Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
h lol > > On 30 Apr 2011, at 17:15, Shane Lowe wrote: > > > does this game have keyboard support? > > > > - Original Message - From: "Jeremy Kaldobsky" > > > To: "Gamers Discussion list" > > Sent: Saturday, April 30, 2011

Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
27;t be able to play this next one either. --- On Sat, 4/30/11, Shane Lowe wrote: > From: Shane Lowe > Subject: Re: [Audyssey] daytona > To: "Gamers Discussion list" > Date: Saturday, April 30, 2011, 12:15 PM > does this game have keyboard > support? > > ---

Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
; From: Shane Lowe > Subject: Re: [Audyssey] daytona > To: "Gamers Discussion list" > Date: Saturday, April 30, 2011, 8:43 PM > that sucks! Could you add keyboard > support? > I can't see to use the mouse. > > - Original Message - From: "Jeremy

Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
The latest download link is here: www.kaldobsky.com/audiogames/Daytona.zip The main thread can be found here: http://forum.audiogames.net/viewtopic.php?id=4595 --- On Sun, 5/1/11, djc wrote: > From: djc > Subject: Re: [Audyssey] daytona > To: gamers@audyssey.org > Date: Sunday, May 1, 2011, 4:

Re: [Audyssey] Space sims?

2011-05-07 Thread Jeremy Kaldobsky
The old 80's Asteroids game doesn't involve shooting aliens. You shoot asteroids lol. It sounds like you're looking for more of a space themed flight simulator. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Jeremy Kaldobsky
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was developing a new game and included a really detailed back story for it. Well reading his story got me thinking of one of my own, and I

Re: [Audyssey] Luminals bug reports.

2011-05-09 Thread Jeremy Kaldobsky
Thanks for the bug report, I have added it to my list of things to fix. The game's built-in sapi is having some issues, so if you happen to have NVDA I've been recommending people use that. NVDA is the only screen reader I have so I'm honestly not too surprised some different people are having

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: [Audyssey] lUMINALS, 0 D

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile b

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. > To: "'Gamers Discussion list'" > Date: Tuesday, May 10, 2011, 3:32 AM > Do you want to know how I beat > it?  The solution is ki

Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the "software toys" released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11, Za

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
; to finish mission 5. > >     Chris Bartlett > > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent: Tuesday, May 10, 2011 12:51 AM > To: Gamers Discussion list &g

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
; > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent: Tuesday, May 10, 2011 12:52 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. > >

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward wrote: > From: Thomas Ward > Subject: Re: [Audyssey] anyone else get direct x seven registered? > To: "Gamers Discussion list" > Date: Tuesday, May 10, 2011, 12:

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
le headphones and I get stereo playback from > music applications, > but not from Luminal. > >     Chris > > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
tioned putting > DirectX 7 on > Windows 7 as DirectX 8 already comes with Windows 7 and > most DX 7 > stuff will work with DX 8 anyway. No need to put DirectX 7 > on in that > case. > > Cheers! > > > On 5/10/11, Jeremy Kaldobsky > wrote: > > His question is

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
installer which adds > > a number of VB dependencies, including those for > DirectX 8, so I'd > > definitely say go ahead and upgrade to DirectX 8. To > be honest one > > reason I never installed any of your games is I saw no > need or desire > > to put DirectX 7 on my

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
They are on the audiogames.net website, but here are the links. www.kaldobsky.com/audiogames/Daytona.zip www.kaldobsky.com/audiogames/lunimals.zip --- On Tue, 5/10/11, ian mcnamara wrote: > From: ian mcnamara > Subject: Re: [Audyssey] More Luminal thoughts. > To: "Gamers Discussion list" > Da

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
Actually I don't believe this problem has anything to do with it being DX7 rather than DX8. Even though your account is an administrator, you have to specifically open the command prompt using the feature "Run as Administrator" for the registration to work. Many people make that mistake becaus

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
ist" > Date: Tuesday, May 10, 2011, 6:40 PM > ah smile if so all i will need now is > to have a key held down as drawer shapes as i use fusion on > mac with magic trackpad > > On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: > > > If you install Jim Kitchens Winkit, t

