I had the omiga 500 version. I loved it.
Sent from my iPhone
On 21 Nov 2011, at 01:02, Thomas Ward wrote:
> Hi,
>
> Yeah, that's for sure. Which version of Elite did you have. There were
> several versions of Elite produced in the 80's. The version I remember
> best is the version for the Ata
Sorry about tacking on these small messages.
I totally forgot to mention that you can press Enter inside the safe zone to
bring up a special menu. This allows you to donate items for reputation, or
use your reputation to borrow equipment that you need.
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www.kaldobsky.com/audiogames/Swamp.zip
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After giving it quite a bit of thought, and debating it with Kai, and flipping
a coin, I've decided to post what I do have done so that people can begin
testing out the new content while I work on the rest. The coin was just for
fun afterward, but it actually agreed with the decision which was
Hi Tom.
that's fair enough, though from an access perspective it can be irritating,
sinse I can think of several pc games which would! be easy to play if it
weren't for their options menues, which there is no other way of altering
unfortunately.
Of course one advantage with pc games and espe
Philip, I understand your decision to include it completely, though I
still can't say I agree. Still if your paying customers request it, it
is understandable.
Kai, I did not question registry support because it was redundant. I
questioned it because Microsoft's prinsipals from which they built th
i think it is kind of hard that is probably because i just started i
think it is hard playing with the track pad i need a wireless mouse
does anyone know where i could find a nice one
On 11/20/11, Johnny Tai wrote:
> Not really a zombie-though from zombie game, Nemesis from Resident Evil was
> ar
Not really a zombie-though from zombie game, Nemesis from Resident Evil was
armed with its very own rocket launcher- Can maybe put a wildcard like that
in there...in RE II that thing was nearly unstoppable till nearing the end-
and it was one scary mofo to run into.
Or if we're sticking with z
yeah, and also some new weapons to let you be a sniper, in the sense
of you will have to be pationt, and wait out your shots, perhaps you
would have to lay down and have to get up against if you want to move
from your location, also, the same thing, as in dropping to your
belly, would be used to av
Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i
heal. I slash them, they die. haha!
zombie suggestions
i think we need more faster and smarter zombies. most of them are way slow,
is kind of like just waiting for me to shoot. And also a type of zombie that
can attack f
Hi Willem,
Well, for what its worth I completely agree with you about the
registry. I've always thought the Windows registry was a bad idea on
Microsoft's part, and never use it myself because I can serialize,
encrypt, and write the same data to a file on the hard drive thus
invalidating any need
I'm inclined to agree with Philip here. Clearly, a significant enough number
of BGT users desired registration access, and Philip had the inclination to
add it, so why not? It's existence does not mandate usage by a BGT script
writer; the author's still free to use any other file I/O supported b
Hi Willem,
This was actually something I had clearly in mind when building the wrapper.
For the reason you mention, I have put much stricter limits on size of key
and value names, and of the stored data itself than Microsoft does. As
recommended by the article at:
http://msdn.microsoft.com/en
Hi Thomas.
While I hear what you say about ease of use of the built in functions
of dot net for serializing and writing to the registry, sometimes
reading a file gives valuable insight to a problem and altering
something doesn't require a hex editor or custom loader for your file.
In my opinion th
Hi Chris,
Well, there were actually several different versions of Elite, but all
have the same basic story or goals so I'll give you a generic
description of the game.
As I recall basically you are something of a priviteer picking up
contracts as you go, and get rewarded for carrying out certain
Hi,
Yeah, that's for sure. Which version of Elite did you have. There were
several versions of Elite produced in the 80's. The version I remember
best is the version for the Atari II series, and I think I also had
the NES version at one time.
Cheers!
On 11/20/11, Darren Harris wrote:
> I loved
Hi Dark,
I do see how editing an ini or conf file could help in a situation as
you describe. Howver, on the other hand it is more simple to serialize
the settings and save them to a file or just send the settings to the
registry. Modern programming languages like C# .Net, Visual Basic
.Net, and Ja
I've never played Elite, could you give me a description of the goals, scope
and type of play it had? I get that it has jillions of worlds, which is
very cool, but I want to know some specifics of the objectives and play of
the game, if it's a popular model, to see if it fits what I want to make.
