ct. But of course I
am not everybody...
Kevin
- Original Message -
From: Hayden Presley
To: "'Gamers Discussion list'"
Date: Sat, 9 Oct 2010 22:06:15 -0500
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
> Hi Thomas,
> Too bad that you'
amers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is cri
Hm, situation seems to be quite bat.
Maybee only hope for us is, that wine will be better sometimes later,
and it won't be run windows accessible games under it.
Cause when i would know it will work, i won't regred to install all the
things you mentionet, even i had to ask someone not blind for
ammed
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, October 07, 2010 6:29 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Lol! No, there is no such thing as a 3d side-scroller. You can include
3d graph
Hi Shaun,
Lol! No, there is no such thing as a 3d side-scroller. You can include
3d graphics and animation, render sounds in 3d, but that in itself
doesn't make it 3d. Side-scrollers are by definition a 2d game where
you start from the leftside of the screen and work your way right to
the rightside
s Ward
Sent: 06 October 2010 18:02
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Ben,
Actually, it probably does but the volume and positioning is so slight
you don't hear it very well. I've tested it several times and I think
while different most people expect
well its good you have fixed the imput issue.
on that note is there such a thing as a 3d side scroler?
It looks like the only way to fix the panning issue is to quit the 2d
system entirely.
A side scroler really needs some panning, or something to sound 2d.
I am not sure how a 3d side scroler wo
Hi Hayden,
That's definitely true. Unfortunately, the majority of said
card/puzzle/board games are for Windows. Grr
I'm tempted to spend some time after MOTA just to create a few simple
card/puzzle/board games for Linux since so few exist. Other than RS
Games client there really aren't any
Hi Hayden,
The crash I'm talking about is exactly that. Some people are
experiencing a problem when MOTA exits it crashes the entire system or
forces it to shutdown. I'm currently investigating the issue and hope
to fix it asap.
On 10/6/10, Hayden Presley wrote:
> Hi Thomas,
> Which crash are yo
Hi Hayden,
Well, as for the keyboard input issue you are talking about I got an
answer back from the developer on that. Appparently rather than using
sf::Window::Event class for handling keyboard input using
sf::Window::Input instead will give me a more DirectInput style
keyboard input system for M
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 05, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has bee
amers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 Released!
true.
in which case I wander if there are any 2 d libs, we are behind in
our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have
small scale multip
: Wednesday, October 06, 2010 5:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 14 confusion
As you say, it does sound weird, and it is probably because we're used to
hearing the sounds change to reflect our movement through the game. If the
sounds don't move as we have g
un everiss
Sent: Tuesday, October 05, 2010 5:23 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
I like the current system I am used to it.
At 02:53 a.m. 6/10/2010, you wrote:
>Hi Tom, this is just a small suggestion, but I person
ds,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 05, 2010 5:23 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
I like t
Hi Sky,
Well, to answer that question I need a little more detail. For
example, if an enemy is out of range and you throw a punch or kick you
will hear a swoosh, but the fist/kick wont hit the enemy. Is that what
is happening here?
Also could you try and make your messages more clear? I'm sorry but
I think there's only one way to find out. Give it a try. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 7:03 PM
Subject: Re: [Audyssey] MOTA beta 14 confusion
Hi Charles,
Well, for the most part all of the guns can fire a long distance so
you don't necessarily have to judge distance with those. The only
close range weapons you have to worry about are fists, swords, the
dagger, and so on. If a skeleton is trying to stab you with a
sword/dagger then it is
to take effect?
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 12:24 PM
Subject: Re: [Audyssey] MOTA beta 14 confusion
hi Charles,
I don't think so. I just listened to Shaun's
hi Charles,
I don't think so. I just listened to Shaun's MOTA recording and it
sounds just fine to me. I think the problem is I'm use to the way
OpenAL positions sounds, so it doesn't sound weird to me, but for you
guys hearing it fir the first time it comes as a bit of a shock. I'm
going to try a
Hi Ben,
Actually, it probably does but the volume and positioning is so slight
you don't hear it very well. I've tested it several times and I think
while different most people expect it to sound exactly like beta 13
which ain't going to happen.
On 10/6/10, Ben wrote:
> They don't for me either.
mers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exac
Hi Charles,
We will just try and see. I'm pretty sure you could pass 0.001 as a
value since all of the SFML parameters are floating point values.
Smile.
On 10/6/10, Charles Rivard wrote:
> If this is the case, how small can the decimal numbers be? If 0.01 would be
> 3 meters in distance, what a
Hi Phil,
Yes, you can pass a floating point number to sfml-audio. I'll try it
and see if it makes a difference here.
On 10/6/10, Phil Vlasak wrote:
> Hi Thomas,
> In searching for panning sound with sfml-audio
> I found this comment,
> The default values suck anyway... except if you're using 1 au
y...Ni!
