Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 12:13:52 +0200, Francesco wrote in message 
BANLkTim=UdKQg=7=4ktdvmoehfqnscd...@mail.gmail.com:

 Hi
 
 I saw that in the wiki page the link to the download_and_compile.sh
 script has been moved to gitorious, which is good, but, in the last
 weeks I have done some fixes to the script to let it compile with new
 changes in simgear/osg etc How can I update the script on
 gitorious ?
 
 for example some changes are to use osg 2.8.3 as default (Always use
 stabel version) since last versions does not compile with simgear.

..is osg-2.8.3 compatible with the latest shaders on ATI cards?

 btw, last script version is here:
 http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh
 
 Cheers
 Francesco

..thanks.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 13:44:11 +0200, HB-GRAL wrote in message 
4da2e98b.7090...@sablonier.ch:

 Am 11.04.11 13:29, schrieb Arnt Karlsen:
 rsion) since last versions does not compile with simgear.
 
  ..is osg-2.8.3 compatible with the latest shaders on ATI cards?

..yes, no, work-in-progress or dunno? ;o)
 
 Latest *stable release* of OSG is 2.8.3 (bug/build fix release).
 Latest *developer release* 

..this is s|fg-git-next?  
And s|fg-git-master is the *stable release*?

 is OSG 2.9.11, released on 28th January 2011

..and in use with Debian Sid+Experimental, 
I guess Sid is 2.9.9, Alex, can you verify?

 As far as I know sg/fg runs with stable OSG 2.8.3, or dev release
 2.9.7, some say also with dev release 2.9.9, and some other say also
 with dev release 2.9.11.
 
 The hudson builds use 2.9.9 for simgear-next (but this is no
 reference, it compiles all with this version, does not say there are
 no issues).

..well, we're here to find out. ;o)  How much more disk space does 
s|fg-git-next need to shoe-horn into my s|fg-git-master tree? 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
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Re: [Flightgear-devel] Changing ICAO codes

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 11:49:14 + (UTC), Martin wrote in message 
inuprq$pc4a$1...@osprey.mgras.de:

 Shapefiles go into a PostGIS database, the Landcover-DB behind The
 FlightGear MapServer. Actually it's exactly the same database which
 is also holding our 3D Scenery models and, among more stuff, an
 import of the OpenStreetMap Planet Dump   currently 157 GByte in
 total  :-)

..the last fg-scenery (1.0.1) is 13GB, _roughly_, how much 
will your 157GB add to the next version?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 20:59:09 +0200, ThorstenB wrote in message 
4da34f7d.7040...@gmail.com:

 On 11.04.2011 17:29, Francesco Angelo Brisa wrote:
  well ,I will make some experiments on 2.9.10  if it finds out to
  compile easly and to be quite stable, I will make it the default
  behaviour, with 2.8.3 as stable option.
 When we last discussed this (February), 2.9.9 was reported to be
 stable with FlightGear on all three platforms (Linux/Mac/Windows)
 with fg/next 
 - no issues were reported since. But meanwhile we've updated
 FlightGear to also support the latest OSG interface (= 2.9.10).
 Concerning the OSGText issue, there is also a bug tracker entry on
 this: http://code.google.com/p/flightgear-bugs/issues/detail?id=268
 We don't know if OSG 2.9.10 is also affected - or only = 2.9.11.
 Would be good if someone could verify.

..I confirm I saw the same random letters in the splash screen 
with Debian Sid+Experimental osg-2.9.11-1 and S|FG-git master 
on Debian Sid+Experimental and X.org's radeon driver.

While, as you point out, using OSG-2.8.3 stable will
ALWAYS works, and I know OSG-2.9.9 also works, recent
posts indicate OSG-trunk will _ALSO_ compile, but I have
yet to fully personally 'verify' this... But perhaps this
should be a user 'option' to the script...
 Well, OSG-trunk compiles - today. If an option to use OSG-trunk is 
 really necessary (is it?), then please hide it well enough so that 
 normal users won't find it. :)

..no, use them to flog OSG to fix their own (OSG's) bugs. ;o)   

..we _are_ sure this (#268) is OSG's bug and not ours?

..I keep hearing how newer gcc versions issue more and more 
pedantic warnings, precisely to help weed out the old bugs. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Forrester Wave Report - Recovery time is now measured in hours and minutes
not days. Key insights are discussed in the 2010 Forrester Wave Report as
part of an in-depth evaluation of disaster recovery service providers.
Forrester found the best-in-class provider in terms of services and vision.
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Re: [Flightgear-devel] ..does fgcom builds depend on a successful fgfs build?

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 02:11:10 +0200, Csaba wrote in message 
BANLkTi=5ntedjekxteahtzug2b+9vpv...@mail.gmail.com:

 On Sun, Apr 10, 2011 at 11:15 PM, Arnt Karlsen a...@c2i.net wrote:
  Hi,
 
  ..first build failed on missing separators???, the next on:
  fgcom.cpp: In function ‘int main(int, char**)’:
  fgcom.cpp:374:53: error: ‘SPECIAL_FREQUENCIES_FILE’ was not
  declared in this scope
  fgcom.cpp:378:31: error: ‘DEFAULT_POSITIONS_FILE’ was not declared
  in this scope
 
 As far as I have heard, the script is not updated for the current svn
 version of fgcom and it mangles the makefile that has those macros
 defined improperly, thereby removing them.

..aye, I tried rm -Rf fgcom* install/fgcom* too, to try anew.

 To answer your question, though: FGCom does depend on simgear but not
 on FG itself.

..thanks.


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Forrester Wave Report - Recovery time is now measured in hours and minutes
not days. Key insights are discussed in the 2010 Forrester Wave Report as
part of an in-depth evaluation of disaster recovery service providers.
Forrester found the best-in-class provider in terms of services and vision.
Read this report now!  http://p.sf.net/sfu/ibm-webcastpromo
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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 15:53:59 +0200, Geoff wrote in message 
1302530039.6696.5.camel@DELL02:

 Hi Francesco,
 
 Good to see your post...
 
 Re: download_and_compile.sh
 
 Thank you, thank you, and thank you for your scripts ;=))
 It was, and _IS_, the basis of my own script, 'makefg',
  http://geoffair.org/tmp/makefg 
 in which I acknowledge your script, and your script
 continues to be one of my 'references'...
 
 BUT, could you please 'bump' the version number, which
 seems 'stuck' at :-
 VERSION=1.2
 
 For those of us who continue to 'monitor' your script
 changes, I for one would appreciate knowing the 'latest' 
 version number, like say 1.2.1, .2, .3, etc...

..I used to append an a to Geoff's version number,
a g should for for him? ;o)  

..your makef|tg is still version 1.2.3, Geoff?

 Further, you now give a NEW link to your latest script,
  http://assistenza.larasrl.net/brisa/fgfs/script
 so perhaps you could also correct the 'link' given
 inside the script of -
  http://brisa.homelinux.net
 which for me, no longer seems to function ;=((
 
 While, as you point out, using OSG-2.8.3 stable will
 ALWAYS works, and I know OSG-2.9.9 also works, recent 
 posts indicate OSG-trunk will _ALSO_ compile, but I have 
 yet to fully personally 'verify' this... But perhaps this
 should be a user 'option' to the script...
 
 Again, thank you for sharing such a 'powerful', all
 inclusive script. Be the user be a 'power' user, or a
 casual sg/fg 'git' builder, such a script is _VERY_
 useful, at the very least, just to see the ideas of
 others...

..aye, I'd also like to see time stamps, git revisions 
and compiler version used etc in the log output, helps
answer any developer question, ideally without delays.

 In answer to your specific question -
  How can I update the script on gitorious ?
 As I understand it :-
 (a) you have to be awarded 'maintainer' status to
 directly 'push' a change to gitorious, or
 (b) you can register on gitorious/fg, and create
 a merger request, and wait for a 'maintainer' to do
 the necessary 'merge', or
 (c) simply wait for other 'maintainers' to pick up your
 changes, at their desire, convenience...
 
 Again, thanks for continuing your script efforts...
 always VERY MUCH appreciated...
 
 Regards,
 Geoff.

..hear, hear. :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Forrester Wave Report - Recovery time is now measured in hours and minutes
not days. Key insights are discussed in the 2010 Forrester Wave Report as
part of an in-depth evaluation of disaster recovery service providers.
Forrester found the best-in-class provider in terms of services and vision.
Read this report now!  http://p.sf.net/sfu/ibm-webcastpromo
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[Flightgear-devel] ..now it's Submodels: Unable to read AI submodel list, was:..now, running it...

2011-04-11 Thread Arnt Karlsen
On Mon, 11 Apr 2011 02:19:44 +0200, Csaba wrote in message 
BANLkTi=qguN0ges=gml8jlognnxovhq...@mail.gmail.com:

 On Sun, Apr 10, 2011 at 10:23 PM, Arnt Karlsen a...@c2i.net wrote:
  Hi,
 
  ..now, running it...
  loading scenario 'nimitz_demo'
  ALSA lib pcm.c:2190:(snd_pcm_open_noupdate) Unknown PCM
  cards.pcm.rear ALSA lib pcm.c:2190:(snd_pcm_open_noupdate) Unknown
  PCM cards.pcm.center_lfe ALSA lib pcm.c:2190:(snd_pcm_open_noupdate)
  Unknown PCM cards.pcm.side ALSA lib
  pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib
  pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only
  playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable
  to open slave Cannot connect to server socket err = No such file or
  directory Cannot connect to server socket jack server is not
  running or cannot be started
 
 It tries to fall back to jack after it fails to use ALSA, which seems
 to be messed up.

..well, the whole pulseaudio idea is pulseaudio should pretend it 
_is_ alsa and just play whatever it is fed so nobody finds out it 
is pulseaudio and is happy with alsa quality. 

 Check whether alsa works with aplay -D plug:dmix foo.wav

..alsa alias pulseaudio works. ;o)
arnt@celsius:~$ aplay -D plug:dmix
FG-git/install/fgfs/fgdata/Aircraft/21/Sounds/anzani-ralenti.wav
Playing WAVE
'FG-git/install/fgfs/fgdata/Aircraft/21/Sounds/anzani-ralenti.wav' :
Unsigned 8 bit, Rate 8000 Hz, Mono 
arnt@celsius:~$ 


 , then try
 creating an ~/.alsoftrc with explicit ALSA only (or /dev/null for
 no-sound testing).

..is this an ok ~/.alsoftrc for FG on pulseaudio or alsa?
arnt@celsius:~$ cat ~/.alsoftrc 
[general]
layout_STEREO = fl=-90, fr=90
format = AL_FORMAT_STEREO16
cf_level = 0
sources = 256
frequency = 44100
period_size = 1024
periods = 4
stereodup = false
excludefx = 
slots = 4
sends = 2
drivers = oss,solaris,dsound,winmm,pulse,wave,port

[alsa]
device = default
capture = default
mmap = true

[oss]
device = /dev/dsp
capture = /dev/dsp

[port]
device = -1

[solaris]
device = /dev/audio

[wave]
file = 

arnt@celsius:~$ 

  ..and why does it try to load the Nimitz demo???
 
 Because it is enabled in the default in preferences.xml.

..doh!  Other neat looking demos in there. ;o)
Doh2 is save relevant logs in /tmp before rebooting 
to try the newest libdrm-radeon1.

..tried to log: ...  ./run_fgfs.sh --disable-sound
--disable-intro-music --enable-ai-traffic  --enable-ai-models
--geometry=1920x1200 --httpd= --jpg-httpd=9876
--prop:controls/gear/brake-parking=1 --prop:sim/frame-rate=true
--fov=90 --enable-fullscreen  --timeofday=noon --aircraft=ju52  

...and:  ./run_fgfs_debug.sh --disable-sound  --disable-intro-music
--enable-ai-traffic  --enable-ai-models  --geometry=1920x1200
--httpd= --jpg-httpd=9876 --prop:controls/gear/brake-parking=1
--prop:sim/frame-rate=true --fov=90 --enable-fullscreen
--timeofday=noon --aircraft=ju52  

..but I'm probably doing something wrong in the run*debug script,
both run scripts and logs attached:
arnt@celsius:~/FG-git$ ll run_fgf* /tmp/run_fgf*
-rwxr-xr-x 1 arnt arnt 292 Apr 10 21:52 run_fgfs_debug.sh*
-rwxr-xr-x 1 arnt arnt 233 Apr 10 21:40 run_fgfs.sh*
-rw-r--r-- 1 arnt arnt 602 Apr 12 00:52 
/tmp/run_fgfs_debug.sh-log-2011-04-11+22:52:49-UTC 
-rw-r--r-- 1 arnt arnt 347 Apr 12 00:50 
/tmp/run_fgfs.sh-log-2011-04-11+22:49:44-UTC 
arnt@celsius:~/FG-git$ md5sum run_fgf* /tmp/run_fgf*
8724670d06f5480aeebca1b76295a933  run_fgfs_debug.sh
8dc259427bc9b8dfb22d54e061abf53a  run_fgfs.sh
eae98ca3b05305bd6f7a0503438171f8  
/tmp/run_fgfs_debug.sh-log-2011-04-11+22:52:49-UTC
0bc7e3bfe93e9e4f862e1743f71fd9f4  /tmp/run_fgfs.sh-log-2011-04-11+22:49:44-UTC
arnt@celsius:~/FG-git$ 


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


run_fgfs.sh-log-2011-04-11+22:49:44-UTC
Description: Binary data


run_fgfs_debug.sh-log-2011-04-11+22:52:49-UTC
Description: Binary data


run_fgfs.sh
Description: application/shellscript


run_fgfs_debug.sh
Description: application/shellscript
--
Forrester Wave Report - Recovery time is now measured in hours and minutes
not days. Key insights are discussed in the 2010 Forrester Wave Report as
part of an in-depth evaluation of disaster recovery service providers.
Forrester found the best-in-class provider in terms of services and vision.
Read this report now!  http://p.sf.net/sfu/ibm-webcastpromo___
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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 18:51:45 +0200, Geoff wrote in message 
1302799905.6456.2.camel@DELL02:

 Hi Arnt,
 
   http://geoffair.org/tmp/makefg 
  ..your makef|tg is still version 1.2.3, Geoff?
 That link should be to 1.2.4 IIRC. And have not
 used/changed the 'tg' version for _MANY_ months,
 but also think it should be 1.2.4...
 
 Am presently testing a makefg 1.2.5, especially using
 an OSGTRUNK switch, and while SG/FG compiled and linked
 fine, I can not get fgfs to run -

..url to makefg-1.2.5RC0?

..this still fits in dropping the data into the same 
places as Francesco's download_and_compile.sh? 
(I'm tight on disk space and funding.)

 (a) The status text on the splash is 'broken', and
 (b) it 'aborts' some short time after the output -
 loading scenario 'nimitz_demo'
 
 sg/fg/fgdata are a git pull of today... and naturally
 include SGCLEAN and FGCLEAN to do a FULL re-build...
 
 Still researching the cause(s) ;=(( like add log debug,
 and running under gdb, but may revert to OSG 283 or 299 

..both 2.9.10 and 2.9.11 fails for you?

 soon, to see if that gets me back to a 'working' 
 version before withdrawal sets in ;=))

..can't have that happening. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Benefiting from Server Virtualization: Beyond Initial Workload 
Consolidation -- Increasing the use of server virtualization is a top
priority.Virtualization can reduce costs, simplify management, and improve 
application availability and disaster protection. Learn more about boosting 
the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev
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Re: [Flightgear-devel] ..now it's Submodels: Unable to read AI submodel list, was:..now, running it...

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 19:18:26 +0200, Geoff wrote in message 
1302801506.6456.7.camel@DELL02:

 Hi Arnt,
 
 I got the SAME message and an abort when I
 tried to comment out the nimitz_demo in
 preference.xml?
 
 Submodels: Unable to read AI submodel list
 
 so put back the original preferences.xml.
 
 And have now had a chance to run under gdb, and
 got :-
 
 ~/fg/fg14$ ./run_fgfs_gdb.sh
 run_fgfs_gdb.sh: Running: gdb --args ./fgfs
 --fg-root=/home/geoff/fg/fg14/fgfs/data --timeofday=noon
 --disable-ai-traffic  --disable-ai-models 
 GNU gdb 6.8-debian
 Copyright (C) 2008 Free Software Foundation, Inc.
 License GPLv3+: GNU GPL version 3 or later
 http://gnu.org/licenses/gpl.html
 This is free software: you are free to change and redistribute it.
 There is NO WARRANTY, to the extent permitted by law.  Type show
 copying
 and show warranty for details.
 This GDB was configured as x86_64-linux-gnu...
 (gdb) run
 Starting program: /home/geoff/fg/fg14/install/fgfs/bin/fgfs
 --fg-root=/home/geoff/fg/fg14/fgfs/data --timeofday=noon
 --disable-ai-traffic --disable-ai-models
 [Thread debugging using libthread_db enabled]
 Processing command line arguments
 [New Thread 0x7ff7a9544700 (LWP 8831)]
 [New Thread 0x4265c950 (LWP 8834)]
 Compatibility layer: testing for hard coded support
 * can set light saturation:yes
 * hard coded terrain presampling:  yes
 * can disable global weather:  yes
 Compatibility layer: tests done.
 Loading local weather routines...
 KI266 dme indicator #0 initialized
 loading scenario 'nimitz_demo'
 
 Program received signal SIGSEGV, Segmentation fault.
 [Switching to Thread 0x7ff7a9544700 (LWP 8831)]
 0x21a1 in ?? ()
 (gdb) bt
 #0  0x21a1 in ?? ()
 #1  0x7ff7a5768ee8 in osg::FrameBufferObject::apply ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosg.so.72
 #2  0x7ff7a5c8eefb in osgUtil::RenderStage::runCameraSetUp ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgUtil.so.72
 #3  0x7ff7a5c902d0 in osgUtil::RenderStage::draw ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgUtil.so.72
 #4  0x7ff7a5c8c076 in osgUtil::RenderStage::drawPreRenderStages ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgUtil.so.72
 #5  0x7ff7a5c9da05 in osgUtil::SceneView::draw ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgUtil.so.72
 #6  0x7ff7a67860c0 in osgViewer::Renderer::cull_draw ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgViewer.so.72
 #7  0x7ff7a57a5128 in osg::GraphicsContext::runOperations ()
from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosg.so.72
 #8  0x7ff7a67d39f8 in osgViewer::ViewerBase::renderingTraversals
 () from /home/geoff/fg/fg14/install/OSGtrunk/lib/libosgViewer.so.72
 #9  0x0048ae17 in fgOSMainLoop () at fg_os_osgviewer.cxx:287
 #10 0x0042c8c6 in fgMainInit (argc=5, argv=0x7fff2ff05c58) at
 main.cxx:662
 #11 0x0042aea9 in main (argc=5, argv=0x7fff2ff05c58) at
 bootstrap.cxx:243
 (gdb) q
 The program is running.  Exit anyway? (y or n) y
 ~/fg/fg14$ 
 
 Which I think indicates a 'problem' in OSG-trunk, so
 will tomorrow revert to 2.8.3

..if you have Debian Sid+Experimental, try osg-2.9.11-1 too.

 
 Regards,
 Geoff.
 
