[Audyssey] Testing Team Now Open for BPCPrograms
Hi Everyone, A few spots are open on the testing team for BPC (www.bpcprograms.com.) You’ll be testing the upcoming version of Three-D Velocity (www.bpcprograms.com/games/three-d-velocity.) You can apply for any position listed on the page. To sign up, visit www.bpcprograms.com/signup.htm. Please read ALL instructions carefully before registering, since there are specific guidelines you must folow. I look forward to seeing some of you on the team soon! Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need a little help from my friends.
Hi Ron, When we ran tests together a few weeks ago, I wasn't aware that this problem has happened in multiple games. This seems to be a defect with the controller itself, since games depend on input data from the stick to operate. The games actually have no idea in which direction you are moving the stick; it is up to the hardware to tell the games this information. I suspect that you have a defective device. If there is warranty on the device, you may want to consider exchanging it. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com -Original Message- From: Ron Kolesar Sent: Monday, November 14, 2011 1:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need a little help from my friends. Thanks. But already tried that. It isn't the games. It's like the X and Y axes are reversed. Thanks. -Original Message- From: QuentinC Sent: Monday, November 14, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need a little help from my friends. I will perhaps tell an idioty, but have you tried your gamepad in another game ? You would be fixed if the problem comes from the game or the gamepad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states "that a service dog beats a cane hands down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Testers
If the connection times out just refresh the page, the server's under heavy load at the moment I think. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com -Original Message- From: ryan chou Sent: Saturday, November 12, 2011 2:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Looking for Testers um, just a question why does it keep saying I timed out? how much time do you actually get to fill this out? On 11/12/11, Munawar Bijani wrote: Dear gamers, Testers are currently being accepted for BPCPrograms. You can apply by going to www.bpcprograms.com/signup.htm. You will be testing an upcoming release of Three-D Velocity (www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive testing will begin towards the end of November and into December, and testing cycles are usually pretty drawn out. You may have to download several builds within a short time period, so I recommend that whoever applies has a decent internet connection and has the time to commit to this project—the time thing is essential. Good luck and I look forward to seeing some of you on the testing team soon! Munawar A. Bijani Founder, Developer BPCPrograms, LLC http://www.bpcprograms.com munaw...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for Testers
Dear gamers, Testers are currently being accepted for BPCPrograms. You can apply by going to www.bpcprograms.com/signup.htm. You will be testing an upcoming release of Three-D Velocity (www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive testing will begin towards the end of November and into December, and testing cycles are usually pretty drawn out. You may have to download several builds within a short time period, so I recommend that whoever applies has a decent internet connection and has the time to commit to this project—the time thing is essential. Good luck and I look forward to seeing some of you on the testing team soon! Munawar A. Bijani Founder, Developer BPCPrograms, LLC http://www.bpcprograms.com munaw...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programmer Job Still Available
Hello Everyone, Just a quick reminder that if you were looking to apply to be a programmer for BPC, you still have a chance. Head on over to www.bpcprograms.com/signup.htm if interested. Game-development experience is not required (the previous Email was incorrect on this) so as long as you’re a competent .NET developer, I would encourage you to apply. If you would like to know more, you can contact me personally at muna...@bpcprograms.com. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programmer Wanted
Hello Everyone, BPCPrograms is currently looking for a .NET programmer. If interested go to www.bpcprograms.com/signup.htm to apply. Do not apply if you are not familiar with .NET, object-oriented programming, and at least basic, one-dimensional (side scroller) game development. This is a paid position and salary will be discussed after application submission and acceptance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Three-D Velocity 1.5 Update Revision
Hello Everyone, There was a language localization issue with Three-D Velocity 1.5 (www.bpcprograms.com) which would crash the game on foreign-language systems when the status command was issued. The update to fix this is now out and is integrated with the original 1.5 release. Just download version 1.5 again and you'll have the fix. The game would crash with the message: Error base exception: System.ArgumentException: The sound s\n\ns\n,0 could not be found. at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName) at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate) Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BPCPrograms Forum
Hello Everyone, Over the past couple of weeks the BPC mailing list has been down because of a server switch. This message is to inform you that now instead of a mailing list, there is a forum available at http://www.bpcprograms.com/forum/. This will be considered as the community-drivven resource that BPC provides--instead of the mailing list. You will have to become a member on your own in this forum, there will be NO mass subscription based on the members of the previously existing mailing list. Also, registrations for both Three-D Velocity and Treasure Hunt have been enabled again; they were disabled for a short time to prevent any potential data loss while the switch was in progress and tests were being run on the new server. Reply to this message if you have any questions (I will be leaving my mail options as enabled for about a week--I typically keep them disabled on this list because of high traffic,) or use the contact means provided on the website http://www.bpcprograms.com Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com Blog: http://munawar0009.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pull 1.3 is here!
Hi Tj, I doubt people mind the updates. Three-D Velocity has been updated about three times since its initial release. At least you're actively supporting the game. Releasing frequent updates is better than slackign off and not caring to fix bugs and keep the project going. Also, releasing an update from time to time lets people know you're still around. The update notification was a good feature you added. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com Blog: http://munawar0009.blogspot.com munaw...@gmail.com -- From: "Tj Squires" Sent: Friday, January 07, 2011 3:08 PM To: "Gamers Discussion list" Subject: [Audyssey] Pull 1.3 is here! Hi all, I'll cut to the chase. Here are the new changes. 1.3 *Decreased the area of fire from 12 units to 4, thanks members of the Audyssey List! *Added a pause function. Thanks Thomas! *added a pause sound. *Made the background ambiance loop properly. Thanks Philip and Audyssey List! *Updated the keys section of the manual to reflect pausing. *Moved the checking for updates to the main menu. Now it's time for my little blerb! I know updates are coming rather frequently, and those of you that have played the game can tell that it's my first time ever doing something like this. I am getting sentamental for a minute, bare with me! I've always wanted to put out a game, or multiple games, and am overjoyed at the chance to do so. I must thank all of you that have given me feedback, because it's all gone into my learning process. I wouldn't be surprised if a few of you have rolled your eyes at the amount of updates in the last two days, 3 actually, and said "Oh god. When will he be finally done!" Because I know I have! Lol. Anyway, for those of you that are enjoying the game as I am enjoying making it, I have to thank you. It's been fun so far, and I've learned lots. For those of you that have had the misfortune to play Car Shot, I hope that you have or will give Pull a try, because I think it'll be much much better for you. I'm still learning what makes a game difficult in my mind and in code are different, so, bare wth me as I struggle through this, and hopefully come out, when completed, with a game that people enjoy playing. So, once again, please send your feedback my way, weather good or bad, I could use it trust me! Also, thank you once again for taking your time to try my little game! A note to sean: I know you enjoy the installer, however, because of the updator thing, and just because it's been this way from the beginning, I think I am going to keep the game as a zip file for now, unless people really wish for the installer. Also, I'm not sure how Phil does it, but, being on his games list, for consistancy, I think it would make his life a little easier too. If I don't kill him with the ammount of updates the seem to be coming forth. *grins*. Thanks again, Tj --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Chance to Save on Three-D Velocity!
First, I would like to say I am sick and tired of all the rumors going around about TDV. It started with people saying I was handing out free copies, and now this. Muhammed, I am shocked by your initial post to this list and I do not appreciate having stuff I tell you on MSN being taken out of context. I know it is generally considered "disrespectful" to call out people on public mailing lists but personally, right now I don't really care. You have caused enough of an argument here and this is just one more rumor I will have to deal with, so thanks a lot. Now, to answer the question. If you don't agree with the pricing, you don't have to buy the game, end of story. Several people have bought it and are satisfied with their purchases. The lack of one or two sales will not hurt the company now as much as it would have, say, two months ago, and this is largely because of the people who have consistently supported the project, so my personal thanks go out to you. If you really believe the price tag forces the customer to pay for "mistakes," then you are pretty misinformed about the project's development. Although, Muhammed's statement probably left you with no choice but to think this way. There is a difference between a hobbiest developer and a true business. BPC is the latter. The customer ultimately pays to invest money back into the business to support future projects. If I really factored in how many hours went into coding, debugging, etc, the cost would over run $500.00 per copy. So stop with the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is not the first time you have done such a thing and I am getting really, really tired of you constantly putting me and the rest of the team in this sort of position. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Chance to Save on Three-D Velocity!
First, I would like to say I am sick and tired of all the rumors going around about TDV. It started with people saying I was handing out free copies, and now this. Muhammed, I am shocked by your initial post to this list and I do not appreciate having stuff I tell you on MSN being taken out of context. I know it is generally considered "disrespectful" to call out people on public mailing lists but personally, right now I don't really care. You have caused enough of an argument here and this is just one more rumor I will have to deal with, so thanks a lot. Now, to answer the question. If you don't agree with the pricing, you don't have to buy the game, end of story. Several people have bought it and are satisfied with their purchases. The lack of one or two sales will not hurt the company now as much as it would have, say, two months ago, and this is largely because of the people who have consistently supported the project, so my personal thanks go out to you. If you really believe the price tag forces the customer to pay for "mistakes," then you are pretty misinformed about the project's development. Although, Muhammed's statement probably left you with no choice but to think this way. There is a difference between a hobbiest developer and a true business. BPC is the latter. The customer ultimately pays to invest money back into the business to support future projects. If I really factored in how many hours went into coding, debugging, etc, the cost would over run $500.00 per copy. So stop with the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is not the first time you have done such a thing and I am getting really, really tired of you constantly putting me and the rest of the team in this sort of position. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Last Chance to Save on Three-D Velocity!
Hello Everyone, There is a sale right now on both Three-D Velocity and Treasure Hunt. This sale will end on January 1, 2011--only two days left! Three-D Velocity will be priced at $50.00 USD after the sale ends, and Treasure Hunt will be priced at $25.00 after the sale ends. This means that if you buy both of these games now, you will save a total of $18.00! Visit www.bpcprograms.com for information about Three-D Velocity and Treasure Hunt. Recently, we added a "gifting option" to the Three-D Velocity order form. You are now able to purchase this game as a gift for someone else. All you do is tell us the gift recipient's Email address and name, and we'll do the rest! It's a great way to say "Happy New Year's Day." You can order the above-mentioned games by visiting www.bpcprograms.com/purchase.htm. We also released Three-D Velocity 1.3 recently. Find out more at www.bpcprograms.com/news.htm. Munawar A. Bijani Manager, Developer BPCPrograms, LLC http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming
Hi, This is a good idea and I may take it on this summer concerning .NET and SlimDX development, since with .NET things are sort of all over the place, and message loops are pretty important to understand. I don't think there's a clear-cut audiogame development tutorial--all we can do is show you how to use DirectX, specifically the parts that audiogames will use, namely DirectSound, XAudio2, and DirectInput. Along with this you will also probably find it useful to learn wave structure layouts--that will help you when you decide to feed a game an ogg file and decode it before playing, since there's a big difference between "raw wave data" and "wave with headers." I think all anyone can do is touch on every possible thing an audiogame is likely to have, so I won't focus on force feedback, callibrations, etc. Even DirectSound3D can get complicated since you can't really talk about it without talking about unit vectors and angles. :d. I think it's a good idea though, and am up for the .NET version this Summer. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Claudio Zeni" Sent: Sunday, February 14, 2010 6:27 AM To: "'Gamers Discussion list'" Subject: [Audyssey] programming Dear members I haad the following idea today: To learn a programming language, you have houndreds of tutorials an books on the net. But there are some things you just can't easily learn from the net. For example: How to make an audiogame with a ship that goes from left to right. I am sure that a professional programmer has to look before he can program it. That's just because you don't learn it in the "standard programming books". So my question to audiogame developrs: Would it be possible for you to create some programming tutorials, with a bit basic and also with audio related things? Every developer can write the tutorial in his preffered language. Jim in VB, Thomas or Philip in C++ etc... What do you think? Best regards Clauido --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Asking for some game pad advice. Long lengthy letter.
