Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Kai
to achieve the same ends. In short, I approve of such a marketing model for a product, and it does ensure that your initial selling point is not the only method of profit. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread Kai
Greetings John. I'm still drafting up a good descriptive file for you with all the zombies. Give me a little bit, since it's also college crunch time, and I've been helping my girlfriend with her papers, that taking precedence over most other ventures I'm involved in.. Kai - Original

Re: [Audyssey] The Dragon Answers Questions

2013-01-18 Thread Kai
to purchase. Myself, I'd rather the developer devote fully to making the product, rather than forcing him to make a product, plus a crippled offshoot. Kai - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers Discussion list gamers

Re: [Audyssey] Seeking More Voice Volunteers for Swamp

2012-12-23 Thread Kai
of people have expressed interest, only a few people have delivered. come on folks! this is your final opportunity to become a part of the epidemic that is Swamp. Let your voice be heard! Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Kai
this with the moderators first, in which case I will gladly apologize for my chastisement. Kai - Original Message - From: Alfredo's Laptop computer birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 14, 2012 2:14 PM Subject: [Audyssey] SPECIAL

Re: [Audyssey] Seeking More Voice Volunteers for Swamp

2012-12-12 Thread Kai
popular audio game. Ladies, in particular, we are in desperate need of more of you, as there are very few female vocalists so far who've taken it upon themselves to be a part of the game. You can find the guidelines for the recording procedure here: http://is.gd/48WlmE Kai --- Gamers mailing

Re: [Audyssey] Seeking More Voice Volunteers for Swamp

2012-11-30 Thread Kai
, but the earlier, the better. We really need more female voices, so ladies, please try and contribute! I'll be looking forward to hearing your entry. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Emails Not Going Through

2012-11-23 Thread Kai
on moderated newbie status, even though I've been on the list with this new address for a while now? Kai - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 22, 2012 6:50 AM Subject: Re: [Audyssey] Emails Not Going Through Did

[Audyssey] Seeking More Voice Volunteers for Swamp

2012-11-22 Thread Kai
a submission, I will not hesitate to deny entries which do not meet the below guidelines. if you'd rather have these guidelines presented in an audio form, with vocal examples for each entry, this podcast from harp will hopefully be of use to you. http://www.kaldobsky.com/audiogames/kai

[Audyssey] Emails Not Going Through

2012-11-21 Thread Kai
Salutations. I just submitted a large post this morning, and am wondering why it never made it to the list? Large though it was, I'm quite sure it was under the 10k limit. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] swamp suggestion from steady

2012-07-20 Thread Kai
save having to design some kind of cumbersone UI for this one function, too. Kai - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, July 20, 2012 5:57 AM Subject: Re: [Audyssey] swamp suggestion from steady I'm not sure I like

[Audyssey] [Swamp] Crate Searching Guide

2012-05-07 Thread Kai
mode for practice, so you can familiarize yourself with the pattern. Once you do have it down, turns become instinctive, and you'll rarely need to even check your coordinates. Hope this helps. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-07 Thread Kai
Greetings Lindsay. You can use your laptop's trackpad to play Swamp. Plenty of players swear by trackpads for this game, so if you need assistance, one of them should be able to help you out. Kai - Original Message - From: lindsay_cow...@btinternet.com To: gamers@audyssey.org Sent

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Kai
else, they'd also have to be just as subtle so as to not distract the player from his surroundings. I'm not sure what a suitable replacement would consist of, as breaths would be too long, and beeps would be too distracting. Kai - Original Message - From: Scott Chesworth scottcheswo

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Kai
sounds for the helper to let you guys try on a trial basis to gauge its utility. Kai - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2012 5:44 PM Subject: Re: [Audyssey] Problem with buildings in swamp

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-05 Thread Kai
No one's holding a gun to your head forcing you to play. If you're intolerant of a few bugs in a game which is free to play, and which involved long hours on Aprone's part, well, as the old saying goes, don't let the door hit you on the way out. Kai - Original Message - From

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Kai
to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Something wrong with the swamp speaker test

