[Audyssey] MOTA Question

2013-12-14 Thread Stephen
I have a question about MOTA! When will tommy ward introduce the feature to get anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make cha

[Audyssey] MOTA Question

2013-12-14 Thread Stephen
I have a question about MOTA! When will tommy ward introduce the feature to get anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make cha

[Audyssey] MOTA Question

2013-12-14 Thread Stephen
I have a question about MOTA! When will tommy ward introduce the feature to get anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make cha

Re: [Audyssey] MOTA questions

2013-05-03 Thread Thomas Ward
Hi Charles, Hmm...To be honest I haven't decided. Since they were released to the general public and there are no legal restrictions I suppose if you want to keep them and continue playing them go ahead and do so. Although, the games themselves are technically abandonware now the sounds, music, ch

[Audyssey] MOTA questions

2013-05-03 Thread Charles Rivard
Tom: What should, and what should we not, do with the MOTA betas? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update y

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Michael Gauler
Hi Thomas, I'll await the rc version of standard Mota first. Once it is here and I can look into it more than the first two levels of the last beta versions, I'll probably try the 3d version out, once anything playable of it is released. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hi, Its currently not for sale. However, Mysteries of the ancients can be found at http://www.usagamesinteractive.com/mota.php On 11/19/11, lenron brown wrote: > how much is the game and where can i find it. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hi Michael, Sure no problem. Basically, it is like this. As far as preorders goes we will still honor all of the orders taken for Montezuma's Revenge. What we will be doing is shipping keys for Mysteries of the Ancients---the side-scroller version=--as replacement for Montezuma's Revenge. This I

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread lenron brown
how much is the game and where can i find it. On 11/19/11, Michael Gauler wrote: > Hi Thomas, > While Mysteries of the Ancients might not be finished yet, I'd like to ask a > few questions. > As you said James North prematurely allowed preorders for his games. But > when you took over and got to

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Michael Gauler
Hi Thomas, While Mysteries of the Ancients might not be finished yet, I'd like to ask a few questions. As you said James North prematurely allowed preorders for his games. But when you took over and got to Beta 7 of Montezuma's Revenge, it also became possible to buy it. I did so and thus I hav

[Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hello Joseph, MOTA stands for Mystries of the Ancients or if you prefer the full title Tomb Hunter: Mysteries of the Ancients. There are two versions of the game in development. The one in beta testing is a 2d platformer---a side-scroller--where you play an archeologist named Angela Carter attemp

Re: [Audyssey] MOTA question

2011-10-15 Thread Thomas Ward
Hi Connor, That's one of the challenges of the game. Potions are randomly placed at the beginning of the level so you will never know where they are or when you will find one. The best thing to do is avoid the harpies if you can or kill them before they get you. Cheers! On 10/15/11, Connor Mose

Re: [Audyssey] MOTA question

2011-10-15 Thread Connor Moser
0500 From: "Charles Rivard" To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA question Message-ID: Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=response This is where some device for making voice notes can come in handy. Anything f

Re: [Audyssey] MOTA question

2011-09-27 Thread Thomas Ward
Hi Charles, True, but a person could just as well use the tools they are given such as r for room number and x to get the character's coordinates on the map. That's what they are there for, but unfortunately some testers ignore the tools they are given and expect me to figure things out based on d

Re: [Audyssey] MOTA question

2011-09-26 Thread Charles Rivard
john" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 12:46 PM Subject: Re: [Audyssey] MOTA question I personally don't ever use room numbers, so I'm extrapalating info from his discriptions of what he's doing. I will say however, that it can be real

Re: [Audyssey] MOTA question

2011-09-22 Thread john
I personally don't ever use room numbers, so I'm extrapalating info from his discriptions of what he's doing. I will say however, that it can be really hard to type out an email at the same time (if you use jaws or don't have multiple computers to do it on, anyway) as playing the game. --- Ga

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi, If that is true our friend Curt doesn't know his left from his right. If you open the bronze statue in room 7, and walk right you will find a large opening in the floor you need to jump over. That's right not left. On 9/22/11, john wrote: > Ok, I've figured it out. What's happening is that y