Hi Ron, I have an genious f-31 fighter 10-button USB joystick w/vibration. However, it has some callibration issues. I wouldn't recommend getting a stick with "dynamic callibration", so be careful of that. It's better to be able to manually callibrate the device in Control Panel. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "The Kolesar Brothers" Sent: Friday, February 05, 2010 11:59 PM To: "Audyssey Mailing list" Subject: [Audyssey] Asking for some game pad advice. Long lengthy letter. Hello to my fellow game playing friends who are using some type of hand held device instead of the over used keyboard. I now am thinking of up grading from my cheap little Philips retractable game controller model 2909. Can anyone offer me some positive feedback on what they are using instead of using the poor abused over worked keyboard. I'm looking for the following features in my hand held game pad, joy stick or flight yoke. What ever it is called. If at all possible, small and easy to learn how to use and to use it. Must work with the latest and if at all possible all of the hand to ear games that are out there that has the game pad written into the hand to ear game. When I was researching for the Microsoft Flight Simulator and the Its your plane program. I saw a few yoke and petal sets out there for around $100 to $200 range. But that also included the ms fs program. I'm looking for something that is realistic working and realistically looking as possible. The games that I had in mind to use the hand held unit with are. The new Three D Velocity flight simulator of course. Munawar, to bad you couldn't add petals as well with the ffb game pad. Jim Kitchen's puppy one WW 2 dog fighting game and Jim's other games that have a game pad written into the program. Aliens in the outback. To bad there wasn't a game pad feature written into the PBA bowling game when we were beta testing it. The games from Justin's BSC games and from PBC games. The three games from Justin's bsc games I wished that something would work with both versions of pipe. Classic pipe and more importantly blast chamber. Hunter and Troopanum. I think I've haven't left anyone out who has a game with a game pad written into it. I was hoping to get some guidance from my fellow blind gamer friends who also 1. can relate with the word blindness and how we interact with our games. 2.already has something so that I can get tips and tricks and maybe the manual so that I can read how to use the device. That way I might be able to see which games the device works with and does not work with the unit. 3. Here's hoping that the store has a say 30 day return policy of some type. That way I'm not out anything if it doesn't work. And the user who tells me about the hand held unit can tell me where they picked it up at and if it still can be purchased from that store. I was disappointed that the Philips 2909 wouldn't work with the Blast Chamber game that we beta testers had a ball testing. This is the original reason why I was looking for something in the first place. This was before the flying simulators came out. Especially Munawar's Three D Velocity flight simulator written by and for the blind. If you haven't test flown Munawar's three D Velocity blind flight simulator out yet. Then you're missing out on a real treat. If you'd like more info on the Three D Velocity game? Go out to www.bpcprograms.com Then to down loads. Then to game down loads which is the first of the three links in the down load area. Then go down to Three D Velocity December button and then down to down load button to grab it. Munawar didn't know I was going to add this in my letter. It really takes quite a bit of something to impress me. And it takes more to have me recommend a product for my fellow blind hand to ear game playing friends that I think may enjoy the product as well, and how well we blind people can access all of the features in that product. I hope Munawar isn't mad at me. But take the movies Iron Eagles and Top gun and cross the two movies together and you have this awesome blind simulator that was written by a blind person for blind people to enjoy. So far I enjoy the racing mode via the keyboard and the death match mode via the hand held game pad unit. I'm going to get a lot of hate mail for my opinions on the following products. And before I give my opinions on the following topic. I would like to offer my fellow blind pilot love to be a present. For those who have access to RFB&D services. I found the following two books. I started with NLS and they didn't have anything. But RFB&D has the following two books that might interest my fellow blind pilot love to be. The first book I really am enjoying. It pretty much was written for the average person. The info is GW694 An invitation to fly The second book which
Re: [Audyssey] Fs note taker games
Hi Dark, The games on the BPC site can be played on Windows using GWBasic. It's available on the site under "execution information" on the support page. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "dark" Sent: Friday, February 05, 2010 1:06 AM To: Subject: [Audyssey] Fs note taker games Hi. This has come up recently on the audiogames.net forum. People are mentioning various games for the fs note takers. I was wondering if louis briant (or someone else), knows a way of running these under windows. In particular I was thinking of munawar's games which you can download on the bpc programs site at http://www.bpcprograms.com/programs/programs.php though people on the forum have also mentioned games by dan Z and phil vlasac. Thanks in advance, Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news!
Yay! Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Damien Sadler" Sent: Tuesday, January 26, 2010 2:54 PM To: "Gamers Discussion list" Subject: [Audyssey] Good news! Hi guys, I have a few updates here. Data death: I am sitting here now, with a new, healthy hard drive, with all the data, checked in by the recovery specialist about half an hour ago. Therefore data death is data now revived. I can now begin full support for X-Sight again, that is providing none of the data is corrupted. I shouldn't imagine it is though, I played a full game of the new Acefire and ran several other of my programs on it with no problems. Additionally, I now have further methods and sources of backup storage, so hopefully this should not happen again. Programming progress: After hours and months of looking at tutorials from websites, CD's etc, and being personally tutored on the glories of C, and not getting anywhere with it, I have decided, at least for the time being, to continue using VB, my former development platform. This may not be a permanent arrangement, but at least I won't be sat here bored to death while feeling like the C compiler is practically screaming angry insults at me, I will be able to continue support for my old titles, releasing patches, etc, and I may also be able to make a smooth transition from VB to C/C++ without any delays when I finally grasp it. I can understand the syntax no problem, having previously made an attempt on writing a PHP chat system, however the complex methods of Windows programming, such as memory management, pointers and multithreading, are all very mixed inside my fuzzled up brain. I know their function, but can never properly write their code or use them in the correct situations. Therefore I have retired from this avenue, at least until I can afford more intense personal tuition on the subject. I hope none of you mind, and am always open for comments, suggestions, etc. Other updates: Now I have the correct equipment I will be doing a little bit more than my software/game development, and that will be released and updated a lot more frequently, but that is off topic and can be seen in more detail on the website. Thanks. Regards, Damien C. Sadler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Latest information regarding hard drive
Hi, I'm glad they were able to recover your data. I'm assuming they had to break the seal then? That's when the cost does run pretty high...but in your case I would have done it too. It's not fun losing source code...on the very back up media that was supposed to keep it safe. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Damien Sadler" Sent: Saturday, January 16, 2010 6:27 AM To: Subject: [Audyssey] Latest information regarding hard drive Hi list, You may or may not be aware that I hired the assistance of a data recovery specialist last week to try and undo the work of certain evil forces insistent upon making life a misery. I have just received news that the hard drive is unrepairable (apparently the platters were failing). However, all is not lost - the data is now recovered and waiting to be transferred to a new drive. He is coming to collect the drive on Tuesday, take it to his office and copy the data back over. If all goes well I should have the drive back in 3 to 5 working days, so between Friday January 22 and Tuesday January 26. After that, assuming that the data itself is not corrupted, I will be able to resume what has been a hectic and extremely costly interruption. Put it this way - I could've easily purchased the two dozen hard drives I wanted to avoid buying for the price of what it cost to recover the data! Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using a program called art money for game cheating.
Hi Tom, You're correct. To state it in a different way, general copyright states that ideas, including quotes, cannot be copyrighted. Copyrights must be on tangible items. For instance, if someone else makes a first-person shooter, I can't claim copyright infringement just because BPC has a first-person shooter. However, if it bares the name "Treasure Hunt" and has my character in it, that is valid grounds for a case. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Thomas Ward" Sent: Thursday, January 14, 2010 2:18 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] using a program called art money for game cheating. Hi Shaun, I'm not an expert on copyright law, but I know enough there is a clear line between originality and copyright infringement. By and large you can't copyright anything that is common and is not unique such as weapons like swords, guns, missile launchers, etc. Even a game as long as it contains mostly original content is protected under the fair use copyright laws. Mysteris of the Ancients was inspired by the Tomb Raider games, but is protected under the fair use laws because I never used the Tomb Raider logos and trade marks, did not use Lara Croft, or any character from the Tomb Raider games/books/movies. As a result in the eyes of the law it is an original product even though it is obvious that it is inspired by Indiana Jones, Tomb Raider, Rogue Angel, and other books/movies of the same genre. What can be copyrighted are characters with a unique background story, a specific trade mark held by person x, unique weapons such as a light saber that is tied to a certain trade mark, and so on. So we have to be careful to use only generic or common content and not stray too far into specific copyrights and trade marks. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Change this topic please: Re: The future of Blastbay Studios
Hi Everyone can you please change the topic line for this message? This thread has gone on for way too long and I just now downloaded over 50 messages with "the future of blastbay studios"...most of which are talking about new game development, nothing to do with blastbay. There are too many with this subject line and I'm sure it's annoying others too, not just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mac Comment: Re: X-Sight Interactive News
Hi, Agreed. And just a note, hard drives can crash on Mac too. They're no exception to the rule. Hardware is hardware no matter which computer you have. I don't see why people still think Macs are invincible. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 > - Original Message - > From: "Yohandy" > To: "Gamers Discussion list" > Sent: Friday, January 08, 2010 5:22 PM > Subject: Re: [Audyssey] X-Sight Interactive News > > >>I really hate the get a mac comments. seriously growing sick of them. not >>everyone want a mac. deal with it people. if we wanted one we would >>get one. doubt I'm the only one who feels this way. >> >> >> >> --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] X-Sight Interactive News
Hi, Add to that that the average price of data recovery--which involves breaking the seal on a drive--is minimum $845. I had a drive crash on me once and thought my data wasn't worth $845...but in this case, wow. I hope you can find a place that will do it cheaper. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Hayden Presley" Sent: Thursday, January 07, 2010 9:47 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] X-Sight Interactive News Hi Damion, Wow-I definitely feel sorry for you. That's crazy-your luck seems to be nonexistent. Personally, I have never had anything quite that drastic happen, but I have had system crashes-that's never fun. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need an American Teenager or Student who is a Blind orVI Gamer
Hi, I'd be more than happy to be interviewed by them. It'll be a good chance the spread the word about audiogames. I'm so glad they're doing something like this. I don't live in DC but a phone / Skype interview is fine for me. I'm an audiogame developer myself so am pretty familiar with the needs of blind gamers--not so much console games, but computer games. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "John Bannick" Sent: Monday, January 04, 2010 7:58 PM To: Subject: [Audyssey] Need an American Teenager or Student who is a Blind orVI Gamer Audyssey Folks, We just got the following request for an American teenaged or student gamer who is blind or visually impaired. "Voice of America Urdu TV needs to interview a visually impaired teenager or student about what types of games he or she plays. Patrick Timony from MLK Library in D.C. suggested that you might be able to help us locate someone in the D.C. area for the interview. This is a brief television interview for our "Hello America" segment in which Pakistanis pose questions to Americans about daily life, culture, etc. We need to do the interview in the next week or two, but it can be done at the location of the interviewee's convenience. Please let me know if you can put me in contact with someone." I don't know if the person must be in the DC area or if the interview could be by phone. If anyone wants their 15 minutes of fame, this would be an excellent opportunity. (No, Thomas, Jim, and some of youse other guys. I know you aren't kids, at least in years, smile.) (And I know that Dark is English.) Anyway, if anyone is interested, drop a post here and I'll connect you to the TV person. John Bannick www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Anna voice, was Windows 7 and compatibility
Hi, Go to Control Panel in Windows 7 and in the search box type speech and press TAAB. You will find an option called Text To Speech. Hit enter on that and the familiar Text To Speech dialog will appear. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Ch.B." Sent: Monday, January 04, 2010 3:58 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility Yes, I know but in Windows 7 in the control panel the only place I could find any voice options was in that accessibility menu, where narrator is at. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Anna voice, was Windows 7 and compatibility
Hi Phil, It ups it a bit if you do that, but it doesn't really make a difference if it's already at 90% volume and still soft--10% more won't really help. :). Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Phil Vlasak" Sent: Monday, January 04, 2010 10:19 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility Hi Ch b. I think that when you choose the Anna voice in Jaws, you can tab to a volume control that adjusts the volume of just that voice. phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Anna voice, was Windows 7 and compatibility
Hi, Yes, I have found the same issue on my system. So far, I haven't found a way to turn up the synthesizer volume like you could in Windows XP by clicking "Speech" in Control Panel. This is the reason I don't use the voice although it is pretty good. Of course you can turn down the system sounds so that they don't blast over Anna, but that's not worth my time I feel--just to use a different synthesizer. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Ch.B." Sent: Monday, January 04, 2010 9:41 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] The Anna voice, was Windows 7 and compatibility Sorry if this question is slightly offtopic, but I use windows 7 and played around with the different voices I have installed on my pc. One being anna that comes with win 7. Now I went and chose it for my jaws voice. It works well, the only thing is it is so much softer than all the others I ever had. I turned volume up all the way in jaws options but unless I yank my speakers up a lot as well, you can hardly hear her. Last option is not really workable as my ears will fall off from all the other sounds and stuff when I keep it this high lol So is this normal? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Anna voice, was Windows 7 and compatibility
Hi Phil, Windows 7 only has the Anna voice. You can still get Sam and Mike I think, but...why? :d. I like the voice a lot. Although I don't use it because I find it's volume to be a bit too low, it's good to know there's a decent reading voice on the system now. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Phil Vlasak" Sent: Monday, January 04, 2010 6:53 AM To: "Gamers Discussion list" Subject: [Audyssey] The Anna voice, was Windows 7 and compatibility Hi Jacob, Do you know if the Anna SAPI voice was changed from Vista to Windows 7? Does Windows 7 have any new SAPI voices? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Public betas vs private testing
Hi Dark, Private testing is more rigorous than public testing and requires a lot more time. You're testing prereleased software so at times you're the first test subject and may have to go through a lot just to get the software working. For this reason, I feel that private testers deserve some compensation, and since game development doesn't allow for monitary compensation until the project is released, giving them a free copy is the best way to go. If you only have a handful of testers, it's not much money you're losing; in fact, private testers help you since they often times put the program through paces you never thought of, which saves you from having to release several patches when the program is publicly released. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "dark" Sent: Saturday, January 02, 2010 8:20 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Public betas vs private testing I Disagree with david that just because you have a private testing team they should automatically get a copy of the software, especially in a field like accessible games where every sale helps. Testing is a way for non-programmers to contribute to accessible games developement, not a way to grab free coppies of the software, - especially as it's hoped the testing process will in itself be fun for the players (all the games testing programs I've been involved in certainly have been), in fact if the testing process isn't fun, then the developer certainly! has work to do, ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Public betas vs private testing
Hi, Public testing is good since it lets you test the game on a wide range of configurations. I've seen the best results when a build is privately tested first, and then when considered stable, released for public evaluation. This is the practice I employ and it has worked well. As far as the element of surprise, you don't have to release the entire game as public testing software; just lock it to the demo. Your goal is to make sure that the overall framework runs on your general target audience's computers. As for releasing successive patches, that's up to you. The best thing to do is wait. If there's a bug, don't fix it right away and release a patch because this will just annoy people; every time they turn around there's another update. This is what you have to be careful with in public testing. It's okay for private testing since that's their job, but remember that public testers are your future customers as well as your unofficial testers--they're trying the game because they're interested in it, not solely for the purpose of testing it. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] visual basic help
Hi, Also, if you're using .NET, you don't need the MSAPI.dll. The interface to SAPI is built in to the .NET framework in the System.Speech namespace. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Thomas Ward" Sent: Monday, December 28, 2009 7:21 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] visual basic help Hi Chastity, I don't know if you are a member of Book Share or not, but they do have some very good books on Visual Basic .NET in daisy format for a new programmer. Two that come to mind are Learning Visual Basic .NET and Visual Basic .NET in a Nutshell. Both are published by O'Reilly and Associates. As far as using DirectX in a Visual Basic .NET application you need a third-party development kit such as SlimDX which provides a managed interface to DirectX. To get the SlimDX SDK go to http://www.slimdx.org and download/install it. One thing I'd like to mention before I go is there are two different languages called Visual Basic. There is Visual Basic 6 and earlier which is very old, no longer being supported by Microsoft, etc that is still being used by Jim Kitchen and others. There is the newer visual Basic language Visual Basic .NET which is more object oriented, uses the .NET Framework, and has many features/upgrades that previously were not available in Visual Basic 6 and earlier. Plus the Visual Basic 6 compilers are not free, and are hard to find where Visual Basic .NET Express is free and easy to find. HTH Chastity MORSE wrote: > Hi, and yes, I'm still working on the C++ code. However, does anyone know > of > a good and explanatory tutorial for Visual Basic since I had a couple of > suggestions for converting Apple II games using that code base? > Someone also mentioned a direct X library and the sappy object library. > Does > anyone know where I can get those from? > Thanks again: > Chastity > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly Patch!
