[Audyssey] Castaways: What Is Up with Stocking the Ship With Bread?`

2011-08-07 Thread Hayden Presley
Hi, Basically, the subject says it all. As I watch, my supplies, especially bread, are disappearing from the ship. What is going on? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice to Heather? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, August 06, 2011 8:49 PM To: Gamers

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
Hi, I can't see why you'd want to order a 35 dollar game if you're only going to play it once. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, August 06, 2011 6:56 PM To: Gamers

Re: [Audyssey] quick MOTA beta 21 comment

2011-08-07 Thread Bryan Peterson
I seem to recall that it did at one time and then for whatever reason that was removed. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 07, 2011 12:47 AM Subject:

[Audyssey] Awesome Homer

2011-08-07 Thread Jim Kitchen
Hi, I have put version 3 of Awesome Homer up on my site. File name winah3.exe File size 9.7 meg In version 3, the escape key works properly to quit any level. And now instead of the right shift and right control keys, the up arrow and down arrow keys work the same as the left shift and left

Re: [Audyssey] quick MOTA beta 21 comment

2011-08-07 Thread Thomas Ward
Hi Charles, That feature has been in the game for a while. I'm not sure if it was in beta 18, but it was in beta 19 and 20 for sure. Glad you like the feature though. I had to give players another way to identify if Angela had been poisoned or not. Especially, since harpies aren't the only way to

Re: [Audyssey] quick MOTA beta 21 comment

2011-08-07 Thread Thomas Ward
Hi Bryan, No, the poisoned announcement was never oficially removed. There was however a bug in one of the betas where it wasn't working for some reason, and I fixed it in the next one. Cheers! On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote: I seem to recall that it did at one time

[Audyssey] guard tower

2011-08-07 Thread Steady Goh
Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing yesterday and it took me one whole sleepless night to complete level 1 on easy. haha! Although i built a guard tower, I don't quite understand how does it help in the defence. If I do not have it, where will my nights

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Well, there are a couple of reasons why I removed the cutscenes. For one thing most people skip them, and ever since switching to C++ sounds and levels load much faster than with the .Net versions so they really aren't needed. The other is that I'm still looking for voice talent for

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Alfredo, No, the game is still in development. I.E. beta stage. I have not even added the game's registration system let alone can take orders. So in answer to your question it isn't for sale yet, but I'm thinking in the next couple of months or so as we have plans to get it done by the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename the link to something else more explanitory you can find it easier. Its not that hard to find though.

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I really haven't noticed it to be honest. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread shaun everiss
Tom, Just got the game. The sound for the scope does not seem to work though there is a scope tracking sound in the folder. At 09:38 p.m. 7/08/2011, you wrote: Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Karl Belanger
I can easily ignore the running thing. As for jumping you misunderstood me. I was rather referring to that when you press control+right to jump, when you land I would like to be able to jump again without having to release and press the control key again. Karl -Original Message- From:

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
True. If you or I were running along and found/dropped something we would have to pause even just briefly to pick it up. THe same would hold true for opening a door. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] Castaways error message

2011-08-07 Thread burakyuksek
Redownload the file. saygilar sevgiler. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Wednesday, August 03, 2011 6:23 PM Subject: [Audyssey] Castaways error message Hi I just tried to enstall Castaways on my computer but get this

Re: [Audyssey] Castaways error message

2011-08-07 Thread Lisa Hayes
and where can get the file/ Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 9:03 PM Subject: Re: [Audyssey] Castaways error message Redownload

[Audyssey] Treasure hunt potcast of Shane low

2011-08-07 Thread burakyuksek
Hi, Can you upload your potcast? I wanna listen it. saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread fred olver
Thomas, I see several posts by you concerning MODA BETA 21. Is it possible for you to consulidate your posts in to say one or two rather than 15 or 20. I know I have a delete key. Fred Olver - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Castaways error message

2011-08-07 Thread dhruv kumar
www.kitchensinc.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
Just a slight correction. It's M O T A, not M O D A. Stands for Mysteries of the Ancients. And not to be rude or anything but if you have a Delete key Thomas' messages shouldn't be an issue. We are the Knights who say...Ni! - Original Message - From: fred olver

