h lol
>
> On 30 Apr 2011, at 17:15, Shane Lowe wrote:
>
> > does this game have keyboard support?
> >
> > - Original Message - From: "Jeremy Kaldobsky"
>
> > To: "Gamers Discussion list"
> > Sent: Saturday, April 30, 2011
27;t be able to play this next one
either.
--- On Sat, 4/30/11, Shane Lowe wrote:
> From: Shane Lowe
> Subject: Re: [Audyssey] daytona
> To: "Gamers Discussion list"
> Date: Saturday, April 30, 2011, 12:15 PM
> does this game have keyboard
> support?
>
> ---
; From: Shane Lowe
> Subject: Re: [Audyssey] daytona
> To: "Gamers Discussion list"
> Date: Saturday, April 30, 2011, 8:43 PM
> that sucks! Could you add keyboard
> support?
> I can't see to use the mouse.
>
> - Original Message - From: "Jeremy
The latest download link is here:
www.kaldobsky.com/audiogames/Daytona.zip
The main thread can be found here:
http://forum.audiogames.net/viewtopic.php?id=4595
--- On Sun, 5/1/11, djc wrote:
> From: djc
> Subject: Re: [Audyssey] daytona
> To: gamers@audyssey.org
> Date: Sunday, May 1, 2011, 4:
The old 80's Asteroids game doesn't involve shooting aliens. You shoot
asteroids lol. It sounds like you're looking for more of a space themed flight
simulator.
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You can
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the
mean time I have a new game for everyone. A few days ago, Keyisfull announced
he was developing a new game and included a really detailed back story for it.
Well reading his story got me thinking of one of my own, and I
Thanks for the bug report, I have added it to my list of things to fix. The
game's built-in sapi is having some issues, so if you happen to have NVDA I've
been recommending people use that. NVDA is the only screen reader I have so
I'm honestly not too surprised some different people are having
Actually, if there isn't enough dirt, moss will be replaced to make room for
the grass you buy. Just in case there is some sort of update problem, I will
be sure to check it out.
--- On Tue, 5/10/11, Christopher Bartlett wrote:
> From: Christopher Bartlett
> Subject: [Audyssey] lUMINALS, 0 D
Chris, thanks for the feedback. I've read through your observations and added
a few new things to my to-do list.
I will put this information into the game, but I should take this opportunity
to explain how the tiles work. The interactions of grass, moss, and mushrooms
work on a tile by tile b
Now I'm curious, how did you beat it?
--- On Tue, 5/10/11, Christopher Bartlett wrote:
> From: Christopher Bartlett
> Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
> To: "'Gamers Discussion list'"
> Date: Tuesday, May 10, 2011, 3:32 AM
> Do you want to know how I beat
> it? The solution is ki
Zach, thanks for the support and I'm glad you are liking the game so far. It
is neat that you compared lunimals to the "software toys" released by Maxis. I
was actually aiming for a sim city type feel to this game as I was designing
it. I guess I've accomplished that.
--- On Tue, 5/10/11, Za
; to finish mission 5.
>
> Chris Bartlett
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org]
> On
> Behalf Of Jeremy Kaldobsky
> Sent: Tuesday, May 10, 2011 12:51 AM
> To: Gamers Discussion list
&g
;
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org]
> On
> Behalf Of Jeremy Kaldobsky
> Sent: Tuesday, May 10, 2011 12:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
>
>
His question is about registering it, he isn't looking for suggestions about
which one to use lol.
--- On Tue, 5/10/11, Thomas Ward wrote:
> From: Thomas Ward
> Subject: Re: [Audyssey] anyone else get direct x seven registered?
> To: "Gamers Discussion list"
> Date: Tuesday, May 10, 2011, 12:
le headphones and I get stereo playback from
> music applications,
> but not from Luminal.
>
> Chris
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org]
> On
> Behalf Of Jeremy Kaldobsky
> Sent
tioned putting
> DirectX 7 on
> Windows 7 as DirectX 8 already comes with Windows 7 and
> most DX 7
> stuff will work with DX 8 anyway. No need to put DirectX 7
> on in that
> case.
>
> Cheers!
>
>
> On 5/10/11, Jeremy Kaldobsky
> wrote:
> > His question is
installer which adds
> > a number of VB dependencies, including those for
> DirectX 8, so I'd
> > definitely say go ahead and upgrade to DirectX 8. To
> be honest one
> > reason I never installed any of your games is I saw no
> need or desire
> > to put DirectX 7 on my
They are on the audiogames.net website, but here are the links.
www.kaldobsky.com/audiogames/Daytona.zip
www.kaldobsky.com/audiogames/lunimals.zip
--- On Tue, 5/10/11, ian mcnamara wrote:
> From: ian mcnamara
> Subject: Re: [Audyssey] More Luminal thoughts.
