Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-10 Thread weisi4u
ct. But of course I am not everybody... Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 9 Oct 2010 22:06:15 -0500 Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions > Hi Thomas, > Too bad that you'

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-09 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is cri

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-07 Thread Petr Bláha
Hm, situation seems to be quite bat. Maybee only hope for us is, that wine will be better sometimes later, and it won't be run windows accessible games under it. Cause when i would know it will work, i won't regred to install all the things you mentionet, even i had to ask someone not blind for

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-07 Thread Muhammed Deniz
ammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 07, 2010 6:29 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graph

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-07 Thread Thomas Ward
Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graphics and animation, render sounds in 3d, but that in itself doesn't make it 3d. Side-scrollers are by definition a 2d game where you start from the leftside of the screen and work your way right to the rightside

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Ben
s Ward Sent: 06 October 2010 18:02 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread shaun everiss
well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler wo

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Hayden, That's definitely true. Unfortunately, the majority of said card/puzzle/board games are for Windows. Grr I'm tempted to spend some time after MOTA just to create a few simple card/puzzle/board games for Linux since so few exist. Other than RS Games client there really aren't any

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, The crash I'm talking about is exactly that. Some people are experiencing a problem when MOTA exits it crashes the entire system or forces it to shutdown. I'm currently investigating the issue and hope to fix it asap. On 10/6/10, Hayden Presley wrote: > Hi Thomas, > Which crash are yo

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, Well, as for the keyboard input issue you are talking about I got an answer back from the developer on that. Appparently rather than using sf::Window::Event class for handling keyboard input using sf::Window::Input instead will give me a more DirectInput style keyboard input system for M

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 05, 2010 10:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has bee

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale multip

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Hayden Presley
: Wednesday, October 06, 2010 5:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 14 confusion As you say, it does sound weird, and it is probably because we're used to hearing the sounds change to reflect our movement through the game. If the sounds don't move as we have g

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
un everiss Sent: Tuesday, October 05, 2010 5:23 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions I like the current system I am used to it. At 02:53 a.m. 6/10/2010, you wrote: >Hi Tom, this is just a small suggestion, but I person

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
ds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 5:23 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions I like t

Re: [Audyssey] Mota bEta 14

2010-10-06 Thread Thomas Ward
Hi Sky, Well, to answer that question I need a little more detail. For example, if an enemy is out of range and you throw a punch or kick you will hear a swoosh, but the fist/kick wont hit the enemy. Is that what is happening here? Also could you try and make your messages more clear? I'm sorry but

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
I think there's only one way to find out. Give it a try. (grin) --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 7:03 PM Subject: Re: [Audyssey] MOTA beta 14 confusion

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
Hi Charles, Well, for the most part all of the guns can fire a long distance so you don't necessarily have to judge distance with those. The only close range weapons you have to worry about are fists, swords, the dagger, and so on. If a skeleton is trying to stab you with a sword/dagger then it is

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
to take effect? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 12:24 PM Subject: Re: [Audyssey] MOTA beta 14 confusion hi Charles, I don't think so. I just listened to Shaun's

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
hi Charles, I don't think so. I just listened to Shaun's MOTA recording and it sounds just fine to me. I think the problem is I'm use to the way OpenAL positions sounds, so it doesn't sound weird to me, but for you guys hearing it fir the first time it comes as a bit of a shock. I'm going to try a

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect it to sound exactly like beta 13 which ain't going to happen. On 10/6/10, Ben wrote: > They don't for me either.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Ben
mers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exac

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Charles, We will just try and see. I'm pretty sure you could pass 0.001 as a value since all of the SFML parameters are floating point values. Smile. On 10/6/10, Charles Rivard wrote: > If this is the case, how small can the decimal numbers be? If 0.01 would be > 3 meters in distance, what a

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Phil, Yes, you can pass a floating point number to sfml-audio. I'll try it and see if it makes a difference here. On 10/6/10, Phil Vlasak wrote: > Hi Thomas, > In searching for panning sound with sfml-audio > I found this comment, > The default values suck anyway... except if you're using 1 au

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Bryan Peterson
y...Ni! - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Wednesday, October 06, 2010 8:10 AM Subject: [Audyssey] MOTA beta 14 confusion Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear wha

[Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear what everyone is talking about as far as where the sound is indicating that monsters, statues, ropes, and other stuff is. They stay right or left, don't move, and then jump to the center with o

