Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-30 Thread Jason Allen
Hello,

Yes, that's right. Entombed 2 is completely separate from Entombed 1.
Separate tech and completely re-written from the ground up. As for pricing,
I'm not sure yet. I think it will be similar to Entombed 1's pricing.

It's called the Skeleton Tower and you indeed do go up, but not in the
alpha demo. The story and other additions I'll let you know later. I don't
want to over-promise and under-deliver.

It will be similar scope to Entombed. Possibly larger. Nearly all the game
code is written in Lua and can easily be modified to make new additions and
changes. The core of the game is written in C# and using Unity for
cross-platform compiling.

Sorry to hear it's not working on your Mac. I'm developing it on an iMac
with Yosemite. I'd expect it to work on nearly any Mac, but it's still
early. I might be able to improve the compatibility.

Cheers!
Jason

On Wed, Apr 29, 2015 at 6:53 AM, Travis Siegel tsie...@nfbcal.org wrote:

 I've not read this thread yet, but on my imac running 10.6 Snow Leopard, I
 can't get it to let me do anything, all I get is voiceover busy, and I have
 to force quit the program.
 hth.
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[Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-21 Thread Jason Allen
Hello everyone,

I thought I'd post here for feedback on the Windows and Mac test versions
for Entombed 2. These test versions have no gameplay, but if they run on
your computer, then the full game should also.

There isn't much to do other than walk around an empty dungeon. If you're
keen on trying it out, please let me know how it runs.

Windows version: http://endpermian.com/e2/Entombed2Setup.msi

Mac version: http://endpermian.com/e2/Entombed2MacOS.zip

The Windows version works with

   - JAWS
   - Window-Eyes
   - NVDA
   - SuperNova
   - System Access
   - ZoomText

and SAPI.

The Mac version will use whatever your default system voice is.

To move around and select menu options use the arrow keys or W,S,A,D. You
can increase and decrease the voice rate by using the + and - keys. This
works for Mac and SAPI on windows.

Thanks!
Jason
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Re: [Audyssey] audio games popularity

2014-12-31 Thread Jason Allen
Hi Scott,

Thanks for the offer. Galaxy Bowling is currently on iOS and Android. I
think I can make a version for the desktop accessible and go from there.
I'll see what progress I can make in the next few days.

Cheers!
Jason

On Wed, Dec 24, 2014 at 5:43 PM, ishan dhami ishan1dha...@gmail.com wrote:

 Hello micheal sir and all.
 I agree with you gauler sir but can you write scripts for cubis logic
 and nuendo?
 another point is all audio game developer are developing games for
 their fun not for their money.
 high quality games require a massive team work and there are few who
 can contribute to the blind.
 once I was playing entombed and my cousin was watching me and when he
 was not able to understand that what I am doing then he asked to me I
 told him that I am playing a game named entombed he wondered and told
 me are you playing in illusions?
 I said no see this is an audio game
 so the mainstream community don't know about the audio games.
 as far as the point of modification in entombed I disagree with you Thomas
 sir
 in entombed you cannot know that you are in a room or in a hall.
 Thanks
 Ishan

 On 12/20/14, Scott Chesworth scottcheswo...@gmail.com wrote:
  Hey Jason,
 
  There's nothing else bowling related that I know of in the mobile
  space, so yeah, could be a cool addition.
 
  What platform is Galaxy Bowling for, and what libraries did you use to
  develop it? I'm asking to see whether there are any resources or
  examples of other developers that've taken the same route and ended up
  with an accessible app that might be worth you checking out for a
  nudge in the right direction.
 
  Cheers
 
  Scott
 
 
  On 12/19/14, Jason Allen evildi...@gmail.com wrote:
  To Scott,
 
  My mobile games aren't accessible, but I'm curious if I could make them
  that way. The only one I think might be doable is Galaxy Bowling. It's a
  bowling game with many modes and variations. You'd need some way to know
  where any remaining pins are and what your score is. Are there any
  existing
  bowling accessible bowling games? How did they manage it?
 
  Thank you,
  Jason
 
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Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane before
you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I would really like to see this game, or one like it, available for
 iDevices.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 20, 2014 6:29 AM
 Subject: [Audyssey] Galaxy Bowling was audio games popularity



  Hi Jason,
 I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
 game that is totally accessible.
 The concept is simple. Your screen is the width of the bowling alley from
 left to right. Instead of aiming your ball to the pin, the ball scans from
 the left gutter to the right gutter and back again. As it passes the
 position of a pin at the other end of the alley, it makes three click
 sounds, at the exact position of the pin representing the left side of the
 pin, the center of the pin and the right side of the pin.
 You bowl by hitting the space bar which sends the ball down the alley and
 if you timed it right, it knocks over pins.
 The more pins you knock over the more you hear pins knocked over, as the
 game has the sounds of from 0 to 10 pins knocked over in sound files.
 You then get a verbal report as to what pins are left standing, and only
 those pins make the three clicks as you scan the alley.

 You can hear an audio demo of the game at
 http://dracoent.com/Windows/TenPinAlley
 Phil

 - Original Message - From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 19, 2014 4:54 PM
 Subject: Re: [Audyssey] audio games popularity


  To joseph,

 I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
 remains one of my favorite projects.

 To Scott,

 My mobile games aren't accessible, but I'm curious if I could make them
 that way. The only one I think might be doable is Galaxy Bowling. It's a
 bowling game with many modes and variations. You'd need some way to know
 where any remaining pins are and what your score is. Are there any
 existing
 bowling accessible bowling games? How did they manage it?

 Thank you,
 Jason

 On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com wrote:


 the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

  Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them. So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

  hi phil, I tried using dosbox and its not working for me. is there any
 way to use a dos screen reader anymore at all?

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Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
It is now, but it's not accessible on the IOS App Store yet. I'll try
making a PC version accessible and if there is interest after that I'll
make an accessible version for mobiles.

On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan bogdanmures...@gmail.com
wrote:

 Hello. Can you tell to as some informations about galaxy bowling? I would
 like to install it on my ios device. It is avaylable in app store or
 something like that? I am abit comfused. Thanks.

 On 12/31/2014 10:29 AM, Jason Allen wrote:

 Hi Phil,

 That's a great concept. My bowling game is currently physics based, but
 your message gave me some ideas. Right now Galaxy Bowling models 13 game
 types from across the world and a few fictional ones (like 100 pins mode.)
 I'm thinking about making an audio cue where the ball is on the lane
 before
 you roll it. You can then spin it left or right as it goes down the lane.
 I'll see if I can make some headway on this in the next few days.

 Cheers!
 Jason

 On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wee1s...@fidnet.com
 wrote:

  I would really like to see this game, or one like it, available for
 iDevices.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 20, 2014 6:29 AM
 Subject: [Audyssey] Galaxy Bowling was audio games popularity



   Hi Jason,

 I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
 game that is totally accessible.
 The concept is simple. Your screen is the width of the bowling alley
 from
 left to right. Instead of aiming your ball to the pin, the ball scans
 from
 the left gutter to the right gutter and back again. As it passes the
 position of a pin at the other end of the alley, it makes three click
 sounds, at the exact position of the pin representing the left side of
 the
 pin, the center of the pin and the right side of the pin.
 You bowl by hitting the space bar which sends the ball down the alley
 and
 if you timed it right, it knocks over pins.
 The more pins you knock over the more you hear pins knocked over, as the
 game has the sounds of from 0 to 10 pins knocked over in sound files.
 You then get a verbal report as to what pins are left standing, and only
 those pins make the three clicks as you scan the alley.

 You can hear an audio demo of the game at
 http://dracoent.com/Windows/TenPinAlley
 Phil

 - Original Message - From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 19, 2014 4:54 PM
 Subject: Re: [Audyssey] audio games popularity


   To joseph,

 I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make
 and
 remains one of my favorite projects.

 To Scott,

 My mobile games aren't accessible, but I'm curious if I could make them
 that way. The only one I think might be doable is Galaxy Bowling. It's
 a
 bowling game with many modes and variations. You'd need some way to
 know
 where any remaining pins are and what your score is. Are there any
 existing
 bowling accessible bowling games? How did they manage it?

 Thank you,
 Jason

 On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com
 wrote:

  the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

   Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them.
 So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native
 to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

   hi phil, I tried using dosbox and its not working for me. is there
 any

 way to use a dos screen reader anymore at all?

   ---

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 If you want

Re: [Audyssey] audio games popularity

2014-12-19 Thread Jason Allen
To joseph,

I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's a
bowling game with many modes and variations. You'd need some way to know
where any remaining pins are and what your score is. Are there any existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com wrote:

 the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

 Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them. So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

 hi phil, I tried using dosbox and its not working for me. is there any
 way to use a dos screen reader anymore at all?

 ---
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Re: [Audyssey] audio games popularity

2014-12-18 Thread Jason Allen
Hello,

In regards to Entombed - I always wanted to make it modable, but the
architecture would not allow it. It would be easier to re-write the entire
game. Although Entombed didn't earn a lot compared to the effort (2 years
or so of development), I think I could make a similarly scoped game today
faster due to my experience. It's always been my intention to create a
sequel, and I've made a start on the foundation. The idea is to make it as
modifyable as possible. All aspects of the game could be changed by the
community. I think the game would take on a life of its own then and last
longer than Entombed has.

When you talk about developers leaving the community, I'm not one of them.
I'm just a very quiet lurker and I still have a keen interest in making
games. The biggest problem I have now is lack of resources. I have a few
popular mobile games and they demand a lot of time and effort.

Cheers!
Jason

On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward thomasward1...@gmail.com
wrote:

 Hi Valiant,

 That is true. The people who have the skills to make really high
 quality audio games don't stay around long because if they have the
 skills to make high quality audio games they probably have the skills
 required to get a decent paying job in that field. Therefore making
 games for free or even commercially for the blind isn't in their long
 term best interests. We have seen this happen several times just over
 the last decade or so.

 Basically, it comes down to two things time and money. If there isn't
 enough money in making audio games for the blind the person who has
 the skills isn't going to take the time. Not when he or she can spend
 that same amount of time working for a mainstream company and make
 lots more money doing it. The little money made off of audio games
 isn't really enough to pay for the developer's time, and therefore it
 often comes down to doing it for the enjoyment of it.

 Cheers!


 On 12/18/14, valiant8086 valiant8...@gmail.com wrote:
  Hi.
  There is another viewpoint that nobody has mentioned yet, one that I'm
  pretty sure is one of the bigger problems.
 
  The people who are really going nuts and creating amazing games with
  lots of mechanics, the ones who actually could take the community beyond
  what it knows, are creating a nice game or 3, then leaving the audio
  gaming community. Why is this? My guess would be because they have the
  skills they need to get a real paying job. I like what I'm working on,
  but if someone saw that and said oh wow I like your skillset, you should
  think about joining our company. Since you know this much it is obvious
  you can learn code. We'll train you to use our own language and you can
  write something we need done. If something like that happened to me, I
  would be hard pressed not to just drop the game I'm working on. Because
  while it is going to be a paid game, I don't look for it to make
  anywhere near enough money to pay for my time. I'm doing it for fun, the
  ability to play the game myself, the attention in the community, and
  what money I can get out of it.
 
  But we are often jobless, have the idea to make games and sell them for
  a little cash to hopefully help mom and dad pay our bills, or what have
  you, and then because we are actually achieving these things, we then
  just naturally have some of what it takes to actually have a job, if I'm
  making any sense? I didn't do nearly as good a job explaining as I meant.
 
