Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Haiden. It's a gamebook, there is no coding in the background, just like in the original books, I'm relying upon player honesty to not use an item if they don't have it which is the way gamebooks work. People may cheat, though that rather negates the point of playing if your going to

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. It'd be nice to have stats and such in the background and also jigger the choices so that if you didn't have an item choices connected with it wouldn't show up. That's the way the books on the ff project work, and also what age of fable does. However obviously i don't have those

Re: [Audyssey] Flash was Free Chess Program for the Blind

2011-08-16 Thread dark
Hi Tom. fair enough, it's obviously something I've not come across as much, mostly because on the occasions I've seen flash applications they've been things like highly graphical rpg games which would be pretty inaccessible anyway because of their use of graphics so I've not tried them.

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Well that's generally true of most gamebooks, and I will confess I have been known to save my progress occasionally by sticking an html section in my favourites and keeping a copy of a character sheet if any. I did also in dungeons try to make all the deaths at least a litle humerous, so I am

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi jacob. I've got the complete protius archive from http://outspaced.fightingfantasy.org/ they're rather fun though i wish you could get the propper ff books the way you can the lone wolf ones. I've played a couple cooperatively with a friend of mine who's a big fan, but annoyingly the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
I'll have to take a look at the engine and see what can be done with it. Beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:37 AM Subject: Re: [Audyssey] New gamebook, The

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
I have like 20 adventures in text based PDF files, and double checked that when saved one of them to a text file only, I could find the place markers they were telling you to go/turn to easily enough, and got them through a friend of mine who I do a version of normal RPG with, since he found

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
Well, if you need any info just ask, since I know I didn't necessarily make everything explain itsself fully since was 'messing around' (to be honest)...smile...and it means hasn't really been tested by many other people who didn't know what it expects you to type, choose, etc. etc. Stay well

Re: [Audyssey] MOTA Beta 21 Released

2011-08-16 Thread burakyuksek
Hi, Can't you make an option to turn on or off analog jumping? Is it hard? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 8:34 PM Subject: Re: [Audyssey] MOTA Beta 21

Re: [Audyssey] USA Games Website Down

2011-08-16 Thread dhruv kumar
nope, it still up. try this: [trying html first time] a href=http://www.usagamesinteractive.com/mota.php;mota/a On 8/16/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Shaun, I don't know. I'll have to try it. Good idea though. Cheers! On 8/15/11, shaun everiss sm.ever...@gmail.com

[Audyssey] help in writing a mudlib

2011-08-16 Thread dhruv kumar
hello all. I am thinking that I learn lpc because it is much easyer then c++. and I thinking that I create a mudlib with it. and now, Ineed some pointers. any begener guides out there? and then, I think I write a mud game. *smiles* --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf resources and a lot of the background materials to chronicles of arborell simply because adoby acrobat is annoying. However, i've actually found that with the versions of the protius books I have, you can

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
hmmm I wish we had the code ffproject uses. Ok you can cheat if you know the right number and as long as you are not dead yet. But its quite hard unless you look at the page. I wander if you could convert gamebooks to darkgrew though that would rock. At 06:11 p.m. 16/08/2011, you wrote: Hi

Re: [Audyssey] USA Games Website Down

2011-08-16 Thread Richard Sherman
Hi Folks, Yep, confirmed. USA games appears to be back up and running. Just grabbed my copy of MOTA 22. Woo Hoo. Rich - Original Message - From: dhruv kumar kumardhru...@gmail.com Sent: Tuesday, August 16, 2011 1:36 AM nope, it still up. try this: [trying html first time] a

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
well if I could get all these books from jakob and dark and somehow have all the stuff in html format so when I click things it will jump to that point that will rock. At 07:41 p.m. 16/08/2011, you wrote: Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
I'm not sure what you mean 9convert), sean. if you mean convert original fighting fatnasy, well it'd take a scanner and lots of work i think, as well as probably bringing down the wrath of the publishers upon you. As to the ffproject code, well again darkgrue just doesn't have the stat

