Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Hayden Presley
That is quite insulting.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 06, 2009 8:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Now that I don't agree with.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 6:08 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


 Hello,

 An even more interesting read is the comments which are posted after the 
 article. There was only one, out of 40+ comments, which was slightly in 
 the person's favour. Mainly, everyone says it is not their problem, blind 
 people should not be playing video games anyway, and we need to just learn

 to accept our place in life. Oh, and a few said we should get jobs rather 
 than trying to play video games. Quite fascinating.

 David Chittenden, MS, CRC, MRCAA


 Yohandy wrote:
 Check out this article guys! Very interesting indeed. what do you guys 
 think of this latest development?
 http://www.gamespot.com/news/6239339.html


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread ChB
While I find the comments about getting a job instead of playing videogames
is more than stupid, I do not see how suing sony or any other mainstream
game company will be of any use. I mean what's next, suing car companies
because we cannot drive? 
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 07, 2009 3:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Now that I don't agree with.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 6:08 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


 Hello,

 An even more interesting read is the comments which are posted after the 
 article. There was only one, out of 40+ comments, which was slightly in 
 the person's favour. Mainly, everyone says it is not their problem, blind 
 people should not be playing video games anyway, and we need to just learn

 to accept our place in life. Oh, and a few said we should get jobs rather 
 than trying to play video games. Quite fascinating.

 David Chittenden, MS, CRC, MRCAA


 Yohandy wrote:
 Check out this article guys! Very interesting indeed. what do you guys 
 think of this latest development?
 http://www.gamespot.com/news/6239339.html


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[Audyssey] new MushClient scripts and podcast for AlterAeon released!

2009-11-07 Thread Oriol Gómez
Hey guys
This message is jsut to let you know that I have released a new
version ofthe MushClient scripts for alter, along with a podcast to
show you how it all works!
download the podcast from
http://mycrap.scrapping.cc/mushcast.mp3
and the scripts
http://mycrap.scrapping.cc/mush.rar
enjoy!

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Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Dakotah Rickard
I hope those files have my stuff in them.

If not, can someone try to locate a file called topspeed2mods.zip? Or
something like that. I only ask because I don't want to lose my own
creations.

Signed:
Dakotah Rickard

On 11/6/09, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Here are two files you can grab to replenish your cars and tracks inventory.

 http://squirman.jzeller.org/59_Tracks.zip

 http://squirman.jzeller.org/66_Cars.zip

 HTH.

 rich
 - Original Message -
 From: Dakotah Rickard
 Sent: Friday, November 06, 2009 10:50 AM


 Right now it seems that the top speed 2 utilities pack download
 feature is unavailable.

 A while back, I posted a missive to this list requesting information
 concerning my huge zip file of cars and tracks. I lost a lot of junk
 on my old computer when it crashed and would like to be able to play
 my own cars, as well as those from the other people I came into
 contact with, on similarly created tracks. If anyone has info about
 that file or where to obtain something similar, I'd appreciate it.

 Signed:
 Dakotah Rickard
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[Audyssey] My thoughts on core exiles so far.

2009-11-07 Thread Darren Harris
This is going to be quite long and detailed.

I've been playing this game now for a little under a month now, yet I feel
very much like I have only scratched the surface of it.

The best way to describe this game really is like a book. Within reason you
can pick it up and put it down. I have yet to find a mission that is time
based. You can keep missions going for months at a time with no issue. Also
in theory it doesn't really matter which of the npc missions you take on
first, the game isn't exactly going to stop you. At least I haven't found
that. 

The most difficult thing I have found to do so far is trading. As in buying
and selling goods from shops to markets. The player market is very fluid and
the shops are very expensive on the whole. The best form of trading I have
yet found so far is the extraction kind. Where by you put a resource
extractor on the surface of a given planet and then get it to extract
specific resources from the surface. That is always going to be very
profitable. It's slow work but the 2 main advantages to extracting are that
firstly you don't need anything to run the extractors, they run themselves
so it's free money, secondly you can do what ever you like whilst they are
doing their jobs so you can just leave them and forget they are even there.
Which is always handy! You can be making passenger runs or doing ashar runs
and the like and you are still effectively making money. Stockpiling
resources to sell in bulk on the markets. The economy for all intensive
purposes is totally player driven so really it's only the shops that are the
most expensive.

I think the most tedious part to core exiles is when you are scanning for
enemies. You can spend a while scanning for them and you can be refreshing
the page several times in order to find what you need. But equally combat
missions you can still gain points and level up without burning a ton of
fuel. Also if you scoop the cargo after you destroy ships, then dock and
sell to Joe's supplies, again it's free money. Ok it's not going to be as
good as what you'd get on the player markets but equally there's a lot more
Joe's stores than there are player market access points so it's a healthy
trade-off. 

The best way to make money I've found so far is to do the passenger runs.
But the problem with those is that they burn a ton of fuel if you want the
worth while runs. So you can't spend to long making these runs. But the cash
and points rewards you get do make them very worth while all the same.

The thing with core exiles that I've learned very quickly is that it's a
very addictive game. Personally I love it. I've been on it as much as
anybody could be. Now here's the real big catch. As many of you will know ce
isn't tic based in the sense that you don't get tics per hour. It's fuel,
which I suppose you could say equates to the same thing. Fuel is burned in
proportion to the sorts of activities that you undertake. So if you are
constantly doing passenger runs you won't be playing the game that often. If
you have noticed the player store, you will have noticed that you can buy
fuel tickets which you can use at fuel depot's. you buy these tickets with
real money. So the makers of the game know it's addictive so they have
designed it in a way to try and keep people playing as long as they can by
giving them the option of spending real money on fuel. Just so you can keep
playing. I know I'm making this sound evil, it depends on how you look at
it. If it looks attractive and it's going to sell then of course they're
going to offer it. But my point here is, that if you learn to manage your
game playing style right, you need never have to do this. The only things I
have bought from the player store is the class 5 bio fuel engine and the big
fuel tank. The reasons why I bought both these are as follows:

1. I want to maximise the amount of fuel I can get at any given time.
2. I want to store up fuel over time as well so I can do a ton of passenger
runs. Then revert back to less fuel taxing activities. 

So yes I guess I've bought stuff from the store as well like most players
have, but I'm not going to buy a ton of fuel tickets from the store purely
because I'm smart enough not to need to do it. 

The game itself is genuinely a fun game to play. The community is a good one
it seems to me. 1 of the biggest things about this game is that there is
absolutely no player vs player killing at all. It's not possible. In a
number of ways, each player is playing their own individual game. For
example, a lot of the npc missions are the same. Everybody has done them or
is doing them. There are points where people can work together in as much as
sharing resources and the like which I haven't yet done but I do know it
exists. Equally exploration as well I think is or can be a group effort by
what I'm led to understand although I could be very wrong in this
assumption. 

I haven't travelled the entire game universe yet. There's over 700 locations
for you 

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread shaun everiss
wow I never thought we would have the cash or whatever to pull this off.
Excuse my language but this guy better win.
If not then we will now get the reputation as spoilt demanding f**king 
b**stards!
Suing, yeah good idea.
ofcause if we win it would actually make someone take notice may not do a lot 
but may do notice though I doubt a big corp would feel a 1 person suit.
I wish this guy luck.
Due to gamespot article crashing jaws and nvda though I had to use hal to save 
the file and it even struggled.
hmph.
At 02:33 p.m. 7/11/2009, you wrote:
I actually find that very very interesting
Look forward to seeing how it ends up
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 06, 2009 6:40 PM
To: Gamers Discussion list
Subject: [Audyssey] Visually impaired gamer sues Sony Online.

Check out this article guys! Very interesting indeed. what do you guys think
of this latest development?
http://www.gamespot.com/news/6239339.html


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread shaun everiss
same here I'd like to play mainstream, to, but one person suits aint goina do 
it not a smigen.
group suits would but the foundations and other orgs have better things to 
worry aboutlike roading access and other things more important than games.
so yeah we will have to muddle along.
ofcause if this guy wins it doesn't change anything, he may get some cash to 
shut him up but its not going to change anything.
I think orgs like audiogames.net spreading the word out would help more, than 
what this guy is doing.
Ok maybe right now we will achieve nothing but in the future there is always 
the one day hope that something will eventually happen.
At 02:11 p.m. 7/11/2009, you wrote:
Frivolous, damaging, unnecessary, impossible. Would I like to be able to
play mainstream games? It would be fun, but I'm not going to kid myself that
it will ever happen.

But let's say I empathized with him. That kid has only included those with
useable vision. I guess totally blind people will have to sue next.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 06, 2009 6:40 PM
To: Gamers Discussion list
Subject: [Audyssey] Visually impaired gamer sues Sony Online.

Check out this article guys! Very interesting indeed. what do you guys think

of this latest development?
http://www.gamespot.com/news/6239339.html


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread shaun everiss
I do aggree that if you play video games blind or sighted unless you have a job 
doing it then you are a sad fella.
I play games all the time but I'd never concider it a life long dream.
At 02:08 p.m. 7/11/2009, you wrote:
Hello,

An even more interesting read is the comments which are posted after the 
article. There was only one, out of 40+ comments, which was slightly in the 
person's favour. Mainly, everyone says it is not their problem, blind people 
should not be playing video games anyway, and we need to just learn to accept 
our place in life. Oh, and a few said we should get jobs rather than trying to 
play video games. Quite fascinating.

David Chittenden, MS, CRC, MRCAA


Yohandy wrote:
Check out this article guys! Very interesting indeed. what do you guys think 
of this latest development?
http://www.gamespot.com/news/6239339.html

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread shaun everiss
hmmm though not strictly game related I was having issues with the dev of 
flashfxp on accessability the lead dev asked me what to do and I told him and 
he fixed the issue.
OFcause ioware is a small company as they only sell 2 products.
So I do think we will eventually play mainstream games, however the big guys, 
soni, mgm, and ms etc will be out of our leegue for some time and may never get 
in to access at all.
At 02:09 p.m. 7/11/2009, you wrote:
Well, I'm not %100 on the loss of money due to online auctions clause,   
and I think stretching the deffinition of access to places of accommodation to 
include games is slightly dodgy logic, but that being said it's at least 
putting a games company on the spot about access.

i'm not sure if this will succeed or not,  it wouldn't surprise me if 
ssony find a way to weazle out of this,  but stil, it at least increases 
public consciousness, and makes it clear that visually impared gamers aren't 
just one or two people in one or two places.

I could tell similar stories about my experiences with capcom regarding their 
release of low vision accessible games in the Uk, and with nintendo about the 
matter of the wiimote for menue access,  who, while a lot nicer, were no 
less able to be helpful.

I'm not sure where this will go,  if anywhere,  though of course I 
hope it's carried through and a legal pressidant is set.

Either way, interesting news.

Beware the grue!

Dark.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 12:39 AM
Subject: [Audyssey] Visually impaired gamer sues Sony Online.


Check out this article guys! Very interesting indeed. what do you guys think 
of this latest development?
http://www.gamespot.com/news/6239339.html


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Scott Chesworth
Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.

On 11/7/09, Bryan Peterson bpeterson2...@cableone.net wrote:
 Now that I don't agree with.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: David Chittenden dchitten...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 06, 2009 6:08 PM
 Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


 Hello,

 An even more interesting read is the comments which are posted after the
 article. There was only one, out of 40+ comments, which was slightly in
 the person's favour. Mainly, everyone says it is not their problem, blind
 people should not be playing video games anyway, and we need to just learn

 to accept our place in life. Oh, and a few said we should get jobs rather
 than trying to play video games. Quite fascinating.

 David Chittenden, MS, CRC, MRCAA


 Yohandy wrote:
 Check out this article guys! Very interesting indeed. what do you guys
 think of this latest development?
 http://www.gamespot.com/news/6239339.html


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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] FreezeUp hand held game.

2009-11-07 Thread Charles Rivard
Or Flobberworms?  (grin)
---
In God we trust!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 04, 2009 1:34 AM
Subject: Re: [Audyssey] FreezeUp hand held game.


Hi Allan,
You are correct in that the FreezeUp game voices the category and letter of
the
alphabet and the time left for each player but does not have the answers.
In other words if the category is animals and the letter is P
and you say Pig, the game can not listen to you and convert your word to
text and search a data base of animals that start with p, nor does it give
you a list of correct answers.
These would make it easier to use if there was a dispute in answers like
whale as a fish starting with w.
The instructions were on-line in a PDF document but I didn't keep the URL.
It suggests looking up the word in a dictionary if there is a question.
Such as in floberworm for animal starting with f.
Of course the players could decide if Harry Potter animals are allowed .
smiles,
Phil

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 03, 2009 11:32 PM
Subject: Re: [Audyssey] FreezeUp hand held game.


 Hi Phil,
 Thanks for the heads up on this hand held. It sounds really neat.
 A question though. If I understand right, the machine itself doesn't have
 answers to the catagories itself, but those come from the players instead,
 is that right?
 I  think I'll pick one up.
 al


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
That I do agree with. It's just going to give us more of a bad reputation 
than we already have in some quarters. I know a few blind people who 
threaten to sue at the drop of a hat. I'm not an easy hater but I hate 
people like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: ChB chr1...@gmx.de

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 10:31 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


While I find the comments about getting a job instead of playing 
videogames

is more than stupid, I do not see how suing sony or any other mainstream
game company will be of any use. I mean what's next, suing car companies
because we cannot drive?
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 07, 2009 3:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Now that I don't agree with.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 6:08 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hello,

An even more interesting read is the comments which are posted after the
article. There was only one, out of 40+ comments, which was slightly in
the person's favour. Mainly, everyone says it is not their problem, blind
people should not be playing video games anyway, and we need to just 
learn



to accept our place in life. Oh, and a few said we should get jobs rather
than trying to play video games. Quite fascinating.

David Chittenden, MS, CRC, MRCAA


Yohandy wrote:

Check out this article guys! Very interesting indeed. what do you guys
think of this latest development?
http://www.gamespot.com/news/6239339.html



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Even if we win there's every chance it'll just increase the reputation we 
already have in some quarters as demanding, spoiled brats. I know one or two 
folks like that. Even if we win it could be detremental to us.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 11:15 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



wow I never thought we would have the cash or whatever to pull this off.
Excuse my language but this guy better win.
If not then we will now get the reputation as spoilt demanding f**king 
b**stards!

Suing, yeah good idea.
ofcause if we win it would actually make someone take notice may not do a 
lot but may do notice though I doubt a big corp would feel a 1 person 
suit.

I wish this guy luck.
Due to gamespot article crashing jaws and nvda though I had to use hal to 
save the file and it even struggled.

hmph.
At 02:33 p.m. 7/11/2009, you wrote:

I actually find that very very interesting
Look forward to seeing how it ends up


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 06, 2009 6:40 PM
To: Gamers Discussion list
Subject: [Audyssey] Visually impaired gamer sues Sony Online.

Check out this article guys! Very interesting indeed. what do you guys 
think

of this latest development?
http://www.gamespot.com/news/6239339.html


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
I agree the lawsuit is riddiculous and more than likely doomed, but I don't 
agree with the comments about blind people should not be allowed to play 
games. About all I feel this can accomplish is to give us an undesirable and 
undeserved reputation, one which we already have in some quarters, for being 
spoiled, demanding brats.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 4:28 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.

On 11/7/09, Bryan Peterson bpeterson2...@cableone.net wrote:

Now that I don't agree with.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 6:08 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hello,

An even more interesting read is the comments which are posted after the
article. There was only one, out of 40+ comments, which was slightly in
the person's favour. Mainly, everyone says it is not their problem, 
blind
people should not be playing video games anyway, and we need to just 
learn


to accept our place in life. Oh, and a few said we should get jobs 
rather

than trying to play video games. Quite fascinating.

David Chittenden, MS, CRC, MRCAA


Yohandy wrote:

Check out this article guys! Very interesting indeed. what do you guys
think of this latest development?
http://www.gamespot.com/news/6239339.html



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Yohandy,
This is definitely an interesting development. Although, I think it is 
probably going to be in vain. Too much rides on the fact the case is 
based on a week legal standpoint to begin with, and to top that off the 
general public is totally clueless about game accessibility as well. 
Based on the comments I've read about this article on the site this case 
is extremely unpopular among the general readership on Gamespot.com. 
Most of the comments of the readership are way off the mark, and only 
proves my point they are completely ignorant of game accessibility issues.
For one thing one of the comments came out and said, how can a blind 
guy play a video game? The comment went on to state that that is 
impossible, we can't because we are blind, and ended with the conclusion 
there is no way Sony could ever make their video games accessible to a 
blind gamer. The authors entire premise was completely false, based on a 
lack of credible evidence otherwise, and most of the comments that 
follows are more of the same sort of misinformed logic. If we assume the 
general public holds this sort of attitude it is no wonder we have this 
kind of problem gaining access to games and other forms of multimedia 
software.
One thing that did come from this article is what people really think 
about us when they don't think we are paying attention to what they say. 
I found several comments very insulting, misinformed, and out and out 
lacking concern for our needs or desires. The comments about we should 
get a job instead of trying to play video games was extremely insulting 
and unsympathetic. It seams the person who said that forgets plenty of 
sighted gamers are able to happily work a regular nine to five job and 
come home and play his/her favorite games too.
Anyway, getting back to the point, I don't see this case really going 
anywhere. Sony is a very major player in the video games industry, and 
I've personally spoken to them on a few ocations about accessibility for 
the Play Station II and Play Station III. I got the typical we can't 
discuss our future plans answer and of course half the time I got a 
reply that we don't take end user suggestions for new game titles. It 
was as though they didn't even read my e-mails to them, and they just 
sent out some canned answer they had drafted as an all purpose response. 
It was very clear to me Sony doesn't care about accessibility in the 
least, and try to give anyone the brush off if and when they can.
I certainly applaud this persons tenacity in taking on Sony in court, 
but he has very little hope of really winning this one. First, he has to 
prove that what he seeks is possible, and that may require a 
programmer's point of view on what can and can't be done. Which most 
programmers aren't taught any kind of accessibility in college, and most 
are pretty misinformed on various ways they can improve the 
accessibility of their software products. Second, he is using the ADA in 
a way that really doesn't apply to video games. This alone is a major 
strike against his case. Third, the general public doesn't really care 
about blind accessibility issues so he is unlikely to get mainstream 
support for his cause. Let us face it most people are less concerned 
about accessibility when it is a non-essential issue like video games, 
something they can take for granted, than if all public buildings are 
accessible so Grandma Jones can get up to the third floor in her 
wheelchair or with her walker. Those sorts of issues matter to lots of 
people, particularly the elderly, where they could care less if a blind 
person can play a video game. It is pretty harsh, but that is reality. 
Unless you are blind or know someone who is blind video game 
accessibility doesn't apply to most people. Even if they did care they 
would fall back on the it can't be done anyway type of uninformed 
response.




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Chrissy,
Weather it works or not I think the main point of this lawsuit should be 
to make Sony and some of these major companies aware that accessible 
mainstream video games are possible, and that we would like them to take 
us seriously as a group interested in purchasing their video games. It 
is important to remember these companies, Sony in this case, repeatedly 
ignores requests for accessibility features, and won't even give a 
person a reasonable response when asked about accessibility. Here is a 
case in point.
Back when the Play Station III was coming out I wrote them asking about 
possible accessibility features. I gave various suggestions in which 
they could improve the platform, improve accessibility, etc. However, 
the only response I got back was something to the effect thank you for 
your suggestions, but Sony can not endorse or accept new ideas for game 
titles, or improvements for existing game titles.
I can't remember the reply word for word, but it was pretty clear they 
hadn't even read my e-mail.Even if they had it looked like something 
drafted by a team of lawyers to serve as a one size fits all type of 
canned answer they send everybody. Indeed I sent a few more e-mails and 
got basically the same message multiple times sent out by a different 
customer service rep. So what are we suppose to do to get these peoples 
attention?
The bottom line is Sony, and probably various other companies, have 
customer service reps --- low level peons --- to basically tell the 
average Joe Smith to take a hike. So It is very doubtful anyone with any 
real authority saw my message, and I am assuming this person who is 
suing Sony got the exact same treatment. The first thing the Sony movers 
and shakers probably knew of this is when they got hit with the lawsuit, 
and that is because they hired peons to stone wall anyone who has a 
serious suggestion or complaint about their products.