 
 
 --
 Benefiting from Server Virtualization: Beyond Initial Workload 
 Consolidation -- Increasing the use of server virtualization is a top
 priority.Virtualization can reduce costs, simplify management, and
 improve application availability and disaster protection. Learn more
 about boosting the value of server virtualization.
 http://p.sf.net/sfu/vmware-sfdev2dev
 ___ Flightgear-devel
 mailing list Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Benefiting from Server Virtualization: Beyond Initial Workload 
Consolidation -- Increasing the use of server virtualization is a top
priority.Virtualization can reduce costs, simplify management, and improve 
application availability and disaster protection. Learn more about boosting 
the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev
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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 20:24:50 +0200, Geoff wrote in message 
1302805490.6456.10.camel@DELL02:

 Hi Arnt,
 
http://geoffair.org/tmp/makefg 
 This is 'now' 1.2.5, since I am quite happy with
 it so far... but still testing...
 
 But specific version are usually also available 
 under their version numbers -
  http://geoffair.org/tmp/makefg-1.2.5
  http://geoffair.org/tmp/makefg-1.2.4
  http://geoffair.org/tmp/makefg-1.2.3
  etc...
 
 Have not specifically checked Brisa's script,
 but yes, in the main I use the 'same' directory
 structure, as per his 'original' script. But you
 could check, and adjust that...
 
 And yes, with the ever growing size of fgdata
 I too am coming in for a bit of disk squeeze ;=))
 Normally I keep the previous say ~/fg/fg14, and
 move to a new folder, ~/fg/fg15, but...
 
  ..both 2.9.10 and 2.9.11 fails for you?
 Never tried 2.9.10, but had trouble with
 2.9.11 last time I tried, months ago, both in Ubuntu,
 and WIN32 XP...
 
 My re-build of sg/sg back with OSG 2.8.3 just complete,
 grace of a simple script command -
 ~/fg/fg14$ makefg OSG283 FGCONF FGCLEAN SGCONF SGCLEAN NOPAUSE NO_CONF
 and so far it RUNS JUST FINE ;=)) Phew, the
 'shakes' were starting...
 
 The script also supports OSG299, but think I have

..idea for makefg-1.3.0: WEUSESYSTEMPLIB=1, WEUSESYSTEMOSG=1 
etc, printing the warning to standard output and pointing the
build to whatever is installed on the box, I did something 
similar on my last building on Francesco's former script:
https://github.com/gasguru/flightgearthings/blob/master/download_and_compile.sh-1.2.0-sysOSG
he has since released a newer version.

 had enough of a 'fright' for a while ;=)) Need
 some quiet flying time...

..aaaye, I'd like that kinda boredom too. :o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] ..another 3-letter inspiration, was: Heads up: AI/ATC interactions

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 18:50:18 +0700, Harry wrote in message 
BANLkTikwQVYG2zrmu+yE2sbiaCq=CT=z...@mail.gmail.com:

 Thanks for the links Torsten,
 
 I need to upgrade from git 2.2 release to current to play with this,
 I have spend the last few hours since your post digging into HLA.

..another 3-letter inspiration: TLD, multimedia intro: ;o)  
http://info.ee.surrey.ac.uk/Personal/Z.Kalal/tld.html

-- 
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...with a number of polar bear hunters in his ancestry...
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  best case, worst case, and just in case.

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Re: [Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Arnt Karlsen
On Fri, 15 Apr 2011 02:11:46 +0300, Ozgur wrote in message 
banlktimxtqvsykmcpz_zfg0x-n+zibm...@mail.gmail.com:

 Hi all,
 
 I install Debian squeeze 64 bit.
 
 # uname -ar
 Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64
 GNU/Linux
 
 I installed FG GIT version and I read wiki howtos:
 
 http://wiki.flightgear.org/index.php?title=Building_FlightGear_-_Debianoldid=30115
 
 I compiled finished install openal, plib, osg and simgear 

..pls post output of; for i in openal plib openscene simgear \ 
flightgear ; do dpkg -l |grep $i ;done |fmt -tu 

 but
 flightgear source is error:
 
 /usr/bin/ld: i386 architecture of input file
 `/usr/local/games/FlightGear/lib/libsgbvh.a(BVHStaticNode.o)' is
 incompatible with i386:x86-64 output
 /usr/bin/ld: i386 architecture of input file
 `/usr/local/games/FlightGear/lib/libsgnasal.a(vector.o)' is
 incompatible with i386:x86-64 output
 collect2: ld returned 1 exit status
 make[2]: *** [fgfs] Error 1
 make[2]: Leaving directory
 `/home/mueddib/Desktop/flightgear/flightgear/src/Main'
 make[1]: *** [install-recursive] Error 1
 make[1]: Leaving directory
 `/home/mueddib/Desktop/flightgear/flightgear/src' make: ***
 [install-recursive] Error 1
 
 What is the problem?
 
 osg is install 64-bit:
 
 # ls /usr/local/games/FlightGear/
 bin  include  lib  lib64  share
 
 Help me please,
 
 Regards
 
 Ozgur Karatas
 mueddib


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Arnt Karlsen
On Fri, 15 Apr 2011 08:41:42 +0200, Erik wrote in message 
1302849702.1655.1.camel@Raptor:

 On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
  I can only agee with Vivian here: lets get this change into GIT, so
  that it doesn't get lost as so many others in the past. The shader
  is not perfect yet, but that should not hurt, as it is disabled as
  a default. Those who want to test and improve it are free to do so.
  Let me add that it's good to have people who work on things like
  shaders (we need every single one of them).
 
 I'm not opposed to adding the shaders but I want a good look at the
 code to make sure that current functionality is not lost with the
 patch before it gets committed.
 
 Erik

..and, we better find out what's going on with the shader 
artifacts on ATI cards, if FG-2.2 is anything like FG-git,
it is _not_ ready.  

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-16 Thread Arnt Karlsen
On Fri, 15 Apr 2011 15:20:58 +0200, Geoff wrote in message 
1302873658.8552.1.camel@DELL02:

 Hi Arnt,
 
 http://geoffair.org/tmp/makefg  
  ..idea for makefg-1.3.0: WEUSESYSTEMPLIB=1, WEUSESYSTEMOSG=1 
 
 Already thought of, and done ;=))

..aha, I was in an hurry and wondering a wee bit too much 
about all these newfangled complexities since last time. ;oD 

 For all the recent versions there are options -
 
 PLIBPATH=path
 OSGPATH=path

..these would point to libplib-dev and libopenscenegraph-dev for
building, and to libplib1 and libopenscenegraph71 at run-time?
Or are we static enough to stay with *-dev fire-'n-forget style?
arnt@celsius:~/FG-git$ dpkg -l |grep plib |fmt -tu
ii ftplib3 3.1-1-8 Library of callable ftp routines
ii libplib-dev 1.8.5-5 Portability Libraries: Development package
ii libplib-doc 1:1.8.5-3 Portability Libraries: documentation and
examples 
ii libplib1 1.8.5-5 Portability Libraries: Run-time package
ii python-httplib2 0.6.0-4 comprehensive HTTP client library written
   for Python
arnt@celsius:~/FG-git$ dpkg -l |grep openscene |fmt -tu
ii libopenscenegraph-dev 2.9.11-1 3D scene graph, development files
ii libopenscenegraph65 2.8.3-7 3D scene graph, shared libs
ii libopenscenegraph71 2.9.11-1 3D scene graph, shared libs
ii openscenegraph 2.9.11-1 3D scene graph, utilities and examples
   (binaries)
ii openscenegraph-doc 2.9.11-1 3D scene graph, documentation
ii openscenegraph-examples 2.9.11-1 3D scene graph, examples (sources)
arnt@celsius:~/FG-git$ 

 Which should do what you ask, but I have NEVER installed
 PLIB nor OSG into a 'standard' system path, so have
 never tried these options in that case, but they should
 work...
 
 That is why the only relevant thing I get is 'openal' 
 when I run things like -
 for i in openal plib openscene simgear \ 
 flightgear ; do dpkg -l |grep $i ;done |fmt -tu 

..the output please, so we know I understand your openal story. ;o)

 I have used, and tested them when I do _NOT_ want
 to download and build yet another of these 2, thus 
 when building in say ~/fg/fg14, I can reuse say
 my builds in ~/fg/fg12/install/[plib|osgvers]...
 
 And likewise there are options -
 BOOSTPATH=path
 BOOSTLIBS=path
 to point to where BOOST is either installed or
 'staged' (not built or installed)...

..and they are set once makefg finds boost?

 And a very, _VERY_ important one these days :-
 FGDATADIR=path 
 to _NOT_ re-clone this massive block multiple 
 times ;=)) time and space... 

..amen, does it default to install/fgfs/fgdata, 
I see makefg suggesting build/fgfs/fgdata ???

 However, at present you have to do MANUAL updates 
 of such sources if the path is outside the 'root' 
 build... and I think it will stay that way...
 
 As you may have learned, once a build completes
 successfully, some 'configuration' information is
 written to ~/bin/makefg-version.conf file, so you
 do _NOT_ have to remember to re-input such paths when
 it is run again, again, and again...

..I have now, like I said, I was wondering 
a wee bit too much. ;o)

 Of course, with care you can manually adjust this
 'conf' file... but it is easy to mess up the simple
 parsing that is done... so not particularly 
 recommended ;=()

..we'll find out. ;o)

 And that is why there is a option NO_CONF, to tell the
 script to ignore any 'configuration' file information,
 when you want to really 'change' the setup 
 drastically...
 
 Lots of options ;=)) over 80-90 at last count...
 
 Regards,
 Geoff.

..means we have around 80! to 90! new ways to crash 'n 
burn in the back-to-the-drawing-board routine. ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] YASim issues

2011-04-16 Thread Arnt Karlsen
On Fri, 15 Apr 2011 18:07:42 +0300, Emilian wrote in message 
201104151807.42441.emili...@gmail.com:

 On Friday 15 April 2011 17:36:12 syd adams wrote:
   Syd, about the fuselage contact points: they are internally
   represented as a gear object, only without the compression stuff
   and with hardcoded values for static and dynamic friction. I think
   using fake gears directly would give a little better tweaking
   precision, wouldn't it?
   
   Cheers,
   Adrian
  
  Possibly , I think you've probably looked deeper into the code than
  i have there . Thought I'd bring up the idea in case it hadn't been
  tried .
  I,ve also tried to trigger that gear up crash but haven't been able
  too , (with my aerostar) , it does a belly landing and the crash
  property remains unset
  Cheers
  
 To trigger it you'd have to use a plane with tall gear struts, as
 the iar80. It will trigger the crash as you're barely touching the
 ground with the prop (it might not even touch the ground and still
 trigger it if you're not perfectly level). Even with a fake gear
 under the belly, to prevent yasim triggering the crash property, it
 needs to be set pretty low, and as such the plane seems to float
 ~1-2ft off the ground. (propeller hast enable-hot set to false)
 Take a look at this: http://ompldr.org/vOGEyaQ
 (Forgot to put the crashed property up there too :( )

..more ways to skin this cat: IRL, flying or stalling like this 
into the grass, should bend metal or break wood propeller blades, 
but the engine should turn another 2/3 to 2 or 3 more revolutions
plowing into the field.  At high speed, the plane might bounce off 
the ground and might then be glided out of the enemy airbase to 
evade capture by e.g. FAA or TSA ;o), simulating this would 
require a gradual kind of e.g. structural damage modeling.


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] ..makefg's OSGPATH, was: download_and_compile.sh script link

2011-04-16 Thread Arnt Karlsen
On Sat, 16 Apr 2011 14:27:05 +0200, Arnt wrote in message 
20110416142705.0850290d@celsius.local:

 On Fri, 15 Apr 2011 15:20:58 +0200, Geoff wrote in message 
 1302873658.8552.1.camel@DELL02:
 
  Hi Arnt,
  
  http://geoffair.org/tmp/makefg  
   ..idea for makefg-1.3.0: WEUSESYSTEMPLIB=1, WEUSESYSTEMOSG=1 
  
  Already thought of, and done ;=))

..not quite... ;o) 

  For all the recent versions there are options -
  
  PLIBPATH=path

..this works, PLIBPATH=/usr points to /usr ,

  OSGPATH=path

..but OSGPATH=/usr points to my ~/FG-git/install/usr , 
because when everything else fails, you insist on: ;o)
fi
if [ -z $OSG_SOURCE_DIR ]; then
OSG_SOURCE_DIR=`return_last_path $INSTALL_DIR_OSG`
fi
fi
fi
OSG_FIX=''

..and you put fgdata into data and I'm confused, data used to 
be where the basefiles used to live, but FG-wiki now says go 
fetch fgdata.bundle, 'ln -sv fgdata data' to catch both. ;o) 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Arnt Karlsen
On Sun, 17 Apr 2011 14:02:02 +0200, Christian wrote in message 
20110417120036.a62241318...@mail.sigmos.de:

 Christian Schmitt wrote:
 
  After that genapts segfaulted during EGKK processing and right
  until now I have still not much of a clue what exactly is going on.
  I thought it was a problem with compiling TG against SG and not
  SG-CS (all from GIT). That showed to be wrong. Next guess was
  overoptimization (-O2 and -march), yet unsetting this and
  recompiling did not solve it either.
 
 After recompiling simgear and terragear multiple times with different
 cflags i guess I found out what is the problem: the use of sse/sse2
 instructions by gcc. Here is a diff output of the internal GCC
 options between a non-working config and a working one:
 
  #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 1
  #define __DBL_DENORM_MIN__ 4.9406564584124654e-324
  #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8 1
 -#define __FLT_EVAL_METHOD__ 0
 +#define __FLT_EVAL_METHOD__ 2
  #define __unix__ 1
  #define __DBL_MIN_10_EXP__ (-307)
  #define __FINITE_MATH_ONLY__ 0
 @@ -51,7 +51,6 @@
  #define __DEC32_MIN__ 1E-95DF
  #define __DBL_MAX_EXP__ 1024
  #define __DEC128_EPSILON__ 1E-33DL
 -#define __SSE2_MATH__ 1
  #define __LONG_LONG_MAX__ 9223372036854775807LL
  #define __SIZEOF_SIZE_T__ 4
  #define __SIZEOF_WINT_T__ 4
 @@ -73,7 +72,6 @@
  #define __ELF__ 1
  #define __FLT_RADIX__ 2
  #define __LDBL_EPSILON__ 1.08420217248550443401e-19L
 -#define __SSE_MATH__ 1
  #define __SIZEOF_PTRDIFF_T__ 4
  #define __DEC32_SUBNORMAL_MIN__ 0.01E-95DF
  #define __FLT_HAS_QUIET_NAN__ 1
 
 I encountered this problem on an Atom-based machine and an AMD Phenom 
 machine. So, yes, I should probably change my cflags in this case.
 But given many distros that will ship this as binary package
 (compiled with SSE instructions enabled), the better way would be to
 fix it in the code.

..who's code, F|S|TG, or GCC?  Which gcc version(s) did you use here?
Debian has updated gcc-4.4 and gcc-4.6 yesterday and today, may 
be updating gcc-4.5 now if they didn't earlier this week, so it 
could well be the bug you've found, is being fixed, or has been 
fixed by now. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Arnt Karlsen
On Sun, 17 Apr 2011 16:08:35 +0200, Christian wrote in message 
20110417140707.e067a1318...@mail.sigmos.de:

 Arnt Karlsen wrote:
 
  ..who's code, F|S|TG, or GCC?  Which gcc version(s) did you use
  here?
 
 Where the problem lies in the code I don't know. But it would be SG
 or TG.

..aye, and it could be in gcc.  I see sse, sse2 and sse3 mentioned 
several times in gcc-4.4:4.4.6-1's changelog since version 4.4.5.

 My GCC version is 4.4.5, OS is Gentoo.

..my gcc-4.4 is 4.4.6-1, OS is Debian Sid+Experimental:
arnt@celsius:~/Documents$ dpkg -l |grep gcc |fmt -tu
ii gcc 4:4.6.0-3exp1 The GNU C compiler
ii gcc-4.3 4.3.5-5 The GNU C compiler
ii gcc-4.3-base 4.3.5-5 The GNU Compiler Collection (base package)
ii gcc-4.4 4.4.6-1 The GNU C compiler
ii gcc-4.4-base 4.4.6-1 The GNU Compiler Collection (base package)
ii gcc-4.5 4.5.2-9 The GNU C compiler
ii gcc-4.5-base 4.5.2-9 The GNU Compiler Collection (base package)
ii gcc-4.6 4.6.0-3 The GNU C compiler
ii gcc-4.6-base 4.6.0-3 The GNU Compiler Collection (base package)
ii gcc-4.6-doc 4.6-20110227-1 Documentation for the GNU compilers (gcc,
   gobjc, g++)
ii gcc-4.6-locales 4.6.0-3 The GNU C compiler (native language support
   files)
ii gcc-4.6-multilib 4.6.0-3 The GNU C compiler (multilib files)
ii gcc-4.6-source 4.6.0-3 Source of the GNU Compiler Collection
ii gcc-avr 1:4.3.5-1+b2 The GNU C compiler (cross compiler for avr)
ii gcc-multilib 4:4.6.0-3exp1 The GNU C compiler (multilib files)
ii gccgo-4.6 4.6.0-3 The GNU Go compiler
ii gccgo-4.6-multilib 4.6.0-3 The GNU Go compiler (multilib files)
ii gccxml 0.9.0+cvs20110222-1 XML output extension to GCC
ii lib32gcc1 1:4.6.0-3 GCC support library (32 bit Version)
ii libgcc1 1:4.6.0-3 GCC support library
arnt@celsius:~/Documents$ 


  Debian has updated gcc-4.4 and gcc-4.6 yesterday and today, may
  be updating gcc-4.5 now if they didn't earlier this week, so it
  could well be the bug you've found, is being fixed, or has been
  fixed by now.
 
 As I never encountered segfaults like this I currently think it's a
 SG/TG issue that was undetected until now. This does not mean that
 something has to be fixed as it's very small and can be
 circumvented by disabling SSE in the Makefile.
 
 Chris
 
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-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Arnt Karlsen
On Sun, 17 Apr 2011 16:04:17 +0200, Christian wrote in message 
20110417140253.11d101318...@mail.sigmos.de:

 Martin Spott wrote:
 
 
  -#define __FLT_EVAL_METHOD__ 0
  +#define __FLT_EVAL_METHOD__ 2
  
  I think a simple -O2 should be permitted. Does it still fail with
  setting just this single option ?
 
 The O2 flag was set for all tries but it's not the problem here. The
 problem are certain -march options. -march=core2 -mfpmath=sse for
 the Atom showed the error. Settung it to a more conservative
 -march=prescott makes it work. 

..you have no -march=atom ???

 In this case it was a clear
 overoptimization. But there are other march settings like
 -march=amdfam10 for my Phenom which enable SSE.
 
  If I understand correctly, what you're calling a fix would be a
  workaround to circumvent a compiler/platform bug in my
  terminology. Right !?  ;-)
 Correct.
 
  Are you running an appropriate kernel on your platform ? As far as I
  remember, the Atom processor series is just a slightly modified and
  shrinked down Pentium III processor.
 
 My kernel is allright. If not i'd run into other issues already. Note
 that it's only EGKK where this happens.

..you remind me of runaway Toyota's partnership with Microsoft,
AFAIK, no road crash authority ever considered whether software
bluescreens might turn off brakes at flat pedal power... ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Arnt Karlsen
On Sun, 17 Apr 2011 11:24:32 -0500, Curtis wrote in message 
BANLkTim3mv6zJ9bmDE1XRK=x1foslzg...@mail.gmail.com:

 Personal experience speaking here:
 
 Any time you run off to find a bug in gcc, or in a driver, or you
 think there' s a bug in the optimizer, or your operating system:
 STOP!  These are all loud and bright flashing warnings for something
 stupid in your own code.
 