> To: "Gamers Discussion list"
> Da
Actually I don't believe this problem has anything to do with it being DX7
rather than DX8. Even though your account is an administrator, you have to
specifically open the command prompt using the feature "Run as Administrator"
for the registration to work. Many people make that mistake becaus
ist"
> Date: Tuesday, May 10, 2011, 6:40 PM
> ah smile if so all i will need now is
> to have a key held down as drawer shapes as i use fusion on
> mac with magic trackpad
>
> On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote:
>
> > If you install Jim Kitchens Winkit, t
More Luminal thoughts.
> >
> > Well... I did have a similar problem with all directx
> games, and what I
> > did
> > was fire up dxdiag and set the hardware acceleration
> on the audio tab to
> > 33%. The problem is for what ever reason I do not
> believe this s
te: Wednesday, May 11, 2011, 2:54 AM
> lol how do i do that?
>
> On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote:
>
> > Actually I don't believe this problem has anything to
> do with it being DX7 rather than DX8. Even though your
> account is an administrator, you h
11, 2011, 3:03 AM
> it has worked you a star!!!
>
> On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote:
>
> > Actually I don't believe this problem has anything to
> do with it being DX7 rather than DX8. Even though your
> account is an administrator, you have to spe
Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip
--- On Wed, 5/11/11, darren harris wrote:
> From: darren harris
> Subject: Re: [Audyssey] Lunimals feedback
> To: "'Gamers Discussion list'"
> Date: Wednesday, May 11, 2011, 3:22 AM
> Hi I'm catching up a bit wh
.org
> [mailto:gamers-boun...@audyssey.org]
> On
> Behalf Of Jeremy Kaldobsky
> Sent: 11 May 2011 13:33
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Lunimals feedback
>
>
> Here is the game's download link darren.
> www.kaldobsky.com/audiogam
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things,
but most importantly, when you press escape it won't automatically unpause the
game. Mission 6 is now available, which lets you experience a few interesting
changes to managing your dome. I'm planning to add mission
This is, quite possibly, due to the update not meshing properly with the old
save file. Actually, I might be able to fix that with a little info. Can you
email me your save file? I'd love to fix this so no one loses their old saves.
--- On Wed, 5/11/11, Zachary Kline wrote:
> From: Zachary
I've uploaded a new version that fixes the save game bug. Let me know if that
works. Oh, and thanks a million for that file! It helped a ton
--- On Wed, 5/11/11, Zachary Kline wrote:
> From: Zachary Kline
> Subject: [Audyssey] Bug in latest Lunimals
> To: "Gamers Discussion list"
> Date: W
latest Lunimals
>
>
> > Sent off-list. Thanks for taking a look at
> this.
> > On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote:
> >
> >> This is, quite possibly, due to the update not
> meshing properly with the old save file. Actually, I
> might
e:
> From: Willem
> Subject: Re: [Audyssey] Bug in latest Lunimals
> To: "Gamers Discussion list"
> Date: Wednesday, May 11, 2011, 7:19 PM
> Hi Jeremy.
> If you miss a payment, the game gives a runtime error.
> ----- Original Message - From: "Jeremy Kaldob
ho uses it.
--- On Wed, 5/11/11, Willem wrote:
> From: Willem
> Subject: Re: [Audyssey] Bug in latest Lunimals
> To: "Gamers Discussion list"
> Date: Wednesday, May 11, 2011, 7:19 PM
> Hi Jeremy.
> If you miss a payment, the game gives a runtime error.
> ----- Origi
st Lunimals
> To: "Gamers Discussion list"
> Date: Thursday, May 12, 2011, 12:47 AM
> Hi Aprone,
> Jaws doesn't seem to be working on this end of
> things. Sorry to disappoint.
> Best,
> Zack.
> On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote:
>
> &g
n this end of
> things. Sorry to disappoint.
> Best,
> Zack.
> On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote:
>
> > I've just uploaded a new version. yeah, I know,
> every 10 minutes it seems like I upload a new version
> hahaha. This update should add better s
The link is
www.kaldobsky.com/audiogames/lunimals.zip
--- On Thu, 5/12/11, Christopher Bartlett wrote:
> From: Christopher Bartlett
> Subject: [Audyssey] Luminals download link.
> To: "'Gamers Discussion list'"
> Date: Thursday, May 12, 2011, 11:14 PM
> Ok, what is the darned download
> link.
Chris, I was quite suprised when you started talking about the piranha!