ChB wrote:

While I find the comments about getting a job instead of playing videogames
is more than stupid, I do not see how suing sony or any other mainstream
game company will be of any use. I mean what's next, suing car companies
because we cannot drive? 
chrissy
  



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Let's face it people, mainstream accessibility is probably never going to 
happen even though the technology is and probably has been there for a lot 
of years. Or if it does it's going to take a small time developer developing 
an accessible game so groundbreaking that the mainstream devs can't help but 
take notice. And even should that happen, let's face it. The dev or devs 
might still not be convinced. Or they'd try and find some way to get the dev 
responsible for this groundbreaking title to cease any future development, 
be it hush money or something else just so they didn't have any competition. 
Not necessarily very realistic I'll admit but who really knows what a big 
corporation will do these days if they feel threatened? Even if the 
developer was not in violation of any copyrights they might still take 
issue. And anyway they'd have to develop said title for one of the major 
gaming platforms.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 9:50 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Chrissy,
Weather it works or not I think the main point of this lawsuit should be 
to make Sony and some of these major companies aware that accessible 
mainstream video games are possible, and that we would like them to take 
us seriously as a group interested in purchasing their video games. It is 
important to remember these companies, Sony in this case, repeatedly 
ignores requests for accessibility features, and won't even give a person 
a reasonable response when asked about accessibility. Here is a case in 
point.
Back when the Play Station III was coming out I wrote them asking about 
possible accessibility features. I gave various suggestions in which they 
could improve the platform, improve accessibility, etc. However, the only 
response I got back was something to the effect thank you for your 
suggestions, but Sony can not endorse or accept new ideas for game titles, 
or improvements for existing game titles.
I can't remember the reply word for word, but it was pretty clear they 
hadn't even read my e-mail.Even if they had it looked like something 
drafted by a team of lawyers to serve as a one size fits all type of 
canned answer they send everybody. Indeed I sent a few more e-mails and 
got basically the same message multiple times sent out by a different 
customer service rep. So what are we suppose to do to get these peoples 
attention?
The bottom line is Sony, and probably various other companies, have 
customer service reps --- low level peons --- to basically tell the 
average Joe Smith to take a hike. So It is very doubtful anyone with any 
real authority saw my message, and I am assuming this person who is suing 
Sony got the exact same treatment. The first thing the Sony movers and 
shakers probably knew of this is when they got hit with the lawsuit, and 
that is because they hired peons to stone wall anyone who has a serious 
suggestion or complaint about their products.




ChB wrote:
While I find the comments about getting a job instead of playing 
videogames

is more than stupid, I do not see how suing sony or any other mainstream
game company will be of any use. I mean what's next, suing car companies
because we cannot drive? chrissy




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Scott,
Indeed the case seams pretty weak. He and his lawyers are reaching with 
their suit. So it will be very interesting to see how the judge, if it 
goes that far, will decide the legal ramifications of this case.
I too agree that media support would not be of much help. I've read the 
comments too, and most of them were pretty discouraging. It seams the 
general mainstream gaming community could care less about accessibility. 
If we are getting a response like that on a major forum like Game Spot 
we can hardly expect national or international media attention to be 
much better. I'm afraid Sony has the upper hand in this one.


Scott Chesworth wrote:

Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.
  



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
It's even more depressing when you consider the almost overwhelmingly 
positive response to the last article pertaining to us that was posted on 
Gamespot. Of course that was about games developed for and by blind folks 
and not about mainstream games being made accessible. Grrr! If only this guy 
hadn't filed this riddiculous lawsuit! We MIGHT have had a chance of getting 
somewhere.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 9:58 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Scott,
Indeed the case seams pretty weak. He and his lawyers are reaching with 
their suit. So it will be very interesting to see how the judge, if it 
goes that far, will decide the legal ramifications of this case.
I too agree that media support would not be of much help. I've read the 
comments too, and most of them were pretty discouraging. It seams the 
general mainstream gaming community could care less about accessibility. 
If we are getting a response like that on a major forum like Game Spot we 
can hardly expect national or international media attention to be much 
better. I'm afraid Sony has the upper hand in this one.


Scott Chesworth wrote:

Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread ChB
While I, like everyone else, would love the idea of having every single game
accessible in the future, it will not happen.
Think about how costly this would be, development would raise the price of a
game to probably double what it is now.
And to an extent I could understand that the sighted gamers will hit the
roof when they are forced to pay outrageous prices for content they would
never need or use.
Again, I would love to see this happen, nut chances are very very slim that
this is happening. We are too few in numbers really to be a target customer
for those games. The only thing I can see happening is maybe them adding
reading out loud in all menus and stuff so that it is easier to navigate.
This should be easy to do and would not really cost more, I assume.
They already have subtitles for hearing impaired gamers but the adjustments
for that group are so much easier anyway, because you do not have to change
the game itself at all.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 07, 2009 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Hi Chrissy,
Weather it works or not I think the main point of this lawsuit should be 
to make Sony and some of these major companies aware that accessible 
mainstream video games are possible, and that we would like them to take 
us seriously as a group interested in purchasing their video games. It 
is important to remember these companies, Sony in this case, repeatedly 
ignores requests for accessibility features, and won't even give a 
person a reasonable response when asked about accessibility. Here is a 
case in point.
Back when the Play Station III was coming out I wrote them asking about 
possible accessibility features. I gave various suggestions in which 
they could improve the platform, improve accessibility, etc. However, 
the only response I got back was something to the effect thank you for 
your suggestions, but Sony can not endorse or accept new ideas for game 
titles, or improvements for existing game titles.
I can't remember the reply word for word, but it was pretty clear they 
hadn't even read my e-mail.Even if they had it looked like something 
drafted by a team of lawyers to serve as a one size fits all type of 
canned answer they send everybody. Indeed I sent a few more e-mails and 
got basically the same message multiple times sent out by a different 
customer service rep. So what are we suppose to do to get these peoples 
attention?
The bottom line is Sony, and probably various other companies, have 
customer service reps --- low level peons --- to basically tell the 
average Joe Smith to take a hike. So It is very doubtful anyone with any 
real authority saw my message, and I am assuming this person who is 
suing Sony got the exact same treatment. The first thing the Sony movers 
and shakers probably knew of this is when they got hit with the lawsuit, 
and that is because they hired peons to stone wall anyone who has a 
serious suggestion or complaint about their products.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Bryan,
Perhaps, but I don't see any other way to bring the issue to a head. 
Many of us, myself included, hope that Sony, Microsoft, Activision, 
Capcom, Edos, Nintendo, you name it would create fully accessible video 
games. That's not going to happen through talking to them, and national 
agencies like NFB, AFB, ACB, etc have no interest in getting involved in 
a dispute over game accessibility issues. Weather this case negatively 
effects us or not remains to be seen, but we do need a way to bring 
these people to the table to at least talk about the issues. 
Unfortunately, taking them to court isn't going to make them any more 
willing to discuss the issues honestly, and in fact might make them even 
more unwilling to do so.


Bryan Peterson wrote:
Even if we win there's every chance it'll just increase the reputation 
we already have in some quarters as demanding, spoiled brats. I know 
one or two folks like that. Even if we win it could be detremental to us.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
That's exactly my point. This might be our only option but I have a very 
strong feeling that it's only going to give us even more of a bad reputation 
than we already have in some quarters. Our only remaining option it seems is 
also the one that could and most likely will be our downfall.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:05 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Bryan,
Perhaps, but I don't see any other way to bring the issue to a head. Many 
of us, myself included, hope that Sony, Microsoft, Activision, Capcom, 
Edos, Nintendo, you name it would create fully accessible video games. 
That's not going to happen through talking to them, and national agencies 
like NFB, AFB, ACB, etc have no interest in getting involved in a dispute 
over game accessibility issues. Weather this case negatively effects us or 
not remains to be seen, but we do need a way to bring these people to the 
table to at least talk about the issues. Unfortunately, taking them to 
court isn't going to make them any more willing to discuss the issues 
honestly, and in fact might make them even more unwilling to do so.


Bryan Peterson wrote:
Even if we win there's every chance it'll just increase the reputation we 
already have in some quarters as demanding, spoiled brats. I know one or 
two folks like that. Even if we win it could be detremental to us.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark

That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than helpful.

When I phoned Nintendo Uk asking about access to the wiimote menue system, I 
got a much more useful person, who appreciated the problem and actually 
tested various methods for me.


However, that conversation ended in a big road block, because even though it 
wouldn't be difficult for Nintendo to make a basic upgrade to the wii to 
have a standardized menue system as an alternative to using the wiimote, 
Nintendo Uk actually couldn't get in touch with the developement team in 
Japan or the Us to tell them,  even if they wanted to.


And that was working with an extremely nice and cooperative person from 
Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of an 
adventure (sinse of course they're X directory), required me to sweet talk 
first a mail order service (who luckily I've used on several occasions), and 
then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major organizations like 
the game accessibility project can actually talk to the people that matter 
about game access.


this is why, both from extensive personal experience talking to companies 
about access, I'm stil convinced the future of accessible games lies with 
the independent developers like Nielsbaur (see the latest news on 
audiogames.net for more on them), and 7-128,  and all those web games 
we've been playing.


I'm actually amazed how quickly some developers,  such as coops of core 
exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try to 
contact the mainstream companies,  I'm just very scheptical of how much 
actual good it will do given their truly insan burocracy.


Beware the grue!

Dark. 



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Bryan,
That's just it though. A small time developer hasn't a chance of 
competing with a multi million dollar mainstream game company for a 
number of reasons. For one reason the major game platforms like the Play 
Station is closed to everyone except a select few major players in the 
game industry.
Believe me I should know. I once looked into developing games for my 
Play Station II, contacted Sony about how to go about it, and found out 
more than I wanted to know. First of all it costs several thousand 
dollars to license, obtain, and use the Play Station platform 
development kits. Then, Sony has a certain specification all games must 
follow in order to qualify for development on the platform. If they 
don't meet those specifications and qualifications Sony will not allow 
you to release said game for their platform. So they call all of the 
shots in terms of what games can and can not even be released for the 
Play Station. Then, there are legal documents, special non-disclosure 
agreements, etc up the butt to waid through and sign. in short, after 
several thousand dollars, several months of development, lots of 
paperwork and legal wrangling, Sony may review your game and decide it 
doesn't meet specifications, and will not qualify for official release 
until Sony decides to approve the title.
Basically, my point is that the Sony Play Station has never been 
designed for the casual or small time game developer. You have to be a 
major player, big game developer, to even afford the licenses and obtain 
the development tools necessary to create a game for the Play Station in 
the first place. Even then you have little say in the matter as Sony has 
to approve your title, approve any changes that doesn't meet with 
current specifications, etc. So if you want to add this or that which 
might make the game more accessible but happens to violate their 
specifications the game will not be accepted until that feature is 
removed. sucks doesn't it?
So in my own way I sympathize with this lawsuit. Sony has created an 
impossible standard for a small time developer like myself, have shut us 
out completely from developing on there platform, and adopted standards 
and specifications that take absolutely no consideration for 
accessibility features. Unless Sony decides to adopt accessibility the 
Play Station and their games will remain as they currently are. Which 
either by accident or design happens to be about the most accessible 
game console out there right now if you want to work at it. Talk about 
irony.



Bryan Peterson wrote:
Let's face it people, mainstream accessibility is probably never going 
to happen even though the technology is and probably has been there 
for a lot of years. Or if it does it's going to take a small time 
developer developing an accessible game so groundbreaking that the 
mainstream devs can't help but take notice. And even should that 
happen, let's face it. The dev or devs might still not be convinced. 
Or they'd try and find some way to get the dev responsible for this 
groundbreaking title to cease any future development, be it hush money 
or something else just so they didn't have any competition. Not 
necessarily very realistic I'll admit but who really knows what a big 
corporation will do these days if they feel threatened? Even if the 
developer was not in violation of any copyrights they might still take 
issue. And anyway they'd have to develop said title for one of the 
major gaming platforms.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
See that I would think would be the place to start. Nintendo at least seems 
open to the idea. If enough information and evidence were ever able to be 
provided it just might sway them in our favor. And if Nintendo made the 
change it MIGHT sway other devs. But I realize that might be difficult if 
not next to impossible. I only wish we didn't have to resort to this method.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:32 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than 
helpful.


When I phoned Nintendo Uk asking about access to the wiimote menue system, 
I got a much more useful person, who appreciated the problem and actually 
tested various methods for me.


However, that conversation ended in a big road block, because even though 
it wouldn't be difficult for Nintendo to make a basic upgrade to the wii 
to have a standardized menue system as an alternative to using the 
wiimote, Nintendo Uk actually couldn't get in touch with the developement 
team in Japan or the Us to tell them,  even if they wanted to.


And that was working with an extremely nice and cooperative person from 
Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of an 
adventure (sinse of course they're X directory), required me to sweet talk 
first a mail order service (who luckily I've used on several occasions), 
and then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major organizations 
like the game accessibility project can actually talk to the people that 
matter about game access.


this is why, both from extensive personal experience talking to companies 
about access, I'm stil convinced the future of accessible games lies with 
the independent developers like Nielsbaur (see the latest news on 
audiogames.net for more on them), and 7-128,  and all those web games 
we've been playing.


I'm actually amazed how quickly some developers,  such as coops of 
core exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try to 
contact the mainstream companies,  I'm just very scheptical of how 
much actual good it will do given their truly insan burocracy.


Beware the grue!

Dark.

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
I know that all too well. THe best and most ideal solution is also the least 
possible and not merely for the reasons you outlined regarding the hardware 
being closed to all but a few. It would take years to develop an accessible 
game that would actually capture the mainstream media's attention and by 
extention that of the mainstream gaming industry.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:42 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Bryan,
That's just it though. A small time developer hasn't a chance of competing 
with a multi million dollar mainstream game company for a number of 
reasons. For one reason the major game platforms like the Play Station is 
closed to everyone except a select few major players in the game industry.
Believe me I should know. I once looked into developing games for my Play 
Station II, contacted Sony about how to go about it, and found out more 
than I wanted to know. First of all it costs several thousand dollars to 
license, obtain, and use the Play Station platform development kits. Then, 
Sony has a certain specification all games must follow in order to qualify 
for development on the platform. If they don't meet those specifications 
and qualifications Sony will not allow you to release said game for their 
platform. So they call all of the shots in terms of what games can and can 
not even be released for the Play Station. Then, there are legal 
documents, special non-disclosure agreements, etc up the butt to waid 
through and sign. in short, after several thousand dollars, several months 
of development, lots of paperwork and legal wrangling, Sony may review 
your game and decide it doesn't meet specifications, and will not qualify 
for official release until Sony decides to approve the title.
Basically, my point is that the Sony Play Station has never been designed 
for the casual or small time game developer. You have to be a major 
player, big game developer, to even afford the licenses and obtain the 
development tools necessary to create a game for the Play Station in the 
first place. Even then you have little say in the matter as Sony has to 
approve your title, approve any changes that doesn't meet with current 
specifications, etc. So if you want to add this or that which might make 
the game more accessible but happens to violate their specifications the 
game will not be accepted until that feature is removed. sucks doesn't it?
So in my own way I sympathize with this lawsuit. Sony has created an 
impossible standard for a small time developer like myself, have shut us 
out completely from developing on there platform, and adopted standards 
and specifications that take absolutely no consideration for accessibility 
features. Unless Sony decides to adopt accessibility the Play Station and 
their games will remain as they currently are. Which either by accident or 
design happens to be about the most accessible game console out there 
right now if you want to work at it. Talk about irony.



Bryan Peterson wrote:
Let's face it people, mainstream accessibility is probably never going to 
happen even though the technology is and probably has been there for a 
lot of years. Or if it does it's going to take a small time developer 
developing an accessible game so groundbreaking that the mainstream devs 
can't help but take notice. And even should that happen, let's face it. 
The dev or devs might still not be convinced. Or they'd try and find some 
way to get the dev responsible for this groundbreaking title to cease any 
future development, be it hush money or something else just so they 
didn't have any competition. Not necessarily very realistic I'll admit 
but who really knows what a big corporation will do these days if they 
feel threatened? Even if the developer was not in violation of any 
copyrights they might still take issue. And anyway they'd have to develop 
said title for one of the major gaming platforms.



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[Audyssey] Future of accessible games

2009-11-07 Thread dark
My own personal belief, is that what will change access will also be the force 
which will change the Uk libraries thinking on accessible books, - time. 

There is no point denying, %70 of visually impared people are over the age of 
60, - and %50 are over the age of 70. 

Currently, that comprises people who grew up in the 1940's and 50's. 

such people are not naturally interested in science fiction, fantasy or,  
by extention computer games. 

At a recent doctor who convention however, the oldest people there were my 
dad's age, betwene 50 and 60,  having grown up in the 1960's,  much 
like my parents, they watched Doctor who, original Startrek, Blake 7, 
quatermass, buck rogers etc. 

Over the next ten years, that group of people will start to lose their sight, 
 and will have significantly different reading interests to those who grew 
up ten years earlier. 

thus, sf books and films will have to be made accessible for them. 

Similarly, people who grew up in the 1970's with the Atari 2600 etc; playing 
games like Joust, space invaders, original If etc, are currently 40 or so. 

the head of retroremakes.com,  a die hard gamer if there ever was one, is 
himself 40.

In 20 years, when these people begin to lose their sight, they aren't going to 
want to give up life long gaming hobbies simply because they can no longer see. 

At that stage, game companies, both mainstream and independent will suddenly 
have a group of older customers who will demand games, --- and,  as Bryan 
said earlier, it won't be quite so devorced from public consciousness when 
grandma Jones wants to play her atari but can't because she can no longer see 
the screen. 

Game companies and independent developers have already produced adaptations for 
both deaf and physically impared people,  but (even with deafness), in 
these cases they are disabilities which affect a larger proportion of younger 
people who are themselves playing and buying computer games. 

Were circumstances reversed, I could well imagine those self same people on 
gamespot who said a blind person playing a graphical game was impossible, would 
say it was similarly impossible for someone who was paralized from the kneck 
down to play graphical games,  yet head tracker adapTations for pc games 
and the wii eXIST,  AND WHILE NOT PERFECT, CERTAINLY ALLOW PEOPLE WITH SUCH 
DISABILITIES TO PLAY MORE GAMES THAN PEOPLE WITH VISUAL IMPAREMENT CAN. 

I'm thus very much of the opinion that the situation will indeed change, - 
though convincing game companies (or library services for that matter), of the 
truth of this is something of an uphill struggle currently. 

Beware the grue! 

Dark.
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Well, I admit I was only suggesting a small change,  merely the ability 
to access Wii menues by the standard up down arrows method which has been 
used in games for years, rather than having to use the Wiimote to point at 
specific areas of the screen which I find near impossible.


It would be an easy change to make, and sinse the wii software is 
continually updated by downloadable content, not impossible to implement 
either.


However reasonable the suggestion though, it's no good if it can't be made 
with the right person.


In independent games, I've actually been able to talk to developers, -  
I've been having an onrunning conversation by in game pm with Coops of core 
exiles for a while now,  and everyone who's played the game has seen the 
results of that in the labled buttons,  not that I'm trying to 
brag,  I'm just saying that had I not been able to talk to coops 
himself, this wouldn't have happened.


