[Audyssey] Testing Team Now Open for BPCPrograms

2012-05-12 Thread Munawar Bijani
Hi Everyone,
A few spots are open on the testing team for BPC (www.bpcprograms.com.) You’ll 
be testing the upcoming version of Three-D Velocity 
(www.bpcprograms.com/games/three-d-velocity.)

You can apply for any position listed on the page.

To sign up, visit www.bpcprograms.com/signup.htm. Please read ALL instructions 
carefully before registering, since there are specific guidelines you must 
folow.

I look forward to seeing some of you on the team soon!
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Munawar Bijani

Hi Ron,
When we ran tests together a few weeks ago, I wasn't aware that this problem 
has happened in multiple games. This seems to be a defect with the 
controller itself, since games depend on input data from the stick to 
operate. The games actually have no idea in which direction you are moving 
the stick; it is up to the hardware to tell the games this information. I 
suspect that you have a defective device. If there is warranty on the 
device, you may want to consider exchanging it.


Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
-Original Message- 
From: Ron Kolesar

Sent: Monday, November 14, 2011 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

Thanks.
But already tried that.
It isn't the games.
It's like the X and Y axes are reversed.
Thanks.

-Original Message- 
From: QuentinC

Sent: Monday, November 14, 2011 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

I will perhaps tell an idioty, but have you tried your gamepad in
another game ?
You would be fixed if the problem comes from the game or the gamepad.

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Ron and current Leader Dog boz who states that a service dog beats a cane
hands down any day of the week.


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[Audyssey] Looking for Testers

2011-11-12 Thread Munawar Bijani
Dear gamers,
Testers are currently being accepted for BPCPrograms. You can apply by going to 
www.bpcprograms.com/signup.htm.

You will be testing an upcoming release of Three-D Velocity 
(www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive 
testing will begin towards the end of November and into December, and testing 
cycles are usually pretty drawn out. You may have to download several builds 
within a short time period, so I recommend that whoever applies has a decent 
internet connection and has the time to commit to this project—the time thing 
is essential. Good luck and I look forward to seeing some of you on the testing 
team soon!

Munawar A. Bijani
Founder, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
munaw...@gmail.com
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Re: [Audyssey] Looking for Testers

2011-11-12 Thread Munawar Bijani
If the connection times out just refresh the page, the server's under heavy 
load at the moment I think.




Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
-Original Message- 
From: ryan chou

Sent: Saturday, November 12, 2011 2:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for Testers

um, just a question why does it keep saying I timed out? how much time
do you actually get to fill this out?

On 11/12/11, Munawar Bijani munaw...@gmail.com wrote:

Dear gamers,
Testers are currently being accepted for BPCPrograms. You can apply by 
going

to www.bpcprograms.com/signup.htm.

You will be testing an upcoming release of Three-D Velocity
(www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive
testing will begin towards the end of November and into December, and
testing cycles are usually pretty drawn out. You may have to download
several builds within a short time period, so I recommend that whoever
applies has a decent internet connection and has the time to commit to 
this
project—the time thing is essential. Good luck and I look forward to 
seeing

some of you on the testing team soon!

Munawar A. Bijani
Founder, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
munaw...@gmail.com
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[Audyssey] Programmer Job Still Available

2011-09-19 Thread Munawar Bijani
Hello Everyone,
Just a quick reminder that if you were looking to apply to be a programmer for 
BPC, you still have a chance. Head on over to www.bpcprograms.com/signup.htm if 
interested. Game-development experience is not required (the previous Email was 
incorrect on this) so as long as you’re a competent .NET developer, I would 
encourage you to apply. If you would like to know more, you can contact me 
personally at muna...@bpcprograms.com.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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[Audyssey] Programmer Wanted

2011-09-11 Thread Munawar Bijani
Hello Everyone,
BPCPrograms is currently looking for a .NET programmer. If interested go to 
www.bpcprograms.com/signup.htm to apply. Do not apply if you are not familiar 
with .NET, object-oriented programming, and at least basic, one-dimensional 
(side scroller) game development. This is a paid position and salary will be 
discussed after application submission and acceptance.
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[Audyssey] Three-D Velocity 1.5 Update Revision

2011-04-12 Thread Munawar Bijani
Hello Everyone,
There was a language localization issue with Three-D Velocity 1.5 
(www.bpcprograms.com) which would crash the game on foreign-language systems 
when the status command was issued. The update to fix this is now out and is 
integrated with the original 1.5 release. Just download version 1.5 again and 
you'll have the fix. The game would crash with the message:
Error base exception: System.ArgumentException: The sound s\n\ns\n,0 could not 
be found.
at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName)
at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate)

Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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[Audyssey] BPCPrograms Forum

2011-02-22 Thread Munawar Bijani
Hello Everyone,
Over the past couple of weeks the BPC mailing list has been down because of a 
server switch. This message is to inform you that now instead of a mailing 
list, there is a forum available at http://www.bpcprograms.com/forum/. This 
will be considered as the community-drivven resource that BPC provides--instead 
of the mailing list. You will have to become a member on your own in this 
forum, there will be NO mass subscription based on the members of the 
previously existing mailing list.

Also, registrations for both Three-D Velocity and Treasure Hunt have been 
enabled again; they were disabled for a short time to prevent any potential 
data loss while the switch was in progress and tests were being run on the new 
server. Reply to this message if you have any questions (I will be leaving my 
mail options as enabled for about a week--I typically keep them disabled on 
this list because of high traffic,) or use the contact means provided on the 
website http://www.bpcprograms.com
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
Blog: http://munawar0009.blogspot.com
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Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Munawar Bijani

Hi Tj,
I doubt people mind the updates. Three-D Velocity has been updated about 
three times since its initial release. At least you're actively supporting 
the game. Releasing frequent updates is better than slackign off and not 
caring to fix bugs and keep the project going. Also, releasing an update 
from time to time lets people know you're still around. The update 
notification was a good feature you added.

Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
Blog: http://munawar0009.blogspot.com
munaw...@gmail.com

--
From: Tj Squires t...@tjsquires.net
Sent: Friday, January 07, 2011 3:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Pull 1.3 is here!


Hi all,  I'll cut to the chase.  Here are the new changes.

1.3
*Decreased the area of fire from 12 units to 4, thanks members of the 
Audyssey List!

*Added a pause function.  Thanks Thomas!
*added a pause sound.
*Made the background ambiance loop properly.  Thanks Philip and Audyssey 
List!

*Updated the keys section of the manual to reflect pausing.
*Moved the checking for updates to the main menu.

Now it's time for my little blerb!  I know updates are coming rather 
frequently, and those of you that have played the game can tell that it's 
my first time ever doing something like this.  I am getting sentamental 
for a minute, bare with me!  I've always wanted to put out a game, or 
multiple games, and am overjoyed at the chance to do so.  I must thank all 
of you that have given me feedback, because it's all gone into my learning 
process.  I wouldn't be surprised if a few of you have rolled your eyes at 
the amount of updates in the last two days, 3 actually, and said Oh god. 
When will he be finally done!  Because I know I have!  Lol.  Anyway, for 
those of you that are enjoying the game as I am enjoying making it, I have 
to thank you.  It's been fun so far, and I've learned lots.  For those of 
you that have had the misfortune to play Car Shot, I hope that you have or 
will give Pull a try, because I think it'll be much much better for you. 
I'm still learning what makes a game difficult in my mind and in code are 
different, so, bare wth me as I struggle through this, and hopefully come 
out, when completed, with a game that people enjoy playing.  So, once 
again, please send your feedback my way, weather good or bad, I could use 
it trust me!  Also, thank you once again for taking your time to try my 
little game!


A note to sean:  I know you enjoy the installer, however, because of the 
updator thing, and just because it's been this way from the beginning, I 
think I am going to keep the game as a zip file for now, unless people 
really wish for the installer.  Also, I'm not sure how Phil does it, but, 
being on his games list, for consistancy, I think it would make his life a 
little easier too.  If I don't kill him with the ammount of updates the 
seem to be coming forth.  *grins*.


Thanks again,

Tj



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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Munawar Bijani
First, I would like to say I am sick and tired of all the rumors going around 
about TDV. It started with people saying I was handing out free copies, and now 
this. Muhammed, I am shocked by your initial post to this list and I do not 
appreciate having stuff I tell you on MSN being taken out of context. I know it 
is generally considered disrespectful to call out people on public mailing 
lists but personally, right now I don't really care. You have caused enough of 
an argument here and this is just one more rumor I will have to deal with, so 
thanks a lot.

Now, to answer the question. If you don't agree with the pricing, you don't 
have to buy the game, end of story. Several people have bought it and are 
satisfied with their purchases. The lack of one or two sales will not hurt the 
company now as much as it would have, say, two months ago, and this is largely 
because of the people who have consistently supported the project, so my 
personal thanks go out to you.

If you really believe the price tag forces the customer to pay for mistakes, 
then you are pretty misinformed about the project's development. Although, 
Muhammed's statement probably left you with no choice but to think this way.

There is a difference between a hobbiest developer and a true business. BPC is 
the latter. The customer ultimately pays to invest money back into the business 
to support future projects. If I really factored in how many hours went into 
coding, debugging, etc, the cost would over run $500.00 per copy. So stop with 
the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is 
not the first time you have done such a thing and I am getting really, really 
tired of you constantly putting me and the rest of the team in this sort of 
position.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Munawar Bijani
First, I would like to say I am sick and tired of all the rumors going around 
about TDV. It started with people saying I was handing out free copies, and now 
this. Muhammed, I am shocked by your initial post to this list and I do not 
appreciate having stuff I tell you on MSN being taken out of context. I know it 
is generally considered disrespectful to call out people on public mailing 
lists but personally, right now I don't really care. You have caused enough of 
an argument here and this is just one more rumor I will have to deal with, so 
thanks a lot.

Now, to answer the question. If you don't agree with the pricing, you don't 
have to buy the game, end of story. Several people have bought it and are 
satisfied with their purchases. The lack of one or two sales will not hurt the 
company now as much as it would have, say, two months ago, and this is largely 
because of the people who have consistently supported the project, so my 
personal thanks go out to you.

If you really believe the price tag forces the customer to pay for mistakes, 
then you are pretty misinformed about the project's development. Although, 
Muhammed's statement probably left you with no choice but to think this way.

There is a difference between a hobbiest developer and a true business. BPC is 
the latter. The customer ultimately pays to invest money back into the business 
to support future projects. If I really factored in how many hours went into 
coding, debugging, etc, the cost would over run $500.00 per copy. So stop with 
the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is 
not the first time you have done such a thing and I am getting really, really 
tired of you constantly putting me and the rest of the team in this sort of 
position.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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[Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-29 Thread Munawar Bijani
Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This sale 
will end on January 1, 2011--only two days left! Three-D Velocity will be 
priced at $50.00 USD after the sale ends, and Treasure Hunt will be priced at 
$25.00 after the sale ends. This means that if you buy both of these games now, 
you will save a total of $18.00! Visit www.bpcprograms.com for information 
about Three-D Velocity and Treasure Hunt.

Recently, we added a gifting option to the Three-D Velocity order form. You 
are now able to purchase this game as a gift for someone else. All you do is 
tell us the gift recipient's Email address and name, and we'll do the rest! 
It's a great way to say Happy New Year's Day. You can order the 
above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

We also released Three-D Velocity 1.3 recently. Find out more at 
www.bpcprograms.com/news.htm.
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] programming

2010-02-14 Thread Munawar Bijani
Hi,
This is a good idea and I may take it on this summer concerning .NET and 
SlimDX development, since with .NET things are sort of all over the place, 
and message loops are pretty important to understand. I don't think there's 
a clear-cut audiogame development tutorial--all we can do is show you how to 
use DirectX, specifically the parts that audiogames will use, namely 
DirectSound, XAudio2, and DirectInput. Along with this you will also 
probably find it useful to learn wave structure layouts--that will help you 
when you decide to feed a game an ogg file and decode it before playing, 
since there's a big difference between raw wave data and wave with 
headers. I think all anyone can do is touch on every possible thing an 
audiogame is likely to have, so I won't focus on force feedback, 
callibrations, etc. Even DirectSound3D can get complicated since you can't 
really talk about it without talking about unit vectors and angles. :d. I 
think it's a good idea though, and am up for the .NET version this Summer.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Claudio Zeni claudio.z...@bluewin.ch
Sent: Sunday, February 14, 2010 6:27 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey] programming

Dear members

I haad the following idea today:

To learn a programming language, you have houndreds of tutorials an  books
on the net.
But there are some things you just can't easily learn from the net.
For example:
How to make an audiogame with a ship that goes from left to right.
I am sure that a professional programmer has to look before he can program
it.
That's just because you don't learn it in the standard programming books.
So my question to audiogame developrs:
Would it be possible for you to create some programming tutorials, with a
bit basic and also with audio related things?
Every developer can write the tutorial in  his preffered language.
Jim in VB, Thomas or Philip in C++ etc...
What do you think?

Best regards

Clauido


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Re: [Audyssey] Asking for some game pad advice. Long lengthy letter.

2010-02-07 Thread Munawar Bijani
Hi Ron,
I have an genious f-31 fighter 10-button USB joystick w/vibration. However, 
it has some callibration issues. I wouldn't recommend getting a stick with 
dynamic callibration, so be careful of that. It's better to be able to 
manually callibrate the device in Control Panel.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: The Kolesar Brothers kolesar16...@roadrunner.com
Sent: Friday, February 05, 2010 11:59 PM
To: Audyssey Mailing list gamers@audyssey.org
Subject: [Audyssey] Asking for some game pad advice. Long lengthy letter.

Hello to my fellow game playing friends who are using some type of hand
held
device instead of the over used keyboard.
I now am thinking of up grading from my cheap little Philips retractable
game controller model 2909.
Can anyone offer me some positive feedback on what they are using instead of
using the poor abused over worked keyboard.
I'm looking for the following features in my hand held game pad, joy stick
or flight yoke. What ever it is called.
If at all possible, small and easy to learn how to use and to use it.
Must work with the latest and if at all possible all of the hand to ear
games that are out there that has the game pad written into the hand to ear
game.
When I was researching for the Microsoft Flight Simulator and the Its your
plane program. I saw a few yoke and petal sets out there for around $100 to
$200 range. But that also included the ms fs program.
I'm looking for something that is realistic working and realistically
looking as possible.
The games that I had in mind to use the hand held unit with are.
The new Three D Velocity flight simulator of course.
Munawar, to bad you couldn't add petals as well with the ffb game pad.
Jim Kitchen's puppy one WW 2 dog fighting game and Jim's other games that
have a game pad written into the program.
Aliens in the outback. To bad there wasn't a game pad feature written into
the PBA bowling game when we were beta testing it.
The games from Justin's BSC games and from PBC games.
The three games from Justin's bsc games I wished that something would work
with both versions of pipe. Classic pipe and more importantly blast chamber.
Hunter and Troopanum.
I think I've haven't left anyone out who has a game with a game pad written
into it.
I was hoping to get some guidance from my fellow blind gamer friends who
also
1. can relate with the word blindness and how we interact with our games.
2.already has something so that I can get tips and tricks and maybe the
manual so that I can read how to use the device. That way I might be able to
see which games the device works with and does not work with the unit.
3. Here's hoping that the store has a say 30 day return policy of some type.
That way I'm not out anything if it doesn't work. And the user who tells me
about the hand held unit can tell me where they picked it up at and if it
still can be purchased from that store.
I was disappointed that the Philips 2909 wouldn't work with the Blast
Chamber game that we beta testers had a ball testing. This is the original
reason why I was looking for something in the first place. This was before
the flying simulators came out. Especially Munawar's Three D Velocity flight
simulator written by and for the blind.
If you haven't test flown Munawar's three D Velocity blind flight simulator
out yet. Then you're missing out on a real treat.
If you'd like more info on the Three D Velocity game? Go out to
www.bpcprograms.com
Then to down loads. Then to game down loads which is the first of the three
links in the down load area. Then go down to Three D Velocity December
button and then down to down load button to grab it.
Munawar didn't know I was going to add this in my letter.
It really takes quite a bit of something to impress me. And it takes more to
have me recommend a product for my fellow blind hand to ear game playing
friends that I think may enjoy the product as well, and how well we blind
people can access all of the features in that product.
I hope Munawar isn't mad at me.
But take the movies Iron Eagles and Top gun and cross the two movies
together and you have this awesome blind simulator that was written by a
blind person for blind people to enjoy.
So far I enjoy the racing mode via the keyboard and the death match mode via
the hand held game pad unit.
I'm going to get a lot of hate mail for my opinions on the following
products. And before I give my opinions on the following topic. I would like
to offer my fellow blind pilot love to be a present.
For those who have access to RFBD services.
I found the following two books.
I started with NLS and they didn't have anything.
But RFBD has the following two books that might interest my fellow blind
pilot love to be.
The first book I really am enjoying. It pretty much was written for the
average person. The info is
GW694 An 

Re: [Audyssey] Fs note taker games

2010-02-05 Thread Munawar Bijani
Hi Dark,
The games on the BPC site can be played on Windows using GWBasic. It's 
available on the site under execution information on the support page.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: dark d...@xgam.org
Sent: Friday, February 05, 2010 1:06 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Fs note taker games

Hi.