 If people want to spend hours chasing after phantoms in their
 compiler or their optimizer, that's fine, some people need to learn
 the hard way for themselves, and 1 out of 1000 times, maybe there is
 a compiler bug.
 
 But your time is much better spent hunting for the problem in our own
 code. I can guarantee you 99.99% reliably that is where it's at.

..a safe bet is update to the latest gcc-4.4 and gcc-4.5, I'm 
not that sure about gcc-4.6, AFAIK 4.6 is the default only for 
Debian Sid+Experimental (unstable+experimental), Debian.org's 
idea is find the bugs right there, and not somewhere costly.  
And, we have many more eyes looking there. ;o) 

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Arnt Karlsen
On Sun, 17 Apr 2011 19:41:31 + (UTC), Martin wrote in message 
ioffpb$ak4c$1...@osprey.mgras.de:

 Curtis Olson wrote:
 
  Hopefully the larger point to be made is that we are moving forward
  with terragear-cs and my main point of jumping in here is to try to
  give some context and hints and understanding of the basic system.
  There's no point in chasing down the wrong paths in search of bugs
  and work arounds.
 
 Agreed - as well. Yet I think people should be aware that further
 devlopment in TerraGear is demanding much more than just fixing bugs
 in order to cope with the increasing detail in land cover.
 
 Cheers,
   Martin.

..searching this list for TerrorGear will dig up the horror
stories of its use too. ;o)

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...with a number of polar bear hunters in his ancestry...
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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Vostok-1

2011-04-18 Thread Arnt Karlsen
On Mon, 18 Apr 2011 06:31:09 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1104180630330.13...@grumble.deltasoft.com:

 On Mon, 18 Apr 2011, AJ MacLeod wrote:
 
  On Sun, 17 Apr 2011 00:39:52 +0200
  Torsten Dreyer wrote:
 
  156MB!? Isn't that a bit - huge?
 
  Maybe... but it looks like a fantastic model.  If only I had the
  time to actually work out how to fly it :-)  Really impressive work
  though.
 
 Fly it?  I thought you just lit a match and then did your best to
 hang on until the big noisy thing at the other end runs out of gas. :)
 
 g.
 

..fly it, means control it well enough to do 
e.g. touch-n-go's at will, not by accident. ;o)

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Shaders flicker

2011-04-18 Thread Arnt Karlsen
On Mon, 18 Apr 2011 19:56:38 +0200, David wrote in message 
banlktimbxl03ofww5qsvqoygszwybhs...@mail.gmail.com:

 Hi developers,
 
 I have a new computer, installed FG on it and have a problem with the
 graphics.
 
 The problem (beside missing runway lights) is that surfaces generated
 by a shader will flicker. This applies to terrain and aircraft
 instruments, trees and the Crop texture however do not flicker. The
 flicker disapears when I switch off Material shaders in the
 Rendering menu. It seems not to appear everywhere, but only if
 custom scenery is near. When I tested today, it didn't happen at
 airports which do not have any buildings.
 
 You find screenshots here:
 http://www.flightgear.org/forums/viewtopic.php?f=37t=11686.

..first, try take the same screenshots with today's fg-git, 
the shaders _may_ have been fixed since you shot your shots.

 I would appreciate any help.

..I suspect FG shader bugs not properly supporting ATI hardware, 
most if not all FG developers have Nvidea graphics on closed 
source nvidea drivers and noton GPL nouveau, a quick test can 
be done with Knoppix: http://nouveau.freedesktop.org/wiki/ 
http://knopper.net/knoppix/knoppix64-en.html


..I'd like to see what happen when you do exactly the same things 
in FG as you did here, but running your box on Knoppix and installing
the same FG in your Knoppix session.
http://knopper.net/knoppix/index-en.html
http://knopper.net/knoppix/knoppix64-en.html

..if you don't wanna touch your disks, run Knoppix in ramdisk and
install the same version FG into your ramdisk session and then try 
take the same screenshots as you did on Wintendo and ATI's drivers.
(Usb sticks and SD etc flash cards are other possible options.)

..boot it with 'knoppix toram ' and see what happens, if that 
fails to do what we want, try e.g. 'knoppix toram xmodule=ati ',
more ideas to try append to the boot command: 
ftp://ftp.uni-kl.de/pub/linux/knoppix/knoppix-cheatcodes.txt

..xmodule's I'd like to see compared, is radeon, radeonhd,
and ATI's own fglrx, and on Nvidea's, nvidea and nouveau.

..note that you _may_ have to use knoppix64 to boot a 64bit
kernel on a 64bit cpu, and knoppix32 or somesuch to boot a 
32bit kernel on 32bit cpus, I'm not up to date on current
knoppix boot cheatcodes.  _Play_around_. ;o)

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-18 Thread Arnt Karlsen
On Mon, 18 Apr 2011 19:20:59 +0200, Christian wrote in message 
20110418172059.cd1fe1318...@mail.sigmos.de:

 Curtis Olson wrote:
 
  Right, as said before, you crashed inside the gpc code.  Have you
  tried regenerating this airport using the --nudge option
  (increasing the value in small increments until you find a value
  that allows the airport to be successfully built.)
  
  Regards,
  
  Curt.
 
 Curt, it's not a question of finishing this build, it's a fact that 
 something is broken and I'd like to do my best to help get it fixed.

..heeding Curt's hint on ' --nudge ', helps find a new way 
to crash it, which again means we get a little closer to a 
viable diagnosis on gpc.  Without that, expect no fix.

 FYI: I found another, different segfault with EGKK:

..this will help, once we understand the bug, we can fix it.

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2011 04:13:45 +0200, Robert wrote in message 
banlktim5dkxvgxyh5owvjwrcv23odt6...@mail.gmail.com:

 I also have the flickering issue with shaders on. 

..white flickering?

 (ATI/AMD, 

..which ATI/AMD?

 Debian,

..which Debian, Squeeze?

 fglrx) 

..url to screenshots?

..try the radeon and radeonhd too, they may be different 
and I wanna see _how_ they are different.  

 On my system the problem occurs at low framerates (30-35 fps)
 caused by the scenery.
 On lighter airports I get 60-75 fps and the problem seems to be gone.

..a WAG is you run your graphics card too hard, try throttle it at 
e.g. 30fps, so it _has_ time to draw every frame.  I hit that one 
trying to draw 59.something fps of 2048x1536x24bpp on a 9250 (or a
9800?) AFAIR, backing off to 58.8fps with a new modeline, fixed my 
white flickering, it needed a few more milliseconds to color each
frame properly.

 David, maybe someone of us should file a bug report here:
 http://code.google.com/p/flightgear-bugs/issues/list

..done, #264@
 http://code.google.com/p/flightgear-bugs/issues/detail?id=264

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Re: [Flightgear-devel] Shaders flicker

2011-04-20 Thread Arnt Karlsen
On Wed, 20 Apr 2011 02:39:42 +0200, Robert wrote in message 
BANLkTi=osyhxkaoky-c8pa71sqk1t3p...@mail.gmail.com:

 2011/4/20 Robert dogg...@googlemail.com
 
  here is a screenshot:
 
  http://img251.imageshack.us/i/fgfsscreen077.png/

..hum, bright white nose, external screen shots?

  If you ask me it looks pretty much like z-fighting artefacts.
  Maybe a shader that doesnt account for near and far frustum?
 
 
 I had to fly pretty low to cause this flickering.

..could be it takes a system load to provoke this, try pile
up a bunch of web browser tabs with e.g. flash movies to eat
away resources we normally want to keep for FG and see what
happens.

 Also there is a flickering problem with panel instruments and cockpit
 itself,

..that's easily a 2'nd issue. ;o)

 But in about 300 screenshots I couldn't catch this issue
 because it lasts only a few frames and I don't have the reaction time
 of a machine :)

..piling up loads, helps.

 I think a video would be better to record the
 flickering on the cockpit-panel.

..agreed ;o), url?

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Splitting fgdata

2011-04-20 Thread Arnt Karlsen
On Wed, 20 Apr 2011 19:17:35 +0200, Roland wrote in message 
1303319855.23358.110.camel@quix0r:

 Hi,
 
 you can download my fgdata bundle from here [1]. You can (and should)
 verify it with provided hashes and signature (GPG). After that you can
 extract it with gitbundle (or so). The usage of that tool should be
 widely documented.

 [1]: http://flightgear.mxchange.org/fgdata-bundle.html

..should say: wget -c \
http://flightgear.mxchange.org/pub/fgfs/fgdata.bundle
so the download can be resumed if it stalls or somesuch, 
rather than try wget the whole bundle into fgdata.bundle.1,
fgdata.bundle.2 because etc those widely documented writings 
aren't as widely read. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] ..patch to fix fgfs/*/src/FDM/flightProperties.hxx compile with gcc-4.6: was:..scripted builds fails to build OSG and FG

2011-04-22 Thread Arnt Karlsen
Hi,

..ok, so lets try post a patch instead: ...
arnt@celsius:~/FG-git$ diff -u \
fgfs/source/src/FDM/flightProperties.hxx \
fgfs/flightgear/src/FDM/flightProperties.hxx 
--- fgfs/source/src/FDM/flightProperties.hxx
2011-04-22 23:07:55.0 +0200 
+++ fgfs/flightgear/src/FDM/flightProperties.hxx
2011-04-10 11:22:19.0 +0200 
@@ -45,7 +45,7 @@ class FlightProperties {
 public:
-  FlightProperties(SGPropertyNode* aRoot = NULL);
+  FlightProperties(SGPropertyNode* aRoot = 0);
   ~FlightProperties();
 
   double get_V_north() const;

..attached, pls review and commit.
arnt@celsius:~/FG-git$ ll diffs/flightProperties.hxx.patch
-rw-r--r-- 1 arnt arnt 376 Apr 22 23:54 diffs/flightProperties.hxx.patch
arnt@celsius:~/FG-git$ md5sum diffs/flightProperties.hxx.patch
491949c2531c38747af61dd420b6de8a  diffs/flightProperties.hxx.patch
arnt@celsius:~/FG-git$ 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.
--- fgfs/source/src/FDM/flightProperties.hxx	2011-04-22 23:07:55.0 +0200
+++ fgfs/flightgear/src/FDM/flightProperties.hxx	2011-04-10 11:22:19.0 +0200
@@ -45,7 +45,7 @@
 class FlightProperties
 {
 public:
-  FlightProperties(SGPropertyNode* aRoot = NULL);
+  FlightProperties(SGPropertyNode* aRoot = 0);
   ~FlightProperties();
 
   double get_V_north() const;
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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-04-26 Thread Arnt Karlsen

..in terragear-cs/src/Lib/Geometry/contour_tree.hxx,
c++-4.6 wants NULL to be 0 (zero):
g++ -DHAVE_CONFIG_H -I. -I../../../src/Include -I../../../src
-I../../../src/Lib -I../../../src/BuildTiles
-I/home/arnt/FG-git/install/simgear/include  -g -O2 -MT contour_tree.o
-MD -MP -MF .deps/contour_tree.Tpo -c -o contour_tree.o
contour_tree.cxx In file included from contour_tree.cxx:25:0:
contour_tree.hxx: In member function ‘void
TGContourNode::remove_kid(int)’: contour_tree.hxx:73:12: error: ‘NULL’
was not declared in this scope

..also setting ADDSGCS=0 in Geoff's maketg-1.2.7, 
means it finds SG-git at home in:
maketg: SG:   /home/arnt/FG-git/install/simgear
maketg: FG:   /home/arnt/FG-git/install/fgfs


..next run dies with:
./maketg PLIBPATH=/usr BOOSTPATH=/usr OSGPATH=/usr TGUPD NOPAUSE
snip
make[3]: Leaving directory
`/home/arnt/FG-git/terragear-cs/src/Lib/TriangleJRS' 
Making all in vpf
make[3]: Entering directory `/home/arnt/FG-git/terragear-cs/src/Lib/vpf'
g++ -DHAVE_CONFIG_H -I. -I../../../src/Include
-I/home/arnt/FG-git/install/simgear/include  -g -O2 -MT vpfbase.o -MD
-MP -MF .deps/vpfbase.Tpo -c -o vpfbase.o vpfbase.cxx 
mv -f .deps/vpfbase.Tpo .deps/vpfbase.Po 
g++ -DHAVE_CONFIG_H -I.
-I../../../src/Include   
-I/home/arnt/FG-git/install/simgear/include
-g -O2 -MT value.o -MD -MP -MF .deps/value.Tpo -c -o value.o value.cxx
mv -f .deps/value.Tpo .deps/value.Po 
g++ -DHAVE_CONFIG_H -I.
-I../../../src/Include   -I/home/arnt/FG-git/install/simgear/include
-g -O2 -MT table.o -MD -MP -MF .deps/table.Tpo -c -o table.o table.cxx
mv -f .deps/table.Tpo .deps/table.Po 
g++ -DHAVE_CONFIG_H -I.
-I../../../src/Include   -I/home/arnt/FG-git/install/simgear/include
-g -O2 -MT tablemgr.o -MD -MP -MF .deps/tablemgr.Tpo -c -o tablemgr.o
tablemgr.cxx mv -f .deps/tablemgr.Tpo .deps/tablemgr.Po 
g++ -DHAVE_CONFIG_H -I. -I../../../src/Include
-I/home/arnt/FG-git/install/simgear/include  -g -O2 -MT component.o -MD
-MP -MF .deps/component.Tpo -c -o component.o component.cxx 
In file included from component.cxx:4:0: 
component.hxx:191:28: error: reference ‘_table_manager’ cannot be
declared ‘mutable’ [-fpermissive] 
make[3]: *** [component.o] Error 1 
make[3]: Leaving directory
`/home/arnt/FG-git/terragear-cs/src/Lib/vpf' 
make[2]: *** [all-recursive] Error 1 
make[2]: Leaving directory
`/home/arnt/FG-git/terragear-cs/src/Lib' 
make[1]: *** [all-recursive] Error 1 
make[1]: Leaving directory `/home/arnt/FG-git/terragear-cs/src'
make: *** [all-recursive] Error 1 
arnt@celsius:~/FG-git$


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...with a number of polar bear hunters in his ancestry...
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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-04-27 Thread Arnt Karlsen
On Wed, 27 Apr 2011 01:48:16 +0200, Arnt wrote in message 
20110427014816.1e848151@celsius.local:

..snip local fixes.

 ..next run dies with:
 ./maketg PLIBPATH=/usr BOOSTPATH=/usr OSGPATH=/usr TGUPD NOPAUSE
 snip
 make[3]: Leaving directory
 `/home/arnt/FG-git/terragear-cs/src/Lib/TriangleJRS' 
 Making all in vpf
 make[3]: Entering directory
 `/home/arnt/FG-git/terragear-cs/src/Lib/vpf' g++ -DHAVE_CONFIG_H -I.
 -I../../../src/Include -I/home/arnt/FG-git/install/simgear/include
 -g -O2 -MT vpfbase.o -MD -MP -MF .deps/vpfbase.Tpo -c -o vpfbase.o
 vpfbase.cxx mv -f .deps/vpfbase.Tpo .deps/vpfbase.Po 
 g++ -DHAVE_CONFIG_H -I.
 -I../../../src/Include   
 -I/home/arnt/FG-git/install/simgear/include
 -g -O2 -MT value.o -MD -MP -MF .deps/value.Tpo -c -o value.o value.cxx
 mv -f .deps/value.Tpo .deps/value.Po 
 g++ -DHAVE_CONFIG_H -I.
 -I../../../src/Include   -I/home/arnt/FG-git/install/simgear/include
 -g -O2 -MT table.o -MD -MP -MF .deps/table.Tpo -c -o table.o table.cxx
 mv -f .deps/table.Tpo .deps/table.Po 
 g++ -DHAVE_CONFIG_H -I.
 -I../../../src/Include   -I/home/arnt/FG-git/install/simgear/include
 -g -O2 -MT tablemgr.o -MD -MP -MF .deps/tablemgr.Tpo -c -o tablemgr.o
 tablemgr.cxx mv -f .deps/tablemgr.Tpo .deps/tablemgr.Po 
 g++ -DHAVE_CONFIG_H -I. -I../../../src/Include
 -I/home/arnt/FG-git/install/simgear/include  -g -O2 -MT component.o
 -MD -MP -MF .deps/component.Tpo -c -o component.o component.cxx 
 In file included from component.cxx:4:0: 
 component.hxx:191:28: error: reference ‘_table_manager’ cannot be
 declared ‘mutable’ [-fpermissive] 
 make[3]: *** [component.o] Error 1 
 make[3]: Leaving directory
 `/home/arnt/FG-git/terragear-cs/src/Lib/vpf' 
 make[2]: *** [all-recursive] Error 1 
 make[2]: Leaving directory
 `/home/arnt/FG-git/terragear-cs/src/Lib' 
 make[1]: *** [all-recursive] Error 1 
 make[1]: Leaving directory `/home/arnt/FG-git/terragear-cs/src'
 make: *** [all-recursive] Error 1 
 arnt@celsius:~/FG-git$

..to clarify my question; how do I fix this?

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Re: [Flightgear-devel] terragear compile error

2011-04-27 Thread Arnt Karlsen
On Wed, 27 Apr 2011 15:13:21 +0200, Geoff wrote in message 
1303910001.6472.18.camel@DELL02:

 Hi Arnt,
 
 WARNING: Again read to the bottom BEFORE replying!!!

..if you bother to try that approach with my post to the list, 
you may see I addressed the list with this implied question:
In file included from component.cxx:4:0: 
component.hxx:191:28: error: reference ‘_table_manager’ cannot be
declared ‘mutable’ [-fpermissive] 

..which I don't yet know how to fix.

  contour_tree.hxx: In member function ‘void
  TGContourNode::remove_kid(int)’: contour_tree.hxx:73:12: 
  error: ‘NULL’ was not declared in this scope
 
 You know this will get quite BORING if you keep telling
 us about gcc 4.6 problems, if it is in fact a gcc
 problem... 
 
 And the other error looks like a similar idea of what was 
 ok yesterday is not ok today ;=)) I, and presumably many
 others, simply do not have the problem, yet!

..then don't bother.

  In file included from component.cxx:4:0: 
  component.hxx:191:28: error: reference ‘_table_manager’ 
  cannot be declared ‘mutable’ [-fpermissive] 
 
 Perhaps these problems should really be put on the gcc devel
 list, and/or the unix/linux standard header builders,
 but let's try to get to the heart of the matter...
 
 Just dealing with the case of the missing NULL...
 
 Is it that a definition of a NULL has been removed from
 some standard headers, or is it really just gcc/g++ being
 picky?
 
 In a quick review of /usr/include I can see quite a number
 of headers have their own solution :-
 
 #ifndef NULL
 #define NULL (void*)(0)
 #endif
 
 So maybe this is a case where NULL was previously being
 defined in some header TG/SG/FG that was included along 
 with others... and all was happy. 
 
 This is probably the reason no maintainer has added
 a 'fix' so far... Such an #ifndef NULL could be put
 in files like simgear_config.h and/or FG config.h
 to get past this problem... rather than trying to change
 every instance of NULL to 0...
 
 But is such a change really needed? Why?
 First is to exactly understanding the problem(s)...
 
 So do these problems persist in all versions of g++?
 Maybe one goes, one remains? Which? What?
 
 If they do persist for all g++ version then it is some 
 header change you are facing in your distro... that would
 be really impossible to track down...
 
 A simple experiment
 1. write the following to a file called say test2.cxx
 
 // =
 #include stdio.h
 int main(int argc, char *argv[])
 {
 char * cp = NULL;
 #ifdef NULL
 printf(NULL is defined ok\n);
 #else
 printf(NULL is NOT defined\n);
 #endif
 }
 // =
 
 2. Compile it with simply -
  $ g++ test2.cxx
  
 Any problems? 
 
