[Audyssey] agt status

2010-04-06 Thread Travis Siegel
Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7

[Audyssey] windows version of agt.

2010-04-06 Thread Travis Siegel
There is actually a version of agt. It can be located at: ftp.ibiblio.org/pub/docs/interactive-fiction/programming/agt/wagt15.zip So, folks can try that one, and see if it works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] prices of game creation kits

2010-04-09 Thread Travis Siegel
$800 is a bit much for a game only creation kit. When comparing game creation kits against full-blown programming kits, there's no comparison. Go back and compare it against creation kits for games, and you'll see entirely different results. Saying it's cheaper than the development kit for the

[Audyssey] mtg database

2010-04-27 Thread Travis Siegel
Hello folks. I've built an mtg database for myself, but just thought it might be useful to others as well. I'm actually pulling the data directly from the mtg website, but make a local copy in an mysql database, with additional fields (such as which cards I own) to make it easier to determine

[Audyssey] Audio book adventures

2010-04-30 Thread Travis Siegel
I was poking around the tsr website (the same folks who make mtg) and I found two audio adventures that folks might be interested in listening to. They're built like a choose your own adventure book, only it's audio. Load the index.html file into your web browser, then the audio story lets you

[Audyssey] powerbasic classic again at $49 for a limited time.

2010-06-11 Thread Travis Siegel
Well, folks, if you've been looking for a way to port all your quickbasic, or older dos basic code to windows, here's a solution. Powerbasic is a rock solid compiler, and one I've been using for years. And, now you can buy a copy for just 49 bucks. It's usually priced at $169, but it looks like

[Audyssey] osx users wanted

2010-07-04 Thread Travis Siegel
Hello all. Anyone using osx here willing to test stuff? I've got a game or two that needs work, and ideas are plentiful, but game play needs testing. Got rpg type stuff mostly atm, but others are in the works, so if anyone wants to test these, let me know, and I'll send them along. Unfortunately,

[Audyssey] games from travis

2010-07-07 Thread Travis Siegel
The one I'm working on at the moment will have sound in it, though the games I have ported from other operating systems do not have sound, they are located at: http://www.softcon.com/mac/ and you will find some games there, as well as other things that you may or may not find useful. Thanks for

[Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Travis Siegel
Ahh, much better (imo) Philip. You had me scared there for a while. I really really thought I was going tohave to plug in my windows machine again, just to come out with an alternative if your game creation kit went on sale for $800 or there abouts. And, trust me, I have very little desire to

Re: [Audyssey] DarkBasic Game programming Language

2010-07-18 Thread Travis Siegel
Believe it or not, someone did program a blind friendly game using dark basic pro. It's mentioned in one of their newsletters, (don't remember which one) but if you go to their site, and search around in their forums, you'll probably find it. Darkbasic has been out for years, and is a pretty

[Audyssey] playing old text games

2010-07-18 Thread Travis Siegel
There are a few free dos screen readers. Asap had a demo mode though I don't remember it's limitations. There was jaws for dos (which someone already mentioned) and there was one called provox which I have now taken over development for, and it can be found at:

Re: [Audyssey] Registration methods

2010-07-18 Thread Travis Siegel
Actually, the upgrade fee from leopard to snowleopard was 29 bucks. And, it still is. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] playing old text games

2010-07-19 Thread Travis Siegel
Actually, there's several free dos screen readers now. As someone already mentioned, jaws for dos is free. There is a demo version of asap for dos which is free, though I don't remember it's limitations. There's another one written by Chuck Halenbeck, which I have gotten permission to take over,

[Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as the first truly cross-platform accessible game for the blind not written in java or python, or

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
While I can't find anything in sfml that allows actual buffer destruction, you can reassign buffers. I just tried this, and it worked perfectly. if (!buffer1.LoadFromFile(sound/background.wav)) printf(error is: %d\n,EXIT_SUCCESS); sf::Sound Background(buffer1);

