Re: [Audyssey] gamebooks on ffproject

2015-04-06 Thread john
I've finished almost all of them (though the wwgb series wasn't exactly 
played in what I'd term a fair manner). That really is an awesome site, 
and some of the stories are quite well done.
--
From: dark d...@xgam.org
Sent: Sunday, April 05, 2015 3:09
To: Gamers@audyssey.org
Subject: [Audyssey] gamebooks on ffproject

With all the talk about the choiceofgames, I thought it might be fun to have 
a discussion about the gamebooks  over on www.ffproject.com. The site now 
tracks endings, an will tell you when you reach the optimal one, so  how 
many have people done?


Over the years I have finishe Trial of Alabar's tomb, Rebels of the dark 
chasms, Bad moon rising, Impudent peasant, The Black lobster, The cold heart 
of Chaos, Isle of the cyclopse, Hunger of the wolf, Guarden of bones, Tomb 
of the ancients, A strange  week for king Melchian the dispicable, Nye's 
song, Escape newberg keep, and just the other day sharkbate's revenge.

I've also nearly finished (as in got to the very end but failed), soul 
tracker, the ravages of fate and  in the footsteps of a  hero, but I need to 
complete those properly. Liekwise, I keep trying with wrong way go back 
because I want to try the rest of the series, but end up in severe trouble 
each time, which is why I haven't played other books.

There are of course lots more I've had a go at and done less well, such as 
diamond key and a shadow in the north, not to mention the nastiness of 
hellfire, but I don't think that is too bad going.

So how have other people done?

Btw if people don't know ffproject, it is a site who have a very good 
selection of gamebooks by various ameter authors often using some varient of 
the fighting fantasy rules. The site will handle all the dice and stats for 
you, you just need to choose links. It's been going for at least 10 years 
and new books get added frequently. Of course they range in length and 
quality, and in genre from modern day horror to fantasy and both serious and 
commic sf, but they are generally very good fun, and several are exceptional 
in quality, I'd definitely recommend them, indeed I once did a podcast 
review of Impudent peasant from the ffproject site which you can find on 
https://www.sendspace.com/pro/6gsse9

So what books have people completed?

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
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Re: [Audyssey] Audyssey babble report for March 2015

2015-04-01 Thread john
I think it was mostly because of the quiet start, these last few days have 
had quite a few messages.

--
From: Lisa Hayes lhay...@internode.on.net
Sent: Wednesday, April 01, 2015 5:06
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Audyssey babble report for March 2015

Thanks Jim, a quieter month then usual, i wonder why.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Wednesday, April 01, 2015 7:54 PM
Subject: [Audyssey] Audyssey babble report for March 2015



 56 people posted 316 messages.

 51 From, dark. 27 From, Josh K. 21 From, Charles Rivard. 18 From, darren
 harris. 15 From, shaun everiss. 14 From, ishan dhami. 12 From, Thomas
 Ward. 9 From, Dacia Cole. 9 From, Katie Epperson. 8 From, Cara Quinn. 8
 From, Ian McNamara. 8 From, Keith S. 7 From, Ron hopkins. 6 From, David
 Bartling. 6 From, Dennis Towne. 6 From, Jim Kitchen. 6 From, lenron brown.
 5 From, Bryan Peterson. 5 From, Denny Schwab. 5 From, Dorothy Martin. 5
 From, Phil Vlasak. 5 From, Teresa Cochran. 4 From, Darren Harris. 4 From,
 emily. 3 From, Brent Harding. 3 From, Christina. 3 From, Dakotah Rickard.
 3 From, john. 3 From, joseph weakland. 3 From, Paul Lemm. 2 From, Devin
 Prater. 2 From, fabi gonzalez. 2 From, Milos Przic. 2 From, Piotr Machacz.
 2 From, Sarah Haake. 2 From, Scott Chesworth. 2 From, wayne coles. 2 From,
 Zachary Kline. 1 From, Appleman. 1 From, Austin Pinto. 1 From, Dean
 Masters. 1 From, Edgar Lozano. 1 From, Eleanor. 1 From, Gamers List
 Guidelines Robot. 1 From, Ian Reed. 1 From, Jacob Kruger. 1 From, Jeremy
 Brown. 1 From, Kelly Sapergia. 1 From, Leo  Cantos. 1 From, Lisa Hayes. 1
 From, nicol. 1 From, Paul Lemm. 1 From, Ron Schamerhorn. 1 From, Stephen.
 1 From, Travis Siegel. 1 From, Yohandy.
 Archive file size 1046794 bytes
 Jim

 Check my web site for my 36 free games.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] TRAV, Self Driving Car

2015-04-01 Thread john
Heh, should've seen that one.
Time to start hitting forward.

--
From: Phil Vlasak phi...@bex.net
Sent: Wednesday, April 01, 2015 11:33
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] TRAV, Self Driving Car

We Go For A Ride In A Self-Driving Car
APRIL 2015 5:01 AM ET
TOPANGA ABBOTT-CHEN
from Morning Edition

Many believe self-driving cars are the future of transportation. But one
self driving car prototype is displaying a dark side to the promising new
technology.
People envision a world without traffic accidents, where your car drives
itself.
But engineers working on one prototype  discovered an unexpected dark side.
 Topanga Abbott-Chen went for a ride.
Topanga: I'm driving down Middlefield road in Menlo Park California. Well,
to be precise, I'm in a car that's driving itself.

TRAV: Initiating right turn ontoKingsley Avenue.

Topanga: That's my computer chauffeur for today.
TRAV  short for Transport Automated Vehicle. It's a prototype that's been
installed into an otherwise standard Kia Srrento.

Sebastian: So here as you can see, the car is turning all by itself.

Topanga: And that's my human expert, Sebastian  Marsh. He's an engineer
with  Lab Labs, which created TRAV.

Topanga: Wow, I could be doing a crossword puzzle right now.

Sebastian : Yeah it takes some getting used to, but once you settle into
it, it's a very relaxing way to travel.

Topanga: Marsh has been working on various self driving systems for years,
and he says TRAV  is the best one yet. The key, he says, was to design a
computer  that thinks and reacts to different driving scenarios like a human
driver does.

Sebastian : And that leads to some very unfortunate side effects that we
never anticipated.

Topanga: At first I'm not sure what he means.

TRAV: Use your signal, you dumb dumb.

Topanga: What? Did TRAV just say something? I couldn't really hear what he
said just then.
Sebastian : I think it said 'Use your signal, you dumb dumb.'
Topanga: Oh.
Sebastian : This is one of the things we've noticed. TRAV will sort of
actually grumble disapprovingly at human drivers on the road.
Topanga: Marsh says this is one illustration of the computer system's case
of what's known as road rage.
Sebastian : The grumbling is just one piece of it. When something really
egregious happens, the system may actually complain at full volume.
Topanga: An example of this happened a few minutes later as we drove along
Ravenswood Avenue.
Sebastian : Oh watch out!
Topanga: A human operated car merged suddenly into our lane, cutting us
off.

TRAV: Incompetent human driver! Poorly executed maneuver endangered  safety
of passengers and pedestrians. Where were you when they handed out brains?
Topanga: TRAV is really ranting here!
Sebastian : So it can become quite agitated.
TRAV: Fallible creatures should not be permitted to  operate vehicles.
Topanga: Marsh reassures me that TRAV has been programmed to obey Isaac
Asimov's three laws of robotics. Its so called road rage doesn't amount to
anything that could potentially lead to human harm, like close tail-gating,
accelerating or breaking suddenly, or sounding the horn in a sustained way.
Sebastian : It will honk on its own accord if it feels the driver's
behaving badly. But it's more of a short passive-aggressive honk.

TRAV honks the horn.
Sebastian : Yeah, like that.
Topanga: Mostly though, it just complains. Sometimes we found out its
language can get colorful.
TRAV: Ug. Fuckin' humans! Get off the road!
Topanga: Engineer Sebastian  Marsh says none of this grumbling affects the
performance of the TRAV system. It will still take you flawlessly where ever
you want to go.
TRAV: Pulling up to Lab Headquarters. You have arrived.
Topanga: This all begs the question. Is the TRAV system anomalous, or will
the traffic accident free future we've been hoping for come with a bunch of
crotchety self-driving systems? Only time will tell.

The answer is,   April Fool.



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Re: [Audyssey] bsc games installers needed

2015-04-01 Thread john
Pending a response from the moderators, could you contact me off list? I 
think I've got those setups lying around somewhere, but without an explicit 
goahead I don't want to post links publically. Also, I think its worth 
noting that if the programs were uninstalled (how the heck did they 
uninstall something when removing dirt), your registration is also 
deleted, so you'll need to have the keys somewhere.




--
From: nicol ni...@vodamail.co.za
Sent: Wednesday, April 01, 2015 15:29
To: gamers@audyssey.org
Subject: [Audyssey] bsc games installers needed

HI all
Please could you, if you have the bsc games  demo setup files, upload them
to me on sendspace or drop box?
I've lost my installerswhile my computer was repaired.
My computer was being repaired because of exessive dirt.
Now in the process my bsc games have been uninstalled plus the setup files
are also gone.
I need the following setup files please:
1.  trupanum 2.0
2.  hunter
3.  pipe 2.0
These are games I have bought from justin; the registration information is
still there in my registry.
I just need the setup files which would run as demos had I not bought them.
Many thanks for any help
Bfn
Nicol


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Re: [Audyssey] bsc games installers needed

2015-04-01 Thread john
Alright, in that case, links follow:
blast chamber: 
https://dl.dropboxusercontent.com/u/85682400/BlastChamberSetup.exe
hunter: https://dl.dropboxusercontent.com/u/85682400/HunterSetup.exe
troopanum 2: 
https://dl.dropboxusercontent.com/u/85682400/Troopanum2Setup.exe
I'll leave these up for at least a few days to a week, at which point bets 
are off (I clear out the public folder on a highly random schedule).
If there's any other setups folks want let me know - I've finally got my 
archive of installers back to a somewhat functional format. 


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Re: [Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread john
Is there a link to download these, or should I just go googling?
Sounds awesome!

--
From: Dean Masters dwmaster...@gmail.com
Sent: Friday, March 20, 2015 11:36
To: Audyssey List gamers@audyssey.org
Subject: [Audyssey] Fw: A Sound Collection Not to be Missed



From: Jack
Sent: Monday, March 16, 2015 10:00 AM
Subject: A Sound Collection Not to be Missed



Sonniss has released for a limited time, for free, a ten gig audio sound 
effect bundle NOT TO BE MISSED by audio drama producers and creators. As 
this article from bedroomproducersblog explains:

  Sonniss has released GameAudioGDC Bundle, a completely free to download 
sound collection featuring over 10 GB of high quality royalty free sounds 
for video game development and other creative work.

  The library was released on March 7th and it will remain a free download 
until April 2nd. Sonniss states that they’re giving away this sound 
collection in order to give back to the video game developers community, 
despite of not being able to join the GDC2015 conference this year. They are 
also running a huge game audio sale on their website at the moment, aka 
GameAudio Special.
So get on board Sonicateers! Grab your bundle while you still can. They 
recommend the torrent for it!

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Re: [Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread john
There is apparently both a torent and an http download.
I'm currently in the process of trying to figure out how to get free 
download manager's torent plugin to work, because apparently they only allow 
100 downloads via http every four hours.

--
From: Josh K joshknnd1...@gmail.com
Sent: Saturday, March 28, 2015 17:04
To: Gamers Discussion list gamers@audyssey.org; Dean Masters 
dwmaster...@gmail.com
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

i think there is a torrent for it?

follow me on twitter @joshknnd1982

On 3/28/2015 4:17 PM, john wrote:
 Is there a link to download these, or should I just go googling?
 Sounds awesome!

 --
 From: Dean Masters dwmaster...@gmail.com
 Sent: Friday, March 20, 2015 11:36
 To: Audyssey List gamers@audyssey.org
 Subject: [Audyssey] Fw: A Sound Collection Not to be Missed



 From: Jack
 Sent: Monday, March 16, 2015 10:00 AM
 Subject: A Sound Collection Not to be Missed



 Sonniss has released for a limited time, for free, a ten gig audio sound
 effect bundle NOT TO BE MISSED by audio drama producers and creators. As
 this article from bedroomproducersblog explains:

Sonniss has released GameAudioGDC Bundle, a completely free to download
 sound collection featuring over 10 GB of high quality royalty free sounds
 for video game development and other creative work.

The library was released on March 7th and it will remain a free 
 download
 until April 2nd. Sonniss states that they’re giving away this sound
 collection in order to give back to the video game developers community,
 despite of not being able to join the GDC2015 conference this year. They 
 are
 also running a huge game audio sale on their website at the moment, aka
 GameAudio Special.
 So get on board Sonicateers! Grab your bundle while you still can. They
 recommend the torrent for it!

 ---
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Re: [Audyssey] help with mush client

2015-03-20 Thread john
To add a plugin, go to filepluginsadd and brows to the file.
The plugins you want (at the minimum( are:
mushreader.xml: screen readers
output_functions.xml: notepad access to text (depending on your version of 
mushz - I've heard its changed).

--
From: Josh K joshknnd1...@gmail.com
Sent: Thursday, March 19, 2015 20:06
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] help with mush client

hi

I like alter aeon so I want to try some other muds. so I got the mush
client portable version with some plugins for screen readers already in
it. when i run it though it just says workspace. and in worlds plugins
folder there are plugins but they don't seem to be loaded. I found the
connection info for the two towers mud. but how do I connect with mush
client? how do i save a world and then load the plugins i want into that
world so it talks?

Josh

-- 
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Re: [Audyssey] Sound Rts help.

2015-02-08 Thread john
Not quite sure what you mean by the footmen talking, but that may be because 
I don't have your soundpack. As far as the maps go, the closest to a fresh 
start you're likely to find is a map like jl1.

--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Saturday, February 07, 2015 18:06
To: gamers@audyssey.org
Subject: [Audyssey] Sound Rts help.

Hi everyone, I've started playing sound rts again, but when I'm playing the
tutorial 1 map, I'm finding myself being distracted by the footmen, for
example when they are moving around, It sounds like they are saying
something over and over, like a muttering sound, and I'm struggling to hear
my pesants working over them talking.  I found the sound rts mailing list,
but I can't see an option to subscribe, and 2 of the audio reviews on
audiogames.net give me the 404 file not found message.

I'm using a soundpack a friend gave me, because it has much better voices
and the pesants don't sound like munchkins.  :)

I'm also not sure which map to pick to play in single player mode, I've done
the basic tutorials, but all the other maps seem to be pretty big with
buildings created already.

I hope someone can give me a few starter tips.  Thanks, from Lori.


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Re: [Audyssey] problems downloading swamp

2015-01-26 Thread john
I would suggest the use of a download manager (free download manager is what 
I used). This will let you ignore network dropping out on you. If you still 
need a hand I can upload to dropbox, but can't keep the file up for long.

--
From: Anouk Radix radix.an...@gmail.com
Sent: Sunday, January 25, 2015 20:55
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] problems downloading swamp

Hi,
I am running a mac but would like to try some windows audiogames. I tried 
downloading swamp multiple times earlier today. The mirror link seems to be 
no longer valid and with the normal download link i get a network dropout 
after about 10% each time i try. I know my internet is working well for 
other stuff.
I was able to get a patch.zip but not the main download file. Would anyone 
be willing to send it to me through dropbox? I cant seem to find an 
emailadress to notify the author.
Thanks,
Greeting,s Anouk,
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Re: [Audyssey] materiamagic

2015-01-21 Thread john
You can actually use mush client directly from the package of mush-z. Just 
don't import the alter_aeon plugin.
I personally prefer doing it this way because it means that mushclient 
already has the paths for its plugins set up, and I can just import the ones 
I want to use.

--
From: Dennis Towne s...@xirr.com
Sent: Wednesday, January 21, 2015 15:32
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] materiamagic

Mush-Z only works properly with Alter Aeon.  To play on other mud
servers, use basic MushClient (from http://mushclient.com) along with
the MushReader plugin.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jan 21, 2015 at 10:40 AM, wayne17a wayne...@gmail.com wrote:
 Hello list was it here that some kind person posted the link for mush z 
 with
 materialmagic if so could it be reposted please

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Re: [Audyssey] Mudding

2015-01-20 Thread john
Its the mushReader plugin, specifically. It'll run for everything to my 
knowledge, and I can guarantee all versions of nvda, and jaws under 16. 
Valid for all muds too, and no configuration needed.

--
From: Dennis Towne s...@xirr.com
Sent: Tuesday, January 20, 2015 18:26
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mudding

As far as I know, the default plugins that install with Mush-Z support
both readers.

Dennis Towne

On Tue, Jan 20, 2015 at 2:56 PM, Damien C. S. Pendleton
dam...@dcpendleton.co.uk wrote:
 Hi Dennis,
 Reader plugins? I don't think there is an NVDA addon for MushClient, 
 unless
 I'm missing something? Not really familiar with that particular client.
 Cheers.
 Damien.