Short of learning Japanese, getting a plane to Japan and employing a team of 
gun toting gangsters to break into nintendo's dev offices,  I've no idea 
how to actually get to talk access with them.


Though that actually doesn't sound like a bad plan,  hmmm, I wonder if 
the Yacusa do a disability concessionary rate on armed raides?


You make your games accessible,  or you don't make anymore games, -  
ever!


beware the grue!

Dark.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:44 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


See that I would think would be the place to start. Nintendo at least 
seems open to the idea. If enough information and evidence were ever able 
to be provided it just might sway them in our favor. And if Nintendo made 
the change it MIGHT sway other devs. But I realize that might be difficult 
if not next to impossible. I only wish we didn't have to resort to this 
method.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:32 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than 
helpful.


When I phoned Nintendo Uk asking about access to the wiimote menue 
system, I got a much more useful person, who appreciated the problem and 
actually tested various methods for me.


However, that conversation ended in a big road block, because even though 
it wouldn't be difficult for Nintendo to make a basic upgrade to the wii 
to have a standardized menue system as an alternative to using the 
wiimote, Nintendo Uk actually couldn't get in touch with the developement 
team in Japan or the Us to tell them,  even if they wanted to.


And that was working with an extremely nice and cooperative person from 
Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of an 
adventure (sinse of course they're X directory), required me to sweet 
talk first a mail order service (who luckily I've used on several 
occasions), and then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major organizations 
like the game accessibility project can actually talk to the people that 
matter about game access.


this is why, both from extensive personal experience talking to companies 
about access, I'm stil convinced the future of accessible games lies with 
the independent developers like Nielsbaur (see the latest news on 
audiogames.net for more on them), and 7-128,  and all those web games 
we've been playing.


I'm actually amazed how quickly some developers,  such as coops of 
core exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try to 
contact the mainstream companies,  I'm just very scheptical of how 
much actual good it will do given their truly insan burocracy.


Beware the grue!

Dark.

---
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Or we could get Magic Emperor Ghaleon from the Lunar seires of RPG's. LOL. I 
don't think Ghaleon would give a rat's behind. He'd be more interested in 
becoming god of all creation. Then again he did redeem himself in the second 
game in the series...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 11:22 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Well, I admit I was only suggesting a small change,  merely the 
ability to access Wii menues by the standard up down arrows method which 
has been used in games for years, rather than having to use the Wiimote to 
point at specific areas of the screen which I find near impossible.


It would be an easy change to make, and sinse the wii software is 
continually updated by downloadable content, not impossible to implement 
either.


However reasonable the suggestion though, it's no good if it can't be made 
with the right person.


In independent games, I've actually been able to talk to developers, -  
I've been having an onrunning conversation by in game pm with Coops of 
core exiles for a while now,  and everyone who's played the game has 
seen the results of that in the labled buttons,  not that I'm trying 
to brag,  I'm just saying that had I not been able to talk to coops 
himself, this wouldn't have happened.


Short of learning Japanese, getting a plane to Japan and employing a team 
of gun toting gangsters to break into nintendo's dev offices,  I've no 
idea how to actually get to talk access with them.


Though that actually doesn't sound like a bad plan,  hmmm, I wonder if 
the Yacusa do a disability concessionary rate on armed raides?


You make your games accessible,  or you don't make anymore 
games, -  ever!


beware the grue!

Dark.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:44 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


See that I would think would be the place to start. Nintendo at least 
seems open to the idea. If enough information and evidence were ever able 
to be provided it just might sway them in our favor. And if Nintendo made 
the change it MIGHT sway other devs. But I realize that might be 
difficult if not next to impossible. I only wish we didn't have to resort 
to this method.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:32 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than 
helpful.


When I phoned Nintendo Uk asking about access to the wiimote menue 
system, I got a much more useful person, who appreciated the problem and 
actually tested various methods for me.


However, that conversation ended in a big road block, because even 
though it wouldn't be difficult for Nintendo to make a basic upgrade to 
the wii to have a standardized menue system as an alternative to using 
the wiimote, Nintendo Uk actually couldn't get in touch with the 
developement team in Japan or the Us to tell them,  even if they 
wanted to.


And that was working with an extremely nice and cooperative person from 
Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of 
an adventure (sinse of course they're X directory), required me to sweet 
talk first a mail order service (who luckily I've used on several 
occasions), and then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major organizations 
like the game accessibility project can actually talk to the people that 
matter about game access.


this is why, both from extensive personal experience talking to 
companies about access, I'm stil convinced the future of accessible 
games lies with the independent developers like Nielsbaur (see the 
latest news on audiogames.net for more on them), and 7-128,  and all 
those web games we've been playing.


I'm actually amazed how quickly some developers,  such as coops of 
core exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try to 
contact the mainstream companies,  I'm just very scheptical of how 
much actual good it will do given their truly insan burocracy.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, 

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Well, if it's a matter of sicking game characters on them, my vote would be 
to feed them to an extremely angry king Bowser!


Lets see what they think of game access when their being chased by a 
fireball spitting turtle in an extremely ill humourr!


I think Bowser would be up for the idea too, - afterall, who is it who 
makes certain he always loses to Mario? ;D.


beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:34 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Or we could get Magic Emperor Ghaleon from the Lunar seires of RPG's. LOL. 
I don't think Ghaleon would give a rat's behind. He'd be more interested 
in becoming god of all creation. Then again he did redeem himself in the 
second game in the series...
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Or perhaps even the four Sinistrals from the Lufia games. Well Erim at any 
rate since it's been proven that she at least has tendencies toward good 
unlike her brothers.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 11:40 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Well, if it's a matter of sicking game characters on them, my vote would 
be to feed them to an extremely angry king Bowser!


Lets see what they think of game access when their being chased by a 
fireball spitting turtle in an extremely ill humourr!


I think Bowser would be up for the idea too, - afterall, who is it who 
makes certain he always loses to Mario? ;D.


beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:34 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Or we could get Magic Emperor Ghaleon from the Lunar seires of RPG's. 
LOL. I don't think Ghaleon would give a rat's behind. He'd be more 
interested in becoming god of all creation. Then again he did redeem 
himself in the second game in the series...
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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list,
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[Audyssey] game creation toolkit

2009-11-07 Thread Josh
Hi,

I'm just wondering how the game creation toolkit is coming along? 

Josh

send email to myself at jkenn...@gmail.com www.satogo.com Get klango at 
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu 
at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. 
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Allan Thompson

Hi Tom,
Do you think it would cost more or less money for a game company like Sony 
to make purely accessible games from scratch, then to make a regular title 
for the sighted?
My thought is this, could a game company set up a dedicated department  that 
makes just accessible games that would probably cost less then a regular 
title to make, enough of these accisible games could propel the buying of 
console systems with peripherals among the blind and disabled community. The 
accessible titles could probably be sold for the same price as sighted games 
but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Hayden Presley
I believe you said the utility pack isn't available for download anymore?
The reason for this is the Top Speed 2.1 update; this update includes the
utility pack already installed with it. Also, it has some great additions to
the tracks, cars, and menu system, which has been consolidated beautifully.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Saturday, November 07, 2009 12:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

I hope those files have my stuff in them.

If not, can someone try to locate a file called topspeed2mods.zip? Or
something like that. I only ask because I don't want to lose my own
creations.

Signed:
Dakotah Rickard

On 11/6/09, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Here are two files you can grab to replenish your cars and tracks
inventory.

 http://squirman.jzeller.org/59_Tracks.zip

 http://squirman.jzeller.org/66_Cars.zip

 HTH.

 rich
 - Original Message -
 From: Dakotah Rickard
 Sent: Friday, November 06, 2009 10:50 AM


 Right now it seems that the top speed 2 utilities pack download
 feature is unavailable.

 A while back, I posted a missive to this list requesting information
 concerning my huge zip file of cars and tracks. I lost a lot of junk
 on my old computer when it crashed and would like to be able to play
 my own cars, as well as those from the other people I came into
 contact with, on similarly created tracks. If anyone has info about
 that file or where to obtain something similar, I'd appreciate it.

 Signed:
 Dakotah Rickard
 ---
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Re: [Audyssey] game creation toolkit

2009-11-07 Thread Philip Bennefall

Hi Josh,

I am currently waiting for some code to be completed by another programmer, 
but development is very much active and I will keep you all up to date as 
much as possible on the tool's progress.


Kind regards,

PhilipB ennefall
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Saturday, November 07, 2009 7:45 PM
Subject: [Audyssey] game creation toolkit



Hi,

I'm just wondering how the game creation toolkit is coming along?

Josh

send email to myself at jkenn...@gmail.com www.satogo.com Get klango at 
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab 
Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 
follow-me-on-twitter.

---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.52/2485 - Release Date: 11/06/09 
19:39:00



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Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Dakotah Rickard
No. I said that the utility pack doesn't download anymore.

Plus, I don't believe my cars and tracks made it up there anyway.
Thanks for the attempt, but I'm now mostly focused on trying to get my
own stuff back, and the ts2 utility pack isn't really that helpful for
that.

Signed:
Dakotah Rickard

On 11/7/09, Hayden Presley hdpres...@hotmail.com wrote:
 I believe you said the utility pack isn't available for download anymore?
 The reason for this is the Top Speed 2.1 update; this update includes the
 utility pack already installed with it. Also, it has some great additions to
 the tracks, cars, and menu system, which has been consolidated beautifully.
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dakotah Rickard
 Sent: Saturday, November 07, 2009 12:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

 I hope those files have my stuff in them.

 If not, can someone try to locate a file called topspeed2mods.zip? Or
 something like that. I only ask because I don't want to lose my own
 creations.

 Signed:
 Dakotah Rickard

 On 11/6/09, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Here are two files you can grab to replenish your cars and tracks
 inventory.

 http://squirman.jzeller.org/59_Tracks.zip

 http://squirman.jzeller.org/66_Cars.zip

 HTH.

 rich
 - Original Message -
 From: Dakotah Rickard
 Sent: Friday, November 06, 2009 10:50 AM


 Right now it seems that the top speed 2 utilities pack download
 feature is unavailable.

 A while back, I posted a missive to this list requesting information
 concerning my huge zip file of cars and tracks. I lost a lot of junk
 on my old computer when it crashed and would like to be able to play
 my own cars, as well as those from the other people I came into
 contact with, on similarly created tracks. If anyone has info about
 that file or where to obtain something similar, I'd appreciate it.

 Signed:
 Dakotah Rickard
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Tom Randall
Well I am coming in late on this thread but I agree with Tom here, I
applaude this guy for trying to do this, the only way that major companies
like Sony are going to pay attention to us at all is if they fear that we
will hit them in their pocketbooks.  Face it people, the bottom line is all
they care about period, they are not developing games out of the goodness of
their hearts they are doing it to make money, that is all.  We are not a big
enough market for them to take us seriously or fear whatever we do or don't
do in the least, so unfortunately, and I do mean that when I say it, a
lawsuit is almost certainly the only way to get any amount of their
attention.

Having said all this, I also agree with Tom that you should pick your fights
carefully and be sure you can finish what you start, I am not sure this guy
is doing that.  Frankly I am surprised he found a lawyer who was willing to
take it on unless the lawyer figures that Sony will offer up a nice juicy
settlement to shut the guy up.  That is the only reason I can think of.  IF
this thing gets to a jury trial which I doubt I am afraid they are going to
be in trouble.  Nonetheless I wish them the best of luck because as Tom said
very well before, this is probbaly the only way to get these guys to the
table in any sort of a serious manner to discuss these issues.  The
playstation 3 is fairly useable even as it is if you want to do some
memorization and work at it, even if we got any concessions at all such as
voiced menus and prompts when on the main screens that would be a major
victory in my opinion.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 07, 2009 7:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Hi Yohandy,
This is definitely an interesting development. Although, I think it is 
probably going to be in vain. Too much rides on the fact the case is 
based on a week legal standpoint to begin with, and to top that off the 
general public is totally clueless about game accessibility as well. 
Based on the comments I've read about this article on the site this case 
is extremely unpopular among the general readership on Gamespot.com. 
Most of the comments of the readership are way off the mark, and only 
proves my point they are completely ignorant of game accessibility issues.
For one thing one of the comments came out and said, how can a blind 
guy play a video game? The comment went on to state that that is 
impossible, we can't because we are blind, and ended with the conclusion 
there is no way Sony could ever make their video games accessible to a 
blind gamer. The authors entire premise was completely false, based on a 
lack of credible evidence otherwise, and most of the comments that 
follows are more of the same sort of misinformed logic. If we assume the 
general public holds this sort of attitude it is no wonder we have this 
kind of problem gaining access to games and other forms of multimedia 
software.
One thing that did come from this article is what people really think 
about us when they don't think we are paying attention to what they say. 
I found several comments very insulting, misinformed, and out and out 
lacking concern for our needs or desires. The comments about we should 
get a job instead of trying to play video games was extremely insulting 
and unsympathetic. It seams the person who said that forgets plenty of 
sighted gamers are able to happily work a regular nine to five job and 
come home and play his/her favorite games too.
Anyway, getting back to the point, I don't see this case really going 
anywhere. Sony is a very major player in the video games industry, and 
I've personally spoken to them on a few ocations about accessibility for 
the Play Station II and Play Station III. I got the typical we can't 
discuss our future plans answer and of course half the time I got a 
reply that we don't take end user suggestions for new game titles. It 
was as though they didn't even read my e-mails to them, and they just 
sent out some canned answer they had drafted as an all purpose response. 
It was very clear to me Sony doesn't care about accessibility in the 
least, and try to give anyone the brush off if and when they can. I
certainly applaud this persons tenacity in taking on Sony in court, 
but he has very little hope of really winning this one. First, he has to 
prove that what he seeks is possible, and that may require a 
programmer's point of view on what can and can't be done. Which most 
programmers aren't taught any kind of accessibility in college, and most 
are pretty misinformed on various ways they can improve the 
accessibility of their software products. Second, he is using the ADA in 
a way that really doesn't apply to video games. This alone is a major 
strike against his case. Third, the general public doesn't really care 
about blind 

[Audyssey] lite-tek interactive?

2009-11-07 Thread Josh
Hi,

Is lite-tek interactive still up and going? Or is it permanently dead? 

Josh

send email to myself at jkenn...@gmail.com www.satogo.com Get klango at 
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu 
at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. 
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
The brutal truth is Alan, there currently are simply not enough visually 
impared gamers to make it worth their while.


Even paripherals such as head track devices are not made by the big name 
companies, - and indeed the companies do not put direct support for such 
things in their games.


About the only support features they do add for any disability is 
subtitles, - which more often than not is simply a consequence of the 
game's originally being published in Japanese with japanese speech (as 
making subtitles is a cheaper option than recording english voice 
acting), - ditto for French, Spanish, german and other languages too.


As has been said, while it's quick and easy to chat to an independent 
developer about adding access features to their games, big game companies 
simply do not care sinse it won't line their pockits anymore.


I'll skip my left wing wrant, but ultimately, that is the main problem.

It is always cheaper to do nothing than something!

this is why I'm firmly of the belief we wont' see significant access changes 
in mainstream games until a larger proportion of customers becomes disabled 
themselves, - and possibly not even then.


Beware the grue!

Dark.

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:50 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Tom,
Do you think it would cost more or less money for a game company like Sony 
to make purely accessible games from scratch, then to make a regular title 
for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same price 
as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread David Chittenden

Hello,

I do not believe creating accessible games from scratch would be 
considered viable by any of the game developers.


Blindness is a very low incidence group which only effects .6% of the 
population of any technologically advanced country, and up to .8% of 
non-technologically advanced countries.


I use to work as an accessibility consultant for a few companies which 
develop consumer electronics. Companies are primarily only interested if 
they can make a profit. Only very small companies which are trying to 
break in to the market typically consider our extremely small numbers as 
being a viable market segment.


Some of you may remember the Sharp Talking Time I, one of the best 
pocket talking clocks which came out in the early 80's. Within a couple 
years, Sharp took it off the market. That clock was very popular amongst 
blind people. We purchased several tens of thousands of them.


That clock was not very popular among any other market segment. Sharp 
needed several hundred thousand sales to consider the product as viable.


The numbers which we can bring to any mainstream product are currently 
no where near enough for the company to consider us as a viable 
profit-making group for targeting.


Note: Apple is the only large mainstream company that I am aware of 
which has adopted blindness accessibility across its entire product line 
as a corporate position. I do hope other large companies follow Apple's 
lead, but have my doubts for the near future.


David Chittenden, MS, CRC, MRCAA


Allan Thompson wrote:

Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a 
regular title for the sighted?
My thought is this, could a game company set up a dedicated 
department  that makes just accessible games that would probably cost 
less then a regular title to make, enough of these accisible games 
could propel the buying of console systems with peripherals among the 
blind and disabled community. The accessible titles could probably be 
sold for the same price as sighted games but with a larger profit 
perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Yohandy
doubtful. that article grabbed people's interest for a few days, then 
completely died and was never mentioned. A good idea could be for  everyone 
to write to people like Ed Boon on twitter and let him know how awesome and 
accessible his MK series is and suggest any improvements. Twitter might be 
the way to go since everyone seems to be using it nowadays. What were the 
odds of any of us getting in contact with MK's lead developer before people 
got interested in twitter? none probably. So let's take advantage of this 
opportunity guys and let's make ourselves known to these people. Harmonix 
also has twitter accounts, and they've shown some interest towards 
accessibility for the blind. I remember Brandon posted to their message 
boards and he even got a reply from harmonix devs if I'm not mistaken. SO 
instead of sitting here and discussing this among ourselves, let's do 
something about it. Ed Boon's twitter name: noobde


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 12:03 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


It's even more depressing when you consider the almost overwhelmingly 
positive response to the last article pertaining to us that was posted on 
Gamespot. Of course that was about games developed for and by blind folks 
and not about mainstream games being made accessible. Grrr! If only this 
guy hadn't filed this riddiculous lawsuit! We MIGHT have had a chance of 
getting somewhere.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 9:58 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Scott,
Indeed the case seams pretty weak. He and his lawyers are reaching with 
their suit. So it will be very interesting to see how the judge, if it 
goes that far, will decide the legal ramifications of this case.
I too agree that media support would not be of much help. I've read the 
comments too, and most of them were pretty discouraging. It seams the 
general mainstream gaming community could care less about accessibility. 
If we are getting a response like that on a major forum like Game Spot we 
can hardly expect national or international media attention to be much 
better. I'm afraid Sony has the upper hand in this one.


Scott Chesworth wrote:

Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Dark,
Yeah, that is pretty much my experience as well. Nice or not all we are 
doing is contacting the low level peons who have no real power or 
authority. Even if they sympathize with our cause they are not able to 
refer us to a higher power, or are unable to do so. often it is just 
company policy to handle our queries at the gate and tell us to beat it.
I'm still pretty upset over Lucasfilm's licensing policies. It took me 
months to get some kind of contact information for Lucas Licensing, and 
even when I did it was all in vain. I quickly discovered there licensing 
is designed for mass market products like toys, games, whatever that is 
expected to sell millions of copies world wide. When I explained I could 
not afford their licensing and royalty fees do to the fact I was 
expecting to sell perhaps 1,000 to 2,000 units they shut me down pretty 
quick. It was made pretty clear that unless I had a mass market product 
I could sell, that might bring in millions of dollars for the company, I 
could forget it. I saw they only license to companies that have millions 
of dollars to spend on licenses and royalties, and I'm nothing but 
pocket change to them, and am not worth talking too. Never mind I was 
hoping to release a unique product, an accessible Star Wars game, they 
wouldn't get from anyone else. However, accessibility took a back seat 
to company policy and out and out greed.
I  often wonder, naturally, if George Lucas himself would have given me 
leave, or if he would have been as anal as his licensing department. I'm 
unlikely to know as there is no real easy way to contact him, and find 
out. He has, like so many other business men, put guards at the gate who 
handle the day to day business of the company.The same kind of problems 
exist when trying to contact Sony or any other major player in the video 
gaming market. You have to go through 10,000 layers of peons to get to 
someone who might be able to give you an answer. Even if you do you are 
likely to get the company line.



dark wrote:

That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than 
helpful.