 If it compiles there should be a executable
 a.out, which you can run with :-
  $ ./a.out
  
 I can compile this, and when I run it I get
 NULL is defined ok
 
 What do you get?
 
 Then you can remove the #include stdio.h
 by adding say :-
 // #include stdio.h
 or just delete the line...
 
 Now when I compile it I get AS EXPECTED -
 ~/projects/tests/test/test01$ g++ test2.cxx
 test2.cxx: In function ‘int main(int, char**)’:
 test2.cxx:5: error: ‘NULL’ was not declared in this scope
 test2.cxx:9: error: ‘printf’ was not declared in this scope
 ~/projects/tests/test/test01$ 
 
 So that shows me in my case, including stdio.h
 defines a NULL for me, as well as 'printf'... all of
 which suggests it is NOT a g++ version issue at all.
 
 But your 2nd error may be g++ version related, but let
 us deal with ONE thing at a time...
 
 And as usual, I would have to state, these have nothing
 whatsoever to do with the script!!! Even given your
 personal modification of same to re-use git SG instead
 of mapserver simgear-cs. When it is confirmed that this
 is now ok 

..if you're not interested in that confirmation, fine.

 - in the not so recent past it was not - I too 
 will modify it to re-use git SG...
 
 And I sent you a nice thanks for the suggestion, with lots
 of other, I hope, interesting tit-bits, only to get back 
 RUBBISH. 80-90% of my own email, with comments cut into it
 every few paragraphs. That email has be trashed ;=()
 
 And I will continue to TRASH SUCH TRASH ;=((
 
 Anyway, HTH.
 
 Regards,
 Geoff.
 
 
 

..it didn't.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] heads up: FlightGear release plan

2011-05-19 Thread Arnt Karlsen
On Thu, 19 May 2011 17:47:43 +0100, Vivian wrote in message 
6F98880E3CB048A183E86552C9E0CA5E@MAIN:

 Torsten wrote
 
  
  during this year's LinuxTag, Martin Spott, Mathias Fröhlich,
  Thorsten Brehm
  and myself developed a strategy and a concept about how to kick out
  new releases of FlightGear on a regular schedule.
  
  Please find our first draft here:
  http://wiki.flightgear.org/Release_Plan
  
  For the impatient reader, this is the abstract:
  We plan to have two releases per year, one in February, one in
  August. The first scheduled release following this concept will be
  2.4.0 in August this
  year, 2.6.0 is scheduled for February 2012.
  
  If no major objections arise, we will set the version number on the
  current
  development stream to 2.3.0 and will call out a feature freeze on
  June 17th.
  
  Any comment and certainly any help for actually preparing the
  release is welcome.
  
 
 It's as good a plan as any other. However we missed the last planned
 release (2.2.0). I'm unaware of the reason(s), but I assume that
 release is dead. So I think the question we have to ask is not when
 but how. Until that is solved, the when is pretty meaningless. 
 
 Nevertheless, having a plan at all is a good start.
 
 Vivian

..my opinion is the release guru should play around until 
he finds a bunch of git versions he likes and then release 
that combination as 2.2.0, might even become the preferred 
way.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] ..translations...

2011-05-20 Thread Arnt Karlsen
Hi,

..translations done by machines, are not trustworthy, so if 
you use them, include your source language text in your post,
so we can try other translation methods to see what you really 
meant to say, in your own native language.

..if you find yourself in a dispute, chances you have failed 
to verify your translated text really says what you meant to 
say, because machine translation programs are built on guesses
on what people might say in any other situation than yours.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Arnt Karlsen
On Fri, 20 May 2011 14:00:09 +0200 (CEST), Frederic wrote in message 
19450218.11280091305892809117.javamail.r...@spooler4-g27.priv.proxad.net:

 
 - BARANGER Emmanuel a écrit :
  
  6 Posts unnecessary poluent the devel list just for the pleasure of
  drooling over the others. Heiko Bravo. People see for themselves.
 
 Un conseil Emmanuel: évite l'argot français, ça fait vraiment glauque
 en anglais
 
 -Fred
 

...and slang is not supported by machine translation programs,
as a general rule. [original source]

...et de l'argot n'est pas appuyé par des programmes de traduction
automatique, en règle générale. [KDE translatoid to French]

...and slang is not supported by translation programs automatic, 
as a rule. [KDE translatoid from French to English]

..google, yahoo etc translation programs will show similar
distortions, going back and forth like above, e.g. my first 
loop lost a general. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] OT: android/ipad development

2011-05-20 Thread Arnt Karlsen
On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message 
banlktin6zx2k0yg-xktft9mp3mn-8pd...@mail.gmail.com:

 Hi Victhor,
 
 Thanks for the offer to help test.  We'll have to see how (and if?)
 this project shapes up and whether we end up going down the ios path
 or the android path or as someone else suggested, attempt to find a
 way to support both.  I have an android phone myself, but everyone
 else involved in this UAS project is mac so I'll probably get out
 voted. :-)
 
 Curt.
 

..add me to the Android vote. ;o)

 On Wed, May 18, 2011 at 5:06 PM, Victhor victhor.fos...@gmail.com
 wrote:
 
  I currently am in possession of a ARM Cortex-A8 development board,
  complete with graphics processor(PowerVR SGX) and Android support.
  If you need any hardware to test software on, I'll be willing to
  help. It has a screen, though pretty low res(480x272), and the LCD
  interface got a small issue, but I'll fix this very soon. It also
  has only 256 MB of RAM.
   On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote:
On Wed, May 18, 2011 at 1:58 PM, Claus Christmann
h...@gatech.edu
  wrote:
 Have you looked at the ground control station for the
 Parrot AR
  Drone?
 http://youtu.be/wtlp7jwvkd4
   
The Parrot AR drone is a cool product, but that's a proprietary
system, right?  In our case we would have significantly
different design and
  usage
goals compared to the parrot drone, but certainly we would need
to accomplish many of the same technical hurdles.
   
Our drone flies well beyond wifi range.  We are primarily
focused on outdoor use.  The parrot AR drone (as best as I can
tell from the
  videos
I've seen) is primarily a remote piloted vehicle -- with
computer stabilization.  It probably wouldn't take much to make
it fully autonomous, but that's not the primary usage that I've
seen.
   (Interactive
real/VR blended dog fights.)
   
Curt.
  
   Hi Curt,
  
   you are right in all of your points. I was just wondering if you
   simply
  looked
   at their software SDK (for a GCS). AFAIK their GCS is iPhone
   only, but
  some
   people have compiled it for Android. So maybe those guys could
   give you a
  hand
   for your GCS system.
  
   http://www.shellware.com/BlogEngine.Web/page/ARPro-for-Android.aspx
   is
  one
   example of an Android GCS for the Parrot.AR
  
   Good Luck,
  
   Claus
  
 
 
 
 
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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Arnt Karlsen
On Sat, 21 May 2011 14:22:23 +0100 (BST), Pierre wrote in message 
557074.13714...@web29803.mail.ird.yahoo.com:

 ... but I'm carefull... seems like Google Translate behind again.

..looks like you fell into that same trap yourself. ;o)

 I tried MSFS, but someone told me that FlightGear is much more
 realistic, and even tries to be most realistic simulator in
 OpenSource and in general. At least the introduction at
 flightgear.org says it. So I came here because I hoped to get
 qualitity than useless quantity. 
 
 
 Well, my short review:
 About 300-400 aircraft but about 75% seems to be not finished,

..the important ones to review, are those meant for inclusion into
the release candidates, e.g. 2.0, 2.2, 2.4 etc, pull them with e.g.
git checkout -b releases/2.2.0 origin/releases/2.2.0 for both SG 
and FG, and you'll find far fewer and far better aircraft. ;o)
http://wiki.flightgear.org/Building_Flightgear_-_Debian
http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu
http://wiki.flightgear.org/Building_FlightGear

 are not really flyable or actually uses wrong Flight Model (fdm called,
 right?) copied from other aircraft. And all this ones I meant are
 made by just one man. (on the other side the 25% are already really
 nice: SenecaII, F-14, A-10 A-6E, 777-200, TwinOtter, Spitfire, Bf109,
 Pilatus Porter,  EC130, S76cgood, realistic aircraft needs time
 to develope )

..yup, is why and how this is a development project. ;o)
Welcome aboard.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Arnt Karlsen
On Sat, 21 May 2011 17:04:33 +0100 (BST), Pierre wrote in message 
379675.56250...@web29801.mail.ird.yahoo.com:

 
 Hello,
 
  ...looks like you fell into that same trap yourself. ;o)
 
 
 I'm not a English native speaker, but luckily I'm able to communicate
 without Google translate. 
 But yes,  I had trouble to understand what Mr. Baranger is really
 meaning. 
 
 I was actually refering  to the sentence that he added another
 aircraft and started to make two others and want to give much
 pleasure(?). He seems to be quick adding aircraft- are they are
 really all developed further and being usuable later?   
 In the whole context it sounded to me that a realistic aircraft, as
 discussed here, wanted by those 1-2  person aren't a pleasure. 
 
 Maybe a misunderstood. 

..the whole conflict is a product of misunderstandings.
Best cure is write in your own language if you need 
translation programs to read or write in the English 
language more than once a week.

 ..the important ones to review, are those meant for inclusion into
  the release candidates, e.g. 2.0, 2.2, 2.4 etc, pull them with e.g.
  git checkout -b releases/2.2.0 origin/releases/2.2.0 for both SG 
  and FG, and you'll find far fewer and far better aircraft. ;o)
  http://wiki.flightgear.org/Building_Flightgear_-_Debian
  http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu
  http://wiki.flightgear.org/Building_FlightGear
 
 Thanks, I will take a look!
 
  ...yup, is why and how this is a development project. ;o)
  Welcome aboard.
 
 
 I read in the forum that the GIT-version(?) is actually the
 developement version of FGFS and includes all aircraft in
 developement.

..there is a non-development version of FG? ;o)
Everything is here so anyone can see _how_ the 
buggy ones fail, and try fix them.

 So if there is a release they will be add to the
 Download page, am I right? 

..if somebody puts it there, yes. ;o)

 I expected a far smaller number of
 aircraft in developement and of course I didn't expect that all
 aircraft will be usuable as they are in developement. But not that
 high number!  That are about 200-300 aircraft altogether I guess,
 which will hardly be usuable. 

..define useable, newbie, then consider 
the developer bait context. ;o)

 As a newbie it looks like for me quantity stands over qualitity...
 *blush* 
 How many new aircraft are added each year? How can I see which
 aircraft has been developed more than other, which aircraft are more
 realistic?

..try fgfs --show-aircraft --min-status=production 


..--min-status={alpha,beta,early-production,production}
Allows you to define a minimum status level
(=development status) for all listed aircraft


 
 So thanks for the welcome 
 
 P.M.
 
 
 P.S. I just noticed that this mail maybe fits more to the users-list,
 I'm sorry!
 
..hush, we're fishing. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Arnt Karlsen
On Sat, 21 May 2011 14:31:17 -0700, Hal wrote in message 
201105211431.19074.hven...@gmail.com:

 On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote:

  ..try fgfs --show-aircraft --min-status=production 
  
  
  ..--min-status={alpha,beta,early-production,production}
  Allows you to define a minimum status level
  (=development status) for all listed aircraft
  
 
 Although this should give you a list of aircraft that have been
 tagged as production quality it may miss some aircraft that are
 actually of very high quality and some of the listed aircraft may not
 be truly production quality. In fact looking at the list of
 production aircraft from my installation I would say that some of
 these are not true production quality.  In addition the
 --min-status=production parm does not appear to work on my new GIT
 install as it lists all of the installed aircraft (over 300 of them).

..browsing the list archive, I see mention of argument order 
mattering, i.e. fgfs --show-aircraft --min-status=production 
being different to fgfs --min-status=production --show-aircraft,
has this changed?  

 FGRUN also shows the aircraft status on the Select an Aircraft
 screen.  
 
 Another way to locate more developed aircraft is to check to see how
 much space the aircraft uses on the file system.  In general the
 bigger the aircrafts directory the more developed it is.  For
 example, the p51d (81.1 meg 
 - use the jsbsim version), MiG-15 (70.3 meg) and IAR80 (53.8 meg) all
 have very big aircraft directories and are highly developed although
 I don't think that any of the authors consider them to be complete
 yet.Using --min- status=production should include the IAR80 in
 it's list but not the p51d- jsbsim (which has a status of early
 production) or the MiG-15 (which has no status information).  
 
 There have been long threads here and on the forums about the issue
 of helping users locate the higher quality models.  So this is a long
 standing and significant issue.  There was a rating system that was
 proposed here that would have made it simple for aircraft authors to
 produce a consistent and verifiable status for their aircraft.  The
 system set a very high bar for the higher status ratings.  Status
 ratings in this system could be alpha, beta, early production,
 production and advanced production.  Using this system the p51d-
 jsbsim model gets an early production status as did the c172p.
 Taking the p51d-jsbsim up for a spin (pun intended) will give you an
 idea how well developed a model under this system needs to be to get
 a production or advanced production rating.  Unfortunately it appears
 that only a few of the models are actually using this system.
 
 Hal

..it's also a matter of opinion, some developers are _very_ 
critical of and demanding on their own work, which is good 
for FG release quality but bad for those lofty plans of 
release schedules, is why I advocate having the release 
dictator play with git until (s)he finds git commit 
combinations (s)he likes, and release those on the spot.


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-26 Thread Arnt Karlsen
On Thu, 26 May 2011 08:57:18 +0200, Erik wrote in message 
1306393038.2534.1.camel@Raptor:

 On Wed, 2011-05-25 at 15:51 -0700, Hal V. Engel wrote:
* 5: FDM models out of normal flight envelope characterisics
  IE. stalls, spins and compressibility/transonic effects (if the
  aircraft can reach transonic speeds). 
 
 Darn, I did go to great lengths to develop a flight computer

..can it crash|bluescreen|departure like the real one did 
in a few cases?  

 to prevent these conditions for the F-16.. :-)

..a _very_ small number of men survived because they were able 
to get at least one of their hands off the stick or throttle 
and onto that black and yellow ejection handle.  _Hard_ to do 
in a F-16 going low and fast into a tumble.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-26 Thread Arnt Karlsen
On Thu, 26 May 2011 12:40:46 +0200, Erik wrote in message 
1306406446.1743.1.camel@Raptor:

 On Thu, 2011-05-26 at 10:52 +0200, Arnt Karlsen wrote:
  On Thu, 26 May 2011 08:57:18 +0200, Erik wrote in message 
  1306393038.2534.1.camel@Raptor:
  
   On Wed, 2011-05-25 at 15:51 -0700, Hal V. Engel wrote:
  * 5: FDM models out of normal flight envelope
characterisics IE. stalls, spins and compressibility/transonic
effects (if the aircraft can reach transonic speeds). 
   
   Darn, I did go to great lengths to develop a flight computer
  
  ..can it crash|bluescreen|departure like the real one did 
  in a few cases?  
 
 Neh that was the F-22 :-)

..we (RNoAF) lost a few F-16's in the late 1980ies thru 1990ies, 
at least one fatal departure and one that got out in time.

..another 2 has been downed by canopy bird strikes, tough but 
un-notable birds up here. ;o) 
http://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon

..googling, I also found these reports on NASA's AFTI F-16 experiment:
http://www.nasa.gov/centers/dryden/pdf/87955main_H-1206.pdf
http://www.nasa.gov/centers/dryden/pdf/87970main_H-1213.pdf
http://www.csl.sri.com/users/rushby/anomalies.html
http://www.cds.caltech.edu/~tamas/files/CEP05KevBal_web.pdf

  to prevent these conditions for the F-16.. :-)
  
  ..a _very_ small number of men survived because they were able 
  to get at least one of their hands off the stick or throttle 
  and onto that black and yellow ejection handle.  _Hard_ to do 
  in a F-16 going low and fast into a tumble.
 
 For those who didn't know, the F-16 has angle of attack and G limiters
 to always be able to control the aircraft. This sometimes works
 against the pilot but in most cases it saves some lives.

..the F-16 is statically unstable and needs to be flown by  
computers which 1; slaps it around to keep the plane inside 
its flight envelope, and 2; responds to the pilot's stick etc 
input on where do we want to go today.  Crash those flight 
control computers, and wild ride gets a new meaning. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Writing output to physical nasal file - How To

2011-05-26 Thread Arnt Karlsen
On Thu, 26 May 2011 20:53:44 +0800, xsaint wrote in message 
4dde4d58.2050...@gmail.com:

 Good day,
 
 Any one could guide me please on this please?
 
 I am trying to capture some values from FG property tree at 5 minutes 

..why only at 5 minutes???

 interval and write these values to a file called , capture.log
 With my limited knowledge in nasal, i am getting io.open(): opening 
 file 'cna.log' denied (unauthorized access)
 
 Any kind soul could give me a simple code on how i can go about doing 
 the above please?

..easiest way is start FG with --httpd=port , e.g. --httpd=12345
(Enable http server on the specified port) and then use netcat or 
wget or some such lightweight web downloader to haul out what you 
want from the property tree, you may want to do this with another 
box on your lan to minimize the load on your FG box.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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With the market-leading solution for virtual backup and recovery, 
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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message 
1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu:

 Hello all,
 
 I am trying to build FG in Windows 7, using Visual Studio 10.

..ah.  Historically, Microsoft has made use of it's tools and 
tools to discourage the use of other peoples SW, this _may_
be the case here too:
http://groklaw.net/article.php?story=2009042327711

 A part of that process is simgear, and that gives me some trouble...
 
 I eliminated all compile errors with the exception of this one:
 
 1c:\users\claus\desktop\flighgear-dependencies\simgear-2.0.0\simgear\scene\material\effectbuilder.hxx(134):

..are you trying to build simgear-2.0.0 ???

 1error C2440: 'specialization' : cannot convert from 'std::string
 1std::_Pair_base_Ty1,_Ty2::* ' to 'std::string
 1std::pair_Ty1,_Ty2::* '
 1  with
 1  [
 1  _Ty1=std::string,
 1  _Ty2=osg::StateSet::RenderingHint
 1  ]
 1  Standard conversion from pointer-to-member of base to
 1 pointer-to-member of derived is not applied for template arguments
 
 Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106
 which unfortunately doesn't help me much. I am using boost 1.46.1.
 
 Any ideas?

..tried alternative tool sets?:
http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/
http://www.google.com/search?num=100hl=enq=gcc+windows+ide+C%2B%2Baq=faqi=aql=oq=

..if the problem is VS10, one of these should succeed, or give 
you an _other_ error than yours above here.  
If it stops on the same error, you have found a simgear bug.


-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message 
1306516695.30365.32.camel@quix0r:

 Hi,
 
 On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
  Correct, and I already added some to Terminal 2. Those are however
  not yet sent to the scenery DB. I'll do that shortly when I checked
  that they work with the new version, too.
 Looks like no one has pushed it, it is still sitting there and
 waiting: https://gitorious.org/fg/fgdata/merge_requests/95
 
 As I can see so far, the commits only affect AI aircrafts, so when I
 want to see these new jetways in action, I need to turn on AI traffic
 or use aircrafts that support jetways, right?

..by jetways, you mean these bridges?: 
http://en.wikipedia.org/wiki/Jet_bridge

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message 
1306521900.30365.49.camel@quix0r:

  ..by jetways, you mean these bridges?: 
  http://en.wikipedia.org/wiki/Jet_bridge
  
 Yes, exactly. :) Would be cool to have them working in FGFS.

