Re: [Audyssey] News from Blastbay Studios, and a call for opinions
Salutations Philip. Awesome to hear that you've got yet another project on the way. Below are my answers to your project survey: 1. Game on CD: With the proliferation of broadband access methods to the Internet, I sincerely believe that the era of physical media for content has gone by the wayside. Rarely is it necessary to delivery content on such platforms anymore; they were mostly used in the past to subvert the tedium of downloading via cumbersome download methods such as low-grade DSL or dial-up. While I can see the merit of having a physical copy of a product, most of these products require a license key of some sort to unlock them, requiring the original software distributor to keep records of some form. By that reasoning, a distributor may as well just keep records of purchasers (perhaps via an account system), and allow people to redownload and reauthorize purchased applications. In conclusion, I personally believe that physical media is no longer necessary for content below 4 GB, since even a 2 GB file can be downloaded much more quickly than it can be shipped. This also relieves a lot of the burden from the developer, since they no longer have to maintain a physical storehouse or master copy of the physical content to duplicate. I believe an online download and management system would be sufficient for the majority of customers. 2. Content Size: From my personal experience working on Swamp, the size of the content is less of an issue now than it has been in the past. What with the aforementioned higher speed Internet access methods and the plethora of large hard drives available to the average consumer, the size of a game download becomes fairly inconsequential. Indeed, since many mainstream games often exceed the 1 GB limit by a fairly significant margin, I believe that even 300 MB would be fairly light-weight for a well-developed and executed game. Swamp itself has jumped from being 45 MB in its beginnings to now being roughly 400 MB, and people still download it without issue. That being the case, I doubt size limitations should be of much concern to you or any other developer in your field of expertise. 3. Documentation Format: While I can understand and appreciate the desire for an audio manual, I don't personally feel that it's so important as to invest the time and resources for such a production. there is scarcely much of a difference between digesting material via text form than via audio narration, particularly with people who are already accessing their computers via speech synthesis methods. I'd rather lessen the demands on you the developer and not require you to produce such a demanding accompanying project to go with the main content, especially if that same content could be delivered in a much smaller, much more quickly accessible, and much more easily organizable package such as in an HTML, CHM, or indeed text file. 4. Purchasable Unlockables. I actually can agree with this particular marketing method. Proof is in the Sony and other online gaming stores; people are willing to buy upgrades, packages, and unlockables for their games, if the price is done correctly. I, for example, wouldn't expect to pay 10 dollars for unlockables, if the initial price of the product was, say, 20 to 25 dollars, since that 10 dollars is roughly one half to one third the price of the original product. Furthermore, if such unlockables are available as rewards for effort, there should be no negatives to offering such an unlocking service; you'd be allowing two methods to achieve the same ends. In short, I approve of such a marketing model for a product, and it does ensure that your initial selling point is not the only method of profit. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for swamp zombie info
Greetings John. I'm still drafting up a good descriptive file for you with all the zombies. Give me a little bit, since it's also college crunch time, and I've been helping my girlfriend with her papers, that taking precedence over most other ventures I'm involved in.. Kai - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 29, 2013 3:57 PM Subject: Re: [Audyssey] looking for swamp zombie info I took a look through the zombies section, and while some of it's possibly useful, I was more looking for descriptions of the undead in action (especially reaper and lampree), as it's not always obvious what's happening. I'd be especially interested in relative info (how tall exactly is a tyrant and what's the difference between them and a matriarch beyond gender)? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 23:47:04 +0100 Subject: Re: [Audyssey] looking for swamp zombie info Hi John. Info on all the zombies can be found in the swamp wiki, along with other info. it's still under construction, but there's a lot of stuff there. Find it at : http://www.kaldobsky.com/audiogames/swampwiki/ Hth. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Monday, April 29, 2013 11:10 PM Subject: [Audyssey] looking for swamp zombie info A while back I remember somebody (I believe it was Kai) posted a description of the various zombie types in swamp. Would anybody happen to have a copy of that message, or be able to give me some info as to how the various zombies are supposed to look/act? Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Answers Questions
Greetings. While I definitely understand and can appreciate the value of a demo, remember that tons of mainstream games never have demos. they're sold on physical media, typically cost upwards of 50 dollars, and yet, they're making a killing in profits. I think the audio gaming community's just been spoiled by demos in the past, so can'tt countance the idea of trying a game on pure faith based off of trailers and word of mouth. I buy a lot of games for my Playstation, and have never complained that there wasn't a playable demo for me to gauge its effectiveness. Sure, sometimes you find games that cost way more than they deserve, or that completely fail to impress altogether, but this is the deal with products all across the board. Ever bought a pie to discover you hated the filling? Imagine the cost of food if stores were required to have samples of every item you wanted to purchase. Myself, I'd rather the developer devote fully to making the product, rather than forcing him to make a product, plus a crippled offshoot. Kai - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 18, 2013 6:43 AM Subject: Re: [Audyssey] The Dragon Answers Questions Hello all, We really appreciate all the feedback, and we will continue to debate this internally leading up to the Windows release of ChangeReaction. Nothing has been definitively decided, as I've said once or twice now. *wink* There are good points on both sides of the debate, and we will do our best to make things work out for everyone. And, frankly, I'm astonished that a couple of people here actually would rather pay $30 for a $10 title, just to have a demo. When I asked that question, it was intended rhetorically. I'm not sure what to make of the answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Seeking More Voice Volunteers for Swamp
Just a friendly reminder that the deadline for Swamp voice submissions is in about a week. You can safely assume this will be your last notification on the subject. http://is.gd/48WlmE After the 31st, voice submissions will be closed, and barring any unforeseen circumstances, it will be permanent this time; I really don't feel up to the headache of advertising and debating all over again. Original submitters: If I once allowed your entry through simply because we didn't have very many people, I am not making the same exception twice. Old voices will also have to meet the new guidelines in order to be implemented into future Swamp releases. (I've already excluded about two original voices because of this.) Though I did not make it clear in my original posting: we are now using 3 phrases per speech category, rather than just selecting the best line out of the three. Where before I selected the best even if you only submitted two phrases for a category, this time the system is changing, and if your voice does not meet the spec, it will either have repeats (if the rest of the voice is deemed good enough to keep), or it will be excluded altogether. A lot of people have expressed interest, only a few people have delivered. come on folks! this is your final opportunity to become a part of the epidemic that is Swamp. Let your voice be heard! Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SPECIAL NEWS BULLETIN
I don't want to sound callous, but this is completely Off Topic. Tragedy and violence happens all the time, and my other forms of social media are bombarded with them, but surely my e-mail list dedicated to gaming shouldn't also play host to such discussions? Unless, of course, you verified this with the moderators first, in which case I will gladly apologize for my chastisement. Kai - Original Message - From: Alfredo's Laptop computer birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 14, 2012 2:14 PM Subject: [Audyssey] SPECIAL NEWS BULLETIN Read Below: === [CNN] News of a shooting in Newtown, Connecticut, at an elementary school, where twenty-seven people, eighteen children died at the scene, two more died at the hospital, and six adults were killed, including the shooter. This has many people on edge, especially after five days of a shooting in Clacamas Town Centre. The president made a special address, and although he was very emotional, he made his message clear. We need to stop such tragedies from happening in the future. This is one of the most deadliest school shootings in United States history. [CNN] Please give a moment of silence to remember those who lost their innocent lives this morning. Ask yourself this question, although it might not be answered. Why? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Seeking More Voice Volunteers for Swamp
Greetings folks. Would just like to remind you again that the deadline for Swamp voice submissions is drawing nigh to a close. I know there are tons of you on the list who enjoy doing voiceovers, and I'd like to urge you to come and be part of what is, in my own opinion, this year's most popular audio game. Ladies, in particular, we are in desperate need of more of you, as there are very few female vocalists so far who've taken it upon themselves to be a part of the game. You can find the guidelines for the recording procedure here: http://is.gd/48WlmE Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Seeking More Voice Volunteers for Swamp
Greetings. It's been a week since my initial e-mail on this subject, so I'd just like to remind you all that, if you'd like to get in on the Swamp community and be part of the game, record a voice for Swamp and become a part of the madness! Details can be found on the Audio Games forum: http://is.gd/48WlmE #Swamp A podcast has also been made if you're more inclined to listening to a human guide you through the process. The podcast contains examples straight from the game to help you come up with phrases. Find the podcast here: http://is.gd/gwMLPC The due-date is December 31st, but the earlier, the better. We really need more female voices, so ladies, please try and contribute! I'll be looking forward to hearing your entry. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Emails Not Going Through
Hello Dark and Thomas. Nope. It was a new post, so wouldn't have had any replies to remove. It was a slightly long email, possibly 1k, but definitely not 10k. I also tried sending it without the html formatting, but that didn't go through until this morning. I wonder if I'm still on moderated newbie status, even though I've been on the list with this new address for a while now? Kai - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 22, 2012 6:50 AM Subject: Re: [Audyssey] Emails Not Going Through Did you chop off the original message? I noticed recently a large post of mine didn't appear on list and then was rejected for that reason, but once I sent it gain without the original message on the bottom it was fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Seeking More Voice Volunteers for Swamp
Salutations. Lately I've been hearing that people really want to record more voices for Swamp. To that end, I have (with Aprone's approval) reopened voice submissions. The acceptance window begins now, and continue till December 31st, 2012. If you've never had your voice in Swamp and would like to be a part of this epic game, or if you're unhappy with your current recording, now is your chance to either become a part of Swamp, or to improve your current offering. Criteria for qualification will be just as strict as before, and while I do not intend any offense upon rejecting a submission, I will not hesitate to deny entries which do not meet the below guidelines. if you'd rather have these guidelines presented in an audio form, with vocal examples for each entry, this podcast from harp will hopefully be of use to you. http://www.kaldobsky.com/audiogames/kai/Swamp_Voice_Submission_Guide.mp3 1. I fully realize that few of us are good actors (I myself am a prime example of a lackluster actor), but please do your best to act the part of your character. If you're recording a line requesting a medic to heal you, don't ask for such assistance in a bland, monotone voice. You're experiencing some degree of stress and panic as a result of being injured. do your best to convey this emotional and physical trauma in your characterization. 2. Use the best possible microphone you can obtain for your submission. A good USB headset will suffice, but if at all possible, try and do your recording on a higher quality USB microphone, or indeed a low-end dynamic microphone with an XLR to USB adapter would do nicely. The better your recording, the better you're going to sound in the game. 3. Do some audio testing before you submit your final results. If you notice distortion or clipping in the file, or if there are unwanted artifacts (such as the microphone picking up excessive breaths and plosives), do your best to rectify these situations before recording, as they could contribute to the lacking quality of a submission, and thus may necessitate a rejection (depending upon the severity). 4. Record your entry in as quiet of an environment as possible. Don't record it outside where there will inevitably be intrusive noises. Try and reserve your performance for a quiet, reflection-free area. Most rooms will possess some degree of reflection, but the lower, the better, else you'll end up with a voice that has unwanted reverberant artifacts. 5. Please include roughly 5 to 10 seconds of recorded silence. This means start the recording process with your microphone on, but say nothing, do nothing. You want this silence window to be as clean as possible, as i will be using the cleanest portion of this particular section to aid in noise reduction. 6. Record your entire performance into one single, unedited file. No need to worry about mistakes and random chatter and banter in between phrases. I will be going through these files and chopping them apart, and in the process eliminating any detritus. No one else will ever see your original file, so worry not that you'll embarrass yourself with spurious material. I've had to reject several entries from the previous offerings because they insisted on sending me separated files. I require one single take, so that I can get a reliable capture of your ambient surroundings, using such data to perform noise reduction. 7. For each phrase category, record at least three versions of an appropriate phrase. The more you're willing to put in, the more material I'll have to select from, and thus the higher your chances of having a superior voice in Swamp. 8. Do your best not to have microphone handling, keyboard handling, or other jarring noises directly overlap your phrases. Microphones are sensitive, and they will pick up these obstructions. Furthermore, such sounds are very hard to edit, and if I have to select a poorer performance due to unwanted noises ruining a better performance, I will. If you're reading the lines and then doing your performance, pause between finishing reading with your screen reader or medium of choice to make sure all mechanical devices (keyboards, headsets, etc) have come to a full rest, then start performing. 9. If you're recording a foreign language voice, you will need to preempt each category with its English name. therefore, if you're recording a set of phrases for the greeting category, you'd say Greeting, pause, then start your performance. I do not speak every language there is, and thus require such prompts when I'm editing so as to determine where a category starts and ends. 10. Verify that you've recorded a phrase for each category! A lot of people in the last session tended to either skip one category, or to skip recording their character names. The absence of even one category is grounds for rejection, unless I am by some miracle able to salvage the offering by using data from
[Audyssey] Emails Not Going Through
Salutations. I just submitted a large post this morning, and am wondering why it never made it to the list? Large though it was, I'm quite sure it was under the 10k limit. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp suggestion from steady
Rather than have the code and server have to do parity checks to see who isn't doing their part, just let the mission leader kick people from the mission. Wouldn't even need a list, just use the player tracker. Executing the command would kick the person you're currently tracking. This would save having to design some kind of cumbersone UI for this one function, too. Kai - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, July 20, 2012 5:57 AM Subject: Re: [Audyssey] swamp suggestion from steady I'm not sure I like this, as it can take quite a while to find some crates. Perhaps a modified version, if a player doesn't move around the warehouse a bit (trucksitters usually stay in one area) then they have a timer. If, however, a person runs around a lot and tries to find crates (I've gone on missions where I can't find any crates just because people are faster than me) then they shouldn't be booted. In short, my problem with this is that if your trying you'll still get booted. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] [Swamp] Crate Searching Guide
Greetings Gamers. Below is reposted a topic on the Audio Games forums. Hope you find it useful and informative. *** The only viable method of crate hunting in the big warehouse is to check everywhere. If you have a team of at least 2 players, divide up your team, with some of your team searching the northern section while others search the southern portion, with a couple freelance roamers that check the areas in between (assuming you've 3 or more team members). If you're running the small warehouse, there is a distinct pattern you can check. S P O I L E R S P A C E Head south from the truck to 87, 74. From here, you're at a 4-way intersection, with two search patterns to choose from. Pattern 1: A. turn right (West) and run to 44, 47 (Storage). You'll hear equipment right next to you. B. Turn south and run to 44, 74 (Parts Inspection). You'll need to be quick and snappy here, since this room can get quite busy once the window breaks. C. Turn left (East) and run to 104, 74. Depending on which doors have broken, this area can become very dangerous. D. Turn left (North) and run to 104, 47. You'll hear equipment right next to you. E. Turn left (West) and run to 44, 47, closing the rectangular pattern. Pattern 2: A. turn left (East) and run to 104, 47. You'll hear equipment right next to you. B. Turn south and run to 104, 74. Depending on which doors have broken, this area can become very dangerous. C. Turn right (West) and run to 44, 74. You'll need to be quick and snappy here, since this room can get quite busy once the window breaks. D. Turn right (North) and run to 44, 47. You'll hear equipment right next to you. E. Turn right (East) and run to 104, 47, closing the rectangular pattern. These patterns won't guarantee you'll hear every crate, but it does give you the maximum spatial exposure, which means you'll hear a good majority of them. You'll still need to check offshoots, and you'll definitely run into danger zones, but if you're quick and snappy, thigns should go fairly smoothly. I recommand running the search pattern in offline mode for practice, so you can familiarize yourself with the pattern. Once you do have it down, turns become instinctive, and you'll rarely need to even check your coordinates. Hope this helps. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Keyboard Alternative to swamp.
