h, how long are you talking it being used for?
I have made apps for samsung galaxy tabs that have run all day and don't
seem to have had too many problems (well not ones they've told me about!)
and I think sometimes they were left on for days and still worked.
But we do include functionality
On 23/11/2012 11:27, David Hunter wrote:
h, how long are you talking it being used for?
Client described it as a couple of weeks!
Essentially the client pulled the power at the end of the day but the
battery kept the tablets alive overnight until power was restored.
I have made apps
Hi,
I wouldn't put too much time into it, noone realistically expects
windows to run for a couple of weeks, let alone your app on a samsung
tablet ;)).
That said, the demand being unrealistic, I'd at least opt to get an
unrealistic price for it as well.
The sane thing would be in my
On 23/11/2012 12:23, Hans Wichman wrote:
Hi,
I wouldn't put too much time into it, noone realistically expects
windows to run for a couple of weeks, let alone your app on a samsung
tablet ;)).
That said, the demand being unrealistic, I'd at least opt to get an
unrealistic price for it as
Hi Natalia,
Well I know of an AS2 way of doing it, but not AS3.
Someone may be able to shed some light on that for you.
You can get data from a database with a server side language like
PHP or ASP and send the data to flash. Again, I am rusty at AS3.
I have successfully done such with AS2 so I
natalia Vikhtinskaya skriver:
Thank you Karl
Some more questions:
1.What Flash function can pull in basic html to flash?
2.And what Flash function can get access to the database?
I suppose that can not be done directly from flash. And how to
manage that dynamically with new url
Hi to all
I need advice.
Is that possible to build a Flash/AS3 file that can pull in HTML data
from a website?
The site has a comment section (similar to this
http://www.td.com/to-our-customers/tdhelps/#.UKwHy4fhr4W) and I need
that section to display, in real time, in the Flash file.
We also have
Hi Natalia,
Yes you can, but it is the most basic of html. No DIVs for example.
From the link you provided, that html would not work inside flash I
don't think.
If possible, get access to the database the comments are stored on
and filter the data to your flash piece.
HTH,
Best,
Karl
On Nov
Thank you Karl
Some more questions:
1. What Flash function can pull in basic html to flash?
2. And what Flash function can get access to the database?
I suppose that can not be done directly from flash. And how to
manage that dynamically with new url each time?
2012/11/21 Karl
ah well if asnext/as4 is better then its actionscript is dead, long live
actionscript:)
Sent from my iPad
On 29 okt. 2012, at 05:36, Kevin Newman capta...@unfocus.com wrote:
I literally meant AS3 is dying. Adobe does have their replacement (check some
recent discussions on the Apache
Did you unsubscribe using the link at the bottom of the emails?
That works just fine.
Good luck,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 8:42 PM, Oren B. wrote:
ok,
its getting really
Sorry. I sent that on Friday.
My ISP had issues over the weekend. :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote:
Did you unsubscribe using the link at the
Sorry for the late reply, I was pondering about how to bring this
without going into a flash vs html5 debate (been there done that).
So I think to sum it up, I think the heart of the matter is that in my
opinion actionscript/flash is not dying, it's moving and growing towards
where its
Thanks Roger.
You are right. We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.
Take care and good luck to everyone on the east coast of the US!
Kurt
On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote:
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)
thanks,
Oren
On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote:
Hi, just a quick
Oren, it's so simple. There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe. It's just not
that difficult.
If you still can't figure it out, consider giving up
I literally meant AS3 is dying. Adobe does have their replacement (check
some recent discussions on the Apache Flex-dev mailing list ;-) ).
Hopefully it'll revitalize things a bit.
Kevin N.
On 10/28/2012 7:24 AM, Hans Wichman wrote:
I think the heart of the matter is that in my opinion
:O
On Oct 28, 2012, at 11:03 PM, Bryan Thompson wrote:
Oren, it's so simple. There is a link at the bottom of every
message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe. It's
just not
that
I need to apologize to the list and especially to Oren. This post was
uncalled for. I was angry about other issues and his post just set me off.