Lol I agree. The problem in Swamp is a code typo where I set a variable equal
to 0 instead of 1. That's the entire problem with the screen reader support,
except I didn't notice it until I was too deep in changes to post the fix.
Funny and sad at the same time. :P
> Actually, in the current
Actually, in the current version of Swamp, editing the progress.ini file
seems to be the only way to switch screen readers, a process I note with
pleasure that seems dead simple under BGT.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@
I loved the thargoids! Accept for when they released thargons! That got way
tricky especially if there were multiple thargoids loaded with them!
Sent from my iPhone
On 20 Nov 2011, at 23:40, Thomas Ward wrote:
> Hi,
>
> Ah, man! Don't tempt me. I loved Elite and Frontier Elite. If we keep
> t
Hi Chris,
Right. That's a good point. I've looked at the BGT documentation, and
its far better documented than a lot of libraries and compilers I've
used. Plus as you also said unlike a full blown language like C++ BGT
cuts the functions you need to know about down to something managable
rather th
Hi Dark,
Lol! Now, we know why the zombies in Resident Evil decided to
congrigate at the mall. They heard the clothing stores were having a
sale that day, and Homeland Security was sent in to break up the
undead mob. :D
Cheers!
On 11/20/11, dark wrote:
> I can see it now, a hoard of drueling,
Hi,
Ah, man! Don't tempt me. I loved Elite and Frontier Elite. If we keep
talking about those classics you'll end up talking me into starting
such a project. Lol!
However, I too would like to see an accessible game along those lines.
With memory and disk space relatively inexpensive on todays mac
I would be creating either a space combat game with the emphasis on features
to make real time combat doable, or a game in the style of Anacreon, an
empire-building, resource management and combat game. I suppose at some
future date, I could mesh those two projects, so that the combat in one
would
Hi darren.
Obviously I've never actually played elite myself, sinse even if the
graphics were visible in the action sequences there would've been far too
much text. So I'm all the more in favour of a similar audio game for that
reason.
Beware the gRue!
Dark.
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hahahaha. yeah. something like that. and if i had the kind of weapon
in there as i would like, you could set up a snipers nest with a good
shot to the doorway, and sit there taking pot shots with a sniper
rifle. ahahah.
dallas
On 21 November 2011 08:41, dark wrote:
> I can see it now, a hoard of
Hi,
I'm all for this, I remember Elite. I use to play that when I had some
vision. It was fun to say the least. I'm all for a game like this.
Dave.
On 11/20/11, darren harris wrote:
> Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
> also played frontier elite 2 which
Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship called
the panther clipper, I filled it with shield generators, this is for fun
mind,
I can see it now, a hoard of drueling, shambling zombies wandering vacantly
into supermarkits, waving their clawlike hands with unstoppable purpose,
mindlessly in persuite of their goal saying "gnes! geeenes!"
Wait a moment, isn't that the christmas rush, or January sales? or
summer b
As an interesting fact, in a couple of low vision access games I've played,
editing a conf file is actually a great way around mucking about with
options menues, sinse I can just read it in Hal.
The most extreme form of this is in the game Rocks n diamonds, which has
about 8 pages! of options,
Hi Darren.
i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.
elite for
I'll add here that the documentation for the function set is much better in
BGT than for many compilers and languages I've seen. It helps that the
function set is rather smaller, but still, it's easily accessed, and after a
little experience it's easy to know where to look for function definitions
Hi Tom. Good thoughts here, but in the vein of this discussion, I'd like to
push the envelope a bit. One of the main challenges for a modern fighter
pilot is maintaining situational awareness while having enough focus to do
the rather complex tasks of flying and fighting simultaneously. I agree
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 20, 2011 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Shaun,
Well, as one of those gamers w
Games we'd like to Play.
by Phil Vlasak.
Fleshed Out Swamp.
In Swamp you play a heavily armed human aiming to kill zombies. And the
zombies are all naked.
They are all around you, eating the flesh from humans, crawling out of the
swamp and trying to get into the safe place.