..right, then we'll want those fancy gate parking lights too, 
http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System
and guys waving light sticks in the mean time. ;o)
http://en.wikipedia.org/wiki/Aircraft_marshalling

..don't we simulate these?
http://en.wikipedia.org/wiki/Aviation_light_signals

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 14:21:20 -0500, Curtis wrote in message 
banlktinc4gbt1hua7zg3vakekzm3b3p...@mail.gmail.com:

 Arnt, different compilers often catch different subtle errors, so it
 is good and healthy to run our code through a variety of compilers on
 a variety of platforms.  Gcc isn't perfect.

..very true.

 Unfortunately I'm can't
 offer specific help for this particular problem, but hopefully one of
 our other windows developers can think of something to suggest.

..one more idea, try do the VS10 compile on an _older_ full system 
back-up snapshot, to see if a subtle MSW7 or VS10 change held back 
in the back-up, might have the compile succeed.  I've heard MSW7 
can do automated back-ups.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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[Flightgear-devel] ..ati, radeon etc framerates, was: Segfault with OSG multi threading

2011-05-31 Thread Arnt Karlsen
On Tue, 31 May 2011 14:54:16 +0200, Stefan wrote in message 
201105311454.16662.n...@detonation.org:

 First: thanks to you, Thorsten and Anders for your help. I tried just 
 commenting out the extension checks and indeed, FG starts and is
 using two threads which for the first time since I switched to using
 the free radeon driver gave me somewhat usable framerates up to
 15fps :)

..what framerates do you get with the other drivers? 
ATI/AMD's closed source fglrx, and radeondh?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Arnt Karlsen
On Tue, 31 May 2011 15:46:32 -0500, Curtis wrote in message 
banlktiklhbuyyxd93edqa_mm+5fv88d...@mail.gmail.com:

 Thanks everyone for the responses.
 
 So far the Anders' suggestion of using screen.nas seems to have the
 most promise.  Torsten: I have another project I want to use the
 fgpanel system for, but with this project we are trying to keep the
 logistics of starting things up as simple as possible, also I'm not
 sure how you would keep the fgpanel display in front of the
 FlightGear display if you had to click on the flightgear display to
 interact with it?  Hal: it's important with this particular project
 to have the instrumentation attached to the screen when the view
 changes or pans around, even in tower or fly-by views we want to see
 the instrumentation clearly.

..don't we do FPV-style OSD?  E.g.:
http://www.youtube.com/watch?v=rmCYYkehYrIfeature=related
from http://www.google.no/search?num=100q=FPV+OSD or
http://www.google.no/search?q=FPV-style+OSDhl=enprmd=ivnssource=univtbm=vidtbo=usa=Xei=QmDlTcPAGNDEsgaL2bDrBQved=0CC4QqwQbiw=1805bih=1022

..me, I just use the HUD.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2011 12:45:20 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1106071244510.21...@grumble.deltasoft.com:

 On Tue, 7 Jun 2011, Arnt Karlsen wrote:
 
  On Tue, 7 Jun 2011 16:53:54 +0200, Gijs wrote in message
  dub102-w319a5f4db7e367949bd506d3...@phx.gbl:
 
 
  Hi Tobias,
 
  while a video trip through YouTube, I saw this suspiceous video:
  http://www.youtube.com/watch?v=k3x6Mc3DyuUfeature=player_embedded
  I recognised the Chat Box in FlightGear-GUI-Style. Following the
  link, they sell that for 97$. (Here)
 
  we are aware of those rebranded FlightGear distributions. See our
  website for more details:
  http://www.flightgear.org/flightprosim.html
 
  All you can do to help is report the video as spam and try to
  post comments explaining that it is essentialy the free sim
  FlightGear. Sadly those people do spend quite some time on
  advertising, so you'll see their adds come up on just about every
  flightsim related website, twitter, youtube, facebook etc. So
  there's plenty to mark as spam ;)
 
  ..at the bottom of youtube pages, you find the Copyright link.
  Follow that, and we find in the Content Owner section, a new
  link to Copyright Infringement Notification with a nice form
  to fill out. ;o)
 
 ...and unless you're the one that created the video, that's fraud.

..music and images such as logos and liveries, also qualify 
as content, and I believe pirated music is the most common 
cause of take down notices. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2011 14:20:32 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1106071419190.27...@grumble.deltasoft.com:

 On Tue, 7 Jun 2011, Arnt Karlsen wrote:
 
 
  ..at the bottom of youtube pages, you find the Copyright link.
  Follow that, and we find in the Content Owner section, a new
  link to Copyright Infringement Notification with a nice form
  to fill out. ;o)
 
  ...and unless you're the one that created the video, that's fraud.
 
  ..music and images such as logos and liveries, also qualify
  as content, and I believe pirated music is the most common
  cause of take down notices.
 
 ...and unless you're the one that created the music, logos or
 liveries, that's fraud.

..correct, is why I suggest the logo and livery authors do it. ;o)
And I agree I should have made that point more clearly.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen

..protection under the GPL, depends on a willingness on the 
part of the copyright owners to actually exercise their rights 
under copyright law to defend or enforce their copyrights.  

..if there is no such willingness in any FlightGear author, 
there is no legal protection of FlightGear, and any scamster 
will get away with it, exactly because they can claim rights
to their business on your work, exactly because you exercise
your right under copyright law to choose not to enforce your 
copyrights.

..in that current scenario we also lose our right to call 
them scamsters, and they may win lawsuits on us for crimes
such as harassment, denial of trade, slander, etc.  

..so you may want to apologize to the scamsters, or, get off 
your ass and enforce your copyrights.  Your call.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 
4def2504.8020...@gmail.com:

 On 08.06.2011 08:18, Michael Sgier wrote:

  If you really want to fight those scamers, there's a very simple
  way to do that: inform people. 

..about what, FlightGear authors lack of willingness to defend 
their copyright? 

 Marketing.

..easy now, without a willingness to defend FlightGear copyright,
such inform people marketing becomes slander, restraint of 
trade etc, legislation on marketing is commonly meant to prevent 
vendors from abusing consumers and competitors, e.g. from being 
called freeloading scamsters.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote
in message
54776.130.234.144.77.1307524008.squir...@webmail3.cc.jyu.fi:

  ..protection under the GPL, depends on a willingness on the
  part of the copyright owners to actually exercise their rights
  under copyright law to defend or enforce their copyrights.
 
 Correct me if I'm wrong, but I can't see how willingness to exercise
 copyright under GPL would require moving to a different license.

..you assume such moving moving to a different license has not taken
place, (y)our (f)actual unwillingness to actually exercise your rights
under copyright law to defend or enforce your copyrights, can be
construed and asserted as a new license alongside the GPL.

..we can no longer claim we didn't know about their piracy, 
and they can rightly claim we never acted.

 From the GPL page:
 
 Our General Public Licenses are designed to make sure that you have
 the freedom to distribute copies of free software (and charge for
 them if you wish)...
 
 Developers that use the GNU GPL protect your rights with two steps:
 (1) assert copyright on the software, and (2) offer you this License
 giving you legal permission to copy, distribute and/or modify it.
 
 For both users' and authors' sake, the GPL requires that modified
 versions be marked as changed, so that their problems will not be
 attributed erroneously to authors of previous versions.
 
 As far as I can see, 'Flightgear developers' do assert copyright and
 then release their (copyrighted) work under GPL.

..agreed, but the copyrights are not enforced, here we seem to have 
a well established practice of allowing non-GPL distribution of 
FlightGear binaries, that's what I see FG developers doing here.

 From there, the software gets possibly modified, clearly relabeled
 and
 denoted as a fork of Flightgear and sold by 'FlightProSim'  with the
 claim that you're paying for support and goodies not in Flightgear
 and that you can get the source code.
 
 If that's true, then for all I can see that is not a violation of GPL
 - GPL allows charging for someone else's work with or without
 modification. The possible violation of GPL are about redistribution

..exactly.

 For example, if you distribute copies of such a program, whether
 gratis or for a fee, you must pass on to the recipients the same
 freedoms that you received. You must make sure that they, too,
 receive or can get the source code. And you must show them these
 terms so they know their rights.
 
 So I don't think it's the case that packaging Flightgear and selling
 it is a problem, a scam or illegal (moral issues left aside), and it
 actually shouldn't be called that. The possible issue is if
 FlightProSim clearly informs users about GPL freedom or not. It does
 inform users that it's derived from Flightgear though. Would you
 really be content with FlightProSim putting a link to Flightgear and
 a small GPL notice on the page 

..as long as people can find the source code there, I'm happy. 

 - which would make everything GPL-compliant?

..yes.

 Or is the real issue and the reason for the outrage
 FPS causes that some people are not happy with the GPL concept itself?
 
 You may feel that it's morally wrong that someone else makes money of
 your own work. I actually don't - if I wanted to make money, I would
 work on something different - that's entirely my choice. I feel that
 the benefit of giving to 100 people freedom to do something by far
 outweighs the one using that freedom for something I don't like so
 much. And you have to remember that freedom isn't worth anything if
 it can't be misused - then it was only the illusion of freedom. And
 that seems to me what GPL is about - freedom, not controlling that
 everyone uses your stuff as you see fit.
 
 Not that I have too much to say, but I wouldn't change the license for
 just some petty revenge against the person running FlightProSim...

..totally agreed, all we need is enforcement of what we have.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2011 12:13:42 +0200, HB-GRAL wrote in message 
4def4b56.1080...@sablonier.ch:

 Am 08.06.11 07:43, schrieb Michael Sgier:
  why not simply change the fgfs licence once and for all? Android is
  not all GPL anymore...we could do the very same.-
 
 
 Why not throwing all the sources to trash and tell people the project 
 does not exist anymore ?  :-)

..the GPL says source must be available for 3 years after release. ;o)

 No licence change has to be promoted here. I will never release any
 of my contributions under another licence, sorry for that.
 
 For me ProFraud is not such a big problem, because we have a lot of
 very cool users which start to promote real FlightGear at every edge,
 users who sends comments, scam and spam reports and who are really
 engaged to help keeping this project free and open. We don’t need any
 licence change, isn’t that a bit selfish from you?
 
 Of course, a problem we still have is with our flightgear homepage,
 it is difficult for starters to see which one is fraud, original or
 pro, because our main site has the same marketing style
 (graphically). But here I repeat myself of course and stop.

..yup, enough talk, copyright owners, _Act_. ;o) 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 08:44:25 + (UTC), Martin wrote in message 
isncp9$g82o$1...@osprey.mgras.de:

 Arnt Karlsen wrote:
  On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message
  4def2504.8020...@gmail.com:
  
  On 08.06.2011 08:18, Michael Sgier wrote:
  
   If you really want to fight those scamers, there's a very simple
   way to do that: inform people. 
  
  ..about what, FlightGear authors lack of willingness to defend 
  their copyright? 
 
 Wrong ! That's nothing than a completely wrong assertion.

..oh yeah?  Our records speaks loudly about that. ;o)

 The idea was perfectly laid out in Stefan's fine posting. 

..yes.

 There's no point in your stupid quoting and stupid conclusions.

..no court cares about my opinion or conclusion in this matter, 
courts only care about acts under the laws, sense or nonsense.

  ..easy now, without a willingness to defend FlightGear copyright,
 
 Just a repetition of the above. Oh my, what an outstanding example of
 canned nonsense,
 
   Martin.

..any court that cares about my opinion in any matter, 
will call me (as) an expert witness. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 12:47:52 +0200, Stefan wrote in message 
201106081247.52326.n...@detonation.org:

 On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote:
  On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi
  wrote in message
  
   Correct me if I'm wrong, but I can't see how willingness to
   exercise copyright under GPL would require moving to a different
   license.
  
  ..you assume such moving moving to a different license has not
  taken place, (y)our (f)actual unwillingness to actually exercise
  your rights under copyright law to defend or enforce your
  copyrights, can be construed and asserted as a new license
  alongside the GPL.
 
 May I ask on which jurisdiction your claim is based?

..our current GPL practice under US and Norwegian law, 
the Norwegian government is pro-EU and hauls in at least 
all the bad stuff from EU directives.

 Because I know for a fact that it does not have anything to do with German or
 Austrian law and am quite sure that there is no other European
 country where the law works anything like you described and the same
 goes for the USA.

..the laws are no problem, it's _us_ Not Even Trying to stop
infringement once we find it, and thereby in practice giving 
the bad guys a license to carry on.

 Could it be that you're mixing copyright and
 trademarks? Because trademarks are the only kind of intellectual
 property rights which you have actually have to enforce in order to
 not lose them.

..nope, yes trademarks needs that and it is not something you can 
have cops do for you, trademark litigation is expensive civil
litigation, where copyright enforcement is a simple cheap case 
of having your lawyer call the cops, cops generally have no 
clue in copyright matters, they merely execute court orders.

 There's no such need for copyright or creator's rights. For the
 latter, one cannot even lose them if one wants. They are
 non-transferable and non- relinquishable.

..correct, once they are defended.  Our current practice is 
effectively a license alongside the GPL, until someone gets 
off his ass and defends his copyright on his own GPL code.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 19:59:23 + (UTC), Martin wrote in message 
isokar$lc0u$1...@osprey.mgras.de:

 Arnt Karlsen wrote:
 
  ..our current GPL practice [...]
 
 Arnt, for what stupid reason are you using the terms we and our ?
 Except from annoying the developer's mailing list with unwanted
 outpourings you have not been involved in the FlightGear project at
 all, at least not for the last twelve years. You haven't contributed

..any code, correct, too busy with Groklaw and Kafka games.

 _anything_ over this time, thus you're not affected by the FPS-topic
 at all. As a consequence, the terms our, we and us are
 completely inappropriate.
 
 Your lack of understanding for the motivation behind the way The
 FlightGear Project, which does _not_ include Arnt Karlsen, is dealing
 with FPS (and related derivates) is prettty evident, therefore you're
 well advised to select your wording more carefully,
 
   Martin.

..I simply found 'your current GPL practice' even less appropriate,
but you are right, you do have a right to exercise your copyrights 
e.g. by dual-license your code in any way you please, e.g. by 
allowing non-GPL distribution.

..my interest in FG is it offers a way back into aviation.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] 4

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 14:57:46 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1106081456310.12...@grumble.deltasoft.com:

 On Wed, 8 Jun 2011, Ryan M wrote:
 
  More spam on yahoo accounts?
 
 I think what is happening is people might be getting whacked by
 drive-by browser attacks or something else.  What I've been seeing is
 a number of people with Yahoo addresses getting hit like this - it
 seems to be pretty platform agnostic too.

..looking thru http://proflightsimulator.com/source/Source-Files.7z,
I find I cannot read or copy several files, they have non-zero file
sizes in the 7z file and wind up having 0 size and being unreadable,
once copied out.  A trap?  I'm on Debian Linux, 64bit, utf-8, and
_should_ be able to read Source-Files.7z's Windows-1252 characters.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-12 Thread Arnt Karlsen
On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message 
4df4943d.3030...@gmail.com:

 On 12.06.2011 11:58, Michael Sgier wrote:
  http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
 
  how long should we tolerate such...
 
 We've had that before. This 15KB app doesn't even contain a 
 FlightSimulator. And it doesn't do anything (so I doubt it contains a 
 single line of FG code). See comments on that site: pure fake 
 application!.
 There's loads of fake apps being offered. Not nice. But what's that
 got to do with FlightGear? Or with our license? Those are pure scams 
 unrelated to anything.

..he also claims to have movie and phone spy downloads... 
http://www.androidzoom.com/android_developer/maly_jonathan_wno.html

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-12 Thread Arnt Karlsen
On Sun, 12 Jun 2011 21:36:20 +1000, George wrote in message 
banlktindc8uwc_de94-21xrxe6srk7b...@mail.gmail.com:

 On Sun, Jun 12, 2011 at 9:27 PM, Arnt Karlsen a...@c2i.net wrote:
  On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message
  4df4943d.3030...@gmail.com:
 
  On 12.06.2011 11:58, Michael Sgier wrote:
   http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
  
   how long should we tolerate such...
 
  We've had that before. This 15KB app doesn't even contain a
  FlightSimulator. And it doesn't do anything (so I doubt it
  contains a single line of FG code). See comments on that site:
  pure fake application!.
  There's loads of fake apps being offered. Not nice. But what's that
  got to do with FlightGear? Or with our license? Those are pure
  scams unrelated to anything.
 
  ..he also claims to have movie and phone spy downloads...
  http://www.androidzoom.com/android_developer/maly_jonathan_wno.html
 
 I found that the link above isn't valid (Developer does not exist?
 redirect to http://www.androidzoom.com/?err=DeveloperNotExists)
 
 Perhaps it should have been
 http://www.androidzoom.com/android_developer/maly-jonathan_wnos.html ?

..correct, my typo, luakit ((too) lightweight web browser) 
doesn't give me url window text I can cut to paste.

 
 Might save someone some time and confusion.

..yup, thanks George.

..I also found the host site a bit weird, in offering a way 
to report trademark violations, but not copyright violations. 

..this site is hosted in Barcelona, Spain, and their host IT chief
claims to also be a music composer, at least an hobby in which he 
would have a certain minimum interest in copyrights of e.g. his own
music.  White washing machine?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Arnt Karlsen
On Wed, 15 Jun 2011 08:07:21 -0600, Ron wrote in message 
201106150807.21230.w...@jentronics.com:

 On Wednesday 15 June 2011 07:36:51 Csaba Halász wrote:
  On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:
   the final GUI bits for a new feature are now in fgdata - the last
   feature addition for the 2.4 release from my part... You can
   download/update scenery directly from FlightGear now (main menu:
   Environment = Scenery). Credit for the idea goes to James - bugs
   are mine ;-).
 
  For the record, I don't think we are going in the right direction
  with this. I personally think more modules should be split out
  rather than integrated. For example, all the GUI stuff should be
  thrown out and left to a
  launcher/control console application. We could then get rid of plib
  and avoid the what gui toolkit to use controversy (at least for
  the core FG). FDM and visualization should also be split, obviously
  with multiple instances allowed of either.
 
 For the record, and for what its worth, I totally agree with Csaba
 here.
 
 Thanks,
 Ron

..splitting the eye candy from the FDMs, screen shot server, 
networking etc so each item can run in its own thread, yeah,
my vote too for whatever it's worth, Linus blamed his 3.0.0
kernel numbering on his own desire to play alpha male. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Dual-licensing question

2011-06-16 Thread Arnt Karlsen
On Wed, 15 Jun 2011 18:39:20 -0700, Ryan wrote in message 
1308188360.7422.1.camel@linux-toshiba-laptop:

 Stupid question about dual-licensing: Can I dual-license an aircraft
 under both GPL2 and CC-BY (no -SA or -NC), and still have it placed
 into fgdata?

..if you own it, you decides.  Distributed with fgdata will 
be under the GPL only, but your users may fetch it elsewhere, 
e.g. from your sales hangar chain under your CC-BY. 


..I must sell your aircraft under the GPL, if I want to sell 
it with FG, the CC-BY is not compatible with the GPL:
http://www.gnu.org/licenses/license-list.html
..and, there are some other issues:
http://www.gnu.org/licenses/license-list.html#which-cc



-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Clarification on YASIM input (actionpt)

2011-06-17 Thread Arnt Karlsen
On Fri, 17 Jun 2011 07:51:41 +0300, Emilian wrote in message 
201106170751.41691.emili...@gmail.com:

 For a prop, it should be the blade/hub linkage, and thus
 commonly found ahead of the engine center of mass.