Please disregard my very rude indiscretion.
Bryan
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
Semi-warranted.
Ross P. Sclafani
Design | Technology | Creative
http://www.neuromantic.com
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
347.204.5714
On Oct 29, 2012, at 1:29 AM, Bryan Thompson br...@swfmagic.com wrote:
I need to apologize to the list and especially to Oren.
AS4 is on the way, including a new VM to support it.
- Original Message -
From: Kerry Thompson al...@cyberiantiger.biz
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, October 26, 2012 8:28 PM
Subject: Re: [Flashcoders] AS3
I don't think there is going to be an
Hello People,
Someone is helping me program a game, but neither he nor I can handle some
aspects of it. I won't speak for him, but the truth is my math skills blow.
Is anyone out there confident that could make this skateboard game work?
http://staticportfolio.com/TEY/skatebeach/
We've got so
Hi Kurt,
sorry don't have the time to help you out, would love to though:) but
maybe it isn't necessary...
have you thought about using box2d instead of CDK?
regards,
JC
On 27/10/2012 16:49, Kurt Dommermuth wrote:
Hello People,
Someone is helping me program a game, but neither he nor I can
Thank you JC. My partner was excited about it, but then something happened
that dissuaded him from using it.
I'll run it by him again and find out why.
Thanks for the note!
Kurt
On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:
Hi Kurt,
sorry don't have the time
I would also have a look at NAPE: https://github.com/deltaluca/nape .
CDK can be quite slow in comparison to vector maths.
Karim Beyrouti
t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti
109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
On 27 Oct
There is absolutely definitely going to be /something/. ASNext is what
it's called in the roadmap:
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
Kevin N.
On 10/26/2012 2:28 PM, Kerry Thompson wrote:
I don't think there is going to be an AS4.
I'm on my first serious project using js.
Some of it is pretty neat and simple and all the AS3 knowledge makes
grabbing and treating elements (for animation and what not) very easy. I
would definitely recommend using jQuery, and I am using jQuery Transit for
some animations. However some of it
Hello Flash coders,
It's been a little quite here of late… So, hope it's good with with you all. …
I have been trying to figure this out for a day or so, and wondering if you can
help. I am trying to time correct my animation to be independent of framerate,
which is a little easier when
Hi,
are you trying to do frame rate independent animation based on a fixed
frame rate (eg you switch from 30 to 60 and everything should move at
the same pace but more fluid), or trying to make up a variable framerate
due to running code?
Anyway since you are keeping y constant I compressed
JS doesn't have classes, and emulating them is somewhat tricky using the
prototype chain (it can be done though).
The easiest way to emulate classes though is to use a framework like
underscore.js (which Backbone.js is built on).
Kevin N.
On 10/26/12 9:21 AM, David Hunter wrote:
I'd
my framework lets you code like this:
_package('com.neuromantic.display.shapes',
_import( 'com.neuromantic.display.shapes.Oval'),
_class( 'Circle' )._extends( 'Oval',{
Circle: function ( size ) {
this._super( size, size );
are you trying to do frame rate independent animation based on a fixed frame
rate (eg you switch from 30 to 60 and everything should move at the same pace
but more fluid
Yep - that is the one… all my game physics is independent of framerate (time
based)… however, I am trying to get other
how depressing that a simple AS3 question has turned into a thread about
how everyone is now coding JS!!
whilst we're on that subject though...
http://haxe.org/doc/targets/js
http://www.haxejs.org/
is about as close as you are going to get to AS3 in terms of JS. i can't
recommend haxe enough
Thanks Kevin, I guess what I meant was a more object orientated approach,
which I have enjoyed learning and using in AS3. I'll look into those
libraries you mentioned.
David
On 26 October 2012 16:11, tom rhodes tom.rho...@gmail.com wrote:
how depressing that a simple AS3 question has turned
Yeah, unfortunately the world has accepted Javascript without much complaint.
