[Audyssey] No spoilers.

2011-10-20 Thread Christopher Bartlett
So, just tried Dark Ruse! I note that game is well named. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] new castaways disaster suggestion

2011-10-11 Thread Christopher Bartlett
Hey, I want the promised good stuff if we're going to get creative with disasters, though in fairness the merchant cart and war tent sharing abilities do make up for some of that. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] question about placement of walls in castaways

2011-10-11 Thread Christopher Bartlett
the north. Hopefully, this clears up the confusion about walls. If there are any questions, ask. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, October 11, 2011 1:27 PM

Re: [Audyssey] suggestion for improving message handling in castaways

2011-09-18 Thread Christopher Bartlett
I've been giving this a lot of thought. As the complexity of the game increases, the message buffer problem gets worse and worse. I think the solution may be to look at the concept of the time line. Rather than trying to keep things in real time, perhaps we should just move one message at a

[Audyssey] Castaways: idle military units?

2011-09-18 Thread Christopher Bartlett
Ok, I'm armpit deep in zombies with raids coming, and I have idle military units. At the moment, I have an idle bowman. I have an idea that the game may not use more than five of each type defensively. Is this correct? Chris Bartlett --- Gamers mailing list __

[Audyssey] Castaways: tavern status.

2011-09-18 Thread Christopher Bartlett
Ok, experimenting with message options, I turned off the food delivery messages, and I really want an easy way to check up on the tavern stocks. Bring back the t key to give us a quick report on the tavern food stocks. Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-17 Thread Christopher Bartlett
Hmmm, I think that would detract from the strategic decision about how much to specialize your work force, since the only downside to doing so other than the cost is the loss in flexibility. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] Castaways: mission 4 and raids.

2011-09-17 Thread Christopher Bartlett
Ok, so I built my war tent and tried to send out a raid. Do you need a general for raids as well as reinforcements now? When I hit enter on the send raid selection, nothing happened. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

[Audyssey] Castaways: mission 4: invaders not moving.

2011-09-17 Thread Christopher Bartlett
Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many turns now and they haven't moved. Also, I can't raid with or without a general. I can reinforce with a general, but the raid the computer enemy seems to be nonfunctional. Chris Bartlett --- Gamers

[Audyssey] Castaways: 2.1 idle workers tweak.

2011-09-05 Thread Christopher Bartlett
First of all, I love the concept behind listing the idle workers. Could you pull out the ailing and mothers from the number though as it's confusing to see two idle workers but not find the idle category because they're both mothers. I think we know that mothers and ailing are idle. Trying

[Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Tweak: I'd like to see the v key return ailing and pregnant, taking these totals away from adults. This makes it easier to maintain a constant proportion of peasants, soldiers, etc. Question: do walls function like guard towers? I put a few strategic walls into my map recently and it seems

[Audyssey] Castaways: major war tent bug.

2011-09-04 Thread Christopher Bartlett
Ok, I had ten rangers and 9 pikemen. Then I reinforced Fiona with 4 of each. All well and good, except that now I have 0 rangers and 0 pikemen. Fiona seems to have gotten the correct number, but I lost more than I should. Christopher Bartlett --- Gamers mailing list

[Audyssey] Castaways: thoughts on winning mission 3 on normal.

2011-09-04 Thread Christopher Bartlett
My first thought was how easy this turned out to be. Now, let me unpack this a bit because there are several factors that went into the ease of my victory, which was pretty much a foregone conclusion at about six catapults. The trading facilities are extremely powerful. Having received

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Ok, but invaders were being attacked literally on the tick they arrived. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Christopher Bartlett
I like your line of thinking Dark, but one consequence would have to be a re-evaluation of the current resource model. It's already the case that in a moderately long game you can deplete the resources of the map quite thoroughly. With more to build, resource acquisition would need to be looked

[Audyssey] castaways: communal enemy.

2011-08-29 Thread Christopher Bartlett
Ok, it's cool to be able to pass troops back and forth, but how about a common enemy pool. In other words, raids you send out would affect others playing as well. To balance this, the enemy would have to be growing all the time, even when only one person was playing. This would be hard on

[Audyssey] Castaways upgrade bug in 1.8B

2011-08-26 Thread Christopher Bartlett
New game, just built my tavern and upgraded my cook and bartender. When I upgraded the cook, it told me I'd upgraded the bartender to an innkeeper, and when I upgraded the bartender it told me I'd upgraded my cook to a chef. Chris Bartlett --- Gamers mailing list __

[Audyssey] Castaways: food report.

