to specify the variable to check in both parts of your
expression.
Kind regards,
Philip Bennefall
- Original Message -
From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 26, 2010 10:29 PM
Subject: [Audyssey] BGT Error: Expected
with just one
loop. Q9 is a good example of this, I do hundreds of things at once there
without blocking.
Kind regards,
Philip Bennefall
- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 28, 2010 7:45 PM
the game and
then disable sleep mode again if you get an error. Not very elegant, but
it's the only possible workaround that comes to mind.
Kind regards,
Philip Bennefall
- Original Message -
From: Ryan Smith computerwi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
that are game specific, basically expanding
upon the knowledge acquired in the language tutorial and showing you how to
turn the theoretical concepts into practical game design
Kind regards,
Philip Bennefall
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regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 7:25 PM
Subject: Re: [Audyssey] BGT progress
Hi Phil,
Yay! I'm glad to see the progress you are making with BGT
about it though,
and if more users request it I'll put it on the to do list.
Kind regards,
Philip Bennefall
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 8:00 PM
Subject: Re: [Audyssey] BGT
in the
language tutorial eventually. Another important difference is that
AngelScript has no support for protected or private members, all is public.
This is not terribly difficult to counter though if good documentation and
commented code is given to end users.
Kind regards,
Philip Bennefall
. This works flawlessly
because, as you will undoubtedly know, the game logic isn't what eats up CPU
power but is usually what takes the longest to write as the core is always
reusable.
Kind regards,
Philip Bennefall
- Original Message -
From: Louis Bryant lo...@braillesoft.net
To: gamers
up to the
task. I would recommend C++, or if you are looking for something easier then
perhaps BGT would be your best bet.
Kind regards,
Philip Bennefall
- Original Message -
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: gamers@audyssey.org
Sent: Wednesday, April 07, 2010 10
. Besides, BGT
will be able to do so much more in the 1.0 release so that the functionality
that is currently present can be considered fairly limited in comparison to
what will come.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
that for freeware games,
BGT will only sell for some 65 USD.
Kind regards,
Philip Bennefall
- Original Message -
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 7:55 PM
Subject: [Audyssey] Battle boomer question
Hello,
and now
keys fast I got a
message box that I unfortunately pressed enter on before I could read it.
I'll take a peak in the source a little later today and give you some more
feedback privately, if you'd like?
Keep experimenting, for sure. You're well on your way.
Kind regards,
Philip Bennefall
of the advantages that BGT offers,
and if you need to acquire these you'll be talking an even higher price tag
and with more work on the part of the programmer as well. And for those who
want to make free games, the lite version is considerably cheaper.
Kind regards,
Philip Bennefall
- Original
and the lite
version to be sure that the tool is what one is looking for. The lite one
will only be 65 US dollars and will allow the creation and unlimited
distribution of freeware, non-commercial games.
Kind regards,
Philip Bennefall
- Original Message -
From: Kevin Weispfennig
, is
entirely your choice. In any case I shall certainly continue to play your
games from time to time.
Kind regards,
Philip Bennefall
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Sent: Friday, April 09, 2010 12:02 PM
Subject: Re
with new features
and fixes regularly. Vb 6 is practically a dead language as no updates have
been made to it for years. Microsoft are strongly pushing the .net line of
languages instead, which I am not personally a big fan of but that is just
my opinion.
Kind regards,
Philip Bennefall
Hi Travis,
Of course, people are free to make their individual choices for what tools
they want to use for the particular task at hand. For those who can use a
general purpose programming language and who are willing to spend the extra
time building things from scratch, that's fair enough.
++ compiler to Visual Studio 2008, which brings us
up to date with all the latest Microsoft features, and which also produces an
executable that is roughly 400 kb smaller and runs considerably faster.
I hope some of you will find one or more of these features useful.
Kind regards,
Philip
of the time. I don't dislike
Vb 6 as a language, I just think it'd be inadvisable for new programmers to
learn it considering its age and development status
Kind regards,
Philip Bennefall
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Sent
Thank you Thomas, for the complement. I'm happy to hear that you think so
highly of the tool even in this early stage. I'm just about to throw the
next public build out the door.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
mattrass. Grin.
In short, I intend to give everyone who is interested a taste of the new
features. Maybe I should throw it out the window instead? After all, this is
a windows only tool.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers
location as version 0.1, which is to say:
http://www.blastbay.com/bgt_beta_setup.exe.