2012-05-02 Thread Kai
properly? Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:45 PM Subject: Re: [Audyssey] Something wrong with the swamp speaker test I was actually sent an updated version of this file

Re: [Audyssey] swamp-death sounds

2012-05-02 Thread Kai
Swamp doesn't actually care what gender you are, so for all intents and purposes, we're all sexless. It's also not a big enough issue in my opinion to convince me to mix new female death sounds, or for Aprone to put in custom exceptions to check if a player is using a female voice. Kai

Re: [Audyssey] Possible additions to Swamp keyconfig

2012-05-01 Thread Kai
You can use BKSP as the identifier for the back space key. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 01, 2012 1:53 PM Subject: Re: [Audyssey] Possible additions to Swamp keyconfig I'm

Re: [Audyssey] BGT - Most wanted features?

2012-04-23 Thread Kai
it as an additional button. Is there any way to include this functionality so a player can use the mouse wheel to, say, change values in a game? Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 22, 2012

Re: [Audyssey] BGT - Most wanted features?

2012-04-23 Thread Kai
Greetings Philip. My apologies about the scroll wheel thing. I had missed that bit in the documentation, even while reading the mouse sections. Oops. I'm really looking forward to the gamepad update, x-input or not. :D Awesome stuff. Kai - Original Message - From: Philip Bennefall

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-08 Thread Kai
to be existing differently in the swamp timeline, so it should be ok for someone to write their story in winter, while another writes a summer-themed one. We may all play at the same time, but in the scheme of a character's bio, such gameplay isn't as important. Kai - Original Message

Re: [Audyssey] Swamp 1.9B Released

2012-03-31 Thread Kai
- is that just the area across the river where the houses are or is there a way to switch maps? A: You'll need to be level 8 to access the second map, which may be accessed via a sewer system in the destroyed building on the southern terminous of Green Lane. Kai - Original Message - From

[Audyssey] Swamp 1.9B Released

2012-03-30 Thread Kai
and Sendspace, in case one or the other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll be able to reflect the change later on. http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe http://www.sendspace.com/file/uc8nhl Enjoy, and apologies for the discrepancy. Kai --- Gamers

Re: [Audyssey] Swamp 1.9B Released

2012-03-30 Thread Kai
This is an official release, and you can just grab the file I posted, as it contains the entire Swamp package. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:21 PM Subject: Re: [Audyssey

Re: [Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-26 Thread Kai
://forum.audiogames.net/viewtopic.php?id=7205 Remember. Only 3 more days! I look forward to having you be a part of Swamp! Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

[Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-17 Thread Kai
the available files. Thank you in advanced for your efforts, and I look forward to seeing you be a part of Swamp! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Voices For Swamp

2012-02-12 Thread Kai
give back to a project that's given us hours and hours of enjoyment. http://forum.audiogames.net/viewtopic.php?id=7205 Kai - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 07, 2012 7:49 AM Subject: [Audyssey

Re: [Audyssey] Voices For Swamp

2012-02-12 Thread Kai
Greetings Dan. If you just want to record, Audacity is free, and goldwave is fairly cheap and accessible for what it does. I've heard others speak of wavepad and Adobe Audition, but have no personal experience with those applications. kai - Original Message - From: dan cook dan.sc

Re: [Audyssey] Voices For Swamp

2012-02-12 Thread Kai
session, save it, send it. Let me worry about cutting out all the detritus. If you're worried about picking up jaws, just read what you have to, then start speaking once jaws stops talking. I'll edit out any excess material. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want

[Audyssey] Voices For Swamp

2012-02-07 Thread Kai
in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] Voices For Swamp

2012-02-07 Thread Kai
of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai *** Aprone's Original Email *** I've been meaning to post a new request for voice volunteers! As you all know

Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Kai
Greetings Dan. The link in the email I sent should provide the details you need to make and post the recording. Most people are just emailing him dropbox links, and that's probably the best option, though you definitely can still email the mp3 file to him. Kai - Original Message

Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Kai
How strange. So there was apparently some strange delay involved with my posting this email. I wonder if I'm still on moderated status, despite my joining this list over two months ago from this new email address? Kai - Original Message - From: Darren Duff duff...@gmail.com

