[Audyssey] Awesome Homer
Hi, I have put version 3 of Awesome Homer up on my site. File name winah3.exe File size 9.7 meg In version 3, the escape key works properly to quit any level. And now instead of the right shift and right control keys, the up arrow and down arrow keys work the same as the left shift and left control keys. BTW You do not need to uninstall version 1 or 2 before installing version 3. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quick MOTA beta 21 comment
Hi Charles, That feature has been in the game for a while. I'm not sure if it was in beta 18, but it was in beta 19 and 20 for sure. Glad you like the feature though. I had to give players another way to identify if Angela had been poisoned or not. Especially, since harpies aren't the only way to get poisoned in the game.. Cheers! On 8/6/11, Charles Rivard wrote: > For those who don't realize why they die after being nailed by Harpies, I > like the fact that it tells you that you have been poisoned when you check > your health. > > --- > "Security is not the absence of danger. It is the presence of the Lord." > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quick MOTA beta 21 comment
Hi Bryan, No, the poisoned announcement was never oficially removed. There was however a bug in one of the betas where it wasn't working for some reason, and I fixed it in the next one. Cheers! On 8/7/11, Bryan Peterson wrote: > I seem to recall that it did at one time and then for whatever reason that > was removed. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] guard tower
Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights be when not attacking goblins? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Michael, Well, there are a couple of reasons why I removed the cutscenes. For one thing most people skip them, and ever since switching to C++ sounds and levels load much faster than with the .Net versions so they really aren't needed. The other is that I'm still looking for voice talent for the game. I may choose to re do Angela's voice overs as well as have someone do Athena which means that I'd have to redo the cutscenes anyway. So I removed them until I decide what to do next as far as voice overs etc goes. As for the game intro I felt it was more appropriate at the beginning of the game as as an intro for the game rather than for any specific level. The music played during the game intro was selected and chosen for that cutscene specifically, and isn't used anywhere else in the game. Cheers! On 8/6/11, Michael Gauler wrote: > Hi, > I also had the problem of the scope not working, but if it is a missing > file, that's no problem. > I haven't played the new version for long yet, but I have some questions not > related to bugs. > Why did you remove the cut-scenes and made the first scene apear before you > come into the main menu instead as the intro to level 1? > And I also like to know what piece of music is played during this first > scene, because I haven't found any representation of it in the main menu or > during game play at all. I might have overlooked something here, but if not, > then I wonder why the intro has music not found somewhere else. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden Presley wrote: > Hi Thomas, > I've tried it, and I am impressed. However, why did you change the voice to > Heather? > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical. /As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger wrote: > Hi, > I have two minor bugs and suggestions. First, when I am running and press > enter, the running seems to pause for a second which it did not used to do. > This isn't a big issue, but it's something I noticed. The second suggestion > is that I would like to be able to hold control and tap right repeatedly in > order to jump quickly. This would help with situations such as vanishing > platforms. > Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Alfredo, No, the game is still in development. I.E. beta stage. I have not even added the game's registration system let alone can take orders. So in answer to your question it isn't for sale yet, but I'm thinking in the next couple of months or so as we have plans to get it done by the Christmas season for sure. As to your decision not to play the game until the full release that's your choice, of course, but I'm just interested to know why. So far beta 21 seems to be pretty stable except for a few minor bugs/issues I'm fixing right now. I'll probably have a patch out by the end of the day addressing the problems encountered. So if your afraid of something blowing up your computer beta 21 is pretty safe as far as that goes. Cheers! On 8/6/11, Alfredo wrote: > Hello, > I just want to say that I will not play MOAT until the full release has > been made. Usually I just play a game once and that is it. To say that I > only play if I feel the need for some action. > Is there a way I can order the game? > Alfredo > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename the link to something else more explanitory you can find it easier. Its not that hard to find though. Cheers! On 8/6/11, Tommy wrote: > Hey Tom! > > I still didn't see anywhere. Still said, N/a. > > Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
I really haven't noticed it to be honest. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical. /As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger wrote: Hi, I have two minor bugs and suggestions. First, when I am running and press enter, the running seems to pause for a second which it did not used to do. This isn't a big issue, but it's something I noticed. The second suggestion is that I would like to be able to hold control and tap right repeatedly in order to jump quickly. This would help with situations such as vanishing platforms. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed, memory, hardware, Windows versions, etc and the best a developer can hope for is that it works correctly on the majority of systems and the rest is given over to luck and chance. Of course, it could always be the engine as well. I updated or corrected a few things in the G3D input module, and by fixing some bugs/problems it might have effected other things like running and picking stuff up at the same time. I'm obviously not going to change it back as that wouldn't help matters. Besides realistically a person can't run and pick things up off the ground at the same time anyway. Let's get real here. Cheers! On 8/7/11, Bryan Peterson wrote: > I really haven't noticed it to be honest. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Tom, Just got the game. The sound for the scope does not seem to work though there is a scope tracking sound in the folder. At 09:38 p.m. 7/08/2011, you wrote: Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed, memory, hardware, Windows versions, etc and the best a developer can hope for is that it works correctly on the majority of systems and the rest is given over to luck and chance. Of course, it could always be the engine as well. I updated or corrected a few things in the G3D input module, and by fixing some bugs/problems it might have effected other things like running and picking stuff up at the same time. I'm obviously not going to change it back as that wouldn't help matters. Besides realistically a person can't run and pick things up off the ground at the same time anyway. Let's get real here. Cheers! On 8/7/11, Bryan Peterson wrote: > I really haven't noticed it to be honest. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
I can easily ignore the running thing. As for jumping you misunderstood me. I was rather referring to that when you press control+right to jump, when you land I would like to be able to jump again without having to release and press the control key again. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 5:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical. /As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger wrote: > Hi, > I have two minor bugs and suggestions. First, when I am running and > press enter, the running seems to pause for a second which it did not used to do. > This isn't a big issue, but it's something I noticed. The second > suggestion is that I would like to be able to hold control and tap > right repeatedly in order to jump quickly. This would help with > situations such as vanishing platforms. > Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
True. If you or I were running along and found/dropped something we would have to pause even just briefly to pick it up. THe same would hold true for opening a door. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:38 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed, memory, hardware, Windows versions, etc and the best a developer can hope for is that it works correctly on the majority of systems and the rest is given over to luck and chance. Of course, it could always be the engine as well. I updated or corrected a few things in the G3D input module, and by fixing some bugs/problems it might have effected other things like running and picking stuff up at the same time. I'm obviously not going to change it back as that wouldn't help matters. Besides realistically a person can't run and pick things up off the ground at the same time anyway. Let's get real here. Cheers! On 8/7/11, Bryan Peterson wrote: I really haven't noticed it to be honest. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