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi Curt, No offence, but that's even more confusing. Room 8 is the room with the broken floor which you have to jump over to reach room 9. That's after you open the bronze statue in room 7. If you went left, back into room 7 and down the wooden staircase, that would bring you back into room 1. If

Re: [Audyssey] MOTA question

2011-09-22 Thread john
Ok, I've figured it out. What's happening is that your falling into a chasm only a few steps away from the statue. You have to holster your weapon and do a running jump. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
Sorry, Thomas just wanted more information such as the room number. So I thought I would play while trying to write where I was. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 12:14 PM Subject: Re: [Aud

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
No offense but that was even more confusing. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: "Curt Taubert" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 11

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
led. Okay, I'm currently in room 8. I just went down the stairs. When I go to the left and here her say, watch it, that's where I dye. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 11:39 AM Sub

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
My guess is he just isn't jumping far enough. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Thursday, September 22, 20

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
22, 2011 10:33 AM Subject: Re: [Audyssey] MOTA question I'm still in the first level. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 11:22 AM Subject: Re: [Audyssey] MOTA question What level are y

Re: [Audyssey] MOTA question

2011-09-22 Thread john
My only guess is that he's talking about the room left of the chasm in level two, though I couldn't really figure out what was going wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi Curt, Could you be more specific where you are in the game? Like what level and what room number specifically. I'm afraid I don't know where you are by your description. On level one the spikes aren't anywhere but room 19 which isn't even close to the rope. On level 2 I think they are in like r

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
I'm still in the first level. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 11:22 AM Subject: Re: [Audyssey] MOTA question What level are you talking about? It's hard for me to turn on tha

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
What level are you talking about? It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: "Curt Taubert" To: "Gamers Discussion list" Sent: Thursday, September 22, 2011 10:19 AM Subje

[Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
The part of the game where you jump over the first spikes then you go into the room where you have to pull the lever then walk to the left of the rope then down the stairs. Right before you get to the statue, how do you jump over that. The only indication is at your feet and, her saying watch.

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Michael, True, but what can I say? My guess is Paramount does the actual creation of the sounds or perhaps or owns or hires a team of sound effects engineers when they need sounds done for Star Trek or whatever else they might be working on. Most film companies has someone on retainer for that

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Valiant, Let's hope it meets your expectations then. I myself prefer FPS over any other game format because of the fact levels are generally larger, there is more realistic movement, and for me it feels like I'm actually right there in the game. Especially, if you get the true 5.1/7.1 surround

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Pretty happy to hear this. I'm on the edge of my seat waiting for this one! cheers! If shades of doom is any indication of how I like fps games, I think mota 3d is going to shine for me. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:32 PM, Thomas Ward wrote: Hi Valiant, Well, I

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Yeah, now that you put it in that light, talking about protecting others from potential copywrite infringements puts things in a new light too. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:27 PM, Thomas Ward wrote: Hi Valiant, That kind of modding is understandable. Obviously lo

Re: [Audyssey] mota beta 22 thoughts

2011-08-27 Thread Michael Gauler
Hi again, And that's why I said I had performed my own search for sounds and found nothing. I know that the sounds of Elite Force were from Raven Software, but that doesn't say anything about their creator. And yes, some sounds of Star Trek Nemesis might be found within the Sound Storm Library,

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Thomas Ward
Hi Michael, I understand. I also apologize for being a bit short with you yesterday. I don't know specifically who creates and sells the Star Trek sounds but in looking at games like Star Trek Elite Force and Elite Force II it looks like Activision obtained the sounds from Raven Software. I don't

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Trouble
Google can be your friend like Thomas stated. At 04:02 AM 8/26/2011, you wrote: Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license fo

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Michael Gauler
Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license for Star Trek games. And one last thing about sounds and libraries. I do know what

Re: [Audyssey] mota bug recordings

2011-08-25 Thread Thomas Ward
Hi John, Sure. If you want to send me your recordings go ahead, but at this point I'm not sure that there is a bug per say. I'd have to listen to your recordings and compare it to the reaction times I get when fighting the zombies. Cheers! On 8/25/11, john wrote: > I know I posted this to the l

Re: [Audyssey] mota?