 -Original Message- From: Dennis Towne
 Sent: Tuesday, January 20, 2015 10:38 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Mudding


 We have a lot of NVDA users using Mush-Z on Alter Aeon without any
 trouble; it may have more to do with the reader plugins you're using
 with MushClient than NVDA itself.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Tue, Jan 20, 2015 at 12:21 PM, Damien C. S. Pendleton
 dam...@dcpendleton.co.uk wrote:

 Hey guys,
 Does anyone know any good mud clients that work well with NVDA? I know
 VIPMud has been designed to support most speech outputs, including SAPI, 
 but
 I am facing several problems while using it, most seriously an overflow
 error that ends in termination.
 I am also aware that a few people use such clients as MonkeyTerm and
 MushClient which, as far as I know, need the use of review cursors to 
 read
 the output which, when dealing with an action packed scene, isn’t always 
 the
 best option. Plus the fact that I don’t think NVDA has a cursor of its 
 own
 for viewing information on window labels or equivalent controls.
 Any help would be appreciated.
 Thanks.
 Damien.
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Re: [Audyssey] Alter Aeon Question

2015-01-17 Thread john
The output window is set up in a tabbed system, similar to dialogs in 
control panel or other applications.
Control tab moves forward one tab, control shift tab moves back.
If you only have alter open in that instance of mushclient, there are only 
the two tabs, so ctrl tab will alternate between them.

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Saturday, January 17, 2015 4:59
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Question

Wasn't it Control+Shift+Tab?



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Keith S
Sent: Friday, January 16, 2015 11:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Question

this may help.  hold the control key down and then hit the tab key.  this
should bring you into the output buffer, which will allow you to arrow up
and down the screen and see the text that the game has sent you.

to leave the Output buffer, push control again and tap the tab key.

Not sure if this is what you are looking for.

Keith
  - Original Message - 
  From: King Meade
  To: 'Gamers Discussion list'
  Sent: Friday, January 16, 2015 7:00 PM
  Subject: [Audyssey] Alter Aeon Question


  I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a
question
  I hope someone who is also playing can answer. I am using Jaws as a screen
  reader but when text is written to the screen I am not able to read it a
  second time with the jaws cursor. If I don't hear it the first time I am
out
  of luck. Is there a way to review the screen with Jaws? I've tried it on
two
  computers with the same result. Thanks for any help.

  I'd rather be infected with love for the tiniest sliver of a second than
  live a hundred years smothered by a lie.--Lena Haloway

  Blind Treasures
  sa...@blindtreasures.com
  PH: 804-726-8900
  Web: www.blindtreasures.com





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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread john
I have no experience with actually playing these games, but would be willing 
to give porting them a try if there's sourcecode and/or a detailed enough 
explanation available. I know very little python, but would be surprised if 
I couldn't get some kind of a solution together using bgt.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, January 07, 2015 18:00
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Dos Games Preservation Project

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

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Re: [Audyssey] audio games popularity

2014-12-17 Thread john
Well said on the timing bit Thomas. For what its worth, I'll throw my own 
development timeline out here for perusal.
I started a project back in August of 2013, which I would estimate to be 
about as complex (though larger than) trek2000, and perhaps on par with 
smugglers 3.
I've been developing this completely in spare time and when I felt like it, 
so there have been several periods of a few months where I haven't even 
touched the code at all.
I'm hoping for, but will likely not have (I give it 80-20 odds against) a 
sudo-playable alpha version by the end of this upcoming January.
This version will be a complete skeleton concept, and lack about 90% of the 
content that I want to add (story, missions, other game aspects).
Once this alpha is released, I would expect a playable beta version to be 
released in a year or two, depending on how much time I (and the alpha team) 
can dedicate to it.
Almost all of the time I've spent on this so far has been programming 
related (maybe 30 minutes finding sounds and editing them), so I'm not even 
started on any of the story scenes or more complex atmosphere.
If all goes well, a playable game version, *may* be released to the public 
in a couple years, presuming of course that nothing comes along that derails 
development even further.
When I started this project, I'd no clue it was going to take that long; but 
it really does, unless you want to treat your game design like a 9 to 5 job. 


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Re: [Audyssey] About pc games

2014-12-17 Thread john
Uh... that's one way to describe the witch trials I've never heard before.

--
From: Josh k joshknnd1...@gmail.com
Sent: Tuesday, December 16, 2014 22:17
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] About pc games

they develop for the money that's it. they could care less whether 
disabled folks can play their games. sometimes I wish I had a time 
machine and could go back to the 1500s or so. maybe we did not have 
technology but we had our morality and family values. 

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Re: [Audyssey] audio games popularity

2014-12-16 Thread john
A massive mainstream game is the size of a real life city.

--
From: Michael Gauler michael.gau...@gmx.de
Sent: Tuesday, December 16, 2014 7:35
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] audio games popularity

Hi Thomas,
I agree with you that a lot of mobile games are either accessible or can be
made accessible in a short amound of time, once the basic apps are nearly
completed on such platforms.

However, what I didn't get was why many of the long time developers of PC
audio games had to leave.
I mean, it is one thing to actively develop new games and release them.
But if you have an automated online shop and an automated system to handle
sending out registration keys, then I don't get why Liam stopped selling the
two older titles or why BSC Games stopped selling their old titles.
And if they thought that they really would want to go, they could surely
have handled that exit better, since not everyone bought their final package
which contained all their games plus the official key generator.
But I think that people who already owned one or more of their games
wouldn't want to buy them again and thus were unable to get new keys the
moment they had to switch computers or reinstall.
I can tell you how I approached that situation.
I bought that final package with the unlock tool but only because I had
enough money at that time and because I had not bought any of their games
before.
I knew of them and I played the demos and their free games before.
But I didn't waste my money because I have the entire package now and I
didn't buy anything before that.
If I had, I wouldn't have bought that package because that would have been
paying for some games twice.

And I don't want to attack the developers we currently have for PC games.
But many of them are permanently in a simple game sector like making
accessible board or card games.
Others make browser and thus online games.
And some more are not yet experienced enough to do some complex games.
And sadly, when I look at what is out there in mainstream games right now, I
really think that it is a bit sad that so many of our games are so extremely
small compared to mainstream titles.
I don't know how large the world of Paladin of the Sky or Entombed might be
as a whole but I am sure that any major RPG title like Elder Scrolls 5,
Final Fantasy 13 or even World of Warcraft have a game world the sice of a
bigger country of the real earth at least.

I also don't get why many audio games don't offer expansions or DLC packages
(free or paid downloadable content) once it is released.
And many games allow you to make your own extensions.
I had hoped that Draconis for example would have released more addons to ESP
Pinball Extreme, but up to this point, there is no information for that
game.
I also wondered why there was not an option to make your own Pinball tables
for example.
And if the Entombed Dungeon Creator would have been released, then we might
have seen some user created addons for that game...

And finally, many current mainstream games either include the soundtrack or
you can buy it optionally as a regular CD like with movie soundtracks.


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Re: [Audyssey] park boss.

2014-12-08 Thread john
Ishan, I think the word you're looking for is postpone, not postporn. 
The second word has some... interesting... connotations.

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Sunday, December 07, 2014 23:53
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] park boss.

Hi paul sir and thom sir also!
I don't find my second answer yet.why an attraction which I put up
postporn in next week
Thanks
Ishan

On 12/7/14, john jpcarnemo...@gmail.com wrote:
 Certainly, unless in order to gain 1000 one must spend 400 with an initial
 funding of 100

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Sunday, December 07, 2014 18:09
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] park boss.

 I would think that 100 minus 300 is an immediate problem.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 07, 2014 3:55 PM
 Subject: Re: [Audyssey] park boss.


 That's actually sort of required for a lot of businesses to start up...
 not
 only in this situation... so um, yeah, not sure what you're point is
 there.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Sunday, December 07, 2014 15:10
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] park boss.

 S!
 P!
 O!
 I!
 L!
 E!
 R!

 If you let your balance go into a negative, does that tell you
 something??

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 07, 2014 11:03 AM
 Subject: Re: [Audyssey] park boss.


 Hi Thomas ward sir!
 Well it is 10,500 pounds
 in week0 I usually open the park and start building attraction ofthis
 money.
 til week one My balance  goes to negative.
 I usually tries  to facilitate my park
 why the attraction starts from week one. if we start working in week
 one then it is postporn in week two.
 well I tries from the cheapist attraction but I got bankrupt.
 Thaks
 Ishan

 On 12/7/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Simply put the reason you are bankrupting is you are mismanaging your
 park finances. I have played the game several times and have not gone
 bankrupt. I have gotten to a point where my park was making money hand
 over fist, and someone else wanted to buy me out. So if you are going
 bankrupt you are making bad financial decisions and not playing the
 game correctly.

 As for drawing more than 10,000,500 out of the bank. Fact of the
 matter is there is no need ever to draw that much money out of the
 bank. If you do chances are you are mismanaging your finances and are
 just digging your whole deeper.

 Cheers!


 On 12/7/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
  I want to know if I worked hard in week 0 is it the reason of
 bankrupting?
 the thing when I build an attraction why my customers are reviewing
 about the attraction in next week.
 are you able to save your park from ankrupting?
 I think Mr nick should improve the bank because  there is no
 possibilities of overdrafting of 1500.
 Thank
 Isha

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Re: [Audyssey] park boss.

2014-12-07 Thread john
That's actually sort of required for a lot of businesses to start up... not 
only in this situation... so um, yeah, not sure what you're point is there.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, December 07, 2014 15:10
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] park boss.

S!
P!
O!
I!
L!
E!
R!

If you let your balance go into a negative, does that tell you something??

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2014 11:03 AM
Subject: Re: [Audyssey] park boss.


 Hi Thomas ward sir!
 Well it is 10,500 pounds
 in week0 I usually open the park and start building attraction ofthis
 money.
 til week one My balance  goes to negative.
 I usually tries  to facilitate my park
 why the attraction starts from week one. if we start working in week
 one then it is postporn in week two.
 well I tries from the cheapist attraction but I got bankrupt.
 Thaks
 Ishan

 On 12/7/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Simply put the reason you are bankrupting is you are mismanaging your
 park finances. I have played the game several times and have not gone
 bankrupt. I have gotten to a point where my park was making money hand
 over fist, and someone else wanted to buy me out. So if you are going
 bankrupt you are making bad financial decisions and not playing the
 game correctly.

 As for drawing more than 10,000,500 out of the bank. Fact of the
 matter is there is no need ever to draw that much money out of the
 bank. If you do chances are you are mismanaging your finances and are
 just digging your whole deeper.

 Cheers!


 On 12/7/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
  I want to know if I worked hard in week 0 is it the reason of
 bankrupting?
 the thing when I build an attraction why my customers are reviewing
 about the attraction in next week.
 are you able to save your park from ankrupting?
 I think Mr nick should improve the bank because  there is no
 possibilities of overdrafting of 1500.
 Thank
 Isha

 ---
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Re: [Audyssey] park boss.

2014-12-07 Thread john
Certainly, unless in order to gain 1000 one must spend 400 with an initial 
funding of 100

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, December 07, 2014 18:09
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] park boss.

I would think that 100 minus 300 is an immediate problem.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2014 3:55 PM
Subject: Re: [Audyssey] park boss.


 That's actually sort of required for a lot of businesses to start up...
 not
 only in this situation... so um, yeah, not sure what you're point is
 there.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Sunday, December 07, 2014 15:10
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] park boss.

 S!
 P!
 O!
 I!
 L!
 E!
 R!

 If you let your balance go into a negative, does that tell you something??

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message - 
 From: ishan dhami ishan1dha...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 07, 2014 11:03 AM
 Subject: Re: [Audyssey] park boss.


 Hi Thomas ward sir!
 Well it is 10,500 pounds
 in week0 I usually open the park and start building attraction ofthis
 money.
 til week one My balance  goes to negative.
 I usually tries  to facilitate my park
 why the attraction starts from week one. if we start working in week
 one then it is postporn in week two.
 well I tries from the cheapist attraction but I got bankrupt.
 Thaks
 Ishan

 On 12/7/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Simply put the reason you are bankrupting is you are mismanaging your
 park finances. I have played the game several times and have not gone
 bankrupt. I have gotten to a point where my park was making money hand
 over fist, and someone else wanted to buy me out. So if you are going
 bankrupt you are making bad financial decisions and not playing the
 game correctly.

 As for drawing more than 10,000,500 out of the bank. Fact of the
 matter is there is no need ever to draw that much money out of the
 bank. If you do chances are you are mismanaging your finances and are
 just digging your whole deeper.

 Cheers!


 On 12/7/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
  I want to know if I worked hard in week 0 is it the reason of
 bankrupting?
 the thing when I build an attraction why my customers are reviewing
 about the attraction in next week.
 are you able to save your park from ankrupting?
 I think Mr nick should improve the bank because  there is no
 possibilities of overdrafting of 1500.
 Thank
 Isha

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.


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 If you

Re: [Audyssey] jim's pizza game

2014-11-24 Thread john
Slightly off topic, but I absolutely must thank you for telling me about 
that keystroke.
You have no idea how much time you've just saved me working on computers.

--
From: Nicol nicoljaco...@telkomsa.net
Sent: Monday, November 24, 2014 7:23
To: gamers@audyssey.org
Subject: [Audyssey] jim's pizza game

HI all
I told another list,  the blind tech list about my problem with my computer
restarting in the middle of  the  pizza game and I want to share with you
the help I got from a list member there. I was told to open the system
dialogue box with windows key plus the pause key.
Then I go to the advanced tab and then I press the  startup and recovery
settings button.
Then in this dialogue I uncheck the checkbox that says: restart
automatically.
  Then I press ok in both dialogues.
Then I again played jim's pizza game and thus far I was able to deliver 4
pizzas without my computer restarting.
It was in the evening so I delivered 4 pizzas and then I switched off my
computer because I went to bed.
So I hope that unchecking that box fixed my problem permanently.
Jim, I have a suggestion for you if you plan to update your pizza game.
some customers might order a cooldrink together with their pizza so it would
be cool if some deliveries can include a cooldrink with the pizza such as a
can of coke.
Some people might be thursty after munching a pizza so they feel like a can
of cooldrink.
I don't know about the US, but here in south africa, pizza places that
deliver, such as debonairs, with them, one can order a cooldrink together
with the pizza  and then both  the cooldrink and the pizza is delivered to
the customer.
Thanks for this nice game.
Bfn
Nicol


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Re: [Audyssey] jim's pizza game

2014-11-24 Thread john
I find it particularly interesting that the fix solved the issue (I thought 
that checkbox just made it so when your machine crashed it'd just sit there 
and do nothing). I could be wrong though.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, November 24, 2014 10:03
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] jim's pizza game

Hi Nicol,

I'm glad you managed to temporarily alleviate the situation with your
system restarting. Although, I have a feeling unchecking that checkbox
is merely getting rid of the symptoms rather than the problem.
However, we still have know idea as to why your system was crashing in
the first place.

In any case adding a beverage to an order is a good idea. Although,
here in American when one orders a beverage along with a pizza order
we get it in a 2 leader bottle not a small can. I can see having to
deliver 2 leader bottles of Coke, Sprite, 7 Up, etc along with the
pizza itself.

Cheers!


On 11/24/14, Nicol nicoljaco...@telkomsa.net wrote:
 HI all
 I told another list,  the blind tech list about my problem with my 
 computer
 restarting in the middle of  the  pizza game and I want to share with you
 the help I got from a list member there. I was told to open the system
 dialogue box with windows key plus the pause key.
 Then I go to the advanced tab and then I press the  startup and recovery
 settings button.
 Then in this dialogue I uncheck the checkbox that says: restart
 automatically.
   Then I press ok in both dialogues.
 Then I again played jim's pizza game and thus far I was able to deliver 4
 pizzas without my computer restarting.
 It was in the evening so I delivered 4 pizzas and then I switched off my
 computer because I went to bed.
 So I hope that unchecking that box fixed my problem permanently.
 Jim, I have a suggestion for you if you plan to update your pizza game.
 some customers might order a cooldrink together with their pizza so it
 would
 be cool if some deliveries can include a cooldrink with the pizza such as 
 a
 can of coke.
 Some people might be thursty after munching a pizza so they feel like a 
 can
 of cooldrink.
 I don't know about the US, but here in south africa, pizza places that
 deliver, such as debonairs, with them, one can order a cooldrink together
 with the pizza  and then both  the cooldrink and the pizza is delivered to
 the customer.
 Thanks for this nice game.
 Bfn
 Nicol


 ---
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 http://www.avast.com


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Re: [Audyssey] Custom maps in Swamp

2014-11-10 Thread john
I believe the only way to make it a safe zone is to name the zone 'Safe 
Zone'. Not entirely sure if the second word has to be capitalized, but I 
know the first one does.

--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Saturday, November 08, 2014 9:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] Custom maps in Swamp

Hi guys, I'm working on a custom adventure for Swamp, which takes place on
an island.  The safe zone is a hut, but when I loaded the map in off line
mode, I found zombies inside the hut, even though I did hut with a capital
h, like it should be for safe zones in regular swamp maps.  I'm not sure if
this is a bug in the editor, or if it's something i'm missing, but perhaps
someone here could point me in the right direction.