Cool! You guys are doing a great job. Keep it up. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Ryan Smith" Sent: Monday, December 28, 2009 10:31 PM To: "Gamers Discussion list" Subject: [Audyssey] Monopoly Patch! Hey, We have released a mandatory patch that fixes some issues users were having. It is mandatory because we've moved the server to a new location. It will now run on 64 bit systems, and has fixes for several errors users were encountering. The patch also includes some enhancements and bug fixes, such as a few new hot keys to get information while in the game. The complete list of changes can be found in the readme file. If you have the previous version installed, you only need to download a very small patch that will automatically install. If you did not install the previous version, then the entire setup is there for you. The In the Browser client has also been updated. It is faster and several bugs were fixed. You can now Change your Password from the main menu and more information about your assets are shown. You can check it out at: www.rsgames.co.nr Enjoy! -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using coordinates in games
Hi, I've seen some games try to divide data too much. While this is certainly beneficial since it gives you smaller areas to work with, if overdone it can negate the purpose of sectors altogether. I'd much rather see sectors defined in a more consistent manner, like A-Z going left to right and 1-26 going South to North. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Hayden Presley" Sent: Sunday, December 27, 2009 6:50 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] using coordinates in games It can help, though--for example Mision 2. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: Need help ergently!
Hi, Try pressing CTRL+Alt+Delete when you see the logon screen come up. It could be possible that the setting to press ctrl alt del got set unintentionally, in which case you will see a window telling you to press ctrl alt del to get to the logon screen--a window I have known JAWS to see sometimes as a blank window Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "James Howard" Sent: Thursday, December 24, 2009 9:15 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] OT: Need help ergently! ok, I tried disconnecting the net, and nothing changed I'm not sure how to check all my programs and stuff without being in windows, but the thing is, after that welcome screen comes up, I do anything, it won't take any commands at all, the screen is totally blank, jaws won't even do anything, after it speaks the welcome screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback
Hi Tom, You are correct; .NET programs need a "managed interface" for DirectX. TDV self-contains SlimDX though, the main problem I saw was that XAudio itself was missing. I used to depend on the Assembly libraries for SlimDX, but later decided to just package it as part of TDV; that way the user doesn't have to install SlimDX and register it in the framework before TDV will run. Needless to say, this same problem would have happened with any game whether .NET or not. In fact because TDV now contains SlimDX I'll probably just take SlimDX off the site and recommend players upgrade to the latest DirectX. Lol. It'll save a lot of confusion in the future. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Thomas Ward" Sent: Wednesday, December 23, 2009 7:02 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback Hi All, Since a number of people seam to have problems with this maybe I should discuss the relationship between the libraries, and what exactly does what here. This will help you guys diagnose problems like this in the future. Basically, it is this. On Windows the main multimedia system for handling input, audio, and graphics is DirectX. Over the passed couple of years or so Microsoft has been upgrading DirectX replacing older libraries like DirectSound with XAudio and XAudio2. Since it is not possible for a .NET application to use DirectX directly it is necessary to install a third-party set of libraries that helps the .NET program access DirectX. One such interface is called SlimDX. So in order to access things like XAudio and XAudio2 you will need to have a current copy of DirectX and a current copy of SlimDX installed in order to play games like 3D Velocity. Since SlimDX is only the managed interface to DirectX you still have to make sure the actual DirectX libraries are installed in order to use them. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback
Hi, I failed to put the updated SlimDX installer on the site; that was my fault. I recommend you use the DirectX web instaler, there's a link for that on the Utilities page now, and I just put the most recent SlimDX installer as well so if you redownload it it will install XAudio for you. XNA is still a new API and hasn't made it in to the common DirectX distribution through Windows Update, so that's why you need the web installer or the DirectX update SlimDX gives you. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Ryan Chou" Sent: Wednesday, December 23, 2009 2:10 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] New Three-D Velocity Evaluation released;supports force feedback hi someone please help when I run the game it says something about me not having X audio I did install slim DX On 12/23/09, Hayden Presley wrote: Yes it does have restiictions; it's not a full version by any means. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Wednesday, December 23, 2009 12:06 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback Does this version also have restrictions like the old version? have a sunny day -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani Sent: 22 December 2009 04:37 PM To: Gamers Discussion list Subject: [Audyssey] New Three-D Velocity Evaluation released;supports force feedback Hello All, A new version of Three-D Velocity, the combat flight simulator, is now ready for download. It includes an autoplay mode, force feedback support, and an audio version of the mission briefing found on the Three-D Velocity download page. The game supports Windows XP, Vista and Seven. Please visit http://www.bpcprograms.com/news.htm to read more, and http://www.bpcprograms.com/programs to download the game. This is a full install; no upgrade install exists since a lot of stuff has been updated. Also please COMPLETELY uninstall previous versions of TDV before instaling the new version--this includes left over settings files as well once the uninstall is complete. This will ensure that data in the previous format will not interfere with the new version (old settings files have been known to cause distortion in some parts of the game.) Happy flying! Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback
Hi, Sorry about that. XAudio is still a fairly new API and I don't think it's included as part of the regular Windows Update. In any case you're correct, if SlimDX fails to install it the DirectX web installer, now linked on the site, will fix it. In fact I recommend you use the web installer in the future as well since it will keep you current with DirectX updates. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "djc" Sent: Wednesday, December 23, 2009 2:39 PM To: Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback I had the same problem and I installed that dxweb file From Microsoft Which resolved it. I first installed the slim file but that didn't resolve the xaudio problem so if the first one fails go grab the dxweb setup and run that and you should be all set. *** REPLY SEPARATOR *** On 12/23/2009 at 8:14 PM Hayri Tulumcu wrote: install the directX - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Wednesday, December 23, 2009 8:10 PM Subject: Re: [Audyssey] New Three-D Velocity Evaluation released;supports force feedback hi someone please help when I run the game it says something about me not having X audio I did install slim DX --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Three-D Velocity
Hi, What do you mean "holes?" If you're getting choppy sound let me know what your processor speed is. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Hayri Tulumcu" Sent: Tuesday, December 22, 2009 5:07 PM To: Subject: [Audyssey] Three-D Velocity Why are there holes in the sound in the new version of the Three-D Velocity? That makes it even when you have selected mission mode --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My impressions of monopoly
Hi, Agreed. MikeF and Ryan did a really good job on this game. I played Mike for about three hours a couple days ago, and it was fantastic. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Ryan Smith" Sent: Tuesday, December 22, 2009 3:58 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] My impressions of monopoly Hi, Thanks alot Zachary. Mike, Jayson and I each put in lots of code and effort to make this alha a success. We are definitely working on making the bots more "intelligent". -Ryan On Tue, Dec 22, 2009 at 3:38 PM, Zachary Kline wrote: Hi All, I just wanted to share my overall impressions of the new monopoly game released by RS Games. I'm quite pleased, for the most part. Keep in mind I've only been able to play with bots thus far, so my impressions are thus curtailed somewhat. I like the bots a lot. They're a little more realistic than only being able to play with one opponent as in the Kitchensinc game. However, they seem a bit static. I'd've liked to see them trading or a bit more actively trying to get monopolies. I do understand that coding a reasonable trading algorithm might be complicated though. The longest game I was able to play eventually got into a situation where only one player had any monopoly at all. It didn't do them very much good, as everybody else kept landing on tiny properties with low rents. $16 or so isn't much to someone who has $2000+. I'd've also liked to see auctions, as while I admit when playing the board game I've not seen many, I feel they might add some strategic possibilities. So that's that. Just my two cents. An overall great job, Ryan. Best and thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game programming question
Hi, You're correct about Java. For all intents and purposes, I view it as more of a data analysis language than anything else. For instance, measuring the O() running time of a program is very easily done in Java. It seems to be really good for database programming but as far as games go it's pretty slow. In fact I'm amazed how quick .NET is given that it's also a runtime language. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: "Thomas Ward" Sent: Thursday, December 17, 2009 5:42 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] another game programming question Hi Willem, Good point. I think strictly for training purposes Java is good to know. Plus it is nice for general cross-platform programming. It just isn't too cool if you want to write something like Tank Commander or Shades of Doom. It wasn't designed for anything quite that intensive. There are however games out there written in pure Java that apparently work alright. I know of a baseball game written in Java, several card and board games, and of course the 7-128 games. Java can do games, but just don't try to create anything super advanced with it. Cheers! Willem wrote: Hello nick. I did my first year in computer science using Java. While it isn't the best language for fast action accessible game development, it has many selling points, including portability and it also has similar syntax to c++. All in all it isn't a bad language to start with, especially considering that object orientated languages seems the way to go. The corse I did placed emphasis on modular programming, which is good and again another selling point of the Java language. Practically speaking, the Java virtual machine which it uses to execute the bytecode is the slowest of the languages that use a similar approach and even interpreted languages like python and ruby is faster. I am getting quite off topic now, so write me off list if you need more information. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Three-D Velocity Evaluation released; supports force feedback
Hello All, A new version of Three-D Velocity, the combat flight simulator, is now ready for download. It includes an autoplay mode, force feedback support, and an audio version of the mission briefing found on the Three-D Velocity download page. The game supports Windows XP, Vista and Seven. Please visit http://www.bpcprograms.com/news.htm to read more, and http://www.bpcprograms.com/programs to download the game. This is a full install; no upgrade install exists since a lot of stuff has been updated. Also please COMPLETELY uninstall previous versions of TDV before instaling the new version--this includes left over settings files as well once the uninstall is complete. This will ensure that data in the previous format will not interfere with the new version (old settings files have been known to cause distortion in some parts of the game.) Happy flying! Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi, Agreed. It's sad because when .NET was first released it looked so promising, but I think the main factor the market will end up moving away from it is the same reason people don't favor Java: it's not native code and can be decompiled using Reflector or Microsoft's own ILDisassembler into raw source code. It's good for large corporations because they have the money to spend on security, but it's too costly for lone developers. For instance, I've spent about $200 just for a security patch. Otherwise, the TDV source code would be all over the net. -- From: "Thomas Ward" Sent: Sunday, December 13, 2009 2:24 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA Announcement Hi Dark, Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects. So the choice is I can either do it now developing it along side MOTA, testing it, debugging it, etc so that future games will get done quicker, or I can put it off until next year and still have to do it anyway. Personally, I'm of the opinion it is better in the long hall to go ahead and do it now so the conversion is done and over with. If I hurry up and get the game done now, using .NET, I'm just waisting time to get a few people off my back, to get the game out of my hair, and then will turn around in a year maybe two and convert it to C++ anyway. So it ends up putting off the inevitable. Bottom line, I've already decided .NET is history as far as any new projects are concerned. Once the new STFC comes out it will no longer use .NET, the development release of Raceway no longer uses .NET, and I'd prefer just to stop using .NET for MOTA as well. Make a clean and final break from that API. It is a good development API, has good languages, but based on personal experience isn't the best option for games unfortunately. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi, As Liam stated in an earlier post, people will crack games no matter what. Even if it's in C++, it's not uncrackable. -- From: "Willem" Sent: Sunday, December 13, 2009 11:44 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA Announcement I agree dark. Thomas has done a good job and as long as his part of the game is as bug free as he can get it, I think he should release mota and give out registration keys. This will take a lot of the pressure off him that has been building up for a while. It still makes sense to change the programming language of the game to c++, but maybe it would be better if it is done as a later bugfix release or something. However if the c# release would give game crackers a way to for example find a way to crack the game, I agree with the idea to convert it to c++ first and then release it. On 2009/12/13 03:14 PM, dark wrote: hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Tom, Converting your code to C++ could take even longer than a few months. While C#.NET is a C-style language, there are a lot of things you will do in C++ that you will not do in .NET. While it's entirely possible to convert your code, it's not just a matter of hitting "convert". Even from VB to C# is a lot of work. SlimDX is extremely stable, and actually has more performance improvements over MDX. The developers have ran numerous tests to make sure SlimDX is not resource intensive and it has been proven to run a lot quicker than MDX. The performance improvement you're talking about between C++and C# isn't big enough to be noticeable by the average gamer. While C++ is a good language, converting code isn't ideal since you're not coding it from the ground up in C++, and as you probably guessed that can lead to missing critical points where memory must be freed and stray pointers cleaned up. I think you've already converted a project over to Java before which took a lot of your time. In the interests of getting the project done, I say you should upgrade to SlimDX (it's not difficult to do ever since they refactored the library,) find an affordable solution to secure your .NET code (Email me offlist if you'd like assistance,) and release it. The extra money you spend to secure your .NET code will be well worth the extra months it will take to convert your code to C++. I do agree that C++ should be a language of choice for new development. I am also getting sick of the headakes involved with .NET; it's a good language, but in the end it is too version-specific. I find it so ironic that Microsoft released the .NET language, and then dropped support for the only interface it had to DirectX using .NET. It seems like even to Microsoft, .NET is just a "wrapper" language. Munawar A. Bijani -- From: "Thomas Ward" Sent: Saturday, December 12, 2009 8:39 PM To: "Gamers Discussion list" Subject: [Audyssey] Important MOTA Announcement Hi everyone, Over the passed few months many of you have reported to me a problem with Mysteries of the Ancients where it crashes suddenly and often times without warning. Some times an error will come up stating that a certain *.wav file could not be found, DirectX passes an illegal argument exception, and so on all of which seam to be related to Managed DirectX. I've confirmed this problem is related to Managed DirectX itself, not my games, from various sources so it is quite apparent that the Managed DirectX API for .NET programs needs to be taken out of the game and be replaced with something else much more stable and reliable. I agree that this should be done before Mysteries of the Ancients 1.0 is released. Obviously this will take some time, but there are various options and alternatives open to me at this point. There is a somewhat short term solution I could use where I simply upgrade the existing Genesis Engine written in C# .NET with alternative sound and input APIs. Just off the top of my head there is FMOD,Earclang, the XNA Framework, and SlimDX just to name a few options here. While upgrading the engine to use one or more of these APIs wouldn't take too long I do wonder if that is the better solution for the project long term. A better long term solution is to simply move away from C# .NET altogether and begin converting the code over to C++ now. Two of my projects STFC and USA Raceway are already in the process of being written in C++, and it would be in my long term interests to go ahead and switch the Genesis Engine and Mysteries of the Ancients to c++ now rather than wait to do it later on. For one thing I've been in the process of converting the Genesis Engine over to C++ anyway as well as some on going projects like the new STFC and USA Raceway. Rather than go through the trouble of removing Managed DirectX from the .NET based engine, upgrading it for this one game, it makes more practical sense to save myself the time and work by completing the C++ version of the Genesis Engine. Once that task is completed I could conceivably produce a better more stable version of Mysteries of the Ancients by using the newer and hopefully better C++ based game engine. Another reason why I think Mysteries of the Ancients should be converted to C++ has to do with long term technical support on my end of things. Ever since I began releasing games based on Microsoft's .NET technology my number one technical support issue has been related to downloading, installing, and upgrading the various .NET components you need such as the .NET Framework and Managed DirectX. Were i to switch to C++ I could save both you and I a lot of work downloading, installing, and upgrading libraries as I would primarily use standard Windows libraries that would be found on any XP, Vista, or Windows 7 system. You should be able to just install and go without wondering if you have the absolutel
Re: [Audyssey] Treasure Hunt Cheat Codes
Hi, I think you have to enter the first code before the cheat counter starts ticking. It's been some time since I've looked at the code but I have a feeling that's probably the issue. Either way, once you enter the code, all the cheat codes are the same so you can ask someone who has the cheats file to be really nice and give it to you. :). Munawar A. Bijani -- From: "Hayden Presley" Sent: Sunday, December 13, 2009 9:39 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Treasure Hunt Cheat Codes Exactly, and I've never gotten thatanouncement, even when I killed exactly 200 guards and closed the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Sunday, December 13, 2009 3:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] Treasure Hunt Cheat Codes It says when the cheat file has been generated. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 1:15 AM Subject: [Audyssey] Treasure Hunt Cheat Codes Hi all, As I just registered the game, I am now looking for the cheat codes-the associated page on audiogames.net goes thus: Here's how to obtain the cheat codes: Step 1: murder 200 guards and close the game Step 2: look for cheats.txt in the Treasure Hunt root directory Step 3: enter the codes at the control panel (pressing the p-key) However, I have killed 200 guards, closed the game, and still see no file in the root directory. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cosmos versus miriani?