2011-08-25 Thread Thomas Ward
Hi Joe, If you are talking about the Super Mario Brothers clone created by Dragon Slayer games there isn't an official download site for that game. Although, it is now abandonware I don't see any reason it can't be discussed on list. Cheers! On 8/25/11, joe quinn wrote: > thx. what about the ma

Re: [Audyssey] mota?

2011-08-25 Thread Thomas Ward
Hi Joe, You can download Mysteries of the Ancients beta 22 from: http://www.usagamesinteractive.com Cheers! On 8/25/11, joe quinn wrote: > where do ya get it from? :) thanks > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@

Re: [Audyssey] mota?

2011-08-25 Thread joe quinn
thx. what about the mario bros one? or is that abandonware and not to be discussed on this list? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 25, 2011 7:31 PM Subject: Re: [Audyssey] mota? www.usagamesintera

Re: [Audyssey] mota?

2011-08-25 Thread Bryan Peterson
www.usagamesinteractive.com We are the Knights who say...Ni! - Original Message - From: "joe quinn" To: Sent: Thursday, August 25, 2011 6:15 PM Subject: [Audyssey] mota? where do ya get it from? :) thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] mota?

2011-08-25 Thread joe quinn
where do ya get it from? :) thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages ar

[Audyssey] mota bug recordings

2011-08-25 Thread john
I know I posted this to the list earlier, but I thought I'd update you. As far as the bug goes, I've only noticed it on zombies, and have been able to make two recordings. One of them is taken on beginner, and the other is on intermediate. If you'd like, I can email you the recordings. --- Ga

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael, Please, would you stop bombarding me with questions. I don't want to sound rude, but I don't have all the answers to these types of questions. If you want answers like where to buy Star Trek sounds, what sounds they have, etc you have a web browser. Go to http://www.google.com and goog

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, do you know which company would have sold you the sounds and what they would contain? Do they have all Star Trek sounds, or just some of them? I am asking because not all Star Trek games use all sounds apropriate for their respective timeline. And not even some of the biggest expansio

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael, The only thing licensing the Star Trek trademark etc would have done is allow me to create the game for sale. That would not mean that Paramount would send me a cd of sounds. For sounds I would have to license and purchase them separately through a redistributer. That's how companies l

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, you are probably right in thinking that atempting to make Lone Wolf into a Trek simulation could be harmful to the original game. However, Isn't the game Counter Strike a Half Life mod or something like it (at least in the beginning)? And such big mods have been around for ages in the

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, I myself do own not all, but many mainstream Star Trek games. But regarding sounds and music I allways have wondered why the Borg do not have their weapon sounds in any known Star Trek game. Correction: the borg ships in the Star Trek Armada games do have one weapon sound from Voyager

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Charles Rivard
iginal Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Wednesday, August 24, 2011 4:20 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Raul and all. Here here. I've said it before and I'll say it again I am just darn glad that Thomas

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Thomas Ward
Hi Tom, Thanks for pointing that out. I don't think everyone on list or in this community fully realises how good they have it. That i would not only work on a game that wasn't my own to begin with, but allow a certain amount of input, testing, etc as well. I could have just not bothered taking ov

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Tom Randall
t whatever the developers put out and if I like it enough I'll buy it and if I don't I won't, as a consumer you absolutely have the right to do that. Game on. Tom - Original Message - From: "Raul A. Gallegos" To: Sent: Monday, August 22, 2011 5:20 PM Subje

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Shaun, That's because I wasn't too concerned about Final Conflict. For starts it was free, and I didn't pay for sounds, music, or put a lot of effort into the game. It was for me mainly a practice game to get use to .Net, Managed DirectX, etc before taking on something more complex. As a result

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Shaun, Yeah, I've seen those around, but that's not really the point. A lot of VI customers are on fixed incomes SSI, SSDI, and alike and it makes it harder to justify to my customers why they should go out and buy high end sound hardware for my games when I can make do with their existing tech