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the Scope_Target.wav and Scope_Track.wav from beta 18 and now the scope works fine. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I do have one question. I can't seem to find the lever that unlocks the last door in the first level. I killed the boss but the door is locked. I backtracked several times through the level but I can't seem to find whatever lever I'm missing. We are the Knights who say...Ni! - Original

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Tommy
Thanks Tom! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Smile. The lever is where it has been for the last few versions. S p o i l e r There is a secret room behind a fake wall. Its in the room below the room with the vanishing platform. HTH On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote: I do have one question. I can't

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, The thing is as I'm producing both a Windows and Linux version of this game its essential to identify which is for Windows and which is for Linux here. I'm thinking something like Mysteries of the Ancients (Windows X86) Mysteries of the Ancients (Linux X86) to identify the downloads for

Re: [Audyssey] guard tower

2011-08-07 Thread Jeremy Kaldobsky
Steady, I'm glad to hear you enjoy the game! :D The question about guard towers has come up a lot, so I'll try to explain it as best as I can. Please let me know if this helps clear up how they are used. When you have soldiers, they will pick a building to serve as their home base. This

Re: [Audyssey] Castaways: What Is Up with Stocking the Ship With Bread?`

2011-08-07 Thread Jeremy Kaldobsky
There is some kind of bug with the ship that I've been trying to spot. You are the second person who has experienced it, and sadly I can't seem to get my own game to do it to help me find the problem. I'm pretty sure there must be some kind of typo that I introduced during the last major

[Audyssey] Large ledges

2011-08-07 Thread Damien C. Pendleton
Hi Thomas, From what I can tell, so far, MOTA 21 is rather stable. However, I've forgotten how to get over large ledges. I have looked in the room plus two rooms back and can't find any switches to turn them into bridges, but at the same time I can't jump over them in the normal way. Any help

Re: [Audyssey] Large ledges

2011-08-07 Thread Thomas Ward
Hi Damien, s p o i l e r There are some traps too big to jump over from a standing jump. To jump over them you will need to perform a running jump. To do that you would hold down shift plus control and an arrow key and Angela will run up to the trap and try and jump it if she can. HTH On

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
Hi, I was just curious, since in one of your previous emails you mentioned voiceovers. Have you thought to make the game fully self-voiced by a human? Just curious, as that is what I prefer, although I'm sure it could be a bit more expensive if you don't want to do it yourself. Cheers,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
Hi, Would you mind explaining to me how this analog jump system works, as I've never used or heard of it before, having not played many mainstream pc or other games. Thanks, -Michael. From: Thomas Ward thomasward1...@gmail.com Sent: Sunday, August 07, 2011 4:04 AM To: Gamers Discussion list

Re: [Audyssey] guard tower

2011-08-07 Thread Hayden Presley
Hi, At least that is a relief. For a moment there I thought my people were rading their own ship. :) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 07, 2011 9:19 AM To:

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
Hi, Lol...I'm not surprised. It seems whenever you change a feature of the game that has been there forever, peoplewant the old one back. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday,

Re: [Audyssey] guard tower

2011-08-07 Thread Hayden Presley
Hi, I don't understand that either. My knights are still roving half way across the map as fra as I can tell. BTW, I've just about finished level 1, we're just going to see if I can prevent my ship's resources fromvanishing this time. Lol Best Regards, Hayden -Original Message- From:

Re: [Audyssey] guard tower

2011-08-07 Thread Jeremy Kaldobsky
I suppose it's possible that I don't understand your question. Could you explain, in detail, what is happening with your Knights? This will help me answer, when I fully understand what is being asked. Hi, I don't understand that either. My knights are still roving half way across the map

Re: [Audyssey] guard tower

2011-08-07 Thread Steady Goh
Hi Jeremy, thanks for your detailed explanation. It's clear now. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 10:18 PM Subject: Re: [Audyssey] guard tower Steady, I'm glad

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Right you are. I've discovered don't release a public beta until you are prepared to stick with feature x as if you remove it or change it somebody is bound to not like it and want the old one back. That said, I think people forget that this is a work in progress and I'm experimenting

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
I don't like the change, either, but after discussion on the list, he made the decision. I would like to have the option to use the voice of my choice, but that would be a heck of a lot of work for Tom. --- Security is not the absence of danger. It is the presence of the Lord. -

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I remember when he tried that. People kept having Sapi issues. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 11:43 AM Subject: Re: [Audyssey] MOTA Beta