But here's a simple example of simulating a class in Javascript - put this in a
js file:
(function(window){
function Person(name, address){
this.name = name;
Hi Karim,
i put them both in there, the one you are referring to is simpler:
ofcourse this value can be kept out of the enterframe loop, i have a
utility class for it (although it is a bit overkill;))
private function enterFrame( event : Event ) : void {
sp.x += speed *
Where it gets complicated is when you do inheritance. You can do it this
way:
(function(window){
function Person(name, address){
this.name = name;
this.address = address;
}
Person.prototype = {
sayHello:
I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever
they end up calling Actionscript Next) with it's gaming focus, will
revitalize things a bit.
Kevin N.
On 10/26/12 11:11 AM, tom rhodes wrote:
how depressing that a simple AS3 question has turned into a thread about
how
I call bs :)
Op 26 okt. 2012 19:34 schreef Kevin Newman capta...@unfocus.com het
volgende:
I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever
they end up calling Actionscript Next) with it's gaming focus, will
revitalize things a bit.
Kevin N.
On 10/26/12 11:11 AM,
But why? :-)
To add a little bit - perhaps AS3 is only dying in some industries (like
mine). But surely once ASNext ships, AS3 will become the next AS2 (which
has been diminishing for years now).
Kevin N.
On 10/26/12 1:44 PM, Hans Wichman wrote:
I call bs:)
Thank you!
That make sense. Will integrate this into my code ( now looking at my camera
class ) …
This is quite important, as if there is any frame lag, physics and other
objects go out of sync.
Karim Beyrouti
t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype:
I don't think there is going to be an AS4. The ECMA Script committee was
working on a new standard at one point, but they disbanded 2-3 years ago
without issuing a standard for ECMA Script 4.
Adobe have been adding capabilities, such as sort, and I expect they will
continue to add capabilities.
Ok - i needed variable speed per frame (so animation keeps in time with
possible frame lag) .
I guess where I get confused is:
how would i structure this if I wanted the follower to for example follow the
mouse (with an eased delay)?…
Here is the code for now ( which is currently not really
Also, there is Jangaroo, which compiles AS3 to JS. That is closer to AS3
than haXe. ;-)
hmmm, nowhere near as mature as haxe and haxe compiles to JS without
needing a lightweight runtime either.
the lack of a standard for ECMA script 4 is interesting, adobe has put
there plans forward here
And don't forget, without being as feature complete as well.
Kevin N.
On 10/26/12 3:11 PM, tom rhodes wrote:
hmmm, nowhere near as mature as haxe and haxe compiles to JS without
needing a lightweight runtime either.
___
Flashcoders mailing list
I hate to say it, but AS3 is kind of dying.
It's the platform that is taking the big hit (Flash player) therefore AS3 is
decreasing in use because the platform is decreasing in use. It's not because
AS3 lost favorability, the player did.
Jason Merrill
Instructional Technology Architect II
Yeah the css thing got me for a while.
$('#myElement').css('top', '0px');
$('#myElement').css('left', '0px');
or
$('#myElement').css('top', '0px').css('left', '0px');
or
$('#myElement').css({'top':'100px', 'left': '0px'});
Does the same thing.
:-/
Karl
On Oct 26, 2012, at 8:21 AM, David
True enough - I keep hoping we'll get renewed interest in AIR apps on
mobile, but the brand has taken such a beating no one seems willing to
promote the usefulness of AIR that way. In my view, it's just as easy to
make an awesome app experience in AIR as it has always been out of Flash
Pro
Well, got an update on the progress.
First off, thank you all for your participation in helping me with my
problem.
Unfortunately this was a case of epic fail on my part.
movieClipOverButtonitis was the disease.
Seems the frame MC I had over the scene was blocking my button,
so the code I
No worries - we've all been there.
On 25/10/2012 09:08, Karl DeSaulniers wrote:
Well, got an update on the progress.
First off, thank you all for your participation in helping me with my
problem.