When I phoned Nintendo Uk asking about access to the wiimote menue 
system, I got a much more useful person, who appreciated the problem 
and actually tested various methods for me.


However, that conversation ended in a big road block, because even 
though it wouldn't be difficult for Nintendo to make a basic upgrade 
to the wii to have a standardized menue system as an alternative to 
using the wiimote, Nintendo Uk actually couldn't get in touch with the 
developement team in Japan or the Us to tell them,  even if they 
wanted to.


And that was working with an extremely nice and cooperative person 
from Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of 
an adventure (sinse of course they're X directory), required me to 
sweet talk first a mail order service (who luckily I've used on 
several occasions), and then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major 
organizations like the game accessibility project can actually talk to 
the people that matter about game access.


this is why, both from extensive personal experience talking to 
companies about access, I'm stil convinced the future of accessible 
games lies with the independent developers like Nielsbaur (see the 
latest news on audiogames.net for more on them), and 7-128,  and 
all those web games we've been playing.


I'm actually amazed how quickly some developers,  such as coops of 
core exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try 
to contact the mainstream companies,  I'm just very scheptical of 
how much actual good it will do given their truly insan burocracy.


Beware the grue!

Dark.

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Allan Thompson
I suppose your right. Money is too important to the compaines to bother with 
us, and the governments don't have to worry about us as a voters block...I 
guess all there really is is the kindness of strangers, or Every single game 
company board of directers suddenly becomeing blind.

al
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:00 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


The brutal truth is Alan, there currently are simply not enough visually 
impared gamers to make it worth their while.


Even paripherals such as head track devices are not made by the big name 
companies, - and indeed the companies do not put direct support for 
such things in their games.


About the only support features they do add for any disability is 
subtitles, - which more often than not is simply a consequence of the 
game's originally being published in Japanese with japanese speech (as 
making subtitles is a cheaper option than recording english voice 
acting), - ditto for French, Spanish, german and other languages too.


As has been said, while it's quick and easy to chat to an independent 
developer about adding access features to their games, big game companies 
simply do not care sinse it won't line their pockits anymore.


I'll skip my left wing wrant, but ultimately, that is the main problem.

It is always cheaper to do nothing than something!

this is why I'm firmly of the belief we wont' see significant access 
changes in mainstream games until a larger proportion of customers becomes 
disabled themselves, - and possibly not even then.


Beware the grue!

Dark.

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:50 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a regular 
title for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same 
price as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Allan Thompson

Hi,
Thanks for those statistics. It puts things into perspective a bit better.
Well, I suppose all of us will have to buy large amounts of lottery tickets 
, win a bunch of money, and start our own accessible video game making 
company, grin.

al

- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:02 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hello,

I do not believe creating accessible games from scratch would be 
considered viable by any of the game developers.


Blindness is a very low incidence group which only effects .6% of the 
population of any technologically advanced country, and up to .8% of 
non-technologically advanced countries.


I use to work as an accessibility consultant for a few companies which 
develop consumer electronics. Companies are primarily only interested if 
they can make a profit. Only very small companies which are trying to 
break in to the market typically consider our extremely small numbers as 
being a viable market segment.


Some of you may remember the Sharp Talking Time I, one of the best pocket 
talking clocks which came out in the early 80's. Within a couple years, 
Sharp took it off the market. That clock was very popular amongst blind 
people. We purchased several tens of thousands of them.


That clock was not very popular among any other market segment. Sharp 
needed several hundred thousand sales to consider the product as viable.


The numbers which we can bring to any mainstream product are currently no 
where near enough for the company to consider us as a viable profit-making 
group for targeting.


Note: Apple is the only large mainstream company that I am aware of which 
has adopted blindness accessibility across its entire product line as a 
corporate position. I do hope other large companies follow Apple's lead, 
but have my doubts for the near future.


David Chittenden, MS, CRC, MRCAA


Allan Thompson wrote:

Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a regular 
title for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same 
price as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark

That sounds par for the course.

this is why I'm firmly of the belief that the major companies simply will 
not considder accessibility any time soon, and the best hope for accessible 
games lies with independent developers, - who will probably value the 
sales of their games to the Vi gaming community, rather than disregard it.


I'm working very hard to stop myself going into a left wing wrant against 
the stupidity of unregulated mutlinational consumer companies having no 
compunction about even basic ethical issues when it comes to prophet,   
sinse that's liable to start another major debate on the subject of free 
markit capitalism in general I won't.


suffice it to say, that while the almighty prophet margin is the only 
standard used to make company policy, accessibility will always take a prety 
major back seat.


Beware the grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 10:41 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Dark,
Yeah, that is pretty much my experience as well. Nice or not all we are 
doing is contacting the low level peons who have no real power or 
authority. Even if they sympathize with our cause they are not able to 
refer us to a higher power, or are unable to do so. often it is just 
company policy to handle our queries at the gate and tell us to beat it.
I'm still pretty upset over Lucasfilm's licensing policies. It took me 
months to get some kind of contact information for Lucas Licensing, and 
even when I did it was all in vain. I quickly discovered there licensing 
is designed for mass market products like toys, games, whatever that is 
expected to sell millions of copies world wide. When I explained I could 
not afford their licensing and royalty fees do to the fact I was expecting 
to sell perhaps 1,000 to 2,000 units they shut me down pretty quick. It 
was made pretty clear that unless I had a mass market product I could 
sell, that might bring in millions of dollars for the company, I could 
forget it. I saw they only license to companies that have millions of 
dollars to spend on licenses and royalties, and I'm nothing but pocket 
change to them, and am not worth talking too. Never mind I was hoping to 
release a unique product, an accessible Star Wars game, they wouldn't get 
from anyone else. However, accessibility took a back seat to company 
policy and out and out greed.
I  often wonder, naturally, if George Lucas himself would have given me 
leave, or if he would have been as anal as his licensing department. I'm 
unlikely to know as there is no real easy way to contact him, and find 
out. He has, like so many other business men, put guards at the gate who 
handle the day to day business of the company.The same kind of problems 
exist when trying to contact Sony or any other major player in the video 
gaming market. You have to go through 10,000 layers of peons to get to 
someone who might be able to give you an answer. Even if you do you are 
likely to get the company line.



dark wrote:

That's true tom regarding getting in touch with companies.

I actually spoke to a capcom rep on the phone, and he was less than 
helpful.


When I phoned Nintendo Uk asking about access to the wiimote menue 
system, I got a much more useful person, who appreciated the problem and 
actually tested various methods for me.


However, that conversation ended in a big road block, because even though 
it wouldn't be difficult for Nintendo to make a basic upgrade to the wii 
to have a standardized menue system as an alternative to using the 
wiimote, Nintendo Uk actually couldn't get in touch with the developement 
team in Japan or the Us to tell them,  even if they wanted to.


And that was working with an extremely nice and cooperative person from 
Nintendo Uk in the first place.


Even getting the phone number of Nintendo's Uk office was something of an 
adventure (sinse of course they're X directory), required me to sweet 
talk first a mail order service (who luckily I've used on several 
occasions), and then a whole sale despatcher.


While i'm completely unsure that suing companies is the right way to 
go,  I'm stil not certain how anyone,  even major organizations 
like the game accessibility project can actually talk to the people that 
matter about game access.


this is why, both from extensive personal experience talking to companies 
about access, I'm stil convinced the future of accessible games lies with 
the independent developers like Nielsbaur (see the latest news on 
audiogames.net for more on them), and 7-128,  and all those web games 
we've been playing.


I'm actually amazed how quickly some developers,  such as coops of 
core exiles are in responding to reasonable access suggestions.


I'm not saying that the game accessibility project etc shouldn't try to 
contact the mainstream 

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Well, at least in the Uk, voter lobbying doesn't play as major a part in 
politics as it does in the us,  but I do take your point.


Beware the Grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 11:18 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


I suppose your right. Money is too important to the compaines to bother 
with us, and the governments don't have to worry about us as a voters 
block...I guess all there really is is the kindness of strangers, or Every 
single game company board of directers suddenly becomeing blind.

al
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:00 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


The brutal truth is Alan, there currently are simply not enough visually 
impared gamers to make it worth their while.


Even paripherals such as head track devices are not made by the big name 
companies, - and indeed the companies do not put direct support for 
such things in their games.


About the only support features they do add for any disability is 
subtitles, - which more often than not is simply a consequence of the 
game's originally being published in Japanese with japanese speech (as 
making subtitles is a cheaper option than recording english voice 
acting), - ditto for French, Spanish, german and other languages too.


As has been said, while it's quick and easy to chat to an independent 
developer about adding access features to their games, big game companies 
simply do not care sinse it won't line their pockits anymore.


I'll skip my left wing wrant, but ultimately, that is the main problem.

It is always cheaper to do nothing than something!

this is why I'm firmly of the belief we wont' see significant access 
changes in mainstream games until a larger proportion of customers 
becomes disabled themselves, - and possibly not even then.


Beware the grue!

Dark.

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:50 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a 
regular title for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same 
price as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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[Audyssey] twitter and accessible games

2009-11-07 Thread Josh
Hi,

A lot of the big game companies are now on twitter and facebook. lets take 
advantage of this and get in touch wiith them. 

Josh

send email to myself at jkenn...@gmail.com www.satogo.com Get klango at 
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu 
at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. 
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[Audyssey] RPG Character sheet management software

2009-11-07 Thread Jacob Kruger
Have just sort of finished off putting together my small piece of software 
to manage a character sheet for a version of role playing called RuneQuest:

http://www.runequest.za.org/

It's basically a different version of dungeons and dragons FWIW, and my app 
is only really made to let me do better than using my laptop to edit a text 
file, along with a small dice rolling app I made before, but it basically 
builds a sort of dynamic interface based on an XML character data sheet, and 
I suppose could also be used easily enough, without too much modification to 
just carry out a form of info management since it literally builds the user 
interface based on the data in the XML text file, but is a little focused on 
the role playing functionality in that, for example, the dice rolling 
functionality is hard coded into it, although the various dice rolling 
ranges/options are also populated from a separate XML file to allow editing 
when not in the development environment.


Anyway, this bit of software lets you load new blank characters, edit the 
info including adding categories of information, editing these categories, 
and items and then lets you save the character sheets for future 
reference/reuse etc.


It's done in newish microsoft technology - .Net framework 3.5 development 
environment, so might need an up to date computer to use it, but runs fine 
on both my XP home work machine as well as my windows 7 work machine, but 
they both have the development software installed on them, and I haven't 
gotten around to putting together any form of installation package as of yet 
since literally finished it off around 20 minutes ago - currently around 2AM 
Sunday morning this side, but thought might as well post a message here to 
find out if anyone would be interested in something like this at all.


Also, while the interface is meant to also be usable/useful for sighted 
people, I haven't yet had a sighted person try it out for me to see how the 
dynamic interface generation affects the look/feel/layout of it, since 
didn't do too much general windows development in the old days either, but 
it works fine for me along with both jaws and NVDA, but suppose might not 
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think 
should look alright, but in the old days when could see mostly worked on 
webpages anyway)


It also sort of implements a tiny bit of re-use of your screenreader/MS TTS 
voices to say things sometimes, but, the primary one you might notice is 
that when it's loaded it'll initially tell you the name of the character 
spoken even if you run a screen reader or not.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4582 (20091107) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread matheus
hi.
i'm really interested in it!
can you please create a installer for it and upload it to your web site,
or to something like sendspace,or dropbox? or even if you don't wana
create a installer, just zipping the files it's ok for me..
hmm, and and what link should i click in this site that you pasted
www.runequest.com
to play the game that will use these things(the dice,the cheet with the
character management, etc)?
thanks so much!
-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: gamers@audyssey.org
Data: Domingo, 8 de Novembro de 2009 02:09
Assunto: [Audyssey] RPG Character sheet management software

Have just sort of finished off putting together my small piece of software
to manage a character sheet for a version of role playing called RuneQuest:
http://www.runequest.za.org/

It's basically a different version of dungeons and dragons FWIW, and my app
is only really made to let me do better than using my laptop to edit a text
file, along with a small dice rolling app I made before, but it basically
builds a sort of dynamic interface based on an XML character data sheet, and
I suppose could also be used easily enough, without too much modification to
just carry out a form of info management since it literally builds the user
interface based on the data in the XML text file, but is a little focused on
the role playing functionality in that, for example, the dice rolling
functionality is hard coded into it, although the various dice rolling
ranges/options are also populated from a separate XML file to allow editing
when not in the development environment.

Anyway, this bit of software lets you load new blank characters, edit the
info including adding categories of information, editing these categories,
and items and then lets you save the character sheets for future
reference/reuse etc.

It's done in newish microsoft technology - .Net framework 3.5 development
environment, so might need an up to date computer to use it, but runs fine
on both my XP home work machine as well as my windows 7 work machine, but
they both have the development software installed on them, and I haven't
gotten around to putting together any form of installation package as of yet
since literally finished it off around 20 minutes ago - currently around 2AM
Sunday morning this side, but thought might as well post a message here to
find out if anyone would be interested in something like this at all.

Also, while the interface is meant to also be usable/useful for sighted
people, I haven't yet had a sighted person try it out for me to see how the
dynamic interface generation affects the look/feel/layout of it, since
didn't do too much general windows development in the old days either, but
it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
webpages anyway)

It also sort of implements a tiny bit of re-use of your screenreader/MS TTS
voices to say things sometimes, but, the primary one you might notice is
that when it's loaded it'll initially tell you the name of the character
spoken even if you run a screen reader or not.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4582 (20091107) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Future of accessible games

2009-11-07 Thread Thomas Ward

Hi Dark,
Yes, your opinion holds a lot of truth, and I don't doubt as the 
so-called baby boomer generation reaches into their 60's and 70's things 
will begin changing for the better for us. My dad has just turned 60 and 
he grew up watching the original Star Trek, Lost in Space, Time Tunnel, 
and other science fiction programs. Plus during the 80's when the Atari 
was at its height he would now and again play games with me as well as 
my mom. So they certainly were no strangers to a good arcade game or 
two, and my friends parents would play some Atari games as well. As a 
result video games has touched that generation although maybe not as 
much as those of my generation.
When we talk about my generation, those who played the original Atari 
all the time, we are now are in our 30's and 40's. We have kids of our 
own playing the latest XBox and Play Station titles, and our kids are 
carrying on our video game playing traditions. Many of us in our 30's 
and 40's still enjoy a good video game or two, and we aren't getting any 
younger. Sooner or later we are going to be the Grandma and Grandpa 
Jones of tomorrow. At that point accessible video games, talking 
microwaves, the availability of certain types of books, whatever is 
going to become in more demand. Those who didn't grow up with video 
games such as my grandparents generation don't really care about talking 
microwaves, accessible Star Wars books, or the latest video game. 
However, when my generation replaces them as the elderly suddenly it may 
turn out to be a different story.
You mentioned a good point about how the interests and expectations of 
one generation can be very different even if it is separated by no more 
than 10 or 15 years. This reminds me of our discussion about 
side-scrollers. A game like Megaman certainly changed from its origins 
in the 1980's and what was available 10-years later in the 1990's. A kid 
born in the 70's who played the original Megaman would no doubt treasure 
it as one of the great classics of the 1980's. However, a kid born in 
the 80's and grew up playing the newer 90's versions would find the 
original boring, lacking features, and pretty over rated. That's just a 
small example of how views about what is and is not of interest can 
change when it comes to gaming in a relatively short amount of time.
Anyway, as you pointed out as our generation aproaches our 60's more and 
more content that isn't accessible today may become so later on when it 
is in more demand. This is definitely the  long view, but it is all a 
matter of supply and demand. We will see how those people who commented 
on the Gamespot.com article feel in 20 or 30 years when their sight is 
failing, they need glasses, the screen is fuzzy, and it isn't quite as 
easy to play. When it effects that group as a whole the shoe will be 
finally on the other foot, and they'll think back on what they said in 
their youth. They may live to eat their own words.


dark wrote:
My own personal belief, is that what will change access will also be the force which will change the Uk libraries thinking on accessible books, - time. 

There is no point denying, %70 of visually impared people are over the age of 60, - and %50 are over the age of 70. 

Currently, that comprises people who grew up in the 1940's and 50's. 

such people are not naturally interested in science fiction, fantasy or,  by extention computer games. 

At a recent doctor who convention however, the oldest people there were my dad's age, betwene 50 and 60,  having grown up in the 1960's,  much like my parents, they watched Doctor who, original Startrek, Blake 7, quatermass, buck rogers etc. 

Over the next ten years, that group of people will start to lose their sight,  and will have significantly different reading interests to those who grew up ten years earlier. 

thus, sf books and films will have to be made accessible for them. 

Similarly, people who grew up in the 1970's with the Atari 2600 etc; playing games like Joust, space invaders, original If etc, are currently 40 or so. 


the head of retroremakes.com,  a die hard gamer if there ever was one, is 
himself 40.

In 20 years, when these people begin to lose their sight, they aren't going to want to give up life long gaming hobbies simply because they can no longer see. 

At that stage, game companies, both mainstream and independent will suddenly have a group of older customers who will demand games, --- and,  as Bryan said earlier, it won't be quite so devorced from public consciousness when grandma Jones wants to play her atari but can't because she can no longer see the screen. 

Game companies and independent developers have already produced adaptations for both deaf and physically impared people,  but (even with deafness), in these cases they are disabilities which affect a larger proportion of younger people who are themselves playing and buying computer games. 

Were circumstances 

Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread dark

Hi Jacob.

would it be possible to make such applications for use with gamebooks?

applications which would both hold a character's stats, and roll the 
necessary dice in combat?


there are quite a few gamebooks online in which it's necessary to physically 
keep a status sheet and roll dice,  and this process could be 
considderably sped up by use of an application.


The most common system used in downloadable gamebooks is the Fighting 
fantasy system,  a very functional but basic system the rules of which 
can be read on http://www.arborell.com/ a site which itself features html 
gamebooks with in built character sheet etc (though other ff adventures are 
downloadable which do not have the convenience of being on that site).


There is also the slightly more complex system featured in the incredibly 
high quality gamebooks on www.arborell.com itself,  and indeed a far 
more complex system stil,  which runs over the many gamebooks in the 
Lonewolf series, found on www.projectaon.org  which already has a couple 
of apps written for it,  neither of which is sadly accessible as one 
features dodgy java, and the other uses microsoft silverlight.


Something to help in any of these series would be welcomed by both Vi and 
sighted people I think,  sinse accept for the lonewolf series on project 
aon, - none have any sort of application support in the way of stat 
keeping or dice rolling.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Sunday, November 08, 2009 12:09 AM
Subject: [Audyssey] RPG Character sheet management software


Have just sort of finished off putting together my small piece of software 
to manage a character sheet for a version of role playing called 
RuneQuest:

http://www.runequest.za.org/

It's basically a different version of dungeons and dragons FWIW, and my 
app is only really made to let me do better than using my laptop to edit a 
text file, along with a small dice rolling app I made before, but it 
basically builds a sort of dynamic interface based on an XML character 
data sheet, and I suppose could also be used easily enough, without too 
much modification to just carry out a form of info management since it 
literally builds the user interface based on the data in the XML text 
file, but is a little focused on the role playing functionality in that, 
for example, the dice rolling functionality is hard coded into it, 
although the various dice rolling ranges/options are also populated from a 
separate XML file to allow editing when not in the development 
environment.


Anyway, this bit of software lets you load new blank characters, edit the 
info including adding categories of information, editing these categories, 
and items and then lets you save the character sheets for future 
reference/reuse etc.