[Audyssey] MOTA first player

2011-08-07 Thread mike maslo
I was wondering if the first player version of the game is being developed still? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] cast way help

2011-08-07 Thread mike maslo
I just started to play this game. I think it is very interesting but I have one of the easiest question for everyone but me. I am trying to make my store room and I switch some of the people to be peasants etc. My question is how do I make them actually do something. Every time I check they are

Re: [Audyssey] MOTA first player

2011-08-07 Thread Bryan Peterson
You mean first-person? Smile. I'm sure it is, but I think Thomas wants to get Standard out the door before he focuses on it. We are the Knights who say...Ni! - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] cast way help

2011-08-07 Thread Thomas Ward
Hi Mike, Don't worry. If there is a job to do the peasants will perform it automatically. For instance if your lumberjack cuts down a tree in the forest the peasants will carry it to the storehouse or sawmill. If the peasants are just standing around that means there aren't any tasks available

Re: [Audyssey] MOTA first player

2011-08-07 Thread Thomas Ward
Hi Mike, Absolutely. We are still working on the 3d FPS version of the game. The only reason we haven't put out a demo or beta of the first-person version of the game is that we've been trying out various things with the standard version of the game, getting it stable enough for release, and then

Re: [Audyssey] cast way help

2011-08-07 Thread mike maslo
Well how do you get them to create the store room in the first place? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 1:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] cast way help

Re: [Audyssey] cast way help

2011-08-07 Thread Bryan Peterson
You have to select an empt square and then a building to build. Peasants will then carry supllies to the construction site and then builders will take over. We are the Knights who say...Ni! - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list'

[Audyssey] Cast Aways Help

2011-08-07 Thread mike maslo
Hi everyone: When I first start the game should create the store room correct? Every time I check it says no one is doing anything I asked the members to be peasants lumber jacks fisherman etc. I do not understand why it is not doing anything? --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Aw nuts! --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:49 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
If you try to fix the minor hesitation that he found when pressing the enter key while running, who knows what you might, to coin a word, unfix. (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, yes and no. Its true that a handful of people had problems with Sapi support, because for some strange reason Sapi is easy to screw up. Yet, it was under ten people who had problems. From a technical standpoint that's probably worth the risk of supporting the technology as Jeremy,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
The way it currently is set to operate makes sense. I don't think that you would usually jump, land, jump, land, and so on without pausing. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Unfix? That's a new one on me, but you are right. I'm learning after 10 years of programming sometimes its best to leave well enough alone. Sometimes when trying to fix something I end up breaking it instead. :D Cheers! On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote: If

Re: [Audyssey] Large ledges

2011-08-07 Thread shaun everiss
WELL i AM OBVIOUSLY DOING SOMETHING WRONG BECAUSE i CAN'T GET TO SWING THE ROPE THE RIGHT WAY TO GET TO THE DOOR WITH ALL THE LEVERS FOR THE FIRE PIT ON LEVEL1. tHE LAST LEVER IS DOWN THE LADDER AT A BLANK SPACE WHICH IS A SECRET AREA. iNTERESTINGLY i DID NOT FIND A BOSS THERE THOUGH JUST A

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air

[Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Solution: Change the name of the character to Thomas Carter, use scan soft Tom as the voice, and if people think that the voice is yours, don't argue. Or, you can make a short sound file of yourself saying something like Produced by USA Games Interactive dot com which is included in the

[Audyssey] voice pack thought - Re: MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
I'd be in favor of the voice pack idea. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 12:53 PM Subject:

Re: [Audyssey] cast way help

2011-08-07 Thread Thomas Ward
Hi Mike, Make sure you have some builders and supplies or nothing will get built. You basically find a bare patch of ground you want to build on, press enter, select the type of building you want to build, and press enter to begin building. HTH On 8/7/11, mike maslo mmaslo1...@swbell.net

[Audyssey] Follow up on cast away

2011-08-07 Thread mike maslo
Hi everyone: I started my game and this is what I did. Please if I did something wrong let me know. I started with building the store room. After I did that I assigned 6 of my members to be a peasant 6 lumber jacks. I sat here and waited for something to happen. Every time I check all of them