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
on that note tom and all I descovered now that you can get 5.1 speakers that can plug to the headphone jack of a standard soundcard if you wish for little cash, logitech does those forgot the model. Obviously you really would need the propper card for this eventually but that could be another op

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
but what about final conflict, I aggree its free and there have been mods from the origional sounds, you didn't seem to concerned about that. At 06:27 a.m. 24/08/2011, you wrote: Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable o

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
well valient you should probably email the dev of that game with your mods explaining those so it can be included in a future version since this is quite important. I am not deaf so if I make a game I can't adapt it because I don't know how, if someone mods it for me and gives me that mod then I

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Charles, That's always a possibility. However, most of the time when games are modded it is with the purpose of changing the game itself to something else, or it is to improve the sounds. For instance, when I created my Lone Wolf soundpack way back when I tried to stay to the original game as

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Charles Rivard
ed someone who purchased your game and did not modify it, and he really was impressed, you've got another customer. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 7:14 A

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
August 23, 2011 12:27 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant, Well, I don't think MOTA 3D should have a problem with your sound card. What I basically did in order to make it compatible with non-5.1 surround sound systems is emulate my own 3d positioning using the panning and volume settings in DirectSound. I.E. I used 3d calculations so the soun

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the o

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
ame and that might help you a little. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Valiant8086 > Sent: Tuesday, August 23, 2011 11:46 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] mota beta 22 thoughts

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Darren Duff
23, 2011 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Jim, Yeah, I do know what you mean and understand your point of view. That's my feeling as well. If I wanted the game to be modded or to allow end users to customize it I would make available the proper tools or ability to do so. Since I don't intend Mysteries of the Ancients to be modified, t

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
ial games the sounds and music are going to be encripted. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 5:05 AM Subject: Re: [Audyssey] mota beta 22 thoughts Well jim, yo

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Raul, Well, working with public betas is something of a two-edged sword. On the one side, it has been extremely helpful. I've had a wide range of testers who have found bugs, problems, and so on. working with the same people who will be playing MOTA 1.0 has resolved a lot of design issues earl

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
Well jim, you have allowed some modding of ambiences on golf after a sertain number. Ofcause its up to a dev on what is modded and if they will let it slide. Ie final conflict 1.2, has at least one or 2 mods. lonewolf has one. Superliam has one maybe 2 and I know that shades has at least one I kn

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Jim Kitchen
Hi Thomas, I totally agree with you about the modding of games. But I also believe that it applies to free games as well. Even if I do not pay for the sound files that I use, I spend allot of time finding or recording and editing the sounds for my games. And put the games out as my creation

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Raul A. Gallegos
Thomas, this is one reason why I have often wondered why you have released so many public betas. People should just be patient and wait for the final release with maybe 1, or 2 public betas, but that should be it. The idea of, I'm blind and I want things my way or else I'll throw a fit is for c

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Thomas Ward
HI Tom, That's very true. Most mainstream game developers encrypt their sounds, graphics, and other game data precisely for that reason. They don't want someone just modding the game however they want, and they consider changing this or that a serious violation of copyright. Most audio game develo

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Tom Randall
Sent: Tuesday, August 16, 2011 9:22 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it y

Re: [Audyssey] Mota Bug

2011-08-22 Thread Thomas Ward
Hi, Well, I've personally seen the torch bug once or twice myself, but it happens so infrequently that there is no way to track it down or find out what causes it to do that. I'm beginning the best fix for that problem is to do what the GMA Engine does and create a button to reset the sounds or th

Re: [Audyssey] Mota thoughts

2011-08-22 Thread Thomas Ward
Hi Valiant, As I've explained before the alt key really isn't a viable option right now. By default the Windows API assigns the alt key to the context menu, and I've been trying to figure out how to disable that functionality for months. The end result is if I attempt to silence speech using alt i

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
Hi. Ah, ok just read what you said about the alt key not being an option at least for now. Hmm, context key? Probably has the same problem alt does, and it's so unconventional anyway. only thing I can think of tonight is having code that ensures the program knows the control key is still being

