Hi jess.
the addition is imho the hardest, because subtraction the answer is always
contained in the two numbers and you can usually work out the tens before
the units, eg, if you have 143 minus 59, you can just do a quick 15-4 and
knowing the units part will be greater than 10 work out that
Hello, Dark.
I would like to say congradulation on your wedding.
I hope you have a wonderful marriage.
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Hi Dorothy.
Thanks for the congratulations. Actually, internet isn't a problem. If
things work the same way they did when I was over there for Christmas, I
could use my soon to be wife's sister's wifi network with no problem, I
could go online, play muds, even receive emails. The only weerd
Well I've sent a message, however bare in mind in future if anyone wants to
get hold of me you can do so via the audiogames.net forum's pm system or on
my e-mail dark at x g a m dot o r g.
No need to clutter up the list.
All the best,
Dark.
There is always more to know, more to see, more to
Hi Thomas,
Yeah, Ohio is in the eastern time zone. I don't think that it changes to
Central until somewhere in Indiana or Illinois. I have not been able to see a
map for a long time, so it seems weird to me, but part of Florida is in the
Central time zone. I'm sure that it is just part of
Hi Jim,
Yes, Indiana is in the central time zone. I should know since I was
there several years ago for a summer camp. I remember the driver
telling us when we crossed the Ohio and Indiana boarder to set our
watches back an hour as we were now in the central time zone. So I
believe the change in
Hi Eleanor,
A correction. Jim is in the U.S. Eastern time zone the same as myself.
We both live in Ohio and it is in the U.S. eastern time zone. So
depending on if it is daylight savings time it is between 4 and 5
hours behind GMT.
Cheers!
On 5/8/15, Eleanor elea...@7128.com wrote:
Dark,
Jim
Hi Sly.
Spoilers ahoy!
Where are you in the game? The builder does disappear very much later on,
but only when you have visited the Iron mine, coal mine and sulphur mine,
have the alien ship and are collecting alien alloy, and by that point you
shouldn't need the traps.
You only lose your
Hi.
The reason your getting the mistake in fir is that the game doesn't credit
the fir to you immediately when you check the traps, you need to wait for
the history at the bottom to update which it does in real time to tell you
the amount of fur you have.
There are several ways to get fur.
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.
I think the level up punch is supposed to mitigate the games difficulty
somewhat, indeed if you start a game it's better to play until you die for
that reason.
just because The Ensign doesn't have the resource management, that doesn't
mean
Hi Paul.
Beware! ensign and dark room spoilers ahoy!
Yep, the compass is a real necessity in both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.
I actually wrote a walkthru on
[mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.
Hi Paul.
Beware! ensign and dark room spoilers ahoy!
Yep, the compass is a real necessity in both games, indeed sinse the ship
in A dark
would've
perciveered, nice to know perciveering gets rewarded :D.
All the best,
Dark.
- Original Message -
From: Paul Lemm paul.lem...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.
Hi Dark,
Ensign
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.
Hi Paul.
Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather
if possible, please could you give a direct link for the article you
mentioned in the below message? thanks in advance.
Simon
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 01, 2014 11:30 PM
Subject: Re: [Audyssey] A dark room.
Hi Dark,
Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets (like he's added in a dark
room)
where he's
with the merchant.
All the best,
Dark.
http://forum.audiogames.net/viewtopic.php?id=13639
- Original Message -
From: goshawk on horseback goshawk_on_horseb...@fastmail.co.uk
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 02, 2014 12:26 AM
Subject: Re: [Audyssey
Hi Anouk.
glad your enjoying the game, it is a very awsome one and one of my
favourites.
Beware! spoilage ahoy!
If you haven't visited the swamp, do so after you have the gem for another
special surprise, the compass will point you there as your last destination.
The Lockit helps you
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2014 9:41 AM
Subject: Re: [Audyssey] A dark room.
Hey dark are there no strategy guides or wikis for the ensign?
I am certainly going to finish a dark room first before even attemping
that one.