Re: [Audyssey] Cast Aways Help

2011-08-07 Thread Thomas Ward
Hi Mike, Yes, you'll need a storehouse before anything else. If you have at least one storehouse any supplies that washed up on the beach or your workers create or find on the island will be braught to the storehouse and stored there until needed. On 8/7/11, mike maslo mmaslo1...@swbell.net

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100

[Audyssey] MOTA running jump keys

2011-08-07 Thread Phil Vlasak
Hi Thomas, I noticed in the key list you have running jump, shift plus control and an arrow key What about those who can't use arrow keys? Does shift plus control and l key work for jumping to the right? I didn't try it out, and thought you just might have left those j and l choices out for

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
How's this for an idea. For those who want to jump as soon as they land, put a pogo stick somewhere in the game for them to use when they want to. It would not be necessary to use it, though. (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original

Re: [Audyssey] Follow up on cast away

2011-08-07 Thread Thomas Ward
Hi Mike, Did you unpause the game? When the game starts it is paused. You have to press the spacebar to actually start/unpause the game. Otherwise your people will stand around doing nothing, because the game hasn't officially started yet. As for lumberjacks you don't want six lumnberjacks. That

Re: [Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Haha. I'm afraid that wouldn't work. Too many Jaws users have the Real Speak Direct voices and know what Tom ssounds like. He definitely doesn't sound like me. Cheers! On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote: Solution: Change the name of the character to Thomas

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming from, though. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Phil Vlasak p...@pcsgames.net To:

[Audyssey] so happy

2011-08-07 Thread Curt Taubert
Hi all, I finally beat the Awesome Homer Game. I have one question about level 6. When I take the second hall to the left and turn to the right at the next hallway, I stay duct down, but I still hear Homer do that dough, sound. Is he running into anything? I thought it was a barrel.

[Audyssey] MOTA Beta 21 heather voice

2011-08-07 Thread Phil Vlasak
Hi Thomas, I am one of those who like the Heather voice much better than the Tom voice. I think of it as it is what Angela is thinking, so it fits the game. To my ears the Heather voice is of a higher quality than the tom voice, such as made up of 22 bit versus 8 or 16 bit sound files. -

Re: [Audyssey] Follow up on cast away

2011-08-07 Thread mike maslo
Oh wow I did not see that in the directions. Thanks so much for your help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 3:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Follow up

Re: [Audyssey] Large ledges

2011-08-07 Thread Thomas Ward
Hi Shaun, All I can say is practice, practice, practice. Its not that difficult to get the hang of. As far as the weapons go all I can tell you is I got them on a sound effects cd, liked the weapons, and used them. One of them was a 9-millimeter browning, another was a 357 magnum, one was a

[Audyssey] Problem with ledge in Mota

2011-08-07 Thread Lori Duncan
Hi Tom, I've just started playing beta 21, but when I reach room 4 with the swinging rope, I jump up and climb to where I hear the water ledge sound on my left, then I jump left, but when I hit the ground the R key still says I'm in room 4, what am I doing wrong? Thanks from Lori. --- Gamers

Re: [Audyssey] the solution to the voice of the game - Re: MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Ah well, I still like the idea of hearing the producer of the game announcing the company that produced the game. A free plug. Plus, it cures the curiosity of those who want to know what the voice of Thomas Ward is like. Me, for one. --- Security is not the absence of danger. It is the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog

Re: [Audyssey] Cast Aways Help

2011-08-07 Thread Jeremy Kaldobsky
If nothing else seems to be working, make sure the game is unpaused lol. Press space bar and you should hear a ticking sound to indicate that time is passing. Hi everyone: When I first start the game should create the store room correct? Every time I check it says no one is doing

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Something else for beta 21's patch? Seeing as we're testing ideas in betas, it's a thought, and I can see how it would give a more realistic feel to the game, too. I can be happy with or without it. It would be worth trying. --- Security is not the absence of danger. It is the presence of

Re: [Audyssey] Problem with ledge in Mota

2011-08-07 Thread Charles Rivard
Maybe you're still in room 4. Try moving on, and see who, or what, you might find. (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Sunday, August 07,

Re: [Audyssey] Problem with ledge in Mota

2011-08-07 Thread Thomas Ward
Hi Lori, You probably aren't holding the jump keys down long enough to reach the ledge is my guess. Mysteries of the Ancients beta 21 uses analog jumping which means that the distance you jump is subject to how long the jump keys or jump buttons are being pressed in real time. If the keys are