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote: If you wouldn't mind I'd be happy to create a Chopper Patrol clone written in C++ using SDL rather than SFML. As SDL is cross-platform too I think it would demonstrate both our aims but give potential cross-platform developers another option or

Re: [Audyssey] sfml and cross-platform game

2010-07-28 Thread Travis Siegel
On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote: Hi travis, Hmmm...That's what I was afraid of. Back during the winter when I was thinking about a cross-platform engine I tried both SFML and SDL extensively and was able to do what you did witht the sound objects by using the

Re: [Audyssey] Naive C++ Questions

2010-01-20 Thread Travis Siegel
All this vb6 talk makes me want to mention. http://www.powerbasic.com It's still supported, still being upgraded, and works with every single release of windows from 95 up to 7. Also, it requires no external dlls for the basic runtimes. I.E. if you write a program in powerbasic that doesn't use

[Audyssey] a couple web-based games

2010-01-29 Thread Travis Siegel
Hewllo All. I've finally gotten one of my sites up and running with some web-based games on it. I've modified the devana game (found at devana.eu) to make it completely accessible. I've also put up a sudoku puzzle game as well. Both of these games are opensource, and were downloaded from

[Audyssey] Devana info

2010-02-01 Thread Travis Siegel
Strategies for Devana. Devana is a web-based civilization like game of strategy and conquest (should you choose to go that route) When you start on devana, you're basically starting with nothing. You need to build a town, build it up, and defend it from enemy attackers (or become an enemy

[Audyssey] (repost) Devana info

2010-02-01 Thread Travis Siegel
Strategies for Devana. Devana is a web-based civilization like game of strategy and conquest (should you choose to go that route) When you start on devana, you're basically starting with nothing. You need to build a town, build it up, and defend it from enemy attackers (or become an enemy

[Audyssey] Devana problem

2010-02-02 Thread Travis Siegel
I've never seen this behavior. I've started a new town as well to test this, and I'm not seeing this problem. What was your town name, and how far did you get before logging out or closing the browser? It shouldn't matter what you do to exit, either log out or close browser, it will time out

[Audyssey] devana info

2010-02-02 Thread Travis Siegel
This version is based on version 1.6.2 (which at the time of writing) was the latest version. There's also some custom mods to make it work better with screen readers (such as the under construction icons when buildings are being built) but otherwise, it's identical to the sourceforge version

[Audyssey] Devana and thesiegelsnest

2010-02-07 Thread Travis Siegel
Working on it. It's a billing thing. Shouldn't be, but you know how these things work. Have to wait for the stupid system to realize it got paid 2 weeks ago. I'll get it fixed asap, and all your settings should still be there. Sorry for the trouble. There was an invoice stuck in processing, and

Re: [Audyssey] Devana and thesiegelsnest

2010-02-08 Thread Travis Siegel
The devana game (when it gets fixed) will be at http://www.thesiegelsnest.us. although the game itself is at http://www.thesiegelsnest.us/devana/ It should be working in the next day or so, since the weekend is over, they'll likely fix the problem that isn't allowing the site reset after it's

Re: [Audyssey] The Crop of Devana

2010-02-09 Thread Travis Siegel
You'll notice that your crop acts as a kind of controller for the rest of the resources. I'm not sure why it was configured this way, and I have considered changing it, but as of yet, I've not modified that piece of code. What happens, is that crop (being the main product) takes a hit every

Re: [Audyssey] devana and the siegelsnest

2010-02-09 Thread Travis Siegel
The version of Devana I've modified to make it more accessible is at: http://www.thesiegelsnest.us/devana/ I've added things to make it possible to tell what's under construction, and put alt or title tags on all images (except for some related to the world map) and generally cleaned up the

[Audyssey] programming language (powerbasic classic for $49)

2010-02-09 Thread Travis Siegel
Since powerbasic has a new version, (9.0) , the old version 8.0 is on sale now. Initially $169, you can buy the classic version for just $49 now. You can read all about it at http://www.powerbasic.com Anyone who wants a modern fully operational powerful language, but the simplicity of basic

