Re: [Audyssey] Types of RPG Games

2010-05-05 Thread shaun everiss
hmmm well I wouldn't be prepaired to pay for a text only game.
though right now your system would be ahead of entombed there is the expantion 
creation program thats coming out at some point but right now you have the 
field.
Ofcause with the currency I need to choose what I buy, and that means I really 
need to decide if I want it and if its more of the same.
or if its easier to borrow it or play it somewhere else, etc which is sometimes 
what I do.
Though I wouldn't buy a text game I'd happily play it.
the game books at ffproject have the site control the dice roles and other 
things.
I probably wouldn't pay for that.
even now entombed demo is not my full life and sometimes that can even bore me.
a old style text game would rock maybe with a few sfx for events, battles, etc.
no music, maybe some generic ambience for things though not to much to override 
speech.
heck I'd even accept a tads html game like this.
At 04:58 p.m. 5/05/2010, you wrote:
Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you expect, like, etc in a
roll playing game for the computer?

Thanks.

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Re: [Audyssey] games on netbook

2010-05-05 Thread shaun everiss
thats another reason I like toshiba.
it seems ot be the only laptop with a numeric pad on a function key.
this means almost every key is in reach.
this is good  for everything ofcause bar gaming, in fact the board is easy to 
wreck as I found out.
so gaming with an external board deffinately.
At least with this latest system its got a realtech hd.
Said hd seems to have input and output which means I can run mic or stereo mix 
only which is sucky if I want to review a game or talk over a game with my 
voice.
In fact I have no idea why they went to budjet cards.
Ok I semi take that back.
before realtech they had soundmax which although crappy did work nicely.
before that it was yamaha and all those rocked.
they were decent xg and fm cards.
Sadly that doesn't happen.
The speakers like to crackle I suspected card drivers but at the max driver  
recomended for the system by toshiba I found it was at least 3 years old.
worse still, the new driver made the crackling more pronounced and made the 
system loopy.
I downgraded and then it worked again as it should have.
apart from that its quite a nice thing to have this model.
At 05:11 p.m. 5/05/2010, you wrote:
Hi,
Oh, no big loss. I've been tempted to drop my Compaq on concrete just
to smash it on purpose. Lol!
Seriously though, I had the thing for only six months wen the dvd
drive bit the dust. Then I started having weird problems with the
right shift key not working.  So lets say Compaq got an ear full when
I sent it back to be serviced. I basically told them their notebooks
were crap as I've owned two other laptops made by different companies
that lasted far longer and without any serious problems, and I have
the Comcrap six months and it starts going to heck in a handbag. I'll
never recommend their computers to anyone ever again.

Smile.

On 5/4/10, shaun everiss shau...@xtra.co.nz wrote:
 grin
 well the dropping was a misjudging it dropped on the carpet.
 its not the worst story I have heard, a friend dropped his on a concrete
 floor, ok I admit my toshiba got mangled but it was ok.
 this guy's compaq disintergrated it went into little bits.
 smsh.
 I never saw it but I'm glad that was not mine.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

There really are two issues here Tom.

The first concerns types of games, the second concerns resources.

Currently, though the second to parts to final fantasy thirteen (which look 
more like films than games these days), are being released, it's equally 
true that for the first time sinse the 80's, both the fighting fantasy and 
Lone wolf Series are being republished along with various other original 
gamebooks which require you to make choices in text.


In the literal sense these are interactive fiction, but there is no guess 
the verb or beat the parza type puzles, and no clunky engine, just sets of 
choices of actions to choose from,  which is probably the easiest 
interface ever, and can be as immersive as any book.


It's also very much worth remembering, that though there are literally 
thousands of text based role playing games online, I can count on the 
fingers of one hand, the ones that actually have some sort of real plot, 
story and exploration.


The vast majority are very pvp orientated, have litle stratogy in combat, 
and end up as pure number crunchers, - and from what I've seen Muds go 
very much the same way.


so, is a gamebook text game a completely dead genre?  not in my book.

the second point is about resources.

Entombed is fantastic,  but bare in mind that developement has taken 
literally two years of constant development,  and that's taking into 
account the fact that Jason is an incredibly quick programmer.


Even though you'll have Mota finished very soon, Considdering your 
committments to raceway, and any other projects you might start, how long 
would such a game take to develope?  at least another two years, and 
possibly more.


I'd personally much rather have some game than no game.

Would I pay 35 usd for a text based game? yes, if it was immersive enough, 
deep enough and interesting enough, just as I'd be equally likely to read 
the book as see the film, and even more especially if it had updates, and 
extra quests and enough gameplay.


As one other point though, I do wonder why it has to be an all or nothing 
approach.


Smugglers 3 and 4, are text based games. They have stil graffic pictures and 
one or two animation sequences, but these are in no way necessary to 
gameplay (one reason they're so accessible). Yet, they have music and one or 
two sound effects.


Why not a gamebook style adventure, with background music to each area to 
enhance the atmosphere?  I don't imagine writing in one command to play 
a background track while a certain page or set of pages is being displayed 
as really so difficult, not like writing out objects in sterrio pan with 
sound events etc. It would also take advantage of the game being 
downloadable and single player rather than stuck online,  even if it was 
essentially just an executable that ran html pages while playing sounds on 
the users machine. as a fan of game music, I'd deffinately! pay for 
something like that.




Beware the grue!

Dark.
Look at the smugglers games from 



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Re: [Audyssey] games on netbook

2010-05-05 Thread dark
Funnily enough, I never use the numbpad switch at all, I find it quite a 
pest, I just swap Hal to the function key command set, then turn the keys 
off whenever I want to play a game.


In fact the only game which really needs a numberpad and has no alternative 
whatsoever is monkey business.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 7:18 AM
Subject: Re: [Audyssey] games on netbook



thats another reason I like toshiba.
it seems ot be the only laptop with a numeric pad on a function key.
this means almost every key is in reach.
this is good  for everything ofcause bar gaming, in fact the board is easy 
to wreck as I found out.

so gaming with an external board deffinately.
At least with this latest system its got a realtech hd.
Said hd seems to have input and output which means I can run mic or stereo 
mix only which is sucky if I want to review a game or talk over a game 
with my voice.

In fact I have no idea why they went to budjet cards.
Ok I semi take that back.
before realtech they had soundmax which although crappy did work nicely.
before that it was yamaha and all those rocked.
they were decent xg and fm cards.
Sadly that doesn't happen.
The speakers like to crackle I suspected card drivers but at the max 
driver  recomended for the system by toshiba I found it was at least 3 
years old.
worse still, the new driver made the crackling more pronounced and made 
the system loopy.

I downgraded and then it worked again as it should have.
apart from that its quite a nice thing to have this model.
At 05:11 p.m. 5/05/2010, you wrote:

Hi,
Oh, no big loss. I've been tempted to drop my Compaq on concrete just
to smash it on purpose. Lol!
Seriously though, I had the thing for only six months wen the dvd
drive bit the dust. Then I started having weird problems with the
right shift key not working.  So lets say Compaq got an ear full when
I sent it back to be serviced. I basically told them their notebooks
were crap as I've owned two other laptops made by different companies
that lasted far longer and without any serious problems, and I have
the Comcrap six months and it starts going to heck in a handbag. I'll
never recommend their computers to anyone ever again.

Smile.

On 5/4/10, shaun everiss shau...@xtra.co.nz wrote:

grin
well the dropping was a misjudging it dropped on the carpet.
its not the worst story I have heard, a friend dropped his on a concrete
floor, ok I admit my toshiba got mangled but it was ok.
this guy's compaq disintergrated it went into little bits.
smsh.
I never saw it but I'm glad that was not mine.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
Ah, that's my entire point of my original message though. If I
understand you correctly making the roll playing game in real time
instead of turn based makes it more complex to create and is far more
time consuming. Besides that it really goes against what gamebook
style roll playing games stand for anyway. Gamebook roll playing games
are more story oriented where roguelike rpg games are more action
oriented.
For example, Entombed is a roguelike type game. It starts out with the
game's basic story, but once you enter the dungeon your only real
goals are to buy and sell equipment, kill monsters, and try and find
your way out of the dungeon.  As stories go it is actually quite
generic, and it isn't really like a series of smaller stories into one
big story. Instead the game is fully centered around exploration and
frequent combat. This style of game is totally different from a
gamebook type of rpg adventure.
Gamebook type rpg games are all about the continuing story of the hero
or heroes in the game. It may contain hundreds and perhaps thousands
of smaller stories that all tie into the main story.  Everything is
described in detail, and usually the game gives background history
about a certain place or item. Much more than you get in a roguelike
game. Here is an example of what I mean.
You are standing at the edge of the Mystic Forest. Several of the
trees look very old, and have turned black with age. As you gaze into
the misty darkness beyond you know that this place has long believed
to be haunted by evil spirits and the home of evil creatures. It is
long said that any who dare enter the cursed forest shall never
return. What would you like to do?
As you can clearly see with this simple example above there is a lot
more detail about the place you are about to enter. You can get much
more information about how the place looks, some background history of
the place, and really feel apart of the game's story. In fact, most of
the game reads like a good book or ongoing story without constant
action and adventure all of the time. That way you can really get
detail and read it as an interactive story.
With roguelike games you don't get this kind of detail or story.
Instead you would be placed in the Mystic Forest with the freedom to
walk around killing monsters and battling evil races, but what fun is
that without the detail and background story?
That's the fundimental difference I think I am aiming for here. Oh, I
like Entombed well enough, but it really lacks the story content for
me. To me all you basically do is walk around, killing monsters,
collecting weapons, and do more of the same. Where is the background
story, hundreds of little adventures, and detailed descriptions of
people, places, and things. It doesn't really have that, and for me
the old text based roll playing games and interactive fiction games
are thousands of times better than Entombed because they are story
driven not action driven. Does that make sense? I first got introduced
to roll playing games through table top rpg and honestly I still find
it hundreds of times more enjoyable than the roguelike games out
there. That's why I was thinking of something more text based
initially.

Smile.

On 5/5/10, michael barnes c...@samobile.net wrote:
 well thomas what you would need to do is make a game will you are
 walking around  towns and forrests and swamp.  and have it will you go
 on different kind of task for people.  you could also have it go
 through mountains and other stuff.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
I like text based, and for some of my sighted RPG playing friends, maybe a 
couple of static graphic implementations would also be good enough, and 
ambient music/sounds should be easy enough as well, but, honestly, pricing 
on that level isn't something would look into at this stage - think current 
exchange rate is around US$1 = ZAR7.60.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 6:58 AM
Subject: [Audyssey] Types of RPG Games



Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you expect, like, etc in a
roll playing game for the computer?

Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
Sorry to be picky Thomas, but strictly speaking that distinction is a litle 
blurry when applied to rpg games.


In it's interface,  if not it's setting or mechanics, entombed is very 
much the same style as the modern standard of console rpgs.


You wander around in real time, pick up objects, talk to characters etc, 
then a battle starts, and you enter turn based combat betwene your party and 
the monster party.


Just to confuse things even further, there are some ascii roguelike display 
rpgs with all the trimmings,  namely Adom, even though they use very 
much the same sort of interface as something like nethack, and much of the 
landscape is determined at random,  even though there are fixed quests 
etc.


Jason has actually said that one thing he'd eventually like to do is get 
entombed out of the dungeon. It's possible, now that the engine and core 
mechanics are set up, an entombed game with more plot, meaningful quests and 
number of settings and environments might be forthcoming in future,   
it's even possible something like that might be doable with the dungeon 
creator eventually.