Hi, Agreed. One thing I always tell people when they criticize Cosmos is, Tristan did it--despite the criticism (he was also criticized by me.) That's definitely saying something and while I don't like the type of MOO he is working on (there are too many out there,) he certainly has something going. With Cosmos I've noticed that he is around quite a bit to take questions and comments and is active on the MOO himself. Other MOOs that end up failing fail because the admins are just ghosts. I do commend Tristan for that. I also started seriously programming when I was 16 and it was tough. Tristan's come a long way and I don't think there's anyone to praise for that except him. Munawar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Thread deadlocks are my worst nightmare! :d. When TDV first started out a couple years ago sound loading would actually deadlock the game sometimes. Finding out where you're getting "data chomping" and "race conditions" is absolutely horrid, so I know how annoying your situation might be. I agree that the better you get the less mistakes you make but yes, computers do exactly what you tell them (even though we may have the convenience of .NET Framework, it's still advisable to "clean up after yourself" instead of waiting for the garbage collector) and forgetting to set one flag can cause a pretty nasty crash. I actually managed to get TDV to crash out with the standard crash dialog provided by Windows--and I thought .NET programs were supposed to give "friendly messages." lol. It was an error in one of the dependencies I had written, I found out eventually. Once you get past the big ones though, it's such a relief isn't it? Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, December 04, 2009 10:42 PM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] X-Sight Interactive news
Hi, Good luck learning C++; I wish you all the best. It will definitely be frustrating at first but it will be better for you in the long run. I remember long ago when Three-D Velocity was written in Visual BASIC and I converted it to C-Sharp (not exactly C++, but I've had my fair share of C++ nonetheless.) I had 400 and some errors to correct before the code would even compile! In the end it makes you pay more attention to your code, since a lot of things VB lets you do are actually illegal as far as programming standards are concerned. Good for you for taking that leap! Converting your code to a langauge like C++ will also expose a lot of newer technologies like XAudio, DirectX 11, etc. VB6 can only use DirectX 8 as far as I know, so once you port your code to C++ you will have no problem running it on Windows 7 because the program will no longer depend on the VB 6 runtimes which are deprecated libraries in Vista and Seven. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on game creation for game programmers
Hi, I useMicrosoft .NET C# (C Sharp) for my games. I prefer Windows over other operating systems for building games because it has a very powerful interface, called DirectX, that offers high-level programming options and pretty advanced sound and device manipulation. A good reference site for you would be www.gpwiki.org and www.gamedev.net. The forums are good on both sites (although, if will sign up for forums, I recommend you use gamedev.net since gpwiki.org's forums are not very active.) Both sites contain tons of materials for gaming, for the beginner to the advanced developer. Good luck, and feel free to Email me off list if you have any questions or need pointers. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2009 6:59 PM Subject: [Audyssey] question on game creation for game programmers Okay, since I'm learning computer code all ready, mainly for website development, I'm hoping someone can help me with a question. What is the best program to stuy for creating accessible games? Is there a template out there where the game engine is all ready there either for scroller games, shooter games or others? Are most games written in python and C++ or what is a good gaming language? Also where can I go to learn such things on making a game where the tutorials are fairly easy to understand? I'm blind and I use jaws 9.0 so I need a site to learn gaming code that's accessible to screen readers. If any of the programmers out there can give me any help, site addresses, and advice, I would appreciate it. Oh, the only coding I currently know is xhtml and css, but I am willing to learn if the site explains things and doesn't just put code up there without explaining what its for or what it does. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Treasure Hunt on sale!
Hi Everyone, Treasure Hunt is now on sale at 32% off for a net price of $17.00 until January 1st, 2010. Treasure Hunt is a first-person shooter by BPCPrograms ( http://www.bpcprograms.com .) From now until the first day of next year you can buy the game for $17.00, compared to its original price of $25.00! Visit www.bpcprograms.com/news.htm for more details. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on game hot keys
Hi, A lot of games offer key mapping if there are key conflicts. Three-D Velocity is one of them, I have heard people have played it successfully on Netbook. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, November 22, 2009 10:25 PM Subject: Re: [Audyssey] question on game hot keys Monkey business is one of the most annoying for a laptop, sinse it requires keys a laptop doesn't have, unless Draconis have fixed this sinse I last checked. Just about every other audio game though uses more standard keys exactly for this reason. Hth. Beware the grue! Dark. - Original Message - From: "Shirley Starblanket" To: Sent: Monday, November 23, 2009 2:55 AM Subject: [Audyssey] question on game hot keys Hi everyone. I am just wondering if a game can be made for a laptop. When I play my games, it's on a laptop and there is some keys my laptop don't have. For example, the scroll lock key, so I don't know how many monkeys I have left to catch on Monkey Business. So, just a thought. Enjoy yourself. Dyna --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi, "What if you are a creative person, with an excellent game idea that he or she believes ... In any event, you may have a little money to put into a project, ... but you simply don't have the time to really learn how to program. So what do you do? ..." Turning a game idea in to a game can be done, but the hours it takes to do it vary from programmer to programmer. There are programmers available for hire, but you'd have to be very specific on what you want. A hired programmer's job is to program, not to help draw out a plot or features list. That's where the challenge would be. You, as the man behind the project--the one with all the ideas, storylines, features, etc.--would be thinking differently than the programmer who programs these ideas into the game you want them to create. It could very well be that an idea you give them later on can't be done because of the way they programmed it, or it would cost you an unreasonable amount to code because the programmer would have to make unexpected changes. Another reason your money will drain quickly is because there are several stages to a software development lifecycle. Among these are design. The programmer will have to (if they're a smart and experienced programmer) draw out a basic outline of how the game will work, from the programming perspective. This way, if all goes well and they did it correctly, the game they build will be running on a very generic core, allowing them to add new features and move stuff around without breaking the mass of the code. All the while their hourly counter is ticking away, and your money is going. Developers can easily spend years of programming time, depending on how large-scale the game is. So yes, hired programmers exist, but it's not cheap labor. "How would the ownership of the program belong to, and what would the financial sharing look like?" Good question. People have different opinions on this one. If you hire a programmer to work for you, they'll be under a contract that will lay out everything ahead of time. Contracts are an excellent way to seal a deal. The drawback is, once you sign a contract, it's pretty much a closed matter, and you can't change it without serious legal repercussions--once again costing money. Developers use contracts all the time--not always for financial reasons, I might add. For instance, I've had to have some parents of minors sign an agreement for me because their child participated--no matter how minutely--in the development of TDV. Granted, the terms of the financial agreement are up to you and the programmer you are hiring. If done correctly, contracts will save a lot of headake in the long run since both of you know what you are proportioned. "I do remember someone having an issue with a programmer who took the work put into a project How does one go about avoiding that, that is to say, if it is feasible to accomplish such an arrangement?" It is possible. Remember though, humans will do anything at all to satisfy their needs. The more legal protection you have, the better. What I suggest you do if you ever go in to a contract is to have witnesses present. Ask your employee several times whether or not they accept the agreement, and get all of your witnesses to sign testifying that the person agreed fully. Present them with ridiculous amounts. For instance, you can say something like "suppose the game brought in $5. Is this agreement still acceptable?" That way, if indeed the game brings in $50,000 and they challenge you, you and your witnesses are there to testify against yor employee. "I'll be honest, i'm kind of fishing here, but I am also interested for just knowledge sake as well to see what everyone thinks." No problem, you have very legitimate questions, and not everyone is expected to be a programmer; otherwise programmers wouldn't be in such high demand as they are now. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi Dar, This is very well put. However, I can't be expected to know the ins and outs of baking bread if I'm not a baker. Similarly, a nonprogrammer can't be expected to know how daunting a suggestion would be to program. Indeed, many things--even to programmers--look easy, but are time-consuming to program depending on how well the game was designed from the start. For instance, building a game to run off of extremely generic input and conditions is more work in the beginning, but adding stuff later on then becomes so easy it's amazing. As an example, I was able to add an autoplay mode to TDV a couple days ago with just a few lines of code. At the same time, some are difficult to code no matter how generic the game's running methods are. Even though it could be done with just one or two more lines of code, a programmer also has to consider performance impact, something we call "running time." In the end, the impact a new feature will ahve on running time may not make it worth to code. If someone suggests to me, "have the engine start in the off position when the game starts," to them it's probably just a matter of "tell the game the engine is off and tell the player to turn it on." Unfortunately, from a programming perspective, it's not as simple as startEngine();. Again though, the person who suggestd it can't be expected to know that, and that's where the programmer's job comes in as dismissing or implementing features. I've had a lot of suggestions that have made it in to TDV, but I will agree tat some people take it too far--so much so that you can write a book called "X's Suggestion: Why I Didn't Implement It." In the end though, whatever suggestion comes along is never a bad suggestion. I think everyone means well; in fact, I'd take it as a compliment that this person enjoys the game enough to offer up new features. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a game Al, saying "i have no idea about programming but a great idea for a game" is a bit like "I have no idea about engineering but a great idea for a car" you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi, Wow amazing. I don't think we've had a release like this in a while. Well there are Che's card games but I'm not a card gamer so I'm excited to try this one out. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Philip Bennefall" To: "A public mailing list for Blastbay Studios." Cc: "Gamers Discussion list" Sent: Sunday, November 15, 2009 9:00 PM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why do cheat codes exist?