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Charles Rivard
mers Discussion list" Sent: Wednesday, October 06, 2010 6:39 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if you're using 1 audio-unit per 30 "real life"

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Philip Bennefall
is getting quite a bit off topic so I will stop here. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, October 06, 2010 6:11 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Philip, Ex

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Phil Vlasak
t. Can you use a decimal number so that 0.1 is 3 meters to the right? Phil - Original Message - From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Tuesday, October 05, 2010 9:05 PM Subject: Re: [Audyssey] MOTA Beta 14 Relea

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale multiplayer support, and we have mastered the puzzle/card/board gam

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, Exactly my point. If I were only a part time Linux user or an ocational Linux user I wouldn't bother taking the time and energy upgrading the engine to be cross-platform. Obviously I could have saved myself time, effort, and a bunchof added bugs just by sticking with Windows. However, si

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, I don't know about that. I'm sure there are privately developed side-scrollers at places like the retro remakes websites, but in the whole the mainstream game industry has seamed to focus on games that require 3d rendering of sound effects. You have to remember back when side-scrollers were rea

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
hmmm what about writing something that loads the game and then asks you to close each thread then we can see. on the other hand I wander if the game can make its own error logs or something. I know this may be a little off but is there a posibility that you could just have a key to just can

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the support email I don't have your personal email address in my database. At 03:51 p.m. 6/10/2010, you wrote: Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss wrote: > well I only get one window and t

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, Well, emulating Windows games under Linux is pretty much a hit or miss thing. There is an awesome commercial game emulator for Linux created by Transgaming called Cedega which supports a number of the leading games for Windows. They have a sistercommercial emulator for Mac called Cider. Wh

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
No. The exit problem is totally unrelated. I'm guessing one or more threads isn't exiting properly. I'm working on that and am checking to see why where that could be happening. On 10/5/10, shaun everiss wrote: > I wander if the sound file issues not loading effect the exit system. --- Gamers ma

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, No, I don't think Vista's problem and Linux's problem are in anyway related. For one thing I started the game from the Windows command prompt and none of the error messages were present when starting from the command line. When I start the game from a Linux terminal I get a number of load

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has been that way, well, since the very beginning and no one really has any serious complaints about it. Believe me there are far more pressing bugs like the crash on exit that concern me more than if the main menu lands on

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm ok tom I'll do a recording. ofcause I will have to save the file before I exit the game otherwise it crashes but yeah I can do this. I have some time to record. It may be my drivers but my issue is that my card crackles as it is and updated drivers destabelises the system, I have some driv

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
s, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 1:55 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgr

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well stupid internal sound cards I will probably have to get used to it, it gets louder and softer and I guess thats 3d positioning for you. though I am seriously thinking of getting another usb card with some analog features as supposed to this stupid realtech chipset. its real bad. At 01:03

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I guess I can get used to the audio, though we will need some sort of beep to tell us when a monster is in range like in gtc or sod. I know this is not realistic but since no one wants to use pan anymore thats about all we will need. I guess no one does side scrolers anymore. At 12:58 p.m. 6/10/

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss wrote: > well I only get one window and the game starts fine. > by now you should have got my report for the issue I am having, and > this time you should

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case us blindies will be limited to use older software. I don't think we can run stuff like that. I don't even have a 5.1, it sounds cool I aggree for 3d games but side scrolers? I guess if its the way of the future we will just have to live with it. At 12:55 p.m. 6/10/2010, you

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the blind are based on VB6. What about any possibility of compiling them? If you have source code you can compile your game as you wish - can't you. To be honest i have to say that im not a programmer, i have quite good knowledge

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions so do I. I did notice when the game starts that the menu is not on anything till I push a key it probably should be on new or whatever is at the top. also you could always put in prefs to have shift right

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
udio games aren't very profitable in themselves due to the size of the blind gaming community. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, October 06, 2010 3:05 AM Subject: Re: [Au

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, That would totally rock if more game developers were willing to do that, but unfortunately the large majority of VI game developers are all Visual Basic 6 programmers. They'd all have to learn something more cross-platform compatible such as C++, Python, or maybe Java to begin thinking of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which is basically a nice front-end for OpenAL. The SFML devel

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Rather than talking about this all day why don't you just record it and send me an mp3? I can understand this better with an actual stereo recording of what exactly it sounds like on your sound card. Then, I'll know for sure if it is acting normally or there is something wrong on your end