As he said, it's a known issue that'll be fixed in a patch. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:26 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Tom, Just got the game. The sound for the scope does not seem to work though there is a scope tracking sound in the folder. At 09:38 p.m. 7/08/2011, you wrote: Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed, memory, hardware, Windows versions, etc and the best a developer can hope for is that it works correctly on the majority of systems and the rest is given over to luck and chance. Of course, it could always be the engine as well. I updated or corrected a few things in the G3D input module, and by fixing some bugs/problems it might have effected other things like running and picking stuff up at the same time. I'm obviously not going to change it back as that wouldn't help matters. Besides realistically a person can't run and pick things up off the ground at the same time anyway. Let's get real here. Cheers! On 8/7/11, Bryan Peterson wrote: > I really haven't noticed it to be honest. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Redownload the file. saygilar sevgiler. - Original Message - From: "Lori Duncan" To: Sent: Wednesday, August 03, 2011 6:23 PM Subject: [Audyssey] Castaways error message Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute "C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\Castaways.exe" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
and where can get the file/ Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 9:03 PM Subject: Re: [Audyssey] Castaways error message Redownload the file. saygilar sevgiler. - Original Message - From: "Lori Duncan" To: Sent: Wednesday, August 03, 2011 6:23 PM Subject: [Audyssey] Castaways error message Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute "C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\Castaways.exe" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Treasure hunt potcast of Shane low
Hi, Can you upload your potcast? I wanna listen it. saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Thomas, I see several posts by you concerning MODA BETA 21. Is it possible for you to consulidate your posts in to say one or two rather than 15 or 20. I know I have a delete key. Fred Olver - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:14 AM Subject: Re: [Audyssey] MOTA Beta 21 Released > HI Tommy, > > Well, I really don't know what to tell you. The link is there as I > said at the bottom of the page. Click on the Windows (X86) link and > you will get the file. Perhaps if I rename the link to something else > more explanitory you can find it easier. Its not that hard to find > though. > > Cheers! > > > On 8/6/11, Tommy wrote: >> Hey Tom! >> >> I still didn't see anywhere. Still said, N/a. >> >> Tommy > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
www.kitchensinc.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Just a slight correction. It's M O T A, not M O D A. Stands for Mysteries of the Ancients. And not to be rude or anything but if you have a Delete key Thomas' messages shouldn't be an issue. We are the Knights who say...Ni! - Original Message - From: "fred olver" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 5:41 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Thomas, I see several posts by you concerning MODA BETA 21. Is it possible for you to consulidate your posts in to say one or two rather than 15 or 20. I know I have a delete key. Fred Olver - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:14 AM Subject: Re: [Audyssey] MOTA Beta 21 Released HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename the link to something else more explanitory you can find it easier. Its not that hard to find though. Cheers! On 8/6/11, Tommy wrote: Hey Tom! I still didn't see anywhere. Still said, N/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the Scope_Target.wav and Scope_Track.wav from beta 18 and now the scope works fine. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
I do have one question. I can't seem to find the lever that unlocks the last door in the first level. I killed the boss but the door is locked. I backtracked several times through the level but I can't seem to find whatever lever I'm missing. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 6:19 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the Scope_Target.wav and Scope_Track.wav from beta 18 and now the scope works fine. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Thanks Tom! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the controls. I've jumped into fire pits, into spike traps, or jumped face first into walls because I never really had any opertunity to let go of the controls before Angela starts into that second jump. Especially, with game pads and mice. I don't know about you, but ever since I added joystick support I play the game quite a lot using a game pad, and the input is so rapid that there really is no responce time when jumping. I might press the jump button and press the stick left or right and Angela jumps two or three times right into a trap before I let go of the controls. So the solution for that nasty problem was when Angela lands to wait for you to release the joystick, keyboard, or mouse controls before jumping again. It resolves that problem for all input devices equally so that's pretty much why it works the way it does. HTH On 8/7/11, Karl Belanger wrote: > I can easily ignore the running thing. > As for jumping you misunderstood me. I was rather referring to that when you > press control+right to jump, when you land I would like to be able to jump > again without having to release and press the control key again. > Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Bryan, Smile. The lever is where it has been for the last few versions. S p o i l e r There is a secret room behind a fake wall. Its in the room below the room with the vanishing platform. HTH On 8/7/11, Bryan Peterson wrote: > I do have one question. I can't seem to find the lever that unlocks the last > door in the first level. I killed the boss but the door is locked. I > backtracked several times through the level but I can't seem to find > whatever lever I'm missing. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Phil, The thing is as I'm producing both a Windows and Linux version of this game its essential to identify which is for Windows and which is for Linux here. I'm thinking something like Mysteries of the Ancients (Windows X86) Mysteries of the Ancients (Linux X86) to identify the downloads for each version. It tells you exactly what the link is for including platform, and processor type. As far as the sounds goes that's good, but I believe I updated them since that version so the tone and pitch changes will be off though. FMOD and DirectSound change the pitch differently therefore I had to modify and change the pitch of the files to sound correct for each platform. HTH On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > Instead of Windows/86 you could put > MOTA-Standard-Beta21.exe > on the link. > By the way, I got the > Scope_Target.wav > and > Scope_Track.wav > from beta 18 and now the scope works fine. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
Steady, I'm glad to hear you enjoy the game! :D The question about guard towers has come up a lot, so I'll try to explain it as best as I can. Please let me know if this helps clear up how they are used. When you have soldiers, they will pick a building to serve as their home base. This will usually be the barracks, and this is the place they will return to and rest at after a day of battling goblins. The problem is that your barracks might be very far from the goblins, lets pretend it is 15 tiles away. Every time they want to attack, your soldiers must march 15 tiles to the battle, kill goblins, and then march 15 tiles back home to rest. Tons of time is being wasted walking, when they could have rested and killed more goblins had the barracks been close to the battle. One way to solve this would be to build another barracks near the fighting so your soldiers don't have to travel so far to rest between battles. This would work but Barracks are expensive, so it is much cheaper to build guard towers. Guard towers also let soldiers rest just like your barracks, so you can put these near the battle and they are much cheaper to build. If the guard tower is 2 tiles away, your soldiers can attack the goblins, go back to rest, attack them more, and more, and it has only taken as long as it used to take them to attack once and then walk 15 tiles back to the barracks. By traveling shorter distances, your people can attack more. Some people wonder what happens if they scatter guard towers around the map. The good news is that it can't hurt, it can only help. The soldiers will always try to protect your town if they can, which means they would rather attack goblins who are close to one of your buildings. After attacking the closest goblins, they will head to the closest place they can rest. If you have guard towers dotted around the map, they will almost certainly see one that is closer than walking all of the way back to your barracks. And if your barracks happens to be closer, they will rest their instead. > Hi Jeremy, castaway is way cool!! > Thanks for the game. I just started playing yesterday and it > took me one whole sleepless night to complete level 1 on > easy. haha! > Although i built a guard tower, I don't quite understand > how does it help in the defence. If I do not have it, where > will my nights be when not attacking goblins? > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: What Is Up with Stocking the Ship With Bread?`
There is some kind of bug with the ship that I've been trying to spot. You are the second person who has experienced it, and sadly I can't seem to get my own game to do it to help me find the problem. I'm pretty sure there must be some kind of typo that I introduced during the last major update. I'll keep looking! Hopefully I find it soon. > Hi, > > Basically, the subject says it all. As I watch, my > supplies, especially > bread, are disappearing from the ship. What is going on? > > > > Best Regards, > > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Large ledges