[Audyssey] usagames back up

2011-08-16 Thread shaun everiss
Hi. Ok tom looks like the main site is up. on the blog though your php appears to be outdated. you may want to check with skynet again hmmm. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
where can I get all your books? if you could upload the archive to me that would rock. At 08:10 p.m. 16/08/2011, you wrote: I'm not sure what you mean 9convert), sean. if you mean convert original fighting fatnasy, well it'd take a scanner and lots of work i think, as well as probably bringing

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Well asi SAID SEAN, THE COPIES OF THE OLD PROTEUS mags I have do do that, even in pdf format. Beware the Grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:14 AM Subject: Re:

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
The ones I have here don't have links in them - just text - so you'd still have to search for the next section number, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re:

Re: [Audyssey] Playing shades of doom again.

2011-08-16 Thread enes
hi raul, i'm a fan of your recordings could you make some on highest difeculty and gma tank commander as well -- From: Raul A. Gallegos r...@raulgallegos.com Sent: Monday, August 15, 2011 10:54 PM To: gamers@audyssey.org Subject: Re: [Audyssey]

Re: [Audyssey] Playing shades of doom again.

2011-08-16 Thread burakyuksek
Also when will your recordings come? saygilar sevgiler. - Original Message - From: enes enes.sari...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 12:43 PM Subject: Re: [Audyssey] Playing shades of doom again. hi raul, i'm a fan of your

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
Here is where I downloaded the link free ones from: http://outspaced.fightingfantasy.org/Proteus.html Like said, I'll just strip these to text files, and use search in notepad or something, but, yes, linked ones would be bit simpler/easy. Stay well Jacob Kruger Blind Biker Skype: BlindZA

[Audyssey] Mota Beta 22

2011-08-16 Thread Angela Lerma
Hi Thomas, Congrats on the awesome job you did with Mota Beta 22. It's great! I love it and can't quit playing! lol Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] usagames back up

2011-08-16 Thread Alfredo_The_Music_maker
Hello, How os one sure that the dynamic HTML content appears to be outdated? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger
http://audiere.sourceforge.net/download.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

[Audyssey] USA Games Site Back Up

2011-08-16 Thread Thomas Ward
Hi everyone, This is a quick note to let everyone know the USA Games website is officially back up and running. You can now happily obtain Mysteries of the Ancients beta 22 from our website. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] usagames back up

2011-08-16 Thread Thomas Ward
Hi Shaun, That's because Skynet had to downgrade Apache Webserver to resolve the problem and the version they are using supports an older version of php. So as far as the news blog goes we'l either have to wait for them to upgrade Apache to current, or we'll have to install an older version of

Re: [Audyssey] usagames back up

2011-08-16 Thread Thomas Ward
Hi, Pretty easy. If you go to blog.usagamesinteractive.com you'll get a Wordpress error that the version of php on the server is out of date and Wordpress can't run. Which means for the time being the blog is down. Cheers! On 8/16/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Thomas Ward
Hi Angela, Glad you like it. I've finally got a version I believe to be both stable and nearly production quality once I add some extra levels and the game registration system it should be good to go. I'm also working with someone on some voice acting etc, but that's still in the trial phase.

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and

Re: [Audyssey] Playing shades of doom again.

2011-08-16 Thread Raul A. Gallegos
Hi, I've already got GMA Tank Commander. Go to www.asmodean.net/games and you will find them in the GMA section. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog:

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel
hi Tom I just played the game and it is awesome. I love it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:44 AM Subject: Re: [Audyssey] Mota Beta 22 Hi Angela, Glad you like it. I've

Re: [Audyssey] are there any blind games where people can go on quests

2011-08-16 Thread Connor Moser
there are many. firstly, there are a lot of muds to use like alter aeon and materia magica. the seckond one is entombed. there you don't realie play with players online, but the bazar is over the internet. then there is tarranoth. the game has just bin released after a fiu weaks and it has

Re: [Audyssey] [brandon's list] Re: a question for all xbox 360 owners.