Apparently you found a bug, because piranha aren't supposed to be available for
purchase until the next update that I haven't released yet. They are supposed
to first show up in mission 7. I've checked the code and I beli
For anyone who missed the other post about piranha, I'll mention it here also.
The reason Chris ran into such crazy results with the piranha is that they
aren't supposed to be unlocked in version 1.5b. A glitch allows them to be
purchased, but in that version I hadn't finished programming them
iginal Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org]
> On
> Behalf Of Jeremy Kaldobsky
> Sent: Friday, May 13, 2011 1:43 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Luminal, the latest version
> impressions.
>
>
I've just uploaded version 1.6b which has mission 7, the piranha species, and
limited JAWS 12 support. I downloaded their 40 minute trial but the darn thing
expired before I could finish. As long as people are willing to hear "Title
is" in front of each spoken sentence, it does work. If I'd h
Thanks a million guys! I had no idea that the demo was on a, per boot, basis.
I agree that it would be easy for people to just, Not, use JAWS, but if I can,
I'm trying to accommodate everyone. In the long run it is good for me to
figure this out, because all my future games will support every
Thanks for catching that. I found the typo that was causing the piranha not to
be locked from purchasing. I've also fixed the rot in the plants. I'll upload
the fix in a little while.
--- On Fri, 5/13/11, Willem wrote:
> From: Willem
> Subject: Re: [Audyssey] Lunimals feedback
> To: "Gamer
I understand your frustration. While making the game, I have to play each
level over and over. I have to make sure the level is beatable, but also I
have to make sure it isn't too easy, or too hard. I can't even remember how
many times I've played through the levels!
---
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That sounds a little like a bug to me. I'll look in to it. Would you mind
mailing me your saved game? It might help me spot the problem.
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When I learned that I could just reboot to get more time with the JAWS demo, it
helped me a ton. After messing around with it for a while, I threw up my hands
and decided I'm tired of looking at it today. Haha! For some reason, it will
work for me, then suddenly stop, then start again. Until
Well said. Lol, this is pretty much the perfect statement for this game.
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Squirrels only eat acorns, and mushrooms.
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All mes
Chris, I absolutely Loved this explanation! Very well thought out, and very
well written. I'm especially happy that you took the time to explain, why, the
populations should be kept at your suggested levels during the process.
I am so incredibly happy to know someone is seeing, and appreciatin
Yes, this is a free game. It should work just fine, on your windows XP
machine. The object of the game is to build, and maintain an eco system. Each
mission gives you a series of quests, or goals, that could be anything from
accumulating a certain amount of money, to breeding a certain number
I've just uploaded version 1.8b. I'm still having trouble with JAWS, so I put
something temporary into this version, for JAWS users. It seems to work, but
isn't what I want it to be yet. I haven't found a lot of helpful documentation
for JAWS scripts. This version also fixes a bug, which mad
I didn't think getting JAWS to work, would take me this long. If I had known,
I would have just fixed SAPI sooner. I went ahead and fixed the game's SAPI
output, so JAWS users can just use the built in SAPI. I didn't change the
game's version number, but if you download again, the link leads
www.kaldobsky.com/audiogames/lunimals.zip
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All me
Your fish situation is very strange indeed. The algae maxing out around 50 is
actually correct, since it will never go beyond 50, or sometimes 51, depending
on how it rounds the number. While adjusting the piranha, to fix that
population bug, I never touched anything about algae growth or fish
Actually Chris, algae is tracked on a tile, by tile basis. So the 50 algae can
be achieved on each water tile individually. Rocks don't improve algae growth,
(unless I'm forgetting something), but rocks in water are meant to increase bug
production. The fish eat bugs as well as algae, so havi
Ken, I would be happy to add some graphics. Can you tell me their ages so I
can choose and appropriate art style?
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Good idea. Sadly I don't even think I understand JAWS scripts well enough to
ask specific questions to help me. I would end up asking something that didn't
even make sense, and I'd look like an idiot haha. If anyone is good with JAWS
scripts, please let me know if you're willing to help me ou
Ken, would an accessible Chuzzles game be interesting to you? I have a huge,
(and I do mean huge), list of games I want to make, but time constraints limits
how fast I can produce them. On that list, I was going to make accessible
versions of Chuzzles and Bejeweled since they are so popular am
Thanks for the support Ken. I was actually planning to work on the Darkgrue
code today, in order to add window eyes support, and to fix the built-in sapi.
I don't understand your question about the 6 sections, but I'll look in to
adding the ability to simply type the section number you wish to
Mike, in the Luminals folder, open up the readme.txt file. This is the section
you need:
If you are running Windows Vista or Windows 7 you may encounter an error if you
don't have direct X7 registered. Follow these steps to register the file and
the error should be corrected.