It's done in newish microsoft technology - .Net framework 3.5 development 
environment, so might need an up to date computer to use it, but runs fine 
on both my XP home work machine as well as my windows 7 work machine, but 
they both have the development software installed on them, and I haven't 
gotten around to putting together any form of installation package as of 
yet since literally finished it off around 20 minutes ago - currently 
around 2AM Sunday morning this side, but thought might as well post a 
message here to find out if anyone would be interested in something like 
this at all.


Also, while the interface is meant to also be usable/useful for sighted 
people, I haven't yet had a sighted person try it out for me to see how 
the dynamic interface generation affects the look/feel/layout of it, since 
didn't do too much general windows development in the old days either, but 
it works fine for me along with both jaws and NVDA, but suppose might not 
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think 
should look alright, but in the old days when could see mostly worked on 
webpages anyway)


It also sort of implements a tiny bit of re-use of your screenreader/MS 
TTS voices to say things sometimes, but, the primary one you might notice 
is that when it's loaded it'll initially tell you the name of the 
character spoken even if you run a screen reader or not.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4582 (20091107) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org

Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread Jacob Kruger
Sorry, but rune quest is literally a real life version of dungeons and 
dragons, so you play it along with other human players, and a real dungeon 
master etc. etc., and we generally also socialise a bit while doing it - my 
character is called Bork! The Boar Slayer.


Anyway, if you just want to try it to see if it'll run, here's a download 
link for the program files, but the one other thing am using is SayTools:

http://www.empowermentzone.com/saysetup.exe

and you might need to install it first as well.

Anyway, here's the link to the small zip file, and this isn't finished off 
yet, but let me know if it works at all:

http://www.blindza.co.za/RQ/RQStripped.zip
(it's small - around 97kb)

The actual program file is RQCharacterWindows.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:28 AM
Subject: Re: [Audyssey] RPG Character sheet management software



hi.
i'm really interested in it!
can you please create a installer for it and upload it to your web site,
or to something like sendspace,or dropbox? or even if you don't wana
create a installer, just zipping the files it's ok for me..
hmm, and and what link should i click in this site that you pasted
www.runequest.com
to play the game that will use these things(the dice,the cheet with the
character management, etc)?
thanks so much!
-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: gamers@audyssey.org
Data: Domingo, 8 de Novembro de 2009 02:09
Assunto: [Audyssey] RPG Character sheet management software

Have just sort of finished off putting together my small piece of software
to manage a character sheet for a version of role playing called 
RuneQuest:

http://www.runequest.za.org/

It's basically a different version of dungeons and dragons FWIW, and my 
app
is only really made to let me do better than using my laptop to edit a 
text

file, along with a small dice rolling app I made before, but it basically
builds a sort of dynamic interface based on an XML character data sheet, 
and
I suppose could also be used easily enough, without too much modification 
to
just carry out a form of info management since it literally builds the 
user
interface based on the data in the XML text file, but is a little focused 
on

the role playing functionality in that, for example, the dice rolling
functionality is hard coded into it, although the various dice rolling
ranges/options are also populated from a separate XML file to allow 
editing

when not in the development environment.

Anyway, this bit of software lets you load new blank characters, edit the
info including adding categories of information, editing these categories,
and items and then lets you save the character sheets for future
reference/reuse etc.

It's done in newish microsoft technology - .Net framework 3.5 development
environment, so might need an up to date computer to use it, but runs fine
on both my XP home work machine as well as my windows 7 work machine, but
they both have the development software installed on them, and I haven't
gotten around to putting together any form of installation package as of 
yet
since literally finished it off around 20 minutes ago - currently around 
2AM

Sunday morning this side, but thought might as well post a message here to
find out if anyone would be interested in something like this at all.

Also, while the interface is meant to also be usable/useful for sighted
people, I haven't yet had a sighted person try it out for me to see how 
the

dynamic interface generation affects the look/feel/layout of it, since
didn't do too much general windows development in the old days either, but
it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
webpages anyway)

It also sort of implements a tiny bit of re-use of your screenreader/MS 
TTS

voices to say things sometimes, but, the primary one you might notice is
that when it's loaded it'll initially tell you the name of the character
spoken even if you run a screen reader or not.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread Jacob Kruger
 spoken even if you run a screen reader or not.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread Jacob Kruger
Oh, yes, should also have said, that if you want to know how to edit data 
etc., hit F1 key after program is loaded and it'll bring up a message box 
telling you all the relevant shortcut keys.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:28 AM
Subject: Re: [Audyssey] RPG Character sheet management software



hi.
i'm really interested in it!
can you please create a installer for it and upload it to your web site,
or to something like sendspace,or dropbox? or even if you don't wana
create a installer, just zipping the files it's ok for me..
hmm, and and what link should i click in this site that you pasted
www.runequest.com
to play the game that will use these things(the dice,the cheet with the
character management, etc)?
thanks so much!
-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: gamers@audyssey.org
Data: Domingo, 8 de Novembro de 2009 02:09
Assunto: [Audyssey] RPG Character sheet management software

Have just sort of finished off putting together my small piece of software
to manage a character sheet for a version of role playing called 
RuneQuest:

http://www.runequest.za.org/

It's basically a different version of dungeons and dragons FWIW, and my 
app
is only really made to let me do better than using my laptop to edit a 
text

file, along with a small dice rolling app I made before, but it basically
builds a sort of dynamic interface based on an XML character data sheet, 
and
I suppose could also be used easily enough, without too much modification 
to
just carry out a form of info management since it literally builds the 
user
interface based on the data in the XML text file, but is a little focused 
on

the role playing functionality in that, for example, the dice rolling
functionality is hard coded into it, although the various dice rolling
ranges/options are also populated from a separate XML file to allow 
editing

when not in the development environment.

Anyway, this bit of software lets you load new blank characters, edit the
info including adding categories of information, editing these categories,
and items and then lets you save the character sheets for future
reference/reuse etc.

It's done in newish microsoft technology - .Net framework 3.5 development
environment, so might need an up to date computer to use it, but runs fine
on both my XP home work machine as well as my windows 7 work machine, but
they both have the development software installed on them, and I haven't
gotten around to putting together any form of installation package as of 
yet
since literally finished it off around 20 minutes ago - currently around 
2AM

Sunday morning this side, but thought might as well post a message here to
find out if anyone would be interested in something like this at all.

Also, while the interface is meant to also be usable/useful for sighted
people, I haven't yet had a sighted person try it out for me to see how 
the

dynamic interface generation affects the look/feel/layout of it, since
didn't do too much general windows development in the old days either, but
it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
webpages anyway)

It also sort of implements a tiny bit of re-use of your screenreader/MS 
TTS

voices to say things sometimes, but, the primary one you might notice is
that when it's loaded it'll initially tell you the name of the character
spoken even if you run a screen reader or not.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4582 (20091107) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Dark,
Hahahaha! That would be seriously funny. Talk about getting media 
attention. Blind man heads armed raid against world renown video game 
company. I can see the head lines now.
Seriously though, a major part of the problem is that there are 
different cultural views about blindness to concidder here. I don't know 
if this opinion is held by all Japanese people, but I once was told by 
someone from Japan that in her country a blind person is expected to 
stay home where his family can tend to him, take care of him, and not 
mingal with the rest of society as we do. As you might expect I was a 
bit upset at this opinion, dim view of blind people, but conciddering 
the fact this girl grew up in that culture, was raised that way, it is a 
opinion that apparently hasn't been challenged openly in that country as 
it has been in the USA and UK. If we assume this girl is telling me the 
truth then the developers of Sony, Nintendo, etc that are Japanese may 
not be open to accessibility do to their narrow cultural view of the 
subject to begin with. This is a far more serious problem than the 
subject of game accessibility itself.
Sad to say many countries don't share the USA's concept of human rights. 
We have gotten so use to demanding equal rights for women, disabilities, 
race, whatever that we forget many countries don't share our views. 
There are plenty of places in the world we would concidder backward that 
treat women little better than slaves, a person with a disability has no 
rights at all, and if you are of another race you are an outcast. So 
accessibility really becomes a global problem in the long run.


dark wrote:
Well, I admit I was only suggesting a small change,  merely the 
ability to access Wii menues by the standard up down arrows method 
which has been used in games for years, rather than having to use the 
Wiimote to point at specific areas of the screen which I find near 
impossible.


It would be an easy change to make, and sinse the wii software is 
continually updated by downloadable content, not impossible to 
implement either.


However reasonable the suggestion though, it's no good if it can't be 
made with the right person.


In independent games, I've actually been able to talk to developers, 
-  I've been having an onrunning conversation by in game pm with 
Coops of core exiles for a while now,  and everyone who's played 
the game has seen the results of that in the labled buttons,  not 
that I'm trying to brag,  I'm just saying that had I not been able 
to talk to coops himself, this wouldn't have happened.


Short of learning Japanese, getting a plane to Japan and employing a 
team of gun toting gangsters to break into nintendo's dev offices, 
 I've no idea how to actually get to talk access with them.


Though that actually doesn't sound like a bad plan,  hmmm, I 
wonder if the Yacusa do a disability concessionary rate on armed raides?


You make your games accessible,  or you don't make anymore games, 
-  ever!


beware the grue!

Dark.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi,
Lol! That is a pretty cool idea. Somehow bring all of the enemy game 
character's to life and let them take out their frustrations on their 
creators. Anyone up for seeing Donkey Kong pounding a few developers for 
letting Mario beat him too?


dark wrote:
Well, if it's a matter of sicking game characters on them, my vote 
would be to feed them to an extremely angry king Bowser!


Lets see what they think of game access when their being chased by a 
fireball spitting turtle in an extremely ill humourr!


I think Bowser would be up for the idea too, - afterall, who is it 
who makes certain he always loses to Mario?


beware the grue!

Dark.



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Re: [Audyssey] Future of accessible games

2009-11-07 Thread dark
On the subject of gaming taste changing though Tom,  I'm not precisely 
as convinced, as frequently a classic remains so.


as an extreme example, I devote considderable time to learning and 
performing the works of Gilbert and sullivan. These are now about 110 years 
old,  yet,  though they contain some jokes which are out of context 
and need explaining, have much which is stil incredibly funny, and musically 
interesting today.


likewise, my first Mega man game was Mega man X2, first released in 1993 for 
the Snes (though I didn't play it until the year 2000).


This has all the features of 90's Mega man, contrasting stages, hidden 
bosses, two levels of charge for your weapon, many hidden items and 
extras,  and even multiple plot paths depending upon which bosses you 
managed to defeat.


Stil however, when I finally got to play the original Mega man in 206 with 
the release of the Aniversary collection, I found it a truly fantastic and 
playable game,  despite having few of the features of mmx2.


To give a more accessible example,  and one which people here will be 
familiar with, my brother first played the printed lone wolf books in the 
1980's while he was at school.


Thanks to Project aon's online versions,  I can now play them 
myself,  and find them to be highly playable and truly fantastic. The 
only point of aging perhaps is the occasional sexism,  but as with 
Gilbert and sullivan, that can be overlooked (and having strong moral views 
on the subject I'm probably more sensative to it than most).


On the other hand, despite being a major fan of the series, the original nes 
Metroid is the only Metroid game I find absolutely unplayable, due to it's 
control issues, and lack of basic features such as the ability to duck or 
fire downwards.


I also have had many issues with the original dungeon crawl style 
interactive fiction adventures,  sinse I find the puzles problematic and 
often frustrating.


On both of these points though, there are people,  some of whome are my 
own age or younger, who would disagree profusely.


while to an extent your right about generational taste,  it does also 
seem that something well made will always be recognized as such by people 
who it appeals tomorrow's to.


Btw, I'm surprised you use talking microwaves as an example. My Godfather, 
who was in his 60's died last year, and actualy left me a talking microwave 
in his will.


while it's not something I'd have naturally used myself,  sinse i've 
always been quite happy with the access to the dile variety, I am glad of it 
now that I have it.


Beware the Grue!¬

Dark. 



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Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread matheus
wow. great work in this app! it will certain help peoples with
gamebooks! infact, i'm going to search for gamebooks to play now! i'm
really interested in getting started with that. i already was, but the
idea of having always to create a text file, open another program to
roll the dice, etc made me want to think again and didn't even start.
the only suggestion that i have, is to put in the dice selection combo
box more options, actualy there are only 3 options from what i see. 1-6,
1-20 and 1-100. is there a way to add more options to that?
and congratulations again for creating this awesome program..

-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 8 de Novembro de 2009 02:53
Assunto: Re: [Audyssey] RPG Character sheet management software

Oh, yes, should also have said, that if you want to know how to edit data
etc., hit F1 key after program is loaded and it'll bring up a message box
telling you all the relevant shortcut keys.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:28 AM
Subject: Re: [Audyssey] RPG Character sheet management software


 hi.
 i'm really interested in it!
 can you please create a installer for it and upload it to your web site,
 or to something like sendspace,or dropbox? or even if you don't wana
 create a installer, just zipping the files it's ok for me..
 hmm, and and what link should i click in this site that you pasted
 www.runequest.com
 to play the game that will use these things(the dice,the cheet with the
 character management, etc)?
 thanks so much!
 -Mensagem original-
 De: Jacob Kruger jac...@mailzone.co.za
 Para: gamers@audyssey.org
 Data: Domingo, 8 de Novembro de 2009 02:09
 Assunto: [Audyssey] RPG Character sheet management software

 Have just sort of finished off putting together my small piece of software
 to manage a character sheet for a version of role playing called
 RuneQuest:
 http://www.runequest.za.org/

 It's basically a different version of dungeons and dragons FWIW, and my
 app
 is only really made to let me do better than using my laptop to edit a
 text
 file, along with a small dice rolling app I made before, but it basically
 builds a sort of dynamic interface based on an XML character data sheet,
 and
 I suppose could also be used easily enough, without too much modification
 to
 just carry out a form of info management since it literally builds the
 user
 interface based on the data in the XML text file, but is a little focused
 on
 the role playing functionality in that, for example, the dice rolling
 functionality is hard coded into it, although the various dice rolling
 ranges/options are also populated from a separate XML file to allow
 editing
 when not in the development environment.

 Anyway, this bit of software lets you load new blank characters, edit the
 info including adding categories of information, editing these categories,
 and items and then lets you save the character sheets for future
 reference/reuse etc.

 It's done in newish microsoft technology - .Net framework 3.5 development
 environment, so might need an up to date computer to use it, but runs fine
 on both my XP home work machine as well as my windows 7 work machine, but
 they both have the development software installed on them, and I haven't
 gotten around to putting together any form of installation package as of
 yet
 since literally finished it off around 20 minutes ago - currently around
 2AM
 Sunday morning this side, but thought might as well post a message here to
 find out if anyone would be interested in something like this at all.

 Also, while the interface is meant to also be usable/useful for sighted
 people, I haven't yet had a sighted person try it out for me to see how
 the
 dynamic interface generation affects the look/feel/layout of it, since
 didn't do too much general windows development in the old days either, but
 it works fine for me along with both jaws and NVDA, but suppose might not
 look too good for a sightie...LOL!
 (did try use things like window width percentages to try do what I think
 should look alright, but in the old days when could see mostly worked on
 webpages anyway)

 It also sort of implements a tiny bit of re-use of your screenreader/MS
 TTS
 voices to say things sometimes, but, the primary one you might notice is
 that when it's loaded it'll initially tell you the name of the character
 spoken even if you run a screen reader or not.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4582 (20091107) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com




 ---
 Gamers mailing list

Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread dark
 it out for me to see how 
the dynamic interface generation affects the look/feel/layout of it, 
since didn't do too much general windows development in the old days 
either, but it works fine for me along with both jaws and NVDA, but 
suppose might not look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think 
should look alright, but in the old days when could see mostly worked on 
webpages anyway)


It also sort of implements a tiny bit of re-use of your screenreader/MS 
TTS voices to say things sometimes, but, the primary one you might 
notice is that when it's loaded it'll initially tell you the name of the 
character spoken even if you run a screen reader or not.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4582 (20091107) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Funny Tom, my university has an exchange going with the university ot tokio, 
and I've never had any problems with the Japanese I've met,  indeed I 
got to become quite good friends with one girl at my light opera society.


Also, my mum,  who is a physio for disabled children did a demonstration 
once of some equipment she was pioneering to some Japanese businessmen,   
who were great both about the physical disability issue, and about my mum 
and I both being visually impared (they actually invited me to go and look 
them up if I ever traveled to Japan).


I'm guessing that like every country though, there are mixed views.

You might actually be surprised to learn, that the general view of Vi people 
in the Uk is actually pretty shoddy, both in governmental and business 
terms, and among the general public.


For a long while it was the accepted belief that blind people should go to 
specific institutions and stay there out of sight,  and indeed members 
of the public can be quite resentful of Vi people for not staying inside 
some sort of institution.


This has resulted in a lot of Uk blind people going to special schools, and 
growing up quite isolated from everyone who isn't in the blind cleaque,   
and disability services who say things like well disabled people aren't the 
best judges of what they can or cannot do


I am for instance the only officially registered blind student in Durham uni 
currently,  and I usually get on with sorting matters myself if they 
need sorting.


This is also why I'm attempting to create a new and useable deffinition of 
disability in my phd, which I can then apply to solve various dilemmas,   
such as how a thing should or should not be judged as accessible.


Before this turns into a long Ot wrant about my research though,  I'll 
stop.


Beware the Grue!

Dark. 



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Maybe this is the real reason Donkey kong got his own series of Donkey Kong 
country games on the Snes in the 90's,  afterall, who'd want to irritate 
a 50 foot tall ape by making him a constant baddy!


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 1:04 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi,
Lol! That is a pretty cool idea. Somehow bring all of the enemy game 
character's to life and let them take out their frustrations on their 
creators. Anyone up for seeing Donkey Kong pounding a few developers for 
letting Mario beat him too?


dark wrote:
Well, if it's a matter of sicking game characters on them, my vote would 
be to feed them to an extremely angry king Bowser!


Lets see what they think of game access when their being chased by a 
fireball spitting turtle in an extremely ill humourr!


I think Bowser would be up for the idea too, - afterall, who is it 
who makes certain he always loses to Mario?


beware the grue!

Dark.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Perhaps, but we as the blind gaming market would all have to band together 
to prove to them that such a thing would be cost-effective for them. That's 
the heart of the problem right there. And let's face it people, we're a 
distinct minority.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 11:50 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Tom,
Do you think it would cost more or less money for a game company like Sony 
to make purely accessible games from scratch, then to make a regular title 
for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same price 
as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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[Audyssey] gamebooks on audiogames.net was: RPG Character sheet management software

2009-11-07 Thread dark

Hi.

this actually brings up a question,  which I should probably ask the 
list.


thus far, on the audiogames.net database, I've only included gamebook sites 
which actually provide html links betwene the pages,  I've got another 
couple to add once the database is editable again (currently it's not been 
fixed from the audiogames.net crash).


There are however, various sights I know which host pdf or text versions of 
full length books which i have not added to the database because strictly 
speaking they are not computer games as they don't really have any 
processing going on beyond opening the file. These are slightly less 
convenient, sinse obviously you have to find the text yourself as well as 
keeping stats etc, but if there's going to be a useable Ap to make this 
process easier,  maybe I should reconsidder adding entries for these 
sights so that they can be easily found?


What do people think?

Beware the grue!

Dark. 