Re: [Audyssey] swamp questions

2012-02-05 Thread Kai
equipment in the safe zone by hitting escape, and you'll have that gear should you exit and return to the game. You also lose everything when you die, whether or not you save. The save is only for exiting the game, and for progress tracking. Kai - Original Message - From: mike maslo

Re: [Audyssey] swamp error

2012-02-02 Thread Kai
Rather than explain all the steps, simply download this file into the Swamp folder and run it. http://dl.dropbox.com/u/6855861/Register%20Drivers.bat Kai - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday

Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Kai
testing version, so here it is! Just as before, you will need to have Kai's testing sound pack although I'm sure most of you already have it if you were playing on the testing server before. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Kai
I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai

Re: [Audyssey] howlers

2012-01-26 Thread Kai
don't need air, so they'd still come ahead. Kai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 26, 2012 12:25 AM Subject: Re: [Audyssey] howlers Huh. I like that idea. That knife would definitely

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kai
. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 25, 2012 1:08 PM Subject: Re: [Audyssey] swamp idea-howlers Yep, this is a good idea, as well as a bow, a silent weapon with a bit

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Kai
It's supposed to work that way. Those who die just have their mission items vanish. There's always one crate anywhere in the warehouse, though, so this really isn't an issue. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Kai
Rather than playing another sound, just play the mission create sound, if there indeed needs to be a sound. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 1:52 AM Subject: Re: [Audyssey

[Audyssey] Swamp: Custom Keymap

2011-12-18 Thread Kai
Safe Zone: F1 Bridge: F2 church: F3 Factory: F4 Kai-Mart: F5 Auto-mart: F6 Pet Store: F7 Hardware Store: F8 Gas Station: F9 Sam's House: F10 Lily's House: F11 Jennifer's House: F12 INFORMATION: Announce Health and Armour: Tab Ammo Report: Q Announce Location Name (Where am I?): W Announce

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Kai
think introducing these weight limitations would make the game too cumbersome in some regards. True it's not realistic, but it definitely makes the game a lot more enjoyable and playable. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list

[Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Kai
Greetings Jeremy et al. I'm looking at getting one of these gaming mice with about six buttons. any chance of making the key config register more mouse buttons? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Kai
Assuming you cna program the Sidewinder to emulate mouse movements, then it probably could. I've got a gamepad myself, and do plan to configure it to function as a mouse emulator. I'll report on the results, as soon as I've finished the DAISY conversion of the manual. kai - Original

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Kai
This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Kai
to start over from the last time you saved. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 10, 2011 3:21 PM Subject: Re: [Audyssey] Ok, escape has *got* to be changed. Actually I'm also

Re: [Audyssey] Swamp, keyconfig question.

2011-12-09 Thread Kai
Yes, Chris. Use F1 through F12 as your keys. Beacon 7:F7 Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 09, 2011 3:51 AM Subject: [Audyssey] Swamp, keyconfig question

Re: [Audyssey] swamp, a few thoughts

2011-12-08 Thread Kai
Fair consideration though, Jeremy: If you plan to re-implement single-player mode, why bother removing them? They're not terribly big, and there's little point in file juggling if you're just going to put them back eventually anyway. Kai - Original Message - From: Jeremy Kaldobsky

[Audyssey] Swamp: Scroll to Top / Bottom

2011-12-07 Thread Kai
to return to the latest item. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Kai
Copy both MSINET.ocx and MSWINSCK.ocx to your SYSWOW64 directory and register them as you would the DX7VB.DLL file: regsvr32 msinet.ocx regsvr32 mswinsck.ocx Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] ammo in swamp

2011-12-04 Thread Kai
I'd actually prefer Shift + R. Keeps the commands on one hand. Kai - Original Message - From: lenron brown lenro...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 04, 2011 1:15 PM Subject: Re: [Audyssey] ammo in swamp

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kai
the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers

Re: [Audyssey] swamp

2011-11-26 Thread Kai
alive! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list

Re: [Audyssey] zombie info?

