to achieve
the same ends. In short, I approve of such a marketing model for a product,
and it does ensure that your initial selling point is not the only method of
profit.
Kai
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Greetings John.
I'm still drafting up a good descriptive file for you with all the zombies.
Give me a little bit, since it's also college crunch time, and I've been
helping my girlfriend with her papers, that taking precedence over most
other ventures I'm involved in..
Kai
- Original
to purchase.
Myself, I'd rather the developer devote fully to making the product, rather
than forcing him to make a product, plus a crippled offshoot.
Kai
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers Discussion list gamers
of people have expressed interest, only a few people have delivered.
come on folks! this is your final opportunity to become a part of the
epidemic that is Swamp. Let your voice be heard!
Kai
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this
with the moderators first, in which case I will gladly apologize for my
chastisement.
Kai
- Original Message -
From: Alfredo's Laptop computer birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 2:14 PM
Subject: [Audyssey] SPECIAL
popular audio game.
Ladies, in particular, we are in desperate need of more of you, as there are
very few female vocalists so far who've taken it upon themselves to be a
part of the game.
You can find the guidelines for the recording procedure here:
http://is.gd/48WlmE
Kai
---
Gamers mailing
, but the earlier, the better. We really need
more female voices, so ladies, please try and contribute! I'll be looking
forward to hearing your entry.
Kai
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You can make
on moderated newbie status, even though I've been on
the list with this new address for a while now?
Kai
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2012 6:50 AM
Subject: Re: [Audyssey] Emails Not Going Through
Did
a submission, I will not hesitate to
deny entries which do not meet the below guidelines. if you'd rather have
these guidelines presented in an audio form, with vocal examples for each
entry, this podcast from harp will hopefully be of use to you.
http://www.kaldobsky.com/audiogames/kai
Salutations.
I just submitted a large post this morning, and am wondering why it never made
it to the list? Large though it was, I'm quite sure it was under the 10k limit.
Kai
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save
having to design some kind of cumbersone UI for this one function, too.
Kai
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Friday, July 20, 2012 5:57 AM
Subject: Re: [Audyssey] swamp suggestion from steady
I'm not sure I like
mode for practice, so you can
familiarize yourself with the pattern. Once you do have it down, turns become
instinctive, and you'll rarely need to even check your coordinates.
Hope this helps.
Kai
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Greetings Lindsay.
You can use your laptop's trackpad to play Swamp. Plenty of players swear by
trackpads for this game, so if you need assistance, one of them should be
able to help you out.
Kai
- Original Message -
From: lindsay_cow...@btinternet.com
To: gamers@audyssey.org
Sent
else, they'd
also have to be just as subtle so as to not distract the player from his
surroundings. I'm not sure what a suitable replacement would consist of, as
breaths would be too long, and beeps would be too distracting.
Kai
- Original Message -
From: Scott Chesworth scottcheswo
sounds for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
No one's holding a gun to your head forcing you to play. If you're
intolerant of a few bugs in a game which is free to play, and which involved
long hours on Aprone's part, well, as the old saying goes, don't let the
door hit you on the way out.
Kai
- Original Message -
From
to have to lock himself in a rat
race with people intent on cheating the system.
Kai
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http
properly?
Kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:45 PM
Subject: Re: [Audyssey] Something wrong with the swamp speaker test
I was actually sent an updated version of this file
Swamp doesn't actually care what gender you are, so for all intents and
purposes, we're all sexless. It's also not a big enough issue in my opinion
to convince me to mix new female death sounds, or for Aprone to put in
custom exceptions to check if a player is using a female voice.
Kai
You can use BKSP as the identifier for the back space key.
Kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 01, 2012 1:53 PM
Subject: Re: [Audyssey] Possible additions to Swamp keyconfig
I'm
it as an additional button. Is there any way
to include this functionality so a player can use the mouse wheel to, say,
change values in a game?
Kai
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 22, 2012
Greetings Philip.
My apologies about the scroll wheel thing. I had missed that bit in the
documentation, even while reading the mouse sections. Oops.
I'm really looking forward to the gamepad update, x-input or not. :D
Awesome stuff.
Kai
- Original Message -
From: Philip Bennefall
to be existing differently in the swamp
timeline, so it should be ok for someone to write their story in winter,
while another writes a summer-themed one. We may all play at the same time,
but in the scheme of a character's bio, such gameplay isn't as important.
Kai
- Original Message
- is that just the
area across the river where the houses are or is there a way to switch maps?
A: You'll need to be level 8 to access the second map, which may be accessed
via a sewer system in the destroyed building on the southern terminous of
Green Lane.
Kai
- Original Message -
From
and Sendspace, in case one or the
other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll
be able to reflect the change later on.
http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe
http://www.sendspace.com/file/uc8nhl
Enjoy, and apologies for the discrepancy.