This has come up recently on the audiogames.net forum.

People are mentioning various games for the fs note takers. I was wondering 
if louis briant (or someone else), knows a way of running these under 
windows.

In particular I was thinking of munawar's games which you can download on 
the bpc programs site at http://www.bpcprograms.com/programs/programs.php

though people on the forum have also mentioned games by dan Z and phil 
vlasac.

Thanks in advance,

Beware the grue!

Dark.
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Re: [Audyssey] Good news!

2010-01-27 Thread Munawar Bijani
Yay!
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Damien Sadler dam...@x-sight-interactive.net
Sent: Tuesday, January 26, 2010 2:54 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Good news!

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data, 
checked in by the recovery specialist about half an hour ago. Therefore data 
death is data now revived.
I can now begin full support for X-Sight again, that is providing none of 
the data is corrupted. I shouldn't imagine it is though, I played a full 
game of the new Acefire and ran several other of my programs on it with no 
problems.
Additionally, I now have further methods and sources of backup storage, so 
hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, and 
being personally tutored on the glories of C, and not getting anywhere with 
it, I have decided, at least for the time being, to continue using VB, my 
former development platform. This may not be a permanent arrangement, but at 
least I won't be sat here bored to death while feeling like the C compiler 
is practically screaming angry insults at me, I will be able to continue 
support for my old titles, releasing patches, etc, and I may also be able to 
make a smooth transition from VB to C/C++ without any delays when I finally 
grasp it.
I can understand the syntax no problem, having previously made an attempt on 
writing a PHP chat system, however the complex methods of Windows 
programming, such as memory management, pointers and multithreading, are all 
very mixed inside my fuzzled up brain. I know their function, but can never 
properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford more 
intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, etc.
Other updates:
Now I have the correct equipment I will be doing a little bit more than my 
software/game development, and that will be released and updated a lot more 
frequently, but that is off topic and can be seen in more detail on the 
website.
Thanks.
Regards,
Damien C. Sadler.
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[Audyssey] Change this topic please: Re: The future of Blastbay Studios

2010-01-16 Thread Munawar Bijani
Hi Everyone can you please change the topic line for this message? This 
thread has gone on for way too long and I just now downloaded over 50 
messages with the future of blastbay studios...most of which are talking 
about new game development, nothing to do with blastbay. There are too many 
with this subject line and I'm sure it's annoying others too, not just me.
 


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Re: [Audyssey] using a program called art money for game cheating.

2010-01-16 Thread Munawar Bijani
Hi Tom,
You're correct. To state it in a different way, general copyright states 
that ideas, including quotes, cannot be copyrighted. Copyrights must be on 
tangible items. For instance, if someone else makes a first-person shooter, 
I can't claim copyright infringement just because BPC has a first-person 
shooter. However, if it bares the name Treasure Hunt and has my character 
in it, that is valid grounds for a case.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, January 14, 2010 2:18 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hi Shaun,
I'm not an expert on copyright law, but I know enough there is a clear
line between originality and copyright infringement.  By and large you
can't copyright anything that is common and is not unique such as
weapons like swords, guns, missile launchers, etc. Even a game as long
as it contains mostly original content is protected under the fair use
copyright laws. Mysteris of the Ancients was inspired by the Tomb Raider
games, but is protected under the fair use laws because I never used the
Tomb Raider logos and trade marks, did not use Lara Croft, or any
character from the Tomb Raider games/books/movies. As a result in the
eyes of the law it is an original product even though it  is obvious
that it is inspired by Indiana Jones, Tomb Raider, Rogue Angel, and
other books/movies of the same genre.
What can be copyrighted are characters with a unique background story, a
specific trade mark held by person x, unique weapons such as a light
saber that is tied to a certain trade mark, and so on. So we have to be
careful to use only generic or common content and not stray too far into
specific copyrights and trade marks.

HTH
 


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Re: [Audyssey] Latest information regarding hard drive

2010-01-16 Thread Munawar Bijani
Hi,
I'm glad they were able to recover your data. I'm assuming they had to break 
the seal then? That's when the cost does run pretty high...but in your case 
I would have done it too. It's not fun losing source code...on the very back 
up media that was supposed to keep it safe.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Damien Sadler dam...@x-sight-interactive.net
Sent: Saturday, January 16, 2010 6:27 AM
To: gamers@audyssey.org
Subject: [Audyssey] Latest information regarding hard drive

Hi list,
You may or may not be aware that I hired the assistance of a data recovery 
specialist last week to try and undo the work of certain evil forces 
insistent upon making life a misery.
I have just received news that the hard drive is unrepairable (apparently 
the platters were failing). However, all is not lost - the data is now 
recovered and waiting to be transferred to a new drive. He is coming to 
collect the drive on Tuesday, take it to his office and copy the data back 
over. If all goes well I should have the drive back in 3 to 5 working days, 
so between Friday January 22 and Tuesday January 26. After that, assuming 
that the data itself is not corrupted, I will be able to resume what has 
been a hectic and extremely costly interruption.
Put it this way - I could've easily purchased the two dozen hard drives I 
wanted to avoid buying for the price of what it cost to recover the data!
Regards,
Damien.
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Re: [Audyssey] X-Sight Interactive News

2010-01-07 Thread Munawar Bijani
Hi,
Add to that that the average price of data recovery--which involves breaking 
the seal on a drive--is minimum $845. I had a drive crash on me once and 
thought my data wasn't worth $845...but in this case, wow. I hope you can 
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Thursday, January 07, 2010 9:47 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems to be
nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden 


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Re: [Audyssey] Need an American Teenager or Student who is a Blind orVI Gamer

2010-01-05 Thread Munawar Bijani
Hi,
I'd be more than happy to be interviewed by them. It'll be a good chance the 
spread the word about audiogames. I'm so glad they're doing something like 
this. I don't live in DC but a phone / Skype interview is fine for me. I'm 
an audiogame developer myself so am pretty familiar with the needs of blind 
gamers--not so much console games, but computer games.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: John Bannick jbann...@7128.com
Sent: Monday, January 04, 2010 7:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Need an American Teenager or Student who is a Blind orVI 
Gamer

Audyssey Folks,

We just got the following request for an American teenaged or student
gamer who is blind or visually impaired.

Voice of America Urdu TV needs to interview a visually impaired
teenager or student about what types of games he or she plays.
Patrick Timony from MLK Library in D.C. suggested that you might be
able to help us locate someone in the D.C. area for the interview.
This is a brief television interview for our Hello America segment
in which Pakistanis pose questions to Americans about daily life,
culture, etc. We need to do the interview in the next week or two,
but it can be done at the location of the interviewee's convenience.
Please let me know if you can put me in contact with someone.

I don't know if the person must be in the DC area or if the interview
could be by phone.

If anyone wants their 15 minutes of fame, this would be an excellent
opportunity.

(No, Thomas, Jim, and some of youse other guys. I know you aren't kids,
at least in years, smile.)
(And I know that Dark is English.)

Anyway, if anyone is interested, drop a post here and I'll connect you
to the TV person.

John Bannick
www.7128.com


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Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi Phil,
Windows 7 only has the Anna voice. You can still get Sam and Mike I think, 
but...why? :d. I like the voice a lot. Although I don't use it because I 
find it's volume to be a bit too low, it's good to know there's a decent 
reading voice on the system now.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Phil Vlasak p...@pcsgames.net
Sent: Monday, January 04, 2010 6:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] The Anna voice, was Windows 7 and compatibility

Hi Jacob,
Do you know if the Anna SAPI voice was changed from Vista to Windows 7?
Does Windows 7 have any new SAPI voices?
thanks,
Phil
 


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Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi,
Yes, I have found the same issue on my system. So far, I haven't found a way 
to turn up the synthesizer volume like you could in Windows XP by clicking 
Speech in Control Panel. This is the reason I don't use the voice although 
it is pretty good. Of course you can turn down the system sounds so that 
they don't blast over Anna, but that's not worth my time I feel--just to use 
a different synthesizer.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Ch.B. chr1...@gmx.de
Sent: Monday, January 04, 2010 9:41 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

Sorry if this question is slightly offtopic, but I use windows 7 and played
around with the different voices I have installed on my pc. One being anna
that comes with win 7. Now I went and chose it for my jaws voice. It works
well, the only thing is it is so much softer than all the others I ever had.
I turned volume up all the way in jaws options but unless I yank my speakers
up a lot as well, you can hardly hear her. Last option is not really
workable as my ears will fall off from all the other sounds and stuff when I
keep it this high lol
So is this normal?

 


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Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi Phil,
It ups it a bit if you do that, but it doesn't really make a difference if 
it's already at 90% volume and still soft--10% more won't really help. :).
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Phil Vlasak p...@pcsgames.net
Sent: Monday, January 04, 2010 10:19 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

Hi Ch b.
I think that when you choose the Anna voice in Jaws, you can tab to a volume
control that adjusts the volume of just that voice.
phil
 


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Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi,
Go to Control Panel in Windows 7 and in the search box type speech and press 
TAAB. You will find an option called Text To Speech. Hit enter on that and 
the familiar Text To Speech dialog will appear.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Ch.B. chr1...@gmx.de
Sent: Monday, January 04, 2010 3:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

Yes, I know but in Windows 7 in the control panel the only place I could
find any voice options was in that accessibility menu, where narrator is at.
 


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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi,
Public testing is good since it lets you test the game on a wide range of 
configurations. I've seen the best results when a build is privately tested 
first, and then when considered stable, released for public evaluation. This 
is the practice I employ and it has worked well. As far as the element of 
surprise, you don't have to release the entire game as public testing 
software; just lock it to the demo. Your goal is to make sure that the 
overall framework runs on your general target audience's computers.

As for releasing successive patches, that's up to you. The best thing to do 
is wait. If there's a bug, don't fix it right away and release a patch 
because this will just annoy people; every time they turn around there's 
another update. This is what you have to be careful with in public testing. 
It's okay for private testing since that's their job, but remember that 
public testers are your future customers as well as your unofficial 
testers--they're trying the game because they're interested in it, not 
solely for the purpose of testing it.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
 


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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi Dark,
Private testing is more rigorous than public testing and requires a lot more 
time. You're testing prereleased software so at times you're the first test 
subject and may have to go through a lot just to get the software working. 
For this reason, I feel that private testers deserve some compensation, and 
since game development doesn't allow for monitary compensation until the 
project is released, giving them a free copy is the best way to go. If you 
only have a handful of testers, it's not much money you're losing; in fact, 
private testers help you since they often times put the program through 
paces you never thought of, which saves you from having to release several 
patches when the program is publicly released.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: dark d...@xgam.org
Sent: Saturday, January 02, 2010 8:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Public betas vs private testing

I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software,  especially in a field
like accessible games where every sale helps.

Testing is a way for non-programmers to contribute to accessible games
developement,  not a way to grab free coppies of the software, -
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly have
been),  in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.

Beware the Grue!

Dark.
 


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Re: [Audyssey] Monopoly Patch!

2009-12-29 Thread Munawar Bijani
Cool! You guys are doing a great job. Keep it up.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Ryan Smith computerwi...@gmail.com
Sent: Monday, December 28, 2009 10:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Monopoly Patch!

Hey,
We have released a mandatory patch that fixes some issues users were
having. It is mandatory because we've moved the server to a new
location. It will now run on 64 bit systems, and has fixes for several
errors users were encountering. The patch also includes some
enhancements and bug fixes, such as a few new hot keys to get
information while in the game. The complete list of changes can be
found in the readme file.

If you have the previous version installed, you only need to download
a very small patch that will automatically install. If you did not
install the previous version, then the entire setup is there for you.

The In the Browser client has also been updated. It is faster and
several bugs were fixed. You can now Change your Password from the
main menu and more information about your assets are shown.

You can check it out at: www.rsgames.co.nr

Enjoy!
-Ryan

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Re: [Audyssey] visual basic help

2009-12-29 Thread Munawar Bijani
Hi,
Also, if you're using .NET, you don't need the MSAPI.dll. The interface to 
SAPI is built in to the .NET framework in the System.Speech namespace.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, December 28, 2009 7:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] visual basic help

Hi Chastity,
I don't know if you are a member of Book Share or not, but they do have
some very good  books on Visual Basic .NET in daisy format for a new
programmer. Two that come to mind are Learning Visual Basic .NET and
Visual Basic .NET in a Nutshell. Both are published by O'Reilly and
Associates.
As far as using DirectX in a Visual Basic .NET application you need a
third-party development kit such as SlimDX which provides a managed
interface to DirectX. To get the SlimDX SDK go to
http://www.slimdx.org
and download/install it.
One thing I'd like to mention before I go is there are two different
languages called Visual Basic. There is Visual Basic 6 and earlier which
is very old, no longer being supported by Microsoft, etc that is still
being used by Jim Kitchen and others. There is the newer visual Basic
language Visual Basic .NET which is more object oriented, uses the .NET
Framework, and has many features/upgrades that previously were not
available in Visual Basic 6 and earlier. Plus the Visual Basic 6
compilers are not free, and are hard to find where Visual Basic .NET
Express is free and easy to find.

HTH

Chastity MORSE wrote:
 Hi, and yes, I'm still working on the C++ code. However, does anyone know 
 of
 a good and explanatory tutorial for Visual Basic since I had a couple of
 suggestions for converting Apple II games using that code base?
 Someone also mentioned a direct X library and the sappy object library. 
 Does
 anyone know where I can get those from?
 Thanks again:
 Chastity

 


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Re: [Audyssey] using coordinates in games

2009-12-28 Thread Munawar Bijani
Hi,
I've seen some games try to divide data too much. While this is certainly 
beneficial since it gives you smaller areas to work with, if overdone it can 
negate the purpose of sectors altogether. I'd much rather see sectors 
defined in a more consistent manner, like A-Z going left to right and 1-26 
going South to North.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Sunday, December 27, 2009 6:50 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] using coordinates in games

It can help, though--for example Mision 2.
Best Regards,
Hayden

 


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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Munawar Bijani
Hi,
Try pressing CTRL+Alt+Delete when you see the logon screen come up. It could 
be possible that the setting to press ctrl alt del got set unintentionally, 
in which case you will see a window telling you to press ctrl alt del to get 
to the logon screen--a window I have known JAWS to see sometimes as a blank 
window
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: James Howard coldshadow...@gmail.com
Sent: Thursday, December 24, 2009 9:15 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] OT: Need help ergently!

ok, I tried disconnecting the net, and nothing changed
I'm not sure how to check all my programs and stuff without being in
windows, but the thing is, after that welcome screen comes up, I do
anything, it won't take any commands at all, the screen is totally
blank, jaws won't even do anything, after it speaks the welcome
screen.