Unfortunately this was a case of epic fail on my part.
movieClipOverButtonitis was the disease.
And we'll be there again, I'm sure… :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25, 2012, at 3:15 AM, Paul A. wrote:
No worries - we've all been there.
___
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure… :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25,
Congratulations…
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25, 2012, at 8:58 AM, Karl DeSaulniers wrote:
Yay!
I just completed my first AS3 job Go Me!
:P
I'm about to start my first HTML5/CSS3/Javascript job - wish me luck! :) Going
through a lot of courses on Lynda.com - completed some Javascript courses and
jQuery, now enjoying Lee Brimlow's HTML 5 For Flash Developers course right
now. Good stuff - I wish Javascript was a more advanced
Hi Jason,
Me too. :-)
Be sure to look at http://www.greensock.com/get-started-js/
regards
Cor van Dooren
The Netherlands
Merrill schreef:
I'm about to start my first HTML5/CSS3/Javascript job - wish me luck! :) Going
through a lot of courses on Lynda.com - completed some Javascript
I know that this is a bit late, but since noone else has posted it I
guess I will.
http://www.bytearray.org/?p=4858
You can now register and instantly get access to the Monocle profiling tool.
___
Flashcoders mailing list
There are some things that are quite nice about JS, but it can be hard
to get used to closures over classes, and that kind of thing.
If you are looking for library suggestions, I loved Backbone.js, but
Flex folks seem to prefer Angular.js. QUnit is actually a lot of fun too
(I haven't found
or you can just turn it into an advanced language.
https://github.com/neuromantic/CodeJS/blob/master/doc/README.markdown
On Oct 25, 2012, at 11:35 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
I'm about to start my first HTML5/CSS3/Javascript job - wish me luck! :)
Going
Excellent.
Thank you.
John
On 25/10/2012 16:50, Henrik Andersson wrote:
I know that this is a bit late, but since noone else has posted it I
guess I will.
http://www.bytearray.org/?p=4858
You can now register and instantly get access to the Monocle profiling tool.
Yeah, been looking to someday switch to Java and use GWT to export to
Javascript but think it's wise to get really comfortable with JS first. I'm
comfortable with the language, just haven't done much in the way of application
yet. I've been programmed by a full 10 years of Actionscript.
HOW CAN I UN SUBSCRIBE ALREADY
On Thu, Oct 25, 2012 at 7:53 PM, John McCormack j...@easypeasy.co.ukwrote:
Excellent.
Thank you.
John
On 25/10/2012 16:50, Henrik Andersson wrote:
I know that this is a bit late, but since noone else has posted it I
guess I will.
jQuery I think you will find is a very friendly language.
Once you get into jQuery UI and jQuery animation, I think that is when
your wheels will churn most.
Best of luck!
Karl
On Oct 25, 2012, at 10:35 AM, Merrill, Jason wrote:
I'm about to start my first HTML5/CSS3/Javascript job -
On Oct 25, 2012, at 3:17 PM, Oren B. orensometh...@gmail.com wrote:
HOW CAN I UN SUBSCRIBE ALREADY
_
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Hello All,
Long time. If your available at the moment, I could use your help with
some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple of
things.
All I am trying to do is make some buttons work... lol
Here is my code.
button1_btn.buttonMode = true;
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop(divinedivers); });
scuba_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop(scubadudes); });
Hi Karl,
jus keep breathin;), this will pass and you'll never go back to as2 again;).
Anyway on subject, have you tried out the standard SimpleButton class?
If it doesnt fit your need, why not, maybe we can help with that, but
that class should work for most simple cases.
In addition, do you
function() { gotoAndStop(divinedivers); });
Yeah, this is weird and unnecessary. Anonymous functions are recommended
against in AS3.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
___
-Original
On 24/10/2012 14:43, Merrill, Jason wrote:
function() { gotoAndStop(divinedivers); });
Yeah, this is weird and unnecessary. Anonymous functions are recommended
against in AS3.
Really?
I used to be of the same opinion, but certainly not as a blanket rule.