2011-08-26 Thread Christopher Bartlett
I'm finding that I would like to see a full report on people's hunger, not just up through 30% but the entire histogram. Also, I don't think I've ever seen a report of people eating at the tavern with the t key. Has anyone else? Chris Bartlett --- Gamers mailing list

Re: [Audyssey] question about raiding enemy

2011-08-25 Thread Christopher Bartlett
The main difference with Mission 3 is the steepness of the build-up of the strength of the enemies. Given the story, it would make sense that the party should be better organized than the first two, perhaps with more settlers to begin with and more resources. I wouldn't change the difficulty

[Audyssey] Castaways: increasing the population.

2011-08-25 Thread Christopher Bartlett
I don't think I've ever gotten a game with over 32 population, the increase rate seems very slow, even when I make darned sure I have an extra house in play at all times. Even with the premies and sweat shop chosen, I'm still just not generating population very quickly. Is there something I

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Christopher Bartlett
I have to disagree about Mission 2's difficulty. I managed to beat it with four knights and five rangers, before the goblins were a major threat. Mission 3 is a cast-iron puppy though. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Christopher Bartlett
Can you include this military info in either the readme or jobs file in the next distribution? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Castaways: wall and movement questions.

2011-08-16 Thread Christopher Bartlett
Movement: Do enemy units move diagonally, or only up and down? Will scattered trees and the rock equivalent which is escaping me at the moment stop their movement, or does it have to be at least forest and stony fields? I haven't built any walls in my first attempt at mission three, their

Re: [Audyssey] arrangement of buildings list in castaways and a suggestion.

2011-08-16 Thread Christopher Bartlett
Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message-

[Audyssey] Castaways, finished mission 2 on normal

2011-08-11 Thread Christopher Bartlett
Ok, some thoughts after finally massacring those bloody yeti. I never built a monastery. Tome production has become really hard to manage, and I just never found it a sufficient priority. I did build a tannery, but never got around to assigning a leatherworker. Three leather is probably a

[Audyssey] castaways, women of loose morals?

2011-08-10 Thread Christopher Bartlett
Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Christopher Bartlett
[mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Wednesday, August 10, 2011 05:51 To: 'Gamers Discussion list' Subject: [Audyssey] castaways, women of loose morals? Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all

[Audyssey] Castaways: primary character dies, what happens?

2011-08-10 Thread Christopher Bartlett
So my Christopher character died during a game. I wondered what effect this has on any co-op partners? Do they get to share a new person, or am I just gone to them? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Castaways, finished mission 2 on normal

2011-08-09 Thread Christopher Bartlett
One other comment I forgot this morning. Animal farms do not appear to produce sufficient product to be worth building. If you could get the fur/leather from the animal as well, it might be worthwhile as an alternative to hunting, but the rate is too slow to miss if you don't build one, and the

[Audyssey] Castaways, disappearing upgrades.

2011-08-07 Thread Christopher Bartlett
I had a chef and a second serf that have been downgraded back to their basic state. This seems to have happened when I changed from 1.4b to 1.5b. I think that I had some tomes made when I made the switch. I used these to upgrade my cook and peasant, but when I saved and reloaded the game, these

Re: [Audyssey] Castaway question

2011-08-06 Thread Christopher Bartlett
Lori, wading through a lot of emails after a week's absence, so I don't know if this is answered further up in the list, but if not: Castaways is a different sort of animal from SoundRTS in that you do not directly control your castaways. You assign them tasks, and the game figures out a priority

[Audyssey] castaways: extra houses question?

2011-07-29 Thread Christopher Bartlett
Is there an effect on the speed with which women get pregnant for having extra housing capacity beyond the first extra? For example, if I have a population of 12 and build 5 houses, will my women get pregnant faster than if I only build 4? Christopher Bartlett --- Gamers

[Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Nice improvements here, love the monks. Still early in my first 1.3b game, so I haven't plumbed the depths of job upgrades much. I'm loving the idea of tweaking peasant priorities as well. Is this going to be a before-game option, or an on-the-fly option? Chris Bartlett

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christopher Bartlett
Tomes are copied by monks who work in the monastery. I haven't figured out the other stuff yet. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, July 28, 2011 12:35 PM To: Gamers Discussion

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christopher Bartlett
I think they're only available in the second mission, though I haven't tried mission 1 since I downloaded 1.3b. Is that the version number you hear when you start the game? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] Castaways: Stone Masons

2011-07-28 Thread Christopher Bartlett
I can confirm that stone masons are working correctly for me. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Yes, I have a monk who has produced three tomes which have upgraded two builders and a peasant thus far. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, July 28, 2011 4:16 PM To: Gamers

Re: [Audyssey] Castaways: job specialization

2011-07-25 Thread Christopher Bartlett
One effect of a fog of war is that the starting space would have to be specified, rather than being left to the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Change of pace, Temporals questions.