This isn't saying text based rpg games aren't a good thing,  just a note 
that the boundaries aren't quite so clear cut, and indeed hopefully Entombed 
will eventually cross them.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 7:46 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Michael,
Ah, that's my entire point of my original message though. If I
understand you correctly making the roll playing game in real time
instead of turn based makes it more complex to create and is far more
time consuming. Besides that it really goes against what gamebook
style roll playing games stand for anyway. Gamebook roll playing games
are more story oriented where roguelike rpg games are more action
oriented.
For example, Entombed is a roguelike type game. It starts out with the
game's basic story, but once you enter the dungeon your only real
goals are to buy and sell equipment, kill monsters, and try and find
your way out of the dungeon.  As stories go it is actually quite
generic, and it isn't really like a series of smaller stories into one
big story. Instead the game is fully centered around exploration and
frequent combat. This style of game is totally different from a
gamebook type of rpg adventure.
Gamebook type rpg games are all about the continuing story of the hero
or heroes in the game. It may contain hundreds and perhaps thousands
of smaller stories that all tie into the main story.  Everything is
described in detail, and usually the game gives background history
about a certain place or item. Much more than you get in a roguelike
game. Here is an example of what I mean.
You are standing at the edge of the Mystic Forest. Several of the
trees look very old, and have turned black with age. As you gaze into
the misty darkness beyond you know that this place has long believed
to be haunted by evil spirits and the home of evil creatures. It is
long said that any who dare enter the cursed forest shall never
return. What would you like to do?
As you can clearly see with this simple example above there is a lot
more detail about the place you are about to enter. You can get much
more information about how the place looks, some background history of
the place, and really feel apart of the game's story. In fact, most of
the game reads like a good book or ongoing story without constant
action and adventure all of the time. That way you can really get
detail and read it as an interactive story.
With roguelike games you don't get this kind of detail or story.
Instead you would be placed in the Mystic Forest with the freedom to
walk around killing monsters and battling evil races, but what fun is
that without the detail and background story?
That's the fundimental difference I think I am aiming for here. Oh, I
like Entombed well enough, but it really lacks the story content for
me. To me all you basically do is walk around, killing monsters,
collecting weapons, and do more of the same. Where is the background
story, hundreds of little adventures, and detailed descriptions of
people, places, and things. It doesn't really have that, and for me
the old text based roll playing games and interactive fiction games
are thousands of times better than Entombed because they are story
driven not action driven. Does that make sense? I first got introduced
to roll playing games through table top rpg and honestly I still find
it hundreds of times more enjoyable than the roguelike games out
there. That's why I was thinking of something more text based
initially.

Smile.




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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
As for your first point that is sadly all too true. Far too many of
the web based gamebook style rpg adventures are nothing more than pvp
stat grinders with little to kno story at all.  I can't get interested
in them any more than I do roguelikes that are basically walking
around killing monsters all of the time. More than anything I want a
game with some actual story and depth to it. Even games like Sryth,
started out as a great story based gamebook type game, eventually just
became another stat grinding game with some pvp elements to it. After
that it just killed the game for me. I doubt I'm going to renew my
subscription because of that fact.
Then, we have the games like Kingdom of Loathing. To be honest I
couldn't stand that game.Oh, some of the jokes are funny the first
time you read them, but it really just turned me off in a hurry.  I
want something more serious and shall we say professionally done.
For example, I haven't done a lot of table top DND roll playing, but
what DND playing I have done was always fun and entertaining. What
always drew me into the game was the story, the adventure, and the
various characters in our party. The Forbidden Relms adventures were
always cool because you could fight enemies such as the Drau and the
Dergars which haven't shown up in any web based gamebook I've seen to
date. Even in Entombed Elves are generally seen as one of the heroic
races, and there is no mention of the dark elves, the Drau, from the
Dungeons and Dragons games which would fit right into an underground
dungeon like that. Same goes for the dark dwarve races like the
Duergars that would be interesting to fight in Entombed. My rpg type
game would include such races for a more in depth game world than we
have had in audio or text based format to date.
As to your second point I'd say a game like this would probably take
three to five years to complete depending how much I worked on it in
my free time. Keep in mind even Sryth took a couple of years before
there was enough adventures etc to make it really worth paying for. I
beleive the first paid adventure was the Stoneback Hill quest. At
least a year or so before Sryth began making any money for the
developer. Well into Sryth's development, and I'd likely be faced with
a similar development sschedule. It takes time writing stories,
playing each adventure, and debugging that style of game. It isn't
like one game, but more like hundreds of smaller games rolled into one
game. Which really takes time to produce.
As to your question about sounds/music I didn't mean to indicate that
this would be an all or nothing situation. I certainly could add some
sounds and music for background ambience effects, probably add some
combat sounds here and there, but I wouldn't necessarily want to buy
hundreds of different sounds to have sounds for every item, creature,
and area of the game. That would get extremely expensive after a
while. More than people are willing to take in account at times.
Finally, as for your last point I agree. One reason I'm writing this
in C++ is to make it downloadable and so you don't have to be on the
internet the entire time. You can save your games directly to your
computer and back them up as needed. Since I now have licensed
Streemway I could certainly use it to stream music, background
ambience, and play some sounds as necessary. In that way it would be
better than something like Sryth, but maybe not as audio packed as
Entombed. I'm not sure how people would feel about that compromise.

Smile.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.

On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote:
 I like text based, and for some of my sighted RPG playing friends, maybe a
 couple of static graphic implementations would also be good enough, and
 ambient music/sounds should be easy enough as well, but, honestly, pricing
 on that level isn't something would look into at this stage - think current
 exchange rate is around US$1 = ZAR7.60.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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[Audyssey] Fighting fantasy and ms word

2010-05-05 Thread Milos Przic
   Hi all,
   I downloaded one ff game that is made in ms word. Although I red the rules 
on the site, I still don't understand how to play it. I saw many pages of text, 
but basicly I don't get how to interact with it.
   Thanks!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
That's exactly what i don't want. I really honestly hate the modern
console rpg games, with a passion because after you get passed all the
cool sounds and graphics all you are doing is walking around  picking
up items, talking to npc characters, and a few battles here and there.
 I can't get into any sort of real time rpg game for that reason.
Frankly, I think they suck big time.
Then again, I use to love games like the old Infocom type games where
I typed commands and got textual descriptions of everything in the
game I was playing. Sounds and music are alright, but aren't necessary
in my opinion.  As a result I'm beginning to feel like an old fart
when it comes to rpg games. I hear about how Final Fantasy etc is
absolutely great, my sighted friends love it, and mean while I am
thinking to myself how much I totaly, absolutely, and utterally hate
it under my breath. Oh, I like the music etc, but that game itself
holds no particular interest for me at all.  that's pretty much what
happened with Entombed. The first week or two I played it, but after a
while i grew extremely board with it and I find it very very boring.
Guess it isn't my cup of tea.
What I tend to like are games like Sryth before all the stat grinding
and replayable adventures got introduced into the game.  I use to play
that game for hours upon hours without stopping, and loved it because
of the depth of the stories, and how I felt like I was connected to
the story and characters I encountered through game play. It didn't
have sounds or music, but it captured my focus and attention so
completely I couldn't quit. Now, though the author is adding to many
ways to just stat grind, and offers items designed for people who are
super human with skill points and armour far beyond what I've ever
obtained, or let myself obtain as I often restarted chars just to go
through it all again. I'd like to see something like that only in a
simple downloadable pacckage.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 Sorry to be picky Thomas, but strictly speaking that distinction is a litle
 blurry when applied to rpg games.

 In it's interface,  if not it's setting or mechanics, entombed is very
 much the same style as the modern standard of console rpgs.

 You wander around in real time, pick up objects, talk to characters etc,
 then a battle starts, and you enter turn based combat betwene your party and
 the monster party.

 Just to confuse things even further, there are some ascii roguelike display
 rpgs with all the trimmings,  namely Adom, even though they use very
 much the same sort of interface as something like nethack, and much of the
 landscape is determined at random,  even though there are fixed quests
 etc.

 Jason has actually said that one thing he'd eventually like to do is get
 entombed out of the dungeon. It's possible, now that the engine and core
 mechanics are set up, an entombed game with more plot, meaningful quests and
 number of settings and environments might be forthcoming in future, 
 it's even possible something like that might be doable with the dungeon
 creator eventually.

 This isn't saying text based rpg games aren't a good thing,  just a note
 that the boundaries aren't quite so clear cut, and indeed hopefully Entombed
 will eventually cross them.

 Beware the grue!

 Dark.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I agree Tom,  but actually i think if the game had music, that would 
change it significantly.


As I said in my artical, music can do a lot for the game, particularly if it 
is well written and well suted to each game environment,  eg, different 
towns, races or characters having different themes etc.


Myself I absolutely love exploration in game, exploration of a world and 
it's history. I've certainly seen this in tabletop games but about the only 
online games I've seen such a world in are gamebook series like Project Aon 
or the Chronicles of arborell.


Sryth originally looked at providing that sort of content,  and indeed i 
was one of it's biggest fans, but frankly the gm has just got greedy. Rather 
than adding new areas, there are just increasing amounts of random events 
and listing competitions, who's only purpose seems to me to be to get people 
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I 
actually believe the gm has gotten too greedy.


I fully agree on Kingdom of loathing. I've tried the game a good few times, 
sinse it is a very deep game, but I just can't be motivated to switch on and 
play in order to beat up monsters wielding toilet plungers,   
particularly sinse the games' turn system means you only get a limited 
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with actually 
interesting combat. This is imho one of Entombed's major strengths, it's not 
simply a case of you hit it, it hits you


I've seen hundreds of games with really detailed equipment, buff, and skill 
systems (not the least being core exiles), where essentially you spend all 
the stratogy in the preparation for battle, and none in the actual battling.


Certainly in tabletop games there are more options open to the players than 
just hitting things. For example, in one session of mutants and masterminds 
we were fighting an undead villain who could breathe toxic gas.


My character,  Silver night, a super hero in a battle sute, being one 
othe the group's main melee fighters obviously was in close combat. I then 
had the idea of smacking said villain in the chest and winding him, so that 
essentially he couldn't use his toxic breath!


It's this sort of thinking I'd really like to see in an rpg game, not just 
equipping up your character and hitting fight,  but actually taking into 
account who and what your fighting, and using your characters' abilities to 
overcome them reactively.


Imho this is one thing Entombed does exceptionally well,  though there 
is absolutely no reason this couldn't be done in text.


Beware the Grue!

Dark. 



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know.

Not saying your considerations etc. are wrong in any way.

I do appreciate good/decent effort/time consumption/resource implementation, 
and this is also another reason why it's good to be able to try out 
something like a demo version first to help you decide if you want to 
purchase it


We don't even get free water nowadays, and quality is better than quantity, 
and while I am only really meant to be involved in minimal amounts of 
recreational development, I do also understand development processes to a 
certain extent smile.


Will just, lastly, also say that most online communities do include people 
from all around the world, the same way that, for example, your average 
vehicle you would buy to drive/ride is quite a bit more expensive in a third 
world country, partly due to target markets etc., and partly due to things 
like relative living/maintenance costs.


For example, I bought my initial jaws screen reader package through a friend 
in the USA, for around 66% of the price it would have cost this side, and 
that's also partly due to the size of the target market this side, and 
recently got hold of an talking MP3 player for less than half the price the 
same standard/non-talking version would have cost me this side.


This is all somewhat now off-topic - sorry.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:40 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.

On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote:
I like text based, and for some of my sighted RPG playing friends, maybe 
a

couple of static graphic implementations would also be good enough, and
ambient music/sounds should be easy enough as well, but, honestly, 
pricing
on that level isn't something would look into at this stage - think 
current

exchange rate is around US$1 = ZAR7.60.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Fighting fantasy and ms word

2010-05-05 Thread Jacob Kruger
My guess would be that if it's in MS word, you ould most likely need to make 
choices about which page to go to next at the end of each turn - sort of 
similar to original printed interactive fiction.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:54 AM
Subject: [Audyssey] Fighting fantasy and ms word



  Hi all,
  I downloaded one ff game that is made in ms word. Although I red the 
rules on the site, I still don't understand how to play it. I saw many 
pages of text, but basicly I don't get how to interact with it.

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

I have two thoughts on the financial end.

Firstly, as you said yourself, games like Sryth began free, then went into 
subscription.


If the game was created in such a way as to be expandable, with downloadable 
content, then people could pay a constant subscription rather than one lump 
some payment. Pluss, then people can be assured of new stuff.


I would also point out that 5 dollars a month for a year, in which new 
content was being produced is far better for everyone concerned, than 35 
dollars for a stand alone game which gamers might be finished with in a 
month or so.


We get a longer game, you get more cash,  everybody wins!

of course, expantion isn't the only option. you might for instance sell the 
game in packs,  say $10 per thousand sections, stil, this would have the 
same effect,of having a progressive game which provides us with more content 
over time, and provides you with a steadier source of income.


Look at Entombed. 40 usd from everyone for the stand alone game, then 
another 14 usd for the dungeon creator when it's released,  again, we 
pay more than we would have for a stand alone game, but we get more 
too,  pluss I'll be willing to bet that any other expantions Jason 
releases using the Entombed's basic engine and system will not be free   
though we'll be quite willing to pay (or at least I certainly will).