..it moves towards the down-going prop blade as aircraft AOA 
gets higher and higher.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-21 Thread Arnt Karlsen
On Tue, 21 Jun 2011 21:00:39 +0200, ThorstenB wrote in message 
4e00ea57.7060...@gmail.com:

 On 21.06.2011 00:39, Vivian Meazza wrote:
  The bug which was stopping the built-in download running here was
  trivial - once we found it: a space in a directory name. Replaced
  with an underscore and it worked right out of the tin.
 The white-space issue is fixed for the new library now. It only
 applied to external svn. 

...and to this message. ;o)  Please add a wee bit of vertical 
white-space in between your inline responses to e.g. Vivian 
above here, to help improve the readability of your own message.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] FlightGear development entered state feature-freeze until July, 17th 2011

2011-06-22 Thread Arnt Karlsen
On Tue, 21 Jun 2011 23:42:41 +0200, Alex wrote in message 
20110621234241.5daf0f9e@main:

 I am using system:
 Linux 2.6.39.1 #2 SMP x86_64 GNU/Linux Debian Stable/Squeeze
 ATI Technologies Inc RS880 [Radeon HD 4200]

..a laptop?

 Driver: fglrx, mostly latest version, 11.6 atm (11.1/11.2 during
 testing, IIRC)

..try the radeon driver, it should support your graphics card 
better by now.  
It may also expose other bugs you haven't seen yet, 
exactly because you have been using fglrx.

 [1]
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21059.html

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] FlightGear development entered state feature-freeze until July, 17th 2011

2011-06-22 Thread Arnt Karlsen
On Wed, 22 Jun 2011 13:37:27 +0200, Alex wrote in message 
20110622133727.6a7007df@main:

 Am Wed, 22 Jun 2011 13:20:17 +0200
 schrieb Arnt Karlsen a...@c2i.net:
 
  On Tue, 21 Jun 2011 23:42:41 +0200, Alex wrote in message 
  20110621234241.5daf0f9e@main:
  
   I am using system:
   Linux 2.6.39.1 #2 SMP x86_64 GNU/Linux Debian Stable/Squeeze
   ATI Technologies Inc RS880 [Radeon HD 4200]
  
  ..a laptop?
 no
 
   Driver: fglrx, mostly latest version, 11.6 atm (11.1/11.2 during
   testing, IIRC)
  
  ..try the radeon driver, it should support your graphics card 
  better by now.  
  It may also expose other bugs you haven't seen yet, 
  exactly because you have been using fglrx.
 What is your point? 

..the radeon and radeonhd drivers are both in development 
just like FG and may do now what they did not do the last 
time you tried them, my guess is the radeon driver on your 
card, should beat both fglrx and radeonhd, so come on and 
prove me wrong. ;o)

 How is that related to the versions of the
 dependencies of SG/FG?

..I'm talking about the ATI bugs that none of the Nvidea 
owner FG developers could see, and that I suspect is part 
driver, part OSG, part SG and part FG.  

..trying another driver with everything else left as is, 
gives us all a new observation.  (I haven't been able to 
do that myself due to RL issues such as housing.)

..I _have_ seen improvements since I filed bug #264, but there 
are also #295 and maybe #320, my #264 and #295 may be related 
to #96. 

..whenever OSG, SG or FG demands something that the hardware 
cannot support, the driver should reject that demand and tell 
us a little more than:
r300: ERROR: FS input generic 17 unassigned, not enough hardware
slots. so I can try _educated_ guesses.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Simplify data backup and recovery for your virtual environment with vRanger.
Installation's a snap, and flexible recovery options mean your data is safe,
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[Flightgear-devel] ..new OSG-3.0.0~rc3 released today, wasFlightGear development entered state feature-freeze until July, 17th 2011

2011-06-22 Thread Arnt Karlsen
On Wed, 22 Jun 2011 15:14:01 +0200, Alex wrote in message 
20110622151401.2bf8cf76@main:

 Am Wed, 22 Jun 2011 14:48:59 +0200
 schrieb Arnt Karlsen a...@c2i.net:
 
  On Wed, 22 Jun 2011 13:37:27 +0200, Alex wrote in message 
  20110622133727.6a7007df@main:
  
   Am Wed, 22 Jun 2011 13:20:17 +0200
   schrieb Arnt Karlsen a...@c2i.net:
   
On Tue, 21 Jun 2011 23:42:41 +0200, Alex wrote in message 
20110621234241.5daf0f9e@main:

 I am using system:
 Linux 2.6.39.1 #2 SMP x86_64 GNU/Linux Debian Stable/Squeeze
 ATI Technologies Inc RS880 [Radeon HD 4200]

..a laptop?
   no
   
 Driver: fglrx, mostly latest version, 11.6 atm (11.1/11.2
 during testing, IIRC)

..try the radeon driver, it should support your graphics card 
better by now.  
It may also expose other bugs you haven't seen yet, 
exactly because you have been using fglrx.
   What is your point? 
  
  ..the radeon and radeonhd drivers are both in development 
  just like FG and may do now what they did not do the last 
  time you tried them, my guess is the radeon driver on your 
  card, should beat both fglrx and radeonhd, so come on and 
  prove me wrong. ;o)
  
   How is that related to the versions of the
   dependencies of SG/FG?
  
  ..I'm talking about the ATI bugs that none of the Nvidea 
  owner FG developers could see, and that I suspect is part 
  driver, part OSG, part SG and part FG.  
  
  ..trying another driver with everything else left as is, 
  gives us all a new observation.  (I haven't been able to 
  do that myself due to RL issues such as housing.)
  
  ..I _have_ seen improvements since I filed bug #264, but there 
  are also #295 and maybe #320, my #264 and #295 may be related 
  to #96. 
  
  ..whenever OSG, SG or FG demands something that the hardware 
  cannot support, the driver should reject that demand and tell 
  us a little more than:
  r300: ERROR: FS input generic 17 unassigned, not enough hardware
  slots. so I can try _educated_ guesses.
 
 Ahh, I see. You're suggesting to use radeon/hd driver to find bugs so
 the drivers/osg/sg/fg could be improved?

..close ;o), I recommend testing them all for bug swatting,
and pick the best one for LinuxTag etc shows.

 However, back to the topic: at the moment, what version of osg do you
 recommend for systems using the radeon/hd drivers?

..again, all versions, I'm on Debian Sid+Experimental and use:
http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu
and edit the script to use the newest versions of OSG, my last try 
was 2.9.16 which failed, and I'm trying today's OSG-3.0.0~rc3. ;o)
Usually I fall back to a stable release if the latest news fails.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Simplify data backup and recovery for your virtual environment with vRanger.
Installation's a snap, and flexible recovery options mean your data is safe,
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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Arnt Karlsen
On Sun, 26 Jun 2011 09:58:05 +0100, James wrote in message 
91dd9863-f84a-4e33-a278-3d5f84ba7...@mac.com:

 
 On 26 Jun 2011, at 07:17, James Turner wrote:
 
  Code wise, I have about 30% of this prototyped - but not at a point
  where it can be tested. Since it appears to be a hot topic, I am
  thinking i should revisit it for 2.5 :)
 
 I've tried to capture my current design/plans here:
 
   http://wiki.flightgear.org/Aircraft_deployment#Proposal_from_James

...(Keeping in mind the aircraft-manager tool has to run on Windows)

..would cygwin help us support the Windows crowd here, e.g. 
by using gygwin to call etc in the resources that Microsoft
Windows doesn't support and that FG needs?

 
 It's only a proposal, and some prototype code, at this point -
 nothing final yet.
 
 James

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] A new goodie for FlightGear presentations

2011-06-30 Thread Arnt Karlsen
On Thu, 30 Jun 2011 15:00:46 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1106301459220.4...@grumble.deltasoft.com:

 On Thu, 30 Jun 2011, Torsten Dreyer wrote:
 
  Hi all,
 
  The conversion into a static simulator will take place at my house
  some 60km south of the airfield, so we will start slicing the bird
  into smaller chunks for transportation on a truck. This will happen
  very soon and I fear, it will be the heart-breaking part of this
  story.
 
 I would recommend you do your disassembly very carefully as you'll be
 able to recoup your costs by selling off the parts you don't need!
 The wings  tail should help pay for the whole thing by themselves. :)

..which diesel, the Thielert 135 hp conversion?  It has been 
certified STC-style as normal GA, or as Experimental?  
We have this engine properly modeled in FG?

 Congrats and great job guys!
 
 g.

..here Gene makes very good sense. ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Why? It contains a definitive record of application performance, security 
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Arnt Karlsen
On Sun, 03 Jul 2011 02:20:48 -0700, Bruce wrote in message 
4e103470.3070...@celebritycc.com:

 I have FlightGear 2.0.0 installed and working.  However, I need the 
 latest code to integrate some changes to be submitted later once 
 everything is tested.
 
 When I build the latest pull from Git (SimGear/FlightGear and using
 the latest fgdata), Everything seems to startup fine except I just
 have a plane blue screen, maybe sky color, but no panel, no clouds,
 no textures,etc.  Switching views gives me no change.  The only thing
 in the console output that's not there when I run 2.0.0 is the
 following warning several times:
 
 Warning: TangentSpaceGenerator: unknown primitive mode 9
 
 I've updated my .fgfsrc and cleaned out the ~/.fgfs directory and set 
 the plane in SFO.
 
 This is on Linux and I'm using the same dependent versions I was
 using for 2.0.0 including OSG 2.8.3.  Is this the problem?  Does the
 latest code require a later version of OSG?  If so, can I have 2
 different versions of OSG installed at the same time?
 
 I need to keep my ability to run and develop older versions of FG as
 well.

..which graphics card and driver do you use?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-04 Thread Arnt Karlsen
On Sun, 03 Jul 2011 16:30:35 -0700, Bruce wrote in message 
4e10fb9b.7070...@celebritycc.com:

 This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia 
 proprietary drivers.

..does it work with the nouveau driver?  (It may work for 
FG-git and may still be slower for everything else.)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-15 Thread Arnt Karlsen
On Mon, 11 Jul 2011 13:38:21 +0100, Stuart wrote in message 
cap3ntyuoqjffdsfanod-21zph1jv3lyakfqztjvka-eaydo...@mail.gmail.com:

 On Sun, Jul 10, 2011 at 7:33 AM,  thorsten.i.r...@jyu.fi wrote:
  Sounds logical to me ...the double weather systems are a bit of
  nuisance , would be nicer, in my opinion , if they could be
  combined in a single dialog  but not sure if that's possible.I
  use real world weather anyway , so i never use those settings.
 
  That misses the point - you can use real weather and render it with
  Global Weather, or you can use real weather and render it with the
  Local Weather package - both are capable of doing the job.
 
 I think this really highlights the problem - it really isn't obvious
 from looking
 at the UI that the Local Weather can interpret Real Weather.

..how about historical weather from e.g. air crash reports?

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Arnt Karlsen
On Sat, 16 Jul 2011 10:34:33 +0200, Torsten wrote in message 
4e214d19.20...@t3r.de:

  ..how about historical weather from e.g. air crash reports?
 
 fgfs --metar=add any metar you want here

..replacing METAR IDs with a data file that FG reads to 
emulate the historical weather???  Would kick ass.

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Re: [Flightgear-devel] Fwd: Generic Protocol Error -- Error opening serial device COM27 The system cannot find the file specified.

2011-08-07 Thread Arnt Karlsen
On Sat, 6 Aug 2011 23:09:44 -0400, Derrick wrote in message 
CAF74wjbov8xiA26W3_n2EA6HX04B2_8+U6mPn=9votkv8hu...@mail.gmail.com:

 OK so I found a solution, I think, I changed the COM port number to
 COM3. That seems to work but now FLIGHTGEAR will not accept inputs
 for some reason, when I set as shown below, FG just sits there and
 spins its wheels. If I set it up for output that works just fine.  In
 addition to that I can't setup two generic protocols one for input
 and one for output, when I do that I just get an error can not open
 com port.  I'm beginning to think that communication through the
 serial port doesn't work at all.
 
 C:\Program Files\FlightGear\bin\Win32\fgfs.exe
   --fg-root=C:\Program Files\FlightGear\data
   --fg-scenery=C:\Program Files\FlightGear\data\Scenery;C:\Program
 Files\FlightGear\scenery;C:\Program Files\FlightGear\terrasync
   --aircraft=f-14b
   --control=joystick
   --enable-random-objects
   --enable-ai-models
   --enable-clouds3d
   --fog-disable
   --geometry=1280x1024
   --bpp=32
   --texture-filtering=16
   --timeofday=noon
   --atlas=socket,out,5,localhost,5500,udp
   --generic=serial,in,3,COM3,115200,FlightGear_GPI

..tried --generic=serial,in,3,\\.\COM3,115200,FlightGear_GPI?


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Re: [Flightgear-devel] FlightGear Inputs

2011-08-09 Thread Arnt Karlsen
On Mon, 8 Aug 2011 09:11:18 -0400, Derrick wrote in message 
CAF74wjYAycLCgdY6hz1AY73g9+_=jxej+iiqd4z0d+v6p4_...@mail.gmail.com:

 On Mon, Aug 8, 2011 at 7:58 AM, Erik Hofman e...@ehofman.com wrote:
 
  On Mon, 2011-08-08 at 07:20 -0400, Derrick Washington wrote:
   Hi Erik
  
   Thanks for the input, by the way I thought that bidirectional
   transmission was unsupported.  I tried to put both my input and
   outputs in the same xml file and choose bi directional support
   but I keeping getting an error message saying that bidirectional
   support is not supported, I have included the .xml file I've been
   using so you can take a look is there something that I'm doing
   wrong?
 
  Checking the code .. you seem to be right.
  I'm not sure if it's just a matter of no one tried it yet and hence
  the protective code.
 
  You might want to try to comment out the lines starting at line 66
  of FlightGear/src/Network/generic.cxx en see if it works anyhow.
 
 Erik
 
I don't have source code so I can't alter anything, I just
 downloaded the exe from the site, I'm not a software guy by trade so
 I didn't want to take the chance of being tempted to touch something
 and screw it up, 

..if you do, you get to keep all the pieces. ;o)  To screw FG up, 
you need git commit rights, me, I don't have them and I don't want 
them yet, and I've been here for a decade. ;o)

..making the change is simply putting a comment character (#, 
// or some such) at the start of said line 66, and recompile 
and see what it does this time.

 can you make the change and send me a new exe?  Has
 anyone ever check serial transmission of data on windows(vista)?
 Beause I can't see to get FG to transmit and receive at the same time
 serially no matter what I do.  Even if I specify two generic
 protocols one for input and one for output (both using serial
 transfer method) to the same port, I get an error saying can't open
 COM port.  FG will send and receive but not at the sametime, and I'm
 wondering why?

..one way of diagnosing this is get a LiveUSB, e.g. Knoppix, 
install the same version FG on that and try do exactly the 
same thing to see if it does get the same error as on Wintendo, 
if it does, it leaves the blame in our yard.

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Re: [Flightgear-devel] [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-14 Thread Arnt Karlsen
On Fri, 12 Aug 2011 13:35:36 +0200, Tim wrote in message 
CAPK_1fyWbxLuo=1HaCjhD32E95D7pTSRoa=a75_01o_7pbl...@mail.gmail.com:
 
 To make this easier, I should add a couple of people from the modeling
  side of the house as administrators of the Flightgear project on
 gitorious. However, before I start adding repositories for completely
 new aircraft, we should think about why new aircraft should be under
 the Flightgear project.
 
 Pros: centeralized location for obtaining aircraft, Flightgear seal
 of approval
 Cons: Flightgear project has to manage new repos, aircraft must be
 under the license that Flightgear chooses (GPL)

..I see a pro here, FG main repo management can check for 
GPL automatically, simply check the aircraft repo license, 
if it is not GPL, FG does not manage or clone it.

..end users remain free to pick whatever aircraft from 
wherever they please.

 Other thoughts? Perhaps the wiki would be a better place to
 promulgate aircraft! Tim



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Re: [Flightgear-devel] An extension to --parkpos

2011-09-18 Thread Arnt Karlsen
On Sat, 17 Sep 2011 22:23:57 +0200, Durk wrote in message 
f2886125-96b7-40ff-a334-f92932287...@gmail.com:

 Hi Stuart,
 
 On 17 Sep 2011, at 21:45, Stuart Buchanan wrote:
  
  However, I think that the properties  you've defined have a use
  beyond just ATC, so hiding them under /sim/atc and only loading
  them as additional config feels like a bit of a wasted opportunity
  to me.
  
 Thanks for your comments. Just to expand a little on my previous mail:
 Your quote is exactly the reason why I wrote in my commit log that
 I'm only providing two sample preset files. I expect things to change
 considerably, but just provided these two presets as a test case. 
 
 I also think that radius should get into the aircraft file, because
 it essentially is a physical property. 

..that can also be calculated from e.g. each aircraft's minimum 
taxiing turn radius.

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Re: [Flightgear-devel] FGData New Structure

2011-09-18 Thread Arnt Karlsen
On Sun, 18 Sep 2011 23:07:48 +0200, Cedric wrote in message 
20110918210742.GA11631@engine:

 We need someone to run this script locally and then clone the
 result(s) onto gitorious. For that you require
 
 - Linux and root access (in order to mount a tmpfs)

..some of your script echo statements are unquoted, some 
single quoted and some double quoted.  Probably works ok 
on GNU/Linux, (I'm on the road with a wee ass eeepc looking 
for a new home for my gasifier and my FG igloo) but I dunno 
about the other platforms, maybe play it safe and use double 
quoted echo statements?

 - A good amount of RAM (at least 6 Gigabytes)
 - A decent CPU
 - Patience
 - A stable PC
 - and finally a stable internet connection to be able to clone the
   results into Gitorious

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Re: [Flightgear-devel] Mapping Airspace

2011-09-21 Thread Arnt Karlsen
On Tue, 20 Sep 2011 22:59:11 -0700, Alex wrote in message 
CAEwz7jsynVp9izpjcfFs45Ez3cbTUV1YJnyArUnALaKzEcgG=w...@mail.gmail.com:

 To agree with Alan, but with some additional generalizations.
 
 On Tue, Sep 20, 2011 at 2:25 AM, Alan Teeder ajtee...@v-twin.org.uk
 wrote:
  When I ran the research flight simulator for a major aircraft
  manufacturer in the UK (many moons ago when we still had such an
  industry), we had a saying:-
  Ask 10 test pilots for their opinion, and you will get 10 different
  answers
 
 1.  IFR commercial pilot:  airspace is completely irrelevant as they
 fly the clearance from ATC, initially filed by another airline
 individual who is not a pilot.
 2.  IFR general aviation pilot:  airspace is only of interest on the
 ground when designing a clearance request that will be typed into the
 web terminal.
 3.  VFR commercial pilot:  Almost irrelevant as tends to operate in
 areas without airspace restrictions or with full ATC coordination on
 an ad-hoc basis.
 4.  VFR cross country pilot:  Interested in airspace, but usually just
 wanting to know where it is, to fly far around it.
 5.  VFR visiting pilot:  Intensely interested in airspace, wants the
 simulator to help him learn not to accidentally bump into it.
 6.  VFR local pilot:  Probably has it memorized anyway, owns the chart
 mostly to be compliant with the rules.
 7.  Antique / simple homebuilt pilot:  Doesn't have radios or the like
 anyway, simply needs a few circles marked 'mode C veil'.
 8.  Military pilot:  Doesn't use civilian charts.  Could be fun to
 have the MTR details transcribed for simulating those fighters.
 9.  Shuttle pilot:  I could ask if needed, but I suspect they count as
 [2] since they're in class A airspace until the final brick-like
 landing.
 10.  Aerobatic pilot:  The boxes.  And something on the simulator to
 be sarcastic when you accidentally leave the box.
 11.  RC pilot:  No idea.  Curt?
 12.  ... who is missing from the list?