Hi Thomas, >From what I can tell, so far, MOTA 21 is rather stable. However, I've forgotten how to get over large ledges. I have looked in the room plus two rooms back and can't find any switches to turn them into bridges, but at the same time I can't jump over them in the normal way. Any help would be appreciated. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Large ledges
You need to use the running jump. We are the Knights who say...Ni! - Original Message - From: "Damien C. Pendleton" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 8:29 AM Subject: [Audyssey] Large ledges Hi Thomas, From what I can tell, so far, MOTA 21 is rather stable. However, I've forgotten how to get over large ledges. I have looked in the room plus two rooms back and can't find any switches to turn them into bridges, but at the same time I can't jump over them in the normal way. Any help would be appreciated. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Large ledges
Hi Damien, s p o i l e r There are some traps too big to jump over from a standing jump. To jump over them you will need to perform a running jump. To do that you would hold down shift plus control and an arrow key and Angela will run up to the trap and try and jump it if she can. HTH On 8/7/11, Damien C. Pendleton wrote: > Hi Thomas, > From what I can tell, so far, MOTA 21 is rather stable. > However, I've forgotten how to get over large ledges. I have looked in the > room plus two rooms back and can't find any switches to turn them into > bridges, but at the same time I can't jump over them in the normal way. > Any help would be appreciated. > Thanks. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi, I was just curious, since in one of your previous emails you mentioned voiceovers. Have you thought to make the game fully self-voiced by a human? Just curious, as that is what I prefer, although I'm sure it could be a bit more expensive if you don't want to do it yourself. Cheers, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi, Would you mind explaining to me how this analog jump system works, as I've never used or heard of it before, having not played many mainstream pc or other games. Thanks, -Michael. From: "Thomas Ward" Sent: Sunday, August 07, 2011 4:04 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical. /As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger wrote: Hi, I have two minor bugs and suggestions. First, when I am running and press enter, the running seems to pause for a second which it did not used to do. This isn't a big issue, but it's something I noticed. The second suggestion is that I would like to be able to hold control and tap right repeatedly in order to jump quickly. This would help with situations such as vanishing platforms. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
Hi, At least that is a relief. For a moment there I thought my people were rading their own ship. :) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 07, 2011 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] guard tower Steady, I'm glad to hear you enjoy the game! :D The question about guard towers has come up a lot, so I'll try to explain it as best as I can. Please let me know if this helps clear up how they are used. When you have soldiers, they will pick a building to serve as their home base. This will usually be the barracks, and this is the place they will return to and rest at after a day of battling goblins. The problem is that your barracks might be very far from the goblins, lets pretend it is 15 tiles away. Every time they want to attack, your soldiers must march 15 tiles to the battle, kill goblins, and then march 15 tiles back home to rest. Tons of time is being wasted walking, when they could have rested and killed more goblins had the barracks been close to the battle. One way to solve this would be to build another barracks near the fighting so your soldiers don't have to travel so far to rest between battles. This would work but Barracks are expensive, so it is much cheaper to build guard towers. Guard towers also let soldiers rest just like your barracks, so you can put these near the battle and they are much cheaper to build. If the guard tower is 2 tiles away, your soldiers can attack the goblins, go back to rest, attack them more, and more, and it has only taken as long as it used to take them to attack once and then walk 15 tiles back to the barracks. By traveling shorter distances, your people can attack more. Some people wonder what happens if they scatter guard towers around the map. The good news is that it can't hurt, it can only help. The soldiers will always try to protect your town if they can, which means they would rather attack goblins who are close to one of your buildings. After attacking the closest goblins, they will head to the closest place they can rest. If you have guard towers dotted around the map, they will almost certainly see one that is closer than walking all of the way back to your barracks. And if your barracks happens to be closer, they will rest their instead. > Hi Jeremy, castaway is way cool!! > Thanks for the game. I just started playing yesterday and it > took me one whole sleepless night to complete level 1 on > easy. haha! > Although i built a guard tower, I don't quite understand > how does it help in the defence. If I do not have it, where > will my nights be when not attacking goblins? > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3818 - Release Date: 08/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi, Lol...I'm not surprised. It seems whenever you change a feature of the game that has been there forever, peoplewant the old one back. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 3:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden Presley wrote: > Hi Thomas, > I've tried it, and I am impressed. However, why did you change the voice to > Heather? > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3815 - Release Date: 08/06/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
Hi, I don't understand that either. My knights are still roving half way across the map as fra as I can tell. BTW, I've just about finished level 1, we're just going to see if I can prevent my ship's resources fromvanishing this time. Lol Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steady Goh Sent: Sunday, August 07, 2011 3:36 AM To: Gamers Discussion list Subject: [Audyssey] guard tower Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights be when not attacking goblins? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3815 - Release Date: 08/06/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
I suppose it's possible that I don't understand your question. Could you explain, in detail, what is happening with your Knights? This will help me answer, when I fully understand what is being asked. > Hi, > I don't understand that either. My knights are still roving > half way across the map as fra as I can tell. BTW, I've just > about finished level 1, we're just going to see if I can > prevent my ship's resources fromvanishing this time. Lol > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guard tower
Hi Jeremy, thanks for your detailed explanation. It's clear now. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 10:18 PM Subject: Re: [Audyssey] guard tower Steady, I'm glad to hear you enjoy the game! :D The question about guard towers has come up a lot, so I'll try to explain it as best as I can. Please let me know if this helps clear up how they are used. When you have soldiers, they will pick a building to serve as their home base. This will usually be the barracks, and this is the place they will return to and rest at after a day of battling goblins. The problem is that your barracks might be very far from the goblins, lets pretend it is 15 tiles away. Every time they want to attack, your soldiers must march 15 tiles to the battle, kill goblins, and then march 15 tiles back home to rest. Tons of time is being wasted walking, when they could have rested and killed more goblins had the barracks been close to the battle. One way to solve this would be to build another barracks near the fighting so your soldiers don't have to travel so far to rest between battles. This would work but Barracks are expensive, so it is much cheaper to build guard towers. Guard towers also let soldiers rest just like your barracks, so you can put these near the battle and they are much cheaper to build. If the guard tower is 2 tiles away, your soldiers can attack the goblins, go back to rest, attack them more, and more, and it has only taken as long as it used to take them to attack once and then walk 15 tiles back to the barracks. By traveling shorter distances, your people can attack more. Some people wonder what happens if they scatter guard towers around the map. The good news is that it can't hurt, it can only help. The soldiers will always try to protect your town if they can, which means they would rather attack goblins who are close to one of your buildings. After attacking the closest goblins, they will head to the closest place they can rest. If you have guard towers dotted around the map, they will almost certainly see one that is closer than walking all of the way back to your barracks. And if your barracks happens to be closer, they will rest their instead. Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights be when not attacking goblins? 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having to quit about half way through recording for personal reasons. So I fell back on using Sapi voices for the time being. As for doing it myself that's a bad idea. For one I don't have a very good voice, and do to some nerve damage in my face its sometimes difficult to speak clearly without mumbling or slering my words. Besides that I'd prefer a female do the voice overs, since the lead character is female, and I don't qualify for that position at all. :D Cheers! On 8/7/11, Michael Taboada (AI5HF) wrote: > Hi, > I was just curious, since in one of your previous emails you mentioned > voiceovers. Have you thought to make the game fully self-voiced by a human? > Just curious, as that is what I prefer, although I'm sure it could be a bit > more expensive if you don't want to do it yourself. > Cheers, > > -Michael. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Hayden, Right you are. I've discovered don't release a public beta until you are prepared to stick with feature x as if you remove it or change it somebody is bound to not like it and want the old one back. That said, I think people forget that this is a work in progress and I'm experimenting a bit with this and that. That's in part why there are so many betas. Although, now we have passed the experiment part and beta 21 and upcoming beta 22 are bug fix releases trying to get the game ready for final release. Cheers! On 8/7/11, Hayden Presley wrote: > Hi, > Lol...I'm not surprised. It seems whenever you change a feature of the game > that has been there forever, peoplewant the old one back. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