2011-07-23 Thread Christopher Bartlett
Ok, here's a scenario, because there's something confusing happening. Tick 0 I begin at G10 with a tech at G8. I move to G9. On tick 1 I move to H9. On tick 2 I time travel back to tick 0. Now I have me at H9 and my shadow at G10. I move to H8 and my shadow moves to G9. Tick 1 (in this time

[Audyssey] Change of pace, Temporals questions.

2011-07-22 Thread Christopher Bartlett
Ok, I get the basic idea of Temporals, but I'm confused by the behavior of past versions of myself. An example follows: On tick 2, I decide to travel back to tick 0. The game starts me at G10. On tick 2 I'm at H9. I travel back to tick 0. Now, there is a version of me at H9, the conscious

[Audyssey] Castaways: job specialization

2011-07-22 Thread Christopher Bartlett
Back to my obsession about Castaways. I'd like to see the addition of job specialties in one of two ways. Way 1. After a certain number of ticks in a job, a person becomes a journeyman at that job. They perform it better or faster, but perform other in their chain with less proficiency and

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Christopher Bartlett
. Command? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] going off list

2011-07-20 Thread Christopher Bartlett
As someone who asked a related question that sparked the last round of this kerfuffle, this has nothing to do with you Dark, and like others, I hope that you will not take this as a reason to retreat from your good contributions. Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
Hot damn! It's been bugging me trying to think what could be the problem. I've tested just about every likely and unlikely scenario trying to figure out what was happening. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] Castaways version 1.2b

2011-07-18 Thread Christopher Bartlett
I can verify that the materials bug seems to have disappeared according to the very minimal testing I was able to do at work. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, July

Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
It's true that co-op mode confers an advantage, and a balancing factor might need to happen. Perhaps cut the starting characters by 1 or 2? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] Castaways, co-op requests.

2011-07-18 Thread Christopher Bartlett
I'd like to have a separate list of co-op characters, rather than having to weed them out from the full list. More importantly, and what makes this more necessary, I would like job changes made by other players to be reflected in my world. Obviously, knights are knights, but to only have

[Audyssey] Castaways, perk/flaw balancing suggestion.

2011-07-18 Thread Christopher Bartlett
I'm experimenting with some new perk-flaw combinations, and I got to say, cozy real estate is a major disadvantage, much more so than say dog food. I have a suggestion for balancing perks/flaws and co-op play. Assign each perk and flaw a point value based on the strength of its effect. Allow

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy. I checked my regional settings and they are all set to US and English. There's nothing anomalous there. My comments were, as the subject line indicated aimed at 1.0b. I've downloaded 1.1B and reported the strong start bug. I didn't play beyond discovering that last night, I took a

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christopher Bartlett
I always play on the normal level, and probably would have beaten the last game I played if it hadn't crashed. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 17, 2011 9:32

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christopher Bartlett
I'm pretty sure it defaults to screen reader (non-WE) Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 17, 2011 6:14 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Christopher Bartlett
The ability to close wheat and vegetable farms will solve this problem quite nicely. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Sunday, July 17, 2011 7:14 PM To: Gamers Discussion list

Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-17 Thread Christopher Bartlett
Hello Steven, nice to meet you off the island. The problem of trolls is not a matter of sight; we've had a few through here as well. I shouldn't worry too much about a sudden influx that would cause any more problems than having a full multi-player game would in any case. Chris Bartlett

[Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Christopher Bartlett
Ok, just spent an enjoyable four or so hours in a coop game with two to four other people. I have some observations, some of which are new stuff, some just old stuff I've forgotten to post about. The co-op play is a nice concept, allowing multiple parallel games with a bit of cross-over. I

[Audyssey] Castaways strong start bug.

2011-07-16 Thread Christopher Bartlett
I'm beginning to feel like the proverbial leper. I have bugs no one else is reporting. The latest: I chose the strong start starter, selected the location for my storehouse and expected it to appear. No, I still had to wait for the resources to be gathered (the wrong number, 10 lumber and 2

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Christopher Bartlett
Until then I recommend using NVDA for playing Jeremy's games as the support is flawless. You don't even have to know much about how NVDA works, since the games handle all the speech chores quite seamlessly. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread Christopher Bartlett
A note, hunting will produce meat even without a butcher shop, but you don't get the furs without one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, July 14, 2011 7:41 AM To:

Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Christopher Bartlett
In order to get armor and swords, you need miners mining ore from a mine, transporting it to the forge, where a metallurgist makes it into metal bars, then a blacksmith makes the bars into armor. It's the most complex production in the game. Chris Bartlett -Original Message-

[Audyssey] Castaways: doctors.