Enjoy, and let me know how it goes!
Kind regards,
Philip Bennefall
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You can make
Hi Hayden,
It hasn't yet, but it will be shortly. We have some small rerecordings to do
so give it another week or two, and there should be a new copy. The text
version is up to date, though.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres
Hi casey,
Thank you very much for the nice feedback, and do let me know if you create
something cool with it. There's a forum on the Blastbay site where people
can post code pieces, and another where finished games can be shared.
Kind regards,
Philip Bennefall
- Original Message
://www.blastbay.com/bgt_beta_setup.exe
Kind regards,
Philip Bennefall
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limit so it'll have
to be google groups or something similar if I am to start a new one. For now
though, the forum's the best place or, again, direct email if there's
something that you think only I can answer.
Kind regards,
Philip Bennefall
- Original Message -
From: Valiant8086
Hi Thomas,
Thanks for the complement there. Indeed I will continue adding features, so
you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.
Kind regards,
Philip Bennefall
- Original Message -
From
Hi Muhammed,
Yes, it does work quite well from what I've gathered. There were some
changes made to the audio part to make it work better on x64 systems in this
last beta, so anyone who has previous had problems with it on x74 should
grab the new build.
Kind regards,
Philip Bennefall
Hi Oriol,
It would be useful in order to represent strings in other languages than
English, however I have just figured out how to make it use the extended
ascii charset (e.g. characters from 0 to 255 rather than 127) so this may be
enough.
Kind regards,
Philip Bennefall
- Original
is 31 seconds. People are
impatient, after all, including myself in many respects. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 14, 2010 11:41 AM
Subject: Re
quite as professional.
So I'm open to some suggestions here.
On 5/14/10, Philip Bennefall phi...@blastbay.com wrote:
Hi Thomas,
If I may add my two cents to the discussion quickly, I guess that the
reason
why people were wanting this feature was because the intro is
considerably
longer than
intro
sequences and game over themes and the like. The music was composed especially
for BGT by Quinten Pendle, and ships in uncompressed CD quality Wave format.
Enjoy!
Kind regards,
Philip Bennefall
---
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to save all my shields
for the death world level two and three, usually.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 16, 2010 2:15 AM
Subject: Re: [Audyssey] q9 cheat
Hi Lisa,
I'm glad to hear that. The registration system is fully automatic, so when
registering the game one gets their key within a matter of seconds.
Kind regards,
Philip Bennefall
- Original Message -
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers
,
Philip Bennefall
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All messages are archived and can
Hi Hayden,
The review of Q9 from the global voice was wrongly named, which has now been
fixed. However, the Kringle Crash recording was just a quick sample that I
made to show the game before its release and was never intended to be on the
website.
Kind regards,
Philip Bennefall
Hello there,
These things are very much intentional. I didn't figure that it would cause
any harm since everything is local to the machine anyway. You don't get the
ending, though, and you will not be able to post scores when you've cheated.
Kind regards,
Philip Bennefall
- Original
above before the
healing potion is expended? In other words, do you give a certain healing
amount that is done gradually, rather than restore her to full health
regardless of attacks during restoration?
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1
with Streemway itself, but
rather with the way that it is being called. Liam, I seem to recall you had
a way to fix this a while back?
Kind regards,
Philip Bennefall
- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday
the c_str method to
do this. I'm not too sure about the .net languages, but if at any point I
write a .net binding for Streemway I'll make a wrapper to take a Unicode
string and simply do the conversion internally.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward
Please let me know what you think.
Kind regards,
Philip Bennefall
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Hi Will,
No, there will not be a trailer for the jungle game until I am almost ready
to release it. This is usually the way that I like to do things, in other
words give a little suspenseful preview before I actually put out the
product.
Kind regards,
Philip Bennefall
- Original
Hi Dark,
Oh, he very well may be... I mean considering the fact that he avoids
getting hit that way. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 21, 2010 11
Hello there,
Yes, that is a regular sine wave that I use to beep out the word in the
first cut scene. When you say sound library, do you mean the game sounds or
do you mean the sound effect libraries that I use in general?
Kind regards,
Philip Bennefall
- Original Message -
From
Hi Lori,
Thank you, I'm glad you like my voice work and I hope the demonstration
gives you some helpful hints.
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent
Hi Lori,
In fact, it's just plain old luck here. I have no idea in advance what the
fortune field is going to do, since its action is randomized every time it
is triggered.