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. On 8/19/2011 1:25

Re: [Audyssey] MOTA Question

2011-08-21 Thread Thomas Ward
Hi Bryan, Well, to be honest I kind of think that is cheating. That's why there isn't at least one potion in Angela's inventory at the beginning of the game. After all, if you start a new game, tangle with a harpy, and end up dying as a result that's just bad luck. You can just restart the game an

Re: [Audyssey] mota beta 22 thoughts

2011-08-21 Thread Thomas Ward
Hi John, No problem. All suggestions are welcome. Although, I think a number of list members, including myself, just wanted to point out a few facts about your post such as Greek temples have wooden doors instead of stone etc. That's why they were changed in betas 21/22.Same kind of realism applie

[Audyssey] MOTA Question

2011-08-20 Thread Bryan Peterson
Hi, I have a small question...well more in the nature of a suggestion really. But a few Betas back it was decided to allow Angela to start with one potion already in her inventory. If it wouldn't be too difficult I'd like to see this feature reintroduced, for the very reason it was implemented

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread Lori Duncan
a previous room, but it isn't a problem at all. Also I like Angela speaking that there's a dead end rather than just having her slam into a wall. Thanks from Lori. -- From: "john" Sent: Saturday, August 20, 2011 10:48 PM T

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread Bryan Peterson
I never held down Enter to pick up objects. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Saturday, August 20, 2011 3:48 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi all, First off, I'd like to apologize for bringing ba

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread john
Hi all, First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Bryan Peterson
That stair thing's been around forever. We are the Knights who say...Ni! - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Saturday, August 20, 2011 6:47 AM Subject: Re: [Audyssey] Mota thoughts Hi Thomas, I also have trie

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Scott Chesworth
Hi Tom, Hmmm, the issue with assigning silence to shift for me would be that it'd probably make it tricky to get information whilst running, and that's kinda the main reason I asked about the silence function. Alt would be perfect, but it sounds like the API is pretty determined to hold onto that.

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Michael Gauler
Hi Thomas, I also have tried beta 22 and I found one thing a bit strange. When pressing the S key you can turn the sight feature on or off. I had it on while fighting the boss of level 1. Then I finished level 1 and went into level 2 but the beeping tone was no longer present. And turning the th

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
Well if using Shift to silence speech wouldn't interfere with running and jumping then why not do that? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 19, 2011 12:43 PM Sub

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
The way it is right now is the simplest. We are the Knights who say...Ni! - Original Message - From: "Michael Taboada (AI5HF)" To: "Gamers Discussion list" Sent: Friday, August 19, 2011 12:08 PM Subject: Re: [Audyssey] Mota thoughts Hi, You could always use

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Michael, Actually, no I couldn't. the i, j, k, and l keys are alternative arrow keys for netbooks and laptops that don't have a full sized keyboard. So setting i to speech interrupt would not be a good idea. On 8/19/11, Michael Taboada (AI5HF) wrote: > Hi, > You could always use something lik

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Bryan, No, you could still use shift to run and for the running jump. The difference between shift and control is there are no speech commands asigned to shift. Therefore the speech silence function would not be interrupting a status message. For example, with the control key we have speak tor

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Darren Duff
Why not use the alt key. Or maybe grave accent? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 19, 2011 1:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Michael Taboada (AI5HF)
Hi, You could always use something like ctrl+I or shift+I or something like that. Hth, -Michael. -- From: "Bryan Peterson" Sent: Friday, August 19, 2011 1:01 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Mota thou

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 19, 2011 11:25 AM Subject: Re: [Audyssey] Mota thoughts Hi

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the co

Re: [Audyssey] mota beta 22 thoughts

2011-08-19 Thread Darren Duff
Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Bryan Peterson
I heartily agree. A free game is one thing but a commercial one, no way. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 7:13 PM Subject: Re: [Audyssey] mota beta 22 thought

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds an

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Hayden, That's precisely why I removed the ledges from the bronze spikes. The spikes are made out of bronze and so is the metal edges that surround them. Plus keep in mind they are not a pit, but huge sspikes stuck out of the ground you have to jump over so the floor shouldn't crumble given tha

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Hayden Presley
Ward Sent: Tuesday, August 16, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the

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