..13. FPV pilot
14. Drone pilot (or operator (to open another coupla cans of ...))


 From: HB-GRAL
  To improve our map resources with further data I started an
  experiment with free available airspace data. Actually this is far
  from being a good map and finished design, it is just a start to
  implement (unofficial!) airspace information:
  http://maptest.fgx.ch/navaid.html
 
 Lovely, keep up the good work.  The comments above are intended to
 clarify and not discourage.
 
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Re: [Flightgear-devel] Content protection for modders?

2011-09-22 Thread Arnt Karlsen
On Sun, 28 Aug 2011 16:43:47 +0200, Paul wrote in message 
4e5a5423.8060...@simtechnologies.de:

..bull snip
 Instead
 they would like to see their copyright enforced and not abused by
 others. 

..an honorable and reasonable request.  Are you and your add-on guys
able to fund the copyright enforcement litigation?

 AFAIK open source licenses in generall are about the programs
 and their code, not the conent people create with this software. 

..wrong, FG's GPL license and copyright law covers _all_ authored 
content, it be code, docs, pictures, textures, fdms etc.

..once you modify someone elses content, you own your own 
modifications and can enforce your own copyrights in courts 
as vigorously as you damned please, and look forward to put 
those piracy abusers in jail.  

.._this_ is what scares Bill Gates et al about the GPL, it simply 
walks away and leaves you at the mercy of copyright law teeth 
in criminal courts, rather than cosy  decades of contract law 
litigation in civil courts.

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message 
CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:

 I have something here that I think is kind of fun.  I've been
 fiddling with this off and on since last fall and decided it was time
 to clean it up a bit and quit hording all the fun for myself.
 Basically I have taken the F-14b and created a high performance Navy
 drone out of it.  It can auto-launch from a carrier, auto fly a
 route (if you've input one) and can do circle holds (compensating for
 wind.)  I've added a simulated gyro stabilized camera that will point
 at anything you click on and then hold that view steady no matter
 what the airplane does (similar to what real uav's can do.) 

..you saw these?  TDL allows tracking moving targets, like your A380:
http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/

 I put together a quick web page that includes more of an explanation
 and description of what the demo does.  I have a link to a zip file
 you need to download.  This must be extracted over the top of the
 existing f-14b as per the installation instructions on the following
 web site:
 
 http://www.flightgear.org/uas-demo/

..now, will FG run on a pee wee eeepc?

 Thanks!
 
 Curt.

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 20:42:58 +0200, Arnt wrote in message 
20110922204258.605fc...@nb6.lan:

 On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message 
 CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:
 
  I have something here that I think is kind of fun.  I've been
  fiddling with this off and on since last fall and decided it was
  time to clean it up a bit and quit hording all the fun for myself.
  Basically I have taken the F-14b and created a high performance Navy
  drone out of it.  It can auto-launch from a carrier, auto fly a
  route (if you've input one) and can do circle holds (compensating
  for wind.)  I've added a simulated gyro stabilized camera that will
  point at anything you click on and then hold that view steady no
  matter what the airplane does (similar to what real uav's can do.) 
 
 ..you saw these?  TDL allows tracking moving targets, like your A380:
 http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
 http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
 http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/
 
  I put together a quick web page that includes more of an explanation
  and description of what the demo does.  I have a link to a zip file
  you need to download.  This must be extracted over the top of the
  existing f-14b as per the installation instructions on the following
  web site:
  
  http://www.flightgear.org/uas-demo/
 
 ..now, will FG run on a pee wee eeepc?

..yes, @ 3fps, so the C172p is landable even without rudder control,
I overshot 28R and used 28L instead, centerline touch down at
taxiway N, aiming straight for full stop 'n exit on taxiway P. ;o)

..I'm on FG-1.9.1 with 3fps, what frame rate can I expect with FG-2.4?

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message 
CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:

 On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:

  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
 
 Normal landing approach in the real aircraft I believe is about 120
 kts?  I fly 135 kt approaches in the simulator.  It should be able to
 hold 150 kts with the flaps down pretty easily.  

..the Navy guys fly approaches using AOA, not speeds, AFAIK.

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 14:36:23 -0500, Curtis wrote in message 
CAHtsj_dh0m6BJ8k8gOEB0uzC5EpGARUTz=h1dgc5-+1d0z+...@mail.gmail.com:

 Arnt, you have hijacked my thread, but if you are at 3fps with v1.9
 then I'd recommend spending $10 on ebay to get yourself a decent
 video card and maybe $35 to get yourself a decent
 computer. :-) :-) :-)

..have decent gear in my semi trailer storage, I'm on the road with
an eeepc and a bad bios battery wire on my decent laptop. ;o)

..now, how about TLD and tracking moving targets? ;o)
 On Thu, Sep 22, 2011 at 2:28 PM, Arnt Karlsen a...@c2i.net wrote:
 
  On Thu, 22 Sep 2011 20:42:58 +0200, Arnt wrote in message
  20110922204258.605fc...@nb6.lan:
 
   On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message
   CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:
  
   ..you saw these?  TDL allows tracking moving targets, like your
   A380:
   http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
   http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
   http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message 
4e7b9c5d.6080...@gmail.com:

 Le 22/09/2011 22:04, Arnt Karlsen a écrit :
  On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
  CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
 
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
  Normal landing approach in the real aircraft I believe is about 120
  kts?  I fly 135 kt approaches in the simulator.  It should be able
  to hold 150 kts with the flaps down pretty easily.
  ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
 And a max 6000 lbs fuel in the tanks.
 FG's f-14b is quite tricky to fly with what is *supposed* to be the 
 right AoA for approach. Side departure happen easily if your aren't 
 smooth enough in your final turn.

..and it does not like to T/O and climb on idle power, all Launch!!!
button action I see is wild pre-crash oscillations, the Reset button
tosses me into the cockpit rather than in the camera. 

..Curtis, any reason your demo needs the USS Vinson, rather than a
renamed USS Nimitz copy?  

..Alexis, any changes to the f-14b since FG-1.9.1?

 Curt, I didn't test yet, sorry, lake of time, but the last mods on 
 properties in engines.nas and instrument.nas should be comited soon.
 
 Happy to see you all playing with the beast :-)
 
 Alexis
 

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 17:20:51 -0500, Curtis wrote in message 
cahtsj_cjgngbynczckm2e8fhnct50lmi0yefatxjygtn+_y...@mail.gmail.com:

 I went with the Vinson because it is spiffier.  Everything should
 (theoretically) work the same and just as well from the Nimitz.  I
 believe the deck geometries are identical in FlightGear
 (conveniently.) ;-)
 
 Curt.

..aye, I've had one succesful T/O and climb out, found a ship to orbit,
but could not fetch it due to the roll wobbling, the demo UVS eventually
dove into the drink.

..the other T/O's emulates those 1902-1903 house boat attempts.  Nimitz
has catapults and afterburner restistant deck?  I pass the bow @ ~80kts,
then dives in.  Autopilot settings dialogue has an AOA setting, which
is the optimum T/O AOA for the f-14b?

..divide by zero errors in lines 78 or 114?:
arnt@nb6:~$ fgfs --geometry=1024x600 --enable-fullscreen \
--carrier=Nimitz --aircraft=f-14b-uas  
[1] 1417
arnt@nb6:~$ FGMultiplayMgr - No receiver port, Multiplayermode disabled
Initializing Liveries
HERE: crs = 149.9436573031764 dist = 148.2411422427136
Initializing F-14B Instruments System
Initializing F-14B fuel system
Initializing Radar Data
OpenAL error (AL_ILLEGAL_COMMAND): set_volume
OpenAL error (AL_ILLEGAL_COMMAND): set_volume
Initializing drone autoflight system.
state - init-settle
state - pretakeoff
state - takeoff
state - climbout
state - route
Nasal runtime error: nil used in numeric context
  at /usr/share/games/FlightGear/Aircraft/f-14b/Nasal/uas-demo.nas,
line 78 called
from: /usr/share/games/FlightGear/Aircraft/f-14b/Nasal/uas-demo.nas,
line 114 AL lib: ALc.c:1420: alcDestroyContext(): deleting 4 Source(s)
AL lib: ALc.c:1818: alcCloseDevice(): deleting 165 Buffer(s)

[1]+  Donefgfs --geometry=1024x600
--enable-fullscreen --carrier=Nimitz --aircraft=f-14b-uas 
arnt@nb6:~$ 


 
 On Thu, Sep 22, 2011 at 5:02 PM, Arnt Karlsen a...@c2i.net wrote:
 
  On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message
  4e7b9c5d.6080...@gmail.com:
 
   Le 22/09/2011 22:04, Arnt Karlsen a écrit :
On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
   
On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
You seem to be deliberately holding its speed down
around 150 - I see air-brakes come up when greater
than this, and throttle back - and although flaps (I think
full flap?) are still applied, 150 must be quite 'low'
for this sleek bird...
   
Normal landing approach in the real aircraft I believe is
about 120 kts?  I fly 135 kt approaches in the simulator.  It
should be able to hold 150 kts with the flaps down pretty
easily.
..the Navy guys fly approaches using AOA, not speeds, AFAIK.
   And a max 6000 lbs fuel in the tanks.
   FG's f-14b is quite tricky to fly with what is *supposed* to be
   the right AoA for approach. Side departure happen easily if your
   aren't smooth enough in your final turn.
 
  ..and it does not like to T/O and climb on idle power, all Launch!!!
  button action I see is wild pre-crash oscillations, the Reset button
  tosses me into the cockpit rather than in the camera.
 
  ..Curtis, any reason your demo needs the USS Vinson, rather than a
  renamed USS Nimitz copy?
 
  ..Alexis, any changes to the f-14b since FG-1.9.1?
 
   Curt, I didn't test yet, sorry, lake of time, but the last mods on
   properties in engines.nas and instrument.nas should be comited
   soon.
  
   Happy to see you all playing with the beast :-)
  
   Alexis
  
 
 
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 09:47:35 -0500, Curtis wrote in message 
cahtsj_edpuscxjf3m8_fbzzx4+-m8ugdahhcx9nfk+43zwd...@mail.gmail.com:

 Hi Geoff,
 
 I'm starting to run low on ideas here.  I assume you don't have any
 crazy/severe turbulence turned on or your plots would be all over the
 place. Are you running out of fuel and your engines dying?  If you
 open the autopilot dialog (F11) you can see the target speed and if
 you have the hud turned on you can see the actual speed in any view.

..what's your autopilot, fuel load etc settings?  The works, please,
I suspect you have something set that we guinea pigs are missing.
Is e.g. your script actually controlling both jet engines? 

 If you are circling with a target speed of 150 and your airspeed is
 less than than and you are decending, then definitely check your
 engine output.  There is a fuel dialog box under the f-14b menu and
 you might double check that to see if you have any fuel in your tanks.
 
 For what it's worth, I'm rock solid in circling and the only time I
 have ever stalled out of the sky or really got out of kilter is when
 I've had severe turbulence turned on.  Moderate turbulence at all
 levels is actually pretty interesting because despite getting thrown
 all over the sky, I still hit the carrier deck pretty spot on every
 time.
 
 Curt.
 
 
 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
   http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
   http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
   http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  --generic=file,in,10,uas-02.csv,playback --fdm=external
 
  you too can enjoy this fateful flight ;=))
 
  In 'chase' view, you can clearly see the right roll
  increase, the nose coming up, and the stall, recovery,
  then repeated, and BANG, into the water...
 
  I know it is difficult to work on, debug, fix
  something that obviously does not happen in your
  case...
 
  Maybe if you do not enter any route, or something...
 
  And this is all with SG/FG git of 2011-09-14...
 
  Any other ideas?
 
  Regards,
  Geoff.
 
 
  On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
   Hi Curt,
  
   A pleasure, and FUN ;=))
  
   Yes, I know a low frame rate can play havoc when
   you are trying to fine control an aircraft from
   its attitude feedback, and I should have mentioned my
   rate, but is always in the high 50-70 fps range in this
   Ubuntu machine... so should NOT be a factor...
  
  
   Ok, 50-70 should be perfect.
  
   I just did another few runs, and this time it crashed
   just while circling... it was in a right bank, which
   got too much and the nose came up, and it stalled...
   I am mostly in the 'chase' view...
  
  
   This is really strange.  I have seen nothing like this except
   when I inadvertantly applied external control inputs through a
   strange combination of linux virtual desktops and flightgear
   capturing the hotkey to come back to the FlightGear virtual
   desktop.
  
  
   So two thoughts here.  If you have a joystick connected, could
   you try unplugging it to see if that helps?  Could you also press
   5 on the numeric keypad to make sure all the flight control
   inputs are centered.  Because of the way the F-14b FCS is wired
   together in combination with the yasim flight surfaces, you can
   still input elevator and aileron and trim and cause conflicts
   that you might not see in other simpler aircraft that 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message 
4e7cfda2.7060...@gmail.com:

 Le 23/09/2011 23:12, Curtis Olson a écrit :
  Geoff and Arnt and anyone else who is interested. I just updated
  the zip file overlay with a few changes.
 
  Geoff: you may be getting tired of being a bunny, but I played
  around with the roll controller and limited max target roll angle
  to +/-35 degrees.  I also dialed down the gains a bit on final
  approach which will hopefully slow down the wild swings.  More
  adjustment may be necessary, but I'd be interested in hearing if
  any of this helps your situation.

..a wee bit, now takes off and makes it ~1000 feet up, then it rolls 
to the right and makes it ~200 feet into the drink, and repeats the 
stunt seated in the cockpit (rather than in the camera), uncommanded
on Reset button pushes.  

..it's trying to orbit the carrier in the vertical plane?

..trying the operator click mode on targets like the merchantman 
near the Nimitz, works, until the demo is airborne, then it picks 
the Carrier target and tries a vertical orbit around it.

..refetching the merchantman with the operator mouse click mode,
dives the demo into the drink between the 2 vessels.

..debug idea for Curtis: try the Nimitz too.

 
  I also set the default carrier speed to zero so if we get a few
  people out there playing around with this, we should be able to see
  each other via MP.  That could be an additional fun element.  I was
  just out there dodging XIII who trailed me around the pattern and
  let me live thankfully. :-)
 
  Here is the link with the zip file overlay download + installation
  and operation instructions:
 
  http://www.flightgear.org/uas-demo/
 
  MP Call Sign: Shrike :-)
 
 
 Woot :-) so I missed the update, I just read this post after posting
 the previous one. And was wondering who was flying around there !
 Model view ought to be interesting in case of one other tester just
 encounter problems.
 
 Greetings,
 
 Alexis
 
  Maybe see a few of you out there?
 
  Curt.
 
 
  On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:
 
  Le 23/09/2011 16:47, Curtis Olson a écrit :
   Hi Geoff,
  
   I'm starting to run low on ideas here.  I assume you don't
   have any crazy/severe turbulence turned on or your plots
   would be all
  over the
   place.  Are you running out of fuel and your engines dying?
   If you open the autopilot dialog (F11) you can see the target
   speed and if you have the hud turned on you can see the
   actual speed in any view. If you are circling with a target
   speed of 150 and your airspeed is less than than and you are
   decending, then definitely check your engine output.  There
   is a fuel dialog box under the f-14b menu and you might
   double check that to see if you have any fuel in your
  tanks.
  
   For what it's worth, I'm rock solid in circling and the only
   time I have ever stalled out of the sky or really got out of
   kilter is when I've had severe turbulence turned on.
   Moderate turbulence at all levels is actually pretty
   interesting because despite getting thrown all over the sky,
   I still hit the carrier deck pretty spot on
  every time.
  
   Curt.
  
  Still no tests yet but just a though, In normal use (without
  the UAV script) I know that after TO (flaps down) you have to rise
  the flaps in
  before engaging the attitude autopilot mode. If you rise the
  flaps after
  engaging attitude autopilot mode, the a/c start to pitch up
  consistently. This has to be documented or fixed. I'll try to
  bring the
  maintainer to his workstation ASAP.
 
  Alexis
 
 
 
 
  
   On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
  
   Hi Curt,
  
   Ok, removed my joystick, and entered a '5', but
   still crashed while just in 'circle' mode - no route
   entered ;=((
  
   As usual Atlas provides a good 'view' as to
   what happened - added -
   ATLAS=--atlas=socket,out,IP,5500,udp
   to output to Atlas running in a 2nd machine...
  
   See -
   http://geoffair.org/tmp/uas-01.jpg
   for a graph of the flight...
  
   The two blips in the graphs show the first stall,
   but it recovers and begins to climb back, and the
   2nd the second stall, this time too low to recover,
   so into the drink ;=(( CRASH!
  
   This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
  
   Obviously the pig-tail loops are the 'stalls'...
   remember with NO joystick attached and starting
   with centered controls (NumPad 5)...
  
   And if you want to load this track into Atlas, or
   further study speeds, etc, then this is the
   Atlas track data :-
   

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-24 Thread Arnt Karlsen
On Sat, 24 Sep 2011 12:54:05 +0200, Arnt wrote in message 
20110924125405.072bc...@nb6.lan:

 On Fri, 23 Sep 2011 21:06:00 -0500, Curtis wrote in message 
 CAHtsj_c=qrUGW4=F9PfEMoDGfgdC2yZVK77pp3gE3P=tbjr...@mail.gmail.com:
 
  Here's one for your guys.  Do any nasal errors pop up on the console
  when things go bad?  Are you able to manually fly the f-14b (non-uas
  version) around just fine?

..yup, even on the eeepc keyboard, one up tap elevator, full power, let
it roll and wait out the rotation, 2 down taps on the elevator to keep
the nose down to 15 to 30 degrees, gets it safely up at 1-2 fps. 

  Once in maybe 20-50 flights I do see something go goofy with the
  f-14b stability augmentation's roll control.  Maybe this same issue
  is popping up less rarely for some people?  I haven't dug into how
  the SAS is implemented on the f-14b ... it's intricately woven I can
  tell ... maybe there's something lurking down in the guts of the
  f-14b SAS.

..or your settings.

  Curt.
  
  
  
  On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen a...@c2i.net wrote:
  
   On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message
   4e7cfda2.7060...@gmail.com:
  
Le 23/09/2011 23:12, Curtis Olson a écrit :
 Geoff and Arnt and anyone else who is interested. I just
 updated the zip file overlay with a few changes.

 Geoff: you may be getting tired of being a bunny, but I played
 around with the roll controller and limited max target roll
 angle to +/-35 degrees.  I also dialed down the gains a bit on
 final approach which will hopefully slow down the wild swings.
 More adjustment may be necessary, but I'd be interested in
 hearing if any of this helps your situation.
  
   ..a wee bit, now takes off and makes it ~1000 feet up, then it
   rolls to the right and makes it ~200 feet into the drink, and
   repeats the stunt seated in the cockpit (rather than in the
   camera), uncommanded on Reset button pushes.
  
   ..it's trying to orbit the carrier in the vertical plane?
  
   ..trying the operator click mode on targets like the merchantman
   near the Nimitz, works, until the demo is airborne, then it picks
   the Carrier target and tries a vertical orbit around it.
  
   ..refetching the merchantman with the operator mouse click mode,
   dives the demo into the drink between the 2 vessels.
  
   ..debug idea for Curtis: try the Nimitz too.
  

