d be
nneat to have zombies randomly drop clips and medkits, leaving weapons and
other items to corpses.
There's probably a few other suggestions I've forgotten, but there you have
it.
Kai
- Original Message -
From: "Darren Duff"
To: "'Gamers Discussion
Greetings jeremy.
Encountered the following whilst exchanging shots with a normal zombie in
the Kai-mart:
Run-time error '40006':
Wrong protocol or connection state for the requested transaction or request
- Original Message -
From: "Jeremy Kaldobsky"
To: "
Another bug: I managed to spawn inside one of the borded up busineses. No
matter which way I turn, I can't move, not even to sidestep.
Perhaps if the random spawn points were limited to the corners of the map?
Kai
- Original Message -
From: "Jeremy Kaldobsky"
To: &
e template statements, it doesn't necessarily mean that's what they need
to say.
Kai
- Original Message -
From: "Valiant8086"
To: "Gamers Discussion list"
Sent: Saturday, November 05, 2011 9:12 AM
Subject: Re: [Audyssey] Swamp, version 1.1b
G for greeting
f
eady feature fast firing, but maybe the
t key could activate burst fire. In this mode, every shot consumes two rounds
of ammo, but will do more damage. it's a way of making a faster weapon without
incurring buffer issues.
Kai
---
Gamers mailing list __ Gamers@audyssey.org
If you want
and balancing issues involved
in introducing such weaons. I could add an RPG, for example, but then how
would you balance it? Would it damage other players? Would it be realistic
if it didn't? If it did damage players, would that open up room for abuse?
Kai
- Original Message -
andom([min]-[max]) ammo. To
make it fair, it should probably have a reasonable minimum, and a reasonable
maximum.
Kai
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You can make changes or update your subscription via t
more?
Kai
---
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All messages are archived and c
Another way is to open up the progress.ini file in the swamp directory and
setting the value of the first line to 3.
Kai
- Original Message -
From: "Darren Duff"
To: ; "'Gamers Discussion list'"
Sent: Thursday, November 10, 2011 1:31 PM
Subject: Re: [
I agree with Dakotah here. Perhaps the map should have differing wall types,
thin walls for isle divisions, thick walls for building perimeter. You can
hear zombies through thin walls, but not thick ones.
Kai
- Original Message -
From: "Dakotah Rickard"
To: "Gamers
voices and potentially two more female voices, however, I'm not sure there
needs be more.
Kai
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, November 12, 2011 2:27 PM
Subject: Re: [Audyssey] more about swamp
in the
It'd be nice to have at least some female voices, yes. The availability of
voices, however, is down to those who volunteer to record. It was all guys
who submitted voices, so... it's all guys on the server.
Kai
- Original Message -
From: "lenron brown"
To: &qu
One potential reason for the quiet speech could be that it's panned to the
left, rather than being centered, since your friend is ostensibly leaning
against the western wall of the shack to tend to his leg. Try turning to
face that direction to see if this helps?
Kai
- Original Me
ut of his reach (except
the tyrant and possibly matriarch), whilst dealing damage. This is assuming
you have tactical space to work with, of course.
Kai
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You can make changes
Greetings Philip.
I note that you decided not to implement game controller support in this
release a feature I'd been waiting for since I purchased BGT at 1.0. Were
the plans shelved, or will it make an appearance in a future release?
Kai
- Original Message -
From: "Philip
he games despite a public front of contempt.
Rather than flat-out decrying someone's efforts as "crappy" or otherwise,
might it not be better to deliver constructive criticism, and where
possible, advice and assistance?
Kai
- Original Message -
From: "dark&qu
Use the "check for Updates" link in your BGT Start Menu entry.
Kai
- Original Message -
From: "shaun everiss"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Saturday, November 19, 2011 10:32 PM
Subject: Re: [Audyssey] More BGT ne
erver
system were involved, these features could be merited. the problem here, of
course, is that if Jeremy charges for the games, then there's a whole slew
of other players who'll either complain about that aspect, or else pirate,
or else hack.
You can't win, really.
Kai
--
but I appreciate that the feature is there, should I desire to.
Kudos, Philip.
kai
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Sunday, November 20, 2011 6:46 PM
Subject: Re: [Audyssey] More BGT news
Hi Willem,
This was
Hit enter whilst in the Safe Zone. There will be a "donate equipment" entry.