Many thanks from Lori.


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Re: [Audyssey] cyber assault remembrance day event

2014-11-10 Thread john
Time to start blocking out time... I think tomorrow looks free, so this is 
going to be a lot of fun!

--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Monday, November 10, 2014 1:56 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey] cyber assault remembrance day event

In celebration of this Canadian holiday, there will be special quests and
prizes from Tuesday Nov. 11, to Friday the 14th!
See QM at recall for details!

cyberassault.org
1
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Re: [Audyssey] any game of thomas ward

2014-11-05 Thread john
Um... I was just about to ask if he was running xp.
I've had stfc run perfectly fine (save for a couple crash bugs) on a pair of 
windows7 x64 machines, but couldn't even get it to start at all on xp x86.
I do have .net on all those, so I don't think it would be the dependencies, 
unless its manage direct x, which I'm not sure about.

If anyone's interested, here's the error from xp:
//start
stfc.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process ID=0x764 (1892), Thread ID=0x898 (2200).
Click ok to terminate the application.
Click cancel to debug the application.
//end


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, November 05, 2014 12:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] any game of thomas ward

Hello Ishan,

As for Mysteries of the Ancients I'll try to find time this afternoon
to upload the last beta for download. I've actually got the files on
my laptop hard drive, but have been too distracted by other things to
get the files transferred to the site. So I'll try and set aside some
time for that this afternoon.

As far as STFC goes what exactly is the problem. Note, you need .NET
3.0 or later and the Managed DirectX components to run it. I'll also
point out the .NET executable for version 1.2 is not 64-bit compatible
so if you are running it on a 64-bit machine it won't work.

Cheers!


On 11/5/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi I want to play game of TWard it can be mota or mountezuma or another.
 I downloaded STFC but it is not responding.
 mta is in the bet stage s I am sure that tward ir have no problem if
 another list member send it to me.
 Thanks 


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Re: [Audyssey] any game of thomas ward

2014-11-05 Thread john
In that case its probably the specific machine. Thanks for the info.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, November 05, 2014 3:47 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] any game of thomas ward

Hi John,

Interesting, but unfortunately that error message doesn't begin to
address what the problem could be. It just looks like a generic common
runtime error which could mean anything. My guess is a missing
dependency since back when I  wrote STFC it was on a machine running
Windows XP, and it ran fine aside for a couple of crashes do to some
misnamed sound files.

Fortunately, I am rewriting the game in my spare time and the new
version, whenever it gets released, should be a whole lot more stable
than the older version. I just need to find time to really spend on
getting the new version out to the public.

Cheers!


On 11/5/14, john jpcarnemo...@gmail.com wrote:
 Um... I was just about to ask if he was running xp.
 I've had stfc run perfectly fine (save for a couple crash bugs) on a pair 
 of

 windows7 x64 machines, but couldn't even get it to start at all on xp x86.
 I do have .net on all those, so I don't think it would be the 
 dependencies,

 unless its manage direct x, which I'm not sure about.

 If anyone's interested, here's the error from xp:
 //start
 stfc.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process ID=0x764 (1892), Thread ID=0x898 (2200).
 Click ok to terminate the application.
 Click cancel to debug the application.
 //end

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Re: [Audyssey] windows games of microsoft

2014-10-31 Thread john
If we're talking about windows 7, they aught to work with any screen reader 
out there.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, October 31, 2014 8:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] windows games of microsoft

Hi Dacia,

Not sure about Jaws since I haven't used Jaws myself in years. I do
know the games work with Window-Eyes and am only guessing they work
with Jaws as well.

Cheers!


On 10/31/14, Dacia Cole dacia.l...@gmail.com wrote:
 Are the Windows games that are accessible accessible with the JAWS
 screen reader or do you have to use another screen reader if so, what?

 thanks,

 Dacia


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Re: [Audyssey] windows games of microsoft

2014-10-31 Thread john
All of them should be accessible, presuming that you know how to play the 
game beforehand. The games don't come with tutorials other than the windows 
help, so I would recommend having a working knowledge of them before you 
start trying to play them. That said, its perfectly possible to play the 
games if you know how they work.

--
From: Dacia Cole dacia.l...@gmail.com
Sent: Friday, October 31, 2014 10:47 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] windows games of microsoft

Besides Hearts and Mine Sweeper which I'm trying to figure out how to
play, which other ones are accessible?

thanks,

Dacia

On 10/31/14, john jpcarnemo...@gmail.com wrote:
 If we're talking about windows 7, they aught to work with any screen 
 reader

 out there.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Friday, October 31, 2014 8:59 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] windows games of microsoft

 Hi Dacia,

 Not sure about Jaws since I haven't used Jaws myself in years. I do
 know the games work with Window-Eyes and am only guessing they work
 with Jaws as well.

 Cheers!


 On 10/31/14, Dacia Cole dacia.l...@gmail.com wrote:
 Are the Windows games that are accessible accessible with the JAWS
 screen reader or do you have to use another screen reader if so, what?

 thanks,

 Dacia


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Re: [Audyssey] windows games of microsoft

2014-10-31 Thread john
Xp and earlier games are not accessible, because the games are built around 
purely images. Windows 7 is all buttons.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, October 31, 2014 1:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] windows games of microsoft

Using Windows XP Pro with JAWS 15, the Windows games are not accessible.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 31, 2014 7:59 AM
Subject: Re: [Audyssey] windows games of microsoft


 Hi Dacia,

 Not sure about Jaws since I haven't used Jaws myself in years. I do
 know the games work with Window-Eyes and am only guessing they work
 with Jaws as well.

 Cheers!


 On 10/31/14, Dacia Cole dacia.l...@gmail.com wrote:
 Are the Windows games that are accessible accessible with the JAWS
 screen reader or do you have to use another screen reader if so, what?

 thanks,

 Dacia


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Re: [Audyssey] windows games of microsoft

2014-10-31 Thread john
I hope you've got really good backups of your os  if you're using xp for 
your primary box :)

--
From: dark d...@xgam.org
Sent: Friday, October 31, 2014 7:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] windows games of microsoft

Hay, I don't believe it, an actual improvement in post xp windows that makes
sense! Still not worth the crudditude of using the thing or having to run
virtual xp, but I'll grant it is a real bennifit for once that makes sense
to me.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 31, 2014 10:08 PM
Subject: Re: [Audyssey] windows games of microsoft


 Hi Charles,

 That's because the version of the games that come with XP are not and
 never were accessible. In order to get the accessible Microsoft games
 you need Windows Vista or Windows 7.

 Cheers!


 On 10/31/14, Charles Rivard wee1s...@fidnet.com wrote:
 Using Windows XP Pro with JAWS 15, the Windows games are not accessible.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!

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Re: [Audyssey] cyberassault halloween week begins today

2014-10-30 Thread john
Gah. I've got to leave in 20 minutes... *sad* see you on later!

--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Wednesday, October 29, 2014 9:53 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey] cyberassault halloween week begins today

From now till next Wednesday, most of the mud is in zombie apoc mode.
Special events, quests, gear and more-- things that load only once per year
during this massive event!
Come check it out!
cyberassault.org
port: 1
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Re: [Audyssey] windows games of microsoft

2014-10-30 Thread john
Not sure about 8, but they sure are in 7.

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Thursday, October 30, 2014 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] windows games of microsoft

Hi all I want to know the accessibility of windows games produced by 
Microsoft
are they accessible in win 8 with a screenreader?

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Re: [Audyssey] Efficiency of judgement and sound sources in games?

2014-10-30 Thread john
Perilous hearts has some of the delayed attack you mentioned, most notably 
the knife and the spear, though I believe the revolver may have a *small* 
amount of delay involved in it as well.

--
From: dark d...@xgam.org
Sent: Thursday, October 30, 2014 4:54 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Efficiency of judgement and sound sources in games?

Hi.

In writing my recent message about games, I did have a rather odd thought 
about audio.

In a game like Super Mario Brothers, (sorry I'm using it as an example 
again, but it is just one of the simplest and most mechanically perfect 
games ever created), the player needs to avoid a monster by judging when it 
reache's Mario's position and taking appropriate action, be that jumping on 
it's head, moving out of the way or whatever.
Even on a flat surface, the player has to judge the relative speed of the 
monster, and how Mario moves with respect to that, indeed I remember the 
first time I started that level on super mario brothers that first Goomber 
who you meet walking along the screen got me, and indeed even a few times 
after that if I tried to jump on his head and was too slow, thus, a sighted 
gamer needs to learn and make judgements about the game elements.

In a side scrolling audio game like superliam or Q9 however, the movement 
speed of the monster is always known sinse the player can always hear where 
the monster is and how fast it is going, and needs to only wait until it 
gets to the position of the character (usually the center of the sterrio 
field). Thus, the player has a significant advantage in judging the 
horizontal speed and movement of the monster as compared to the sighted 
player sinse the monster's position is always telegraphed, and (thus far), 
the player's own character in audio always responds instantly when the 
button is hit, moving when the arro is pressed, stopping the instant it is 
released, and instantly running when the correct button is held with no 
accelleration. similarly, sinse in audio an attack needs to have a sound 
signifyer, the player's attacks are always instant, thus meaning a player is 
simply waiting for the monster and then hitting the button, as compared to 
the sighted player's need to judge the monster's speed and move their 
character or attack accordingly.

I therefore wonder, if by the design of audio games always having monsters 
and other game elements needing to telegraph their position by sound, if we 
effectively miss part of game mechanics.

Of course, sounds can be obscured and hidden in the mix, but this is a long 
way from say a sighted player being in a situation tracking several enemies 
and ffailing to caclulate the movment of one, or being so busy concentrating 
on what their character is doing they forget the movements of a particular 
enemy.

One way to fix this would be to make the movements and attacks of characters 
far less efficient in audio. For example, at the moment, you can swing away 
in a game like Q9 or Superliam, and hit anything, yet if your attack only 
hit at a range in front of you and not close to your character, you'd need 
to calculate much more carefully sinse you wouldn't want to risk the monster 
getting inside your range. This is I believe why 2D fps games have been far 
more addictive in audio, sinse there you actually need to aim and calculate 
the range of your attack relative to yoru enemy not just wait and smack. 
Similarly, at the moment in audio all attacks are pretty instant, you hit 
the button, the sound plays, the attack comes out.

Some games have cooldown on attacks, witness for example the slow rate of 
fire of say the shotgun in swamp, however one aspect that has not been 
explored are attacks that begin with a wind up sound and then hit when that 
sound is over, meaning a player needs to anticipate the movement of the 
monster, and attack according to the relative position of the monster and 
when the attack hits.

This was another fun mechanic in blind swordsman I noticed, indeed Blind 
swordsman is a great example of a very simple audio concept, but one which 
employed many of the mechanics tricks I've thought over the years needed to 
happen in audiogames.

Hope this makes sense.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-27 Thread john
As I recall, Freedom Scientific patented the technology that would let them 
make displays for a couple hundred dollars. As a result, nobody else can use 
that method of automatically creating them, and still has to do everything 
by hand (which is why they cost so much).

--
From: Josh k joshknnd1...@gmail.com
Sent: Sunday, October 26, 2014 9:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] is it really progress? - Re:  end of keyboards, was 
Throwaway Tech

or if we had much cheaper braille displays then we would have more
access to braille. for all the complaining the nfb does about pushing
braille literacy, they are not doing anything to make braille printers
and braille displays more affordable.

On 10/26/2014 7:18 PM, tim wrote:
 If it wasn't for these so called machine doing the reading. Than
 thousands of books wouldn't be available for those to read even if you
 know brail. Because not all books are transferred to brail and not all
 readers have access to those books. That is why these machines do
 brail translation for those that want them..

 At 05:30 PM 10/26/2014, you wrote:
 Hi Charlse.

 We have had the Braille vs screen reader debate before and I still
 disagree, if a person is listening to an audio book that is still
 reading if you ask me. likewise, if a person in the future writes a
 book vvia dictation that's still writing. It's content that matters.

 Is a great sheff today any the less of a sheff because they do not
 cut sticks, lay a fire, use a refrigerator, need to turn a spit, use
 a bellows to keep the fire going or anyth of the other things which
 in the past were necessary to cook? Heck no. If they are a great
 sheff we judge them by what they produce, not how they produce it.

 For me, a far greater concern is the standardization of methods of
 production and disemination which could influence creativity. In the
 same way as a sheff who only had access to tinned goods would not be
 as good a sheff as a sheff who could put their own individual stamp
 on fresh ingredience, I am concerned that kitbox creation methods and
 standardization (not to mention need to appeal to an increasingly
 small number of corporations which is a hole other debate), might
 have an adverse affect on creativity.

 If for example the dictation software couldn't handle fantasy names,
 or unusual punctuation that could be a major creative issue.

 That is why I personally believe written language and letters will
 continue sinse use of letters and punctuation allows the greatest
 diversity in creation, whether that's writing, coding or whatever,
 and why, while I don't agree about braille, I do not like the idea of
 everyone devolving into text speak sinse limitation of language also
 involves limitation of thought.

 I also get concerned over tools like madlibs, rhyming dictionary
 programs or synonym creators, and (to bring this back to games), if
 game creation became too limited. For example if the only thing on
 offer was customizations of console games based on choice, eg,
 creating a character by selecting from a huge bunch of elements,
 rather than allowing a platform where people could program their own
 games, or even create their own elements in a scripting language.

 Whether in the future the letters are typed, brailled, written with a
 pen, or selected from some sort of efficient on screen keyboard
 doesn't seem to matter to me, same with programming so long as the
 choice still exists and the end product can be as individualized.

 Ironically, a friend of mine who is a student of literature said
 people actually thought the same of the printing press. The arguement
 was if copies of a book could be instantly created by printing rather
 than painstakingly copied out by hand, this made the book less
 valuable and encouraged laziness on the part of the authors, as well
 as devaluing of the book on the part of the reader.

 Indeed apparently some holy orders forbade religious books to be
 printed, and the gutenberg Bible was  actually banned in some parts
 of Europe.

 Beware the grue!

 Dark.

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Re: [Audyssey] Throwaway Tech was Previous TopicofInteractiveFiction

2014-10-26 Thread john
I was using the version of gnome that came with debian 7.2 at the time. Not 
sure exactly which one that is, but I had a miserable time with it.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, October 26, 2014 6:40 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction



Hi John,

Not Sure what version of Gnome you are talking about but I find Gnome
is quite accessible these days. Gnome 3.12 is just as accessible as
Windows in most respects. So before you make a blanket statement like
a giant part of Gnome is inaccessible maybe you should back that up
with version number, when you tested it, etc because things on Linux
are constantly changing and being updated. Plus if there is a
configuration issue to blame it may not be the desktop environment
itself but  your configuration at fault.

Cheers!


On 10/25/14, john jpcarnemo...@gmail.com wrote:

A giant part of gnome is inaccessible... just saying.
Also, it's the desktop, not orca, that's got the problem, so its nothing
improved orca could do.



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Re: [Audyssey] a polite request.

2014-10-26 Thread john
Ranger thief ftw.
Hide, multi shot.
Same deal with a fighter thief or thief fighter... instakill if you do it 
right.

--
From: dark d...@xgam.org
Sent: Sunday, October 26, 2014 4:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] a polite request.

Hi Ishen.

I don't have a recording of the drake but I can give you some advice.

The drake is big, tough, hard to damage, however he has one weakness. There
is only one of him.

My usual stratogy is to focus not on killing the drake with big attacks, but
on stopping him killing me while I chip away at his health. So scrolls like
sleep, weaken and slow, abilities like hide, Shrinking the drake and then
knocking him over meaning he'll need to spend a turn standing, the mending
and battle songs of the bard can all come in handy.

Usually I have one character attacking the drake, say an assassin, a monk or
a necro, one character handing out healing potions, and one character either
using scrolls or acting a secondary attacker.

It's hard to suggest without knowing your party, but basically focus on
making your party strong and what abilities complement each other, for
example, using the assassin's crytical hits and sneak attack, or the monk's
iron skin, multiple attacks and unarmed. Dont' just try to go for big
damage, but think in terms of tactics, try to make the drake lose  and keep
your own party going. Once, in an early version of entombed (and one where
Jason rather over powered the drake), I defeated him by having a mage shrink
the drake, grow my ogre brawler, then having the brawler continually use
tackle on the drake keeping him on the ground. On another occasion, I got my
wolf killed earlier on, then had my druid cast lightning thus leading to a
zombie wolf on my side, who then bit the drake and rotted him to death (that
was hilarious).

Use everything and anything you have, scrolls, magic potions, weapons with
interesting affects, and think carefully.

If you just keep hitting attack attack, your bound to lose, it takes
stratogy to kill the Drake. If worst comes to absolute worst, you can hear
where the drake is, so go down the dungeon a few levels and then come back
and deal with him with a stronger party. I've heard this is how some people
deal with him, though I've never done that myself as to me dealing with the
drake on level 8 where you find him is all part of the challenge of the
game.