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers list"
Sent: Wednesday, October 06, 2010 8:10 AM
Subject: [Audyssey] MOTA beta 14 confusion
Tom: I have been playing the beta using speakers instead of a headset.
Now, using a headset, I hear wha
Tom: I have been playing the beta using speakers instead of a headset. Now,
using a headset, I hear what everyone is talking about as far as where the
sound is indicating that monsters, statues, ropes, and other stuff is. They
stay right or left, don't move, and then jump to the center with o
mers Discussion list"
Sent: Wednesday, October 06, 2010 6:39 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if you're using 1 audio-unit per
30 "real life"
is getting quite a
bit off topic so I will stop here.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 6:11 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Philip,
Ex
t.
Can you use a decimal number so that 0.1 is 3 meters to the right?
Phil
- Original Message -
From: "Thomas Ward"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 9:05 PM
Subject: Re: [Audyssey] MOTA Beta 14 Relea
true.
in which case I wander if there are any 2 d libs, we are behind in
our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have
small scale multiplayer support, and we have mastered the
puzzle/card/board gam
Hi Philip,
Exactly my point. If I were only a part time Linux user or an
ocational Linux user I wouldn't bother taking the time and energy
upgrading the engine to be cross-platform. Obviously I could have
saved myself time, effort, and a bunchof added bugs just by sticking
with Windows. However, si
Hi,
I don't know about that. I'm sure there are privately developed
side-scrollers at places like the retro remakes websites, but in the
whole the mainstream game industry has seamed to focus on games that
require 3d rendering of sound effects.
You have to remember back when side-scrollers were rea
hmmm what about writing something that loads the game and then asks
you to close each thread then we can see.
on the other hand I wander if the game can make its own error logs or
something.
I know this may be a little off but is there a posibility that you
could just have a key to just can
the support email I don't have your personal email address in my database.
At 03:51 p.m. 6/10/2010, you wrote:
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss wrote:
> well I only get one window and t
Hi Petr,
Well, emulating Windows games under Linux is pretty much a hit or miss
thing. There is an awesome commercial game emulator for Linux created
by Transgaming called Cedega which supports a number of the leading
games for Windows. They have a sistercommercial emulator for Mac
called Cider. Wh
No. The exit problem is totally unrelated. I'm guessing one or more
threads isn't exiting properly. I'm working on that and am checking to
see why where that could be happening.
On 10/5/10, shaun everiss wrote:
> I wander if the sound file issues not loading effect the exit system.
---
Gamers ma
Hi Shaun,
No, I don't think Vista's problem and Linux's problem are in anyway
related. For one thing I started the game from the Windows command
prompt and none of the error messages were present when starting from
the command line. When I start the game from a Linux terminal I get a
number of load
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has been that way, well, since the very beginning and
no one really has any serious complaints about it. Believe me there
are far more pressing bugs like the crash on exit that concern me more
than if the main menu lands on
hmmm ok tom I'll do a recording.
ofcause I will have to save the file before I exit the game otherwise
it crashes but yeah I can do this.
I have some time to record.
It may be my drivers but my issue is that my card crackles as it is
and updated drivers destabelises the system, I have some driv
s,
Philip Bennefall
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 1:55 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgr
well stupid internal sound cards
I will probably have to get used to it, it gets louder and softer and
I guess thats 3d positioning for you.
though I am seriously thinking of getting another usb card with some
analog features as supposed to this stupid realtech chipset.
its real bad.
At 01:03
I guess I can get used to the audio, though we will need some sort of
beep to tell us when a monster is in range like in gtc or sod.
I know this is not realistic but since no one wants to use pan
anymore thats about all we will need.
I guess no one does side scrolers anymore.
At 12:58 p.m. 6/10/
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss wrote:
> well I only get one window and the game starts fine.
> by now you should have got my report for the issue I am having, and
> this time you should
true.
in which case us blindies will be limited to use older software.
I don't think we can run stuff like that.
I don't even have a 5.1, it sounds cool I aggree for 3d games but
side scrolers?
I guess if its the way of the future we will just have to live with it.
At 12:55 p.m. 6/10/2010, you
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the
blind are based on VB6. What about any possibility of compiling them? If
you have source code you can compile your game as you wish - can't you.
To be honest i have to say that im not a programmer, i have quite good
knowledge
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
so do I.
I did notice when the game starts that the menu is not on anything
till I push a key it probably should be on new or whatever is at the top.
also you could always put in prefs to have shift right
udio games aren't very
profitable in themselves due to the size of the blind gaming community.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 3:05 AM
Subject: Re: [Au
Hi Petr,
That would totally rock if more game developers were willing to do
that, but unfortunately the large majority of VI game developers are
all Visual Basic 6 programmers. They'd all have to learn something
more cross-platform compatible such as C++, Python, or maybe Java to
begin thinking of
Hi Philip,
That's a good question. I don't know if OpenAL supports customn DSP
effects or not, but I can check. In any case that would only be half
the problem here.