Beware the grue!

Dark. 



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Re: [Audyssey] Fighting fantasy and ms word

2010-05-05 Thread dark

Hi.

It's very symple, you just let the game do what a gm of a tabletop game 
does.


First, write yourself a character sheet with your characters' stats on it.

Then, find a decent dice program like gma dice,  then start reading the 
word document. When your told To fight the evil goblin turn to section 48, 
or to run away like a sissy coward turn to section 113 you press ctrl F and 
type in the section number of the page your looking for, then read that 
page.


For combat you use your dice program to roll the dice, and you record any 
stat changes, items or whatever on a character sheet.


To anyone's who's done tabletop rp, this is second nature.

There are some fantastic books which must be played this way, for instance 
those from www.arborell.com (my personal favourite gamebooks ever!), or from 
www.projectaon.org (though those at least do have html pages so that you 
don't have to hit ctrl F), so it's very much worth learning this skill.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:54 AM
Subject: [Audyssey] Fighting fantasy and ms word



  Hi all,
  I downloaded one ff game that is made in ms word. Although I red the 
rules on the site, I still don't understand how to play it. I saw many 
pages of text, but basicly I don't get how to interact with it.

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
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The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 I agree Tom,  but actually i think if the game had music, that would
 change it significantly.

 As I said in my artical, music can do a lot for the game, particularly if it
 is well written and well suted to each game environment,  eg, different
 towns, races or characters having different themes etc.

 Myself I absolutely love exploration in game, exploration of a world and
 it's history. I've certainly seen this in tabletop games but about the only
 online games I've seen such a world in are gamebook series like Project Aon
 or the Chronicles of arborell.

 Sryth originally looked at providing that sort of content,  and indeed i
 was one of it's biggest fans, but frankly the gm has just got greedy. Rather
 than adding new areas, there are just increasing amounts of random events
 and listing competitions, who's only purpose seems to me to be to get people
 to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I
 actually believe the gm has gotten too greedy.

 I fully agree on Kingdom of loathing. I've tried the game a good few times,
 sinse it is a very deep game, but I just can't be motivated to switch on and
 play in order to beat up monsters wielding toilet plungers, 
 particularly sinse the games' turn system means you only get a limited
 amount of play time, and thus must play for a while and then go back.
 One thing I will add though, is that I'm desperate for a game with actually
 interesting combat. This is imho one of Entombed's major strengths, it's not
 simply a case of you hit it, it hits you

 I've seen hundreds of games with really detailed equipment, buff, and skill
 systems (not the least being core exiles), where essentially you spend all
 the stratogy in the preparation for battle, and none in the actual battling.

 Certainly in tabletop games there are more options open to the players than
 just hitting things. For example, in one session of mutants and masterminds
 we were fighting an undead villain who could breathe toxic gas.

 My character,  Silver night, a super hero in a battle sute, being one
 othe the group's main melee fighters obviously was in close combat. I then
 had the idea of smacking said villain in the chest and winding him, so that
 essentially he couldn't use his toxic breath!

 It's this sort of thinking I'd really like to see in an rpg game, not just
 equipping up your character and hitting fight,  but actually taking into
 account who and what your fighting, and using your characters' abilities to
 overcome them reactively.

 Imho this is one thing Entombed does exceptionally well,  though there
 is absolutely no reason this couldn't be done in text.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured 
my imagination so much when I played through it with a friend I even tried 
novelizing the thing! it has a distinct world, characters with back story, 
and a plot which is actually interesting!


Of course, not all rpgs are that good,  indeed I've heard many people 
who began with the original ff games complain that rpgs today are too 
cinimatic and big budgit affairs with no where near enough plot.


I suppose though it's what you grew up with. I sat through the entirity of 
ff7, Xenogears and much of ff8 with a friend reading the text, just so that 
I could experience the story and world like watching a tv program.


my first actual text rpg,  in fact the first time I'd played an rpg 
which wasn't run by a human gm, was legend of the green Dragon in 2003, 
which was fun at the time simply because I'd not played something like that 
before,  but I did grow board after a few months.


That being said, I do remember spending almost a solid 36 hours awake in 
2004 playing original Sryth, just because it was so fantastic to find a 
world like that I could explore.


I suppose for me it's the exploration of a world, it's history and it's 
people which is important, and I'm largely indifferent to the medium. 
Entombed I stil very much enjoy for the reactive combat, unpredictability 
and the chance to physically explore a dungeon space with sounds and 
atmosphere,  but I'm equally really looking forward to the upcoming 
gamebook from Chronicles of Arborell, a Murder of crows.


Then again, the first game which really grabbed my attention was the 
graphical game turrican 2 on the amigar at the age of 8, which,  though 
it's essentially a platform shooter not unlike the original Mega Man games 
with limited weapons and a basic lives system, had a sense of freedom and 
exploration that was staggering,  sinse the levels were truly gigantic 
mazes, where you'd find yourself going in and out of ruined cities or caves, 
jumping across waterfalls or suddenly swimming in deep lakes,  all in 
one level, in all directions, up down, forwards and back, not just trailing 
along left to right. (the fact that Turrican also had award winning and stil 
very fantastic music didn't hurt either).


Equally though, I was read the hobbit by my dad at the age of 4, and was 
introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), 
so maybe for me that's where my love of exploration comes from,   
independent of what form it comes in.


Beware the grue!

Dark. 



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, 
so this past saturday when a form of amazonian viking warrioress entangled 
him with a form of bull whip, it was easy enough for him to disentangle 
himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and I 
have quite a few weapons to choose from, and we definitely get to choose how 
we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly if 
it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather

than adding new areas, there are just increasing amounts of random events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, 
I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' abilities 
to

overcome them reactively.

Imho this is one thing Entombed does exceptionally well,  though 
there

is absolutely no reason this couldn't be done in text.

Beware the Grue!

Dark.


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You can make changes or update your subscription via the web, at
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If you 

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I might also point out this is something the better console rpgs do 
exceptionally well.


My brother has been extoling to me the virtues of the system in ff13, with 
different characters all learning the same skills but in slightly different 
ways, and being able to go at different speeds in battle depending upon who 
you control at one time.


For some reason though, this absolutely never! gets translated into brouser 
games,  they just work on an incredibly boring direct damage system of 
whack whack whack (in fact some games like Warriors 2 and the recently 
mentioned heroes of diernia make the hole thing automated!).


Interestingly enough, this is also something roguelikes like Angband pride 
themselves on,  an interesting and reactive combat system, indeed one 
stratogy guide I read on Anband recommended not fighting many sorts of 
monsters at all and sneaking round them instead.


Deffinately! I'd love to see a detailed system.

Beware the grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly if 
it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather

than adding new areas, there are just increasing amounts of random events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, 
I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' abilities 
to

overcome them reactively.

Imho this is one thing Entombed does exceptionally well,  though 
there

is absolutely no reason this couldn't be done in text.

Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can 

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
interestingly enough Jacob, Entombed actually has an almost similar 
mechanic, as it incoorperates character size.


For instance one rather amusing way of defeating the drake with a brawler, 
is to shrink it down, then grapple it!  though ogres are large enough to 
grapple the drake without any shrinking being necessary.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:43 AM
Subject: Re: [Audyssey] Types of RPG Games


Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 
18, so this past saturday when a form of amazonian viking warrioress 
entangled him with a form of bull whip, it was easy enough for him to 
disentangle himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and I 
have quite a few weapons to choose from, and we definitely get to choose 
how we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly 
if it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather
than adding new areas, there are just increasing amounts of random 
events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it 
sounds, I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being 
one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' 

Re: [Audyssey] Trucker Questions

2010-05-05 Thread Jim Kitchen

Hi Muhammed,

60? do you mean MPH?  I like to stay at 55 as that is what you get the best 
mileage at.  I think that the money saved will get you further than the extra 5 
MPH will.

BFN

- Original Message -
Actually, 60 is the best you should get to. 


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 04 May 2010 10:34
To: Dakotah Rickard
Subject: Re: [Audyssey] Trucker Questions

Hi Dakotah,

Yes, I have made a profit even when I followed all of the road rules.  Sorry
but I can not remember right now what my best profit is when following all
of the rules.

No, the model of the truck makes no difference what so ever.  I just added
that for the fun of it.

I am pretty sure that the game was written in the mid to early eighties, so
that would be my best guess as to the time frame of it.

My best profit ever was just a couple of dollars short of $2,000.

HTH

BFN

Jim

But officer, I was only trying to gain enough speed so I could coast to the
nearest gas station.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA

Jim

It's not the age - it's the mileage!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Willem Venter
Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.

On 5/5/10, dark d...@xgam.org wrote:
 interestingly enough Jacob, Entombed actually has an almost similar
 mechanic, as it incoorperates character size.

 For instance one rather amusing way of defeating the drake with a brawler,
 is to shrink it down, then grapple it!  though ogres are large enough to
 grapple the drake without any shrinking being necessary.

 Beware the grue!

 Dark.
 - Original Message -
 From: Jacob Kruger jac...@mailzone.co.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 05, 2010 9:43 AM
 Subject: Re: [Audyssey] Types of RPG Games


 Along the lines of specific battle tactics, my current RPG/runeQuest
 character, Bork! the Boar Slayer, has a height of 10, but a strength of
 18, so this past saturday when a form of amazonian viking warrioress
 entangled him with a form of bull whip, it was easy enough for him to
 disentangle himself/take the 'weapon' away from her.

 This was also an implementation of specific battle/fighting tactics, and I

 have quite a few weapons to choose from, and we definitely get to choose
 how we want to take on opponents/other characters.

 Think this sort of thing would be quite tricky to implement fully in a
 computer game, but would be definitely a good/nice thing.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 05, 2010 10:19 AM
 Subject: Re: [Audyssey] Types of RPG Games


 Hi Dark,
 Oh, yeah. The combat system is definitely something I've been thinking
 about as well. As you pointed out in table top rpg you often get a lot
 more freedom in attacking an enemy such as hacking off an arm, leg,
 head, or running it through the chest with your mighty sword, or you
 can try and attack from behind. Entombed is the only game I know of
 that gives you that kind of attack strategy and combat system.
 With Sryth it is pretty much a you hit him he hits you type of battle.
 That is definitely very boring and gets annoying after a while. I
 definitely have no interest in having that kind of combat system in
 the game. I think every character should be able to play to his/her
 strengths and try and attack an enemy where it might do the most good.
 The one thing Entombed has done has got me interested in developing a
 combat system that is far beyond what Sryth etc provides.

 Smile.

 On 5/5/10, dark d...@xgam.org wrote:
 I agree Tom,  but actually i think if the game had music, that would
 change it significantly.

 As I said in my artical, music can do a lot for the game, particularly
 if it
 is well written and well suted to each game environment,  eg,
 different
 towns, races or characters having different themes etc.

 Myself I absolutely love exploration in game, exploration of a world and
 it's history. I've certainly seen this in tabletop games but about the
 only
 online games I've seen such a world in are gamebook series like Project
 Aon
 or the Chronicles of arborell.

 Sryth originally looked at providing that sort of content,  and
 indeed i
 was one of it's biggest fans, but frankly the gm has just got greedy.
 Rather
 than adding new areas, there are just increasing amounts of random
 events
 and listing competitions, who's only purpose seems to me to be to get
 people
 to spend money on adventurer tocans to buy equipment. Nasty as it
 sounds, I
 actually believe the gm has gotten too greedy.

 I fully agree on Kingdom of loathing. I've tried the game a good few
 times,
 sinse it is a very deep game, but I just can't be motivated to switch on

 and
 play in order to beat up monsters wielding toilet plungers, 
 particularly sinse the games' turn system means you only get a limited
 amount of play time, and thus must play for a while and then go back.
 One thing I will add though, is that I'm desperate for a game with
 actually
 interesting combat. This is imho one of Entombed's major strengths, it's

 not
 simply a case of you hit it, it hits you

 I've seen hundreds of games with really detailed equipment, buff, and
 skill
 systems (not the least being core exiles), where essentially you spend
 all
 the 

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know - makes sense.