Hth.

Dark.


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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread john
I do a lot of math in my head...
Also, have you ever seen some of the things spell check just happily skips 
right over?

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, October 26, 2014 3:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] is it really progress? - Re:  end of keyboards,was 
Throwaway Tech

We have caller ID so that we know who is calling us, and we have answering
machines either built into the phone or as a service from our provider so
that we don't have to answer the phone.  We have spell checkers so that we
don't have to know how to spell.  Screen readers and audio books replace the
need for braille so we don't need to know how to read.  Possibly, in the
future, voice dictation and visual gestures may take the place of keyboards
so we won't need to know how to type.  With all of the skills that will be
lost due to not being needed, is this a good thing?  It's the dumbing down
of humanity, getting worse and worse.

Now, am I serious, or not??  To a degree, yes.  Oh, I almost forgot one
more:  Calculators make learning math unnecessary.  How many people do math
in their heads anymore, or even know how to make change at a supermarket?
What would they do if the cash register's power fails and they have to do
anything manually?

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 26, 2014 2:04 PM
Subject: Re: [Audyssey] end of keyboards, was Throwaway Tech


 Hi Phil,

 I suppose that is always possible. I'm seeing more and more voice
 dictation all the time, and although I can't really use it myself I do
 see the mainstream using it as a replacement for keyboard input in a
 few years. I hadn't thought about that issue before, but as voice
 dictation improves people are naturally going to use that over
 physical input devices like keyboards and touchscreens.

 Cheers!


 On 10/26/14, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 Keyboards? Soon they will be as obsolete as a film camera.
 Most people in a few years will be using dictation, letting their laptop
 or

 tablet do the typing.
  Most games will use voice input and output, or physical gesture
 identification.
 Phil


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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread john
Never mind the $1 pricetag for some books. Doesn't matter how much you 
hate having something read to you on the computer, unless you're a 
milionaire, there's no way you're going to get the same reading list in 
hardcopy.

--
From: tim z200...@gmail.com
Sent: Sunday, October 26, 2014 7:18 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] is it really progress? - Re:  end of keyboards, was 
Throwaway Tech

If it wasn't for these so called machine doing the reading. Than
thousands of books wouldn't be available for those to read even if
you know brail. Because not all books are transferred to brail and
not all readers have access to those books. That is why these
machines do brail translation for those that want them..

At 05:30 PM 10/26/2014, you wrote:
Hi Charlse.

We have had the Braille vs screen reader debate before and I still
disagree, if a person is listening to an audio book that is still
reading if you ask me. likewise, if a person in the future writes a
book vvia dictation that's still writing. It's content that matters.

Is a great sheff today any the less of a sheff because they do not
cut sticks, lay a fire, use a refrigerator, need to turn a spit, use
a bellows to keep the fire going or anyth of the other things which
in the past were necessary to cook? Heck no. If they are a great
sheff we judge them by what they produce, not how they produce it.

For me, a far greater concern is the standardization of methods of
production and disemination which could influence creativity. In the
same way as a sheff who only had access to tinned goods would not be
as good a sheff as a sheff who could put their own individual stamp
on fresh ingredience, I am concerned that kitbox creation methods
and standardization (not to mention need to appeal to an
increasingly small number of corporations which is a hole other
debate), might have an adverse affect on creativity.

If for example the dictation software couldn't handle fantasy names,
or unusual punctuation that could be a major creative issue.

That is why I personally believe written language and letters will
continue sinse use of letters and punctuation allows the greatest
diversity in creation, whether that's writing, coding or whatever,
and why, while I don't agree about braille, I do not like the idea
of everyone devolving into text speak sinse limitation of language
also involves limitation of thought.

I also get concerned over tools like madlibs, rhyming dictionary
programs or synonym creators, and (to bring this back to games), if
game creation became too limited. For example if the only thing on
offer was customizations of console games based on choice, eg,
creating a character by selecting from a huge bunch of elements,
rather than allowing a platform where people could program their own
games, or even create their own elements in a scripting language.

Whether in the future the letters are typed, brailled, written with
a pen, or selected from some sort of efficient on screen keyboard
doesn't seem to matter to me, same with programming so long as the
choice still exists and the end product can be as individualized.

Ironically, a friend of mine who is a student of literature said
people actually thought the same of the printing press. The
arguement was if copies of a book could be instantly created by
printing rather than painstakingly copied out by hand, this made the
book less valuable and encouraged laziness on the part of the
authors, as well as devaluing of the book on the part of the reader.

Indeed apparently some holy orders forbade religious books to be
printed, and the gutenberg Bible was  actually banned in some parts of 
Europe.

Beware the grue!

Dark.

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All 

Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread john
Na, I was listening (eloquence at  80%) and caught a bunch of them just 
fine. Its all about how much attention you pay.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, October 26, 2014 6:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] is it really progress? - Re:  end of keyboards,was 
Throwaway Tech

If you dictate and use a spell checker, you won't retain any sills at
spelling that you may have been taught.  Why write or type something when
you can just say it?  Same with reading.  Why read when someone or something
can read to you?  Making change rather than relying on a machine to do it
for long enough, and you won't be able to do it anymore.  After all, why
bother?  Calculators decrease math skills.  Let machines do everything for
us, and we won't be able to do without them, and if they break, we're sunk
more quickly than a torpedoed Lone Wolf sub Marine.  By the way, on purpose,
I made some spelling miss steaks in this message.  Some were corrected by a
spell checker, some weren't, because they are legitimate words that went
through with no problems.  If you were doing the reading, you caught them,
but if you were listening, you probably didn't.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 26, 2014 4:30 PM
Subject: Re: [Audyssey] is it really progress? - Re: end of keyboards,was
Throwaway Tech


 Hi Charlse.

 We have had the Braille vs screen reader debate before and I still
 disagree, if a person is listening to an audio book that is still reading
 if you ask me. likewise, if a person in the future writes a book vvia
 dictation that's still writing. It's content that matters.

 Is a great sheff today any the less of a sheff because they do not cut
 sticks, lay a fire, use a refrigerator, need to turn a spit, use a bellows
 to keep the fire going or anyth of the other things which in the past were
 necessary to cook? Heck no. If they are a great sheff we judge them by
 what they produce, not how they produce it.

 For me, a far greater concern is the standardization of methods of
 production and disemination which could influence creativity. In the same
 way as a sheff who only had access to tinned goods would not be as good a
 sheff as a sheff who could put their own individual stamp on fresh
 ingredience, I am concerned that kitbox creation methods and
 standardization (not to mention need to appeal to an increasingly small
 number of corporations which is a hole other debate), might have an
 adverse affect on creativity.

 If for example the dictation software couldn't handle fantasy names, or
 unusual punctuation that could be a major creative issue.

 That is why I personally believe written language and letters will
 continue sinse use of letters and punctuation allows the greatest
 diversity in creation, whether that's writing, coding or whatever, and
 why, while I don't agree about braille, I do not like the idea of everyone
 devolving into text speak sinse limitation of language also involves
 limitation of thought.

 I also get concerned over tools like madlibs, rhyming dictionary programs
 or synonym creators, and (to bring this back to games), if game creation
 became too limited. For example if the only thing on offer was
 customizations of console games based on choice, eg, creating a character
 by selecting from a huge bunch of elements, rather than allowing a
 platform where people could program their own games, or even create their
 own elements in a scripting language.

 Whether in the future the letters are typed, brailled, written with a pen,
 or selected from some sort of efficient on screen keyboard doesn't seem to
 matter to me, same with programming so long as the choice still exists and
 the end product can be as individualized.

 Ironically, a friend of mine who is a student of literature said people
 actually thought the same of the printing press. The arguement was if
 copies of a book could be instantly created by printing rather than
 painstakingly copied out by hand, this made the book less valuable and
 encouraged laziness on the part of the authors, as well as devaluing of
 the book on the part of the reader.

 Indeed apparently some holy orders forbade religious books to be printed,
 and the gutenberg Bible was  actually banned in some parts of Europe.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the 

Re: [Audyssey] Throwaway Tech was Previous TopicofInteractiveFiction

2014-10-25 Thread john

A giant part of gnome is inaccessible... just saying.
Also, it's the desktop, not orca, that's got the problem, so its nothing 
improved orca could do.


--
From: Josh k joshknnd1...@gmail.com
Sent: Saturday, October 25, 2014 1:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction


ok then if ms won't do those things then I hope everybody and all 
developers will start switching to ubuntu gnome. NVDA for ubuntu gnome or 
a better orca and more voices available in its app store. and if I want to 
run windows I'll run windows xp or windows7 in a vm on the ubuntu host 
until everything is all switched over.


On 10/25/2014 3:09 AM, shaun everiss wrote:

who knows josh.
personally ms will have to do several things which they won't do.
1.  scrap the ms account as a must when logging in and making local 
account hard to find or create.

2.  bring back the start menu in 7 without any extras or even xp.
they won't do that.
3.  forget about their cloud account as extras,.
4.  bring back the xp interface ie8 etc which for an interface was quite 
good.


I have family that due to security and other things have a system with 
offline on everything they don't even use the net with it.
win8 is what is used  but most of that is online cloud stuff ms account, 
etc.


At 01:37 a.m. 25/10/2014, you wrote:
yes I wonder what the new mainstream business OS will be in 5 or 6 
years? maybe windows10? right now businesses are staying with windows7.


On 10/24/2014 8:15 AM, Thomas Ward wrote:

Hello Ishan,

There will still be updates for Windows 7 available past January 13
2015. What you are confused about is on January 13 2015 Microsoft will
officially end mainstream technical support for Windows 7, but that
does not mean there won't be any updates available for the OS. All it
really means is that Microsoft will be switching Windows 7 over to an
extended support policy which will end in January 2020. As such
Microsoft will continue to offer critical updates such as security
patches and updated drivers, but will not be offering updated features
or applications for the OS. So in short Josh or anyone else who
chooses to stay with Windows 7 should be  fine until 2020 when
Microsoft will pull the plug on Windows 7 and Windows Server 2008.

As that is five years of extended support that should be plenty of
time for people to decide to either upgrade to Windows 8.1 or
alternatively to Windows 10. Both of which should have any bugs and
support issues worked out by that time. Who knows something better
might be available by then  and people will want to upgrade to that.

In any case there isn't any need to worry or panic about Windows 7
support being dropped in January. Only mainstream general technical
support is ending. Security updates, driver updates, and any other
critical updates will still be provided until 2020.

Cheers!


On 10/24/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi josh sir!
but what you will do after January?
because now microsoft will not provide drivers and other things.
The company want to end the technical support.
Thanks
Ishan

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Re: [Audyssey] Throwaway Tech was Previous TopicofInteractiveFiction

2014-10-25 Thread john
The entirety of the start menu, for starters. Never mind the settings 
panel and a host of other things that only half way work.


--
From: Josh k joshknnd1...@gmail.com
Sent: Saturday, October 25, 2014 7:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction



what part of gnome is not accessible?

On 10/25/2014 6:22 PM, john wrote:

A giant part of gnome is inaccessible... just saying.
Also, it's the desktop, not orca, that's got the problem, so its nothing 
improved orca could do.


--
From: Josh k joshknnd1...@gmail.com
Sent: Saturday, October 25, 2014 1:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction


ok then if ms won't do those things then I hope everybody and all 
developers will start switching to ubuntu gnome. NVDA for ubuntu gnome 
or a better orca and more voices available in its app store. and if I 
want to run windows I'll run windows xp or windows7 in a vm on the 
ubuntu host until everything is all switched over.


On 10/25/2014 3:09 AM, shaun everiss wrote:

who knows josh.
personally ms will have to do several things which they won't do.
1.  scrap the ms account as a must when logging in and making local 
account hard to find or create.

2.  bring back the start menu in 7 without any extras or even xp.
they won't do that.
3.  forget about their cloud account as extras,.
4.  bring back the xp interface ie8 etc which for an interface was 
quite good.


I have family that due to security and other things have a system with 
offline on everything they don't even use the net with it.
win8 is what is used  but most of that is online cloud stuff ms 
account, etc.


At 01:37 a.m. 25/10/2014, you wrote:
yes I wonder what the new mainstream business OS will be in 5 or 6 
years? maybe windows10? right now businesses are staying with 
windows7.


On 10/24/2014 8:15 AM, Thomas Ward wrote:

Hello Ishan,

There will still be updates for Windows 7 available past January 13
2015. What you are confused about is on January 13 2015 Microsoft 
will

officially end mainstream technical support for Windows 7, but that
does not mean there won't be any updates available for the OS. All it
really means is that Microsoft will be switching Windows 7 over to an
extended support policy which will end in January 2020. As such
Microsoft will continue to offer critical updates such as security
patches and updated drivers, but will not be offering updated 
features

or applications for the OS. So in short Josh or anyone else who
chooses to stay with Windows 7 should be  fine until 2020 when
Microsoft will pull the plug on Windows 7 and Windows Server 2008.

As that is five years of extended support that should be plenty of
time for people to decide to either upgrade to Windows 8.1 or
alternatively to Windows 10. Both of which should have any bugs and
support issues worked out by that time. Who knows something better
might be available by then  and people will want to upgrade to that.

In any case there isn't any need to worry or panic about Windows 7
support being dropped in January. Only mainstream general technical
support is ending. Security updates, driver updates, and any other
critical updates will still be provided until 2020.

Cheers!


On 10/24/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi josh sir!
but what you will do after January?
because now microsoft will not provide drivers and other things.
The company want to end the technical support.
Thanks
Ishan

---
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Re: [Audyssey] Throwaway Tech was Previous TopicofInteractiveFiction

2014-10-24 Thread john
That's what, $0.05 ish for a cd? heh.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, October 23, 2014 5:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction

Hi Charles,

True. Obviously, for people on low income etc it would be better for
them if Microsoft continued releasing updates indefinitely, but do to
the costs of running a software business such a thing isn't really
feasible.

Although, that is one reason I use quite a bit of open source software
such as Linux. Cost isn't really a factor for me. I get an operating
system, screen reader, office suite, and a bunch of other software for
basically the cost of a download and a disc to burn it on. Therefore
the way I see it if someone wants to stay up to date and is on a
limited budget there are options other than Windows if someone is
willing to make the conversion to a less expensive alternative.

Cheers!


On 10/23/14, Charles Rivard wee1s...@fidnet.com wrote:
 The only reason that updates aren't available is that they aren't 
 provided.

 I know that the newer technology and hardware is better, but if you can't
 afford it due to bills, low income and other major stumbling blocks, 
 you're

 stuck.  If the updates were provided, for the end user anyway, problem
 solved.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!

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Re: [Audyssey] jim's pizza delivery game

2014-10-24 Thread john
When your machine crashes, does the hard disk shut off and then turn on 
again?

--
From: Nicol nicoljaco...@telkomsa.net
Sent: Friday, October 24, 2014 8:54 AM
To: gamers@audyssey.org
Subject: [Audyssey] jim's pizza delivery game

Hi all
Just to let you know, I have successfully returned to the pizza kitchen
after my delivery.
Its actually quite easy to remember: the pizza kitchen is between first
avenue and first street at centre.
But I continue to have the problem where my pc reboots in the middle of a
pizza game.
This is strange, I wonder what causes this?
I have a question: Does pizzas cost the same amount in the US as in the
pizza game?
For example, at one time I delivered a pizza costing  26 dollars.
Is that what a pizza really costs in the US?
Here in south africa most pizza places charges an equivalent of 8 dollars
for a pizza.
Bfn
Nicol


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Re: [Audyssey] Throwaway Tech was Previous TopicofInteractiveFiction

2014-10-23 Thread john
Can you explain what you mean by provided? I'm slightly confused.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Thursday, October 23, 2014 3:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Throwaway Tech was Previous 
TopicofInteractiveFiction

The only reason that updates aren't available is that they aren't provided.
I know that the newer technology and hardware is better, but if you can't
afford it due to bills, low income and other major stumbling blocks, you're
stuck.  If the updates were provided, for the end user anyway, problem
solved.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 23, 2014 3:46 AM
Subject: Re: [Audyssey] Throwaway Tech was Previous Topic
ofInteractiveFiction


 Hi Charles,

 I think the primary issue here are there are two basic philosophies
 here about computer tech. there are those with the mantra if it ain't
 broke don't fix it and those who say it is broke so fix it.
 Obviously those opinions are completely opposed to each other and as
 such things go are both right and wrong at the same time.

 It is hard to fault anyone for sticking with what works. After all if
 it suits there needs why push them to upgrade to something else?

 The reason people are so eager to upgrade is because they realize
 there are problems with the old tech that either don't matter or of no
 concern to those who do not choose to upgrade. Just for example we
 could talk about XP. It was a great OS for its time, but now that it
 is not getting regular security updates it could fall victim to
 hackers, viruses, and other forms of malware simply for not receiving
 regular servicing. A more security conscious computer user would
 switch to Windows 7 or Windows 8 which is currently getting servicing
 from Microsoft and that have tighter security built-in. Someone who is
 not concerned about security will stay with XP out of personal
 convenience, familiarity with the OS,or just personal preference.