2011-07-14 Thread Christopher Bartlett
Ok, I learned that doctors would fall back to tailoring (which should be renamed weaver), so presumably they would default to butcher or hunter before that. I'm not seeing evidence of that. I have a butcher shop and textile mill but my unassigned doctor stands around rather than heading off to

[Audyssey] Castaways, sick and injured

2011-07-13 Thread Christopher Bartlett
Jeremy, sick and injured people should have their own categories in the e/r list. They should be treated like mothers. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] Castaways, multiple building sites:

2011-07-13 Thread Christopher Bartlett
I have a vegetable farm and a hospital in process. The vegetable farm has its materials and is ready for builders. The hospital needs materials. My builders are acting as peasants bringing materials to the hospital construction site, even though they could be building on the veg farm. Is this

[Audyssey] Castaways: shift D and F and column letters.

2011-07-13 Thread Christopher Bartlett
The Shift letters for map columns were also speaking their other functions, so that Shift E would move you back in the professions list. Now of course Shift d and f have other functions. It might be time to reexamine those control choices. Chris Bartlett, loving the new

[Audyssey] Initial strategic thoughts on Castaways

2011-07-13 Thread Christopher Bartlett
First of all, I haven't even come close to winning yet, having been blown up, starved and misallocating resources to a dead-end. But I have learned a few things here and there that might help others starting out with this game. Some might consider these to be spoilers, but as Jeremy was talking

[Audyssey] Emailing: chrisbug

2011-07-13 Thread Christopher Bartlett
Ok, I'm not sure if attachments come through, but if so, here's a saved game where the jobs aren't behaving as described. This is the very beginning of a new game under 0.5B. I've designated 8 builders, but of course there's no materials at the building site yet, so all 14 should revert to

Re: [Audyssey] Emailing: chrisbug

2011-07-13 Thread Christopher Bartlett
That's the version I'm running, I think, says so on the main screen. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, July 13, 2011 12:09 PM To: Gamers Discussion list Subject: Re:

[Audyssey] Where's 0.7b of castaways?

2011-07-13 Thread Christopher Bartlett
Just tried downloading from: http://www.kaldobsky.com/audiogames/castaways.zip and got the 0.6b version. Has the download URL changed? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Weirdest castaways bug ever!

2011-07-13 Thread Christopher Bartlett
Ok, with 0.7b, every time I start a new game, the original storehouse takes 10 lumber and only 2 bricks. Once the storehouse has its materials, starting any other building site tells you immediately that it has the materials. This doesn't affect saved games, but it happens every time, no matter

Re: [Audyssey] Weirdest castaways bug ever!

2011-07-13 Thread Christopher Bartlett
. Odd. Best, Zack. On Jul 13, 2011, at 6:17 PM, Christopher Bartlett wrote: Ok, with 0.7b, every time I start a new game, the original storehouse takes 10 lumber and only 2 bricks. Once the storehouse has its materials, starting any other building site tells you immediately that it has

[Audyssey] Castaways: soldiers and knights?

2011-07-12 Thread Christopher Bartlett
What are the military differences between soldiers and knights? I got myself into a situation where goblins were reproducing faster than my 3 knights could kill them, a losing situation eventually. The problem with knights is it's a permanent assignment, so I wanted to know if soldiers would be

[Audyssey] Castaways, first impressions.

2011-07-11 Thread Christopher Bartlett
Ok, first of all, once again Jeremy, you have created an engrossing game even in its rough form. Construction, it would be good to have a way of aborting a construction, or getting the help text for a building type before committing to it. I started a quarry before realizing that I needed

[Audyssey] More Castaways

2011-07-11 Thread Christopher Bartlett
Is there a benefit to having more than one person assigned per farm, mill, etc? If I have one vegetable and one wheat farm, is there any benefit to having more than two farmers? Carpenters per sawmill? Butchers per shop, blacksmiths and metallurgists, etc? I noticed that injuries were being

Re: [Audyssey] from an end user - Re: disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-11 Thread Christopher Bartlett
Thomas, rather than struggling with an emulator, why not simply use a virtual machine? I recall that VM solutions exist that are accessible on the mac, but I don't know if there are accessible solutions under Linux. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Christopher Bartlett
Oh Jeremy, you make me tres sad! *wipes a tear away*. Seriously, the oxygen depletion would make for a wonderful separate balancing factor. I know you said it was complicated to put back in, but it might address the mice issue, since their extraordinary reproduction might deplete the oxygen

[Audyssey] Lunimals current thoughts.