Kai
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Monday, November 21, 2011 12:02 AM
Subject: Re: [Audyssey] Swamp version 1.2b
How do you drop i
flesh into raw bone and muscle matter,
causing the beasts to grow huge and powerful. Their added bulk causes them
to move slower, but also renders them more resilient. They sport extremely
thick appendages, and often prefer to bludgeon their victims to the brink of
death before voraciously f
I'm personally against the perfect targeting beeps. You're basically then
playing a game of listen for the beep, rather than center and accuracy.
I might be willing to embrace a beep for when a bullet would hit a zombie,
but not one for perfect target.
Kai
---
Gamers ma
be much better.
Kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 10:55 AM
Subject: Re: [Audyssey] zombie info?
And that concern is why such an item wasn't put in to this version, lol.
I've been
rd is what makes it appealing to me. Change it up any more, and
heck, we might as well just go back to playing Shades of doom with its
automatic target acquisition system.
Kai
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list
hat players can differentiate the sounds better.
Kai
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 12:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, h
s risky. Part of the
thrill of Swamp is trying to stay alive!
kai
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http://mail.audyssey.org/mailman/listinfo
i. It seemed
to fix the problem for me.
I honestly would rather prefer Jeremy mend the bugs that are there and
continue working on missions, rather than burdening him with more exotic
game ideas.
Kai
- Original Message -
From: "Kelvin Tan"
To: "Gamers Discussion list&
Copy both MSINET.ocx and MSWINSCK.ocx to your SYSWOW64 directory and
register them as you would the DX7VB.DLL file:
regsvr32 msinet.ocx
regsvr32 mswinsck.ocx
Kai
- Original Message -
From: "Dakotah Rickard"
To: "Gamers Discussion list"
Sent: Saturday, Decem
I'd actually prefer Shift + R. Keeps the commands on one hand.
Kai
- Original Message -
From: "lenron brown"
To: "Johnny Tai" ; "Gamers Discussion list"
Sent: Sunday, December 04, 2011 1:15 PM
Subject: Re: [Audyssey] ammo in swamp
maybe u
return to the latest item.
Kai
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All messages are
Fair consideration though, Jeremy: If you plan to re-implement single-player
mode, why bother removing them? They're not terribly big, and there's little
point in file juggling if you're just going to put them back eventually
anyway.
Kai
- Original Message -
From: &q
Yes, Chris. Use F1 through F12 as your keys.
Beacon 7:F7
Kai
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Friday, December 09, 2011 3:51 AM
Subject: [Audyssey] Swamp, keyconfig question.
Is it possible
ted that you have to start over from the last time you
saved.
Kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, December 10, 2011 3:21 PM
Subject: Re: [Audyssey] Ok, escape has *got* to be changed.
Actually I'm
Greetings Jeremy et al.
I'm looking at getting one of these gaming mice with about six buttons. any
chance of making the key config register more mouse buttons?
Kai
---
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Assuming you cna program the Sidewinder to emulate mouse movements, then it
probably could. I've got a gamepad myself, and do plan to configure it to
function as a mouse emulator. I'll report on the results, as soon as I've
finished the DAISY conversion of the manual.
kai
This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.
Kai
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Sunday, Dec
injurred.
I think introducing these weight limitations would make the game too
cumbersome in some regards. True it's not realistic, but it definitely makes
the game a lot more enjoyable and playable.
Kai
- Original Message -
From: "Dallas O'Brien"
To: &quo
Safe Zone: F1
Bridge: F2
church: F3
Factory: F4
Kai-Mart: F5
Auto-mart: F6
Pet Store: F7
Hardware Store: F8
Gas Station: F9
Sam's House: F10
Lily's House: F11
Jennifer's House: F12
INFORMATION:
Announce Health and Armour: Tab
Ammo Report: Q
Announce Location Name (Where am
her.
A lot of people have expressed interest, only a few people have delivered.
come on folks! this is your final opportunity to become a part of the
epidemic that is Swamp. Let your voice be heard!
Kai
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
of every
item you wanted to purchase.
Myself, I'd rather the developer devote fully to making the product, rather
than forcing him to make a product, plus a crippled offshoot.
Kai
- Original Message -
From: "Draconis Entertainment"
To: "Gamers Discussion
7;d be allowing two methods to achieve
the same ends. In short, I approve of such a marketing model for a product,
and it does ensure that your initial selling point is not the only method of
profit.