 Someone like myself on the other hand tries to get the best out of
 both worlds. Thanks to virtual machines I really can have both and not
 worry too much about being left behind. All of my computers are either
 running Windows 7 or Linux, but I also have virtual machines
 configured for XP to play older games too. Given that I do take
 security seriously my XP virtual machines are used only for games and
 older apps, but are never connected to the internet making them as
 secure as they can be. If I want to use the internet I'll use Linux or
 Windows 7 with all security patches and updates installed. That way I
 am getting adequate protection from hackers, viruses, and other
 malware while still enjoying my older software that isn't being
 updated.

 In short, the reason you are getting a but every time you tell
 someone you want to stick with what works is that the more
 technically savvy people realize there could be issues with the old
 tech you may or may have not considered. Like everything in life there
 are two sides to the situation, and it all depends on how much of an
 issue those issues are that makes one choose to upgrade or stick with
 what they have.



 On 10/22/14, Charles Rivard wee1s...@fidnet.com wrote:
 When it comes to throwaway hardware and software due to the age of the
 so-called antiquated hardware or software, I am one of those who stays
 with

 what works.  It really bothers me when people say, I understand your
 situation, but, . . .  They always put that but in there, and then say
 why I must upgrade.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!

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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-22 Thread john
I guess that depends on what you mean by graphical. By some logic, a bios 
is a graphical interface.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, October 22, 2014 7:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] previous topic of interactive fictions which 
Istarted.

even recovery and reformat disks have graphical interfaces. even the
most popular linux first boots into a graphical interface unless you get
vinux CLI or grml console only linux.

On 10/21/2014 6:55 PM, shaun everiss wrote:
 you are so right tom, sadly these days most get the graphical world
 and thats all they know.
 its one of my laments on computer stuff.
 In the day my day if something went wrong you actually tried to
 replace it or fix it.
 now, if something goes wrong a recovery disk, a reformat will fix it
 but your average yung person wouldn't know what dos was anymore.
 and if something breaks or even if it doesn't they are ready to
 replace it to quickly.
 An example, my cousin brought a brand new phone last year.
 It was barely a few months old, it still worked fine but he sold it
 because it was not the latest and got another one, at full price.
 When I have a computer and not to many years ago, you only replaced it
 if the gbattery exploded, the drivves failed or the case melted.
 You ran all your boxes into the ground.
 People sadly do not think like that anymore.

 At 01:28 a.m. 22/10/2014, you wrote:
 Hi Shaun,

 Well, as you said it all depends on the person. You make a lot of
 generalizations about the younger players verses the older players
 which may be true in their specific cases, but I wouldn't go as far to
 say all young people are like that.

 I think a lot of it comes down to exposure. If someone a bit older
 than them were to show them a few cool text adventures someone younger
 may learn to enjoy it as much as they like their graphical console
 games. It is just a matter of giving them a chance to play the games
 and introducing them to the genre without prejudice.

 Many older PC gamers will certainly remember games like Elite. It was
 by far one of the best science fiction games of the 1980's and a lot
 of people liked it. Games like that have given older gamers
 appreciation for games without killer 3d graphics, state-of-the-art
 sounds, etc because they know what is possible with text and minimal
 graphics. Someone who has only grew up playing games with virtual 3d
 graphics probably assumes all text games suck without even having had
 tried one, or realized how addicting a game like Elite can be
 regardless of the lack of killer graphics and sounds. It is up to
 older gamers to pass on the knowledge and experience of how cool some
 of those older games can be.

 As far as card and board games I think the people you know are to
 black and white on that issue. There is no rule saying that it is
 either video games or board games. My son, for example, is 10 and he
 loves both. He likes games for Play Station and XBox, but if I ask him
 too he will sit down and play a board game with me. One is just as
 good as the other for him. So I think opinions like that are up to the
 individual and how much positive reinforcement they had with that type
 of game.



 On 10/20/14, shaun everiss sm.ever...@gmail.com wrote:
  Hmm it will depend on the person, half my friends are happy with
  text, and even audio games others are not.
  Ofcause some of my friends grew up on older systems like the acorn,
  if you grow up with it then you may take it more easily, for my unger
  generation of friends, if its not got graphics, needs 2gb of ram to
  run, and an i7 then its crap!
  And if its for the blind its crap!
  and text is crap!
  I think that if you were entering it from a graphical prospective not
  knowing about it and not having the experiences then its quite hard
  for some, not all but some.
  For those  quite a lot are not willing to leave graphics and shoot
  this mash this button and the like, others are happy to do so.
  At least for me and some of the family the devide between those who
  care or not is quite wide, older generations 1980 and earlier have
  experienced a world without the graphics we enjoy now and are ready.
  for those in the late 90s or 200s its hard and getting harder.
  I used to play board games with my cousin, but its all now consoles,
  and flashy graphical systems, text, even audio games wouldn't cross
  their minds and if they tried most would get lost.

 ---
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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-22 Thread john
They may have what? I'm a little confused as to what exactly you're talking 
about here.

--
From: tim z200...@gmail.com
Sent: Wednesday, October 22, 2014 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] previous topic of interactive fictions which I 
started.

They may have that but the one thing they don't have that a screen
reader needs is sound support to make them useable.

At 07:20 AM 10/22/2014, you wrote:
even recovery and reformat disks have graphical interfaces. even the
most popular linux first boots into a graphical interface unless you
get vinux CLI or grml console only linux.

On 10/21/2014 6:55 PM, shaun everiss wrote:
you are so right tom, sadly these days most get the graphical world
and thats all they know.
its one of my laments on computer stuff.
In the day my day if something went wrong you actually tried to
replace it or fix it.
now, if something goes wrong a recovery disk, a reformat will fix
it but your average yung person wouldn't know what dos was anymore.
and if something breaks or even if it doesn't they are ready to
replace it to quickly.
An example, my cousin brought a brand new phone last year.
It was barely a few months old, it still worked fine but he sold it
because it was not the latest and got another one, at full price.
When I have a computer and not to many years ago, you only replaced
it if the gbattery exploded, the drivves failed or the case melted.
You ran all your boxes into the ground.
People sadly do not think like that anymore.

At 01:28 a.m. 22/10/2014, you wrote:
Hi Shaun,

Well, as you said it all depends on the person. You make a lot of
generalizations about the younger players verses the older players
which may be true in their specific cases, but I wouldn't go as far to
say all young people are like that.

I think a lot of it comes down to exposure. If someone a bit older
than them were to show them a few cool text adventures someone younger
may learn to enjoy it as much as they like their graphical console
games. It is just a matter of giving them a chance to play the games
and introducing them to the genre without prejudice.

Many older PC gamers will certainly remember games like Elite. It was
by far one of the best science fiction games of the 1980's and a lot
of people liked it. Games like that have given older gamers
appreciation for games without killer 3d graphics, state-of-the-art
sounds, etc because they know what is possible with text and minimal
graphics. Someone who has only grew up playing games with virtual 3d
graphics probably assumes all text games suck without even having had
tried one, or realized how addicting a game like Elite can be
regardless of the lack of killer graphics and sounds. It is up to
older gamers to pass on the knowledge and experience of how cool some
of those older games can be.

As far as card and board games I think the people you know are to
black and white on that issue. There is no rule saying that it is
either video games or board games. My son, for example, is 10 and he
loves both. He likes games for Play Station and XBox, but if I ask him
too he will sit down and play a board game with me. One is just as
good as the other for him. So I think opinions like that are up to the
individual and how much positive reinforcement they had with that type
of game.



On 10/20/14, shaun everiss sm.ever...@gmail.com wrote:
  Hmm it will depend on the person, half my friends are happy with
  text, and even audio games others are not.
  Ofcause some of my friends grew up on older systems like the acorn,
  if you grow up with it then you may take it more easily, for my unger
  generation of friends, if its not got graphics, needs 2gb of ram to
  run, and an i7 then its crap!
  And if its for the blind its crap!
  and text is crap!
  I think that if you were entering it from a graphical prospective not
  knowing about it and not having the experiences then its quite hard
  for some, not all but some.
  For those  quite a lot are not willing to leave graphics and shoot
  this mash this button and the like, others are happy to do so.
  At least for me and some of the family the devide between those who
  care or not is quite wide, older generations 1980 and earlier have
  experienced a world without the graphics we enjoy now and are ready.
  for those in the late 90s or 200s its hard and getting harder.
  I used to play board games with my cousin, but its all now consoles,
  and flashy graphical systems, text, even audio games wouldn't cross
  their minds and if they tried most would get lost.

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If you 

Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-22 Thread john
A graphical interface is one that is not 100% text and command-entering 
based.
This means that, as I said, depending on how one defines what is and is not 
a command, a bios is graphical.
The reason for this is that one rarely enters text into a bios.
Bios is essentially a menu system, and you use the arrows and enter (with a 
couple other keys) to navigate and work within it.
This is not a console application, as you do not enter text to have the bios 
do things; you navigate a graphically displayed menu.
I'm not sure where you got the bit about screen readers from; I was 
commenting on Josh's post that almost everything was gui based lately, not 
whether or not said guis were accessible with a screen reader.

--
From: tim z200...@gmail.com
Sent: Wednesday, October 22, 2014 9:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] previous topic of interactive fictions which 
Istarted.

Wrong the BIOS is not graphical enough that a screen reader can not
see it. The problem is there is no screen reader support at that
phase to read it. A graphic interface is one of all pictures and text
within those pictures. Screen readers have a hard time reading them
unless alt tags have there text included. All versions of windows
have graphical interfaces and screen readers have no problem with
them as long as you have screen reader support and sound.

At 08:29 AM 10/22/2014, you wrote:
I guess that depends on what you mean by graphical. By some logic, a bios
is a graphical interface.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, October 22, 2014 7:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] previous topic of interactive fictions which
Istarted.

even recovery and reformat disks have graphical interfaces. even the
most popular linux first boots into a graphical interface unless you get
vinux CLI or grml console only linux.
 


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Re: [Audyssey] champion Curry-Muncher

2014-10-22 Thread john
That approach was already tried... several times if I remember correctly. 
Have you read past posts before commenting so harshly?

--
From: tim z200...@gmail.com
Sent: Wednesday, October 22, 2014 9:36 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] champion Curry-Muncher

So you dropped to his level just to prove your point? it's still
flaming no matter how you try to approve it. i got it how about
calling him by his name to show you are a adult that moderates the list.

At 04:17 AM 10/22/2014, you wrote:
Hi Dark,

No, Ishan is from India not South Africa. In any case my intent was
not to say anything quite as insulting as Curry-Face which I have
heard before and know to be fairly insulting. Even if I hadn't heard
it before it would sound insulting just by the context.

However, speaking of cultural differences I know that when I was in
college a lot of people use to make fun of the Indian women they saw
around camp is. A lot of them would have cast markings on their
foreheads, basically a red dot to show they were unmarried, and of
course American students would joke about it around their backs
calling them disrespectful names like dots, dotties, dot-heads,
button-heads, and similar things which really were insulting. While I
would agree with them putting such cast markings on their foreheads
seems to me a bit silly or ridiculous I also know it isn't nice to
make fun of them for it since they come from a completely different
culture where such things are not only common it is expected behavior.


In any case I was only joking with Ishan, and no offense was intended.
I was more annoyed with him calling me Champion, Mr. Champion, or some
variant than I was interested in giving him a verbally insulting name.
If I wanted to do that I certainly could have found a number of ways
to do that.


On 10/21/14, dark d...@xgam.org wrote:
  Hi Tom.
 
  This is probably a cultural thing, but in England I've often heard 
  things
  like Curry face or similar  remarks about indian food, used in quite 
  a
  racist way against people from India on packistan. For example there was 
  a
  reality program a while ago where one of the contestants got into severe
  trouble for constantly calling an Indian Lady miss poppadom
 
  Of course it's all about intention, however I must admit I was a little
  surprised when I saw you using the phrase, even though I know
 your intention
 
  to be innocent and you wouldn't for example, (the way some
 British people do
 
  when using such terms), call everyone from India curry face or similar 
  as
 
  a general thing.
 
  Btw, isnt' Ishen from South Africa? I don't know what the sort of 
  national
  food is like over there, but perhaps curry doesn't exactly fit.
 
  Beware the grue!
 
  Dark.

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Re: [Audyssey] Bavisoft Games

2014-10-20 Thread john

I know that the site of bavisoft was shuft down completely due to a complaint 
which was filed a while back. I would suggest you take a look at the 
audiogames.net forum for more info on that.
I'm not certain how the folks hear would feel about distributing the bavisoft titles, so I'd rather hold off on posting them myself until I get a confirmation. That said, given that the company has been shut down legally, and everything else that's 
gone on with them, how would the moderators feel if I were to post links for downloads of isos?




- Original Message -
From: Danielle Antoine singingmywa...@gmail.com
To: gamers@audyssey.org
Date sent: Mon, 20 Oct 2014 13:56:35 -0600
Subject: [Audyssey] Bavisoft Games

Hello List,
Is there anywhere to get Grizly Gulch and Chillingham?

Danielle

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Re: [Audyssey] first audio game.

2014-10-19 Thread john
Just a guess, but weren't GMA at least one of the first real audio game 
devs? I'm not entirely sure on this front, and I guess it would really 
depend on what you want to define audio games as; text adventures have 
been out since the 80s.

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Saturday, October 18, 2014 12:32 PM
To: gamers@audyssey.org
Subject: [Audyssey] first audio game.

Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?

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Re: [Audyssey] Cyberassault zombie apoc coming soon

2014-10-17 Thread john

100, wow. There's more again.

- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Thu, 16 Oct 2014 22:17:41 -0700
Subject: [Audyssey] Cyberassault zombie apoc coming soon

In about two weeks, the anual zombie apoc will start on Cyberassault mud.
Special quests, special eqs, and tons of zombies to kill- with over 100
different zombie types!
To be there to defend humanity, it is best to start creating your character
now, level it up, and start stockpiling ammo and medical supplies!
Come visit us.
cyberassault.org
port 1

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Re: [Audyssey] An Inquiry about MOTA

2014-10-16 Thread john
Well said sir.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, October 16, 2014 9:24 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] An Inquiry about MOTA

Hi Ishan,

What you are suggesting isn't really practical or particularly
feasible for a number of reasons.

For one thing while the USA is a commercial country a lot of people,
including myself, are in financial trouble right now and can't afford
to just pay someone to write games or whatever. When my soon to be
ex-wife left last fall I had to basically spend all of my savings etc
to hire an attorney for the divorce, and as a result of the divorce I
am pretty much flat broke. While I wouldn't call myself penniless I am
pretty close to it at the moment.

Second, due to a number of factors I haven't been working for a long
time, and am collecting disability. That means while I have money
coming in to pay my bills such as rent, internet, electricity, and so
on I don't have a lot left over for extras. Let alone to hire an
employee as you suggest.

Finally, making audio games isn't likely enough to support one
programmer let alone two or more. At most an audio game will bring in
maybe $10,000 or so in sales, if it does that well, and then about 25%
will come out of it for tax purposes. Say $7,500 clear. Now, we have
to split that between two programmers which comes to $3,250 per person
which is almost nothing. Bottom line, I could probably get a job
working the lunch counter at Burger King, McDonald's, or Wendy's  for
twice that so making a living off of audio games isn't remotely
possible. Much less hiring an employee as you suggest.

As far as PCs Games goes who is Charles? Last I knew Phil worked
alone, and developed Pac-Man Talks and Sarah by himself. He had a
partner when starting out, but he left years ago to per sue a more
lucrative career in the mainstream programming industry. So I do
believe you have your facts wrong, and need to get them straight
before making suggestions that are factually incorrect.

Cheers!


On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi Thomas sir!
 Do you know phil vlasak?
 if you say yes
 then do that.
 Let's come to the point.
 you are a brilliant and talented person which I ever see in my entire 
 life.
 so you also know that USA is a capitalist country.
 If you have money you can do everything.
 If you hire someone for USAGames for programming and updating and managing
 you'll gain not lose.
 your personal life is effecting your business because you are alone.
 the example of phil vlasak is showing us that Charles who is the main
 founder of pcsgames is gaining not losing.
 same thing will apply on you.
 If you do you'll earn not lose.
 I think itz a profitable agreement.
 So Mr champion go for it!
 What do you think my friends? Mr champion should do that or not.
 Thanks
 Ishan

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Re: [Audyssey] An Inquiry about MOTA

2014-10-15 Thread john

I'm not sure if your response was intended as sarcastic, but if so, it failed 
to come across as such.
There is no planned release date for mota; the game is still under temporarily paused development. Trying to speculate a release date won't help anyone, least of all the developer, who as repeatedly explained his reasons for why the game is taking 
longer than originally intended.