It all depends.
Jason Merrill
Plus, anonymous functions can throw off your scope, so your buttons could
fail...
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
Ok, what's a good case to use them? Just curious, I have never found a
situation where they were warranted.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
___
-Original Message-
From:
anon functions benefit from coding speed and lose all benefits of static typing,
this is why they are perfectly suited to javascript and poor tools in as3.0,
although i try to avoid them in js also because i prefer code organization over
script size -- i let uglify.js take care of that part.
That still isn't an argument to use them in my opinion, personally I think the
code is much more convoluted that way. Your argument is essentially it's a
preference in coding style, not that there are situations that specifically
call for their use.
Jason Merrill
Instructional Technology
On 24/10/2012 15:08, Merrill, Jason wrote:
Ok, what's a good case to use them? Just curious, I have never found a
situation where they were warranted.
Sometimes (depending on what your buttons do), it seems rather
artificial to have to fabricate a stand-alone function to handle an
event when
Jason, I wasn't arguing anything except that IMHO using them makes code
more readable in some circumstances. It's not an either/or.
We can agree to differ.
On 24/10/2012 15:23, Merrill, Jason wrote:
That still isn't an argument to use them in my opinion, personally I think the
code is much
Right, it's cool, we're on the same page, my only point is there is no
functional reason to use them (no pun intended) and in my personal opinion,
they have more potential to introduce problems.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
Hi Karl,
Hahahaha, AS3 is very much easier then AS2.
But can be a little tricky to grasp when you are switching.
Believe me, once you see the structure, you don't understand that AS2 has ever
existed.
First the Q: How do you use a button instead of a MC.
There is no difference, they are
Thanks Paul.. I will try that.
On Oct 24, 2012, at 7:33 AM, Paul A. wrote:
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop(divinedivers); });
Your not the only one who has said that about AS2.. lol
I know nothing about any AS3 classes. Frankly they confuse me with the
whole extend and static and public and aa!
Makes my brain hurt just thinking about how I MUST learn them or fade
into AS2 history.
Karl
On Oct 24, 2012, at
OH? What is the best coding standards way?
I used an annon function because
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
Does not work.
Karl
On Oct 24, 2012, at 8:43 AM, Merrill, Jason wrote:
function() { gotoAndStop(divinedivers); });
Yeah, this is weird and
I am glad I could get the blood stirring in this list again. :P
Karl
On Oct 24, 2012, at 10:02 AM, Merrill, Jason wrote:
Right, it's cool, we're on the same page, my only point is there is
no functional reason to use them (no pun intended) and in my
personal opinion, they have more
Thank you Cor!
The buttons are MCs placed on the stage. At first they were Buttons,
but when they wouldn't change even the states within the Button, so I
converted them to MCs.
Also, what does the
, false, 0, true);
do? Does it have to do with removing the listener?
uhg im not going to
Hi Karl,
when you are starting with as3: whatever works :)).
Basically both will work (anon and nonanon (double wow)), but anonymous
is harder (read impossible) to remove.
So if you create a view that exists throughout the lifetime of the app,
with buttons that do the same, either way will
I've got Todd Perkins book
But project is due today, so no time to read.
Must dive head first into this empty pool. :P
Karl
On Oct 24, 2012, at 2:58 PM, Hans Wichman wrote:
Hi Karl,
when you are starting with as3: whatever works :)).
Basically both will work (anon and nonanon (double
Karl DeSaulniers skriver:
Thank you Cor!
The buttons are MCs placed on the stage. At first they were Buttons, but
when they wouldn't change even the states within the Button, so I
converted them to MCs.
Also, what does the
, false, 0, true);
do? Does it have to do with removing the
So will this work?
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ this.gotoAndStop(OVER);});
I mean. Will this = divers_btn? or do I HAVE to specify
divers_btn.gotoAndStop()?
After all I am applying the listener to it.
@jason Not that I am going to continue with annon
Karl,
, false, 0, true);
I need the false, 0, to get to the third param.