Re: [Audyssey] programming

2010-02-20 Thread Travis Siegel
Actually, there are several games on the mac. Hundreds, thousands even, but I assume you were talking about games for the blind only. Well, those exist too. Besides some written in java, you can go to: http://www.softcon.com/mac/ and check out the programs (including some games) I've

Re: [Audyssey] old games

2010-03-23 Thread Travis Siegel
I've been working on locating all the files mentioned in past audyssey magazines. I have several already, including the vip611 archive mentioned here, as well as the pcs demos. I can send these to anyone who needs/wants them. I would also like to point out that besides jaws for dos, there's also

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Travis Siegel
I'd like to urge folks to keep in mind while discussing cross platform development tools that they're just that cross platform. Windows has it's native apis which are loads better than sdl, sfml, or any of the others mentioned here. I'd also like to point out that mac has core audio, and other

[Audyssey] object oriented programming (and vb6)

2008-04-12 Thread Travis Siegel
In my opinion, (and I've said this before) OO programming is simply an implementation to force programmers to code the way they should in the first place. Folks tell me you can't do things with procedural programming that can be done with oo languages. I write programs in java, pascal, basic, c,

[Audyssey] Audyssey issues in html (first 5 anyway)

2008-04-12 Thread Travis Siegel
I've added another page that will contain the html versions of audyssey. It's located at: http://homepage.mac.com/windowbridge/audyssey At the moment, only the first 5 issues are up, but you'll find everything clickable. (table of contents, and game reviews) There are a few items I could not find

Re: [Audyssey] I found another mud

2007-08-14 Thread Travis Siegel
Three muds that i've been playing for years (and thoroughly enjoy) are darkwind (darkwind.org 3000) this is just your average lp style mud. Guilds, associations specials and the like. Nothing special, but it was the first mud I ever played (and subsequently wizzed on) When you get high enough

[Audyssey] sfml and cross-platform game

2010-08-06 Thread Travis Siegel
Just a note for those who are interested. I've updated the chopper patrol port to sfml, and reposted it at: http://www.thesiegelsnest.us/mac/chopper_patrol_sfml.zip I added panning (for the jet, though the sound probably needs replaced since the default one doesn't pan well) This was done by

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Travis Siegel
Actually, if I wanted to, I could sue freedom scientific for several things. Since I now own the rights to the windows bridge code, I could sue for all kinds of things they swiped from wb (such as the capslock key as a modifier) as well as several inovations which were frist introduced by wb

[Audyssey] Another sfml sample (parrot)

2010-08-10 Thread Travis Siegel
Hey all who are interested. I've uploaded another sfml sample project to show how easy working with sfml can be. This one I wrote for my two children (5 and 8) who always go nuts over toys (or when we're in the apple store, the iphone app) that records what you say, then parrots it back at a

[Audyssey] Another sfml sample

2010-08-11 Thread Travis Siegel
Uhh, forgot the url. http://www.thesiegelsnest.us/mac/parrot.zip And, there actually is an intel binary included with the archive, so sorry about saying there wasn't one. Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Game books

2010-11-08 Thread Travis Siegel
Speaking of the Chronicles of Arborel, I have received permission from the author to produce braille versions of the gaming materials. If anyone thinks that this would be something they'd be interested in, please let me know, which books, or perhaps which version of the torch game, the cards

[Audyssey] phpAdventure

2010-12-09 Thread Travis Siegel
Well, hello folks. I found an interesting project on sourceforge, and since it was no longer being developed, I asked the developer if I could take over development. He agreeed, and so now, if you go to: http://phpadventure.sourceforge.net You'll find php adventure, in it's current form. What I'm

Re: [Audyssey] Game Engines was Heli

2011-01-26 Thread Travis Siegel
Except that opensource software is supposed to be recognized as such by folks who use it. Too often, I've found programs that use opensource software, then ignore the license requirements which state that they should, can, or must mention in their docs that they are using said piece