Put dx7vb.dll int
There was a typo in the sapi code, so for some people it would overlap spoken
messages rather than stopping the one already in progress. If you aren't
experiencing that bug, consider yourself lucky, because the majority of people
seemed to have that happening. I do know what I messed up though
I'm glad you enjoy the project. That's a good suggestion, and I will look in
to making it happen. I don't anticipate it being difficult. I had a list of
things I wanted to get coded today, but the day is burning away and I don't
feel like I've gotten much, if anything, accomplished. Just one
I tend to only post my projects on audiogames.net, so that might be why you
missed hearing about it. Here is the link.
http://forum.audiogames.net/viewtopic.php?id=5024
DarkGrue is an accessible game book creator. It organizes your work into a
skeleton of story paths, and with the press of a b
Wow, I took a look and peggle would be quite difficult to make accessible.
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http://www.kaldobsky.com/audiogames/lunimals.zip
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Version 1.9b is released. I'm still not done with custom games, I know, I
know, why is it taking me so long?! Well, the custom game code was done just
enough to include 1 sample map, even though this does not truly reflect what I
want to do with the custom games. For now, it'll do.
I've adde
Thanks you Jacob, I've saved your link and I'll take a look at it later.
DarkGrue version 1.9 is posted. I've added in better screen reader support,
better sapi, and the ability to use custom music at different points in the
story.
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If you want to
Just stuff that has popped into my head. I felt like sharing, and feel free to
add your own lol.
1) People will watch anything on TV.
2) I'm willing to sit through a thousand "tick tock" sounds, as long as you say
the word "mouse" here and there.
3) When I hear about huge locust swarms on TV, a
It's true that in real life, rabbits prefer grass over eating moss. I had to
bend reality a bit to balance the game out during development. In Lunimals
rabbits do eat grass, but I just moved it down on their list of preferences
more than it is in reality.
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It doesn't add much as far as game play is concerned. There is a single custom
map, but as I said earlier, it doesn't reflect what I intend to do with the
custom games. When I went to post this latest version I had to get the
uncompleted custom game section stable. It would have been more wor
I think this is an excellent idea, and I've already downloaded the project to
see what you've written so far. I probably won't be contributing to the story
writing, but I'll be sure to keep an eye on the overall story as it develops.
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If you want to
First off, this is the second time I've written this post so it will probably
be of lower quality this time around. My browser decided to glitch and I lost
a very lost post, that was probably a full page if not a page and a half.
As one of the new guys in the community, relatively speaking, I d
if I compiled a version for Mac it should run
> on Mac OS as
> well. So if I chose to use my engine to create another
> Troopenum type
> game I doubt I'd get many Windows sales, because its like
> something
> they already have, but for Mac and Linux markets I'm sure I
&
Shaun,
I want to start by thanking you for the audio games history, I actually
find it very informative and useful. I like having some idea of how things
went in the past, so I can get a better idea of how they will likely change
now, and in the future. I think it would be an excellent id
Dark,
I might have given the wrong impression with my last post. I didn't mean
to suggest that the developers Should ignore using existing ideas, I just meant
that it is probably what they are doing nonetheless. As you said, if the
developers adopt that mentality we would have fewer games
I believe we are looking at the situation from different angles. If I were
simply looking for a marketable game, then I completely agree with you. More
money can be pulled from an an existing game design, as long as you twist the
story and game play enough to be entertaining. I, however, am n
Luckily I'm not quite that bad haha!
> Date: Friday, May 20, 2011, 3:23 AM
> on that note geremy, I think a game
> of you being absentminded would actually rock.
> You would have to complete sertain things to finnish your
> day or whatever like mission objectives to do things.
> You could forget t
As I've said, I do understand that some developers don't care if an idea is
already out there, and I even understand why they feel that way. My earlier
statement was just to let everyone know that I personally don't do thing that
way, and I assume I'm not alone in that way of thinking.
As a go
I spent the first 2 weeks of January on vacation in Florida. I don't remember
how many days into the vacation it was, but I came up with the idea for
Daytona, and programmed it, while I was there on the beach. My guess is that
I've misrepresented the date Rail racer came out, and that's why yo
Lunimals version 2.0b has just been posted. Sorry about the long delay between
this update and the last one, but I think you'll all be happy with the changes.