Which when set (weak reference) to true gives the garbage collector the
oppurtunity to clear the listener and free up resources.
Not necessary but I like to clean up.
@Being that this is a clients FLA, I am not able to
try this:
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function(e:MouseEvent):void
{ e.target.gotoAndStop(OVER);});
Karl DeSaulniers k...@designdrumm.com schreef:
So will this work?
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ this.gotoAndStop(OVER);});
I
Thanks Henrik,
Well for this, there are two buttons on stage.
When you hover over one it makes a message appear, if the other
another message appears.
So if I dont use those, your saying that when I roll out, the listener
is removed automatically?
I dont want my project to make peoples
On 24/10/2012 21:13, Karl DeSaulniers wrote:
So will this work?
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
this.gotoAndStop(OVER);});
I mean. Will this = divers_btn? or do I HAVE to specify
divers_btn.gotoAndStop()?
My bad, you're right.
I put divers_btn because
Karl DeSaulniers skriver:
Thanks Henrik,
Well for this, there are two buttons on stage.
When you hover over one it makes a message appear, if the other another
message appears.
So if I dont use those, your saying that when I roll out, the listener
is removed automatically?
I am saying
if you were writing as2 without extending classes etc, why arent you just
working in JS, its the new hot chick on the block, afterall...
On Oct 24, 2012, at 3:45 PM, Karl DeSaulniers k...@designdrumm.com wrote:
Your not the only one who has said that about AS2.. lol
I know nothing about any
That kinda made sense. Will have to read about 5 more times though..
lol :P
thanks Henrik.
Time to go vote. I will be back later to see if I can pull an elephant
out my WHOO HOO.
Best,
Karl
On Oct 24, 2012, at 3:32 PM, Henrik Andersson wrote:
Karl DeSaulniers skriver:
Thanks Henrik,
Ok, I tried suggestions and things are still not working. The hand
cursor doesn't even show.
Here is the set up
Scene 2 -
frame 1 :
Main MC - Scene2MC
frame 96:
Layer 1 : (Actions were working on)
Already have Javascript and jQuery under belt. (well mostly)
This job is primarily AS3 so I thought I'd give it a try.
Karl
On Oct 24, 2012, at 3:35 PM, Ross P. Sclafani wrote:
if you were writing as2 without extending classes etc, why arent you
just working in JS, its the new hot chick on
as3 is so great. you should heed other's warning about never being able to look
back.
i love the language so much, i rewrote it in javascript pretty much. i even
ported my classical inheritance engine to Node.js
then i recreated most of the the Flash API, but im less sold now that mimicking
When I first started in AS3, there were two blocks that caught me up a
lot. I started from an older AS2 FLA and then converted to AS3 - that
was the cause of the problem.
If you do that, you end up with an AS3 fla that doesn't have the right
settings in the AS3 Properties panel. You won't
Sometimes anonymous and inline functions as terms are used interchangeably.
I wrote an addOnce method that utilized a closure - an inline function
(it wasn't anonymous though) that subscribed to the main add (this is a
Signals implementation) method, then removes itself from within itself,
I did start with a AS2 FLA and switched to AS3.
So your saying the IDE does not add the appropriate stuff when you
just convert?
WTF! Good to know Kevin.
Thanks
Best,
Karl
On Oct 24, 2012, at 4:25 PM, Kevin Newman wrote:
When I first started in AS3, there were two blocks that caught me
That didn't fix my problem. :(
I got all excited too.. lol
Karl
On Oct 24, 2012, at 5:38 PM, Karl DeSaulniers wrote:
I did start with a AS2 FLA and switched to AS3.
So your saying the IDE does not add the appropriate stuff when you
just convert?
WTF! Good to know Kevin.
Thanks
Best,
There might be other problems I have forgotten about (I made the switch
a long time ago) - do you have any specific examples of problem areas?
(You should at least be getting line numbers during errors with permit
debugging checked - that's a huge help).
If you've already gone down the path
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