2011-05-28 Thread Christopher Bartlett
I like the idea of the land/water tile sound, but I would choose a shorter duration sound for the water. When arrowing quickly across the tiles, the water sound doesn't keep up with the movement, slowing the scanning down noticeably. Is it actually possible to reach a balance between prey and

Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Christopher Bartlett
Just as a note, I discovered by accident that the grave/tilde key gives you the tile info and terrain overview info without having to go into the tile info menu. This doesn't make Ken's suggestion unnecessary, but it is a handy shortcut. Chris Bartlett -Original Message- From:

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Christopher Bartlett
Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Christopher Bartlett
Could you make it so that you can't add them in the campaign missions, but you can in the custom game? And what about a dome creator where one could create the starting dome conditions? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] Air hockey question

2011-05-18 Thread Christopher Bartlett
Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing

Re: [Audyssey] Air hockey question

2011-05-18 Thread Christopher Bartlett
Ball. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 18, 2011 4:59 PM Subject: [Audyssey] Air hockey question

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Christopher Bartlett
So, I'm not clear, if I finished mission 7, which I did, is there reason for me to download this version? I wasn't sure if it included any further play or not. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Christopher Bartlett
One game that several of my family members play is called peggle. It's kind of a weird combination of pinball and breakout. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, May

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Christopher Bartlett
As a clarification, the 52-52 algae is the whole dome, not a particular tile. Does the number of rocks affect the algae production? I've not seen evidence that it does. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Christopher Bartlett
rr Right, but the 52/54 algae I was talking about came from the terrain overview, not the tile-specific values. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, May 15, 2011 3:45 PM To: Gamers Discussion

[Audyssey] Fish/algae issue in Luminals

2011-05-14 Thread Christopher Bartlett
Ok, something seems to have changed in fish population behavior. I got my 50 fish and went on from there. The fish exploded and crashed down to about 10. And then they stayed there. The algae seemed to reproduce *very* slowly, and for a fish population that fluctuates between 10 and 15, the

[Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Christopher Bartlett
Ok, I beat the second quest. (Hint, there is a nicety of timing when to introduce your turtles) Now I'm on to the third, which is proving equally provoking and addictive, but there are still some niggles. Why can't I destroy rocks? Rocks do not have a destroy option. Why can't I destroy

[Audyssey] I killed luminals

2011-05-13 Thread Christopher Bartlett
Ok, by playing one tick at a time, I was able to play until I blew up the game. At that point, I had amassed 8,932 piranha. I attempted to purchase a kayman with my ill-gotten advertising loot and the game crashed. I have sent the game save file to Jeremy directly (let me know if you don't get

Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Christopher Bartlett
Aha! I thought they must not be finished. Well, then I'll wait until the next version comes out. Is the fact that I have piranha and am not supposed to going to blow up my saved game? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Christopher Bartlett
To those suggesting that Jeremy ignore the leading (by numbers) screen reader on the market, (whether you like it or not is immaterial actually), you are really going to tell someone who doesn't know NVDA or SATOGO to learn a whole new screen reader just to play a game, albeit a fascinating and

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Christopher Bartlett
Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and

[Audyssey] Luminals download link.

2011-05-12 Thread Christopher Bartlett
Ok, what is the darned download link. I thought I had it saved, but apparently not. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
Kaldobsky Sent: Tuesday, May 10, 2011 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble* Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Tuesday, May 10, 2011 9:37 AM To: Gamers Discussion list

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
of the field they come, and that seems to have an impact on the population sizes, as I'd expect. Are you hearing the sound in both ears at once, or some such? Best, Zack. On May 10, 2011, at 9:04 AM, Christopher Bartlett wrote: Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, May 10, 2011 10:45 PM Subject: Re: [Audyssey] More Luminal thoughts. Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble

[Audyssey] Luminals bug reports.

2011-05-09 Thread Christopher Bartlett
While using SAPI mode, I was listening to a quest, and I hit the m for mouse key in the midst. I received the following run-time dialogue: Project1 Run-time error '-2147201018 (80045006)': Method '~' of object '~' failed OK Sorry, this doesn't look all that illuminating. I was in the

[Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-09 Thread Christopher Bartlett
oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD

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