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson

Ugh. I hate Twitter. LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 3:24 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


doubtful. that article grabbed people's interest for a few days, then 
completely died and was never mentioned. A good idea could be for 
everyone to write to people like Ed Boon on twitter and let him know how 
awesome and accessible his MK series is and suggest any improvements. 
Twitter might be the way to go since everyone seems to be using it 
nowadays. What were the odds of any of us getting in contact with MK's 
lead developer before people got interested in twitter? none probably. So 
let's take advantage of this opportunity guys and let's make ourselves 
known to these people. Harmonix also has twitter accounts, and they've 
shown some interest towards accessibility for the blind. I remember 
Brandon posted to their message boards and he even got a reply from 
harmonix devs if I'm not mistaken. SO instead of sitting here and 
discussing this among ourselves, let's do something about it. Ed Boon's 
twitter name: noobde


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 12:03 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


It's even more depressing when you consider the almost overwhelmingly 
positive response to the last article pertaining to us that was posted on 
Gamespot. Of course that was about games developed for and by blind folks 
and not about mainstream games being made accessible. Grrr! If only this 
guy hadn't filed this riddiculous lawsuit! We MIGHT have had a chance of 
getting somewhere.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 9:58 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Scott,
Indeed the case seams pretty weak. He and his lawyers are reaching with 
their suit. So it will be very interesting to see how the judge, if it 
goes that far, will decide the legal ramifications of this case.
I too agree that media support would not be of much help. I've read the 
comments too, and most of them were pretty discouraging. It seams the 
general mainstream gaming community could care less about accessibility. 
If we are getting a response like that on a major forum like Game Spot 
we can hardly expect national or international media attention to be 
much better. I'm afraid Sony has the upper hand in this one.


Scott Chesworth wrote:

Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers at their beck and call.  I'm no law
expert, but so far as I know the stretch he's trying for on both
points is about as sound as a chocolate teapot, hence Sony will more
than likely dismiss it as pesky and pay him off a bit if he's lucky.
Of course, everything would be a different ball game if the media get
hold of it and take this chaps side on a national or international
level, but going on the comments thus far it's unlikely dontcha think.




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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson

That'll be the day LOL.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 4:18 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


I suppose your right. Money is too important to the compaines to bother 
with us, and the governments don't have to worry about us as a voters 
block...I guess all there really is is the kindness of strangers, or Every 
single game company board of directers suddenly becomeing blind.

al
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:00 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


The brutal truth is Alan, there currently are simply not enough visually 
impared gamers to make it worth their while.


Even paripherals such as head track devices are not made by the big name 
companies, - and indeed the companies do not put direct support for 
such things in their games.


About the only support features they do add for any disability is 
subtitles, - which more often than not is simply a consequence of the 
game's originally being published in Japanese with japanese speech (as 
making subtitles is a cheaper option than recording english voice 
acting), - ditto for French, Spanish, german and other languages too.


As has been said, while it's quick and easy to chat to an independent 
developer about adding access features to their games, big game companies 
simply do not care sinse it won't line their pockits anymore.


I'll skip my left wing wrant, but ultimately, that is the main problem.

It is always cheaper to do nothing than something!

this is why I'm firmly of the belief we wont' see significant access 
changes in mainstream games until a larger proportion of customers 
becomes disabled themselves, - and possibly not even then.


Beware the grue!

Dark.

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:50 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.



Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a 
regular title for the sighted?
My thought is this, could a game company set up a dedicated department 
that makes just accessible games that would probably cost less then a 
regular title to make, enough of these accisible games could propel the 
buying of console systems with peripherals among the blind and disabled 
community. The accessible titles could probably be sold for the same 
price as sighted games but with a larger profit perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Future of accessible games

2009-11-07 Thread Bryan Peterson
I'm the same way. My mom and dad are 54 and 55 respectively, and both have 
occasionally tried their hand at video games, my dad more than my mom. Then 
about six years ago I brought my Game Cube out to Idaho for them to try and 
lo and behold they ended up buying one for themselves that following 
Christmas. Now they also own a Wii. Ironic since my mom used to hate video 
games with a passion and now she and my dad bowl on the Wii most weekends.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 5:37 PM
Subject: Re: [Audyssey] Future of accessible games



Hi Dark,
Yes, your opinion holds a lot of truth, and I don't doubt as the so-called 
baby boomer generation reaches into their 60's and 70's things will begin 
changing for the better for us. My dad has just turned 60 and he grew up 
watching the original Star Trek, Lost in Space, Time Tunnel, and other 
science fiction programs. Plus during the 80's when the Atari was at its 
height he would now and again play games with me as well as my mom. So 
they certainly were no strangers to a good arcade game or two, and my 
friends parents would play some Atari games as well. As a result video 
games has touched that generation although maybe not as much as those of 
my generation.
When we talk about my generation, those who played the original Atari all 
the time, we are now are in our 30's and 40's. We have kids of our own 
playing the latest XBox and Play Station titles, and our kids are carrying 
on our video game playing traditions. Many of us in our 30's and 40's 
still enjoy a good video game or two, and we aren't getting any younger. 
Sooner or later we are going to be the Grandma and Grandpa Jones of 
tomorrow. At that point accessible video games, talking microwaves, the 
availability of certain types of books, whatever is going to become in 
more demand. Those who didn't grow up with video games such as my 
grandparents generation don't really care about talking microwaves, 
accessible Star Wars books, or the latest video game. However, when my 
generation replaces them as the elderly suddenly it may turn out to be a 
different story.
You mentioned a good point about how the interests and expectations of one 
generation can be very different even if it is separated by no more than 
10 or 15 years. This reminds me of our discussion about side-scrollers. A 
game like Megaman certainly changed from its origins in the 1980's and 
what was available 10-years later in the 1990's. A kid born in the 70's 
who played the original Megaman would no doubt treasure it as one of the 
great classics of the 1980's. However, a kid born in the 80's and grew up 
playing the newer 90's versions would find the original boring, lacking 
features, and pretty over rated. That's just a small example of how views 
about what is and is not of interest can change when it comes to gaming in 
a relatively short amount of time.
Anyway, as you pointed out as our generation aproaches our 60's more and 
more content that isn't accessible today may become so later on when it is 
in more demand. This is definitely the  long view, but it is all a matter 
of supply and demand. We will see how those people who commented on the 
Gamespot.com article feel in 20 or 30 years when their sight is failing, 
they need glasses, the screen is fuzzy, and it isn't quite as easy to 
play. When it effects that group as a whole the shoe will be finally on 
the other foot, and they'll think back on what they said in their youth. 
They may live to eat their own words.


dark wrote:
My own personal belief, is that what will change access will also be the 
force which will change the Uk libraries thinking on accessible 
books, - time.
There is no point denying, %70 of visually impared people are over the 
age of 60, - and %50 are over the age of 70.

Currently, that comprises people who grew up in the 1940's and 50's.
such people are not naturally interested in science fiction, fantasy 
or,  by extention computer games.
At a recent doctor who convention however, the oldest people there were 
my dad's age, betwene 50 and 60,  having grown up in the 1960's,   
much like my parents, they watched Doctor who, original Startrek, Blake 
7, quatermass, buck rogers etc.
Over the next ten years, that group of people will start to lose their 
sight,  and will have significantly different reading interests to 
those who grew up ten years earlier.

thus, sf books and films will have to be made accessible for them.
Similarly, people who grew up in the 1970's with the Atari 2600 etc; 
playing games like Joust, space invaders, original If etc, are currently 
40 or so.
the head of retroremakes.com,  a die hard gamer if there ever was 
one, is himself 40.


In 20 years, when these 

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Bryan Peterson
Oh we sometimes get that here in the US as well Dark. I, too, have met a 
very large number of seemingly more inlightened Japanese individuals 
(usually teachers), who not only seemed open to the idea of blind students 
making the same way in the world as sighted folks but also seemed fascinated 
by our methods for getting along. I remember one time working with a Perkins 
brailler (although I happen to hate those things with a passion), and one of 
them came over and started trying to read it. Couldn't understand a word he 
was saying but it was still pretty neat.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:26 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Funny Tom, my university has an exchange going with the university ot 
tokio, and I've never had any problems with the Japanese I've met,   
indeed I got to become quite good friends with one girl at my light opera 
society.


Also, my mum,  who is a physio for disabled children did a 
demonstration once of some equipment she was pioneering to some Japanese 
businessmen,   who were great both about the physical disability 
issue, and about my mum and I both being visually impared (they actually 
invited me to go and look them up if I ever traveled to Japan).


I'm guessing that like every country though, there are mixed views.

You might actually be surprised to learn, that the general view of Vi 
people in the Uk is actually pretty shoddy, both in governmental and 
business terms, and among the general public.


For a long while it was the accepted belief that blind people should go to 
specific institutions and stay there out of sight,  and indeed members 
of the public can be quite resentful of Vi people for not staying inside 
some sort of institution.


This has resulted in a lot of Uk blind people going to special schools, 
and growing up quite isolated from everyone who isn't in the blind 
cleaque,   and disability services who say things like well disabled 
people aren't the best judges of what they can or cannot do


I am for instance the only officially registered blind student in Durham 
uni currently,  and I usually get on with sorting matters myself if 
they need sorting.


This is also why I'm attempting to create a new and useable deffinition of 
disability in my phd, which I can then apply to solve various 
dilemmas,   such as how a thing should or should not be judged as 
accessible.


Before this turns into a long Ot wrant about my research though,  I'll 
stop.


Beware the Grue!

Dark.

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Well as I said Bryan, you get mixed views in any country, but the Us,   
both from what I know of their government policy, the number of American Vi 
people I've talked to, and the Americans I've met overhere does seem 
generally better on disability than the Uk.


I remember once having an american stage director who was first appauled by 
the fact that she was the first director who was willing to have me as a Vi 
person on stage,  and then she was equally appauled by the fact that the 
other people in the production treated me as though i didn't exist, --- and 
I explained that I was well used to this treatment.


But this is once again getting Ot so I'll stop.

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 1:51 AM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Oh we sometimes get that here in the US as well Dark. I, too, have met a 
very large number of seemingly more inlightened Japanese individuals 
(usually teachers), who not only seemed open to the idea of blind students 
making the same way in the world as sighted folks but also seemed 
fascinated by our methods for getting along. I remember one time working 
with a Perkins brailler (although I happen to hate those things with a 
passion), and one of them came over and started trying to read it. 
Couldn't understand a word he was saying but it was still pretty neat.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 07, 2009 6:26 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


Funny Tom, my university has an exchange going with the university ot 
tokio, and I've never had any problems with the Japanese I've met,   
indeed I got to become quite good friends with one girl at my light opera 
society.


Also, my mum,  who is a physio for disabled children did a 
demonstration once of some equipment she was pioneering to some Japanese 
businessmen,   who were great both about the physical disability 
issue, and about my mum and I both being visually impared (they actually 
invited me to go and look them up if I ever traveled to Japan).


I'm guessing that like every country though, there are mixed views.

You might actually be surprised to learn, that the general view of Vi 
people in the Uk is actually pretty shoddy, both in governmental and 
business terms, and among the general public.


For a long while it was the accepted belief that blind people should go 
to specific institutions and stay there out of sight,  and indeed 
members of the public can be quite resentful of Vi people for not staying 
inside some sort of institution.


This has resulted in a lot of Uk blind people going to special schools, 
and growing up quite isolated from everyone who isn't in the blind 
cleaque,   and disability services who say things like well disabled 
people aren't the best judges of what they can or cannot do


I am for instance the only officially registered blind student in Durham 
uni currently,  and I usually get on with sorting matters myself if 
they need sorting.


This is also why I'm attempting to create a new and useable deffinition 
of disability in my phd, which I can then apply to solve various 
dilemmas,   such as how a thing should or should not be judged as 
accessible.


Before this turns into a long Ot wrant about my research though,   
I'll stop.


Beware the Grue!

Dark.

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Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Hayden Presley
Oh, I see what you mean now; true the Utility pack would not help you
getting your cars and tracks back.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Saturday, November 07, 2009 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

No. I said that the utility pack doesn't download anymore.

Plus, I don't believe my cars and tracks made it up there anyway.
Thanks for the attempt, but I'm now mostly focused on trying to get my
own stuff back, and the ts2 utility pack isn't really that helpful for
that.

Signed:
Dakotah Rickard

On 11/7/09, Hayden Presley hdpres...@hotmail.com wrote:
 I believe you said the utility pack isn't available for download anymore?
 The reason for this is the Top Speed 2.1 update; this update includes the
 utility pack already installed with it. Also, it has some great additions
to
 the tracks, cars, and menu system, which has been consolidated
beautifully.
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dakotah Rickard
 Sent: Saturday, November 07, 2009 12:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

 I hope those files have my stuff in them.

 If not, can someone try to locate a file called topspeed2mods.zip? Or
 something like that. I only ask because I don't want to lose my own
 creations.

 Signed:
 Dakotah Rickard

 On 11/6/09, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Here are two files you can grab to replenish your cars and tracks
 inventory.

 http://squirman.jzeller.org/59_Tracks.zip

 http://squirman.jzeller.org/66_Cars.zip

 HTH.

 rich
 - Original Message -
 From: Dakotah Rickard
 Sent: Friday, November 06, 2009 10:50 AM


 Right now it seems that the top speed 2 utilities pack download
 feature is unavailable.

 A while back, I posted a missive to this list requesting information
 concerning my huge zip file of cars and tracks. I lost a lot of junk
 on my old computer when it crashed and would like to be able to play
 my own cars, as well as those from the other people I came into
 contact with, on similarly created tracks. If anyone has info about
 that file or where to obtain something similar, I'd appreciate it.

 Signed:
 Dakotah Rickard
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[Audyssey] Giftanum found or not?

2009-11-07 Thread Hayden Presley
Hi Thomas,

Out of curiosity, have you managed to find the Giftanum installer?

Hayden

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Dark,
Yeah, like I said I didn't know if her view was shared by her countrymen 
or not, but merely wanted to point out that there are mixed views about 
accessibility, blindness, and how different people react to a person 
with a disability. Someone from a different country or culture may hold 
a different view than someone where you live. As you yourself pointed 
out in the UK they have different views about accessibility concerning 
books etc than we do here in the USA. These differing points of view are 
none the less barriers to world wide accessibility to content like 
games, books, whatever the case might be.



dark wrote:
Funny Tom, my university has an exchange going with the university ot 
tokio, and I've never had any problems with the Japanese I've met, 
 indeed I got to become quite good friends with one girl at my 
light opera society.


Also, my mum,  who is a physio for disabled children did a 
demonstration once of some equipment she was pioneering to some 
Japanese businessmen,   who were great both about the physical 
disability issue, and about my mum and I both being visually impared 
(they actually invited me to go and look them up if I ever traveled to 
Japan).


I'm guessing that like every country though, there are mixed views.

You might actually be surprised to learn, that the general view of Vi 
people in the Uk is actually pretty shoddy, both in governmental and 
business terms, and among the general public.


For a long while it was the accepted belief that blind people should 
go to specific institutions and stay there out of sight,  and 
indeed members of the public can be quite resentful of Vi people for 
not staying inside some sort of institution.


This has resulted in a lot of Uk blind people going to special 
schools, and growing up quite isolated from everyone who isn't in the 
blind cleaque,   and disability services who say things like well 
disabled people aren't the best judges of what they can or cannot do


I am for instance the only officially registered blind student in 
Durham uni currently,  and I usually get on with sorting matters 
myself if they need sorting.


This is also why I'm attempting to create a new and useable 
deffinition of disability in my phd, which I can then apply to solve 
various dilemmas,   such as how a thing should or should not be 
judged as accessible.


Before this turns into a long Ot wrant about my research though,  
I'll stop.


Beware the Grue!

Dark.



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Re: [Audyssey] gamebooks on audiogames.net was: RP G Character sheetmanagement software

2009-11-07 Thread matheus
hi dark. i agree about adding these text gamebooks. they are ust like
the html ones, but in text. in my opinion, they can still be considered
games.
i have a question to ask about the lonewolf books.
i can't understand the combat rules wen calculing the number of
endurance that i'm going to lose and that the enemy is going to lose.
i'll take the example that they gave in the book, and can you please try
to explain it to me?
Turn to the Combat Results Table . Along the top of the chart are
shown the Combat Ratio numbers. Find the number that is the same as your
Combat Ratio and cross-reference it With the random number that you have
picked. (The random numbers appear on the side of the chart.) You now
have the number of ENDURANCE points lost by Grey Star. To calculate the
number lost by the enemy, multiply this by the number of WILLPOWER
points that Grey Star elected to use. Now you have the final number of
ENDURANCE points lost by both Grey Star and his enemy in this round of
combat.

Example

The Combat Ratio between Grey Star and the Deathgaunt has been
established as -5, and Grey Star's WILLPOWER points used as 2. If the
number taken from the Random Number Table is a 6, then the result of the
first round of combat is:

. Grey Star loses 4 ENDURANCE points.
 Deathgaunt loses 5 ENDURANCE points, multiplied by 2 WILLPOWER
points, giving a total of 10 ENDURANCE points lost in all.

this is the only part that i can't understand...
what's the logic? why i lose 4 points, and the enemy lose 5, since the
random number was 6, and the combat ratio -5?
thanks man.
-Mensagem original-
De: dark d...@xgam.org
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 8 de Novembro de 2009 01:36
Assunto: [Audyssey] gamebooks on audiogames.net was: RPG Character 
sheetmanagement software

Hi.

this actually brings up a question,  which I should probably ask the
list.

thus far, on the audiogames.net database, I've only included gamebook sites
which actually provide html links betwene the pages,  I've got another
couple to add once the database is editable again (currently it's not been
fixed from the audiogames.net crash).

There are however, various sights I know which host pdf or text versions of
full length books which i have not added to the database because strictly
speaking they are not computer games as they don't really have any
processing going on beyond opening the file. These are slightly less
convenient, sinse obviously you have to find the text yourself as well as
keeping stats etc, but if there's going to be a useable Ap to make this
process easier,  maybe I should reconsidder adding entries for these
sights so that they can be easily found?

What do people think?

Beware the grue!

Dark.


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Thomas Ward

Hi Dark,
Well, that sort of thing happens often enough here too, but ever since 
the Civil Rights movement of the 1960's the USA in general is more 
consciously aware of a persons individual civil rights weather they be 
of another race, gender, or if they have a disability. Plus sad to say 
we have had a lot of politically correct laws passed that makes people 
afraid of being sued if they mistreat someone of another gender, race, 
or if they have some sort of disability. We could use that to our 
advantage if we want to, some do, but it also increases tentions between 
sighted people and those with a disability.
A case in  point. I once ordered a cup of cofee from McDonald's. Now, 
everyone knows about the case about the woman who sued McDonald's after 
she placed a hot cup of cofee between her legs, and burned herself down 
there. Well, sometime later I come along buy a cup of cofee, and the 
woman who took my order was insistant that I don't carry it to my table 
myself, and did it herself, waited until it cooled before handing it to 
me. I could have felt insulted, and to this day I'm not sure if the 
woman was genuinely concerned for my safety or was just concerned I'd 
burn myself and sue her and MicDonald's if I did. Perhaps it was a bit 
of both. Either way being that I was totally blind I obviously got 
special treatment when I really didn't need any, and weather it was out 
of genuine concern or fear I might sue someone I had to put up with this 
indignaty of having someone else hold my coffee until it cooled. Ah, but 
I'm getting way off topic myself.
Anyway, the average persons view of disability has gone up some over the 
passed few years. There have been laws like Public Law 9-22 that makes 
it possible for the National Library Service for the Blind, Bookshare, 
and RFBD to operate which is where we get a majority of our accessible 
materials come from. There is Section 508 which to its credit has forced 
companies like Apple to take accessibility much more seriously, and to 
their credit Apple has adopted a high degree of accessibility standards 
regarding their software over the passed couple of years. One by one we 
are making progress, but there are areas such as games where the law 
doesn't quite reach far enough. Hopefully this suit will bring some 
positive attention to this subject and bring developers to the table to 
improve the accessibility standards of their games up some.



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Re: [Audyssey] gamebooks on audiogames.net was: RPG Character sheetmanagement software

2009-11-07 Thread Jacob Kruger

Maybe you could try categorising some of these games or something?