Greetings Lindsay. You can use your laptop's trackpad to play Swamp. Plenty of players swear by trackpads for this game, so if you need assistance, one of them should be able to help you out. Kai - Original Message - From: lindsay_cow...@btinternet.com To: gamers@audyssey.org Sent: Monday, May 07, 2012 12:33 AM Subject: [Audyssey] Keyboard Alternative to swamp. Hi all, I would love to play swamp, but being a keyboard user on a laptop, and not having room for an external mouse, I can't. Are there any good keyboard alternatives to swamp out there? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with buildings in swamp
Greetings Scott. It's a struggle between a subtle sound that relays the information and a distinct sound which might be distracting or sound unnatural. The heart beats have always worked for me, and this is possibly because of my familiarity with them, but if I were to switch to something else, they'd also have to be just as subtle so as to not distract the player from his surroundings. I'm not sure what a suitable replacement would consist of, as breaths would be too long, and beeps would be too distracting. Kai - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2012 2:57 PM Subject: Re: [Audyssey] Problem with buildings in swamp Lori's post does raise an interesting point about the building helper though. I've just had a tinker with it in buildings I'm not particularly familiar with yet on map 2, and with the current sounds being so subtle, I'm not surprised that she's not picking up on them. Kai, any mileage in the idea of updating In.wav and Out.wav to something less subtle? I've done no research at all to support this, but would guess that most of the people using the building helper are going to be new players, so something easier to distinguish from background ambience and zombie footsteps in the distance would probably be a big help to them. Scott On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Lori, Dunno if you've seen them yet, but Shermanator and I both wrote replies for you earlier on today. If you work your way through both of our posts, practicing one tip at a time, I'm pretty sure you'll get it. Try setting the custom map to have no zombies to start with, then have a potter about in a couple of the buildings. If you can find your way round in something like Shades of Doom, you can definitely get this down. Scott On 5/6/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi everyone, whenever I accept a quest and go to a building, I find navigating very hard, as a lot of times I'm told to go in a direction but when I try I run into walls. I've lost a lot of reputation over failled quests and a lot of it is to do with the way buildings are I think. Is there a possibility they be made easier in an update? I'm not sure what the building helper is supposed to do, but I haven't been able to get it to work. I only know that once in a building I find it very hard to get back out again, even with the radars, I'm also struggling to find entrences into other buildings, again because of being told to go a certain direction and hitting walls instead. It seems a waste of time trying to navigate in that way, especially when you're on the listen for zombies and quest items. Would a better idea not be to have quiet ambience for each section, ie a soft beeping for checkout section and a russel for bread or something? Maybe someone could suggest a way to make buildings easier to get around, it just seems impossible at the moment, trying to navigate fauls directions and deal with attacks at the same time. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with buildings in swamp
Greetings Scott. I personally never use the radars because I find them too distracting with their beep patterns. I've always just used the building helper to guide me to exits out of rooms, since its subtle and less distracting. That being said, I can see if I can find some more distinct sounds for the helper to let you guys try on a trial basis to gauge its utility. Kai - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2012 5:44 PM Subject: Re: [Audyssey] Problem with buildings in swamp Hey Kai, Interesting that you'd find beeps too distracting. I've always thought of the building helper as being a navigation tool. Going along those lines, sounds that worked alongside the existing radar chirps wouldn't seem out of place. Scott On 5/7/12, Kai wraith...@comcast.net wrote: Greetings Scott. It's a struggle between a subtle sound that relays the information and a distinct sound which might be distracting or sound unnatural. The heart beats have always worked for me, and this is possibly because of my familiarity with them, but if I were to switch to something else, they'd also have to be just as subtle so as to not distract the player from his surroundings. I'm not sure what a suitable replacement would consist of, as breaths would be too long, and beeps would be too distracting. Kai - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2012 2:57 PM Subject: Re: [Audyssey] Problem with buildings in swamp Lori's post does raise an interesting point about the building helper though. I've just had a tinker with it in buildings I'm not particularly familiar with yet on map 2, and with the current sounds being so subtle, I'm not surprised that she's not picking up on them. Kai, any mileage in the idea of updating In.wav and Out.wav to something less subtle? I've done no research at all to support this, but would guess that most of the people using the building helper are going to be new players, so something easier to distinguish from background ambience and zombie footsteps in the distance would probably be a big help to them. Scott On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Lori, Dunno if you've seen them yet, but Shermanator and I both wrote replies for you earlier on today. If you work your way through both of our posts, practicing one tip at a time, I'm pretty sure you'll get it. Try setting the custom map to have no zombies to start with, then have a potter about in a couple of the buildings. If you can find your way round in something like Shades of Doom, you can definitely get this down. Scott On 5/6/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi everyone, whenever I accept a quest and go to a building, I find navigating very hard, as a lot of times I'm told to go in a direction but when I try I run into walls. I've lost a lot of reputation over failled quests and a lot of it is to do with the way buildings are I think. Is there a possibility they be made easier in an update? I'm not sure what the building helper is supposed to do, but I haven't been able to get it to work. I only know that once in a building I find it very hard to get back out again, even with the radars, I'm also struggling to find entrences into other buildings, again because of being told to go a certain direction and hitting walls instead. It seems a waste of time trying to navigate in that way, especially when you're on the listen for zombies and quest items. Would a better idea not be to have quiet ambience for each section, ie a soft beeping for checkout section and a russel for bread or something? Maybe someone could suggest a way to make buildings easier to get around, it just seems impossible at the moment, trying to navigate fauls directions and deal with attacks at the same time. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] zomby bug is still there in swamp 2.03
No one's holding a gun to your head forcing you to play. If you're intolerant of a few bugs in a game which is free to play, and which involved long hours on Aprone's part, well, as the old saying goes, don't let the door hit you on the way out. Kai - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Saturday, May 05, 2012 1:20 AM Subject: [Audyssey] zomby bug is still there in swamp 2.03 Hi. Sorry to say that the bug with the zombies in the safe zone is still there. I refuse to play swamp any more until this bug is well and truely fixed. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Ben Said: But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... I might argue that Aprone works nights and that it's inconsiderate of you to be so rude simply because he won't jump on the bandwagon and implement a feature specifically for you right away. I honestly found this a fairly rude comment, and were I in the position to do so, I'd be even more compelled to just leave things be on simple merrit of subpar decorum. John and Johnny: You can now hit escape and exit the game from almost anywhere, without the necessity to forcibly disconnect / terminate the client. Yes, this means you lose whatever you gained since you last logged on, but if you are just on for the fun of shooting zombies anyway, that shouldn't matter too much. There's so many ways I could think of a pausing system (in fact, they were being abused before when you could pause swamp), that I doubt the extra effort to contend with such tactics codewise would be worth it. I'd much rather Jeremy do some bug fixing and new feature implementation than to add things which themselves might cause him to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something wrong with the swamp speaker test
I mixed the file myself, and I don't actually see a problem with it. No, the voice isn't at an extreme left or right, but if you're checking your speakers for proper positioning, and you can't tell that left is on left and right is on right, maybe you're not placing the headphones/speakers properly? Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:45 PM Subject: Re: [Audyssey] Something wrong with the swamp speaker test I was actually sent an updated version of this file already. Thanks though ben. I'll do it and send it to you, jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp-death sounds
Swamp doesn't actually care what gender you are, so for all intents and purposes, we're all sexless. It's also not a big enough issue in my opinion to convince me to mix new female death sounds, or for Aprone to put in custom exceptions to check if a player is using a female voice. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 2:40 PM Subject: [Audyssey] swamp-death sounds May be a bit extreme here, but shouldn't a female character get female sounding death cry? lol just a thought --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible additions to Swamp keyconfig
You can use BKSP as the identifier for the back space key. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 01, 2012 1:53 PM Subject: Re: [Audyssey] Possible additions to Swamp keyconfig I'm planning to add in something soon that will detect key presses to help you set up the key config file. Hey Aprone, I'm running Swamp virtualised on a Macbook Air here. For the most part, things are hunky dory (London speak for rather good), but I have had to do a lot of tinkering with the key config. This is partly due to Apple's slightly insane approach where they have a huge trackpad, the entirety of which serves as one giant mouse button when you press on it, and mostly due to their keyboard layout being a bit different. There are a few keys which the key config system doesn't seem to recognise at all, such as backspace (also tried that written all in uppercase). I don't know how your system works, but is there a way I could perhaps send you the ascii values for the problematic keys and get those added? Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT - Most wanted features?
Greetings Philip et al. I do have to put my vote in for gamepad/joystick support, particularly with an X-Input sway, since that seems to be the way hardware developers are making their products. I also wonder if there's any way to take advantage of DSP processing in the BGT sound API, so that one can retroactively apply reverb and other effects to specific game sounds (useful for on-the-fly modification of sounds such as footsteps as a player enters different enviornments). I note that the mouse support doesn't implement detection for the scroll wheel, aside from registering it as an additional button. Is there any way to include this functionality so a player can use the mouse wheel to, say, change values in a game? Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 22, 2012 11:44 PM Subject: [Audyssey] BGT - Most wanted features? Hi all, I am working on a new revision of BGT, and am planning the new set of features that I would like to include in this release. I want to get a general idea of what features the users want the most, and so I'm sending out an email to ask for your ideas. A few things that I have planned are joystick support, tcp sockets to enable more general networking other than the strict p2p system we have now, possibly xml parsing and serialization, etc. Please do provide any suggestions you may have for new features that should go on this list, and especially the one you are mainly interested in (whether it be one of those mentioned above or an entirely new one). I want to make BGT as comprehensive as possible as a game development tool, and here's an opportunity to influence the work. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT - Most wanted features?
Greetings Philip. My apologies about the scroll wheel thing. I had missed that bit in the documentation, even while reading the mouse sections. Oops. I'm really looking forward to the gamepad update, x-input or not. :D Awesome stuff. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 23, 2012 1:54 PM Subject: Re: [Audyssey] BGT - Most wanted features? Hello Kai, I will be looking into the XInput API at the same time as I do joystick support. I have to check what kind of dependencies this would add, but I don't think it should be a problem to include. As for dsp, this is tricky. On Windows Xp, hardware acceleration is enabled for DirectSound which means we can have these effects. However, in Windows Vista and above this feature is no longer available for DirectSound but is instead moved over to XAudio2. I have a version of BGT that uses this API instead of DirectSound, but it has some stability issues that introduce some lag when playing sounds which gets on my nerves. I am therefore staying with DirectSound until there is a new version of XAudio2 that addresses this issue, as DirectSound has no lag even on Vista and 7 where it is emulated on top of the Wdmks backend. The mouse wheel is indeed available. In the documentation for the mouse_update function, for instance, you have the following: The three constants that may be accessed are MOUSE_X, MOUSE_Y and MOUSE_Z. MOUSE_X and MOUSE_Y represent the left and right and backward and forward movement respectively, while MOUSE_Z indicates the movement of the wheel if one is present. As you can see, the wheel works just like the other two movement indicators, and is accessible on the Z axis. Kind regards, Philip Bennefall - Original Message - From: Kai wraith...@comcast.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, April 23, 2012 9:47 PM Subject: Re: [Audyssey] BGT - Most wanted features? Greetings Philip et al. I do have to put my vote in for gamepad/joystick support, particularly with an X-Input sway, since that seems to be the way hardware developers are making their products. I also wonder if there's any way to take advantage of DSP processing in the BGT sound API, so that one can retroactively apply reverb and other effects to specific game sounds (useful for on-the-fly modification of sounds such as footsteps as a player enters different enviornments). I note that the mouse support doesn't implement detection for the scroll wheel, aside from registering it as an additional button. Is there any way to include this functionality so a player can use the mouse wheel to, say, change values in a game? Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 22, 2012 11:44 PM Subject: [Audyssey] BGT - Most wanted features? Hi all, I am working on a new revision of BGT, and am planning the new set of features that I would like to include in this release. I want to get a general idea of what features the users want the most, and so I'm sending out an email to ask for your ideas. A few things that I have planned are joystick support, tcp sockets to enable more general networking other than the strict p2p system we have now, possibly xml parsing and serialization, etc. Please do provide any suggestions you may have for new features that should go on this list, and especially the one you are mainly interested in (whether it be one of those mentioned above or an entirely new one). I want to make BGT as comprehensive as possible as a game development tool, and here's an opportunity to influence the work. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] Swamp fan-fiction competition.