I'm currently using a cross-platform audio library called sfml-audio
which is basically a nice front-end for OpenAL. The SFML devel
Hi Shaun,
Rather than talking about this all day why don't you just record it
and send me an mp3? I can understand this better with an actual stereo
recording of what exactly it sounds like on your sound card. Then,
I'll know for sure if it is acting normally or there is something
wrong on your end
idea of a cross platform game engine is great, if you can
justify the extra time spent etc. Good luck!
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 06, 2010 1:55 AM
Subject: Re: [Audysse
Hi Shaun,
Well, then that is your sound card not the game. When I walk there is
a progression of movement getting nearer as I walk towards it and it
fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%,
center, and then 25%, 50%, etc in the other direction. It definitely
is not a s
Hi Shaun,
I'm debugging the exit issue. I hope to have a fix for that by the
weekend. Things like that take time to fix. As for the audio who
knows. It is the way the audio works. Sorry to say but you will have
to live with it.
On 10/5/10, shaun everiss wrote:
> hmmm true, but unless he can fix t
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL, upgrade sfml-audio, and then update my engine using the new
stereo pan control feature. Plus build new windows and Linux libraries
for all of the above since this would be an unofficial update to
OpenAL and SF
well the panning is a bit disconcerting but I could handle it I guess.
At 06:56 a.m. 6/10/2010, you wrote:
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones I
I want your cross platform stuff to work to.
I have an interest in the opensource software and most of that runs
cross platform.
At 06:38 a.m. 6/10/2010, you wrote:
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of t
hmmm how easy is it to make your own pan control for the engine?
At 05:50 a.m. 6/10/2010, you wrote:
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not hav
Sent: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the sound panning
directly from far right, to center when you are in front of t
cent right to 0.
You take one more step right and the rope zooms to 75 percent left.
Phil- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 12:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Ok, wha
well when I move towards a trap or monster I hear it, in my right
ear, same with an object.
I usually hear it slowly move towards the centre of the speakers.
it doesn't though it does get louder.
now my view key shows 0 but its still far right.
I jump.
its now far left.
if a monster, I move towa
: Monday, October 04, 2010 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 14 Released!
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of the Ancients beta
14 is now officially uploaded and ready for download. This all new
release is a major upgrade from beta 13 and
well I only get one window and the game starts fine.
by now you should have got my report for the issue I am having, and
this time you should get error report data for the blue screen crash
which it says it is.
At 03:45 a.m. 6/10/2010, you wrote:
Hi Bryan,
That's another odd bug I can't reprod
n"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the
health stats should be change, by that I mean set them back to
numbers li
the shift key. I feel it makes controling Angela
easier. Many thanks from Lori.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi
well just in case my os was corrupt I tried it on my dad's system.
both of ours are core 2 duo 2ghz cpus though his is 100mhz faster
both of us have simular memmory being 2gb.
both systems have realtech soundcards and intel displays.
I have my grandpa's which is a del with almost the same hardware
I wander if the sound file issues not loading effect the exit system.
At 02:31 a.m. 6/10/2010, you wrote:
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes
unfortunately there is no event and so many dump files.
The program tries to exit, but doesn't.
when it crashes the program just hangs everything.
it has not even killed the music.
if I end the task manually try an alt f4, etc the same thing happens.
At 02:24 a.m. 6/10/2010, you wrote:
Hi Shaun,
Hello list, I am having a problem with Mota beta 14. if I try to use the fist
to punch tne enemy, sometimes the fists do not work, while other times it
works. is this a bug? for example
I went into room 1. I saw a Skeleton, and I tried to punch him with my fist. it
did not work, and he attacked
I thing that all the developers of accessible games should thing of
porting their products to linux or mac as well. Cause there is large
community of blind users who have linux installed and i thing that
community becomes larger and larger.
So maybe Phil, David and others should thing of it, i
Hi,
Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does
a fairly acceptable job of rendering the audio as far as I am
concerned. It is true it doesn't exactly pan the sounds the way
DirectSound does, but as for myself it is no biggy. It is perfectly
acceptable as is in my persona
I also use Linux from time to time so I sure wouldn't want you to go
backward at all Tom. As I write this I haven't installed Beta14 but will
get it running on Windows this afternoon and probably on Vinux in the near
future. Sound is complicated because everyone's ears are slightly different
and ev
Hi Zack,
Thanks for saying so. It is always nice to know someone else actually
shares my opinions.
As for going back to Windows I don't see that realistically happening.