They all have that
Hi Dennis,
Oh, let me clarify. When I say settings data, I mean things that I allow the
user to change inside the game that I do not want them to change by hand. I
definitely do not store passwords this way but as you say, with a hash.
Mainly, though, I use this method to store levels in data
Hi Willem,
Yes, all the BGT settings are confined to a games subkey inside the software
key, either in local machine or current user. Naturally, user priveleges
dictate whether writing to local machine is allowed in the first place.
Kind regards,
Philip Bennefall
- Original Message -
Hi Philip.
If someone is unwilling or unable to master how serialization works,
I'm not sure I trust them with my registry. Would all bgt settings be
in some central place?
On 11/20/11, Dennis Towne wrote:
> Philip,
>
> What good reasons do you have for encrypting a configuration file? I
> figur
Philip,
What good reasons do you have for encrypting a configuration file? I
figure there must be some, but it personally makes no sense to me.
In my opinion, a user should be able to edit the application config
file as easily as possible (which usually means plain text with
limited markup or st
Hi Willem,
The reason is mainly for convenience. Certainly you can store settings in
encrypted files, and this is indeed possible in BGT already, but some people
were a bit confused as to how to extract and interpret data again etc.
Serialization, basically. The settings object gives you a muc
Willem,
The short answer is that you store stuff in the registry because you
can uniquely get at it, reliably, on pretty much all windows platforms
without regard for disk and file restrictions. This is why a lot of
articles and recommendations are to put all configuration and other
information i
Hi Tim,
Yes and no. While I'm sure Philip could write an IDE for BGT complete
with a pulldown list of stock functions and perhaps autocompletion etc
you'd still have to know A, how to customize those existing functions,
and B, how to write your own functions.there is no way to cut and
paste your w
Hi,
I think a healthy mixture of the 2 would be good.
Personally for me I like a game that has exploration trade and expantion
elements in it all in 1. You could make it like pieces on a board thus
making the game much much bigger. As in hundreds or even thousands of
planets systems etc. or you
Hi Willem,
Well, one major advantage of storing settings etc in the registry is
user account control compatibility. As I think you know already
Windows Vista and Windows 7 won't allow you to save files into the
application's installation directory unless user account control is
disabled.This prese
Swamp can be downloaded at www.kaldobsky.com/audiogames/
> Where can I get swamp?
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Hi Chris,
The best way to track targets in a 3d world is to come up with a
targeting system like GMA Tank Commander uses. You'd have one type of
beep to handle the horizontal axis and a different one for the
vertical axis. The beeps would increase in pitch as you center the
enemy target in the cro
Hi. Why would you need to store things in the registry? Settings can
be saved in a file and if you want data not to be altered you could
encrypt that file, so what advantage is there to using the registry?
Even though important keys are protected many problems can still be
caused if keys are not re
Where can I get swamp?
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You can make
Dark, the last think I thought you were doing was criticizing in a destructive
manner. Lol, we have discussed game ideas in audiogames.net threads more than
I can recall, and I agree that the only way things will ever change for the
better is if the thoughts and concerns of the people are heard
While I do agree with these feature requests, we should also remember the
scale of the games. Jeremy's developing the games for free, without
commercial reinforcement for the efforts. Perhaps if Jeremy were to sell the
game after such details were added, or if a subscription rate for the server
Hi Dark,
Well said. That's my thoughts too. Jeremy can take or leave any
suggestions--that's his right as the developer---but I think the games
could be even that much better if some of the ideas, storyline, etc
was fleshed out a bit. I know Jeremy likes producing things as quick
as possible, but
Hi Shaun,
Well, as one of those gamers who prefers a game has a decent
storyline, characters I can identify with, and so on that's where we
disagree. I personally feel a game's storyline is very important to
the success of the game.
Take for example the Tomb Raider series. Since it was originally
As the originator of this debate, it certainly wasn't my intention to knock
down what Jeremy has done. I'm quite aware how difficult programming is and
that I myself have not yet been able to develope anything.
However, I know being someone who at least does vaguely creative things such
as wri
That's actually one of the things I'm considering, either an update of
Anacreon, or possibly a real-time ship combat system with 3d movements and
actual physics.