 


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Re: [Audyssey] My impressions of monopoly

2009-12-23 Thread Munawar Bijani

Hi,
Agreed. MikeF and Ryan did a really good job on this game. I played Mike for 
about three hours a couple days ago, and it was fantastic.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Ryan Smith computerwi...@gmail.com
Sent: Tuesday, December 22, 2009 3:58 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] My impressions of monopoly


Hi,
Thanks alot Zachary. Mike, Jayson and I each put in lots of code and
effort to make this alha a success. We are definitely working on
making the bots more intelligent.
-Ryan
On Tue, Dec 22, 2009 at 3:38 PM, Zachary Kline kline.zach...@gmail.com 
wrote:

Hi All,
I just wanted to share my overall impressions of the new monopoly game
released by RS Games.
I'm quite pleased, for the most part.  Keep in mind I've only been able
to play with bots thus far, so my impressions are thus curtailed
somewhat.
I like the bots a lot.  They're a little more realistic than only being
able to play with one opponent as in the Kitchensinc game.  However,
they seem a bit static.  I'd've liked to see them trading or a bit more
actively trying to get monopolies.  I do understand that coding a
reasonable trading algorithm might be complicated though.
The longest game I was able to play eventually got into a situation
where only one player had any monopoly at all.  It didn't do them very
much good, as everybody else kept landing on tiny properties with low
rents.  $16 or so isn't much to someone who has $2000+.
I'd've also liked to see auctions, as while I admit when playing the
board game I've not seen many, I feel they might add some strategic
possibilities.
So that's that.  Just my two cents.  An overall great job, Ryan.
Best and thanks,
Zack.

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Re: [Audyssey] Three-D Velocity

2009-12-23 Thread Munawar Bijani

Hi,
What do you mean holes? If you're getting choppy sound let me know what 
your processor speed is.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Hayri Tulumcu ha...@ka-net.dk
Sent: Tuesday, December 22, 2009 5:07 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Three-D Velocity

Why are there holes in the sound in the new version of the Three-D 
Velocity?

That makes it even when you have selected mission mode
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Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani

Hi,
Sorry about that. XAudio is still a fairly new API and I don't think it's 
included as part of the regular Windows Update. In any case you're correct, 
if SlimDX fails to install it the DirectX web installer, now linked on the 
site, will fix it. In fact I recommend you use the web installer in the 
future as well since it will keep you current with DirectX updates.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: djc dcoc...@comcast.net
Sent: Wednesday, December 23, 2009 2:39 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports 
force feedback


I had the same problem and I installed that dxweb file From Microsoft 
Which

resolved it. I first installed the slim file but that didn't resolve the
xaudio problem so if the first one fails go grab the dxweb setup and run
that and you should be all set.



*** REPLY SEPARATOR  ***

On 12/23/2009 at 8:14 PM Hayri Tulumcu wrote:


install the directX
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 8:10 PM
Subject: Re: [Audyssey] New Three-D Velocity Evaluation released;supports
force feedback



hi someone please help
when I run the game it says something about me not having X audio
I did install slim DX



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Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani

Hi,
I failed to put the updated SlimDX installer on the site; that was my fault. 
I recommend you use the DirectX web instaler, there's a link for that on the 
Utilities page now, and I just put the most recent SlimDX installer as well 
so if you redownload it it will install XAudio for you. XNA is still a new 
API and hasn't made it in to the common DirectX distribution through Windows 
Update, so that's why you need the web installer or the DirectX update 
SlimDX gives you.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Ryan Chou rc4896...@gmail.com
Sent: Wednesday, December 23, 2009 2:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] New Three-D Velocity Evaluation released;supports 
force feedback



hi someone please help
when I run the game it says something about me not having X audio
I did install slim DX

On 12/23/09, Hayden Presley hdpres...@hotmail.com wrote:

Yes it does have restiictions; it's not a full version by any means.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol Oosthuizen
Sent: Wednesday, December 23, 2009 12:06 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; 
supports

force feedback

Does this version also have restrictions like the old version?
have a sunny day

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Munawar Bijani
Sent: 22 December 2009 04:37 PM
To: Gamers Discussion list
Subject: [Audyssey] New Three-D Velocity Evaluation released;supports
force feedback

Hello All,
A new version of Three-D Velocity, the combat flight simulator, is now
ready for download. It includes an autoplay mode, force feedback
support, and an audio version of the mission briefing found on the
Three-D Velocity download page. The game supports Windows XP, Vista and
Seven. Please visit http://www.bpcprograms.com/news.htm to read more,
and http://www.bpcprograms.com/programs to download the game. This is a
full install; no upgrade install exists since a lot of stuff has been
updated. Also please COMPLETELY uninstall previous versions of TDV
before instaling the new version--this includes left over settings files
as well once the uninstall is complete. This will ensure that data in
the previous format will not interfere with the new version (old
settings files have been known to cause distortion in some parts of the
game.)
Happy flying!
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
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If you want

Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani

Hi Tom,
You are correct; .NET programs need a managed interface for DirectX. TDV 
self-contains SlimDX though, the main problem I saw was that XAudio itself 
was missing. I used to depend on the Assembly libraries for SlimDX, but 
later decided to just package it as part of TDV; that way the user doesn't 
have to install SlimDX and register it in the framework before TDV will run. 
Needless to say, this same problem would have happened with any game whether 
.NET or not. In fact because TDV now contains SlimDX I'll probably just take 
SlimDX off the site and recommend players upgrade to the latest DirectX. 
Lol. It'll save a lot of confusion in the future.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, December 23, 2009 7:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports 
force feedback



Hi All,
Since a number of people seam to have problems with this maybe I should 
discuss the relationship between the libraries, and what exactly does what 
here. This will help you guys diagnose problems like this in the  future.
Basically, it is this. On Windows the main multimedia system for handling 
input, audio, and graphics is DirectX. Over the passed couple of years or 
so Microsoft has been upgrading DirectX replacing older libraries like 
DirectSound with XAudio and XAudio2. Since it is not possible for a .NET 
application to use DirectX directly it is necessary to install a 
third-party set of libraries that helps the .NET program access DirectX. 
One such interface is called SlimDX. So in order to access things like 
XAudio and XAudio2 you will need to have a current copy of DirectX and a 
current copy of SlimDX installed in order to play games like 3D Velocity. 
Since SlimDX is only the managed interface to DirectX you still have to 
make sure the actual DirectX libraries are installed in order to use them.


HTH 



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[Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-22 Thread Munawar Bijani
Hello All,
A new version of Three-D Velocity, the combat flight simulator, is now ready 
for download. It includes an autoplay mode, force feedback support, and an 
audio version of the mission briefing found on the Three-D Velocity download 
page. The game supports Windows XP, Vista and Seven. Please visit 
http://www.bpcprograms.com/news.htm to read more, and 
http://www.bpcprograms.com/programs to download the game. This is a full 
install; no upgrade install exists since a lot of stuff has been updated. Also 
please COMPLETELY uninstall previous versions of TDV before instaling the new 
version--this includes left over settings files as well once the uninstall is 
complete. This will ensure that data in the previous format will not interfere 
with the new version (old settings files have been known to cause distortion in 
some parts of the game.)
Happy flying!
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
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Re: [Audyssey] another game programming question

2009-12-22 Thread Munawar Bijani

Hi,
You're correct about Java. For all intents and purposes, I view it as more 
of a data analysis language than anything else. For instance, measuring  the 
O() running time of a program is very easily done in Java. It seems to be 
really good for database programming but as far as games go it's pretty 
slow. In fact I'm amazed how quick .NET is given that it's also a runtime 
language.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, December 17, 2009 5:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] another game programming question


Hi Willem,
Good point. I think strictly for training purposes Java is good to know. 
Plus it is nice for general cross-platform programming. It just isn't too 
cool if you want to write something like Tank Commander or Shades of Doom. 
It wasn't designed for anything quite that intensive.
There are however games out there written in pure Java that apparently 
work alright. I know of a baseball game written in Java, several card and 
board games, and of course the 7-128 games. Java can do games, but just 
don't try to create anything super advanced with it.


Cheers!

Willem wrote:

Hello nick.

I did my first year in computer science using Java. While it isn't the 
best language for fast action accessible game development, it has many 
selling points, including portability and it  also has similar syntax to 
c++. All in all it isn't a bad language to start with, especially 
considering that object orientated languages seems the way to go.


The corse I did placed emphasis on modular programming, which is good and 
again another selling point of the Java language.


Practically speaking, the Java virtual machine which it uses to execute 
the bytecode is the slowest of the languages that use a similar approach 
and even interpreted languages like python and ruby is faster.


I am getting quite off topic now, so write me off list if you need more 
information.

hth.



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Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Munawar Bijani

Hi,
I think you have to enter the first code before the cheat counter starts 
ticking. It's been some time since I've looked at the code but I have a 
feeling that's probably the issue. Either way, once you enter the code, all 
the cheat codes are the same so you can ask someone who has the cheats file 
to be really nice and give it to you. :).

Munawar A. Bijani


--
From: Hayden Presley hdpres...@hotmail.com
Sent: Sunday, December 13, 2009 9:39 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Treasure Hunt Cheat Codes


Exactly, and I've never gotten thatanouncement, even when I killed exactly
200 guards and closed the game.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Sunday, December 13, 2009 3:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Treasure Hunt Cheat Codes

It says when the cheat file has been generated.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 13, 2009 1:15 AM
Subject: [Audyssey] Treasure Hunt Cheat Codes



Hi all,

As I just registered the game, I am now looking for the cheat codes-the
associated page on audiogames.net goes thus:

Here's how to obtain the cheat codes:

Step 1: murder 200 guards and close the game
Step 2: look for cheats.txt in the Treasure Hunt root directory
Step 3: enter the codes at the control panel (pressing the p-key)

However, I have killed 200 guards, closed the game, and still see no file
in
the root directory.

Best Regards,

Hayden





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Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani

Hi Tom,
Converting your code to C++ could take even longer than a few months. While 
C#.NET is a C-style language, there are a lot of things you will do in C++ 
that you will not do in .NET. While it's entirely possible to convert your 
code, it's not just a matter of hitting convert. Even from VB to C# is a 
lot of work.


SlimDX is extremely stable, and actually has more performance improvements 
over MDX. The developers have ran numerous tests to make sure SlimDX is not 
resource intensive and it has been proven to run a lot quicker than MDX. The 
performance improvement you're talking about between C++and C# isn't big 
enough to be noticeable by the average gamer. While C++ is a good language, 
converting code isn't ideal since you're not coding it from the ground up in 
C++, and as you probably guessed that can lead to missing critical points 
where memory must be freed and stray pointers cleaned up. I think you've 
already converted a project over to Java before which took a lot of your 
time. In the interests of getting the project done, I say you should upgrade 
to SlimDX (it's not difficult to do ever since they refactored the library,) 
find an affordable solution to secure your .NET code (Email me offlist if 
you'd like assistance,) and release it. The extra money you spend to secure 
your .NET code will be well worth the extra months it will take to convert 
your code to C++.


I do agree that C++ should be a language of choice for new development. I am 
also getting sick of the headakes involved with .NET; it's a good language, 
but in the end it is too version-specific. I find it so ironic that 
Microsoft released the .NET language, and then dropped support for the only 
interface it had to DirectX using .NET. It seems like even to Microsoft, 
.NET is just a wrapper language.

Munawar A. Bijani

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, December 12, 2009 8:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA Announcement


Hi everyone,
Over the passed few months many of you have reported to me a problem with 
Mysteries of the Ancients where it crashes suddenly and often times 
without warning. Some times an error will come up stating that a certain 
*.wav file could not be found, DirectX passes an illegal argument 
exception, and so on all of which seam to be related to Managed DirectX. 
I've confirmed this problem is related to Managed DirectX itself, not my 
games, from various sources so it is quite apparent that the Managed 
DirectX API for .NET programs needs to be taken out of the game and be 
replaced with something else much more stable and reliable. I agree that 
this should be done before Mysteries of the Ancients 1.0 is released. 
Obviously this will take some time, but there are various options and 
alternatives open to me at this point.
There is a somewhat short term solution I could use where I simply upgrade 
the existing Genesis Engine written in C# .NET with alternative sound and 
input APIs. Just off the top of my head there is FMOD,Earclang, the XNA 
Framework, and SlimDX just to name a few options here. While upgrading the 
engine to use one or more of these APIs wouldn't take too long I do wonder 
if that is the better solution for the project long term.
A better long term solution is to simply move away from C# .NET altogether 
and begin converting the code over to C++ now. Two of my projects STFC and 
USA Raceway are already in the process of being written in C++, and it 
would be in my long term interests to go ahead and switch the Genesis 
Engine and Mysteries of the Ancients to c++ now rather than wait to do it 
later on.
For one thing I've been in the process of converting the Genesis Engine 
over to C++ anyway as well as some on going projects like the new STFC and 
USA Raceway. Rather than go through the trouble of removing Managed 
DirectX from the .NET based engine, upgrading it for this one game, it 
makes more practical sense to save myself the time and work by completing 
the C++ version of the Genesis Engine. Once that task is completed I could 
conceivably produce a better more stable version of Mysteries of the 
Ancients  by using the newer and hopefully better C++ based game engine.
Another reason why I think Mysteries of the Ancients should be converted 
to C++ has to do with long term technical support on my end of things. 
Ever since I began releasing games based on Microsoft's .NET technology my 
number one technical support issue has been related to downloading, 
installing, and upgrading the various .NET components you need such as the 
.NET Framework and Managed DirectX. Were i to switch to C++ I could save 
both you and I a lot of work downloading, installing, and upgrading 
libraries as I would primarily use standard Windows libraries that would 
be found on any XP, Vista, or Windows 7 system. You should be able to just 
install and go without 

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani

Hi,
As Liam stated in an earlier post, people will crack games no matter what. 
Even if it's in C++, it's not uncrackable.


--
From: Willem dwill...@gmail.com
Sent: Sunday, December 13, 2009 11:44 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA Announcement


I agree dark.
Thomas has done a good job and as long as his part of the game is as bug 
free as he can get it, I think he should release mota and give out 
registration keys. This will take a lot of the pressure off him that has 
been building up for a while. It still makes sense to change the 
programming language of the game to c++, but maybe it would be better if 
it is done as a later bugfix release or something.


However if the c# release would give game crackers a way to for example 
find a way to crack the game, I agree with the idea to convert it to c++ 
first and then release it.


On 2009/12/13 03:14 PM, dark wrote:

hello Tom.

While this does make infinite amounts of sense,  my only concern is 
you yourself.


You mentioned wanting to get Mota out of your hair and work on other 
projects,  which is quite understandable given the multiple 
shinanigans you've had with the game.


While I certainly understand the logic of having the genesis engine in 
general in C++ for future work,  that does also mean more work and 
delay on Mota.


if your happy with this,  that's fine,  but I don't think anyone 
would blame you if you wanted to get Mota itself finished quicker, then 
move on to the C++ coding for the genesis engine, Stfc raceway, and 
designer of any future projects,  afterall, a few extra minutes 
installing for the user is rather different from months more coding for 
the developer.


Of course, it's entirely your decision,  I'm just conscious how much 
of your sweat and blood has already gone into the project thus far,   
and I think it would be a terrible shame if you just burnt out mid way 
through due to complications and the game never got released.


Ultimately though, it's your game of course,  just know that not 
everyone who plays it is a rabid slave driver who expects you to code all 
day and night without rest!


Beware the grue!

Dark.