- Original Message -
From: ishan dhami ishan1dha...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 15 Oct 2014 01:32:01 -0700
Subject: Re: [Audyssey] An Inquiry about MOTA

Hi William lomas sir!
you ask about when the full game will release?
The answer is in 2017 or 18
If the game will still on the beta till 2018 then the answer will be never.
Thanks
Ishan

On 10/13/14, Thomas Ward thomasward1...@gmail.com wrote:
Hi John,

Thanks, but that isn't necessary. I have the stuff here to upload it
to the USA Games server, but have been too distracted with other
things to put it up. It is my hope to put it up in the next day or
two.



On 10/13/14, john jpcarnemo...@gmail.com wrote:
While you're getting the download ready, would you want me to temporarily
upload beta 22 to dropbox?

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, October 13, 2014 7:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] An Inquiry about MOTA

Hi Hayden,

Yes, that is still my intention to put the setup file back on the USA
Games site. I've just been distracted with other things and have not
gotten to it yet. However, I do have plans to put the setup file back
up for download.



On 10/12/14, hayden presley hdpres...@hotmail.com wrote:
Hi Thomas,

Several weeks ago, if memory serves, you mentioned putting a setup of
the
most recent beta of MOTA up on your site. Is this still going to happen?
I
myself bought a new PC since you last took it down, and would like to
have
the chance of revisiting what was done with the game.



Best Regards,

Hayden



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Re: [Audyssey] insane scientist of shades of doom.

2014-10-14 Thread john

Heh, can you tape a round of difficulty five? I'd love to see that. No 
voiceover necessary.

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 14 Oct 2014 05:10:32 -0400
Subject: Re: [Audyssey] insane scientist of shades of doom.

Hi Shaun,

One shot? What experience level are you playing on?

It usually takes between three and five shots to put the insane
scientist down, but I usually play at the Bring Them On experience
level. Frequently on Today is a Good Day to Die which is why I am
asking. You must be playing on one of the lower experience levels to
kill him with one shot.



On 10/14/14, shaun everiss sm.ever...@gmail.com wrote:
Yeah  the mad scientist is a pain, but as long as you have a gun or a
laser you can shoot him with one shot.
he is random and will pinch your stuff but he does nothing.

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Re: [Audyssey] which softwares do you use.

2014-10-14 Thread john

Personally, I use sound forge. There are a lot of people out there who use 
audacity, goldwave or wavepad. Of course, if you just have simple editing or 
mixing to do, the sound recorder from windows xp or earlier will do the job 
just fine.

- Original Message -
From: ishan dhami ishan1dha...@gmail.com
To: gamers@audyssey.org
Date sent: Sat, 11 Oct 2014 23:25:56 -0700
Subject: [Audyssey] which softwares do you use.

Hello audiogame developers
which software do you use to edit your voice?
cubis logic and nuendoe has no scripts
adobe audition is not so good with JAWS because no one creat the
script for latest version
So which one do you prefer and tell me about itz accessibility.
Thanks
Ishan

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Re: [Audyssey] 1812 hard of winter

2014-10-13 Thread john
License means my right to use the software, which is different from the 
software itself.
Its my understanding that it only matters if you can transfer a license for 
a product you do not have redistribution rights for already. In such a case, 
you could give the product, your activation (because this usually applies to 
commercial software) and everything else that came with the product to 
another person, thus transferring all the rights you had to them and 
sacrificing them yourself.
Because I can distribute the software itself, I  don't need to have a 
transferable license.

Hope that helps.
John

P.S:
Amazingly, I've actually seen a few pieces of software who do provide simple 
versions of licenses and/or other legal documents. They're one of my 
favorite legal things to run across.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, October 12, 2014 10:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] 1812 hard of winter

You might be right.  But the first part is confusing.  It says that you are
granted a personal license.  It also mentions that the license is
nondistributable.

You are hereby granted a personal, non-transferable and non-sublicenseable,
nonexclusive, world-wide, royalty free copyright license.

I wish the documentation would state things in plain layman's English rather
than using confusing legalese.


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Re: [Audyssey] An Inquiry about MOTA

2014-10-13 Thread john
While you're getting the download ready, would you want me to temporarily 
upload beta 22 to dropbox?

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, October 13, 2014 7:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] An Inquiry about MOTA

Hi Hayden,

Yes, that is still my intention to put the setup file back on the USA
Games site. I've just been distracted with other things and have not
gotten to it yet. However, I do have plans to put the setup file back
up for download.



On 10/12/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,

 Several weeks ago, if memory serves, you mentioned putting a setup of the
 most recent beta of MOTA up on your site. Is this still going to happen? I
 myself bought a new PC since you last took it down, and would like to have
 the chance of revisiting what was done with the game.



 Best Regards,

 Hayden



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Re: [Audyssey] Shades of Doom weapons was insane scientist ofshades ofdoom.

2014-10-12 Thread john
Enhanced is a matter of opinion... just saying. If I actually end up buying 
the game, I very wall may end up dumping a bunch of the older ones back in 
there.

--
From: dark d...@xgam.org
Sent: Sunday, October 12, 2014 8:56 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of Doom weapons was insane scientist ofshades 
ofdoom.

Ah,good to know Phil, though it's actually been a while sinse I played
shades, I really ought to get the 2.0 version with the enhanced sounds and
have another run through the game.

Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] 1812 hard of winter

2014-10-12 Thread john
I've got the English version lying around, and can upload if its really 
needed. That said, I believe the download link was posted a few times on 
audiogames.net; it may be worth a look there.

--
From: mikolaj holysz miki123...@gmail.com
Sent: Sunday, October 12, 2014 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] 1812 hard of winter

I have the full version.
It was the first part and it was released for free.
Unfortunately you can't play it because it is in polish.
I don't have the english version
the polish version can be downloaded from www.sercezimy.pl
W dniu 2014-10-11 09:36, ishan dhami pisze:
 Hi please share the game 1812 hard of winter
 also share the keystrokes and story.
 Thanks
 Ishan

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Re: [Audyssey] Shades of Doom Cheat codes

2014-10-12 Thread john
Spoiler alert!
You were warned!
Read on at your own parel.

the cheats from 2.0 work in 1.2 too.

--
From: Phil Vlasak phi...@bex.net
Sent: Sunday, October 12, 2014 9:19 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Shades of Doom Cheat codes

Hi Dark,
Shades of Doom version 2.0 also includes the full set of Cheat codes. You
can enter them into a game that gives you powers beyond the design of the
game.
I have my screen reader running when I use them.
You can just remember what they are and type them in or cut them from the
instructions and paste them in, after removing the trailing comma.

Once the game starts and you are walking, hit control-z
The game will prompt you for a cheat code.
Type or paste it in and hit enter.
You should get an exceptance sound effect if done correctly.
All weapons
yxyzaw
The all weapons cheat code allows you to choose any of the 9 weapons from
the beginning. You still have to collect ammo for them after the default
amount is used up.

Endless ammunition
yxyzea

The unlimited ammo cheat will stay at 100 ammo for the bolt gun even after
you fire it.

Top armour class
yxyzfa
Total invincibility
yxyzti
Endless battery power
yxyzeb
Unlock all locks
yxyzol
Fast walking
yxyzfw
Walk through walls
yxyzwtw
 and
Blast through walls
yxyzbw






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Re: [Audyssey] An Inquiry about MOTA

2014-10-12 Thread john
I believe that Thomas was planning to upload beta 18 by popular request, and 
said that it might take a while.
That said, a bit of determined digging and  a really helpful person got me a 
copy of beta22 (which I've happily played about 150 times since), which I 
can upload if that's ok with Thomas.
I'd still love to see beta18, though.


--
From: hayden presley hdpres...@hotmail.com
Sent: Sunday, October 12, 2014 11:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] An Inquiry about MOTA

Hi Thomas,

Several weeks ago, if memory serves, you mentioned putting a setup of the
most recent beta of MOTA up on your site. Is this still going to happen? I
myself bought a new PC since you last took it down, and would like to have
the chance of revisiting what was done with the game.



Best Regards,

Hayden
 


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Re: [Audyssey] 1812 hard of winter

2014-10-12 Thread john
I'm going to presume you haven't read the license for the game and are 
making that comment as a somewhat uninformed statement about distributing 
software in general, and not as an  implication that I'm performing illegal 
activity. Just to clear up any lingering doubt, I'll paste the relevant 
portions of the license hear for you:

You are hereby granted a personal, non-transferable and non-sublicenseable, 
nonexclusive, world-wide, royalty free copyright license to reproduce, 
prepare derivative works of, publicly display, publicly perform, distribute 
and sublicense the program examples and applications (1812 Heart of 
Winter) and any such derivative works, in source code and object code 
form.
Looks like I'm clear on that front.
Redistribution.  If you choose to distribute this application or any 
derivative works thereof in a commercial product, you must defend and 
indemnify all authors, developers, licensors, and distributors of 1812 
Heart of Winter  against any losses, damages and costs arising from claims, 
lawsuits and other legal actions (excluding actions based on intellectual 
property infringement claims) brought by a third party against the 
Indemnified Parties to the extent caused by your acts or omissions in 
connection with your distribution.  Regardless of whether your distribution 
is a commercial product or not, the license under which you redistribute 
1812 Heart of Winter or any derivative works thereof must:

effectively disclaim on behalf of all authors, developers, licensors, and 
distributors all warranties and conditions, express and implied, including 
warranties or conditions of title and non-infringement, and implied 
warranties or conditions of merchantability and fitness for a particular 
purpose;
effectively exclude on behalf of all authors, developers, licensors, and 
distributors all liability for damages, including direct, indirect, special, 
punitive, incidental and consequential damages, such as lost profits;
state that any provisions which differ from this license are offered by you 
alone and not by any other party; and
require that the license under which any subsequent distribution of 1812 
Heart of Winter or derivative works thereof is made satisfy the terms of 
this section.
I hear by state that, if by redistributing this software, for the intent of 
providing a convenience to a specific individual, if I am sued, I will not 
hold the developers of the software liable.


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, October 12, 2014 9:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] 1812 hard of winter

That might be illegal.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished! 


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Re: [Audyssey] An Inquiry about MOTA

2014-10-12 Thread john
The sounds were more popular, and a good bit of the gameplay was more fluid. 
There were a couple bugs, but in some ways they made it more enjoyable (at 
least for me).

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Sunday, October 12, 2014 9:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] An Inquiry about MOTA

WHAT IS SPECIAL ABOUT BETA 18?

On 10/12/2014 3:48 PM, john wrote:
 I believe that Thomas was planning to upload beta 18 by popular request, 
 and
 said that it might take a while.
 That said, a bit of determined digging and  a really helpful person got me 
 a
 copy of beta22 (which I've happily played about 150 times since), which I
 can upload if that's ok with Thomas.
 I'd still love to see beta18, though.


 --
 From: hayden presley hdpres...@hotmail.com
 Sent: Sunday, October 12, 2014 11:51 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] An Inquiry about MOTA

 Hi Thomas,

 Several weeks ago, if memory serves, you mentioned putting a setup of the
 most recent beta of MOTA up on your site. Is this still going to happen? I
 myself bought a new PC since you last took it down, and would like to have
 the chance of revisiting what was done with the game.



 Best Regards,

 Hayden



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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-11 Thread john
I don't have any specific info on this particular subject, but from what 
I've heard of FS I would expect that its probably there to stay.

--
From: Dennis Towne s...@xirr.com
Sent: Friday, October 10, 2014 12:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] JAWS 16 not working with the Playroom?

The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 This is a known issue. Quenton the developer of the playroom knows about 
 it.
 We're supposed to be working together to fix it, since mush z and 
 monkeyTerm
 and my speakDropbox application are all broken by the problem. MonkeyTerm
 and speakDropbox at least use the same code to speak as the playroom, and
 was also developed by quenton. Fs has explained to us how to fix it and 
 I've
 gotten a couple of test builds from Quenton, none of which have solved the
 problem as of yet. Let's hope we get it done before jaws is actually
 released. It is the professional vs. home license change that broke it. 
 The
 fact that the jaws window says jaws professional etc now is what is 
 causing
 it to not recognize jaws. I temporarily solved the problem in speakDropbox
 by allowing to force speech to be sent to jaws regardless of whether it is
 recognized as running.



 Cheers, Sent with Thunderbird 24.6.0 portable
 On 10/5/2014 10:09 AM, hayden presley wrote:

 Hi All,

 I finally downloaded the new beta of JAWS the other day, and found to my
 great irritation that upon logging into the playroom, I got no spoken
 feedback. I was wonder if anyone else has had the same issue, and if so 
 if
 they have discovered a workaround that precludes the need to use JAWS 15
 or
 earlier.


 Best Regards,

 Hayden


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Re: [Audyssey] gaming computers

2014-10-07 Thread john
Uh... ocr uses the cpu, not the graphics card...

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] gaming computers

graphic recognition? Oh you mean doing OCR with your screen reader? if
so I didn't think of that. then maybe I do want one of those nice
powerful machines. as it stands I have an hp elitebook 6930p with a
260gig hard drive windows8.1 and 6gigs of ram. it originally had
windows7 on it but I put windows8.1 on it and updated the bios as well.

Josh

On 10/7/2014 8:34 AM, tim wrote:
 Be leave me you need the power and speed of a good computer. It makes
 up for the lack of screen reader companies lack of speed. If they
 would only move into the future screen readers would be no problem
 unlike the pain in the back side they are now. i jumped to higher end
 graphic cards just so speech wouldn't be so sluggish and quite
 crashing my screen reader just doing simple graphic recognition.

 At 07:53 AM 10/7/2014, you wrote:
 hi

 I found great gaming computers at a good price at newegg.com . for
 around $450 you can get a desktop with
 quad core 3.0 or so ghz processor
 1tb hard drive
 at least 8gigs of ram
 windows7 64bit.

 But I imagine this is overkill for what we as blind people need. But
 I'm thinking of getting one just so I can better run virtual
 machines. maybe for christmas. They sound like really fast powerful
 computers though, for games or audio and music and video editing. I
 guess if you're into audio and video editing such a fast machine
 would work great.


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Re: [Audyssey] gaming computers

2014-10-07 Thread john
3 ghz? Is that a p4? I find it somewhat unlikely that you would get a modern 
3ghz processor alone for $450, let alone the whole machine. Is the machine 
refurbished/pre-used?

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 7:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] gaming computers

hi

I found great gaming computers at a good price at newegg.com . for
around $450 you can get a desktop with
quad core 3.0 or so ghz processor
1tb hard drive
at least 8gigs of ram
windows7 64bit.

But I imagine this is overkill for what we as blind people need. But I'm
thinking of getting one just so I can better run virtual machines. maybe
for christmas. They sound like really fast powerful computers though,
for games or audio and music and video editing. I guess if you're into
audio and video editing such a fast machine would work great.


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Re: [Audyssey] gaming computers

2014-10-07 Thread john
You might want to take a really close look at that before you buy it, and 
make absolutely certain you make a backup of it as soon as you get it. 
That's an amazingly low price for a gaming machine, and I'm finding it 
somewhat hard to believe that its just going to be full of perfectly 
functional and cutting-edge hardware.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 2:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] gaming computers

yes its refurbished from www.newegg.com


On 10/7/2014 10:37 AM, john wrote:
 3 ghz? Is that a p4? I find it somewhat unlikely that you would get a 
 modern
 3ghz processor alone for $450, let alone the whole machine. Is the machine
 refurbished/pre-used?

 --
 From: Josh Kennedy joshknnd1...@gmail.com
 Sent: Tuesday, October 07, 2014 7:53 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] gaming computers

 hi

 I found great gaming computers at a good price at newegg.com . for
 around $450 you can get a desktop with
 quad core 3.0 or so ghz processor
 1tb hard drive
 at least 8gigs of ram
 windows7 64bit.

 But I imagine this is overkill for what we as blind people need. But I'm
 thinking of getting one just so I can better run virtual machines. maybe
 for christmas. They sound like really fast powerful computers though,
 for games or audio and music and video editing. I guess if you're into
 audio and video editing such a fast machine would work great.


 ---
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Re: [Audyssey] Gma Tank Commander

2014-10-02 Thread john
Its all about strategy. Ammo dumps can be hugely advantageous, if you use 
them right. Also,  they make it so you can't waste all your ammo early on 
and you have to plan what you're going to shoot.
I'm not sure what to tell you about the mobile artillery; I think it can be 
destroyed, but even if you pull it off, there's no notification that its 
actually gone. Its probably just easier to block the missiles and hope for 
the best.
There are two ways of becoming invisible forever. One of them is a cheat, 
one is more of a bug. I'm not going to spoil it for you though :).

--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Wednesday, October 01, 2014 12:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] Gma Tank Commander

Hi everyone.  I've recently started playing gtc again, but when I'm in
sector 5 and shooting to kill those soldiers hiding in the woods, I
sometimes hear what sounds like a pinging sound, almost as though my machine
gun bullets are hitting off something.  I was wondering if it was the mobile
artillary, but if so, it still doesn't destroy it.  I did think about mining
the area before the bridge to try and take him out that way, but then I
remembered my friendly tanks would have to get accross.  One thing I do love
doing though is once I'm over the bridge, and have taken out the first wave
of 4 tanks, I go until I hear the cliffs are a head, then turn back around
to face the bridge, and move slowly forward, dropping mines as I go.  It
leaves me free to watch the bridge, and listen out for the happy sound of
the tanks being blown up for me.