Kai
---
Gamers
This is an official release, and you can just grab the file I posted, as it
contains the entire Swamp package.
Kai
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 30, 2012 9:21 PM
Subject: Re: [Audyssey
://forum.audiogames.net/viewtopic.php?id=7205
Remember. Only 3 more days!
I look forward to having you be a part of Swamp!
Kai
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the available files.
Thank you in advanced for your efforts, and I look forward to seeing you be a
part of Swamp!
kai
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give back to a
project that's given us hours and hours of enjoyment.
http://forum.audiogames.net/viewtopic.php?id=7205
Kai
- Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 7:49 AM
Subject: [Audyssey
Greetings Dan.
If you just want to record, Audacity is free, and goldwave is fairly cheap
and accessible for what it does. I've heard others speak of wavepad and
Adobe Audition, but have no personal experience with those applications.
kai
- Original Message -
From: dan cook dan.sc
session, save it, send
it. Let me worry about cutting out all the detritus. If you're worried about
picking up jaws, just read what you have to, then start speaking once jaws
stops talking. I'll edit out any excess material.
Kai
---
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If you want
in advanced to those who have or are
going to submit an entry, and I look forward to having you be a part of the
Swamp epidemic.
Kai
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You can make changes or update your
of the most
popular audio Games to date. Thank you in advanced to those who have or are
going to submit an entry, and I look forward to having you be a part of the
Swamp epidemic.
Kai
*** Aprone's Original Email ***
I've been meaning to post a new request for voice volunteers! As you all know
Greetings Dan.
The link in the email I sent should provide the details you need to make and
post the recording. Most people are just emailing him dropbox links, and
that's probably the best option, though you definitely can still email the
mp3 file to him.
Kai
- Original Message
How strange. So there was apparently some strange delay involved with my
posting this email. I wonder if I'm still on moderated status, despite my
joining this list over two months ago from this new email address?
Kai
- Original Message -
From: Darren Duff duff...@gmail.com
equipment in the safe zone by hitting escape, and you'll
have that gear should you exit and return to the game. You also lose
everything when you die, whether or not you save. The save is only for
exiting the game, and for progress tracking.
Kai
- Original Message -
From: mike maslo
Rather than explain all the steps, simply download this file into the Swamp
folder and run it.
http://dl.dropbox.com/u/6855861/Register%20Drivers.bat
Kai
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday
testing version,
so here it is! Just as before, you will need to have Kai's testing sound
pack although I'm sure most of you already have it if you were playing on
the testing server before.
Kai
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list
I strongly protest the idea of Swamp possessing maps with different genre
elements. Leave such things to another developer to make, as they could then
make it a proper new game. Leave Swamp a pure zombie survivor game, not an
amalgamation of every desire that we have for games.
Kai
don't need air, so
they'd still come ahead.
Kai
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:25 AM
Subject: Re: [Audyssey] howlers
Huh. I like that idea. That knife would definitely
.
Kai
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 25, 2012 1:08 PM
Subject: Re: [Audyssey] swamp idea-howlers
Yep, this is a good idea, as well as a bow, a silent weapon with a bit
It's supposed to work that way. Those who die just have their mission items
vanish.
There's always one crate anywhere in the warehouse, though, so this really
isn't an issue.
Kai
- Original Message -
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list gamers
Rather than playing another sound, just play the mission create sound, if
there indeed needs to be a sound.
Kai
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 20, 2012 1:52 AM
Subject: Re: [Audyssey
Safe Zone: F1
Bridge: F2
church: F3
Factory: F4
Kai-Mart: F5
Auto-mart: F6
Pet Store: F7
Hardware Store: F8
Gas Station: F9
Sam's House: F10
Lily's House: F11
Jennifer's House: F12
INFORMATION:
Announce Health and Armour: Tab
Ammo Report: Q
Announce Location Name (Where am I?): W
Announce
think introducing these weight limitations would make the game too
cumbersome in some regards. True it's not realistic, but it definitely makes
the game a lot more enjoyable and playable.
Kai
- Original Message -
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list
Greetings Jeremy et al.
I'm looking at getting one of these gaming mice with about six buttons. any
chance of making the key config register more mouse buttons?
Kai
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You
Assuming you cna program the Sidewinder to emulate mouse movements, then it
probably could. I've got a gamepad myself, and do plan to configure it to
function as a mouse emulator. I'll report on the results, as soon as I've
finished the DAISY conversion of the manual.
kai
- Original
This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.
Kai
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent
to start over from the last time you
saved.
Kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 10, 2011 3:21 PM
Subject: Re: [Audyssey] Ok, escape has *got* to be changed.
Actually I'm also
Yes, Chris. Use F1 through F12 as your keys.