  Basically the very fact that we might have a programmer in our community
  who can make great audiogames pretty much by definition means we have
  someone who won't be staying, at least not full time by any means.
 
 
  Cheers, Sent with Thunderbird 24.6.0 portable

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Re: [Audyssey] in toomed?

2010-01-22 Thread Jason Allen
Press left, right, up or down for all the other menu options.

Cheers!
Jason

On Sat, Jan 23, 2010 at 4:07 PM, joe quinn jdawg1...@gmail.com wrote:

 whenever I launch in toombed, all I get is an option to upgrade to the full
 version... didn't know there was nay kind of demo? help?


 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4798 (20100122) __

 The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-08 Thread Jason Allen
Hi Scott,

I programmed the game initially for Android. It was a pretty cool Sudoku,
but the culture on Android just isn't what it is on the iPhone. I have an
Android phone and it is ridiculously less slick than my wife's iPhone. Had I
used an iPhone first, I would have likely abandoned the idea. But the game
is complete and wouldn't take much to get it working on the iPhone other
than learning a new API.

I might look into this. It certainly couldn't do any worse than the Android
implementation, haha!

Cheers!
Jason
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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Jason Allen
Is the iPhone accessible? Doing something with the game would be nice. It's
collecting dust right now.

Cheers!
Jason

On Thu, Jan 7, 2010 at 3:02 PM, Ryan Strunk ryan.str...@gmail.com wrote:

 Hi Jason,

 I don't believe any of the three in existence have online scoreboards.
 However, the fact there are already three in existence--Sudo-San, Soundoku,
 and BGSudoku--means you might not get much buck for your time, especially
 considering that two of the three are free.

 If you could something together for the iPhone or pocket PC, however, you
 might be on to something.

 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jason Allen
 Sent: Wednesday, January 06, 2010 8:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies

 Do these Sudoku games have infinite puzzles and online scoreboards?

 I created a random sudoku generator for a phone app and think it could be
 adapted to an audiogame. I know it's a popular game, but maybe I can offer
 an alternative version. Generating sudoku puzzles was absolutely not
 trivial, but that unique feature wasn't enough to get the app noticed in a
 sea of sudoku games unfortunately.

 Cheers!
 Jason
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Re: [Audyssey] Blind Fate?

2010-01-06 Thread Jason Allen
Hello,

Entombed is a game I'm nearly finished with that is in the same genre as
Fate. It's a role playing roguelike game. You can download the public test
version at my website: http://www.blind-games.com/

Also there is a vibrant community here:
http://groups.google.com/group/entombedgame/

Cheers!
Jason

On Tue, Jan 5, 2010 at 2:24 PM, Mark torgersonena...@gmail.com wrote:

 Hi
 I was wondering if there is a blind version of the game fate? If so,
 where would I find it?
 Thank you for your help.

 God bless,
 Mark

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Re: [Audyssey] Public betas vs private testing

2010-01-06 Thread Jason Allen
I'm weighing in a bit late on this conversation, but I've generally had a
positive experience with open public testing. There are a few things I'm
worried about though. For one, as your application gets better, you start
competing with your final product. I'm also a little worried about people
burning out on the game before it's even released, but I think I can
circumvent that by adding a heap of new content for the final release.
Another problem is early conversations mention a lot about the instability.
That's normal in young applications but it might throw some people off.

As for the benefits, there were a lot of those too. It has built a great
community which you wouldn't have had if you had a surprise release. Once
everyone knows a new version is imminent, there is a lot of excitement too.

I started public testing extremely early because I really wasn't sure how to
proceed with the interface. Walking around a random dungeon had to have
special consideration. Plus all the important decisions about SAPI and
others were up in the air. Now I have a much better idea and I think the
next project will benefit a lot from that.

From a game sales standpoint, I don't know if public or private testing is
better yet though.

Cheers!
Jason
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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Jason Allen
Do these Sudoku games have infinite puzzles and online scoreboards?

I created a random sudoku generator for a phone app and think it could be
adapted to an audiogame. I know it's a popular game, but maybe I can offer
an alternative version. Generating sudoku puzzles was absolutely not
trivial, but that unique feature wasn't enough to get the app noticed in a
sea of sudoku games unfortunately.

Cheers!
Jason
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Re: [Audyssey] Netbooks and games

2010-01-01 Thread Jason Allen
Netbooks have to have seriously capped memory and processor speeds to meet
Microsoft's discounted XP licensing. I'd hesitate to use them for gaming
unless you're sure the new netbook is faster than your current laptop. One
thing that's often overlooked is the front side bus speed. Everything might
look the same on paper initially between netbooks, but you could be in for a
real surprise if you don't do a lot of research.

Newer netbooks come with a very stripped down version of Windows 7. I'd go
for that over XP.

Cheers!
Jason
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Re: [Audyssey] another game programming question

2009-12-16 Thread Jason Allen
C++ wins cross platform absolutely. But with virtual desktops, it's not as
big of a win as it used to be.

If you go C++, you absolutely must learn object oriented programming
concepts. C++ supports these, but they aren't as elegant as more recent
programming languages like C#. If you use C#, you have no choice but to
write object oriented code, so there really isn't an issue there.

.NET is well thought out and modern. You don't need to use the XACT sound
tool (the much maligned sound creation engine mentioned in this thread) to
make sounds for games using the XNA framework. XNA comes built in with sound
and music libraries that don't use XACT at all. They support loading mp3s as
well. XACT is powerful but clunky, buggy, and a million other negatives.

As for security, .NET can be decompiled. But if you're using modern
programming concepts (which you will be) no one is going to be able to
recompile it. It essentially obfuscates itself. Of course, obfuscating the
code is another option. Is anyone going to want to spend the thousands of
hours to reverse engineer your game? Not likely. If you had top secret code
or projects, it's a much bigger problem.

C# supports a design concept called RAD, or rapid application development.
You will write larger / more complex programs much, much faster in C# than
writing the same application in C++.

C# also supports automatic garbage collection which is a big deal when it
comes to memory management and debugging.

The biggest drawback to C# is that you're essentially tied to Microsoft. You
have to intelligently weigh the benefits to porting your game to all
platforms. How many Linux players are you going to get really? What about
Macs? How many players do you lose if they can virtualize your game in their
native operating system? Is it still worth it?

Cheers!
Jason
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Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Jason Allen
The best thing to do is quit the program entirely, then open it back up and
resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking so
long, just exit out, restart, and be on your way. I'll optmize its memory
and processor usage as I develop it. As it's still in testing, this is less
of a priority at the moment.

Cheers!
Jason
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Re: [Audyssey] Hi and an entombed question

2009-11-19 Thread Jason Allen
Oh yes, I'm always adding new bugs. Haha. The bug where your skeleton
attacks you has been fixed, but I introduced another annoying crash bug in
my latest update. If you can, wait 24 hours and I'll have another bug fix.

Entombed has been growing in leaps and bounds lately and has teething issues
at the moment.

Cheers!
Jason

On Fri, Nov 20, 2009 at 8:19 AM, David Chittenden dchitten...@gmail.comwrote:

 Hello,

 That bug appears to have been fixed. Download the latest version and you
 can find some nice new bugs and great game play. smile

 David Chittenden, MS, CRC, MRCAA



 Scott Chesworth wrote:

 Hi Karl,

 I have experienced the same thing.  I'm not on the Entombed list yet
 to pass this along, keep meaning to subscribe and just haven't gotten
 round to it, but I know Jason checks this list.  Anyway, thought I'd
 let you know that you've got company.  Until this is fixed, don't
 trust anything too boney.

 Cheers
 Scott

 On 11/13/09, Karl Belanger karl.belan...@gordon.edu wrote:


 Hi,
 I just ejoined the list after a long absence and a change of email. I am
 looking forward to participating in the list once again. I am certainly
 eagerly awaiting Q9 as it sounds quite interesting.
 Has anyone else experienced a bug in Entombed where a companion
 necromancer
 raises a skeleton, who begins attacking members of your own party, rather
 than the enemy? I had a skeleton Goblin Necromancer who constantly
 attacked
 my party.
 Also, someone who is on the entombed list please pass this report along
 if
 it has not been brought up there already.
 Karl
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Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Jason Allen
It's just spelled phonetically in Dark's message. It's the Amiga. In the
golden age of computers, it was one of the best examples around for games.

Jason
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[Audyssey] Entombed Beta 1 Released

2009-11-10 Thread Jason Allen
Hi everyone,

I wanted to let you know that my audio RPG Entombed release beta 1 is now
available for download. Entombed is an audio game where you take on the role
of a party of adventurers braving the depths of a nefarious dungeon.
Characters have loads of customization, gain experience and levels, and
accumulate abilities and magic. However, a word of caution, the game is
still in testing and fairly unstable. Save often!

You can find the documentation here: http://wiki.blind-games.com
The game download is here: http://www.blind-games.com/EntombedSetup.exe

Please let me know what you think!

Thanks!
Jason
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[Audyssey] Entombed Intro Trailer

2009-11-10 Thread Jason Allen
I almost forgot to mention that Entombed's intro trailer can be found here:
http://www.blind-games.com/EntombedIntroTrailer.mp3

This sets the stage for the origin and purpose of the dungeon. A game play
trailer is still in the works. However, you can always download the
game andtry it out for
yourselfhttp://www.blind-games.com/EntombedSetup.exe
!

Thanks to Jeremy Harley for the great voice over work and mixing.

Cheers!
Jason
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Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
Go to the preferences screen and arrow through all the options. It should
reset them to the right values. Then save and continue.

Cheers!
Jason

On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley hdpres...@hotmail.comwrote:

 Hi,

 I just downloaded Entombed, and I could not hear my footsteps; I didn't
 even
 know I was moving.

 Hayden

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Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
From the main menu. Or when in the game, just press escape when there is no
menu active.

Jason

On Wed, Nov 11, 2009 at 12:33 PM, Hayden Presley hdpres...@hotmail.comwrote:

 Where's preferences?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jason Allen
 Sent: Tuesday, November 10, 2009 6:37 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Entombed Problem

 Go to the preferences screen and arrow through all the options. It should
 reset them to the right values. Then save and continue.

 Cheers!
 Jason

 On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley
 hdpres...@hotmail.comwrote:

  Hi,
 
  I just downloaded Entombed, and I could not hear my footsteps; I didn't
  even
  know I was moving.
 
  Hayden
 
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Re: [Audyssey] entombed

2009-10-22 Thread Jason Allen
Hi Hayri,

It doesn't currently. I asked the company for their SDK though. Tom, does
MOTA use Infovox? If so, how did you find implementing it?

Cheers!
Jason

On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote:

  How infovox desktop to work in Entombed?


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Re: [Audyssey] entomb-several questions

2009-10-12 Thread Jason Allen
Hello,

There are lots of secrets in Entombed, only two have cards currently though.


Rocks are for slings, but I removed the sling this build and forgot to put
it back in.

The second skill of the Fortune Teller can alter a battle dramatically, but
is often only subtle. All you'll know if it was in your favor or not.
Fortune Telling, isn't an exact science after all.

Jason


 What are the rocks for?
 I notice that if your pet dies, it sheet doesn't disappear from the 'C'
 function and you cannot equipped your other characters cause it keeps
 targetting the pet. This a bug?