I don't like the change, either, but after discussion on the list, he made the decision. I would like to have the option to use the voice of my choice, but that would be a heck of a lot of work for Tom. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 1:46 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice to Heather? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, August 06, 2011 8:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released I can wait, because I can imagine how awesome it will be. (grinning in anticipation) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 7:27 PM Subject: Re: [Audyssey] MOTA Beta 21 Released I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 12:14 PM Subject: [Audyssey] MOTA Beta 21 Released Hello Gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 21 for public testing. This all new test release addresses a number of bugs and key issues present in betas 18 through 20. This is most likely the most stable test release of the game since beta 18, and hopefully resolves most of the issues found in prior releases. What's New * Added the ability to automatically save checkpoints. * Fixed the bug where the game crashes when switching between windows with alt+tab. * Fixed the bug where the game crashes on exit. * Fixed the timing bug where torches burned out too quickly, locks were reset too soon, and Angela's health was updated too quickly. * Fixed the bug in the settings menu where it fails to display all the menu options. * Removed cutscenes between levels. * Replaced Scansoft Tom with Acapela Heather. * Updated the LoadGame() function. * Updated the SaveGame() function. * Updated the actions menu. * Updated the information menu. * Updated the load game menu. * Updated the save game menu. * Updated the settings menu. * Updated the sound descriptions menu. * Updated the weapons menu. * Updated/replaced weapon sounds. * Updated end user documentation. Downloading and Installing For maximum stability please do not install this over an older release, and remove any and all prior releases before installing beta 21. You can download Mysteries of the Ancients from the official Mysteries of the Ancients home page: http://www.usagamesinteractive.com/mota.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3815 - Release Date: 08/06/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, ple
Re: [Audyssey] MOTA Beta 21 Released
Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long enough. The shorter time the jump buttons or keys are held down the shorter distance the character will jump. So depending on how long the key or button is pressed you can get anything from a short hop to a long jump over a pit, spikes, or similar trap. Make sense? The primary advantage of an analog jump system over a fixed jump system is you can time your jumps and jump only as high or far as you need to. It also adds more challenge to the game as if you don't hold down the jump buttons/keys long enough you might just miss the edge of atrap and fall into it, or if you hold down the jump buttons/keys too long you might clear the first trap and land in a second trap. I've minimized some of this since its kind of hard to judge distances, but that's generally how many mainstream games work. HTH On 8/7/11, Michael Taboada (AI5HF) wrote: > Hi, > Would you mind explaining to me how this analog jump system works, as I've > never used or heard of it before, having not played many mainstream pc or > other games. > Thanks, > > -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings at the moment, and I'm thinking of doing these kinds of add ons after 1.0 is released. If people are in favor of this idea let me know, and I'll look at these kind of mods after we have something ready to sell. The other alternative is just scrap the speech directory altogether and use Sapi support. Unfortunately, that would work for some people, but not for others. Not everyone owns high quality Sapi voices like Heather, Tom, the Ivona voices, so we are right back to where we started. We can not possibly satisfy everyone here. Cheers! On 8/7/11, Charles Rivard wrote: > I don't like the change, either, but after discussion on the list, he made > the decision. I would like to have the option to use the voice of my > choice, but that would be a heck of a lot of work for Tom. > > --- > "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
I remember when he tried that. People kept having Sapi issues. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 11:43 AM Subject: Re: [Audyssey] MOTA Beta 21 Released I don't like the change, either, but after discussion on the list, he made the decision. I would like to have the option to use the voice of my choice, but that would be a heck of a lot of work for Tom. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 1:46 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice to Heather? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, August 06, 2011 8:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released I can wait, because I can imagine how awesome it will be. (grinning in anticipation) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 7:27 PM Subject: Re: [Audyssey] MOTA Beta 21 Released I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 12:14 PM Subject: [Audyssey] MOTA Beta 21 Released Hello Gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 21 for public testing. This all new test release addresses a number of bugs and key issues present in betas 18 through 20. This is most likely the most stable test release of the game since beta 18, and hopefully resolves most of the issues found in prior releases. What's New * Added the ability to automatically save checkpoints. * Fixed the bug where the game crashes when switching between windows with alt+tab. * Fixed the bug where the game crashes on exit. * Fixed the timing bug where torches burned out too quickly, locks were reset too soon, and Angela's health was updated too quickly. * Fixed the bug in the settings menu where it fails to display all the menu options. * Removed cutscenes between levels. * Replaced Scansoft Tom with Acapela Heather. * Updated the LoadGame() function. * Updated the SaveGame() function. * Updated the actions menu. * Updated the information menu. * Updated the load game menu. * Updated the save game menu. * Updated the settings menu. * Updated the sound descriptions menu. * Updated the weapons menu. * Updated/replaced weapon sounds. * Updated end user documentation. Downloading and Installing For maximum stability please do not install this over an older release, and remove any and all prior releases before installing beta 21. You can download Mysteries of the Ancients from the official Mysteries of the Ancients home page: http://www.usagamesinteractive.com/mota.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3815 - Release Date: 08/06/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your s
[Audyssey] MOTA first player
I was wondering if the first player version of the game is being developed still? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cast way help
I just started to play this game. I think it is very interesting but I have one of the easiest question for everyone but me. I am trying to make my store room and I switch some of the people to be peasants etc. My question is how do I make them actually do something. Every time I check they are just standing around. Should I at first make all of them peasants or how should I do that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA first player
You mean first-person? Smile. I'm sure it is, but I think Thomas wants to get Standard out the door before he focuses on it. We are the Knights who say...Ni! - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 12:32 PM Subject: [Audyssey] MOTA first player I was wondering if the first player version of the game is being developed still? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast way help
Hi Mike, Don't worry. If there is a job to do the peasants will perform it automatically. For instance if your lumberjack cuts down a tree in the forest the peasants will carry it to the storehouse or sawmill. If the peasants are just standing around that means there aren't any tasks available for them to perform yet. HTH On 8/7/11, mike maslo wrote: > I just started to play this game. I think it is very interesting but I have > one of the easiest question for everyone but me. > > I am trying to make my store room and I switch some of the people to be > peasants etc. My question is how do I make them actually do something. Every > time I check they are just standing around. > > Should I at first make all of them peasants or how should I do that? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA first player