Another thing meant to mention is that depending on your weapon you're 
making use of we also implement a sort of strike rank, so that something 
like a short sword would let you strike earlier in a combat round than a 
long sword/battle axe, but, obviously, then might do less damage unless you 
score a special hit, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:55 AM
Subject: Re: [Audyssey] Types of RPG Games


interestingly enough Jacob, Entombed actually has an almost similar 
mechanic, as it incoorperates character size.


For instance one rather amusing way of defeating the drake with a brawler, 
is to shrink it down, then grapple it!  though ogres are large enough 
to grapple the drake without any shrinking being necessary.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:43 AM
Subject: Re: [Audyssey] Types of RPG Games


Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 
18, so this past saturday when a form of amazonian viking warrioress 
entangled him with a form of bull whip, it was easy enough for him to 
disentangle himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and 
I have quite a few weapons to choose from, and we definitely get to 
choose how we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
I agree Tom,  but actually i think if the game had music, that 
would

change it significantly.

As I said in my artical, music can do a lot for the game, particularly 
if it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world 
and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather
than adding new areas, there are just increasing amounts of random 
events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it 
sounds, I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch 
on and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, 
it's not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Orin
I'd pay for a text based game. THey're fun if they have detailed descriptions, 
and if fighting, detailed fight descriptions.


On May 5, 2010, at 12:58 AM, Thomas Ward wrote:

 Hello gamers,
 As many of you might remember several months ago I began designing a
 gamebook style roll playing game called Legends of Etherea. When I
 originally drafted the plans for the game it was to be a text based
 gamebook adventure system very much in the spirit of Dungeons and
 Dragons using similar rules, classes, races, etc.  While the game's
 story and map isn't yet complete it was going to have various towns,
 cities, forests, and dungeons to explore. However, over the past
 couple of months I am growing concerned that this style of game isn't
 something that would do well financially. Especially, since the
 release of Entombed.
 Basically, what I am aiming at is over the last few years graphical
 roll playing games like Final Fantasy and Xenogears have become hugely
 successful titles all but making the old text based interactive
 fiction systems that I personally like seam like a joke to most
 mainstream gamers.  Now, I'm beginning to see the same thing happening
 more or less to the accessible games market as well. It is like why
 bother playing text based roguelike games like Nethack or ADOM when
 you can start up Entombed and wander around a dungeon doing basically
 the same thing complete with Sapi support, sounds, and music.  I can't
 help but feel that Entombed has just raised the expectations of any
 new and future roll playing games to new heights. Its like who would
 pay $35 for a text only roll playing game when you can purchase
 Entombed for $40 which comes complete with sounds, music, Sapi
 support, etc. It makes the idea of writing and selling text only roll
 playing games seam laughable. So I can't help but feel like the time
 for text based games of any kind have just gone the way of the
 dinosaur.
 Earlier tonight when I was going through my e-mail there was a post
 from Michael on the Heroes of Ardania thread. He asked if the game
 came complete with sounds and music. That really got me thinking about
 my own project. It seams that justabout everyone now expects sounds,
 music, and if the player is sighted, killer graphics, to make a game
 worth their time.  Otherwise the game is considered to be inferior to
 the games with graphics and sounds. So the question is how many of you
 still actually like text based games like me, and how many would be
 willing to pay for such a game?
 understand I'm not necessarily against games like Entombed, I could
 create something like that, of course, but I also have a good idea how
 financially and emotionally exhausting such a title would be to me
 personally. It would take ten times longer and be ten times harder to
 create just because I'd have to purchase more sound packs, license
 music, program all the extra code for sound, speech, menus, whatever.
 So I don't know that I'm up for anything that complicated at the
 moment, but I could do it if it were more financially successful. So
 I'd like to hear your thoughts. What do you expect, like, etc in a
 roll playing game for the computer?
 
 Thanks.
 
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[Audyssey] to raul

2010-05-05 Thread ENES SARIBAÅž
hi raul
i heard that when you hosted the recordings of games on asmodean.net
you had a large colection other than the ones on liamerven.com
do you still have them

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Re: [Audyssey] to raul

2010-05-05 Thread shaun everiss
well I am not raul but I have all the asmodean stuff, and some stuff from 
brandoncole.net.
don't know why I keep the 4gb I have of mostly ps3 and other console games 
recordings though.
At 10:19 p.m. 5/05/2010, you wrote:
hi raul
i heard that when you hosted the recordings of games on asmodean.net
you had a large colection other than the ones on liamerven.com
do you still have them

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread James Howard
Personally I'm a text gamer, and always will be, I'd probably pay for
it, depending on the quality of the game, and such.

On 5/5/10, Orin orin8...@gmail.com wrote:
 I'd pay for a text based game. THey're fun if they have detailed
 descriptions, and if fighting, detailed fight descriptions.


 On May 5, 2010, at 12:58 AM, Thomas Ward wrote:

 Hello gamers,
 As many of you might remember several months ago I began designing a
 gamebook style roll playing game called Legends of Etherea. When I
 originally drafted the plans for the game it was to be a text based
 gamebook adventure system very much in the spirit of Dungeons and
 Dragons using similar rules, classes, races, etc.  While the game's
 story and map isn't yet complete it was going to have various towns,
 cities, forests, and dungeons to explore. However, over the past
 couple of months I am growing concerned that this style of game isn't
 something that would do well financially. Especially, since the
 release of Entombed.
 Basically, what I am aiming at is over the last few years graphical
 roll playing games like Final Fantasy and Xenogears have become hugely
 successful titles all but making the old text based interactive
 fiction systems that I personally like seam like a joke to most
 mainstream gamers.  Now, I'm beginning to see the same thing happening
 more or less to the accessible games market as well. It is like why
 bother playing text based roguelike games like Nethack or ADOM when
 you can start up Entombed and wander around a dungeon doing basically
 the same thing complete with Sapi support, sounds, and music.  I can't
 help but feel that Entombed has just raised the expectations of any
 new and future roll playing games to new heights. Its like who would
 pay $35 for a text only roll playing game when you can purchase
 Entombed for $40 which comes complete with sounds, music, Sapi
 support, etc. It makes the idea of writing and selling text only roll
 playing games seam laughable. So I can't help but feel like the time
 for text based games of any kind have just gone the way of the
 dinosaur.
 Earlier tonight when I was going through my e-mail there was a post
 from Michael on the Heroes of Ardania thread. He asked if the game
 came complete with sounds and music. That really got me thinking about
 my own project. It seams that justabout everyone now expects sounds,
 music, and if the player is sighted, killer graphics, to make a game
 worth their time.  Otherwise the game is considered to be inferior to
 the games with graphics and sounds. So the question is how many of you
 still actually like text based games like me, and how many would be
 willing to pay for such a game?
 understand I'm not necessarily against games like Entombed, I could
 create something like that, of course, but I also have a good idea how
 financially and emotionally exhausting such a title would be to me
 personally. It would take ten times longer and be ten times harder to
 create just because I'd have to purchase more sound packs, license
 music, program all the extra code for sound, speech, menus, whatever.
 So I don't know that I'm up for anything that complicated at the
 moment, but I could do it if it were more financially successful. So
 I'd like to hear your thoughts. What do you expect, like, etc in a
 roll playing game for the computer?

 Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:
 Hi Tom.

 I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured
 my imagination so much when I played through it with a friend I even tried
 novelizing the thing! it has a distinct world, characters with back story,
 and a plot which is actually interesting!

 Of course, not all rpgs are that good,  indeed I've heard many people
 who began with the original ff games complain that rpgs today are too
 cinimatic and big budgit affairs with no where near enough plot.

 I suppose though it's what you grew up with. I sat through the entirity of
 ff7, Xenogears and much of ff8 with a friend reading the text, just so that
 I could experience the story and world like watching a tv program.

 my first actual text rpg,  in fact the first time I'd played an rpg
 which wasn't run by a human gm, was legend of the green Dragon in 2003,
 which was fun at the time simply because I'd not played something like that
 before,  but I did grow board after a few months.

 That being said, I do remember spending almost a solid 36 hours awake in
 2004 playing original Sryth, just because it was so fantastic to find a
 world like that I could explore.

 I suppose for me it's the exploration of a world, it's history and it's
 people which is important, and I'm largely indifferent to the medium.
 Entombed I stil very much enjoy for the reactive combat, unpredictability
 and the chance to physically explore a dungeon space with sounds and
 atmosphere,  but I'm equally really looking forward to the upcoming
 gamebook from Chronicles of Arborell, a Murder of crows.

 Then again, the first game which really grabbed my attention was the
 graphical game turrican 2 on the amigar at the age of 8, which,  though
 it's essentially a platform shooter not unlike the original Mega Man games
 with limited weapons and a basic lives system, had a sense of freedom and
 exploration that was staggering,  sinse the levels were truly gigantic
 mazes, where you'd find yourself going in and out of ruined cities or caves,
 jumping across waterfalls or suddenly swimming in deep lakes,  all in
 one level, in all directions, up down, forwards and back, not just trailing
 along left to right. (the fact that Turrican also had award winning and stil
 very fantastic music didn't hurt either).

 Equally though, I was read the hobbit by my dad at the age of 4, and was
 introduced to Lotr at the age of 6 (I read the silmarillion when I was 10),
 so maybe for me that's where my love of exploration comes from, 
 independent of what form it comes in.

 Beware the grue!

 Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:
 Hi thomas.

 For me it's the story that matters. The sounds and music can greatly
 improve your gaming experience, but a game needs to capture your mind
 and imagination to be fun. So you can consider me a 21 year old fart
 as well.

 I regularly play text based games and many times I choose them over
 games with very rich environments and 0 story.

 The games that last are those that are the most challenge to your mind
 without becoming silly, not the most spectacular. Many online games I
 used to love fell into this trap.

 So bottom line, people will play what they like, and it turns out
 those things people like the longest are the games that are complex
 because they are simple, like chess and cards.

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[Audyssey] Techno shock

2010-05-05 Thread Castanedagarcia_Alfredo
Hello,
I would like help on technoShock. Can anyone tell me if I have access to the 
equipment on the two stories or above? On the first one, I hear something that 
sounds like a washing machine. Is there a way of getting the equipment? Are 
there any walkthru that I could have?
Alfredo

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I have in fairness heard people say it wasn't until the Snes that the final 
fantasy series really took off plot wise,  in fact that from all the 
plots of early games I've seen, the limitations of the power of the machines 
basically meant they had as much plot as the average roguelike.


i remember once my brother briefly playing nes zelda, I saw the introduction 
text and said the evil wizard gannon has knicked off with the princess and 
the tryforce, --- you must go through innumerable dungeons to stop him!


My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an rpg 
freak, and ff7 was released when i was 14 in 1996, but it's the genre of 
games I've most wanted to play for the exploration of world, it's characters 
and back story, the chance to just wander around freely.


In fact, when I've finished my phd, I am seriously considdering learning 
sufficient amounts of programming to create my own text rpg,  though 
sinse this will probably take tuition and certainly will take time (judging 
my bgt experiments that's fairly certain), i can't do that and! write a 
seventy thousand word thesis without dying!


Btw, please ignore the Xenogears novelization. It was really a training for 
me in how to write, and there's so much of it I now want to change it's 
unbelieveable! I stil love the plot,  but not quite enough to read 
through about a thousand odd pages of my own drivel to fix it,  much 
less write the other several thousand pages it'd take to actually finish the 
damnable thing!


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 3:51 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.




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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I agree on the medium of a game being independent to it's quality or lack 
there of, however I will say music can actually help in terms of immersing 
the player to begin with, indeed quite often if a game has new music for a 
different environment or level, I much more feel that I've actually reached 
a different place and achieved something.


I'm not saying a game must! have music, only that it can be an advantage 
in immersion and exploration, which is really what I play games for.


Take Entombed. I've been asking for a bestiary or some form of monster 
description for quite a while, but thus far we haven't actually got one. 
That being said, the fact that different monsters sound! different does 
actually make you start to think your fighting something different, rather 
than just a set of generic put together parts and abilities.


I stil would deffinately like a way to get the monsters described generally, 
but i think without the sound effects I wouldn't find entombed's monsters 
half as interesting, or actually feel I've got to a new floor or made any 
progress at all.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:

Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Muhammed Deniz
Hi,
Entombed is an rpg game. But I don't know any other. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 05 May 2010 16:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I agree on the medium of a game being independent to it's quality or lack
there of, however I will say music can actually help in terms of immersing
the player to begin with, indeed quite often if a game has new music for a
different environment or level, I much more feel that I've actually reached
a different place and achieved something.