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
idea of a cross platform game engine is great, if you can justify the extra time spent etc. Good luck! Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 1:55 AM Subject: Re: [Audysse

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Well, then that is your sound card not the game. When I walk there is a progression of movement getting nearer as I walk towards it and it fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%, center, and then 25%, 50%, etc in the other direction. It definitely is not a s

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, I'm debugging the exit issue. I hope to have a fix for that by the weekend. Things like that take time to fix. As for the audio who knows. It is the way the audio works. Sorry to say but you will have to live with it. On 10/5/10, shaun everiss wrote: > hmmm true, but unless he can fix t

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would be an unofficial update to OpenAL and SF

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well the panning is a bit disconcerting but I could handle it I guess. At 06:56 a.m. 6/10/2010, you wrote: Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones I

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I want your cross platform stuff to work to. I have an interest in the opensource software and most of that runs cross platform. At 06:38 a.m. 6/10/2010, you wrote: Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of t

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm how easy is it to make your own pan control for the engine? At 05:50 a.m. 6/10/2010, you wrote: Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not hav

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
Sent: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the sound panning directly from far right, to center when you are in front of t

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
cent right to 0. You take one more step right and the rope zooms to 75 percent left. Phil- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 12:13 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Ok, wha

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well when I move towards a trap or monster I hear it, in my right ear, same with an object. I usually hear it slowly move towards the centre of the speakers. it doesn't though it does get louder. now my view key shows 0 but its still far right. I jump. its now far left. if a monster, I move towa

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
: Monday, October 04, 2010 9:27 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 14 Released! Hi everyone, I am happy to announce that Tomb Hunter Mysteries of the Ancients beta 14 is now officially uploaded and ready for download. This all new release is a major upgrade from beta 13 and

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and this time you should get error report data for the blue screen crash which it says it is. At 03:45 a.m. 6/10/2010, you wrote: Hi Bryan, That's another odd bug I can't reprod

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
n" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers li

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the shift key. I feel it makes controling Angela easier. Many thanks from Lori. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well just in case my os was corrupt I tried it on my dad's system. both of ours are core 2 duo 2ghz cpus though his is 100mhz faster both of us have simular memmory being 2gb. both systems have realtech soundcards and intel displays. I have my grandpa's which is a del with almost the same hardware

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I wander if the sound file issues not loading effect the exit system. At 02:31 a.m. 6/10/2010, you wrote: Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
unfortunately there is no event and so many dump files. The program tries to exit, but doesn't. when it crashes the program just hangs everything. it has not even killed the music. if I end the task manually try an alt f4, etc the same thing happens. At 02:24 a.m. 6/10/2010, you wrote: Hi Shaun,

[Audyssey] Mota bEta 14

2010-10-05 Thread Sky Taylor
Hello list, I am having a problem with Mota beta 14. if I try to use the fist to punch tne enemy, sometimes the fists do not work, while other times it works. is this a bug? for example I went into room 1. I saw a Skeleton, and I tried to punch him with my fist. it did not work, and he attacked

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
I thing that all the developers of accessible games should thing of porting their products to linux or mac as well. Cause there is large community of blind users who have linux installed and i thing that community becomes larger and larger. So maybe Phil, David and others should thing of it, i

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does a fairly acceptable job of rendering the audio as far as I am concerned. It is true it doesn't exactly pan the sounds the way DirectSound does, but as for myself it is no biggy. It is perfectly acceptable as is in my persona

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread djc
I also use Linux from time to time so I sure wouldn't want you to go backward at all Tom. As I write this I haven't installed Beta14 but will get it running on Windows this afternoon and probably on Vinux in the near future. Sound is complicated because everyone's ears are slightly different and ev

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for saying so. It is always nice to know someone else actually shares my opinions. As for going back to Windows I don't see that realistically happening. For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it isn't very accessible to boot, and I'd much rather use open

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Alfredo, Take my word for it the unnoficial version Hayri announced on Friday had some bugs in it I fixed over the weekend so I highly recommend uninstalling the unofficial version and upgrade to the official release of beta 14. As to what I fixed I adjusted some parameters which fixed the sound

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Zachary Kline
Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones I reported, and am quite happy with the sound panning as it currently stands. I would be disappointed, to say t

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Phil, Ah, that makes sense. That is what happens hear. As I said it doesn't seam to bother me, but others claim it gives them trouble. I suppose it is I am just use to it, and it doesn't feel at all weird to me. I can fiddle some more with the 3d settings but like I have said several times befo