Hi Mike, Absolutely. We are still working on the 3d FPS version of the game. The only reason we haven't put out a demo or beta of the first-person version of the game is that we've been trying out various things with the standard version of the game, getting it stable enough for release, and then will devote our attention to the 3d FPS version. As it happens the 3d FPS beta is almost ready for public testing as it right now. I think once I post beta 22 of the standard version, I.E. the side-scroller version, I'll go ahead and put up the FPS beta as well as it is nearly ready to play. I'll just need a few days to fully test and work a few last minute things out of the FPS version before that happens though. HTH On 8/7/11, mike maslo wrote: > I was wondering if the first player version of the game is being developed > still? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast way help
Well how do you get them to create the store room in the first place? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 1:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] cast way help Hi Mike, Don't worry. If there is a job to do the peasants will perform it automatically. For instance if your lumberjack cuts down a tree in the forest the peasants will carry it to the storehouse or sawmill. If the peasants are just standing around that means there aren't any tasks available for them to perform yet. HTH On 8/7/11, mike maslo wrote: > I just started to play this game. I think it is very interesting but I > have one of the easiest question for everyone but me. > > I am trying to make my store room and I switch some of the people to > be peasants etc. My question is how do I make them actually do > something. Every time I check they are just standing around. > > Should I at first make all of them peasants or how should I do that? > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast way help
You have to select an empt square and then a building to build. Peasants will then carry supllies to the construction site and then builders will take over. We are the Knights who say...Ni! - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 12:59 PM Subject: Re: [Audyssey] cast way help Well how do you get them to create the store room in the first place? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 1:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] cast way help Hi Mike, Don't worry. If there is a job to do the peasants will perform it automatically. For instance if your lumberjack cuts down a tree in the forest the peasants will carry it to the storehouse or sawmill. If the peasants are just standing around that means there aren't any tasks available for them to perform yet. HTH On 8/7/11, mike maslo wrote: I just started to play this game. I think it is very interesting but I have one of the easiest question for everyone but me. I am trying to make my store room and I switch some of the people to be peasants etc. My question is how do I make them actually do something. Every time I check they are just standing around. Should I at first make all of them peasants or how should I do that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cast Aways Help
Hi everyone: When I first start the game should create the store room correct? Every time I check it says no one is doing anything I asked the members to be peasants lumber jacks fisherman etc. I do not understand why it is not doing anything? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Aw nuts! --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:49 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden Presley wrote: Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice to Heather? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
If you try to fix the minor hesitation that he found when pressing the enter key while running, who knows what you might, to coin a word, unfix. (grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical. /As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger wrote: Hi, I have two minor bugs and suggestions. First, when I am running and press enter, the running seems to pause for a second which it did not used to do. This isn't a big issue, but it's something I noticed. The second suggestion is that I would like to be able to hold control and tap right repeatedly in order to jump quickly. This would help with situations such as vanishing platforms. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Bryan, Well, yes and no. Its true that a handful of people had problems with Sapi support, because for some strange reason Sapi is easy to screw up. Yet, it was under ten people who had problems. From a technical standpoint that's probably worth the risk of supporting the technology as Jeremy, Jim Kitchen, GMA, and other audio game developers use Sapi support without too much trouble with it. It is, in fact, becoming a standard among audio game developers as a common API we use to speak information in our games. The longer I've been with this community and have been developing games I've found that Sapi actually resolves a lot more problems than it causes. That's why I am strongly considering making Sapi support a standard option in my future games for the reasons below. First, there is the matter of end user preference. I'm talking about that big thread back in June about which voice someone likes or doesn't like, the rate is too fast or too slow, the pitch is too high or too low, etc can be solved by switching to Sapi. If someone doesn't like the default Sapi voice on their computer weather it is Microsoft Sam or Microsoft Anna they can head over to Nextup.com or Cepstral.com and buy a different one. Given the number of audio games that rely on Sapi support I figure most people probably own at least one Sapi voice they like by now. Second, using Sapi, from a programming standpoint, is quicker and easier. To use *.wav files as I've been doing slows production down alot because I have to record the speech files, edit the speech files, and then write a bunch of code to load the proper *.wav file when it is needed. With Sapi all I have to do is pass a string of text to the Sapi->Speak() function and I'm done. No recording, editing, or extra coding required. Third, it saves money. If I have to higher someone to do the voice overs that can cost quite a bit to have someone speak the menus, status messages, and so on all be it the end result will sound more professional. Even if I continue recording and using Sapi voices that's not exactly free either. I have to license the voice, and pay for the rights to use those voice clips in my game. That costs money and will come out of any game I produce. Finally, it makes the installation smaller. Last time I checked I think MOTA's speech directory was close to 50 MB or something like that. While its not a problem for a modern PC its the idea that there is an easier and simpler way to self-voice a game that doesn't wack off 50 MB of your hard drive space right off the bat. That 50 MB could be used for something else like audio books, mp3s, more games, etc. No sense waisting space if you don't have to is basically what I mean. I know the counter arguments as well. Not everyone has a good Sapi voice. The default sapi voice sucks. Sapi support can break. Those are all good points, but the reasons I mentioned above actually proves Sapi is still probably the best option to self-voice a game on Windows right now. That's why I'm strongly thinking about using it in Raceway and any other games I might produce in the future. Cheers! On 8/7/11, Bryan Peterson wrote: > I remember when he tried that. People kept having Sapi issues. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
The way it currently is set to operate makes sense. I don't think that you would usually jump, land, jump, land, and so on without pausing. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 9:00 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the controls. I've jumped into fire pits, into spike traps, or jumped face first into walls because I never really had any opertunity to let go of the controls before Angela starts into that second jump. Especially, with game pads and mice. I don't know about you, but ever since I added joystick support I play the game quite a lot using a game pad, and the input is so rapid that there really is no responce time when jumping. I might press the jump button and press the stick left or right and Angela jumps two or three times right into a trap before I let go of the controls. So the solution for that nasty problem was when Angela lands to wait for you to release the joystick, keyboard, or mouse controls before jumping again. It resolves that problem for all input devices equally so that's pretty much why it works the way it does. HTH On 8/7/11, Karl Belanger wrote: I can easily ignore the running thing. As for jumping you misunderstood me. I was rather referring to that when you press control+right to jump, when you land I would like to be able to jump again without having to release and press the control key again. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Charles, Unfix? That's a new one on me, but you are right. I'm learning after 10 years of programming sometimes its best to leave well enough alone. Sometimes when trying to fix something I end up breaking it instead. :D Cheers! On 8/7/11, Charles Rivard wrote: > If you try to fix the minor hesitation that he found when pressing the enter > key while running, who knows what you might, to coin a word, unfix. (grin) > > --- > "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Large ledges