 Also, so far I've not been able to get the observe skill to learn anything,
 any one got any luck on this?

 Does anyone know if the second skill of the fortuneteller class do? I mean
 it says things like 'a leopard standing against the moon, this looks good'
 but doesn't seem to do anything?

 Also, I've unlocked two secret cards...are there more? Don't tell me what
 they are, just a yes or no be fine.

 Thanks
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

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Re: [Audyssey] Silverlight accessible or not?

2009-10-10 Thread Jason Allen
I created a temporary website for www.blind-games.com in Silverlight and it
didn't appear to be very accessible. It might be possible to make the site
accessible with a different methodology. After all, the entire site doesn't
have to be in Silverlight. Only the app.

Jason
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Re: [Audyssey] Entombed Query

2009-10-09 Thread Jason Allen
Yeah, it's been a long time. But no need to be sad. I'll need people to test
the next ambitious project. Also, Entombed is calling out for an overworld
and a general expansion of locales.

Jason
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Re: [Audyssey] Entombed Query

2009-10-08 Thread Jason Allen
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
version ready by the end of October, but I'm not sure yet. The first beta
version will follow that and will focus on stability issues. Then hopefully
it'll be release time!

Cheers!
Jason
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Re: [Audyssey] good news: shades of doom

2009-09-20 Thread Jason Allen
Way to go for Phil changing the title of Sarah.

In my opinion, a game, a book, a movie - whatever. They're all works of
fiction and completely harmless.

Jason

On Sun, Sep 20, 2009 at 11:28 AM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Robert,
 Well, I can think of a few instances where you can't just simply turn off
 the screen. Many laptops, like mine, don't have a power button for the
 display. As a result anything I do can be seen by a sighted party if he or
 she decided to look over my shoulder.
 Smile.


 Robert Montowski wrote:

 Hello there,
 I came into this thread a bit late...so I had to go back and read alot of
 old messages to get the feel for what is going on here.
 My experience to some of what is being discussed goes like this:
 I used to live with a girlfriend in my house.
 I also played shades of doom.
 she is a born again christian as am I.
 she was a bit miffed I was playing this shooting game.
 here is how I settled the matter.
 As I am totally blind..I turned my monitor off.
 even if she walks by my open door, she will not know what I am doing.
 as many of these games are very specific about what direction a sound
 comes at you from, I got a very nice pair of headphones to wear when I play
 any game.
 so once again, even when she is standing in my room talking to me..she has
 no idea what I am doing unless I have the volume on the head phones turned
 way up high.
 I consider this leveling the playfield.
 when she is on her computer I have no idea what she is doing as she turns
 her speakers off.
 I can't see or hear what she is doing and she can't see or hear what I am
 doing.
 No problem here...grin.
 religion and computer games can co-exist.
 Robert



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Re: [Audyssey] entombed problems

2009-07-18 Thread Jason Allen
Hi,

Feel free to email me privately. Do you mean the install appears to hang or
the game itself? It's possible the installer is trying to download the
components it needs to run the game. It uses Microsoft .NET 3.5 and few
other frameworks, but .NET is the largest of the lot.

Thanks!
Jason

On Sun, Jul 19, 2009 at 1:48 AM, Steve Cullen sculle...@verizon.net wrote:

 Hi Everyone,
 for some strange reason I can not get this game to run on my computer. when
 I try and run the program I don't get any kind of an error message nothing
 happens. If anyone knows what could be wrong Please send me an email. any
 Help would be appreciated thank you all very much.
 Regards,
 Steve Cullen
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Re: [Audyssey] entumbed?

2009-07-17 Thread Jason Allen
The Entombed message board has replaced the forum. You can sign up here:
http://groups.google.com/group/entombedgame/

Also, the download is always available here:
http://www.blind-games.com/EntombedSetup.exe

Thanks!
Jason

On Fri, Jul 17, 2009 at 6:45 AM, piotr machacz piterm...@gmail.com wrote:

 the forum is long gone. entombed is now public so to speak.

 On 7/16/09, Valiant8086 valiant8...@lavabit.com wrote:
  How do you download entombed without being on the forum?
  thanks.
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Re: [Audyssey] Entombed stuff

2009-07-17 Thread Jason Allen
Let me know what email you signed up under and I'll see if I can add you
manually.

Thanks!
Jason

On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi Jason,
 I have been waiting for google to send me a response back to set up an
 account for me since that pesky type in the numbers you hear wasn't working
 for me. Hopefully , it will be soon.





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Re: [Audyssey] Entombed stuff

2009-07-14 Thread Jason Allen
Hi Allan,

I'm writing Entombed. I'm glad you like it! I've been working on it about a
year and a half now and it's great to know it's well-liked so far. The
waypoint was orignally intended to allow you to set a location in the
dungeon and then recall that location with a press of the button. I haven't
finished implementing it though. So all it does is record the location, you
can't recall it.

There are still issues with Wanderers I need to address. They were such a
complex job to implement but I'll try to whither down the bugs as I release
updates. Same with the double named items and such.

Locate Secret is a puzzling problem for me. I didn't want to make it too
easy to find a secret via the scroll, but right now they're too cumbersome.

Armors are a little less complex than weapons so their entire effectiveness
is determined by their quality and the material they're made out of. I'll
give them a calculated defensive value that can be reported. I guess it'll
be a combination of the wearer's skill, the quality of the item, and the
material its made out of. That reminds me too! I need to add the damage
bonuses applied to weapons based on the wearer's skill too! That's an
important omission I've made there.

Characters shouldn't start with armor they can't wear, so that's another bug
I have to track down.

Sometimes information that's critical to either information or the timing of
sounds can't be interrupted. This can happen if a lot of interruptable text
flow into one that isn't interruptable -- making the entire sentence
uninterruptable. I hope that wasn't too confusing of a description.

If you haven't alreadly, join the Entombed message group here too:
http://groups.google.com/group/entombedgame/

Glad you like it!
Jason
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Re: [Audyssey] Xact was Blood money Online fighting

2009-03-21 Thread Jason Allen
Hi Che,

I use Xact with Entombed. It's a very clunky interface and I think difficult
to make accessible. Most .NET developers prefer other sound solutions that
are less confusing, but I like it a lot. It was created to allow sound
designers create and test their sounds without needing a programmer's input.
So it's basically a sound designer's tool. I like it because it allows me to
easily mix sounds and has a few excellent features but also some crippling
drawbacks.

The good:

- It has automatic provisions to allow you to randomize sounds. You can
randomize pitch, location, volume, and more. I can't stress how awesome this
is. For example, from one footstep sound, you can get an infinite variety of
plays that don't sound exactly the same. I use this all the time with
Entombed.

- It allows to easily mix sounds. Each sound by default is set at negative
12 decibles which allows you enormous freedom in mixing them together.

- You can dynamically change sounds in code. I use this in Entombed to alter
the sounds of monsters who have been shrunk. It makes their voices higher
pitched.

- You can dynamically position 3D audio.

- You can set up sound play lists to be random, or follow a set order,
without having to program anything in code.

The bad:

- It doesn't support .mp3s. WAV files only. Wav files are okay for sound
effects because Xact compresses them. But for music, Xact is absolutely not
what you want. Use the built-in media API that comes with XNA 3.0 for music.
Ironically, the built-in sound effect class is pretty barebones which is why
I use Xact. It's fine to get simple sounds working in your game, but it
would be hell to work with on a large project.

- Its minorly unstable. I've had it crash numerous times.

- Its clunky and the interface is difficult to navigate.

- It's complicated to get your head around initially.

If the tool was designed better it would be fantastic. It's not that Xact
isn't powerful, it's whoever designed the interface wasn't quite as skilled
as those who wrote the engine.

Jason
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Re: [Audyssey] entomb things

2009-03-12 Thread Jason Allen
Hi Al,

I'll answer your questions without spoiling anything if I can.

1. Zombie casters (or any other job) retain their skills. This is
intentional. I think it keeps zombies interesting. A zombie of a heroic
fighter will be completely different from a mage. One thing that is
unintended is zombie healers healing themselves. Any kind of normal healing
should be impossible.

2. The monster artificial intelligence doesn't consider skills at the moment
when picking up items. So they can cheat a little and use things on the
ground even if they don't have the skill.

3. The fortune teller skill is ambiguous by design. There is nothing
concrete about fortune telling. I think you'll be able to see clearly what
it does if you raise it a few points and try the fortune teller's attack
ability. It also affects other things related to fortune telling, but I
don't want to get into a habit of explaining too much. It might take some
mystery out of the game.

4. Bronze weapons are rarer because they require more skill to make.
Currently only human and orc craftsman can make bronze weapons.

5. Thieves can try to hide if they're alone, but enemies can still attack
them. That's by design. So if you have fast character, you might be able to
hide and get a sneak attack in before the enemy gets their turn but it's
very risky.

6. I've just completed ranged weapons and ammunition for the next build.
There will be more weapon choices. I have to keep the number down initially
until I'm positive everything works correctly. Once I'm to the content phase
of development, there will be a Cambrian explosion of new armor and weapons.
Everything you mentioned is supported in the engine and more.

Thanks! I'm glad you like the game!
Jason

On Fri, Mar 13, 2009 at 6:23 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi,
 I wanted to list a few things I noticed aboutthis awesome game.

 1. When spellcasters  get zombified, they retain their spell casting
 ability. Is this intentional?
 2. In one battle, an orc mage grabbed an iron breastplate and put it on.
 Since I know mages can't wear plate armor, this could either be a glitch, or
 a unique property of being an orc.
 3. Some skills are not really defined very well. For instance, the tell
 fortune skill does not seem to have any value whatsoever. What exactly does
 it do?
 4. The reason I thought copper was better then bronze in the game was that
  copper weapons are a dime a dozen, I picked up dozens of them in the first
 two levels, but the bronze items were much rarer.
 5. can a thief, alone in a battle, use hide? When I had a thief who was
 alone, I attempted to hide but the enemy targeted on me and hit me as if I
 never hid. On the other hand, when an enemy thief is alone, they get to
 hide, and then attack in the same round.
 6. Are other weapons and armor going to be introduced into the game? For
 example shields, bracers and arm/leg greaves.  Some weapons might be the
 mace, flail, morning star, axes of all sorts, spears etc and so forth.

 thanks,
 al
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Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread Jason Allen
The footstep sounds. A step on stone is a correct movement. A sandy sound
means you brushed up against a wall and can't go any more in that direction.
There is no penalty for walking into a wall. Some audio games I played would
blast this shrieking noise whenever you bumped into a wall. I thought that
was ridiculous, so I tried to make it as inoffensive as possible.

The stairways are announced when you enter a room with one. They currently
don't have any audible sound outside that.

I'll see about making the weapons and armor easier to distinquish. Copper is
in-fact harder than bronze, but it depends on the alloy. I just took the
average hardness for bronze. Making bronze weapons had advantages over
copper because adding tin (or lead, or arsenic) lowered the melting
temperature of the alloy. This isn't modeled in Entombed, so for now at
least, copper is the better metal when compared to bronze. I might make
copper edges duller in some future update to simulate some advantages bronze
had over copper weapons.

Glad you're enjoying it! It's in heavy development right now and probably
will be for some time.