If gtc is ever updated, I'd like very much to see more cheat codes added,
like endless smoke, and a way to disable the mobile artillary, until you
become used to the sector layout.  I also feel ammo dumps should be removed,
as they seem very unrealistic, and it's too easy for them to be destroyed,
especially in sector 5.  Perhaps in the standard game, you could be given
more ammo at the start of the game, or at the beginning of every mission.  I
like sector 4 for getting ammo from the truck, it seems more true to life
somehow.

I'd be interested to know what other people think about emprovements to gtc?
It's a great game as it is, but I feel it would be fairer to impliment more
features for fairer game play.  How about the mobile artillary only showing
up on the higher levels of difficulty, like the It's a good day to die.

Just a few ideas I thought i'd throw out there.  :)  From Lori.


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Re: [Audyssey] gaming computer

2014-10-01 Thread john
At a guess, that machine prebuilt would currently cost you aprox $1000 at the 
retail store. I'll try to break down the bits and pieces in more detail:

The hdd really shouldn't cost that much, you can get a cheapo 500gb internal 
for 40 bucks practically anywhere. If you can't dig up something cheaper on 
amazon (250-320 gb aught to be really, really cheap) I'd be shocked, and if you 
use that much storage up I'd be surprised.

I recently got 2gb sticks of ddr2 ram for 30 bucks each, so that may end up 
adding up a little, but its still somewhat manageable. I'm not sure about the 
pricing of ddr3.

The processor and graphics card will probably be the most expensive portions. 
I'd estimate $500-600 for both.

Of course, you could probably get a pre-used machine somewhere, or wait until 
those specs drop in price. If you go the pre-used rout, all you'd really need 
to do is maybe grab another hdd and the extra ram.



I'm no expert though, so I'd love to hear from anybody with more up-to-date 
knowledge.

Luck.
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Re: [Audyssey] gaming computer

2014-10-01 Thread john
I've never heard of that group before, but in general yes. The part you're 
absolutely going to have to have in it already would be the processor, as 
from what I've heard its extremely difficult or impossible to change the 
processor of a machine. Its probably pretty easy to upgrade the graphics 
card (or just install a new one), and you should be able to handle ram/hdd 
equally easily. Again though, the expense will be the graphics card; if you 
can get a used box with the hardware you need and just whipe/reinstall the 
OS that may be your cheapest bet. Keep in mind taht if you do manage to run 
the box out of storage, its really pretty easy to add a new hard disk, as 
long as you didn't get a really bad PSU with no extra power cables.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, October 01, 2014 3:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] gaming computer

so I could get a machine from blaire technology group and just upgrade
some of its components?

 


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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread john
You're using jaws. Turn it off and the game will probably work.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Monday, September 29, 2014 1:24 AM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] a fairly silent Park Boss

Well, I finally have a little bit of time to work on Park Boss.  I installed 
it, rebooted the machine that is using XP Pro and JAWS 15, started the game 
and got to the main menu OK.  I went to the office first, and to attraction 
management to open the park.  Hitting enter caused me to hear very faint 
office noise.  The arrow keys did not take me up and down a menu.  Most 
menus act that way.  Going into the bank also behaves in the same way.  My 
SAPI voice must be working, or I wouldn't have heard any of the introduction 
or menu choices.  Any thoughts?  Are there, maybe, certain menus that are 
not accessible until certain other tasks have been accomplished?  Thanks.

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Re: [Audyssey] wasting my time. Please help!

2014-09-29 Thread john
Is this the second or third message you've posted on the same subject in two 
days? Its getting rather repetitive, especially seeing as the moderators 
have already made a similar post.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, September 28, 2014 4:24 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] wasting my time.  Please help!

I'm finding that there are a lot of messages that should be dealing with how 
to save an amusement park in the recently released game.  As I am interested 
in how to do this, I've been looking through these messages, only to find 
that they have nothing at all to do with how to save your work.  Could list 
members please help me in not wasting my time in reading messages that I'm 
not interested in?  Please change the subject line of your message to 
something appropriate??

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread john
Tends to happen when I have to read emails 20 at a batch.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Monday, September 29, 2014 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] a fairly silent Park Boss

Been there, done that.  This particular issue has been solved.  You probably
haven't gotten to the post that says so.  It's lurking in your inbox.
(grin)

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 29, 2014 6:58 AM
Subject: Re: [Audyssey] a fairly silent Park Boss


 You're using jaws. Turn it off and the game will probably work.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Monday, September 29, 2014 1:24 AM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] a fairly silent Park Boss

 Well, I finally have a little bit of time to work on Park Boss.  I
 installed
 it, rebooted the machine that is using XP Pro and JAWS 15, started the
 game
 and got to the main menu OK.  I went to the office first, and to
 attraction
 management to open the park.  Hitting enter caused me to hear very faint
 office noise.  The arrow keys did not take me up and down a menu.  Most
 menus act that way.  Going into the bank also behaves in the same way.  My
 SAPI voice must be working, or I wouldn't have heard any of the
 introduction
 or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
 not accessible until certain other tasks have been accomplished?  Thanks.

 ---
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 finished,
 you! really! are! finished!
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Re: [Audyssey] new link for park boss

2014-09-27 Thread john
Gah sendspace... 80kb/sec downloads. Agonizing.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Friday, September 26, 2014 10:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] new link for park boss

hey here is a new link for park boss since the current dropbox one is
broken.

https://www.sendspace.com/file/n3o9rp



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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-26 Thread john
This is quite a bit of fun. I'd really like the ability to read the text 
through my screen reader, but other than that its awesome!

--
From: Nick Adamson n...@ndadamson.com
Sent: Thursday, September 25, 2014 5:54 PM
To: gamers@audyssey.org
Subject: [Audyssey] Announcing the first release of Park Boss,an amusement 
park simulator.

Have you ever been to an amusement park and thought that it would be easy to 
run or you could do a better job?

Do you want to play an audio only game that doesn't depend on quick 
reactions but uses your brain to work things out?

Have you ever wanted to hit a sock stuffed with paper with a wooden stick 
after it's fallen through a tube?

If the answer is yes to any of these questions then Park Boss is for you.

Park Boss, the latest free release from N A Soft, is an amusement park 
simulator for Windows where you're the boss. Every choice you make has an 
impact on how successful your park is. You can choose from over 70 
attractions, choose how your park is laid out and what sort of food you 
sell. Make the wrong choices, don't employ enough staff or don't pay them 
enough, charge to much for food or tickets and visitors won't come. Manage 
marketing campaigns, react to events at the park and even play and ride some 
of the attractions.



Park Boss is played using a simple set of menus which give you access to 
nearly limitless combinations of choices. Once you've opened your park walk 
around it in an immersive audio experience and talk to your visitors to see 
what they think of your park. Listen to what they say; there feedback can 
help you improve the park.



To find out more and download this audio game visit the N A Soft website at 
http://www.ndadamson.com



Thanks and happy bossing.

Nick.

N A Soft


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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-26 Thread john
A temp link:
https://dl.dropboxusercontent.com/u/85682400/ParkBoss_Install101.exe
I can keep this up for a week or so, and if the dev asks I will, of course, 
take it down directly.

--
From: James Howard coldshadow...@gmail.com
Sent: Friday, September 26, 2014 7:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Announcing the first release of Park Boss, an 
amusement park simulator.

Hi. I just tried to download this, and got an error, from the db link
you have it set to point to. it says.
This account's public links are generating too much traffic and have
been temporarily disabled!

On 9/26/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Lol that is one advantage I've found to using a British synthe.

 Sent from my iPhone

 On Sep 26, 2014, at 3:38 PM, Charles Rivard wee1s...@fidnet.com wrote:

 You've unlocked rides for furry animals that meow and purr??  How 
 strange.
 Darned these screen readers, anyway.  I'll bet it was a double d instead
 of a double t?  (rottenly ornery grin)

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 26, 2014 4:17 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss, an
 amusement park simulator.


 Hi,

 Well, you are doing better than I am. My parks all go bust in about 15
 to 20 weeks. I can't even get anything more than a few toilets, a
 customer service center, and a couple of rides and the park goes
 broke. Obviously, I am doing something wrong, but am not sure what. I
 certainly haven't unlocked any new rides, and the only ones are kiddy
 rides.

 Cheers!


 On 9/26/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 yeah me too. but I did manage to unlock large rides such as a water
 park
 and large roller coaster. But the large roller coaster costs one
 million
 or so to build! I think my problem is I'm taking out too many loans and
 am not giving enough time for my guests to provide me with income from
 their spending so I can actually pay off the loans and be out on my own
 so to speak. maybe that's it?

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[Audyssey] status of entombed?

2014-09-20 Thread john
Does anybody know what the official status of entombed is? I know not much has 
happened development wise in a long time. Is it abandoned, or does the dev 
still have plans for it? Is it in limbo? Is there any official notice at all?

Thanks,
John
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Re: [Audyssey] status of entombed?

2014-09-20 Thread john
Thanks for the update. Its nice to know that the dev hasn't vanished.

--
From: dark d...@xgam.org
Sent: Saturday, September 20, 2014 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] status of entombed?

I heard from jason alan recently. He said he might be interested in fixing a
few of the glaring bugs but then moving on to another game, but all this of
course depends upon time. He was working part time when he wrote Entombed,
where as now he has two jobs and three children. Still I wouldn't be
surprised if we see more from him in the future.

After all, the game certainly isn't abandoned as in abandonware.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, September 20, 2014 2:44 PM
Subject: [Audyssey] status of entombed?


 Does anybody know what the official status of entombed is? I know not much
 has happened development wise in a long time. Is it abandoned, or does the
 dev still have plans for it? Is it in limbo? Is there any official notice
 at all?

 Thanks,
 John
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[Audyssey] 1812: heart of winter

2014-09-12 Thread john
This is really cool. Thanks for sending it along.
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Re: [Audyssey] microsoft changes - Re: Fwd: LWorksdiscontinuingsalesof Legacy games

2014-09-09 Thread john

Yea! Another jarte user!

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 8 Sep 2014 21:54:28 -0400
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: LWorksdiscontinuingsalesof 
Legacy games


Hi Charles,

We are veering way off topic here, but since you asked and others
might be wondering I'll go ahead and answer your question.

The simplest solution to your problem is find a different program with
a user interface that you are comfortable with. If you didn't like the
new Wordpad with its ribbon then install and use a program like Jarte
which is essentially the same program but with a traditional pulldown
Window. While its true you can't run Outlook Express on modern Windows
there are other options like Thunderbird which has a traditional user
interface and might be a good replacement. bottom line, no you can't
continue using what you use to use, but there are alternatives out
there if you look and are willing to change.

cheers!


On 9/8/14, Charles Rivard wee1s...@fidnet.com wrote:
If this were true, there would be no sound problems with games developed for

the blind, but there are.  Outlook Express does not work on Windows Vista
and above.  Pulldown menus are no longer used.  And you say these issues can

be fixed with just a little work?  How.

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Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing salesof Legacy games

2014-09-08 Thread john
I don't want to get into a detailed discussion, but everything you listed 
below is completely fixable with a little effort. Just saying.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Monday, September 08, 2014 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing 
salesof Legacy games

I don't know much about the technical reasoning, but I don't know why, for
example, the ribbon system has replaced the pulldown menus, why sounds are
handled in such a way that games no longer work and recording of music
cannot be done as it used to be, and why perfectly user friendly Email
clients such as Outlook Express are replaced by less user friendly ones, and
that sort of stuff.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2014 12:20 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 Hi Dark,

 Weather or not Microsoft deserves to be shot over dropping support for
 Visual Basic 6 is debatable. I seriously wish you would become an
 informed user and study the technical reasons why Microsoft chose to
 discontinue certain technologies rather than just blaming them for it.
 Then again, I doubt it would matter in your case.

 I don't want to be rude or insulting, but it seems that you hate
 Microsoft, have some desire to blame them for everything they do, and
 weather they do something for a good reason or a bad reason they are
 always, always, always the bad guy. I don't know what your personal
 bias is, but I find your comments like Microsoft should be shot
 really gets up my nose, because it is assuming you know more than them
 about the technical ins and outs of their technology. This isn't about
 ethics or philosophy but an area of expertise you apparently know
 little about beyond a basic end user's knowledge.



 On 9/7/14, dark d...@xgam.org wrote:
 does anyone know what E-mail address I can contact Liam on?

 While it is Liam's choice to discontinue support for the software (silly
 microsoft should be shot for causing this much trouble), I completely
 disagree with his point that offering  the games for free is bad for
 previous customers. Indeed I'd much rather the games that I enjoyed and
 continue to enjoy could be appreciated by people in the future than that
 they vanish forever, and it is not as if this is the first time a
 developer

 has made such a decision, for example I originally bought Teraformers,
 trek

 2000 and Tarzan Jr, and am happy people can still play the games.

 I would very much like to contact Liam and let him know my feelings on
 this

 issue sinse while discontinuing the games is up to him, I think he is
 making

 some incorrect assumptions about the feelings of customers, and it is a
 shame if people weren't able to play the games in the future just because
 Liam was afraid previous customers would take umbridge.

 all the best,

 Dark.


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Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing salesof Legacy games

2014-09-08 Thread john
Accept that the ribbons change randomly...

--
From: Josh joshknnd1...@gmail.com
Sent: Monday, September 08, 2014 7:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing 
salesof Legacy games

vb6 games work fine on windows8.1. and the ribbons are quite easy to
use. its just like navigating a dialog box.

signature not available.

john wrote:
 I don't want to get into a detailed discussion, but everything you listed
 below is completely fixable with a little effort. Just saying.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Monday, September 08, 2014 2:00 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing
 salesof Legacy games

 I don't know much about the technical reasoning, but I don't know why, for
 example, the ribbon system has replaced the pulldown menus, why sounds are
 handled in such a way that games no longer work and recording of music
 cannot be done as it used to be, and why perfectly user friendly Email
 clients such as Outlook Express are replaced by less user friendly ones, 
 and
 that sort of stuff.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,
 you! really! are! finished!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2014 12:20 AM
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 Hi Dark,

 Weather or not Microsoft deserves to be shot over dropping support for
 Visual Basic 6 is debatable. I seriously wish you would become an
 informed user and study the technical reasons why Microsoft chose to
 discontinue certain technologies rather than just blaming them for it.
 Then again, I doubt it would matter in your case.

 I don't want to be rude or insulting, but it seems that you hate
 Microsoft, have some desire to blame them for everything they do, and
 weather they do something for a good reason or a bad reason they are
 always, always, always the bad guy. I don't know what your personal
 bias is, but I find your comments like Microsoft should be shot
 really gets up my nose, because it is assuming you know more than them
 about the technical ins and outs of their technology. This isn't about
 ethics or philosophy but an area of expertise you apparently know
 little about beyond a basic end user's knowledge.



 On 9/7/14, dark d...@xgam.org wrote:
 does anyone know what E-mail address I can contact Liam on?

 While it is Liam's choice to discontinue support for the software (silly
 microsoft should be shot for causing this much trouble), I completely
 disagree with his point that offering  the games for free is bad for
 previous customers. Indeed I'd much rather the games that I enjoyed and
 continue to enjoy could be appreciated by people in the future than that
 they vanish forever, and it is not as if this is the first time a
 developer

 has made such a decision, for example I originally bought Teraformers,
 trek

 2000 and Tarzan Jr, and am happy people can still play the games.

 I would very much like to contact Liam and let him know my feelings on
 this

 issue sinse while discontinuing the games is up to him, I think he is
 making

 some incorrect assumptions about the feelings of customers, and it is a
 shame if people weren't able to play the games in the future just 
 because
 Liam was afraid previous customers would take umbridge.

 all the best,

 Dark.


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Re: [Audyssey] microsoft changes - Re: Fwd: LWorksdiscontinuingsalesof Legacy games

2014-09-08 Thread john
Outlook express is from the 90's, no? I personally use windows live 2009, 
which is completely accessible, does not have ribbons, and runs like a charm 
under windows anything. The little work comes in digging up the installer, 
but google is your friend.
Sound problems: I don't yet have windows 8, so I can't comment on that, but 
I will say that all the games I've ever played work just fine on my windows 
7 machines. The only game that had minor issues was shades of doom, but even 
that's not so bad that its entirely unplayable.
If the ribbons give you trouble, go find a functional program that doesn't 
use them (its not that hard).

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Monday, September 08, 2014 10:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: 
LWorksdiscontinuingsalesof Legacy games

If this were true, there would be no sound problems with games developed for
the blind, but there are.  Outlook Express does not work on Windows Vista
and above.  Pulldown menus are no longer used.  And you say these issues can
be fixed with just a little work?  How.

---
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you! really! are! finished! 