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Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani

Hi,
Agreed. It's sad because when .NET was first released it looked so 
promising, but I think the main factor the market will end up moving away 
from it is the same reason people don't favor Java: it's not  native code 
and can be decompiled using Reflector or Microsoft's own ILDisassembler into 
raw source code. It's good for large corporations because they have the 
money to spend on security, but it's too costly for lone developers. For 
instance, I've spent about $200 just for a security patch. Otherwise, the 
TDV source code would be all over the net.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, December 13, 2009 2:24 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA Announcement


Hi Dark,
Oh, I certainly do realize that. I think the major question is weather I 
should do the conversion now or later. If I do it later I'm only delaying 
what I plan to do anyway. I've already decided to rewrite the Genesis 
Engine in C++ for all of my future FPS and side-scroller projects. So the 
choice is I can either do it now developing it along side MOTA, testing 
it, debugging it, etc so that future games will get done quicker, or I can 
put it off until next year and still have to do it anyway. Personally, I'm 
of the opinion it is better in the long hall to go ahead and do it now so 
the conversion is done and over with. If I hurry up and get the game done 
now, using .NET, I'm just waisting time to get a few people off my back, 
to get the game out of my hair, and then will turn around in a year maybe 
two and convert it to C++ anyway. So it ends up putting off the 
inevitable.
Bottom line, I've already decided .NET is history as far as any new 
projects are concerned. Once the new  STFC comes out it will no longer use 
.NET, the development release of Raceway no longer uses .NET, and I'd 
prefer just to stop using .NET for MOTA as well. Make a clean and final 
break from that API. It is a good development API, has good languages, but 
based on personal experience isn't the best option for games 
unfortunately.


*Smile*


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Re: [Audyssey] cosmos versus miriani?

2009-12-12 Thread Munawar Bijani

Hi,
Agreed. One thing I always tell people when they criticize Cosmos is, 
Tristan did it--despite the criticism (he was also criticized by me.) That's 
definitely saying something and while I don't like the type of MOO he is 
working on (there are too many out there,) he certainly has something going. 
With Cosmos I've noticed that he is around quite a bit to take questions and 
comments and is active on the MOO himself. Other MOOs that end up failing 
fail because the admins are just ghosts. I do commend Tristan for that. I 
also started seriously programming when I was 16 and it was tough. Tristan's 
come a long way and I don't think there's anyone to praise for that except 
him.

Munawar



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Re: [Audyssey] X-Sight Interactive news

2009-12-05 Thread Munawar Bijani

Hi,
Good luck learning C++; I wish you all the best. It will definitely be 
frustrating at first but it will be better for you in the long run. I 
remember long ago when Three-D Velocity was written in Visual BASIC and I 
converted it to C-Sharp (not exactly C++, but I've had my fair share of C++ 
nonetheless.) I had 400 and some errors to correct before the code would 
even compile! In the end it makes you pay more attention to your code, since 
a lot of things VB lets you do are actually illegal as far as programming 
standards are concerned. Good for you for taking that leap! Converting your 
code to a langauge like C++ will also expose a lot of newer technologies 
like XAudio, DirectX 11, etc. VB6 can only use DirectX 8 as far as I know, 
so once you port your code to C++ you will have no problem running it on 
Windows 7 because the program will no longer depend on the VB 6 runtimes 
which are deprecated libraries in Vista and Seven.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com 



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Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Munawar Bijani
Thread deadlocks are my worst nightmare! :d. When TDV first started out a 
couple years ago sound loading would actually deadlock the game sometimes. 
Finding out where you're getting data chomping and race conditions is 
absolutely horrid, so I know how annoying your situation might be. I agree 
that the better you get the less mistakes you make but yes, computers do 
exactly what you tell them (even though we may have the convenience of .NET 
Framework, it's still advisable to clean up after yourself instead of 
waiting for the garbage collector) and forgetting to set one flag can cause 
a pretty nasty crash. I actually managed to get TDV to crash out with the 
standard crash dialog provided by Windows--and I thought .NET programs were 
supposed to give friendly messages. lol. It was an error in one of the 
dependencies I had written, I found out eventually. Once you get past the 
big ones though, it's such a relief isn't it?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 10:42 PM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule



Hi Nick and all,
Well, when it comes to the programming part obviously you get better, make 
less mistakes, the more you do it. The longer you've been programming the 
less bugs, mistakes, etc you will make from the beginning. However, this 
by no means a good developer doesn't make mistakes and create some rather 
interesting bugs on accident. I just found three of them in level 2 of 
MOTA tonight and had to fix them. They were miner things like one of the 
rope sounds wasn't playing because I assigned the sound object to the 
wrong room, when scanning one of the spike traps the game crashed because 
I forgot to assign a speech label to it, and stupid little mistakes like 
that. It happens and is to be expected from time to time.
Thing is people forget or don't realize the kind of work that gos into 
debugging a game, because some bugs aren't as obvious as a rope sound 
object was placed in the wrong room and can be easily corrected. Clear 
back towards the beginning of the project there were some definitely major 
bugs that literally took days and even weeks to figure out and solve. In a 
game as big as MOTA it is no wonder why some bugs can remain hidden for a 
long while before they are discovered and fixed.


Cheers!



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[Audyssey] Treasure Hunt on sale!

2009-12-03 Thread Munawar Bijani

Hi Everyone,
Treasure Hunt is now on sale at 32% off for a net price of $17.00 until 
January 1st,

2010.
Treasure Hunt is a first-person shooter by BPCPrograms (
http://www.bpcprograms.com
.)
From now until the first day of next year you can buy the game for $17.00, 

compared
to its original price of $25.00! Visit
www.bpcprograms.com/news.htm
for more details.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com 



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Re: [Audyssey] question on game creation for game programmers

2009-12-03 Thread Munawar Bijani

Hi,
I useMicrosoft .NET C# (C Sharp) for my games. I prefer Windows over other 
operating systems for building games because it has a very powerful 
interface, called DirectX, that offers high-level programming options and 
pretty advanced sound and device manipulation. A good reference site for you 
would be www.gpwiki.org and www.gamedev.net. The forums are good on both 
sites (although, if will sign up for forums, I recommend you use gamedev.net 
since gpwiki.org's forums are not very active.) Both sites contain tons of 
materials for gaming, for the beginner to the advanced developer.


Good luck, and feel free to Email me off list if you have any questions or 
need pointers.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, December 02, 2009 6:59 PM
Subject: [Audyssey] question on game creation for game programmers


Okay, since I'm learning computer code all ready, mainly for website 
development, I'm hoping someone can help me with a question.


What is the best program to stuy for creating accessible games?
Is there a template out there where the game engine is all ready there 
either for scroller games, shooter games or others?
Are most games written in python and C++ or what is a good gaming 
language?
Also where can I go to learn such things on making a game where the 
tutorials are fairly easy to understand?


I'm blind and I use jaws 9.0 so I need a site to learn gaming code that's 
accessible to screen readers.


If any of the programmers out there can give me any help, site addresses, 
and advice, I would appreciate it.
Oh, the only coding I currently know is xhtml and css, but I am willing to 
learn if the site explains things and doesn't just put code up there 
without explaining what its for or what it does.

Thanks:
Chastity

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Re: [Audyssey] question on game hot keys

2009-11-23 Thread Munawar Bijani

Hi,
A lot of games offer key mapping if there are key conflicts. Three-D 
Velocity is one of them, I have heard people have played it successfully on 
Netbook.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 10:25 PM
Subject: Re: [Audyssey] question on game hot keys


Monkey business is one of the most annoying for a laptop, sinse it 
requires keys a laptop doesn't have,  unless Draconis have fixed this 
sinse I last checked.


Just about every other audio game though uses more standard keys exactly 
for this reason.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Monday, November 23, 2009 2:55 AM
Subject: [Audyssey] question on game hot keys


Hi everyone. I am just wondering if a game can be made for a laptop. When 
I play my games, it's on a laptop and there is some keys my laptop don't 
have. For example, the scroll lock key, so I don't know how many monkeys 
I have left to catch on Monkey Business. So, just a thought. Enjoy 
yourself.

 Dyna


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Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani

Hi Dar,
This is very well put. However, I can't be expected to know the ins and outs 
of baking bread if I'm not a baker. Similarly, a nonprogrammer can't be 
expected to know how daunting a suggestion would be to program. Indeed, many 
things--even to programmers--look easy, but are time-consuming to program 
depending on how well the game was designed from the start. For instance, 
building a game to run off of extremely generic input and conditions is more 
work in the beginning, but adding stuff later on then becomes so easy it's 
amazing. As an example, I was able to add an autoplay mode to TDV a couple 
days ago with just a few lines of code.


At the same time, some are difficult to code no matter how generic the 
game's running methods are. Even though it could be done with just one or 
two more lines of code, a programmer also has to consider performance 
impact, something we call running time. In the end, the impact a new 
feature will ahve on running time may not make it worth to code.


If someone suggests to me, have the engine start in the off position when 
the game starts, to them it's probably just a matter of tell the game the 
engine is off and tell the player to turn it on. Unfortunately, from a 
programming perspective, it's not as simple as startEngine();.


Again though, the person who suggestd it can't be expected to know that, and 
that's where the programmer's job comes in as dismissing or implementing 
features. I've had a lot of suggestions that have made it in to TDV, but I 
will agree tat some people take it too far--so much so that you can write a 
book called X's Suggestion: Why I Didn't Implement It. In the end though, 
whatever suggestion comes along is never a bad suggestion. I think everyone 
means well; in fact, I'd take it as a compliment that this person enjoys the 
game enough to offer up new features.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 8:06 PM
Subject: Re: [Audyssey] How to non program a game


Al, saying i have no idea about programming but a great idea for a game 
is a bit like I have no idea about engineering but a great idea for a 
car


you may have a fantastic idea for a car run on hydrogen fuel,  but 
unless you've an idea of hydraulics, fuel convertion, how fuel relates to 
speed etc, you've got no chance of having a reasonable idea for a car.


I too do not have the time to learn programming. Though I have game ideas, 
I do not share them or try to commition another person to make them,   
sinse they might be totally impossible.


I simply store them up in my head until I may possibley at some point have 
the time to learn.


Your much better considdering what is possible with current techniques, 
what ideas programmers have for games, and offering your informated in put 
on those ideas,  as nded you are doing on this list and the entombed 
list, than cranking out wild ideas for games with nobody to make them.


Oh btw, if one of the game creation engines such as Philip's scripting 
language or Tom's Genesis engine is completed, --- -there may be a very 
nice short cut to making games without knowing too much programming as 
well.


That's certainly my hope,  though I might considder seeing if I can 
learn programming when my phd is finished,  assuming then of course 
I'm not busy with creative writing or other projects as is also likely.


Beware the gRue!

Dark.



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Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani

Hi,
What if you are a creative person, with an excellent game idea that he or 
she believes

...
In any event, you may have a little money to put into a project, ... but you 
simply don't have the time to really learn how to program.

So what do you do? ...

Turning a game idea in to a game can be done, but the hours it takes to do 
it vary from programmer to programmer. There are programmers available for 
hire, but you'd have to be very specific on what you want. A hired 
programmer's job is to program, not to help draw out a plot or features 
list. That's where the challenge would be. You, as the man behind the 
project--the one with all the ideas, storylines, features, etc.--would be 
thinking differently than the programmer who programs these ideas into the 
game you want them to create. It could very well be that an idea you give 
them later on can't be done because of the way they programmed it, or it 
would cost you an unreasonable amount to code because the programmer would 
have to make unexpected changes.


Another reason your money will drain quickly is because there are several 
stages to a software development lifecycle. Among these are design. The 
programmer will have to (if they're a smart and experienced programmer) draw 
out a basic outline of how the game will work, from the programming 
perspective. This way, if all goes well and they did it correctly, the game 
they build will be running on a very generic core, allowing them to add new 
features and move stuff around without breaking the mass of the code. All 
the while their hourly counter is ticking away, and your money is going.


Developers can easily spend years of programming time, depending on how 
large-scale the game is. So yes, hired programmers exist, but it's not cheap 
labor.


How would the ownership of the program belong to, and what would the 
financial sharing

look like?

Good question. People have different opinions on this one. If you hire a 
programmer to work for you, they'll be under a contract that will lay out 
everything ahead of time. Contracts are an excellent way to seal a deal. The 
drawback is, once you sign a contract, it's pretty much a closed matter, and 
you can't change it without serious legal repercussions--once again costing 
money. Developers use contracts all the time--not always for financial 
reasons, I might add. For instance, I've had to have some parents of minors 
sign an agreement for me because their child participated--no matter how 
minutely--in the development of TDV.


Granted, the terms of the financial agreement are up to you and the 
programmer you are hiring. If done correctly, contracts will save a lot of 
headake in the long run since both of you know what you are proportioned.


I do remember someone having an issue with a programmer who took the work 
put into

a project How does one go about
avoiding that, that is to say, if it is feasible to accomplish such an 
arrangement?


It is possible. Remember though, humans will do anything at all to satisfy 
their needs. The more legal protection you have, the better. What I suggest 
you do if you ever go in to a contract is to have witnesses present. Ask 
your employee several times whether or not they accept the agreement, and 
get all of your witnesses to sign testifying that the person agreed fully. 
Present them with ridiculous amounts. For instance, you can say something 
like suppose the game brought in $5. Is this agreement still 
acceptable? That way, if indeed the game brings in $50,000 and they 
challenge you, you and your witnesses are there to testify against yor 
employee.


I'll be honest, i'm kind of fishing here, but I am also interested for just 
knowledge

sake as well to see what everyone thinks.

No problem, you have very legitimate questions, and not everyone is expected 
to be a programmer; otherwise programmers wouldn't be in such high demand as 
they are now.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com 



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Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Munawar Bijani

Hi,
Wow amazing. I don't think we've had a release like this in a while. Well 
there are Che's card games but I'm not a card gamer so I'm excited to try 
this one out.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 15, 2009 9:00 PM
Subject: [Audyssey] New release - The Q9 Action game!



Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For those 
of you not familiar with it, it's a sidescroller entirely based on sound 
with 12 exciting levels containning a hoard of enemies and other dangers 
to make your way through.


You have to guide the little alien Q9 through four different worlds with 
three levels in each, and help him to find his spaceship so that he can 
return back to his own planet. The game features a lot of high quality 
sound effects, an original orchestral score as well as numerous cut scenes 
with slightly morbid humor.


For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] why do cheat codes exist?

2009-11-12 Thread Munawar Bijani

Hi,
I view cheats as a way to reward a gamer for completing a game, or reaching 
to a certain challenging level. For instance, some games don't let you 
activate cheats until you have beaten it once. After you beat it, the point 
of cheats are to let you have fun--bigger bombs, invincibility to see how 
fast you can run through a level, etc. Sonic for Sega had a cheat where you 
could fly through levels. I didn't find it to be cheating--just a fun way to 
beat a game. Since most games require you to pull off a challening taks like 
press several buttons rapidly in the case of some Mortal Kombat cheats, it's 
soemthing you have worked for and thus should be able to enjoy.


True that some games introduce cheats which started out as simple flags 
allowing a developer to skip around in their game, but when it comes to 
letting the player activate that flag we make ti much more difficult than, 
say, tdv /skiplevel.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 8:10 PM
Subject: Re: [Audyssey] why do cheat codes exist?



Hi Charles,

Personally as a gamer I enjoy using cheats sometimes, particularly if I've 
already beaten the game and want to abuse it a little. It's pretty much 
just to see how far you can stretch the boundries of it, if that makes any 
sense? And from a programming perspective, they're great fun.


Kind regards,
Philip Bennefall
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Thursday, November 12, 2009 5:54 AM
Subject: [Audyssey] why do cheat codes exist?


I know that programmers and testers use cheat codes so that they can test 
certain aspects of games before they are sold or given to the public, but 
why do you, as a gamer, use them?  After all, it's cheating.  I ask this 
to see what answers I get.

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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani

Hi,
I just now saw this thread and haven't gotten up to the top yet. Whats your 
website address? This sounds interesting. I know you used to be 
pb-soundscape but that site changed.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 8:16 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Darren,

There are three levels in each world, and the levels get longer as well as 
more intense as you go which is to be expected. Then there are the bonus 
rounds that sometimes come your way, they allow you to pick up a lot of 
extra goods that will come in handy; especially in the later parts of the 
game. Then of course there is the boss, he takes a while to master and 
he'll probably shave off a few of your lives especially on the harder 
difficulties.


I have not actually measured how long it takes to beat the game, I know 
people who attempted it for days and I also know people who did it in a 
matter of hours. However the fact that you have the four difficulty levels 
to choose from, that should keep those who think that easy is a joke still 
interested. And as I mentioned previously as well the enemies are 
completely random, so that adds a level of surprise each time you play.


