfortunately, I don't have a screen reader and I'm very new to making sites
accessible. The forum over at audiogames.net is very popular, so I thought a
forum would be okay. This one is currently stock, but I can, with some
effort, try and remove anything that is interfering with it being
Yes, the test app is here: http://www.blind-games.com/TestGameSetup.exe
The forum is here: http://forum.blind-games.com
The forum can be hard to navigate and I apologize for that. I'll put more
categories in soon to make it easier to find what you're looking for.
Let me know in the test game
Hi everyone,
I'm a daily reader of Audyssey but mainly a lurker when it comes to posting.
The list has been a little quiet over the weekend, so I thought I'd share
the latest developments with my game. Entombed is coming along. I've been
working on it about 6 months now and have completed about 5
Hi guys,
The main reason developers have a limited release is because when the game
is in development, it tends to crash, have balance issues, and not be as
impressive as the final product. Please don't post any of the alpha versions
anywhere on the net. I post about 1 to 3 new versions a month
I'm working on a very detailed RPG right now. Check out www.blind-games.comor
forum.blind-games.com if you're interested in testing. I share Tom's
interest in making more mainstream genres for blind gamers. I hope to have a
version of my game ready this year.
Jason
On Sat, Sep 27, 2008 at 2:42
It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
Actually, to be fair would have been to not accept any more pre-orders after
taking the project over. I can understand not refunding this other person's
dues (which is dubious to keep customers' money - in my opinion) but I think
it would have been better to stop taking pre-orders. It hurts all
Thanks for the Entombed plug! Haha. Yes, it has loads of bugs because it's
in testing. Last week when I released the latest test build I had
accidentally set it so everything that dies turns into a zombie. Because the
game simulates a century of history before the player enters, many monsters
die
The forum is here: http://forum.blind-games.com
The mailling list is here: http://groups.google.com/group/entombedgame/
The game is still in early alpha stages but being developed rapidly.
---
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I'm writing a game using the XNA framework which allows it to run on both a
PC and X BOX 360. Like Liam said, the problem isn't the technology, it's the
demand. It's very possible for me to release the game on the X BOX, but it
would likely be the only one of its kind. People are unlikely to buy
PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988
--
From: Jason Allen [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 3:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] WWW.blind-games.com down
The website is 100% back up along with the forum. No permanent damage
thankfully.
Jason
---
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My game Entombed now has a lot of these features as well. You can select
races and classes (called jobs in my game) and set out in a dungeon. I
played with the idea of making it sort of like Eamon when I first started
designing it because I remember that being a lot of fun in my childhood. In
the
Hi,
The development is going pretty well. I'm close to releasing the seventh
alpha test version which includes races, classes, usable items, experience
points, character creation and leveling up. I'm not sure how close to a
finished game it is yet though. The alpha version is very unstable and
Hi Bryan,
I'm glad you like it. Please sign up to the Entombed mailing list here:
http://groups.google.com/group/entombedgame/
Feel free to post bugs, suggestions, and feedback there. I'm planning on
releasing a new test version this weekend. Once the new file is ready, I'll
post to the Entombed
Hi Alex,
Yes, Entombed is very, very much a work in progress. Not to spoil anything
too much, but there is one more challenge past level 5. It resides on the
11th floor and it hates people.
It is possible to kill every single monster in the dungeon. They aren't
spawned, but have a history. They
Hi Dark,
This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now it
has to stay an interest only while I work on Entombed. I'm
Yeah, Spore uses procedural functions to create an entire galaxy. It was a
great concept, but a little neutered in that game. The only other game off
the top of my head that did that was a space game called Elite. Actually,
the BBS game Tradewars also created a universe in that fashion, but it was
Hello,
In regards to Entombed - I always wanted to make it modable, but the
architecture would not allow it. It would be easier to re-write the entire
game. Although Entombed didn't earn a lot compared to the effort (2 years
or so of development), I think I could make a similarly scoped game
To joseph,
I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
remains one of my favorite projects.
To Scott,
My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's a
bowling game with
taken the same route and ended up
with an accessible app that might be worth you checking out for a
nudge in the right direction.
Cheers
Scott
On 12/19/14, Jason Allen evildi...@gmail.com wrote:
To Scott,
My mobile games aren't accessible, but I'm curious if I could make them
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