I'm not saying a game must! have music, only that it can be an advantage
in immersion and exploration, which is really what I play games for.

Take Entombed. I've been asking for a bestiary or some form of monster
description for quite a while, but thus far we haven't actually got one. 
That being said, the fact that different monsters sound! different does
actually make you start to think your fighting something different, rather
than just a set of generic put together parts and abilities.

I stil would deffinately like a way to get the monsters described generally,
but i think without the sound effects I wouldn't find entombed's monsters
half as interesting, or actually feel I've got to a new floor or made any
progress at all.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games


 Hi Willem,
 Thanks.  Yes, that's how I see things as well. I generally have the
 most fun when the game is challenging, has some puzzle or strategy
 element to it, and a good story line. Sound effects, music, etc is all
 secondary to me. Sure I love having a great audio environment to
 Mysteries of the Ancients but it is the storyline I like more. I could
 have created it as a text adventure just as well and enjoyed it as
 much, but I knew a text adventure probably wouldn't be as apealing as
 a fast action side-scroller. So my view of this rpg game is similar. I
 am mor interested in exploring the world of Etherea and battling the
 goblins, ogres, demons, orcs, drau, and other evil character races
 than awesome sound effects and a good music track. Although, as people
 want music and sounds I suppose I can add a certain amount of that in
 with an on/off switch.

 Smile.

 On 5/5/10, Willem Venter dwill...@gmail.com wrote:
 Hi thomas.

 For me it's the story that matters. The sounds and music can greatly
 improve your gaming experience, but a game needs to capture your mind
 and imagination to be fun. So you can consider me a 21 year old fart
 as well.

 I regularly play text based games and many times I choose them over
 games with very rich environments and 0 story.

 The games that last are those that are the most challenge to your mind
 without becoming silly, not the most spectacular. Many online games I
 used to love fell into this trap.

 So bottom line, people will play what they like, and it turns out
 those things people like the longest are the games that are complex
 because they are simple, like chess and cards.

 ---
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[Audyssey] to raul

2010-05-05 Thread ENES SARIBAÅž
hi
ould you sare them with me
my e-mail is enes.sari...@gmail.com
incase you want it

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
, when did I claime that entombed wasn't an rpg game?  heck, i wrote 
the entry on audiogames.net which very clearly states it is one.


Btw, muhammed, while entombed is currently about the only full scale audio 
rpg, there are lots of text ones, --- -use the search archive feature on 
audiogames.net and you can have them displayed by genre.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:25 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Entombed is an rpg game. But I don't know any other.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 05 May 2010 16:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I agree on the medium of a game being independent to it's quality or lack
there of, however I will say music can actually help in terms of immersing
the player to begin with, indeed quite often if a game has new music for a
different environment or level, I much more feel that I've actually 
reached

a different place and achieved something.

I'm not saying a game must! have music, only that it can be an advantage
in immersion and exploration, which is really what I play games for.

Take Entombed. I've been asking for a bestiary or some form of monster
description for quite a while, but thus far we haven't actually got one.
That being said, the fact that different monsters sound! different does
actually make you start to think your fighting something different, rather
than just a set of generic put together parts and abilities.

I stil would deffinately like a way to get the monsters described 
generally,

but i think without the sound effects I wouldn't find entombed's monsters
half as interesting, or actually feel I've got to a new floor or made any
progress at all.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:

Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.


---
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Bryan Peterson
There was actually only one Final Fantasy game for the NES, at least as far 
as the US goes. Final Fantay 2 and 3 were released for the NES but never in 
the US. What we know of as Final Fantasy 2 and 3 on the Super NES were 
actually 4 and 6. True we have Final Fantasy II officially available to us 
now thanks to several Final Fantasy collections, but to my knowledge the 
true Final Fantasy 3 has never seen a US release except perhaps for the 
Nintendo DS, and I'm not even entirely certain of that.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:51 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story 
captured
my imagination so much when I played through it with a friend I even 
tried
novelizing the thing! it has a distinct world, characters with back 
story,

and a plot which is actually interesting!

Of course, not all rpgs are that good,  indeed I've heard many people
who began with the original ff games complain that rpgs today are too
cinimatic and big budgit affairs with no where near enough plot.

I suppose though it's what you grew up with. I sat through the entirity 
of
ff7, Xenogears and much of ff8 with a friend reading the text, just so 
that

I could experience the story and world like watching a tv program.

my first actual text rpg,  in fact the first time I'd played an rpg
which wasn't run by a human gm, was legend of the green Dragon in 2003,
which was fun at the time simply because I'd not played something like 
that

before,  but I did grow board after a few months.

That being said, I do remember spending almost a solid 36 hours awake in
2004 playing original Sryth, just because it was so fantastic to find a
world like that I could explore.

I suppose for me it's the exploration of a world, it's history and it's
people which is important, and I'm largely indifferent to the medium.
Entombed I stil very much enjoy for the reactive combat, unpredictability
and the chance to physically explore a dungeon space with sounds and
atmosphere,  but I'm equally really looking forward to the upcoming
gamebook from Chronicles of Arborell, a Murder of crows.

Then again, the first game which really grabbed my attention was the
graphical game turrican 2 on the amigar at the age of 8, which,   
though
it's essentially a platform shooter not unlike the original Mega Man 
games

with limited weapons and a basic lives system, had a sense of freedom and
exploration that was staggering,  sinse the levels were truly 
gigantic
mazes, where you'd find yourself going in and out of ruined cities or 
caves,

jumping across waterfalls or suddenly swimming in deep lakes,  all in
one level, in all directions, up down, forwards and back, not just 
trailing
along left to right. (the fact that Turrican also had award winning and 
stil

very fantastic music didn't hurt either).

Equally though, I was read the hobbit by my dad at the age of 4, and was
introduced to Lotr at the age of 6 (I read the silmarillion when I was 
10),

so maybe for me that's where my love of exploration comes from, 
independent of what form it comes in.

Beware the grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I believe there is a ds release of ff 3, but as I said, from all I've heard, 
it was the snes installments where things really kicked off.


Gamefaqs actually has a pretty good plot guide for ff4,  hence why I'm 
familiar with it. Not up to the standard of 6 or 7 imho,  and imho 
secret of mana had a better back story, but stil it's fun!


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:55 PM
Subject: Re: [Audyssey] Types of RPG Games


There was actually only one Final Fantasy game for the NES, at least as 
far as the US goes. Final Fantay 2 and 3 were released for the NES but 
never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES 
were actually 4 and 6. True we have Final Fantasy II officially available 
to us now thanks to several Final Fantasy collections, but to my knowledge 
the true Final Fantasy 3 has never seen a US release except perhaps for 
the Nintendo DS, and I'm not even entirely certain of that.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:51 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story 
captured
my imagination so much when I played through it with a friend I even 
tried
novelizing the thing! it has a distinct world, characters with back 
story,

and a plot which is actually interesting!

Of course, not all rpgs are that good,  indeed I've heard many 
people

who began with the original ff games complain that rpgs today are too
cinimatic and big budgit affairs with no where near enough plot.

I suppose though it's what you grew up with. I sat through the entirity 
of
ff7, Xenogears and much of ff8 with a friend reading the text, just so 
that

I could experience the story and world like watching a tv program.

my first actual text rpg,  in fact the first time I'd played an rpg
which wasn't run by a human gm, was legend of the green Dragon in 2003,
which was fun at the time simply because I'd not played something like 
that

before,  but I did grow board after a few months.

That being said, I do remember spending almost a solid 36 hours awake in
2004 playing original Sryth, just because it was so fantastic to find a
world like that I could explore.

I suppose for me it's the exploration of a world, it's history and it's
people which is important, and I'm largely indifferent to the medium.
Entombed I stil very much enjoy for the reactive combat, 
unpredictability

and the chance to physically explore a dungeon space with sounds and
atmosphere,  but I'm equally really looking forward to the upcoming
gamebook from Chronicles of Arborell, a Murder of crows.

Then again, the first game which really grabbed my attention was the
graphical game turrican 2 on the amigar at the age of 8, which,   
though
it's essentially a platform shooter not unlike the original Mega Man 
games
with limited weapons and a basic lives system, had a sense of freedom 
and
exploration that was staggering,  sinse the levels were truly 
gigantic
mazes, where you'd find yourself going in and out of ruined cities or 
caves,
jumping across waterfalls or suddenly swimming in deep lakes,  all 
in
one level, in all directions, up down, forwards and back, not just 
trailing
along left to right. (the fact that Turrican also had award winning and 
stil

very fantastic music didn't hurt either).

Equally though, I was read the hobbit by my dad at the age of 4, and was
introduced to Lotr at the age of 6 (I read the silmarillion when I was 
10),

so maybe for me that's where my love of exploration comes from, 
independent of what form it comes in.

Beware the grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes
hey dark what someone can do if they make a text base rpg.  is have 
voice acting and like you said have sound effect for different kind of 
things and have music.  in the game there can have many areas to 
explore.  and have different towns and villages and castles and 
dungeons and others lands to explore.  the game could be like a full 
controll game but it a text game  one last thing the game could let you 
talk to other people in the game such as villagers and do different 
task for them.  and allow you to buy different kind stuff to use in 
battle and as you are walking around use items to do different stuff.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes
will thomas what i mean is have the story text base stuff but give the 
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like 
go to shop or talk to people and if you have choose to talk to people 
it could give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do 
one.  or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Muhammed Deniz
Hi Mikle,
If you really want a game like that, I'll suggest you'll have to create one
by using BGT. You can find it  at.
www.blastbay.com
But that's a game that I'm trying to trigger. And when I'm bothered, then
I'll do it. Its going to be a dayly life game. Um, sorry not city attack,
something elce. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 05 May 2010 18:30
To: gamers@audyssey.org
Subject: Re: [Audyssey] Types of RPG Games

will thomas what i mean is have the story text base stuff but give the
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like go to
shop or talk to people and if you have choose to talk to people it could
give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do one.
or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Brice Mellen
Hehehe well you could actually do that with dragonrealms and vipmud if you
wanted to put the time and effort in to doing that, but that is a Mud so
it's online. So you can actually talk to other real people too. Besides all
the huge massive amount of stuff there is to do on that game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, May 05, 2010 12:50 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Types of RPG Games

Hi Mikle,
If you really want a game like that, I'll suggest you'll have to create one
by using BGT. You can find it  at.
www.blastbay.com
But that's a game that I'm trying to trigger. And when I'm bothered, then
I'll do it. Its going to be a dayly life game. Um, sorry not city attack,
something elce. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 05 May 2010 18:30
To: gamers@audyssey.org
Subject: Re: [Audyssey] Types of RPG Games

will thomas what i mean is have the story text base stuff but give the
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like go to
shop or talk to people and if you have choose to talk to people it could
give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do one.
or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.

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[Audyssey] Fwd: connecting to simutronics games with normal mudclient

2010-05-05 Thread anouk


Begin forwarded message:

 From: Jeremy Hartley jeremyhart...@comcast.net
 Date: May 5, 2010 7:56:36 AM GMT+02:00
 To: anouk radix_an...@hotmail.com
 Subject: Re: connecting to simutronics games with normal mudclient
 
 Hi there.  Below is the post I sent to audissey back in December, plus a few 
 updated passages.
 
 This example is for Dragon Realms, but I have also tried this method with 
 GemStone IV, and with the exception of the gamehost and gameport being 
 different, it works as well.
 
 
 Here is what I did.
 
 I logged onto dragonrealms.net and signed up for an account.
 
 After getting my account, and logging back into the site, including hitting
 that go play button.  I was brought into the initial screen for my account
 wich has a group of radio buttons , which allow you to start a new character
 or choose your character, , and then it presents a group of radio buttons
 that gives you the choice for picking the wizard front end and a few other
 ones.  I choose the wizard front end radio button, and hit enter on the go
 play! button.
 
 Now, since I have active X disabled for this site in IE and firefox, rather
 than launching the wizard client, a page comes up and says
 
 Preparing to launch DragonRealms Trial for the Wizard FE. If your game does
 not start automatically,
 click here.
 
 
 I right click on the link that says click here, and choose save link as in
 FireFox or save target as if you are using IE.
 
 My character's name is galphner, so the filename is galphner.sal
 
 Once the file is saved, you will want to open the .sal file in notepad.
 