Greetings Jeremy et al. I actually envision the sprinklers and fountains as being left on in the heat of escape and have just continued to spout out water. Since these devices pipe water from large mains, they could in theory go on indefinitely, so they probably shouldn't be taken as a guideline for seasonal timing in Swamp. Furthermore, the current lack of environmental queues gives us much more freedom, since there's nothing suggestive of a particular weather pattern. I think it's best to write the story irrespective of seasonal limitations. Remember that everyone's going to be existing differently in the swamp timeline, so it should be ok for someone to write their story in winter, while another writes a summer-themed one. We may all play at the same time, but in the scheme of a character's bio, such gameplay isn't as important. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2012 3:17 PM Subject: Re: [Audyssey] Swamp fan-fiction competition. Good question. Actually it doesn't matter much but we do have a few clues. In the second map you can hear sprinklers and the fountain running at the hospital so it can't quite be too cold for those, but we also learned from quests that blankets are needed because many of the people are far too cold at night. So I think it gives us a general temperature range. what's the date/timeline of swamp? like, is it 2011? 2012? January? or doesn't it matter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9B Released
I'm going to address several questions in one message. Q: Can this version be played offline? A: No. Swamp for the foreseeable future won't have a single player mode, not until the multiplayer functions are ironed out. Q: I notice that it doesn't have the new voices submitted awhile ago? A: Version 1.9B is an intermediary release. The new voices will be available in a future release. Q: I checked my chatlog, and only saw what others said and not my own radio sends. A: Yes. To my knowledge it is supposed to do that. Q: Saw the reme txt mentioned something about second map- is that just the area across the river where the houses are or is there a way to switch maps? A: You'll need to be level 8 to access the second map, which may be accessed via a sewer system in the destroyed building on the southern terminous of Green Lane. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:21 PM Subject: Re: [Audyssey] Swamp 1.9B Released This official release or is it still testing? Also, can I just grab the file you posted or do I need to download the original package first? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp 1.9B Released
Greetings folks. Aprone's just released Swamp version 1.9B. Sadly, there are some complications with the version he posted that are of my own making. I recently posted a fix for these issues, and also enhanced some sounds to compensate. Below is my original post to the Audiogames forum, including the relevant links for download: The Swamp release that was just put out had some issues of my own making; I neglected to convert some files from 24-bit to 16-bit. Swamp is unable to handle 24-bit files, so you'll receive a lot of debug errors and also not be able to hear those sounds. To amend this, I've repackaged and re-released Swamp 1.9B, and while doing so also included updated sounds for several weapons and menu/detection sounds. The file is a self-extracting archive, and will attempt to launch Swamp upon successful extraction. I've made the file available on both Dropbox and Sendspace, in case one or the other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll be able to reflect the change later on. http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe http://www.sendspace.com/file/uc8nhl Enjoy, and apologies for the discrepancy. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9B Released
This is an official release, and you can just grab the file I posted, as it contains the entire Swamp package. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:21 PM Subject: Re: [Audyssey] Swamp 1.9B Released This official release or is it still testing? Also, can I just grab the file you posted or do I need to download the original package first? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Voice Submissions Cut-Off Date
Greetings list. Just want to let you guys know that there are but three more days to submit your voice files for Swamp. After that point, submissions will no longer be accepted as I focus on cleaning them up for inclusion in the release. If you'd like to be a part of one of the most prolific and exciting new audio games to date, be sure to submit your voice files now! To read up on the instructions and guidelines for submitting voices, as well as to read the script and any discussions about the endeavour, head on over to the Audiogames topic made by Aprone. http://forum.audiogames.net/viewtopic.php?id=7205 Remember. Only 3 more days! I look forward to having you be a part of Swamp! Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Voice Submissions Cut-Off Date
Greetings list. I've decided to set the absolute cut-off date for vocal submissions to Swamp to February 29. I've been marketing the project for a while now, and would like to instead focus on processing the received files. Please get your voice recordings in soon, if you do indeed wish to be a part of Swamp! http://forum.audiogames.net/viewtopic.php?id=7205 Please pay full attention to the instructions and script. Any voices missing a category will be declined, and I don't have the inclination to chase down everyone who submits a recording to give them a chance to fill in the gap. This means that if you neglect to record a name for the file, it will be rejected. If you forget to record pain sounds, it will be rejected. If you only record two phrases for one category, and neither of those phrases are useable, your entry will be rejected. (This is why we ask you to record three.) I'll stress it again. Please try to get the optimal situation for your recording session. I fully realize not everyone has a professional recording setup or environment (I myself don't), but there are steps you can take to maximize the quality of your recording. Don't record near fans, refridgerators, or other noisy pieces of equipment. There's only so much noise reduction I can do, and if that process significantly damages the underlying voice I'm trying to clean up, I'll deem the submission unuseable. Before recording, try and obtain as quiet of an environment as possible. Record in a quiet room. Turn off your appliances for the small duration required to record. Don't record with the windows open, or when there's music playing in the background. This also includes not speaking over your speech synthesizer of choice. If your computer talking gets picked up by the microphone and is interspersed with your phrase, and if there isn't a suitable alternative, I'll have to reject your entry. If your computer can be heard in the recording, make sure to start speaking after the computer stops. Don't record using the internal microphone in your laptop or some other device. The inferior quality of these microphones will more than likely render your submission unuseable. Don't record multiple times, and then join the results into one long file. This makes my noise reduction efforts well nigh impossible. Just turn on the microphone, read your lines, re-speak any lines you feel you've messed up, then save and submit the entire file. Similarly, don't submit multiple files. I have very specific requirements and reasons for wanting a single file. applying noise reduction across multiple files is tedious, and I'm going to be honest in saying that I'm only willing to go so far to redeem entries which don't follow the instructions. I know all of this makes it sound like I'm doing my best to find reasons to reject entries. I'm not. I have in fact done my best to make some fairly difficult recordings work before having to discard them. In some cases, my efforts were successful, and in some others they were not. I'm going to do my best to make you a part of the game if you submit an entry, but please also do your part to ensure that the file you submit is easy to work with. I sincerely appreciate each and every person's time invested in making their recording, but I need to draw some lines. Otherwise, we'll inevitably have some fairly rediculous entries. Once again, remember that the cut-off date is February 29th. Submissions after that point will regretably have to be turned down so that I can dedicate myself to processing the available files. Thank you in advanced for your efforts, and I look forward to seeing you be a part of Swamp! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Voices For Swamp
Greetings folks. Five days since my last post, and I currently have 17 male voices and 5 female voices. While this indeed is a good number, I know we can do much better than that! (We especially need more female voices!) In my last post, I asserted that it would take about an hour to record, but made this point without proving the point (if only to myself). I therefore have recorded my own voice. I started the process by writing a linear script of phrases corresponding to the 20 different categories required for Swamp. I then had to calibrate my new Blue icicle XLR to USB adapter, making sure the gain wasn't too high, and performing various test to check my levels. My script contained at least three phrases for each category, but for most of them I had four. I recorded three iterations of each phrase, then did the pain grunts. Net time: 45 minutes. The actual recording time was only 15 minutes. This is me going to extreme. as I've said, you'll probably have a much smoother experience than I. There's nothing holding you back from being a part of one of the best audio games available to date, folks. all it takes is at most an hour of your time, a recording setup (even a headset with a suitable microphone would do), and some creativity. Jeremy's put in a lot of time and effort into coding this game, for which people are constantly still placing requests and even demands upon him. isn't it only fair that, if we expect him to give, we should be willing to give in return? aprone's dedicated tons of hours into development and debugging, 15 minutes to an hour isn't really too much to ask when compared with that. So come on, folks. Lets get recording. Lets give you the players lots of choices on what kind of character voice you'd like. Lets give back to a project that's given us hours and hours of enjoyment. http://forum.audiogames.net/viewtopic.php?id=7205 Kai - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 07, 2012 7:49 AM Subject: [Audyssey] Voices For Swamp Greetings List. I'd just like to take a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. I tried to add Aprone's original email to this one, but it seems that the size limit on the list won't let me make such a post. Below, therefore, is a link to the a discussion forum on Audiogames which contains Aprone's original email, as well as some comments and clarifications. Feel free to ask questions either here or there. http://forum.audiogames.net/viewtopic.php?id=7205 Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Voices For Swamp
Greetings Dan. If you just want to record, Audacity is free, and goldwave is fairly cheap and accessible for what it does. I've heard others speak of wavepad and Adobe Audition, but have no personal experience with those applications. kai - Original Message - From: dan cook dan.sc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 12, 2012 1:10 PM Subject: Re: [Audyssey] Voices For Swamp wow, that's a huge delay. well i would love to help out, but i forgot to ask, what recording program would you recommend that's good and easy for beginners? goldwave or something? for i'm definitely planning on doing a lot more of it, especially when brandon cole's site comes up. On 2/12/12, Kai wraith...@comcast.net wrote: Greetings folks. Five days since my last post, and I currently have 17 male voices and 5 female voices. While this indeed is a good number, I know we can do much better than that! (We especially need more female voices!) In my last post, I asserted that it would take about an hour to record, but made this point without proving the point (if only to myself). I therefore have recorded my own voice. I started the process by writing a linear script of phrases corresponding to the 20 different categories required for Swamp. I then had to calibrate my new Blue icicle XLR to USB adapter, making sure the gain wasn't too high, and performing various test to check my levels. My script contained at least three phrases for each category, but for most of them I had four. I recorded three iterations of each phrase, then did the pain grunts. Net time: 45 minutes. The actual recording time was only 15 minutes. This is me going to extreme. as I've said, you'll probably have a much smoother experience than I. There's nothing holding you back from being a part of one of the best audio games available to date, folks. all it takes is at most an hour of your time, a recording setup (even a headset with a suitable microphone would do), and some creativity. Jeremy's put in a lot of time and effort into coding this game, for which people are constantly still placing requests and even demands upon him. isn't it only fair that, if we expect him to give, we should be willing to give in return? aprone's dedicated tons of hours into development and debugging, 15 minutes to an hour isn't really too much to ask when compared with that. So come on, folks. Lets get recording. Lets give you the players lots of choices on what kind of character voice you'd like. Lets give back to a project that's given us hours and hours of enjoyment. http://forum.audiogames.net/viewtopic.php?id=7205 Kai - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 07, 2012 7:49 AM Subject: [Audyssey] Voices For Swamp Greetings List. I'd just like to take a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. I tried to add Aprone's original email to this one, but it seems that the size limit on the list won't let me make such a post. Below, therefore, is a link to the a discussion forum on Audiogames which contains Aprone's original email, as well as some comments and clarifications. Feel free to ask questions either here or there. http://forum.audiogames.net/viewtopic.php?id=7205 Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Voices For Swamp
Greetings Lori. Record where ever you like, just use the best microphone you've got. Don't worry about editing it. I actually don't want people to edit it. I'd like the editing left up to me. Someone recorded multiple recordings and then joined them all together so it'd make one file to fit my criteria. That actually made my work a hundred times harder, since I then had to compensate for the different clips with different methods of removing background noise (which is why I want people to record into one long unedited file). Basically, hit record, record the entirety of your session, save it, send it. Let me worry about cutting out all the detritus. If you're worried about picking up jaws, just read what you have to, then start speaking once jaws stops talking. I'll edit out any excess material. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Voices For Swamp
Greetings List. I'd just like to take a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. I tried to add Aprone's original email to this one, but it seems that the size limit on the list won't let me make such a post. Below, therefore, is a link to the a discussion forum on Audiogames which contains Aprone's original email, as well as some comments and clarifications. Feel free to ask questions either here or there. http://forum.audiogames.net/viewtopic.php?id=7205 Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Voices For Swamp
Greetings List. I'd like to take just a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. For your convenience, I'm posting Aprone's original email below mine, which contains the guidelines and script for vocal submissions. Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai *** Aprone's Original Email *** I've been meaning to post a new request for voice volunteers! As you all know, the current voices for Swamp have been very good and have served the game well thus far. The problem is, now that the game is growing there is a larger list of phrases needed and that means the old voices will need to be thrown away. The volunteers for the old voices are certainly welcome to record new ones, but even old phrases would need to be re recorded so that everything has the same sound. The list is long but here is what we are looking for. First off, please try to record these with the nicest microphone you have and with the least amount of background noise. Kai has asked that all of these phrases be recorded as 1 long sound file so that he can more easily work on it. There are a series of phrase categories that we need, followed by a few examples. The examples are not exactly what you need to say! I already expect that 90% of people will send in these exact phrases word for word, but we are actually hoping to get a bit of variety to reflect different people. The examples are to help you think up your own, but you can use the examples if they are actually what you'd want to say. We are looking for 3 messages for each of the phrase categories so that the best 1 or 2 from each can be used. If a voice doesn't have at least 1 good phrase from each category then it can't be used, so that's why it's worth the extra effort to have everyone record 3. Name for your voice: 1 or 2 words to distinguish your voice in the menu list. Greeting: Hello, salutations, Well met Ammo crisis: I need to reload Beckon: Over here, This way, On me Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down Confirmation: Affirmative, Got it, Lets do it, Ten Four Negative: That's a negative, I don't think so, No thanks Follow: Follow me, On my mark, This way Give Help: I've got your back, I got ya, I'll guard you Report: Mission complete, Success, Objective met Seek Help: Cover me, Watch my back, I could use a hand Stay: Stay here, Hold this position, Wait here taunt: Come on, Die ugly, Eat lead! Warning: Watch out, heads up, Be careful Battle cry: Lets go!, Lets do it!, Lets rock! Ready: Ready, I'm set, Here Hold: Wait for me, I'm coming, one sec Pressure: Hurry up, Go go go!, get the lead out Death warning: Man down!, we lost someone, we're taking casualties! Help: Help!, Medic!, I'm being overrun! In pain: If possible we'd like 3 sounds to represent being in pain. These aren't the death screams but rather the pain noises to let others hear that you are being attacked. Hint, pain grunts are rather short, haha. Just as before, Kai and I will determine how many voices will be included and we will pick that number from the submitted recordings. In advance I'd like to thank all who submit voices, and I hope that no one is upset if their own voice doesn't end up in the game for whatever reason. Please know that it won't be meant as anything personal. Hopefully after these submissions we will have a more expressive set of voices as well as some female voices, which have been needed for quite some time. Thanks once again! You can mail your submissions to me: jer...@kaldobsky.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Voices For Swamp