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
More Luminal thoughts. > > > > Well... I did have a similar problem with all directx > games, and what I > > did > > was fire up dxdiag and set the hardware acceleration > on the audio tab to > > 33%. The problem is for what ever reason I do not > believe this s

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
te: Wednesday, May 11, 2011, 2:54 AM > lol how do i do that? > > On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: > > > Actually I don't believe this problem has anything to > do with it being DX7 rather than DX8.  Even though your > account is an administrator, you h

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
11, 2011, 3:03 AM > it has worked you a star!!! > > On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: > > > Actually I don't believe this problem has anything to > do with it being DX7 rather than DX8.  Even though your > account is an administrator, you have to spe

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris wrote: > From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 2011, 3:22 AM > Hi I'm catching up a bit wh

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent: 11 May 2011 13:33 > To: Gamers Discussion list > Subject: Re: [Audyssey] Lunimals feedback > > > Here is the game's download link darren. > www.kaldobsky.com/audiogam

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things, but most importantly, when you press escape it won't automatically unpause the game. Mission 6 is now available, which lets you experience a few interesting changes to managing your dome. I'm planning to add mission

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline wrote: > From: Zachary

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
I've uploaded a new version that fixes the save game bug. Let me know if that works. Oh, and thanks a million for that file! It helped a ton --- On Wed, 5/11/11, Zachary Kline wrote: > From: Zachary Kline > Subject: [Audyssey] Bug in latest Lunimals > To: "Gamers Discussion list" > Date: W

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
latest Lunimals > > > > Sent off-list.  Thanks for taking a look at > this. > > On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: > > > >> This is, quite possibly, due to the update not > meshing properly with the old save file.  Actually, I > might

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
e: > From: Willem > Subject: Re: [Audyssey] Bug in latest Lunimals > To: "Gamers Discussion list" > Date: Wednesday, May 11, 2011, 7:19 PM > Hi Jeremy. > If you miss a payment, the game gives a runtime error. > ----- Original Message - From: "Jeremy Kaldob

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
ho uses it. --- On Wed, 5/11/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Bug in latest Lunimals > To: "Gamers Discussion list" > Date: Wednesday, May 11, 2011, 7:19 PM > Hi Jeremy. > If you miss a payment, the game gives a runtime error. > ----- Origi

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
st Lunimals > To: "Gamers Discussion list" > Date: Thursday, May 12, 2011, 12:47 AM > Hi Aprone, > Jaws doesn't seem to be working on this end of > things.  Sorry to disappoint. > Best, > Zack. > On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: > > &g

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
n this end of > things.  Sorry to disappoint. > Best, > Zack. > On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: > > > I've just uploaded a new version.  yeah, I know, > every 10 minutes it seems like I upload a new version > hahaha.  This update should add better s

Re: [Audyssey] Luminals download link.

2011-05-13 Thread Jeremy Kaldobsky
The link is www.kaldobsky.com/audiogames/lunimals.zip --- On Thu, 5/12/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: [Audyssey] Luminals download link. > To: "'Gamers Discussion list'" > Date: Thursday, May 12, 2011, 11:14 PM > Ok, what is the darned download > link. 

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
Chris, I was quite suprised when you started talking about the piranha! Apparently you found a bug, because piranha aren't supposed to be available for purchase until the next update that I haven't released yet. They are supposed to first show up in mission 7. I've checked the code and I beli

Re: [Audyssey] I killed luminals

2011-05-13 Thread Jeremy Kaldobsky
For anyone who missed the other post about piranha, I'll mention it here also. The reason Chris ran into such crazy results with the piranha is that they aren't supposed to be unlocked in version 1.5b. A glitch allows them to be purchased, but in that version I hadn't finished programming them

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
iginal Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] > On > Behalf Of Jeremy Kaldobsky > Sent: Friday, May 13, 2011 1:43 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Luminal, the latest version > impressions. > >

[Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
I've just uploaded version 1.6b which has mission 7, the piranha species, and limited JAWS 12 support. I downloaded their 40 minute trial but the darn thing expired before I could finish. As long as people are willing to hear "Title is" in front of each spoken sentence, it does work. If I'd h

Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
Thanks a million guys! I had no idea that the demo was on a, per boot, basis. I agree that it would be easy for people to just, Not, use JAWS, but if I can, I'm trying to accommodate everyone. In the long run it is good for me to figure this out, because all my future games will support every