 I also set the default carrier speed to zero so if we get a
 few people out there playing around with this, we should be
 able to see each other via MP.  That could be an additional
 fun element.  I was just out there dodging XIII who trailed me
 around the pattern and let me live thankfully. :-)

 Here is the link with the zip file overlay download +
 installation and operation instructions:

 http://www.flightgear.org/uas-demo/

 MP Call Sign: Shrike :-)

   
Woot :-) so I missed the update, I just read this post after
posting the previous one. And was wondering who was flying
around there ! Model view ought to be interesting in case of
one other tester just encounter problems.
   
Greetings,
   
Alexis
   
 Maybe see a few of you out there?

 Curt.


 On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory
 wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you
  don't have any crazy/severe turbulence turned on or
  your plots would be all
 over the
  place.  Are you running out of fuel and your engines
  dying? If you open the autopilot dialog (F11) you can
  see the target speed and if you have the hud turned on
  you can see the actual speed in any view. If you are
  circling with a target speed of 150 and your airspeed
  is less than than and you are decending, then
  definitely check your engine output.  There is a fuel
  dialog box under the f-14b menu and you might double
  check that to see if you have any fuel in your
 tanks.
 
  For what it's worth, I'm rock solid in circling and the
  only time I have ever stalled out of the sky or really
  got out of kilter is when I've had severe turbulence
  turned on. Moderate turbulence at all levels is actually
  pretty interesting because despite getting thrown all
  over the sky, I still hit the carrier deck pretty spot
  on
 every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use
 (without the UAV script) I know that after TO (flaps down)
 you have to rise the flaps in
 before engaging the attitude autopilot mode. If you rise
 the flaps after
 engaging attitude autopilot mode, the a/c start to pitch
 up

[Flightgear-devel] ..is anyone backporting FlightGear-2.4 for Debian Squeeze and Debian Wheezy?

2011-09-24 Thread Arnt Karlsen
Hi,

..is anyone backporting flightgear-2.4 for squeeze and wheezy?
http://www.flightgear.org/news/flightgear-v2-4-0-released/
http://packages.debian.org/search?suite=squeeze-backportssearchon=nameskeywords=flightgear
http://packages.debian.org/search?suite=sidsearchon=nameskeywords=flightgear
http://packages.debian.org/search?suite=wheezysearchon=nameskeywords=flightgear
http://packages.debian.org/search?suite=squeezesearchon=nameskeywords=flightgear

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-25 Thread Arnt Karlsen
On Sat, 24 Sep 2011 17:10:29 -0500, Curtis wrote in message 
CAHtsj_f6u5=_2hgcxdtxho1tvtiup+gex-bphtpciafjy0f...@mail.gmail.com:

 Hi Geoff (and Arnt, et. al.)
 
 I have another update to try.  This one drives the roll angle by
 manipulating the ailerons directly, rather than trying to modify
 /controls/flight/SAS-roll.  SAS-roll worked for me, and I was just
 following the example of the existing f-14b dg-heading controller.
 But driving /control/flight/aileron seems to work just as well for
 me.  If there is some sort of order of execution problem with nasal
 or something conflicting with SAS-roll, perhaps this will work
 better?  I'd be interested in hearing if it helps if anyone gets a
 chance to try it.

..roll is _much_ smoother, for Alpha05, copy your success on the
elevators too. 

..on start-up, I overshoot the altitude by around 4000feet, 
so now I have time to try the Go home button.  Wild enough 
ride, blackouts alternating with redouts, but it climbs out.

..on resets, I still land in the cockpit and are immediately 
launched into the drink, first run T/O were tracking left on 
the deck and rolling off it to the left, on my second run, 
both to the right, as if I had an one side flame-out on the 
get-go.


 Download link for Alpha04 version and instructions here:
 
 http://www.flightgear.org/uas-demo/
 
 Curt.
 
 
 On Sat, Sep 24, 2011 at 11:42 AM, Arnt Karlsen a...@c2i.net wrote:
 
  On Sat, 24 Sep 2011 12:54:05 +0200, Arnt wrote in message
  20110924125405.072bc...@nb6.lan:
 
   On Fri, 23 Sep 2011 21:06:00 -0500, Curtis wrote in message
   CAHtsj_c=qrUGW4=F9PfEMoDGfgdC2yZVK77pp3gE3P=tbjr...@mail.gmail.com:
  
Here's one for your guys.  Do any nasal errors pop up on the
console when things go bad?  Are you able to manually fly the
f-14b (non-uas version) around just fine?
 
  ..yup, even on the eeepc keyboard, one up tap elevator, full power,
  let it roll and wait out the rotation, 2 down taps on the elevator
  to keep the nose down to 15 to 30 degrees, gets it safely up at
  1-2 fps.
 
Once in maybe 20-50 flights I do see something go goofy with the
f-14b stability augmentation's roll control.  Maybe this same
issue is popping up less rarely for some people?  I haven't dug
into how the SAS is implemented on the f-14b ... it's
intricately woven I can tell ... maybe there's something
lurking down in the guts of the f-14b SAS.
 
  ..or your settings.
 
Curt.
   
   
   
On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen a...@c2i.net
wrote:
   
 On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in
 message 4e7cfda2.7060...@gmail.com:

  Le 23/09/2011 23:12, Curtis Olson a écrit :
   Geoff and Arnt and anyone else who is interested. I just
   updated the zip file overlay with a few changes.
  
   Geoff: you may be getting tired of being a bunny, but I
   played around with the roll controller and limited max
   target roll angle to +/-35 degrees.  I also dialed down
   the gains a bit on final approach which will hopefully
   slow down the wild swings. More adjustment may be
   necessary, but I'd be interested in hearing if any of
   this helps your situation.

 ..a wee bit, now takes off and makes it ~1000 feet up, then it
 rolls to the right and makes it ~200 feet into the drink, and
 repeats the stunt seated in the cockpit (rather than in the
 camera), uncommanded on Reset button pushes.

 ..it's trying to orbit the carrier in the vertical plane?

 ..trying the operator click mode on targets like the
 merchantman near the Nimitz, works, until the demo is
 airborne, then it picks the Carrier target and tries a
 vertical orbit around it.

 ..refetching the merchantman with the operator mouse click
 mode, dives the demo into the drink between the 2 vessels.

 ..debug idea for Curtis: try the Nimitz too.

  
   I also set the default carrier speed to zero so if we get
   a few people out there playing around with this, we
   should be able to see each other via MP.  That could be
   an additional fun element.  I was just out there dodging
   XIII who trailed me around the pattern and let me live
   thankfully. :-)
  
   Here is the link with the zip file overlay download +
   installation and operation instructions:
  
   http://www.flightgear.org/uas-demo/
  
   MP Call Sign: Shrike :-)
  
 
  Woot :-) so I missed the update, I just read this post after
  posting the previous one. And was wondering who was flying
  around there ! Model view ought to be interesting in case of
  one other tester just encounter problems.
 
  Greetings,
 
  Alexis
 
   Maybe see a few of you out there?
  
   Curt.
  
  
   On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory
   wrote:
  
   Le 23

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Arnt Karlsen
On Mon, 26 Sep 2011 13:04:02 -0500, Curtis wrote in message 
CAHtsj_fM87grwpzG-vYmANWnALfojsGhOA=dWGajb4gSj2=w...@mail.gmail.com:

 Updated to Beta02 -- with hopefully a bit better view management and
 some more small gain tweaks (probably nothing anyone will notice.)

..tried to set camera target to some place on-shore with the camera
operator click-to-point-to-orbit, on climb-out this is over-ridden 
to Carrier, just like on the Alphas.  Beta02 is a step in the wrong
direction, the drone climbs to ~800ft before diving into the drink.

..on resets, launch is uncommanded, one engine dies, and the drone
drives and dives in to that side off the bow.

..incompatible with FG-1.9.1, unless we fix it.

 I set the tower position to be the carrier deck target touch down
 spot, and then set the manually controlled tower view to point
 directly up the ideal approach path ... simulating a PLAT camera (if
 I got my terminology right.)  Essentially if the landing aircraft is
 exactly on the right approach path it will be dead center of the
 video screen.  Any deviation shows up very clearly.
 
 Curt.
 
 
 On Sun, Sep 25, 2011 at 10:04 AM, Arnt Karlsen a...@c2i.net wrote:
 
  On Sat, 24 Sep 2011 17:10:29 -0500, Curtis wrote in message
  CAHtsj_f6u5=_2hgcxdtxho1tvtiup+gex-bphtpciafjy0f...@mail.gmail.com:
 
   Hi Geoff (and Arnt, et. al.)
  
   I have another update to try.  This one drives the roll angle by
   manipulating the ailerons directly, rather than trying to modify
   /controls/flight/SAS-roll.  SAS-roll worked for me, and I was just
   following the example of the existing f-14b dg-heading controller.
   But driving /control/flight/aileron seems to work just as well for
   me.  If there is some sort of order of execution problem with
   nasal or something conflicting with SAS-roll, perhaps this will
   work better?  I'd be interested in hearing if it helps if anyone
   gets a chance to try it.
 
  ..roll is _much_ smoother, for Alpha05, copy your success on the
  elevators too.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-04 Thread Arnt Karlsen
On Tue, 04 Oct 2011 13:53:29 +0100, James wrote in message 
04ab1637-d3b3-4396-9a68-4910e1235...@mac.com:

 
 On 4 Oct 2011, at 13:34, Curtis Olson wrote:
 
  Here's a random idea on the writer side:
  
  Would it be possible to do something like:
  
  if (size of any of my structures are  65535) then
  write_32bit_index_btg()
  else
  write_16bit_index_btg()
  endif
  
  Then we'd be spending are larger index bits on the files that need
  them, but not paying the penalty across the board on every scenery
  file.
 
 Entirely possible, yes - however I *suspect* it's unnecessary since
 gzip will compress the larger indices back down to a few % larger
 than what we currently have.

..how about write_64bit_index_btg(), could it index all tile files?

 Of course, I can't confirm or deny that suspicion until I upgrade the
 writer code path too :)
 
 James

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Suggested commit log change

2011-10-05 Thread Arnt Karlsen
On Wed, 5 Oct 2011 15:23:54 + (UTC), Martin wrote in message 
j6hsqa$e02a$1...@osprey.mgras.de:

 Gene Buckle wrote:
 
  Martin, this is actually only seen with your messages.  I use
  Alpine to read mail and your messages come in with this additional
  field shown in the header:
  
  Newsgroups: list.flightgear-devel
 
 Ah yes, that's because I'm running a local INN (by more than 15 years
 of tradition) and reading all the mailing lists as newsgroups.
 Anyhow I still assume those EMails posted via tin/INN are formally
 correct - otherwise please advise.
 
 Cheers, Martin.

..clicking Reply with Claws Mail 3.7.6 offers only
flightgear-devel@lists.sourceforge.net as it should.
Right next to it I also have the All and Sender 
reply buttons. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] nasal and javascript..

2011-10-07 Thread Arnt Karlsen
On Fri, 7 Oct 2011 02:30:38 +0100, Peter wrote in message 
cadt7pxnh3zdpxbevx1fqrvojwplcrzutsqnw9fpvhmczsco...@mail.gmail.com:

 How does nasal works within the sim.. ?
 why we can not use a ecma scripting engine ?
 Can i Use javascript in FG, smells the smae almost...
 
 I can embed nasal within an xml tag??
 
 Why can we use V8 which is a fast scripting engine.. its rumoured..
 
 pete

..years back I asked something similar on FG's choise of C++ 
rather than C. ;o)

..you basically need to prove ecma, V8, javascript is fast, 
stable, good etc enough to spank our ecma nasal with such 
authority everyone goes WTF didn't we do this before? etc.

..bottom line: Show us! ;o) 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] autopilot frame rate

2011-10-07 Thread Arnt Karlsen
On Fri, 7 Oct 2011 02:46:22 +0100, Peter wrote in message 
CADt7PXMjc9znKOo5XStyyUt7BHYRAuJ9=qt+85smq-YsP=y...@mail.gmail.com:

 Would it be possible to make the autopilot work at a reliable freq..
 
 The autopilot atmo in my suspicion is bound to a frame rate.. this
 explains why it wobbles on my low frame rate machine.. ie laoder
 card..
 
 IMHO the autopilot.. should be set at a freq eg 10hz or less and
 fised inc calculation ..

..chk output of fgfs -v -h |less , should offer frame rate throttling
on recent and git versions of FG.


 Just a thought for comment..
 and a new idea website..
 https://sites.google.com/a/freeflightsim.org/flightgear-developers-guide/
 
 Pete


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Why? It contains a definitive record of application performance, security
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Re: [Flightgear-devel] autopilot frame rate

2011-10-12 Thread Arnt Karlsen
On Fri, 7 Oct 2011 14:48:50 +0100, Alan wrote in message 
3978EF975F29409FA9418725F2E83743@AlanPC:

 
 
 -Original Message- 
 From: Arnt Karlsen
 Sent: Friday, October 07, 2011 1:12 PM
 To: flightgear-devel@lists.sourceforge.net
 
 ..chk output of fgfs -v -h |less , should offer frame rate
 throttling on recent and git versions of FG.
 
 Arnt
 
 I assume you mean fgfs --model-hz=n
 
 This will run the whole FDM at n iterations per second, not just the 
 autopilot system.
 

..nope, but I did play with --model-hz trying to debug Curt's
QF-14B-uav and found it had next to zero effect on frame rates,
I was trying to ease the wild ride speeding up the fdm. ;o)

 Alan


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
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Re: [Flightgear-devel] autopilot frame rate

2011-10-12 Thread Arnt Karlsen
On Thu, 13 Oct 2011 00:50:40 +0200, Arnt wrote in message 
20111013005040.7edb5...@nb6.lan:

 On Fri, 7 Oct 2011 14:48:50 +0100, Alan wrote in message 
 3978EF975F29409FA9418725F2E83743@AlanPC:
 
  
  
  -Original Message- 
  From: Arnt Karlsen
  Sent: Friday, October 07, 2011 1:12 PM
  To: flightgear-devel@lists.sourceforge.net
  
  ..chk output of fgfs -v -h |less , should offer frame rate
  throttling on recent and git versions of FG.
  
  Arnt
  
  I assume you mean fgfs --model-hz=n
  
  This will run the whole FDM at n iterations per second, not just
  the autopilot system.
  
 
 ..nope,

..er, yes, I misremembered the question I answered. ;o)

 but I did play with --model-hz trying to debug Curt's
 QF-14B-uav and found it had next to zero effect on frame rates,
 I was trying to ease the wild ride speeding up the fdm. ;o)
 
  Alan
 
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
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[Flightgear-devel] ..both fgdata mirrors still gives me the same good old un-split fgdata?

2011-11-02 Thread Arnt Karlsen
Hi,


..does both git clone git://gitorious.org/fg/fgdata.git and
git clone git://mapserver.flightgear.org/fgdata still give 
us the same good old un-split fgdata?

..I found them slightly different: ...
Cloning into fgdata...
remote: Counting objects: 171405, done.
remote: Compressing objects: 100% (66543/66543), done.
^Carnt@nb6:~/FG-git$ 1% (19898/171405), 191.00 MiB | 48 KiB/s
arnt@nb6:~/FG-git$ ./download_and_compile.sh -s -a n -p n -j 2 DATA
**
**
* Warning, the compilation process   *
* is going to use 9 or more Gbytes   *
* of space and at least a couple of  *
* hours to download and build FG.*
**
* Please, be patient ..  *
**
**

 FGFS **

Cloning into fgdata...
remote: Counting objects: 171402, done.
remote: Compressing objects: 100% (70966/70966), done.

...especially speedwise. ;o) 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.
--- /home/arnt/Downloads/download_and_compile.sh	2011-11-02 22:30:53.0 +0100
+++ download_and_compile.sh	2011-11-02 22:14:18.0 +0100
@@ -731,7 +731,9 @@
 			then
 EXDIR=$(pwd)
 cd $INSTALL_DIR_FGFS
-echo -n GIT DATA FROM git://gitorious.org/fg/fgdata.git ...   $LOGFILE
+# echo -n GIT DATA FROM git://gitorious.org/fg/fgdata.git ...   $LOGFILE
+# 
+echo -n GIT DATA FROM git clone git://mapserver.flightgear.org/fgdata ...   $LOGFILE
 #cvs -z5 -d :pserver:cvsguest:gu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 login
 #cvs -z5 -d :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 co data
 
@@ -740,7 +742,9 @@
 	echo fgdata exists already.
 else
 	# no repository yet - need to clone a fresh one
-	git clone git://gitorious.org/fg/fgdata.git
+	# git clone git://gitorious.org/fg/fgdata.git
+	# 
+	git clone git://mapserver.flightgear.org/fgdata
 fi
 
 cd fgdata
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Re: [Flightgear-devel] cmake

2011-11-08 Thread Arnt Karlsen
On Tue, 08 Nov 2011 10:03:42 +0100, Erik wrote in message 
1320743022.2034.0.camel@Raptor:

 On Mon, 2011-11-07 at 18:26 +, James Turner wrote:
  On 7 Nov 2011, at 17:07, Martin Spott wrote:
  
   Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as
   expected  ;-/
  
  I think we have a 'thinko' in the module - looking at the code,
  we're using:
  
  install (TARGETS ${libName} ARCHIVE DESTINATION
  lib${LIB_SUFFIX})
  
  ... my guess is if this was LIB_POSTFIX instead, it would do
  exactly what you want  ... set it to '64' and simgear will install
  to lib64
  
  But I also suspect there's a smarter, automatic way to deal with
  this by default.
 
 There is:
 
 IF(CMAKE_SIZEOF_VOID_P MATCHES 8)
   SET(LIB_POSTFIX 64 CACHE STRING suffix for 32/64 dir placement)
   MARK_AS_ADVANCED(LIB_POSTFIX)
 ENDIF()
 IF(NOT DEFINED LIB_POSTFIX)
   SET(LIB_POSTFIX )
 ENDIF()
 
 Erik

..and this still gives us the ability to call 
our binaries e.g. fgfs-w-sdl-wo-osg?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] cmake

2011-11-08 Thread Arnt Karlsen
On Tue, 08 Nov 2011 11:15:50 +0100, Erik wrote in message 
1320747350.5635.0.camel@Raptor:

 On Tue, 2011-11-08 at 11:07 +0100, Arnt Karlsen wrote:
  On Tue, 08 Nov 2011 10:03:42 +0100, Erik wrote in message 
 
   IF(CMAKE_SIZEOF_VOID_P MATCHES 8)
 SET(LIB_POSTFIX 64 CACHE STRING suffix for 32/64 dir
   placement) MARK_AS_ADVANCED(LIB_POSTFIX)
   ENDIF()
   IF(NOT DEFINED LIB_POSTFIX)
 SET(LIB_POSTFIX )
   ENDIF()
   
   Erik
  
  ..and this still gives us the ability to call 
  our binaries e.g. fgfs-w-sdl-wo-osg?
 
 Sure it should only affect the libraries being build and installed
 
 Erik

..ok, my understanding is and the binary names too, so differently
configurated builds can be installed _alongside_ each other, for
e.g. for benchmarking distro builds, e.g. /usr/bin/fgfs-2.6.2-1 against 
/usr/bin/fgfs-2.6.2-1-with-tire-rubber-drawing-on-runways-n-taxiways-fix 
and or /usr/bin/fgfs-2.6.2-1-with-osg3.4, e.g. distro people might 
like to try use some new etc other library in FG to fit their other
stuff, or to debug own FG distro packaging.  _Etc_.  
Not tested yet with cmake. ;o)

-- 
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  best case, worst case, and just in case.

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