 Note: In the message, I said that I had activeX disabled in firefox and IE 
 for this site.  I have discovered that I can go to the file types tab in the 
 folder options of Windows Explorer under the tools menu.
 
 You will want to look for the sal extention, and then tab to the change 
 button.  You will be presented with the Open With dialog.  You will want to 
 choose notepad from the list and click OK.
 
 With this method, any .sal file you try to open should not try to launch any 
 mud clients from simutronics, and should only open in NotePad.
 
 Now, getting back to the actual .sal file.
 Here is part of the contents of the one I just saved
 
 UPPORT=5535
 GAME=WIZ
 GAMECODE=DR
 FULLGAMENAME=Wizard_Front_End
 GAMEFILE=WIZARD.EXE
 GAMEHOST=prime.dr.game.play.net
 GAMEPORT=4901
 KEY=ba247ea0ffaf8c1529ae40e9693da03b
 
 You will want to make special note of the gamehost gameport and key entries.
 You will want to copy your key to the clipboard.  In other words, copy
 everything to the right of the equals sign in the line that begins with key=
 If memory serves, the key will expire within fifteen minutes of generation,
 so you will want to be quick when you save the file and then run vipmud or
 your client of choice.
 
 So you would fill out your game host as prime.dr.game.play.net
 and your port as 4901
 
 What happens when you connect.
 
 When you connect to the gameHost, it will act like you are connected to a
 blank connection.  This is where you paste your key that you copied to the
 clipboard into your mud client and press enter
 
 You then want to type, all in caps, the words
 FE/JAVA
 and press enter.
 
 
 Note: if you happen to have punctuation turned off in your screen reader, the 
 word to type in all capital letters is
 FE/JAVA
 spelled out it is
 F E slash J A V A
 
 You will finally see a message in your mud client of choice that says 
 something like, waiting for connection to server, and you should then see the 
 actual game in your mud client!
 
 You should be in and playing at that point.
 
 If something I wrote doesn't make sense, let me know and I would be happy to 
 help further.  I am sort of half asleep as I write this. grin
 
 Jeremy
 
 

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[Audyssey] My best adventture.

2010-05-05 Thread Muhammed Deniz
Hi,
HERE YOU GO!! CAPTAIN MUHAMMED
HAS RETURNED!
captain Muhammed was  an Ogre Fighter who  Threw a Spear so erratically at
the Best of Throws competition that it Disfigured the Queen who was watching
from the stands. captain Muhammed's party wandered the dungeon's halls for 1
year, 3 months , 11 days  before somehow escaping to the lower floors.
Against all odds, everyone in captain Muhammed's party survived the ordeal!
Notable Exploits: 3 quests completed. Rescued a Kobold Thief on the 2nd
floor. Defended a town's gates from sure breach.Rescued a Ratkin Druid on
the 5th floor. Cleared the menace guarding the Old Mine-Works. Defeated  a
Drake! Handled a total of 953 gold coins  and finished with a stash of 619
still left over.  Score: 856 

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[Audyssey] TechnoShock

2010-05-05 Thread Castanedagarcia_Alfredo
Hello,
I repeat. If you know anything about TechnoShock, can you reply?
I am looking for help adn maybe a walkthru.
Alfredo

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
Well Michael, that would be the plan, and indeed some of the better brouser 
games already allow you to explore different lands, talk to villagers 
etc,  they just don't have music or even basic sfx.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, May 05, 2010 6:21 PM
Subject: Re: [Audyssey] Types of RPG Games


hey dark what someone can do if they make a text base rpg.  is have voice 
acting and like you said have sound effect for different kind of things 
and have music.  in the game there can have many areas to explore.  and 
have different towns and villages and castles and dungeons and others 
lands to explore.  the game could be like a full controll game but it a 
text game  one last thing the game could let you talk to other people in 
the game such as villagers and do different task for them.  and allow you 
to buy different kind stuff to use in battle and as you are walking around 
use items to do different stuff.


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Re: [Audyssey] Technoshock

2010-05-05 Thread Castanedagarcia_Alfredo
Helo,
I am trying to get passed story two. I was looking atht eh archive but I saw 
nothin ghtat will help me. All I saw was that I have to get teh site first Will 
that allow me to have some functions?

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[Audyssey] Test

2010-05-05 Thread Hayden Presley
Hi,

My email has not been working, mainly because of Microsoft screwing around
with outlook connecter. Tis is a test to make sure my messages are getting
through, and also to let everyone know that I may accidentally reply to
already extinct messages, so bare with me as I have over 350 messages.

Best Regards,

Hayden

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Re: [Audyssey] Technoshock

2010-05-05 Thread Hayden Presley
Hi,
I'm thinking of trying that game, but I really don't like it much.. It's
insanely hard to even get past the first prison guards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Wednesday, May 05, 2010 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Technoshock

Helo,
I am trying to get passed story two. I was looking atht eh archive but I saw
nothin ghtat will help me. All I saw was that I have to get teh site first
Will that allow me to have some functions?

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Re: [Audyssey] Technoshock

2010-05-05 Thread michael barnes
hey i thought that this game was in beta.  last month when i download 
the game it show that it was in beta.  so my question for you is it in 
beta?  if not then how do i get the game and the current version that 
is not beta version?


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[Audyssey] Combat descriptions

2010-05-05 Thread dark
With all the talk of rpgs and text games, I just came upon an absolutely 
fantastic example of the power of text to transform a comparatively 
uninteresting combat mechanic into something fun. 

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out 
very soon, I decided to replay the first in the series, Shards of moonlight 
(which has actually had a bit of a rewrite recently). 

I just had a combat with two stone statues that was,  from a mechanics 
point of view, not particularly  interesting. 

This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal 
programming whatsoever just rolling dice and recording on a character sheet 
like Lone wolf or fighting fantasy (though he has introduced tallents and a 
crytical hits system into the mix recently). 

So, I went through a few rounds of progressively smacking the statues with my 
hammer and being clobbered by their swords. 

However once I defeat them and turn to section 20, instead of just and you 
won I get the following: 

The Stone Guardians rush your position, their intent obvious as they raise 
their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no matter how 
large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In 
concert their weapons fall upon you
and the battle is joined.
 
Under the power of their blows you falter, but only for a moment. The Guardians 
are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again, swinging 
your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of the 
canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the 
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness of 
their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The Guardian's 
limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.
 
Quickly you take advantage of this weakness, attacking the other and smashing 
one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is only a 
matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is only 
over when you are sure that they are
completely destroyed, and you hammer their remains until there is little left 
that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these obsidian 
warriors guard so ruthlessly.
 
Fantastic stuff, and a perfect example of how you can have an immersive fight 
in text. 

While certainly some music would've been nice,  the description can 
virtually stand alone.

Beware the grue! 

Dark.
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Re: [Audyssey] Technoshock

2010-05-05 Thread dark

Michael, I have one word for you.

Wysiwyg  aka what you see is what you get.

The only and final version is the one on the technoshock website. Yes, it's 
classed as beta, but (apparently), it's completable and has all features. 
Sinse nothing's been heard from the game developers about updates for the 
last few years,  that is pretty much that!


Download and play as you wish.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, May 06, 2010 2:41 AM
Subject: Re: [Audyssey] Technoshock


hey i thought that this game was in beta.  last month when i download the 
game it show that it was in beta.  so my question for you is it in beta? 
if not then how do i get the game and the current version that is not beta 
version?


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
Oh, that could be. As I said my experience with Final Fantasy was
early on in the game's history, and by the time it got better I
couldn't play it so could never get into it like everyone else could.
By the time Final Fantasy 7 came along I was already getting into text
adventures etc and loving them more than the big budget rpg games like
Final Fantasy.
As far as the Xenogears novelization goes I wasn't talking about your
work at all. I was actually talking about the professionally written
novelization of the Xenogears game/games. If you haven't read them
then they are indeed a good read. As I said as a story goes they were
pretty good, and I can like the books and the fan fiction while not
getting into the game too much.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 I have in fairness heard people say it wasn't until the Snes that the final
 fantasy series really took off plot wise,  in fact that from all the
 plots of early games I've seen, the limitations of the power of the machines
 basically meant they had as much plot as the average roguelike.

 i remember once my brother briefly playing nes zelda, I saw the introduction
 text and said the evil wizard gannon has knicked off with the princess and
 the tryforce, --- you must go through innumerable dungeons to stop him!

 My brothers' comment was wow! you read that screen really well! ;D.

 It was probably the time when I grew up, considdering my brother was an rpg
 freak, and ff7 was released when i was 14 in 1996, but it's the genre of
 games I've most wanted to play for the exploration of world, it's characters
 and back story, the chance to just wander around freely.

 In fact, when I've finished my phd, I am seriously considdering learning
 sufficient amounts of programming to create my own text rpg,  though
 sinse this will probably take tuition and certainly will take time (judging
 my bgt experiments that's fairly certain), i can't do that and! write a
 seventy thousand word thesis without dying!

 Btw, please ignore the Xenogears novelization. It was really a training for
 me in how to write, and there's so much of it I now want to change it's
 unbelieveable! I stil love the plot,  but not quite enough to read
 through about a thousand odd pages of my own drivel to fix it,  much
 less write the other several thousand pages it'd take to actually finish the
 damnable thing!

 Beware the grue!

 Dark.

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[Audyssey] To dark

2010-05-05 Thread Orin
Hey dark,

Since you and your brother play Final Fantasy 13, I was wondering what chapter 
you were on?

I wonder if your brother has Beaton it already? THing is, being totally blind, 
I got to chapter 6; that's where I am now, and the enemies are starting to get 
quite hard. No, I haven't yet died if I really pay attention to paradigms, but 
the battles with this certain enemy are longer than they have to be. A 
walkthrough I have been listening to it's shorter.

The walkthrough is at gameanyone.com.

Just wanted to know your brothers progress.

Thanks.



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
Oh, I see. That was basically my intention anyway.  The closest thing
i can compare my game idea to, but isn't exactly it, is Sryth. If you
know anything about that game that is the basic idea. However, my rpg
will have more character races, different adventures of course,   and
its own unique world to explore.  I guess it will be a lot closer to
triditional Dungeons and Dragons than Sryth, but the basic concept is
there.

On 5/5/10, michael barnes c...@samobile.net wrote:
 will thomas what i mean is have the story text base stuff but give the
 player many options to do stuff like go to town or go to the forrest.
 and when you are in the town you could have it give more options like
 go to shop or talk to people and if you have choose to talk to people
 it could give you options aswell like talk to a kid or talk to guard.
 and if you talk to someone they could give you task if you choose to do
 one.  or you could get different items or have them team up with you.
 you see it would be a text base gaem but have the feel like real time.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
As I said clear back in my original message my rpg game has an entire
world to explore complete with forests, swamps, towns, dungeons,
tombs, etc.  It isn't limited to one specific geographic area like a
single dungeon. You can freely travel Etherea looking for adventures
and in some cases may have to travel to different places to pick up
the adventure somewhere else. Plenty of web based gamebook type rpgs
like Sryth offer pretty much what you described except without sounds,
music, and voice acting.
As far as my gamebook having sounds, music, and voice acting we will
see. Currently my wife and I are flat broke, and are living on a shoe
string budget. That means I don't really have a dime to spare on
sounds, music, or voice acting. If people want it that bad  for this
project them I'm going to have to raise the money for this product via
preorders. I hate doing it that way but I simply can't cough up
$1,000.00 like I did for Mysteries of the Ancients for sounds and
music. Is no way I can do it, and why I've been so reluctant to commit
to adding all that to the game in the first place. HOwever, you guys
want it I need to see the money for it.

HTH


On 5/5/10, michael barnes c...@samobile.net wrote:
 hey dark what someone can do if they make a text base rpg.  is have
 voice acting and like you said have sound effect for different kind of
 things and have music.  in the game there can have many areas to
 explore.  and have different towns and villages and castles and
 dungeons and others lands to explore.  the game could be like a full
 controll game but it a text game  one last thing the game could let you
 talk to other people in the game such as villagers and do different
 task for them.  and allow you to buy different kind stuff to use in
 battle and as you are walking around use items to do different stuff.

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out
 very soon, I decided to replay the first in the series, Shards of moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal
 programming whatsoever just rolling dice and recording on a character sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again, swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes

is it going to have music and sound effects and voice acting?