Re: [Audyssey] Problem with ledge in Mota

2011-08-07 Thread Charles Rivard
I just started a game and got to the ledge. Before jumping onto the rope, I was in room 3. After jumping off to the left, I was in room 4. I died on purpose and started over. I didn't hold the jump combination down for very long. I landed, and was still in room 3. The analog jump is

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, I'm certainly going to look into it. After all as Angela jumps the audio perspective should change in real time so I'm going to update that code shortly. As for the beta 21 patch. Its beginning to look like a full upgrade as tbetween the suggestions and bug fixes sent in by the list

[Audyssey] Cast away final help

2011-08-07 Thread mike maslo
I just lost the game for everyone died. Amusing in a sick tormented way. I need to know ;once I have created my storage room and tavern how do people eat? Is there something I need to do to make them eat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Cast away final help

2011-08-07 Thread Thomas Ward
Hi Mike, Yes. If you want your people to eat you have to have at least one cook in your party. As your food supplies get low you will need probably at least one hunter to hunt for wild game, one or two fisherman to bring in fish, and you'll want to build a vegetable farm and farmer to get started

Re: [Audyssey] Problem with ledge in Mota

2011-08-07 Thread Lori Duncan
Hi Tom yeah that makes sense, think I made that same mistake the last time now I think about it. Sorry about that, will try and remember this time lol. Thanks from Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Sunday, August 07,

Re: [Audyssey] Cast away final help

2011-08-07 Thread mike maslo
Well this is quite fun and wish I would have started when it first came out Thanks for all the help and sorry for all the questions. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 4:27 PM

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Thomas Ward
Hi Phil, Yes the j, k, l, and i keys all work as alternative arrow keys. So if you want to run and jump to the left shift+control+l would perform the same action as shift+control+right arrow. HTH On 8/7/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I noticed in the key list you have

Re: [Audyssey] Cast away final help

2011-08-07 Thread Bryan Peterson
You need to asign one person to be a cook. We are the Knights who say...Ni! - Original Message - From: mike maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:19 PM Subject: [Audyssey] Cast away final help I just lost the

Re: [Audyssey] Large ledges

2011-08-07 Thread shaun everiss
aah ok. They sound prity chunky anyways. At 08:53 a.m. 8/08/2011, you wrote: Hi Shaun, All I can say is practice, practice, practice. Its not that difficult to get the hang of. As far as the weapons go all I can tell you is I got them on a sound effects cd, liked the weapons, and used them.

[Audyssey] lumber jacks in cast away

2011-08-07 Thread mike maslo
Hi everyone, I have someone as a lumber jack but no one is transporting the logs to the store to make lumber. I can't make anything because of that. How do I make them transport or process the logs? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Arachne

2011-08-07 Thread Greg Steel
Hi Tom I noticed in the documentation of mota their wasn't anything about the arachne isn't it a half woman and snake skin? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] lumber jacks in cast away

2011-08-07 Thread Bryan Peterson
In order to make the logs into lumber you actually need a sawmill and a carpenter. A carpenter will fill in as a lumberjack if there are no carpenterial duties to be performed I.E. no logs at the sawill. We are the Knights who say...Ni! - Original Message - From: mike maslo

Re: [Audyssey] Arachne

2011-08-07 Thread Bryan Peterson
You're thinking of the Lamia. Arachne is a giant spider. She was a woman who made te mistake of challenging Athena to a weaving contest. She lost and Athena turned her into a spider. We are the Knights who say...Ni! - Original Message - From: Greg Steel greegste...@sbcglobal.net

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, I guess that is what I was experiencing. While you are jumping the sound of the obstacle should be moving from your right to your left during the jump. I hope you can fix that. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Phil Vlasak
Hi Thomas, It's good that the alternative keys work. The Apendix does need a little revising though. Running Jump: shift+control+arrow should be, Running Jump right: shift+control+l/right arrow Running Jump left: shift+control+j/left arrow Standard Jump: control+arrow should be, Standard

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Yohandy
actually, no it wouldn't. it would with how the game is set up right now, but what if you had to jump 5 firepits in a row with only a 1 step boundary between them? you'd need to know exactly when you land. or how about if you had many vanishing platforms you need to jump to in a row before the

  1   2   >