Greetings Dan. The link in the email I sent should provide the details you need to make and post the recording. Most people are just emailing him dropbox links, and that's probably the best option, though you definitely can still email the mp3 file to him. Kai - Original Message - From: dan cook dan.sc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 07, 2012 8:28 AM Subject: Re: [Audyssey] Voices For Swamp you know, I completely forgot about this. this is something i'd definitely consider doing, is it best to contact jeremy off list? or could you help set me up Kai. On 2/7/12, Kai wraith...@comcast.net wrote: Greetings List. I'd just like to take a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. I tried to add Aprone's original email to this one, but it seems that the size limit on the list won't let me make such a post. Below, therefore, is a link to the a discussion forum on Audiogames which contains Aprone's original email, as well as some comments and clarifications. Feel free to ask questions either here or there. http://forum.audiogames.net/viewtopic.php?id=7205 Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Voices For Swamp
How strange. So there was apparently some strange delay involved with my posting this email. I wonder if I'm still on moderated status, despite my joining this list over two months ago from this new email address? Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 07, 2012 9:51 AM Subject: Re: [Audyssey] Voices For Swamp Hi. I will be recording my voice as soon as I return home with my new seeing eye dog. Should be no later then 2 weeks and you should have it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, February 07, 2012 7:49 AM To: Gamers Discussion list Subject: [Audyssey] Voices For Swamp Greetings List. I'd like to take just a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. For your convenience, I'm posting Aprone's original email below mine, which contains the guidelines and script for vocal submissions. Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai *** Aprone's Original Email *** I've been meaning to post a new request for voice volunteers! As you all know, the current voices for Swamp have been very good and have served the game well thus far. The problem is, now that the game is growing there is a larger list of phrases needed and that means the old voices will need to be thrown away. The volunteers for the old voices are certainly welcome to record new ones, but even old phrases would need to be re recorded so that everything has the same sound. The list is long but here is what we are looking for. First off, please try to record these with the nicest microphone you have and with the least amount of background noise. Kai has asked that all of these phrases be recorded as 1 long sound file so that he can more easily work on it. There are a series of phrase categories that we need, followed by a few examples. The examples are not exactly what you need to say! I already expect that 90% of people will send in these exact phrases word for word, but we are actually hoping to get a bit of variety to reflect different people. The examples are to help you think up your own, but you can use the examples if they are actually what you'd want to say. We are looking for 3 messages for each of the phrase categories so that the best 1 or 2 from each can be used. If a voice doesn't have at least 1 good phrase from each category then it can't be used, so that's why it's worth the extra effort to have everyone record 3. Name for your voice: 1 or 2 words to distinguish your voice in the menu list. Greeting: Hello, salutations, Well met Ammo crisis: I need to reload Beckon: Over here, This way, On me Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down Confirmation: Affirmative, Got it, Lets do it, Ten Four Negative: That's a negative, I don't think so, No thanks Follow: Follow me, On my mark, This way Give Help: I've got your back, I got ya, I'll guard you Report: Mission complete, Success, Objective met Seek Help: Cover me, Watch my back, I could use a hand Stay: Stay here, Hold this position, Wait here taunt: Come on, Die ugly, Eat lead! Warning: Watch out, heads up, Be careful Battle cry: Lets go!, Lets do it!, Lets rock! Ready: Ready, I'm set, Here Hold: Wait for me, I'm coming, one sec Pressure: Hurry up, Go go go!, get the lead out Death warning: Man down!, we lost someone, we're taking casualties! Help: Help!, Medic!, I'm being overrun! In pain: If possible we'd like 3 sounds to represent being in pain. These aren't the death screams but rather the pain noises to let others hear that you are being attacked. Hint, pain grunts are rather short, haha. Just as before, Kai and I will determine how many voices will be included and we will pick that number from the submitted recordings
Re: [Audyssey] swamp questions
If you're starting out on Swamp, you probably shouldn't be on the testing server. it is a testing server for a reason. Many things (such as quests) won't work fully as expected, and many things are subject to change. I recommend you switch back to the official 1.8B release. You can save your equipment in the safe zone by hitting escape, and you'll have that gear should you exit and return to the game. You also lose everything when you die, whether or not you save. The save is only for exiting the game, and for progress tracking. Kai - Original Message - From: mike maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 05, 2012 5:06 PM Subject: [Audyssey] swamp questions Hi list: I have a question or two please with regards to swamp. 1. If we get something or find something and we get killed, is it right that we lose the stuff we were carrying? 2. if we make it to the safe zone, do we always keep it then or what should we do with it? 3. if we quit and then get killed do we lose it? 4. I tried to do a quest. I was told to find a charcoal filter, but when I went to the pet store,, I went to the fish supply area but I heard nothing. Can someone please explain on how to do a quest? Am I supposed to hear something or how do I do it? Do I bring it back then to the safe zone when if I ever find it? Is there a certain place I bring it? Thanks so much for all the answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp error
Rather than explain all the steps, simply download this file into the Swamp folder and run it. http://dl.dropbox.com/u/6855861/Register%20Drivers.bat Kai - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 02, 2012 7:30 PM Subject: [Audyssey] swamp error Hi list: I have a problem or at least my sister has a problem when trying to install swamp or run it. She gets a error of: run time error 339 msinet.ocx or one of it dependencies is missing or not registered correctly. Can anyone tell me what would be causing this problem? She registered the dx7vb.dll file. Any help would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
Given the subject of the email and the contextual references in the body of self same, I'd surmise that this release is still intended for testing purposes. quote: I'm not better yet but I am feeling about a million times better than I was, haha! The delay slowed down me releasing the next testing version, so here it is! Just as before, you will need to have Kai's testing sound pack although I'm sure most of you already have it if you were playing on the testing server before. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 31, 2012 11:27 AM Subject: Re: [Audyssey] Swamp testing server, version 3 Is this to replace the version we're playing on now for those of us who didn't test or is it still just for the testing folk? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I hear so many asking for. Then it's a simple matter to change the armor types to leather armors, wooden armors, and metal plates/chains. And maybe instead of gas station, it'd be a large destroyed farm, and can throw in a few abandoned castles/keeps to replace the modern buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
Players are free to mod the game as they wish, particularly since future releases will come with the language file that will allow them to modify game text. I would still protest such overt departures from the zombie theme in the original releases of Swamp, however. And yes, we could have 20 weapons in Swamp, but would there be much of a reason after a certain point? We already have more weapons than most games, especially audio, and they cover a wide array of specs and styles while sticking to the modern, militaristic, shooter theme. I just can't see how a bow, a crossbow, a samurai sword, a catapult, halberd, or any multitude of other weapons would fit in... heck, we might as well have magic wands and shout inanely strange phrases whilst waving said wands. One could also argue that if grenades are eventually going to be allowed, why not an rpg? A missile launcher? Cruise missiles? ICBM's? Nukes?... Justification for one thing based on the existence of another could mean that Swamp would end up being the daddy of jack of all trades, where Swamp would be 2 gb just because of the sounds, and even then people would be wanting something else. It's a matter of drawing the line. Originally, the axe was intended to be a knife, but... Do you really see a knife being much of a threat against a zombie? Axes can hack zombies to bits, while a knife would at best inflict a deep stab or slash wound. Even if you sever their throat and such, zombies probably don't need air, so they'd still come ahead. Kai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 26, 2012 12:25 AM Subject: Re: [Audyssey] howlers Huh. I like that idea. That knife would definitely be an interesting addition... and you're right, probably the first time ammo was used for a close-ranged weapon in a game. and I'm not saying that axes don't exist in the modern world, just that it isn't common to find them in fps games, knives and the occasional sword tend to be more common in my 15 or so years of mainstream gaming. But the cross-genre thing is only another map idea. It's like a mod for a shooter... I remember when I used to watch my cousins play counterstrike, which was a multiplayer fps similar to swamp, actually, just with a different theme not zombies, but military. There were plenty of extra maps and mods available, one of my favorites being one that harkened back to an Ancient chinese setting, where you had to defend a Shaolin temple with various weapons like swords, staffs, and even the occasional whip chain and some unarmed martial arts combat. I guess I'm just trying to say that a shooter doesn't have to remain a shooter necessarily, but it can have optional maps and whatnot to give a different feel for whoever wants to download it. Especially since pc games have fan mods and things like what we're suggesting all the time, and most audio games tend to stay stagnant because of the lack of change like updates, expansions, whatever. Swamp is a great shooter and one I enjoy immensely, but can't play right now due to terrible panning issues... but an optional mod like that would be awesome, so when I do get back to playing it, I can have the option of playing with a map with different weapon sets depending on my mood. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 26, 2012 12:19 AM Subject: Re: [Audyssey] howlers There are plenty of axes in the modern world. Hatchets, camp axes, fire axes, wood-splitting mauls and axes, etc. They aren't just a medieval weapon. Having said that I think the axe sound needs to be updated, right now it sounds like you're swinging around a giant battleaxe, when in truth I think it needs to be cut down to a hatchet or camp axe to make things more realistic. Either that or, make it a military issue knife of some kind, there are plenty to choose from. While I don't agree with the cross genre thing, especially not in a game like this, unless it was done as a joke, I do want to suggest a weapon. The wasp knife. It's a large knife, similar to a bowey knife, but when you stab your target, you press a button on the handle and it injects the wound with a huge amount of gas which quickly expands, causing massive internal damage by freezing and displacement. This could fit right along with the proposed assassination idea, sneaking up on a zombie, getting in extremely close, stabbing it for massive damage, then retreating into the shadows to reload your knife. It'd also be the first melee weapon that required ammo in probably any game. And yes, this is a real knife. You can buy one for personal use for about 600 dollars. -- From: Clement Chou chou.clem...@gmail.com Sent: Thursday, January 26, 2012 01:12 AM
Re: [Audyssey] swamp idea-howlers
I fail to see how a bow would have more oomph than a pistol. A bullet, I'd imagine, would outdo an arrow any day. While I love the idea of crossbows and such with exploding projectiles for killing zombies, I also don't think that their ilk of weaponry properly fits the zombie genre of games. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 25, 2012 1:08 PM Subject: Re: [Audyssey] swamp idea-howlers Yep, this is a good idea, as well as a bow, a silent weapon with a bit more oomph than a pistol, better range, but slower reload time. Maybe a crossbow. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, January 25, 2012 3:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp idea-howlers I like it. Left 4 dead on the xbox360 and pc had things like that, and each zombie had some minor variations that affected them from a gameplay standpoint. This would add a lot more depth to the game, as well as enemy management. - Original Message - From: dan cook dan.sc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 6:21 AM Subject: Re: [Audyssey] swamp idea-howlers i like that idea, it would add even more strategy to the game. now all we need are bos zombies... :D On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote: good idea!! i like it! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a player? The idea came from a zombie radio drama I been following, in there there's this type of zombie that can let out a piercing cry that can be heard from miles away- summoning tons of zombies to the spot to swarm. My idea is this, when a howler spots a player, it will start to make short grunts- clearing its throat sorta speak, and if the player doesn't kill it in a few seconds, it will let out the cry that'd alert others to come to its current location. You can either shoot it dead before it lets the summoning call out, or run away real fast before the hoard gets to you. I think a type like that would add a new thrill to the game since now if there's 4 zombies approaching, and one is a howler, you probably want to get rid of it first- assuming you don't have some big guns ready and are willing to face 50 zombies at once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] swamp mission suggestions
It's supposed to work that way. Those who die just have their mission items vanish. There's always one crate anywhere in the warehouse, though, so this really isn't an issue. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 1:32 AM Subject: Re: [Audyssey] swamp mission suggestions a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Rather than playing another sound, just play the mission create sound, if there indeed needs to be a sound. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 1:52 AM Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Custom Keymap
I submit for your experimentation my keymap file. A lot of commands have been moved around and grouped into specific keyboard regions, and the most common functions have been made more readily accessible. beacons were migrated to the F keys, and a lot of commands for navigation have lost their shift-key combination. Radar functions have been moved onto the six-key group above the arrows, which in theory should tie in well with the cursor group usage for activating the radar. The descriptive layout is below. http://dl.dropbox.com/u/6855861/keyconfig.ini BEACONS: Direction to Beacon: B Safe Zone: F1 Bridge: F2 church: F3 Factory: F4 Kai-Mart: F5 Auto-mart: F6 Pet Store: F7 Hardware Store: F8 Gas Station: F9 Sam's House: F10 Lily's House: F11 Jennifer's House: F12 INFORMATION: Announce Health and Armour: Tab Ammo Report: Q Announce Location Name (Where am I?): W Announce Direction Facing: E Announce Zombie Kills: Z Announce Experience and Reputation: X Announce Coordinates: C Mission Report: M NAVIGATION: Move Forward: Right Mouse Button Sidestep Left: S Sidestep Right: F Turn 45 Degrees Left: A Turn 45 Degrees Right: G Retreat (move backwards): D Toggle Walk/Run: Alt + E RADAR: Building Guide: Home Deactivate Radar: Delete Scan Near Ahead: Up Arrow Scan Near Right: Right Arrow Scan Near Left: Left Arrow Scan Near Behind: Down Arrow Scan Immediate Area: End Scan Far Ahead: Alt + Up Arrow Scan Far Right: Alt + Right Arrow Scan Far Left: Alt + Left Arrow Scan Far Behind: Alt + Down Arrow Scan General Area: Alt + End RADIO: Broadcast Message: / (Slash) List Online Players: Shift + / (Slash) Toggle Radio Mode: Alt + / (Slash) Read Previous Message: ; (Semicolon) or Page Up Read Next Message: ' (Apostrophe) or Page Down Previous Channel: Alt + ; (Semicolon) Next Channel: Alt + ' (Apostrophe) WEAPONS: Fire Weapon: Left Mouse Button Reload Weapon: R Unload Weapon: Shift + R Toggle Weapon Mode: T Field Kit: ` (Grave accent) Draw Axe: 1 Draw Pistol: 2 Draw MP5: 3 Draw Hunting Rifle: 4 Draw Assault rifle: 5 Draw Shotgun: 6 Draw Benelli: 7 Draw Sniper's Rifle: 8 Draw M-60: 9 Draw Vulcan Minigun: 0 Draw Chainsaw: - (Dash) OTHER COMMANDS: Change Screen Reader: Pause Toggle Music: \ (Back Slash) Safe Zone Menu: Enter Speak Vocal Message: V Previous game Message: [ (Left Bracket) Next Game Message: ] (Right bracket) Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I think this is one of those realism vs. playability concerns. Jeremy initially implemented health-based movement modifiers, and while that's great for realism, it wasn't very good for practicality and playability's sake; it basically meant you were doomed to die once you were injurred. I think introducing these weight limitations would make the game too cumbersome in some regards. True it's not realistic, but it definitely makes the game a lot more enjoyable and playable. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so, for example, you would have to decide, ok, i want my axe, my pistol, and an mp5, pluss the ammo to go with it. and this would make it very hard to, as your ammo supply would be limited to. not this hole thing of carrying 2000 rounds. that, would way loads! so you would have to pick and choose what to take out in the field. perhaps, this is where having a locker or something back at the safehouse for your char would come in. or perhaps make selling and buy cost the same, or close to. so for example, selling a hunting rifle might get you 200 rep, and to buy it back, you might have to pay something like 220 or something. just trying to come up with ways to make it more realistic. and this would make you decide on what you want to carry out with you. and if you make a mistake and can't take down the enamy as well as you could have? ... well, you know better for next time. dallas On 14/12/2011 02:24, Jeremy Kaldobsky wrote: I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
[Audyssey] Swamp: Gaming Mouse
Greetings Jeremy et al. I'm looking at getting one of these gaming mice with about six buttons. any chance of making the key config register more mouse buttons? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Gaming Mouse
Assuming you cna program the Sidewinder to emulate mouse movements, then it probably could. I've got a gamepad myself, and do plan to configure it to function as a mouse emulator. I'll report on the results, as soon as I've finished the DAISY conversion of the manual. kai - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 11:49 AM Subject: Re: [Audyssey] Swamp: Gaming Mouse does anyone use a microsoft sidewinder gamepad? would it work on swamp? i have on eo fthose devices and its a USB one - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 1:25 PM Subject: Re: [Audyssey] Swamp: Gaming Mouse For the next update I plan to have the game support the extra buttons of gaming mice. Greetings Jeremy et al. I'm looking at getting one of these gaming mice with about six buttons. any chance of making the key config register more mouse buttons? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ok, escape has *got* to be changed.