Hi, I view cheats as a way to reward a gamer for completing a game, or reaching to a certain challenging level. For instance, some games don't let you activate cheats until you have beaten it once. After you beat it, the point of cheats are to let you have fun--bigger bombs, invincibility to see how fast you can run through a level, etc. Sonic for Sega had a cheat where you could fly through levels. I didn't find it to be cheating--just a fun way to beat a game. Since most games require you to pull off a challening taks like press several buttons rapidly in the case of some Mortal Kombat cheats, it's soemthing you have worked for and thus should be able to enjoy. True that some games introduce cheats which started out as simple flags allowing a developer to skip around in their game, but when it comes to letting the player activate that flag we make ti much more difficult than, say, tdv /skiplevel. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 11, 2009 8:10 PM Subject: Re: [Audyssey] why do cheat codes exist? Hi Charles, Personally as a gamer I enjoy using cheats sometimes, particularly if I've already beaten the game and want to abuse it a little. It's pretty much just to see how far you can stretch the boundries of it, if that makes any sense? And from a programming perspective, they're great fun. Kind regards, Philip Bennefall - Original Message - From: "Charles Rivard" To: "audyssey gamers group" Sent: Thursday, November 12, 2009 5:54 AM Subject: [Audyssey] why do cheat codes exist? I know that programmers and testers use cheat codes so that they can test certain aspects of games before they are sold or given to the public, but why do you, as a gamer, use them? After all, it's cheating. I ask this to see what answers I get. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 19:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios - upcoming sidescroller
Okay great.We haven't spoken in years and I'm surprised to see your name on the list. Do Email me off list when you get a chance, I'd love to catch up with you but would hate for the entire list to get your Email address. My Email is in my signature. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 10, 2009 11:20 PM Subject: [Audyssey] Blastbay Studios - upcoming sidescroller Hi folks, Alongside the game creation toolkit, I've also been working on a sidescroller called the Q9 action game. I intend to release this game in about a week, and thought I'd post a little sneak preview for you to enjoy. The game contains four worlds with three levels in each, a few bonus rounds as well as a grand finale which is an intense boss battle. All the enemies are dynamic so there's lots of replay value there, and you also have four difficulty levels to choose from ranging from easy to insane. This recording demonstrates a few levels from the game, from the simple to the more advanced ones. The link is: http://www.blastbay.com/audio/q9_preview.mp3 Feedback and spontaneous thoughts are more than welcome. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios - upcoming sidescroller
Hi, I sent a message asking for the site, I got it from this one--thanks! Will this be paid or free? Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 10, 2009 11:20 PM Subject: [Audyssey] Blastbay Studios - upcoming sidescroller Hi folks, Alongside the game creation toolkit, I've also been working on a sidescroller called the Q9 action game. I intend to release this game in about a week, and thought I'd post a little sneak preview for you to enjoy. The game contains four worlds with three levels in each, a few bonus rounds as well as a grand finale which is an intense boss battle. All the enemies are dynamic so there's lots of replay value there, and you also have four difficulty levels to choose from ranging from easy to insane. This recording demonstrates a few levels from the game, from the simple to the more advanced ones. The link is: http://www.blastbay.com/audio/q9_preview.mp3 Feedback and spontaneous thoughts are more than welcome. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios - upcoming sidescroller
Hi, I just now saw this thread and haven't gotten up to the top yet. Whats your website address? This sounds interesting. I know you used to be pb-soundscape but that site changed. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 11, 2009 8:16 AM Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller Hi Darren, There are three levels in each world, and the levels get longer as well as more intense as you go which is to be expected. Then there are the bonus rounds that sometimes come your way, they allow you to pick up a lot of extra goods that will come in handy; especially in the later parts of the game. Then of course there is the boss, he takes a while to master and he'll probably shave off a few of your lives especially on the harder difficulties. I have not actually measured how long it takes to beat the game, I know people who attempted it for days and I also know people who did it in a matter of hours. However the fact that you have the four difficulty levels to choose from, that should keep those who think that easy is a joke still interested. And as I mentioned previously as well the enemies are completely random, so that adds a level of surprise each time you play. Kind regards, Philip Bennefall - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, November 11, 2009 2:07 PM Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller Hi, So how big of a game are we talking about here? Obviously a world isn't a singular level because as you said there are 4 worlds to the game. I'm guessing that each world is divided into levels? So how big are we talking about? Is this game going to be over in a couple hours lets say or is it really going to take time to complete. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 11 November 2009 13:02 To: Gamers Discussion list Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller Hi Michael, There are certainly bonus items, however they are completely randomized and it so happened that none fell in that particular game round. The actual recording that I made when creating this trailer is a lot longer and there were items falling there, but I had to edit it down as to not make it too large and unmanageable. There are also a few bonus levels throughout the game that feature tons of bonus items, so there are plenty to be found. Kind regards, Philip Bennefall - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Wednesday, November 11, 2009 1:23 PM Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller I just heard your new Q9 example and am impressed with the sound work. What I'm a bit less taken with is a distinct lack of anything to do but kill enemies and jump. There aren't any treasures to jump and grab and no useful items to get. If I'm going to shell out even $20 for a game, I expect there to be somewhat more to it. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 10, 2009 11:20 PM Subject: [Audyssey] Blastbay Studios - upcoming sidescroller Hi folks, Alongside the game creation toolkit, I've also been working on a sidescroller called the Q9 action game. I intend to release this game in about a week, and thought I'd post a little sneak preview for you to enjoy. The game contains four worlds with three levels in each, a few bonus rounds as well as a grand finale which is an intense boss battle. All the enemies are dynamic so there's lots of replay value there, and you also have four difficulty levels to choose from ranging from easy to insane. This recording demonstrates a few levels from the game, from the simple to the more advanced ones. The link is: http://www.blastbay.com/audio/q9_preview.mp3 Feedback and spontaneous thoughts are more than welcome. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-arc
Re: [Audyssey] Video Game Music Special On The Global Voice InternetRadio
That's cool--I haven't heard one of your shows since ACB Radio INteractive smile, I may tune in. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Kelly Sapergia" To: Sent: Sunday, November 08, 2009 4:02 PM Subject: [Audyssey] Video Game Music Special On The Global Voice InternetRadio Hi, I'm writing to let you know about a special broadcast of my show, "The Canadian Connection", on The Global Voice Internet radio. Normally, this show features music from Canada and around the world in various styles, but on Saturday, November 14, at 1:00 UTC (that would be Friday, 8:00 PM Eastern, 5:00 PM Pacific), the show will be entirely devoted to video game music. During this show, you'll hear just about everything, from the 8-bit music of Super Mario Bros., to the beautiful orchestrations of Final Fantasy, and even some music from Dance Dance Revolution. During the live broadcast, you're welcome to contact me by email or MSN Messenger. Here's a link to an audio promo about this special: http://www.ksapergia.net/vg_music_special.m3u To listen to The Global Voice, go to www.theglobalvoice.info/. The show will also be repeated on Monday at 17:00 UTC (12:00 PM Eastern, 9:00 AM Pacific), and will be available in the Program Gallery section for downloading or listening at any time during the week. Thanks, and enjoy the show! Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SlimDX: Re: MOTA Beta 9error encountered
Hi, I forgot to add to my last message that a newer DirectX wrapper exists for managed code called SlimDX. Unlike Managed DirectX, it's under active development and gets updated every time Microsoft releases a new DirectX SDK. You can find it at www.slimdx.org. This is the API I use--I abandoned MDX about a year ago. The DirectSound portion is bug-free as far as I can tell. The last issue was a false "EndOfStreamException" but I alerted them to that and it was fixed back in the March 2009 update. Their latest update is the August release. The only disadvantage to it is it's called SlimDX simply because it's a "slim" wrapper. Eg. it provides c++ equivalents of DirectX in managed code, nothing more. I like it in that way because it's easy now to look at C++ examples and port them to SlimDX, and i think you'll find that beneficial as well; versus MDX which gave too many "extra" functions and ended up doing a lot of the behind the scenes work for you. If you have any questions about SlimDX, the developers are active on www.gamedev.net in the forums under "DirectX and XNA." Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Munawar Bijani" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:08 AM Subject: Re: [Audyssey] MOTA Beta 9error encountered Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the "argument is out of range." There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 8:43 PM Subject: [Audyssey] MOTA Beta 9error encountered Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9error encountered
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the "argument is out of range." There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 8:43 PM Subject: [Audyssey] MOTA Beta 9error encountered Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9error encountered
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the "argument is out of range." There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 10:21 PM Subject: Re: [Audyssey] MOTA Beta 9error encountered well I always turn off the error reporting features not sure how you do it in7 though. That way the program will crash with an actual error code. At 02:32 p.m. 28/10/2009, you wrote: Hi Rich, That's a very strange error. I've never encountered that one, and no one has reported it before. As the error message doesn't seam to indicate what caused the game to crash I am not exactly sure what happened and how. Though, I'll see if I can figure that out. Thanks. Richard Sherman wrote: Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the sl maxpayne mod
http://www.bpcprograms.com/audio/superliammod.zip Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Oriol Gómez" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 1:11 PM Subject: [Audyssey] the sl maxpayne mod Hey all, some time ago someone posted a mod for superliam with max payne Does anyone still have it? thx --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a "save anywhere" feature will be available in the story mode. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Three-D Velocity
Hi, Yes, you need to press g once you drop below 1000 feet to deploy your gear. And remember, you don't need to be exactly on target with the landing beacon--as long as you are within five miles of it when you touch the tarmac you will be fine. It is placed exactly in the middle of the runway. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Hayri Tulumcu" To: "Gamers Discussion list" Sent: Saturday, September 26, 2009 5:21 PM Subject: Re: [Audyssey] Three-D Velocity It could well be that it had managed for you to make a safe landing because it is apparently only Munawar Bijani who can do it. I do the following when I ease off the ground: I start with to keep up arrow until the plane itself should have fired up the engine. I press G while I'm up in the air. I have shot it is now a time to be shot down and starts slump by holding the arrow down until the plane is in the statue where you can regulate speed. I put my speed to 500 RPM and 169 in air velocity. I ensure that I pay tribute to the tone to be in the same tone all the time so I wait until I can fly into the landing gang again. I begin to dive very slowly because I want to see if I can get down to the 100 feet before that you can get safely down. So the question is why you can press G again when you are below 1000 feet? I make a small sound clip. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Three-D Velocity
Hi, I haven't had a chance to listen to the whole file but from what I heard it sounds like you were set pretty well for a landing. Are there any specifics you need help with? Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Hayri Tulumcu" To: Sent: Friday, September 25, 2009 12:27 PM Subject: [Audyssey] Three-D Velocity Hello Thomas Ward, I have one question about the Three-D Velocity. I do not know what I'm doing wrong when I will land my plane but something goes wrong there then. I located a file on sendspace again so you and the others can hear what I am possibly doing wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming
Hi Tom, Yes, I know several groups who have expressly condemned Harry Potter and some places of worship (not necessarily all Christian) have banned their members from reading the books. I agree with your point that in the end Harry Potter shows good character and morale--that friends are important--and that life is a struggle but you have to keep pressing on. I am a monotheist, and one problem I've observed with "fundamentalists" is that they tell you the only real stories are those found in your holy book. However, kids today are saying "we don't care about them, what happened to them happened over 2000 years ago." They need something to relate to in today's times. I see a lot of the common monotheistic practices have been incorporated into Harry Potter, so that's a perfect example. Yet, religious groups are banning it everywhere simply because it contains magic. They're attacking the messenger rather than the message itself and I find that it is hurting the entire monotheistic faith as a whole, simply because people love fundamentalism, so when something like this comes out, most people think "look, this is how a Muslim, or a Jew or a Christian acts. Let's be atheist!" Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, September 10, 2009 1:13 PM Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming Hi, That's just another example of how diverse opinions can be between Christian groups, and why we should be careful not to paint everyone with the same brush. I've read that J.K. Rowling is suppose to be a Christian, but yet some Christians revile her for writing Harry Potter. There doesn't seam to be any rational or logical reasoning behind such a diverse opinion like that other than the fact some people are more liberal, open minded, and others see everything in shades of black and white. Weather or not the Harry Potter books, games, movies, and toys is actually evil, Satanic, whatever is completely subjective. That's why I think such decisions have to be personal, and someone should base his/her opinion on facts and good research rather than on assumptions. The fact of the matter is there are plenty of good moral lessons found in each of the Harry Potter books worth teaching our children. In the Deathly Hallows Harry rescues Drako from certain death even though Drako really didn't deserve being rescued. However, because Harry was good, a caring person at heart, he put his own safety on the line to save an enemy. That shows good moral character, and is worth passing on to our kids. never mind if the books have magic, people use spells, etc good values are good values no matter in what medium is used to pass them on weather it is a game, book, or movie. Darren Harris wrote: And yet the author of LOTR himself was a christian and interweeved a lot of his beliefs into the whole story. So I don't quite get that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming
Hi, The articles appeared to have no credible information at all; from start to finish, they kept naming "one youth" who said "this or that." Very rarely did they mention names, and to me that's suspicious as far as their content and research is concerned. Further, they explained their arguments by asking questions. For instance, they ask "Could not such games cultivate an unhealthy curiosity about demonic forces?" Does this question really prove anything? My answer to that is, no. Sure, some may argue that those types of questions get you to think, but the way I see things, there is no point in asking a rhetorical question if you will not answer it. I see their "findings" as a bunch of logical fallacies, saying things like "If x represents y, then can't Y be harmful for the child?" Maybe if they had more credible information instead of "as one youth put it," I would be more open to their articles. For now, though, I have dismissed it as an attempt of so-called "religious fundamentalism" trying to destroy monotheism again. The authors commit an obvious fallacy when they mention the Bible's viewpoint on magic, and then state that games are teaching magic today. In a game, you are not taught how to wave a wand, concentrate your thoughts, go in to a state of meditation, curse people, etc. All you do is press buttons. If the power goes out, well, there goes your little magic trick. Why do the same people who condemn such games say it is okay to play online poker as long as you are not playing for money? Forget about magic, and focus on condemning gambling first--which is a much more realistic issue. I agree that certain types of games are not suited for children, but that has nothing to do with the "Christian viewpoint"--anyone, anywhere, can tell you that much. Instead of saying "that is what a good faithful Christian believes" the statement would be more correct if it said "that is what anyone in their right mind believes." Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Darren Harris" < darren_g_har...@btinternet.com To: "'Louise Keel'" < louise.k...@comproom.co.uk ; "'Gamers Discussion list'" < gamers@audyssey.org Sent: Thursday, September 10, 2009 3:24 AM Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles Absolutely. Also sometimes games can be a good way of stress relief as well. Or if you're seriously annoyed at something you can vent that annoyance in a game. Whether it be something like doom or anything else. To my mind games are harmless. If kids for example get a hold of said games then quite frankly it's the fault of the parents for either allowing them to play them or not being watchful enough around their kids. That said there are situations where by for example if said child goes to a friends house and plays said game that's always a problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint ongaming:3 articles
