So, just tried Dark Ruse! I note that game is well named.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Hey, I want the promised good stuff if we're going to get creative with
disasters, though in fairness the merchant cart and war tent sharing
abilities do make up for some of that.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
the north.
Hopefully, this clears up the confusion about walls. If there are any
questions, ask.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, October 11, 2011 1:27 PM
I've been giving this a lot of thought. As the complexity of the game
increases, the message buffer problem gets worse and worse. I think the
solution may be to look at the concept of the time line. Rather than trying
to keep things in real time, perhaps we should just move one message at a
Ok, I'm armpit deep in zombies with raids coming, and I have idle military
units. At the moment, I have an idle bowman. I have an idea that the game
may not use more than five of each type defensively. Is this correct?
Chris Bartlett
---
Gamers mailing list __
Ok, experimenting with message options, I turned off the food delivery
messages, and I really want an easy way to check up on the tavern stocks.
Bring back the t key to give us a quick report on the tavern food stocks.
Chris Bartlett
---
Gamers mailing list __
Hmmm, I think that would detract from the strategic decision about how much
to specialize your work force, since the only downside to doing so other
than the cost is the loss in flexibility.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Ok, so I built my war tent and tried to send out a raid. Do you need a
general for raids as well as reinforcements now? When I hit enter on the
send raid selection, nothing happened.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many
turns now and they haven't moved. Also, I can't raid with or without a
general. I can reinforce with a general, but the raid the computer enemy
seems to be nonfunctional.
Chris Bartlett
---
Gamers
First of all, I love the concept behind listing the idle workers. Could you
pull out the ailing and mothers from the number though as it's confusing to
see two idle workers but not find the idle category because they're both
mothers. I think we know that mothers and ailing are idle.
Trying
Tweak: I'd like to see the v key return ailing and pregnant, taking these
totals away from adults. This makes it easier to maintain a constant
proportion of peasants, soldiers, etc.
Question: do walls function like guard towers? I put a few strategic walls
into my map recently and it seems
Ok, I had ten rangers and 9 pikemen. Then I reinforced Fiona with 4 of
each. All well and good, except that now I have 0 rangers and 0 pikemen.
Fiona seems to have gotten the correct number, but I lost more than I
should.
Christopher Bartlett
---
Gamers mailing list
My first thought was how easy this turned out to be. Now, let me unpack
this a bit because there are several factors that went into the ease of my
victory, which was pretty much a foregone conclusion at about six catapults.
The trading facilities are extremely powerful. Having received
Ok, but invaders were being attacked literally on the tick they arrived.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
I like your line of thinking Dark, but one consequence would have to be a
re-evaluation of the current resource model. It's already the case that in
a moderately long game you can deplete the resources of the map quite
thoroughly. With more to build, resource acquisition would need to be
looked
Ok, it's cool to be able to pass troops back and forth, but how about a
common enemy pool. In other words, raids you send out would affect others
playing as well. To balance this, the enemy would have to be growing all
the time, even when only one person was playing. This would be hard on
New game, just built my tavern and upgraded my cook and bartender. When I
upgraded the cook, it told me I'd upgraded the bartender to an innkeeper,
and when I upgraded the bartender it told me I'd upgraded my cook to a chef.
Chris Bartlett
---
Gamers mailing list __
I'm finding that I would like to see a full report on people's hunger, not
just up through 30% but the entire histogram.
Also, I don't think I've ever seen a report of people eating at the tavern
with the t key. Has anyone else?
Chris Bartlett
---
Gamers mailing list
The main difference with Mission 3 is the steepness of the build-up of the
strength of the enemies. Given the story, it would make sense that the party
should be better organized than the first two, perhaps with more settlers to
begin with and more resources. I wouldn't change the difficulty
I don't think I've ever gotten a game with over 32 population, the increase
rate seems very slow, even when I make darned sure I have an extra house in
play at all times. Even with the premies and sweat shop chosen, I'm still
just not generating population very quickly. Is there something I
I have to disagree about Mission 2's difficulty. I managed to beat it with
four knights and five rangers, before the goblins were a major threat.
Mission 3 is a cast-iron puppy though.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Can you include this military info in either the readme or jobs file in the
next distribution?
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription
Movement: Do enemy units move diagonally, or only up and down? Will
scattered trees and the rock equivalent which is escaping me at the moment
stop their movement, or does it have to be at least forest and stony fields?
I haven't built any walls in my first attempt at mission three, their
Yep, I'd agree with the terrain location suggestions and the reorder of the
building lists. With 832 squares to check out in mission 3, it's a bit
clumsy. I suppose I could make an off-line version of the map, but that
would take forever.
Chris Bartlett
-Original Message-
Ok, some thoughts after finally massacring those bloody yeti.
I never built a monastery. Tome production has become really hard to
manage, and I just never found it a sufficient priority. I did build a
tannery, but never got around to assigning a leatherworker. Three leather
is probably a
Ok, is it me, or do certain women get pregnant all the time? In my current
game, of six women, two have borne all the children. They happen to be my
default cook and bartender, which hasn't been as disastrous as you might
think, and it's a trade-off given that other women in essential jobs have
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Wednesday, August 10, 2011 05:51
To: 'Gamers Discussion list'
Subject: [Audyssey] castaways, women of loose morals?
Ok, is it me, or do certain women get pregnant all the time? In my current
game, of six women, two have borne all
So my Christopher character died during a game. I wondered what effect this
has on any co-op partners? Do they get to share a new person, or am I just
gone to them?
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
One other comment I forgot this morning. Animal farms do not appear to
produce sufficient product to be worth building. If you could get the
fur/leather from the animal as well, it might be worthwhile as an
alternative to hunting, but the rate is too slow to miss if you don't build
one, and the
I had a chef and a second serf that have been downgraded back to their basic
state. This seems to have happened when I changed from 1.4b to 1.5b. I
think that I had some tomes made when I made the switch. I used these to
upgrade my cook and peasant, but when I saved and reloaded the game, these
Lori, wading through a lot of emails after a week's absence, so I don't know
if this is answered further up in the list, but if not:
Castaways is a different sort of animal from SoundRTS in that you do not
directly control your castaways. You assign them tasks, and the game
figures out a priority
Is there an effect on the speed with which women get pregnant for having
extra housing capacity beyond the first extra? For example, if I have a
population of 12 and build 5 houses, will my women get pregnant faster than
if I only build 4?
Christopher Bartlett
---
Gamers
Nice improvements here, love the monks. Still early in my first 1.3b game,
so I haven't plumbed the depths of job upgrades much.
I'm loving the idea of tweaking peasant priorities as well. Is this going
to be a before-game option, or an on-the-fly option?
Chris Bartlett
Tomes are copied by monks who work in the monastery. I haven't figured out
the other stuff yet.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Thursday, July 28, 2011 12:35 PM
To: Gamers Discussion
I think they're only available in the second mission, though I haven't tried
mission 1 since I downloaded 1.3b. Is that the version number you hear when
you start the game?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
I can confirm that stone masons are working correctly for me.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Yes, I have a monk who has produced three tomes which have upgraded two
builders and a peasant thus far.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, July 28, 2011 4:16 PM
To: Gamers
One effect of a fog of war is that the starting space would have to be
specified, rather than being left to the player.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or
Ok, here's a scenario, because there's something confusing happening. Tick
0 I begin at G10 with a tech at G8. I move to G9. On tick 1 I move to H9.
On tick 2 I time travel back to tick 0. Now I have me at H9 and my shadow
at G10. I move to H8 and my shadow moves to G9. Tick 1 (in this time
Ok, I get the basic idea of Temporals, but I'm confused by the behavior of
past versions of myself. An example follows:
On tick 2, I decide to travel back to tick 0. The game starts me at G10.
On tick 2 I'm at H9. I travel back to tick 0. Now, there is a version of
me at H9, the conscious
Back to my obsession about Castaways. I'd like to see the addition of job
specialties in one of two ways.
Way 1. After a certain number of ticks in a job, a person becomes a
journeyman at that job. They perform it better or faster, but perform other
in their chain with less proficiency and
.
Command?
Christopher Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages
As someone who asked a related question that sparked the last round of this
kerfuffle, this has nothing to do with you Dark, and like others, I hope
that you will not take this as a reason to retreat from your good
contributions.
Chris Bartlett
---
Gamers mailing list __
Hot damn! It's been bugging me trying to think what could be the problem.
I've tested just about every likely and unlikely scenario trying to figure
out what was happening.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
I can verify that the materials bug seems to have disappeared according to
the very minimal testing I was able to do at work.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, July
It's true that co-op mode confers an advantage, and a balancing factor might
need to happen. Perhaps cut the starting characters by 1 or 2?
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
I'd like to have a separate list of co-op characters, rather than having to
weed them out from the full list.
More importantly, and what makes this more necessary, I would like job
changes made by other players to be reflected in my world. Obviously,
knights are knights, but to only have
I'm experimenting with some new perk-flaw combinations, and I got to say,
cozy real estate is a major disadvantage, much more so than say dog food. I
have a suggestion for balancing perks/flaws and co-op play.
Assign each perk and flaw a point value based on the strength of its effect.
Allow
Hi Jeremy. I checked my regional settings and they are all set to US and
English. There's nothing anomalous there.
My comments were, as the subject line indicated aimed at 1.0b. I've
downloaded 1.1B and reported the strong start bug. I didn't play beyond
discovering that last night, I took a
I always play on the normal level, and probably would have beaten the last
game I played if it hadn't crashed.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 9:32
I'm pretty sure it defaults to screen reader (non-WE)
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 6:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
The ability to close wheat and vegetable farms will solve this problem quite
nicely.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, July 17, 2011 7:14 PM
To: Gamers Discussion list
Hello Steven, nice to meet you off the island.
The problem of trolls is not a matter of sight; we've had a few through here
as well. I shouldn't worry too much about a sudden influx that would cause
any more problems than having a full multi-player game would in any case.
Chris Bartlett
Ok, just spent an enjoyable four or so hours in a coop game with two to four
other people. I have some observations, some of which are new stuff, some
just old stuff I've forgotten to post about.
The co-op play is a nice concept, allowing multiple parallel games with a
bit of cross-over. I
I'm beginning to feel like the proverbial leper. I have bugs no one else is
reporting.
The latest: I chose the strong start starter, selected the location for my
storehouse and expected it to appear. No, I still had to wait for the
resources to be gathered (the wrong number, 10 lumber and 2
Until then I recommend using NVDA for playing Jeremy's games as the support
is flawless. You don't even have to know much about how NVDA works, since
the games handle all the speech chores quite seamlessly.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
A note, hunting will produce meat even without a butcher shop, but you don't
get the furs without one.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, July 14, 2011 7:41 AM
To:
In order to get armor and swords, you need miners mining ore from a mine,
transporting it to the forge, where a metallurgist makes it into metal bars,
then a blacksmith makes the bars into armor. It's the most complex
production in the game.
Chris Bartlett
-Original Message-
Ok, I learned that doctors would fall back to tailoring (which should be
renamed weaver), so presumably they would default to butcher or hunter
before that. I'm not seeing evidence of that. I have a butcher shop and
textile mill but my unassigned doctor stands around rather than heading off
to
Jeremy, sick and injured people should have their own categories in the e/r
list. They should be treated like mothers.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make
I have a vegetable farm and a hospital in process. The vegetable farm has
its materials and is ready for builders. The hospital needs materials. My
builders are acting as peasants bringing materials to the hospital
construction site, even though they could be building on the veg farm. Is
this
The Shift letters for map columns were also speaking their other functions,
so that Shift E would move you back in the professions list. Now of course
Shift d and f have other functions. It might be time to reexamine those
control choices.
Chris Bartlett, loving the new
First of all, I haven't even come close to winning yet, having been blown
up, starved and misallocating resources to a dead-end. But I have learned a
few things here and there that might help others starting out with this
game. Some might consider these to be spoilers, but as Jeremy was talking
Ok, I'm not sure if attachments come through, but if so, here's a saved game
where the jobs aren't behaving as described. This is the very beginning of
a new game under 0.5B. I've designated 8 builders, but of course there's no
materials at the building site yet, so all 14 should revert to
That's the version I'm running, I think, says so on the main screen.
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Wednesday, July 13, 2011 12:09 PM
To: Gamers Discussion list
Subject: Re:
Just tried downloading from:
http://www.kaldobsky.com/audiogames/castaways.zip and got the 0.6b version.
Has the download URL changed?
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Ok, with 0.7b, every time I start a new game, the original storehouse takes
10 lumber and only 2 bricks. Once the storehouse has its materials,
starting any other building site tells you immediately that it has the
materials. This doesn't affect saved games, but it happens every time, no
matter
. Odd.
Best,
Zack.
On Jul 13, 2011, at 6:17 PM, Christopher Bartlett wrote:
Ok, with 0.7b, every time I start a new game, the original storehouse
takes
10 lumber and only 2 bricks. Once the storehouse has its materials,
starting any other building site tells you immediately that it has
What are the military differences between soldiers and knights? I got
myself into a situation where goblins were reproducing faster than my 3
knights could kill them, a losing situation eventually. The problem with
knights is it's a permanent assignment, so I wanted to know if soldiers
would be
Ok, first of all, once again Jeremy, you have created an engrossing game
even in its rough form.
Construction, it would be good to have a way of aborting a construction, or
getting the help text for a building type before committing to it. I
started a quarry before realizing that I needed
Is there a benefit to having more than one person assigned per farm, mill,
etc? If I have one vegetable and one wheat farm, is there any benefit to
having more than two farmers? Carpenters per sawmill? Butchers per shop,
blacksmiths and metallurgists, etc?
I noticed that injuries were being
Thomas, rather than struggling with an emulator, why not simply use a
virtual machine? I recall that VM solutions exist that are accessible on
the mac, but I don't know if there are accessible solutions under Linux.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you
Oh Jeremy, you make me tres sad! *wipes a tear away*. Seriously, the
oxygen depletion would make for a wonderful separate balancing factor. I
know you said it was complicated to put back in, but it might address the
mice issue, since their extraordinary reproduction might deplete the oxygen
I like the idea of the land/water tile sound, but I would choose a shorter
duration sound for the water. When arrowing quickly across the tiles, the
water sound doesn't keep up with the movement, slowing the scanning down
noticeably.
Is it actually possible to reach a balance between prey and
Just as a note, I discovered by accident that the grave/tilde key gives you
the tile info and terrain overview info without having to go into the tile
info menu. This doesn't make Ken's suggestion unnecessary, but it is a
handy shortcut.
Chris Bartlett
-Original Message-
From:
Are you going to let us buy more solar panels and batteries for the custom
game? Power really is the limiting factor in ecosystem growth.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
Could you make it so that you can't add them in the campaign missions, but
you can in the custom game? And what about a dome creator where one could
create the starting dome conditions?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Hey Ken, just tried your air hockey game. Some thoughts and a question.
I never really knew where I was in the game until the score was announced at
the end. It might be nice to have goals announced with the score.
And what is happening if you hit up and down arrow and are hearing
Ball.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 18, 2011 4:59 PM
Subject: [Audyssey] Air hockey question
So, I'm not clear, if I finished mission 7, which I did, is there reason for
me to download this version? I wasn't sure if it included any further play
or not.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
One game that several of my family members play is called peggle. It's kind
of a weird combination of pinball and breakout.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, May
As a clarification, the 52-52 algae is the whole dome, not a particular
tile. Does the number of rocks affect the algae production? I've not seen
evidence that it does.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
rr
Right, but the 52/54 algae I was talking about came from the terrain
overview, not the tile-specific values.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, May 15, 2011 3:45 PM
To: Gamers Discussion
Ok, something seems to have changed in fish population behavior. I got my
50 fish and went on from there. The fish exploded and crashed down to about
10. And then they stayed there. The algae seemed to reproduce *very*
slowly, and for a fish population that fluctuates between 10 and 15, the
Ok, I beat the second quest. (Hint, there is a nicety of timing when to
introduce your turtles) Now I'm on to the third, which is proving equally
provoking and addictive, but there are still some niggles.
Why can't I destroy rocks? Rocks do not have a destroy option.
Why can't I destroy
Ok, by playing one tick at a time, I was able to play until I blew up the
game. At that point, I had amassed 8,932 piranha. I attempted to purchase
a kayman with my ill-gotten advertising loot and the game crashed. I have
sent the game save file to Jeremy directly (let me know if you don't get
Aha! I thought they must not be finished. Well, then I'll wait until the
next version comes out. Is the fact that I have piranha and am not supposed
to going to blow up my saved game?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
To those suggesting that Jeremy ignore the leading (by numbers) screen
reader on the market, (whether you like it or not is immaterial actually),
you are really going to tell someone who doesn't know NVDA or SATOGO to
learn a whole new screen reader just to play a game, albeit a fascinating
and
Warning: something of a S P O I L E R! S P O I L E R! Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, etc,
etc.
So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part. Buy two, and
Ok, what is the darned download link. I thought I had it saved, but
apparently not.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription
Ok, I've played through the first four missions. This is a
fascinating game, and I'm very much looking forward to elaborations, more
species and a free play mode. I do have some thoughts and observations that
should in no way be taken as anything but constructive from someone who
Do you want to know how I beat it? The solution is kind of subtle and
points to some nice complexity in the game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, May 10, 2011
to spend most of their time on the side with bugs.
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
wrote:
From: Christopher Bartlett themusicalbre...@gmail.com
Subject: [Audyssey] More Luminal thoughts.
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Tuesday, May 10
Kaldobsky
Sent: Tuesday, May 10, 2011 12:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Now I'm curious, how did you beat it?
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
wrote:
From: Christopher Bartlett themusicalbre...@gmail.com
Subject: Re
way to switch between tiles while still in the
build menu. I, too, have been frustrated by having to unpause the game just
to move myself over to another tile. Anybody have any suggestions for how
that should be done?
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
wrote
Yep, this solved the problem. Now my fishies are dying properly in my left
ear. *grumble*
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Tuesday, May 10, 2011 9:37 AM
To: Gamers Discussion list
of the field they come, and that
seems to have an impact on the population sizes, as I'd expect. Are you
hearing the sound in both ears at once, or some such?
Best,
Zack.
On May 10, 2011, at 9:04 AM, Christopher Bartlett wrote:
Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting
.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, May 10, 2011 10:45 PM
Subject: Re: [Audyssey] More Luminal thoughts.
Yep, this solved the problem. Now my fishies are dying properly in my
left
ear. *grumble
While using SAPI mode, I was listening to a quest, and I hit the m for mouse
key in the midst. I received the following run-time dialogue:
Project1
Run-time error '-2147201018 (80045006)':
Method '~' of object '~' failed
OK
Sorry, this doesn't look all that illuminating. I was in the
oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT
LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE
THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT
SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD
201 - 300 of 462 matches
Mail list logo