Kind regards,

Philip Bennefall
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,

So how big of a game are we talking about here? Obviously a world isn't a
singular level because as you said there are 4 worlds to the game. I'm
guessing that each world is divided into levels? So how big are we 
talking

about? Is this game going to be over in a couple hours lets say or is it
really going to take time to complete.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 11 November 2009 13:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Michael,

There are certainly bonus items, however they are completely randomized 
and

it so happened that none fell in that particular game round. The actual
recording that I made when creating this trailer is a lot longer and 
there

were items falling there, but I had to edit it down as to not make it too
large and unmanageable. There are also a few bonus levels throughout the
game that feature tons of bonus items, so there are plenty to be found.

Kind regards,

Philip Bennefall
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



I just heard your new Q9 example and am impressed with the sound work.
What  I'm a bit less taken with is a distinct lack of anything to do
but kill  enemies and jump. There aren't any treasures to jump and grab
and no  useful  items to get. If I'm going to shell out even $20 for a
game, I expect  there
to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in about a week, and thought I'd post a little sneak preview for you
to enjoy. The game contains four worlds with three levels in each, a
few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani

Hi,
I sent a message asking for the site, I got it from this one--thanks! Will 
this be paid or free?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Okay great.We haven't spoken in years and I'm surprised to see your name on 
the list. Do Email me off list when you get a chance, I'd love to catch up 
with you but would hate for the entire list to get your Email address. My 
Email is in my signature.


Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Video Game Music Special On The Global Voice InternetRadio

2009-11-09 Thread Munawar Bijani
That's cool--I haven't heard one of your shows since ACB Radio INteractive 
smile, I may tune in.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 08, 2009 4:02 PM
Subject: [Audyssey] Video Game Music Special On The Global Voice 
InternetRadio




Hi,
  I'm writing to let you know about a special broadcast of my show, The
Canadian Connection, on The Global Voice Internet radio. Normally, this
show features music from Canada and around the world in various styles, 
but
on Saturday, November 14, at 1:00 UTC (that would be Friday, 8:00 PM 
Eastern, 5:00 PM Pacific), the show will be entirely devoted to
video game music. During this show, you'll hear just about everything, 
from

the 8-bit music of Super Mario Bros., to the beautiful orchestrations of
Final Fantasy, and even some music from Dance Dance Revolution.
During the live broadcast, you're welcome to contact me by email or MSN
Messenger.
Here's a link to an audio promo about this special:
http://www.ksapergia.net/vg_music_special.m3u
To listen to The Global Voice, go to www.theglobalvoice.info/.
The show will also be repeated on Monday at 17:00 UTC (12:00 PM Eastern,
9:00 AM Pacific), and will be available in the Program Gallery section for 
downloading or

listening at any time during the week.
  Thanks, and enjoy the show!

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable

price, visit KJS Productions at: http://www.kjsproductions.com/.


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Re: [Audyssey] MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani

Hi,
This is a Managed DirectX bug. When reading into a SoundBuffer sometimes 
DirectSound trips a false error saying the argument is out of range. There 
is no known fix for it since Managed DirectX hasn't been in development 
since .NET 1.1.


In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 27, 2009 10:21 PM
Subject: Re: [Audyssey] MOTA Beta 9error encountered


well I always turn off the error reporting features not sure how you do it 
in7 though.

That way the program will crash with an actual error code.
At 02:32 p.m. 28/10/2009, you wrote:

Hi Rich,
That's a very strange error. I've never encountered that one, and no one 
has reported it before. As the error message doesn't seam to indicate what 
caused the game to crash I am not exactly sure what happened and how. 
Though, I'll see if I can figure that out.


Thanks.


Richard Sherman wrote:

Hello Thomas,

Great demo. Keep up the great work.

Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 
9. While playing the demo just now. I got the uzi for the first time. 
After going into the second room just after the 2 chasms, I used the uzi 
to kill the centaur there. Then an error message popped up. the error 
message reads as below:


Tomb
Error signature
EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a
P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491
P7 : 24b P8 : 3c P9 : system.argumentexception
Reporting details


To my knowledge, I have the latest direct x build, the same one listed 
for download on your site. I have never encountered any other problems 
with any of your other games.


Any suggestions?

Thanks.

Rich

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Re: [Audyssey] MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani

Hi,
This is a Managed DirectX bug. When reading into a SoundBuffer sometimes
DirectSound trips a false error saying the argument is out of range. There
is no known fix for it since Managed DirectX hasn't been in development
since .NET 1.1.
In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 27, 2009 8:43 PM
Subject: [Audyssey] MOTA Beta 9error encountered



Hello Thomas,

Great demo. Keep up the great work.

Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9.
While playing the demo just now. I got the uzi for the first time. After
going into the second room just after the 2 chasms, I used the uzi to kill
the centaur there. Then an error message popped up. the error message 
reads

as below:

Tomb
Error signature
EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a
P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491
P7 : 24b P8 : 3c P9 : system.argumentexception
Reporting details


To my knowledge, I have the latest direct x build, the same one listed for
download on your site. I have never encountered any other problems with 
any

of your other games.

Any suggestions?

Thanks.

Rich




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[Audyssey] SlimDX: Re: MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani

Hi,
I forgot to add to my last message that a newer DirectX wrapper exists for 
managed code called SlimDX. Unlike Managed DirectX, it's under active 
development and gets updated every time Microsoft releases a new DirectX 
SDK. You can find it at www.slimdx.org. This is the API I use--I abandoned 
MDX about a year ago. The DirectSound portion is bug-free as far as I can 
tell. The last issue was a false EndOfStreamException but I alerted them 
to that and it was fixed back in the March 2009 update. Their latest update 
is the August release. The only disadvantage to it is it's called SlimDX 
simply because it's a slim wrapper. Eg. it provides c++ equivalents of 
DirectX in managed code, nothing more. I like it in that way because it's 
easy now to look at C++ examples and port them to SlimDX, and i think you'll 
find that beneficial as well; versus MDX which gave too many extra 
functions and ended up doing a lot of the behind the scenes work for you.


If you have any questions about SlimDX, the developers are active on 
www.gamedev.net in the forums under DirectX and XNA.



Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 6:08 AM
Subject: Re: [Audyssey] MOTA Beta 9error encountered



Hi,
This is a Managed DirectX bug. When reading into a SoundBuffer sometimes
DirectSound trips a false error saying the argument is out of range. 
There

is no known fix for it since Managed DirectX hasn't been in development
since .NET 1.1.
In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 27, 2009 8:43 PM
Subject: [Audyssey] MOTA Beta 9error encountered



Hello Thomas,

Great demo. Keep up the great work.

Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 
9.

While playing the demo just now. I got the uzi for the first time. After
going into the second room just after the 2 chasms, I used the uzi to 
kill
the centaur there. Then an error message popped up. the error message 
reads

as below:

Tomb
Error signature
EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a
P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491
P7 : 24b P8 : 3c P9 : system.argumentexception
Reporting details


To my knowledge, I have the latest direct x build, the same one listed 
for
download on your site. I have never encountered any other problems with 
any

of your other games.

Any suggestions?

Thanks.

Rich





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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Munawar Bijani

Hi,
Minusing a save feature is good for some games--however, with a lot of other 
games the games are simply too long to not include a save feature. We have 
to account for the player having a life outside of the game as well. Plus, 
getting so far and then losing, and losing again and again because you 
failed to dodge ONE missile will get a lot of players frustrated. This is 
why with Three-D Velocity, for instance, a save anywhere feature will be 
available in the story mode.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, and 
I'm glad for that, it makes the game a lot harder and more fun. what you 
guys don't realize is that if we have the ability to save anywhere in a 
game, we're most likely going to use it. it's an impulse thing. oh no I'm 
gonna lose! let me save. but if that temptation was removed by not having 
the feature at all, we'd enjoy the game more in the longrun.




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Re: [Audyssey] the sl maxpayne mod

2009-10-02 Thread Munawar Bijani

http://www.bpcprograms.com/audio/superliammod.zip
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 1:11 PM
Subject: [Audyssey] the sl maxpayne mod



Hey all, some time ago someone posted a mod for superliam with max payne
Does anyone still have it?
thx

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which includes a 
DirectSound and XAudio wrapper (I tend to use the former since it's not in 
beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions for 
handling audio but it's not too difficult to do. The SlimDX API just allows 
.NET programs to interface to DirectX. So with it you have the full power of 
DX in .NET.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 11:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
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Re: [Audyssey] Three-D Velocity

2009-09-26 Thread Munawar Bijani

Hi,
Yes, you need to press g once you drop below 1000 feet to deploy your gear. 
And remember, you don't need to be exactly on target with the landing 
beacon--as long as you are within five miles of it when you touch the tarmac 
you will be fine. It is placed exactly in the middle of the runway.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 26, 2009 5:21 PM
Subject: Re: [Audyssey] Three-D Velocity


 It could well be that it had managed for you to make a safe landing 
because it is apparently only Munawar Bijani who can do it. I do the 
following when I ease off the ground: I start with to keep up arrow until 
the plane itself should have fired up the engine. I press G while I'm up 
in the air. I have shot it is now a time to be shot down and starts slump 
by holding the arrow down until the plane is in the statue where you can 
regulate speed. I put my speed to 500 RPM and 169 in air velocity. I 
ensure that I pay tribute to the tone to be in the same tone all the time 
so I wait until I can fly into the landing gang again. I begin to dive 
very slowly because I want to see if I can get down to the 100 feet before 
that you can get safely down. So the question is why you can press G again 
when you are below 1000 feet? I make a small sound clip. 



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Re: [Audyssey] Three-D Velocity

2009-09-25 Thread Munawar Bijani

Hi,
I haven't had a chance to listen to the whole file but from what I heard it 
sounds like you were set pretty well for a landing. Are there any specifics 
you need help with?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Friday, September 25, 2009 12:27 PM
Subject: [Audyssey] Three-D Velocity


 Hello Thomas Ward, I have one question about the Three-D Velocity. I 
do not know what I'm doing wrong when I will land my plane but something 
goes wrong there then. I located a file on sendspace again so you and the 
others can hear what I am possibly doing wrong.


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[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Munawar Bijani

Hi,
The articles appeared to have no credible information at all; from start to 
finish, they kept naming one youth who said this or that. Very rarely 
did they mention names, and to me that's suspicious as far as their content 
and research is concerned.


Further, they explained their arguments by asking questions. For instance, 
they ask Could not such games cultivate an unhealthy curiosity about 
demonic forces? Does this question really prove anything? My answer to that 
is, no. Sure, some may argue that those types of questions get you to think, 
but the way I see things, there is no point in asking a rhetorical question 
if you will not answer it. I see their findings as a bunch of logical 
fallacies, saying things like If x represents y, then can't Y be harmful 
for the child? Maybe if they had more credible information instead of as 
one youth put it, I would be more open to their articles. For now, though, 
I have dismissed it as an attempt of so-called religious fundamentalism 
trying to destroy monotheism again.


The authors commit an obvious fallacy when they mention the Bible's 
viewpoint on magic, and then state that games are teaching magic today. In a 
game, you are not taught how to wave a wand, concentrate your thoughts, go 
in to a state of meditation, curse people, etc. All you do is press buttons. 
If the power goes out, well, there goes your little magic trick. Why do the 
same people who condemn such games say it is okay to play online poker as 
long as you are not playing for money? Forget about magic, and focus on 
condemning gambling first--which is a much more realistic issue.


I agree that certain types of games are not suited for children, but that 
has nothing to do with the Christian viewpoint--anyone, anywhere, can tell 
you that much. Instead of saying that is what a good faithful Christian 
believes the statement would be more correct if it said that is what 
anyone in their right mind believes.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Louise Keel' louise.k...@comproom.co.uk; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 
articles




Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Louise Keel
Sent: 09 September 2009 19:57
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


Hi everyone.

I too was raised as a Jehovah's witness and my childhood was blighted by
its
radicalism. I also quit as soon as I was able to, and it took some
doing!
The point is, parents do have the right to decide what kind of computer
and
video games they will allow their kids to play, because they are
parents.
But in my view, once you become an adult, no one, no one has the right
to
tell anyone else what they must or must not play for relaxation. This is
up
to everyone's indevidual conscience. I spend a lot of time smashing up
Old
Man Stanley's house. this does not mean I'm going to suddenly get it
into my
head to go out and start wrecking homes here. it's. a. game!

And I may also add, in case I may be accused of predjudice, that
Jehovah's
witnesses are far from the only Christian fundamentalists who try to
tell
others what to play, watch, listen to, read, think. It's not on. That
is, I
hasten to add, only my opinion.

Best

Lulu Keel.

Now faith, hope, love abide, these three. But the greatest of these is
love.
- Original Message - 
From: ChB chr1...@gmx.de

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 09, 2009 7:37 PM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming:3
articles



To each his own, as long as nobody forces their religion or religious
organisations on me. Just do not like radicals among those groups, who



force their beliefs on their kids or abandon  them when they try
to get away from it. That is taking things to extremes.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]



On Behalf Of Raul A. Gallegos
Sent: Wednesday, September 

[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Munawar Bijani

Hi,
The articles appeared to have no credible information at all; from start to
finish, they kept naming one youth who said this or that. Very rarely
did they mention names, and to me that's suspicious as far as their content
and research is concerned.
Further, they explained their arguments by asking questions. For instance,
they ask Could not such games cultivate an unhealthy curiosity about
demonic forces? Does this question really prove anything? My answer to that
is, no. Sure, some may argue that those types of questions get you to think,
but the way I see things, there is no point in asking a rhetorical question
if you will not answer it. I see their findings as a bunch of logical
fallacies, saying things like If x represents y, then can't Y be harmful
for the child? Maybe if they had more credible information instead of as
one youth put it, I would be more open to their articles. For now, though,
I have dismissed it as an attempt of so-called religious fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the Bible's
viewpoint on magic, and then state that games are teaching magic today. In a
game, you are not taught how to wave a wand, concentrate your thoughts, go
in to a state of meditation, curse people, etc. All you do is press buttons.
If the power goes out, well, there goes your little magic trick. Why do the
same people who condemn such games say it is okay to play online poker as
long as you are not playing for money? Forget about magic, and focus on
condemning gambling first--which is a much more realistic issue.
I agree that certain types of games are not suited for children, but that
has nothing to do with the Christian viewpoint--anyone, anywhere, can tell
you that much. Instead of saying that is what a good faithful Christian
believes the statement would be more correct if it said that is what
anyone in their right mind believes.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Darren Harris 
darren_g_har...@btinternet.com



To: 'Louise Keel' 
louise.k...@comproom.co.uk

; 'Gamers Discussion list'


gamers@audyssey.org



Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles

Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem.




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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Munawar Bijani

Hi Tom,
Yes, I know several groups who have expressly condemned Harry Potter and 
some places of worship (not necessarily all Christian) have banned their 
members from reading the books. I agree with your point that in the end 
Harry Potter shows good character and morale--that friends are 
important--and that life is a struggle but you have to keep pressing on. I 
am a monotheist, and one problem I've observed with fundamentalists is 
that they tell you the only real stories are those found in your holy book. 
However, kids today are saying we don't care about them, what happened to 
them happened over 2000 years ago. They need something to relate to in 
today's times. I see a lot of the common monotheistic practices have been 
incorporated into Harry Potter, so that's a perfect example. Yet, religious 
groups are banning it everywhere simply because it contains magic. They're 
attacking the messenger rather than the message itself and I find that it is 
hurting the entire monotheistic faith as a whole, simply because people love 
fundamentalism, so when something like this comes out, most people think 
look, this is how a Muslim, or a Jew or a Christian acts. Let's be 
atheist!

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 1:13 PM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon 
gaming




Hi,
That's just another example of how diverse opinions can be between 
Christian groups,  and why we should be careful not to paint everyone with 
the same brush. I've read that J.K. Rowling is suppose to be a Christian, 
but yet some Christians revile her for writing Harry Potter. There doesn't 
seam to be any rational or logical reasoning behind such a diverse opinion 
like that other than the fact some people are more liberal, open minded, 
and others see everything in shades of black and white. Weather or not the 
Harry Potter books, games, movies, and toys is actually evil, Satanic, 
whatever is completely subjective. That's why I think such decisions have 
to be personal, and someone should base his/her opinion on facts and good 
research rather than on assumptions.