2011-08-16 Thread Yohandy
hahaha love that quote. I know what you're saying about paying to play online, but thing is, PSN's been quite unreliable as of late. you know that saying we get what we pay for? well we're certainly getting that with psn. which is to say, not a whole lot. the web interface is completely down

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
If you mean books I've written, your looking at it! As I said, darkgrue was what gave me the ability to handle the sections. For other books, go to www.arborell.com, the main books are in html. http://outspaced.fightingfantasy.org/ where you can get the old proteus and other mags. Then of

[Audyssey] mota beta 22 thoughts

2011-08-16 Thread john
I just got a chance to download beta 22 this morning, and have just finished a game. My thoughts are as follows: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. In particular I preferred the sounds for the pistol,

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi, Yeah, I know the feeling. There were a number of times I was aware of something bad would happen, but I chose that option anyway just to see what would happen for kicks. For instance, the fire exit. I figured given Dark's quarky sense of humor that instead of being an exit from the dungeon a

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Kelvin Tan
hi jeremy. i'm a little confused here. u said from your previous email: - Cavalry are weaker than even Rangers. They deal about 3 times the damage of a regular soldier, but their speed on the field is much faster than anyone else. If memory serves me, they are nearly double the speed of a

[Audyssey] some questions regarding the list

2011-08-16 Thread dhruv kumar
hi. if anyone reading this, please can you tell me why my posts don't posted on the list? I say, that I reply to threds but don't post new threds. why? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Yeah, I know. There is of course a certain amount of fun in doing your own rolling and personal stat tracking as that goes back to the classic gamebooks of the 80's and 90's when you purchased a gamebook from the store and did your own stat tracking and dice rolling. All the same today a

[Audyssey] two new and epic trailers

2011-08-16 Thread Clement Chou
For all the fighting fans, here are two trailers, one of Street Fighter x Tekken and one of Soul Calibur 5. The first is a trailer with lots of gameplay, and the reveal of four characters. Kuma and Raven from Tekken, and Hugo and Ibuki from the SF 3 series. The second trailer is yet more

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
I disagree about the weapon sounds. I've heard and indeed fired several pistols that sounded more or less exactly like that. As for the door sounds, Thomas has already explained that. Ancient Greek temples, and I've confirmed this with my own research, did indeed have wooden doors rather than

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread Thomas Ward
Hi dhruv, Your messages appear to be going through just fine, and your subscription looks fine from the admin side as well. If you are wondering why you aren't getting back your copies of your posts though that is a GMail problem and nothing to do with the list specifically. For some reason I've

[Audyssey] question about Analog jumping

2011-08-16 Thread Mich
Hi. I am just wondering what is Analog jumping? I think I know but am not sure. is it when you hold down the keys to jump the longer you hold them down the further you will jump? I remember that being the case I think in the old super Mario bros game. from Mich. --- Gamers mailing list __

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread dhruv kumar
oh ok, can I delete this nasty filter? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Well actually the fire exit is probably the only place in the book where one random choice can kill you. I really dislike gamebooks where it's a case of right or left door, right your dead! and there's no clue involved, you just die, house of horror on the fighting fantasy project site, and the

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread dark
I'm not sure druhv, but I have certainly seen some of your posts on the list. Possibly your mail is set not to send you your own messages? Beware the grue! Dark. - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. Well if I had the skills to script stats I'd probably do that myself too, but as I don't it's easier to get players to do it, and because gamebooks can be written without knolidge of programming, it does mean people like the gm of chronicles of arborell, who's a truly amazing writer

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Phil Vlasak
Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Right. I don't know how many people on this list have been around firearms, but something like the Shotgun, for example, sounds like a Mossberg 12-gauge at a distance. The pistol sounds like a Remington .38 Special from a distance. So the sounds are correct depending on if we are

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Phil, Well, I guess you can think of it as variable jumping, but analog jumping is the technical term for it so that's what I went with. I guess that's because I tend to be atechnical kind of guy. :D As for the new view command I like it better this way as well. I got sick and tired of

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Christopher Bartlett
Can you include this military info in either the readme or jobs file in the next distribution? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Castaways: wall and movement questions.