Jason


On Thu, Mar 5, 2009 at 2:21 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi Dark,
 I just read Jason's email about the heirarchy of metal armor and he said
 that it was bronze, copper then iron.
 An analyze spell would be very cool, but a character with the fighter job
 perhaps could judge value of weapons and armor as well, or perhaps a dwarf
 or blacksmith like race/class might have an innate ability to tell the exact
 numeric value of some materials, like maybe stone or metals for dwarves,
 wood types for an elf or druid or ranger type  job/race, things of that
 nature. I am only guessing about all that, I have only found two cards
 playing the  game.

 al



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Re: [Audyssey] ENTOMBED

2009-03-04 Thread Jason Allen
Regarding character creation. I planned to allow you to save character
builds to select easily the next time you play. This will probably be
removed or added much later though. I'm prioritizing gameplay elements right
now.

Jason

On Thu, Mar 5, 2009 at 2:53 AM, Dakotah Rickard
dakotah.rick...@gmail.comwrote:

 I have a question about a related thing. In character creation, you
 can only choose create new character. Is this a feature that isn't
 implemented yet, the ability to reuse a character?

 Signed:
 Dakotah Rickard


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Re: [Audyssey] more entombed things

2009-03-04 Thread Jason Allen
Hi,

The key below escape is a key I use for testing. I sometimes forget to
disable it. It's not used for anything in normal game play.

Zombie Rot potions cure zombie rot. Zombie rot used to be a serious plague
in earlier versions of Entombed, but it doesn't show up much (or at all) in
the new version. It will certainly have another outbreak in the future.
Being afflicted with Zombie Rot is a serious condition that should be
treated immediately.

Your character has no hand preference. They tend to hold things in their
left hand because it's the first choice when wielding weapons.

No magic points command yet, but I'll fix that in the future. You start with
100. Every spell currently costs 10. You can replenish them by resting.

I plead the 5th on corpses and body parts. They may or may not be useful.

Jason


On Thu, Mar 5, 2009 at 3:09 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hello again,

 I had a few more questions and such.
 by the way, I was playingthe game and I had accidentally hit the grov key
 (it is directly under the escape key) and when I pressed it, my character
 managed to cut his hand off.
 Also, what does the zombie rot potions do? I have drank them, made members
 of my party drink them, and I have thrown them at enemies, but they don't
 appear to do anything.
 Do the playable characters have a primary and secondary hand, or does it
 matter which hand you put which weapon?
 Is there a command to tell how much magic points a magic using character
 has left?
 Are the corpses left after a battle useful for anything?

 thanks,
 al
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Re: [Audyssey] entombed

2009-03-03 Thread Jason Allen
Entombed 3? This must be a message from the distant future. Haha.

The current version of Entombed is always at
http://www.blind-games.com/EntombedSetup.exe

Thanks,
Jason

On Tue, Mar 3, 2009 at 9:26 AM, rrhopki...@verizon.net wrote:

 Where can I get entomed three?
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Re: [Audyssey] entomb question

2009-03-03 Thread Jason Allen
Hello,

Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals. The
metals use their real-life values, so you can use these as a guide. Copper
is harder than bronze (but harder to work with), Iron is harder than copper.
What armor you can wear is dependent on what job you chose at character
creation.

Fighters can wear all metal armor. Thieves can wear leather. The others can
wear cloth-types.

Hope that helps!

Thanks!
Jason

On Wed, Mar 4, 2009 at 2:09 PM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi,
 Not sure who to direct this too.
 I have a question about armor and weapons. They are listed when examined as
 dubiour, poor, decent and good, but is a good cloth tunic better then a
 dubious bronze breastplate?
 What is the  level of progressive  armor types? For example, what is wool,
 compared to linen, cloth, felt copper and bronze, and I think rabbit, deer,
 wolf, dire wolf, caveman leathers etc and so forth?

 thanks for any help

 al
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Re: [Audyssey] ENTOMBED

2009-03-03 Thread Jason Allen
Use the plus and minus keys on the keyboard. Either the ones on the number
pad, or the number row work. Once you save your skill point allocations, you
can't later edit them, so make sure you're happy before leaving the menu.

Jason

On Wed, Mar 4, 2009 at 3:00 PM, James Howard coldshadow...@gmail.comwrote:

 Um jason, I have a question, how do I allocate the skill points, I
 can't make it work.

 On 3/1/09, Jason Allen evildi...@gmail.com wrote:
  Hello,
 
  I'm glad you like it. I still have a fair bit more to add for my next
  release. Please let me know any suggestions or bugs you find.
 
  Thanks!
  Jason
 
  On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. 
  pebbles...@sbcglobal.net wrote:
 
  Ok, I have got entombed working and I must say that so far I am liking
  where this is going. smiles
  Kellie and my lovable Lady J.
  Canine Welfare Technician/Resident adviser
  Guide Dogs for the Blind, Oregon campus
  www.guidedogs.com
 
 
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Re: [Audyssey] ENTOMBED

2009-03-01 Thread Jason Allen
Hello,

I'm glad you like it. I still have a fair bit more to add for my next
release. Please let me know any suggestions or bugs you find.

Thanks!
Jason

On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. 
pebbles...@sbcglobal.net wrote:

 Ok, I have got entombed working and I must say that so far I am liking
 where this is going. smiles
 Kellie and my lovable Lady J.
 Canine Welfare Technician/Resident adviser
 Guide Dogs for the Blind, Oregon campus
 www.guidedogs.com


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Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hello,

Entombed is the RPG game I'm currently programming. It uses a rogue-like
philosophy on content, focusing on re-playability. It's heavily randomized
and completely different each time you play.

Anyway, the link is here: http://www.blind-games.com/EntombedSetup.exe

Documentation is here: http://wiki.blind-games.com

For more information on the rouge-like genre, try this wikipedia article:
http://en.wikipedia.org/wiki/Rougelike

Anyway, it's a work in progress and has a few bugs.

Jason

On Sat, Feb 28, 2009 at 12:26 AM, The Kolesar Brothers 
kolesar16...@roadrunner.com wrote:

 If you're into rpg games? You might want to test drive the online trucking
 game. The game is called trukz and the web page is
 www.trukz.com
 If you decide to give it a test drive and you're in the states? Give me a
 e-mail and I'll ship you a couple txt files that no trucker should be
 without.
 HTH Ron and Leader Dog boz who's coming up on Five years together here in
 March
 Matt  Ron Kolesar  there great Dogs!

 kolesar16...@roadrunner.com
 - Original Message -
 From: James Howard coldshadow...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 26, 2009 10:14 PM
 Subject: [Audyssey] any RPG Games?


 anyone know of any good RPG games?  I'm really int to games like that.

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Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hi James,

That's an XNA previous install. Go to your Add / Remove Programs and
uninstall XNA Framework. Then reinstall Entombed. It should then work.

Jason

On Sat, Feb 28, 2009 at 2:44 PM, Constantine tcwoo...@shaw.ca wrote:

 Sorry - what game is this? I probably missed it.


 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - From: lelia struv...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 9:40 PM

 Subject: Re: [Audyssey] any RPG Games?


  I am and tomorrow is my Friday so I've got the whole weekend to play!!!

 lelia
 - Original Message - From: Ron Schamerhorn 
 blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 7:53 PM
 Subject: Re: [Audyssey] any RPG Games?


  Hi Lelia

  The game does sometimes run into a bug or two but works fairly well.
 Hope
 you are enjoying it.

 Ron

 - Original Message - From: lelia struv...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 8:47 PM
 Subject: Re: [Audyssey] any RPG Games?


 Wow that game could become really addicting I did get an error in the
 middle
 of a fight. which might be good as I was losing lol

 lelia


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Re: [Audyssey] [Spam] entombed

2009-02-25 Thread Jason Allen
Hi,

Yes, the current version is Alpha 8. You can always download the latest
version here: http://www.blind-games.com/EntombedSetup.exe

Alpha 9 is still a ways off, but I'll make an announcement on the mailing
list when it's available. Suggestions and bug reports are always welcome.

Thanks!
Jason

On Tue, Feb 24, 2009 at 10:08 AM, dark d...@xgam.org wrote:

 Hi ron.

 the last release was version alpha 8 d. Apparently 9 will be coming next.

 To get updates and give feedback on it I really suggest using the mailing
 list on entombedg...@googlegroups.com

 Hth.

 Beware the Grue!

 Dark.
 - Original Message - From: rrhopki...@verizon.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 23, 2009 3:20 PM
 Subject: [Spam] [Audyssey] entombed



  Hello.  My name is Ron.  Was just wondering if there is a new release of
 entombed coming out soon?  One more thing.  Jim are you gona make a version
 of bingo?  Puppy one is great.
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Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Jason Allen
You mean program a computer game using the Wiimote? I think that's the only
possibility with VB.net. The Wii would have a development kit (usually
costing several thousand dollars) that allows you to program software, but
it wouldn't be in VB. I think the only option you have for console games
using VB.net is the Xbox 360.

Jason

On Wed, Feb 11, 2009 at 4:52 PM, Ken kenwdow...@neo.rr.com wrote:

 Oh yes, and can you give me some guidance offlist as to how tp program the
 Wii in vb.net?

 - Original Message - From: Ken kenwdow...@neo.rr.com
 To: Che c...@blindadrenaline.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Wednesday, February 11, 2009 12:47 AM
 Subject: Re: [Audyssey] What language for gaming? Was:Re: dark
 roomandprogramming for Wiimotes



  All right, you've won me over I think.  I just got quite miffed when the
 upgrade program produced so many errors in Enemy Attack.  My goodness, can
 you imagine how that would play on the wii?
 Anyway, I'll look into it for sure and start writing again.  My brother
 broke my last computer and, until I get it integrated with the new one, I
 cannot continue with Wrecking Ball, though I may have put the source for Air
 Hockey up on my site, I can't remember--unless there is a way to decompile
 the exe file?
 I think that both Enemy Attack and Wrecking ball will both be great Wii
 games.  For Enemy attack I'll use the sensor bar for aiming, and since only
 two or three enemy will be coming at you at once it won't be hard to point
 and shoot--just like using the mouse.  Oh I can't wait to start programming.
 My only obstacle now is getting a bluetooth adapter and stack that will
 connect the Wiimotes to the PC--I've heard of many troubles in that regard,
 and that only the Tashiba Blue Solleil works, and that it's a 30-day trial.
 Anyway, back to gaming!

 - Original Message - From: Che c...@blindadrenaline.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 10, 2009 6:06 PM
 Subject: [Audyssey] What language for gaming? Was:Re: dark room
 andprogramming for Wiimotes


   Hi Ken,
  Not sure what you mean by vb .net express looked a mass of confusion .
 Are you referring to the IDE? If so, it takes a bit of time to get used to,
 but once you do, you will really appreciate the power and abilities it
 offers you.
  As for programming any halfway serious audio game, I've looked at a bit
 of java code, and I'd say visual basic is more or less on level ground with
 it in terms of difficulty to program, which in my opinion isn't that hard.
  When I started out in 2005 looking to get into it, I looked long and
 hard at several options. I thought about C#, but I can do the exact same
 things without having to warp my brain around there weird syntax and use of
 odd symbols.  Before you C coders out there get bent out of shape, I want
 you to know I don't care what language you use, same as I don't care what
 kind of computer you use, for me whatever gets the job done with minimal
 fuss is what I am going to use, and for me that was vb .net express. I'm not
 putting down C# or any other language, and if I were doing graphics
 intensive stuff, I probably would have gone with C# or something similar.
  I've done about all you can imagine an audio game could use, from
 joystick inputs, to full featured online play with virtually no lag. All
 this was done with visual basic .net.
  The single exception to this is force feedback, which I was not able to
 put into rail racer, which chapped my stick, and perhaps is fixed by now.
  I am about to release my second and third commercial games in the last
 two years, all three of which were built on visual basic, and with virtually
 no programming experience 4 years ago to speak of.
  I can't give a higher reccomendation than that for anyone looking to
 program audio games for the blind.
  It has taken a lot of time and tenacity, but as the old saying goes,
 nothing worth doing comes easy.
  I encourage you to take another look at vb .net, lord knows we need all
 the good accessible developers out there we can get, and in my humble
 opinion I think java is going to leave you lacking in the end.
  Later,
 Che



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Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
I've added more checks for e-speak. It work fully when I release version 8D.
I wish they'd just update the voice to make it more compatible though.