2011-11-22 Thread Kai
I'm not much in favour of such a game-changing item. part of Swamp is the thrill of being swamped, not being Star Trek. People just need to accept that yes, you can die. yes, you can lose items. Yes, you might have to start over. Once the bugs are ironed out, things will be much better. Kai

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
. Change it up any more, and heck, we might as well just go back to playing Shades of doom with its automatic target acquisition system. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Kai
differentiate the sounds better. Kai - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:23 PM Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how

Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Kai
Hit enter whilst in the Safe Zone. There will be a donate equipment entry. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 12:02 AM Subject: Re: [Audyssey] Swamp version 1.2b How do you drop

Re: [Audyssey] zombie info?

2011-11-21 Thread Kai
matter, causing the beasts to grow huge and powerful. Their added bulk causes them to move slower, but also renders them more resilient. They sport extremely thick appendages, and often prefer to bludgeon their victims to the brink of death before voraciously feeding. Kai - Original

Re: [Audyssey] More BGT news

2011-11-20 Thread Kai
Use the check for Updates link in your BGT Start Menu entry. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:32 PM Subject: Re: [Audyssey] More

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Kai
system were involved, these features could be merited. the problem here, of course, is that if Jeremy charges for the games, then there's a whole slew of other players who'll either complain about that aspect, or else pirate, or else hack. You can't win, really. Kai - Original Message

Re: [Audyssey] More BGT news

2011-11-20 Thread Kai
that the feature is there, should I desire to. Kudos, Philip. kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 6:46 PM Subject: Re: [Audyssey] More BGT news Hi Willem, This was actually

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Kai
front of contempt. Rather than flat-out decrying someone's efforts as crappy or otherwise, might it not be better to deliver constructive criticism, and where possible, advice and assistance? Kai - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Kai
Greetings Philip. I note that you decided not to implement game controller support in this release a feature I'd been waiting for since I purchased BGT at 1.0. Were the plans shelved, or will it make an appearance in a future release? Kai - Original Message - From: Philip Bennefall

Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Kai
(except the tyrant and possibly matriarch), whilst dealing damage. This is assuming you have tactical space to work with, of course. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Kai
One potential reason for the quiet speech could be that it's panned to the left, rather than being centered, since your friend is ostensibly leaning against the western wall of the shack to tend to his leg. Try turning to face that direction to see if this helps? Kai - Original Message

Re: [Audyssey] more about swamp

2011-11-12 Thread Kai
voices and potentially two more female voices, however, I'm not sure there needs be more. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 2:27 PM Subject: Re: [Audyssey] more about swamp

Re: [Audyssey] more about swamp

2011-11-12 Thread Kai
It'd be nice to have at least some female voices, yes. The availability of voices, however, is down to those who volunteer to record. It was all guys who submitted voices, so... it's all guys on the server. Kai - Original Message - From: lenron brown lenro...@gmail.com To: Gamers

Re: [Audyssey] Swamp questions

2011-11-11 Thread Kai
I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com

Re: [Audyssey] Swamp questions

2011-11-10 Thread Kai
Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10

[Audyssey] Swamp: Randomized Ammo Spawns

2011-11-06 Thread Kai
]-[max]) ammo. To make it fair, it should probably have a reasonable minimum, and a reasonable maximum. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

[Audyssey] Swamp: Weapon Modifications

2011-11-06 Thread Kai
? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Kai
statements, it doesn't necessarily mean that's what they need to say. Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 9:12 AM Subject: Re: [Audyssey] Swamp, version 1.1b G for greeting f

[Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Kai
the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Kai
such weaons. I could add an RPG, for example, but then how would you balance it? Would it damage other players? Would it be realistic if it didn't? If it did damage players, would that open up room for abuse? Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com

Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Kai
Greetings jeremy. Encountered the following whilst exchanging shots with a normal zombie in the Kai-mart: Run-time error '40006': Wrong protocol or connection state for the requested transaction or request - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey

Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Kai
Another bug: I managed to spawn inside one of the borded up busineses. No matter which way I turn, I can't move, not even to sidestep. Perhaps if the random spawn points were limited to the corners of the map? Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Kai
and other items to corpses. There's probably a few other suggestions I've forgotten, but there you have it. Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 01, 2011 6:37 AM Subject: [Audyssey] my thoughts