I personally think this is a case of operator error, not game error. If you hit escape and hit enter on multiplayer, it respawns you... this has been in since day one of multiplayer support. The fact that it respawns you without your last saved equipment has also been there since the safe zone's inception. I do agree with che about a 30-second delay to keep players from cheating out of zombie swarms, but aside from that, if you hit escape and then hit enter to return to the game, how is that Swamp's fault? Just hit escape again. Perhaps the Y/N prompt would be prudent, but that doesn't totally eliminate the possibility; someone else is going to manage it and complain about the same thing, then we'll have to make changes to accomodate that eventuality, too. This is tantamount to saying that you closed Word without saving a document, and are now frustrated that you have to start over from the last time you saved. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 10, 2011 3:21 PM Subject: Re: [Audyssey] Ok, escape has *got* to be changed. Actually I'm also not sure how pressing escape got you out of the game. You should have had to arrow to exit game and press enter. Pressing escape should just bounce you back and forth between the game and the main menu without ever exiting you. Hi there. I've been out of the loop for a while but it was my understanding that escape just pauses the game and brings you back to the main menu and if you want to continue your game, you press escape a second time. It's like a toggle. Perhaps this was only true for single player mode? maybe it should ask are you sure you want to quick and then you'd have to spell out the word exit if you really mean it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, keyconfig question.
Yes, Chris. Use F1 through F12 as your keys. Beacon 7:F7 Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 09, 2011 3:51 AM Subject: [Audyssey] Swamp, keyconfig question. Is it possible to use the function keys in a config file? I'd like to map the big weapons onto function keys to make it easier to stay one-handed on the keyboard. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, a few thoughts
Fair consideration though, Jeremy: If you plan to re-implement single-player mode, why bother removing them? They're not terribly big, and there's little point in file juggling if you're just going to put them back eventually anyway. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 08, 2011 5:27 AM Subject: Re: [Audyssey] swamp, a few thoughts I would be very happy to receive some donated game music. You can hear Che's music if you don't have music muted and are in the game's menu. That's a good suggestion with the unneeded files. I just wanted to say, I haven't been able to play the new version. A couple of things though: 1. I'm willing to do music, since I have composed for BPC programs TDV in the past, and also would love some more chances to get known lol. 2. where is che's lovely music that you noted about? Lol 3. You might want to remove the man files for now in the route directory since for now at least single player is unplayable. Hope you will keep on devving, as usual. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Scroll to Top / Bottom
greetings Jeremy et al. Would it be possible to add ALT + COMMA / ALT + PERIOD | ALT + LEFT BRACKET / ALT + RIGHT BRACKET as a method of navigating to the first and last items in these two buffers? Oft times am I deep into the buffer, with the only resort of holding down the related key to return to the latest item. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] msinet.ocx error
Copy both MSINET.ocx and MSWINSCK.ocx to your SYSWOW64 directory and register them as you would the DX7VB.DLL file: regsvr32 msinet.ocx regsvr32 mswinsck.ocx Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 7:10 PM Subject: [Audyssey] msinet.ocx error Hi all. I'm usually pretty good at tech stuff, especially given specific instructions. However, I'm running Windows 7 and Swamp is not working for me. It's a 64 bit version, so I put Swamp in C:\Program Files (x86)\Aprone\Swamp as makes sense. I registered dx7vb.dll successfully, and started the game. However, when I try to run either map, I get a runtime error in msinet.ocx. Did I miss something? Did I fail epically somewhere? Are there small furry creatures nibbling on the inside of my supposedly secure computer casing? Help! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ammo in swamp
I'd actually prefer Shift + R. Keeps the commands on one hand. Kai - Original Message - From: lenron brown lenro...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 04, 2011 1:15 PM Subject: Re: [Audyssey] ammo in swamp maybe u could be the unload key On 12/4/11, Johnny Tai johnnyti...@shaw.ca wrote: http://www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
I'm in full agreement with you, Chris. Swamp is a raw survivor game. it's not Mario. it's not Tetris. It's not Princess Mononoke on Desert Island. it's a battle of the living against the undead. They will kill you. They will eat you. Would it be realistic for you to be eaten then resurrected fully in tact? I've never understood why people have such a problem with losing things in Swamp. OK. You died. Just try again. maybe it's proof that blind gamers are different from mainstream gamers. I've played Nethack, ADOM, Angband, plenty of Playstation games whose titles might be obscure, Diablo, Baldur's Gate... In most of these games, death is final. They don't usually coddle you with painless death. True, some games have save points, but such games play differently. I think I'd be very disappointed if Swamp were made less risky. Part of the thrill of Swamp is trying to stay alive! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
I'm not much in favour of such a game-changing item. part of Swamp is the thrill of being swamped, not being Star Trek. People just need to accept that yes, you can die. yes, you can lose items. Yes, you might have to start over. Once the bugs are ironed out, things will be much better. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 10:55 AM Subject: Re: [Audyssey] zombie info? And that concern is why such an item wasn't put in to this version, lol. I've been considering a town portal item for a while, but have been too nervous to put it in yet. I like the idea of convenience, but also worry it will ruin the feel of the game. I'd love to hear the community's thoughts on it. Oh, I just wrote about this in another email so I almost forgot to explain it here. This would be some type of purchasable item in the Safe Zone that could be spent to teleport you instantly back there. It would work like Town portals work in many RPG games. Because you'd have to buy them using reputation, people would get to decide if it was worth walking back or if convenience was worth using one up. I don't know what Aprone thinks of it, but it seems to me it would destroy the point of the game. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I don't know about all these proposed changes. Remember that a lot of the range-finding issues are bug-related. Once they're sorted out, swamp will function as before, except that pistols won't reach as far, etc. You'll still be able to hit zombies at the limit of your hearing assuming you can center in on them well enough. The only thing range setting will do is to differentiate the weapons further, and to prevent people from assassinating zombies clear across the map, out of audible range. People have done ok with the method before, and I honestly can't see the need to change it by adding range finders and these other things. Remember that zombies behind walls are very unlikely to be heard now, so the chances of shooting at zombies in buildings is very unlikely. Adding in all these helper features takes away from the need to gain expertise with how the game works. I don't want to simplify the swamp experience by giving us players tools to make perfect shots, or to avoid missed shots. range determination should become a skill, as should centering. Maybe I'm in the minority here, but the hard-core aspect of Swamp in this regard is what makes it appealing to me. Change it up any more, and heck, we might as well just go back to playing Shades of doom with its automatic target acquisition system. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:47 PM Subject: Re: [Audyssey] Swamp reflections. I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to the firing command so should be easy to remember. Actually, I've just had a brain wave. Combine the range indicator and sound alteration concepts. When you hit the range indicator, the sound changes to reflect your weapon's range. If you're listening to a zombie, and shift-click, and the zombie sound disappears for a moment, you know it's out of range. Again, this would also solve the walls problem, feel less like it sticks out and actually enhance the game feel, or so I think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] car in the swamp, was zombie info?
I guess I'm the party pooper in the crowd, but cars would really ruin the Swamp experience. Apart from the difficulties of programming a vehicle and contending with all the issues therein, what real value would it add to the game? I feel like we're trying to turn Swamp into the game with a million bells and whistles. Lets just keep it a hard-core struggle to survive against the undead. The bugs will be ironed out eventually, and we'll all be playing like before. The only thing I might suggest is to increase the delay between gun shot and bullet impact so that players can differentiate the sounds better. Kai - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:23 PM Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp version 1.2b
Hit enter whilst in the Safe Zone. There will be a donate equipment entry. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 12:02 AM Subject: Re: [Audyssey] Swamp version 1.2b How do you drop items in safe zone? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
Canine zombies are the result of infections spreading to guard dogs and the like. They're large by canine standards, but are less bulky than any other zombie. Their light frames and quadraped form allow them to pursue flesh at great speed. Giant zombies aren't necessarily gigantic. They're but larger zombies than normal ones, and are the result of the infection amongst athletes. Normal zombies are the result of the infection among normal townsfolk: your clerks and bankers, doctors and lawyers. They're neither overly powerful nor fast, and represent a majority of the zombie population. Lamprey zombies are the result of the infection among albino victims. They feature a raw-pink flesh, and are usually extremely slender and quick. their faces are mutated beyond recognition, harbouring an array of suckers and fangs. A lamprey will usually attack by wrapping its long, slender arms around the victim, then it leans forward and eviscerates the victim's face and throat with its fangs. The sucker like appendages then delve into the opening made by its fangs, whereupon the lamprey will devour the victim from the inside out. Reapers are born from a specialized strain of the infection. Their flesh is both slimy and dotted with large pustules oozing a dark green fluid. their skulls grotesquely expand during the mutation to zombie form, and their mouthes become cavernous mauls of death. A double row of teeth lines the inside of their mouth, and their tongue has grown razor-sharp barbs that can rise through the flesh of the organ to rend and tear at any flesh caught within the huge jaws. Stalkers retain some of their former cunning in their undead state. Among the smartest of the zombies, stalkers have learned to silently hunt for flesh. They're lightly built, usually are comprised of female hosts, and are ruthlessly tenacious. Matriarchs and tyrants are born from a mutated strain of the infection. these zombies start out resembling giant zombies, but their corrupted innards directly convert devoured flesh into raw bone and muscle matter, causing the beasts to grow huge and powerful. Their added bulk causes them to move slower, but also renders them more resilient. They sport extremely thick appendages, and often prefer to bludgeon their victims to the brink of death before voraciously feeding. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 6:15 PM Subject: [Audyssey] zombie info? Like any great zombie games, we need a list of details on the zombies- I'm interested to know what they're supposed to be heh, the dogs are fairly straight forward, the normal ones too, what about the rest? I think of tyrants more like the tyrants from Resident Evil games- but those were not zombies. What in the blue blazes is a lamprey zombie? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Use the check for Updates link in your BGT Start Menu entry. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:32 PM Subject: Re: [Audyssey] More BGT news where is rev2, I can only get v1.1 installer. At 02:40 a.m. 20/11/2011 +0100, you wrote: Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and worthwhile. Now, I just wanted to write and tell you that revision 2 of the engine is available. The reason I'm mentioning it on list is because it contains a feature that many of you have been wanting for a long time, namely the ability to read and write in the registry. I have made a settings class which wraps this up quite nicely, and prevents script kids from tampering with keys and values that do not concern them. And as usual, the revision also contains a number of bugfixes reported by users. The next major feature that will see the light of day is joystick support. I have started working on this and am making good progress. So stay tuned for that! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
While I do agree with these feature requests, we should also remember the scale of the games. Jeremy's developing the games for free, without commercial reinforcement for the efforts. Perhaps if Jeremy were to sell the game after such details were added, or if a subscription rate for the server system were involved, these features could be merited. the problem here, of course, is that if Jeremy charges for the games, then there's a whole slew of other players who'll either complain about that aspect, or else pirate, or else hack. You can't win, really. Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 7:06 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Jeremy, Yes, in deed. That's something I'd personally like to see. You've had some really great games like Castaways but not enough different missions. I love Civilization type games like that, and what I'd like to see is a game like Castaways be improved to have 10 to 20 campaigns to choose from. Swamp is another great title, but I can see some areas of improvement. Like what's the back story? What's your specific objectives besides running around shooting hundreds of zombies?How about different levels or maps to play on? What I'm saying here in a nutshell you have games that are great in concept, but lack any kind of depth. You could spend an extra month or so just filling in the back story adding more quest objectives etc that would dramatically improve the game play I think. For example, In a game like Swamp I can see a World War Z type game where players send in custom maps of certain towns that are infected by zombie hords. The objective is to move in and clear the town of zombies to resettle by the human survivers. Even better is to have some sort of third-party quest editor that allows the end user to create custom maps and custom quest objectives which would ultimately boost replay value a lot. Before you know it I'm sure there would be several submissions of extra content you could add to the game that would all be to the good. Just some ideas to ponder. Cheers! On 11/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thank you Jorge, I'm glad you hear you enjoy my games. :) I plan to continue making games, but I think I will try to spend a little more time on each one so that they become longer. Of course this does mean fewer overall titles, but it's worth trying since it seems like what the majority are asking for. Jeremy, i just wanted to tell you: please go on with your projects and go on with your own style of development. In this community the thing the people do best is to criticize without presenting any positive ideas. Your games are a big fresh air on this community and I would love to see you going on with your games. People can say that your games are short but some of them if they had the same ideas before, they could easily charge 30 dollars or more. If they say the games are short, why they didn't come up with the same ideas before? A Fsp multiplayer game only can please the majority of players and why noone did that before excepting the complicated case of audioquake? I understand why some people can be worried about your games because in my opinion it's not normal for this community that the best audiogame ever produced is still railracer which is 5 years old. Just my opinions so go on with your games. Because of my professional life and my small baby, I don't have much time to play but when I have some minutes I enjoy very much your swamp. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo
Re: [Audyssey] More BGT news
I'm inclined to agree with Philip here. Clearly, a significant enough number of BGT users desired registration access, and Philip had the inclination to add it, so why not? It's existence does not mandate usage by a BGT script writer; the author's still free to use any other file I/O supported by the BGT engine. I feel like this debate is along the lines of We already have a fire escape on the second floor. Why do we need another one there? The answer, of course, is utilitarian. I myself never use superscript or subscript font settings in a word editor, but I appreciate that the feature is there, should I desire to. Kudos, Philip. kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 6:46 PM Subject: Re: [Audyssey] More BGT news Hi Willem, This was actually something I had clearly in mind when building the wrapper. For the reason you mention, I have put much stricter limits on size of key and value names, and of the stored data itself than Microsoft does. As recommended by the article at: http://msdn.microsoft.com/en-us/library/windows/desktop/ms724872(v=vs.85).aspx I limited the size of each value to 2048 bytes, and encouraged users to save anything larger to a file. Similarly, I limited the length of key and value names to about half of the true limitation set by Microsoft. So while I agree completely with yours and Dennis's points, I feel that it is my responsibility as the developer of this engine to include features that people request, as long as they are reasonable and related to games in one way or another. Naturally users are still free to utilize files exclusively; the registry is just one more option. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 3:35 AM Subject: Re: [Audyssey] More BGT news Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file. In my opinion the registry has no functionality that you can't duplicate by using a file. Philip could even have emulated registry-like behavior by using a file. The larger the registry becomes, the longer it takes to find something in it. On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, I do see how editing an ini or conf file could help in a situation as you describe. Howver, on the other hand it is more simple to serialize the settings and save them to a file or just send the settings to the registry. Modern programming languages like C# .Net, Visual Basic .Net, and Java all have fairly simple methods for serializing objects which makes saving and restoring a program's state very straight forward and easy. That's principly why I don't use an ini or conf file myself. Cheers! On 11/20/11, dark d...@xgam.org wrote: As an interesting fact, in a couple of low vision access games I've played, editing a conf file is actually a great way around mucking about with options menues, sinse I can just read it in Hal. The most extreme form of this is in the game Rocks n diamonds, which has about 8 pages! of options, the learning of which could be a nightmare, particularly as there are some really useful options buried in the list, such as the ability to set scroll delay to zero so that the screen scrolls around the characters' position, rather than the character running all over the screen (an obscure idea but brilliant for field of vision trouble). Obviously this doesn't apply to audio games where presumably all the settings will be accessible anyhow. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Shaun, it's all well and good to go criticizing someone's work in a negative fashion, but one should attempt to do likewise or else to trump the effort before delivering such denouncements. Jeremy's regularly delivered games for people to play, be they finished projects or proofs of concept. Until you've done likewise, I believe that a modicum of temperance might be in order. Part of the reason developers for the audio gaming community are far and few in between is that there's such a ready group of naysayers and denigrators who, ironically, still play the games despite a public front of contempt. Rather than flat-out decrying someone's efforts as crappy or otherwise, might it not be better to deliver constructive criticism, and where possible, advice and assistance? Kai - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 8:21 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! If jeremy's games are crappy code, then we need a lot more crappy code around here! :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Version 1.1 Released!