Jason

On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews tmatthews...@live.comwrote:


 I just downloaded the latest version of En-tombed as well, and it seems
 that when either your character or any of the enemies tries to heal when
 using espeak voices, it crashes.
 Will get error message when it happens again.
 Trenton, the T Man!

 On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
  Greets, all.
 
  Recently installed the latest Entombed Alpha.
 
  I received the following error message:
 
  Microsoft.Xna.Framework
  Error loading Content\title. This file was compiled using the wrong
  version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
  PrepareStream(System.IO.Stream, System.String)
 
  What am I missing?
 
  Thanks.
 
  Signed:
  Dakotah Rickard
 
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Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
Not yet. I'm still working on 8D.

Jason

On Sat, Feb 7, 2009 at 9:52 AM, Ron Schamerhorn blindwon...@cogeco.cawrote:

 Hi all

  Did I miss something?  8d?
 Ron

 - Original Message -
 From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 06, 2009 5:45 PM
 Subject: Re: [Audyssey] Entombed Error Message...


 I've added more checks for e-speak. It work fully when I release version
 8D.
 I wish they'd just update the voice to make it more compatible though.

 Jason

 On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews
 tmatthews...@live.comwrote:

 
  I just downloaded the latest version of En-tombed as well, and it seems
  that when either your character or any of the enemies tries to heal when
  using espeak voices, it crashes.
  Will get error message when it happens again.
  Trenton, the T Man!
 
  On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
   Greets, all.
  
   Recently installed the latest Entombed Alpha.
  
   I received the following error message:
  
   Microsoft.Xna.Framework
   Error loading Content\title. This file was compiled using the wrong
   version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
   PrepareStream(System.IO.Stream, System.String)
  
   What am I missing?
  
   Thanks.
  
   Signed:
   Dakotah Rickard
  
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Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would you pay$50for a killer controller?

2009-02-01 Thread Jason Allen
Hi Jim,

In all fairness, hard drive crashes are hardware errors. The fact that you
haven't had one is probably just statistical luck. Out of the box XP (or any
Windows in recent memory) is far worse stability wise than a fully updated
one. That said, I completely agree with if it isn't broke, don't fix it.

Jason

On Sun, Feb 1, 2009 at 7:50 PM, Jim Kitchen j...@kitchensinc.net wrote:


 Hi Thomas,

 Thank you for sharing with me what works for you on your computers.

 You know I have been running one computer or another since 1980.  I have
 never had a virus, never had a hard drive crash, never had to redo a hard
 drive, I almost never have to reboot either of the computers that I am
 running currently and the only time that I have had to use the XP roll back
 feature has been after I have up dated a windows component.  So I may not
 run my computers the same way that you do, but what I do seems to work
 pretty darn well for me.

 Thanks again.

 BFN

Jim

 C. E. O. Kitchen's Inc.


 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Entombed Error Message...

2009-02-01 Thread Jason Allen
Uninstall the old XNA 3.0 beta (from add remove programs). Then run the
setup again. It should update your XNA and run the game properly.

Jason

On Mon, Feb 2, 2009 at 1:22 PM, Zachary Kline kli...@onid.orst.edu wrote:

 Hi,
   Did you first uninstall the XNA Framework beta version?
 Best,
 Zack.

 - Original Message - From: Dakotah Rickard 
 dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 01, 2009 6:09 PM
 Subject: [Audyssey] Entombed Error Message...



  Greets, all.

 Recently installed the latest Entombed Alpha.

 I received the following error message:

 Microsoft.Xna.Framework
 Error loading Content\title. This file was compiled using the wrong
 version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
 PrepareStream(System.IO.Stream, System.String)

 What am I missing?

 Thanks.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Jason Allen
I don't know. My opinion on this is to be as open and transparent as
possible. It's a lot of work updating people on what's new with development,
but I also get feedback on whatever it is I'm adding, suggestions, and more.
I don't mind the interest. It helps keep me motivated.

Jason
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon elementalult...@hotmail.com
 wrote:

 Have to agree with ryan here. I was under the impression that it wasn't
 really up for vote. If the dev says its not ready to be released to the
 general public, which includes people who pre-ordered the game, then its
 probably not ready to be released. Odds are the game is in a barely playable
 stage, with plenty of bugs to be ironed out. I imagine the beta testers will
 be the people who pre-ordered the game, when the game is in a much more
 playable stage. I have to say I'm surprised games like entombed are
 available for general testing. In one sense it helps to have more testers so
 more bugs can be found, but in another sense it draws out a lot of people
 who are expecting a full game and don't realize its barely been started. Not
 meant to be taken personally and not directed at anyone in particular but,
 there you have it. Just my personal opinion.

 --

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Re: [Audyssey] railracer and other games crashing please read

2009-01-16 Thread Jason Allen
I don't know if those other games use XNA. As far as I know, Entombed is the
only game that currently uses it. Rail Racer might, I know Che developed
that with .NET. If you're getting errors with Entombed, it's likely a
prerequisite issue. It can take a long time to install if it has to download
and install components. Sometimes you have to restart after installing it,
and try again.

Jason

On Fri, Jan 16, 2009 at 6:05 PM, Daniel Villalon murc...@hotmail.comwrote:


 Hey, I installed entombed. I don't have xna 3.0 into control panel, and, i
 get errors! i get errors with entombed, thehorse racing game and power up,
 anibody knows?


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Re: [Audyssey] railracer and other games crashing please read

2009-01-15 Thread Jason Allen
The next Alpha for Entombed uses the full version of XNA 3.0. So the old XNA
beta should be removed.

Jason

On Fri, Jan 16, 2009 at 1:52 PM, shaun everiss shau...@xtra.co.nz wrote:

 This month ms released a new update for security for win xp.
 After installing it everything went ok until I ran railracer.
 directx seems to have mangled itself.
 This applies only to those of us that test entombed.
 To fix this, go to add remove programs and remove the xna 3.0 beta.
 then run the intombed setup again.
 then restart the system.
 this should unbreak everything.
 NOte! this only applies to anyone that does not use xna 3.0 full, well
 anyone that uses xna 3 x for anything.
 I hope they fix this in the next directx update.


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Re: [Audyssey] question about video game developers

2009-01-14 Thread Jason Allen
And if you miss-jump, the elephants will gore you.

Jason

On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak p...@pcsgames.net wrote:

 Hi Thomas,
 I see a problem in reproducing the rocks in lava room.
 You could be in copyright infringement.
 I suggest giant marshmallows in a gigantic cup of hot chocolate.
 Or wood logs floating on a hot steaming Geyser.
 Or how about large blocks of ice on red hot coals.
 or, if you dare,
 The dying dissolving carcasses of elephants in a lake full of acid.

 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 14, 2009 10:13 PM
 Subject: Re: [Audyssey] question about video game developers



 Hi,
 Yeah. When I start into the full 3D Tomb Hunter games there is several
 traps or challenges I want to borrow from the Tomb Raider games and see
 if I can make them accessible. The room with the lava would be one of
 the more interesting traps to work on.

 Lukás Hosnedl wrote:

 Hi,
 what I imagined was the lava bubbling and the stones bubbling just a bit
 differently and louder, so that you could tell their position in the
 lava. Well, after you realized what that sound represented. And either a
 sound that increased in pitch as you prepared yourself for the jump or
 there would be no such feature, that depends on whether there was a jump
 meter of any sort in Angel of Darkness. There was not as far as I
 remember.
 Once you landed on the stone, its bubbling sound, which would now be
 centered and quite loud, would start to decrease in pitch, meaning that
 it has been sinking.
 This would involve some trial and error, finding out and mistakes while
 the challenge could still be preserved, I think. Of course you would
 need a key, for example x for examine, that would describe the layout of
 the room or place to you aloud like in Terraformers, etc, while the game
 was paused at that time. This would not leave you absolutely stuck and
 clueless in an unknown environment. Do you get my point? I think this is
 a possibility for your future Tomb Hunter games. *smiles*
 Lukas



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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.176 / Virus Database: 270.10.7/1894 - Release Date: 1/14/2009
 7:27 PM



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Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
Capcom really? I thought Capcom was a fan driven company.

I entered accessible development for two main reasons. One, I have family
members who are vision impaired and two, precisely because the market was
small. The day Nintendo moves into accessible entertainment is the day me
and many others are driven from it. We don't have million dollar focus
groups and development teams.

Personally, I like it. Its community driven. I hope my game is just one of
many I develop. Dwarf Fortress proved that text games are still captivating
to many people and that's all I really want. To captivate, even without
text.

Jason
www.blind-games.com

On Tue, Jan 13, 2009 at 9:15 PM, dark d...@xgam.org wrote:

 Hi John.

 I must admit, I'm incredibly doubtful about changing the minds of the
 mainstream game companies at all on this issue for the precise reasons you
 mention.

 Access costs money, big companies do not like spending money.

 while I fully support igda's efforts, and would be the first to jump in if
 something like world of warcraft became accessible, my expectations aren't
 high.

 Especially given that the two occasions I approached large companies, ---
  capcom and nintendo over some low vision access issues, they were both in
 different ways unhelpful.

 Capcom told me in no uncertain terms to get lost, and while nintendo were
 much more polite, unfortunatelly nintendo uk had absolutely no chance
 whatsoever of contacting the people in the company who made the decisions,
 --- which is mad! but believeable.

 this is why I think independent games are the way forward for access, and
 why I've put so much effort into chatting with devs over both Vi and low
 vision access issues.

 It does indeed drive me up the wall that I can't play games like Zelda, Ff
 or world of warcraft, but hopefully this way I can at least get something
 fun,  like fallthrough!

 This didn't actually start out as a formal approach or idea, it was just me
 in 2002 trying out online games and politely asking devs if they could do x
 y and Z in order so that I could play them.

 yes though, I suppose now it has turned into a bit of a thing with me.

 Beware the Grue!

 Dark.

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Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
I absolutely love Phoenix Wright. They're my favorite DS games of all time
and I've played every one all the way through. Finishing the last Pheonix
Wright was a sad, sad day. This list keeps bringing up absolute gems. What
makes Pheonix Wright so great is the story. It's more like a modern text
adventure. Pheonix Wright isn't accesible because the text isn't spoken
though. There is so much text that the voice files wouldn't likely fit on a
cartridge. Not to mention the cost involved.

Story driven accessible games are hard to make because SAPI kills any
emotion. It was pointed out not long ago that accesible games voice acting
can kill a great story too. It's tough. I think the only way to do it would
to get a professional voice actor (or a few) to donate their voices to a
game.