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes

man thomas i feel you man.  i do understand about living on a shoe string.

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[Audyssey] question on horror games.

2010-05-05 Thread michael barnes
beside treasure hunt and shades of doom and decend into madness and 
night of parasite.  what other horror games are out there for the blind?


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

Well Tom, I can see your point.

If I'd actually known and had access to text adventures at the time ff7 and 
Xenogears were released, I probably would've done the same, sinse I'd 
deffinaely have rather had a text based game I could! interact with, than a 
graffical one I couldn't.


Of course, I simply had no idea at that point that such games existed. I 
knew about gamebooks,  but only in prited book form (indeed, I did once 
make an attempt to have gamebooks brailled).


Thus Ff and Xenogears were for me,  well very much like watching films. 
I knew a litle of the battle system, but mostly I was concerned with the 
plot.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:13 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, that could be. As I said my experience with Final Fantasy was
early on in the game's history, and by the time it got better I
couldn't play it so could never get into it like everyone else could.
By the time Final Fantasy 7 came along I was already getting into text
adventures etc and loving them more than the big budget rpg games like
Final Fantasy.
As far as the Xenogears novelization goes I wasn't talking about your
work at all. I was actually talking about the professionally written
novelization of the Xenogears game/games. If you haven't read them
then they are indeed a good read. As I said as a story goes they were
pretty good, and I can like the books and the fan fiction while not
getting into the game too much.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
I have in fairness heard people say it wasn't until the Snes that the 
final

fantasy series really took off plot wise,  in fact that from all the
plots of early games I've seen, the limitations of the power of the 
machines

basically meant they had as much plot as the average roguelike.

i remember once my brother briefly playing nes zelda, I saw the 
introduction
text and said the evil wizard gannon has knicked off with the princess 
and

the tryforce, --- you must go through innumerable dungeons to stop him!

My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an 
rpg

freak, and ff7 was released when i was 14 in 1996, but it's the genre of
games I've most wanted to play for the exploration of world, it's 
characters

and back story, the chance to just wander around freely.

In fact, when I've finished my phd, I am seriously considdering learning
sufficient amounts of programming to create my own text rpg,  though
sinse this will probably take tuition and certainly will take time 
(judging

my bgt experiments that's fairly certain), i can't do that and! write a
seventy thousand word thesis without dying!

Btw, please ignore the Xenogears novelization. It was really a training 
for

me in how to write, and there's so much of it I now want to change it's
unbelieveable! I stil love the plot,  but not quite enough to read
through about a thousand odd pages of my own drivel to fix it,  much
less write the other several thousand pages it'd take to actually finish 
the

damnable thing!

Beware the grue!

Dark.


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Re: [Audyssey] To dark

2010-05-05 Thread dark

Hi orin.

my brother is the one who plays ff13, as he has the site to do so.

I believe he's a good way through the game,  but I've no clear idea how 
far I'm afraid.


Beware the grue!

Dark.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:15 AM
Subject: [Audyssey] To dark



Hey dark,

Since you and your brother play Final Fantasy 13, I was wondering what 
chapter you were on?


I wonder if your brother has Beaton it already? THing is, being totally 
blind, I got to chapter 6; that's where I am now, and the enemies are 
starting to get quite hard. No, I haven't yet died if I really pay 
attention to paradigms, but the battles with this certain enemy are longer 
than they have to be. A walkthrough I have been listening to it's shorter.


The walkthrough is at gameanyone.com.

Just wanted to know your brothers progress.

Thanks.



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Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark
This is why I'm such a major fan of the arborell stuff,  the quality of 
the writing is exceptional!


even though there is no underlaying programming, meaning you ned to roll 
your own dice and record your own stats, it's incredibly! well worth it.


I'd even go so far as calling them the best examples of gamebooks I've 
seen,  imho better than much of the famous commercial stuff such as lw, 
fun though that is.


But sinse the creator is essentialy doing exactly what Tolkeen did, creating 
an entire world with it's own history, mythology, races culture and 
language, --- that's not too surprising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions



Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due 
out
very soon, I decided to replay the first in the series, Shards of 
moonlight

(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a 
mechanics

point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no 
internal
programming whatsoever just rolling dice and recording on a character 
sheet
like Lone wolf or fighting fantasy (though he has introduced tallents and 
a

crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues 
with

my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and 
you

won I get the following:

The Stone Guardians rush your position, their intent obvious as they 
raise

their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no 
matter

how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In
concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again, 
swinging

your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of 
the

canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness 
of

their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is 
only

a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is 
only

over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these 
obsidian

warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
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If you 

Re: [Audyssey] question on horror games.

2010-05-05 Thread dark
In terms of actual audio games with sound,  that's pretty much your lot 
(I wouldn't count Chillingham as any sort of horror).


However, there is a fair amount of horror in text games.

For instance, the book house of horror on http://www.ffproject.com/  and 
indeed Hellfire, --- which even though is set in a fantasy dungeon, is stil 
one of the most gorey and generally horrifying things I've ever seen!


then of course, there's a good bit of horror themed interactive fiction, 
just check the genre section of http://www.wurb.com/if/


hth.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:51 AM
Subject: [Audyssey] question on horror games.


beside treasure hunt and shades of doom and decend into madness and night 
of parasite.  what other horror games are out there for the blind?


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Re: [Audyssey] question on horror games.

2010-05-05 Thread Hayden Presley
Hi,
I will add my contributions. If you're looking for any good IF horror and
you have a Zcode interpreter, I suggest House of the Midnight son, as well
as Anchorhead (one of my favorites by far). House of the Midnight scene is a
bit gorey if you like that sort of thing, though there are some great ways
to die...grin.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question on horror games.

In terms of actual audio games with sound,  that's pretty much your lot 
(I wouldn't count Chillingham as any sort of horror).

However, there is a fair amount of horror in text games.

For instance, the book house of horror on http://www.ffproject.com/  and

indeed Hellfire, --- which even though is set in a fantasy dungeon, is stil 
one of the most gorey and generally horrifying things I've ever seen!

then of course, there's a good bit of horror themed interactive fiction, 
just check the genre section of http://www.wurb.com/if/

hth.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:51 AM
Subject: [Audyssey] question on horror games.


 beside treasure hunt and shades of doom and decend into madness and night 
 of parasite.  what other horror games are out there for the blind?

 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
Where can you fine those? Sounds intreaguing!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

This is why I'm such a major fan of the arborell stuff,  the quality of 
the writing is exceptional!

even though there is no underlaying programming, meaning you ned to roll 
your own dice and record your own stats, it's incredibly! well worth it.

I'd even go so far as calling them the best examples of gamebooks I've 
seen,  imho better than much of the famous commercial stuff such as lw, 
fun though that is.

But sinse the creator is essentialy doing exactly what Tolkeen did, creating

an entire world with it's own history, mythology, races culture and 
language, --- that's not too surprising.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions


 Hi Dark,
 Yeah, that's what I'm talking about man. That sounds like one heck of
 a battle. I love text exactly for that kind of detail and description.
 Woo, that sounded cool!


 On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due 
 out
 very soon, I decided to replay the first in the series, Shards of 
 moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a 
 mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no 
 internal
 programming whatsoever just rolling dice and recording on a character 
 sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and

 a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues 
 with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and 
 you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they 
 raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no 
 matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again, 
 swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of 
 the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness 
 of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is 
 only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is 
 only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these 
 obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
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Re: [Audyssey] question on horror games.

2010-05-05 Thread michael barnes
hey hayden what is zcod and are these games text or audio?  and do they 
have music and sound fx.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
At this point I don't know. I don't think anyone truly appreciates how
much money would be involved in creating a game like this in a fully
audio environment complete with sounds, music, and professional voice
acting. We are talking somewhere between $1,000 to $2,000 to be
conservative. That's just licensing the sounds and music. We haven't
even talked about how much time would be involved in writing the
game's story, writing the program, and testing it. It is almost
impossible for a single person to create something like this on his
own, and have a life away from the computer.
I know that Entombed took two years to create. Well, what I want to
create would be much larger because instead of 25 dungeons or so to
explore we are talking cities, towns, forests, swamps,  tombs,
temples, and all kinds of stuff to explore. A massively huge game
world which would require thousands of sounds to make it anything
close to realistic. The more I think about it the less i want to work
on the game. Text is simple enough to create, but a world done in
audio would be a nightmare. I might have to settle on a simpler
fantasy project. Perhaps a fantasy FPS game that uses only one of the
places to explore rather than the entire game world.

On 5/5/10, michael barnes c...@samobile.net wrote:
 is it going to have music and sound effects and voice acting?

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[Audyssey] quick one on technoshock

2010-05-05 Thread michael barnes

hey didn't someone said that this game is a horror game?

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[Audyssey] World of legends text rpg

2010-05-05 Thread dark
Hi. 

For those who don't know, world of legends is a text rpg game which runs in 
your console window, written in 2006 by a chap called ryan lynne. 

The writing is quite haphazard in places, and parts of the game could've been 
structured better, but it is nevertheless rather fun for what it is, containing 
many character classes, a number of quests and different areas, a fair few 
minigames, and even weapon and potion crafting. 

Anyway, it was recently brought to my attention that the site and link for the 
game had gone down. 

The creator has said he's sadly lost his site,  and also unfortunately 
isn't planning a sequal as he's moved on from games programming now (but is 
stil pleased people are playing his game). 

I've stuck it on sendspace for now, but some more hosting might be handy at 
some point if someone has some webspace.

It's a tiny file, only 500 mb sinse it's all text and just runs in the console.

it can be found at http://www.sendspace.com/file/vfpkvu 

Beware the grue! 

Dark.
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Re: [Audyssey] question on horror games.

2010-05-05 Thread Hayden Presley
Hi,
Zcode is another term for the games created by the inform compiler. They
usually end with Z5 or Z8 (though I've seen Z3 a couple of times) and they
don't have audio. If you want an audio game written in inform, I suggest
glulks.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, May 05, 2010 11:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] question on horror games.

hey hayden what is zcod and are these games text or audio?  and do they 
have music and sound fx.

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark

www.arborell.comm is where.

There's also a page on audiogames.net under the name the chronicles of 
arborell


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:02 AM
Subject: Re: [Audyssey] Combat descriptions



Hi,
Where can you fine those? Sounds intreaguing!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

This is why I'm such a major fan of the arborell stuff,  the quality 
of

the writing is exceptional!

even though there is no underlaying programming, meaning you ned to roll
your own dice and record your own stats, it's incredibly! well worth it.

I'd even go so far as calling them the best examples of gamebooks I've
seen,  imho better than much of the famous commercial stuff such as 
lw,

fun though that is.

But sinse the creator is essentialy doing exactly what Tolkeen did, 
creating


an entire world with it's own history, mythology, races culture and
language, --- that's not too surprising.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions



Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
out
very soon, I decided to replay the first in the series, Shards of
moonlight
(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a
mechanics
point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no
internal
programming whatsoever just rolling dice and recording on a character
sheet
like Lone wolf or fighting fantasy (though he has introduced tallents 
and



a
crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues
with
my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and
you
won I get the following:

The Stone Guardians rush your position, their intent obvious as they
raise
their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no
matter
how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. 
In

concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again,
swinging
your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of
the
canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness
of
their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is
only
a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is
only
over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these
obsidian
warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
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Re: [Audyssey] quick one on technoshock

2010-05-05 Thread Hayden Presley
H Michael,
Personally, I don't really classify it as such, though it is in an
environment set for horror.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, May 05, 2010 11:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] quick one on technoshock

hey didn't someone said that this game is a horror game?

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Re: [Audyssey] question on horror games.

2010-05-05 Thread Thomas Ward
Hi,
Oh, I second that. House of the Midnight Sun is an awesome interactive
fiction game. Definitely right up my alley when it is Halloween time.
Certainly on the gory side for those who likes lots of blood and guts.


On 5/5/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I will add my contributions. If you're looking for any good IF horror and
 you have a Zcode interpreter, I suggest House of the Midnight son, as well
 as Anchorhead (one of my favorites by far). House of the Midnight scene is a
 bit gorey if you like that sort of thing, though there are some great ways
 to die...grin.
 Best Regards,
 Hayden


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Re: [Audyssey] question on horror games.

2010-05-05 Thread michael barnes
does the games have any sound and music?  if so what is the site for 
these games?