[Audyssey] mac games

2011-02-14 Thread Travis Siegel
I have a mac games page on my softcon mac pages at: http://www.softcon.com/mac/ You'll find ports of mostly text-based games there, but I think I posted my chopper port there too, though I'm not sure about that, I'll go check shortly. But, that's a good place to strt. and as it says on the site,

[Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-14 Thread Travis Siegel
Speaking of console games. Would there be any interest in a console built with the blind gamer in mind? I have access to something that could easily be turned into a console with games built from scratch that could easily be played by blind and visually impaired users. There would be games like

Re: [Audyssey] Consoles

2011-02-15 Thread Travis Siegel
Let me answer some of the questions raised here about the console system I'd proposed earlier. First off, the games that would be available (initially) are the demo games that come with the system, modified of course to be compatible and playable by the blind user. There's a list of them, and

[Audyssey] vampire and werewolf web game

2011-03-05 Thread Travis Siegel
Don't know if this has been listed here before or not, but kidzui is a web browser for the little kids, that has loads of links recomended by parents for other kids. We found one that I went to w/the browser, and it works fairly well. It's called vampires vs. werewolves, and you can choose what

Re: [Audyssey] vampire and werewolf web game

2011-03-06 Thread Travis Siegel
You know,, I was about to reply and say no way, because they're completely different urls. But, after looking at the game itself (although getting logged into the monsters game took some doing (had to create a new id and everything) Honestly, I can't tell. The monsters game appears to be flash

[Audyssey] powerbasic on sale for the next week

2012-03-01 Thread Travis Siegel
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be

Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-10-09 Thread Travis Siegel
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be

Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-10-09 Thread Travis Siegel
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be

[Audyssey] hacking the xbox (a free pdf)

2013-03-12 Thread Travis Siegel
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched

[Audyssey] ms flight simulator pro 2000 on goodwill

2013-09-27 Thread Travis Siegel
Thought some folks on here might be interested in this, since it's hard to find these days. Find this one at: http://www.shopgoodwill.com/auctions/Microsoft-Flight-Simulator-2000-Professional-Edn-14283161.html It ends tomorrow evening (if I remember correctly) Hope this helps. --- Gamers mailing

Re: [Audyssey] mac versus windows sales plus iOS question

2014-01-30 Thread Travis Siegel
a mac mini is $599, so purchasing a mac isn't as expensive as folks might think. Admittedly, if you want to use apple tools, then yes, an apple developer account helps. However, it's not strictly necessary. If you're only interested in writing programs for the mac (and not ios) then you need

Re: [Audyssey] Wayfar Mud

2014-03-20 Thread Travis Siegel
For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other

Re: [Audyssey] Trivia Crack

2015-02-17 Thread Travis Siegel
I don't know if it's a result of my ios version (still using 6.13) or what, but I tried it, and didn't like it. There were unlabeled buttons scattered here and there, and swiping right/left didn't always take me where I needed to go, I had to touch different parts of the screen to find things.

Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Travis Siegel
The only facebook game I know that is accessible (to some degree) is one based on devana. I can't remember the name of it, but if you do a search for devana, and facebook, you should turn it up. It's about 75% accessible, but it's usable if you hang with it. I haven't played for quite some

[Audyssey] zimlar (again)

2015-02-19 Thread Travis Siegel
About 5 years ago, I'd been working on an rpg type game, and had asked for volunteers to test and offer feedback. I got a few volunteers, (8-10 if I remember correctly) but never got any feedback, good, bad, or indifferent, so I shelved the project, figuring if it wasn't garnering feedback,

[Audyssey] game book system

2015-02-15 Thread Travis Siegel
For those who want it, I've placed my game book creation tool online at http://www.softcon.com/gamebooks/ It's nothing special, just an xml-based system that allows you to make rooms, link them together, and allow the user to select where to go next. There's samples there of both a multiple

Re: [Audyssey] Audio rpg Kickstarter

2015-02-15 Thread Travis Siegel
I've put in a pledge too. (hope it gets funded, those turtle beach headphones sound really nice. On Feb 15, 2015, at 6:15 AM, Paul Lemm wrote: Hi, Thanks Dark, sounds like a great game just put in my pledge. Its worth noting for anyone thinking about backing this project that the

Re: [Audyssey] accessible Facebook games?