As in, create categories for certain types of games that offer certain 
features or not?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:36 AM
Subject: [Audyssey] gamebooks on audiogames.net was: RPG Character 
sheetmanagement software




Hi.

this actually brings up a question,  which I should probably ask the 
list.


thus far, on the audiogames.net database, I've only included gamebook 
sites which actually provide html links betwene the pages,  I've got 
another couple to add once the database is editable again (currently it's 
not been fixed from the audiogames.net crash).


There are however, various sights I know which host pdf or text versions 
of full length books which i have not added to the database because 
strictly speaking they are not computer games as they don't really have 
any processing going on beyond opening the file. These are slightly less 
convenient, sinse obviously you have to find the text yourself as well as 
keeping stats etc, but if there's going to be a useable Ap to make this 
process easier,  maybe I should reconsidder adding entries for these 
sights so that they can be easily found?


What do people think?

Beware the grue!

Dark.

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Re: [Audyssey] RPG Character sheet management software

2009-11-07 Thread Jacob Kruger
 in the old days either, 
but

it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
webpages anyway)

It also sort of implements a tiny bit of re-use of your screenreader/MS
TTS
voices to say things sometimes, but, the primary one you might notice is
that when it's loaded it'll initially tell you the name of the character
spoken even if you run a screen reader or not.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread David Chittenden

Hello,

I spent a couple weeks in Japan during the World Science Fiction 
Convention in 2007. After the convention finished, I spent a week 
visiting universities near Tokyo to learn what their disability services 
are like.


Most universities have their barrier free services. These departments 
work with the university to reduce physical barriers for access, and 
work to create accessible electronic textbooks for their few blind 
students. In Japanese, OCR software gets around 60% to 70% accuracy in 
conversion. None of the publishers out there will provide electronic 
files for students. Note: no services are provided for any mental 
disabilities.


One place I visited was the National Rehabilitation Center for the 
Blind. They train both people who are newly blind and those adults who 
have been blind from birth. One thing the director of Independent Living 
Skills Training program told me is that many of the congenitally blind 
people (blind from birth) do not know anything about how to take care of 
themselves when they come to the program. Apparently, their mothers do 
all of their grooming, including combing their hair for them, until they 
are young adults. A Japanese friend of mine says this is because the 
mothers feel guilty.


In Japan, once the government passes a law about access, companies have 
two years to start complying with the law. After that, they can and are 
found liable if they are not complying. For instance, one law out there 
is that companies larger than a certain size must have a workforce which 
consists of 1.5% of their employees to have disabilities. If the company 
does not comply, it faces continuing steep fines until it complys. Also, 
any accessible change in the environment which becomes law means that 
construction companies will not be payed until they have made the 
construction project fully compliant, and any errors are the company's 
responsibility to fix without receiving aditional pay.


One of the university professors I interviewed told me that they figure 
they are 20 to 30 years behind the US, and they are working diligently 
to correct these deficiencies.


There are jobs in Japan which blind people are very strongly encouraged 
to seek. However, different training institutions send a few employees 
to the US every five to ten years or so to learn about more things which 
blind people do for employment there. They then return and develop 
similar programs in Japan.


After all that, remember that Japan is a fairly insular culture. Outside 
Tokyo, Osaka, and some of the other very large cities, they tend to be 
very closed off from any foreigners. They tend to structure things to be 
less open for non-Japanese in the hope that the foreigners will decide 
to leave. I have heard that the part of the Japanese population which is 
open to foreigners being around is about 20%.


David Chittenden, MS, CRC, MRCAA


Bryan Peterson wrote:
Oh we sometimes get that here in the US as well Dark. I, too, have met 
a very large number of seemingly more inlightened Japanese individuals 
(usually teachers), who not only seemed open to the idea of blind 
students making the same way in the world as sighted folks but also 
seemed fascinated by our methods for getting along. I remember one 
time working with a Perkins brailler (although I happen to hate those 
things with a passion), and one of them came over and started trying 
to read it. Couldn't understand a word he was saying but it was still 
pretty neat.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] gamebooks on audiogames.net was: RPG Charactersheetmanagement software

2009-11-07 Thread dark
we already have a gamebook catagory separate from rpgs or interactive 
fiction,  creating more sub catagories would be overkill I think.


I can however specify text or pdf in the platform section  of each 
entry, which should give people the correct info.


Beware the grue!

dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:07 AM
Subject: Re: [Audyssey] gamebooks on audiogames.net was: RPG 
Charactersheetmanagement software




Maybe you could try categorising some of these games or something?

As in, create categories for certain types of games that offer certain 
features or not?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:36 AM
Subject: [Audyssey] gamebooks on audiogames.net was: RPG Character 
sheetmanagement software




Hi.

this actually brings up a question,  which I should probably ask the 
list.


thus far, on the audiogames.net database, I've only included gamebook 
sites which actually provide html links betwene the pages,  I've got 
another couple to add once the database is editable again (currently it's 
not been fixed from the audiogames.net crash).


There are however, various sights I know which host pdf or text versions 
of full length books which i have not added to the database because 
strictly speaking they are not computer games as they don't really have 
any processing going on beyond opening the file. These are slightly less 
convenient, sinse obviously you have to find the text yourself as well as 
keeping stats etc, but if there's going to be a useable Ap to make this 
process easier,  maybe I should reconsidder adding entries for these 
sights so that they can be easily found?


What do people think?

Beware the grue!

Dark.

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread dark
Wow! maybe we should all write to the Japanese government and get them to 
slap figns on game developement companies?


while the institutional and home care business sounds pretty nasty,  I'm 
well impressed about what you say regarding the legal requirements on 
business.


With the Uk having a %85 unemployment rate among blind peopl (with many of 
the final 15 percent being directly employed by organizations for the 
blind), I think Japan could teach the Uk a thing or two about this.


beware the grue!

Dark. 



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Re: [Audyssey] Moderator Serious Warning Requesting Rogue AngelSeries

2009-11-07 Thread Charles Rivard
Far too harsh.
---
In God we trust!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 7:34 AM
Subject: Re: [Audyssey] Moderator Serious Warning Requesting Rogue 
AngelSeries


Sorry thomas,

I don't believe you are in any position to be high and mighty about this.
Here is the email.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 November 2009 02:57
To: Gamers Discussion list
Subject: [Audyssey] Requesting Rogue Angel Series


Hi all,
I am looking for the complete rogue Angel series put out by Graphic
Audio. I've looked at Yohandy's Graphic Audio folders on Sendspace and
he only has episodes 15 and 16. I'd appreciate it if someone could or
would please upload the first 14 episodes for me.

Thanks.

If you're going to go on about how piracy is what bad and then go and commit
the act yourself, I respectfully submit that you are no longer in a
reputable state to moderate this list.

Any action you take against anybody from now on with regards to piracy is
nothing short of 2 faced because quite honestly you've shot yourself in the
foot fair and square.

Respect that you step down forth with
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 November 2009 17:25
To: Gamers Discussion list
Subject: [Audyssey] Moderator Serious Warning Requesting Rogue Angel Series


Hi all,
Please, absolutely under no circumstances pass out links where
copyrighted material can be obtained illegally on this list. As this is
the list guidelines I will immediately moderate or possibly ban anyone
who does. However, I will say this only once.
One member has already done so. As I had originally started this thread,
quite by accident, I'll go easy on him this time, but as the rules are
explicit about piracy on this particular list he should have known
better.I will not be so kind to the next person who does so.

Thanks.



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Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Charles Rivard
Is it legal for you to record an album of music onto an audio cassette and 
give it to someone?  Unless the laws have changed, yes.  So, if it is legal 
for someone to get movies with descriptive narration, is it legal to send a 
copy, upon request, to someone where the product is not available?
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 8:38 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


Hi Dark and all,
The issue of copyrights, piracy, etc is a very slippery slope. One
beyond the scope of this list. Especially, when it comes to books and
movies.
I will say this though. As you pointed out not all materials are
available to everyone everywhere, and thus piracy exists for that very
reason. Sometimes the laws of a certain country, businesses, etc are
unwilling to provide equal access to materials and content.
For example, take described movies. Here in the U.S. obtaining described
movies and television shows is very difficult, and very few and far
between. However, in the U.K. there are networks like Sky that play all
sorts of described movies and shows. That is a distinct advantage you
guys in the U.K. have that we don't have.
So if I ask someone in the U.K. to record a certain movie or TV program
described I am technically in violation of piracy. However, the very
company that produced that movie did not produce it with audio
description, don't provide audio description on the dvd, and I have no
way to record or buy that movie here in the U.S. with audio description.
Even if I can it comes at a far greater price than what it would cost a
sighted person to purchase that same movie. So if I obtain it illegally
with audio description I'm indeed guilty of breaking the law, but what
law have the movie companies broken by not making it available to me
legally?
My point here is that there are some serious intellectual and moral
issues on both sides of the argument. The person who stole or pirated
that movie is guilty of breaking the law, but his/her reasons may be
justified. In what way can we hold the movie companies accountable for
providing closed captioning for the def, but the majority of them lack
audio description for the blind? What is a blind person to do when he
can not obtain said movie in audio description in his country of birth
legally? Are blind people in the United States expected to do without
audio description when our counterparts in the U.K. can legally have it?
Bottom line i don't have an answer for this. However, just because a law
says this or that doesn't necessarily make it fair or just. Often times
laws are made regardless of special interest groups who may be effected
by them, and then the laws have to be rewritten or amended to  fix the
screw up.  Unfortunately, it can often times take years before the
wrongs done by the law are officially redressed.
This very same problem applies to games as well as movies. Most
companies have a lot of control over their copyrights making it almost
impossible to create any games based on a popular game for the sighted.
Name any popular game series you like such as
Star Wars, Tomb Raider, Mortal Kombat, Halo,
Megaman, etc an accessible game developer has to pay a heavy price to
write a game like that legally. Often times the cost is beyond his/her
means, and no mainstream game company is under obligation to give a
person the right to use there copyrights and trademarks legally.
Therefore once again we get the shaft do to laws and large corporate
self-interest. When it comes to matters of accessibility we are always
last in line because no one seams interested in helping us out if it
doesn't line their pockets with hard cash.
In conclusion since I've come this far I might as well explain what I
personally think and feel on this matter of piracy. I consider myself
generally a good citizen of the country were I live, and by and large
don't believe in steeling. Never-the-less I do believe that various laws
are unjust as the apply to the blind citizens of this country. On one
hand we are told if we copy a book, movie, or game idea we are steeling
or committing piracy. That is fair enough, but
on the other hand there is no law saying that book, movie, or game idea
has to be fully accessible to the blind and cost the same as the
mainstream version. So if there is an accessible version in another
country and not available in my country, is available but costs double
the normal price a sighted person would pay, whatever the law says I
have to shut up and like it. That's what I disagree with, and under
those circumstances I do feel justified in obtaining a book, movie,
whatever any way I can get it. If and when it becomes available legally
I'd certainly do so, but if I can't then shame on me for pirating it and
shame on the company for not making it accessible and legally available
in the first place.

Cheers.

Re: [Audyssey] Moderator Serious Warning Requesting Rogue AngelSeries

2009-11-07 Thread Hayden Presley
Indeed. Ponder the following Senerio:
A previously convicted murderer discuveries another murderer on the street.
Upon turning in the murderer, he is told by the judge, You can't convict
this guy; you're a murderer yourself!
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 08, 2009 2:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Serious Warning Requesting Rogue
AngelSeries

Far too harsh.
---
In God we trust!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 7:34 AM
Subject: Re: [Audyssey] Moderator Serious Warning Requesting Rogue 
AngelSeries


Sorry thomas,

I don't believe you are in any position to be high and mighty about this.
Here is the email.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 November 2009 02:57
To: Gamers Discussion list
Subject: [Audyssey] Requesting Rogue Angel Series


Hi all,
I am looking for the complete rogue Angel series put out by Graphic
Audio. I've looked at Yohandy's Graphic Audio folders on Sendspace and
he only has episodes 15 and 16. I'd appreciate it if someone could or
would please upload the first 14 episodes for me.

Thanks.

If you're going to go on about how piracy is what bad and then go and commit
the act yourself, I respectfully submit that you are no longer in a
reputable state to moderate this list.

Any action you take against anybody from now on with regards to piracy is
nothing short of 2 faced because quite honestly you've shot yourself in the
foot fair and square.

Respect that you step down forth with
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 November 2009 17:25
To: Gamers Discussion list
Subject: [Audyssey] Moderator Serious Warning Requesting Rogue Angel Series


Hi all,
Please, absolutely under no circumstances pass out links where
copyrighted material can be obtained illegally on this list. As this is
the list guidelines I will immediately moderate or possibly ban anyone
who does. However, I will say this only once.
One member has already done so. As I had originally started this thread,
quite by accident, I'll go easy on him this time, but as the rules are
explicit about piracy on this particular list he should have known
better.I will not be so kind to the next person who does so.

Thanks.



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Re: [Audyssey] gamebooks on audiogames.net was: RPGCharactersheetmanagement software

2009-11-07 Thread Jacob Kruger

Makes sense.

To be honest, I generally just jump straight into the drop down box on 
audiogames.net, and use things like first letter navigation to try find 
things there.


I'm one of those stupid people who has around 30 interesting games installed 
on his machine, but never really gets around to actually trying to play more 
than a few small/simple ones to just pass a bit of time while waiting for 
something else to happen.


LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 6:02 AM
Subject: Re: [Audyssey] gamebooks on audiogames.net was: 
RPGCharactersheetmanagement software



we already have a gamebook catagory separate from rpgs or interactive 
fiction,  creating more sub catagories would be overkill I think.


I can however specify text or pdf in the platform section  of each 
entry, which should give people the correct info.


Beware the grue!

dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:07 AM
Subject: Re: [Audyssey] gamebooks on audiogames.net was: RPG 
Charactersheetmanagement software




Maybe you could try categorising some of these games or something?

As in, create categories for certain types of games that offer certain 
features or not?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 3:36 AM
Subject: [Audyssey] gamebooks on audiogames.net was: RPG Character 
sheetmanagement software




Hi.

this actually brings up a question,  which I should probably ask the 
list.


thus far, on the audiogames.net database, I've only included gamebook 
sites which actually provide html links betwene the pages,  I've got 
another couple to add once the database is editable again (currently 
it's not been fixed from the audiogames.net crash).


There are however, various sights I know which host pdf or text versions 
of full length books which i have not added to the database because 
strictly speaking they are not computer games as they don't really have 
any processing going on beyond opening the file. These are slightly less 
convenient, sinse obviously you have to find the text yourself as well 
as keeping stats etc, but if there's going to be a useable Ap to make 
this process easier,  maybe I should reconsidder adding entries for 
these sights so that they can be easily found?


What do people think?

Beware the grue!

Dark.

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Re: [Audyssey] gamebooks on audiogames.net was: RPGCharactersheetmanagement software

2009-11-07 Thread Hayden Presley
So do I-I find that a bit easier then searching through a massive table.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Saturday, November 07, 2009 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] gamebooks on audiogames.net was:
RPGCharactersheetmanagement software

Makes sense.

To be honest, I generally just jump straight into the drop down box on 
audiogames.net, and use things like first letter navigation to try find 
things there.

I'm one of those stupid people who has around 30 interesting games installed

on his machine, but never really gets around to actually trying to play more

than a few small/simple ones to just pass a bit of time while waiting for 
something else to happen.

LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 08, 2009 6:02 AM
Subject: Re: [Audyssey] gamebooks on audiogames.net was: 
RPGCharactersheetmanagement software


 we already have a gamebook catagory separate from rpgs or interactive 
 fiction,  creating more sub catagories would be overkill I think.

 I can however specify text or pdf in the platform section  of each 
 entry, which should give people the correct info.

 Beware the grue!

 dark.
 - Original Message - 
 From: Jacob Kruger jac...@mailzone.co.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 08, 2009 3:07 AM
 Subject: Re: [Audyssey] gamebooks on audiogames.net was: RPG 
 Charactersheetmanagement software


 Maybe you could try categorising some of these games or something?

 As in, create categories for certain types of games that offer certain 
 features or not?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 08, 2009 3:36 AM
 Subject: [Audyssey] gamebooks on audiogames.net was: RPG Character 
 sheetmanagement software


 Hi.

 this actually brings up a question,  which I should probably ask the

 list.

 thus far, on the audiogames.net database, I've only included gamebook 
 sites which actually provide html links betwene the pages,  I've got

 another couple to add once the database is editable again (currently 
 it's not been fixed from the audiogames.net crash).

 There are however, various sights I know which host pdf or text versions

 of full length books which i have not added to the database because 
 strictly speaking they are not computer games as they don't really have 
 any processing going on beyond opening the file. These are slightly less

 convenient, sinse obviously you have to find the text yourself as well 
 as keeping stats etc, but if there's going to be a useable Ap to make 
 this process easier,  maybe I should reconsidder adding entries for 
 these sights so that they can be easily found?

 What do people think?

 Beware the grue!

 Dark.

 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
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 signature database 4582 (20091107) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





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 If you have any questions or concerns regarding

Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Charles Rivard
That's the beauty of a game demo, too.  Try it before you buy it.  If you 
don't like it, don't buy what you already know something about.  If you like 
it, you'll probably find that, in most cases, you barely scratched the 
surface by playing the demo.  The demo of Mota is the first level.  What's 
in store for gamers who buy the full game?  Lone Wolf, Tank Commander, and 
Shades of Doom are other examples.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 8:50 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


Hi Liam,
First, I'll repete myself. I sent it to this list completely on
accident. What part of it was an accident do you not understand?
Second, if you must know I wished to listen to the programs before
buying them. In that sense I was not intending to pirate them as you
claim. I think I do reserve the right to listen to something in full
before paying $12.00 per show, and find out later I did or didn't like it.
Tell me how many books did you buy before reading them first? How many
movies did you buy before you watched them? How many songs did you buy
before hearing them on the radio first?
In other words what I am getting at is people hear a song on the radio,
like it, and they go out and buy it on cd. Someone sees a really good
movie on tv, and decides to go out and purchase the dvd. So if I intend
to do the same thing what crime have i committed other than not paying
for it before I had a chance to listen to it to find out if I like it or
not?


Liam Erven wrote:
 it does not explain why a moderator directly violated a rule.  Thomas
 is setting an extremely poor example.  you should email graphic audio
 and see what they think about you ripping them off like that.  the
 books may be a tad expensive, but they work hard to produce them. so I
 think it's a huge slap in the face to rip them off.  like it or not,
 it's piracy.



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Re: [Audyssey] My Apologies and Explanation

2009-11-07 Thread Charles Rivard
You did absolutely nothing wrong other than, perhaps, explaining in your 
post, wherever it should have gone to, the reason you wanted the downloads. 
Then again, hindsight is always 20/20.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 9:22 AM
Subject: [Audyssey] My Apologies and Explanation


Hi all,

I'd like to extend both my apologies and my explanation for the Rogue
Angel request that showed up late yesterday evening. I'm also very sorry
that this has turned into something of a debate as  it did not need to
be if you properly understood what happened, and my intentions regarding
these Rogue Angel programs.

First, as I said the message got sent to this list quite by accident.
There is a mailing list where books are shared, and the message was
intended for that list. However, somehow, unknown to me, it got sent to
this list instead. Thus the issue we now face.

Second, I've been accused of piracy by several list members. I've been
called a spade, to faced, etc. However, many of you jumped to
conclusions, accused me unjustly, without completely understanding my
intentions or plans. You just assumed I intended to pirate the materials
outright. That's not true.

Since I need to give an explanation for why I was asking for these
materials I will do so at this time. You are free to except or not
except my reasons below.