Hi, The articles appeared to have no credible information at all; from start to finish, they kept naming "one youth" who said "this or that." Very rarely did they mention names, and to me that's suspicious as far as their content and research is concerned. Further, they explained their arguments by asking questions. For instance, they ask "Could not such games cultivate an unhealthy curiosity about demonic forces?" Does this question really prove anything? My answer to that is, no. Sure, some may argue that those types of questions get you to think, but the way I see things, there is no point in asking a rhetorical question if you will not answer it. I see their "findings" as a bunch of logical fallacies, saying things like "If x represents y, then can't Y be harmful for the child?" Maybe if they had more credible information instead of "as one youth put it," I would be more open to their articles. For now, though, I have dismissed it as an attempt of so-called "religious fundamentalism" trying to destroy monotheism again. The authors commit an obvious fallacy when they mention the Bible's viewpoint on magic, and then state that games are teaching magic today. In a game, you are not taught how to wave a wand, concentrate your thoughts, go in to a state of meditation, curse people, etc. All you do is press buttons. If the power goes out, well, there goes your little magic trick. Why do the same people who condemn such games say it is okay to play online poker as long as you are not playing for money? Forget about magic, and focus on condemning gambling first--which is a much more realistic issue. I agree that certain types of games are not suited for children, but that has nothing to do with the "Christian viewpoint"--anyone, anywhere, can tell you that much. Instead of saying "that is what a good faithful Christian believes" the statement would be more correct if it said "that is what anyone in their right mind believes." Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Darren Harris" To: "'Louise Keel'" ; "'Gamers Discussion list'" Sent: Thursday, September 10, 2009 3:24 AM Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles Absolutely. Also sometimes games can be a good way of stress relief as well. Or if you're seriously annoyed at something you can vent that annoyance in a game. Whether it be something like doom or anything else. To my mind games are harmless. If kids for example get a hold of said games then quite frankly it's the fault of the parents for either allowing them to play them or not being watchful enough around their kids. That said there are situations where by for example if said child goes to a friends house and plays said game that's always a problem. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Louise Keel Sent: 09 September 2009 19:57 To: Gamers Discussion list Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles Hi everyone. I too was raised as a Jehovah's witness and my childhood was blighted by its radicalism. I also quit as soon as I was able to, and it took some doing! The point is, parents do have the right to decide what kind of computer and video games they will allow their kids to play, because they are parents. But in my view, once you become an adult, no one, no one has the right to tell anyone else what they must or must not play for relaxation. This is up to everyone's indevidual conscience. I spend a lot of time smashing up Old Man Stanley's house. this does not mean I'm going to suddenly get it into my head to go out and start wrecking homes here. it's. a. game! And I may also add, in case I may be accused of predjudice, that Jehovah's witnesses are far from the only Christian fundamentalists who try to tell others what to play, watch, listen to, read, think. It's not on. That is, I hasten to add, only my opinion. Best Lulu Keel. Now faith, hope, love abide, these three. But the greatest of these is love. - Original Message - From: "ChB" To: "'Gamers Discussion list'" Sent: Wednesday, September 09, 2009 7:37 PM Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming:3 articles To each his own, as long as nobody forces their religion or religious organisations on me. Just do not like radicals among those groups, who force their beliefs on their kids or abandon them when they try to get away from it. That is taking things to extremes. chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Wednesday, September 09, 2009 8:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] the Jehov
Re: [Audyssey] modifying games
As a follow up to my last message talking about the market collapse, I think this is already happening with the audiogames market. Take Super Liam, for instance. It's an excellent game. Guess what? Someone comes along and builds something like it--and releases it for free. Now people will no longer buy Super Liam and all the work Liam put into it will go to waste because there's a free version available which is naturally more attractive. Now imagine this problem on a larger scale...the mainstream gaming market. If Kunami decided to release MSG for free, or SNES decided to release Star Fox for free, there goes their market. I'm a firm believer in making a bit of return off of hard work--and, frankly, just saying "that's a good game" isn't always enough (I know some of you will say "well, you could praise the developer for their work".) Why do you think companies that ride on donations end up failing? Because they release good software under the assumption people will "donate to support it", and that never happens. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: "gamers list" Sent: Tuesday, September 08, 2009 9:16 AM Subject: Re: [Audyssey] modifying games Hi, What video game makers aught to do and software developers is to release all software and all operating systems under the gnu general public license. In fact, there should be a law in the United States that requires all software, hardware and operating systems to be released under the gnu general public license then we could all contribute to how our computers work in some way. And this would almost eliminate piracy altogether. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] modifying games
No, because then we'd be making no money off of it and the market would just collapse. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: "gamers list" Sent: Tuesday, September 08, 2009 9:16 AM Subject: Re: [Audyssey] modifying games Hi, What video game makers aught to do and software developers is to release all software and all operating systems under the gnu general public license. In fact, there should be a law in the United States that requires all software, hardware and operating systems to be released under the gnu general public license then we could all contribute to how our computers work in some way. And this would almost eliminate piracy altogether. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] off topic: qbasic compiler
Nick, To compile a program, I think you need the -c switch. Assuming gwbasic is in c:\gwbasic, and your source is in that same directory, go to run on your start menu, and type cmd. Hit ENTER, and type: cd c:\gwbasic Then type: gwbasic -c source This will take your source file and compile it into source.bas. To run a compiled program: gwbasic output.bas If -c does not work you can look up gwbasic syntax on a search engine (I haven't used it in a while but this should help you get started.) Munawar On 9/4/09, Nick Helms wrote: > downloaded the compiler. > Do I just run the .exe file and then type all my code in to it line by > line by line just hitting enter after each line? > If so, then how do I run/compile all of my code/make a .exe file out of it? > Thanks much, > Nick > Or, if I don't insert the code directly in to the compiler, then how > do I import for example a .txt file full of code for compiling? > > > > On 9/4/09, Munawar Bijani wrote: >> Hi, >> GWBasic can compile and run compiled QBASIC programs for you. You can >> ddownload it from the BPC website at the following address: >> http://bpcprograms.com/programs/utilities/dos/gwbasic.zip >> The site also contains basic "getting started" tips that you can find on >> the >> support page. >> Munawar A. Bijani >> "Knowledge is of two types: absorbed and heard. The heard knowledge is >> only >> useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha >> mailto:munaw...@gmail.com >> http://www.bpcprograms.com >> - Original Message - >> From: "Nick Helms" >> To: "Gamers Discussion list" >> Sent: Thursday, September 03, 2009 5:23 PM >> Subject: [Audyssey] off topic: qbasic compiler >> >> >>> Hi all, >>> I am looking for a good basic/qbasic compiler, but am having a hard >>> time finding one. >>> Is it possible to write some code in notepad or some other text editor >>> and then import it in to the compiler? Or will I need an inturpritor? >>> Thanks much, >>> Nick >>> >>> >>> -- >>> website: Nickhelms.net >>> sip phone number: 360-526-6509 >>> Skype: Nickster919 >>> twitter: Nickster919 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > website: Nickhelms.net > sip phone number: 360-526-6509 > Skype: Nickster919 > twitter: Nickster919 > -- Munawar A. Bijani Mailto:munaw...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] off topic: qbasic compiler
Hi, GWBasic can compile and run compiled QBASIC programs for you. You can ddownload it from the BPC website at the following address: http://bpcprograms.com/programs/utilities/dos/gwbasic.zip The site also contains basic "getting started" tips that you can find on the support page. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Thursday, September 03, 2009 5:23 PM Subject: [Audyssey] off topic: qbasic compiler Hi all, I am looking for a good basic/qbasic compiler, but am having a hard time finding one. Is it possible to write some code in notepad or some other text editor and then import it in to the compiler? Or will I need an inturpritor? Thanks much, Nick -- website: Nickhelms.net sip phone number: 360-526-6509 Skype: Nickster919 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fw: pinky's revenge
Hi, Firstly, you don't need to hack someone's computer to get their IP address. Secondly, for them to tailor the game to behave differently on your computer only, means they'd have to get the source (or know how to edit hex,) and get a fingerprint of your computer, then upload the infected copy to the main game site and replace the old one with their version. Next, your computer does not have an IP address unless it is connected to the internet--or you force change it. Nowadays, your computer is assigned an address only when it connects to the router handing out addresses. If it is forcec ahnged, then you most likely won't be able to connect to the internet until you give yourself up to DHCP again. As for the restart bug I remember someone else mentioned it too. So if this person did change the code, well, they're a pretty bad programmer to say the least. I think they need to take some REAL computer science courses versus just pretending they know how to do x y and z--like many blind people tend to do, unfortunately. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Nicol Oosthuizen" To: Sent: Thursday, September 03, 2009 3:12 AM Subject: [Audyssey] fw: pinky's revenge Hi all I was totally shocked when I got a very strange e-mail. And I am dead serious, this is not a joke. I really got this e-mail! It follows: - original message - From: pi...@packman.com Sent: Wednesday, september 02, 8:00 p.m To: noosthui...@sars.gov.za Subject: pinky's revenge Hello nicol I sit with a very ugly grin on my face as I am writing this e-mail. I see you are having a very nice time with the sara game, ay? Ghosts only takes little itsy bits of energy away if you are getting touched by them. And they are talking so nicely to you, telling you for instance that they hope you get sorted into the huffle puf house. I do not like this, rahrorrr! I enjoy it when you quickly lose the game. Mooo haaa haaa So I went and tampered with the sarah game. I hacked in on mister vlasak's server and I have tampered with the sarah game. While you were surfing on the net, I hacked in on your computer and got your I p address. Then I hacked into mister vlasak's server and tampered with the sara game in such a way that only you will lose the game quikly. I tampered with the ssarah game in such a way that it will read your I p address even though you are not on the net. Other gamers are quite relaxed if they lose in pack man, so far it is only you who gets frustrated when losing in pack man. Mooo ha ha ha ha Now the friendly hogwarts ghosts, will almost behave like us pack man ghosts, on higher floors of hogwarts at least. You have most probably already noticed this. When you get touched by a ghost, whether you are in patronous mode or not, the game restarts. I actually made a bit of a mess, you know? I did not intend that the game must restart if you touch a ghost when you are in patronous mode. But well, no use crying over spilled pumpkin juice, you know? But at least you lose the game very easily on higher floors of hogwarts. That's how I like it! So do not blame phil for this strange behavior that you are experiencing. I tampered with the sarah game. Its not a bug on phil's side. Its also not your computer lacking resources. Its me, I tampered with the sarah game. Now you certainly are going to ask me how I did it? Mooo haaa haaa Do you really think I am going to tell you, ay? Well, unfortunatly, I cannot get the sarah game ghosts to say things that we pack mang ghosts say but at least now I know they will end the game quickly just like we ghosts are doing in pack man. I enjoy it when you bang your head against the wall of frustration, I enjoy it when you are pulling at your hair. That's how it should be! Cheers End of e-mail Guys, I will not joke about something like this. I really got this e-mail. I am aware that the pack man ghosts is not real, probably an evil guy out there trhying to do me and phil in. I hope he can be traced and persecuted for what he did. Mods and gamers, please believe me. This is not a joke. This is real. I really got the e-mail. Please do not be surprised if you try to contact this bloke and the mail bounce back to you. He probably just set up this address to send me this nasty e-mail and then he will most probably delete the e-mail address after sending the mail successfully. I know what question might be on your lips right now. "Nicol, How do you know that this evil dood are aware that you at some time enjoyed the ssarah game a lot and that you are now getting strange behavior in the sarah game?" Well, he most probably reads the archives of this list. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.z
Re: [Audyssey] access to more than one joystick with joytokey
Hi, The z pad doesn't signal a button press in terms of hardware. Look for something called viewfinder in the joystick mapper program. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Monday, August 31, 2009 4:35 PM Subject: [Audyssey] access to more than one joystick with joytokey Hi all, I'm trying to set up a joytokey config for GMA Tank Commander here. Up down left and right directions automatically get mapped to my primary stick on this controller, which is fine and dandy. But, from then onward in joytokey there doesn't seem to be any other reference to the d-pad or a second stick, just button 1 through to 32. I know which buttons are which on the controller, that's fine, but is there a way anybody knows of to bind functions to the d-pad or secondary stick on controllers that have them? Hitting directions on the d-pad doesn't seem to register as an actual button press so far as I can tell. I'm aiming to get the d-pad mimicking the up down left right functionality, purely because it seems more efficient to use in menus, and to get the targetting range bound to the right joystick if possible. If you're a more seasoned user of this cool little program, I'd really appreciate any tips. cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gamespot artical on Blind accessible games
Hi, Agreed--it's good that something like this happened. I'm amazed at the comments especially, it seems to be getting a lot of publicity. I don't think I've ever seen so many sighted people concentrated in one area who are discussing audiogames and suggestions to make mainstream games more accessible. I have a feeling a lot of people are going to be visiting Brandon's site! :). Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Tuesday, August 25, 2009 4:02 PM Subject: Re: [Audyssey] Gamespot artical on Blind accessible games just took a peek at the comments. indeed both the article and comments are interesting. I should point out I actually did, with a friend also tried sending a sort of please, but instead of throwing it in at the company we thrown it in at the community and there are many skillfull scripters there. what we did is made a sound mod for a 80 percent accessible game and asked fore help in the readme. we got pretty good ratings but I never really looked often and I've no idea if someone posted comments or such. ----- Original Message - From: "Ryan Smith" To: "Munawar Bijani" ; "Gamers Discussion list" Sent: Tuesday, August 25, 2009 9:48 PM Subject: Re: [Audyssey] Gamespot artical on Blind accessible games Hi, The article was very good. What was even more interesting was others responses to it (read the comments.) -Ryan - Original Message - From: "dark" To: Sent: Tuesday, August 25, 2009 1:25 PM Subject: [Audyssey] Gamespot artical on Blind accessible games I'm not sure how many people know, but a chap from Gamespot contacted various people in order to write an artical about Blind accessibility in games. The artical is finished, --- -and is a pretty good read all round. thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone else who talked to the chap involved, - hopefully this should make for some very good publicity. The artical can be read at: http://uk.gamespot.com/news/6215457.html Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gamespot artical on Blind accessible games
Also, The article seems to focus more on "how-to"...making mainstream games accessible, versus the wide scope of audiogames we have currently. I understand there's not much room when you're limited to one article but to me it seems as if audiogames didn't gain enough attention in this one. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "dark" To: Sent: Tuesday, August 25, 2009 1:25 PM Subject: [Audyssey] Gamespot artical on Blind accessible games I'm not sure how many people know, but a chap from Gamespot contacted various people in order to write an artical about Blind accessibility in games. The artical is finished, --- -and is a pretty good read all round. thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone else who talked to the chap involved, - hopefully this should make for some very good publicity. The artical can be read at: http://uk.gamespot.com/news/6215457.html Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gamespot artical on Blind accessible games
How did these people get in touch with everyone who interviewed--I'm amazed the first ever fully accessible fighterjet sim didn't make it into the article, but Che's chopper sim did. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "dark" To: Sent: Tuesday, August 25, 2009 1:25 PM Subject: [Audyssey] Gamespot artical on Blind accessible games I'm not sure how many people know, but a chap from Gamespot contacted various people in order to write an artical about Blind accessibility in games. The artical is finished, --- -and is a pretty good read all round. thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone else who talked to the chap involved, - hopefully this should make for some very good publicity. The artical can be read at: http://uk.gamespot.com/news/6215457.html Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Wolf the best game!