The fact of the matter is there are plenty of good moral lessons found in 
each of the Harry Potter books worth teaching our children. In the Deathly 
Hallows Harry rescues Drako from certain death even though Drako really 
didn't deserve being rescued. However, because Harry was good, a caring 
person at heart, he put his own safety on the line to save an enemy. That 
shows good moral character, and is worth passing on to our kids. never 
mind if the books have magic, people use spells, etc good values are good 
values no matter in what medium is used to pass them on weather it is a 
game, book, or movie.



Darren Harris wrote:

And yet the author of LOTR himself was a christian and interweeved a lot
of his beliefs into the whole story. So I don't quite get that one.




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Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
No, because then we'd be making no money off of it and the market would just 
collapse.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games



Hi,

What video game makers aught to do and software developers is to release 
all software and all operating systems under the gnu general public 
license. In fact, there should be a law in the United States that requires 
all software, hardware and operating systems to be released under the gnu 
general public license then we could all contribute to how our computers 
work in some way. And this would almost eliminate piracy altogether.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
As a follow up to my last message talking about the market collapse, I think 
this is already happening with the audiogames market. Take Super Liam, for 
instance. It's an excellent game. Guess what? Someone comes along and builds 
something like it--and releases it for free. Now people will no longer buy 
Super Liam and all the work Liam put into it will go to waste because 
there's a free version available which is naturally more attractive. Now 
imagine this problem on a larger scale...the mainstream gaming market. If 
Kunami decided to release MSG for free, or SNES decided to release Star Fox 
for free, there goes their market. I'm a firm believer in making a bit of 
return off of hard work--and, frankly, just saying that's a good game 
isn't always enough (I know some of you will say well, you could praise the 
developer for their work.)


Why do you think companies that ride on donations end up failing? Because 
they release good software under the assumption people will donate to 
support it, and that never happens.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games



Hi,

What video game makers aught to do and software developers is to release 
all software and all operating systems under the gnu general public 
license. In fact, there should be a law in the United States that requires 
all software, hardware and operating systems to be released under the gnu 
general public license then we could all contribute to how our computers 
work in some way. And this would almost eliminate piracy altogether.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] off topic: qbasic compiler

2009-09-04 Thread Munawar Bijani

Hi,
GWBasic can compile and run compiled QBASIC programs for you. You can 
ddownload it from the BPC website at the following address:

http://bpcprograms.com/programs/utilities/dos/gwbasic.zip
The site also contains basic getting started tips that you can find on the 
support page.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 03, 2009 5:23 PM
Subject: [Audyssey] off topic: qbasic compiler



Hi all,
I am looking for a good basic/qbasic compiler, but am having a hard
time finding one.
Is it possible to write some code in notepad or some other text editor
and then import it in to the compiler? Or will I need an inturpritor?
Thanks much,
Nick


--
website: Nickhelms.net
sip phone number: 360-526-6509
Skype: Nickster919
twitter: Nickster919

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Re: [Audyssey] off topic: qbasic compiler

2009-09-04 Thread Munawar Bijani
Nick,
To compile a program, I think you need the -c switch. Assuming gwbasic
is in c:\gwbasic, and your source is in that same directory, go to run
on your start menu, and type cmd. Hit ENTER, and type:
cd c:\gwbasic
Then type:
gwbasic -c source
This will take your source file and compile it into source.bas.
To run a compiled program:
gwbasic output.bas
If -c does not work you can look up gwbasic syntax on a search engine
(I haven't used it in a while but this should help you get started.)
Munawar

On 9/4/09, Nick Helms nick.he...@gmail.com wrote:
 downloaded the compiler.
 Do I just run the .exe file and then type all my code in to it line by
 line by line just hitting enter after each line?
 If so, then how do I run/compile all of my code/make a .exe file out of it?
 Thanks much,
 Nick
 Or, if I don't insert the code directly in to the compiler, then how
 do I import for example a .txt file full of code for  compiling?



 On 9/4/09, Munawar Bijani munaw...@gmail.com wrote:
 Hi,
 GWBasic can compile and run compiled QBASIC programs for you. You can
 ddownload it from the BPC website at the following address:
 http://bpcprograms.com/programs/utilities/dos/gwbasic.zip
 The site also contains basic getting started tips that you can find on
 the
 support page.
 Munawar A. Bijani
 Knowledge is of two types: absorbed and heard. The heard knowledge is
 only
 useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
 mailto:munaw...@gmail.com
 http://www.bpcprograms.com
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 03, 2009 5:23 PM
 Subject: [Audyssey] off topic: qbasic compiler


 Hi all,
 I am looking for a good basic/qbasic compiler, but am having a hard
 time finding one.
 Is it possible to write some code in notepad or some other text editor
 and then import it in to the compiler? Or will I need an inturpritor?
 Thanks much,
 Nick


 --
 website: Nickhelms.net
 sip phone number: 360-526-6509
 Skype: Nickster919
 twitter: Nickster919

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 list,
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 --
 website: Nickhelms.net
 sip phone number: 360-526-6509
 Skype: Nickster919
 twitter: Nickster919



-- 
Munawar A. Bijani
Mailto:munaw...@gmail.com

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Re: [Audyssey] fw: pinky's revenge

2009-09-03 Thread Munawar Bijani

Hi,
Firstly, you don't need to hack someone's computer to get their IP address. 
Secondly, for them to tailor the game to behave differently on your computer 
only, means they'd have to get the source (or know how to edit hex,) and get 
a fingerprint of your computer, then upload the infected copy to the main 
game site and replace the old one with their version. Next, your computer 
does not have an IP address unless it is connected to the internet--or you 
force change it. Nowadays, your computer is assigned an address only when it 
connects to the router handing out addresses. If it is forcec ahnged, then 
you most likely won't be able to connect to the internet until you give 
yourself up to DHCP again. As for the restart bug I remember someone else 
mentioned it too. So if this person did change the code, well, they're a 
pretty bad programmer to say the least. I think they need to take some REAL 
computer science courses versus just pretending they know how to do x y and 
z--like many blind people tend to do, unfortunately.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: gamers@audyssey.org
Sent: Thursday, September 03, 2009 3:12 AM
Subject: [Audyssey] fw: pinky's revenge



Hi all
I was totally shocked when I got a very strange e-mail.
And I am dead serious, this is not a joke.
I really got this e-mail!
It follows:
- original message -
From: pi...@packman.com
Sent: Wednesday, september 02, 8:00 p.m
To: noosthui...@sars.gov.za
Subject: pinky's revenge
Hello nicol
I sit with a very ugly grin on my face as I am writing this e-mail.
I see you are having a very nice time with the sara game, ay?
Ghosts only takes little itsy bits of energy away if you are getting
touched by them.
And they are  talking so nicely  to you, telling you for instance that
they hope you get sorted into the huffle puf house.
I do not like this, rahrorrr!
I enjoy it when you quickly lose the game.
Mooo haaa haaa
So I went and tampered with the sarah game.
I hacked in on mister vlasak's server and I have tampered with the sarah
game. While you were surfing on the net, I hacked in on your computer
and got your I p address.
Then I hacked into mister vlasak's server and tampered with the sara
game in such a way that  only you will lose the game quikly.
I tampered with the ssarah game in such a way that it will read your I p
address  even though you are not on the net.
Other gamers are quite relaxed if they lose in pack man, so far it is
only you who gets frustrated when losing in pack man.
Mooo ha ha ha ha
Now the friendly hogwarts ghosts, will almost  behave like us pack man
ghosts, on higher floors of hogwarts at least.
You have most probably already noticed this.
When you get touched by a ghost, whether you are in patronous mode or
not, the game restarts.
I actually made a bit of a mess, you know?
I did not intend that the game must restart if you touch a  ghost  when
you are in patronous mode. But well, no use crying over spilled pumpkin
juice, you know?
slight grin
But at least you lose the game very easily on higher floors of hogwarts.
That's how I like it!
So do not blame phil for this strange behavior that you are
experiencing.
I tampered with the sarah game.
Its not a bug on phil's  side.
Its also not your computer lacking resources.
Its me, I tampered with the sarah game.
Now you certainly are going to  ask me how I did it?
Mooo haaa haaa
Do you really think I am  going to tell you, ay?
evil grin
Well, unfortunatly, I cannot get the sarah game  ghosts to say things
that we pack mang ghosts say but at least now I know they will end the
game quickly just like we ghosts are doing in pack man.
I enjoy it when you bang your head against the wall of frustration, I
enjoy it when you are pulling at your hair.
That's how it should be!
Cheers
End of e-mail
Guys, I will not joke about something like this.
I really got this e-mail.
I am aware that the pack man ghosts is not real, probably an  evil guy
out there trhying to do me and phil  in.
I hope he can be traced and persecuted for what he did.
Mods and gamers, please believe me. This is not a joke.
This is real.
I really got the e-mail.
Please do not be surprised if you try to contact this bloke and the mail
bounce back to you.
He probably just set up this address to send me this nasty e-mail and
then he will most probably delete the e-mail address after sending the
mail successfully.
I know what question might be on your lips right now.
Nicol, How do you know that this evil dood are aware that you at some
time enjoyed the ssarah game a lot and  that you are now  getting
strange behavior in the sarah game?
Well, he most probably reads the archives of this list.
Please Note: This email and its contents are subject to our email 

Re: [Audyssey] access to more than one joystick with joytokey

2009-09-01 Thread Munawar Bijani

Hi,
The z pad doesn't signal a button press in terms of hardware. Look for 
something called viewfinder in the joystick mapper program.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 31, 2009 4:35 PM
Subject: [Audyssey] access to more than one joystick with joytokey



Hi all,

I'm trying to set up a joytokey config for GMA Tank Commander here.
Up down left and right directions automatically get mapped to my
primary stick on this controller, which is fine and dandy.  But, from
then onward in joytokey there doesn't seem to be any other reference
to the d-pad or a second stick, just button 1 through to 32.  I know
which buttons are which on the controller, that's fine, but is there a
way anybody knows of to bind functions to the d-pad or secondary stick
on controllers that have them?  Hitting directions on the d-pad
doesn't seem to register as an actual button press so far as I can
tell.

I'm aiming to get the d-pad mimicking the up down left right
functionality, purely because it seems more efficient to use in menus,
and to get the targetting range bound to the right joystick if
possible.

If you're a more seasoned user of this cool little program, I'd really
appreciate any tips.

cheers
Scott

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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani
How did these people get in touch with everyone who interviewed--I'm amazed 
the first ever fully accessible fighterjet sim didn't make it into the 
article, but Che's chopper sim did.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Tuesday, August 25, 2009 1:25 PM
Subject: [Audyssey] Gamespot artical on Blind accessible games


I'm not sure how many people know, but a chap from Gamespot contacted 
various people in order to write an artical about Blind accessibility in 
games.


The artical is finished, --- -and is a pretty good read all round.

thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone else 
who talked to the chap involved, - hopefully this should make for some 
very good publicity.


The artical can be read at: http://uk.gamespot.com/news/6215457.html

Beware the grue!

Dark.
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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani

Also,
The article seems to focus more on how-to...making mainstream games 
accessible, versus the wide scope of audiogames we have currently. I 
understand there's not much room when you're limited to one article but to 
me it seems as if audiogames didn't gain enough attention in this one.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Tuesday, August 25, 2009 1:25 PM
Subject: [Audyssey] Gamespot artical on Blind accessible games


I'm not sure how many people know, but a chap from Gamespot contacted 
various people in order to write an artical about Blind accessibility in 
games.


The artical is finished, --- -and is a pretty good read all round.

thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone else 
who talked to the chap involved, - hopefully this should make for some 
very good publicity.


The artical can be read at: http://uk.gamespot.com/news/6215457.html

Beware the grue!

Dark.
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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani

Hi,
Agreed--it's good that something like this happened. I'm amazed at the 
comments especially, it seems to be getting a lot of publicity. I don't 
think I've ever seen so many sighted people concentrated in one area who are 
discussing audiogames and suggestions to make mainstream games more 
accessible. I have a feeling a lot of people are going to be visiting 
Brandon's site! :).

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 25, 2009 4:02 PM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



just took a peek at the comments.
indeed both the article and comments  are interesting. I should point out 
I actually did, with a friend also tried sending a sort of please, but 
instead of throwing it in at the company we thrown it in at the community 
and there are many skillfull scripters there. what we did is made a sound 
mod for a 80 percent accessible game and asked fore help in the readme. we 
got pretty good ratings but I never really looked often and I've no idea 
if someone posted comments or such.
- Original Message - 
From: Ryan Smith computerwi...@gmail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 25, 2009 9:48 PM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



Hi,
The article was very good. What was even more interesting was others
responses to it (read the comments.)
-Ryan

- Original Message - From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Tuesday, August 25, 2009 1:25 PM
Subject: [Audyssey] Gamespot artical on Blind accessible games



I'm not sure how many people know, but a chap from Gamespot contacted
various people in order to write an artical about Blind accessibility 
in

games.

The artical is finished, --- -and is a pretty good read all round.

thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone 
else
who talked to the chap involved, - hopefully this should make for 
some

very good publicity.

The artical can be read at: http://uk.gamespot.com/news/6215457.html

Beware the grue!

Dark.
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Re: [Audyssey] Lone Wolf the best game!

2009-08-24 Thread Munawar Bijani

Hi,
If you're into simulations, I'm working on one at the moment as well--it's a 
fighterjet simulation. You can get the demo at www.bpcprograms.com.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Don Voyles dkvka7...@worldnet.att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 23, 2009 11:42 PM
Subject: Re: [Audyssey] Lone Wolf the best game!



Hi Branav!

   I am anxious for the new version of Lone Wolf, also.  I haven't talked
with David for a long time.  But, the last time we talked he said he was
about one third of the way in its programming. It takes a great deal of 
his

time.  He is programming from bottom up for he is not able to add all the
new features everybody wants with the old version.  It just was not 
designed
for all these uptdates. But, knowing David it will be an excellent game 
when

it is done. I would like to rent his engine to design games.
   The reason I said I may need classes to learn programming is I may need
to know more about the computer and my questions could be answered in a
class. Tom gave me a couple web sites to checkout for programming books 
that

I could download and study. I have heard that jaws can be a problem with
some of the programming languages. My vision is not as good as it was a
couple of years ago and I have to be more reliant on the jaws program than 
I

was before.

Blessings!









- Original Message -
From: Pranav Lal pranav@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 23, 2009 5:57 PM
Subject: Re: [Audyssey] Lone Wolf the best game!



Don,

My submarine is out of date. I don't think diesel and battery will do any
more. I would be happy to attack Greenwood Island if he would give me an
updated version of the game. Smile

I'm willing to pay for this.
Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Don Voyles
Sent: Sunday, August 23, 2009 5:38 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Lone Wolf the best game!

Charlie Tuna is Charlie dravir, the rasckle, it is time to start 
attacking

Greenwood Island, again.

he he he he he



- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 22, 2009 1:59 PM
Subject: Re: [Audyssey] Lone Wolf the best game!


 Who is Charlie?  Is there another lone Wolfer out there?  Speaking of
 wolfers, sort of, how are you and your new woofer getting along?
 ---
 Shepherds are the best beasts.
 - Original Message -
 From: Don Voyles dkvka7...@worldnet.att.net
 To: audyssey gamers gamers@audyssey.org
 Sent: Friday, August 21, 2009 10:43 PM
 Subject: [Audyssey] Lone Wolf the best game!


  Lone Wolf is the most fantastic game and everybody needs to own one!
 
  he he he he he so says Charlie!
 