2015-02-20 Thread Travis Siegel
Devana is a browser-based game where you build a town, and wage war withnearby towns. It's nearly 100% accessible, and can be found at devana.eu for those who are interested. Some time ago, I went over it, and replaced all the missing alt tags with real ones, and generally made the game 100%

Re: [Audyssey] free accessible ios games

2015-02-20 Thread Travis Siegel
Have you tried solara? It's completely accessible, and fits your requirements. On Feb 20, 2015, at 3:25 PM, David Bartling wrote: Hi I wanted to know if anyone knew of any more accessible ios games. I like games like lords and knights and star traders, and games with no ending! Thanks ---

Re: [Audyssey] the berserk command alter aeon

2015-03-23 Thread Travis Siegel
Yep, the berserker skill is a lvl 22 warrior skill. You wouldn't be able to use it if you were still in the beginner areas, since you wouldn't have gained enough levels just yet. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] free accessible ios games

2015-02-21 Thread Travis Siegel
I just wanted to let folks know, just in case they didn't know. Besides lords and knights, there are three other games by the same folks that are accessible as well. Celtic tribes, Crazy tribes, and Scary tribes are all just as accessible as lords and knights. I have to say, even though

Re: [Audyssey] ‎drakor.com

2015-02-21 Thread Travis Siegel
It looks really cool. I created an account, but can't get any further. Any suggestions? On Feb 21, 2015, at 11:59 AM, Devin Prater wrote: Hi all. So I did some exploration of the web, and came across the website ‎drakor.com Does anyone play this browser rpg game? It reminds me a little

Re: [Audyssey] game development

2015-02-22 Thread Travis Siegel
Devana is written using php and javascript. It's accessible, and it's also opensource. The version that's up for download needs some serious help to be 100% accessible, but it's doable, it just takes a great deal of time tracking down all the places tags need to be added in the code to make

Re: [Audyssey] questions about Devana

2015-02-25 Thread Travis Siegel
To play devana you will need to either visit devana.eu (and join the game there) or if you wish to play it on your own machine, you'll need both a web server with a php interpreter (some web servers have these built in). and mysql for the database backend. It's relatively easy to get

Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-28 Thread Travis Siegel
I've not read this thread yet, but on my imac running 10.6 Snow Leopard, I can't get it to let me do anything, all I get is voiceover busy, and I have to force quit the program. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Travis Siegel
I use muddle both on linux and osx terminal mode, it works well in both environments. I'm sure there's other ones that work on linux (if you have orca talking, which I don't) but I don't know them. On May 4, 2015, at 9:45 PM, Edgar Lozano wrote: Hi, Would someone recommend a MUD client

Re: [Audyssey] alter aeon help needed

2015-04-11 Thread Travis Siegel
My first alter aeon char was a warrior/druid, and I found that combination works very well. When you're in battle, simply cast earth wall, and let it do your defending, while you pound away on the offending miscrient. I also have two other chars, and while they work, I find it much harder to

Re: [Audyssey] xbox accessibility?

2015-04-11 Thread Travis Siegel
Oh, I don't know, I tend to agree that the avid gamer or the high tech geek is still going to build their own pcs. My son is currently working on building his dream pc, and although it's taking several months to purchase all the parts, when it's finished, it will be pretty close to some

Re: [Audyssey] imagy keyboard on ios can't find a sign.

2015-04-11 Thread Travis Siegel
I generally find that it's easier to cut and paste the symbols than it is to find them on the emogi keyboard, although I'll go that route when necessary. In most cases, your alliance will have a topic in the forums called uniforms or something similar. Simply cut and paste from that message

Re: [Audyssey] Rogue games.