WELL i AM OBVIOUSLY DOING SOMETHING WRONG BECAUSE i CAN'T GET TO SWING THE ROPE THE RIGHT WAY TO GET TO THE DOOR WITH ALL THE LEVERS FOR THE FIRE PIT ON LEVEL1. tHE LAST LEVER IS DOWN THE LADDER AT A BLANK SPACE WHICH IS A SECRET AREA. iNTERESTINGLY i DID NOT FIND A BOSS THERE THOUGH JUST A REGULAR MONSTER. oN THAT NOTE THERE SEEMS NOT TO BE AS MANY WEAPONS. aLSO WEAPON SOUNDS BAR THE USI SOUND ALMOST THE SAME WITH A FEW PITCH VARIANCES WAS THIS INTENDED. Hi Thomas, From what I can tell, so far, MOTA 21 is rather stable. However, I've forgotten how to get over large ledges. I have looked in the room plus two rooms back and can't find any switches to turn them into bridges, but at the same time I can't jump over them in the normal way. Any help would be appreciated. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air like a jack rabit, and was half way through a second jump before you let go of the controls and the results might be, well, unexpected. Hahahahahaha! Let's put it this way. I cursed a lot before that problem was fixed. Angela would successfully jump over trap number 1, and bounce up into the air, I'd let go of the joystick button to stop her from jumping and she'd land smack dab in trap number 2. Totally not cool. :D Cheers! On 8/7/11, Charles Rivard wrote: > The way it currently is set to operate makes sense. I don't think that you > would usually jump, land, jump, land, and so on without pausing. > > --- > "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released
Solution: Change the name of the character to Thomas Carter, use scan soft Tom as the voice, and if people think that the voice is yours, don't argue. Or, you can make a short sound file of yourself saying something like "Produced by USA Games Interactive dot com" which is included in the opening sequence. (ornery grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 12:30 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having to quit about half way through recording for personal reasons. So I fell back on using Sapi voices for the time being. As for doing it myself that's a bad idea. For one I don't have a very good voice, and do to some nerve damage in my face its sometimes difficult to speak clearly without mumbling or slering my words. Besides that I'd prefer a female do the voice overs, since the lead character is female, and I don't qualify for that position at all. :D Cheers! On 8/7/11, Michael Taboada (AI5HF) wrote: Hi, I was just curious, since in one of your previous emails you mentioned voiceovers. Have you thought to make the game fully self-voiced by a human? Just curious, as that is what I prefer, although I'm sure it could be a bit more expensive if you don't want to do it yourself. Cheers, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] voice pack thought - Re: MOTA Beta 21 Released
I'd be in favor of the voice pack idea. Thanks. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 12:53 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings at the moment, and I'm thinking of doing these kinds of add ons after 1.0 is released. If people are in favor of this idea let me know, and I'll look at these kind of mods after we have something ready to sell. The other alternative is just scrap the speech directory altogether and use Sapi support. Unfortunately, that would work for some people, but not for others. Not everyone owns high quality Sapi voices like Heather, Tom, the Ivona voices, so we are right back to where we started. We can not possibly satisfy everyone here. Cheers! On 8/7/11, Charles Rivard wrote: I don't like the change, either, but after discussion on the list, he made the decision. I would like to have the option to use the voice of my choice, but that would be a heck of a lot of work for Tom. --- "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast way help
Hi Mike, Make sure you have some builders and supplies or nothing will get built. You basically find a bare patch of ground you want to build on, press enter, select the type of building you want to build, and press enter to begin building. HTH On 8/7/11, mike maslo wrote: > Well how do you get them to create the store room in the first place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Follow up on cast away
Hi everyone: I started my game and this is what I did. Please if I did something wrong let me know. I started with building the store room. After I did that I assigned 6 of my members to be a peasant 6 lumber jacks. I sat here and waited for something to happen. Every time I check all of them are standing around doing nothing. Is this normal or am I doing something wrong? It keeps saying that I need all of these materials but no one is doing anything. Any help would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast Aways Help
Hi Mike, Yes, you'll need a storehouse before anything else. If you have at least one storehouse any supplies that washed up on the beach or your workers create or find on the island will be braught to the storehouse and stored there until needed. On 8/7/11, mike maslo wrote: > Hi everyone: > > When I first start the game should create the store room correct? > > Every time I check it says no one is doing anything > > I asked the members to be peasants lumber jacks fisherman etc. > > I do not understand why it is not doing anything? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 percent. When you have passed the far edge the volume reduces to 50 per cent. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA running jump keys
Hi Thomas, I noticed in the key list you have running jump, shift plus control and an arrow key What about those who can't use arrow keys? Does shift plus control and l key work for jumping to the right? I didn't try it out, and thought you just might have left those j and l choices out for running jump in the manual. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
How's this for an idea. For those who want to jump as soon as they land, put a pogo stick somewhere in the game for them to use when they want to. It would not be necessary to use it, though. (grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:19 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air like a jack rabit, and was half way through a second jump before you let go of the controls and the results might be, well, unexpected. Hahahahahaha! Let's put it this way. I cursed a lot before that problem was fixed. Angela would successfully jump over trap number 1, and bounce up into the air, I'd let go of the joystick button to stop her from jumping and she'd land smack dab in trap number 2. Totally not cool. :D Cheers! On 8/7/11, Charles Rivard wrote: The way it currently is set to operate makes sense. I don't think that you would usually jump, land, jump, land, and so on without pausing. --- "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Follow up on cast away
Hi Mike, Did you unpause the game? When the game starts it is paused. You have to press the spacebar to actually start/unpause the game. Otherwise your people will stand around doing nothing, because the game hasn't officially started yet. As for lumberjacks you don't want six lumnberjacks. That is way, way, way too many people asigned to a single task. You need perhaps only one lumberjack at most and as the game progresses you will want to give your people other jobs like cook, farmer, fisherman, hunter, etc. Basically, balance it out a bit. The only job you need a lot of people for is peasant as they are the people responcible for carrying and stocking supplies while your skilled workers cook, farm, build, or make stuff. On 8/7/11, mike maslo wrote: > Hi everyone: > > I started my game and this is what I did. Please if I did something wrong > let me know. > > I started with building the store room. After I did that I assigned 6 of my > members to be a peasant 6 lumber jacks. I sat here and waited for something > to happen. > > Every time I check all of them are standing around doing nothing. Is this > normal or am I doing something wrong? It keeps saying that I need all of > these materials but no one is doing anything. > > Any help would be appreciated. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released
Hi Charles, Haha. I'm afraid that wouldn't work. Too many Jaws users have the Real Speak Direct voices and know what Tom ssounds like. He definitely doesn't sound like me. Cheers! On 8/7/11, Charles Rivard wrote: > Solution: Change the name of the character to Thomas Carter, use scan soft > Tom as the voice, and if people think that the voice is yours, don't argue. > Or, you can make a short sound file of yourself saying something like > "Produced by USA Games Interactive dot com" which is included in the opening > sequence. (ornery grin) > > --- > "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming from, though. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:37 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 percent. When you have passed the far edge the volume reduces to 50 per cent. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] so happy
Hi all, I finally beat the Awesome Homer Game. I have one question about level 6. When I take the second hall to the left and turn to the right at the next hallway, I stay duct down, but I still hear Homer do that dough, sound. Is he running into anything? I thought it was a barrel. However, if I don't take the hall to the right I'm fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 21 heather voice
Hi Thomas, I am one of those who like the Heather voice much better than the Tom voice. I think of it as it is what Angela is thinking, so it fits the game. To my ears the Heather voice is of a higher quality than the tom voice, such as made up of 22 bit versus 8 or 16 bit sound files. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 1:53 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings at the moment, and I'm thinking of doing these kinds of add ons after 1.0 is released. If people are in favor of this idea let me know, and I'll look at these kind of mods after we have something ready to sell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Follow up on cast away