What I meant by text games in regards to Dwarf Fortress was ascii. Like
nearly all roguelikes, it's ascii based. But the point was that even in an
industry dominated by intense 3D graphics, DF was adored by the gaming
community even though the graphics technology was as old as the home
computer itself.

I don't believe sound games have to play second fiddle to mainstream games.
I think they're a great way to innovate.

Jason
www.blind-games.com


On Tue, Jan 13, 2009 at 9:56 PM, dark d...@xgam.org wrote:

 I sort of thought Df was an aski game,  which personally I've never
 worked out an efficient way of playing, owing to the lack of a braille
 display.

 On the other hand, I've not tried any aski games sinse Hal V9 introduced
 the repeat punctuation and find in Vf functions, both of which I think would
 help in an aski game.

 I found Adom the least irritating to play, so I might try it again.


 Beware the Grue!

 Dark.

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Re: [Audyssey] Entombed

2009-01-10 Thread Jason Allen
Hello,

Glad you like it!

I made the walk into wall sound a little bit like sand. It's suppose to
sound like you're brushing up against a wall. You should hear footsteps when
you walk. If you're not hearing footsteps or north-south wall sounds, it
might be a speaker configuration problem. Try setting your speakers to a 2
speaker setting (if they're set on surround sound) just to see if that
helps.

The dungeon has stairways to lower levels. The game will notify you when you
walk into a room with a stairway.

The mage class will definitely get better spells, but don't count them out
too easily. Shrink is great against those nasty wolves (or zombies, or
zombie wolves) and Grow will turn your pet into a machine. Lightning is a
little underpowered, but once there are more enemies in encounters, it might
start to come into its own.

That reminds me that there is a bug in the current beta with shrink and
grow. It doubles up after a battle. So if you grow your wolf and the battle
ends, it will actually shrink him permanently. If he gets shrunk, he'll grow
permanently at the end of a battle. This has been fixed in the upcoming
version.

I have a thief job planned for the next version too.
Jason

On Sat, Jan 10, 2009 at 6:39 PM, rrhopk...@earthlink.net wrote:

 Hello.  This is Ron.  I really like the bata version of this game.  I think
 it has great potential.  Was wondering how you get from one room to another?
  I notice that it sounds like your walking on sand, and then your on solid
 ground.  How do I get from one place to another?  Was wondering if the mage
 class will get better spells in later versions?  Also a rogue class would be
 good too.

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Re: [Audyssey] Entombed

2009-01-10 Thread Jason Allen
Use the period key to descend down stairs and the comma key to ascend.

Jason

On Sun, Jan 11, 2009 at 8:03 AM, rrhopk...@earthlink.net wrote:

 Hello again.  This is Ron.  I'm playing the game and I get to the point
 where it says theres a stairway down hear, but I can't get beyond it, what
 am I doing wrong?


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Re: [Audyssey] Entombed

2009-01-04 Thread Jason Allen
Hi,

Yes, I recognize the need for some kind of reattachment. Or maybe make
losing them more difficult. Phantom limbs or regrowing limbs are
possibilities. I'm thinking about making a pod cast regarding Entombed
because I really haven't properly introduced the game or my goals when
creating it. Maybe I can get something together this week.

Jason


On Mon, Jan 5, 2009 at 2:53 PM, Ryan Strunk ryan.str...@gmail.com wrote:

 That probably wouldn't be too in theme with the traditional-style setup,
 but
 perhaps he'll put in magical bandages that can reattach severed limbs, or a
 spell to allow mages to create phantom limbs. Who knows?

 Ryan


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Re: [Audyssey] Entombed

2009-01-03 Thread Jason Allen
You can get the latest build here:
http://www.blind-games.com/EntombedSetup.exe

Please keep in mind it is still an early test release.

Jason


On Sat, Jan 3, 2009 at 12:14 PM, Cory ckadl...@verizon.net wrote:

 where do I get this game?

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Re: [Audyssey] Entombed

2009-01-03 Thread Jason Allen
Yes, the first fights are rough because you start with no equipment. That'll
change in the next build. Losing limbs should probably be more traumatic
than it is, and there needs to be a way to reattach them without a healer.
I'll try to address that too. The next version will have a lot more to
content with in battles.

Jason

On Sun, Jan 4, 2009 at 12:47 PM, Dakotah Rickard
dakotah.rick...@gmail.comwrote:

 I have noticed one balancing issue. If you make it past your first two
 fights, you are generally going to be ok, but the first couple of
 fights are always evil.
 Also, could you make a potion to reattach broken limbs? The healers
 are fine, but a fighter with no arms is kind of useless.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] Entombed

2009-01-02 Thread Jason Allen
Yes, the latest test version isn't balanced. However, you can seriously tip
the scales in your favor. Here are some tips:

Dual wield. Equip the largest weapon you can in each hand. This gives you
two attacks per round. A two-handed weapon like those large clubs the ogres
use is deadly. You can get an idea how good a weapon is by it's description,
but a larger weapon is almost always better than smaller ones. So the order
is (for now until more stuff is put in): daggers, short swords,  clubs, long
swords, and large ogre clubs.

Don't forget to use the potions in your inventory to heal. Zombie rot
potions cure zombie rot. Anytime you're bitten by a zombie, you'll contract
the disease, so be sure to use those.

Attack the biggest threat first. Orcs always have weapons and are much
nastier than goblins. Ogres are extremely dangerous, but slow. The wolves
are nasty but usually easy to kill. Any heroic monster is going to be much
harder than usual.

Zombies can only be killed if you destroy their head (and other means but I
won't spoil it). So target their head with the number pad 8, or with the
number 8 if you don't have a numpad.

The difficulty will wildly swing back and forth until I get most of the
abilities and spells in.

Thanks for testing it!
Jason
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Re: [Audyssey] Entombed

2009-01-02 Thread Jason Allen
To target a specific part, hold down the key while pressing enter to attack
the target. So you select fight, on that list of enemies, hold down the key,
and press enter to attack. It will be targeted to that location. Be aware
though that targeted attacks have lower accuracy, especially if you're
targeting a fatal part like a head.

The combat rounds don't go in round-robin order, they go by who is the
fastest. This is why your pet wolf tends to attack before you do. It reacts
faster. Some actions take longer than others. If you use the fighter skill
Flurry, it will greatly increase the delay until your next turn leaving you
vulnerable.

Facing off against a fast dire wolf or something, it will have more attacks
than you do -- at least until you boost your speed by leveling or magical
means.

If you happen upon an ogre, you'll probably find that you get many attacks
to his one.

You can have more than one controllable character in your party too. This
will allow you to balance speed and power between characters. Right now,
you're stuck with average human speed.

Jason

On Sat, Jan 3, 2009 at 11:15 AM, Ron Schamerhorn blindwon...@cogeco.cawrote:

 I'd have to agree the spacific targetting I don't quite get myself.  Also
 it
 seems a glitch the attack rounds aren't quite balanced.  currently
 sometimes
 I'll only have one round.

 Ron

 - Original Message -
 From: kelby carlson kelbycarl...@usfamily.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 02, 2009 7:06 PM
 Subject: Re: [Audyssey] Entombed


 I still don't understand how to target specific body parts.  Do
 you hold down the number as soon as you press enter on the enemy,
 or before that? I really do not understand it.

 Kelby
 Oh Adam's sons, how cleverly you defend yourself from all that
 might do you good.

 --Aslan the Lion


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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread Jason Allen
Yeah, Spore uses procedural functions to create an entire galaxy. It was a
great concept, but a little neutered in that game. The only other game off
the top of my head that did that was a space game called Elite. Actually,
the BBS game Tradewars also created a universe in that fashion, but it was
very limited. The magic behind a procedural universe is that it takes no
resources at all to store. So I guess Tradewars really didn't fit the bill
there after all.

A universe like that constrained to a few rules to make it like a game would
be magic. But I don't want to get distracted thinking about it. Haha.

Jason

On Thu, Jan 1, 2009 at 12:32 PM, shaun everiss shau...@xtra.co.nz wrote:

 I'd like this to, all the games I have had are empires, etc.
 Nothing has exploration, battle, adventure, etc.
 st voyager I am sure was based of lost in space at least thats what I'd
 imagin it being based off.
 But yeah I'd like something like this.
 either as a mud or even better as a full featured game with sfx, etc.
 I'd pay good money for this, and I'd jump at the chance to test or help if
 any game was made like this.
 At 12:49 p.m. 1/01/2009, you wrote:
 Hi.
 
 a combination of reading starwars novels, playing Eamon and Sryth, and
 watching my brother play Final fantasy crysis core on the psp is really
 getting me in the mood for something scifi, but every online game I've
 looked at in a scifi setting seems to be either a, galactic empire building
 pvp stratogy, or B, galactic ship sales pvp trading!
 
 I must admit i'm getting a litle hacked off here. for me, one of the major
 attractions of startrek, starwars, doctor who, babylon 5 etc is exploration
 of the various worlds, different land scapes and alien races.
 
 of course as these are works of fiction I'm also interested in the
 characters, the politics etc, but from a purely scifi point of view
 (particularly in something like Starwars or Doctor who which has a very!
 diverse landscape), there's quite a lot of stuff to explore.
 
 I find it completely astonishing that every single scifi game has only
 focused on the statistical elements of player interaction and/or combat,
  and to be brutally honest, find it rather silly. Afterall, if people
 want to play the stock markit, they can just pick up the financial times.
 
 while I can see the attraction of pvp combat (though as I've said before
 it's not something which interests me at all), I'm amazed that nobody has
 developed an online scifi game which does not have this focus.
 
 Admitedly I'm probably expecting a lot, afterall, the only things I've
 found in the pure fantasy genre along these lines are Sryth and various
 gamebooks,  and to a lesser extent any of the Logd or KoL varients.
 
 smugglers 4 I really like for the non linnier game structure, missions and
 backstory, though I'm slightly disappointed that the actual planets
 themselves don't play a larger part in the game in terms of being unique
 locations, and also that there weren't any new systems to go to in S4 as
 compared to S3.
 
 eitherway though, S4 isn't an online game.
 
 Basically, what I'm looking for is Sryth in space, ie, you have your
 spaceship, fly around and have adventures, - basically sryth, in space!
 
 If anyone knows a game like that I'd be interested to here about it, 
 possibly a mud?  though i admit I have heard many muds are pvp stat
 grinders.
 
 Any input here would be appreciated.
 
 
 Beware the Grue!
 
 Dark.
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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread Jason Allen
Hi Dark,

This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now it
has to stay an interest only while I work on Entombed. I'm fascinated by the
possibility though.

Jason

On Thu, Jan 1, 2009 at 10:49 AM, dark d...@xgam.org wrote:

 Hi.

 a combination of reading starwars novels, playing Eamon and Sryth, and
 watching my brother play Final fantasy crysis core on the psp is really
 getting me in the mood for something scifi, but every online game I've
 looked at in a scifi setting seems to be either a, galactic empire building
 pvp stratogy, or B, galactic ship sales pvp trading!

 I must admit i'm getting a litle hacked off here. for me, one of the major
 attractions of startrek, starwars, doctor who, babylon 5 etc is exploration
 of the various worlds, different land scapes and alien races.

 of course as these are works of fiction I'm also interested in the
 characters, the politics etc, but from a purely scifi point of view
 (particularly in something like Starwars or Doctor who which has a very!
 diverse landscape), there's quite a lot of stuff to explore.