Hi, If you're into simulations, I'm working on one at the moment as well--it's a fighterjet simulation. You can get the demo at www.bpcprograms.com. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Don Voyles" To: "Gamers Discussion list" Sent: Sunday, August 23, 2009 11:42 PM Subject: Re: [Audyssey] Lone Wolf the best game! Hi Branav! I am anxious for the new version of Lone Wolf, also. I haven't talked with David for a long time. But, the last time we talked he said he was about one third of the way in its programming. It takes a great deal of his time. He is programming from bottom up for he is not able to add all the new features everybody wants with the old version. It just was not designed for all these uptdates. But, knowing David it will be an excellent game when it is done. I would like to rent his engine to design games. The reason I said I may need classes to learn programming is I may need to know more about the computer and my questions could be answered in a class. Tom gave me a couple web sites to checkout for programming books that I could download and study. I have heard that jaws can be a problem with some of the programming languages. My vision is not as good as it was a couple of years ago and I have to be more reliant on the jaws program than I was before. Blessings! - Original Message - From: "Pranav Lal" To: "'Gamers Discussion list'" Sent: Sunday, August 23, 2009 5:57 PM Subject: Re: [Audyssey] Lone Wolf the best game! Don, My submarine is out of date. I don't think diesel and battery will do any more. I would be happy to attack Greenwood Island if he would give me an updated version of the game. mailto:gamers-boun...@audyssey.org] On Behalf Of Don Voyles Sent: Sunday, August 23, 2009 5:38 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] Lone Wolf the best game! Charlie Tuna is Charlie dravir, the rasckle, it is time to start attacking Greenwood Island, again. he he he he he - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, August 22, 2009 1:59 PM Subject: Re: [Audyssey] Lone Wolf the best game! > Who is Charlie? Is there another lone Wolfer out there? Speaking of > wolfers, sort of, how are you and your new woofer getting along? > --- > Shepherds are the best beasts. > - Original Message - > From: "Don Voyles" > To: "audyssey gamers" > Sent: Friday, August 21, 2009 10:43 PM > Subject: [Audyssey] Lone Wolf the best game! > > > > Lone Wolf is the most fantastic game and everybody needs to own one! > > > > he he he he he so says Charlie! > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma
Re: [Audyssey] mainstream game accessibility
Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, "make it accessible or else?" They'll just laugh in your face "we're a multi billion dollar company, a petty $5,000 lawsuit won't dent us. Good bye." Throwing tantrums gets you nowhere in today's times. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: "gamers list" Sent: Sunday, August 16, 2009 12:02 PM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the end-user. The worth, in hours, is only really charished by the person or people doing the dirty work--writing algorithms, spending hours coding and recoding, researching how to do X with Y results, sound designing, etc. The end-user gets a nice pretty environment with sounds and good game play, where bugs are unacceptable as if we just wave wands and these games come zooming out of a bunch of binary numbers. Smile. From my perspective, racing games as in Mach I are one of the most difficult to make, because simulating a track can be extremely daunting, so good job with what you've done. In fact, I think you had one of the first racing games out there for blind people--at least from what I remember. I played the first version of Mach I when I was about twelve or thirteen years old, and this is when Lone Wolf was still getting a name in the market. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Jim Kitchen" To: "shaun everiss" Sent: Sunday, August 16, 2009 8:59 AM Subject: Re: [Audyssey] there was one game this year Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the real game circle
Hi, Petitioning is a good idea, but in the end whether or not accessibility gets implemented boils down to revenue. There aren't enough blind players to convince a company like Soni to invest time (including research hours) and money into making a game fully accessible. This is one reason, I believe, why the AG market is suffering so much as well. Do we have developers with amazing potential? Certainly. Why don't they make games that rock the market? Because there isn't enough return. Not to mention some small groups (who we all know about) who take it upon themselves to say, "I don't think it's worth buying, but I'll definitely crack it and play" hurting the market even more. In the end, I think we don't realize, even half way, how much one person cracking an audiogame and ripping the developer of $15-$30 hurts the developer's finances. Making audiogames isn't free, and making mainstream games isn't free either. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 3:28 PM Subject: Re: [Audyssey] the real game circle except the departments you hit are the same as the ones for copywrite not envolved in any of the decition making process. in any case this thing needs to be of good will or something not forced. if it is then it may just not happen or if it does prices will go through the roof. At 02:38 a.m. 16/08/2009, you wrote: Hi, Has anyone ever thought of calling companies like Sony and writing letters to them and petitioning for the major video game companies to modify their current games so they are accessible? put a visually impaired/blind players mode in the games and a button to access it? And with today's console arcitecture why not add text to speech built right into the console? same with pc games, add an accessibility option or a downloadable accessibility pack for the games. and since we got firefox and webvisum brushthose captchas aside, subscribe to the sighted gamers forums and lets make our voices heard and keep making them heard until we get what we want, the quality of games played by our sighted friends. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its story. Scratch the game play--it's just a first-person shooter. But the developers for MGS did something right: they pakced the entire plot into four games, and ended it. Harry Potter would have suffered the same fate as Tomb Raider if Rowling had dragged on the series for another ten books. Animorphs suffered that fate. What seems to happen is some developers get too cocky and don't know when to stop. When that happens, the audience goes, "oh, when will this thing end?" And then when it does, they go "finally!" and just throw the whole series out the window. Or when they do finally end it, the ending wasn't even worth the suspense. I know several series that have ended horribly--with a total lack of creativity, and it has left me disappointed in the end. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 11:58 PM Subject: Re: [Audyssey] The real Game Circle Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales over the passed few releases, and is nothing like what it was in the late 1990's. The graphics and sound effects are superior, but the games have lost something that made the first few games special. Well, I've heard about some technical issues with Tomb Raider Underworld and camera angles which probably didn't help the game any. shaun everiss wrote: well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
It is a train sim...you're driving on a track. But the real fun in this one will be making sure your steam engine doesn't explode. :d. I played one sim a while back...I've forgotten the name now. It uses SAPI to read out your stats to you. It was a steam engine simulator but it pretty much ran on auto--or, at least, I couldn't figure out how to control the thing. I'm just glad someone else is also doing a simulator, and they seem pretty serious about it too. Give them time and it'll take off quite quickly. It sounds boring from what they've detailed so far, but remember, never judge a game based on a rough sketch of the plan. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:52 AM Subject: Re: [Audyssey] New accessible train simulator in development this sounds boring to be honest lol On 15 Aug 2009, at 05:32, tim kilgore wrote: Can we check out this cool-sounding sim yet? Tim - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box
Re: [Audyssey] New accessible train simulator in development
Yay. I'm glad another developer is working on a simulator too. Hats off to serious games...finally! Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 2:20 AM Subject: Re: [Audyssey] New accessible train simulator in development Hi, No, they aren't free. MS Flight Simulator 2004 is roughly $19 to $29 depending on where you buy it from. Microsoft Train Simulator for XP costs about $10 most places. So neither simulator costs very much. Although, they aren't 100% accessible so you will have to figure out work arounds to play them. sal wrote: hello, I was wondering about the ms train and fs 2004 are they both free? and if so where can I get them as a website or if they do cost roughly how much? thanks Sal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Agreed. I have gotten the same complaints about Three-D Velocity--although it seems as if most people here are very tempted to try new things. So yes, you get the occasional "this is too hard, add feature X to make it easier" message, but for the most part you'll see a positive outlook; if for nothing else, at least because you bring new ideas to the AG market. I think we're all sick of the guess the numbers and side-side shooting games like Dark Destroyer. Just remember, if they don't like it, they don't have to buy it, so don't let it put your hopes down if a couple people do start complaining. Keep your target audience in mind, and don't try to cater to everyone because it won't work. Several games (including Treasure Hunt) failed because of this. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 11:25 AM Subject: Re: [Audyssey] The real Game Circle Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:00 PM Subject: Re: [Audyssey] The real Game Circle You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I spent months on Technoshock before I got really frustrated with it, but I saw complaints on the audiogames.net forum within days. Some were quite rude as I recall. But if this business between myself and my girlfriend Angel works out hopefully the AG market will start to see some games we can really be proud of. My girlfriend is a fairly apt programmer I found out and when I mentioned the idea of computer games for the blind she got really excited and wanted us to work together on something. She might even join this list. It's one of the places I referred her to for information. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I supp
Re: [Audyssey] Nintendo wii and intro
No, he was drunk. The first message entitled "balls balls balls" made that clear. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 8:53 AM Subject: Re: [Audyssey] Nintendo wii and intro I believe a spammer hacked his account. - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Thursday, August 13, 2009 7:59 AM Subject: Re: [Audyssey] Nintendo wii and intro Why is this permitted on the list? I am seriously offended by this type of language. I think restriction is needed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Thursday, August 13, 2009 3:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] nentendo wii and intro Fuck the wii, pussy all the wii bitches! -- From: "Ken" Sent: Wednesday, August 12, 2009 11:07 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] nentendo wii and intro You should be able to set it up just fine. Just make sure that nothing is blocking the sensor bar and that the sports cd is in correctly--you'll get a weird blurping sound if it's not. You'll also need to sync a second remote if you have one, by holding buttons 1 and 2, the little round buttons, down once the Wii is activated. I haven't tried the resort games yet, but when I get a little extra cash I intend to get it--the gyros are supposed to make play a lot more realistic. As far as accessibility goes, Party games 1 is very accessible. You'll just have to memorize where each game is, they don't change position. Shuffleboard, for example, is on the bottom I believe three games from the left--not sure. Party games 2 is harder to set up and the only difference is that it has a football throwing game and other game features are enhanced; for example, every time you release the a button, the puck is released, which doesn't always happen with the original. Wii fit is also very accessible for the most part, but some games like skiing you won't be able to do because you won't know which way to go. The hoola hoop is especially awesome because you can hear which side the hoop falls on and know to lean that way to catch it. The tightrope game is pretty easy too, and you'll hear the chompers--and when they get too loud you jump over them. The only problem is you won't know which way you're leaning. Sonic at the Olympics only has a few games in that collection that are accessible. There are also two Wii games you can play on your PC, both free. One is called Audiodyssey and the other is Darkroom. For that, you'll need a Bluetooth hookup. As far as I know, there is no GTA for the Wii, but my brother-in-law says that they have Bully, which might be worth checking out. They also have Mortal Kombat, which I definitely want to get, and a boxing game called Punchout that Lliam Ervin did a podcast on, but since I missed the show I can't tell you much about it except that you face contender after contender until you become champ. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "sal" To: Sent: Tuesday, August 11, 2009 9:22 AM Subject: [Audyssey] nentendo wii and intro Hello my name is Sal. I am glad to be on this list and look forward in meeting you all. I was wondering about the wii, I just received one today and have checked out some of the archives on this list and the podcast on be c t. I was wondering if the setting up of the wii out of the box is possible for some one that is blind or is sighted help needed the instructions seem pretty good on the Nintendo site but just curious on some more tips. also besides the sports game what other games are as accessible in playing? has any one played the resort game, and does the wii have that game like ps 3 with the taking of cars and shooting people in the streets of new York? thanks for the help Sal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sea
Re: [Audyssey] Game Chat Reminder
Even if another room was created I doubt it will be used. No one has any interest in it; most of us are too busy with university and game development to dedicate three hours to listening to crash reports and questions we've been asked a million times over. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 4:44 AM Subject: Re: [Audyssey] Game Chat Reminder hmmmph. we did ask for it you know. are we presuming no one wants to chat? I don't because it doesn't fall inside my time slots necessarily. on that note we really need to get access to something, onj1.andrelouis.com with default teamtalk ports has a games room, o...@andrelouis.com is the guy's mail address, I don't think he'd mind us using his servers. hmmm. we did ask for this chat message. At 08:08 p.m. 13/08/2009, you wrote: fuckin stupid gamers chat robot, just delete this retarded thing and get it over with. -- From: "Gamers Chat Robot" Sent: Wednesday, August 12, 2009 10:00 PM To: Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Thursdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Thursdays starting at: 6PM Pacific 7PM Mountain 8PM Central 9PM Eastern 1AM Friday morning Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] saving game set-up files on CD?