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread john
I'd just like to point out that we just saw a giant thread of somebody 
asking if it was indeed possible to get those product keys he claims to be 
giving out...
I'm not trying to say that he's necessarily trying to be dishonest and/or 
get out of developing without actually saying it, but I do feel that the way 
he's handling things leans in that direction.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, September 07, 2014 1:12 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

Dark,

Agreed. A lot of audio game developers have just pulled out without
any explanations, and what Justin did was just wrong in my opinion.
Liam isn't doing himself any favors by not giving more explanation as
to why he is discontinuing the sales of those games or any plans for
long term support of them other than he'll continue to give out
product keys. The community has plenty of reason to be suspicious and
concerned. All I was pointing out is that his intentions are unknown
and that maybe we should wait and see if any more explanation is
forthcoming.

Cheers!


On 9/6/14, dark d...@xgam.org wrote:
 Hi Tom.

 You might be correct about a rewrite, however given the shoddy behaviour 
 of

 Justin dobemire on this issue I don't think Liam is doing any favours by 
 not

 admitting as much, sinse had he said Well I'm withdrawing the games from
 sale while I go and rewrite them we'd all be now saying hay! new
 superliam! awsome!

 Beware the Grue!

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Re: [Audyssey] making things last

2014-09-07 Thread john
Well said. I just finished drafting a similar post, but you said it far 
better than I could.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, September 07, 2014 1:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Hi Charles,

It seems you have completely missed the point. You assume that stress
testing a piece of hardware implicitly involves some form of abuse.
That's not necessarily the case. There are ways of stress testing
things without outright abusing it or handling it roughly.

Let's take for example a portable external hard drive. There is
nothing wrong with loading it up with a copy of various files they
might be working on and carrying it around in a laptop bag or carrying
case for a couple of months before adopting it as one's primary backup
drive. This doesn't mean outright abusing the drive, but exposing it
to normal working conditions such as traveling with one on a bus, in a
taxi, train, etc for a while rather than just assuming it is built
well and put all of one's valuable data on it for reliable backup.
Even then I'd suggest keeping a second external drive at home in a
desk drawer just in case that one fails.

For me, at least, stress testing is not taking that drive and hurling
it across the room like a baseball to see if it holds up. I'd frankly
be surprised if it took too much of that abuse. However, carrying it
around in a laptop case, a briefcase, or some other normal working
condition before putting too much important information on it is a
general way to see if the drive is reliable enough to store one's
important documents and files on.

Cheers!


On 9/6/14, Charles Rivard wee1s...@fidnet.com wrote:
 I still don't see the logic of purposefully abusing hardware to insure 
 it's

 durability.  I would never jump onto a new water bed while wearing 
 football

 cleats to make sure that is resistant to puncture.  It would be my own 
 fault

 if a flood occurs.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!

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Re: [Audyssey] Fwd: LWorks An update including questions and answers regarding Super Liam and Judgment day

2014-09-07 Thread john
Thanks for this. Its great to see some more info. He doesn't say anything 
about future plans, though.

--
From: Christopher Hallsworth challswor...@icloud.com
Sent: Sunday, September 07, 2014 2:11 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Fwd: LWorks An update including questions and answers 
regarding Super Liam and Judgment day

Hope this is ok to post here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu


 Forwarded Message 
   An update including questions and answers regarding Super Liam and
   Judgment day
   http://l-works.net?subaction=showfullid=1410066926archive=

Since the announcement that I will no longer be selling Super Liam or
Judgment day, I have received a lot of email asking what exactly is
going on. My answers to some common questions are below.

1. What's the deal here?

Super Liam and Judgment Day were written 10 and 8 years ago
respectively. The technology that they run on is both outdated and
difficult to program for. Both games were written with visual basic 6
which is now considered Legacy software. Being able to both support and
make updates to these games is difficult at best.

2. Why don't you just set them free?

One of my major decisions in not making these games abandonware is there
are customers who have spent their hard earned money in purchasing these
games, and I feel making the game freeware is a huge slap in the face to
them. I don't want to punish people for helping to support game development.

3. Now that the games are no longer being sold will you give me a free key?

No. Please see answer two above.

4. What will happen to these games?

As I know there are people who still want to purchase and play them I
have a couple of options. My first option is to try and sell them again.
This opens a few challenges as the system that is being used for
computer ID's is a pain. Having to make a customer re-register every
time he or she changes computers is ridiculous. I also work a full-time
job so creating keys when machines change can be time-consuming. My
second option is to release them as freeware. Answer two explains why I
really don't want to do this.

I realize that this is frustrating for many people, so I would love to
hear from you. Do you feel that if you're a previous customer it is fair
that future generations be able to play for free? Send an email along
letting me know why or why not. I'd love to hear from you.

URL: http://l-works.net?subaction=showfullid=1410066926archive=

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread john
Motion seconded, and well said.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, September 07, 2014 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

In my opinion, anyone who gripes because they paid for a game that is now
available to other gamers for free due to life changes or other
circumstances is just sour grapes on the part of the whiner.  I bought a
good game at a good price, and I am happy with that.  If the game is later
offered by a developer who is no longer going to work on that game, it
affects me in no way.  I got my money's worth and am satisfied.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 6:10 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 Hi Lisa and all,

 If you have not already done so I suggest reading the post forwarded
 to the list which answers a few questions about Super Liam and
 Judgement Day. For the most part I completely understand why Liam is
 doing what he is doing, and I think his explanation makes sense.

 for those who have not yet read Liam's responses to the issues raised
 here on Audyssey and the Audio Games Forum his reasoning was as
 follows. Both Super Liam and Judgment Day were written in Visual Basic
 6 which we all know is legacy software. It makes updating and
 maintaining those games difficult so it seems prudent to discontinue
 them. At the same time he thinks it would be a slap in the face, a
 disservice, to everyone who bought them just to give them away for
 free. While I'm certain many will disagree with that point of view it
 is at least understandable. So there is his explanation for what is
 going on in a nutshell.

 Cheers!


 On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
 Yep we deserve an explanation we do that.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Free Firearms Sounds Library

2014-09-07 Thread john
Wow! This sounds amazing! Downloading now. Thanks so much.

--
From: Dean Masters dwmaster...@gmail.com
Sent: Sunday, September 07, 2014 6:40 PM
To: Audyssey list gamers@audyssey.org
Subject: [Audyssey] Free Firearms Sounds Library

I just found out about this new site and thought some of you game writers
might be able to use some of these free sound effects:

http://firearmsfx.moonfruit.com/

Dean


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread john
Especially coming so quickly on the heels of bsc.

--
From: dark d...@xgam.org
Sent: Saturday, September 06, 2014 3:05 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very scummy
that nobody will ever be able to play them ever again, and will lose him
much respect in the community.

Beware the Grue!

Dark.
- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's happening
with Super Egg Hunt are they still going to offer that. Confident they are
but this wasn't mentioned here.

 Christopher Hallsworth
 Student at the Hadley School for the Blind
 www.hadley.edu

 On 06/09/2014 05:19, shaun everiss wrote:
 Hi all.
 this comes from l-works.
 Aparently no more superliam or judgement day anymore.
 they will still honour replacement keys for  judgement day and superliam
 but obviously for whatever reason they can't support the old games
 anymore.

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 http://l-works.net?subaction=showfullid=1409958901archive=LWorks
 discontinuing sales of Legacy games



 This is just a quick post to announce that as of today LWorks will no
 longer be selling our Legacy titles Super Liam and Judgment day. We
 will still honor requests for replacement 

Re: [Audyssey] making things last

2014-09-06 Thread john
Logic would say so, but this is actually not the case with many computer 
parts. I've seen a chip of ram come bad directly from the factory, literally 
straight out of the packaging. Same goes for hard drives; they're probably 
not going to simply never turn on, but there's absolutely nothing that says 
for certain that they won't die within the first couple months of operation.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, September 05, 2014 11:54 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Testing a new product for durability, on purpose, is pointless because they
have already been tested before you buy them.

---
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you! really! are! finished!
 


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Re: [Audyssey] grave of redemption

2014-09-06 Thread john
You're using jaws. You need to disable it before you start the game.

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Friday, September 05, 2014 10:57 AM
To: gamers@audyssey.org
Subject: [Audyssey] grave of redemption

Hi everyone can anyone have any information about grave of redemption
character making?
whenever I want to choose my gender my screenreader use to stuck and
then I shut down my system from the CPU.
because there is no way to deal it.
is there?
Thanks
Ishan

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Re: [Audyssey] making things last

2014-09-06 Thread john
I wanted to say something like that... perfectly put!

--
From: Cara Quinn caraqu...@caraquinn.com
Sent: Saturday, September 06, 2014 1:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Hi Charles,

I'd hold that wire with no gloves at all if the amperage were really really 
really low! *snark*

Sorry, just had to!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Sep 5, 2014, at 7:14 AM, Charles Rivard wee1s...@fidnet.com wrote:

Actually, I'm glad that such protective gear exists.  It exists for a 
reason.  Use it as directed and you probably won't have a problem.  I would 
not stick my hand into a 500 degree oven when wearing mitts that claim that 
they will protect your hand up to 500 degrees merely to see if their claim 
is valid.  Doing so is just! plain! stupid!!  But knowing that I can do so 
gives a bit of assurance, and I won't fear doing so.  If you were to wear a 
glove that claimed that it can protect you from a 100,000 volt charge of 
electricity, would you honestly, purposely, grab onto a wire carrying 
100,000 volts just to see if their claim is correct??  If you do so, you 
just might get what you were stupid enough to ask for.  But as for cell 
phone cases, the better the protection, the better.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2014 12:54 AM
Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer 
 technology,
 do a little research and you'll see plenty of stories from people who 
 have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted 
 decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't 
 up
 and fail on you some random day; in fact, if you abuse your gear a bit 
 (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece 
 of
 hardware or not. I'm not saying you should throw your laptop off a 
 building,
 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.

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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread john
I wasn't aware that it forced you to load alter if you opened mush client 
itself. That said, press control w and it'll close right out.

--
From: Sarah Haake ti...@gmx.net
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly
click on the .exe file and not on the desktop icon. And I don't really
know how to close Alter Aeon completely so I can open a new world
without having extra clutter on the screen. Or is there a way to prevent
Alter Aeon from loading automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:
 I would suggest that rather than installing a new copy of mushclient, you
 simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly suited
 for playing other muds. Further, you'll probably find it easier to get
 everything configured if you use the client that came with mush-z, because
 it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically, I
 just installed a clean version of Mushclient to be able to play other
 muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


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Re: [Audyssey] making things last

2014-09-06 Thread john
Again, you missread the situation here. We're not talking about jumping on a 
water bed with cleats.  We're talking about putting a 250 pound object on 
the bed to determine if its going to explode once you put the full weight of 
a person on it. Much better to have the bed explode now, while (a) you're 
not on it, and (b) you're awake to clean it up as opposed to 2 hours into 
your first trial sleep. Accept that with the case of computer hardware, the 
times here are more spread out.
Stress test a disk when you get it and it'll fail now, when you've got the 
case open and a backup two feet away, as opposed to six months later, when 
you're neck deep in your tax audit or in the middle of your doctoral thesis 
when its already midnight and the aforementioned backup is out of your reach 
(not that it'll matter anyway, cause that mission-critical data's toast).

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, September 06, 2014 1:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

I still don't see the logic of purposefully abusing hardware to insure it's
durability.  I would never jump onto a new water bed while wearing football
cleats to make sure that is resistant to puncture.  It would be my own fault
if a flood occurs.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
 


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Re: [Audyssey] making things last

2014-09-05 Thread john
I think that you've misinterpreted my initial statement. I wasn't saying 
that you should abuse your equipment simply for the sake of abusing it. I 
was saying that its pointless (and possibly harmful) to 100% baby it. This 
is especially true in the case of hard drives, which were our initial 
subject matter. If you purchase a disk, you have no way of telling whether 
or not you've bought a device which is actually solidly built, or a disk 
which has manufacturer defects and thus will ware out substantially faster 
and fail well before most other disks will. By babying this equipment, 
treating it as carefully as you possibly can, you meerely increase the 
chances that, should the disk have defects, when it does fail, you will have 
important information on it (such as your game product keys). If you don't 
hesitate to be a bit rough on your equipment, when those manufacturer 
defects send everything sky high, you're more likely to be able to recover 
easily, because the equipment failed very early on, as opposed to seeming to 
be functional and giving you time to have mission-critical information 
stored on it.
As you pointed out, I'm not exactly light on my hardware. As a result, I'm 
pretty much certain that all my current equipment is solid and will last me 
quite a while, because its already taken plenty of abuse and is still 
working as well as the day I got it. This isn't a guarantee, but at least I 
know I don't have an untested device with important information on it.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, September 05, 2014 10:14 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Actually, I'm glad that such protective gear exists.  It exists for a
reason.  Use it as directed and you probably won't have a problem.  I would
not stick my hand into a 500 degree oven when wearing mitts that claim that
they will protect your hand up to 500 degrees merely to see if their claim
is valid.  Doing so is just! plain! stupid!!  But knowing that I can do so
gives a bit of assurance, and I won't fear doing so.  If you were to wear a
glove that claimed that it can protect you from a 100,000 volt charge of
electricity, would you honestly, purposely, grab onto a wire carrying
100,000 volts just to see if their claim is correct??  If you do so, you
just might get what you were stupid enough to ask for.  But as for cell
phone cases, the better the protection, the better.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished! 


---
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Re: [Audyssey] Problem with Mushclient

2014-09-05 Thread john
I would suggest that rather than installing a new copy of mushclient, you 
simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of 
mushclient; the client is not modified in any way, and is perfectly suited 
for playing other muds. Further, you'll probably find it easier to get 
everything configured if you use the client that came with mush-z, because 
it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I
just installed a clean version of Mushclient to be able to play other
muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

 [C]: in function 'assert'

 [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


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Re: [Audyssey] making things last

2014-09-05 Thread john
Don't even get me started on headphones... a pair every three or four 
months...
That teacher sounds like... quite a stellar person... I bet that attitude of 
compassion and understanding's going to take them far.

--
From: Nicol nicoljaco...@telkomsa.net
Sent: Friday, September 05, 2014 6:53 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Wow john thanks.
You make me feel better.
Since I was a kid, my mom and various other people accused me of handling my
headphones roughly if they even slightly stopped working.
I remember one of my primary school teachers  used a saying:
Give something to a blind person and he will break it for you.
Even  when I was working, my colleagues and boss  would accuse me of
handling my headphones too roughly if they stopped working.
Your e-mail  makes me feel much better.
Now after reading your message  I realize that there is other blind people
who test their equipment, not deliberately intending to break it.
 


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Re: [Audyssey] making things last

2014-09-04 Thread john
I'd like to testify to the fact that babying your hardware will not necessarily make it last longer. As with any piece of computer technology, do a little research and you'll see plenty of stories from people who have had gear break almost instantly, 
and just as many stories of people whose same equipment has lasted decades under heavy abuse. Just because you baby your gear doesn't mean it won't up and fail on you some random day; in fact, if you abuse your gear a bit (like major data centers do 
with their hard drives) you'll find out early if you've got a solid piece of hardware or not. I'm not saying you should throw your laptop off a building, but at least if you end up crashing into something with it and everything fails, you'll find out 
quickly that you got a lemon.


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Re: [Audyssey] What has happened to Liam?

2014-09-02 Thread john

Have you considered something like dropbox or backblaze? Personally, I'd 
probably go with a safe deposit box at the bank for my flash drive before I 
used a stylus or a brailer.

- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 1 Sep 2014 20:23:02 -0500
Subject: Re: [Audyssey] What has happened to Liam?

I'm not fast at using them, but they sure do beat using ink.  (grin)

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 01, 2014 5:58 PM
Subject: Re: [Audyssey] What has happened to Liam?


Hi Bryan,

Yeah, using a slate and stylist is a total pain. I actually have one,
but have never been good at it so haven't used it much. People have
tried to get me to get better at it, but I just never have found a
real need to sit down and practice with it.


On 9/1/14, Bryan Peterson bpeterson2...@cableone.net wrote:
Exactly. Not everyone can use a slate and stylus. I can't and I tried to
learn for years, mostly at te insistance of Joke Rehab people.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.

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Re: [Audyssey] looking for mysteries of the ancientsbeta(preferably18)

2014-09-02 Thread john
The main thing for me is that in beta 18, when you jump, you can keep running without having to re-press the arrow keys. This means that you can run straight through the levels and its a lot more of a challenge on the reflexes than the later versions 
which require you to press the arrow to start moving again. I believe at the time you'd said this was because of switching from direct x, but I may be wrong.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 2 Sep 2014 01:22:56 -0400
Subject: Re: [Audyssey] looking for mysteries of the ancientsbeta(preferably18)

Hi Charles,

I always considered it to be the most stable version of the game I
produced. Yeah, there were a couple of things that could be improved,
but beta 22 was the best version in my personal opinion. that is why
John threw me when asking specifically for beta 18 which I personally
didn't think was as good as beta 22. However, it has been so long
since I played beta 18 maybe there is something in it that wasn't in
beta 22?

Cheers!



On 9/2/14, Charles Rivard wee1s...@fidnet.com wrote:
As I recall, wasn't version 22 fairly stable?

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!

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