I've implemented almost all of the suggestions people have given me, including
things like adjusting game speed, sapi speaking speed, c
www.kaldobsky.com/audiogames/
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Sorry Mike, I probably should have included the download link for those who
don't already have it.
www.kaldobsky.com/audiogames/lunimals.zip
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Dark, reading your post has made me miss playing the game, lol! Boy it feels
like forever since I last played it, and I'm quite tempted to download it to
give it another go. Yes, that's right, I did say download it haha. The laptop
I was using back then died on me, so I'll have to download it
I probably have backups of the code somewhere, but it is unlikely the backup
would be up to date with the current game version. I'll take a look later, if
I remember. If it is only a few versions behind what is current, then it
wouldn't be too much work for me to update it. If, however, any b
I do plan to add the ability to buy more solar batteries and solar panels, I've
just been putting it off until later. That is a tricky thing to balance since,
as you've said, power is the main thing which limits your eco system. Up until
now, I've been balancing the missions knowing how much p
That's probably what I'll end up doing. I will just add new build menu options
when you're playing a custom game.
--- On Sun, 5/22/11, Christopher Bartlett wrote:
> From: Christopher Bartlett
> Subject: Re: [Audyssey] Lunimals version 2.0b
> To: "'Gamers Discussion list'"
> Date: Sunday, May
Lunimals version 2.1b has been posted. Mission 9 is available, which
introduces a new predator and lays out the storyline for the final mission (10)
I will be adding in the next update. For those of you skilled enough to beat
mission 9, I think you'll be pleasantly surprised by the storyline p
I like the idea. I remember someone else suggesting I use sounds to make
identifying land or water tiles quicker, but I must have never written it down.
I will correct that gross oversight, on my part, by immediately writing down
your suggestion Ken. lol.
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Thanks Dark, although I'd say it is less about me being "kind", and more about
me recognizing good ideas when they are suggested to me! Haha!
The tile coordinate announcements, A-1, C-2, will be accompanied by a sound to
indicate whether it is a land tile or water. It seems like a good place t
If no such utilities exist, and others think this would be useful, I wouldn't
have any trouble making a program to do this.
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I bring greetings from sandy Daytona beach in Florida! As some of you know, my
holiday work schedule just about killed me so my wife and I are enjoying a
vacation to get away from things for a while. During this time away I don't
have access to the files for my combat game but I did decide to
I don't think there would be any problems. I've made similar applications that
alter the mouse's behavior in windows. The only difficult issue would be
telling the application that you wanted to switch to a different direction.
Intercepting the general key presses in windows would be tricky i
Phil is exactly right. Of course the same idea could also allow the mouse to
automatically lock into the diagonal directions also. Up+left, Down+left,
Up+right, and Down+right.
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I wanted to let everyone know that the beta has just been released. Head on
over to audiogames.net, download the game, and let me know what you think! :D
http://forum.audiogames.net/viewtopic.php?id=4595
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Sarah I believe I can help. Use Tab to scroll through the menus, not the arrow
keys. I suppose I should add in the arrows as acceptable alternatives to using
Tab, I'll do that in a little while so it will be in the next release.
The reason the mouse seems to be backwards is because the sound y
I'm just glad I could help. I've also updated the main zip so that any new
people downloading the game will be able to use the arrow keys in addition to
using Tab.
For anyone who prefers the arrows, thank Sarah for the idea. :D
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If you want to l
I might do an auto updater for Daytona too, but many people had problems using
the one from Towers of War. I never did figure out what the trouble was with
that one so I'll wait until I do before I make one for this game. I don't want
to repeat the same mistake on a second updater program.
--
A lot of people were having trouble with the shapes in the game. For anyone who
got discouraged I want to let you know the last 2 updates have improved how the
game recognizes shapes and a very useful new training tool has been added that
seems to be making a big difference to people.
---
Gamer
ers Discussion list'"
> Date: Saturday, January 8, 2011, 12:49 PM
> HI Jeremy
> Is it possible to use my laptop's built-in mouse pad to
> play this game?
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org]
>
Jess, it is a game where you race to draw specific shapes using a mouse or
trackpad. Here is the official thread on audiogames
http://forum.audiogames.net/viewtopic.php?id=4595
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First off, I want to say the developers have done a fine job on the game. I've
been playing it with the keyboard and I wanted to know how many people are
using an actual steering wheel. I would imagine it makes driving a lot easier
and probably makes the game feel more real.
---
Gamers mailin
Maybe to shake things up you could switch around the plot a little. It would
make it a more unique storyline. Something like this perhaps.
Through some cruel twist of fate you are a mansion. Your mother was a human
and your father was a house. You are being haunted by the spirit of your evil
Just jumping here to say that the compatibility with newer windows versions is
pretty much the only good point from that list. As long as the game includes
the legacy DirectX libs, there really isn't a problem though.
The c-style syntax argument is only valid if the person doesn't already know
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