Beacon 7:F7
Kai
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 09, 2011 3:51 AM
Subject: [Audyssey] Swamp, keyconfig question
Fair consideration though, Jeremy: If you plan to re-implement single-player
mode, why bother removing them? They're not terribly big, and there's little
point in file juggling if you're just going to put them back eventually
anyway.
Kai
- Original Message -
From: Jeremy Kaldobsky
to return to the latest item.
Kai
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All messages
Copy both MSINET.ocx and MSWINSCK.ocx to your SYSWOW64 directory and
register them as you would the DX7VB.DLL file:
regsvr32 msinet.ocx
regsvr32 mswinsck.ocx
Kai
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
I'd actually prefer Shift + R. Keeps the commands on one hand.
Kai
- Original Message -
From: lenron brown lenro...@gmail.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, December 04, 2011 1:15 PM
Subject: Re: [Audyssey] ammo in swamp
the problem for me.
I honestly would rather prefer Jeremy mend the bugs that are there and
continue working on missions, rather than burdening him with more exotic
game ideas.
Kai
- Original Message -
From: Kelvin Tan k...@weiliankelvin.com
To: Gamers Discussion list gamers
alive!
kai
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All messages are archived and can
I'm personally against the perfect targeting beeps. You're basically then
playing a game of listen for the beep, rather than center and accuracy.
I might be willing to embrace a beep for when a bullet would hit a zombie,
but not one for perfect target.
Kai
---
Gamers mailing list
I'm not much in favour of such a game-changing item. part of Swamp is the
thrill of being swamped, not being Star Trek. People just need to accept
that yes, you can die. yes, you can lose items. Yes, you might have to start
over.
Once the bugs are ironed out, things will be much better.
Kai
. Change it up any more, and
heck, we might as well just go back to playing Shades of doom with its
automatic target acquisition system.
Kai
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday
differentiate the sounds better.
Kai
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 12:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, how
Hit enter whilst in the Safe Zone. There will be a donate equipment entry.
Kai
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 12:02 AM
Subject: Re: [Audyssey] Swamp version 1.2b
How do you drop
matter,
causing the beasts to grow huge and powerful. Their added bulk causes them
to move slower, but also renders them more resilient. They sport extremely
thick appendages, and often prefer to bludgeon their victims to the brink of
death before voraciously feeding.
Kai
- Original
Use the check for Updates link in your BGT Start Menu entry.
Kai
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, November 19, 2011 10:32 PM
Subject: Re: [Audyssey] More
system were involved, these features could be merited. the problem here, of
course, is that if Jeremy charges for the games, then there's a whole slew
of other players who'll either complain about that aspect, or else pirate,
or else hack.
You can't win, really.
Kai
- Original Message
that the feature is there, should I desire to.
Kudos, Philip.
kai
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 20, 2011 6:46 PM
Subject: Re: [Audyssey] More BGT news
Hi Willem,
This was actually
front of contempt.
Rather than flat-out decrying someone's efforts as crappy or otherwise,
might it not be better to deliver constructive criticism, and where
possible, advice and assistance?
Kai
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers
Greetings Philip.
I note that you decided not to implement game controller support in this
release a feature I'd been waiting for since I purchased BGT at 1.0. Were
the plans shelved, or will it make an appearance in a future release?
Kai
- Original Message -
From: Philip Bennefall
(except
the tyrant and possibly matriarch), whilst dealing damage. This is assuming
you have tactical space to work with, of course.
Kai
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One potential reason for the quiet speech could be that it's panned to the
left, rather than being centered, since your friend is ostensibly leaning
against the western wall of the shack to tend to his leg. Try turning to
face that direction to see if this helps?
Kai
- Original Message
voices and potentially two more female voices, however, I'm not sure there
needs be more.
Kai
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 12, 2011 2:27 PM
Subject: Re: [Audyssey] more about swamp
It'd be nice to have at least some female voices, yes. The availability of
voices, however, is down to those who volunteer to record. It was all guys
who submitted voices, so... it's all guys on the server.
Kai
- Original Message -
From: lenron brown lenro...@gmail.com
To: Gamers
I agree with Dakotah here. Perhaps the map should have differing wall types,
thin walls for isle divisions, thick walls for building perimeter. You can
hear zombies through thin walls, but not thick ones.
Kai
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
Another way is to open up the progress.ini file in the swamp directory and
setting the value of the first line to 3.
Kai
- Original Message -
From: Darren Duff duff...@gmail.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Thursday, November 10
]-[max]) ammo. To
make it fair, it should probably have a reasonable minimum, and a reasonable
maximum.
Kai
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?
Kai
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All messages are archived and can
statements, it doesn't necessarily mean that's what they need
to say.