Greetings, Anouk
SPOILERS
Hi dark
Well i could not contain myself and restarted playing yesterday evening from
scratch. Needless tosay i am now dead tired but mostly satisfied.
I also did some googling, the desert rat and slow metabolism perks come in
great handy. I am now also an all-out extreme bare hand
Hey dark are there no strategy guides or wikis for the ensign?
I am certainly going to finish a dark room first before even attemping that one.
Greetings, Anouk,
On 29 Nov 2014, at 08:15, dark d...@xgam.org wrote:
I think the level up punch is supposed to mitigate the games difficulty
Hi, Well i started with a dark room on monday. I quite liked it at first and it
was quite addictive. But at a certain point it was not clear to me what i
needed to do. I could not seem to find any new locations and if i wanted to
explore unexplored locations i would not have enough water.
I
, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.
Hi again Lyndsey,
One other thing that helps is the game has a kind of built in hint function
in that buttons will have an exclamation mark in them which voice over
reads if that is something you need to do/visit, so it kind of leads
gamers@audyssey.org
Sent: Friday, November 28, 2014 8:01 AM
Subject: Re: [Audyssey] A dark room.
Am really stuck. Have got my huts and traps built, but am struggling to
get furs for my hunters lodge, any suggestions?
Lindsay Cowell
Sent from my iPhone
On 27 Nov 2014, at 11:00 am, dark d
Hi Anouk.
Beware! dark room spoilage below don't read anymore unless your on a dusty
path.
The first thing to note, is once you have explored a location it turns into
an outpost, going there you will get your water filled up again and some
cured meet to collect if you have the inventory
SPOILERS BELOW
Hi Dark,
I only died a few times since i was quick to get guns and a steel sword plus
steel armor and i had some nice perks evade and precision among them so i could
indeed go for that Rat perk.
I guess i will try my luck again in a month or so, if you give it a few good
hours
wow Anouk the merchant?
That is a gouge fest, I can see why your progressing slowly if that is the
case, (the merchant is a necessity on hard mode but if your using villagers
there is no problem).
What you need to do is build all the structures to concentrate on resources,
including 20 huts
: Friday, November 28, 2014 7:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.
Hi paul.
Good luck. I confess I've only got so far, but then aain I've only had a
couple of major goes at the game, but I really want to see if I can do
better.
The game is essentially
I think the level up punch is supposed to mitigate the games difficulty
somewhat, indeed if you start a game it's better to play until you die for
that reason.
just because The Ensign doesn't have the resource management, that doesn't
mean you can run through the game just visiting the
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 26, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.
Hi again Lyndsey,
One other thing that helps is the game has a kind of built in hint
function
in that buttons will have an exclamation mark in them which voice over
...@audyssey.org] On Behalf Of dark
Sent: Thursday, November 27, 2014 11:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.
Hi Paul.
Also, the history list will tell you new place unlocked etc when you go
somewhere else.
Now, the Ensign is a game I still need to figure out sinse
Hi paul.
Good luck. I confess I've only got so far, but then aain I've only had a
couple of major goes at the game, but I really want to see if I can do
better.
The game is essentially, as the description says an expantion and a tougher
version of the dusty path from the original Dark room,
Hi Lyndsey,
Did you get any further with A dark room? It's a good game definitely worth
playing. Was a bit confused myself the first time I played, but if you
light the fire and listen to the person who arrives and follow their
instructions it should all fall into place. If you have any
Hi again Lyndsey,
One other thing that helps is the game has a kind of built in hint function
in that buttons will have an exclamation mark in them which voice over
reads if that is something you need to do/visit, so it kind of leads you to
the next thing to do or anything new. Hope that helps
Hi Lindsay.
Have you tried the help button? That has specific info on vo use.
I'll begin by giving you a none spoilery and purely mechanical explanation.
Basically, you have a number of events with timers that have percentages
next to them, so the first thing you will see is a button to light
HI. am playing with the alternative ending. So how do I craft a torch?
thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email: iMessage:bubbygirl1...@gmail.com
On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:
Hi.
Basically the game is a mix between resource management and
Hi Maria.