Kai
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Greetings John.
I'm still drafting up a good descriptive file for you with all the zombies.
Give me a little bit, since it's also college crunch time, and I've been
helping my girlfriend with her papers, that taking precedence over most
other ventures I'm involved in..
It's supposed to work that way. Those who die just have their mission items
vanish.
There's always one crate anywhere in the warehouse, though, so this really
isn't an issue.
Kai
- Original Message -
From: "Dallas O'Brien"
To: "Gamers Discuss
Rather than playing another sound, just play the mission create sound, if
there indeed needs to be a sound.
Kai
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Friday, January 20, 2012 1:52 AM
Subject: Re: [Audyssey] swamp missio
e of games.
Kai
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Wednesday, January 25, 2012 1:08 PM
Subject: Re: [Audyssey] swamp idea-howlers
Yep, this is a good idea, as well as a bow, a silent weapon with a bit
more
I strongly protest the idea of Swamp possessing maps with different genre
elements. Leave such things to another developer to make, as they could then
make it a proper new game. Leave Swamp a pure zombie survivor game, not an
amalgamation of every desire that we have for games.
Kai
nd such, zombies probably don't need air, so
they'd still come ahead.
Kai
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 26, 2012 12:25 AM
Subject: Re: [Audyssey] howlers
Huh. I like that idea. That kn
g the next testing version,
so here it is! Just as before, you will need to have Kai's testing sound
pack although I'm sure most of you already have it if you were playing on
the testing server before.
Kai
- Original Message -
From: "Johnny Tai"
To: "Gam
Rather than explain all the steps, simply download this file into the Swamp
folder and run it.
http://dl.dropbox.com/u/6855861/Register%20Drivers.bat
Kai
- Original Message -
From: "michael maslo"
To: "Gamers Discussion list"
Sent: Thursday, February 02,
u can save your equipment in the safe zone by hitting escape, and you'll
have that gear should you exit and return to the game. You also lose
everything when you die, whether or not you save. The save is only for
exiting the game, and for progress tracking.
Kai
- Original Message
o one of the most
popular audio Games to date. Thank you in advanced to those who have or are
going to submit an entry, and I look forward to having you be a part of the
Swamp epidemic.
Kai
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If you want to leave the list, send E-mail to gamers-u
out of your time and give something back to one of the most
popular audio Games to date. Thank you in advanced to those who have or are
going to submit an entry, and I look forward to having you be a part of the
Swamp epidemic.
Kai
*** Aprone's Original Email ***
I've been meaning
Greetings Dan.
The link in the email I sent should provide the details you need to make and
post the recording. Most people are just emailing him dropbox links, and
that's probably the best option, though you definitely can still email the
mp3 file to him.
Kai
- Original Me
How strange. So there was apparently some strange delay involved with my
posting this email. I wonder if I'm still on moderated status, despite my
joining this list over two months ago from this new email address?
Kai
- Original Message -
From: "Darren Duff"
To: &quo
kind of character voice you'd like. Lets give back to a
project that's given us hours and hours of enjoyment.
http://forum.audiogames.net/viewtopic.php?id=7205
Kai
- Original Message -
From: "Kai"
To: "Gamers Discussion list"
Sent: Tuesday, February 0
Greetings Dan.
If you just want to record, Audacity is free, and goldwave is fairly cheap
and accessible for what it does. I've heard others speak of wavepad and
Adobe Audition, but have no personal experience with those applications.
kai
- Original Message -
From: "dan
cord the entirety of your session, save it, send
it. Let me worry about cutting out all the detritus. If you're worried about
picking up jaws, just read what you have to, then start speaking once jaws
stops talking. I'll edit out any excess material.
Kai
---
Gamers mailing list
y 29th. Submissions after
that point will regretably have to be turned down so that I can dedicate myself
to processing the available files.
Thank you in advanced for your efforts, and I look forward to seeing you be a
part of Swamp!
kai
---
Gamers mailing list __ Gamers@audyssey.org
If you wan
http://forum.audiogames.net/viewtopic.php?id=7205
Remember. Only 3 more days!
I look forward to having you be a part of Swamp!