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: phi
ahead of time.
Kind regards,
Philip Bennefall
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 21, 2010 9:49 PM
Subject: Re: [Audyssey] Q9 full audio demo
Dark, I think that's a really good idea.
My
that I
call sounds.dat.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 21, 2010 9:20 PM
Subject: Re: [Audyssey] Q9 full audio demo
I don't know if there's a completely
could then get pro at a later
date or get another single product license for the next title as well if
prefered, etc.
I'd be greatful for any feedback on this.
Kind regards,
Philip Bennefall
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with the help of this encrypted hash token, I can determine if someone
should abuse the license which I'm hoping will not happen, but one should
better be safe than sorry.
Kind regards,
Philip Bennefall
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: phi
for another 550 (making 850
all in total).
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:47 AM
Subject: Re: [Audyssey] The price of BGT Pro
I can see the logic
to
have some issues at the time of registration.
Kind regards,
Philip Bennefall
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 8:35 AM
Subject: Re: [Audyssey] The price
also get about 4 times
the up and downstream speed from their servers. So as regards to Bluehost
helping secure websites against hacker attacks, this, in my opinion, is a
joke. In the end, you always get what you pay for.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas
also get about 4 times
the up and downstream speed from their servers. So as regards to Bluehost
helping secure websites against hacker attacks, this, in my opinion, is a
joke. In the end, you always get what you pay for.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas
like the idea of all
the extra bookkeeping involved in a payment plan, I figured I'd settle for a
bit of a compromize.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
of you will find these new features useful. I'd be very happy
to hear your thoughts and suggestions about things that you would like to see
in this next release, as I still expect it to be a few days before it's
released.
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers
Hi Hayden,
Yes, this is why this release is taking rather long to get out the door. I
really wanted to put a lot of new things in.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers
Hi Kevin,
No, as a matter of fact they are not quite set. I have been thinking a lot
about this recently, and have decided to restructure the whole pricing
system based on user feedback that I have received. I will post more
information about this soon.
Kind regards,
Philip Bennefall
Hi Thomas,
I'm glad you think so. I'll be tweaking and adding a few more things before
release, but it should not be too long now. I have also made an action game
that utilizes the networking, but more about that later. Smile.
Kind regards,
Philip Bennefall
- Original Message
Hi Bryan,
Oh the unlimited commercial pro license will still be available, never fear.
I'll post some more information about it once I have the new structure
finalized.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: phi
in order to improve
things. This is part of the beta stage. Once it reaches 1.0, however, the
core will not change often; if at all.
Kind regards,
Philip Bennefall
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday
Hi Hayden,
This is something I've thought about, though I haven't decided on anything
definite yet. If I do, this will be at a time when the core is 100 % stable
and I am not constantly adding new features as is the case right now.
Kind regards,
Philip Bennefall
- Original Message
everything, but the
wizzards should still allow you to have some fun and put out a few things.
For anything serious though, learning the language is definitely the best
approach.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh Kennedy jkenn...@gmail.com
To: gamers
names etc. For now, you
have to connect directly to an IP address in order to play online.
As always, pre-release feedback is most welcome!
Kind regards,
Philip Bennefall
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You
Hi Will,
Oh no, the jungle game is still far from release. This was a game that I
wrote in BGT in order to test the networking functionality that I've just
added to the engine.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas lomaswill...@googlemail.com
in a later release though, it could go either way. But
for the time being, I figured that SAPI would be adequate.
Kind regards,
Philip Bennefall
- Original Message -
From: lirin seal11...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09
, but the game requires
incredible concentration even as is. The concept is a good foundation for a
second freeby if it should happen to rain this summer, though. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers
.
This game is freeware, and can be played both against the computer and against
a human opponent over the internet, on six difficulty levels.
Head over to blastbay.com and grab your copy today!
Kind regards,
Philip Bennefall
---
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If you want to leave
on this end.
Please try it a few more times and see if it always happens, and if it does
then please send me an email privately and I'll try to resolve it with you.
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list
soon, once people
are familiar with the game.
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:01 PM
Subject: Re: [Audyssey] Palace Punch-up Released!
It's cool
Hi Peter,
That is very strange. This usually only happens if the connection is lost
somehow. Could you hear each other's footsteps still?