2015-04-12 Thread Travis Siegel
I had no problem playing nethack under dos using artic technologies business vision as my screen reader. Unfortunately, I've had very little luck playing these sorts of games under other operating systems, because of the way cursor positioning is handled. I've been after apple for years to

Re: [Audyssey] xbox accessibility?

2015-04-12 Thread Travis Siegel
Actually, I recently picked up a raspberry pie version 2, it's a quad core processor running at 900 MHZ, and it can run linux as well. It is small enough that after I put it into a case, attach batteries, and plug in a usb keyboard (that rolls up when I'm not using it) the thing still fits in

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-23 Thread Travis Siegel
A used braille printer can be had for $500 or so on ebay (I've gotten 3 of them this way) and nfbtrans is a free braille translation software that works on dos, osx, and even linux, so duxbury isn't necessary in the least. A carton of paper (for something like 3500 sheets) is less than 60 bucks,

Re: [Audyssey] New discussion forum

2015-06-25 Thread Travis Siegel
There's also a mac discussion group hosted at mac-access.net, as well as one on yahoo groups (I stopped participating in that one when it went to yahoo groups, so don't know what it's called) and my mac pages have more information as well, at http://www.softcon.com/mac/ I know of at least two

[Audyssey] Space traders

2015-06-25 Thread Travis Siegel
Unfortunately, in my message about space traders, and ioresult.com, I mistakenly stated that spacetraders was the opensource version of the program, and that I had a copy for anyone who couldn't find it. The name of that program is actually space tyrant, not space traders. Sorry for the

Re: [Audyssey] ok a bit of explination of starship traders

2015-06-27 Thread Travis Siegel
Actually, just for reference, this is a newer version of star trader, which is open source, and released under the gpl. If anyone wants it, and can't find it, let me know, and I'll put my copy up somewhere for download. Star traders itself is a rewrite of the old bbs door game called czarwars,

Re: [Audyssey] chess or mahjong?

2015-06-10 Thread Travis Siegel
the chess game that comes with OSX for the mac is completely accessible, but few folks on list have a mac, so ... On Jun 9, 2015, at 6:41 PM, Josh K wrote: hi are there any accessible chess or mahjong games where you can play against the computer? Josh -- follow me on twitter

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs. I already had muddle (a text-based terminal mud client) working on osx using speech, and was working on getting audio playing capabilities in it, but let the project lapse, mostly because I only had 1 mud where I

Re: [Audyssey] Space traders

2015-06-29 Thread Travis Siegel
, but I'd be interested in the name alone. Is it a dos game? All the best, Dark. - Original Message - From: Travis Siegel tsie...@nfbcal.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 26, 2015 4:43 AM Subject: [Audyssey] Space traders Unfortunately, in my

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-29 Thread Travis Siegel
There are services online where you can upload your finished product, then folks can go there and purchase copies of the cd when they want them. This would allow folks who want to distribute audio cds to purchase them (it's like a dollar per disk, and you don't need to worry about burning it

Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
to the admin of the game via his email and yes he's still active. So whether he does something about it or not is another matter. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: 29 June 2015 17:05 To: Gamers Discussion list Subject: Re

Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave

Re: [Audyssey] Does anyone play Avalon mud?

2015-07-07 Thread Travis Siegel
Dark, I haven't checked your list, but if you don't have lostsouls.org on your list, you need to add it. The main admin of that mud put a lot of work into adding screen reader settings to make the mud as user friendly as he could make it, and although I don't play there anymore purely for

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Travis Siegel
I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the 85-90 dollar mark. It's an excellent little unit. It has 4 cpus in it, and runs at 1GHZ,

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Travis Siegel
more on the page eventually. On Sun, 15 Nov 2015, Travis Siegel wrote: I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the 85-90 dollar mark

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Travis Siegel
://twitter.com/ModelCara On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote: I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Travis Siegel
There are wi-fi dongles for the pi, but I've not used any, so can't speak to how easy they are to configure. Jacob has though, and based on his comments on the raspberry-vi list, it wasn't difficult. Here at home, I have 2 wi-fi routers in the house, and a 48-port hub that everything plugs

Re: [Audyssey] New horror and adventure sidescroller, The gate!