Kai
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You can make changes or update your subscription vi
able on both Dropbox and Sendspace, in case one or the
other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll
be able to reflect the change later on.
http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe
http://www.sendspace.com/file/uc8nhl
Enjoy, and apologies f
This is an official release, and you can just grab the file I posted, as it
contains the entire Swamp package.
Kai
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Friday, March 30, 2012 9:21 PM
Subject: Re: [Audyssey] Swamp 1.9B Relea
nd map- is that just the
area across the river where the houses are or is there a way to switch maps?
A: You'll need to be level 8 to access the second map, which may be accessed
via a sewer system in the destroyed building on the southern terminous of
Green Lane.
Kai
- Original
e's going to be existing differently in the swamp
timeline, so it should be ok for someone to write their story in winter,
while another writes a summer-themed one. We may all play at the same time,
but in the scheme of a character's bio, such gameplay isn't as important.
stering it as an additional button. Is there any way
to include this functionality so a player can use the mouse wheel to, say,
change values in a game?
Kai
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Sunday, April 22, 2012 11
Greetings Philip.
My apologies about the scroll wheel thing. I had missed that bit in the
documentation, even while reading the mouse sections. Oops.
I'm really looking forward to the gamepad update, x-input or not. :D
Awesome stuff.
Kai
- Original Message -
From: "Philip
You can use BKSP as the identifier for the back space key.
Kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 01, 2012 1:53 PM
Subject: Re: [Audyssey] Possible additions to Swamp keyconfig
I'm planning to a
an to add
things which themselves might cause him to have to lock himself in a rat
race with people intent on cheating the system.
Kai
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You can make change
g the headphones/speakers
properly?
Kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Wednesday, May 02, 2012 1:45 PM
Subject: Re: [Audyssey] Something wrong with the swamp speaker test
I was actually sent an updated version of th
Swamp doesn't actually care what gender you are, so for all intents and
purposes, we're all sexless. It's also not a big enough issue in my opinion
to convince me to mix new female death sounds, or for Aprone to put in
custom exceptions to check if a player is using a fema
No one's holding a gun to your head forcing you to play. If you're
intolerant of a few bugs in a game which is free to play, and which involved
long hours on Aprone's part, well, as the old saying goes, don't let the
door hit you on the way out.
Kai
- Original
thing else, they'd
also have to be just as subtle so as to not distract the player from his
surroundings. I'm not sure what a suitable replacement would consist of, as
breaths would be too long, and beeps would be too distracting.
Kai
- Original Message -
From: "Scott Ches
tinct sounds for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Hey Kai
ould go fairly smoothly. I
recommand running the search pattern in offline mode for practice, so you can
familiarize yourself with the pattern. Once you do have it down, turns become
instinctive, and you'll rarely need to even check your coordinates.
Hope this helps.
Kai
---
Gamers mailing
Greetings Lindsay.
You can use your laptop's trackpad to play Swamp. Plenty of players swear by
trackpads for this game, so if you need assistance, one of them should be
able to help you out.
Kai
- Original Message -
From:
To:
Sent: Monday, May 07, 2012 12:33 AM
Su
it if I first hit an arrow key to move to another map
sector, then do the window switching.
* Small suggestion: Can we hit f2 or "n" when highlighting a person to
rename him/her? Probably shouldn't work on settlers gotten through
multiplayer mode, though.
Awesome work, as always.
ht of.
While I'm at it, if anyone has event suggestions, fire away.
kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds
Wow
three items.
the low/moderate/high values listed above are relative, of course, so even high
doesn't mean "high", just that it's more effective than other items of its
class.
Giant zombies should also have their own footstep sounds, except for whilst
traveling through water
Greetings jeremy.
I'm gathering up gun sounds now. Do you want sounds for the weapons I
suggested? any other sounds you need? Would you mind if I replaced some of
the existing ones?
kai
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion
aying the
next? If you can do the latter, it'd open up more room for audio variety
(slightly varying impact sounds, slightly different ricochets each time,
etc).
If you prefer premixed audio (which, admittedly would be much easier to
implement), I'll mix them before submitting.
Ka
ing. This would save
having to design some kind of cumbersone UI for this one function, too.
Kai
- Original Message -
From: "john"
To: "gamers"
Sent: Friday, July 20, 2012 5:57 AM
Subject: Re: [Audyssey] swamp suggestion from steady
I'm not sure I like this, a
Salutations.