For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it
isn't very accessible to boot, and I'd much rather use open
Hi Alfredo,
Take my word for it the unnoficial version Hayri announced on Friday
had some bugs in it I fixed over the weekend so I highly recommend
uninstalling the unofficial version and upgrade to the official
release of beta 14.
As to what I fixed I adjusted some parameters which fixed the sound
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones I reported, and am quite happy with
the sound panning as it currently stands.
I would be disappointed, to say t
Hi Phil,
Ah, that makes sense. That is what happens hear. As I said it doesn't
seam to bother me, but others claim it gives them trouble. I suppose
it is I am just use to it, and it doesn't feel at all weird to me. I
can fiddle some more with the 3d settings but like I have said several
times befo
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of the
cross-platform engine I'm developing to hopefully create versions for
Mac and Linux as well as Windows. It is easy enough for Windos users
to say "let's forget about
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not have a simple
stereo pan control there for sounds have to be positioned using its 3d
listener interface. I
Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 12:23 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Yeah, but unfortunately from the sounds of things there's really nothing
Tom
can do about that without going back to
t;Karl Belanger"
To: "'Gamers Discussion list'"
Sent: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the
once you reach the rope it zooms in one step from 75 percent
right to 0.
You take one more step right and the rope zooms to 75 percent left.
Phil- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 12:13 PM
Subject:
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds aren't panning. Are you saying everything
is static, li
Left and right arrows are the way forward (or should that be "running")?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 October 2010 15:40
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey]
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, October 04, 2010 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 14 Released!
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of
Hi Bryan,
That's another odd bug I can't reproduce. A few people have told me
when they start the game they get multiple windows. It hasn't happened
to me once, and obviously if I can't experience it I can't fix what I
can't reproduce. I'm not even sure there is a logical way to keep the
operating
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is critical,
yellow if it is fair, green if it is good, and blue if it is at full,
etc?
I decid
t: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the health
stats should be change, by that I mean set them back to numbers like 100%
rather than good, poor etc. Also I thin
Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 7:24 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated prop
.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I a
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes to loading and playing
files do to the fact it is case specific etc. If a developer types one
character wit
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated properly. I'll take
another look at the exit code and see if I can perhaps find out what
is causing the crash.
On 10/5/10, shaun everiss wrote:
> I managed to get someo
I managed to get someone to read me the message I got when the game crashed.
there is supposed to be a dump, and there is supposed to be some
error log but nothing as yet.
The error is a critical stop error.
here is the info I got from the error message
stop: 0x008e (0xc005,0xbf008459,0
Hi Thomas,
I managed to get my hands on 32-bit SFML libraries and so far have been
enjoying the MOTA experience under Linux.
There are a few hiccups though.
The sound description menu doesn't seem to fully work. Some sounds,
consistently, are not playing. Specifically, the ledge sound isn't pla
good game tom.
enemies are good, but you never know you are in range of an enemy
until its in front of you, its fine to shoot but because the sounds
don't pan swinging at them is a bit hard.
also if you walk and try to say pick up things you need to stop
before you do that.
objects don't pan
So I see you decided to keep beta 14, even if the beta was not officially
released? How was it different than the broken release and the official
release? You see, I thought it was fully released and i installed iand played
it. For some reason, I got no blue screen, so I did not have to uninstal
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of the Ancients beta
14 is now officially uploaded and ready for download. This all new
release is a major upgrade from beta 13 and earlier.
What's New
Beta 14 now uses our cross-platform engine Open G3D which uses a
number of free an
Hmmm. I'll look into that.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, October 04, 2010 4:10 PM
Subject: Re: [Audyssey] mota beta 14!
Hi
That's too about her parents, but som
Hi,
Smile. Let's get back on topic.
Thanks.
On 10/4/10, Bryan Peterson wrote:
> Well the irony of the whole thing is that both of them have told Maria they
> approve of me. They just don't feel the occasion's important enough to
> warrant their attendance. At least my folks are going to be ther
Hi
That's too about her parents, but some people are like that I guess.
Anyway, as for game sounds you might want to try a place called
shockwave sound. I've gotten a lot of good sounds from them for a
reasonable price.
On 10/4/10, Bryan Peterson wrote:
> Thanks. As I may have said it's just unfo
ctober 04, 2010 4:12 PM
Subject: Re: [Audyssey] mota beta 14!
Well the irony of the whole thing is that both of them have told Maria they
approve of me. They just don't feel the occasion's important enough to
warrant their attendance. At least my folks are going to be there and they
ado
al Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Monday, October 04, 2010 1:59 PM
Subject: Re: [Audyssey] mota beta 14!
Hi Bryan
That's a kick and I'm sory to hear they aren't more behind the two of
you.
It's not enough
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