 I find it completely astonishing that every single scifi game has only
 focused on the statistical elements of player interaction and/or combat,
  and to be brutally honest, find it rather silly. Afterall, if people
 want to play the stock markit, they can just pick up the financial times.

 while I can see the attraction of pvp combat (though as I've said before
 it's not something which interests me at all), I'm amazed that nobody has
 developed an online scifi game which does not have this focus.

 Admitedly I'm probably expecting a lot, afterall, the only things I've
 found in the pure fantasy genre along these lines are Sryth and various
 gamebooks,  and to a lesser extent any of the Logd or KoL varients.

 smugglers 4 I really like for the non linnier game structure, missions and
 backstory, though I'm slightly disappointed that the actual planets
 themselves don't play a larger part in the game in terms of being unique
 locations, and also that there weren't any new systems to go to in S4 as
 compared to S3.

 eitherway though, S4 isn't an online game.

 Basically, what I'm looking for is Sryth in space, ie, you have your
 spaceship, fly around and have adventures, - basically sryth, in space!

 If anyone knows a game like that I'd be interested to here about it, 
 possibly a mud?  though i admit I have heard many muds are pvp stat
 grinders.

 Any input here would be appreciated.


 Beware the Grue!

 Dark.
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Re: [Audyssey] another entombed question

2008-12-19 Thread Jason Allen
Hi Alex,

Yes, Entombed is very, very much a work in progress. Not to spoil anything
too much, but there is one more challenge past level 5. It resides on the
11th floor and it hates people.

It is possible to kill every single monster in the dungeon. They aren't
spawned, but have a history. They have a limited population that grows from
year to year. The dungeon is aged a century before your character enters and
monsters migrate in and out. All you'll have is the lonely sound of windy
passageways (and stepping on lots of corpses) if you kill them all. But it
is definitely possible.

I'd encourage you to sign up at the Google group here:
http://groups.google.com/group/entombedgame/

We have a fairly active discussion about bugs, features, and the lot there.
Also, I just released a new bug fix version about 5 minutes ago. Check it
out.

Thanks!
Jason


On Sat, Dec 20, 2008 at 10:47 AM, alex wallis
alexwallis...@googlemail.comwrote:

 hi list.
 I finally managed to complete my quest in entombed, so just wondering as
 the game didn't end, it said i'd completed my quest, but I can still rome
 around the dungeon, is that all there is to do in the game currently?
 apart from go on to the other levels in the dungeon past level 5 and kill
 everything there?
 also, do monsters respawn? and if not what happens if i kill everything in
 the dungeon?
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Re: [Audyssey] problem with intombed.

2008-12-11 Thread Jason Allen
Hi Bryan,

I'm glad you like it. Please sign up to the Entombed mailing list here:
http://groups.google.com/group/entombedgame/

Feel free to post bugs, suggestions, and feedback there. I'm planning on
releasing a new test version this weekend. Once the new file is ready, I'll
post to the Entombed mailing list to let everyone know.

Thanks!
Jason
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Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Jason Allen
Hi,

The development is going pretty well. I'm close to releasing the seventh
alpha test version which includes races, classes, usable items, experience
points, character creation and leveling up. I'm not sure how close to a
finished game it is yet though. The alpha version is very unstable and I'm
still adding major new features each release. A few months ago I would have
said it would have been ready by Christmas, but now it seems roughly 2 or 3
months away yet. Once the engine is complete, the game will expand very
quickly in scope. I'm closing on on that milestone, but it still a bit out
of reach.

Thanks for asking! If you're interested in following the development, check
out the google group mailing list here:
http://groups.google.com/group/entombedgame

It's open to join for anyone interested.

Jason

On Tue, Dec 9, 2008 at 9:28 AM, matheus [EMAIL PROTECTED] wrote:

 hi.
 i know that it's abite off topic for this subject, but how the
 development of entombed it's going? did you awreade maked many things in
 the game?
 and did you can try to give maybe a possibly date to the game stays
 completely ready for play, something like... one more year, 5 monts..
 thanks for the info.

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Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Jason Allen
My game Entombed now has a lot of these features as well. You can select
races and classes (called jobs in my game) and set out in a dungeon. I
played with the idea of making it sort of like Eamon when I first started
designing it because I remember that being a lot of fun in my childhood. In
the end, I went with a hybrid rogue-like design.

Eamon was neat because you had this static hub where you could launch your
adventures. One draw back was that you always had to sell your jewels and
treasure before returning to the hub. You could never find something in an
adventure and take it back with you. Maybe an enhancement begging to happen
in a future text-adventure engine?

Jason
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Re: [Audyssey] WWW.blind-games.com down

2008-11-20 Thread Jason Allen
The website is 100% back up along with the forum. No permanent damage
thankfully.

Jason
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Re: [Audyssey] WWW.blind-games.com down

2008-11-18 Thread Jason Allen
Hi guys,

The Google group has less traffic than the forums did, but I do post every
important item in both places. Head over to
http://groups.google.com/group/entombedgame/ to sign up or read the archive.
I'm going to be fixing the website hopefully this weekend, if not earlier.

Jason

On Wed, Nov 19, 2008 at 2:24 AM, Ron Schamerhorn [EMAIL PROTECTED]wrote:

 Hi

 That does indeed make two of us that have similar experiences.  I've not
 gotten a message at all.

 Ron

 - Original Message -
 From: Mike Reiser [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 18, 2008 10:21 AM
 Subject: Re: [Audyssey] WWW.blind-games.com down


 Jason,

 am I subscribed to the google group?  I got a message asking me to join and
 I replied or whatever but haven't seen any trafic on there.

 Mike
 aim screen name: chrchmiker.
 MSN screen name: [EMAIL PROTECTED]
 Yahoo screen name: miker19882001.
 Skype screen name: miker1988

 --
 From: Jason Allen [EMAIL PROTECTED]
 Sent: Sunday, November 16, 2008 3:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] WWW.blind-games.com down

  Oh great. This is why I don't like using open source software. I hope the
  website content is still there. I don't have an internet connection to
  work
  on it yet. I've moved house and the phone and internet connection is
 still
  being set up. I'm still working on the next build of Entombed and nothing
  else has changed. If the website content is gone, I might just stick with
  the Google group.
 
  Anyway, other than that, work on the game continues as normal.
 
  Jason
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Re: [Audyssey] Accessible Game Devices

2008-11-04 Thread Jason Allen
I'm writing a game using the XNA framework which allows it to run on both a
PC and X BOX 360. Like Liam said, the problem isn't the technology, it's the
demand. It's very possible for me to release the game on the X BOX, but it
would likely be the only one of its kind. People are unlikely to buy an X
BOX just for one game. Also, to get a commcerial game on the x box requires
you to pay a licensing fee and royalty sharing with Microsoft. It's just not
a viable business outlet unforutnately. Not unless you only did it only for
altruistic purposes.

Jason
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Re: [Audyssey] Favorite computer game?

2008-10-23 Thread Jason Allen
Thanks for the Entombed plug! Haha. Yes, it has loads of bugs because it's
in testing. Last week when I released the latest test build I had
accidentally set it so everything that dies turns into a zombie. Because the
game simulates a century of history before the player enters, many monsters
die of old age. And because of that, my entire game was zombies. Hundreds of
zombies.

The game will mature when I stop adding new features. Every new feature
hides a bug or two that I need to iron out. There'll be a lot of bug testing
before the game is ready for a wide distribution, so no worries there.

Jason
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Re: [Audyssey] Regarding Entombed

2008-10-23 Thread Jason Allen
The forum is here: http://forum.blind-games.com
The mailling list is here: http://groups.google.com/group/entombedgame/

The game is still in early alpha stages but being developed rapidly.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-13 Thread Jason Allen
Actually, to be fair would have been to not accept any more pre-orders after
taking the project over. I can understand not refunding this other person's
dues (which is dubious to keep customers' money - in my opinion) but I think
it would have been better to stop taking pre-orders. It hurts all developers
if customers can't trust them to deliver on a pre-order.

I'm not placing blame on anyone or anything. Just discussing situation from
my angle.

On Mon, Oct 13, 2008 at 6:54 PM, Willem [EMAIL PROTECTED] wrote:

 Again, Thomas bought the title from James North, who took some pre orders
 and kept the money he received, so he would have had to give back money he
 didn't have to people if he wanted to be fair.

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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Jason Allen
It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
It would have been the professional way to handle a bad situation - in my
opinion.
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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jason Allen
I'm working on a very detailed RPG right now. Check out www.blind-games.comor
forum.blind-games.com if you're interested in testing. I share Tom's
interest in making more mainstream genres for blind gamers. I hope to have a
version of my game ready this year.

Jason

On Sat, Sep 27, 2008 at 2:42 PM, Kellie and my lovable Lady J. 
[EMAIL PROTECTED] wrote:

 Tom,
 I can not wait til your games are out. I feel the same way about the
 accessible game market. I love a lot of the games that are currently out.
 But, I so wish for a game of a different sort. I really would love to see a
 rpg but being that they can be so intensive I am not sure if I will ever see
 that come to pass. But I appreciate all the work you put in and can't wait
 to play the games you create. *smile*
 Kellie and my lovable Lady J.
 canine welfare Technician. Guide Dogs for the Blind, Oregon campus.
 www.guidedogs.com


 - Original Message - From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 25, 2008 6:34 PM
 Subject: [Audyssey] Mainstream games was sl accessibility contact details


  Hi,
 Yeah, and the wait between accessible game releases  isn't the only reason
 blind gamers are looking at mainstream games. For me personally I tend to
 find the majority of audio games produced for the blind do not hold my
 personal interest. We have plenty of card games, board games, Space Invader
 type clones, but nothing really like the games you can get for the XBox or
 Playstation these days. I'm not saying there is anything wrong with card
 games, board games, etc but it seams to be the main focus of audio game
 developers.
 The main reason I have been working on a full 3D game engine for the
 blind, fairly similar to mainstream FPS engines, is that I would like to see
 more accessible games made like Halo, Resident Evil, Tomb Raider, Jedi
 Knight, Gear Wars, etc. Those games really hold my interest, and I will sit
 for hours trying to play the mainstream versions, and if there was an
 accessible game made like that I'd certainly be spilling my pockets to get
 it. However, at this point in time I find myself the only blind accessible
 game developer creating a game engine that can make games on the par with
 the mainstream games.


 Orin wrote:

 Most people are at least trying mainstream games, or attempting to. Wanna
 know why? Think about this. When in audio games did we have the last big
 rlease? Rail Racer which, as of now was released a year ago. Heck, I don't
 even know what the last big release was. Been so long.



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[Audyssey] Entombed RPG Progress

2008-09-21 Thread Jason Allen
Hi everyone,

I'm a daily reader of Audyssey but mainly a lurker when it comes to posting.
The list has been a little quiet over the weekend, so I thought I'd share
the latest developments with my game. Entombed is coming along. I've been
working on it about 6 months now and have completed about 5 test builds that
I've sent to testers. For anyone who isn't familiar with the game concept,
I'll briefly describe it.

Entombed has hallmarks of rogue-like games. A rogue-like game is a genre of
games that usually pits the player in tactical combat in a fantasy dungeon.
The player has to overcome numerous challenges and conquer the dungeon with
ingenuity. Rogue-likes are famous for two aspects: 1 - they're fiendishly
difficult, and 2 - they're wonderfully re-playable. No two games are ever
alike because all rogue-like games incorporate random dungeon layouts.