I just submitted a large post this morning, and am wondering why it never made
it to the list? Large though it was, I'm quite sure it was under the 10k limit.
Kai
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-uns
nse upon rejecting a submission, I will not hesitate to
deny entries which do not meet the below guidelines. if you'd rather have
these guidelines presented in an audio form, with vocal examples for each
entry, this podcast from harp will hopefully be of use to you.
http://www.kal
#x27;m still on moderated newbie status, even though I've been on
the list with this new address for a while now?
Kai
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, November 22, 2012 6:50 AM
Subject: Re: [Audyssey] Emails Not Going
ate is December 31st, but the earlier, the better. We really need
more female voices, so ladies, please try and contribute! I'll be looking
forward to hearing your entry.
Kai
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@a
x27;s most popular audio game.
Ladies, in particular, we are in desperate need of more of you, as there are
very few female vocalists so far who've taken it upon themselves to be a
part of the game.
You can find the guidelines for the recording procedure here:
http://is.gd/48WlmE
Kai
---
u verified this
with the moderators first, in which case I will gladly apologize for my
chastisement.
Kai
- Original Message -
From: "Alfredo's Laptop computer"
To: "Gamers Discussion list"
Sent: Friday, December 14, 2012 2:14 PM
Subject: [Audyssey]
rmore, the player might jump on the altar, causing
it to drop into the ground, serving as the trigger for a secret door.
Kai
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Wednesday, March 09, 2011 1:24 AM
Subject: Re: [Audys
The Tolkien family and its affiliates are very strict about their copyrights
and properties.
Whose going to barter licensing rights with Tolkien's descendants, and whose
going to pay the fees for such rights?
Kai
- Original Message -
From: "Mich"
To: "Ga
Greetings Christopher et al.
Here's the link to the aforementioned file on Python from The Empowerment
Zone. I cannot, however, vouch for the viability of the content, since I
neither use nor plan to use Python.
http://www.empowermentzone.com/pyth_doc.zip
Kai
- Original Me
Greetings Thom et al.
I just reposted my overview of the F510, but it doesn't seem to be going
through on my end. Is that true for the rest of you?
Kai
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, April 21,
drivers for one
reason or another, I've included links to them below:
Windows XP, vista, and 7 (32-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe
Windows Vista and 7 (64-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E62
41RR0TW/ref=sr_1_2?ie=UTF8&qid=1303705984&sr=8-2
Kai
- Original Message -
From: "Ron Kolesar"
To: "Audyssey"
Sent: Sunday, April 24, 2011 7:18 PM
Subject: [Audyssey] Found two more gamepads.
I couldn't find the Logitech f510.
But I did find the
making it less accessible (even for the right hand.
Kai
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nce, could use the thirteenth button as
a modifier for multiple occasions.
Kai
- Original Message -
From: "Ron Kolesar"
To: "Audyssey"
Sent: Friday, April 29, 2011 2:56 PM
Subject: [Audyssey] For all F510 owners.
My dad just read to me what the cenbter roun
Greetings Ron.
Small point of clarification: My name's Kai, not Kay. I'm most definitely
male, not female.
Assuming any updates are made (don't hold your breath, it is Logitech after
all), I'll post relevant data to the list.
Kai
- Original Message -
From
Greetings Dark.
I tend to agree with you: The economics of repairing the socket wouldn't
make such an investment very feasible. There are a multitude of USB
headsets, and they works just fine (indeed, they sometimes work better). USB
headsets server as their own audio device, so you can route
Greetings Philip et al.
Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one operated
by the keyboard, in my opinion.
Kai
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E
mepad and playing that same game on
the keyboard. Ever tried to run EPSXE with the keyboard?
Kai
- Original Message -
From: "Liam Erven"
To: "'Gamers Discussion list'"
Sent: Monday, December 27, 2010 12:02 PM
Subject: Re: [Audyssey] BGT / Gamepad sup
stored in files, how does that work?
I'll admit that in this area, I'm a complete newbie, and therefore don't
really understand how to conceptualize it in my head.
I'm trying to plan out a game, and the prospect of having to design a level
map hurts my head.
Kai
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ure, but I would still like to comprehend the idea before I even attempt
to make a foray into this region.
Kai
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, December 27, 2010 7:16 PM
Subject: Re: [Audyssey] Conceiving Level Ma
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