Hi, No, this will not effect the setup file. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Chastity MORSE" To: Sent: Tuesday, August 04, 2009 7:39 PM Subject: [Audyssey] saving game set-up files on CD? Hello everyone. I just learnt how to save things to a CD-rom. Someone told me to save my game set-up files to one and I've been doing that. When I save the installation files, I get a, "confirm stream loss", message. The message also says that there will be no information lost and no changes to the file I want to save. I'm only saving the set-up files and not the fully unlocked and installed games themselves. I want to know if anyone knows about this and if it affects the game files? Will the games let me install them to another computer or not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey.org hit with Malware?
Hi, Yes, Avast gave me this warning when I went to the site to check it out after what you said: avast! Warning A Trojan Horse Was Found! There is no reason to worry, though. avast! has stopped the malware before it could enter your computer. When you click on the "Abort connection" button, the download of the dangerous file will be canceled. File name: http://www.audyssey.org/ Malware name: JS:Bulered [Trj] Malware type: Trojan Horse VPS version: 090729-1, 07/29/2009 It has been infected, it wasn't just your computer. But Windows users are safe if they have a scanner installed just like your Mac does. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Wednesday, July 29, 2009 11:40 PM Subject: [Audyssey] Audyssey.org hit with Malware? Hey all, Just wondering if any Mac or windows users had been to this site? Had maybe the site changed? I haven't been paying much atention to the list as of late. So after not receiving any messages for a few hours today, I went to the audyssey.org website and Safari came up giving me a spyware warning. Regardless if it doesn't happen for Windows users, Macs should check this out too. Who knows, maybe I've got an exploit on my system. And there's one problem about that--I don't know which program, if any, would fix such a thing. And now I'm just a little concerned to go on it with my windows machine... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Chat Reminder
Hi Everyone, Is this room still valid or is this an old notice? I am considering joining today. Is it really all that active? Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Gamers Chat Robot" To: Sent: Saturday, July 18, 2009 12:00 AM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Saturdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Saturdays starting at: 12PM Pacific 1PM Mountain 2PM Central 3PM Eastern 7PM Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] landing sequence with Three D vilosity
Hi, Try setting your speed to below 260 knots. You won't hit the ideal descent rate, but that's not an obligation. Good luck. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 02, 2009 3:02 PM Subject: Re: [Audyssey] landing sequence with Three D vilosity Frankly, I don't understand landing. I can't get my descent rate down to 100 feet per minute. That's way below stall speed. Signed: Dakotah Rickard On 7/1/09, piotr machacz wrote: the landing sewquence would be better with some stuff added because now if you land it's a brief rumble and then you're in the main menu. if you would land and then break hard on t he runway, it would do to make it more cool. On 7/1/09, Davy Kager wrote: Well, apparently, I would like a podcast of the whole Death Match Mode. I have played the game myself, yet I would love to hear how others play it! - Original Message - From: "tim kilgore" To: "Gamers Discussion list" Sent: Wednesday, July 01, 2009 1:30 PM Subject: [Audyssey] landing sequence with Three D vilosity Hey all. Can some one do an audio podcast of the landing sequence of TDV I can't seem to land the plane. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- peter, the one that really tries to get the pcs dos games back! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AGRIP project future
Hi, This is very unfortunate news. I remember when a bunch of us would connect to Quake and be playing for hours on end. Although you're leaving, I feel that you have definitely left a mark in the audiogaming market. All the best in whatever you pursue. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, June 09, 2009 1:33 PM Subject: Re: [Audyssey] AGRIP project future well I got my version for 25 bucks from idsoftware but I don't know if thats soled anymore. At 04:28 a.m. 10/06/2009, you wrote: Hi Nick, all the info you need is at the site. I'd really prefer people go and have a read there, as you'll find out everything you need to know to get started playing. AQ is self-contained to a degree, so you'll find a complete downloadable package on the site. I.E. the package itself will download the shareware version of Quake which will allow you to play the first episode of the game along with unlimited deathmatch, both online and off. As for you locating a version yourself, that may be a bit of a trick, as Quake 1 is over 12 years old at this point! lol! You can sure try though!. Quake 1, as you may know, is open source at this point, and the engine itself, or some variety thereof, is used in many other mainstream games even today. this is partially why Quake 1 was chosen for the AGRIP proof-of-concept. It's certainly possible to implement this kind of technology into other games but for now, the version of Quake currently supported is 1. -or more aptly, 1.06. HOpe this answers your question, and please do go up and visit the site if you would. There's a lot there you might find interesting. Have a great day and chat witcha soon!. Smiles, Cara :) --- Follow me on Twitter! https://twitter.com/ModelCara View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn On Jun 9, 2009, at 7:38 AM, Nick Helms wrote: What version of quake do I need to run audio quake? On 6/9/09, Cara Quinn wrote: Hey Dark, Constantine, and Nick! there isn't currently a podcast or such for the game, however that is something I've thought about for quite some time, so we'll see. Thanks Dark, for the offer of posting details to AudioGames.net. I'll be sure to take you up on that. Now, as for where to find out more info and / or download any / all of the AGRIP software, visit: http://agrip.org.uk You should find out all the info you would want to know on the project / Audio Quake there. We may possibly see some reorganization of the stats servers and wiki and such, but no worries, as I'll definitely keep you all posted if / when that is the case. Have a great day / evening and happy gaming!. Smiles, Cara :) --- Follow me on Twitter! https://twitter.com/ModelCara View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn On Jun 8, 2009, at 8:17 AM, dark wrote: Good news Cara, And best of luck to you with the project. please report any interesting developements, to either myself or Cx2, and we'll be glad to advertise and make information available on audiogames.net. Hope it goes well, personally, I'd really love to see more levels with monsters and such introduced to the game, but there you go. Beware the grue! Dark. - Original Message - From: "Cara Quinn" Sent: Monday, June 08, 2009 7:26 AM Subject: [Audyssey] AGRIP project future Hello All, it's been a while once again since I've been involved with the list. In light of Matthew's recent posting (yesterday) concerning the AGRIP project, I wanted to let you all know that I'll officially be taking charge of the project so as to actively keep it alive. The AGRIP direction / goals have always meant a lot to me, as well as the Audio quake proof of concept itself, as many of you know. I feel it will definitely take me a while to become comfortable heading up the project, as Matthew and Sebby's commitment / determination / efforts have been, in my opinion, quite honestly immense. They've made a terrific contribution to the accessible gaming world and have continued to support that work over several years. So for myself, even having some experience developing for the project, I feel it may take me just a bit of time to completely acclimate as it were. I'm saying all this to let you know that while I'm more than happy to field any questions / comments regarding the project / Audio quake, I'd ask for your patience / understanding during this settling in period, if you would. If all goes well, I hope to revitalize the project a bit, and once again, bring it a bit more foremost into the active gaming community. I, like Matthew and Sebby, do have a busy life / various other commitments, but I'll also do my best to continue what t
Re: [Audyssey] joysticks?
Hi Josh, The USB joysticks run off of the power from your USB port so you don't need batteries for them. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: Sent: Tuesday, May 26, 2009 10:49 AM Subject: [Audyssey] joysticks? Hi, dothese joysticks need batteries or do theyrun off of USB power? Josh Josh email isjkenn...@gmail.com msn: kenn649...@hotmail.com skype: jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Amazon.com: Saitek ST90 Joystick: Electronics?
Hi, Yes, one of my testers has this stick and it works fine with TDV. You'll have to callibrate it in Control Panel -> Game Controllers first before setting it up with TDV. After that's done it should work well. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: Sent: Tuesday, May 26, 2009 10:32 AM Subject: [Audyssey] Amazon.com: Saitek ST90 Joystick: Electronics? Hi, would the joystick: Amazon.com: Saitek ST90 Joystick: Electronics work with all of the audio games that have joystick support? and this joystick, if it is compatible with jim's games GMA games and three-d velocity is not bad it's only $20. I will check out the rumble-pads next... Josh Josh email isjkenn...@gmail.com msn: kenn649...@hotmail.com skype: jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Slim dx problem
Hi, Glad to know that installing DirectX fixed the issue. And thanks Sean for pointing out that you didn't have to install SlimDX at all--I never made that connection. I guess a more accurate prerequisits list for TDV then would be .NET 3.5 and latest DirectX. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Monday, May 25, 2009 7:52 AM Subject: Re: [Audyssey] Slim dx problem Thanks Tom, thank you all, now everything works fine! Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 25, 2009 4:16 AM Subject: Re: [Audyssey] Slim dx problem Hi Milos, One common mistake a lot of people make is they don't realise that the DirectX setup asks you to extract the files into a temperary directory. After you extract the files you then need to open up the directory where you unpacked the files and run dxsetup.exe. If you didn't follow through with this second step then DirectX was never installed but only extracted. HTH Milos Przic wrote: Hello, Thank you for the link. I already downloaded the file from the lik Shaun had sent, as I think that it is the same file. I installed it but it seams that nothing was extracted as I can't find the files anywhere and that I get the same message when starting the game. May be I didn't installed it in the location it has to be installed? As As during the installation I had to choose the folder manually, I selected the program files. Did I do something rong? Best regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new pilot on board
Hi, Glad you like it. Yes, you don't get any feedback when you roll or bank. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Josh" To: Sent: Friday, May 22, 2009 4:21 PM Subject: [Audyssey] a new pilot on board Hi, Well we got a new pilot on board in three-d velocity. I like the game. I remapped the page-up and page-down keys since I am useing a netbook to left and right bracket keys. Also when I press the keys to make my air-craft roll and bank I don't hear any significant sound change. I was in raceing mode so maybe that's why? Josh Josh email isjkenn...@gmail.com msn: kenn649...@hotmail.com skype: jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Slim dx problem
Hi, Sorry, I didn't give you a direct link last time. Here it is: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en That will download a web installer that will get you the latest DirectX core. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Saturday, May 23, 2009 5:05 PM Subject: [Audyssey] Slim dx problem Hello, Having downloaded and installed tdv, I got the message that slim dx is not installed. i installed the program, but got the message "the program too big to fit in memory". I really don't know what that is, and it sounds a bit impossible because I have enough memory... So what to do? Thank you in advance, and best regards! Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Slim dx problem
Hi, OK, try going to www.microsoft.com/directx and installing the latest update to DirectX. The SlimDX library is already included in the TDV setup, so if your DirectX is current you shouldn't have to install SlimDX separately. Let me know how it goes. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Saturday, May 23, 2009 5:05 PM Subject: [Audyssey] Slim dx problem Hello, Having downloaded and installed tdv, I got the message that slim dx is not installed. i installed the program, but got the message "the program too big to fit in memory". I really don't know what that is, and it sounds a bit impossible because I have enough memory... So what to do? Thank you in advance, and best regards! Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Link Correction: Re: 3D VELOCITY
Hi Everyone, I have seen a few posts pointing people to bpcgames.com to get TDV, so I just want to make a small correction. It's www.bpcprograms.com, not www.bpcgames.com. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Friday, May 22, 2009 10:24 PM Subject: Re: [Audyssey] 3D VELOCITY Yeah, as far as I know, it does. Go to www.bpcgames.com to get it. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "James Howard" To: "Gamers Discussion list" Sent: Friday, May 22, 2009 5:56 PM Subject: Re: [Audyssey] 3D VELOCITY HI, ok, 2 questions about this game. Will it work on vista? and, where can I get it? On 5/22/09, Cory Kadlik wrote: remap the keys, read the instructions - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Friday, May 22, 2009 6:57 PM Subject: Re: [Audyssey] 3D VELOCITY Same here, it would be nice if you could change the controls to suit your particular needs, as you can in top speed. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "william lomas" To: "Munawar Bijani" ; "Gamers Discussion list" Sent: Friday, May 22, 2009 4:59 AM Subject: Re: [Audyssey] 3D VELOCITY hi munawar the problem i am having as i am a windows laptop user, is that page up is on my fn key plus down arrow I think so how can I hold down the up arrow and do down arrow plus down arrow fn when taking off? lol. On 20 May 2009, at 20:38, Munawar Bijani wrote: Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al- Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, May 20, 2009 6:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at h
Re: [Audyssey] 3D VELOCITY
Hi, The correct address is www.bpcprograms.com. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "James Howard" To: "The Kolesar Brothers" ; "Gamers Discussion list" Sent: Friday, May 22, 2009 8:29 PM Subject: Re: [Audyssey] 3D VELOCITY Hmm, that link isn't working. On 5/22/09, The Kolesar Brothers wrote: It works with vista. To pick up the demo. Go to www.bpcgames.com Hope this helps you out. Ron and Leader Dog Boz Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com - Original Message - From: "James Howard" To: "Gamers Discussion list" Sent: Friday, May 22, 2009 7:56 PM Subject: Re: [Audyssey] 3D VELOCITY HI, ok, 2 questions about this game. Will it work on vista? and, where can I get it? On 5/22/09, Cory Kadlik wrote: remap the keys, read the instructions - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Friday, May 22, 2009 6:57 PM Subject: Re: [Audyssey] 3D VELOCITY Same here, it would be nice if you could change the controls to suit your particular needs, as you can in top speed. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "william lomas" To: "Munawar Bijani" ; "Gamers Discussion list" Sent: Friday, May 22, 2009 4:59 AM Subject: Re: [Audyssey] 3D VELOCITY hi munawar the problem i am having as i am a windows laptop user, is that page up is on my fn key plus down arrow I think so how can I hold down the up arrow and do down arrow plus down arrow fn when taking off? lol. On 20 May 2009, at 20:38, Munawar Bijani wrote: Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al- Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, May 20, 2009 6:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing