Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Darren Harris
I had the omiga 500 version. I loved it. Sent from my iPhone On 21 Nov 2011, at 01:02, Thomas Ward wrote: > Hi, > > Yeah, that's for sure. Which version of Elite did you have. There were > several versions of Elite produced in the 80's. The version I remember > best is the version for the Ata

Re: [Audyssey] Swamp version 1.2b

2011-11-20 Thread Jeremy Kaldobsky
Sorry about tacking on these small messages. I totally forgot to mention that you can press Enter inside the safe zone to bring up a special menu. This allows you to donate items for reputation, or use your reputation to borrow equipment that you need. --- Gamers mailing list __ Gamers@audysse

Re: [Audyssey] Swamp version 1.2b

2011-11-20 Thread Jeremy Kaldobsky
Whoops I forgot to give the link for those who don't already know what it is. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

[Audyssey] Swamp version 1.2b

2011-11-20 Thread Jeremy Kaldobsky
After giving it quite a bit of thought, and debating it with Kai, and flipping a coin, I've decided to post what I do have done so that people can begin testing out the new content while I work on the rest. The coin was just for fun afterward, but it actually agreed with the decision which was

Re: [Audyssey] More BGT news

2011-11-20 Thread dark
Hi Tom. that's fair enough, though from an access perspective it can be irritating, sinse I can think of several pc games which would! be easy to play if it weren't for their options menues, which there is no other way of altering unfortunately. Of course one advantage with pc games and espe

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Philip, I understand your decision to include it completely, though I still can't say I agree. Still if your paying customers request it, it is understandable. Kai, I did not question registry support because it was redundant. I questioned it because Microsoft's prinsipals from which they built th

Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread lenron brown
i think it is kind of hard that is probably because i just started i think it is hard playing with the track pad i need a wireless mouse does anyone know where i could find a nice one On 11/20/11, Johnny Tai wrote: > Not really a zombie-though from zombie game, Nemesis from Resident Evil was > ar

Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread Johnny Tai
Not really a zombie-though from zombie game, Nemesis from Resident Evil was armed with its very own rocket launcher- Can maybe put a wildcard like that in there...in RE II that thing was nearly unstoppable till nearing the end- and it was one scary mofo to run into. Or if we're sticking with z

Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread Dallas O'Brien
yeah, and also some new weapons to let you be a sniper, in the sense of you will have to be pationt, and wait out your shots, perhaps you would have to lay down and have to get up against if you want to move from your location, also, the same thing, as in dropping to your belly, would be used to av

[Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread Steady Goh
Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i heal. I slash them, they die. haha! zombie suggestions i think we need more faster and smarter zombies. most of them are way slow, is kind of like just waiting for me to shoot. And also a type of zombie that can attack f

Re: [Audyssey] More BGT news

2011-11-20 Thread Thomas Ward
Hi Willem, Well, for what its worth I completely agree with you about the registry. I've always thought the Windows registry was a bad idea on Microsoft's part, and never use it myself because I can serialize, encrypt, and write the same data to a file on the hard drive thus invalidating any need

Re: [Audyssey] More BGT news

2011-11-20 Thread Kai
I'm inclined to agree with Philip here. Clearly, a significant enough number of BGT users desired registration access, and Philip had the inclination to add it, so why not? It's existence does not mandate usage by a BGT script writer; the author's still free to use any other file I/O supported b

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
Hi Willem, This was actually something I had clearly in mind when building the wrapper. For the reason you mention, I have put much stricter limits on size of key and value names, and of the stored data itself than Microsoft does. As recommended by the article at: http://msdn.microsoft.com/en

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file. In my opinion th

Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Chris, Well, there were actually several different versions of Elite, but all have the same basic story or goals so I'll give you a generic description of the game. As I recall basically you are something of a priviteer picking up contracts as you go, and get rewarded for carrying out certain

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Thomas Ward
Hi, Yeah, that's for sure. Which version of Elite did you have. There were several versions of Elite produced in the 80's. The version I remember best is the version for the Atari II series, and I think I also had the NES version at one time. Cheers! On 11/20/11, Darren Harris wrote: > I loved

Re: [Audyssey] More BGT news

2011-11-20 Thread Thomas Ward
Hi Dark, I do see how editing an ini or conf file could help in a situation as you describe. Howver, on the other hand it is more simple to serialize the settings and save them to a file or just send the settings to the registry. Modern programming languages like C# .Net, Visual Basic .Net, and Ja

Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread Christopher Bartlett
I've never played Elite, could you give me a description of the goals, scope and type of play it had? I get that it has jillions of worlds, which is very cool, but I want to know some specifics of the objectives and play of the game, if it's a popular model, to see if it fits what I want to make.

Re: [Audyssey] More BGT news

2011-11-20 Thread Jeremy Kaldobsky
Lol I agree. The problem in Swamp is a code typo where I set a variable equal to 0 instead of 1. That's the entire problem with the screen reader support, except I didn't notice it until I was too deep in changes to post the fix. Funny and sad at the same time. :P > Actually, in the current

Re: [Audyssey] More BGT news

2011-11-20 Thread Christopher Bartlett
Actually, in the current version of Swamp, editing the progress.ini file seems to be the only way to switch screen readers, a process I note with pleasure that seems dead simple under BGT. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Darren Harris
I loved the thargoids! Accept for when they released thargons! That got way tricky especially if there were multiple thargoids loaded with them! Sent from my iPhone On 20 Nov 2011, at 23:40, Thomas Ward wrote: > Hi, > > Ah, man! Don't tempt me. I loved Elite and Frontier Elite. If we keep > t

Re: [Audyssey] More BGT news

2011-11-20 Thread Thomas Ward
Hi Chris, Right. That's a good point. I've looked at the BGT documentation, and its far better documented than a lot of libraries and compilers I've used. Plus as you also said unlike a full blown language like C++ BGT cuts the functions you need to know about down to something managable rather th

Re: [Audyssey] Fleshed Out Swamp.

2011-11-20 Thread Thomas Ward
Hi Dark, Lol! Now, we know why the zombies in Resident Evil decided to congrigate at the mall. They heard the clothing stores were having a sale that day, and Homeland Security was sent in to break up the undead mob. :D Cheers! On 11/20/11, dark wrote: > I can see it now, a hoard of drueling,

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Thomas Ward
Hi, Ah, man! Don't tempt me. I loved Elite and Frontier Elite. If we keep talking about those classics you'll end up talking me into starting such a project. Lol! However, I too would like to see an accessible game along those lines. With memory and disk space relatively inexpensive on todays mac

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Christopher Bartlett
I would be creating either a space combat game with the emphasis on features to make real time combat doable, or a game in the style of Anacreon, an empire-building, resource management and combat game. I suppose at some future date, I could mesh those two projects, so that the combat in one would

Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread dark
Hi darren. Obviously I've never actually played elite myself, sinse even if the graphics were visible in the action sequences there would've been far too much text. So I'm all the more in favour of a similar audio game for that reason. Beware the gRue! Dark. --- Gamers mailing list __ G

Re: [Audyssey] Fleshed Out Swamp.

2011-11-20 Thread Dallas O'Brien
hahahaha. yeah. something like that. and if i had the kind of weapon in there as i would like, you could set up a snipers nest with a good shot to the doorway, and sit there taking pot shots with a sniper rifle. ahahah. dallas On 21 November 2011 08:41, dark wrote: > I can see it now, a hoard of

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread David Mehler
Hi, I'm all for this, I remember Elite. I use to play that when I had some vision. It was fun to say the least. I'm all for a game like this. Dave. On 11/20/11, darren harris wrote: > Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I > also played frontier elite 2 which

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread darren harris
Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I also played frontier elite 2 which was much much harder. Although fun because you could land on planets. I used to get the big frater ship called the panther clipper, I filled it with shield generators, this is for fun mind,

Re: [Audyssey] Fleshed Out Swamp.

2011-11-20 Thread dark
I can see it now, a hoard of drueling, shambling zombies wandering vacantly into supermarkits, waving their clawlike hands with unstoppable purpose, mindlessly in persuite of their goal saying "gnes! geeenes!" Wait a moment, isn't that the christmas rush, or January sales? or summer b

Re: [Audyssey] More BGT news

2011-11-20 Thread dark
As an interesting fact, in a couple of low vision access games I've played, editing a conf file is actually a great way around mucking about with options menues, sinse I can just read it in Hal. The most extreme form of this is in the game Rocks n diamonds, which has about 8 pages! of options,

Re: [Audyssey] space stratagy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread dark
Hi Darren. i like the idea of a space stratogy game, sinse having single player versions is very different and imho far more preferable to a multiplayer one. However, if it were a single player game I'd want it to have some significant differences from the online affairs available. elite for

Re: [Audyssey] More BGT news

2011-11-20 Thread Christopher Bartlett
I'll add here that the documentation for the function set is much better in BGT than for many compilers and languages I've seen. It helps that the function set is rather smaller, but still, it's easily accessed, and after a little experience it's easy to know where to look for function definitions

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Hi Tom. Good thoughts here, but in the vein of this discussion, I'd like to push the envelope a bit. One of the main challenges for a modern fighter pilot is maintaining situational awareness while having enough focus to do the rather complex tasks of flying and fighting simultaneously. I agree

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 20, 2011 11:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Shaun, Well, as one of those gamers w

[Audyssey] Fleshed Out Swamp.

2011-11-20 Thread Phil Vlasak
Games we'd like to Play. by Phil Vlasak. Fleshed Out Swamp. In Swamp you play a heavily armed human aiming to kill zombies. And the zombies are all naked. They are all around you, eating the flesh from humans, crawling out of the swamp and trying to get into the safe place. They all have that

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
Hi Dennis, Oh, let me clarify. When I say settings data, I mean things that I allow the user to change inside the game that I do not want them to change by hand. I definitely do not store passwords this way but as you say, with a hash. Mainly, though, I use this method to store levels in data

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
Hi Willem, Yes, all the BGT settings are confined to a games subkey inside the software key, either in local machine or current user. Naturally, user priveleges dictate whether writing to local machine is allowed in the first place. Kind regards, Philip Bennefall - Original Message -

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Hi Philip. If someone is unwilling or unable to master how serialization works, I'm not sure I trust them with my registry. Would all bgt settings be in some central place? On 11/20/11, Dennis Towne wrote: > Philip, > > What good reasons do you have for encrypting a configuration file? I > figur

Re: [Audyssey] More BGT news

2011-11-20 Thread Dennis Towne
Philip, What good reasons do you have for encrypting a configuration file? I figure there must be some, but it personally makes no sense to me. In my opinion, a user should be able to edit the application config file as easily as possible (which usually means plain text with limited markup or st

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
Hi Willem, The reason is mainly for convenience. Certainly you can store settings in encrypted files, and this is indeed possible in BGT already, but some people were a bit confused as to how to extract and interpret data again etc. Serialization, basically. The settings object gives you a muc

Re: [Audyssey] More BGT news

2011-11-20 Thread Dennis Towne
Willem, The short answer is that you store stuff in the registry because you can uniquely get at it, reliably, on pretty much all windows platforms without regard for disk and file restrictions. This is why a lot of articles and recommendations are to put all configuration and other information i

Re: [Audyssey] More BGT news

2011-11-20 Thread Thomas Ward
Hi Tim, Yes and no. While I'm sure Philip could write an IDE for BGT complete with a pulldown list of stock functions and perhaps autocompletion etc you'd still have to know A, how to customize those existing functions, and B, how to write your own functions.there is no way to cut and paste your w

[Audyssey] space stratagy games was RE: Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Darren Harris
Hi, I think a healthy mixture of the 2 would be good. Personally for me I like a game that has exploration trade and expantion elements in it all in 1. You could make it like pieces on a board thus making the game much much bigger. As in hundreds or even thousands of planets systems etc. or you

Re: [Audyssey] More BGT news

2011-11-20 Thread Thomas Ward
Hi Willem, Well, one major advantage of storing settings etc in the registry is user account control compatibility. As I think you know already Windows Vista and Windows 7 won't allow you to save files into the application's installation directory unless user account control is disabled.This prese

Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Jeremy Kaldobsky
Swamp can be downloaded at www.kaldobsky.com/audiogames/ > Where can I get swamp? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.or

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Chris, The best way to track targets in a 3d world is to come up with a targeting system like GMA Tank Commander uses. You'd have one type of beep to handle the horizontal axis and a different one for the vertical axis. The beeps would increase in pitch as you center the enemy target in the cro

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Hi. Why would you need to store things in the registry? Settings can be saved in a file and if you want data not to be altered you could encrypt that file, so what advantage is there to using the registry? Even though important keys are protected many problems can still be caused if keys are not re

Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Ron hopkins
Where can I get swamp? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Jeremy Kaldobsky
Dark, the last think I thought you were doing was criticizing in a destructive manner. Lol, we have discussed game ideas in audiogames.net threads more than I can recall, and I agree that the only way things will ever change for the better is if the thoughts and concerns of the people are heard

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Kai
While I do agree with these feature requests, we should also remember the scale of the games. Jeremy's developing the games for free, without commercial reinforcement for the efforts. Perhaps if Jeremy were to sell the game after such details were added, or if a subscription rate for the server

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Dark, Well said. That's my thoughts too. Jeremy can take or leave any suggestions--that's his right as the developer---but I think the games could be even that much better if some of the ideas, storyline, etc was fleshed out a bit. I know Jeremy likes producing things as quick as possible, but

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Shaun, Well, as one of those gamers who prefers a game has a decent storyline, characters I can identify with, and so on that's where we disagree. I personally feel a game's storyline is very important to the success of the game. Take for example the Tomb Raider series. Since it was originally

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread dark
As the originator of this debate, it certainly wasn't my intention to knock down what Jeremy has done. I'm quite aware how difficult programming is and that I myself have not yet been able to develope anything. However, I know being someone who at least does vaguely creative things such as wri

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
That's actually one of the things I'm considering, either an update of Anacreon, or possibly a real-time ship combat system with 3d movements and actual physics. And this brings up an interesting point. What do people think would be some good ways to represent 3d tracking of vessels/ missiles

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Jeremy, I will second Jorge to this extent. I like your frequent updates with cumulative improvements. It gives us a chance to give you feedback in manageable chunks, when you can make decisions with less being bogged down by previous coding decisions. If you're going in for more complex project

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Jorge, while I agree with your praise for Jeremy, I think it's unfair to say that people with other opinions haven't had constructive things to say. One may disagree with them, which in part I do, but they are valid. Jeremy's graceful response speaks well of him. I don't think we need defend him

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Jeremy, Yes, in deed. That's something I'd personally like to see. You've had some really great games like Castaways but not enough different missions. I love Civilization type games like that, and what I'd like to see is a game like Castaways be improved to have 10 to 20 campaigns to choose fr

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Darren Harris
Hey jeramy Fancy a crack at a space strategy game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 20 November 2011 13:28 To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Releas

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Jeremy, That's always possible of course. I've found myself in that situation myself a time or too when I wrote something, meant it one way, but someone on list reads it and takes it another way. The lesson we should all keep in mind here is to be careful what we write, how we phrase things, an

Re: [Audyssey] Swamp question

2011-11-20 Thread lenron brown
how would i turn this on i am using windows 7 On 11/20/11, Jeremy Kaldobsky wrote: > Lenron, the progress.ini file is created the first time you run Swamp, so if > you haven't played it yet then the file won't be found in the folder. To > solve this, just run the game and exit, and the file will

Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Jeremy Kaldobsky
I can say this for sure, you will be an absolute beast with the Axe after practicing like this for a while. haha! > I am finding it getting a bit boring > playing with no objectives. While waiting for the next > update of swamp, I changed my playing style and find it more > exciting this way. Th

Re: [Audyssey] Swamp question

2011-11-20 Thread Darren Duff
org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have an

Re: [Audyssey] Swamp question

2011-11-20 Thread Jeremy Kaldobsky
Lenron, the progress.ini file is created the first time you run Swamp, so if you haven't played it yet then the file won't be found in the folder. To solve this, just run the game and exit, and the file will be there in the main Swamp folder. > where can i find the progress.ini i > did not see

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Jeremy Kaldobsky
Thank you Jorge, I'm glad you hear you enjoy my games. :) I plan to continue making games, but I think I will try to spend a little more time on each one so that they become longer. Of course this does mean fewer overall titles, but it's worth trying since it seems like what the majority are

Re: [Audyssey] Swamp question

2011-11-20 Thread Jeremy Kaldobsky
To activate NVDA using the progress.ini file, replace the first line with the number 1. I am very much looking forward to releasing the next update because this screen reader bug is fixed. > Hello everyone. > I'm playing swamp and i  noticed that when i press tab > for changing the > speech mo

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Jeremy Kaldobsky
Thanks Shaun :D Yeah you'll be happy to know that the next update of Swamp seems to fix the problem of so much ammo. I wanted to have it posted already, and I'm working on it even now, but there are still quite a few things I need to finish up before I can post it. > These comments jeremy wer

Re: [Audyssey] Swamp question

2011-11-20 Thread lenron brown
update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the manage

[Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Steady Goh
I am finding it getting a bit boring playing with no objectives. While waiting for the next update of swamp, I changed my playing style and find it more exciting this way. Think it will keep me going for quite some time. this is a recording of my new way of playing swamp. Enjoy. http://dl.dropbo

Re: [Audyssey] Swamp question

2011-11-20 Thread Darren Duff
t; If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chan

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Jorge Gonçalves
Jeremy, i just wanted to tell you: please go on with your projects and go on with your own style of development. In this community the thing the people do best is to criticize without presenting any positive ideas. Your games are a big fresh air on this community and I would love to see you goin

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread dark
Sean, the word Crappy is very different to the word short. I would not describe Aprone's games as crappy simply because they lack in length the same way I would describe a delicious meal as crappy simply because I could've done with another course. I would suggest that you think about what you

Re: [Audyssey] Swamp question

2011-11-20 Thread Jorge Gonçalves
Hello everyone. I'm playing swamp and i noticed that when i press tab for changing the speech mode, it crashes my nvda and than i can't do anything in the computer. My question is if Nvda is supported and if so what is the number that i should put in the progress.ini And if nvda is not support

Re: [Audyssey] More BGT news

2011-11-20 Thread Kai
Use the "check for Updates" link in your BGT Start Menu entry. Kai - Original Message - From: "shaun everiss" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, November 19, 2011 10:32 PM Subject: Re: [Audyssey] More BGT news where is rev2, I can only get v1.1 inst