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Thanks for catching that. I found the typo that was causing the piranha not to be locked from purchasing. I've also fixed the rot in the plants. I'll upload the fix in a little while. --- On Fri, 5/13/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunimals feedback > To: "Gamer

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
I understand your frustration. While making the game, I have to play each level over and over. I have to make sure the level is beatable, but also I have to make sure it isn't too easy, or too hard. I can't even remember how many times I've played through the levels! --- Gamers mailing list

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
When I learned that I could just reboot to get more time with the JAWS demo, it helped me a ton. After messing around with it for a while, I threw up my hands and decided I'm tired of looking at it today. Haha! For some reason, it will work for me, then suddenly stop, then start again. Until

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Well said. Lol, this is pretty much the perfect statement for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listi

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Squirrels only eat acorns, and mushrooms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All mes

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciatin

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jeremy Kaldobsky
Yes, this is a free game. It should work just fine, on your windows XP machine. The object of the game is to build, and maintain an eco system. Each mission gives you a series of quests, or goals, that could be anything from accumulating a certain amount of money, to breeding a certain number

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I've just uploaded version 1.8b. I'm still having trouble with JAWS, so I put something temporary into this version, for JAWS users. It seems to work, but isn't what I want it to be yet. I haven't found a lot of helpful documentation for JAWS scripts. This version also fixes a bug, which mad

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I didn't think getting JAWS to work, would take me this long. If I had known, I would have just fixed SAPI sooner. I went ahead and fixed the game's SAPI output, so JAWS users can just use the built in SAPI. I didn't change the game's version number, but if you download again, the link leads

Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All me

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Your fish situation is very strange indeed. The algae maxing out around 50 is actually correct, since it will never go beyond 50, or sometimes 51, depending on how it rounds the number. While adjusting the piranha, to fix that population bug, I never touched anything about algae growth or fish

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Actually Chris, algae is tracked on a tile, by tile basis. So the 50 algae can be achieved on each water tile individually. Rocks don't improve algae growth, (unless I'm forgetting something), but rocks in water are meant to increase bug production. The fish eat bugs as well as algae, so havi

Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Ken, I would be happy to add some graphics. Can you tell me their ages so I can choose and appropriate art style? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Good idea. Sadly I don't even think I understand JAWS scripts well enough to ask specific questions to help me. I would end up asking something that didn't even make sense, and I'd look like an idiot haha. If anyone is good with JAWS scripts, please let me know if you're willing to help me ou

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular am

Re: [Audyssey] Darkgrue questions

2011-05-16 Thread Jeremy Kaldobsky
Thanks for the support Ken. I was actually planning to work on the Darkgrue code today, in order to add window eyes support, and to fix the built-in sapi. I don't understand your question about the 6 sections, but I'll look in to adding the ability to simply type the section number you wish to

Re: [Audyssey] Lunimals

2011-05-16 Thread Jeremy Kaldobsky
Mike, in the Luminals folder, open up the readme.txt file. This is the section you need: If you are running Windows Vista or Windows 7 you may encounter an error if you don't have direct X7 registered. Follow these steps to register the file and the error should be corrected. Put dx7vb.dll int

Re: [Audyssey] Dark Grue

2011-05-16 Thread Jeremy Kaldobsky
There was a typo in the sapi code, so for some people it would overlap spoken messages rather than stopping the one already in progress. If you aren't experiencing that bug, consider yourself lucky, because the majority of people seemed to have that happening. I do know what I messed up though

Re: [Audyssey] dark grue suggestion

2011-05-16 Thread Jeremy Kaldobsky
I'm glad you enjoy the project. That's a good suggestion, and I will look in to making it happen. I don't anticipate it being difficult. I had a list of things I wanted to get coded today, but the day is burning away and I don't feel like I've gotten much, if anything, accomplished. Just one

Re: [Audyssey] Dark Grue

2011-05-16 Thread Jeremy Kaldobsky
I tend to only post my projects on audiogames.net, so that might be why you missed hearing about it. Here is the link. http://forum.audiogames.net/viewtopic.php?id=5024 DarkGrue is an accessible game book creator. It organizes your work into a skeleton of story paths, and with the press of a b