2015-10-18 Thread Travis Siegel
Actually, a quick line or two on what os a game runs on would be appreciated too. I realize most things are written for windows only, and I just assume windows when I see a post, and then promptly delete the post, since I don't have any windows computers, but occasionally, this has lead me to

Re: [Audyssey] wayfar1444 new command nearby

2015-10-11 Thread Travis Siegel
I need to get back in there, it's been a while since I played wayfar. I don't remember what planet you were on, but I think sand is present on each and every planet, it just takes some searching. I've mapped all the planets I hang out on, so I can find anything I'm looking for, but it's a

Re: [Audyssey] got my new solid state drive in

2015-11-18 Thread Travis Siegel
There are programs that will allow you to access the bios from your operating system. Award was the leader in this field back in the dos days. I know other bios manufacturers also have programs that will allow access to the bios settings after the machine is booted. You can even

Re: [Audyssey] OT health, nutrition, and fitness

2015-09-08 Thread Travis Siegel
I'm sorry. When did this become a list for posting commercial advertisements that have nothing to do with gaming? Several of us have businesses, and none of have posted such businesses here if they are not game related, it's not only off topic (as you pointed out) it's also very rude, and a

Re: [Audyssey] Free 1000 miles games for the Iphone that areaccessible?

2015-09-23 Thread Travis Siegel
The original game is called Milleborne, and it's a french card game. I don't know who owns the copyright for it in the us (probably parker brothers or someone similar) but there are loads of clones calling them selves 1000 miles, or something similar. There's no reason why there couldn't be an

Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Travis Siegel
Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my client using the mud provided sounds, I don't even need to watch my text scroll, I just listen to the sounds, and that tells me what's going on. Of course, at the moment, my client's sound capabilities are

Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash

2015-12-07 Thread Travis Siegel
client of choice? Thanks, Ari On Dec 1, 2015, at 8:45 PM, Travis Siegel <tsie...@nfbcal.org> wrote: Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my client using the mud provided sounds, I don't even need to watch my text scroll, I just listen to the

Re: [Audyssey] blindfold airhockey is now out

2015-11-22 Thread Travis Siegel
What in the world are you guys talking about? I can count on one hand the number of times I've heard of opensource software getting hacked to cause bad versions to be released, and that would leave several fingers left over for pointing to the same articles about commercial software,w hich

Re: [Audyssey] blindfold airhockey is now out

2015-11-22 Thread Travis Siegel
And, I'm sorry. I sent my reply to that before I saw the topic closed message. No more posting from me on it. sorry again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Ocean a variation on Jungle, the New Online Strategy Game From Blastbay Studios

2016-06-26 Thread Travis Siegel
When it's a zombie crab of course. Of course, creating those zombie crabs takes skill, time, and a certain amount of luck. I mean, after all, we don't just anybody creating zombie crabs, then we'd have 8-legged critters that walk sideways, snap at anything nearby, and have a tendency to eat

Re: [Audyssey] What an interesting game!

2016-04-11 Thread Travis Siegel
Don't know if you're still trying to solve this one or not, but if so, try messing with the buttons and switches in the cell. On Thu, 24 Mar 2016, Gary Price(Gmail) wrote: Hi everyone. Well this Zenon is really proving an interesting game. Lol! I'm stuck at the very first part, escaping

Re: [Audyssey] pcsgames.net down

2016-03-07 Thread Travis Siegel
It doesn't matter who hosted the domain previously, you can register it with anyone, and host it anywhere. Even if you had domain transfer is prohibited checed on the domain, the mere fact that they are gone should aliviate that problem. No need to get a new domain, just go to your new

Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a

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