Kai
- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 05, 2011 9:12 AM
Subject: Re: [Audyssey] Swamp, version 1.1b
G for greeting
f
the
t key could activate burst fire. In this mode, every shot consumes two rounds
of ammo, but will do more damage. it's a way of making a faster weapon without
incurring buffer issues.
Kai
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such weaons. I could add an RPG, for example, but then how
would you balance it? Would it damage other players? Would it be realistic
if it didn't? If it did damage players, would that open up room for abuse?
Kai
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
Greetings jeremy.
Encountered the following whilst exchanging shots with a normal zombie in
the Kai-mart:
Run-time error '40006':
Wrong protocol or connection state for the requested transaction or request
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey
Another bug: I managed to spawn inside one of the borded up busineses. No
matter which way I turn, I can't move, not even to sidestep.
Perhaps if the random spawn points were limited to the corners of the map?
Kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
and
other items to corpses.
There's probably a few other suggestions I've forgotten, but there you have
it.
Kai
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 01, 2011 6:37 AM
Subject: [Audyssey] my thoughts
items.
the low/moderate/high values listed above are relative, of course, so even high
doesn't mean high, just that it's more effective than other items of its
class.
Giant zombies should also have their own footstep sounds, except for whilst
traveling through water sectors.
Kai
---
Gamers
Greetings jeremy.
I'm gathering up gun sounds now. Do you want sounds for the weapons I
suggested? any other sounds you need? Would you mind if I replaced some of
the existing ones?
kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list
? If you can do the latter, it'd open up more room for audio variety
(slightly varying impact sounds, slightly different ricochets each time,
etc).
If you prefer premixed audio (which, admittedly would be much easier to
implement), I'll mix them before submitting.
Kai
- Original Message
of.
While I'm at it, if anyone has event suggestions, fire away.
kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds
hit f2 or n when highlighting a person to
rename him/her? Probably shouldn't work on settlers gotten through
multiplayer mode, though.
Awesome work, as always.
Kai
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You
accessible (even for the right hand.
Kai
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All
use the thirteenth button as
a modifier for multiple occasions.
Kai
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: Audyssey gamers@audyssey.org
Sent: Friday, April 29, 2011 2:56 PM
Subject: [Audyssey] For all F510 owners.
My dad just read to me what the cenbter
Greetings Ron.
Small point of clarification: My name's Kai, not Kay. I'm most definitely
male, not female.
Assuming any updates are made (don't hold your breath, it is Logitech after
all), I'll post relevant data to the list.
Kai
- Original Message -
From: Ron Kolesar kolesar16
=UTF8qid=1303705984sr=8-2
Kai
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: Audyssey gamers@audyssey.org
Sent: Sunday, April 24, 2011 7:18 PM
Subject: [Audyssey] Found two more gamepads.
I couldn't find the Logitech f510.
But I did find the following.
Would like
to them below:
Windows XP, vista, and 7 (32-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe
Windows Vista and 7 (64-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_64Eng.exe
Kai
---
Gamers
Greetings Christopher et al.
Here's the link to the aforementioned file on Python from The Empowerment
Zone. I cannot, however, vouch for the viability of the content, since I
neither use nor plan to use Python.
http://www.empowermentzone.com/pyth_doc.zip
Kai
- Original Message
Greetings Thom et al.
I just reposted my overview of the F510, but it doesn't seem to be going
through on my end. Is that true for the rest of you?
Kai
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday
The Tolkien family and its affiliates are very strict about their copyrights
and properties.
Whose going to barter licensing rights with Tolkien's descendants, and whose
going to pay the fees for such rights?
Kai
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers
, the player might jump on the altar, causing
it to drop into the ground, serving as the trigger for a secret door.
Kai
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 09, 2011 1:24 AM
Subject: Re
? The answer, I'm sure, is no.
Please. I see enough disrespect for game developers who offer their products
quid pro quo. Lets not extend this disrespect to those who offer their
products free of charge.
Kai
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers
the speeds of the different weapons
(a laser pistol fires just as fast as a bolt-action rifle in SOD), no time
dilation to reflect distance from target, etc, etc.
SOD was good for it's time, but we really need a new approach.
Kai
- Original Message -
From: Thomas Ward thomasward1
, was it
actually easier than with the old code?
Kai
---
Gamers mailing list __ Gamers@audyssey.org
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I don't know how many times you've been told this, but Street Fighter IV is
a retail product, protected by copyright laws. Pirate if you will, but
please refrain from doing so on this particular forum?
Kai
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers
, it will more than likely be accessible to the bigger screen readers
(JAWS, Window-Eyes, System Access, etc). Feel free to test your site with
NVDA. At worst, you'll get some strange JAWS behaviour, which can be
rectified upon user input.
Kai
- Original Message -
From: David Rose drokaudysseygam
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