[Audyssey] Swamp Ideas

2011-10-25 Thread Kai
items. the low/moderate/high values listed above are relative, of course, so even high doesn't mean high, just that it's more effective than other items of its class. Giant zombies should also have their own footstep sounds, except for whilst traveling through water sectors. Kai --- Gamers

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
Greetings jeremy. I'm gathering up gun sounds now. Do you want sounds for the weapons I suggested? any other sounds you need? Would you mind if I replaced some of the existing ones? kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
? If you can do the latter, it'd open up more room for audio variety (slightly varying impact sounds, slightly different ricochets each time, etc). If you prefer premixed audio (which, admittedly would be much easier to implement), I'll mix them before submitting. Kai - Original Message

Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Kai
of. While I'm at it, if anyone has event suggestions, fire away. kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 4:26 PM Subject: Re: [Audyssey] My personal opinion on the castaways sounds

[Audyssey] Castaways Observations

2011-07-31 Thread Kai
hit f2 or n when highlighting a person to rename him/her? Probably shouldn't work on settlers gotten through multiplayer mode, though. Awesome work, as always. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Kai
accessible (even for the right hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Kai
use the thirteenth button as a modifier for multiple occasions. Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Friday, April 29, 2011 2:56 PM Subject: [Audyssey] For all F510 owners. My dad just read to me what the cenbter

Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Kai
Greetings Ron. Small point of clarification: My name's Kai, not Kay. I'm most definitely male, not female. Assuming any updates are made (don't hold your breath, it is Logitech after all), I'll post relevant data to the list. Kai - Original Message - From: Ron Kolesar kolesar16

[Audyssey] Places To Buy Logitech Controllers; Was: Found two more gamepads.

2011-04-24 Thread Kai
=UTF8qid=1303705984sr=8-2 Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Sunday, April 24, 2011 7:18 PM Subject: [Audyssey] Found two more gamepads. I couldn't find the Logitech f510. But I did find the following. Would like

[Audyssey] Logitech F510 layout

2011-04-23 Thread Kai
to them below: Windows XP, vista, and 7 (32-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe Windows Vista and 7 (64-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_64Eng.exe Kai --- Gamers

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Kai
Greetings Christopher et al. Here's the link to the aforementioned file on Python from The Empowerment Zone. I cannot, however, vouch for the viability of the content, since I neither use nor plan to use Python. http://www.empowermentzone.com/pyth_doc.zip Kai - Original Message

Re: [Audyssey] problum configuring the usb controler

2011-04-21 Thread Kai
Greetings Thom et al. I just reposted my overview of the F510, but it doesn't seem to be going through on my end. Is that true for the rest of you? Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday

Re: [Audyssey] [audyssey] anyone ever tryed making a lord of therings accessible game?

2011-03-14 Thread Kai
The Tolkien family and its affiliates are very strict about their copyrights and properties. Whose going to barter licensing rights with Tolkien's descendants, and whose going to pay the fees for such rights? Kai - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Kai
, the player might jump on the altar, causing it to drop into the ground, serving as the trigger for a secret door. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 09, 2011 1:24 AM Subject: Re

Re: [Audyssey] Suggestion about topspeed 3

2011-02-17 Thread Kai
? The answer, I'm sure, is no. Please. I see enough disrespect for game developers who offer their products quid pro quo. Lets not extend this disrespect to those who offer their products free of charge. Kai - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Kai
the speeds of the different weapons (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time dilation to reflect distance from target, etc, etc. SOD was good for it's time, but we really need a new approach. Kai - Original Message - From: Thomas Ward thomasward1

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Kai
, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] street fighter and all tdl games

2011-01-31 Thread Kai
I don't know how many times you've been told this, but Street Fighter IV is a retail product, protected by copyright laws. Pirate if you will, but please refrain from doing so on this particular forum? Kai - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Kai
, it will more than likely be accessible to the bigger screen readers (JAWS, Window-Eyes, System Access, etc). Feel free to test your site with NVDA. At worst, you'll get some strange JAWS behaviour, which can be rectified upon user input. Kai - Original Message - From: David Rose drokaudysseygam

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