Oh wow I did not see that in the directions. Thanks so much for your help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 3:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Follow up on cast away Hi Mike, Did you unpause the game? When the game starts it is paused. You have to press the spacebar to actually start/unpause the game. Otherwise your people will stand around doing nothing, because the game hasn't officially started yet. As for lumberjacks you don't want six lumnberjacks. That is way, way, way too many people asigned to a single task. You need perhaps only one lumberjack at most and as the game progresses you will want to give your people other jobs like cook, farmer, fisherman, hunter, etc. Basically, balance it out a bit. The only job you need a lot of people for is peasant as they are the people responcible for carrying and stocking supplies while your skilled workers cook, farm, build, or make stuff. On 8/7/11, mike maslo wrote: > Hi everyone: > > I started my game and this is what I did. Please if I did something > wrong let me know. > > I started with building the store room. After I did that I assigned 6 > of my members to be a peasant 6 lumber jacks. I sat here and waited > for something to happen. > > Every time I check all of them are standing around doing nothing. Is > this normal or am I doing something wrong? It keeps saying that I need > all of these materials but no one is doing anything. > > Any help would be appreciated. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Large ledges
Hi Shaun, All I can say is practice, practice, practice. Its not that difficult to get the hang of. As far as the weapons go all I can tell you is I got them on a sound effects cd, liked the weapons, and used them. One of them was a 9-millimeter browning, another was a 357 magnum, one was a 12-gauge shotgun, and the other sound was a Uzi. The weapons were not modified by me in any way. So no the way they sound was not intentional on my part. Its just the way they came from the sound effect library I purchased. Cheers! On 8/7/11, shaun everiss wrote: > WELL i AM OBVIOUSLY DOING SOMETHING WRONG BECAUSE i CAN'T GET > TO SWING THE ROPE THE RIGHT WAY TO GET TO THE DOOR WITH ALL THE > LEVERS FOR THE FIRE PIT ON LEVEL1. > tHE LAST LEVER IS DOWN THE LADDER AT A BLANK SPACE WHICH IS A SECRET AREA. > iNTERESTINGLY i DID NOT FIND A BOSS THERE THOUGH JUST A REGULAR MONSTER. > oN THAT NOTE THERE SEEMS NOT TO BE AS MANY WEAPONS. > aLSO WEAPON SOUNDS BAR THE USI SOUND ALMOST THE SAME WITH A FEW PITCH > VARIANCES WAS THIS INTENDED. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problem with ledge in Mota
Hi Tom, I've just started playing beta 21, but when I reach room 4 with the swinging rope, I jump up and climb to where I hear the water ledge sound on my left, then I jump left, but when I hit the ground the R key still says I'm in room 4, what am I doing wrong? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released
Ah well, I still like the idea of hearing the producer of the game announcing the company that produced the game. A free plug. Plus, it cures the curiosity of those who want to know what the voice of Thomas Ward is like. Me, for one. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:46 PM Subject: Re: [Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released Hi Charles, Haha. I'm afraid that wouldn't work. Too many Jaws users have the Real Speak Direct voices and know what Tom ssounds like. He definitely doesn't sound like me. Cheers! On 8/7/11, Charles Rivard wrote: Solution: Change the name of the character to Thomas Carter, use scan soft Tom as the voice, and if people think that the voice is yours, don't argue. Or, you can make a short sound file of yourself saying something like "Produced by USA Games Interactive dot com" which is included in the opening sequence. (ornery grin) --- "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumping. I think that shouldn't be to difficult to change. Probably one or two lines of code should do it. Cheers! On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > I think a way to tell when you have jumped past an obstacle is needed. > I think an increase in volume might do the trick. > For example the sound of the pit or spikes could be set at > 50 percent volume. > As you jump when you reach the near edge the volume of the obstacle > increases to 100 percent. > When you have passed the far edge the volume reduces to > 50 per cent. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast Aways Help
If nothing else seems to be working, make sure the game is unpaused lol. Press space bar and you should hear a ticking sound to indicate that time is passing. > Hi everyone: > > When I first start the game should create the store room > correct? > > Every time I check it says no one is doing anything > > I asked the members to be peasants lumber jacks fisherman > etc. > > I do not understand why it is not doing anything? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Something else for beta 21's patch? Seeing as we're testing ideas in betas, it's a thought, and I can see how it would give a more realistic feel to the game, too. I can be happy with or without it. It would be worth trying. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumping. I think that shouldn't be to difficult to change. Probably one or two lines of code should do it. Cheers! On 8/7/11, Phil Vlasak wrote: Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 percent. When you have passed the far edge the volume reduces to 50 per cent. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 heather voice
Hi Phil, Actually, Real Speak Tom is a 22500 KHZ Sapi voice the same as Acapella Heather. The difference though is that Acapella Heather is built using bright speech technology the same as the Ivona 2 voices. I don't exactly know what Bright Speech technology is, but the Acapella voices and the Ivona voices have a higher more human quality than say Cepstral, Microsoft, or Scansoft's voices. Personally, if I had the cash to license them I'd probably stick to the Ivona voices because I haven't found anything else that matches them in voice quality. Cheers! On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > I am one of those who like the Heather voice much better than the Tom voice. > I think of it as it is what Angela is thinking, so it fits the game. > To my ears the Heather voice is of a higher quality than the tom voice, such > as made up of 22 bit versus 8 or 16 bit sound files. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with ledge in Mota
Maybe you're still in room 4. Try moving on, and see who, or what, you might find. (grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Lori Duncan" To: Sent: Sunday, August 07, 2011 3:59 PM Subject: [Audyssey] Problem with ledge in Mota Hi Tom, I've just started playing beta 21, but when I reach room 4 with the swinging rope, I jump up and climb to where I hear the water ledge sound on my left, then I jump left, but when I hit the ground the R key still says I'm in room 4, what am I doing wrong? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with ledge in Mota
Hi Lori, You probably aren't holding the jump keys down long enough to reach the ledge is my guess. Mysteries of the Ancients beta 21 uses analog jumping which means that the distance you jump is subject to how long the jump keys or jump buttons are being pressed in real time. If the keys are held down for a short amount of time Angela performs a small jump. If they are held down for a second or two then she might perform a longer jump. Make sense? Cheers! On 8/7/11, Lori Duncan wrote: > Hi Tom, I've just started playing beta 21, but when I reach room 4 with the > swinging rope, I jump up and climb to where I hear the water ledge sound on > my left, then I jump left, but when I hit the ground the R key still says > I'm in room 4, what am I doing wrong? Thanks from Lori. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with ledge in Mota
I just started a game and got to the ledge. Before jumping onto the rope, I was in room 3. After jumping off to the left, I was in room 4. I died on purpose and started over. I didn't hold the jump combination down for very long. I landed, and was still in room 3. The analog jump is working. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:14 PM Subject: Re: [Audyssey] Problem with ledge in Mota Hi Lori, You probably aren't holding the jump keys down long enough to reach the ledge is my guess. Mysteries of the Ancients beta 21 uses analog jumping which means that the distance you jump is subject to how long the jump keys or jump buttons are being pressed in real time. If the keys are held down for a short amount of time Angela performs a small jump. If they are held down for a second or two then she might perform a longer jump. Make sense? Cheers! On 8/7/11, Lori Duncan wrote: Hi Tom, I've just started playing beta 21, but when I reach room 4 with the swinging rope, I jump up and climb to where I hear the water ledge sound on my left, then I jump left, but when I hit the ground the R key still says I'm in room 4, what am I doing wrong? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Charles, I'm certainly going to look into it. After all as Angela jumps the audio perspective should change in real time so I'm going to update that code shortly. As for the beta 21 patch. Its beginning to look like a full upgrade as tbetween the suggestions and bug fixes sent in by the list there are a number of additions or changes I've added to the mix and I've got enough here for a beta 22 release. On 8/7/11, Charles Rivard wrote: > Something else for beta 21's patch? Seeing as we're testing ideas in betas, > it's a thought, and I can see how it would give a more realistic feel to the > game, too. I can be happy with or without it. It would be worth trying. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cast away final help
I just lost the game for everyone died. Amusing in a sick tormented way. I need to know ;once I have created my storage room and tavern how do people eat? Is there something I need to do to make them eat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast away final help