Kind regards,
Philip Bennefall
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
Hi Oriol,
This one was easy to fix. I have now made the one player superior internally
so that they check the winning condition for both, and informs the other
player about who won. This prevents race conditions like what you describe.
Kind regards,
Philip Bennefall
- Original Message
regards,
Philip Bennefall
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 10, 2010 5:11 PM
Subject: Re: [Audyssey] palice punchup manual
ah ok, by default it seems to be opening the manual in notepad
you find these changes and new features useful. As always, head over to
blastbay.com and grab your copy!
Kind regards,
Philip Bennefall
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You can make changes or update your
rather than the full 99.95.
Any feedback on this restructuring is most welcome.
Kind regards,
Philip Bennefall
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Hi Will,
No, but it should not be long until at least the first installment in that
series is released. Expect it to happen in early August.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: phi...@blastbay.com; Gamers
Hi Jacob,
Yes, absolutely. This is the case when the price of the previous version
would be deducted from the mor expensive one.
Kind regards,
Philip Bennefall
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: phi...@blastbay.com; Gamers Discussion list gamers
Hi Bryan,
Yes, precisely. There is an unregister option available in the registration
manager so that you can upgrade to the newly purchased license.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers
these prices. I'll add
higher ones for actual companies, though, so that they don't get the same
deal as individuals making games mainly as a hobby.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: phi...@blastbay.com; Gamers
Hi Scott,
Thank you! As for the site being in Swedish, that should certainly not
happen. Will look into that immediately.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers
it's still slightly game related so it might
be relevant still.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:59 PM
Subject: Re: [Audyssey] BGT - new
Hi Josh,
This is actually on the list of features that pre-order users can vote for,
so how quickly this gets added depends on the responses from the pre-order
customers.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh Kennedy jkenn...@gmail.com
To: gamers
HI Josh,
The engine runs fine on windows 7 X64, at least based on the reports that
I've received from users. As for the game scripting wizards, see my previous
reply for some more details.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh Kennedy jkenn...@gmail.com
Hi Dark,
Well, I shall certainly be looking forward to reading the page. If I can
assist in any way, let me know.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15
Hi Josh,
That is strange, as they are regular form buttons. Try your luck on Windows,
and tell me how it goes.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh Kennedy jkenn...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, July 15, 2010 3:35 AM
Subject: [Audyssey
Hi Travis,
I'm glad you like the new pricing structure. If you do mess around with the
engine, I'd be interested to hear your feedback.
Kind regards,
Philip Bennefall
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Wednesday
about that.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 12:39 PM
Subject: [Audyssey] Blastbayh shopping cart
Hi Philip,
If someone purchased your pro version of BGT
be different.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 10:27 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering
that, if you wanted to buy the BGT engine at some point I would
definitely charge you the regular lite/pro prices.
An open source game engine is certainly a good idea, and I wish you the best
of luck with that project.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas
as well as free ones.
I also intend adding some features that are exclusive to pro users, as to
make it appealing even for those wanting to make advanced free games as
well.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
the extra features in
all your future free games as well which cannot be done with lite.
I hope this makes sense.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent
Hi Hayden,
If you look in the manual you will find a section entitled Change Log,
that's where you want to go. I try to be as thurrow as possible there.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list
things up a bit.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 6:10 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!
Hi Philip,
Sheesh, that was quick
Hi Thomas,
Yes I think it was a little strong perhaps, but I agree with what you say
and so no offence taken. Keep an eye out for the next minor release.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers
Hi Dark,
Technically there are three weapons with ammo, but of course the third one
is a cheat. I only adopted this method as it enables me to easily add and
integrate new weapons in the future should I want to.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d
Hi Dark,
That would not work, as the registration info is stored in a registry key.
Also, the saved game file and the scores file are both stored in your
application data folder so no matter where you install the game files, it
will always find all the information.
Kind regards,
Philip
most people do
these days. So, should I keep the registration system as it is or change it for
all my future products to be Internet based?
Kind regards,
Philip Bennefall
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will most likely not do this but
reserve it for the more expensive packages where my economic interests are
greater.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27
knowing which one you
use it is the first piece of advice that I can give you.
Kind regards,
Philip Bennefall
- Original Message -
From: William L. Houts cad...@q.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:02 AM
Subject: [Audyssey] XP Gamer Woes
, and then as they
get more and more familiar with the workings of the language they can go in and
actually modify the game that the template program generated for them.
Any thoughts on this?
Kind regards,
Philip Bennefall
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