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Re: [Audyssey] there was one game this year

2009-08-16 Thread Munawar Bijani

Hi Jim,
I thinkt he only way to really know just how difficult it is to put together 
a game is being a developer or co-developer of the title. Unfortunately, 
there is no linearly increasing equation for the amount of hours you put in 
to a title and the net worth of the game as seen by the end-user. The worth, 
in hours, is only really charished by the person or people doing the dirty 
work--writing algorithms, spending hours coding and recoding, researching 
how to do X with Y results, sound designing, etc. The end-user gets a nice 
pretty environment with sounds and good game play, where bugs are 
unacceptable as if we just wave wands and these games come zooming out of a 
bunch of binary numbers. Smile. From my perspective, racing games as in Mach 
I are one of the most difficult to make, because simulating a track can be 
extremely daunting, so good job with what you've done. In fact, I think you 
had one of the first racing games out there for blind people--at least from 
what I remember. I played the first version of Mach I when I was about 
twelve or thirteen years old, and this is when Lone Wolf was still getting a 
name in the market.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: shaun everiss Gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:59 AM
Subject: Re: [Audyssey] there was one game this year



Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put 
into Mach 1 tts and the experience from the original Mach 1 counts as any 
big thing for you.


Personally Mach 1 tts with a steering wheel is the closest thing to 
actually driving for me since I had to quit driving.


BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i 
must correct you on that as amatter of fact jim kitchens put out mock 1 
gts this past may and he is working on version 2 which will better then 
the first version i look forward to playing the game when version 2 comes 
out


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---


Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Munawar Bijani

Hi Josh,
The suing part requires money not many of us can dish out. As for blackmail, 
well, they have advanced blocking features because I'm sure they deal with 
that kind of stuff every day. It's easy to ignore spam mail--just press your 
delete button. What are you going to tell them, make it accessible or 
else? They'll just laugh in your face we're a multi billion dollar 
company, a petty $5,000 lawsuit won't dent us. Good bye. Throwing tantrums 
gets you nowhere in today's times.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility



Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, gigantic! 
lets make a program that sends them emails and does automated calling to 
the companies once per week or once per month which reminds them we will 
not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
Yay. I'm glad another developer is working on a simulator too. Hats off to 
serious games...finally!

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 2:20 AM
Subject: Re: [Audyssey] New accessible train simulator in development



Hi,
No, they aren't free. MS Flight Simulator 2004 is roughly $19 to $29 
depending on where you buy it from. Microsoft Train Simulator for XP costs 
about $10 most places. So neither simulator costs very much. Although, 
they aren't 100% accessible so you will have to figure out work arounds to 
play them.


sal wrote:

hello,
I was wondering about the ms train and fs 2004
are they both free? and if so where can I get them as a website or if 
they do cost roughly how much?

thanks
Sal



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Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
It is a train sim...you're driving on a track. But the real fun in this one 
will be making sure your steam engine doesn't explode. :d. I played one sim 
a while back...I've forgotten the name now. It uses SAPI to read out your 
stats to you. It was a steam engine simulator but it pretty much ran on 
auto--or, at least, I couldn't figure out how to control the thing. I'm just 
glad someone else is also doing a simulator, and they seem pretty serious 
about it too. Give them time and it'll take off quite quickly. It sounds 
boring from what they've detailed so far, but remember, never judge a game 
based on a rough sketch of the plan.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 1:52 AM
Subject: Re: [Audyssey] New accessible train simulator in development



this sounds boring to be honest lol

On 15 Aug 2009, at 05:32, tim kilgore wrote:


Can we check out this cool-sounding sim yet?

Tim
- Original Message - From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development


The .ini track loading system is working now. Nothing is set in  stone 
so this might be different  later. At the moment ctrl+o will  pop up the 
list box of tracks that are found in the tracks folder  that can be 
selected. when on a track doing stuff, ctrl+s will save  the current 
state of things so that one can close the train and  then run the 
program again and find they're right where they were  doing exactly what 
they were doing when they hit ctrl+s. So you can  be going 85 miles per 
hour and press ctrl+s, close the train, open  it again and you're going 
85 miles per hour, traveling right where  you were when you saved. 
Orriginally, it saved when you closed the  train but it looks like not 
everyone is going to want it to work  that way so at the moment saving 
is an option. the info is saved in  an .ini file called train.ini. that 
file can be deleted to cause  the train to pop up the dialogue as soon 
as you open the train for  you to select a track. This should allow us 
to just delete  that .ini file when we distribute and everyone who tries 
it out  will get generic behavior.


harun mentioned the speed limit system we were thinking about. 
Basically you use two objects that are pretty much just going to be 
signs. One will set the speed limit and the other will remove it so  you 
can get up a good head of  steam again.


When pulling up to a station it's hard, both in reality and in this 
simulator to stop when you want to. You'll pass the station or stop  too 
soon, or find you're about a quarter of a mile from it but  going too 
slowly to be there any time inside of a decade. You get  old waiting on 
it and speed things up a bit, only to go zooming  past the station 
before you're aware of the fact. So we put in a  beep that only plays if 
you're moving under 5 miles per hour. The  beep indicates when you're 
within 0.0001 miles of what ever object  you happen to be that close to. 
for a station this allows you to  stop pretty darned  close to where you 
want. You listen for that  beep. You hear it and you hold down the 
letter k until the train  comes to a hault. the beep only plays if 
you're moving and at a  rate of under 5 miles per hour. So if you're 
zooming along you  don't have to worry about that beep getting in the 
way of sound  effects.


- Original Message -  From: Valiant8086
To: Gamers Discussion list
Sent: Wednesday, August 12, 2009 9:01 PM
Subject: [Audyssey] New accessible train simulator in development


Sorry if you guys get this twice.
The .ini track loading system is in, but is still broken a bit and 
needs some serious work to get it to actually work like it's  supposed 
to. It would appear, at least for now, that using .ini  files doesn't 
slow the main loop down enough to bother with. this  is good. At the 
moment we have an every day list box that popps up  when you go to pick 
a track. The tracks are listed in there and the  file extention is on 
the end, ini. Don't know if we should remove  the extention from the 
list or not. You select the track you want  and then tab to the ok 
button and press that.


Right now all of the game except that is self voicing, though we 
considered using the API for the screen reader if a compatible one 
happened to be running to speak stuff instead of SAPI. We aren't  using 
any key commands yet that a screen reader could conflict  with, but when 
key echo is on it's kind of bothersome as you hold  down a button, like 
the letter i, to accelerate and the screen  reader keeps saying 

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Munawar Bijani

Hi Tom,
I think the real issue is not the lack of plot in Tomb raider, but simply 
that it's been going on for so long. Take Metal Gear Solid, for instance. It 
got so popular people wrote official analytical papers on its story. Scratch 
the game play--it's just a first-person shooter. But the developers for MGS 
did something right: they pakced the entire plot into four games, and ended 
it. Harry Potter would have suffered the same fate as Tomb Raider if Rowling 
had dragged on the series for another ten books. Animorphs suffered that 
fate. What seems to happen is some developers get too cocky and don't know 
when to stop. When that happens, the audience goes, oh, when will this 
thing end? And then when it does, they go finally! and just throw the 
whole series out the window. Or when they do finally end it, the ending 
wasn't even worth the suspense. I know several series that have ended 
horribly--with a total lack of creativity, and it has left me disappointed 
in the end.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 11:58 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
True. There really hasn't been any thing new that has made a big splash of 
late. At least nothing I would be really interested in. Last fall Edos 
released Tomb raider 8, but Underworld was more of a disappointment than 
anything else. The Tomb Raider games have been really losing sales over 
the passed few releases, and is nothing like what it was in the late 
1990's. The graphics and sound effects are superior, but the games have 
lost something that made the first few games special. Well, I've heard 
about some technical issues with Tomb Raider Underworld and camera angles 
which probably didn't help the game any.




shaun everiss wrote:

well to tell you the truth there are not so many big shots now.
in fact nothing has made the headlines of late.
no big company has released anything lately that has hit the lines either 
my friend that is sighted says he does pick the odd bit up but its not as 
bussy as it was like a year or 2 back.





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Re: [Audyssey] the real game circle

2009-08-15 Thread Munawar Bijani

Hi,
Petitioning is a good idea, but in the end whether or not accessibility gets 
implemented boils down to revenue. There aren't enough blind players to 
convince a company like Soni to invest time (including research hours) and 
money into making a game fully accessible. This is one reason, I believe, 
why the AG market is suffering so much as well. Do we have developers with 
amazing potential? Certainly. Why don't they make games that rock the 
market? Because there isn't enough return. Not to mention some small groups 
(who we all know about) who take it upon themselves to say, I don't think 
it's worth buying, but I'll definitely crack it and play hurting the market 
even more. In the end, I think we don't realize, even half way, how much one 
person cracking an audiogame and ripping the developer of $15-$30 hurts the 
developer's finances. Making audiogames isn't free, and making mainstream 
games isn't free either.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 3:28 PM
Subject: Re: [Audyssey] the real game circle


except the departments you hit are the same as the ones for copywrite not 
envolved in any of the decition making process.

in any case this thing needs to be of good will or something not forced.
if it is then it may just not happen or if it does prices will go through 
the roof.

At 02:38 a.m. 16/08/2009, you wrote:

Hi,
Has anyone ever thought of calling companies like Sony and writing letters 
to them  and petitioning for the major video game companies to modify 
their current games so they are accessible? put a visually impaired/blind 
players mode in the games and a button to access it? And with today's 
console arcitecture why not add text to speech built right into the 
console? same with pc games, add an accessibility option or a downloadable 
accessibility pack for the games. and since we got firefox and webvisum 
brushthose captchas aside, subscribe to the sighted gamers forums and lets 
make our voices heard and keep making them heard until we get what we 
want, the quality of games  played by our sighted friends.



Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] The real Game Circle

2009-08-14 Thread Munawar Bijani
Agreed. I have gotten the same complaints about Three-D Velocity--although 
it seems as if most people here are very tempted to try new things. So yes, 
you get the occasional this is too hard, add feature X to make it easier 
message, but for the most part you'll see a positive outlook; if for nothing 
else, at least because you bring new ideas to the AG market. I think we're 
all sick of the guess the numbers and side-side shooting games like Dark 
Destroyer. Just remember, if they don't like it, they don't have to buy it, 
so don't let it put your hopes down if a couple people do start complaining. 
Keep your target audience in mind, and don't try to cater to everyone 
because it won't work. Several games (including Treasure Hunt) failed 
because of this.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 11:25 AM
Subject: Re: [Audyssey] The real Game Circle



Hello,
I sure hope it does; it sounds like you and her would make a great game 
dev team. *grins*. And I agree holeheartedly with your message..


Regards,
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 12:00 PM
Subject: Re: [Audyssey] The real Game Circle


You're definitely right about that Tristan. Many of us complain about how 
most games are too easy, which I can definitely agree with, but then when 
something new comes out or is even mentioned we start whining and 
snivelling about how it'd be too hard. Take Technoshock for instance. 
Granted I spent months on Technoshock before I got really frustrated with 
it, but I saw complaints on the audiogames.net forum within days. Some 
were quite rude as I recall.
 But if this business between myself and my girlfriend Angel works out 
hopefully the AG market will start to see some games we can really be 
proud of. My girlfriend is a fairly apt programmer I found out and when I 
mentioned the idea of computer games for the blind she got really excited 
and wanted us to work together on something. She might even join this 
list. It's one of the places I referred her to for information.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 7:48 AM
Subject: Re: [Audyssey] The real Game Circle


Its pretty sad, if I must say so myself, because gamers are basicly just 
shooting themselves in  the foot.


They ask for enw games, then they complain.

Not pointing fingers here, but its what I've noticed.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, August 14, 2009 2:51 AM
Subject: Re: [Audyssey] The real Game Circle



Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears 
to be what sells in the accessible games market. As many people know 
one of my plans will be to create a full blown 3d game engine, as in 
actual 3d levels with 3d objects, 3d movement, as well as 3d audio 
support. No sooner did i mention my plans I got various comments to the 
effect that anything I made using it would be too hard even though 
they never seen the final product yet.
One of the things that bothered me was some people immediately tried to 
tell me that because they have problems with Audioquake and Technoshock 
they absolutely know that they couldn't play any of my games. They 
didn't seam to consider the fact that with Audioquake accessibility is 
poorly implemented, and because it is  a modified version of Quake it 
wasn't designed from the ground up for a blind player. Accessibility is 
an add on, and there could be a lot more done to it to provide 
accessibility. Technoshock also has some accessibility issues, that 
make it harder than say Shades of Doom to play, and i feel 
accessibility could b done better in that game. I've seen what works 
and what doesn't and I'd use that experience plus my own blindness to 
work out any and all accessibility problems that might crop up.
Anyway, the bottom line is now and then we see a thread like this where 
someone suggests coming up with something new, something different, 
something more mainstream, and when a developer tries to do that, come 
up with something truly amazing like Rail Racer, the complaints thatit 
is too hard come rolling in. As a developer we really can't win. No 
matter if we do 

Re: [Audyssey] Game Chat Reminder

2009-08-13 Thread Munawar Bijani
Even if another room was created I doubt it will be used. No one has any 
interest in it; most of us are too busy with university and game development 
to dedicate three hours to listening to crash reports and questions we've 
been asked a million times over.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 4:44 AM
Subject: Re: [Audyssey] Game Chat Reminder



hmmmph.
we did ask for it you know.
are we presuming no one wants to chat?
I don't because it doesn't fall inside my time slots necessarily.
on that note we really need to get access to something, 
onj1.andrelouis.com with default teamtalk ports has a games room, 
o...@andrelouis.com is the guy's mail address, I don't think he'd mind us 
using his servers.

hmmm.
we did ask for this chat message.
At 08:08 p.m. 13/08/2009, you wrote:
fuckin stupid gamers chat robot, just delete this retarded thing and get 
it over with.


--
From: Gamers Chat Robot gamers-ro...@audyssey.org
Sent: Wednesday, August 12, 2009 10:00 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder


Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is
free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Thursdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Thursdays starting at:
6PM Pacific
7PM Mountain
8PM Central
9PM Eastern
1AM Friday morning Universal

Hope to see you there.

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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread Munawar Bijani
No, he was drunk. The first message entitled balls balls balls made that 
clear.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 8:53 AM
Subject: Re: [Audyssey] Nintendo wii and intro



I believe a spammer hacked his account.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, August 13, 2009 7:59 AM
Subject: Re: [Audyssey] Nintendo wii and intro


Why is this permitted on the list? I am seriously offended by this type 
of

language. I think restriction is needed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Thursday, August 13, 2009 3:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] nentendo wii and intro

Fuck the wii, pussy all the wii bitches!

--
From: Ken kenwdow...@neo.rr.com
Sent: Wednesday, August 12, 2009 11:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] nentendo wii and intro

You should be able to set it up just fine.  Just make sure that nothing 
is


blocking the sensor bar and that the sports cd is in correctly--you'll 
get



a weird blurping sound if it's not.  You'll also need to sync a second
remote if you have one, by holding buttons 1 and 2, the little round
buttons, down once the Wii is activated.
I haven't tried the resort games yet, but when I get a little extra cash 
I



intend to get it--the gyros are supposed to make play a lot more
realistic.
As far as accessibility goes, Party games 1 is very accessible.  You'll
just have to memorize where each game is, they don't change position.
Shuffleboard, for example, is on the bottom I believe three games from 
the


left--not sure.  Party games 2 is harder to set up and the only 
difference



is that it has a football throwing game and other game features are
enhanced; for example, every time you release the a button, the puck is
released, which doesn't always happen with the original.
Wii fit is also very accessible for the most part, but some games like
skiing you won't be able to do because you won't know which way to go.
The hoola hoop is especially awesome because you can hear which side the
hoop falls on and know to lean that way to catch it.  The tightrope game
is pretty easy too, and you'll hear the chompers--and when they get too
loud you jump over them.  The only problem is you won't know which way
you're leaning.
Sonic at the Olympics only has a few games in that collection that are
accessible.  There are also two Wii games you can play on your PC, both
free.  One is called Audiodyssey and the other is Darkroom.  For that,
you'll need a Bluetooth hookup.
As far as I know, there is no GTA for the Wii, but my brother-in-law 
says

that they have Bully, which might be worth checking out.  They also have
Mortal Kombat, which I definitely want to get, and a boxing game called
Punchout that Lliam Ervin did a podcast on, but since I missed the show 
I

can't tell you much about it except that you face contender after
contender until you become champ.