Greetings Philip. I note that you decided not to implement game controller support in this release a feature I'd been waiting for since I purchased BGT at 1.0. Were the plans shelved, or will it make an appearance in a future release? Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 9:46 AM Subject: Re: [Audyssey] BGT Version 1.1 Released! I am assuming that the question is which screen readers are supported by BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA. Kind regards, Philip Bennefall - Original Message - From: Brandon Misch bmisch2...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 6:44 PM Subject: Re: [Audyssey] BGT Version 1.1 Released! Hey with screen readers does but support? just curious. On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote: Wow. That's an email to make my day if ever I saw one. Thanks man, for your support! While I haven't had any time to actually play any games at all lately, yours are at the top of my list of things to try. I have followed the discussions about your various titles with interest, you'll definitely hear from me once I sit down and play. Now which one to start with, I wonder? I am leaning towards killing zombies. Grin. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 6:15 PM Subject: Re: [Audyssey] BGT Version 1.1 Released! Even though I am not a BGT user myself, I already know this update is going to have a huge impact on the community! I wasn't around before the days of BGT, but I see how it is twisted and woven in to almost every thread and game discussion. All by its self, I believe BGT has won you a permanent legacy in the audio game community Philip, and I have yet to see anything that compares to it in terms of overall community long-term impact. As cheesy as it may sound, creating something with the same level of importance is what I'm striving for myself. I am absolutely positive I have not come close yet, but I will stick around until I do. Mr. Bennefall, keep up the great work and prepare yourself for probably a hundred ecstatic responses to the news of your new release. :D And keep the bar really high so I have to climb a while before getting up there with you sir. Hi all! After nearly a year in development, version 1.1 of the BGT engine is now available for download! It features the largest set of changes yet in its release history, most of which are features requested by end users. It includes mouse support, screen reader support, a pathfinder to make it easier when adding artificial intelligence to your game, improved Sapi support where you are now able to enumerate and change voices, and tons more. The change log is a bit too long to paste in an email to the list, so I invite those who are curious to go grab the new installer and have a look! Thanks to all of those who provided suggestions and ideas, bug reports and other general feedback over these two years. Without all of this, the BGT engine would not be what it is today. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp suggestions and questions
hold and wait's not really the right way to use the axe. if you're fighting a zombie whose slower than you (most of them), your s key is a friend indeed. You can step back away from the zombie, then slightly hesitate, and retreat whilst slashing. If done right, you'll stay out of his reach (except the tyrant and possibly matriarch), whilst dealing damage. This is assuming you have tactical space to work with, of course. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thoughts on swamp
One potential reason for the quiet speech could be that it's panned to the left, rather than being centered, since your friend is ostensibly leaning against the western wall of the shack to tend to his leg. Try turning to face that direction to see if this helps? Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 13, 2011 11:24 AM Subject: Re: [Audyssey] thoughts on swamp I find the speech in the beginning of single player mode extremely quiet comparing to the rest of the sounds- I actually had to crank up the volume to make out what he's saying even with headphones on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more about swamp
It would be impractical to just keep adding and adding voices and sounds. My current working directory for Swamp is 70 MB. With in reason we could of course add more, but selectiveness will probably have to come ahead. Players are, of course, free to replace sounds as they wish. With 8 male voices and potentially two more female voices, however, I'm not sure there needs be more. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 2:27 PM Subject: Re: [Audyssey] more about swamp in the next update I'd like the ability to add more voices in the game. Like have users be able to add more voices maybe sounds. I have some really cool idea for mods ofcause it won't be zombie related, but it will still use the same engine just the sounds will be different. At 02:21 p.m. 12/11/2011 -0800, you wrote: Actually we may need her when I have a revised voice list. We have 8 men, and I would like to get 2 women as well. This will give people a more balanced set of choices. Oh darn. Really? And I was about to start recording several different character sets. I was even going to try to bribe my wife to record a set or two. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more about swamp
It'd be nice to have at least some female voices, yes. The availability of voices, however, is down to those who volunteer to record. It was all guys who submitted voices, so... it's all guys on the server. Kai - Original Message - From: lenron brown lenro...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 7:28 PM Subject: Re: [Audyssey] more about swamp i think it would be nice to have a even amount of male and feemale voices On 11/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The reason the game won't detect new voice sub folders is because the other players in multiplayer need to be able to play the matching file whenever you are speaking within ear shot of them. true, but could the player have the ability to create extra sound folders for voices, I made another just to see andit never showed in the game but you are probably right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 9:02 AM Subject: Re: [Audyssey] Swamp questions The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Randomized Ammo Spawns
Greetings. Currently, ammo is always found in stable quantities. Being that we're finding these items on the corpses of soldiers and other survivors, it would make sense that there would be the possibility of not finding a full set. Perhaps when finding ammo, you'd find a box of random([min]-[max]) ammo. To make it fair, it should probably have a reasonable minimum, and a reasonable maximum. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Weapon Modifications
Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
The only problem with this first-letter, first-word concept is that one, you're having to hit f, and then reach over to one of the other keys in time. F, followed by N, makes for interesting times. Furthermore, the various phrases aren't locked. While most people recorded the template statements, it doesn't necessarily mean that's what they need to say. Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 9:12 AM Subject: Re: [Audyssey] Swamp, version 1.1b G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the first letter of the second word etc. Another one I'd like to see added is help, or I'm in big trouble over here! etc and Thanks! or You saved my backside! Whew! Sent with Thunderbird 3.1.14 portable. On 11/5/2011 5:15 AM, Darren Duff wrote: While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM To: audyssey Subject: [Audyssey] Swamp, version 1.1b Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
[Audyssey] Swamp: Special Weapon Functions
Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Special Weapon Functions
I only suggest batteries for the scope, both sniper and hunting rifle versions, in order to place some balancing factor on the benefits. If you have the scope without the need for an additional resource, what then would be the use for the other weapons? You'd just grab a sniper rifle and have at it with the zombies, no need for the mp5 or any other weapon, since you'd always be able to track zombies. With the battery concept, you'd have to be judicious with your usage of the scope, saving it for tougher targets. This would leave other weapons still useful, rather than completely trumping them. It's partially why I'm less than thrilled about adding grenades. One, the audio issues are manifold: How do you adequately represent the sound of multiple targets being hit in a premixed sound, or do you then change the code and use buffers for those extra hit sounds, which could be multiple, happening at once. 2. How do you also represent the player himself being damaged, furthermore possibly being damage along with zombies. So many audio and memory issues to consider in that respect. 3. You'd then have to set a proper rarity value, so that it's not over used, yet never seen. After all, if you can easily spawn an armload of grenades, would you bother pulling out your pistol or your shotgun? This doesn't mean I'm against these weapons, and of course the decision is up to Aprone, I'm just stating the technical and balancing issues involved in introducing such weaons. I could add an RPG, for example, but then how would you balance it? Would it damage other players? Would it be realistic if it didn't? If it did damage players, would that open up room for abuse? Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 9:37 PM Subject: Re: [Audyssey] Swamp: Special Weapon Functions What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any rate, a scope already attached. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that kind of thing, but in true it is not. My game runs in a true 2D world, which carries with it a bunch of benefits over simulated, sadly the on target limitations are among the few draw backs. Also I liked the posted idea to have a sniper rifle and an M60 machine gun which both use 7.62 ammo. As you know, I like the idea that each ammo is used by at least 2 weapons, so this seems like a good match up. If we just slap a scope on to the hunting rifle, it would be abandoning this idea. Arg, I can't decide. I like the hunting rifle scope idea too though! Burst mode is excellent, and I'm sure you realize I'd be requiring the sounds from you on that. :D --- On Sat, 11/5/11, Kai kaixi...@sbcglobal.net wrote: From: Kai kaixi...@sbcglobal.net Subject: [Audyssey] Swamp: Special Weapon Functions To: Gamers Discussion list gamers@audyssey.org Date: Saturday, November 5, 2011, 11:06 PM Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Swamp, version 0.8b update
Greetings jeremy. Encountered the following whilst exchanging shots with a normal zombie in the Kai-mart: Run-time error '40006': Wrong protocol or connection state for the requested transaction or request - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, November 01, 2011 7:01 PM Subject: [Audyssey] Swamp, version 0.8b update I've just posted version 0.8b. Assuming I haven't introduced any new bugs, I think people will be quite happy with the improvements. Changes from version 0.7b to 0.8b - - The item system has been removed for now, and now weapons have been moved up to the number keys. - To use the beacons, you now hold Shift while pressing the number keys. - Ammo is stored in each individual weapon, so if you loaded your pistol before switching to a shotgun then it will still be loaded when you switch back to it. - Loot carrying corpses can be heard from twice as far away now, so it is easier to find them. - When selecting a beacon, you will be told what direction you need to travel in. - Using the Shift A and D keys is finally fixed, so that it takes your mouse rotation into consideration. - Additional sounds have been added to multiplayer, including players being injured or killed. - The Assault Rifle has been added to the game. - Picking up a new gun will start it out loaded with 1 full clip. - If you normally would have found a second gun that you already have, it will be converted into extra ammo instead. - Pausing the Music should be remembered between games now. - Zombies are more likely to growl while chasing you. - The bug has been fixed that made gun shots go quiet at times. - I've fixed a few bugs that were crashing the game for people. - I've removed the announcements for when people join or leave the server. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 0.8b update
Another bug: I managed to spawn inside one of the borded up busineses. No matter which way I turn, I can't move, not even to sidestep. Perhaps if the random spawn points were limited to the corners of the map? Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, November 01, 2011 7:01 PM Subject: [Audyssey] Swamp, version 0.8b update I've just posted version 0.8b. Assuming I haven't introduced any new bugs, I think people will be quite happy with the improvements. Changes from version 0.7b to 0.8b - - The item system has been removed for now, and now weapons have been moved up to the number keys. - To use the beacons, you now hold Shift while pressing the number keys. - Ammo is stored in each individual weapon, so if you loaded your pistol before switching to a shotgun then it will still be loaded when you switch back to it. - Loot carrying corpses can be heard from twice as far away now, so it is easier to find them. - When selecting a beacon, you will be told what direction you need to travel in. - Using the Shift A and D keys is finally fixed, so that it takes your mouse rotation into consideration. - Additional sounds have been added to multiplayer, including players being injured or killed. - The Assault Rifle has been added to the game. - Picking up a new gun will start it out loaded with 1 full clip. - If you normally would have found a second gun that you already have, it will be converted into extra ammo instead. - Pausing the Music should be remembered between games now. - Zombies are more likely to growl while chasing you. - The bug has been fixed that made gun shots go quiet at times. - I've fixed a few bugs that were crashing the game for people. - I've removed the announcements for when people join or leave the server. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the axe, which inevitably means death by zombie. I've said as much on the audio game sforum, but I think f and g for scrolling through weapons is... ok. My problem is selecting the weapon, then having to reach across the keyboard with my left hand to put it into play. That's not to say another method of selecting weapons wouldn't be welcome, just that if f and g ar eintended to remain, then auto selection would probably be nice. Even with number row selection, though, the scroll wheel approach would still be nice for switching weapons on the mouse. It'd be useful if f and g scrolled through and automatically made weapons active. These functions could then be tied to a mouse's scroll wheel, and pressing down on the scroll wheel would then reload the current weapon. Medkits and other items could be scrolled through with t and y or shift f and shift g, for instance. The enter key would then be freed up for uses such as interacting with in-game objects, such as doors, buttons, etc. I also think the beacon should sound at a lower pitch when its behind you, as I often have difficulty figuring out if I'm even walking towards the bloody thing. It also takes forever for it to sound if you're far away. Perhaps that time delay could be maxed out at 2 seconds. I know, could get annoying, but my theory is that if you've a beacon on, you're trying to find a place. You can always turn it off. Likewise for zombie sounds. They seem to wait fairly long in between growls. I either need to make them longer, or they need to sound sooner. Item generation seems extremely low to me, perhaps because other players keep beating me to them, but more likely that it's just fairly low. It'd be nneat to have zombies randomly drop clips and medkits, leaving weapons and other items to corpses. There's probably a few other suggestions I've forgotten, but there you have it. Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 01, 2011 6:37 AM Subject: [Audyssey] my thoughts on swamp multy player. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Ideas