Several things.
Firstly, you need more wood to build things such as huts for your followers,
buildings like the tannery to where your followers work, traps that can
trap animals to provide other useful resources and also weapons and other
handy things.
There are several ways to
HI. I read somewhere that to get the alternative ending we shouldn’t build a
hut? is this correct? Ok, what do you mean by clearing a location? If I go to
the old house the old man is always there even after I have killed him. lol
help?
regards
Maria and crew from australia
email:
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. am playing with the alternative ending. So how do I craft a torch?
thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email: iMessage:bubbygirl1...@gmail.com
On 5 Jan 2014, at 7:33
the Grue!
Dark.
- Original Message -
From: Maria and Joe Chapman bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?
HI. I read somewhere that to get the alternative ending we shouldn’t build
.
Beware the Grue!
Dark.
- Original Message - From: Maria and Joe Chapman
bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?
HI. I read somewhere that to get the alternative ending
the location.
- Original Message -
From: Maria and Joe Chapman bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?
hmmm ok, so I went to the house and fought the old man. When I went
and Joe Chapman
bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?
hmmm ok, so I went to the house and fought the old man. When I went there
again I had to fight him again. hmmm have I
.
- Original Message -
From: Maria and Joe Chapman bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?
Hi. I hit continue. Hmmm do you think I should go fight the old man again?
I pick up as much
Chapman
bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?
Hi. I hit continue. Hmmm do you think I should go fight the old man again?
I pick up as much as I can carry when I loot. Help
list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?
HI.
are there other old men in other houses?
Cheers
Maria
sent from mac mini
email, fb bubbygirl1...@gmail.com
skype bubbygirl1972 twitter same as skype without the numbers.
On 30 Jan
: Maria and Joe Chapman
bubbygirl1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?
HI.
are there other old men in other houses?
Cheers
Maria
sent from mac mini
email, fb bubbygirl1
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. am playing with the alternative ending. So how do I craft a torch?
thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email: iMessage:bubbygirl1...@gmail.com
On 5 Jan
: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI.
thanks. I’m still not sure how to make a location an out post?
thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where lots of great music
What is this game about? I thought a dark room was just a room with Dark in
it lol.
-Original Message-
From: dark
Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
You need to completely clear it= and go
it's one of those games you
really need to explore for yourself.
Beware the grue!
DArk.
- Original Message -
From: loriduncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 10:27 PM
Subject: Re: [Audyssey] A Dark Room, now
Subject: Re: [Audyssey] a dark room?
a maybe i’m going to different houses then. will keep plugging away and
build more traps. I do really like this game. Maybe I should have played
it normally the first time round but oh well at least I’ll have something to
do if I complete this one
Hi Paul.
I don't think the fire has any more affect than atmosphere after it's
triggered the first few encounters with the builder and unlocked the silent
forest, at least I've had nothing dire happen with it going out. I do keep
it stoked though for atmosphere if nothing else.
I'm well in
Oopse sorry, sent the other mail by mistake (hand slip).
As I was saying I really like the alternate mode, it really makes the game
strategic and the exploration matter since you can't just expect to wait
and have your slaves build you everything.
The developer also asked me to publicize
I just got this game, a bit confusing at the moment but I do like it so far.
Ian McNamara
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, 2014 11:56 AM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
I just got this game, a bit confusing at the moment but I do like it so
far.
Ian McNamara
---
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You
need
to get going with it.
Beware the grue!
dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 5:56 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
I just got this game
I do like what i’ve seen of it so far, I am always looking for new iPhone games
to get as I play games more on my iPhone now than I do on the computer.
Ian McNamara
---
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You
for anyone who enjoys exploring and managing
slaves, m, willing workers! :D.
Beware the grue!
Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey
20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is the
first Iphone game I've ever seen that has vo repeat
Hi.
Basically the game is a mix between resource management and an old fashioned
dungeon style rpg (it rather reminded me of a dos game like fallthru or
drone).
You have a village of slaves who work to get you resources like wood, fir,
scales, teeth and such. You can build different
where do you get it and how much does it cost?