Do you live near Sandusky Ohio, or are you planning a trip to Cedar 
Point?

Receive a massage at very competitive rates--$40 per hour for a
revitalizing therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff 
joints,



relax your achy muscles, and help you let go of stress, depression, and
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: sal sal-...@ca.rr.com

To: gamers@audyssey.org
Sent: Tuesday, August 11, 2009 9:22 AM
Subject: [Audyssey] nentendo wii and intro



Hello my name is Sal.
I am glad to be on this list and look forward in  meeting you all.
I was wondering about the wii,  I just received one today and have
checked out some of the archives on this list and the podcast on be c 
t.

I was wondering if the setting up of the wii out of the box is possible
for some one that is blind or is sighted help needed the instructions
seem pretty good on the Nintendo site but just curious on some more 
tips.

also besides the sports game what other games are as accessible in
playing? has any one played the resort game, and does the wii have that
game like ps 3 with the taking of cars and shooting people in the 
streets



of new York?
thanks for the help
Sal

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Re: [Audyssey] saving game set-up files on CD?

2009-08-04 Thread Munawar Bijani

Hi,
No, this will not effect the setup file.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: gamers@audyssey.org
Sent: Tuesday, August 04, 2009 7:39 PM
Subject: [Audyssey] saving game set-up files on CD?


Hello everyone. I just learnt how to save things to a CD-rom. Someone told 
me to save my game set-up files to one and I've been doing that. When I 
save the installation files, I get a, confirm stream loss, message. The 
message also says that there will be no information lost and no changes to 
the file I want to save. I'm only saving the set-up files and not the 
fully unlocked and installed games themselves.
I want to know if anyone knows about this and if it affects the game 
files? Will the games let me install them to another computer or not?


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Re: [Audyssey] Audyssey.org hit with Malware?

2009-07-30 Thread Munawar Bijani

Hi,
Yes, Avast gave me this warning when I went to the site to check it out 
after what you said:

avast! Warning
A Trojan Horse Was Found!
There is no reason to worry, though. avast! has stopped the
malware before it could enter your computer. When you click on the
Abort connection button, the download of the dangerous file will
be canceled.
File name: http://www.audyssey.org/
Malware name: JS:Bulered [Trj]
Malware type: Trojan Horse
VPS version: 090729-1, 07/29/2009

It has been infected, it wasn't just your computer. But Windows users are 
safe if they have a scanner installed just like your Mac does.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 29, 2009 11:40 PM
Subject: [Audyssey] Audyssey.org hit with Malware?



Hey all,

Just wondering if any Mac or windows users had been to this site? Had 
maybe the site changed? I haven't been paying much atention to the  list 
as of late.


So after not receiving any messages for a few hours today, I went to  the 
audyssey.org website and Safari came up giving me a spyware  warning. 
Regardless if it doesn't happen for Windows users, Macs  should check this 
out too. Who knows, maybe I've got an exploit on my  system. And there's 
one problem about that--I don't know which  program, if any, would fix 
such a thing.


And now I'm just a little concerned to go on it with my windows 
machine...




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Re: [Audyssey] Game Chat Reminder

2009-07-18 Thread Munawar Bijani

Hi Everyone,
Is this room still valid or is this an old notice? I am considering joining 
today. Is it really all that active?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Gamers Chat Robot gamers-ro...@audyssey.org

To: gamers@audyssey.org
Sent: Saturday, July 18, 2009 12:00 AM
Subject: [Audyssey] Game Chat Reminder



Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is
free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

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Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Munawar Bijani

Hi,
Try setting your speed to below 260 knots. You won't hit the ideal descent 
rate, but that's not an obligation. Good luck.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 3:02 PM
Subject: Re: [Audyssey] landing sequence with Three D vilosity



Frankly, I don't understand landing. I can't get my descent rate down
to 100 feet per minute. That's way below stall speed.


Signed:
Dakotah Rickard

On 7/1/09, piotr machacz piterm...@gmail.com wrote:

the landing sewquence would be better with some stuff added because
now if you land it's a brief rumble and then you're in the main menu.
if you would land and then break hard on t he runway, it would do to
make it more cool.

On 7/1/09, Davy Kager m...@davykager.nl wrote:
Well, apparently, I would like a podcast of the whole Death Match Mode. 
I
have played the game myself, yet I would love to hear how others play 
it!

- Original Message -
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2009 1:30 PM
Subject: [Audyssey] landing sequence with Three D vilosity


Hey all.  Can some one do an audio podcast of the landing sequence of 
TDV

I can't seem to land the plane.

Tim
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--
peter, the one that really tries to get the pcs dos games back!

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Re: [Audyssey] AGRIP project future

2009-06-13 Thread Munawar Bijani

Hi,
This is very unfortunate news. I remember when a bunch of us would connect 
to Quake and be playing for hours on end. Although you're leaving, I feel 
that you have definitely left a mark in the audiogaming market. All the best 
in whatever you pursue.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 09, 2009 1:33 PM
Subject: Re: [Audyssey] AGRIP project future


well I got my version for 25 bucks from idsoftware but I don't know if thats 
soled anymore.

At 04:28 a.m. 10/06/2009, you wrote:

 Hi Nick, all the info you need is at the site. I'd really prefer
people go and have a read there, as you'll find out everything you
need to know to get started playing.  smile

 AQ is self-contained to a degree, so you'll find a complete
downloadable package on the site.

 I.E. the package itself will download the shareware version of
Quake which will allow you to play the first episode of the game along
with unlimited deathmatch, both online and off.

 As for you locating a version yourself, that may be a bit of a
trick, as Quake 1 is over 12 years old at this point! lol!  You can
sure try though!.

 Quake 1, as you may know, is open source at this point, and the
engine itself, or some variety thereof, is used in many other
mainstream games even today.  this is partially why Quake 1 was chosen
for the AGRIP proof-of-concept.

 It's certainly possible to implement this kind of technology into
other games but for now, the version of Quake currently supported is
1. -or more aptly, 1.06.

 HOpe this answers your question, and please do go up and visit the
site if you would.  There's a lot there you might find interesting.

 Have a great day and chat witcha soon!.

Smiles,

Cara  :)
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On Jun 9, 2009, at 7:38 AM, Nick Helms wrote:

What version of quake do I need to run audio quake?



On 6/9/09, Cara Quinn caraqu...@draconisentertainment.com wrote:

 Hey Dark, Constantine, and Nick!


 there isn't currently a podcast or such for the game, however that
is something I've thought about for quite some time, so we'll see.

 Thanks Dark, for the offer of posting details to AudioGames.net.
I'll be sure to take you up on that.

 Now, as for where to find out more info and / or download any / all
of the AGRIP software, visit:

http://agrip.org.uk

 You should find out all the info you would want to know on the
project / Audio Quake there.

 We may possibly see some reorganization of the stats servers and
wiki and such, but no worries, as I'll definitely keep you all posted
if / when that is the case.

 Have a great day / evening and happy gaming!.

Smiles,

Cara  :)

---
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On Jun 8, 2009, at 8:17 AM, dark wrote:

Good news Cara,

And best of luck to you with the project. please report any
interesting developements, to either myself or Cx2, and we'll be glad
to advertise and make information available on audiogames.net.

Hope it goes well,  personally, I'd really love to see more levels
with monsters and such introduced to the game,  but there you go.

Beware the grue!

Dark.
- Original Message - From: Cara Quinn
caraqu...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 08, 2009 7:26 AM
Subject: [Audyssey] AGRIP project future


Hello All, it's been a while once again since I've been involved
with the list.

In light of Matthew's recent posting (yesterday) concerning the
AGRIP project, I wanted to let you all know that I'll officially be
taking charge of the project so as to actively keep it alive.

The AGRIP direction / goals have always meant a lot to me, as well
as the Audio quake proof of concept itself, as many of you know.

I feel it will definitely take me a while to become comfortable
heading up the project, as Matthew and Sebby's commitment /
determination / efforts have been, in my opinion, quite honestly
immense.

They've made a terrific contribution to the accessible gaming world
and have continued to support that work over several years.  So for
myself, even having some experience developing for the project, I feel
it may take me just a bit of time to completely acclimate as it were.

I'm saying all this to let you know that while I'm more than happy
to field any questions / comments regarding the project / Audio quake,
I'd ask for your patience / understanding during this settling in
period, if you would.  smile

If all goes well, I hope to revitalize the project a bit, and once
again, bring it a bit more 

Re: [Audyssey] Amazon.com: Saitek ST90 Joystick: Electronics?

2009-05-27 Thread Munawar Bijani

Hi,
Yes, one of my testers has this stick and it works fine with TDV. You'll 
have to callibrate it in Control Panel - Game Controllers first before 
setting it up with TDV. After that's done it should work well.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, May 26, 2009 10:32 AM
Subject: [Audyssey] Amazon.com: Saitek ST90 Joystick: Electronics?



Hi,

would the joystick:

Amazon.com: Saitek ST90 Joystick: Electronics

work with all of the audio games that have joystick support? and this 
joystick, if it is compatible with jim's games GMA games and three-d 
velocity is not bad it's only $20. I will check out the rumble-pads 
next...



Josh


Josh email isjkenn...@gmail.com
msn: kenn649...@hotmail.com
skype: jkenn337
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Re: [Audyssey] joysticks?

2009-05-27 Thread Munawar Bijani

Hi Josh,
The USB joysticks run off of the power from your USB port so you don't need 
batteries for them.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, May 26, 2009 10:49 AM
Subject: [Audyssey] joysticks?



Hi,

dothese joysticks need batteries or do theyrun off of USB power?

Josh

Josh email isjkenn...@gmail.com
msn: kenn649...@hotmail.com
skype: jkenn337
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Re: [Audyssey] Slim dx problem

2009-05-25 Thread Munawar Bijani

Hi,
Glad to know that installing DirectX fixed the issue. And thanks Sean for 
pointing out that you didn't have to install SlimDX at all--I never made 
that connection. I guess a more accurate prerequisits list for TDV then 
would be .NET 3.5 and latest DirectX.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 7:52 AM
Subject: Re: [Audyssey] Slim dx problem



  Thanks Tom, thank you all, now everything works fine!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 4:16 AM
Subject: Re: [Audyssey] Slim dx problem



Hi Milos,
One common mistake a lot of people make is they don't realise that the 
DirectX setup asks you to extract the files into a temperary directory. 
After you extract the files you then need to open up the directory where 
you unpacked the files and run dxsetup.exe. If you didn't follow through 
with this second step then DirectX was  never installed but only 
extracted.

HTH

Milos Przic wrote:

  Hello,
  Thank you for the link. I already downloaded the file from the lik 
Shaun had sent, as I think that it is the same file. I installed it but 
it seams that nothing was extracted as I can't find the files anywhere 
and that I get the same message when starting the game. May be I didn't 
installed it in the location it has to be installed? As As during the 
installation I had to choose the folder manually, I selected the program 
files. Did I do something rong?

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs



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Re: [Audyssey] a new pilot on board

2009-05-24 Thread Munawar Bijani

Hi,
Glad you like it. Yes, you don't get any feedback when you roll or bank.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Friday, May 22, 2009 4:21 PM
Subject: [Audyssey] a new pilot on board



Hi,

Well we got a new pilot on board in three-d velocity. I like the game. I 
remapped the page-up and page-down keys since I am useing a netbook to 
left and right bracket keys. Also when I press the keys to make my 
air-craft roll and bank I don't hear any significant sound change. I was 
in raceing mode so maybe that's why?


Josh

Josh email isjkenn...@gmail.com
msn: kenn649...@hotmail.com
skype: jkenn337
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Re: [Audyssey] Slim dx problem

2009-05-23 Thread Munawar Bijani

Hi,
OK, try going to www.microsoft.com/directx and installing the latest update 
to DirectX. The SlimDX library is already included in the TDV setup, so if 
your DirectX is current you shouldn't have to install SlimDX separately. Let 
me know how it goes.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 5:05 PM
Subject: [Audyssey] Slim dx problem



  Hello,
  Having downloaded and installed tdv, I got the message that slim dx is 
not installed. i installed the program, but got the message the program 
too big to fit in memory. I really don't know what that is, and it sounds 
a bit impossible because I have enough memory... So what to do?

  Thank you in advance, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Slim dx problem

2009-05-23 Thread Munawar Bijani

Hi,
Sorry, I didn't give you a direct link last time. Here it is:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3displaylang=en
That will download a web installer that will get you the latest DirectX 
core.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 5:05 PM
Subject: [Audyssey] Slim dx problem



  Hello,
  Having downloaded and installed tdv, I got the message that slim dx is 
not installed. i installed the program, but got the message the program 
too big to fit in memory. I really don't know what that is, and it sounds 
a bit impossible because I have enough memory... So what to do?

  Thank you in advance, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Exciting MOTA News

2009-05-22 Thread Munawar Bijani

Hi Tom,
Yes that's amazing news; good job! I know how it feels when you discover the 
source of a very significant problem that you thought existed everywhere 
else but there. :). We can't be expected to do everything right from the 
start, and computers only do what we tel them, so good job on fixing that.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 5:24 PM
Subject: [Audyssey] Exciting MOTA News



Hello gamers,
Earlier this morning when I released the USA Games News I made mention of 
a major bug in the cross platform Genesis Engine. Basically, that the 
engine was hogging too much processor power and ram than it should. Well, 
it so happens after several hours of looking over the code line by line, 
inch by inch, etc I have found the source of the problem. It happens to be 
a very massive, extremely huge, like totally unbelievable memory leek of 
godlike proportions.Actually, forget leek and call it more like a full 
blown

flood of memory loss.
In short, the basic problem was this. The soundClose function in my 
Audio3D class failed to close sounds when it was called upon to do so. So 
if i closed a gun sound to load a new one in its place, had the game speak 
a message and dispose of it, the game just kept adding a new one on the 
system heap without ever actually removing the old sounds and speech 
messages from memory. Obviously, the end result of this was
a massive heap overflow. The engine kept piling sound files, speech 
messages, etc onto the heap and of course sooner or later the game would 
run out of available memory and die. After fixing said bug the game runs 
fast, light, and smooth so far. Oh, and i put the high quality 44100 KHZ 
sounds back in the game and no serious memory issues. It uses more memory 
of course, but it isn't going to crash the game on a fairly decent 
computer now. Just thought you might like to know about this exciting news 
flash.

Smile.




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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Munawar Bijani

Hi,
You are able to remap keys in TDV, you can find detailed instructions in the 
documentation. GO to Options and then Map keys.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit your 
particular needs, as you can in top speed.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up 
is on my fn key plus down arrow I think so how can I hold down the up 
arrow and do down arrow plus down arrow fn when taking off? lol.


On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing  and 
eath match modes--the story aspect of it anyway. I can't reveal  any 
more details about that though or I'll be spoiling the plot.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge  is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different 
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will read 
up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Munawar Bijani

Hi,
The correct address is www.bpcprograms.com.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: James Howard coldshadow...@gmail.com
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Friday, May 22, 2009 8:29 PM
Subject: Re: [Audyssey] 3D VELOCITY



Hmm, that link isn't working.

On 5/22/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote:

It works with vista. To pick up the demo. Go to
www.bpcgames.com
Hope this helps you out.
Ron and Leader Dog Boz
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message -
From: James Howard coldshadow...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 7:56 PM
Subject: Re: [Audyssey] 3D VELOCITY


HI, ok, 2 questions about this game.

Will it work on vista? and, where can I get it?

On 5/22/09, Cory Kadlik ckadl...@verizon.net wrote:

remap the keys, read the instructions
- Original Message -
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit 
your

particular needs, as you can in top speed.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up
is on my fn key plus down arrow I think so how can I hold down the up
arrow and do down arrow plus down arrow fn when taking off? lol.

On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing 
and

eath match modes--the story aspect of it anyway. I can't reveal  any
more details about that though or I'll be spoiling the plot.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge 
is

only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-
Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will
read

up on it when I download it.
Hope it all works ok on my samsung nc10

Will


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