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of the cross-platform engine I'm developing to hopefully create versions for Mac and Linux as well as Windows. It is easy enough for Windos users to say "let's forget about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not have a simple stereo pan control there for sounds have to be positioned using its 3d listener interface. I

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 12:23 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Yeah, but unfortunately from the sounds of things there's really nothing Tom can do about that without going back to

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Bryan Peterson
t;Karl Belanger" To: "'Gamers Discussion list'" Sent: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
once you reach the rope it zooms in one step from 75 percent right to 0. You take one more step right and the rope zooms to 75 percent left. Phil- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 12:13 PM Subject:

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds aren't panning. Are you saying everything is static, li

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Ben
Left and right arrows are the way forward (or should that be "running")? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 October 2010 15:40 To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Karl Belanger
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, October 04, 2010 9:27 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 14 Released! Hi everyone, I am happy to announce that Tomb Hunter Mysteries of

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Bryan, That's another odd bug I can't reproduce. A few people have told me when they start the game they get multiple windows. It hasn't happened to me once, and obviously if I can't experience it I can't fix what I can't reproduce. I'm not even sure there is a logical way to keep the operating

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is critical, yellow if it is fair, green if it is good, and blue if it is at full, etc? I decid

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
t: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers like 100% rather than good, poor etc. Also I thin

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 7:24 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated prop

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Lori Duncan
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I a

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes to loading and playing files do to the fact it is case specific etc. If a developer types one character wit

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated properly. I'll take another look at the exit code and see if I can perhaps find out what is causing the crash. On 10/5/10, shaun everiss wrote: > I managed to get someo

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-04 Thread shaun everiss
I managed to get someone to read me the message I got when the game crashed. there is supposed to be a dump, and there is supposed to be some error log but nothing as yet. The error is a critical stop error. here is the info I got from the error message stop: 0x008e (0xc005,0xbf008459,0

[Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-04 Thread Zachary Kline
Hi Thomas, I managed to get my hands on 32-bit SFML libraries and so far have been enjoying the MOTA experience under Linux. There are a few hiccups though. The sound description menu doesn't seem to fully work. Some sounds, consistently, are not playing. Specifically, the ledge sound isn't pla

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread shaun everiss
good game tom. enemies are good, but you never know you are in range of an enemy until its in front of you, its fine to shoot but because the sounds don't pan swinging at them is a bit hard. also if you walk and try to say pick up things you need to stop before you do that. objects don't pan

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread Castanedagarcia_Alfredo
So I see you decided to keep beta 14, even if the beta was not officially released? How was it different than the broken release and the official release? You see, I thought it was fully released and i installed iand played it. For some reason, I got no blue screen, so I did not have to uninstal

[Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread Thomas Ward
Hi everyone, I am happy to announce that Tomb Hunter Mysteries of the Ancients beta 14 is now officially uploaded and ready for download. This all new release is a major upgrade from beta 13 and earlier. What's New Beta 14 now uses our cross-platform engine Open G3D which uses a number of free an

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Bryan Peterson
Hmmm. I'll look into that. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 04, 2010 4:10 PM Subject: Re: [Audyssey] mota beta 14! Hi That's too about her parents, but som

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Thomas Ward
Hi, Smile. Let's get back on topic. Thanks. On 10/4/10, Bryan Peterson wrote: > Well the irony of the whole thing is that both of them have told Maria they > approve of me. They just don't feel the occasion's important enough to > warrant their attendance. At least my folks are going to be ther

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Thomas Ward
Hi That's too about her parents, but some people are like that I guess. Anyway, as for game sounds you might want to try a place called shockwave sound. I've gotten a lot of good sounds from them for a reasonable price. On 10/4/10, Bryan Peterson wrote: > Thanks. As I may have said it's just unfo

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Ron Schamerhorn
ctober 04, 2010 4:12 PM Subject: Re: [Audyssey] mota beta 14! Well the irony of the whole thing is that both of them have told Maria they approve of me. They just don't feel the occasion's important enough to warrant their attendance. At least my folks are going to be there and they ado

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Bryan Peterson
al Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Monday, October 04, 2010 1:59 PM Subject: Re: [Audyssey] mota beta 14! Hi Bryan That's a kick and I'm sory to hear they aren't more behind the two of you. It's not enough

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