And this brings up an interesting point. What do people think would be some
good ways to represent 3d tracking of vessels/ missiles
Jeremy, I will second Jorge to this extent. I like your frequent updates
with cumulative improvements. It gives us a chance to give you feedback in
manageable chunks, when you can make decisions with less being bogged down
by previous coding decisions. If you're going in for more complex project
Jorge, while I agree with your praise for Jeremy, I think it's unfair to say
that people with other opinions haven't had constructive things to say. One
may disagree with them, which in part I do, but they are valid. Jeremy's
graceful response speaks well of him. I don't think we need defend him
Hi Jeremy,
Yes, in deed. That's something I'd personally like to see. You've had
some really great games like Castaways but not enough different
missions. I love Civilization type games like that, and what I'd like
to see is a game like Castaways be improved to have 10 to 20 campaigns
to choose fr
Hey jeramy
Fancy a crack at a space strategy game?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 20 November 2011 13:28
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Releas
Hi Jeremy,
That's always possible of course. I've found myself in that situation
myself a time or too when I wrote something, meant it one way, but
someone on list reads it and takes it another way. The lesson we
should all keep in mind here is to be careful what we write, how we
phrase things, an
how would i turn this on i am using windows 7
On 11/20/11, Jeremy Kaldobsky wrote:
> Lenron, the progress.ini file is created the first time you run Swamp, so if
> you haven't played it yet then the file won't be found in the folder. To
> solve this, just run the game and exit, and the file will
I can say this for sure, you will be an absolute beast with the Axe after
practicing like this for a while. haha!
> I am finding it getting a bit boring
> playing with no objectives. While waiting for the next
> update of swamp, I changed my playing style and find it more
> exciting this way. Th
org.
>> You can make changes or update your subscription via the web, at
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>> All messages are archived and can be searched and read at
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>> If you have an
Lenron, the progress.ini file is created the first time you run Swamp, so if
you haven't played it yet then the file won't be found in the folder. To solve
this, just run the game and exit, and the file will be there in the main Swamp
folder.
> where can i find the progress.ini i
> did not see
Thank you Jorge, I'm glad you hear you enjoy my games. :) I plan to continue
making games, but I think I will try to spend a little more time on each one so
that they become longer. Of course this does mean fewer overall titles, but
it's worth trying since it seems like what the majority are
To activate NVDA using the progress.ini file, replace the first line with the
number 1. I am very much looking forward to releasing the next update because
this screen reader bug is fixed.
> Hello everyone.
> I'm playing swamp and i noticed that when i press tab
> for changing the
> speech mo
Thanks Shaun :D
Yeah you'll be happy to know that the next update of Swamp seems to fix the
problem of so much ammo. I wanted to have it posted already, and I'm working
on it even now, but there are still quite a few things I need to finish up
before I can post it.
> These comments jeremy wer
update your subscription via the web, at
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>> If you have any questions or concerns regarding the manage
I am finding it getting a bit boring playing with no objectives. While waiting
for the next update of swamp, I changed my playing style and find it more
exciting this way. Think it will keep me going for quite some time. this is a
recording of my new way of playing swamp. Enjoy.
http://dl.dropbo
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You can make chan
Jeremy, i just wanted to tell you: please go on with your projects and
go on with your own style of development.
In this community the thing the people do best is to criticize without
presenting any positive ideas.
Your games are a big fresh air on this community and I would love to see
you goin
Sean, the word Crappy is very different to the word short. I would not
describe Aprone's games as crappy simply because they lack in length the
same way I would describe a delicious meal as crappy simply because I
could've done with another course.
I would suggest that you think about what you
Hello everyone.
I'm playing swamp and i noticed that when i press tab for changing the
speech mode, it crashes my nvda and than i can't do anything in the
computer.
My question is if Nvda is supported and if so what is the number that i
should put in the progress.ini
And if nvda is not support
Use the "check for Updates" link in your BGT Start Menu entry.
Kai
- Original Message -
From: "shaun everiss"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Saturday, November 19, 2011 10:32 PM
Subject: Re: [Audyssey] More BGT news
where is rev2, I can only get v1.1 inst
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