Weapons: Pistol: six-bullet capacity, medium range, high clip spawn rate, low recovery time between shots, moderate damage. Shotgun: Two-bullet capacity, short range, moderate clip spawn rate, moderate recovery time between shots, high damage. Rifle: Five-bullet capacity, long range, moderate clip spawn rate, high recovery time between shots, high damage. Uzi: Thirty-bullet capacity, medium range, low clip spawn rate, low recovery time between shots, low damage. Club: No bullet capacity, close range, low damage. Knife: No bullet capacity, close range, low damage. Grenade: Start with four, high damage within blast radius, low spawn rate. Zombie types: Standard: Moderate speed, moderate health, short reach, moderate damage, high spawn rate. Canine: fast speed, Low health, short reach, moderate damage, moderate spawn rate. Large: Low speed, high health, long reach, moderate damage, low spawn rate. Giant: Low speed, extreme health, long reach, high damage, very low spawn rate. Items: Med kit: Restores 5 to 10% health, moderate spawn rate. Vest: Low damage absorb. Reinforced vest: Moderate damage absorb. Combat vest: High damage absorb. Killing a zombie would cause one of the above items to spawn, in effect you're salvaging items that the zombie has for one reason or another decided to keep from previous victims. Every minute (just as an example), the fallen body of a victim spawns at a random place on the map. Finding the body allows the player to find up to three items. the low/moderate/high values listed above are relative, of course, so even high doesn't mean high, just that it's more effective than other items of its class. Giant zombies should also have their own footstep sounds, except for whilst traveling through water sectors. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Ideas
Greetings jeremy. I'm gathering up gun sounds now. Do you want sounds for the weapons I suggested? any other sounds you need? Would you mind if I replaced some of the existing ones? kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 9:05 AM Subject: Re: [Audyssey] Swamp Ideas I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will probably be starting to implement some of these ideas. If anyone has weapon sounds that really seem to fit then I'd appreciate if you sent them to me. I have a few different gun sounds, but the rest are too quiet or have a different style to them so that they don't seem to match the current game. Weapons: Pistol: six-bullet capacity, medium range, high clip spawn rate, low recovery time between shots, moderate damage. Shotgun: Two-bullet capacity, short range, moderate clip spawn rate, moderate recovery time between shots, high damage. Rifle: Five-bullet capacity, long range, moderate clip spawn rate, high recovery time between shots, high damage. Uzi: Thirty-bullet capacity, medium range, low clip spawn rate, low recovery time between shots, low damage. Club: No bullet capacity, close range, low damage. Knife: No bullet capacity, close range, low damage. Grenade: Start with four, high damage within blast radius, low spawn rate. Zombie types: Standard: Moderate speed, moderate health, short reach, moderate damage, high spawn rate. Canine: fast speed, Low health, short reach, moderate damage, moderate spawn rate. Large: Low speed, high health, long reach, moderate damage, low spawn rate. Giant: Low speed, extreme health, long reach, high damage, very low spawn rate. Items: Med kit: Restores 5 to 10% health, moderate spawn rate. Vest: Low damage absorb. Reinforced vest: Moderate damage absorb. Combat vest: High damage absorb. Killing a zombie would cause one of the above items to spawn, in effect you're salvaging items that the zombie has for one reason or another decided to keep from previous victims. Every minute (just as an example), the fallen body of a victim spawns at a random place on the map. Finding the body allows the player to find up to three items. the low/moderate/high values listed above are relative, of course, so even high doesn't mean high, just that it's more effective than other items of its class. Giant zombies should also have their own footstep sounds, except for whilst traveling through water sectors. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Ideas
Greetings jeremy. I'm inclined to agree with the majority of sentiments. It's your project, given at gratis, so do with it as you see fit. If the mouse movement system affords more control, then why settle for the clunky keyboard method? Question: Have you any familiarity with game controller input code? If yes, I think that'd be a nice alternative input method, since you could probably do the same with a game controller as with a mouse, and given that most controllers have analog support, you could even control movement speed by the position of the joystick. BTW, this is really lame, but I love drawing zombies towards the south shack, running deep inside it, then sniping them off, since they then move straight in. Re: weapons sounds: Do you prefer premixed sounds (gun+impact, gun+ricochet, etc), or can you code the game to play one sound then delay playing the next? If you can do the latter, it'd open up more room for audio variety (slightly varying impact sounds, slightly different ricochets each time, etc). If you prefer premixed audio (which, admittedly would be much easier to implement), I'll mix them before submitting. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 9:45 AM Subject: Re: [Audyssey] Swamp Ideas While I was at work I was giving the code a lot of thought. Currently I've been offering a few ways to control movement which has been giving people more variety, but is also making it very difficult to design things. I don't mean to imply that designing the movement is difficult, what I mean is that the people falling into the different control categories all have very different abilities. The people using steering can navigate terrain that the keyboard users simply can not. I've realized that this has been forcing me to work on the map while catering to the most restricted group, and in a way that's a bad thing. The people who use the more advanced controls will still be able to, but they will be exploring a world designed to be navigated by the keyboarders. I'm very tempted to change the controls to a single layout, which would utilize steering and a few other things. The more I thought about the idea of a single layout, the more I convinced myself that the layout should be as close to the mainstream FPS standard as possible. If we are already changing the controls, they might as well use a standard that has developed over the past decade by players using a mouse and keyboard combination. If I make this kind of change, the bad thing is that it will likely split the current Swamp players. Some people will just not accept the more advanced controls and would probably stop playing the game altogether. I'm just starting to think that it's a necessary step. Please give me your thoughts on this. I already know some people won't be happy, or they will try to suggest that I leave the alternate controls in as an option. The problem with that idea is that I would still have to design the maps and game to work for the clunky keyboard navigators and we are back to the exactly same situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
Greetings Jeremy. What I can do is render the sounds at a lower volume, too. I rendered them at full volume, and it doesn't step on my screen reader, but I realize this is probably not the case with everyone. Just give me a bit of time to add more sounds for some other events I thought of. While I'm at it, if anyone has event suggestions, fire away. kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 4:26 PM Subject: Re: [Audyssey] My personal opinion on the castaways sounds Wow! I must say that is quite an impressive barricade you've put around your land. I think any enemies would think twice before wanting to take on anyone who could construct such a titanic defense! Haha, I know I would. I can't remember if Cliff is a member from audyssey, but I saw earlier he asked on the server about a way to lower the game's volume to better hear his screen reader. There isn't such a feature yet, but I've added it to the next update that I'm still coding. I figure it will be useful to others as well, with the introduction of all of these new game sounds which might distract from the speech. That's way to subtle for me. I just built walls starting at p-20 through p-31 through y-31 through y-20 and x-20 through q-20. It's a big square with all my buildings, and so far it's working beautifully. I've probably got 50 enemies on the map with only one or two more decoy catapults left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways Observations
Greetings Jeremy et al. Really loving Castaways. Strategy games like this can entertain me for hours on end, and you've done a great job on this one. Below are a few observations and suggestions I have on the game as of 1.4B (I'll be updating to 1.5B soon): * Destroying a building leaves you in the menu entry for that item, perhaps it should drop you back to the map, the way constructing one does? * Could the key assignments be changed a bit? Shift + letter to move to a column as normal, alt+letter to perform a special function, CTRL + letter to jump between career choices. * If this command scheme is implemented, perhaps the input algorithm could be updated? It currently passes a modified command through all available functions for that letter. Pressing Shift + E, for instance, moves me to that column, but also navigates through my list of occupations. Similarly, Shift + U performs an upgrade on a target, but also takes me to that Column. *Tomes should only work on the base career, not any substitutions. I've gone to upgrade a builder who was currently working as a peasant, only to have it become a surf, not an architect. * Assuming the above suggestion is implemented: If an upgrade target is currently occupied with another job, the upgrade should queue itself, rather than instantly changing the target. * In the line which states that a mother cannot be assigned a job, it says: is be without its mother. The is should be a to. * Could pressing f1 within the buildings list give the description for that kind of building? The only way to see that description currently is to queue the building for construction, then enter its menu and arrow down to the description (or, of course, to look in the included RTF). * I think there's a small typo with the second occurrence of upgraded in the help message displayed when hitting u. * In that same message, it says: But the ones that can, permanently locked in place. Should be something like: but the ones that can are permanently locked in place. * When changing to an output mode (JAWS, Window-Eyes, Etc), alt-tabbing away than back to the game window sometimes displays erroneous data at the top (It says Window-Eyes support for me, though I'm clearly using JAWS mode). It strangely doesn't do it if I first hit an arrow key to move to another map sector, then do the window switching. * Small suggestion: Can we hit f2 or n when highlighting a person to rename him/her? Probably shouldn't work on settlers gotten through multiplayer mode, though. Awesome work, as always. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Greetings Thomas. You might consider assigning the grave accent to interrupt speech. It's a key that's rarely used in games, and has the merit of being near your operating hand, and is readily accessible. The grave accent key, for example, is at the left-hand corner of most keyboards, clearly delineated from the escape key. It's also not that far of a reach from the control key, so you could still keep your thumb on the control or shift key while reaching up to silence speech. Jacob suggested using the slash, but that one is surrounded by a multitude of keys, making it less accessible (even for the right hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For all F510 owners.
Greetings Ron et al. Not sure that it'll have any great effect, but I've posted a message to the Logitech forums requesting that the center button be updated so that it functions like a thirteenth button. I could definitely think of good uses for such an addition. MotA, for instance, could use the thirteenth button as a modifier for multiple occasions. Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Friday, April 29, 2011 2:56 PM Subject: [Audyssey] For all F510 owners. My dad just read to me what the cenbter round button is. In direct mode no function to the button But in X mode its Keyboard home So home that helps everyone out. Ron Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For all F510 owners.
Greetings Ron. Small point of clarification: My name's Kai, not Kay. I'm most definitely male, not female. Assuming any updates are made (don't hold your breath, it is Logitech after all), I'll post relevant data to the list. Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 6:07 PM Subject: Re: [Audyssey] For all F510 owners. I agree with you. For TDV, it could be for keeping a eye on your ALT and or to keep a eye on your speed or to make sure you're level. I still say that there ought to be a duel gamepad with about fifteen to twenty buttons. Well, at least fifteen. Anyone agree with me on that? Kay, how would we know if there's a up grade and how would we be able to clame it? Thanks. Ron Ron Kolesar kolesar16...@roadrunner.com -- From: Kai kaixi...@sbcglobal.net Sent: Friday, April 29, 2011 9:03 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] For all F510 owners. Greetings Ron et al. Not sure that it'll have any great effect, but I've posted a message to the Logitech forums requesting that the center button be updated so that it functions like a thirteenth button. I could definitely think of good uses for such an addition. MotA, for instance, could use the thirteenth button as a modifier for multiple occasions. Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Friday, April 29, 2011 2:56 PM Subject: [Audyssey] For all F510 owners. My dad just read to me what the cenbter round button is. In direct mode no function to the button But in X mode its Keyboard home So home that helps everyone out. Ron Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Places To Buy Logitech Controllers; Was: Found two more gamepads.