Hi Mike, Yes. If you want your people to eat you have to have at least one cook in your party. As your food supplies get low you will need probably at least one hunter to hunt for wild game, one or two fisherman to bring in fish, and you'll want to build a vegetable farm and farmer to get started with the basics. As your community grows you will need a wheat farm, baker, mill, and all the jobs associated with making and baking bread. Plus making wine will become helpful as well. Castaways is a strategy game, and you are going to have to plan and build your community in such a way that everything gets done without your people starving to death, getting sick from illness, or being rampaged by goblin hords. Cheers! On 8/7/11, mike maslo wrote: > I just lost the game for everyone died. Amusing in a sick tormented way. > > I need to know ;once I have created my storage room and tavern how do people > eat? Is there something I need to do to make them eat? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with ledge in Mota
Hi Tom yeah that makes sense, think I made that same mistake the last time now I think about it. Sorry about that, will try and remember this time lol. Thanks from Lori. -- From: "Thomas Ward" Sent: Sunday, August 07, 2011 10:14 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Problem with ledge in Mota Hi Lori, You probably aren't holding the jump keys down long enough to reach the ledge is my guess. Mysteries of the Ancients beta 21 uses analog jumping which means that the distance you jump is subject to how long the jump keys or jump buttons are being pressed in real time. If the keys are held down for a short amount of time Angela performs a small jump. If they are held down for a second or two then she might perform a longer jump. Make sense? Cheers! On 8/7/11, Lori Duncan wrote: Hi Tom, I've just started playing beta 21, but when I reach room 4 with the swinging rope, I jump up and climb to where I hear the water ledge sound on my left, then I jump left, but when I hit the ground the R key still says I'm in room 4, what am I doing wrong? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast away final help
Well this is quite fun and wish I would have started when it first came out Thanks for all the help and sorry for all the questions. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Cast away final help Hi Mike, Yes. If you want your people to eat you have to have at least one cook in your party. As your food supplies get low you will need probably at least one hunter to hunt for wild game, one or two fisherman to bring in fish, and you'll want to build a vegetable farm and farmer to get started with the basics. As your community grows you will need a wheat farm, baker, mill, and all the jobs associated with making and baking bread. Plus making wine will become helpful as well. Castaways is a strategy game, and you are going to have to plan and build your community in such a way that everything gets done without your people starving to death, getting sick from illness, or being rampaged by goblin hords. Cheers! On 8/7/11, mike maslo wrote: > I just lost the game for everyone died. Amusing in a sick tormented way. > > I need to know ;once I have created my storage room and tavern how do > people eat? Is there something I need to do to make them eat? > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA running jump keys
Hi Phil, Yes the j, k, l, and i keys all work as alternative arrow keys. So if you want to run and jump to the left shift+control+l would perform the same action as shift+control+right arrow. HTH On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > I noticed in the key list you have > running jump, shift plus control and an arrow key > What about those who can't use arrow keys? > Does shift plus control and l key work for jumping to the right? > I didn't try it out, and thought you just might have left those j and l > choices out for running jump in the manual. > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast way help
At the beginning of the game, all your castaways are set to be builders. This is all right though, since builders will be peasants if they don't have a site to build. Once they have gathered all the supplies for the storehouse, they will turn back into builders. After you have the storehouse built, you may wish to change some of your builders to peasants. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast away final help
You need to asign one person to be a cook. We are the Knights who say...Ni! - Original Message - From: "mike maslo" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:19 PM Subject: [Audyssey] Cast away final help I just lost the game for everyone died. Amusing in a sick tormented way. I need to know ;once I have created my storage room and tavern how do people eat? Is there something I need to do to make them eat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Large ledges
aah ok. They sound prity chunky anyways. At 08:53 a.m. 8/08/2011, you wrote: Hi Shaun, All I can say is practice, practice, practice. Its not that difficult to get the hang of. As far as the weapons go all I can tell you is I got them on a sound effects cd, liked the weapons, and used them. One of them was a 9-millimeter browning, another was a 357 magnum, one was a 12-gauge shotgun, and the other sound was a Uzi. The weapons were not modified by me in any way. So no the way they sound was not intentional on my part. Its just the way they came from the sound effect library I purchased. Cheers! On 8/7/11, shaun everiss wrote: > WELL i AM OBVIOUSLY DOING SOMETHING WRONG BECAUSE i CAN'T GET > TO SWING THE ROPE THE RIGHT WAY TO GET TO THE DOOR WITH ALL THE > LEVERS FOR THE FIRE PIT ON LEVEL1. > tHE LAST LEVER IS DOWN THE LADDER AT A BLANK SPACE WHICH IS A SECRET AREA. > iNTERESTINGLY i DID NOT FIND A BOSS THERE THOUGH JUST A REGULAR MONSTER. > oN THAT NOTE THERE SEEMS NOT TO BE AS MANY WEAPONS. > aLSO WEAPON SOUNDS BAR THE USI SOUND ALMOST THE SAME WITH A FEW PITCH > VARIANCES WAS THIS INTENDED. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lumber jacks in cast away
Hi everyone, I have someone as a lumber jack but no one is transporting the logs to the store to make lumber. I can't make anything because of that. How do I make them transport or process the logs? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Arachne
Hi Tom I noticed in the documentation of mota their wasn't anything about the arachne isn't it a half woman and snake skin? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lumber jacks in cast away
In order to make the logs into lumber you actually need a sawmill and a carpenter. A carpenter will fill in as a lumberjack if there are no carpenterial duties to be performed I.E. no logs at the sawill. We are the Knights who say...Ni! - Original Message - From: "mike maslo" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:06 PM Subject: [Audyssey] lumber jacks in cast away Hi everyone, I have someone as a lumber jack but no one is transporting the logs to the store to make lumber. I can't make anything because of that. How do I make them transport or process the logs? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Arachne
You're thinking of the Lamia. Arachne is a giant spider. She was a woman who made te mistake of challenging Athena to a weaving contest. She lost and Athena turned her into a spider. We are the Knights who say...Ni! - Original Message - From: "Greg Steel" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:20 PM Subject: [Audyssey] Arachne Hi Tom I noticed in the documentation of mota their wasn't anything about the arachne isn't it a half woman and snake skin? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas, I guess that is what I was experiencing. While you are jumping the sound of the obstacle should be moving from your right to your left during the jump. I hope you can fix that. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 5:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumping. I think that shouldn't be to difficult to change. Probably one or two lines of code should do it. Cheers! On 8/7/11, Phil Vlasak wrote: Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 percent. When you have passed the far edge the volume reduces to 50 per cent. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1391 / Virus Database: 1520/3819 - Release Date: 08/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA running jump keys
Hi Thomas, It's good that the alternative keys work. The Apendix does need a little revising though. Running Jump: shift+control+arrow should be, Running Jump right: shift+control+l/right arrow Running Jump left: shift+control+j/left arrow Standard Jump: control+arrow should be, Standard Jump right: control+l/right arrow Standard Jump left: control+j/left arrow - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 5:31 PM Subject: Re: [Audyssey] MOTA running jump keys Hi Phil, Yes the j, k, l, and i keys all work as alternative arrow keys. So if you want to run and jump to the left shift+control+l would perform the same action as shift+control+right arrow. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 21 Released
actually, no it wouldn't. it would with how the game is set up right now, but what if you had to jump 5 firepits in a row with only a 1 step boundary between them? you'd need to know exactly when you land. or how about if you had many vanishing platforms you need to jump to in a row before the one you're standing on vanishes? it's definitely a good compromise. of course if traps don't get any harder than they currently are, then it's best to leave game as is, but I'd personally love some extreme challenge in MOTA - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:47 PM Subject: Re: [Audyssey] MOTA Beta 21 Released That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming from, though. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:37 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 percent. When you have passed the far edge the volume reduces to 50 per cent. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.