2011-08-16 Thread Christopher Bartlett
Movement: Do enemy units move diagonally, or only up and down? Will scattered trees and the rock equivalent which is escaping me at the moment stop their movement, or does it have to be at least forest and stony fields? I haven't built any walls in my first attempt at mission three, their

Re: [Audyssey] Playing shades of doom again.

2011-08-16 Thread enes
hi, I meant a recording played on hardest I've listened to all your available recordings they are just awsome -- From: Raul A. Gallegos r...@raulgallegos.com Sent: Tuesday, August 16, 2011 4:34 PM To: gamers@audyssey.org Subject: Re: [Audyssey]

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Oh, I seem o recall a dcouple of other places where whatever you chose to do could and would likely kill you. Remember the spelling door with the goblins? I couldn't figure out the riddle, and so ended up just going down through the options one by one until I found the right one. That's

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Makes sense. You are use to keeping track of your stats were some of us, myself included, have gotten lazy over the years. It takes extra work to take the dice roll, add any bonus points to it, divide by 10, and subtract 2 etc. Its not complicated math, but if I can have a computer

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread Thomas Ward
Hi, Not that I'm aware of. I've never found a way to get around that issue with my own GMail account at any rate. All I do know is that its a GMail thing. On 8/16/11, dhruv kumar kumardhru...@gmail.com wrote: oh ok, can I delete this nasty filter? --- Gamers mailing list __

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's the reverse of a situation I noticed but forgot to report in Beta 21. In Beta 21 the site didn't work in level 1 but seemed to work just fine in level 2. Now it's the exact reverse in Beta 22. The site

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread Darren Duff
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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Jeremy Kaldobsky
Good question, I can see I didn't do a very good job of explaining that. When I spoke of each unit's strength and defense, that was a general summary of the unit which applies to it most of the time. For example, that information is good for when you are sending your troops against goblins or

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Jeremy Kaldobsky
That is a Good! idea! lol. Can you include this military info in either the readme or jobs file in the next distribution?     Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway we do it your way which isn't what we had in mind here. Although, I have plenty of web space right now

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. Well that was intended purely as a puzle question really. i actually tried the riddle on a friend of mine, and he got it second go, so I thought it was okay. While there are several answers that look right (afterall your character isn't supposed to be too stupid), the bit about

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32

Re: [Audyssey] Castaways: wall and movement questions.

2011-08-16 Thread Jeremy Kaldobsky
I think walls are generally confusing a lot of people at the moment, so let me give a little bit of clarification on how they should be used. It is true that they are expensive, but when used properly they are insanely valuable and their costs needed to reflect that. Enemies can not move

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. well actually the calculation isn't too bad, just basic addition and subtraction usually, and you can save yourself a lot of trouble by just writing stuff down. For instance, my character in mutants has an inteligence of 18 which gives him a pluss four to add to anything using

Re: [Audyssey] Castaways: wall and movement questions.

2011-08-16 Thread dark
Hi Jeremy. This is making more sense, but I'm afraid I'm having trouble overviewing the map as it is. The ability to have all tyles on a given row or column read out and thus be able to get a clearer idea of where to place walls would be really useful, sinse I must confess I've not been

[Audyssey] Usa games down again!

2011-08-16 Thread dark
It seems either skynet or those tribes of internet indians have got it in for me! In the middle of downloading beta 22, pooof! down goes usa games once again. I hope it's back up soon, sinse it'd be nice to take the game off to music school with me on friday if possible. Beware the grue!

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote: I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's the reverse of a situation I

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Darren Duff
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Re: [Audyssey] [brandon's list] Re: a question for all xbox 360owners.

2011-08-16 Thread brice mellen
Well, I don't own either but im Sony all the way. I'll always be that way, yes they've had their problems, but a company can't be all good, how about giving them a chance to fix it, everyone was so damn impatient to get their ps3s in the first place that that is why it isn't backwards

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
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Re: [Audyssey] Usa games down again!