Greetings Ron et al. Logitech F310 ($24.73): Shipping is free if you spend over $25, and it qualifies for Amazon Prime. This wired model doesn't support force feedback, but is cheaper than the other two versions. http://www.amazon.com/Logitech-Gamepad-F310-Customizable-Buttons/dp/B003VAHYQY/ref=sr_1_3?ie=UTF8qid=1303705984sr=8-3 Logitech Rumble Gamepad F510 ($32.24): Shipping is free, and it qualifies for Amazon Prime. This wired model supports force feedback. http://www.amazon.com/Logitech-Rumble-Gamepad-Vibration-Motors/dp/B003VAM392/ref=sr_1_1?ie=UTF8qid=1303705984sr=8-1 Logitech Wireless Gamepad F710 ($44.99): Shipping is free, and it qualifies for Amazon Prime. This wireless model supports force feedback, but requires batteries which (according to Amazon) are not included. http://www.amazon.com/Logitech-Wireless-Gamepad-Support-Vibration/dp/B0041RR0TW/ref=sr_1_2?ie=UTF8qid=1303705984sr=8-2 Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Sunday, April 24, 2011 7:18 PM Subject: [Audyssey] Found two more gamepads. I couldn't find the Logitech f510. But I did find the following. Would like to have feedback from my fellow gamers if they would work with the Three D Velocity flight simulator from BPC Programs and or the games from Blind software. It looks like both units are twelve buttons, duel sticks and have force feedback written into them. The first is from Wal-Mart Mace Group USB Game Pad The second is from K mart. Steel Series #G Game Controller They're both around the $25 to $50 price range. This is all that I can give. I wish I could give further details since I'm asking for advice from my fellow gamers. But this is all that I could find. It does look like both gamepads will work in windows seven and in the 64 bit processor world. And all assistance will be deeply appreciated. Many Many Thanks. Ron who's looking for a way to enjoy the hang to ear products and to be able to be untied from the keyboard once again to enjoy them. Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Logitech F510 layout
OK. Try number three. Note to self: Use the correct From email address when writing a new message to the list. Below's the information on the Logitech F510. Lets hope it goes through this time. Greetings List. I've recently received my Logitech Rumble F510, which is the wired cousin to the F710. For owners of the Logitech Rumblepad II, the F510 resembles that model in many respects, except that the mounting apertures for the two analog axis's are circular, whereas the Rumblepad II's sockets are squared. Buttons 9 and 10 also double as analog triggers (see below). The F510 also has a new central button, which I assume functions as the Xbox 360 Guide button. Below is a description of the device: The Rumble F510 resembles the Playstation controller, in that it's a gamepad with two grips that fill a person's palms as he/she is holding the controller. The top of the device is divided into three sections: On the left of the device is the digital directional cross. This cross is a floating design, in that the directional arrows are set on a disc which is floating atop the actual buttons corresponding to each compass point, rather than being inset into the surface of the device. The center of the device has five buttons, plus the two analog axis's which may be buttons. In Direct Input mode (see below), the top left button in this section is button 9, and the top right button is button 10. In X-input mode, the top left button is Button 7, while the top right button is Button 8. The bottom left button turns the analog axis's on or off, while the bottom right button turns the vibration feature on/off. In Direct Input mode, the center button performs no function, and I'm not sure what it does in X-Input mode. Below this central group of buttons are the two analog axis's. In Direct Input mode, the left axis functions as button 11 when pressed, while the right functions as Button 12. In X-Input mode, the analog sticks become Buttons 9 and 10, respectively. On the right of the controller is a diamond-shaped arrangement of four buttons. In direct Input mode, the buttons are as follows: West: Button 1, South: Button 2, East: Button 3, North: Button 4. In X-Input mode, the layout is as follows: South: Button 1, East: Button 2, West: Button 3, North: Button 4. On the shoulder of the device (where one places his/her index fingers), there are two buttons on the top and two dual-purpose buttons/analog triggers on the bottom. In Direct Input mode, the top left button is Button 5 and the top right button is Button 6. The two bottom triggers function as digital buttons, becoming Button 7 for the bottom left trigger, and Button 8 for the bottom right. In X-Input mode, the top left button is Button 5, and the top right button is Button 6. The triggers function as analog sensors in X-Input mode, allowing them to function as accelerators and such in games which support them. On the bottom of the device is a switch that toggles the device between X-input or Direct Input mode. If one holds the controller in the normal position, X-Input mode is on the right, while direct Input mode is on the left. Mine shipped defaulted to X-Input mode, yours may not. In case your version of windows doesn't have the X-Input drivers for one reason or another, I've included links to them below: Windows XP, vista, and 7 (32-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe Windows Vista and 7 (64-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_64Eng.exe Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Greetings Christopher et al. Here's the link to the aforementioned file on Python from The Empowerment Zone. I cannot, however, vouch for the viability of the content, since I neither use nor plan to use Python. http://www.empowermentzone.com/pyth_doc.zip Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 21, 2011 12:20 PM Subject: [Audyssey] Python resources, possibly somewhat o/t Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away from this love. Recently while pondering a challenge in playing RSW, (retro starweb) I decided that programming was going to be my only solution, other than waiting for the developer to create the text-based client. In checking out the current programming landscape, I discovered Python, which I had known about in a sort of oh, this exists and is scriptish, kind of way. But in investigating further, I found a language I could very much fall in love with, given some proper resources to learn from. So, to those of you who program out there, if any of you use Python, can you steer me to resources where I can learn the language, and get some nudges on algorithm development? The possible pay-off is that I may end up throwing my hat into the games blind people can play development ring, and more devs is a good thing, right? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problum configuring the usb controler
Greetings Thom et al. I just reposted my overview of the F510, but it doesn't seem to be going through on my end. Is that true for the rest of you? Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 10:47 PM Subject: Re: [Audyssey] problum configuring the usb controler Hi Mich, Its actually very simple. You start by enabling joystick support. Hopefully once you do that it will initialize and plug and play the device you have enabling it for use with the game. Now, you go into configure joystick and select an action you want to map. Let's assume here you select fire weapon. You press enter on that and it will ask you to press a button to map. You pick up your joystick and press the button you want to map to the fire control. It will asign it to your joystick profiler, and then take you back to the configure menu. If that does not happen then there could be a problem with your joystick. One common issue I've been getting from users using the F510 and F710 is they don't have the controller correctly configured for DirectInput. Instead, sometimes the controller ships with XInput by default, and you simply have to flip the switch on the front over to DirectInput. Since MOTA still uses DirectInput 8 instead of XInput if you have it set to XInput it won't work. Another is if you just installed the device make sure to reboot before configuring it. Sometimes it doesn't detect it right off, and you have to try again. HTH On 4/22/11, Mich mi...@eastlink.ca wrote: Hi tom and all. I looked at the users guide for mota under the section about joysticks. I am having a bit of trouble configuring the different buttons on the controller. the controller is your standard button controller with the 4 round buttons on the right side the plus sign button on the left and 4 little buttons in the middle. and then there are the 2 different joy sticks that move forward and back and left and right. the problem I am having is I get in to the part of the menu were it says configure joystick and I say yes then it says press a button to draw weapon and to walk and all of that. that is the issue I am having problems with is how to configure these buttons for this. any help you can give me regarding this would be grate from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [audyssey] anyone ever tryed making a lord of therings accessible game?
The Tolkien family and its affiliates are very strict about their copyrights and properties. Whose going to barter licensing rights with Tolkien's descendants, and whose going to pay the fees for such rights? Kai - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 14, 2011 6:48 PM Subject: Re: [Audyssey] [audyssey] anyone ever tryed making a lord of therings accessible game? Hi. I to would love to see a lotr game. I to really like the movies and the bbc radio play starring Sir Ian Holme is just grate. I would love to see a lotr accessible game. speaking of lotr games. a few years ago I saw online a lotr pinball game. with recordings from the movies etc. from Mich. - Original Message - From: bryant walker bryantwalk...@hotmail.com To: gamers@audyssey.org Sent: Monday, March 14, 2011 4:54 PM Subject: [Audyssey] [audyssey] anyone ever tryed making a lord of the rings accessible game? Hi Has anyone ever tried to make a lord of the rings accessible game? I think this would be cool, as i really like the lord of the rings movies. Just a suggestion --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Seamlessly upgrading DirectX
Greetings Philip. You could apply the switch/button concept to your jungle game, too. Say a player comes to a stream but is unable to swim. The player might have to explore around the stream to find a series of boulders which he/she can push into the stream to form a dam or logs to make a bridge. I tend to agree with Thomas. I love games that have subtle puzzle type elements, like finding the right gem that fits into the slot of a statue, which reveals a hidden passage that contains a button that you have to hit to make a bridge drop down, etc. Further examples for your jungle game might involve swinging on a vine over a crevice to reach a ledge that has a bee hive. You'd have to get wax from the hive to use as a medium for making a candle, which one could place in one of the sconces in an ancient jungle temple, which when lit would cause an event to happen. Furthermore, the player might jump on the altar, causing it to drop into the ground, serving as the trigger for a secret door. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 09, 2011 1:24 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Thomas, Speaking of puzzles. You mention things like pushing a certain switch to unlock a door in another room, but I don't really see that as a puzzle. I see that more as a random action that just happens to do something. I mean, there is no logic that explains why this switch should or should not open that particular door. Do you see where I'm coming from? In other words you would not be able to figure it out with an intelligent process of deduction, you would have to try things at random to see what happens or be told by someone else. Puzzles that are in some way connected to what they actually do, I would call those proper puzzles. But just pressing a certain switch somewhere has no logical connection with the door in question in my mind. Another problem with this is the environment setting. My upcoming game is set in a jungle, and there would be no logic for me to use switches or similar high-tech devices to accomplish things. I could make it so that you had to jump on a certain stone to accomplish something but it wouldn't make any logical sense, it would just be something you had to do to progress but there would be no particular reason for doing so. These kinds of puzzles turn me away from a game rather quickly, since if I don't see a reason why I have to do something it doesn't really create an enjoyable experience. It becomes guesswork rather than gaming. What are your views on this? Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 09, 2011 7:45 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Philip wrote: I don't have much trouble navigating in a game such as Monkey Business or Shades of Doom. I just don't find them very interesting, because I spend more time trying to figure out where I am going than actually doing things. In my mind, figuring out a maze is not enjoyable. My reply: Yeah, I understand. This is purely a matter of personal preference. I happen to like maze games so obviously that genre of game is apealing to me where you aren't into mazes so it is less enjoyable for you. Philip wrote: As for audio games not being as developed as mainstream ones, I think the reasons behind that are fairly obvious to both of us. Time, number of programmers, and money. My reply: Yeah, I know. Writing accessible games is a thankless job with too much work, too little time, and not enough money to do it proper. I know just creating Mysteries of the Ancients I'm working myself to the bone trying to create the kind of side-scroller I want to play and it is not easy. There is just too much work to do with too little time to do it in. Add to that I'm working on a very slim budget so certain sounds, voice acting, whatever has to slide until I have the money to add them. That said, there are small things we can do to make our games more like the mainstream counterparts that would greatly improve the game play in my personal opinion. For example, in a lot of classic Nintendo adventure games there might be a treasure chest on the floor. It is locked, and you can't open it without unlocking it. Well, as you look around the room there might be a button, switch, or pressure plate on the floor that unlocks the chest. If you jump and land on the button/pressure plate the chest pops open revealing a bunch of jewls. You know, something like that doesn't take a lot to program, but I haven't found really any accessible games begin to explore these types of game play elements. Which probably brings me to one more reason why accessible games aren't as advanced as mainstream games. Most of the VI game
Re: [Audyssey] Suggestion about topspeed 3
Burak. I'm going to take into consideration your ineptitude with the English language as well as your developmental maturity, and in doing so I'll give you the following advice with far more civility and respect than the tone of your email deserves: Your use of punctuations to denote every word expresses a certain degree of demand and condescension. By no means are the developers of Top Speed, much less any other free game, obligated to subject themselves to your every whim. They are in no wise your personal servant, required to attend to bug reports and feature requests right at that moment. Nor even are they obligated to release any future updates should they wish not to do so. Developers of free games do so out of the kindness of their own gamers' hearts. Since such projects are very much gratis, their generosity should be applauded rather than berated as I (whether rightly or wrongly) comprehend you are doing in this email. Granted, your ignorance of the grammatical syntaxes may mean you are unaware of the import of your punctuation use. With that in mind, I'll remind you that deliberately imposing pauses into sentences, at least in English (and I assume most other languages as well), completely changes the tone and nature of the statement. You are in effect here conveying the following opinion: Are you competent enough to attend to *my* problem, or are you too inept? This, in English, carries a very insulting connotation. If the development team were selling this product, you *might* have more ground to make such demands, but even then a certain degree of decorum and etiquette should prohibit such overt displays of disrespect. Are these bugs so life-threatening, so world-changing that you require their resolution this quickly? The answer, I'm sure, is no. Please. I see enough disrespect for game developers who offer their products quid pro quo. Lets not extend this disrespect to those who offer their products free of charge. Kai - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 17, 2011 2:38 AM Subject: Re: [Audyssey] Suggestion about topspeed 3 Yeah, I have saym errors. Can. You. Fix. It? saygılar sevgiler. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 17, 2011 4:08 AM Subject: Re: [Audyssey] Suggestion about topspeed 3 Hi. Did you get to look into the bugs my friend and I are experiencing with crashes in multiplayer and when pressing f9 to hear what track we're on On 2/16/2011 7:56 AM, Davy Kager wrote: Hello! Can you do a nitro feature to some car? First of all, this is not really along the style of Top Speed 3. To give another example, we don't have a tournament-system either. Secondly, we have decided to let Top Speed rest unless there is an evident desire for more features by the community. Points we will take into account include how many people are still hosting multi-player games, how many donations we receive, if there are any custom vehicles and tracks still being made, and so on. As stated before, there's no good reason to continue developing a relatively old game if focussing on new projects would be more beneficial. That does not mean we won't be fixing bugs and/or adding minor features though, just don't expect a major update, you may end up being disappointed. I for one wouldn't mind working on something else, a sidescroller perhaps, after three years of racing games. (Note: This is my personal opinion and not an indication of a new game that's coming up.) Thanks, Davy - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 16, 2011 1:34 PM Subject: [Audyssey] Suggestion about topspeed 3 Hi, Can you do a nitro feature to some car? This is verry nice. But I hope adding nitro will not hard. But It's up to you. Thanks saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Confusion about getting past the first level in MOTA.
greetings Thomas. I definitely agree with you about the vast differences between mainstream and accessible game complexity. Syphon Filter, as a quick and dirty example, allows the character to jump, duck, roll, sprint, yata yata. On top of that, he can aim his weapon independently, rather than just turning his body to orient the gun. This is by far much more realistic, particularly for pistols which are able to be aimed quite freely due to their lower shock. Rifles may not be as flexible, but even they were aimable up, down, and side to side. Shotguns has a spread effect, which allowed the player to be slightly less accurate and still manage a hit. Worse yet, Syphon Filter is a fairly simplistic game where these mechanics are concerned, so if that' simplistic, Shades of Doom would be like child's play. Worse thing about SOD, as I've mentioned before, is that it doesn't really do proper calculations for impact... gun fires, you're hit if you're where the monster is aiming. There's no bullet physics (which, due to recoil and skill could cause a bullet to miss even if the player's in the right position), no projectile speed differences to distinguish between the speeds of the different weapons (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time dilation to reflect distance from target, etc, etc. SOD was good for it's time, but we really need a new approach. Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 1:37 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi, Well, that only works for games like the side-scroller where you can choose. With the 3d fps version, for example, every available modifier key will need to be used for something. You have the ability to run, jump, crawl, turn left/right, not to mention any kind of specials like safety drop, roll, etc. I'm sorry but you guys don't have the faintest clue what mainstream fps games are like these days. Shades of Doom is rather simplistic in comparison, and doesn't offer the number of actions/moves as a real mainstream game. You are going to have to update your thinking quite a lot once I begin producing fps titles. Cheers! On 2/3/11, shaun everiss sm.ever...@gmail.com wrote: I suggest we allow the player to choose between alt or control Control works for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] street fighter and all tdl games
I don't know how many times you've been told this, but Street Fighter IV is a retail product, protected by copyright laws. Pirate if you will, but please refrain from doing so on this particular forum? Kai - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Monday, January 31, 2011 7:09 PM Subject: [Audyssey] street fighter and all tdl games Hey all, I want the street fighter game for the pc. I heard a recording of it and really enjoyed it. Please send me all tdl games to me since we all want the games. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows screen reader software?
Greetings David. Despite its prohibitive cost, JAWS definitely dominates the screen reader market due to governmental endorsement through purchase orders for educational institutions and other services. Regarding making your site accessible: generally, if it's accessible to NVDA, it will more than likely be accessible to the bigger screen readers (JAWS, Window-Eyes, System Access, etc). Feel free to test your site with NVDA. At worst, you'll get some strange JAWS behaviour, which can be rectified upon user input. Kai - Original Message - From: David Rose drokaudysseygam...@ddrose.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 11:09 AM Subject: Re: [Audyssey] Windows screen reader software? Thanks for the advice, everyone! NVDA and System Access are workable, but clumsy. JAWS is much nicer, it approaches VoiceOver in usability, but it's incredibly expensive (you could buy a new computer for less). Of course, I can use it in the free demo mode for my purposes, but do people really spend so much on JAWS? I guess the most important question is, what software do people actually use? I see after a quick inspection that all of these options read my webpages slightly differently. I don't want to waste time making it work well with a program that no one uses. Thanks, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.