The challenge was to get this working as a self-voicing game. Navigating a
dungeon by sound that changes with every game is tough. I think I've done
okay so far with the dungeon layout, but there are many improvements coming
for that.

I wanted to write a gamer's game. Something a fan could really sink their
teeth into and enjoy. Something with depth and complexity. This has been
both a blessing and a curse. A blessing because a lot of unexpected things
happen in my game engine and it usually makes me laugh (like when I threw my
sword at a goblin, only to have him pick it up and use it on me), and a
curse because development is absolutely brain crushingly difficult
sometimes. I'm not backing down on the depth though. The game will have
everything I wanted to have in it. No cutting corners and taking the easy
way out.

Another inspiration, which I think would make an excellent audio game, was a
game on the old Intellivision system (circa 1980) called Cloudy Mountain.
Cloudy Mountain was way ahead of its time and featured a little guy with a
bow and arrow tackling random dungeons (in this case mountains) to gather
equipment he needed to assemble some artifact or something. What was great
about Cloudy Mountain were the sounds. You could hear dragons, demons, and
snakes before they knew where you were. It was tense and exciting.

So what lurks in the dungeons of Entombed? Well, I'll give you a hint: If
you can hear it breathing down the hall... better go the other way.

Entombed is currently in alpha testing and hopefully due for release last
this year.

Jason
www.blind-games.com
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Re: [Audyssey] Entombed RPG Progress

2008-09-21 Thread Jason Allen
Hi guys,

The main reason developers have a limited release is because when the game
is in development, it tends to crash, have balance issues, and not be as
impressive as the final product. Please don't post any of the alpha versions
anywhere on the net. I post about 1 to 3 new versions a month and none of
them have anywhere near the playability the finished product will have. If
you want to be a tester, please post on the forum and I'll happily make you
one. I know the forum is difficult to navigate but it's all I can use right
now.

forum.blind-games.com

Jason
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Re: [Audyssey] Game Testing

2008-08-22 Thread Jason Allen
Yes, the test app is here: http://www.blind-games.com/TestGameSetup.exe
The forum is here: http://forum.blind-games.com

The forum can be hard to navigate and I apologize for that. I'll put more
categories in soon to make it easier to find what you're looking for.

Let me know in the test game thread if it runs on your system. The latest
test game should run on the majority of systems. The actual game will be
more compatible in the next build (which is due this weekend sometime, just
chasing down an annoying bug)

Jason




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Re: [Audyssey] forums at the blind-games website

2008-08-18 Thread Jason Allen
Unfortunately, I don't have a screen reader and I'm very new to making sites
accessible. The forum over at audiogames.net is very popular, so I thought a
forum would be okay. This one is currently stock, but I can, with some
effort, try and remove anything that is interfering with it being
accessible.

If you have to quit, that's fine. Game testing can be very frustrating
though. You need a lot of patience and the desire to explore all systems of
the software. It might be better if you waited until a more mature version
is available.
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Re: [Audyssey] Game Testing

2008-08-15 Thread Jason Allen
Hmm. I'm not sure. I'll try hosting it in another location. I'm preparing a
build this weekend, and will try moving it somewhere else. If it isn't the
forum software messing it, it's the web server.
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Re: [Audyssey] Game Testing

2008-08-15 Thread Jason Allen
Thanks for that. Remember to reply to the testers thread. I'm going to be
changing over everyone's status tomorrow or the next day.

By the way, good FireFox tip! That's what I use and never thought that IE
wouldn't download the file properly.
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Re: [Audyssey] Game Testing

2008-08-14 Thread Jason Allen
It shouldn't have changed. It should be:
www.blind-games.com/TestGameSetup.exe

That works okay for me.

I'm still accepting testers. The more you can tell me about the application,
bugs, and suggestions, the better. Head over to forum.blind-games.com to
sign up.

Thanks everyone.
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Re: [Audyssey] softwere for game test.

2008-08-14 Thread Jason Allen
It actually won't do anything except speak a sentence saying that the
application works. All the work is done in the install, where it verifies
that you have the right components. The test game isn't very exciting.
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Re: [Audyssey] Game Testing

2008-08-13 Thread Jason Allen
I wonder why it works on some but not on others. Could everyone that tried
it verify that you have XNA Redistributable 2.0 in your programs list (under
add and remove). Also, .NET Framework version 3.5. One of those seems to be
causing the problem and I think it's the framework.

Jason
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Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-13 Thread Jason Allen
I've updated the setup program. It should be more verbose now. If it didn't
work before, try it again now. Hopefully, this will do it. You need to have
Windows XP SP2 or later. The installer will notify you if it needs to update
the .NET framework.

Also, I set up the forum again. If you'd like to be a tester, head to
forum.blind-games.com and register. There is a thread there that explains it
a little better.

Here's hoping the installer works, the forum doesn't crash, and a meteor
doesn't strike the earth before I get this functional. :)
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Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-13 Thread Jason Allen
MissWings,

Sorry to hear it wouldn't run. Microsoft put a limit on .NET framework 3.0
for Windows XP and higher. My game needs at least version 3.0 because it
utilizes the newer voice API that comes with it. Although I don't expect the
game to require a lot of processing power, unfortunately it does need the
framework.

Thank you for giving it a try!
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Re: [Audyssey] testing rpgs

2008-08-13 Thread Jason Allen
Well, it's easier for me to manage everything if everyone is in one place. I
tried to set up the forums so they're accessible, but you do tend to have to
navigate around. So it's not as easy as a mailing list. The forum is pretty
much empty as I only set it up yesterday.

Jason
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Re: [Audyssey] Game Testing

2008-08-13 Thread Jason Allen
Haha. Well the game I'm writing is complicated. But this test application is
just so I know it will distribute properly. Now that I got the majority of
the kinks worked out, I can get back to the actual game. Remember, if you
wanted to test it, head over to forum.blind-games.com and reply to the
tester thread. There is a separate section on the forum for game testers
where I'll post the actual game for bugs and feedback.
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Re: [Audyssey] RPG test application question

2008-08-13 Thread Jason Allen
If you got a 404 try this link. I just tested it.

http://www.blind-games.com/TestGameSetup.exe
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[Audyssey] Game Testing

2008-08-12 Thread Jason Allen
Hi guys,

I'm currently developing an audio RPG. I'm having trouble finding out which
prerequisites I need to include with the game. So far, the setup checks for
Direct X, XNA, and the .NET framework. I believe this is all that's needed
to run my XNA game. The application runs locally on the computers I can test
it on, but I haven't has as much success deploying it to testers.

So, if you're so inclined, would you mind downloading a test application?
The test game goes through the same setup as my game, but it only installs a
tiny program. The program opens a window, and speaks a sentence. If you can
run this successfully, you should be able to run my game. Please let me know
at my forum or on this list if the application runs or has an error. Also,
any computer details like .NET version, video card, or operating system
would be helpful.

The link is: http://www.blind-games.com/forum/viewtopic.php?f=4t=2

Keep in mind, this is only a test application. It's not the actual game. If
you'd like to sign up as a tester, please create an account on the forum.

Thanks!
Jason
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Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-12 Thread Jason Allen
I apologize for the mishap. I set up the website myself and have nothing but
problems. I don't think I've ever had so much trouble. I'll turn off
registrations for now and just give direct link to the program. At any rate,
this is in regards to my TestGame application. I made a post earlier asking
if anyone could test the program. Please see the game testing thread.

Here is the link to the game: www.blind-games.com/TestGameSetup.exe

Let me know if this test game runs. See the original thread for more
details.

Thank you!
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Re: [Audyssey] Unable to register to Blind Games Forum

2008-08-12 Thread Jason Allen
Thanks guys. I think it's something to do with the installer. It only runs
correctly if the PC already had all the requirements. Something that's
unlikely given that this is built with Microsoft's XNA platform. Back to the
drawing board for me. I'm also going to scrap that forum I set up. That
website set up has been so incredibly frustrating. I'll work out a few more
kinks and let you know. Thank you for giving it a shot.

Jason
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Re: [Audyssey] Game Testing

2008-08-12 Thread Jason Allen
Glad to see it works on a few PCs. I had to disable logins to the forum
because it decided to stop working the moment I opened it to the public.
I'll likely scrap it and start over.

I'll happily add you as a tester. Just give me some time to get everything
sorted again. The game unfortunately doesn't run on most PCs and I suspect
it's because the installer isn't checking the dependencies properly.

Thank you for trying it.
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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Jason Allen
Hi guys. I'm developing my RPG in XNA using .NET 3.5. As a developer,
fighting change is pointless. You're better off embracing the new technology
because it's only going to get progressively worse the longer you resist.
DirectX has given way to XNA and XNA is a marvelous technology.

If you're planning to program for multiple platforms, you're better off with
another language however. Don't be fooled, the cross platform support early
on in .NET is just smoke and mirrors.
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Re: [Audyssey] Maniac Mansion?

2008-07-15 Thread Jason Allen
Hi,

Yes, I'll have testers for the game. I'd like to say soon, but the truth is
I keep getting knocked back by the complexity of the design. There is a
thread at audiogames.net called New Game Developer that covers everything
I've done and am up to. It's a massive thread though, be warned.

Jason

On Tue, Jul 15, 2008 at 5:58 PM, will lomas [EMAIL PROTECTED]
wrote:

 are you going to maybe accept testers for your game?


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Re: [Audyssey] Maniac Mansion?

2008-07-15 Thread Jason Allen
Hi guys,

I don't want to derail this thread, but yes. It's entirely audio. It's
modeled after rogue-like games (a genre I love) and sort of Final Fantasy
style combat. The rogue-like aspect of the game has been very difficult and
complex to bring to bear, but I am working though it bit by bit. It creates
a dungeon, models a population of evil-doers, and simulates a background
history. All of this has taken months of work and it's still not ready yet,
but I remain optimistic. :)

Jason
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Re: [Audyssey] Maniac Mansion?

2008-07-14 Thread Jason Allen
Maniac Mansion was one of my favorite games as a kid. I completed the game
every way imaginable (it had numerous endings) and even managed to complete
it with Dave dead which Dr. Fred commented, Sorry about your boyfriend at
the end. The green tentacle wanted to be a rock star and the purple one was
evil. This relationship was the basis for the sequel Day of the Tentacle
which was a powerful successor to Maniac Mansion.

I could definitely program it, but I'm waist deep in an accessible RPG I've
been writing over the last few months. I'll pipe up again when it's closer
to completion and I need a new project.

Jason
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Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Jason Allen
Yes that's right. It has random dungeons and is modeled after roguelike
games like Nethack. It hasn't been released yet, but I dont think a test
version is too far off.


On Wed, Apr 16, 2008 at 9:19 PM, Dark [EMAIL PROTECTED] wrote:

 Indeed tom, a huge game, but that's part of the problem, betwene getting
 used to the game, and trying to work with aski graphics,  things got a
 bit much I felt, hence my frustration.

 I think though for similar games, Jason Allan's rpg game (which I'm
 following developement of closely on the thread on audiogames.net), is
 sounding like it will have many of the elements that made nethack
 appealing
 such as randomly generated dungeon layout and creatures,  though will
 be
 self-voicing as well.

 Beware the Grue!

 Dark.


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