Thanks Amanda
--
From: dark d...@xgam.org
Sent: Saturday, January 04, 2014 8:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi
' gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi dark,
I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?
-Original Message-
From
Thanks Phil for letting us know about the game and thanks dark too for some
extra info on the game as well. sounds really good and just downloading it
now looking forward to giving it a go.
Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
: Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi.
Basically the game is a mix between resource management and an old fashioned
dungeon style rpg (it rather reminded me of a dos game like fallthru or
drone).
You have a village of slaves who work to get you resources like wood, fir,
scales
: Saturday, January 04, 2014 11:03 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
So is it a large game would you say? How vast is the game world is it a
game
with an end or is it something you just keep doing and doing?
-Original Message-
From: Gamers [mailto:gamers-boun
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 25, 2012 10:44 PM
Subject: Re: [Audyssey] Attention Dark.
Hi Michael,
I'll certainly check them out. Keep in mind I have fairly strict
standards or rules what I host as there are certain games, abandoned
or not, I honestly do
Hi Michael.
I've fixed the links on the nightjar page, just a mistake with the html. As
to the stuff hosted by Jack, he doesn't actually have a full page for his
games, he just perminantly hosts several on dropbox.
Use the download link on the game entries for games such as shellshock and
Hi.
Where is jack's page? Could someone post a link?
-Original Message-
From: dark
Sent: Tuesday, December 25, 2012 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Attention Dark.
Hi Michael.
I've fixed the links on the nightjar page, just a mistake with the html
mmm ibrahim, as I said, jack doesn't have a page, he merely hosts different
files on dropbox, indeed if he had a page I'd post a link to it on the
entries of games he's hosting the way I've posted the link to the usa games
archive on the games now hosted by tom.
jack just posts links to old
Hey, Dark.
Thanks for your help!
I'll go and check it out.
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Hi Dark.
Thank you, I will. Complaments of the season to you.
-Original Message-
From: dark
Sent: Tuesday, December 25, 2012 11:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Attention Dark.
mmm ibrahim, as I said, jack doesn't have a page, he merely hosts different
files
Hi,
Yes, I noticed that too. Dark, please fix this because I really want to
give the nightjar a shot!
Greetings,
Sascha
---
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You can make changes or update your
Okay.
I'll probably be posting up many of his links in the db to old games that
aren't available as I did to duck hunter and chicken killer, however he
also does host some stuff that there doesn't seem to be point sticking in
the db, such as the original free version of egghunt, which,
Hi Tom.
I only added the files after extracting a promise from jack that the stuff
would! be stored perminantly, however I'm quite aware of the dropbox
limitations, (one reason I use sendspace myself), therefore it would be
great if usa games could store some of these older games as you
Hey, Thomas.
I have some games that is no longer on audiogames.net that would be
good to host.
I'll upload them to dropbox and email them to you.
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gamers@audyssey.org
Subject: Re: [Audyssey] To Dark regarding godville
Hi Al.
i've had a word with the developers. The bad news is they can't change the
capture, sinse it's a standard google one and it's google who've changed
their system. I've attempted to contact google about this, sinse
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 July 2012 16:57
To: Gamers Discussion list
Subject: Re: [Audyssey] To Dark regarding godville
Hi Al.
i've had a word with the developers. The bad news is they can't change the
capture
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 25, 2012 9:22 AM
Subject: Re: [Audyssey] To Dark regarding godville
What about having the text as buttons? I haven't played the game but my
thinking here is that if it's just clickable text which jaws
Hi Al.
i've had a word with the developers. The bad news is they can't change the
capture, sinse it's a standard google one and it's google who've changed
their system. I've attempted to contact google about this, sinse while I
found their old captures doable with decent headphones, their
Hi Michael.
I'm afraid I can't do anything with audiogames.net at the moment, sinse the
recent error in data means that the site can't be edited, I can't even
put the dropbox link to your walkthru on Chillingham's entry.
Hopefully it'll be fixed soon.
Beware the grue!
Dark.