Whenever I purchase a music cd, movie, book, you name it I'd like to
have an opportunity to watch, listen to, or read it before buying it.
Since I knew these Rogue Angel programs were out there I was hoping to
listen to them, and if I liked them I would buy them from Graphic Audio.
If I didn't care for them I would delete them as I'd have no use for
them. either way my intentions was to  preview the material I was
thinking about buying. If that is a crime then I guess that means we
can't watch TV or listen to the radio any more because  Both are good
sources for previewing movies and music right?

I'll leave you all with these basic questions. How many of you have gone
out and purchased a music cd not having heard a single song on it on the
radio before? How many of you have gone out and purchased a movie on dvd
without having seen it on HBO, Show Time,
Stars, etc before? How many of you have gone out and purchased an audio
book without having listened to it from the public library before?


So with that in mind if my intent is to preview or listen to these audio
dramas before purchasing them does that make me a criminal? If I watch a
movie on tv before buying it does that make me a criminal? If I hear a
song on the radio before buying the cd does that make me a criminal?





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Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Ryan Strunk
Charles,

It is only legal to copy an audio cassette, CD, etcetera if you make only
one copy, and only if that copy is created for your use. If you have a
cassette you want to convert to CD to preserve it longer, that's perfectly
legal. If, however, you copy a cassette or CD for someone else, you are
breaking the law.

Just because a thing is easy or widely done doesn't make it legal.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 08, 2009 2:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

Is it legal for you to record an album of music onto an audio cassette and 
give it to someone?  Unless the laws have changed, yes.  So, if it is legal 
for someone to get movies with descriptive narration, is it legal to send a 
copy, upon request, to someone where the product is not available?
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 8:38 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


Hi Dark and all,
The issue of copyrights, piracy, etc is a very slippery slope. One
beyond the scope of this list. Especially, when it comes to books and
movies.
I will say this though. As you pointed out not all materials are
available to everyone everywhere, and thus piracy exists for that very
reason. Sometimes the laws of a certain country, businesses, etc are
unwilling to provide equal access to materials and content.
For example, take described movies. Here in the U.S. obtaining described
movies and television shows is very difficult, and very few and far
between. However, in the U.K. there are networks like Sky that play all
sorts of described movies and shows. That is a distinct advantage you
guys in the U.K. have that we don't have.
So if I ask someone in the U.K. to record a certain movie or TV program
described I am technically in violation of piracy. However, the very
company that produced that movie did not produce it with audio
description, don't provide audio description on the dvd, and I have no
way to record or buy that movie here in the U.S. with audio description.
Even if I can it comes at a far greater price than what it would cost a
sighted person to purchase that same movie. So if I obtain it illegally
with audio description I'm indeed guilty of breaking the law, but what
law have the movie companies broken by not making it available to me
legally?
My point here is that there are some serious intellectual and moral
issues on both sides of the argument. The person who stole or pirated
that movie is guilty of breaking the law, but his/her reasons may be
justified. In what way can we hold the movie companies accountable for
providing closed captioning for the def, but the majority of them lack
audio description for the blind? What is a blind person to do when he
can not obtain said movie in audio description in his country of birth
legally? Are blind people in the United States expected to do without
audio description when our counterparts in the U.K. can legally have it?
Bottom line i don't have an answer for this. However, just because a law
says this or that doesn't necessarily make it fair or just. Often times
laws are made regardless of special interest groups who may be effected
by them, and then the laws have to be rewritten or amended to  fix the
screw up.  Unfortunately, it can often times take years before the
wrongs done by the law are officially redressed.
This very same problem applies to games as well as movies. Most
companies have a lot of control over their copyrights making it almost
impossible to create any games based on a popular game for the sighted.
Name any popular game series you like such as
Star Wars, Tomb Raider, Mortal Kombat, Halo,
Megaman, etc an accessible game developer has to pay a heavy price to
write a game like that legally. Often times the cost is beyond his/her
means, and no mainstream game company is under obligation to give a
person the right to use there copyrights and trademarks legally.
Therefore once again we get the shaft do to laws and large corporate
self-interest. When it comes to matters of accessibility we are always
last in line because no one seams interested in helping us out if it
doesn't line their pockets with hard cash.
In conclusion since I've come this far I might as well explain what I
personally think and feel on this matter of piracy. I consider myself
generally a good citizen of the country were I live, and by and large
don't believe in steeling. Never-the-less I do believe that various laws
are unjust as the apply to the blind citizens of this country. On one
hand we are told if we copy a book, movie, or game idea we are steeling
or committing piracy. That is fair enough, but
on the other hand there is no law saying that book, movie, or game idea
has 

Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Hayden Presley
I definitely agree; although I've never bought SOD or Tank Commander, I have
bought Loanwoflf, and there is quite a lot one doesn't get in the demo.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 08, 2009 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

That's the beauty of a game demo, too.  Try it before you buy it.  If you 
don't like it, don't buy what you already know something about.  If you like

it, you'll probably find that, in most cases, you barely scratched the 
surface by playing the demo.  The demo of Mota is the first level.  What's 
in store for gamers who buy the full game?  Lone Wolf, Tank Commander, and 
Shades of Doom are other examples.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 8:50 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


Hi Liam,
First, I'll repete myself. I sent it to this list completely on
accident. What part of it was an accident do you not understand?
Second, if you must know I wished to listen to the programs before
buying them. In that sense I was not intending to pirate them as you
claim. I think I do reserve the right to listen to something in full
before paying $12.00 per show, and find out later I did or didn't like it.
Tell me how many books did you buy before reading them first? How many
movies did you buy before you watched them? How many songs did you buy
before hearing them on the radio first?
In other words what I am getting at is people hear a song on the radio,
like it, and they go out and buy it on cd. Someone sees a really good
movie on tv, and decides to go out and purchase the dvd. So if I intend
to do the same thing what crime have i committed other than not paying
for it before I had a chance to listen to it to find out if I like it or
not?


Liam Erven wrote:
 it does not explain why a moderator directly violated a rule.  Thomas
 is setting an extremely poor example.  you should email graphic audio
 and see what they think about you ripping them off like that.  the
 books may be a tad expensive, but they work hard to produce them. so I
 think it's a huge slap in the face to rip them off.  like it or not,
 it's piracy.



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Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Charles Rivard
The cookies cannot be repackaged once opened, nor can the contents you 
consumed be put back in any form that others would eat.  A download, 
however, is a totally different animal.  It can be deleted.  No harm done.
---
In God we trust!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 9:59 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


To quote you:

I think I do reserve the right to listen to something in full before paying
$12.00 per show, and find out later I did or didn't like it.

Ahh yes, because this honors system works so well. Do you also tear open
packages of cookies in the store to sample them before you buy them? After
all you might not like them, so you shouldn't buy them and take that risk.
Perhaps Amazon could just send me a book and let me read it. Then if I like
it, I can pay for it when I'm done. In fact, Tom, why don't you just release
all of your programs as freeware, and then those of us who like your games
can pay you for them. Hey. I'm only following your philosophy.

No fun? Well that's why we have demos and samples. That's why we have the
radio and TV you mentioned. In fact, if you go to the page for the first
book in the series, you can click a link entitled preview and get a sample
just like other paying customers. Anything else is stealing.

http://www.graphicaudio.net/p-33-1-destiny.aspx

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, November 06, 2009 12:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

Hi Liam,
First, I'll repete myself. I sent it to this list completely on
accident. What part of it was an accident do you not understand?
Second, if you must know I wished to listen to the programs before
buying them. In that sense I was not intending to pirate them as you
claim. I think I do reserve the right to listen to something in full
before paying $12.00 per show, and find out later I did or didn't like it.
Tell me how many books did you buy before reading them first? How many
movies did you buy before you watched them? How many songs did you buy
before hearing them on the radio first?
In other words what I am getting at is people hear a song on the radio,
like it, and they go out and buy it on cd. Someone sees a really good
movie on tv, and decides to go out and purchase the dvd. So if I intend
to do the same thing what crime have i committed other than not paying
for it before I had a chance to listen to it to find out if I like it or
not?


Liam Erven wrote:
 it does not explain why a moderator directly violated a rule.  Thomas
 is setting an extremely poor example.  you should email graphic audio
 and see what they think about you ripping them off like that.  the
 books may be a tad expensive, but they work hard to produce them. so I
 think it's a huge slap in the face to rip them off.  like it or not,
 it's piracy.



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Re: [Audyssey] My Apologies and Explanation

2009-11-07 Thread Charles Rivard
You ask: If someone was to hack mota then decide they liked it thus they 
buy it does
that make the act of piracy legal?

No.  But is Thomas hacking or modifying what he receives, making it into a 
full version?  Obviously not.  See the difference?


---
In God we trust!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 10:03 AM
Subject: Re: [Audyssey] My Apologies and Explanation


Hi Thomas,

I'm sorry but the original point still stands.

Whether you intend to buy a given product after illegally accessing it or
not isn't the question.

If someone was to hack mota then decide they liked it thus they buy it does
that make the act of piracy legal? On the radio you are legally aloud to
listen to the music or productions broadcast. The company to whom these said
music and or productions belong to get listening time and also revenue for
allowing their works to be legally broadcast.

I'm sorry but your argument is flawed. Completely flawed.

It doesn't matter your reasoning for pirating some graphic novel. The point
is you've done it whilst upholding the list guidelines which expressly
forbids piracy on this list of any kind. Whether it be the discussion of
there of or actual links to sites where piracy is actively encouraged.

If you were a normal list member then I personally wouldn't care I would
just think of this as hypocritical actions if you decided to openly
criticise people who knowingly pirate software and the like yet you do it
yourself. But you aren't. not only are you a list moderator, you are also
the owner of your own company who has yourself been warned by another
company with regards to piracy of their game.

I'm sorry Thomas, do the honourable thing and save face. You can't justify
this. I'm sorry but you can't.


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Re: [Audyssey] My Apologies and Explanation

2009-11-07 Thread Charles Rivard
I hope they see your intent, and you remain a moderator.  It's the fair 
thing to do.  Those who don't see your point of view just aren't looking 
past their own.  I'm totally against piracy, and what you asked for was not 
in any way an attempt at piracy, which anyone can see after reading your 
posts on the matter.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 10:56 AM
Subject: Re: [Audyssey] My Apologies and Explanation


Hi Darren,
And what exactly do you consider saving face in this case? I've already
done the damage, according to you and others my reputation as a
moderator is shot, and I'm a hypocrite, etc. I've explained my intent,
my point of view, and many of you don't agree with it. For that reason
we will simply have to agree to disagree. It will do neither you or I
any good to argue the point on list any further. You've made your
opinion known and so have I. Is it possible to offer a truce, and move on?
This I will say. I will shortly be e-mailing Kevin and Raul asking them
for their decision regarding my moderator status. If they say I should
resign I will do so willingly. If they want to suspend me from the list
for x days or months I'll have to live with that decision. If they
decide this is an unfortunate accident and do nothing so be it. I'll put
myself at their decision and mercy considering this matter.


Darren Harris wrote:
 Hi Thomas,

 I'm sorry but the original point still stands.

 Whether you intend to buy a given product after illegally accessing it or
 not isn't the question.

 If someone was to hack mota then decide they liked it thus they buy it 
 does
 that make the act of piracy legal? On the radio you are legally aloud to
 listen to the music or productions broadcast. The company to whom these 
 said
 music and or productions belong to get listening time and also revenue for
 allowing their works to be legally broadcast.

 I'm sorry but your argument is flawed. Completely flawed.

 It doesn't matter your reasoning for pirating some graphic novel. The 
 point
 is you've done it whilst upholding the list guidelines which expressly
 forbids piracy on this list of any kind. Whether it be the discussion of
 there of or actual links to sites where piracy is actively encouraged.

 If you were a normal list member then I personally wouldn't care I would
 just think of this as hypocritical actions if you decided to openly
 criticise people who knowingly pirate software and the like yet you do it
 yourself. But you aren't. not only are you a list moderator, you are also
 the owner of your own company who has yourself been warned by another
 company with regards to piracy of their game.

 I'm sorry Thomas, do the honourable thing and save face. You can't justify
 this. I'm sorry but you can't.
 Checked by AVG - www.avg.com
 Version: 9.0.700 / Virus Database: 270.14.52/2484 - Release Date: 11/06/09
 07:38:00



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 list,
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Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

2009-11-07 Thread Ryan Strunk
But the contents of the book are already in your head. The cookies can't be
repackaged, and the material can't be unheard either. The people who
designed those books worked hard to make sure they produced a good product,
and they made sure demos were available so that people could make an
informed choice. Expecting the whole book for nothing is just asking for a
hand-out.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 08, 2009 3:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

The cookies cannot be repackaged once opened, nor can the contents you 
consumed be put back in any form that others would eat.  A download, 
however, is a totally different animal.  It can be deleted.  No harm done.
---
In God we trust!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 06, 2009 9:59 AM
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series


To quote you:

I think I do reserve the right to listen to something in full before paying
$12.00 per show, and find out later I did or didn't like it.

Ahh yes, because this honors system works so well. Do you also tear open
packages of cookies in the store to sample them before you buy them? After
all you might not like them, so you shouldn't buy them and take that risk.
Perhaps Amazon could just send me a book and let me read it. Then if I like
it, I can pay for it when I'm done. In fact, Tom, why don't you just release
all of your programs as freeware, and then those of us who like your games
can pay you for them. Hey. I'm only following your philosophy.

No fun? Well that's why we have demos and samples. That's why we have the
radio and TV you mentioned. In fact, if you go to the page for the first
book in the series, you can click a link entitled preview and get a sample
just like other paying customers. Anything else is stealing.

http://www.graphicaudio.net/p-33-1-destiny.aspx

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, November 06, 2009 12:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Piracy was: Requesting Rogue Angel Series

Hi Liam,
First, I'll repete myself. I sent it to this list completely on
accident. What part of it was an accident do you not understand?
Second, if you must know I wished to listen to the programs before
buying them. In that sense I was not intending to pirate them as you
claim. I think I do reserve the right to listen to something in full
before paying $12.00 per show, and find out later I did or didn't like it.
Tell me how many books did you buy before reading them first? How many
movies did you buy before you watched them? How many songs did you buy
before hearing them on the radio first?
In other words what I am getting at is people hear a song on the radio,
like it, and they go out and buy it on cd. Someone sees a really good
movie on tv, and decides to go out and purchase the dvd. So if I intend
to do the same thing what crime have i committed other than not paying
for it before I had a chance to listen to it to find out if I like it or
not?


Liam Erven wrote:
 it does not explain why a moderator directly violated a rule.  Thomas
 is setting an extremely poor example.  you should email graphic audio
 and see what they think about you ripping them off like that.  the
 books may be a tad expensive, but they work hard to produce them. so I
 think it's a huge slap in the face to rip them off.  like it or not,
 it's piracy.



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Re: [Audyssey] free games was Piracy

2009-11-07 Thread Charles Rivard
What counts is the game developer's reasons for developing their games.  Jim 
Kitchen does it strictly as a hobby.  Others don't.
---
In God we trust!
- Original Message - 
From: Willem dwill...@gmail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, November 06, 2009 11:08 AM
Subject: [Audyssey] free games was Piracy


Hi all.

Now the issue of piracy has reared it's head, I have a question for
everybody.

Is it really worth all the effort to sell an accessible game? I know you
make money, but is it really enough to live off? As things appear from
my side, a potential developer, making audio games is almost a charity
job anyway. The market is so small and many people can't afford the
games or just crack them plain and simple, which makes the buyers even
less. Either way, you have to do it because you love what you do and not
to make money. In fact most developers have other jobs as I understand it.

In fact some programmers build useful utilities just to have a website
worth visiting so they can put up adds and a donate button, which works
better in some, if not most cases.

Lastly, I know there goes more into a game than programming. You spend
thousands on sound libraries, licensing systems and the like, but
wouldn't a free, community-driven project be more worthwhile? I have
also heard the arguments against community projects, namely that
everybody has their own coding style and ideas and that there isn't
enough people who would contribute without wanting something back, but
at this stage it's all one man shows, except GMA who sub licensed the
GMA engine.

I know there are exceptions, like Thomas Ward and Raceway/mota, but to
my mind trying to live off making games is like squeezing water out of a
piece of wood, all be it a wet piece of wood.

Like you can see I don't have much experience in this area, but I would
like to hear what you all think. I especially want to hear from the
people that have been doing it for years.

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Re: [Audyssey] free games was Piracy

2009-11-07 Thread Charles Rivard
Now I'm curious.  What game made, maybe, 8 to 10 thousand bucks?  I wonder 
if I have it?  Thanks.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 06, 2009 12:13 PM
Subject: Re: [Audyssey] free games was Piracy


Hi Willem,
Well, I haven't been in the business as long as GMA, Jim Kitchen, or
BSC, but it doesn't take long to get a feel for what the market is
really like. I can probably answer your questions as well as the next
person.
Is it really worth all the effort to sell an accessible game? I would
say no, and there are plenty of reasons why I say this.
First, of course is copyright issues. Companies tend to turn a blind eye
towards the free and open source projects like FreeCiv, KDE Packman, and
Open Quake, because although they are based on the commercial products
they are free and open source. It usually isn't worth a company's time
and money trying to sue the developer or open source community for
creating a free clone of their software.
However, the minute that same developer tries to market the product,
sell it commercially, he owes royalties to the company that holds the
copyrights. If he makes enough at it and doesn't pay the royalties he
can be taken to court in order to redress the money the company believes
they are owed for the use of their copyrights and trademarks. Obviously,
this is not something an accessible game developer ever hopes to face.
Second, back when I was creating STFC I truly enjoyed writing games.
Partly because it was for the most part freeware, and there was little
pressure to get it done by a certain date. As soon as I took over the
games from James North I was suddenly expected to get the games done as
soon as possible, and there has been nothing but pressure to get the
games done. That has largely effected my desire to do the games.
Third, when you take money for the games you have to report the income
to the government, file taxes, and you end up with almost nothing for
your troubles in return. Considering there isn't much to be gained from
game sales it usually just ends up covering the sounds and music costs,
things like that, and the developer ends up with no real extra money to
spend.
Can you make a living writing accessible games? No, you really can't.
You can make some to pay off a few bills, perhaps buy a new computer, or
something like that but it isn't a job that pays you a stable income to
live off of. The most I've heard an accessible game made was something
like $10,000.00 USD, and after taxes go out you maybe end up with $7,000
to $8,000. That's assuming the game really did well. Usually, from what
I've heard, a game usually makes $2,000 to $3,000 grose, and after taxes
you are not making much off the game at all. So say about $2,500is
average for a game as best I can guess.


HTH


Willem wrote:
 Hi all.

 Now the issue of piracy has reared it's head, I have a question for
 everybody.

 Is it really worth all the effort to sell an accessible game? I know
 you make money, but is it really enough to live off? As things appear
 from my side, a potential developer, making audio games is almost a
 charity job anyway. The market is so small and many people can't
 afford the games or just crack them plain and simple, which makes the
 buyers even less. Either way, you have to do it because you love what
 you do and not to make money. In fact most developers have other jobs
 as I understand it.

 In fact some programmers build useful utilities just to have a website
 worth visiting so they can put up adds and a donate button, which
 works better in some, if not most cases.

 Lastly, I know there goes more into a game than programming. You spend
 thousands on sound libraries, licensing systems and the like, but
 wouldn't a free, community-driven project be more worthwhile? I have
 also heard the arguments against community projects, namely that
 everybody has their own coding style and ideas and that there isn't
 enough people who would contribute without wanting something back, but
 at this stage it's all one man shows, except GMA who sub licensed the
 GMA engine.

 I know there are exceptions, like Thomas Ward and Raceway/mota, but to
 my mind trying to live off making games is like squeezing water out of
 a piece of wood, all be it a wet piece of wood.

 Like you can see I don't have much experience in this area, but I
 would like to hear what you all think. I especially want to hear from
 the people that have been doing it for years.

 ---
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