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Wow, I took a look and peggle would be quite difficult to make accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/list

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-16 Thread Jeremy Kaldobsky
http://www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

[Audyssey] Lunimals v1.9b

2011-05-17 Thread Jeremy Kaldobsky
Version 1.9b is released. I'm still not done with custom games, I know, I know, why is it taking me so long?! Well, the custom game code was done just enough to include 1 sample map, even though this does not truly reflect what I want to do with the custom games. For now, it'll do. I've adde

Re: [Audyssey] Dark Grue

2011-05-17 Thread Jeremy Kaldobsky
Thanks you Jacob, I've saved your link and I'll take a look at it later. DarkGrue version 1.9 is posted. I've added in better screen reader support, better sapi, and the ability to use custom music at different points in the story. --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] Things I've learned from Lunimals

2011-05-17 Thread Jeremy Kaldobsky
Just stuff that has popped into my head. I felt like sharing, and feel free to add your own lol. 1) People will watch anything on TV. 2) I'm willing to sit through a thousand "tick tock" sounds, as long as you say the word "mouse" here and there. 3) When I hear about huge locust swarms on TV, a

Re: [Audyssey] Things I've learned from Lunimals

2011-05-17 Thread Jeremy Kaldobsky
It's true that in real life, rabbits prefer grass over eating moss. I had to bend reality a bit to balance the game out during development. In Lunimals rabbits do eat grass, but I just moved it down on their list of preferences more than it is in reality. --- Gamers mailing list __ Gamers@aud

Re: [Audyssey] Lunimals v1.9b

2011-05-18 Thread Jeremy Kaldobsky
It doesn't add much as far as game play is concerned. There is a single custom map, but as I said earlier, it doesn't reflect what I intend to do with the custom games. When I went to post this latest version I had to get the uncompleted custom game section stable. It would have been more wor

Re: [Audyssey] OK, last call for a community project

2011-05-18 Thread Jeremy Kaldobsky
I think this is an excellent idea, and I've already downloaded the project to see what you've written so far. I probably won't be contributing to the story writing, but I'll be sure to keep an eye on the overall story as it develops. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Jeremy Kaldobsky
First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I d

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Jeremy Kaldobsky
if I compiled a version for Mac it should run > on Mac OS as > well. So if I chose to use my engine to create another > Troopenum type > game I doubt I'd get many Windows sales, because its like > something > they already have, but for Mac and Linux markets I'm sure I &

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent id

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
I believe we are looking at the situation from different angles. If I were simply looking for a marketable game, then I completely agree with you. More money can be pulled from an an existing game design, as long as you twist the story and game play enough to be entertaining. I, however, am n

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
Luckily I'm not quite that bad haha! > Date: Friday, May 20, 2011, 3:23 AM > on that note geremy, I think a game > of you being absentminded would actually rock. > You would have to complete sertain things to finnish your > day or whatever like mission objectives to do things. > You could forget t

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
As I've said, I do understand that some developers don't care if an idea is already out there, and I even understand why they feel that way. My earlier statement was just to let everyone know that I personally don't do thing that way, and I assume I'm not alone in that way of thinking. As a go

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
I spent the first 2 weeks of January on vacation in Florida. I don't remember how many days into the vacation it was, but I came up with the idea for Daytona, and programmed it, while I was there on the beach. My guess is that I've misrepresented the date Rail racer came out, and that's why yo

[Audyssey] Lunimals version 2.0b

2011-05-21 Thread Jeremy Kaldobsky
Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, c

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are ar

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread Jeremy Kaldobsky
Sorry Mike, I probably should have included the download link for those who don't already have it. www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Towers of War

2011-05-21 Thread Jeremy Kaldobsky
Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it

Re: [Audyssey] Towers of War

2011-05-22 Thread Jeremy Kaldobsky
I probably have backups of the code somewhere, but it is unlikely the backup would be up to date with the current game version. I'll take a look later, if I remember. If it is only a few versions behind what is current, then it wouldn't be too much work for me to update it. If, however, any b

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much p

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
That's probably what I'll end up doing. I will just add new build menu options when you're playing a custom game. --- On Sun, 5/22/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: Re: [Audyssey] Lunimals version 2.0b > To: "'Gamers Discussion list'" > Date: Sunday, May

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
Lunimals version 2.1b has been posted. Mission 9 is available, which introduces a new predator and lays out the storyline for the final mission (10) I will be adding in the next update. For those of you skilled enough to beat mission 9, I think you'll be pleasantly surprised by the storyline p

Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Jeremy Kaldobsky
I like the idea. I remember someone else suggesting I use sounds to make identifying land or water tiles quicker, but I must have never written it down. I will correct that gross oversight, on my part, by immediately writing down your suggestion Ken. lol. --- Gamers mailing list __ Gamers@au

Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Jeremy Kaldobsky
Thanks Dark, although I'd say it is less about me being "kind", and more about me recognizing good ideas when they are suggested to me! Haha! The tile coordinate announcements, A-1, C-2, will be accompanied by a sound to indicate whether it is a land tile or water. It seems like a good place t

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
If no such utilities exist, and others think this would be useful, I wouldn't have any trouble making a program to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscriptio

[Audyssey] Daytona and the Book of Gold

2011-01-04 Thread Jeremy Kaldobsky
I bring greetings from sandy Daytona beach in Florida! As some of you know, my holiday work schedule just about killed me so my wife and I are enjoying a vacation to get away from things for a while. During this time away I don't have access to the files for my combat game but I did decide to

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
I don't think there would be any problems. I've made similar applications that alter the mouse's behavior in windows. The only difficult issue would be telling the application that you wanted to switch to a different direction. Intercepting the general key presses in windows would be tricky i

Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
Phil is exactly right. Of course the same idea could also allow the mouse to automatically lock into the diagonal directions also. Up+left, Down+left, Up+right, and Down+right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys

Re: [Audyssey] Daytona and the Book of Gold

2011-01-05 Thread Jeremy Kaldobsky
I wanted to let everyone know that the beta has just been released. Head on over to audiogames.net, download the game, and let me know what you think! :D http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Jeremy Kaldobsky
Sarah I believe I can help. Use Tab to scroll through the menus, not the arrow keys. I suppose I should add in the arrows as acceptable alternatives to using Tab, I'll do that in a little while so it will be in the next release. The reason the mouse seems to be backwards is because the sound y

Re: [Audyssey] Problem with Daytona

2011-01-06 Thread Jeremy Kaldobsky
I'm just glad I could help. I've also updated the main zip so that any new people downloading the game will be able to use the arrow keys in addition to using Tab. For anyone who prefers the arrows, thank Sarah for the idea. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to l

Re: [Audyssey] Problem with Daytona

2011-01-07 Thread Jeremy Kaldobsky
I might do an auto updater for Daytona too, but many people had problems using the one from Towers of War. I never did figure out what the trouble was with that one so I'll wait until I do before I make one for this game. I don't want to repeat the same mistake on a second updater program. --

Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
A lot of people were having trouble with the shapes in the game. For anyone who got discouraged I want to let you know the last 2 updates have improved how the game recognizes shapes and a very useful new training tool has been added that seems to be making a big difference to people. --- Gamer

Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
ers Discussion list'" > Date: Saturday, January 8, 2011, 12:49 PM > HI Jeremy > Is it possible to use my laptop's built-in mouse pad to > play this game? > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] >

[Audyssey] Daytona and the Book of Gold

2011-01-10 Thread Jeremy Kaldobsky
Jess, it is a game where you race to draw specific shapes using a mouse or trackpad. Here is the official thread on audiogames http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyss

[Audyssey] Topspeed3 input method

2011-01-14 Thread Jeremy Kaldobsky
First off, I want to say the developers have done a fine job on the game. I've been playing it with the keyboard and I wanted to know how many people are using an actual steering wheel. I would imagine it makes driving a lot easier and probably makes the game feel more real. --- Gamers mailin

Re: [Audyssey] Ideas for a game

2011-01-16 Thread Jeremy Kaldobsky
Maybe to shake things up you could switch around the plot a little. It would make it a more unique storyline. Something like this perhaps. Through some cruel twist of fate you are a mansion. Your mother was a human and your father was a house. You are being haunted by the spirit of your evil

Re: [Audyssey] Heli

2011-01-29 Thread Jeremy Kaldobsky
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know

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