-
Hi michael.
No I'm afraid not. Space colony cleaner I always found so buggy as to be
unplayable, you'd frequently die at different and illogical points for no
reason whatsoever, so I never bothered buying the game.
Beware the grue!
dark.
- Original Message -
From: michael barnes
Hi Phil.
i have no idea, I've certainly never had this problem with other accounts,
and as I said I have no inherent spam filters that could get in the way.
As an alternative, the pm system is back on audiogames.net,so your welcome
to drop me a line there as well, it will be equally private
Hi Dark,
I just used the General contact or support form and got the error message:
Deprecated: Function ereg() is deprecated in
/public/sites/www.audiogames.net/mail.php on line 17
Antispam message: you used a wrong or indecent word in your message.
Unfortunately, too many people try to bother
and
absolutely private.
Beware the grue!
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 4:18 PM
Subject: Re: [Audyssey] contacting dark again and again
Hi Dark,
I just used the General contact
to discuss this
problem.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 11:41 AM
Subject: Re: [Audyssey] contacting dark again and again
Hi Phil.
i didn't mean the general contact form on the site
jar!
Beware the grue!
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 5:07 PM
Subject: Re: [Audyssey] contacting dark again and again
Hi Dark,
I used my user name and password that I got
Hi Dark,
I tried to log in but I don't know what user name you used.
You can definitely email me a password but
I can't contact you privately.
It is a one way problem.
Phil
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...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 6:13 PM
Subject: Re: [Audyssey] contacting dark again and again
Hi Dark,
I tried to log in but I don't know what user name you used.
You can definitely email me a password but
I can't contact you
I can't do that michael because I don't have it, i've not actually tried
bockerano yet myself.
Beware the grue!
Dark.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, January 27, 2012 1:16 PM
Subject: [Audyssey] To Dark.
Hey, Dark.
it depends on what you were brought up on.
I only got into human speech in 2001
I was brought up firstly with the keynote gold, then the gemini,
then orpheus1.
I have been able to stand espeak for ages and actually like it over
some human sounding systems, but then its the background.
Dos was
HI,
If you can get use to a Keynote you can pretty much listen to anything
after that. Lol!
I had a multilingual Keynote for high school and college because at
the time it was the most accurate when it came to doing French and
English. The multilingual Braille N' Speaks slottered the languages
Hi jim.
Well i suppose if you've sort of got a mental picture of games with 80's
graphics even when your making audio games that makes sense, however for
myself sinse audio games don't have graphics, I don't think of them as
graphical, - well there are my coloured synaesthesic impressions
That's definitely unusual. In my case listening to some of the
synthetic voices for a long stretch drives me up the wall. The less
human the voice like Eloquence or ESpeak the more irritating I find
it. I guess I've adapted to Eloquence and ESpeak, as I use them all
the time with NVDA, but the
: Re: [Audyssey] Aprone's Dark Ruse RPG
to true that is whart it said will i hope there is a real game like that
soon
On 10/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Lenron, listen to the game's message more carefully. It explains that
your
people got in and back out of the lab
This does sound like fun! Going to go grab it now and take a
look! I'm terrible at remembering which ways I turn though, so it
won't be surprising if I get totally lost! Still sounds like an
interesting game though, definitely!
At 12:42 PM 10/19/2011, you wrote:
Well guys, as you know I've
, 2011 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG
Ah Jeremy, you don't half work on these things quickly. i was just
getting into castaways and tnow i'm going to get destracted by this...
:)
seriously though, your work is always fantastic so assuming
.
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dan cook
Sent: Wednesday, October 19, 2011 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG
Ah Jeremy, you don't half work
: Wednesday, October 19, 2011 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG
Ah Jeremy, you don't half work on these things quickly. i was just
getting into castaways and tnow i'm going to get destracted by this...
:)
seriously though, your work is always
Lenron, listen to the game's message more carefully. It explains that your
people got in and back out of the lab with no problems. There were no monsters
of any kind, the power was on, and everything was normal. The game was
released as a joke.
the game did not work was able to set
up
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