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Re: [Audyssey] question on horror games.

2010-05-05 Thread Hayden Presley
Hi,
I was actually embarrassed the first time I played it. It was obvioius how
to get into the castle, but I couldn't figure out that darned combination,
even when it was practically right infront of my eyes! I did think Paul went
a little overboard when it came to the lab puzzle, though is there any
reason why you have to defeat the woman in the chamber of dust?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 11:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question on horror games.

Hi,
Oh, I second that. House of the Midnight Sun is an awesome interactive
fiction game. Definitely right up my alley when it is Halloween time.
Certainly on the gory side for those who likes lots of blood and guts.


On 5/5/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I will add my contributions. If you're looking for any good IF horror and
 you have a Zcode interpreter, I suggest House of the Midnight son, as well
 as Anchorhead (one of my favorites by far). House of the Midnight scene is
a
 bit gorey if you like that sort of thing, though there are some great ways
 to die...grin.
 Best Regards,
 Hayden


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Re: [Audyssey] question on horror games.

2010-05-05 Thread Thomas Ward
Hi Michael,
Do you mean ZCode games like House of the Midnight Sun? No, those are
strictly text adventures.  Honestly text adventures is still our
largest source of fantasy and horror type games. If text adventures
are not your thing than we reallly can't help you. You pretty much
listed all the accessible games that have sound already.

On 5/6/10, michael barnes c...@samobile.net wrote:
 does the games have any sound and music?  if so what is the site for
 these games?

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
Also, remember that text has been here far, far, far, far longer than any
audio or graphics, and has doing a marvelous job of describing things. Just
look at Dante's The Devine Comedy, especially The Paradiso, and you'll see
exactly what I mean.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
out
 very soon, I decided to replay the first in the series, Shards of
moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no
internal
 programming whatsoever just rolling dice and recording on a character
sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and
a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and
you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no
matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again,
swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of
the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness
of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is
only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is
only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these
obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
 ---
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Re: [Audyssey] Technoshock

2010-05-05 Thread Hayden Presley
Hi Dark,
Now, where have I heard that word before? Wysiwyg...Hmmm
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 9:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Technoshock

Michael, I have one word for you.

Wysiwyg  aka what you see is what you get.

The only and final version is the one on the technoshock website. Yes, it's 
classed as beta, but (apparently), it's completable and has all features. 
Sinse nothing's been heard from the game developers about updates for the 
last few years,  that is pretty much that!

Download and play as you wish.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Thursday, May 06, 2010 2:41 AM
Subject: Re: [Audyssey] Technoshock


 hey i thought that this game was in beta.  last month when i download the 
 game it show that it was in beta.  so my question for you is it in beta? 
 if not then how do i get the game and the current version that is not beta

 version?

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark
Well if you really want to be strict about it,  you might go back to 
homers' iniad.


over 2000 years ago,  and they stil! knew how to describe a fight.

Oh, and according to some sources i've seen, there's actually evidence Homer 
was blind ;D.


Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:22 AM
Subject: Re: [Audyssey] Combat descriptions



Hi,
Also, remember that text has been here far, far, far, far longer than any
audio or graphics, and has doing a marvelous job of describing things. 
Just
look at Dante's The Devine Comedy, especially The Paradiso, and you'll 
see

exactly what I mean.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due

out

very soon, I decided to replay the first in the series, Shards of

moonlight

(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a 
mechanics

point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no

internal

programming whatsoever just rolling dice and recording on a character

sheet

like Lone wolf or fighting fantasy (though he has introduced tallents and

a

crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues 
with

my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and

you

won I get the following:

The Stone Guardians rush your position, their intent obvious as they 
raise

their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no

matter

how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In
concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again,

swinging

your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of

the

canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness

of

their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is

only

a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is

only

over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these

obsidian

warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
The Iliad? Most definitely! And I've heard the same thing--play Curses and
you'll get another reference to Homer's blindness (apparently Graham thought
along the same lines).
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 11:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Well if you really want to be strict about it,  you might go back to 
homers' iniad.

over 2000 years ago,  and they stil! knew how to describe a fight.

Oh, and according to some sources i've seen, there's actually evidence Homer

was blind ;D.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:22 AM
Subject: Re: [Audyssey] Combat descriptions


 Hi,
 Also, remember that text has been here far, far, far, far longer than any
 audio or graphics, and has doing a marvelous job of describing things. 
 Just
 look at Dante's The Devine Comedy, especially The Paradiso, and you'll 
 see
 exactly what I mean.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, May 05, 2010 9:42 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Combat descriptions

 Hi Dark,
 Yeah, that's what I'm talking about man. That sounds like one heck of
 a battle. I love text exactly for that kind of detail and description.
 Woo, that sounded cool!


 On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
 out
 very soon, I decided to replay the first in the series, Shards of
 moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a 
 mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no
 internal
 programming whatsoever just rolling dice and recording on a character
 sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and
 a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues 
 with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and
 you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they 
 raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no
 matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again,
 swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of
 the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness
 of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is
 only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is
 only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these
 obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
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 If you have any questions or 

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Hayden Presley
Hi Dark,
About your comment on music--that's very true. One of my favorite parts of
Night of Parasite is that you get different music after you've entered an
important place. I especially love the music in chapter 34, though I hate
the chapter. Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I have in fairness heard people say it wasn't until the Snes that the final 
fantasy series really took off plot wise,  in fact that from all the 
plots of early games I've seen, the limitations of the power of the machines

basically meant they had as much plot as the average roguelike.

i remember once my brother briefly playing nes zelda, I saw the introduction

text and said the evil wizard gannon has knicked off with the princess and 
the tryforce, --- you must go through innumerable dungeons to stop him!

My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an rpg 
freak, and ff7 was released when i was 14 in 1996, but it's the genre of 
games I've most wanted to play for the exploration of world, it's characters

and back story, the chance to just wander around freely.

In fact, when I've finished my phd, I am seriously considdering learning 
sufficient amounts of programming to create my own text rpg,  though 
sinse this will probably take tuition and certainly will take time (judging 
my bgt experiments that's fairly certain), i can't do that and! write a 
seventy thousand word thesis without dying!

Btw, please ignore the Xenogears novelization. It was really a training for 
me in how to write, and there's so much of it I now want to change it's 
unbelieveable! I stil love the plot,  but not quite enough to read 
through about a thousand odd pages of my own drivel to fix it,  much 
less write the other several thousand pages it'd take to actually finish the

damnable thing!

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 3:51 PM
Subject: Re: [Audyssey] Types of RPG Games


 Hi,
 Well, I did read one of the Xenogears books, plus some of the fan
 fiction, and you are right about the story. The back story for
 Xenogears is pretty good. However, I've never been able to play the
 game as it was too focused on graphics etc and I could never do
 anything constructive with it. I guess that is why I'm just  not too
 pleased with the game itself, but I do like the story as far as it
 goes. I also am a fan of the music and am glad to have the Xenogears
 fan collection in mp3.
 As for Final Fantasy I remember  playing at least one of them on the
 original NES, but never got into it much after that. For some reason
 Final Fantasy never got my attention like it did everyone else.
 Probably because after I lost my sight console gaming never was the
 same for me.



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Re: [Audyssey] Techno shock

2010-05-05 Thread Hayden Presley
Hi,
The equipment is nonatainable--I don't really know why it's there. You can
safely ignore it.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Wednesday, May 05, 2010 9:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] Techno shock

Hello,
I would like help on technoShock. Can anyone tell me if I have access to the
equipment on the two stories or above? On the first one, I hear something
that sounds like a washing machine. Is there a way of getting the equipment?
Are there any walkthru that I could have?
Alfredo

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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark,
Actually, that is the Iliad if you want to know. As for Homer being
blind there is a lot of historical debates on who Homer was and
weather he was really blind or not etc. Some Historians even have
suggested Homer wasn't a real person, per say,  but a pseudoname which
authors used to write the Iliad and Odyssey. Whatever the historical
case may or may not have been the writing of those two poems were
great.  Yes, there is a lot you can do with text that just can't be
done any other way unless you can see it in a movie or in a video
game. For us that just isn't possible so text is the next best medium.


On 5/6/10, dark d...@xgam.org wrote:
 Well if you really want to be strict about it,  you might go back to
 homers' iniad.

 over 2000 years ago,  and they stil! knew how to describe a fight.

 Oh, and according to some sources i've seen, there's actually evidence Homer
 was blind ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] to raul

2010-05-05 Thread Hayden Presley
HI Shaun,
I'd also like those recordings. If you could dropbox it...
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ENES SARIBAS
Sent: Wednesday, May 05, 2010 5:19 AM
To: gamers@audyssey.org
Subject: [Audyssey] to raul

hi raul
i heard that when you hosted the recordings of games on asmodean.net
you had a large colection other than the ones on liamerven.com
do you still have them

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Re: [Audyssey] Fighting fantasy and ms word

2010-05-05 Thread Hayden Presley
Hi Dark,
Lol...I like that. Run away like a sissy little coward?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 3:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fighting fantasy and ms word

Hi.

It's very symple, you just let the game do what a gm of a tabletop game 
does.

First, write yourself a character sheet with your characters' stats on it.

Then, find a decent dice program like gma dice,  then start reading the 
word document. When your told To fight the evil goblin turn to section 48, 
or to run away like a sissy coward turn to section 113 you press ctrl F and

type in the section number of the page your looking for, then read that 
page.

For combat you use your dice program to roll the dice, and you record any 
stat changes, items or whatever on a character sheet.

To anyone's who's done tabletop rp, this is second nature.

There are some fantastic books which must be played this way, for instance 
those from www.arborell.com (my personal favourite gamebooks ever!), or from

www.projectaon.org (though those at least do have html pages so that you 
don't have to hit ctrl F), so it's very much worth learning this skill.

Hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:54 AM
Subject: [Audyssey] Fighting fantasy and ms word


   Hi all,
   I downloaded one ff game that is made in ms word. Although I red the 
 rules on the site, I still don't understand how to play it. I saw many 
 pages of text, but basicly I don't get how to interact with it.
   Thanks!
  Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


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Re: [Audyssey] Esp pinball classic

2010-05-05 Thread Hayden Presley
Hi Dark,
I may just do that; I'll put aside a bit of time, and I'll play through a
complete runthrough of heist, haunted house, safari, and soccer star.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, May 04, 2010 4:32 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Esp pinball classic

Hi. 

I'm stil reconsiddering buying esp pinball classic and just haven't made up
my mind, I was waiting for more pinball party packs with more redesigned
tables,  but sadly that doesn't seem to be happening (in fact goodness
knows what is! happening at Draconis). Part of the problem is that as I've
already got the pinball party pack, the wild west table in the demo isn't so
surprising,  and for obvious reasons the sound scape and gameplay of the
packman table isn't really a great advert for the game. 

I was wondering if someone might considder making game play recordings of
some of the other tables,  sinse the brief clip on the draconis esp
pinball classic trailer really doesn't show too much. 

Beware the Grue! 

Dark.
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[Audyssey] one last quick thing.

2010-05-05 Thread michael barnes

does any one know if version 1.40.2 is the current version of technoshock?

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Re: [Audyssey] Esp pinball classic

2010-05-05 Thread dark

That would be much appreciated.

I was playing pinball xtreme the other day and reminded of how much I enjoy 
the soundscape of the game, but the demo for classic just doesn't seem 
adequate really.


Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 6:11 AM
Subject: Re: [Audyssey] Esp pinball classic



Hi Dark,
I may just do that; I'll put aside a bit of time, and I'll play through a
complete runthrough of heist, haunted house, safari, and soccer star.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, May 04, 2010 4:32 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Esp pinball classic

Hi.

I'm stil reconsiddering buying esp pinball classic and just haven't made 
up

my mind, I was waiting for more pinball party packs with more redesigned
tables,  but sadly that doesn't seem to be happening (in fact goodness
knows what is! happening at Draconis). Part of the problem is that as I've
already got the pinball party pack, the wild west table in the demo isn't 
so
surprising,  and for obvious reasons the sound scape and gameplay of 
the

packman table isn't really a great advert for the game.

I was wondering if someone might considder making game play recordings of
some of the other tables,  sinse the brief clip on the draconis esp
pinball classic trailer really doesn't show too much.

Beware the Grue!

Dark.
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