2011-08-16 Thread Curt Taubert
No wonder it gave me an, oops, can't find page or, whatever it says. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Tuesday, August 16, 2011 11:45 AM Subject: [Audyssey] Usa games down again! It seems either skynet or those tribes of internet indians have

Re: [Audyssey] Usa games down again!

2011-08-16 Thread Thomas Ward
Hi Dark, Hahaha. If it weren't for bad luck you wouldn't have any luck eh? All I know is they are trying to fix the problem. It looks like they'll have to reinstall the server from scratch which could be a matter of hours before they reinstall Red Hat and then restore all the web info from the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information

Re: [Audyssey] question about Analog jumping

2011-08-16 Thread Thomas Ward
Hi Mich, Yes, that's exactly it. Analog jumping is quite common in games like Super Mario Bros, Megaman, Double Dragon, etc. if you have experience with those games the jumping in MOTA is conceptually identical. Cheers! On 8/16/11, Mich mi...@eastlink.ca wrote: Hi. I am just wondering what is

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump? Well when I push down control then push down the right arrow, she jumps and lands within about half a second

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
HI Dark, I suppose. Although, as you said yourself there are plenty of people who would turn down a good gamebook adventure simply on the grounds that he or she has to roll their own dice and keep track of their stats. Its not such a big deal for me either if I have GMA Dice handy and notepad,

Re: [Audyssey] Usa games down again!

2011-08-16 Thread dark
Hi tom. It sounds like their red hat is actually more of a dunce's cap ;d. Actually i would appreciate it if you could stick beta 22 on sendspace for the time being, sinse as I said I'd like to pick it up before friday. Beware the grue! Dark. --- Gamers mailing list __

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the

[Audyssey] arrangement of buildings list in castaways and a suggestion.

2011-08-16 Thread alex wallis
Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near

Re: [Audyssey] some questions regarding the list

2011-08-16 Thread Michael Taboada (AI5HF)
Hi, If I remember rightly, gmail blocks any email from your email address that wasn't actually sent by you (since mailman forwards it on it would count as not being from you) to block spam. Cheers! -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/

[Audyssey] Question about Cast aways first map

2011-08-16 Thread brice mellen
Hi I duno’t know if this is an error or what, but I am trying to build the ship, and it says that all I have to do is stock it with stuff. Well, for some reason my amounts will not change and my people keep bringing lumber to it as if it isn’t completed. I have the save if that would help. ---

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Darren Duff
send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32

Re: [Audyssey] Audiere itsself

2011-08-16 Thread fred olver
Would you mind explaining what this link is for? Fred Olver - Original Message - From: Jacob Kruger bandi...@gmail.com To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 7:24 AM Subject: [Audyssey] Audiere itsself

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
LOL. It's saved my hide more than a few times though so if it can be fixed... We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 10:55 AM Subject: Re:

Re: [Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger
It was my mail client sending a mail to the wrong address - sorry. FWIW, it's a sort of 3D sound library for programming/development, but, no didn't mean to send it to the list as such - sorry again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
You won't actually hear a difference in the amount of time between jumping and landing. What I tend to do, and it seems to guarantee (or at least the closest thing to that as possible) that I land where I want to, is to press and hold the jump keys for the direction I want to jump in, only

[Audyssey] bug with peasants and construction sites in castaways

2011-08-16 Thread alex wallis
Hi. I am just playing mission 3 in castaways for the first time, and I have just noticed a bug with peasants. I am sure this must have been reported, but I thought I would send this just in case. at the moment, I have the enemy sitting on my land, they have burned down all my buildings, as well

Re: [Audyssey] Audiere itsself

2011-08-16 Thread Alfredo_The_Music_maker
Oops, accidentally deleted last message. Can someone tell me what this is? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger
It was my mail client sending a mail to the wrong address - sorry. FWIW, it's a sort of 3D sound library for programming/development, but, no didn't mean to send it to the list as such - sorry again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. well if you can script things, doing it does make sense provided it doesn't create too much extra work. Interestingly enough, this question came up in connection with darkgrue, as someone people wanted Aprone to add some sort of generic stats system the way the ff project books use

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information

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